MSVC: Enable D3DX, D2D and MUNT
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@@ -330,6 +330,7 @@
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<ClCompile Include="..\..\..\win\win_snd_gain.c" />
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<ClCompile Include="..\..\..\win\win_thread.c" />
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<ClCompile Include="..\..\..\win\win_ui.c" />
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<ClCompile Include="..\..\win_d2d.cpp" />
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<ClCompile Include="..\..\win_lang.c" />
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<ClCompile Include="..\..\win_new_image.c" />
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<ClCompile Include="..\..\win_sdl.c" />
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@@ -583,6 +584,7 @@
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<ClInclude Include="..\..\..\devices\video\vid_voodoo_dither.h" />
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<ClInclude Include="..\..\..\win\resource.h" />
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<ClInclude Include="..\..\..\win\win.h" />
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<ClInclude Include="..\..\win_d2d.h" />
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<ClInclude Include="..\..\win_opendir.h" />
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<ClInclude Include="..\..\win_sdl.h" />
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<ClInclude Include="..\..\win_settings_disk.h" />
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@@ -919,6 +919,9 @@
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<ClCompile Include="..\..\..\devices\sound\snd_cs423x.c">
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<Filter>devices\sound</Filter>
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</ClCompile>
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<ClCompile Include="..\..\win_d2d.cpp">
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<Filter>win</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\config.h" />
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@@ -1677,6 +1680,9 @@
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<ClInclude Include="..\..\..\devices\sound\snd_cs423x.h">
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<Filter>devices\sound</Filter>
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</ClInclude>
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<ClInclude Include="..\..\win_d2d.h">
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<Filter>win</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="cpu">
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@@ -7,7 +7,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_USE_MATH_DEFINES;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_CRT_STDIO_ISO_WIDE_SPECIFIERS;USE_DYNAREC;USE_OPENAL;USE_SDL;USE_FLUIDSYNTH</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USE_MATH_DEFINES;_CRT_NONSTDC_NO_DEPRECATE;_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_CRT_STDIO_ISO_WIDE_SPECIFIERS;USE_DYNAREC;USE_OPENAL;USE_SDL;USE_FLUIDSYNTH;USE_MUNT;USE_D2D=2;USE_D3DX</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup />
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