MSVC: Enable D3DX, D2D and MUNT

This commit is contained in:
darkstar
2019-04-30 14:36:37 +02:00
parent f6db5df4c7
commit 9e91acdef3
3 changed files with 9 additions and 1 deletions

View File

@@ -330,6 +330,7 @@
<ClCompile Include="..\..\..\win\win_snd_gain.c" />
<ClCompile Include="..\..\..\win\win_thread.c" />
<ClCompile Include="..\..\..\win\win_ui.c" />
<ClCompile Include="..\..\win_d2d.cpp" />
<ClCompile Include="..\..\win_lang.c" />
<ClCompile Include="..\..\win_new_image.c" />
<ClCompile Include="..\..\win_sdl.c" />
@@ -583,6 +584,7 @@
<ClInclude Include="..\..\..\devices\video\vid_voodoo_dither.h" />
<ClInclude Include="..\..\..\win\resource.h" />
<ClInclude Include="..\..\..\win\win.h" />
<ClInclude Include="..\..\win_d2d.h" />
<ClInclude Include="..\..\win_opendir.h" />
<ClInclude Include="..\..\win_sdl.h" />
<ClInclude Include="..\..\win_settings_disk.h" />

View File

@@ -919,6 +919,9 @@
<ClCompile Include="..\..\..\devices\sound\snd_cs423x.c">
<Filter>devices\sound</Filter>
</ClCompile>
<ClCompile Include="..\..\win_d2d.cpp">
<Filter>win</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\config.h" />
@@ -1677,6 +1680,9 @@
<ClInclude Include="..\..\..\devices\sound\snd_cs423x.h">
<Filter>devices\sound</Filter>
</ClInclude>
<ClInclude Include="..\..\win_d2d.h">
<Filter>win</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="cpu">

View File

@@ -7,7 +7,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_CRT_STDIO_ISO_WIDE_SPECIFIERS;USE_DYNAREC;USE_OPENAL;USE_SDL;USE_FLUIDSYNTH</PreprocessorDefinitions>
<PreprocessorDefinitions>_USE_MATH_DEFINES;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_CRT_STDIO_ISO_WIDE_SPECIFIERS;USE_DYNAREC;USE_OPENAL;USE_SDL;USE_FLUIDSYNTH;USE_MUNT;USE_D2D=2;USE_D3DX</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />