James Holderness e7a2732ffb Refactor the SGR implementation in AdaptDispatch (#5758)
This is an attempt to simplify the SGR (Select Graphic Rendition)
implementation in conhost, to cut down on the number of methods required
in the `ConGetSet` interface, and pave the way for future improvements
and bug fixes. It already fixes one bug that prevented SGR 0 from being
correctly applied when combined with meta attributes.

* This a first step towards fixing the conpty narrowing bugs in issue
  #2661
* I'm hoping the simplification of `ConGetSet` will also help with
  #3849.
* Some of the `TextAttribute` refactoring in this PR overlaps with
  similar work in PR #1978. 

## Detailed Description of the Pull Request / Additional comments

The main point of this PR was to simplify the
`AdaptDispatch::SetGraphicsRendition` implementation. So instead of
having it call a half a dozen methods in the `ConGetSet` API, depending
on what kinds of attributes needed to be set, there is now just one call
to get current attributes, and another call to set the new value. All
adjustments to the attributes are made in the `AdaptDispatch` class, in
a simple switch statement.

To help with this refactoring, I also made some change to the
`TextAttribute` class to make it easier to work with. This included
adding a set of methods for setting (and getting) the individual
attribute flags, instead of having the calling code being exposed to the
internal attribute structures and messing with bit manipulation. I've
tried to get rid of any methods that were directly setting legacy, meta,
and extended attributes.

Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring
mostly follows the behaviour of the original code. In particular, it
still maps the `SGR 38/48` indexed colors to RGB instead of retaining
the index, which is what we ultimately need it to do. Fixing that will
first require the color tables to be unified (issue #1223), which I'm
hoping to address in a followup PR.

But for now, mapping the indexed colors to RGB values required adding an
an additional `ConGetSet` API to lookup the color table entries. In the
future that won't be necessary, but the API will still be useful for
other color reporting operations that we may want to support. I've made
this API, and the existing setter, standardise on index values being in
the "Xterm" order, since that'll be essential for unifying the code with
the terminal adapter one day.

I should also point out one minor change to the `SGR 38/48` behavior,
which is that out-of-range RGB colors are now ignored rather than being
clamped, since that matches the way Xterm works.

## Validation Steps Performed

This refactoring has obviously required corresponding changes to the
unit tests, but most were just minor updates to use the new
`TextAttribute` methods without any real change in behavior. However,
the adapter tests did require significant changes to accommodate the new
`ConGetSet` API. The basic structure of the tests remain the same, but
the simpler API has meant fewer values needed to be checked in each test
case. I think they are all still covering the areas there were intended
to, though, and they are all still passing.

Other than getting the unit tests to work, I've also done a bunch of
manual testing of my own. I've made sure the color tests in Vttest all
still work as well as they used to. And I've confirmed that the test
case from issue #5341 is now working correctly.

Closes #5341
2020-05-08 16:04:16 -07:00
2019-05-24 18:20:17 +00:00
2020-05-04 18:52:44 -07:00

Welcome to the Windows Terminal, Console and Command-Line repo

This repository contains the source code for:

Related repositories include:

Installing and running Windows Terminal

👉 Note: Windows Terminal requires Windows 10 1903 (build 18362) or later

Install the Windows Terminal from the Microsoft Store. This allows you to always be on the latest version when we release new builds with automatic upgrades.

This is our preferred method.

Other install methods

Via GitHub

For users who are unable to install Terminal from the Microsoft Store, Terminal builds can be manually downloaded from this repository's Releases page.

⚠ Note: If you install Terminal manually:

  • Be sure to install the Desktop Bridge VC++ v14 Redistributable Package otherwise Terminal may not install and/or run and may crash at startup
  • Terminal will not auto-update when new builds are released so you will need to regularly install the latest Terminal release to receive all the latest fixes and improvements!

Via Chocolatey (unofficial)

Chocolatey users can download and install the latest Terminal release by installing the microsoft-windows-terminal package:

choco install microsoft-windows-terminal

To upgrade Windows Terminal using Chocolatey, run the following:

choco upgrade microsoft-windows-terminal

If you have any issues when installing/upgrading the package please go to the Windows Terminal package page and follow the Chocolatey triage process


Project Build Status

Project Build Status
Terminal Build Status
ColorTool

Windows Terminal v1.0 Roadmap

The plan for delivering Windows Terminal v1.0 is described here, and will be updated as the project proceeds.


Terminal & Console Overview

Please take a few minutes to review the overview below before diving into the code:

Windows Terminal

Windows Terminal is a new, modern, feature-rich, productive terminal application for command-line users. It includes many of the features most frequently requested by the Windows command-line community including support for tabs, rich text, globalization, configurability, theming & styling, and more.

The Terminal will also need to meet our goals and measures to ensure it remains fast and efficient, and doesn't consume vast amounts of memory or power.

The Windows Console Host

The Windows Console host, conhost.exe, is Windows' original command-line user experience. It also hosts Windows' command-line infrastructure and the Windows Console API server, input engine, rendering engine, user preferences, etc. The console host code in this repository is the actual source from which the conhost.exe in Windows itself is built.

Since taking ownership of the Windows command-line in 2014, the team added several new features to the Console, including background transparency, line-based selection, support for ANSI / Virtual Terminal sequences, 24-bit color, a Pseudoconsole ("ConPTY"), and more.

However, because Windows Console's primary goal is to maintain backward compatibility, we have been unable to add many of the features the community (and the team) have been wanting for the last several years including tabs, unicode text, and emoji.

These limitations led us to create the new Windows Terminal.

You can read more about the evolution of the command-line in general, and the Windows command-line specifically in this accompanying series of blog posts on the Command-Line team's blog.

Shared Components

While overhauling Windows Console, we modernized its codebase considerably, cleanly separating logical entities into modules and classes, introduced some key extensibility points, replaced several old, home-grown collections and containers with safer, more efficient STL containers, and made the code simpler and safer by using Microsoft's Windows Implementation Libraries - WIL.

This overhaul resulted in several of Console's key components being available for re-use in any terminal implementation on Windows. These components include a new DirectWrite-based text layout and rendering engine, a text buffer capable of storing both UTF-16 and UTF-8, a VT parser/emitter, and more.

Creating the new Windows Terminal

When we started planning the new Windows Terminal application, we explored and evaluated several approaches and technology stacks. We ultimately decided that our goals would be best met by continuing our investment in our C++ codebase, which would allow us to reuse several of the aforementioned modernized components in both the existing Console and the new Terminal. Further, we realized that this would allow us to build much of the Terminal's core itself as a reusable UI control that others can incorporate into their own applications.

The result of this work is contained within this repo and delivered as the Windows Terminal application you can download from the Microsoft Store, or directly from this repo's releases.


Resources

For more information about Windows Terminal, you may find some of these resources useful and interesting:


FAQ

I built and ran the new Terminal, but it looks just like the old console

Cause: You're launching the incorrect solution in Visual Studio.

Solution: Make sure you're building & deploying the CascadiaPackage project in Visual Studio.

⚠ Note: OpenConsole.exe is just a locally-built conhost.exe, the classic Windows Console that hosts Windows' command-line infrastructure. OpenConsole is used by Windows Terminal to connect to and communicate with command-line applications (via ConPty).


Documentation

All project documentation is located in the ./doc folder. If you would like to contribute to the documentation, please submit a pull request.


Contributing

We are excited to work alongside you, our amazing community, to build and enhance Windows Terminal!

BEFORE you start work on a feature/fix, please read & follow our Contributor's Guide to help avoid any wasted or duplicate effort.

Communicating with the Team

The easiest way to communicate with the team is via GitHub issues.

Please file new issues, feature requests and suggestions, but DO search for similar open/closed pre-existing issues before creating a new issue.

If you would like to ask a question that you feel doesn't warrant an issue (yet), please reach out to us via Twitter:

Developer Guidance

Prerequisites

Building the Code

This repository uses git submodules for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:

git submodule update --init --recursive

OpenConsole.sln may be built from within Visual Studio or from the command-line using a set of convenience scripts & tools in the /tools directory:

Building in PowerShell

Import-Module .\tools\OpenConsole.psm1
Set-MsBuildDevEnvironment
Invoke-OpenConsoleBuild

Building in Cmd

.\tools\razzle.cmd
bcz

Running & Debugging

To debug the Windows Terminal in VS, right click on CascadiaPackage (in the Solution Explorer) and go to properties. In the Debug menu, change "Application process" and "Background task process" to "Native Only".

You should then be able to build & debug the Terminal project by hitting F5.

👉 You will not be able to launch the Terminal directly by running the WindowsTerminal.exe. For more details on why, see #926, #4043

Coding Guidance

Please review these brief docs below about our coding practices.

👉 If you find something missing from these docs, feel free to contribute to any of our documentation files anywhere in the repository (or write some new ones!)

This is a work in progress as we learn what we'll need to provide people in order to be effective contributors to our project.


Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

Description
No description provided
Readme 521 MiB
Latest
2026-01-23 16:16:40 +00:00
Languages
C++ 92%
C# 3.9%
C 1.8%
PowerShell 1%
Batchfile 0.5%
Other 0.6%