Remove unused mTextures array (we use mSurfaces now).

This commit is contained in:
Brett Lawson
2016-07-05 00:23:53 -07:00
parent 61b7cdf6b7
commit 28e78ddd93

View File

@@ -282,7 +282,7 @@ private:
std::unordered_map<uint32_t, PixelShader> mPixelShaders;
std::map<ShaderKey, Shader> mShaders;
std::unordered_map<uint64_t, SurfaceBuffer> mSurfaces;
std::unordered_map<uint32_t, Texture> mTextures;
std::unordered_map<uint32_t, AttributeBuffer> mAttribBuffers;
std::unordered_map<uint32_t, UniformBuffer> mUniformBuffers;