48 Commits
0.4.4 ... 0.6.2

Author SHA1 Message Date
Matt Nadareski
6a59105f3a Bump version 2024-12-11 12:14:37 -05:00
Matt Nadareski
d7fe18612c Update packages 2024-12-11 11:52:59 -05:00
Matt Nadareski
c3044bdc5a Use model constants in Quantum 2024-12-11 10:31:15 -05:00
Matt Nadareski
8fc071d4d8 Better modernization of Blast 2024-12-11 09:45:03 -05:00
Matt Nadareski
97a83b42ee Make Blast like others 2024-12-11 09:20:14 -05:00
Matt Nadareski
b2fe81dac8 README resync 2024-12-11 09:02:33 -05:00
Matt Nadareski
cdaf7a03d6 Clean up Blast slightly 2024-12-11 08:59:20 -05:00
Matt Nadareski
9efd2ff02b Slightly more Quantum work 2024-12-11 08:55:58 -05:00
Matt Nadareski
cedd246c9c Fix Quantum boundary issue 2024-12-11 08:25:42 -05:00
Matt Nadareski
0e7aebde54 Start cleaning up Quantum 2024-12-11 08:00:41 -05:00
Matt Nadareski
24afbb3003 Update readme 2024-12-11 07:44:14 -05:00
Matt Nadareski
d13c4965d5 Add temporary test code for MS-ZIP 2024-12-11 07:42:28 -05:00
Matt Nadareski
b6d9dcd77a Fix MS-ZIP, working 2024-12-11 07:31:03 -05:00
Matt Nadareski
0d942158a9 Replace MS-ZIP implementation (nw) 2024-12-11 06:19:39 -05:00
Matt Nadareski
9bf7839d69 Add DotNetZip BZip2 implementation 2024-12-11 05:47:02 -05:00
Matt Nadareski
04d5efdca5 Add DotNetZip DEFLATE implementation 2024-12-11 05:41:05 -05:00
Matt Nadareski
27c44ab7f8 Fix invalid KWAJ position 2024-12-11 04:28:13 -05:00
Matt Nadareski
871d6353cd Enable simple KWAJ handling 2024-12-11 04:19:52 -05:00
Matt Nadareski
80375b6b48 Replace LZ decompressor with better SZDD one 2024-12-11 03:49:36 -05:00
Matt Nadareski
f7b800acd9 Fix LZ decompression issue 2024-12-11 03:26:57 -05:00
Matt Nadareski
5a8da26e48 Use publish script and update README 2024-12-06 11:10:48 -05:00
Matt Nadareski
66891c4ab3 That does need to be signed, oops 2024-11-18 11:31:24 -05:00
Matt Nadareski
c363d8fdf9 Use uint for node value 2024-11-18 11:29:05 -05:00
Matt Nadareski
daf27b9175 Bump version 2024-11-15 21:05:58 -05:00
Matt Nadareski
daaf157bc5 Fix build issues from old transient deps 2024-11-15 21:04:43 -05:00
Matt Nadareski
163b2483f9 Update Models and IO to 1.5.1 2024-11-15 20:52:42 -05:00
Matt Nadareski
8ed85d52ed Framework only matters for executable 2024-11-15 20:50:36 -05:00
Matt Nadareski
042fc18aa7 Fix path in GHA 2024-11-13 12:07:04 -05:00
Matt Nadareski
16d8d9839c Bump version 2024-11-13 02:05:29 -05:00
Matt Nadareski
dfcbce8874 Add .NET 9 to target frameworks 2024-11-13 02:05:05 -05:00
Matt Nadareski
fa5084d067 Bump version 2024-10-01 13:43:37 -04:00
Matt Nadareski
d9e1748ec1 Update packages 2024-10-01 13:43:02 -04:00
Matt Nadareski
84a3e515c0 Update library versions 2024-09-25 10:52:34 -04:00
Matt Nadareski
e217f4109c Bump version 2024-04-26 21:42:53 -04:00
Matt Nadareski
882f2c5335 Update SabreTools.IO 2024-04-26 21:41:13 -04:00
Matt Nadareski
3f6c7dc0d6 Bump version 2024-04-24 10:11:31 -04:00
Matt Nadareski
bf413cbb85 Update SabreTools.Models 2024-04-24 10:08:00 -04:00
Matt Nadareski
7a403cf368 Make Linux publish script executable 2024-04-24 01:34:40 -04:00
Matt Nadareski
aec4611d14 Add publish scripts 2024-04-24 01:33:42 -04:00
Matt Nadareski
7052584cea Add incomplete compressions to table 2024-04-24 01:30:47 -04:00
Matt Nadareski
efe6c545b9 Add a couple of tags 2024-04-24 01:29:30 -04:00
Matt Nadareski
612a8b3c83 Use constants that were defined 2024-04-24 00:50:35 -04:00
Matt Nadareski
bc06cb5bdb Port extension code for zlib constant names from UnshieldSharp 2024-04-24 00:49:34 -04:00
Matt Nadareski
ae223a4589 Port Blast code from UnshieldSharp 2024-04-24 00:47:31 -04:00
Matt Nadareski
018fd01922 Port zlibConst from UnshieldSharp 2024-04-24 00:35:12 -04:00
Matt Nadareski
910b01b072 Update packages 2024-04-23 21:07:02 -04:00
Matt Nadareski
d239d9f09b Bump version 2024-04-18 12:08:56 -04:00
Matt Nadareski
0cf3e3e816 Update SabreTools.IO 2024-04-18 12:05:30 -04:00
59 changed files with 17609 additions and 1300 deletions

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@@ -1,4 +1,4 @@
name: Nuget Pack
name: Build and Test
on:
push:
@@ -16,25 +16,22 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
- name: Restore dependencies
run: dotnet restore
dotnet-version: 9.0.x
- name: Pack
run: dotnet pack
- name: Run publish script
run: ./publish-nix.sh
- name: Upload build
uses: actions/upload-artifact@v4
with:
name: 'Nuget Package'
path: 'bin/Release/*.nupkg'
path: '*.nupkg'
- name: Upload to rolling
uses: ncipollo/release-action@v1.14.0
with:
allowUpdates: True
artifacts: 'bin/Release/*.nupkg'
artifacts: '*.nupkg'
body: 'Last built commit: ${{ github.sha }}'
name: 'Rolling Release'
prerelease: True

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@@ -11,7 +11,7 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: 8.0.x
dotnet-version: 9.0.x
- name: Build
run: dotnet build

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@@ -1,15 +1,28 @@
# SabreTools.Compression
[![Build and Test](https://github.com/SabreTools/SabreTools.Compression/actions/workflows/build_and_test.yml/badge.svg)](https://github.com/SabreTools/SabreTools.Compression/actions/workflows/build_and_test.yml)
This library comprises of various compression implementations that are used across multiple projects. Most of the implementations are be ports of existing C and C++ code.
Find the link to the Nuget package [here](https://www.nuget.org/packages/SabreTools.Compression).
## Releases
For the most recent stable build, download the latest release here: [Releases Page](https://github.com/SabreTools/SabreTools.Compression/releases)
For the latest WIP build here: [Rolling Release](https://github.com/SabreTools/SabreTools.Compression/releases/rolling)
## Supported Compressions
| Compression Name | Decompress | Compress |
| --- | --- | --- |
| LZ | Yes | No |
| MSZIP | Yes* | No |
| Compression Name | Decompress | Compress | Notes |
| --- | --- | --- | --- |
| Blast | Yes | No | |
| BZip2 | Yes | Yes | Sourced from DotNetZip |
| Deflate | Yes | Yes | Sourced from DotNetZip |
| LZ | Yes | No | KWAJ, QBasic 4.5, and SZDD variants; KWAJ incomplete |
| LZX | No | No | |
| MSZIP | Yes | No | |
| Quantum | Yes* | No | Partial implementation based on standalone archives |
**Note:** If something is marked with a `*` it means that it need testing.
@@ -17,4 +30,5 @@ Find the link to the Nuget package [here](https://www.nuget.org/packages/SabreTo
| Library Name | Use |
| --- | ---|
| [DotNetZip](https://github.com/DinoChiesa/DotNetZip) | BZip2 and DEFLATE implementations; minor edits have been made |
| [ZLibPort](https://github.com/Nanook/zlib-C-To-CSharp-Port) | Adds zlib code for internal and external use; minor edits have been made |

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@@ -0,0 +1,114 @@
// BZip2InputStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-31 11:57:32>
//
// ------------------------------------------------------------------
//
// This module defines the BZip2InputStream class, which is a decompressing
// stream that handles BZIP2. This code is derived from Apache commons source code.
// The license below applies to the original Apache code.
//
// ------------------------------------------------------------------
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/*
* This package is based on the work done by Keiron Liddle, Aftex Software
* <keiron@aftexsw.com> to whom the Ant project is very grateful for his
* great code.
*/
// compile: msbuild
// not: csc.exe /t:library /debug+ /out:SabreTools.Compression.BZip2.dll BZip2InputStream.cs BCRC32.cs Rand.cs
namespace SabreTools.Compression.BZip2
{
// /**
// * Checks if the signature matches what is expected for a bzip2 file.
// *
// * @param signature
// * the bytes to check
// * @param length
// * the number of bytes to check
// * @return true, if this stream is a bzip2 compressed stream, false otherwise
// *
// * @since Apache Commons Compress 1.1
// */
// public static boolean MatchesSig(byte[] signature)
// {
// if ((signature.Length < 3) ||
// (signature[0] != 'B') ||
// (signature[1] != 'Z') ||
// (signature[2] != 'h'))
// return false;
//
// return true;
// }
internal static class BZip2
{
internal static T[][] InitRectangularArray<T>(int d1, int d2)
{
var x = new T[d1][];
for (int i = 0; i < d1; i++)
{
x[i] = new T[d2];
}
return x;
}
public static readonly int BlockSizeMultiple = 100000;
public static readonly int MinBlockSize = 1;
public static readonly int MaxBlockSize = 9;
public static readonly int MaxAlphaSize = 258;
public static readonly int MaxCodeLength = 23;
public static readonly char RUNA = (char)0;
public static readonly char RUNB = (char)1;
public static readonly int NGroups = 6;
public static readonly int G_SIZE = 50;
public static readonly int N_ITERS = 4;
public static readonly int MaxSelectors = (2 + (900000 / G_SIZE));
public static readonly int NUM_OVERSHOOT_BYTES = 20;
/*
* <p> If you are ever unlucky/improbable enough to get a stack
* overflow whilst sorting, increase the following constant and
* try again. In practice I have never seen the stack go above 27
* elems, so the following limit seems very generous. </p>
*/
internal static readonly int QSORT_STACK_SIZE = 1000;
}
}

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@@ -0,0 +1,530 @@
//#define Trace
// BZip2OutputStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-02 16:44:11>
//
// ------------------------------------------------------------------
//
// This module defines the BZip2OutputStream class, which is a
// compressing stream that handles BZIP2. This code may have been
// derived in part from Apache commons source code. The license below
// applies to the original Apache code.
//
// ------------------------------------------------------------------
// flymake: csc.exe /t:module BZip2InputStream.cs BZip2Compressor.cs Rand.cs BCRC32.cs @@FILE@@
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
// Design Notes:
//
// This class follows the classic Decorator pattern: it is a Stream that
// wraps itself around a Stream, and in doing so provides bzip2
// compression as callers Write into it.
//
// BZip2 is a straightforward data format: there are 4 magic bytes at
// the top of the file, followed by 1 or more compressed blocks. There
// is a small "magic byte" trailer after all compressed blocks. This
// class emits the magic bytes for the header and trailer, and relies on
// a BZip2Compressor to generate each of the compressed data blocks.
//
// BZip2 does byte-shredding - it uses partial fractions of bytes to
// represent independent pieces of information. This class relies on the
// BitWriter to adapt the bit-oriented BZip2 output to the byte-oriented
// model of the .NET Stream class.
//
// ----
//
// Regarding the Apache code base: Most of the code in this particular
// class is related to stream operations, and is my own code. It largely
// does not rely on any code obtained from Apache commons. If you
// compare this code with the Apache commons BZip2OutputStream, you will
// see very little code that is common, except for the
// nearly-boilerplate structure that is common to all subtypes of
// System.IO.Stream. There may be some small remnants of code in this
// module derived from the Apache stuff, which is why I left the license
// in here. Most of the Apache commons compressor magic has been ported
// into the BZip2Compressor class.
//
using System;
using System.IO;
#nullable disable
namespace SabreTools.Compression.BZip2
{
/// <summary>
/// A write-only decorator stream that compresses data as it is
/// written using the BZip2 algorithm.
/// </summary>
public class BZip2OutputStream : System.IO.Stream
{
int totalBytesWrittenIn;
bool leaveOpen;
BZip2Compressor compressor;
uint combinedCRC;
Stream output;
BitWriter bw;
int blockSize100k; // 0...9
private TraceBits desiredTrace = TraceBits.Crc | TraceBits.Write;
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c>, that sends its
/// compressed output to the given output stream.
/// </summary>
///
/// <param name='output'>
/// The destination stream, to which compressed output will be sent.
/// </param>
///
/// <example>
///
/// This example reads a file, then compresses it with bzip2 file,
/// and writes the compressed data into a newly created file.
///
/// <code>
/// var fname = "logfile.log";
/// using (var fs = File.OpenRead(fname))
/// {
/// var outFname = fname + ".bz2";
/// using (var output = File.Create(outFname))
/// {
/// using (var compressor = new SabreTools.Compression.BZip2.BZip2OutputStream(output))
/// {
/// byte[] buffer = new byte[2048];
/// int n;
/// while ((n = fs.Read(buffer, 0, buffer.Length)) > 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// }
/// </code>
/// </example>
public BZip2OutputStream(Stream output)
: this(output, BZip2.MaxBlockSize, false)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize.
/// </summary>
/// <param name = "output">the destination stream.</param>
/// <param name = "blockSize">
/// The blockSize in units of 100000 bytes.
/// The valid range is 1..9.
/// </param>
public BZip2OutputStream(Stream output, int blockSize)
: this(output, blockSize, false)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c>.
/// </summary>
/// <param name = "output">the destination stream.</param>
/// <param name = "leaveOpen">
/// whether to leave the captive stream open upon closing this stream.
/// </param>
public BZip2OutputStream(Stream output, bool leaveOpen)
: this(output, BZip2.MaxBlockSize, leaveOpen)
{
}
/// <summary>
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize,
/// and explicitly specifies whether to leave the wrapped stream open.
/// </summary>
///
/// <param name = "output">the destination stream.</param>
/// <param name = "blockSize">
/// The blockSize in units of 100000 bytes.
/// The valid range is 1..9.
/// </param>
/// <param name = "leaveOpen">
/// whether to leave the captive stream open upon closing this stream.
/// </param>
public BZip2OutputStream(Stream output, int blockSize, bool leaveOpen)
{
if (blockSize < BZip2.MinBlockSize ||
blockSize > BZip2.MaxBlockSize)
{
var msg = String.Format("blockSize={0} is out of range; must be between {1} and {2}",
blockSize,
BZip2.MinBlockSize, BZip2.MaxBlockSize);
throw new ArgumentException(msg, "blockSize");
}
this.output = output;
if (!this.output.CanWrite)
throw new ArgumentException("The stream is not writable.", "output");
this.bw = new BitWriter(this.output);
this.blockSize100k = blockSize;
this.compressor = new BZip2Compressor(this.bw, blockSize);
this.leaveOpen = leaveOpen;
this.combinedCRC = 0;
EmitHeader();
}
/// <summary>
/// Close the stream.
/// </summary>
/// <remarks>
/// <para>
/// This may or may not close the underlying stream. Check the
/// constructors that accept a bool value.
/// </para>
/// </remarks>
public override void Close()
{
if (output != null)
{
Stream o = this.output;
Finish();
if (!leaveOpen)
o.Close();
}
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
if (this.output != null)
{
this.bw.Flush();
this.output.Flush();
}
}
private void EmitHeader()
{
var magic = new byte[] {
(byte) 'B',
(byte) 'Z',
(byte) 'h',
(byte) ('0' + this.blockSize100k)
};
// not necessary to shred the initial magic bytes
this.output.Write(magic, 0, magic.Length);
}
private void EmitTrailer()
{
// A magic 48-bit number, 0x177245385090, to indicate the end
// of the last block. (sqrt(pi), if you want to know)
TraceOutput(TraceBits.Write, "total written out: {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut);
// must shred
this.bw.WriteByte(0x17);
this.bw.WriteByte(0x72);
this.bw.WriteByte(0x45);
this.bw.WriteByte(0x38);
this.bw.WriteByte(0x50);
this.bw.WriteByte(0x90);
this.bw.WriteInt(this.combinedCRC);
this.bw.FinishAndPad();
TraceOutput(TraceBits.Write, "final total: {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut);
}
void Finish()
{
// Console.WriteLine("BZip2:Finish");
try
{
var totalBefore = this.bw.TotalBytesWrittenOut;
this.compressor.CompressAndWrite();
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut - totalBefore);
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
this.combinedCRC);
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
this.combinedCRC ^= (uint)compressor.Crc32;
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
this.compressor.Crc32);
TraceOutput(TraceBits.Crc, " combined CRC (final) : {0:X8}",
this.combinedCRC);
EmitTrailer();
}
finally
{
this.output = null;
this.compressor = null;
this.bw = null;
}
}
/// <summary>
/// The blocksize parameter specified at construction time.
/// </summary>
public int BlockSize
{
get { return this.blockSize100k; }
}
/// <summary>
/// Write data to the stream.
/// </summary>
/// <remarks>
///
/// <para>
/// Use the <c>BZip2OutputStream</c> to compress data while writing:
/// create a <c>BZip2OutputStream</c> with a writable output stream.
/// Then call <c>Write()</c> on that <c>BZip2OutputStream</c>, providing
/// uncompressed data as input. The data sent to the output stream will
/// be the compressed form of the input data.
/// </para>
///
/// <para>
/// A <c>BZip2OutputStream</c> can be used only for <c>Write()</c> not for <c>Read()</c>.
/// </para>
///
/// </remarks>
///
/// <param name="buffer">The buffer holding data to write to the stream.</param>
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
/// <param name="count">the number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (offset < 0)
throw new IndexOutOfRangeException(String.Format("offset ({0}) must be > 0", offset));
if (count < 0)
throw new IndexOutOfRangeException(String.Format("count ({0}) must be > 0", count));
if (offset + count > buffer.Length)
throw new IndexOutOfRangeException(String.Format("offset({0}) count({1}) bLength({2})",
offset, count, buffer.Length));
if (this.output == null)
throw new IOException("the stream is not open");
if (count == 0) return; // nothing to do
int bytesWritten = 0;
int bytesRemaining = count;
do
{
int n = compressor.Fill(buffer, offset, bytesRemaining);
if (n != bytesRemaining)
{
// The compressor data block is full. Compress and
// write out the compressed data, then reset the
// compressor and continue.
var totalBefore = this.bw.TotalBytesWrittenOut;
this.compressor.CompressAndWrite();
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
this.bw.TotalBytesWrittenOut - totalBefore);
// and now any remaining bits
TraceOutput(TraceBits.Write,
" remaining: {0} 0x{1:X}",
this.bw.NumRemainingBits,
this.bw.RemainingBits);
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
this.combinedCRC);
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
this.combinedCRC ^= (uint)compressor.Crc32;
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
compressor.Crc32);
TraceOutput(TraceBits.Crc, " combined CRC (after) : {0:X8}",
this.combinedCRC);
offset += n;
}
bytesRemaining -= n;
bytesWritten += n;
} while (bytesRemaining > 0);
totalBytesWrittenIn += bytesWritten;
}
/// <summary>
/// Indicates whether the stream can be read.
/// </summary>
/// <remarks>
/// The return value is always false.
/// </remarks>
public override bool CanRead
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream supports Seek operations.
/// </summary>
/// <remarks>
/// Always returns false.
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream can be written.
/// </summary>
/// <remarks>
/// The return value should always be true, unless and until the
/// object is disposed and closed.
/// </remarks>
public override bool CanWrite
{
get
{
if (this.output == null) throw new ObjectDisposedException("BZip2Stream");
return this.output.CanWrite;
}
}
/// <summary>
/// Reading this property always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override long Length
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// The position of the stream pointer.
/// </summary>
///
/// <remarks>
/// Setting this property always throws a <see
/// cref="NotImplementedException"/>. Reading will return the
/// total number of uncompressed bytes written through.
/// </remarks>
public override long Position
{
get
{
return this.totalBytesWrittenIn;
}
set { throw new NotImplementedException(); }
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="offset">this is irrelevant, since it will always throw!</param>
/// <param name="origin">this is irrelevant, since it will always throw!</param>
/// <returns>irrelevant!</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="value">this is irrelevant, since it will always throw!</param>
public override void SetLength(long value)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name='buffer'>this parameter is never used</param>
/// <param name='offset'>this parameter is never used</param>
/// <param name='count'>this parameter is never used</param>
/// <returns>never returns anything; always throws</returns>
public override int Read(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
// used only when Trace is defined
[Flags]
enum TraceBits : uint
{
None = 0,
Crc = 1,
Write = 2,
All = 0xffffffff,
}
[System.Diagnostics.ConditionalAttribute("Trace")]
private void TraceOutput(TraceBits bits, string format, params object[] varParams)
{
if ((bits & this.desiredTrace) != 0)
{
//lock(outputLock)
{
int tid = System.Threading.Thread.CurrentThread.GetHashCode();
#if !SILVERLIGHT && !NETCF
Console.ForegroundColor = (ConsoleColor)(tid % 8 + 10);
#endif
Console.Write("{0:000} PBOS ", tid);
Console.WriteLine(format, varParams);
#if !SILVERLIGHT && !NETCF
Console.ResetColor();
#endif
}
}
}
}
}

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// BitWriter.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-25 18:57:31>
//
// ------------------------------------------------------------------
//
// This module defines the BitWriter class, which writes bits at a time
// to an output stream. It's used by the BZip2Compressor class, and by
// the BZip2OutputStream class and its parallel variant,
// ParallelBZip2OutputStream.
//
// ------------------------------------------------------------------
//
// Design notes:
//
// BZip2 employs byte-shredding in its data format - rather than
// aligning all data items in a compressed .bz2 file on byte barriers,
// the BZip2 format uses portions of bytes to represent independent
// pieces of information. This "shredding" starts with the first
// "randomised" bit - just 12 bytes or so into a bz2 file or stream. But
// the approach is used extensively in bzip2 files - sometimes 5 bits
// are used, sometimes 24 or 3 bits, sometimes just 1 bit, and so on.
// It's not possible to send this information directly to a stream in
// this form; Streams in .NET accept byte-oriented input. Therefore,
// when actually writing a bz2 file, the output data must be organized
// into a byte-aligned format before being written to the output stream.
//
// This BitWriter class provides the byte-shredding necessary for BZip2
// output. Think of this class as an Adapter that enables Bit-oriented
// output to a standard byte-oriented .NET stream. This class writes
// data out to the captive output stream only after the data bits have
// been accumulated and aligned. For example, suppose that during
// operation, the BZip2 compressor emits 5 bits, then 24 bits, then 32
// bits. When the first 5 bits are sent to the BitWriter, nothing is
// written to the output stream; instead these 5 bits are simply stored
// in the internal accumulator. When the next 24 bits are written, the
// first 3 bits are gathered with the accumulated bits. The resulting
// 5+3 constitutes an entire byte; the BitWriter then actually writes
// that byte to the output stream. This leaves 21 bits. BitWriter writes
// 2 more whole bytes (16 more bits), in 8-bit chunks, leaving 5 in the
// accumulator. BitWriter then follows the same procedure with the 32
// new bits. And so on.
//
// A quick tour of the implementation:
//
// The accumulator is a uint - so it can accumulate at most 4 bytes of
// information. In practice because of the design of this class, it
// never accumulates more than 3 bytes.
//
// The Flush() method emits all whole bytes available. After calling
// Flush(), there may be between 0-7 bits yet to be emitted into the
// output stream.
//
// FinishAndPad() emits all data, including the last partial byte and
// any necessary padding. In effect, it establishes a byte-alignment
// barrier. To support bzip2, FinishAndPad() should be called only once
// for a bz2 file, after the last bit of data has been written through
// this adapter. Other binary file formats may use byte-alignment at
// various points within the file, and FinishAndPad() would support that
// scenario.
//
// The internal fn Reset() is used to reset the state of the adapter;
// this class is used by BZip2Compressor, instances of which get re-used
// by multiple distinct threads, for different blocks of data.
//
using System;
using System.IO;
namespace SabreTools.Compression.BZip2
{
internal class BitWriter
{
uint accumulator;
int nAccumulatedBits;
Stream output;
int totalBytesWrittenOut;
public BitWriter(Stream s)
{
this.output = s;
}
/// <summary>
/// Delivers the remaining bits, left-aligned, in a byte.
/// </summary>
/// <remarks>
/// <para>
/// This is valid only if NumRemainingBits is less than 8;
/// in other words it is valid only after a call to Flush().
/// </para>
/// </remarks>
public byte RemainingBits
{
get
{
return (byte)(this.accumulator >> (32 - this.nAccumulatedBits) & 0xff);
}
}
public int NumRemainingBits
{
get
{
return this.nAccumulatedBits;
}
}
public int TotalBytesWrittenOut
{
get
{
return this.totalBytesWrittenOut;
}
}
/// <summary>
/// Reset the BitWriter.
/// </summary>
/// <remarks>
/// <para>
/// This is useful when the BitWriter writes into a MemoryStream, and
/// is used by a BZip2Compressor, which itself is re-used for multiple
/// distinct data blocks.
/// </para>
/// </remarks>
public void Reset()
{
this.accumulator = 0;
this.nAccumulatedBits = 0;
this.totalBytesWrittenOut = 0;
this.output.Seek(0, SeekOrigin.Begin);
this.output.SetLength(0);
}
/// <summary>
/// Write some number of bits from the given value, into the output.
/// </summary>
/// <remarks>
/// <para>
/// The nbits value should be a max of 25, for safety. For performance
/// reasons, this method does not check!
/// </para>
/// </remarks>
public void WriteBits(int nbits, uint value)
{
int nAccumulated = this.nAccumulatedBits;
uint u = this.accumulator;
while (nAccumulated >= 8)
{
this.output.WriteByte((byte)(u >> 24 & 0xff));
this.totalBytesWrittenOut++;
u <<= 8;
nAccumulated -= 8;
}
this.accumulator = u | (value << (32 - nAccumulated - nbits));
this.nAccumulatedBits = nAccumulated + nbits;
// Console.WriteLine("WriteBits({0}, 0x{1:X2}) => {2:X8} n({3})",
// nbits, value, accumulator, nAccumulatedBits);
// Console.ReadLine();
// At this point the accumulator may contain up to 31 bits waiting for
// output.
}
/// <summary>
/// Write a full 8-bit byte into the output.
/// </summary>
public void WriteByte(byte b)
{
WriteBits(8, b);
}
/// <summary>
/// Write four 8-bit bytes into the output.
/// </summary>
public void WriteInt(uint u)
{
WriteBits(8, (u >> 24) & 0xff);
WriteBits(8, (u >> 16) & 0xff);
WriteBits(8, (u >> 8) & 0xff);
WriteBits(8, u & 0xff);
}
/// <summary>
/// Write all available byte-aligned bytes.
/// </summary>
/// <remarks>
/// <para>
/// This method writes no new output, but flushes any accumulated
/// bits. At completion, the accumulator may contain up to 7
/// bits.
/// </para>
/// <para>
/// This is necessary when re-assembling output from N independent
/// compressors, one for each of N blocks. The output of any
/// particular compressor will in general have some fragment of a byte
/// remaining. This fragment needs to be accumulated into the
/// parent BZip2OutputStream.
/// </para>
/// </remarks>
public void Flush()
{
WriteBits(0, 0);
}
/// <summary>
/// Writes all available bytes, and emits padding for the final byte as
/// necessary. This must be the last method invoked on an instance of
/// BitWriter.
/// </summary>
public void FinishAndPad()
{
Flush();
if (this.NumRemainingBits > 0)
{
byte b = (byte)((this.accumulator >> 24) & 0xff);
this.output.WriteByte(b);
this.totalBytesWrittenOut++;
}
}
}
}

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@@ -0,0 +1,815 @@
// CRC32.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-02 18:25:54>
//
// ------------------------------------------------------------------
//
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
// files, or GZIP files. This class does both.
//
// ------------------------------------------------------------------
using System;
using Interop = System.Runtime.InteropServices;
#nullable disable
#pragma warning disable CS0618
namespace SabreTools.Compression.BZip2
{
/// <summary>
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
/// can set the polynomial and enable or disable bit
/// reversal. This can be used for GZIP, BZip2, or ZIP.
/// </summary>
/// <remarks>
/// This type is used internally by DotNetZip; it is generally not used
/// directly by applications wishing to create, read, or manipulate zip
/// archive files.
/// </remarks>
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
[Interop.ComVisible(true)]
#if !NETCF
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
#endif
public class CRC32
{
/// <summary>
/// Indicates the total number of bytes applied to the CRC.
/// </summary>
public Int64 TotalBytesRead
{
get
{
return _TotalBytesRead;
}
}
/// <summary>
/// Indicates the current CRC for all blocks slurped in.
/// </summary>
public Int32 Crc32Result
{
get
{
return unchecked((Int32)(~_register));
}
}
/// <summary>
/// Returns the CRC32 for the specified stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32(System.IO.Stream input)
{
return GetCrc32AndCopy(input, null);
}
/// <summary>
/// Returns the CRC32 for the specified stream, and writes the input into the
/// output stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <param name="output">The stream into which to deflate the input</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
{
if (input == null)
throw new Exception("The input stream must not be null.");
unchecked
{
byte[] buffer = new byte[BUFFER_SIZE];
int readSize = BUFFER_SIZE;
_TotalBytesRead = 0;
int count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
while (count > 0)
{
SlurpBlock(buffer, 0, count);
count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
}
return (Int32)(~_register);
}
}
/// <summary>
/// Get the CRC32 for the given (word,byte) combo. This is a
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
/// </summary>
/// <param name="W">The word to start with.</param>
/// <param name="B">The byte to combine it with.</param>
/// <returns>The CRC-ized result.</returns>
public Int32 ComputeCrc32(Int32 W, byte B)
{
return _InternalComputeCrc32((UInt32)W, B);
}
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
{
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
}
/// <summary>
/// Update the value for the running CRC32 using the given block of bytes.
/// This is useful when using the CRC32() class in a Stream.
/// </summary>
/// <param name="block">block of bytes to slurp</param>
/// <param name="offset">starting point in the block</param>
/// <param name="count">how many bytes within the block to slurp</param>
public void SlurpBlock(byte[] block, int offset, int count)
{
if (block == null)
throw new Exception("The data buffer must not be null.");
// bzip algorithm
for (int i = 0; i < count; i++)
{
int x = offset + i;
byte b = block[x];
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
_TotalBytesRead += count;
}
/// <summary>
/// Process one byte in the CRC.
/// </summary>
/// <param name = "b">the byte to include into the CRC . </param>
public void UpdateCRC(byte b)
{
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
/// <summary>
/// Process a run of N identical bytes into the CRC.
/// </summary>
/// <remarks>
/// <para>
/// This method serves as an optimization for updating the CRC when a
/// run of identical bytes is found. Rather than passing in a buffer of
/// length n, containing all identical bytes b, this method accepts the
/// byte value and the length of the (virtual) buffer - the length of
/// the run.
/// </para>
/// </remarks>
/// <param name = "b">the byte to include into the CRC. </param>
/// <param name = "n">the number of times that byte should be repeated. </param>
public void UpdateCRC(byte b, int n)
{
while (n-- > 0)
{
if (this.reverseBits)
{
uint temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
}
}
private static uint ReverseBits(uint data)
{
unchecked
{
uint ret = data;
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
return ret;
}
}
private static byte ReverseBits(byte data)
{
unchecked
{
uint u = (uint)data * 0x00020202;
uint m = 0x01044010;
uint s = u & m;
uint t = (u << 2) & (m << 1);
return (byte)((0x01001001 * (s + t)) >> 24);
}
}
private void GenerateLookupTable()
{
crc32Table = new UInt32[256];
unchecked
{
UInt32 dwCrc;
byte i = 0;
do
{
dwCrc = i;
for (byte j = 8; j > 0; j--)
{
if ((dwCrc & 1) == 1)
{
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
}
else
{
dwCrc >>= 1;
}
}
if (reverseBits)
{
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
}
else
{
crc32Table[i] = dwCrc;
}
i++;
} while (i!=0);
}
#if VERBOSE
Console.WriteLine();
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
for (int i = 0; i < crc32Table.Length; i+=4)
{
Console.Write(" ");
for (int j=0; j < 4; j++)
{
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
}
Console.WriteLine();
}
Console.WriteLine("};");
Console.WriteLine();
#endif
}
private uint gf2_matrix_times(uint[] matrix, uint vec)
{
uint sum = 0;
int i=0;
while (vec != 0)
{
if ((vec & 0x01)== 0x01)
sum ^= matrix[i];
vec >>= 1;
i++;
}
return sum;
}
private void gf2_matrix_square(uint[] square, uint[] mat)
{
for (int i = 0; i < 32; i++)
square[i] = gf2_matrix_times(mat, mat[i]);
}
/// <summary>
/// Combines the given CRC32 value with the current running total.
/// </summary>
/// <remarks>
/// This is useful when using a divide-and-conquer approach to
/// calculating a CRC. Multiple threads can each calculate a
/// CRC32 on a segment of the data, and then combine the
/// individual CRC32 values at the end.
/// </remarks>
/// <param name="crc">the crc value to be combined with this one</param>
/// <param name="length">the length of data the CRC value was calculated on</param>
public void Combine(int crc, int length)
{
uint[] even = new uint[32]; // even-power-of-two zeros operator
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
if (length == 0)
return;
uint crc1= ~_register;
uint crc2= (uint) crc;
// put operator for one zero bit in odd
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
uint row = 1;
for (int i = 1; i < 32; i++)
{
odd[i] = row;
row <<= 1;
}
// put operator for two zero bits in even
gf2_matrix_square(even, odd);
// put operator for four zero bits in odd
gf2_matrix_square(odd, even);
uint len2 = (uint) length;
// apply len2 zeros to crc1 (first square will put the operator for one
// zero byte, eight zero bits, in even)
do {
// apply zeros operator for this bit of len2
gf2_matrix_square(even, odd);
if ((len2 & 1)== 1)
crc1 = gf2_matrix_times(even, crc1);
len2 >>= 1;
if (len2 == 0)
break;
// another iteration of the loop with odd and even swapped
gf2_matrix_square(odd, even);
if ((len2 & 1)==1)
crc1 = gf2_matrix_times(odd, crc1);
len2 >>= 1;
} while (len2 != 0);
crc1 ^= crc2;
_register= ~crc1;
//return (int) crc1;
return;
}
/// <summary>
/// Create an instance of the CRC32 class using the default settings: no
/// bit reversal, and a polynomial of 0xEDB88320.
/// </summary>
public CRC32() : this(false)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying whether to reverse
/// data bits or not.
/// </summary>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
/// reversed; Therefore if you want a CRC32 with compatibility with
/// those, you should pass false.
/// </para>
/// </remarks>
public CRC32(bool reverseBits) :
this( unchecked((int)0xEDB88320), reverseBits)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying the polynomial and
/// whether to reverse data bits or not.
/// </summary>
/// <param name='polynomial'>
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
/// format: the highest ordered bit in the polynomial value is the
/// coefficient of the 0th power; the second-highest order bit is the
/// coefficient of the 1 power, and so on. Expressed this way, the
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
/// </param>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
///
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
/// CRC32 with compatibility with those, you should pass false for the
/// <c>reverseBits</c> parameter.
/// </para>
/// </remarks>
public CRC32(int polynomial, bool reverseBits)
{
this.reverseBits = reverseBits;
this.dwPolynomial = (uint) polynomial;
this.GenerateLookupTable();
}
/// <summary>
/// Reset the CRC-32 class - clear the CRC "remainder register."
/// </summary>
/// <remarks>
/// <para>
/// Use this when employing a single instance of this class to compute
/// multiple, distinct CRCs on multiple, distinct data blocks.
/// </para>
/// </remarks>
public void Reset()
{
_register = 0xFFFFFFFFU;
}
// private member vars
private UInt32 dwPolynomial;
private Int64 _TotalBytesRead;
private bool reverseBits;
private UInt32[] crc32Table;
private const int BUFFER_SIZE = 8192;
private UInt32 _register = 0xFFFFFFFFU;
}
/// <summary>
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
/// or on all bytes written.
/// </summary>
///
/// <remarks>
/// <para>
/// This class can be used to verify the CRC of a ZipEntry when
/// reading from a stream, or to calculate a CRC when writing to a
/// stream. The stream should be used to either read, or write, but
/// not both. If you intermix reads and writes, the results are not
/// defined.
/// </para>
///
/// <para>
/// This class is intended primarily for use internally by the
/// DotNetZip library.
/// </para>
/// </remarks>
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
{
private static readonly Int64 UnsetLengthLimit = -99;
internal System.IO.Stream _innerStream;
private CRC32 _Crc32;
private Int64 _lengthLimit = -99;
private bool _leaveOpen;
/// <summary>
/// The default constructor.
/// </summary>
/// <remarks>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close(). The stream uses the default CRC32
/// algorithm, which implies a polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
public CrcCalculatorStream(System.IO.Stream stream)
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// The constructor allows the caller to specify how to handle the
/// underlying stream at close.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close().
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
: this(true, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close().
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
: this(leaveOpen, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close(), and the CRC32 instance to use.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the specified CRC32 instance, which allows the
/// application to specify how the CRC gets calculated.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
CRC32 crc32)
: this(leaveOpen, length, stream, crc32)
{
if (length < 0)
throw new ArgumentException("length");
}
// This ctor is private - no validation is done here. This is to allow the use
// of a (specific) negative value for the _lengthLimit, to indicate that there
// is no length set. So we validate the length limit in those ctors that use an
// explicit param, otherwise we don't validate, because it could be our special
// value.
private CrcCalculatorStream
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
: base()
{
_innerStream = stream;
_Crc32 = crc32 ?? new CRC32();
_lengthLimit = length;
_leaveOpen = leaveOpen;
}
/// <summary>
/// Gets the total number of bytes run through the CRC32 calculator.
/// </summary>
///
/// <remarks>
/// This is either the total number of bytes read, or the total number of
/// bytes written, depending on the direction of this stream.
/// </remarks>
public Int64 TotalBytesSlurped
{
get { return _Crc32.TotalBytesRead; }
}
/// <summary>
/// Provides the current CRC for all blocks slurped in.
/// </summary>
/// <remarks>
/// <para>
/// The running total of the CRC is kept as data is written or read
/// through the stream. read this property after all reads or writes to
/// get an accurate CRC for the entire stream.
/// </para>
/// </remarks>
public Int32 Crc
{
get { return _Crc32.Crc32Result; }
}
/// <summary>
/// Indicates whether the underlying stream will be left open when the
/// <c>CrcCalculatorStream</c> is Closed.
/// </summary>
/// <remarks>
/// <para>
/// Set this at any point before calling <see cref="Close()"/>.
/// </para>
/// </remarks>
public bool LeaveOpen
{
get { return _leaveOpen; }
set { _leaveOpen = value; }
}
/// <summary>
/// Read from the stream
/// </summary>
/// <param name="buffer">the buffer to read</param>
/// <param name="offset">the offset at which to start</param>
/// <param name="count">the number of bytes to read</param>
/// <returns>the number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
int bytesToRead = count;
// Need to limit the # of bytes returned, if the stream is intended to have
// a definite length. This is especially useful when returning a stream for
// the uncompressed data directly to the application. The app won't
// necessarily read only the UncompressedSize number of bytes. For example
// wrapping the stream returned from OpenReader() into a StreadReader() and
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
// corrupt string. The length limits that, prevents that problem.
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
{
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
}
int n = _innerStream.Read(buffer, offset, bytesToRead);
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
return n;
}
/// <summary>
/// Write to the stream.
/// </summary>
/// <param name="buffer">the buffer from which to write</param>
/// <param name="offset">the offset at which to start writing</param>
/// <param name="count">the number of bytes to write</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
_innerStream.Write(buffer, offset, count);
}
/// <summary>
/// Indicates whether the stream supports reading.
/// </summary>
public override bool CanRead
{
get { return _innerStream.CanRead; }
}
/// <summary>
/// Indicates whether the stream supports seeking.
/// </summary>
/// <remarks>
/// <para>
/// Always returns false.
/// </para>
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream supports writing.
/// </summary>
public override bool CanWrite
{
get { return _innerStream.CanWrite; }
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
_innerStream.Flush();
}
/// <summary>
/// Returns the length of the underlying stream.
/// </summary>
public override long Length
{
get
{
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
return _innerStream.Length;
else return _lengthLimit;
}
}
/// <summary>
/// The getter for this property returns the total bytes read.
/// If you use the setter, it will throw
/// <see cref="NotSupportedException"/>.
/// </summary>
public override long Position
{
get { return _Crc32.TotalBytesRead; }
set { throw new NotSupportedException(); }
}
/// <summary>
/// Seeking is not supported on this stream. This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="offset">N/A</param>
/// <param name="origin">N/A</param>
/// <returns>N/A</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
/// <summary>
/// This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="value">N/A</param>
public override void SetLength(long value)
{
throw new NotSupportedException();
}
void IDisposable.Dispose()
{
Close();
}
/// <summary>
/// Closes the stream.
/// </summary>
public override void Close()
{
base.Close();
if (!_leaveOpen)
_innerStream.Close();
}
}
}

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// Rand.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-July-31 15:09:16>
//
// ------------------------------------------------------------------
//
// This module defines a helper class for the BZip2 classes. This code
// is derived from the original BZip2 source code.
//
// ------------------------------------------------------------------
namespace SabreTools.Compression.BZip2
{
internal static class Rand
{
private static int[] RNUMS =
{
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
936, 638
};
/// <summary>
/// Returns the "random" number at a specific index.
/// </summary>
/// <param name='i'>the index</param>
/// <returns>the random number</returns>
internal static int Rnums(int i)
{
return RNUMS[i];
}
}
}

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namespace SabreTools.Compression.Blast
{
public static class Constants
{
/// <summary>
/// Maximum code length
/// </summary>
public const int MAXBITS = 13;
/// <summary>
/// Maximum window size
/// </summary>
public const int MAXWIN = 4096;
}
}

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/* blast.c
* Copyright (C) 2003, 2012, 2013 Mark Adler
* For conditions of distribution and use, see copyright notice in blast.h
* version 1.3, 24 Aug 2013
*
* blast.c decompresses data compressed by the PKWare Compression Library.
* This function provides functionality similar to the explode() function of
* the PKWare library, hence the name "blast".
*
* This decompressor is based on the excellent format description provided by
* Ben Rudiak-Gould in comp.compression on August 13, 2001. Interestingly, the
* example Ben provided in the post is incorrect. The distance 110001 should
* instead be 111000. When corrected, the example byte stream becomes:
*
* 00 04 82 24 25 8f 80 7f
*
* which decompresses to "AIAIAIAIAIAIA" (without the quotes).
*/
/*
* Change history:
*
* 1.0 12 Feb 2003 - First version
* 1.1 16 Feb 2003 - Fixed distance check for > 4 GB uncompressed data
* 1.2 24 Oct 2012 - Add note about using binary mode in stdio
* - Fix comparisons of differently signed integers
* 1.3 24 Aug 2013 - Return unused input from blast()
* - Fix test code to correctly report unused input
* - Enable the provision of initial input to blast()
*/
using System;
using System.IO;
using static SabreTools.Compression.Blast.Constants;
namespace SabreTools.Compression.Blast
{
/// <summary>
/// blast() decompresses the PKWare Data Compression Library (DCL) compressed
/// format. It provides the same functionality as the explode() function in
/// that library. (Note: PKWare overused the "implode" verb, and the format
/// used by their library implode() function is completely different and
/// incompatible with the implode compression method supported by PKZIP.)
///
/// The binary mode for stdio functions should be used to assure that the
/// compressed data is not corrupted when read or written. For example:
/// fopen(..., "rb") and fopen(..., "wb").
/// </summary>
public unsafe class Decompressor
{
#region Huffman Encoding
/// <summary>
/// Literal code
/// </summary>
private readonly Huffman litcode = new(MAXBITS + 1, 256);
/// <summary>
/// Length code
/// </summary>
private readonly Huffman lencode = new(MAXBITS + 1, 16);
/// <summary>
/// Distance code
/// </summary>
private readonly Huffman distcode = new(MAXBITS + 1, 64);
/// <summary>
/// Base for length codes
/// </summary>
private static readonly short[] baseLength =
[
3, 2, 4, 5, 6, 7, 8, 9, 10, 12, 16, 24, 40, 72, 136, 264
];
/// <summary>
/// Extra bits for length codes
/// </summary>
private static readonly byte[] extra =
[
0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8
];
#endregion
#region Constructors
/// <summary>
/// Create a Blast decompressor
/// </summary>
private Decompressor()
{
// Repeated code lengths of literal codes
byte[] litlen =
[
11, 124, 8, 7, 28, 7, 188, 13, 76, 4, 10, 8, 12, 10, 12, 10, 8, 23, 8,
9, 7, 6, 7, 8, 7, 6, 55, 8, 23, 24, 12, 11, 7, 9, 11, 12, 6, 7, 22, 5,
7, 24, 6, 11, 9, 6, 7, 22, 7, 11, 38, 7, 9, 8, 25, 11, 8, 11, 9, 12,
8, 12, 5, 38, 5, 38, 5, 11, 7, 5, 6, 21, 6, 10, 53, 8, 7, 24, 10, 27,
44, 253, 253, 253, 252, 252, 252, 13, 12, 45, 12, 45, 12, 61, 12, 45,
44, 173
];
litcode.Initialize(litlen);
// Repeated code lengths of length codes 0..15
byte[] lenlen =
[
2, 35, 36, 53, 38, 23
];
lencode.Initialize(lenlen);
// Repeated code lengths of distance codes 0..63
byte[] distlen =
[
2, 20, 53, 230, 247, 151, 248
];
distcode.Initialize(distlen);
}
/// <summary>
/// Create a Blast decompressor
/// </summary>
public static Decompressor Create() => new();
#endregion
/// <summary>
/// Decompress source data to an output stream
/// </summary>
public bool CopyTo(byte[] source, Stream dest)
=> CopyTo(new MemoryStream(source), dest);
/// <summary>
/// Decompress source data to an output stream
/// </summary>
public bool CopyTo(Stream source, Stream dest)
{
// Ignore unwritable streams
if (!dest.CanWrite)
return false;
// Input/output state
var state = new State(source, dest);
// Attempt to decompress using the above state
int err;
try
{
err = Decompress(state);
}
catch (IndexOutOfRangeException)
{
// This was originally a jump, which is bad form for C#
err = 2;
}
// Write any leftover output and update the error code if needed
if (err != 1 && state.Next != 0 && !state.ProcessOutput() && err == 0)
err = 1;
return err == 0;
}
/// <summary>
/// Decode PKWare Compression Library stream.
/// </summary>
/// <remarks>
/// First byte is 0 if literals are uncoded or 1 if they are coded. Second
/// byte is 4, 5, or 6 for the number of extra bits in the distance code.
/// This is the base-2 logarithm of the dictionary size minus six.
///
/// Compressed data is a combination of literals and length/distance pairs
/// terminated by an end code. Literals are either Huffman coded or
/// uncoded bytes. A length/distance pair is a coded length followed by a
/// coded distance to represent a string that occurs earlier in the
/// uncompressed data that occurs again at the current location.
///
/// A bit preceding a literal or length/distance pair indicates which comes
/// next, 0 for literals, 1 for length/distance.
///
/// If literals are uncoded, then the next eight bits are the literal, in the
/// normal bit order in the stream, i.e. no bit-reversal is needed. Similarly,
/// no bit reversal is needed for either the length extra bits or the distance
/// extra bits.
///
/// Literal bytes are simply written to the output. A length/distance pair is
/// an instruction to copy previously uncompressed bytes to the output. The
/// copy is from distance bytes back in the output stream, copying for length
/// bytes.
///
/// Distances pointing before the beginning of the output data are not
/// permitted.
///
/// Overlapped copies, where the length is greater than the distance, are
/// allowed and common. For example, a distance of one and a length of 518
/// simply copies the last byte 518 times. A distance of four and a length of
/// twelve copies the last four bytes three times. A simple forward copy
/// ignoring whether the length is greater than the distance or not implements
/// this correctly.
/// </remarks>
private int Decompress(State state)
{
int symbol; // decoded symbol, extra bits for distance
int len; // length for copy
uint dist; // distance for copy
int copy; // copy counter
int from, to; // copy pointers
// Read header
int lit = state.ReadBits(8); // true if literals are coded
if (lit > 1)
return -1;
int dict = state.ReadBits(8); // log2(dictionary size) - 6
if (dict < 4 || dict > 6)
return -2;
// Decode literals and length/distance pairs
while (true)
{
if (state.ReadBits(1) != 0)
{
// Get length
symbol = lencode.Decode(state);
len = baseLength[symbol] + state.ReadBits(extra[symbol]);
if (len == 519)
break; // end code
// Get distance
symbol = len == 2 ? 2 : dict;
dist = (uint)(distcode.Decode(state) << symbol);
dist += (uint)state.ReadBits(symbol);
dist++;
if (state.First && dist > state.Next)
return -3; //distance too far back
// Copy length bytes from distance bytes back
do
{
to = (int)state.Next;
from = (int)(to - dist);
copy = MAXWIN;
if (state.Next < dist)
{
from += copy;
copy = (int)dist;
}
copy -= (int)state.Next;
if (copy > len)
copy = len;
len -= copy;
state.Next += (uint)copy;
state.CopyOutputBytes(to, from, copy);
if (state.Next == MAXWIN)
{
if (!state.ProcessOutput())
return 1;
state.Next = 0;
state.First = false;
}
}
while (len != 0);
}
else
{
// Get literal and write it
symbol = lit != 0 ? litcode.Decode(state) : state.ReadBits(8);
state.WriteToOutput((byte)symbol);
if (state.Next == MAXWIN)
{
if (!state.ProcessOutput())
return 1;
state.Next = 0;
state.First = false;
}
}
}
return 0;
}
}
}

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using static SabreTools.Compression.Blast.Constants;
namespace SabreTools.Compression.Blast
{
/// <summary>
/// Huffman code decoding tables. count[1..MAXBITS] is the number of symbols of
/// each length, which for a canonical code are stepped through in order.
/// symbol[] are the symbol values in canonical order, where the number of
/// entries is the sum of the counts in count[]. The decoding process can be
/// seen in the function decode() below.
/// </summary>
public class Huffman
{
/// <summary>
/// Number of symbols of each length
/// </summary>
public short[] Count { get; set; }
/// <summary>
/// Pointer to number of symbols of each length
/// </summary>
public int CountPtr { get; set; }
/// <summary>
/// Canonically ordered symbols
/// </summary>
public short[] Symbol { get; set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="countLength">Length of the Count array</param>
/// <param name="symbolLength">Length of the Symbol array</param>
public Huffman(int countLength, int symbolLength)
{
Count = new short[countLength];
Symbol = new short[symbolLength];
}
/// <summary>
/// Given a list of repeated code lengths rep[0..n-1], where each byte is a
/// count (high four bits + 1) and a code length (low four bits), generate the
/// list of code lengths. This compaction reduces the size of the object code.
/// Then given the list of code lengths length[0..n-1] representing a canonical
/// Huffman code for n symbols, construct the tables required to decode those
/// codes. Those tables are the number of codes of each length, and the symbols
/// sorted by length, retaining their original order within each length. The
/// return value is zero for a complete code set, negative for an over-
/// subscribed code set, and positive for an incomplete code set. The tables
/// can be used if the return value is zero or positive, but they cannot be used
/// if the return value is negative. If the return value is zero, it is not
/// possible for decode() using that table to return an error--any stream of
/// enough bits will resolve to a symbol. If the return value is positive, then
/// it is possible for decode() using that table to return an error for received
/// codes past the end of the incomplete lengths.
/// </summary>
/// <param name="rep">Repeated code length array</param>
public int Initialize(byte[] rep)
{
int n = rep.Length; // Length of the bit length array
short symbol = 0; // Current symbol when stepping through length[]
short len; // Current length when stepping through h.Count[]
int left; // Number of possible codes left of current length
short[] offs = new short[MAXBITS + 1]; // offsets in symbol table for each length
short[] length = new short[256]; // Code lengths
// Convert compact repeat counts into symbol bit length list
int repPtr = 0;
do
{
len = rep[repPtr++];
left = (len >> 4) + 1;
len &= 15;
do
{
length[symbol++] = len;
}
while (--left != 0);
}
while (--n != 0);
n = symbol;
// Count number of codes of each length
for (len = 0; len <= MAXBITS; len++)
{
Count[len] = 0;
}
// Assumes lengths are within bounds
for (symbol = 0; symbol < n; symbol++)
{
(Count[length[symbol]])++;
}
// No codes! Complete, but decode() will fail
if (Count[0] == n)
return 0;
// Check for an over-subscribed or incomplete set of lengths
left = 1; // One possible code of zero length
for (len = 1; len <= MAXBITS; len++)
{
left <<= 1; // One more bit, double codes left
left -= Count[len]; // Deduct count from possible codes
if (left < 0)
return left; // over-subscribed--return negative
}
// Generate offsets into symbol table for each length for sorting
offs[1] = 0;
for (len = 1; len < MAXBITS; len++)
{
offs[len + 1] = (short)(offs[len] + Count[len]);
}
// Put symbols in table sorted by length, by symbol order within each length
for (symbol = 0; symbol < n; symbol++)
{
if (length[symbol] != 0)
Symbol[offs[length[symbol]]++] = symbol;
}
// Return zero for complete set, positive for incomplete set
return left;
}
/// <summary>
/// Decode a code from the stream s using huffman table h. Return the symbol or
/// a negative value if there is an error. If all of the lengths are zero, i.e.
/// an empty code, or if the code is incomplete and an invalid code is received,
/// then -9 is returned after reading MAXBITS bits.
/// </summary>
/// <param name="state">Current input/output state to process</param>
/// <remarks>
/// The codes as stored in the compressed data are bit-reversed relative to
/// a simple integer ordering of codes of the same lengths. Hence below the
/// bits are pulled from the compressed data one at a time and used to
/// build the code value reversed from what is in the stream in order to
/// permit simple integer comparisons for decoding.
///
/// The first code for the shortest length is all ones. Subsequent codes of
/// the same length are simply integer decrements of the previous code. When
/// moving up a length, a one bit is appended to the code. For a complete
/// code, the last code of the longest length will be all zeros. To support
/// this ordering, the bits pulled during decoding are inverted to apply the
/// more "natural" ordering starting with all zeros and incrementing.
/// </remarks>
public int Decode(State state)
{
int len = 1; // Current number of bits in code
int code = 0; // len bits being decoded
int first = 0; // First code of length len
int count; // Number of codes of length len
int index = 0; // Index of first code of length len in symbol table
int bitbuf = state.BitBuf; // Bits from stream
int left = state.BitCnt; // Bits left in next or left to process
int nextPtr = CountPtr + 1; // Next number of codes
while (true)
{
while (left-- != 0)
{
// Invert code
code |= (bitbuf & 1) ^ 1;
bitbuf >>= 1;
count = Count[nextPtr++];
// If length len, return symbol
if (code < first + count)
{
state.BitBuf = bitbuf;
state.BitCnt = (state.BitCnt - len) & 7;
return Symbol[index + (code - first)];
}
// Else update for next length
index += count;
first += count;
first <<= 1;
code <<= 1;
len++;
}
left = (MAXBITS + 1) - len;
if (left == 0)
break;
bitbuf = state.ReadNextByte();
if (left > 8)
left = 8;
}
// Ran out of codes
return -9;
}
};
}

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using System;
using System.IO;
using static SabreTools.Compression.Blast.Constants;
namespace SabreTools.Compression.Blast
{
/// <summary>
/// Input and output state
/// </summary>
public class State
{
#region Input State
/// <summary>
/// Opaque information passed to InputFunction()
/// </summary>
private readonly Stream _source;
/// <summary>
/// Next input location
/// </summary>
private readonly byte[] _input = new byte[MAXWIN];
/// <summary>
/// Pointer to the next input location
/// </summary>
private int _inputPtr;
/// <summary>
/// Available input at in
/// </summary>
private uint _available;
/// <summary>
/// Bit buffer
/// </summary>
public int BitBuf { get; set; }
/// <summary>
/// Number of bits in bit buffer
/// </summary>
public int BitCnt { get; set; }
#endregion
#region Output State
/// <summary>
/// Opaque information passed to OutputFunction()
/// </summary>
private readonly Stream _dest;
/// <summary>
/// Index of next write location in out[]
/// </summary>
public uint Next { get; set; }
/// <summary>
/// True to check distances (for first 4K)
/// </summary>
public bool First { get; set; }
/// <summary>
/// Output buffer and sliding window
/// </summary>
private readonly byte[] _output = new byte[MAXWIN];
#endregion
/// <summary>
/// Constructor
/// </summary>
public State(Stream source, Stream dest)
{
_source = source;
_inputPtr = 0;
_available = 0;
BitBuf = 0;
BitCnt = 0;
_dest = dest;
Next = 0;
First = true;
}
/// <summary>
/// Copy bytes in the output buffer between locations
/// </summary>
public void CopyOutputBytes(int to, int from, int len)
{
do
{
_output[to++] = _output[from++];
}
while (--len > 0);
}
/// <summary>
/// Return need bits from the input stream. This always leaves less than
/// eight bits in the buffer. bits() works properly for need == 0.
/// </summary>
/// <param name="need">Number of bits to read</param>
/// <remarks>
/// Bits are stored in bytes from the least significant bit to the most
/// significant bit. Therefore bits are dropped from the bottom of the bit
/// buffer, using shift right, and new bytes are appended to the top of the
/// bit buffer, using shift left.
/// </remarks>
public int ReadBits(int need)
{
// Load at least need bits into val
int val = BitBuf;
while (BitCnt < need)
{
// Load eight bits
EnsureAvailable();
val |= _input[_inputPtr++] << BitCnt;
_available--;
BitCnt += 8;
}
// Drop need bits and update buffer, always zero to seven bits left
BitBuf = val >> need;
BitCnt -= need;
// Return need bits, zeroing the bits above that
return val & ((1 << need) - 1);
}
/// <summary>
/// Process output for the current state
/// </summary>
/// <returns>True if the output could be added, false otherwise</returns>
public bool ProcessOutput()
{
try
{
_dest.Write(_output, 0, (int)Next);
_dest.Flush();
Next = 0;
return true;
}
catch
{
return false;
}
}
/// <summary>
/// Read the next byte from the input buffer
/// </summary>
public byte ReadNextByte()
{
EnsureAvailable();
return _input[_inputPtr++];
}
/// <summary>
/// Write a byte value to the output buffer
/// </summary>
public void WriteToOutput(byte value)
=> _output[Next++] = value;
/// <summary>
/// Ensure there are bytes available, if possible
/// </summary>
/// <exception cref="IndexOutOfRangeException"></exception>
private void EnsureAvailable()
{
// If there are bytes
if (_inputPtr < _available)
return;
// Read the next block
_available = (uint)_source.Read(_input, 0, MAXWIN);
if (_available == 0)
throw new IndexOutOfRangeException();
// Reset the pointer
_inputPtr = 0;
}
}
}

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// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Computes an Adler-32 checksum.
/// </summary>
/// <remarks>
/// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
/// reliable. It is used in producing RFC1950 compressed streams. The Adler checksum
/// is a required part of the "ZLIB" standard. Applications will almost never need to
/// use this class directly.
/// </remarks>
///
/// <exclude/>
public sealed class Adler
{
// largest prime smaller than 65536
private static readonly uint BASE = 65521;
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
private static readonly int NMAX = 5552;
#pragma warning disable 3001
#pragma warning disable 3002
/// <summary>
/// Calculates the Adler32 checksum.
/// </summary>
/// <remarks>
/// <para>
/// This is used within ZLIB. You probably don't need to use this directly.
/// </para>
/// </remarks>
/// <example>
/// To compute an Adler32 checksum on a byte array:
/// <code>
/// var adler = Adler.Adler32(0, null, 0, 0);
/// adler = Adler.Adler32(adler, buffer, index, length);
/// </code>
/// </example>
public static uint Adler32(uint adler, byte[] buf, int index, int len)
{
if (buf == null)
return 1;
uint s1 = (uint)(adler & 0xffff);
uint s2 = (uint)((adler >> 16) & 0xffff);
while (len > 0)
{
int k = len < NMAX ? len : NMAX;
len -= k;
while (k >= 16)
{
//s1 += (buf[index++] & 0xff); s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
s1 += buf[index++]; s2 += s1;
k -= 16;
}
if (k != 0)
{
do
{
s1 += buf[index++];
s2 += s1;
}
while (--k != 0);
}
s1 %= BASE;
s2 %= BASE;
}
return (uint)((s2 << 16) | s1);
}
#pragma warning restore 3001
#pragma warning restore 3002
}
}

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// Deflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-August-03 19:52:15>
//
// ------------------------------------------------------------------
//
// This module defines logic for handling the Deflate or compression.
//
// This code is based on multiple sources:
// - the original zlib v1.2.3 source, which is Copyright (C) 1995-2005 Jean-loup Gailly.
// - the original jzlib, which is Copyright (c) 2000-2003 ymnk, JCraft,Inc.
//
// However, this code is significantly different from both.
// The object model is not the same, and many of the behaviors are different.
//
// In keeping with the license for these other works, the copyrights for
// jzlib and zlib are here.
//
// -----------------------------------------------------------------------
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal enum BlockState
{
NeedMore = 0, // block not completed, need more input or more output
BlockDone, // block flush performed
FinishStarted, // finish started, need only more output at next deflate
FinishDone // finish done, accept no more input or output
}
}

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// CRC32.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2011 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-02 18:25:54>
//
// ------------------------------------------------------------------
//
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
// files, or GZIP files. This class does both.
//
// ------------------------------------------------------------------
using System;
using Interop = System.Runtime.InteropServices;
#nullable disable
#pragma warning disable CS0618
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
/// can set the polynomial and enable or disable bit
/// reversal. This can be used for GZIP, BZip2, or ZIP.
/// </summary>
/// <remarks>
/// This type is used internally by DotNetZip; it is generally not used
/// directly by applications wishing to create, read, or manipulate zip
/// archive files.
/// </remarks>
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
[Interop.ComVisible(true)]
#if !NETCF
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
#endif
public class CRC32
{
/// <summary>
/// Indicates the total number of bytes applied to the CRC.
/// </summary>
public Int64 TotalBytesRead
{
get
{
return _TotalBytesRead;
}
}
/// <summary>
/// Indicates the current CRC for all blocks slurped in.
/// </summary>
public Int32 Crc32Result
{
get
{
return unchecked((Int32)(~_register));
}
}
/// <summary>
/// Returns the CRC32 for the specified stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32(System.IO.Stream input)
{
return GetCrc32AndCopy(input, null);
}
/// <summary>
/// Returns the CRC32 for the specified stream, and writes the input into the
/// output stream.
/// </summary>
/// <param name="input">The stream over which to calculate the CRC32</param>
/// <param name="output">The stream into which to deflate the input</param>
/// <returns>the CRC32 calculation</returns>
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
{
if (input == null)
throw new Exception("The input stream must not be null.");
unchecked
{
byte[] buffer = new byte[BUFFER_SIZE];
int readSize = BUFFER_SIZE;
_TotalBytesRead = 0;
int count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
while (count > 0)
{
SlurpBlock(buffer, 0, count);
count = input.Read(buffer, 0, readSize);
if (output != null) output.Write(buffer, 0, count);
_TotalBytesRead += count;
}
return (Int32)(~_register);
}
}
/// <summary>
/// Get the CRC32 for the given (word,byte) combo. This is a
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
/// </summary>
/// <param name="W">The word to start with.</param>
/// <param name="B">The byte to combine it with.</param>
/// <returns>The CRC-ized result.</returns>
public Int32 ComputeCrc32(Int32 W, byte B)
{
return _InternalComputeCrc32((UInt32)W, B);
}
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
{
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
}
/// <summary>
/// Update the value for the running CRC32 using the given block of bytes.
/// This is useful when using the CRC32() class in a Stream.
/// </summary>
/// <param name="block">block of bytes to slurp</param>
/// <param name="offset">starting point in the block</param>
/// <param name="count">how many bytes within the block to slurp</param>
public void SlurpBlock(byte[] block, int offset, int count)
{
if (block == null)
throw new Exception("The data buffer must not be null.");
// bzip algorithm
for (int i = 0; i < count; i++)
{
int x = offset + i;
byte b = block[x];
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
_TotalBytesRead += count;
}
/// <summary>
/// Process one byte in the CRC.
/// </summary>
/// <param name = "b">the byte to include into the CRC . </param>
public void UpdateCRC(byte b)
{
if (this.reverseBits)
{
UInt32 temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[temp];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[temp];
}
}
/// <summary>
/// Process a run of N identical bytes into the CRC.
/// </summary>
/// <remarks>
/// <para>
/// This method serves as an optimization for updating the CRC when a
/// run of identical bytes is found. Rather than passing in a buffer of
/// length n, containing all identical bytes b, this method accepts the
/// byte value and the length of the (virtual) buffer - the length of
/// the run.
/// </para>
/// </remarks>
/// <param name = "b">the byte to include into the CRC. </param>
/// <param name = "n">the number of times that byte should be repeated. </param>
public void UpdateCRC(byte b, int n)
{
while (n-- > 0)
{
if (this.reverseBits)
{
uint temp = (_register >> 24) ^ b;
_register = (_register << 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
else
{
UInt32 temp = (_register & 0x000000FF) ^ b;
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
? temp
: (temp + 256)];
}
}
}
private static uint ReverseBits(uint data)
{
unchecked
{
uint ret = data;
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
return ret;
}
}
private static byte ReverseBits(byte data)
{
unchecked
{
uint u = (uint)data * 0x00020202;
uint m = 0x01044010;
uint s = u & m;
uint t = (u << 2) & (m << 1);
return (byte)((0x01001001 * (s + t)) >> 24);
}
}
private void GenerateLookupTable()
{
crc32Table = new UInt32[256];
unchecked
{
UInt32 dwCrc;
byte i = 0;
do
{
dwCrc = i;
for (byte j = 8; j > 0; j--)
{
if ((dwCrc & 1) == 1)
{
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
}
else
{
dwCrc >>= 1;
}
}
if (reverseBits)
{
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
}
else
{
crc32Table[i] = dwCrc;
}
i++;
} while (i!=0);
}
#if VERBOSE
Console.WriteLine();
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
for (int i = 0; i < crc32Table.Length; i+=4)
{
Console.Write(" ");
for (int j=0; j < 4; j++)
{
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
}
Console.WriteLine();
}
Console.WriteLine("};");
Console.WriteLine();
#endif
}
private uint gf2_matrix_times(uint[] matrix, uint vec)
{
uint sum = 0;
int i=0;
while (vec != 0)
{
if ((vec & 0x01)== 0x01)
sum ^= matrix[i];
vec >>= 1;
i++;
}
return sum;
}
private void gf2_matrix_square(uint[] square, uint[] mat)
{
for (int i = 0; i < 32; i++)
square[i] = gf2_matrix_times(mat, mat[i]);
}
/// <summary>
/// Combines the given CRC32 value with the current running total.
/// </summary>
/// <remarks>
/// This is useful when using a divide-and-conquer approach to
/// calculating a CRC. Multiple threads can each calculate a
/// CRC32 on a segment of the data, and then combine the
/// individual CRC32 values at the end.
/// </remarks>
/// <param name="crc">the crc value to be combined with this one</param>
/// <param name="length">the length of data the CRC value was calculated on</param>
public void Combine(int crc, int length)
{
uint[] even = new uint[32]; // even-power-of-two zeros operator
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
if (length == 0)
return;
uint crc1= ~_register;
uint crc2= (uint) crc;
// put operator for one zero bit in odd
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
uint row = 1;
for (int i = 1; i < 32; i++)
{
odd[i] = row;
row <<= 1;
}
// put operator for two zero bits in even
gf2_matrix_square(even, odd);
// put operator for four zero bits in odd
gf2_matrix_square(odd, even);
uint len2 = (uint) length;
// apply len2 zeros to crc1 (first square will put the operator for one
// zero byte, eight zero bits, in even)
do {
// apply zeros operator for this bit of len2
gf2_matrix_square(even, odd);
if ((len2 & 1)== 1)
crc1 = gf2_matrix_times(even, crc1);
len2 >>= 1;
if (len2 == 0)
break;
// another iteration of the loop with odd and even swapped
gf2_matrix_square(odd, even);
if ((len2 & 1)==1)
crc1 = gf2_matrix_times(odd, crc1);
len2 >>= 1;
} while (len2 != 0);
crc1 ^= crc2;
_register= ~crc1;
//return (int) crc1;
return;
}
/// <summary>
/// Create an instance of the CRC32 class using the default settings: no
/// bit reversal, and a polynomial of 0xEDB88320.
/// </summary>
public CRC32() : this(false)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying whether to reverse
/// data bits or not.
/// </summary>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
/// reversed; Therefore if you want a CRC32 with compatibility with
/// those, you should pass false.
/// </para>
/// </remarks>
public CRC32(bool reverseBits) :
this( unchecked((int)0xEDB88320), reverseBits)
{
}
/// <summary>
/// Create an instance of the CRC32 class, specifying the polynomial and
/// whether to reverse data bits or not.
/// </summary>
/// <param name='polynomial'>
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
/// format: the highest ordered bit in the polynomial value is the
/// coefficient of the 0th power; the second-highest order bit is the
/// coefficient of the 1 power, and so on. Expressed this way, the
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
/// </param>
/// <param name='reverseBits'>
/// specify true if the instance should reverse data bits.
/// </param>
///
/// <remarks>
/// <para>
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
/// want a CRC32 with compatibility with BZip2, you should pass true
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
/// CRC32 with compatibility with those, you should pass false for the
/// <c>reverseBits</c> parameter.
/// </para>
/// </remarks>
public CRC32(int polynomial, bool reverseBits)
{
this.reverseBits = reverseBits;
this.dwPolynomial = (uint) polynomial;
this.GenerateLookupTable();
}
/// <summary>
/// Reset the CRC-32 class - clear the CRC "remainder register."
/// </summary>
/// <remarks>
/// <para>
/// Use this when employing a single instance of this class to compute
/// multiple, distinct CRCs on multiple, distinct data blocks.
/// </para>
/// </remarks>
public void Reset()
{
_register = 0xFFFFFFFFU;
}
// private member vars
private UInt32 dwPolynomial;
private Int64 _TotalBytesRead;
private bool reverseBits;
private UInt32[] crc32Table;
private const int BUFFER_SIZE = 8192;
private UInt32 _register = 0xFFFFFFFFU;
}
/// <summary>
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
/// or on all bytes written.
/// </summary>
///
/// <remarks>
/// <para>
/// This class can be used to verify the CRC of a ZipEntry when
/// reading from a stream, or to calculate a CRC when writing to a
/// stream. The stream should be used to either read, or write, but
/// not both. If you intermix reads and writes, the results are not
/// defined.
/// </para>
///
/// <para>
/// This class is intended primarily for use internally by the
/// DotNetZip library.
/// </para>
/// </remarks>
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
{
private static readonly Int64 UnsetLengthLimit = -99;
internal System.IO.Stream _innerStream;
private CRC32 _Crc32;
private Int64 _lengthLimit = -99;
private bool _leaveOpen;
/// <summary>
/// The default constructor.
/// </summary>
/// <remarks>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close(). The stream uses the default CRC32
/// algorithm, which implies a polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
public CrcCalculatorStream(System.IO.Stream stream)
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// The constructor allows the caller to specify how to handle the
/// underlying stream at close.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
{
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// <para>
/// Instances returned from this constructor will leave the underlying
/// stream open upon Close().
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
: this(true, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close().
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the default CRC32 algorithm, which implies a
/// polynomial of 0xEDB88320.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
: this(leaveOpen, length, stream, null)
{
if (length < 0)
throw new ArgumentException("length");
}
/// <summary>
/// A constructor allowing the specification of the length of the stream
/// to read, as well as whether to keep the underlying stream open upon
/// Close(), and the CRC32 instance to use.
/// </summary>
/// <remarks>
/// <para>
/// The stream uses the specified CRC32 instance, which allows the
/// application to specify how the CRC gets calculated.
/// </para>
/// </remarks>
/// <param name="stream">The underlying stream</param>
/// <param name="length">The length of the stream to slurp</param>
/// <param name="leaveOpen">true to leave the underlying stream
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
CRC32 crc32)
: this(leaveOpen, length, stream, crc32)
{
if (length < 0)
throw new ArgumentException("length");
}
// This ctor is private - no validation is done here. This is to allow the use
// of a (specific) negative value for the _lengthLimit, to indicate that there
// is no length set. So we validate the length limit in those ctors that use an
// explicit param, otherwise we don't validate, because it could be our special
// value.
private CrcCalculatorStream
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
: base()
{
_innerStream = stream;
_Crc32 = crc32 ?? new CRC32();
_lengthLimit = length;
_leaveOpen = leaveOpen;
}
/// <summary>
/// Gets the total number of bytes run through the CRC32 calculator.
/// </summary>
///
/// <remarks>
/// This is either the total number of bytes read, or the total number of
/// bytes written, depending on the direction of this stream.
/// </remarks>
public Int64 TotalBytesSlurped
{
get { return _Crc32.TotalBytesRead; }
}
/// <summary>
/// Provides the current CRC for all blocks slurped in.
/// </summary>
/// <remarks>
/// <para>
/// The running total of the CRC is kept as data is written or read
/// through the stream. read this property after all reads or writes to
/// get an accurate CRC for the entire stream.
/// </para>
/// </remarks>
public Int32 Crc
{
get { return _Crc32.Crc32Result; }
}
/// <summary>
/// Indicates whether the underlying stream will be left open when the
/// <c>CrcCalculatorStream</c> is Closed.
/// </summary>
/// <remarks>
/// <para>
/// Set this at any point before calling <see cref="Close()"/>.
/// </para>
/// </remarks>
public bool LeaveOpen
{
get { return _leaveOpen; }
set { _leaveOpen = value; }
}
/// <summary>
/// Read from the stream
/// </summary>
/// <param name="buffer">the buffer to read</param>
/// <param name="offset">the offset at which to start</param>
/// <param name="count">the number of bytes to read</param>
/// <returns>the number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
int bytesToRead = count;
// Need to limit the # of bytes returned, if the stream is intended to have
// a definite length. This is especially useful when returning a stream for
// the uncompressed data directly to the application. The app won't
// necessarily read only the UncompressedSize number of bytes. For example
// wrapping the stream returned from OpenReader() into a StreadReader() and
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
// corrupt string. The length limits that, prevents that problem.
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
{
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
}
int n = _innerStream.Read(buffer, offset, bytesToRead);
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
return n;
}
/// <summary>
/// Write to the stream.
/// </summary>
/// <param name="buffer">the buffer from which to write</param>
/// <param name="offset">the offset at which to start writing</param>
/// <param name="count">the number of bytes to write</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
_innerStream.Write(buffer, offset, count);
}
/// <summary>
/// Indicates whether the stream supports reading.
/// </summary>
public override bool CanRead
{
get { return _innerStream.CanRead; }
}
/// <summary>
/// Indicates whether the stream supports seeking.
/// </summary>
/// <remarks>
/// <para>
/// Always returns false.
/// </para>
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream supports writing.
/// </summary>
public override bool CanWrite
{
get { return _innerStream.CanWrite; }
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
_innerStream.Flush();
}
/// <summary>
/// Returns the length of the underlying stream.
/// </summary>
public override long Length
{
get
{
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
return _innerStream.Length;
else return _lengthLimit;
}
}
/// <summary>
/// The getter for this property returns the total bytes read.
/// If you use the setter, it will throw
/// <see cref="NotSupportedException"/>.
/// </summary>
public override long Position
{
get { return _Crc32.TotalBytesRead; }
set { throw new NotSupportedException(); }
}
/// <summary>
/// Seeking is not supported on this stream. This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="offset">N/A</param>
/// <param name="origin">N/A</param>
/// <returns>N/A</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
/// <summary>
/// This method always throws
/// <see cref="NotSupportedException"/>
/// </summary>
/// <param name="value">N/A</param>
public override void SetLength(long value)
{
throw new NotSupportedException();
}
void IDisposable.Dispose()
{
Close();
}
/// <summary>
/// Closes the stream.
/// </summary>
public override void Close()
{
base.Close();
if (!_leaveOpen)
_innerStream.Close();
}
}
}

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// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
/// </summary>
public enum CompressionLevel
{
/// <summary>
/// None means that the data will be simply stored, with no change at all.
/// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
/// cannot be opened with the default zip reader. Use a different CompressionLevel.
/// </summary>
None = 0,
/// <summary>
/// Same as None.
/// </summary>
Level0 = 0,
/// <summary>
/// The fastest but least effective compression.
/// </summary>
BestSpeed = 1,
/// <summary>
/// A synonym for BestSpeed.
/// </summary>
Level1 = 1,
/// <summary>
/// A little slower, but better, than level 1.
/// </summary>
Level2 = 2,
/// <summary>
/// A little slower, but better, than level 2.
/// </summary>
Level3 = 3,
/// <summary>
/// A little slower, but better, than level 3.
/// </summary>
Level4 = 4,
/// <summary>
/// A little slower than level 4, but with better compression.
/// </summary>
Level5 = 5,
/// <summary>
/// The default compression level, with a good balance of speed and compression efficiency.
/// </summary>
Default = 6,
/// <summary>
/// A synonym for Default.
/// </summary>
Level6 = 6,
/// <summary>
/// Pretty good compression!
/// </summary>
Level7 = 7,
/// <summary>
/// Better compression than Level7!
/// </summary>
Level8 = 8,
/// <summary>
/// The "best" compression, where best means greatest reduction in size of the input data stream.
/// This is also the slowest compression.
/// </summary>
BestCompression = 9,
/// <summary>
/// A synonym for BestCompression.
/// </summary>
Level9 = 9,
}
}

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// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// An enum to specify the direction of transcoding - whether to compress or decompress.
/// </summary>
public enum CompressionMode
{
/// <summary>
/// Used to specify that the stream should compress the data.
/// </summary>
Compress = 0,
/// <summary>
/// Used to specify that the stream should decompress the data.
/// </summary>
Decompress = 1,
}
}

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// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Describes options for how the compression algorithm is executed. Different strategies
/// work better on different sorts of data. The strategy parameter can affect the compression
/// ratio and the speed of compression but not the correctness of the compresssion.
/// </summary>
public enum CompressionStrategy
{
/// <summary>
/// The default strategy is probably the best for normal data.
/// </summary>
Default = 0,
/// <summary>
/// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a
/// filter or predictor. By this definition, filtered data consists mostly of small
/// values with a somewhat random distribution. In this case, the compression algorithm
/// is tuned to compress them better. The effect of <c>Filtered</c> is to force more Huffman
/// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>.
/// </summary>
Filtered = 1,
/// <summary>
/// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no
/// string matching.
/// </summary>
HuffmanOnly = 2,
}
}

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@@ -0,0 +1,77 @@
// Deflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-August-03 19:52:15>
//
// ------------------------------------------------------------------
//
// This module defines logic for handling the Deflate or compression.
//
// This code is based on multiple sources:
// - the original zlib v1.2.3 source, which is Copyright (C) 1995-2005 Jean-loup Gailly.
// - the original jzlib, which is Copyright (c) 2000-2003 ymnk, JCraft,Inc.
//
// However, this code is significantly different from both.
// The object model is not the same, and many of the behaviors are different.
//
// In keeping with the license for these other works, the copyrights for
// jzlib and zlib are here.
//
// -----------------------------------------------------------------------
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal enum DeflateFlavor
{
Store,
Fast,
Slow
}
}

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@@ -0,0 +1,751 @@
// DeflateStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2010 Dino Chiesa.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-July-31 14:48:11>
//
// ------------------------------------------------------------------
//
// This module defines the DeflateStream class, which can be used as a replacement for
// the System.IO.Compression.DeflateStream class in the .NET BCL.
//
// ------------------------------------------------------------------
using System;
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// A class for compressing and decompressing streams using the Deflate algorithm.
/// </summary>
///
/// <remarks>
///
/// <para>
/// The DeflateStream is a <see
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
/// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any
/// stream.
/// </para>
///
/// <para>
/// Using this stream, applications can compress or decompress data via stream
/// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression
/// can occur through either reading or writing. The compression format used is
/// DEFLATE, which is documented in <see
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
/// Compressed Data Format Specification version 1.3.".
/// </para>
///
/// <para>
/// This class is similar to <see cref="ZlibStream"/>, except that
/// <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
/// 1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or
/// expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c>
/// does not.
/// </para>
///
/// </remarks>
///
/// <seealso cref="ZlibStream" />
/// <seealso cref="GZipStream" />
public class DeflateStream : System.IO.Stream
{
internal ZlibBaseStream _baseStream;
internal System.IO.Stream _innerStream;
bool _disposed;
/// <summary>
/// Create a DeflateStream using the specified CompressionMode.
/// </summary>
///
/// <remarks>
/// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use
/// the default compression level. The "captive" stream will be closed when
/// the DeflateStream is closed.
/// </remarks>
///
/// <example>
/// This example uses a DeflateStream to compress data from a file, and writes
/// the compressed data to another file.
/// <code>
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
/// {
/// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n;
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// }
/// </code>
///
/// <code lang="VB">
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using raw As FileStream = File.Create(fileToCompress &amp; ".deflated")
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// End Using
/// </code>
/// </example>
/// <param name="stream">The stream which will be read or written.</param>
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
public DeflateStream(System.IO.Stream stream, CompressionMode mode)
: this(stream, mode, CompressionLevel.Default, false)
{
}
/// <summary>
/// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel.
/// </summary>
///
/// <remarks>
///
/// <para>
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
/// ignored. The "captive" stream will be closed when the DeflateStream is
/// closed.
/// </para>
///
/// </remarks>
///
/// <example>
///
/// This example uses a DeflateStream to compress data from a file, and writes
/// the compressed data to another file.
///
/// <code>
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
/// {
/// using (Stream compressor = new DeflateStream(raw,
/// CompressionMode.Compress,
/// CompressionLevel.BestCompression))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n= -1;
/// while (n != 0)
/// {
/// if (n &gt; 0)
/// compressor.Write(buffer, 0, n);
/// n= input.Read(buffer, 0, buffer.Length);
/// }
/// }
/// }
/// }
/// </code>
///
/// <code lang="VB">
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using raw As FileStream = File.Create(fileToCompress &amp; ".deflated")
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// End Using
/// </code>
/// </example>
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
/// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param>
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
: this(stream, mode, level, false)
{
}
/// <summary>
/// Create a <c>DeflateStream</c> using the specified
/// <c>CompressionMode</c>, and explicitly specify whether the
/// stream should be left open after Deflation or Inflation.
/// </summary>
///
/// <remarks>
///
/// <para>
/// This constructor allows the application to request that the captive stream
/// remain open after the deflation or inflation occurs. By default, after
/// <c>Close()</c> is called on the stream, the captive stream is also
/// closed. In some cases this is not desired, for example if the stream is a
/// memory stream that will be re-read after compression. Specify true for
/// the <paramref name="leaveOpen"/> parameter to leave the stream open.
/// </para>
///
/// <para>
/// The <c>DeflateStream</c> will use the default compression level.
/// </para>
///
/// <para>
/// See the other overloads of this constructor for example code.
/// </para>
/// </remarks>
///
/// <param name="stream">
/// The stream which will be read or written. This is called the
/// "captive" stream in other places in this documentation.
/// </param>
///
/// <param name="mode">
/// Indicates whether the <c>DeflateStream</c> will compress or decompress.
/// </param>
///
/// <param name="leaveOpen">true if the application would like the stream to
/// remain open after inflation/deflation.</param>
public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
: this(stream, mode, CompressionLevel.Default, leaveOpen)
{
}
/// <summary>
/// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c>
/// and the specified <c>CompressionLevel</c>, and explicitly specify whether
/// the stream should be left open after Deflation or Inflation.
/// </summary>
///
/// <remarks>
///
/// <para>
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
/// </para>
///
/// <para>
/// This constructor allows the application to request that the captive stream
/// remain open after the deflation or inflation occurs. By default, after
/// <c>Close()</c> is called on the stream, the captive stream is also
/// closed. In some cases this is not desired, for example if the stream is a
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter
/// to leave the stream open.
/// </para>
///
/// </remarks>
///
/// <example>
///
/// This example shows how to use a <c>DeflateStream</c> to compress data from
/// a file, and store the compressed data into another file.
///
/// <code>
/// using (var output = System.IO.File.Create(fileToCompress + ".deflated"))
/// {
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n= -1;
/// while (n != 0)
/// {
/// if (n &gt; 0)
/// compressor.Write(buffer, 0, n);
/// n= input.Read(buffer, 0, buffer.Length);
/// }
/// }
/// }
/// // can write additional data to the output stream here
/// }
/// </code>
///
/// <code lang="VB">
/// Using output As FileStream = File.Create(fileToCompress &amp; ".deflated")
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// ' can write additional data to the output stream here.
/// End Using
/// </code>
/// </example>
/// <param name="stream">The stream which will be read or written.</param>
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
/// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
{
_innerStream = stream;
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen);
}
#region Zlib properties
/// <summary>
/// This property sets the flush behavior on the stream.
/// </summary>
/// <remarks> See the ZLIB documentation for the meaning of the flush behavior.
/// </remarks>
virtual public FlushType FlushMode
{
get { return (this._baseStream._flushMode); }
set
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
this._baseStream._flushMode = value;
}
}
/// <summary>
/// The size of the working buffer for the compression codec.
/// </summary>
///
/// <remarks>
/// <para>
/// The working buffer is used for all stream operations. The default size is
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
/// with a larger buffer. Then again, you might not. You would have to test
/// it.
/// </para>
///
/// <para>
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
/// stream. If you try to set it afterwards, it will throw.
/// </para>
/// </remarks>
public int BufferSize
{
get
{
return this._baseStream._bufferSize;
}
set
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
if (this._baseStream._workingBuffer != null)
throw new ZlibException("The working buffer is already set.");
if (value < ZlibConstants.WorkingBufferSizeMin)
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
this._baseStream._bufferSize = value;
}
}
/// <summary>
/// The ZLIB strategy to be used during compression.
/// </summary>
///
/// <remarks>
/// By tweaking this parameter, you may be able to optimize the compression for
/// data with particular characteristics.
/// </remarks>
public CompressionStrategy Strategy
{
get
{
return this._baseStream.Strategy;
}
set
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
this._baseStream.Strategy = value;
}
}
/// <summary> Returns the total number of bytes input so far.</summary>
virtual public long TotalIn
{
get
{
return this._baseStream._z.TotalBytesIn;
}
}
/// <summary> Returns the total number of bytes output so far.</summary>
virtual public long TotalOut
{
get
{
return this._baseStream._z.TotalBytesOut;
}
}
#endregion
#region System.IO.Stream methods
/// <summary>
/// Dispose the stream.
/// </summary>
/// <remarks>
/// <para>
/// This may or may not result in a <c>Close()</c> call on the captive
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
/// for more information.
/// </para>
/// <para>
/// Application code won't call this code directly. This method may be
/// invoked in two distinct scenarios. If disposing == true, the method
/// has been called directly or indirectly by a user's code, for example
/// via the public Dispose() method. In this case, both managed and
/// unmanaged resources can be referenced and disposed. If disposing ==
/// false, the method has been called by the runtime from inside the
/// object finalizer and this method should not reference other objects;
/// in that case only unmanaged resources must be referenced or
/// disposed.
/// </para>
/// </remarks>
/// <param name="disposing">
/// true if the Dispose method was invoked by user code.
/// </param>
protected override void Dispose(bool disposing)
{
try
{
if (!_disposed)
{
if (disposing && (this._baseStream != null))
this._baseStream.Close();
_disposed = true;
}
}
finally
{
base.Dispose(disposing);
}
}
/// <summary>
/// Indicates whether the stream can be read.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports reading.
/// </remarks>
public override bool CanRead
{
get
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
return _baseStream._stream.CanRead;
}
}
/// <summary>
/// Indicates whether the stream supports Seek operations.
/// </summary>
/// <remarks>
/// Always returns false.
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream can be written.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports writing.
/// </remarks>
public override bool CanWrite
{
get
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
return _baseStream._stream.CanWrite;
}
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
_baseStream.Flush();
}
/// <summary>
/// Reading this property always throws a <see cref="NotImplementedException"/>.
/// </summary>
public override long Length
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// The position of the stream pointer.
/// </summary>
///
/// <remarks>
/// Setting this property always throws a <see
/// cref="NotImplementedException"/>. Reading will return the total bytes
/// written out, if used in writing, or the total bytes read in, if used in
/// reading. The count may refer to compressed bytes or uncompressed bytes,
/// depending on how you've used the stream.
/// </remarks>
public override long Position
{
get
{
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Writer)
return this._baseStream._z.TotalBytesOut;
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Reader)
return this._baseStream._z.TotalBytesIn;
return 0;
}
set { throw new NotImplementedException(); }
}
/// <summary>
/// Read data from the stream.
/// </summary>
/// <remarks>
///
/// <para>
/// If you wish to use the <c>DeflateStream</c> to compress data while
/// reading, you can create a <c>DeflateStream</c> with
/// <c>CompressionMode.Compress</c>, providing an uncompressed data stream.
/// Then call Read() on that <c>DeflateStream</c>, and the data read will be
/// compressed as you read. If you wish to use the <c>DeflateStream</c> to
/// decompress data while reading, you can create a <c>DeflateStream</c> with
/// <c>CompressionMode.Decompress</c>, providing a readable compressed data
/// stream. Then call Read() on that <c>DeflateStream</c>, and the data read
/// will be decompressed as you read.
/// </para>
///
/// <para>
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
/// </para>
///
/// </remarks>
/// <param name="buffer">The buffer into which the read data should be placed.</param>
/// <param name="offset">the offset within that data array to put the first byte read.</param>
/// <param name="count">the number of bytes to read.</param>
/// <returns>the number of bytes actually read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
return _baseStream.Read(buffer, offset, count);
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="offset">this is irrelevant, since it will always throw!</param>
/// <param name="origin">this is irrelevant, since it will always throw!</param>
/// <returns>irrelevant!</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotImplementedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotImplementedException"/>.
/// </summary>
/// <param name="value">this is irrelevant, since it will always throw!</param>
public override void SetLength(long value)
{
throw new NotImplementedException();
}
/// <summary>
/// Write data to the stream.
/// </summary>
/// <remarks>
///
/// <para>
/// If you wish to use the <c>DeflateStream</c> to compress data while
/// writing, you can create a <c>DeflateStream</c> with
/// <c>CompressionMode.Compress</c>, and a writable output stream. Then call
/// <c>Write()</c> on that <c>DeflateStream</c>, providing uncompressed data
/// as input. The data sent to the output stream will be the compressed form
/// of the data written. If you wish to use the <c>DeflateStream</c> to
/// decompress data while writing, you can create a <c>DeflateStream</c> with
/// <c>CompressionMode.Decompress</c>, and a writable output stream. Then
/// call <c>Write()</c> on that stream, providing previously compressed
/// data. The data sent to the output stream will be the decompressed form of
/// the data written.
/// </para>
///
/// <para>
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>,
/// but not both.
/// </para>
///
/// </remarks>
///
/// <param name="buffer">The buffer holding data to write to the stream.</param>
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
/// <param name="count">the number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("DeflateStream");
_baseStream.Write(buffer, offset, count);
}
/// <summary>
/// Set the dictionary to be used for either Inflation or Deflation.
/// </summary>
/// <param name="dictionary">The dictionary bytes to use.</param>
/// <param name="check">Determines if dictionary checks are run</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDictionary(byte[] dictionary, bool check = true)
{
return _baseStream.SetDictionary(dictionary, check);
}
#endregion
/// <summary>
/// Compress a string into a byte array using DEFLATE (RFC 1951).
/// </summary>
///
/// <remarks>
/// Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>.
/// </remarks>
///
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
/// <seealso cref="GZipStream.CompressString(string)">GZipStream.CompressString(string)</seealso>
/// <seealso cref="ZlibStream.CompressString(string)">ZlibStream.CompressString(string)</seealso>
///
/// <param name="s">
/// A string to compress. The string will first be encoded
/// using UTF8, then compressed.
/// </param>
///
/// <returns>The string in compressed form</returns>
public static byte[] CompressString(String s)
{
using (var ms = new System.IO.MemoryStream())
{
System.IO.Stream compressor =
new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
ZlibBaseStream.CompressString(s, compressor);
return ms.ToArray();
}
}
/// <summary>
/// Compress a byte array into a new byte array using DEFLATE.
/// </summary>
///
/// <remarks>
/// Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>.
/// </remarks>
///
/// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso>
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
/// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso>
/// <seealso cref="ZlibStream.CompressBuffer(byte[])">ZlibStream.CompressBuffer(byte[])</seealso>
///
/// <param name="b">
/// A buffer to compress.
/// </param>
///
/// <returns>The data in compressed form</returns>
public static byte[] CompressBuffer(byte[] b)
{
using (var ms = new System.IO.MemoryStream())
{
System.IO.Stream compressor =
new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
ZlibBaseStream.CompressBuffer(b, compressor);
return ms.ToArray();
}
}
/// <summary>
/// Uncompress a DEFLATE'd byte array into a single string.
/// </summary>
///
/// <seealso cref="DeflateStream.CompressString(String)">DeflateStream.CompressString(String)</seealso>
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
/// <seealso cref="GZipStream.UncompressString(byte[])">GZipStream.UncompressString(byte[])</seealso>
/// <seealso cref="ZlibStream.UncompressString(byte[])">ZlibStream.UncompressString(byte[])</seealso>
///
/// <param name="compressed">
/// A buffer containing DEFLATE-compressed data.
/// </param>
///
/// <returns>The uncompressed string</returns>
public static String UncompressString(byte[] compressed)
{
using (var input = new System.IO.MemoryStream(compressed))
{
System.IO.Stream decompressor =
new DeflateStream(input, CompressionMode.Decompress);
return ZlibBaseStream.UncompressString(compressed, decompressor);
}
}
/// <summary>
/// Uncompress a DEFLATE'd byte array into a byte array.
/// </summary>
///
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
/// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso>
///
/// <param name="compressed">
/// A buffer containing data that has been compressed with DEFLATE.
/// </param>
///
/// <returns>The data in uncompressed form</returns>
public static byte[] UncompressBuffer(byte[] compressed)
{
using (var input = new System.IO.MemoryStream(compressed))
{
System.IO.Stream decompressor =
new DeflateStream(input, CompressionMode.Decompress);
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
}
}
}
}

View File

@@ -0,0 +1,133 @@
// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Describes how to flush the current deflate operation.
/// </summary>
/// <remarks>
/// The different FlushType values are useful when using a Deflate in a streaming application.
/// </remarks>
public enum FlushType
{
/// <summary>No flush at all.</summary>
None = 0,
/// <summary>Closes the current block, but doesn't flush it to
/// the output. Used internally only in hypothetical
/// scenarios. This was supposed to be removed by Zlib, but it is
/// still in use in some edge cases.
/// </summary>
Partial,
/// <summary>
/// Use this during compression to specify that all pending output should be
/// flushed to the output buffer and the output should be aligned on a byte
/// boundary. You might use this in a streaming communication scenario, so that
/// the decompressor can get all input data available so far. When using this
/// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
/// enough output space has been provided before the call. Flushing will
/// degrade compression and so it should be used only when necessary.
/// </summary>
Sync,
/// <summary>
/// Use this during compression to specify that all output should be flushed, as
/// with <c>FlushType.Sync</c>, but also, the compression state should be reset
/// so that decompression can restart from this point if previous compressed
/// data has been damaged or if random access is desired. Using
/// <c>FlushType.Full</c> too often can significantly degrade the compression.
/// </summary>
Full,
/// <summary>Signals the end of the compression/decompression stream.</summary>
Finish,
}
}

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// Inftree.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-October-28 12:43:54>
//
// ------------------------------------------------------------------
//
// This module defines classes used in decompression. This code is derived
// from the jzlib implementation of zlib. In keeping with the license for jzlib,
// the copyright to that code is below.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
#nullable disable
namespace SabreTools.Compression.Deflate
{
sealed class InfTree
{
private const int MANY = 1440;
private const int Z_OK = 0;
private const int Z_STREAM_END = 1;
private const int Z_NEED_DICT = 2;
private const int Z_ERRNO = -1;
private const int Z_STREAM_ERROR = -2;
private const int Z_DATA_ERROR = -3;
private const int Z_MEM_ERROR = -4;
private const int Z_BUF_ERROR = -5;
private const int Z_VERSION_ERROR = -6;
internal const int fixed_bl = 9;
internal const int fixed_bd = 5;
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_tl'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] fixed_tl = new int[]{96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 192, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 160, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 224, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 144, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 208, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 176, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 240, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 200, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 168, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 232, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 152, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 216, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 184, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 248, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 196, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 164, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 228, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 148, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 212, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 180, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 244, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 204, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 172, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 236, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 156, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 220, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 188, 0, 8, 14, 0, 8, 142, 0, 8, 78, 0, 9, 252, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 194, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 162, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 226, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 146, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 210, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 178, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 242, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 202, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 170, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 234, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 154, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 218, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 186,
0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 250, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 198, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 166, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 230, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 150, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 214, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 182, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 246, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 206, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 174, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 238, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 158, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 222, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 190, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 254, 96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 193, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 161, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 225, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 145, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 209, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 177, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 241, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 201, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 169, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 233, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 153, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 217, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 185, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 249, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 197, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 165, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 229, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 149, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 213, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 181, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 245, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 205, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 173, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 237, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 157, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 221, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 189, 0, 8,
14, 0, 8, 142, 0, 8, 78, 0, 9, 253, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 195, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 163, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 227, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 147, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 211, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 179, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 243, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 203, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 171, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 235, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 155, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 219, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 187, 0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 251, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 199, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 167, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 231, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 151, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 215, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 183, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 247, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 207, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 175, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 239, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 159, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 223, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 191, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 255};
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_td'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] fixed_td = new int[] { 80, 5, 1, 87, 5, 257, 83, 5, 17, 91, 5, 4097, 81, 5, 5, 89, 5, 1025, 85, 5, 65, 93, 5, 16385, 80, 5, 3, 88, 5, 513, 84, 5, 33, 92, 5, 8193, 82, 5, 9, 90, 5, 2049, 86, 5, 129, 192, 5, 24577, 80, 5, 2, 87, 5, 385, 83, 5, 25, 91, 5, 6145, 81, 5, 7, 89, 5, 1537, 85, 5, 97, 93, 5, 24577, 80, 5, 4, 88, 5, 769, 84, 5, 49, 92, 5, 12289, 82, 5, 13, 90, 5, 3073, 86, 5, 193, 192, 5, 24577 };
// Tables for deflate from PKZIP's appnote.txt.
//UPGRADE_NOTE: Final was removed from the declaration of 'cplens'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] cplens = new int[] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 };
// see note #13 above about 258
//UPGRADE_NOTE: Final was removed from the declaration of 'cplext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] cplext = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112 };
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdist'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] cpdist = new int[] { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577 };
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
internal static readonly int[] cpdext = new int[] { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 };
// If BMAX needs to be larger than 16, then h and x[] should be uLong.
internal const int BMAX = 15; // maximum bit length of any code
internal int[] hn = null; // hufts used in space
internal int[] v = null; // work area for huft_build
internal int[] c = null; // bit length count table
internal int[] r = null; // table entry for structure assignment
internal int[] u = null; // table stack
internal int[] x = null; // bit offsets, then code stack
private int huft_build(int[] b, int bindex, int n, int s, int[] d, int[] e, int[] t, int[] m, int[] hp, int[] hn, int[] v)
{
// Given a list of code lengths and a maximum table size, make a set of
// tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
// if the given code set is incomplete (the tables are still built in this
// case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
// lengths), or Z_MEM_ERROR if not enough memory.
int a; // counter for codes of length k
int f; // i repeats in table every f entries
int g; // maximum code length
int h; // table level
int i; // counter, current code
int j; // counter
int k; // number of bits in current code
int l; // bits per table (returned in m)
int mask; // (1 << w) - 1, to avoid cc -O bug on HP
int p; // pointer into c[], b[], or v[]
int q; // points to current table
int w; // bits before this table == (l * h)
int xp; // pointer into x
int y; // number of dummy codes added
int z; // number of entries in current table
// Generate counts for each bit length
p = 0; i = n;
do
{
c[b[bindex + p]]++; p++; i--; // assume all entries <= BMAX
}
while (i != 0);
if (c[0] == n)
{
// null input--all zero length codes
t[0] = -1;
m[0] = 0;
return Z_OK;
}
// Find minimum and maximum length, bound *m by those
l = m[0];
for (j = 1; j <= BMAX; j++)
if (c[j] != 0)
break;
k = j; // minimum code length
if (l < j)
{
l = j;
}
for (i = BMAX; i != 0; i--)
{
if (c[i] != 0)
break;
}
g = i; // maximum code length
if (l > i)
{
l = i;
}
m[0] = l;
// Adjust last length count to fill out codes, if needed
for (y = 1 << j; j < i; j++, y <<= 1)
{
if ((y -= c[j]) < 0)
{
return Z_DATA_ERROR;
}
}
if ((y -= c[i]) < 0)
{
return Z_DATA_ERROR;
}
c[i] += y;
// Generate starting offsets into the value table for each length
x[1] = j = 0;
p = 1; xp = 2;
while (--i != 0)
{
// note that i == g from above
x[xp] = (j += c[p]);
xp++;
p++;
}
// Make a table of values in order of bit lengths
i = 0; p = 0;
do
{
if ((j = b[bindex + p]) != 0)
{
v[x[j]++] = i;
}
p++;
}
while (++i < n);
n = x[g]; // set n to length of v
// Generate the Huffman codes and for each, make the table entries
x[0] = i = 0; // first Huffman code is zero
p = 0; // grab values in bit order
h = -1; // no tables yet--level -1
w = -l; // bits decoded == (l * h)
u[0] = 0; // just to keep compilers happy
q = 0; // ditto
z = 0; // ditto
// go through the bit lengths (k already is bits in shortest code)
for (; k <= g; k++)
{
a = c[k];
while (a-- != 0)
{
// here i is the Huffman code of length k bits for value *p
// make tables up to required level
while (k > w + l)
{
h++;
w += l; // previous table always l bits
// compute minimum size table less than or equal to l bits
z = g - w;
z = (z > l) ? l : z; // table size upper limit
if ((f = 1 << (j = k - w)) > a + 1)
{
// try a k-w bit table
// too few codes for k-w bit table
f -= (a + 1); // deduct codes from patterns left
xp = k;
if (j < z)
{
while (++j < z)
{
// try smaller tables up to z bits
if ((f <<= 1) <= c[++xp])
break; // enough codes to use up j bits
f -= c[xp]; // else deduct codes from patterns
}
}
}
z = 1 << j; // table entries for j-bit table
// allocate new table
if (hn[0] + z > MANY)
{
// (note: doesn't matter for fixed)
return Z_DATA_ERROR; // overflow of MANY
}
u[h] = q = hn[0]; // DEBUG
hn[0] += z;
// connect to last table, if there is one
if (h != 0)
{
x[h] = i; // save pattern for backing up
r[0] = (sbyte)j; // bits in this table
r[1] = (sbyte)l; // bits to dump before this table
j = SharedUtils.URShift(i, (w - l));
r[2] = (int)(q - u[h - 1] - j); // offset to this table
Array.Copy(r, 0, hp, (u[h - 1] + j) * 3, 3); // connect to last table
}
else
{
t[0] = q; // first table is returned result
}
}
// set up table entry in r
r[1] = (sbyte)(k - w);
if (p >= n)
{
r[0] = 128 + 64; // out of values--invalid code
}
else if (v[p] < s)
{
r[0] = (sbyte)(v[p] < 256 ? 0 : 32 + 64); // 256 is end-of-block
r[2] = v[p++]; // simple code is just the value
}
else
{
r[0] = (sbyte)(e[v[p] - s] + 16 + 64); // non-simple--look up in lists
r[2] = d[v[p++] - s];
}
// fill code-like entries with r
f = 1 << (k - w);
for (j = SharedUtils.URShift(i, w); j < z; j += f)
{
Array.Copy(r, 0, hp, (q + j) * 3, 3);
}
// backwards increment the k-bit code i
for (j = 1 << (k - 1); (i & j) != 0; j = SharedUtils.URShift(j, 1))
{
i ^= j;
}
i ^= j;
// backup over finished tables
mask = (1 << w) - 1; // needed on HP, cc -O bug
while ((i & mask) != x[h])
{
h--; // don't need to update q
w -= l;
mask = (1 << w) - 1;
}
}
}
// Return Z_BUF_ERROR if we were given an incomplete table
return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
}
internal int inflate_trees_bits(int[] c, int[] bb, int[] tb, int[] hp, ZlibCodec z)
{
int result;
initWorkArea(19);
hn[0] = 0;
result = huft_build(c, 0, 19, 19, null, null, tb, bb, hp, hn, v);
if (result == Z_DATA_ERROR)
{
z.Message = "oversubscribed dynamic bit lengths tree";
}
else if (result == Z_BUF_ERROR || bb[0] == 0)
{
z.Message = "incomplete dynamic bit lengths tree";
result = Z_DATA_ERROR;
}
return result;
}
internal int inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, int[] bd, int[] tl, int[] td, int[] hp, ZlibCodec z)
{
int result;
// build literal/length tree
initWorkArea(288);
hn[0] = 0;
result = huft_build(c, 0, nl, 257, cplens, cplext, tl, bl, hp, hn, v);
if (result != Z_OK || bl[0] == 0)
{
if (result == Z_DATA_ERROR)
{
z.Message = "oversubscribed literal/length tree";
}
else if (result != Z_MEM_ERROR)
{
z.Message = "incomplete literal/length tree";
result = Z_DATA_ERROR;
}
return result;
}
// build distance tree
initWorkArea(288);
result = huft_build(c, nl, nd, 0, cpdist, cpdext, td, bd, hp, hn, v);
if (result != Z_OK || (bd[0] == 0 && nl > 257))
{
if (result == Z_DATA_ERROR)
{
z.Message = "oversubscribed distance tree";
}
else if (result == Z_BUF_ERROR)
{
z.Message = "incomplete distance tree";
result = Z_DATA_ERROR;
}
else if (result != Z_MEM_ERROR)
{
z.Message = "empty distance tree with lengths";
result = Z_DATA_ERROR;
}
return result;
}
return Z_OK;
}
internal static int inflate_trees_fixed(int[] bl, int[] bd, int[][] tl, int[][] td, ZlibCodec z)
{
bl[0] = fixed_bl;
bd[0] = fixed_bd;
tl[0] = fixed_tl;
td[0] = fixed_td;
return Z_OK;
}
private void initWorkArea(int vsize)
{
if (hn == null)
{
hn = new int[1];
v = new int[vsize];
c = new int[BMAX + 1];
r = new int[3];
u = new int[BMAX];
x = new int[BMAX + 1];
}
else
{
if (v.Length < vsize)
{
v = new int[vsize];
}
Array.Clear(v, 0, vsize);
Array.Clear(c, 0, BMAX + 1);
r[0] = 0; r[1] = 0; r[2] = 0;
// for(int i=0; i<BMAX; i++){u[i]=0;}
//Array.Copy(c, 0, u, 0, BMAX);
Array.Clear(u, 0, BMAX);
// for(int i=0; i<BMAX+1; i++){x[i]=0;}
//Array.Copy(c, 0, x, 0, BMAX + 1);
Array.Clear(x, 0, BMAX + 1);
}
}
}
}

View File

@@ -0,0 +1,737 @@
// Inflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2010-January-08 18:32:12>
//
// ------------------------------------------------------------------
//
// This module defines classes for decompression. This code is derived
// from the jzlib implementation of zlib, but significantly modified.
// The object model is not the same, and many of the behaviors are
// different. Nonetheless, in keeping with the license for jzlib, I am
// reproducing the copyright to that code here.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
#nullable disable
namespace SabreTools.Compression.Deflate
{
sealed class InflateBlocks
{
private const int MANY = 1440;
// Table for deflate from PKZIP's appnote.txt.
internal static readonly int[] border = new int[]
{ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
private enum InflateBlockMode
{
TYPE = 0, // get type bits (3, including end bit)
LENS = 1, // get lengths for stored
STORED = 2, // processing stored block
TABLE = 3, // get table lengths
BTREE = 4, // get bit lengths tree for a dynamic block
DTREE = 5, // get length, distance trees for a dynamic block
CODES = 6, // processing fixed or dynamic block
DRY = 7, // output remaining window bytes
DONE = 8, // finished last block, done
BAD = 9, // ot a data error--stuck here
}
private InflateBlockMode mode; // current inflate_block mode
internal int left; // if STORED, bytes left to copy
internal int table; // table lengths (14 bits)
internal int index; // index into blens (or border)
internal int[] blens; // bit lengths of codes
internal int[] bb = new int[1]; // bit length tree depth
internal int[] tb = new int[1]; // bit length decoding tree
internal InflateCodes codes = new InflateCodes(); // if CODES, current state
internal int last; // true if this block is the last block
internal ZlibCodec _codec; // pointer back to this zlib stream
// mode independent information
internal int bitk; // bits in bit buffer
internal int bitb; // bit buffer
internal int[] hufts; // single malloc for tree space
internal byte[] window; // sliding window
internal int end; // one byte after sliding window
internal int readAt; // window read pointer
internal int writeAt; // window write pointer
internal System.Object checkfn; // check function
internal uint check; // check on output
internal InfTree inftree = new InfTree();
internal InflateBlocks(ZlibCodec codec, System.Object checkfn, int w)
{
_codec = codec;
hufts = new int[MANY * 3];
window = new byte[w];
end = w;
this.checkfn = checkfn;
mode = InflateBlockMode.TYPE;
Reset();
}
internal uint Reset()
{
uint oldCheck = check;
mode = InflateBlockMode.TYPE;
bitk = 0;
bitb = 0;
readAt = writeAt = 0;
if (checkfn != null)
_codec._Adler32 = check = Adler.Adler32(0, null, 0, 0);
return oldCheck;
}
internal int Process(int r)
{
int t; // temporary storage
int b; // bit buffer
int k; // bits in bit buffer
int p; // input data pointer
int n; // bytes available there
int q; // output window write pointer
int m; // bytes to end of window or read pointer
// copy input/output information to locals (UPDATE macro restores)
p = _codec.NextIn;
n = _codec.AvailableBytesIn;
b = bitb;
k = bitk;
q = writeAt;
m = (int)(q < readAt ? readAt - q - 1 : end - q);
// process input based on current state
while (true)
{
switch (mode)
{
case InflateBlockMode.TYPE:
while (k < (3))
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
t = (int)(b & 7);
last = t & 1;
switch ((uint)t >> 1)
{
case 0: // stored
b >>= 3; k -= (3);
t = k & 7; // go to byte boundary
b >>= t; k -= t;
mode = InflateBlockMode.LENS; // get length of stored block
break;
case 1: // fixed
int[] bl = new int[1];
int[] bd = new int[1];
int[][] tl = new int[1][];
int[][] td = new int[1][];
InfTree.inflate_trees_fixed(bl, bd, tl, td, _codec);
codes.Init(bl[0], bd[0], tl[0], 0, td[0], 0);
b >>= 3; k -= 3;
mode = InflateBlockMode.CODES;
break;
case 2: // dynamic
b >>= 3; k -= 3;
mode = InflateBlockMode.TABLE;
break;
case 3: // illegal
b >>= 3; k -= 3;
mode = InflateBlockMode.BAD;
_codec.Message = "invalid block type";
r = ZlibConstants.Z_DATA_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
break;
case InflateBlockMode.LENS:
while (k < (32))
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
;
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
{
mode = InflateBlockMode.BAD;
_codec.Message = "invalid stored block lengths";
r = ZlibConstants.Z_DATA_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
left = (b & 0xffff);
b = k = 0; // dump bits
mode = left != 0 ? InflateBlockMode.STORED : (last != 0 ? InflateBlockMode.DRY : InflateBlockMode.TYPE);
break;
case InflateBlockMode.STORED:
if (n == 0)
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
if (m == 0)
{
if (q == end && readAt != 0)
{
q = 0; m = (int)(q < readAt ? readAt - q - 1 : end - q);
}
if (m == 0)
{
writeAt = q;
r = Flush(r);
q = writeAt; m = (int)(q < readAt ? readAt - q - 1 : end - q);
if (q == end && readAt != 0)
{
q = 0; m = (int)(q < readAt ? readAt - q - 1 : end - q);
}
if (m == 0)
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
}
}
r = ZlibConstants.Z_OK;
t = left;
if (t > n)
t = n;
if (t > m)
t = m;
Array.Copy(_codec.InputBuffer, p, window, q, t);
p += t; n -= t;
q += t; m -= t;
if ((left -= t) != 0)
break;
mode = last != 0 ? InflateBlockMode.DRY : InflateBlockMode.TYPE;
break;
case InflateBlockMode.TABLE:
while (k < (14))
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
table = t = (b & 0x3fff);
if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
{
mode = InflateBlockMode.BAD;
_codec.Message = "too many length or distance symbols";
r = ZlibConstants.Z_DATA_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
if (blens == null || blens.Length < t)
{
blens = new int[t];
}
else
{
Array.Clear(blens, 0, t);
// for (int i = 0; i < t; i++)
// {
// blens[i] = 0;
// }
}
b >>= 14;
k -= 14;
index = 0;
mode = InflateBlockMode.BTREE;
goto case InflateBlockMode.BTREE;
case InflateBlockMode.BTREE:
while (index < 4 + (table >> 10))
{
while (k < (3))
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
blens[border[index++]] = b & 7;
b >>= 3; k -= 3;
}
while (index < 19)
{
blens[border[index++]] = 0;
}
bb[0] = 7;
t = inftree.inflate_trees_bits(blens, bb, tb, hufts, _codec);
if (t != ZlibConstants.Z_OK)
{
r = t;
if (r == ZlibConstants.Z_DATA_ERROR)
{
blens = null;
mode = InflateBlockMode.BAD;
}
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
index = 0;
mode = InflateBlockMode.DTREE;
goto case InflateBlockMode.DTREE;
case InflateBlockMode.DTREE:
while (true)
{
t = table;
if (!(index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f)))
{
break;
}
int i, j, c;
t = bb[0];
while (k < t)
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
t = hufts[(tb[0] + (b & InternalInflateConstants.InflateMask[t])) * 3 + 1];
c = hufts[(tb[0] + (b & InternalInflateConstants.InflateMask[t])) * 3 + 2];
if (c < 16)
{
b >>= t; k -= t;
blens[index++] = c;
}
else
{
// c == 16..18
i = c == 18 ? 7 : c - 14;
j = c == 18 ? 11 : 3;
while (k < (t + i))
{
if (n != 0)
{
r = ZlibConstants.Z_OK;
}
else
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
n--;
b |= (_codec.InputBuffer[p++] & 0xff) << k;
k += 8;
}
b >>= t; k -= t;
j += (b & InternalInflateConstants.InflateMask[i]);
b >>= i; k -= i;
i = index;
t = table;
if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) || (c == 16 && i < 1))
{
blens = null;
mode = InflateBlockMode.BAD;
_codec.Message = "invalid bit length repeat";
r = ZlibConstants.Z_DATA_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
c = (c == 16) ? blens[i - 1] : 0;
do
{
blens[i++] = c;
}
while (--j != 0);
index = i;
}
}
tb[0] = -1;
{
int[] bl = new int[] { 9 }; // must be <= 9 for lookahead assumptions
int[] bd = new int[] { 6 }; // must be <= 9 for lookahead assumptions
int[] tl = new int[1];
int[] td = new int[1];
t = table;
t = inftree.inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f), blens, bl, bd, tl, td, hufts, _codec);
if (t != ZlibConstants.Z_OK)
{
if (t == ZlibConstants.Z_DATA_ERROR)
{
blens = null;
mode = InflateBlockMode.BAD;
}
r = t;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
codes.Init(bl[0], bd[0], hufts, tl[0], hufts, td[0]);
}
mode = InflateBlockMode.CODES;
goto case InflateBlockMode.CODES;
case InflateBlockMode.CODES:
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
r = codes.Process(this, r);
if (r != ZlibConstants.Z_STREAM_END)
{
return Flush(r);
}
r = ZlibConstants.Z_OK;
p = _codec.NextIn;
n = _codec.AvailableBytesIn;
b = bitb;
k = bitk;
q = writeAt;
m = (int)(q < readAt ? readAt - q - 1 : end - q);
if (last == 0)
{
mode = InflateBlockMode.TYPE;
break;
}
mode = InflateBlockMode.DRY;
goto case InflateBlockMode.DRY;
case InflateBlockMode.DRY:
writeAt = q;
r = Flush(r);
q = writeAt; m = (int)(q < readAt ? readAt - q - 1 : end - q);
if (readAt != writeAt)
{
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
mode = InflateBlockMode.DONE;
goto case InflateBlockMode.DONE;
case InflateBlockMode.DONE:
r = ZlibConstants.Z_STREAM_END;
bitb = b;
bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
case InflateBlockMode.BAD:
r = ZlibConstants.Z_DATA_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
default:
r = ZlibConstants.Z_STREAM_ERROR;
bitb = b; bitk = k;
_codec.AvailableBytesIn = n;
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
writeAt = q;
return Flush(r);
}
}
}
internal void Free()
{
Reset();
window = null;
hufts = null;
}
internal void SetDictionary(byte[] d, int start, int n)
{
Array.Copy(d, start, window, 0, n);
readAt = writeAt = n;
}
// Returns true if inflate is currently at the end of a block generated
// by Z_SYNC_FLUSH or Z_FULL_FLUSH.
internal int SyncPoint()
{
return mode == InflateBlockMode.LENS ? 1 : 0;
}
// copy as much as possible from the sliding window to the output area
internal int Flush(int r)
{
int nBytes;
for (int pass = 0; pass < 2; pass++)
{
if (pass == 0)
{
// compute number of bytes to copy as far as end of window
nBytes = (int)((readAt <= writeAt ? writeAt : end) - readAt);
}
else
{
// compute bytes to copy
nBytes = writeAt - readAt;
}
// workitem 8870
if (nBytes == 0)
{
if (r == ZlibConstants.Z_BUF_ERROR)
r = ZlibConstants.Z_OK;
return r;
}
if (nBytes > _codec.AvailableBytesOut)
nBytes = _codec.AvailableBytesOut;
if (nBytes != 0 && r == ZlibConstants.Z_BUF_ERROR)
r = ZlibConstants.Z_OK;
// update counters
_codec.AvailableBytesOut -= nBytes;
_codec.TotalBytesOut += nBytes;
// update check information
if (checkfn != null)
_codec._Adler32 = check = Adler.Adler32(check, window, readAt, nBytes);
// copy as far as end of window
Array.Copy(window, readAt, _codec.OutputBuffer, _codec.NextOut, nBytes);
_codec.NextOut += nBytes;
readAt += nBytes;
// see if more to copy at beginning of window
if (readAt == end && pass == 0)
{
// wrap pointers
readAt = 0;
if (writeAt == end)
writeAt = 0;
}
else pass++;
}
// done
return r;
}
}
}

View File

@@ -0,0 +1,723 @@
// Inflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2010-January-08 18:32:12>
//
// ------------------------------------------------------------------
//
// This module defines classes for decompression. This code is derived
// from the jzlib implementation of zlib, but significantly modified.
// The object model is not the same, and many of the behaviors are
// different. Nonetheless, in keeping with the license for jzlib, I am
// reproducing the copyright to that code here.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
#nullable disable
namespace SabreTools.Compression.Deflate
{
sealed class InflateCodes
{
// waiting for "i:"=input,
// "o:"=output,
// "x:"=nothing
private const int START = 0; // x: set up for LEN
private const int LEN = 1; // i: get length/literal/eob next
private const int LENEXT = 2; // i: getting length extra (have base)
private const int DIST = 3; // i: get distance next
private const int DISTEXT = 4; // i: getting distance extra
private const int COPY = 5; // o: copying bytes in window, waiting for space
private const int LIT = 6; // o: got literal, waiting for output space
private const int WASH = 7; // o: got eob, possibly still output waiting
private const int END = 8; // x: got eob and all data flushed
private const int BADCODE = 9; // x: got error
internal int mode; // current inflate_codes mode
// mode dependent information
internal int len;
internal int[] tree; // pointer into tree
internal int tree_index = 0;
internal int need; // bits needed
internal int lit;
// if EXT or COPY, where and how much
internal int bitsToGet; // bits to get for extra
internal int dist; // distance back to copy from
internal byte lbits; // ltree bits decoded per branch
internal byte dbits; // dtree bits decoder per branch
internal int[] ltree; // literal/length/eob tree
internal int ltree_index; // literal/length/eob tree
internal int[] dtree; // distance tree
internal int dtree_index; // distance tree
internal InflateCodes()
{
}
internal void Init(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index)
{
mode = START;
lbits = (byte)bl;
dbits = (byte)bd;
ltree = tl;
ltree_index = tl_index;
dtree = td;
dtree_index = td_index;
tree = null;
}
internal int Process(InflateBlocks blocks, int r)
{
int j; // temporary storage
int tindex; // temporary pointer
int e; // extra bits or operation
int b = 0; // bit buffer
int k = 0; // bits in bit buffer
int p = 0; // input data pointer
int n; // bytes available there
int q; // output window write pointer
int m; // bytes to end of window or read pointer
int f; // pointer to copy strings from
ZlibCodec z = blocks._codec;
// copy input/output information to locals (UPDATE macro restores)
p = z.NextIn;
n = z.AvailableBytesIn;
b = blocks.bitb;
k = blocks.bitk;
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
// process input and output based on current state
while (true)
{
switch (mode)
{
// waiting for "i:"=input, "o:"=output, "x:"=nothing
case START: // x: set up for LEN
if (m >= 258 && n >= 10)
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n;
z.TotalBytesIn += p - z.NextIn;
z.NextIn = p;
blocks.writeAt = q;
r = InflateFast(lbits, dbits, ltree, ltree_index, dtree, dtree_index, blocks, z);
p = z.NextIn;
n = z.AvailableBytesIn;
b = blocks.bitb;
k = blocks.bitk;
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
if (r != ZlibConstants.Z_OK)
{
mode = (r == ZlibConstants.Z_STREAM_END) ? WASH : BADCODE;
break;
}
}
need = lbits;
tree = ltree;
tree_index = ltree_index;
mode = LEN;
goto case LEN;
case LEN: // i: get length/literal/eob next
j = need;
while (k < j)
{
if (n != 0)
r = ZlibConstants.Z_OK;
else
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n;
z.TotalBytesIn += p - z.NextIn;
z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
n--;
b |= (z.InputBuffer[p++] & 0xff) << k;
k += 8;
}
tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;
b >>= (tree[tindex + 1]);
k -= (tree[tindex + 1]);
e = tree[tindex];
if (e == 0)
{
// literal
lit = tree[tindex + 2];
mode = LIT;
break;
}
if ((e & 16) != 0)
{
// length
bitsToGet = e & 15;
len = tree[tindex + 2];
mode = LENEXT;
break;
}
if ((e & 64) == 0)
{
// next table
need = e;
tree_index = tindex / 3 + tree[tindex + 2];
break;
}
if ((e & 32) != 0)
{
// end of block
mode = WASH;
break;
}
mode = BADCODE; // invalid code
z.Message = "invalid literal/length code";
r = ZlibConstants.Z_DATA_ERROR;
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n;
z.TotalBytesIn += p - z.NextIn;
z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
case LENEXT: // i: getting length extra (have base)
j = bitsToGet;
while (k < j)
{
if (n != 0)
r = ZlibConstants.Z_OK;
else
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
k += 8;
}
len += (b & InternalInflateConstants.InflateMask[j]);
b >>= j;
k -= j;
need = dbits;
tree = dtree;
tree_index = dtree_index;
mode = DIST;
goto case DIST;
case DIST: // i: get distance next
j = need;
while (k < j)
{
if (n != 0)
r = ZlibConstants.Z_OK;
else
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
k += 8;
}
tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;
b >>= tree[tindex + 1];
k -= tree[tindex + 1];
e = (tree[tindex]);
if ((e & 0x10) != 0)
{
// distance
bitsToGet = e & 15;
dist = tree[tindex + 2];
mode = DISTEXT;
break;
}
if ((e & 64) == 0)
{
// next table
need = e;
tree_index = tindex / 3 + tree[tindex + 2];
break;
}
mode = BADCODE; // invalid code
z.Message = "invalid distance code";
r = ZlibConstants.Z_DATA_ERROR;
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
case DISTEXT: // i: getting distance extra
j = bitsToGet;
while (k < j)
{
if (n != 0)
r = ZlibConstants.Z_OK;
else
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
k += 8;
}
dist += (b & InternalInflateConstants.InflateMask[j]);
b >>= j;
k -= j;
mode = COPY;
goto case COPY;
case COPY: // o: copying bytes in window, waiting for space
f = q - dist;
while (f < 0)
{
// modulo window size-"while" instead
f += blocks.end; // of "if" handles invalid distances
}
while (len != 0)
{
if (m == 0)
{
if (q == blocks.end && blocks.readAt != 0)
{
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
}
if (m == 0)
{
blocks.writeAt = q; r = blocks.Flush(r);
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
if (q == blocks.end && blocks.readAt != 0)
{
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
}
if (m == 0)
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n;
z.TotalBytesIn += p - z.NextIn;
z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
}
}
blocks.window[q++] = blocks.window[f++]; m--;
if (f == blocks.end)
f = 0;
len--;
}
mode = START;
break;
case LIT: // o: got literal, waiting for output space
if (m == 0)
{
if (q == blocks.end && blocks.readAt != 0)
{
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
}
if (m == 0)
{
blocks.writeAt = q; r = blocks.Flush(r);
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
if (q == blocks.end && blocks.readAt != 0)
{
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
}
if (m == 0)
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
}
}
r = ZlibConstants.Z_OK;
blocks.window[q++] = (byte)lit; m--;
mode = START;
break;
case WASH: // o: got eob, possibly more output
if (k > 7)
{
// return unused byte, if any
k -= 8;
n++;
p--; // can always return one
}
blocks.writeAt = q; r = blocks.Flush(r);
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
if (blocks.readAt != blocks.writeAt)
{
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
mode = END;
goto case END;
case END:
r = ZlibConstants.Z_STREAM_END;
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
case BADCODE: // x: got error
r = ZlibConstants.Z_DATA_ERROR;
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
default:
r = ZlibConstants.Z_STREAM_ERROR;
blocks.bitb = b; blocks.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
blocks.writeAt = q;
return blocks.Flush(r);
}
}
}
// Called with number of bytes left to write in window at least 258
// (the maximum string length) and number of input bytes available
// at least ten. The ten bytes are six bytes for the longest length/
// distance pair plus four bytes for overloading the bit buffer.
internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s, ZlibCodec z)
{
int t; // temporary pointer
int[] tp; // temporary pointer
int tp_index; // temporary pointer
int e; // extra bits or operation
int b; // bit buffer
int k; // bits in bit buffer
int p; // input data pointer
int n; // bytes available there
int q; // output window write pointer
int m; // bytes to end of window or read pointer
int ml; // mask for literal/length tree
int md; // mask for distance tree
int c; // bytes to copy
int d; // distance back to copy from
int r; // copy source pointer
int tp_index_t_3; // (tp_index+t)*3
// load input, output, bit values
p = z.NextIn; n = z.AvailableBytesIn; b = s.bitb; k = s.bitk;
q = s.writeAt; m = q < s.readAt ? s.readAt - q - 1 : s.end - q;
// initialize masks
ml = InternalInflateConstants.InflateMask[bl];
md = InternalInflateConstants.InflateMask[bd];
// do until not enough input or output space for fast loop
do
{
// assume called with m >= 258 && n >= 10
// get literal/length code
while (k < (20))
{
// max bits for literal/length code
n--;
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
}
t = b & ml;
tp = tl;
tp_index = tl_index;
tp_index_t_3 = (tp_index + t) * 3;
if ((e = tp[tp_index_t_3]) == 0)
{
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
s.window[q++] = (byte)tp[tp_index_t_3 + 2];
m--;
continue;
}
do
{
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
if ((e & 16) != 0)
{
e &= 15;
c = tp[tp_index_t_3 + 2] + ((int)b & InternalInflateConstants.InflateMask[e]);
b >>= e; k -= e;
// decode distance base of block to copy
while (k < 15)
{
// max bits for distance code
n--;
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
}
t = b & md;
tp = td;
tp_index = td_index;
tp_index_t_3 = (tp_index + t) * 3;
e = tp[tp_index_t_3];
do
{
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
if ((e & 16) != 0)
{
// get extra bits to add to distance base
e &= 15;
while (k < e)
{
// get extra bits (up to 13)
n--;
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
}
d = tp[tp_index_t_3 + 2] + (b & InternalInflateConstants.InflateMask[e]);
b >>= e; k -= e;
// do the copy
m -= c;
if (q >= d)
{
// offset before dest
// just copy
r = q - d;
if (q - r > 0 && 2 > (q - r))
{
s.window[q++] = s.window[r++]; // minimum count is three,
s.window[q++] = s.window[r++]; // so unroll loop a little
c -= 2;
}
else
{
Array.Copy(s.window, r, s.window, q, 2);
q += 2; r += 2; c -= 2;
}
}
else
{
// else offset after destination
r = q - d;
do
{
r += s.end; // force pointer in window
}
while (r < 0); // covers invalid distances
e = s.end - r;
if (c > e)
{
// if source crosses,
c -= e; // wrapped copy
if (q - r > 0 && e > (q - r))
{
do
{
s.window[q++] = s.window[r++];
}
while (--e != 0);
}
else
{
Array.Copy(s.window, r, s.window, q, e);
q += e; r += e; e = 0;
}
r = 0; // copy rest from start of window
}
}
// copy all or what's left
if (q - r > 0 && c > (q - r))
{
do
{
s.window[q++] = s.window[r++];
}
while (--c != 0);
}
else
{
Array.Copy(s.window, r, s.window, q, c);
q += c; r += c; c = 0;
}
break;
}
else if ((e & 64) == 0)
{
t += tp[tp_index_t_3 + 2];
t += (b & InternalInflateConstants.InflateMask[e]);
tp_index_t_3 = (tp_index + t) * 3;
e = tp[tp_index_t_3];
}
else
{
z.Message = "invalid distance code";
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
s.bitb = b; s.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
s.writeAt = q;
return ZlibConstants.Z_DATA_ERROR;
}
}
while (true);
break;
}
if ((e & 64) == 0)
{
t += tp[tp_index_t_3 + 2];
t += (b & InternalInflateConstants.InflateMask[e]);
tp_index_t_3 = (tp_index + t) * 3;
if ((e = tp[tp_index_t_3]) == 0)
{
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
s.window[q++] = (byte)tp[tp_index_t_3 + 2];
m--;
break;
}
}
else if ((e & 32) != 0)
{
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
s.bitb = b; s.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
s.writeAt = q;
return ZlibConstants.Z_STREAM_END;
}
else
{
z.Message = "invalid literal/length code";
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
s.bitb = b; s.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
s.writeAt = q;
return ZlibConstants.Z_DATA_ERROR;
}
}
while (true);
}
while (m >= 258 && n >= 10);
// not enough input or output--restore pointers and return
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
s.bitb = b; s.bitk = k;
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
s.writeAt = q;
return ZlibConstants.Z_OK;
}
}
}

View File

@@ -0,0 +1,465 @@
// Inflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2010-January-08 18:32:12>
//
// ------------------------------------------------------------------
//
// This module defines classes for decompression. This code is derived
// from the jzlib implementation of zlib, but significantly modified.
// The object model is not the same, and many of the behaviors are
// different. Nonetheless, in keeping with the license for jzlib, I am
// reproducing the copyright to that code here.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
#nullable disable
namespace SabreTools.Compression.Deflate
{
internal sealed class InflateManager
{
// preset dictionary flag in zlib header
private const int PRESET_DICT = 0x20;
private const int Z_DEFLATED = 8;
private enum InflateManagerMode
{
METHOD = 0, // waiting for method byte
FLAG = 1, // waiting for flag byte
DICT4 = 2, // four dictionary check bytes to go
DICT3 = 3, // three dictionary check bytes to go
DICT2 = 4, // two dictionary check bytes to go
DICT1 = 5, // one dictionary check byte to go
DICT0 = 6, // waiting for inflateSetDictionary
BLOCKS = 7, // decompressing blocks
CHECK4 = 8, // four check bytes to go
CHECK3 = 9, // three check bytes to go
CHECK2 = 10, // two check bytes to go
CHECK1 = 11, // one check byte to go
DONE = 12, // finished check, done
BAD = 13, // got an error--stay here
}
private InflateManagerMode mode; // current inflate mode
internal ZlibCodec _codec; // pointer back to this zlib stream
// mode dependent information
internal int method; // if FLAGS, method byte
// if CHECK, check values to compare
internal uint computedCheck; // computed check value
internal uint expectedCheck; // stream check value
// if BAD, inflateSync's marker bytes count
internal int marker;
// mode independent information
//internal int nowrap; // flag for no wrapper
private bool _handleRfc1950HeaderBytes = true;
internal bool HandleRfc1950HeaderBytes
{
get { return _handleRfc1950HeaderBytes; }
set { _handleRfc1950HeaderBytes = value; }
}
internal int wbits; // log2(window size) (8..15, defaults to 15)
internal InflateBlocks blocks; // current inflate_blocks state
public InflateManager() { }
public InflateManager(bool expectRfc1950HeaderBytes)
{
_handleRfc1950HeaderBytes = expectRfc1950HeaderBytes;
}
internal int Reset()
{
_codec.TotalBytesIn = _codec.TotalBytesOut = 0;
_codec.Message = null;
mode = HandleRfc1950HeaderBytes ? InflateManagerMode.METHOD : InflateManagerMode.BLOCKS;
blocks.Reset();
return ZlibConstants.Z_OK;
}
internal int End()
{
if (blocks != null)
blocks.Free();
blocks = null;
return ZlibConstants.Z_OK;
}
internal int Initialize(ZlibCodec codec, int w)
{
_codec = codec;
_codec.Message = null;
blocks = null;
// handle undocumented nowrap option (no zlib header or check)
//nowrap = 0;
//if (w < 0)
//{
// w = - w;
// nowrap = 1;
//}
// set window size
if (w < 8 || w > 15)
{
End();
throw new ZlibException("Bad window size.");
//return ZlibConstants.Z_STREAM_ERROR;
}
wbits = w;
blocks = new InflateBlocks(codec,
HandleRfc1950HeaderBytes ? this : null,
1 << w);
// reset state
Reset();
return ZlibConstants.Z_OK;
}
internal int Inflate(FlushType flush)
{
int b;
if (_codec.InputBuffer == null)
throw new ZlibException("InputBuffer is null. ");
// int f = (flush == FlushType.Finish)
// ? ZlibConstants.Z_BUF_ERROR
// : ZlibConstants.Z_OK;
// workitem 8870
int f = ZlibConstants.Z_OK;
int r = ZlibConstants.Z_BUF_ERROR;
while (true)
{
switch (mode)
{
case InflateManagerMode.METHOD:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
if (((method = _codec.InputBuffer[_codec.NextIn++]) & 0xf) != Z_DEFLATED)
{
mode = InflateManagerMode.BAD;
_codec.Message = String.Format("unknown compression method (0x{0:X2})", method);
marker = 5; // can't try inflateSync
break;
}
if ((method >> 4) + 8 > wbits)
{
mode = InflateManagerMode.BAD;
_codec.Message = String.Format("invalid window size ({0})", (method >> 4) + 8);
marker = 5; // can't try inflateSync
break;
}
mode = InflateManagerMode.FLAG;
break;
case InflateManagerMode.FLAG:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
b = (_codec.InputBuffer[_codec.NextIn++]) & 0xff;
if ((((method << 8) + b) % 31) != 0)
{
mode = InflateManagerMode.BAD;
_codec.Message = "incorrect header check";
marker = 5; // can't try inflateSync
break;
}
mode = ((b & PRESET_DICT) == 0)
? InflateManagerMode.BLOCKS
: InflateManagerMode.DICT4;
break;
case InflateManagerMode.DICT4:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000);
mode = InflateManagerMode.DICT3;
break;
case InflateManagerMode.DICT3:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000);
mode = InflateManagerMode.DICT2;
break;
case InflateManagerMode.DICT2:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00);
mode = InflateManagerMode.DICT1;
break;
case InflateManagerMode.DICT1:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff);
_codec._Adler32 = expectedCheck;
mode = InflateManagerMode.DICT0;
return ZlibConstants.Z_NEED_DICT;
case InflateManagerMode.DICT0:
mode = InflateManagerMode.BAD;
_codec.Message = "need dictionary";
marker = 0; // can try inflateSync
return ZlibConstants.Z_STREAM_ERROR;
case InflateManagerMode.BLOCKS:
r = blocks.Process(r);
if (r == ZlibConstants.Z_DATA_ERROR)
{
mode = InflateManagerMode.BAD;
marker = 0; // can try inflateSync
break;
}
if (r == ZlibConstants.Z_OK) r = f;
if (r != ZlibConstants.Z_STREAM_END)
return r;
r = f;
computedCheck = blocks.Reset();
if (!HandleRfc1950HeaderBytes)
{
mode = InflateManagerMode.DONE;
return ZlibConstants.Z_STREAM_END;
}
mode = InflateManagerMode.CHECK4;
break;
case InflateManagerMode.CHECK4:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000);
mode = InflateManagerMode.CHECK3;
break;
case InflateManagerMode.CHECK3:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000);
mode = InflateManagerMode.CHECK2;
break;
case InflateManagerMode.CHECK2:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--;
_codec.TotalBytesIn++;
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00);
mode = InflateManagerMode.CHECK1;
break;
case InflateManagerMode.CHECK1:
if (_codec.AvailableBytesIn == 0) return r;
r = f;
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff);
if (computedCheck != expectedCheck)
{
mode = InflateManagerMode.BAD;
_codec.Message = "incorrect data check";
marker = 5; // can't try inflateSync
break;
}
mode = InflateManagerMode.DONE;
return ZlibConstants.Z_STREAM_END;
case InflateManagerMode.DONE:
return ZlibConstants.Z_STREAM_END;
case InflateManagerMode.BAD:
throw new ZlibException(String.Format("Bad state ({0})", _codec.Message));
default:
throw new ZlibException("Stream error.");
}
}
}
internal int SetDictionary(byte[] dictionary, bool check = true)
{
int index = 0;
int length = dictionary.Length;
if (check)
{
if (mode != InflateManagerMode.DICT0)
throw new ZlibException("Stream error.");
if (Adler.Adler32(1, dictionary, 0, dictionary.Length) != _codec._Adler32)
{
return ZlibConstants.Z_DATA_ERROR;
}
}
_codec._Adler32 = Adler.Adler32(0, null, 0, 0);
if (length >= (1 << wbits))
{
length = (1 << wbits) - 1;
index = dictionary.Length - length;
}
blocks.SetDictionary(dictionary, index, length);
mode = InflateManagerMode.BLOCKS;
return ZlibConstants.Z_OK;
}
private static readonly byte[] mark = new byte[] { 0, 0, 0xff, 0xff };
internal int Sync()
{
int n; // number of bytes to look at
int p; // pointer to bytes
int m; // number of marker bytes found in a row
long r, w; // temporaries to save total_in and total_out
// set up
if (mode != InflateManagerMode.BAD)
{
mode = InflateManagerMode.BAD;
marker = 0;
}
if ((n = _codec.AvailableBytesIn) == 0)
return ZlibConstants.Z_BUF_ERROR;
p = _codec.NextIn;
m = marker;
// search
while (n != 0 && m < 4)
{
if (_codec.InputBuffer[p] == mark[m])
{
m++;
}
else if (_codec.InputBuffer[p] != 0)
{
m = 0;
}
else
{
m = 4 - m;
}
p++; n--;
}
// restore
_codec.TotalBytesIn += p - _codec.NextIn;
_codec.NextIn = p;
_codec.AvailableBytesIn = n;
marker = m;
// return no joy or set up to restart on a new block
if (m != 4)
{
return ZlibConstants.Z_DATA_ERROR;
}
r = _codec.TotalBytesIn;
w = _codec.TotalBytesOut;
Reset();
_codec.TotalBytesIn = r;
_codec.TotalBytesOut = w;
mode = InflateManagerMode.BLOCKS;
return ZlibConstants.Z_OK;
}
// Returns true if inflate is currently at the end of a block generated
// by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
// implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
// but removes the length bytes of the resulting empty stored block. When
// decompressing, PPP checks that at the end of input packet, inflate is
// waiting for these length bytes.
internal int SyncPoint(ZlibCodec z)
{
return blocks.SyncPoint();
}
}
}

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@@ -0,0 +1,114 @@
// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal static class InternalConstants
{
internal static readonly int MAX_BITS = 15;
internal static readonly int BL_CODES = 19;
internal static readonly int D_CODES = 30;
internal static readonly int LITERALS = 256;
internal static readonly int LENGTH_CODES = 29;
internal static readonly int L_CODES = (LITERALS + 1 + LENGTH_CODES);
// Bit length codes must not exceed MAX_BL_BITS bits
internal static readonly int MAX_BL_BITS = 7;
// repeat previous bit length 3-6 times (2 bits of repeat count)
internal static readonly int REP_3_6 = 16;
// repeat a zero length 3-10 times (3 bits of repeat count)
internal static readonly int REPZ_3_10 = 17;
// repeat a zero length 11-138 times (7 bits of repeat count)
internal static readonly int REPZ_11_138 = 18;
}
}

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@@ -0,0 +1,75 @@
// Inflate.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2010-January-08 18:32:12>
//
// ------------------------------------------------------------------
//
// This module defines classes for decompression. This code is derived
// from the jzlib implementation of zlib, but significantly modified.
// The object model is not the same, and many of the behaviors are
// different. Nonetheless, in keeping with the license for jzlib, I am
// reproducing the copyright to that code here.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal static class InternalInflateConstants
{
// And'ing with mask[n] masks the lower n bits
internal static readonly int[] InflateMask = new int[] {
0x00000000, 0x00000001, 0x00000003, 0x00000007,
0x0000000f, 0x0000001f, 0x0000003f, 0x0000007f,
0x000000ff, 0x000001ff, 0x000003ff, 0x000007ff,
0x00000fff, 0x00001fff, 0x00003fff, 0x00007fff, 0x0000ffff };
}
}

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The ZLIB library, available as SabreTools.Compression.Deflate.dll or as part of DotNetZip,
is a ported-then-modified version of jzlib. The following applies to jzlib:
JZlib 0.0.* were released under the GNU LGPL license. Later, we have switched
over to a BSD-style license.
------------------------------------------------------------------------------
Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in
the documentation and/or other materials provided with the distribution.
3. The names of the authors may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@@ -0,0 +1,31 @@
The ZLIB library, available as SabreTools.Compression.Deflate.dll or as part of DotNetZip,
is a ported-then-modified version of jzlib, which itself is based on
zlib-1.1.3, the well-known C-language compression library.
The following notice applies to zlib:
-----------------------------------------------------------------------
Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
The ZLIB software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly jloup@gzip.org
Mark Adler madler@alumni.caltech.edu
-----------------------------------------------------------------------

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@@ -0,0 +1,162 @@
// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal class SharedUtils
{
/// <summary>
/// Performs an unsigned bitwise right shift with the specified number
/// </summary>
/// <param name="number">Number to operate on</param>
/// <param name="bits">Ammount of bits to shift</param>
/// <returns>The resulting number from the shift operation</returns>
public static int URShift(int number, int bits)
{
return (int)((uint)number >> bits);
}
#if NOT
/// <summary>
/// Performs an unsigned bitwise right shift with the specified number
/// </summary>
/// <param name="number">Number to operate on</param>
/// <param name="bits">Ammount of bits to shift</param>
/// <returns>The resulting number from the shift operation</returns>
public static long URShift(long number, int bits)
{
return (long) ((UInt64)number >> bits);
}
#endif
/// <summary>
/// Reads a number of characters from the current source TextReader and writes
/// the data to the target array at the specified index.
/// </summary>
///
/// <param name="sourceTextReader">The source TextReader to read from</param>
/// <param name="target">Contains the array of characteres read from the source TextReader.</param>
/// <param name="start">The starting index of the target array.</param>
/// <param name="count">The maximum number of characters to read from the source TextReader.</param>
///
/// <returns>
/// The number of characters read. The number will be less than or equal to
/// count depending on the data available in the source TextReader. Returns -1
/// if the end of the stream is reached.
/// </returns>
public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
{
// Returns 0 bytes if not enough space in target
if (target.Length == 0) return 0;
char[] charArray = new char[target.Length];
int bytesRead = sourceTextReader.Read(charArray, start, count);
// Returns -1 if EOF
if (bytesRead == 0) return -1;
for (int index = start; index < start + bytesRead; index++)
target[index] = (byte)charArray[index];
return bytesRead;
}
internal static byte[] ToByteArray(System.String sourceString)
{
return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
}
internal static char[] ToCharArray(byte[] byteArray)
{
return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
}
}
}

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@@ -0,0 +1,164 @@
// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal sealed class StaticTree
{
internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] {
12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8,
28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8,
2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8,
18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8,
10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8,
26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8,
6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8,
14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8,
30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8,
1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8,
17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8,
9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8,
25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8,
5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8,
21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8,
13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8,
29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8,
19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9,
11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9,
43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9,
27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9,
59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9,
7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9,
39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9,
23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9,
55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9,
15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9,
47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9,
31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9,
63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9,
0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7,
8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7,
4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7,
3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8
};
internal static readonly short[] distTreeCodes = new short[] {
0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5,
2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5,
1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5,
3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 };
internal static readonly StaticTree Literals;
internal static readonly StaticTree Distances;
internal static readonly StaticTree BitLengths;
internal short[]? treeCodes; // static tree or null
internal int[]? extraBits; // extra bits for each code or null
internal int extraBase; // base index for extra_bits
internal int elems; // max number of elements in the tree
internal int maxLength; // max bit length for the codes
private StaticTree(short[]? treeCodes, int[]? extraBits, int extraBase, int elems, int maxLength)
{
this.treeCodes = treeCodes;
this.extraBits = extraBits;
this.extraBase = extraBase;
this.elems = elems;
this.maxLength = maxLength;
}
static StaticTree()
{
Literals = new StaticTree(lengthAndLiteralsTreeCodes, Tree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS);
Distances = new StaticTree(distTreeCodes, Tree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS);
BitLengths = new StaticTree(null, Tree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS);
}
}
}

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@@ -0,0 +1,421 @@
// Tree.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-October-28 13:29:50>
//
// ------------------------------------------------------------------
//
// This module defines classes for zlib compression and
// decompression. This code is derived from the jzlib implementation of
// zlib. In keeping with the license for jzlib, the copyright to that
// code is below.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
#nullable disable
namespace SabreTools.Compression.Deflate
{
sealed class Tree
{
private static readonly int HEAP_SIZE = (2 * InternalConstants.L_CODES + 1);
// extra bits for each length code
internal static readonly int[] ExtraLengthBits = new int[]
{
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
};
// extra bits for each distance code
internal static readonly int[] ExtraDistanceBits = new int[]
{
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13
};
// extra bits for each bit length code
internal static readonly int[] extra_blbits = new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7};
internal static readonly sbyte[] bl_order = new sbyte[]{16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
// The lengths of the bit length codes are sent in order of decreasing
// probability, to avoid transmitting the lengths for unused bit
// length codes.
internal const int Buf_size = 8 * 2;
// see definition of array dist_code below
//internal const int DIST_CODE_LEN = 512;
private static readonly sbyte[] _dist_code = new sbyte[]
{
0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
0, 0, 16, 17, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21,
22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
};
internal static readonly sbyte[] LengthCode = new sbyte[]
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11,
12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15,
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17,
18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
};
internal static readonly int[] LengthBase = new int[]
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28,
32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 0
};
internal static readonly int[] DistanceBase = new int[]
{
0, 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192,
256, 384, 512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
};
/// <summary>
/// Map from a distance to a distance code.
/// </summary>
/// <remarks>
/// No side effects. _dist_code[256] and _dist_code[257] are never used.
/// </remarks>
internal static int DistanceCode(int dist)
{
return (dist < 256)
? _dist_code[dist]
: _dist_code[256 + SharedUtils.URShift(dist, 7)];
}
internal short[] dyn_tree; // the dynamic tree
internal int max_code; // largest code with non zero frequency
internal StaticTree staticTree; // the corresponding static tree
// Compute the optimal bit lengths for a tree and update the total bit length
// for the current block.
// IN assertion: the fields freq and dad are set, heap[heap_max] and
// above are the tree nodes sorted by increasing frequency.
// OUT assertions: the field len is set to the optimal bit length, the
// array bl_count contains the frequencies for each bit length.
// The length opt_len is updated; static_len is also updated if stree is
// not null.
internal void gen_bitlen(DeflateManager s)
{
short[] tree = dyn_tree;
short[] stree = staticTree.treeCodes;
int[] extra = staticTree.extraBits;
int base_Renamed = staticTree.extraBase;
int max_length = staticTree.maxLength;
int h; // heap index
int n, m; // iterate over the tree elements
int bits; // bit length
int xbits; // extra bits
short f; // frequency
int overflow = 0; // number of elements with bit length too large
for (bits = 0; bits <= InternalConstants.MAX_BITS; bits++)
s.bl_count[bits] = 0;
// In a first pass, compute the optimal bit lengths (which may
// overflow in the case of the bit length tree).
tree[s.heap[s.heap_max] * 2 + 1] = 0; // root of the heap
for (h = s.heap_max + 1; h < HEAP_SIZE; h++)
{
n = s.heap[h];
bits = tree[tree[n * 2 + 1] * 2 + 1] + 1;
if (bits > max_length)
{
bits = max_length; overflow++;
}
tree[n * 2 + 1] = (short) bits;
// We overwrite tree[n*2+1] which is no longer needed
if (n > max_code)
continue; // not a leaf node
s.bl_count[bits]++;
xbits = 0;
if (n >= base_Renamed)
xbits = extra[n - base_Renamed];
f = tree[n * 2];
s.opt_len += f * (bits + xbits);
if (stree != null)
s.static_len += f * (stree[n * 2 + 1] + xbits);
}
if (overflow == 0)
return ;
// This happens for example on obj2 and pic of the Calgary corpus
// Find the first bit length which could increase:
do
{
bits = max_length - 1;
while (s.bl_count[bits] == 0)
bits--;
s.bl_count[bits]--; // move one leaf down the tree
s.bl_count[bits + 1] = (short) (s.bl_count[bits + 1] + 2); // move one overflow item as its brother
s.bl_count[max_length]--;
// The brother of the overflow item also moves one step up,
// but this does not affect bl_count[max_length]
overflow -= 2;
}
while (overflow > 0);
for (bits = max_length; bits != 0; bits--)
{
n = s.bl_count[bits];
while (n != 0)
{
m = s.heap[--h];
if (m > max_code)
continue;
if (tree[m * 2 + 1] != bits)
{
s.opt_len = (int) (s.opt_len + ((long) bits - (long) tree[m * 2 + 1]) * (long) tree[m * 2]);
tree[m * 2 + 1] = (short) bits;
}
n--;
}
}
}
// Construct one Huffman tree and assigns the code bit strings and lengths.
// Update the total bit length for the current block.
// IN assertion: the field freq is set for all tree elements.
// OUT assertions: the fields len and code are set to the optimal bit length
// and corresponding code. The length opt_len is updated; static_len is
// also updated if stree is not null. The field max_code is set.
internal void build_tree(DeflateManager s)
{
short[] tree = dyn_tree;
short[] stree = staticTree.treeCodes;
int elems = staticTree.elems;
int n, m; // iterate over heap elements
int max_code = -1; // largest code with non zero frequency
int node; // new node being created
// Construct the initial heap, with least frequent element in
// heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
// heap[0] is not used.
s.heap_len = 0;
s.heap_max = HEAP_SIZE;
for (n = 0; n < elems; n++)
{
if (tree[n * 2] != 0)
{
s.heap[++s.heap_len] = max_code = n;
s.depth[n] = 0;
}
else
{
tree[n * 2 + 1] = 0;
}
}
// The pkzip format requires that at least one distance code exists,
// and that at least one bit should be sent even if there is only one
// possible code. So to avoid special checks later on we force at least
// two codes of non zero frequency.
while (s.heap_len < 2)
{
node = s.heap[++s.heap_len] = (max_code < 2?++max_code:0);
tree[node * 2] = 1;
s.depth[node] = 0;
s.opt_len--;
if (stree != null)
s.static_len -= stree[node * 2 + 1];
// node is 0 or 1 so it does not have extra bits
}
this.max_code = max_code;
// The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
// establish sub-heaps of increasing lengths:
for (n = s.heap_len / 2; n >= 1; n--)
s.pqdownheap(tree, n);
// Construct the Huffman tree by repeatedly combining the least two
// frequent nodes.
node = elems; // next internal node of the tree
do
{
// n = node of least frequency
n = s.heap[1];
s.heap[1] = s.heap[s.heap_len--];
s.pqdownheap(tree, 1);
m = s.heap[1]; // m = node of next least frequency
s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency
s.heap[--s.heap_max] = m;
// Create a new node father of n and m
tree[node * 2] = unchecked((short) (tree[n * 2] + tree[m * 2]));
s.depth[node] = (sbyte) (System.Math.Max((byte) s.depth[n], (byte) s.depth[m]) + 1);
tree[n * 2 + 1] = tree[m * 2 + 1] = (short) node;
// and insert the new node in the heap
s.heap[1] = node++;
s.pqdownheap(tree, 1);
}
while (s.heap_len >= 2);
s.heap[--s.heap_max] = s.heap[1];
// At this point, the fields freq and dad are set. We can now
// generate the bit lengths.
gen_bitlen(s);
// The field len is now set, we can generate the bit codes
gen_codes(tree, max_code, s.bl_count);
}
// Generate the codes for a given tree and bit counts (which need not be
// optimal).
// IN assertion: the array bl_count contains the bit length statistics for
// the given tree and the field len is set for all tree elements.
// OUT assertion: the field code is set for all tree elements of non
// zero code length.
internal static void gen_codes(short[] tree, int max_code, short[] bl_count)
{
short[] next_code = new short[InternalConstants.MAX_BITS + 1]; // next code value for each bit length
short code = 0; // running code value
int bits; // bit index
int n; // code index
// The distribution counts are first used to generate the code values
// without bit reversal.
for (bits = 1; bits <= InternalConstants.MAX_BITS; bits++)
unchecked {
next_code[bits] = code = (short) ((code + bl_count[bits - 1]) << 1);
}
// Check that the bit counts in bl_count are consistent. The last code
// must be all ones.
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
// "inconsistent bit counts");
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
for (n = 0; n <= max_code; n++)
{
int len = tree[n * 2 + 1];
if (len == 0)
continue;
// Now reverse the bits
tree[n * 2] = unchecked((short) (bi_reverse(next_code[len]++, len)));
}
}
// Reverse the first len bits of a code, using straightforward code (a faster
// method would use a table)
// IN assertion: 1 <= len <= 15
internal static int bi_reverse(int code, int len)
{
int res = 0;
do
{
res |= code & 1;
code >>= 1; //SharedUtils.URShift(code, 1);
res <<= 1;
}
while (--len > 0);
return res >> 1;
}
}
}

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//#define Trace
// ParallelDeflateOutputStream.cs
// ------------------------------------------------------------------
//
// A DeflateStream that does compression only, it uses a
// divide-and-conquer approach with multiple threads to exploit multiple
// CPUs for the DEFLATE computation.
//
// last saved: <2011-July-31 14:49:40>
//
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 by Dino Chiesa
// All rights reserved!
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
#nullable disable
#pragma warning disable CS0649
namespace SabreTools.Compression.Deflate
{
internal class WorkItem
{
public byte[] buffer;
public byte[] compressed;
public int crc;
public int index;
public int ordinal;
public int inputBytesAvailable;
public int compressedBytesAvailable;
public ZlibCodec compressor;
public WorkItem(int size,
SabreTools.Compression.Deflate.CompressionLevel compressLevel,
CompressionStrategy strategy,
int ix)
{
this.buffer = new byte[size];
// alloc 5 bytes overhead for every block (margin of safety= 2)
int n = size + ((size / 32768) + 1) * 5 * 2;
this.compressed = new byte[n];
this.compressor = new ZlibCodec();
this.compressor.InitializeDeflate(compressLevel, false);
this.compressor.OutputBuffer = this.compressed;
this.compressor.InputBuffer = this.buffer;
this.index = ix;
}
}
}

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// ZlibBaseStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-August-06 21:22:38>
//
// ------------------------------------------------------------------
//
// This module defines the ZlibBaseStream class, which is an intnernal
// base class for DeflateStream, ZlibStream and GZipStream.
//
// ------------------------------------------------------------------
using System;
using System.IO;
#nullable disable
#pragma warning disable CA2022
namespace SabreTools.Compression.Deflate
{
internal class ZlibBaseStream : System.IO.Stream
{
protected internal ZlibCodec _z = null; // deferred init... new ZlibCodec();
protected internal StreamMode _streamMode = StreamMode.Undefined;
protected internal FlushType _flushMode;
protected internal ZlibStreamFlavor _flavor;
protected internal CompressionMode _compressionMode;
protected internal CompressionLevel _level;
protected internal bool _leaveOpen;
protected internal byte[] _workingBuffer;
protected internal int _bufferSize = ZlibConstants.WorkingBufferSizeDefault;
protected internal byte[] _buf1 = new byte[1];
protected internal System.IO.Stream _stream;
protected internal CompressionStrategy Strategy = CompressionStrategy.Default;
// workitem 7159
CRC32 crc;
protected internal string _GzipFileName;
protected internal string _GzipComment;
protected internal DateTime _GzipMtime;
protected internal int _gzipHeaderByteCount;
internal int Crc32 { get { if (crc == null) return 0; return crc.Crc32Result; } }
public ZlibBaseStream(System.IO.Stream stream,
CompressionMode compressionMode,
CompressionLevel level,
ZlibStreamFlavor flavor,
bool leaveOpen)
: base()
{
this._flushMode = FlushType.None;
//this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT];
this._stream = stream;
this._leaveOpen = leaveOpen;
this._compressionMode = compressionMode;
this._flavor = flavor;
this._level = level;
// workitem 7159
if (flavor == ZlibStreamFlavor.GZIP)
{
this.crc = new CRC32();
}
}
protected internal bool _wantCompress
{
get
{
return (this._compressionMode == CompressionMode.Compress);
}
}
private ZlibCodec z
{
get
{
if (_z == null)
{
bool wantRfc1950Header = (this._flavor == ZlibStreamFlavor.ZLIB);
_z = new ZlibCodec();
if (this._compressionMode == CompressionMode.Decompress)
{
_z.InitializeInflate(wantRfc1950Header);
}
else
{
_z.Strategy = Strategy;
_z.InitializeDeflate(this._level, wantRfc1950Header);
}
}
return _z;
}
}
private byte[] workingBuffer
{
get
{
if (_workingBuffer == null)
_workingBuffer = new byte[_bufferSize];
return _workingBuffer;
}
}
public override void Write(System.Byte[] buffer, int offset, int count)
{
// workitem 7159
// calculate the CRC on the unccompressed data (before writing)
if (crc != null)
crc.SlurpBlock(buffer, offset, count);
if (_streamMode == StreamMode.Undefined)
_streamMode = StreamMode.Writer;
else if (_streamMode != StreamMode.Writer)
throw new ZlibException("Cannot Write after Reading.");
if (count == 0)
return;
// first reference of z property will initialize the private var _z
z.InputBuffer = buffer;
_z.NextIn = offset;
_z.AvailableBytesIn = count;
bool done = false;
do
{
_z.OutputBuffer = workingBuffer;
_z.NextOut = 0;
_z.AvailableBytesOut = _workingBuffer.Length;
int rc = (_wantCompress)
? _z.Deflate(_flushMode)
: _z.Inflate(_flushMode);
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
throw new ZlibException((_wantCompress ? "de" : "in") + "flating: " + _z.Message);
//if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
// If GZIP and de-compress, we're done when 8 bytes remain.
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
}
while (!done);
}
private void finish()
{
if (_z == null) return;
if (_streamMode == StreamMode.Writer)
{
bool done = false;
do
{
_z.OutputBuffer = workingBuffer;
_z.NextOut = 0;
_z.AvailableBytesOut = _workingBuffer.Length;
int rc = (_wantCompress)
? _z.Deflate(FlushType.Finish)
: _z.Inflate(FlushType.Finish);
if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
{
string verb = (_wantCompress ? "de" : "in") + "flating";
if (_z.Message == null)
throw new ZlibException(String.Format("{0}: (rc = {1})", verb, rc));
else
throw new ZlibException(verb + ": " + _z.Message);
}
if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
{
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
}
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
// If GZIP and de-compress, we're done when 8 bytes remain.
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
}
while (!done);
Flush();
// workitem 7159
if (_flavor == ZlibStreamFlavor.GZIP)
{
if (_wantCompress)
{
// Emit the GZIP trailer: CRC32 and size mod 2^32
int c1 = crc.Crc32Result;
_stream.Write(BitConverter.GetBytes(c1), 0, 4);
int c2 = (Int32)(crc.TotalBytesRead & 0x00000000FFFFFFFF);
_stream.Write(BitConverter.GetBytes(c2), 0, 4);
}
else
{
throw new ZlibException("Writing with decompression is not supported.");
}
}
}
// workitem 7159
else if (_streamMode == StreamMode.Reader)
{
if (_flavor == ZlibStreamFlavor.GZIP)
{
if (!_wantCompress)
{
// workitem 8501: handle edge case (decompress empty stream)
if (_z.TotalBytesOut == 0L)
return;
// Read and potentially verify the GZIP trailer:
// CRC32 and size mod 2^32
byte[] trailer = new byte[8];
// workitems 8679 & 12554
if (_z.AvailableBytesIn < 8)
{
// Make sure we have read to the end of the stream
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, _z.AvailableBytesIn);
int bytesNeeded = 8 - _z.AvailableBytesIn;
int bytesRead = _stream.Read(trailer,
_z.AvailableBytesIn,
bytesNeeded);
if (bytesNeeded != bytesRead)
{
throw new ZlibException(String.Format("Missing or incomplete GZIP trailer. Expected 8 bytes, got {0}.",
_z.AvailableBytesIn + bytesRead));
}
}
else
{
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, trailer.Length);
}
Int32 crc32_expected = BitConverter.ToInt32(trailer, 0);
Int32 crc32_actual = crc.Crc32Result;
Int32 isize_expected = BitConverter.ToInt32(trailer, 4);
Int32 isize_actual = (Int32)(_z.TotalBytesOut & 0x00000000FFFFFFFF);
if (crc32_actual != crc32_expected)
throw new ZlibException(String.Format("Bad CRC32 in GZIP trailer. (actual({0:X8})!=expected({1:X8}))", crc32_actual, crc32_expected));
if (isize_actual != isize_expected)
throw new ZlibException(String.Format("Bad size in GZIP trailer. (actual({0})!=expected({1}))", isize_actual, isize_expected));
}
else
{
throw new ZlibException("Reading with compression is not supported.");
}
}
}
}
private void end()
{
if (z == null)
return;
if (_wantCompress)
{
_z.EndDeflate();
}
else
{
_z.EndInflate();
}
_z = null;
}
public override void Close()
{
if (_stream == null) return;
try
{
finish();
}
finally
{
end();
if (!_leaveOpen) _stream.Close();
_stream = null;
}
}
public override void Flush()
{
_stream.Flush();
}
public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin)
{
throw new NotImplementedException();
//_outStream.Seek(offset, origin);
}
public override void SetLength(System.Int64 value)
{
_stream.SetLength(value);
}
#if NOT
public int Read()
{
if (Read(_buf1, 0, 1) == 0)
return 0;
// calculate CRC after reading
if (crc!=null)
crc.SlurpBlock(_buf1,0,1);
return (_buf1[0] & 0xFF);
}
#endif
private bool nomoreinput = false;
private string ReadZeroTerminatedString()
{
var list = new System.Collections.Generic.List<byte>();
bool done = false;
do
{
// workitem 7740
int n = _stream.Read(_buf1, 0, 1);
if (n != 1)
throw new ZlibException("Unexpected EOF reading GZIP header.");
else
{
if (_buf1[0] == 0)
done = true;
else
list.Add(_buf1[0]);
}
} while (!done);
byte[] a = list.ToArray();
return GZipStream.iso8859dash1.GetString(a, 0, a.Length);
}
private int _ReadAndValidateGzipHeader()
{
int totalBytesRead = 0;
// read the header on the first read
byte[] header = new byte[10];
int n = _stream.Read(header, 0, header.Length);
// workitem 8501: handle edge case (decompress empty stream)
if (n == 0)
return 0;
if (n != 10)
throw new ZlibException("Not a valid GZIP stream.");
if (header[0] != 0x1F || header[1] != 0x8B || header[2] != 8)
throw new ZlibException("Bad GZIP header.");
Int32 timet = BitConverter.ToInt32(header, 4);
_GzipMtime = GZipStream._unixEpoch.AddSeconds(timet);
totalBytesRead += n;
if ((header[3] & 0x04) == 0x04)
{
// read and discard extra field
n = _stream.Read(header, 0, 2); // 2-byte length field
totalBytesRead += n;
Int16 extraLength = (Int16)(header[0] + header[1] * 256);
byte[] extra = new byte[extraLength];
n = _stream.Read(extra, 0, extra.Length);
if (n != extraLength)
throw new ZlibException("Unexpected end-of-file reading GZIP header.");
totalBytesRead += n;
}
if ((header[3] & 0x08) == 0x08)
_GzipFileName = ReadZeroTerminatedString();
if ((header[3] & 0x10) == 0x010)
_GzipComment = ReadZeroTerminatedString();
if ((header[3] & 0x02) == 0x02)
Read(_buf1, 0, 1); // CRC16, ignore
return totalBytesRead;
}
public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count)
{
// According to MS documentation, any implementation of the IO.Stream.Read function must:
// (a) throw an exception if offset & count reference an invalid part of the buffer,
// or if count < 0, or if buffer is null
// (b) return 0 only upon EOF, or if count = 0
// (c) if not EOF, then return at least 1 byte, up to <count> bytes
if (_streamMode == StreamMode.Undefined)
{
if (!this._stream.CanRead) throw new ZlibException("The stream is not readable.");
// for the first read, set up some controls.
_streamMode = StreamMode.Reader;
// (The first reference to _z goes through the private accessor which
// may initialize it.)
z.AvailableBytesIn = 0;
if (_flavor == ZlibStreamFlavor.GZIP)
{
_gzipHeaderByteCount = _ReadAndValidateGzipHeader();
// workitem 8501: handle edge case (decompress empty stream)
if (_gzipHeaderByteCount == 0)
return 0;
}
}
if (_streamMode != StreamMode.Reader)
throw new ZlibException("Cannot Read after Writing.");
if (count == 0) return 0;
if (nomoreinput && _wantCompress) return 0; // workitem 8557
if (buffer == null) throw new ArgumentNullException("buffer");
if (count < 0) throw new ArgumentOutOfRangeException("count");
if (offset < buffer.GetLowerBound(0)) throw new ArgumentOutOfRangeException("offset");
if ((offset + count) > buffer.GetLength(0)) throw new ArgumentOutOfRangeException("count");
int rc = 0;
// set up the output of the deflate/inflate codec:
_z.OutputBuffer = buffer;
_z.NextOut = offset;
_z.AvailableBytesOut = count;
// This is necessary in case _workingBuffer has been resized. (new byte[])
// (The first reference to _workingBuffer goes through the private accessor which
// may initialize it.)
_z.InputBuffer = workingBuffer;
do
{
// need data in _workingBuffer in order to deflate/inflate. Here, we check if we have any.
if ((_z.AvailableBytesIn == 0) && (!nomoreinput))
{
// No data available, so try to Read data from the captive stream.
_z.NextIn = 0;
_z.AvailableBytesIn = _stream.Read(_workingBuffer, 0, _workingBuffer.Length);
if (_z.AvailableBytesIn == 0)
nomoreinput = true;
}
// we have data in InputBuffer; now compress or decompress as appropriate
rc = (_wantCompress)
? _z.Deflate(_flushMode)
: _z.Inflate(_flushMode);
if (nomoreinput && (rc == ZlibConstants.Z_BUF_ERROR))
return 0;
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
throw new ZlibException(String.Format("{0}flating: rc={1} msg={2}", (_wantCompress ? "de" : "in"), rc, _z.Message));
if ((nomoreinput || rc == ZlibConstants.Z_STREAM_END) && (_z.AvailableBytesOut == count))
break; // nothing more to read
}
//while (_z.AvailableBytesOut == count && rc == ZlibConstants.Z_OK);
while (_z.AvailableBytesOut > 0 && !nomoreinput && rc == ZlibConstants.Z_OK);
// workitem 8557
// is there more room in output?
if (_z.AvailableBytesOut > 0)
{
if (rc == ZlibConstants.Z_OK && _z.AvailableBytesIn == 0)
{
// deferred
}
// are we completely done reading?
if (nomoreinput)
{
// and in compression?
if (_wantCompress)
{
// no more input data available; therefore we flush to
// try to complete the read
rc = _z.Deflate(FlushType.Finish);
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
throw new ZlibException(String.Format("Deflating: rc={0} msg={1}", rc, _z.Message));
}
}
}
rc = (count - _z.AvailableBytesOut);
// calculate CRC after reading
if (crc != null)
crc.SlurpBlock(buffer, offset, rc);
return rc;
}
public override System.Boolean CanRead
{
get { return this._stream.CanRead; }
}
public override System.Boolean CanSeek
{
get { return this._stream.CanSeek; }
}
public override System.Boolean CanWrite
{
get { return this._stream.CanWrite; }
}
public override System.Int64 Length
{
get { return _stream.Length; }
}
public override long Position
{
get { throw new NotImplementedException(); }
set { throw new NotImplementedException(); }
}
internal enum StreamMode
{
Writer,
Reader,
Undefined,
}
public static void CompressString(String s, Stream compressor)
{
byte[] uncompressed = System.Text.Encoding.UTF8.GetBytes(s);
using (compressor)
{
compressor.Write(uncompressed, 0, uncompressed.Length);
}
}
public static void CompressBuffer(byte[] b, Stream compressor)
{
// workitem 8460
using (compressor)
{
compressor.Write(b, 0, b.Length);
}
}
public static String UncompressString(byte[] compressed, Stream decompressor)
{
// workitem 8460
byte[] working = new byte[1024];
var encoding = System.Text.Encoding.UTF8;
using (var output = new MemoryStream())
{
using (decompressor)
{
int n;
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
{
output.Write(working, 0, n);
}
}
// reset to allow read from start
output.Seek(0, SeekOrigin.Begin);
var sr = new StreamReader(output, encoding);
return sr.ReadToEnd();
}
}
public static byte[] UncompressBuffer(byte[] compressed, Stream decompressor)
{
// workitem 8460
byte[] working = new byte[1024];
using (var output = new MemoryStream())
{
using (decompressor)
{
int n;
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
{
output.Write(working, 0, n);
}
}
return output.ToArray();
}
}
/// <summary>
/// Set the dictionary to be used for either Inflation or Deflation.
/// </summary>
/// <param name="dictionary">The dictionary bytes to use.</param>
/// <param name="check">Determines if dictionary checks are run</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDictionary(byte[] dictionary, bool check = true)
{
return z.SetDictionary(dictionary, check);
}
}
}

View File

@@ -0,0 +1,720 @@
// ZlibCodec.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-November-03 15:40:51>
//
// ------------------------------------------------------------------
//
// This module defines a Codec for ZLIB compression and
// decompression. This code extends code that was based the jzlib
// implementation of zlib, but this code is completely novel. The codec
// class is new, and encapsulates some behaviors that are new, and some
// that were present in other classes in the jzlib code base. In
// keeping with the license for jzlib, the copyright to the jzlib code
// is included below.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
using Interop=System.Runtime.InteropServices;
#nullable disable
#pragma warning disable CS0618
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
/// </summary>
///
/// <remarks>
/// This class compresses and decompresses data according to the Deflate algorithm
/// and optionally, the ZLIB format, as documented in <see
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
/// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
/// </remarks>
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")]
[Interop.ComVisible(true)]
#if !NETCF
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
#endif
sealed public class ZlibCodec
{
/// <summary>
/// The buffer from which data is taken.
/// </summary>
public byte[] InputBuffer;
/// <summary>
/// An index into the InputBuffer array, indicating where to start reading.
/// </summary>
public int NextIn;
/// <summary>
/// The number of bytes available in the InputBuffer, starting at NextIn.
/// </summary>
/// <remarks>
/// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
/// The class will update this number as calls to Inflate/Deflate are made.
/// </remarks>
public int AvailableBytesIn;
/// <summary>
/// Total number of bytes read so far, through all calls to Inflate()/Deflate().
/// </summary>
public long TotalBytesIn;
/// <summary>
/// Buffer to store output data.
/// </summary>
public byte[] OutputBuffer;
/// <summary>
/// An index into the OutputBuffer array, indicating where to start writing.
/// </summary>
public int NextOut;
/// <summary>
/// The number of bytes available in the OutputBuffer, starting at NextOut.
/// </summary>
/// <remarks>
/// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
/// The class will update this number as calls to Inflate/Deflate are made.
/// </remarks>
public int AvailableBytesOut;
/// <summary>
/// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
/// </summary>
public long TotalBytesOut;
/// <summary>
/// used for diagnostics, when something goes wrong!
/// </summary>
public System.String Message;
internal DeflateManager dstate;
internal InflateManager istate;
internal uint _Adler32;
/// <summary>
/// The compression level to use in this codec. Useful only in compression mode.
/// </summary>
public CompressionLevel CompressLevel = CompressionLevel.Default;
/// <summary>
/// The number of Window Bits to use.
/// </summary>
/// <remarks>
/// This gauges the size of the sliding window, and hence the
/// compression effectiveness as well as memory consumption. It's best to just leave this
/// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
/// a 32k window.
/// </remarks>
public int WindowBits = ZlibConstants.WindowBitsDefault;
/// <summary>
/// The compression strategy to use.
/// </summary>
/// <remarks>
/// This is only effective in compression. The theory offered by ZLIB is that different
/// strategies could potentially produce significant differences in compression behavior
/// for different data sets. Unfortunately I don't have any good recommendations for how
/// to set it differently. When I tested changing the strategy I got minimally different
/// compression performance. It's best to leave this property alone if you don't have a
/// good feel for it. Or, you may want to produce a test harness that runs through the
/// different strategy options and evaluates them on different file types. If you do that,
/// let me know your results.
/// </remarks>
public CompressionStrategy Strategy = CompressionStrategy.Default;
/// <summary>
/// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
/// </summary>
public int Adler32 { get { return (int)_Adler32; } }
/// <summary>
/// Create a ZlibCodec.
/// </summary>
/// <remarks>
/// If you use this default constructor, you will later have to explicitly call
/// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
/// or decompress.
/// </remarks>
public ZlibCodec() { }
/// <summary>
/// Create a ZlibCodec that either compresses or decompresses.
/// </summary>
/// <param name="mode">
/// Indicates whether the codec should compress (deflate) or decompress (inflate).
/// </param>
public ZlibCodec(CompressionMode mode)
{
if (mode == CompressionMode.Compress)
{
int rc = InitializeDeflate();
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
}
else if (mode == CompressionMode.Decompress)
{
int rc = InitializeInflate();
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
}
else throw new ZlibException("Invalid ZlibStreamFlavor.");
}
/// <summary>
/// Initialize the inflation state.
/// </summary>
/// <remarks>
/// It is not necessary to call this before using the ZlibCodec to inflate data;
/// It is implicitly called when you call the constructor.
/// </remarks>
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate()
{
return InitializeInflate(this.WindowBits);
}
/// <summary>
/// Initialize the inflation state with an explicit flag to
/// govern the handling of RFC1950 header bytes.
/// </summary>
///
/// <remarks>
/// By default, the ZLIB header defined in <see
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
/// you want to read a zlib stream you should specify true for
/// expectRfc1950Header. If you have a deflate stream, you will want to specify
/// false. It is only necessary to invoke this initializer explicitly if you
/// want to specify false.
/// </remarks>
///
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
/// pair when reading the stream of data to be inflated.</param>
///
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate(bool expectRfc1950Header)
{
return InitializeInflate(this.WindowBits, expectRfc1950Header);
}
/// <summary>
/// Initialize the ZlibCodec for inflation, with the specified number of window bits.
/// </summary>
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
/// then you shouldn't be calling this initializer.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeInflate(int windowBits)
{
this.WindowBits = windowBits;
return InitializeInflate(windowBits, true);
}
/// <summary>
/// Initialize the inflation state with an explicit flag to govern the handling of
/// RFC1950 header bytes.
/// </summary>
///
/// <remarks>
/// If you want to read a zlib stream you should specify true for
/// expectRfc1950Header. In this case, the library will expect to find a ZLIB
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
/// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
/// GZIP stream, which does not have such a header, you will want to specify
/// false.
/// </remarks>
///
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
/// the stream of data to be inflated.</param>
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
/// then you shouldn't be calling this initializer.</param>
/// <returns>Z_OK if everything goes well.</returns>
public int InitializeInflate(int windowBits, bool expectRfc1950Header)
{
this.WindowBits = windowBits;
if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
istate = new InflateManager(expectRfc1950Header);
return istate.Initialize(this, windowBits);
}
/// <summary>
/// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
/// </summary>
/// <remarks>
/// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
/// AvailableBytesOut before calling this method.
/// </remarks>
/// <example>
/// <code>
/// private void InflateBuffer()
/// {
/// int bufferSize = 1024;
/// byte[] buffer = new byte[bufferSize];
/// ZlibCodec decompressor = new ZlibCodec();
///
/// Console.WriteLine("\n============================================");
/// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
/// MemoryStream ms = new MemoryStream(DecompressedBytes);
///
/// int rc = decompressor.InitializeInflate();
///
/// decompressor.InputBuffer = CompressedBytes;
/// decompressor.NextIn = 0;
/// decompressor.AvailableBytesIn = CompressedBytes.Length;
///
/// decompressor.OutputBuffer = buffer;
///
/// // pass 1: inflate
/// do
/// {
/// decompressor.NextOut = 0;
/// decompressor.AvailableBytesOut = buffer.Length;
/// rc = decompressor.Inflate(FlushType.None);
///
/// if (rc != ZlibConstants.Z_OK &amp;&amp; rc != ZlibConstants.Z_STREAM_END)
/// throw new Exception("inflating: " + decompressor.Message);
///
/// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
/// }
/// while (decompressor.AvailableBytesIn &gt; 0 || decompressor.AvailableBytesOut == 0);
///
/// // pass 2: finish and flush
/// do
/// {
/// decompressor.NextOut = 0;
/// decompressor.AvailableBytesOut = buffer.Length;
/// rc = decompressor.Inflate(FlushType.Finish);
///
/// if (rc != ZlibConstants.Z_STREAM_END &amp;&amp; rc != ZlibConstants.Z_OK)
/// throw new Exception("inflating: " + decompressor.Message);
///
/// if (buffer.Length - decompressor.AvailableBytesOut &gt; 0)
/// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
/// }
/// while (decompressor.AvailableBytesIn &gt; 0 || decompressor.AvailableBytesOut == 0);
///
/// decompressor.EndInflate();
/// }
///
/// </code>
/// </example>
/// <param name="flush">The flush to use when inflating.</param>
/// <returns>Z_OK if everything goes well.</returns>
public int Inflate(FlushType flush)
{
if (istate == null)
throw new ZlibException("No Inflate State!");
return istate.Inflate(flush);
}
/// <summary>
/// Ends an inflation session.
/// </summary>
/// <remarks>
/// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
/// After calling this you cannot call Inflate() without a intervening call to one of the
/// InitializeInflate() overloads.
/// </remarks>
/// <returns>Z_OK if everything goes well.</returns>
public int EndInflate()
{
if (istate == null)
throw new ZlibException("No Inflate State!");
int ret = istate.End();
istate = null;
return ret;
}
/// <summary>
/// I don't know what this does!
/// </summary>
/// <returns>Z_OK if everything goes well.</returns>
public int SyncInflate()
{
if (istate == null)
throw new ZlibException("No Inflate State!");
return istate.Sync();
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation.
/// </summary>
/// <remarks>
/// The codec will use the MAX window bits and the default level of compression.
/// </remarks>
/// <example>
/// <code>
/// int bufferSize = 40000;
/// byte[] CompressedBytes = new byte[bufferSize];
/// byte[] DecompressedBytes = new byte[bufferSize];
///
/// ZlibCodec compressor = new ZlibCodec();
///
/// compressor.InitializeDeflate(CompressionLevel.Default);
///
/// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
/// compressor.NextIn = 0;
/// compressor.AvailableBytesIn = compressor.InputBuffer.Length;
///
/// compressor.OutputBuffer = CompressedBytes;
/// compressor.NextOut = 0;
/// compressor.AvailableBytesOut = CompressedBytes.Length;
///
/// while (compressor.TotalBytesIn != TextToCompress.Length &amp;&amp; compressor.TotalBytesOut &lt; bufferSize)
/// {
/// compressor.Deflate(FlushType.None);
/// }
///
/// while (true)
/// {
/// int rc= compressor.Deflate(FlushType.Finish);
/// if (rc == ZlibConstants.Z_STREAM_END) break;
/// }
///
/// compressor.EndDeflate();
///
/// </code>
/// </example>
/// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
public int InitializeDeflate()
{
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
/// </summary>
/// <remarks>
/// The codec will use the maximum window bits (15) and the specified
/// CompressionLevel. It will emit a ZLIB stream as it compresses.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level)
{
this.CompressLevel = level;
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
/// and the explicit flag governing whether to emit an RFC1950 header byte pair.
/// </summary>
/// <remarks>
/// The codec will use the maximum window bits (15) and the specified CompressionLevel.
/// If you want to generate a zlib stream, you should specify true for
/// wantRfc1950Header. In this case, the library will emit a ZLIB
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
/// 1950</see>, in the compressed stream.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
{
this.CompressLevel = level;
return _InternalInitializeDeflate(wantRfc1950Header);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
/// and the specified number of window bits.
/// </summary>
/// <remarks>
/// The codec will use the specified number of window bits and the specified CompressionLevel.
/// </remarks>
/// <param name="level">The compression level for the codec.</param>
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, int bits)
{
this.CompressLevel = level;
this.WindowBits = bits;
return _InternalInitializeDeflate(true);
}
/// <summary>
/// Initialize the ZlibCodec for deflation operation, using the specified
/// CompressionLevel, the specified number of window bits, and the explicit flag
/// governing whether to emit an RFC1950 header byte pair.
/// </summary>
///
/// <param name="level">The compression level for the codec.</param>
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
/// <returns>Z_OK if all goes well.</returns>
public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
{
this.CompressLevel = level;
this.WindowBits = bits;
return _InternalInitializeDeflate(wantRfc1950Header);
}
private int _InternalInitializeDeflate(bool wantRfc1950Header)
{
if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
dstate = new DeflateManager();
dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
}
/// <summary>
/// Deflate one batch of data.
/// </summary>
/// <remarks>
/// You must have set InputBuffer and OutputBuffer before calling this method.
/// </remarks>
/// <example>
/// <code>
/// private void DeflateBuffer(CompressionLevel level)
/// {
/// int bufferSize = 1024;
/// byte[] buffer = new byte[bufferSize];
/// ZlibCodec compressor = new ZlibCodec();
///
/// Console.WriteLine("\n============================================");
/// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
/// MemoryStream ms = new MemoryStream();
///
/// int rc = compressor.InitializeDeflate(level);
///
/// compressor.InputBuffer = UncompressedBytes;
/// compressor.NextIn = 0;
/// compressor.AvailableBytesIn = UncompressedBytes.Length;
///
/// compressor.OutputBuffer = buffer;
///
/// // pass 1: deflate
/// do
/// {
/// compressor.NextOut = 0;
/// compressor.AvailableBytesOut = buffer.Length;
/// rc = compressor.Deflate(FlushType.None);
///
/// if (rc != ZlibConstants.Z_OK &amp;&amp; rc != ZlibConstants.Z_STREAM_END)
/// throw new Exception("deflating: " + compressor.Message);
///
/// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
/// }
/// while (compressor.AvailableBytesIn &gt; 0 || compressor.AvailableBytesOut == 0);
///
/// // pass 2: finish and flush
/// do
/// {
/// compressor.NextOut = 0;
/// compressor.AvailableBytesOut = buffer.Length;
/// rc = compressor.Deflate(FlushType.Finish);
///
/// if (rc != ZlibConstants.Z_STREAM_END &amp;&amp; rc != ZlibConstants.Z_OK)
/// throw new Exception("deflating: " + compressor.Message);
///
/// if (buffer.Length - compressor.AvailableBytesOut &gt; 0)
/// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
/// }
/// while (compressor.AvailableBytesIn &gt; 0 || compressor.AvailableBytesOut == 0);
///
/// compressor.EndDeflate();
///
/// ms.Seek(0, SeekOrigin.Begin);
/// CompressedBytes = new byte[compressor.TotalBytesOut];
/// ms.Read(CompressedBytes, 0, CompressedBytes.Length);
/// }
/// </code>
/// </example>
/// <param name="flush">whether to flush all data as you deflate. Generally you will want to
/// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
/// flush everything.
/// </param>
/// <returns>Z_OK if all goes well.</returns>
public int Deflate(FlushType flush)
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
return dstate.Deflate(flush);
}
/// <summary>
/// End a deflation session.
/// </summary>
/// <remarks>
/// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
/// </remarks>
/// <returns>Z_OK if all goes well.</returns>
public int EndDeflate()
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
// TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
//int ret = dstate.End();
dstate = null;
return ZlibConstants.Z_OK; //ret;
}
/// <summary>
/// Reset a codec for another deflation session.
/// </summary>
/// <remarks>
/// Call this to reset the deflation state. For example if a thread is deflating
/// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
/// block and before the next Deflate(None) of the second block.
/// </remarks>
/// <returns>Z_OK if all goes well.</returns>
public void ResetDeflate()
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
dstate.Reset();
}
/// <summary>
/// Set the CompressionStrategy and CompressionLevel for a deflation session.
/// </summary>
/// <param name="level">the level of compression to use.</param>
/// <param name="strategy">the strategy to use for compression.</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
{
if (dstate == null)
throw new ZlibException("No Deflate State!");
return dstate.SetParams(level, strategy);
}
/// <summary>
/// Set the dictionary to be used for either Inflation or Deflation.
/// </summary>
/// <param name="dictionary">The dictionary bytes to use.</param>
/// <param name="check">Determines if dictionary checks are run</param>
/// <returns>Z_OK if all goes well.</returns>
public int SetDictionary(byte[] dictionary, bool check = true)
{
if (istate != null)
return istate.SetDictionary(dictionary, check);
if (dstate != null)
return dstate.SetDictionary(dictionary, check);
throw new ZlibException("No Inflate or Deflate state!");
}
// Flush as much pending output as possible. All deflate() output goes
// through this function so some applications may wish to modify it
// to avoid allocating a large strm->next_out buffer and copying into it.
// (See also read_buf()).
internal void flush_pending()
{
int len = dstate.pendingCount;
if (len > AvailableBytesOut)
len = AvailableBytesOut;
if (len == 0)
return;
if (dstate.pending.Length <= dstate.nextPending ||
OutputBuffer.Length <= NextOut ||
dstate.pending.Length < (dstate.nextPending + len) ||
OutputBuffer.Length < (NextOut + len))
{
throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
dstate.pending.Length, dstate.pendingCount));
}
Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
NextOut += len;
dstate.nextPending += len;
TotalBytesOut += len;
AvailableBytesOut -= len;
dstate.pendingCount -= len;
if (dstate.pendingCount == 0)
{
dstate.nextPending = 0;
}
}
// Read a new buffer from the current input stream, update the adler32
// and total number of bytes read. All deflate() input goes through
// this function so some applications may wish to modify it to avoid
// allocating a large strm->next_in buffer and copying from it.
// (See also flush_pending()).
internal int read_buf(byte[] buf, int start, int size)
{
int len = AvailableBytesIn;
if (len > size)
len = size;
if (len == 0)
return 0;
AvailableBytesIn -= len;
if (dstate.WantRfc1950HeaderBytes)
{
_Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
}
Array.Copy(InputBuffer, NextIn, buf, start, len);
NextIn += len;
TotalBytesIn += len;
return len;
}
}
}

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// ZlibConstants.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2009-November-03 18:50:19>
//
// ------------------------------------------------------------------
//
// This module defines constants used by the zlib class library. This
// code is derived from the jzlib implementation of zlib, but
// significantly modified. In keeping with the license for jzlib, the
// copyright to that code is included here.
//
// ------------------------------------------------------------------
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// This program is based on zlib-1.1.3; credit to authors
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
// and contributors of zlib.
//
// -----------------------------------------------------------------------
using System;
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// A bunch of constants used in the Zlib interface.
/// </summary>
public static class ZlibConstants
{
/// <summary>
/// The maximum number of window bits for the Deflate algorithm.
/// </summary>
public const int WindowBitsMax = 15; // 32K LZ77 window
/// <summary>
/// The default number of window bits for the Deflate algorithm.
/// </summary>
public const int WindowBitsDefault = WindowBitsMax;
/// <summary>
/// indicates everything is A-OK
/// </summary>
public const int Z_OK = 0;
/// <summary>
/// Indicates that the last operation reached the end of the stream.
/// </summary>
public const int Z_STREAM_END = 1;
/// <summary>
/// The operation ended in need of a dictionary.
/// </summary>
public const int Z_NEED_DICT = 2;
/// <summary>
/// There was an error with the stream - not enough data, not open and readable, etc.
/// </summary>
public const int Z_STREAM_ERROR = -2;
/// <summary>
/// There was an error with the data - not enough data, bad data, etc.
/// </summary>
public const int Z_DATA_ERROR = -3;
/// <summary>
/// There was an error with the working buffer.
/// </summary>
public const int Z_BUF_ERROR = -5;
/// <summary>
/// The size of the working buffer used in the ZlibCodec class. Defaults to 8192 bytes.
/// </summary>
#if NETCF
public const int WorkingBufferSizeDefault = 8192;
#else
public const int WorkingBufferSizeDefault = 16384;
#endif
/// <summary>
/// The minimum size of the working buffer used in the ZlibCodec class. Currently it is 128 bytes.
/// </summary>
public const int WorkingBufferSizeMin = 1024;
}
}

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// Zlib.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// Last Saved: <2011-August-03 19:52:28>
//
// ------------------------------------------------------------------
//
// This module defines classes for ZLIB compression and
// decompression. This code is derived from the jzlib implementation of
// zlib, but significantly modified. The object model is not the same,
// and many of the behaviors are new or different. Nonetheless, in
// keeping with the license for jzlib, the copyright to that code is
// included below.
//
// ------------------------------------------------------------------
//
// The following notice applies to jzlib:
//
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the distribution.
//
// 3. The names of the authors may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------
//
// jzlib is based on zlib-1.1.3.
//
// The following notice applies to zlib:
//
// -----------------------------------------------------------------------
//
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
//
// The ZLIB software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Jean-loup Gailly jloup@gzip.org
// Mark Adler madler@alumni.caltech.edu
//
// -----------------------------------------------------------------------
using Interop = System.Runtime.InteropServices;
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// A general purpose exception class for exceptions in the Zlib library.
/// </summary>
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")]
public class ZlibException : System.Exception
{
/// <summary>
/// The ZlibException class captures exception information generated
/// by the Zlib library.
/// </summary>
public ZlibException()
: base()
{
}
/// <summary>
/// This ctor collects a message attached to the exception.
/// </summary>
/// <param name="s">the message for the exception.</param>
public ZlibException(System.String s)
: base(s)
{
}
}
}

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// ZlibStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-July-31 14:53:33>
//
// ------------------------------------------------------------------
//
// This module defines the ZlibStream class, which is similar in idea to
// the System.IO.Compression.DeflateStream and
// System.IO.Compression.GZipStream classes in the .NET BCL.
//
// ------------------------------------------------------------------
using System;
using System.IO;
namespace SabreTools.Compression.Deflate
{
/// <summary>
/// Represents a Zlib stream for compression or decompression.
/// </summary>
/// <remarks>
///
/// <para>
/// The ZlibStream is a <see
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
/// cref="System.IO.Stream"/>. It adds ZLIB compression or decompression to any
/// stream.
/// </para>
///
/// <para> Using this stream, applications can compress or decompress data via
/// stream <c>Read()</c> and <c>Write()</c> operations. Either compresssion or
/// decompression can occur through either reading or writing. The compression
/// format used is ZLIB, which is documented in <see
/// href="http://www.ietf.org/rfc/rfc1950.txt">IETF RFC 1950</see>, "ZLIB Compressed
/// Data Format Specification version 3.3". This implementation of ZLIB always uses
/// DEFLATE as the compression method. (see <see
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
/// Compressed Data Format Specification version 1.3.") </para>
///
/// <para>
/// The ZLIB format allows for varying compression methods, window sizes, and dictionaries.
/// This implementation always uses the DEFLATE compression method, a preset dictionary,
/// and 15 window bits by default.
/// </para>
///
/// <para>
/// This class is similar to <see cref="DeflateStream"/>, except that it adds the
/// RFC1950 header and trailer bytes to a compressed stream when compressing, or expects
/// the RFC1950 header and trailer bytes when decompressing. It is also similar to the
/// <see cref="GZipStream"/>.
/// </para>
/// </remarks>
/// <seealso cref="DeflateStream" />
/// <seealso cref="GZipStream" />
public class ZlibStream : System.IO.Stream
{
internal ZlibBaseStream _baseStream;
bool _disposed;
/// <summary>
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>.
/// </summary>
/// <remarks>
///
/// <para>
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c>
/// will use the default compression level. The "captive" stream will be
/// closed when the <c>ZlibStream</c> is closed.
/// </para>
///
/// </remarks>
///
/// <example>
/// This example uses a <c>ZlibStream</c> to compress a file, and writes the
/// compressed data to another file.
/// <code>
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
/// {
/// using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n;
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// }
/// </code>
/// <code lang="VB">
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using raw As FileStream = File.Create(fileToCompress &amp; ".zlib")
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// End Using
/// </code>
/// </example>
///
/// <param name="stream">The stream which will be read or written.</param>
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
public ZlibStream(System.IO.Stream stream, CompressionMode mode)
: this(stream, mode, CompressionLevel.Default, false)
{
}
/// <summary>
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and
/// the specified <c>CompressionLevel</c>.
/// </summary>
///
/// <remarks>
///
/// <para>
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
/// The "captive" stream will be closed when the <c>ZlibStream</c> is closed.
/// </para>
///
/// </remarks>
///
/// <example>
/// This example uses a <c>ZlibStream</c> to compress data from a file, and writes the
/// compressed data to another file.
///
/// <code>
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
/// {
/// using (Stream compressor = new ZlibStream(raw,
/// CompressionMode.Compress,
/// CompressionLevel.BestCompression))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n;
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// }
/// </code>
///
/// <code lang="VB">
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using raw As FileStream = File.Create(fileToCompress &amp; ".zlib")
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// End Using
/// </code>
/// </example>
///
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
: this(stream, mode, level, false)
{
}
/// <summary>
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>, and
/// explicitly specify whether the captive stream should be left open after
/// Deflation or Inflation.
/// </summary>
///
/// <remarks>
///
/// <para>
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c> will use
/// the default compression level.
/// </para>
///
/// <para>
/// This constructor allows the application to request that the captive stream
/// remain open after the deflation or inflation occurs. By default, after
/// <c>Close()</c> is called on the stream, the captive stream is also
/// closed. In some cases this is not desired, for example if the stream is a
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream
/// open.
/// </para>
///
/// <para>
/// See the other overloads of this constructor for example code.
/// </para>
///
/// </remarks>
///
/// <param name="stream">The stream which will be read or written. This is called the
/// "captive" stream in other places in this documentation.</param>
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
/// <param name="leaveOpen">true if the application would like the stream to remain
/// open after inflation/deflation.</param>
public ZlibStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
: this(stream, mode, CompressionLevel.Default, leaveOpen)
{
}
/// <summary>
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>
/// and the specified <c>CompressionLevel</c>, and explicitly specify
/// whether the stream should be left open after Deflation or Inflation.
/// </summary>
///
/// <remarks>
///
/// <para>
/// This constructor allows the application to request that the captive
/// stream remain open after the deflation or inflation occurs. By
/// default, after <c>Close()</c> is called on the stream, the captive
/// stream is also closed. In some cases this is not desired, for example
/// if the stream is a <see cref="System.IO.MemoryStream"/> that will be
/// re-read after compression. Specify true for the <paramref
/// name="leaveOpen"/> parameter to leave the stream open.
/// </para>
///
/// <para>
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
/// ignored.
/// </para>
///
/// </remarks>
///
/// <example>
///
/// This example shows how to use a ZlibStream to compress the data from a file,
/// and store the result into another file. The filestream remains open to allow
/// additional data to be written to it.
///
/// <code>
/// using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
/// {
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
/// {
/// using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
/// {
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
/// int n;
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
/// {
/// compressor.Write(buffer, 0, n);
/// }
/// }
/// }
/// // can write additional data to the output stream here
/// }
/// </code>
/// <code lang="VB">
/// Using output As FileStream = File.Create(fileToCompress &amp; ".zlib")
/// Using input As Stream = File.OpenRead(fileToCompress)
/// Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
/// Dim buffer As Byte() = New Byte(4096) {}
/// Dim n As Integer = -1
/// Do While (n &lt;&gt; 0)
/// If (n &gt; 0) Then
/// compressor.Write(buffer, 0, n)
/// End If
/// n = input.Read(buffer, 0, buffer.Length)
/// Loop
/// End Using
/// End Using
/// ' can write additional data to the output stream here.
/// End Using
/// </code>
/// </example>
///
/// <param name="stream">The stream which will be read or written.</param>
///
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
///
/// <param name="leaveOpen">
/// true if the application would like the stream to remain open after
/// inflation/deflation.
/// </param>
///
/// <param name="level">
/// A tuning knob to trade speed for effectiveness. This parameter is
/// effective only when mode is <c>CompressionMode.Compress</c>.
/// </param>
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
{
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen);
}
#region Zlib properties
/// <summary>
/// This property sets the flush behavior on the stream.
/// Sorry, though, not sure exactly how to describe all the various settings.
/// </summary>
virtual public FlushType FlushMode
{
get { return (this._baseStream._flushMode); }
set
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
this._baseStream._flushMode = value;
}
}
/// <summary>
/// The size of the working buffer for the compression codec.
/// </summary>
///
/// <remarks>
/// <para>
/// The working buffer is used for all stream operations. The default size is
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
/// with a larger buffer. Then again, you might not. You would have to test
/// it.
/// </para>
///
/// <para>
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
/// stream. If you try to set it afterwards, it will throw.
/// </para>
/// </remarks>
public int BufferSize
{
get
{
return this._baseStream._bufferSize;
}
set
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
if (this._baseStream._workingBuffer != null)
throw new ZlibException("The working buffer is already set.");
if (value < ZlibConstants.WorkingBufferSizeMin)
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
this._baseStream._bufferSize = value;
}
}
/// <summary> Returns the total number of bytes input so far.</summary>
virtual public long TotalIn
{
get { return this._baseStream._z.TotalBytesIn; }
}
/// <summary> Returns the total number of bytes output so far.</summary>
virtual public long TotalOut
{
get { return this._baseStream._z.TotalBytesOut; }
}
#endregion
#region System.IO.Stream methods
/// <summary>
/// Dispose the stream.
/// </summary>
/// <remarks>
/// <para>
/// This may or may not result in a <c>Close()</c> call on the captive
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
/// for more information.
/// </para>
/// <para>
/// This method may be invoked in two distinct scenarios. If disposing
/// == true, the method has been called directly or indirectly by a
/// user's code, for example via the public Dispose() method. In this
/// case, both managed and unmanaged resources can be referenced and
/// disposed. If disposing == false, the method has been called by the
/// runtime from inside the object finalizer and this method should not
/// reference other objects; in that case only unmanaged resources must
/// be referenced or disposed.
/// </para>
/// </remarks>
/// <param name="disposing">
/// indicates whether the Dispose method was invoked by user code.
/// </param>
protected override void Dispose(bool disposing)
{
try
{
if (!_disposed)
{
if (disposing && (this._baseStream != null))
this._baseStream.Close();
_disposed = true;
}
}
finally
{
base.Dispose(disposing);
}
}
/// <summary>
/// Indicates whether the stream can be read.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports reading.
/// </remarks>
public override bool CanRead
{
get
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream._stream.CanRead;
}
}
/// <summary>
/// Indicates whether the stream supports Seek operations.
/// </summary>
/// <remarks>
/// Always returns false.
/// </remarks>
public override bool CanSeek
{
get { return false; }
}
/// <summary>
/// Indicates whether the stream can be written.
/// </summary>
/// <remarks>
/// The return value depends on whether the captive stream supports writing.
/// </remarks>
public override bool CanWrite
{
get
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream._stream.CanWrite;
}
}
/// <summary>
/// Flush the stream.
/// </summary>
public override void Flush()
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
_baseStream.Flush();
}
/// <summary>
/// Reading this property always throws a <see cref="NotSupportedException"/>.
/// </summary>
public override long Length
{
get { throw new NotSupportedException(); }
}
/// <summary>
/// The position of the stream pointer.
/// </summary>
///
/// <remarks>
/// Setting this property always throws a <see
/// cref="NotSupportedException"/>. Reading will return the total bytes
/// written out, if used in writing, or the total bytes read in, if used in
/// reading. The count may refer to compressed bytes or uncompressed bytes,
/// depending on how you've used the stream.
/// </remarks>
public override long Position
{
get
{
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Writer)
return this._baseStream._z.TotalBytesOut;
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Reader)
return this._baseStream._z.TotalBytesIn;
return 0;
}
set { throw new NotSupportedException(); }
}
/// <summary>
/// Read data from the stream.
/// </summary>
///
/// <remarks>
///
/// <para>
/// If you wish to use the <c>ZlibStream</c> to compress data while reading,
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
/// providing an uncompressed data stream. Then call <c>Read()</c> on that
/// <c>ZlibStream</c>, and the data read will be compressed. If you wish to
/// use the <c>ZlibStream</c> to decompress data while reading, you can create
/// a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a
/// readable compressed data stream. Then call <c>Read()</c> on that
/// <c>ZlibStream</c>, and the data will be decompressed as it is read.
/// </para>
///
/// <para>
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but
/// not both.
/// </para>
///
/// </remarks>
///
/// <param name="buffer">
/// The buffer into which the read data should be placed.</param>
///
/// <param name="offset">
/// the offset within that data array to put the first byte read.</param>
///
/// <param name="count">the number of bytes to read.</param>
///
/// <returns>the number of bytes read</returns>
public override int Read(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
return _baseStream.Read(buffer, offset, count);
}
/// <summary>
/// Calling this method always throws a <see cref="NotSupportedException"/>.
/// </summary>
/// <param name="offset">
/// The offset to seek to....
/// IF THIS METHOD ACTUALLY DID ANYTHING.
/// </param>
/// <param name="origin">
/// The reference specifying how to apply the offset.... IF
/// THIS METHOD ACTUALLY DID ANYTHING.
/// </param>
///
/// <returns>nothing. This method always throws.</returns>
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
throw new NotSupportedException();
}
/// <summary>
/// Calling this method always throws a <see cref="NotSupportedException"/>.
/// </summary>
/// <param name="value">
/// The new value for the stream length.... IF
/// THIS METHOD ACTUALLY DID ANYTHING.
/// </param>
public override void SetLength(long value)
{
throw new NotSupportedException();
}
/// <summary>
/// Write data to the stream.
/// </summary>
///
/// <remarks>
///
/// <para>
/// If you wish to use the <c>ZlibStream</c> to compress data while writing,
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
/// and a writable output stream. Then call <c>Write()</c> on that
/// <c>ZlibStream</c>, providing uncompressed data as input. The data sent to
/// the output stream will be the compressed form of the data written. If you
/// wish to use the <c>ZlibStream</c> to decompress data while writing, you
/// can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
/// writable output stream. Then call <c>Write()</c> on that stream,
/// providing previously compressed data. The data sent to the output stream
/// will be the decompressed form of the data written.
/// </para>
///
/// <para>
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
/// </para>
/// </remarks>
/// <param name="buffer">The buffer holding data to write to the stream.</param>
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
/// <param name="count">the number of bytes to write.</param>
public override void Write(byte[] buffer, int offset, int count)
{
if (_disposed) throw new ObjectDisposedException("ZlibStream");
_baseStream.Write(buffer, offset, count);
}
#endregion
/// <summary>
/// Compress a string into a byte array using ZLIB.
/// </summary>
///
/// <remarks>
/// Uncompress it with <see cref="ZlibStream.UncompressString(byte[])"/>.
/// </remarks>
///
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
/// <seealso cref="GZipStream.CompressString(string)"/>
///
/// <param name="s">
/// A string to compress. The string will first be encoded
/// using UTF8, then compressed.
/// </param>
///
/// <returns>The string in compressed form</returns>
public static byte[] CompressString(String s)
{
using (var ms = new MemoryStream())
{
Stream compressor =
new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
ZlibBaseStream.CompressString(s, compressor);
return ms.ToArray();
}
}
/// <summary>
/// Compress a byte array into a new byte array using ZLIB.
/// </summary>
///
/// <remarks>
/// Uncompress it with <see cref="ZlibStream.UncompressBuffer(byte[])"/>.
/// </remarks>
///
/// <seealso cref="ZlibStream.CompressString(string)"/>
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
///
/// <param name="b">
/// A buffer to compress.
/// </param>
///
/// <returns>The data in compressed form</returns>
public static byte[] CompressBuffer(byte[] b)
{
using (var ms = new MemoryStream())
{
Stream compressor =
new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
ZlibBaseStream.CompressBuffer(b, compressor);
return ms.ToArray();
}
}
/// <summary>
/// Uncompress a ZLIB-compressed byte array into a single string.
/// </summary>
///
/// <seealso cref="ZlibStream.CompressString(String)"/>
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
///
/// <param name="compressed">
/// A buffer containing ZLIB-compressed data.
/// </param>
///
/// <returns>The uncompressed string</returns>
public static String UncompressString(byte[] compressed)
{
using (var input = new MemoryStream(compressed))
{
Stream decompressor =
new ZlibStream(input, CompressionMode.Decompress);
return ZlibBaseStream.UncompressString(compressed, decompressor);
}
}
/// <summary>
/// Uncompress a ZLIB-compressed byte array into a byte array.
/// </summary>
///
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
///
/// <param name="compressed">
/// A buffer containing ZLIB-compressed data.
/// </param>
///
/// <returns>The data in uncompressed form</returns>
public static byte[] UncompressBuffer(byte[] compressed)
{
using (var input = new MemoryStream(compressed))
{
Stream decompressor =
new ZlibStream( input, CompressionMode.Decompress );
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
}
}
}
}

View File

@@ -0,0 +1,35 @@
// ZlibBaseStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
// All rights reserved.
//
// This code module is part of DotNetZip, a zipfile class library.
//
// ------------------------------------------------------------------
//
// This code is licensed under the Microsoft Public License.
// See the file License.txt for the license details.
// More info on: http://dotnetzip.codeplex.com
//
// ------------------------------------------------------------------
//
// last saved (in emacs):
// Time-stamp: <2011-August-06 21:22:38>
//
// ------------------------------------------------------------------
//
// This module defines the ZlibBaseStream class, which is an intnernal
// base class for DeflateStream, ZlibStream and GZipStream.
//
// ------------------------------------------------------------------
namespace SabreTools.Compression.Deflate
{
internal enum ZlibStreamFlavor
{
ZLIB = 1950,
DEFLATE = 1951,
GZIP = 1952
}
}

View File

@@ -0,0 +1,9 @@
#if NET20
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
internal sealed class ExtensionAttribute : Attribute {}
}
#endif

View File

@@ -1,557 +0,0 @@
using System.IO;
using System.Linq;
using System.Text;
using SabreTools.IO.Extensions;
using SabreTools.Models.Compression.LZ;
using static SabreTools.Models.Compression.LZ.Constants;
namespace SabreTools.Compression.LZ
{
/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/lzexpand.c"/>
public class Decompressor
{
#region Static Methods
/// <summary>
/// Decompress LZ-compressed data
/// </summary>
/// <param name="compressed">Byte array representing the compressed data</param>
/// <returns>Decompressed data as a byte array, null on error</returns>
public static byte[]? Decompress(byte[]? compressed)
{
// If we have and invalid input
if (compressed == null || compressed.Length == 0)
return null;
// Create a memory stream for the input and decompress that
var compressedStream = new MemoryStream(compressed);
return Decompress(compressedStream);
}
/// <summary>
/// Decompress LZ-compressed data
/// </summary>
/// <param name="compressed">Stream representing the compressed data</param>
/// <returns>Decompressed data as a byte array, null on error</returns>
public static byte[]? Decompress(Stream? compressed)
{
// If we have and invalid input
if (compressed == null || compressed.Length == 0)
return null;
// Create a new LZ for decompression
var lz = new Decompressor();
// Open the input data
var sourceState = lz.Open(compressed, out _);
if (sourceState?.Window == null)
return null;
// Create the output data and open it
var decompressedStream = new MemoryStream();
var destState = lz.Open(decompressedStream, out _);
if (destState == null)
return null;
// Decompress the data by copying
long read = lz.CopyTo(sourceState, destState, out LZERROR error);
// Copy the data to the buffer
byte[]? decompressed;
if (read == 0 || (error != LZERROR.LZERROR_OK && error != LZERROR.LZERROR_NOT_LZ))
{
decompressed = null;
}
else
{
int dataEnd = (int)decompressedStream.Position;
decompressedStream.Seek(0, SeekOrigin.Begin);
decompressed = decompressedStream.ReadBytes(dataEnd);
}
// Close the streams
lz.Close(sourceState);
lz.Close(destState);
return decompressed;
}
/// <summary>
/// Reconstructs the full filename of the compressed file
/// </summary>
public static string? GetExpandedName(string input, out LZERROR error)
{
// Try to open the file as a compressed stream
var fileStream = File.Open(input, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
var state = new Decompressor().Open(fileStream, out error);
if (state?.Window == null)
return null;
// Get the extension for modification
string inputExtension = Path.GetExtension(input).TrimStart('.');
// If we have no extension
if (string.IsNullOrEmpty(inputExtension))
return Path.GetFileNameWithoutExtension(input);
// If we have an extension of length 1
if (inputExtension.Length == 1)
{
if (inputExtension == "_")
return $"{Path.GetFileNameWithoutExtension(input)}.{char.ToLower(state.LastChar)}";
else
return Path.GetFileNameWithoutExtension(input);
}
// If we have an extension that doesn't end in an underscore
if (!inputExtension.EndsWith("_"))
return Path.GetFileNameWithoutExtension(input);
// Build the new filename
bool isLowerCase = char.IsUpper(input[0]);
char replacementChar = isLowerCase ? char.ToLower(state.LastChar) : char.ToUpper(state.LastChar);
string outputExtension = inputExtension.Substring(0, inputExtension.Length - 1) + replacementChar;
return $"{Path.GetFileNameWithoutExtension(input)}.{outputExtension}";
}
#endregion
#region State Management
/// <summary>
/// Opens a stream and creates a state from it
/// </summary>
/// <param name="stream">Source stream to create a state from</stream>
/// <param name="error">Output representing the last error</param>
/// <returns>An initialized State, null on error</returns>
/// <remarks>Uncompressed streams are represented by a State with no buffer</remarks>
public State? Open(Stream stream, out LZERROR error)
{
var lzs = Init(stream, out error);
if (error == LZERROR.LZERROR_OK || error == LZERROR.LZERROR_NOT_LZ)
return lzs;
return null;
}
/// <summary>
/// Closes a state by invalidating the source
/// </summary>
/// <param name="stream">State object to close</stream>
public void Close(State state)
{
try
{
state?.Source?.Close();
}
catch { }
}
/// <summary>
/// Initializes internal decompression buffers
/// </summary>
/// <param name="source">Input stream to create a state from</param>
/// <param name="error">Output representing the last error</param>
/// <returns>An initialized State, null on error</returns>
/// <remarks>Uncompressed streams are represented by a State with no buffer</remarks>
public State? Init(Stream? source, out LZERROR error)
{
// If we have an invalid source
if (source == null)
{
error = LZERROR.LZERROR_BADVALUE;
return null;
}
// Attempt to read the header
var fileHeader = ParseFileHeader(source, out error);
// If we had a valid but uncompressed stream
if (error == LZERROR.LZERROR_NOT_LZ)
{
source.Seek(0, SeekOrigin.Begin);
return new State { Source = source };
}
// If we had any error
else if (fileHeader == null || error != LZERROR.LZERROR_OK)
{
source.Seek(0, SeekOrigin.Begin);
return null;
}
// Initialize the table with all spaces
byte[] table = Enumerable.Repeat((byte)' ', LZ_TABLE_SIZE).ToArray();
// Build the state
var state = new State
{
Source = source,
LastChar = fileHeader.LastChar,
RealLength = fileHeader.RealLength,
Window = new byte[GETLEN],
WindowLength = 0,
WindowCurrent = 0,
Table = table,
CurrentTableEntry = 0xff0,
};
// Return the state
return state;
}
#endregion
#region Stream Functionality
/// <summary>
/// Attempt to read the specified number of bytes from the State
/// </summary>
/// <param name="state">Source State to read from</param>
/// <param name="buffer">Byte buffer to read into</param>
/// <param name="offset">Offset within the buffer to read</param>
/// <param name="count">Number of bytes to read</param>
/// <param name="error">Output representing the last error</param>
/// <returns>The number of bytes read, if possible</returns>
/// <remarks>
/// If the source data is compressed, this will decompress the data.
/// If the source data is uncompressed, it is copied directly
/// </remarks>
public int Read(State state, byte[] buffer, int offset, int count, out LZERROR error)
{
// If the source is invalid
if (state.Source == null)
{
error = LZERROR.LZERROR_BADVALUE;
return 0;
}
// If we have an uncompressed input
if (state.Window == null)
{
error = LZERROR.LZERROR_NOT_LZ;
return state.Source.Read(buffer, offset, count);
}
// If seeking has occurred, we need to perform the seek
if (state.RealCurrent != state.RealWanted)
{
// If the requested position is before the current, we need to reset
if (state.RealCurrent > state.RealWanted)
{
// Reset the decompressor state
state.Source.Seek(LZ_HEADER_LEN, SeekOrigin.Begin);
FlushWindow(state);
state.RealCurrent = 0;
state.ByteType = 0;
state.StringLength = 0;
state.Table = Enumerable.Repeat((byte)' ', LZ_TABLE_SIZE).ToArray();
state.CurrentTableEntry = 0xFF0;
}
// While we are not at the right offset
while (state.RealCurrent < state.RealWanted)
{
_ = DecompressByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return 0;
}
}
int bytesRemaining = count;
while (bytesRemaining > 0)
{
byte b = DecompressByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return count - bytesRemaining;
state.RealWanted++;
buffer[offset++] = b;
bytesRemaining--;
}
error = LZERROR.LZERROR_OK;
return count;
}
/// <summary>
/// Perform a seek on the source data
/// </summary>
/// <param name="state">State to seek within</param>
/// <param name="offset">Data offset to seek to</state>
/// <param name="seekOrigin">SeekOrigin representing how to seek</state>
/// <param name="error">Output representing the last error</param>
/// <returns>The position that was seeked to, -1 on error</returns>
public long Seek(State state, long offset, SeekOrigin seekOrigin, out LZERROR error)
{
// If the source is invalid
if (state.Source == null)
{
error = LZERROR.LZERROR_BADVALUE;
return -1;
}
// If we have an invalid state
if (state == null)
{
error = LZERROR.LZERROR_BADVALUE;
return -1;
}
// If we have an uncompressed input
if (state.Window == null)
{
error = LZERROR.LZERROR_NOT_LZ;
return state.Source.Seek(offset, seekOrigin);
}
// Otherwise, generate the new offset
long newWanted = state.RealWanted;
switch (seekOrigin)
{
case SeekOrigin.Current:
newWanted += offset;
break;
case SeekOrigin.End:
newWanted = state.RealLength - offset;
break;
default:
newWanted = offset;
break;
}
// If we have an invalid new offset
if (newWanted < 0 && newWanted > state.RealLength)
{
error = LZERROR.LZERROR_BADVALUE;
return -1;
}
error = LZERROR.LZERROR_OK;
state.RealWanted = (uint)newWanted;
return newWanted;
}
/// <summary>
/// Copies all data from the source to the destination
/// </summary>
/// <param name="state">Source State to read from</param>
/// <param name="dest">Destination state to write to</param>
/// <param name="error">Output representing the last error</param>
/// <returns>The number of bytes written, -1 on error</returns>
/// <remarks>
/// If the source data is compressed, this will decompress the data.
/// If the source data is uncompressed, it is copied directly
/// </remarks>
public long CopyTo(State state, State dest, out LZERROR error)
{
error = LZERROR.LZERROR_OK;
// If the sources are invalid
if (state.Source == null || dest.Source == null)
{
error = LZERROR.LZERROR_BADVALUE;
return 0;
}
// If we have an uncompressed input
if (state.Window == null)
{
state.Source.CopyTo(dest.Source);
return state.Source.Length;
}
// Loop until we have read everything
long length = 0;
while (true)
{
// Read at most 1000 bytes
byte[] buf = new byte[1000];
int read = Read(state, buf, 0, buf.Length, out error);
// If we had an error
if (read == 0)
{
if (error == LZERROR.LZERROR_NOT_LZ)
{
error = LZERROR.LZERROR_OK;
break;
}
else if (error != LZERROR.LZERROR_OK)
{
error = LZERROR.LZERROR_READ;
return 0;
}
}
// Otherwise, append the length read and write the data
length += read;
dest.Source.Write(buf, 0, read);
}
return length;
}
/// <summary>
/// Decompress a single byte of data from the source State
/// </summary>
/// <param name="state">Source State to read from</param>
/// <param name="error">Output representing the last error</param>
/// <returns>The read byte, if possible</returns>
private byte DecompressByte(State state, out LZERROR error)
{
// If the table is invalid
if (state.Table == null)
{
error = LZERROR.LZERROR_BADVALUE;
return 0;
}
byte b;
if (state.StringLength != 0)
{
b = state.Table[state.StringPosition];
state.StringPosition = (state.StringPosition + 1) & 0xFFF;
state.StringLength--;
}
else
{
if ((state.ByteType & 0x100) == 0)
{
b = ReadByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return 0;
state.ByteType = (ushort)(b | 0xFF00);
}
if ((state.ByteType & 1) != 0)
{
b = ReadByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return 0;
}
else
{
byte b1 = ReadByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return 0;
byte b2 = ReadByte(state, out error);
if (error != LZERROR.LZERROR_OK)
return 0;
// Format:
// b1 b2
// AB CD
// where CAB is the stringoffset in the table
// and D+3 is the len of the string
state.StringPosition = (uint)(b1 | ((b2 & 0xf0) << 4));
state.StringLength = (byte)((b2 & 0xf) + 2);
// 3, but we use a byte already below...
b = state.Table[state.StringPosition];
state.StringPosition = (state.StringPosition + 1) & 0xFFF;
}
state.ByteType >>= 1;
}
// Store b in table
state.Table[state.CurrentTableEntry++] = b;
state.CurrentTableEntry &= 0xFFF;
state.RealCurrent++;
error = LZERROR.LZERROR_OK;
return b;
}
/// <summary>
/// Reads one compressed byte, including buffering
/// </summary>
/// <param name="state">State to read using</param>
/// <param name="error">Output representing the last error</param>
/// <returns>Byte value that was read, if possible</returns>
private byte ReadByte(State state, out LZERROR error)
{
// If the source or window is invalid
if (state.Source == null || state.Window == null)
{
error = LZERROR.LZERROR_BADVALUE;
return 0;
}
// If we have enough data in the buffer
if (state.WindowCurrent < state.WindowLength)
{
error = LZERROR.LZERROR_OK;
return state.Window[state.WindowCurrent++];
}
// Otherwise, read from the source
int ret = state.Source.Read(state.Window, 0, GETLEN);
if (ret == 0)
{
error = LZERROR.LZERROR_NOT_LZ;
return 0;
}
// Reset the window state
state.WindowLength = (uint)ret;
state.WindowCurrent = 1;
error = LZERROR.LZERROR_OK;
return state.Window[0];
}
/// <summary>
/// Reset the current window position to the length
/// </summary>
/// <param name="state">State to flush</param>
private void FlushWindow(State state)
{
state.WindowCurrent = state.WindowLength;
}
/// <summary>
/// Parse a Stream into a file header
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="error">Output representing the last error</param>
/// <returns>Filled file header on success, null on error</returns>
private FileHeaader? ParseFileHeader(Stream data, out LZERROR error)
{
error = LZERROR.LZERROR_OK;
var fileHeader = new FileHeaader();
var magic = data.ReadBytes(LZ_MAGIC_LEN);
if (magic == null)
{
error = LZERROR.LZERROR_BADINHANDLE;
return null;
}
fileHeader.Magic = Encoding.ASCII.GetString(magic);
if (fileHeader.Magic != MagicString)
{
error = LZERROR.LZERROR_NOT_LZ;
return null;
}
fileHeader.CompressionType = data.ReadByteValue();
if (fileHeader.CompressionType != (byte)'A')
{
error = LZERROR.LZERROR_UNKNOWNALG;
return null;
}
fileHeader.LastChar = (char)data.ReadByteValue();
fileHeader.RealLength = data.ReadUInt32();
return fileHeader;
}
#endregion
}
}

View File

@@ -0,0 +1,72 @@
using System;
using System.IO;
using SabreTools.IO.Extensions;
using SabreTools.Models.Compression.MSZIP;
namespace SabreTools.Compression.MSZIP
{
/// <see href="https://msopenspecs.azureedge.net/files/MS-MCI/%5bMS-MCI%5d.pdf"/>
public class Decompressor
{
/// <summary>
/// Last uncompressed block data
/// </summary>
private byte[]? _history = null;
#region Constructors
/// <summary>
/// Create a MS-ZIP decompressor
/// </summary>
private Decompressor() { }
/// <summary>
/// Create a MS-ZIP decompressor
/// </summary>
public static Decompressor Create() => new();
#endregion
/// <summary>
/// Decompress source data to an output stream
/// </summary>
public bool CopyTo(byte[] source, Stream dest)
=> CopyTo(new MemoryStream(source), dest);
/// <summary>
/// Decompress source data to an output stream
/// </summary>
public bool CopyTo(Stream source, Stream dest)
{
// Ignore unwritable streams
if (!dest.CanWrite)
return false;
// Validate the header
var header = new BlockHeader();
header.Signature = source.ReadUInt16();
if (header.Signature != 0x4B43)
throw new InvalidDataException(nameof(source));
byte[] buffer = new byte[32 * 1024];
var blockStream = new Deflate.DeflateStream(source, Deflate.CompressionMode.Decompress);
if (_history != null)
blockStream.SetDictionary(_history, check: false);
int read = blockStream.Read(buffer, 0, buffer.Length);
if (read > 0)
{
// Write to output
dest.Write(buffer, 0, read);
// Save the history for rollover
_history = new byte[read];
Array.Copy(buffer, _history, read);
}
// Flush and return
dest.Flush();
return true;
}
}
}

View File

@@ -1,381 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.IO.Streams;
using SabreTools.Models.Compression.MSZIP;
using static SabreTools.Models.Compression.MSZIP.Constants;
namespace SabreTools.Compression.MSZIP
{
/// <see href="https://www.rfc-editor.org/rfc/rfc1951"/>
public class DeflateDecompressor
{
/// <summary>
/// Internal bitstream to use for decompression
/// </summary>
private readonly ReadOnlyBitStream _bitStream;
/// <summary>
/// Create a new Decompressor from a byte array
/// </summary>
/// <param name="input">Byte array to decompress</param>
public DeflateDecompressor(byte[]? input)
{
// If we have an invalid stream
if (input == null || input.Length == 0)
throw new ArgumentException(nameof(input));
// Create a memory stream to wrap
var ms = new MemoryStream(input);
// Wrap the stream in a ReadOnlyBitStream
_bitStream = new ReadOnlyBitStream(ms);
}
/// <summary>
/// Create a new Decompressor from a Stream
/// </summary>
/// <param name="input">Stream to decompress</param>
public DeflateDecompressor(Stream? input)
{
// If we have an invalid stream
if (input == null || !input.CanRead || !input.CanSeek)
throw new ArgumentException(nameof(input));
// Wrap the stream in a ReadOnlyBitStream
_bitStream = new ReadOnlyBitStream(input);
}
/// <summary>
/// Decompress a stream into a <see cref="Block"/>
/// </summary>
/// <returns>Block containing the decompressed data on success, null on error</returns>
public Block? Process()
{
// Create a new block
var block = new Block();
// Try to read the header
block.BlockHeader = ReadBlockHeader();
if (block.BlockHeader.Signature != 0x4B43)
return null;
// Loop and read the deflate blocks
var deflateBlocks = new List<DeflateBlock>();
while (true)
{
// Try to read the deflate block
var deflateBlock = ReadDeflateBlock();
if (deflateBlock == null)
return null;
// Add the deflate block to the set
deflateBlocks.Add(deflateBlock);
// If we're at the final block, exit out of the loop
if (deflateBlock.Header!.BFINAL)
break;
}
// Assign the deflate blocks to the block and return
block.CompressedBlocks = deflateBlocks.ToArray();
return block;
}
#region Headers
/// <summary>
/// Read a BlockHeader from the input stream
/// </summary>
private BlockHeader ReadBlockHeader()
{
var header = new BlockHeader();
header.Signature = _bitStream.ReadUInt16() ?? 0;
return header;
}
/// <summary>
/// Read a DeflateBlockHeader from the input stream
/// </summary>
private DeflateBlockHeader ReadDeflateBlockHeader()
{
var header = new DeflateBlockHeader();
header.BFINAL = _bitStream.ReadBit() != 0x01;
uint? btype = _bitStream.ReadBitsLSB(2) ?? 0b11;
header.BTYPE = (CompressionType)btype;
return header;
}
/// <summary>
/// Read a NonCompressedBlockHeader from the input stream
/// </summary>
private NonCompressedBlockHeader ReadNonCompressedBlockHeader()
{
var header = new NonCompressedBlockHeader();
header.LEN = _bitStream.ReadUInt16() ?? 0;
header.NLEN = _bitStream.ReadUInt16() ?? 0;
return header;
}
/// <summary>
/// Read a FixedHuffmanCompressedBlockHeader from the input stream
/// </summary>
private (FixedCompressedDataHeader, uint, uint) RaadFixedCompressedDataHeader()
{
// Nothing needs to be read, all values are fixed
return (new FixedCompressedDataHeader(), 288, 30);
}
/// <summary>
/// Read a DynamicHuffmanCompressedBlockHeader from the input stream
/// </summary>
private (DynamicCompressedDataHeader, uint, uint) ReadDynamicCompressedDataHeader()
{
var header = new DynamicCompressedDataHeader();
// Setup the counts first
uint numLiteral = 257 + _bitStream.ReadBitsLSB(5) ?? 0;
uint numDistance = 1 + _bitStream.ReadBitsLSB(5) ?? 0;
uint numLength = 4 + _bitStream.ReadBitsLSB(4) ?? 0;
// Convert the alphabet based on lengths
uint[] lengthLengths = new uint[19];
for (int i = 0; i < numLength; i++)
{
lengthLengths[BitLengthOrder[i]] = (byte)(_bitStream.ReadBitsLSB(3) ?? 0);
}
for (int i = (int)numLength; i < 19; i++)
{
lengthLengths[BitLengthOrder[i]] = 0;
}
// Make the lengths tree
var lengthTree = new HuffmanDecoder(lengthLengths, 19);
// Setup the literal and distance lengths
header.LiteralLengths = new uint[288];
header.DistanceCodes = new uint[32];
// Read the literal and distance codes
int repeatCode = 1;
uint leftover = ReadHuffmanLengths(lengthTree, header.LiteralLengths, numLiteral, 0, ref repeatCode);
_ = ReadHuffmanLengths(lengthTree, header.DistanceCodes, numDistance, leftover, ref repeatCode);
return (header, numLiteral, numDistance);
}
#endregion
#region Data
/// <summary>
/// Read an RFC1951 block
/// </summary>
private DeflateBlock? ReadDeflateBlock()
{
var deflateBlock = new DeflateBlock();
// Try to read the deflate block header
deflateBlock.Header = ReadDeflateBlockHeader();
switch (deflateBlock.Header.BTYPE)
{
// If stored with no compression
case CompressionType.NoCompression:
(var header00, var bytes00) = ReadNoCompression();
if (header00 == null || bytes00 == null)
return null;
deflateBlock.DataHeader = header00;
deflateBlock.Data = bytes00;
break;
// If compressed with fixed Huffman codes
case CompressionType.FixedHuffman:
(var header01, var bytes01) = ReadFixedHuffman();
if (header01 == null || bytes01 == null)
return null;
deflateBlock.DataHeader = header01;
deflateBlock.Data = bytes01;
break;
// If compressed with dynamic Huffman codes
case CompressionType.DynamicHuffman:
(var header10, var bytes10) = ReadDynamicHuffman();
if (header10 == null || bytes10 == null)
return null;
deflateBlock.DataHeader = header10;
deflateBlock.Data = bytes10;
break;
// Reserved is not allowed and is treated as an error
case CompressionType.Reserved:
default:
return null;
}
return deflateBlock;
}
/// <summary>
/// Read an RFC1951 block with no compression
/// </summary>
private (NonCompressedBlockHeader?, byte[]?) ReadNoCompression()
{
// Skip any remaining bits in current partially processed byte
_bitStream.Discard();
// Read LEN and NLEN
var header = ReadNonCompressedBlockHeader();
if (header.LEN == 0 && header.NLEN == 0)
return (null, null);
// Copy LEN bytes of data to output
return (header, _bitStream.ReadBytes(header.LEN));
}
/// <summary>
/// Read an RFC1951 block with fixed Huffman compression
/// </summary>
private (FixedCompressedDataHeader, byte[]?) ReadFixedHuffman()
{
var bytes = new List<byte>();
// Get the fixed huffman header
(var header, uint numLiteral, uint numDistance) = RaadFixedCompressedDataHeader();
// Make the literal and distance trees
var literalTree = new HuffmanDecoder(header.LiteralLengths, numLiteral);
var distanceTree = new HuffmanDecoder(header.DistanceCodes, numDistance);
// Now loop and decode
return (header, ReadHuffmanBlock(literalTree, distanceTree));
}
/// <summary>
/// Read an RFC1951 block with dynamic Huffman compression
/// </summary>
private (DynamicCompressedDataHeader?, byte[]?) ReadDynamicHuffman()
{
// Get the dynamic huffman header
(var header, uint numLiteral, uint numDistance) = ReadDynamicCompressedDataHeader();
// Make the literal and distance trees
var literalTree = new HuffmanDecoder(header.LiteralLengths, numLiteral);
var distanceTree = new HuffmanDecoder(header.DistanceCodes, numDistance);
// Now loop and decode
return (header, ReadHuffmanBlock(literalTree, distanceTree));
}
/// <summary>
/// Read an RFC1951 block with Huffman compression
/// </summary>
private byte[]? ReadHuffmanBlock(HuffmanDecoder literalTree, HuffmanDecoder distanceTree)
{
// Now loop and decode
var bytes = new List<byte>();
while (true)
{
// Decode the next literal value
int sym = literalTree.Decode(_bitStream);
// If we have an immediate symbol
if (sym < 256)
{
bytes.Add((byte)sym);
}
// If we have the ending symbol
else if (sym == 256)
{
break;
}
// If we have a length/distance pair
else
{
sym -= 257;
uint? length = CopyLengths[sym] + _bitStream.ReadBitsLSB(LiteralExtraBits[sym]);
if (length == null)
return null;
int distanceCode = distanceTree.Decode(_bitStream);
uint? distance = CopyOffsets[distanceCode] + _bitStream.ReadBitsLSB(DistanceExtraBits[distanceCode]);
if (distance == null)
return null;
byte[] arr = bytes.Skip(bytes.Count - (int)distance).Take((int)length).ToArray();
bytes.AddRange(arr);
}
}
// Return the decoded array
return bytes.ToArray();
}
/// <summary>
/// Read the huffman lengths
/// </summary>
private uint ReadHuffmanLengths(HuffmanDecoder lengthTree, uint[] lengths, uint numCodes, uint repeat, ref int repeatCode)
{
int i = 0;
// First fill in any repeat codes
while (repeat > 0)
{
lengths[i++] = (byte)repeatCode;
repeat--;
}
// Then process the rest of the table
while (i < numCodes)
{
// Get the next length encoding from the stream
int lengthEncoding = lengthTree.Decode(_bitStream);
// Values less than 16 are encoded directly
if (lengthEncoding < 16)
{
lengths[i++] = (byte)lengthEncoding;
repeatCode = lengthEncoding;
}
// Otherwise, the repeat count is based on the next values
else
{
// Determine the repeat count and code from the encoding
if (lengthEncoding == 16)
{
repeat = 3 + _bitStream.ReadBitsLSB(2) ?? 0;
}
else if (lengthEncoding == 17)
{
repeat = 3 + _bitStream.ReadBitsLSB(3) ?? 0;
repeatCode = 0;
}
else if (lengthEncoding == 18)
{
repeat = 11 + _bitStream.ReadBitsLSB(7) ?? 0;
repeatCode = 0;
}
// Read in the expected lengths
while (i < numCodes && repeat > 0)
{
lengths[i++] = (byte)repeatCode;
repeat--;
}
}
}
// Return any repeat value we have left over
return repeat;
}
#endregion
}
}

View File

@@ -1,143 +0,0 @@
using System;
using System.IO;
using System.Linq;
using SabreTools.IO.Streams;
namespace SabreTools.Compression.MSZIP
{
public class HuffmanDecoder
{
/// <summary>
/// Root Huffman node for the tree
/// </summary>
private HuffmanNode _root;
/// <summary>
/// Create a Huffman tree to decode with
/// </summary>
/// <param name="lengths">Array representing the number of bits for each value</param>
/// <param name="numCodes">Number of Huffman codes encoded</param>
public HuffmanDecoder(uint[]? lengths, uint numCodes)
{
// Ensure we have lengths
if (lengths == null)
throw new ArgumentNullException(nameof(lengths));
// Set the root to null for now
HuffmanNode? root = null;
// Determine the value for max_bits
uint max_bits = lengths.Max();
// Count the number of codes for each code length
int[] bl_count = new int[max_bits + 1];
for (int i = 0; i < numCodes; i++)
{
uint length = lengths[i];
bl_count[length]++;
}
// Find the numerical value of the smalles code for each code length
int[] next_code = new int[max_bits + 1];
int code = 0;
bl_count[0] = 0;
for (int bits = 1; bits <= max_bits; bits++)
{
code = (code + bl_count[bits - 1]) << 1;
next_code[bits] = code;
}
// Assign numerical values to all codes, using consecutive
// values for all codes of the same length with the base
// values determined at step 2. Codes that are never used
// (which have a bit length of zero) must not be assigned a value.
int[] tree = new int[numCodes];
for (int i = 0; i < numCodes; i++)
{
uint len = lengths[i];
if (len == 0)
continue;
// Set the value in the tree
tree[i] = next_code[len];
next_code[len]++;
}
// Now insert the values into the structure
for (int i = 0; i < numCodes; i++)
{
// If we have a 0-length code
uint len = lengths[i];
if (len == 0)
continue;
// Insert the value starting at the root
_root = Insert(_root, i, len, tree[i]);
}
// Assign the root value
_root = root!;
}
/// <summary>
/// Decode the next value from the stream as a Huffman-encoded value
/// </summary>
/// <param name="input">BitStream representing the input</param>
/// <returns>Value of the node described by the input</returns>
public int Decode(ReadOnlyBitStream input)
{
// Start at the root of the tree
var node = _root;
while (node?.Left != null)
{
// Read the next bit to determine direction
byte? nextBit = input.ReadBit();
if (nextBit == null)
throw new EndOfStreamException();
// Left == 0, Right == 1
if (nextBit == 0)
node = node.Left;
else
node = node.Right;
}
// We traversed to the bottom of the branch
return node?.Value ?? 0;
}
/// <summary>
/// Insert a value based on an existing Huffman node
/// </summary>
/// <param name="node">Existing node to append to, or null if root</param>
/// <param name="value">Value to append to the tree</param>
/// <param name="length">Length of the current encoding</param>
/// <param name="code">Encoding of the value to traverse</param>
/// <returns>New instance of the node with value appended</returns>
private static HuffmanNode Insert(HuffmanNode? node, int value, uint length, int code)
{
// If no node is provided, create a new one
if (node == null)
node = new HuffmanNode();
// If we're at the correct location, insert the value
if (length == 0)
{
node.Value = value;
return node;
}
// Otherwise, get the next bit from the code
byte nextBit = (byte)(code >> (int)(length - 1) & 1);
// Left == 0, Right == 1
if (nextBit == 0)
node.Left = Insert(node.Left, value, length - 1, code);
else
node.Right = Insert(node.Right, value, length - 1, code);
// Now return the node
return node;
}
}
}

View File

@@ -1,23 +0,0 @@
namespace SabreTools.Compression.MSZIP
{
/// <summary>
/// Represents a single node in a Huffman tree
/// </summary>
public class HuffmanNode
{
/// <summary>
/// Left child of the current node
/// </summary>
public HuffmanNode? Left { get; set; }
/// <summary>
/// Right child of the current node
/// </summary>
public HuffmanNode? Right { get; set; }
/// <summary>
/// Value of the current node
/// </summary>
public int Value { get; set; }
}
}

View File

@@ -1,51 +0,0 @@
namespace SabreTools.Compression.Quantum
{
/// <see href="www.russotto.net/quantumcomp.html"/>
/// TODO: Remove this class when Models gets updated
public static class Constants
{
public static readonly int[] PositionSlot =
[
0x00000, 0x00001, 0x00002, 0x00003, 0x00004, 0x00006, 0x00008, 0x0000c,
0x00010, 0x00018, 0x00020, 0x00030, 0x00040, 0x00060, 0x00080, 0x000c0,
0x00100, 0x00180, 0x00200, 0x00300, 0x00400, 0x00600, 0x00800, 0x00c00,
0x01000, 0x01800, 0x02000, 0x03000, 0x04000, 0x06000, 0x08000, 0x0c000,
0x10000, 0x18000, 0x20000, 0x30000, 0x40000, 0x60000, 0x80000, 0xc0000,
0x100000, 0x180000
];
public static readonly int[] PositionExtraBits =
[
0, 0, 0, 0, 1, 1, 2, 2,
3, 3, 4, 4, 5, 5, 6, 6,
7, 7, 8, 8, 9, 9, 10, 10,
11, 11, 12, 12, 13, 13, 14, 14,
15, 15, 16, 16, 17, 17, 18, 18,
19, 19
];
public static readonly int[] LengthSlot =
[
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
0x0a, 0x0c, 0x0e, 0x12, 0x16, 0x1a, 0x1e, 0x26,
0x2e, 0x36, 0x3e, 0x4e, 0x5e, 0x6e, 0x7e, 0x9e,
0xbe, 0xde, 0xfe
];
public static readonly int[] LengthExtraBits =
[
0, 0, 0, 0, 0, 0, 1, 1,
1, 1, 2, 2, 2, 2, 3, 3,
3, 3, 4, 4, 4, 4, 5, 5,
5, 5, 0
];
/// <summary>
/// Number of position slots for (tsize - 10)
/// </summary>
public static readonly int[] NumPositionSlots =
[
20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42
];
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.IO;
using SabreTools.IO.Streams;
using SabreTools.Models.Compression.Quantum;
using static SabreTools.Compression.Quantum.Constants;
using static SabreTools.Models.Compression.Quantum.Constants;
namespace SabreTools.Compression.Quantum
{
@@ -20,47 +20,47 @@ namespace SabreTools.Compression.Quantum
/// <summary>
/// Selector 0: literal, 64 entries, starting symbol 0
/// </summary>
private Model _model0;
private readonly Model _model0;
/// <summary>
/// Selector 1: literal, 64 entries, starting symbol 64
/// </summary>
private Model _model1;
private readonly Model _model1;
/// <summary>
/// Selector 2: literal, 64 entries, starting symbol 128
/// </summary>
private Model _model2;
private readonly Model _model2;
/// <summary>
/// Selector 3: literal, 64 entries, starting symbol 192
/// </summary>
private Model _model3;
private readonly Model _model3;
/// <summary>
/// Selector 4: LZ, 3 character matches
/// </summary>
private Model _model4;
private readonly Model _model4;
/// <summary>
/// Selector 5: LZ, 4 character matches
/// </summary>
private Model _model5;
private readonly Model _model5;
/// <summary>
/// Selector 6: LZ, 5+ character matches
/// </summary>
private Model _model6;
private readonly Model _model6;
/// <summary>
/// Selector 6 length model
/// </summary>
private Model _model6len;
private readonly Model _model6len;
/// <summary>
/// Selector selector model
/// </summary>
private Model _selector;
private readonly Model _selector;
#endregion
@@ -83,89 +83,62 @@ namespace SabreTools.Compression.Quantum
#endregion
/// <summary>
/// Create a new Decompressor from a byte array
/// </summary>
/// <param name="input">Byte array to decompress</param>
/// <param name="windowBits">Number of bits in the sliding window</param>
public Decompressor(byte[]? input, uint windowBits)
{
// If we have an invalid stream
if (input == null || input.Length == 0)
throw new ArgumentException(nameof(input));
// If we have an invalid value for the window bits
if (windowBits < 10 || windowBits > 21)
throw new ArgumentOutOfRangeException(nameof(windowBits));
// Create a memory stream to wrap
var ms = new MemoryStream(input);
// Wrap the stream in a ReadOnlyBitStream
_bitStream = new ReadOnlyBitStream(ms);
// Initialize literal models
this._model0 = CreateModel(0, 64);
this._model1 = CreateModel(64, 64);
this._model2 = CreateModel(128, 64);
this._model3 = CreateModel(192, 64);
// Initialize LZ models
int maxBitLength = (int)(windowBits * 2);
this._model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
this._model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
this._model6 = CreateModel(0, maxBitLength);
this._model6len = CreateModel(0, 27);
// Initialze the selector model
this._selector = CreateModel(0, 7);
// Initialize coding state
this.CS_H = 0;
this.CS_L = 0;
this.CS_C = 0;
}
#region Constructors
/// <summary>
/// Create a new Decompressor from a Stream
/// </summary>
/// <param name="input">Stream to decompress</param>
/// <param name="source">Stream to decompress</param>
/// <param name="windowBits">Number of bits in the sliding window</param>
public Decompressor(Stream? input, uint windowBits)
private Decompressor(Stream source, uint windowBits)
{
// If we have an invalid stream
if (input == null || !input.CanRead || !input.CanSeek)
throw new ArgumentException(nameof(input));
// If we have an invalid value for the window bits
// Validate the inputs
if (source.Length == 0)
throw new ArgumentOutOfRangeException(nameof(source));
if (!source.CanRead)
throw new InvalidOperationException(nameof(source));
if (windowBits < 10 || windowBits > 21)
throw new ArgumentOutOfRangeException(nameof(windowBits));
// Wrap the stream in a ReadOnlyBitStream
_bitStream = new ReadOnlyBitStream(input);
_bitStream = new ReadOnlyBitStream(source);
// Initialize literal models
this._model0 = CreateModel(0, 64);
this._model1 = CreateModel(64, 64);
this._model2 = CreateModel(128, 64);
this._model3 = CreateModel(192, 64);
_model0 = CreateModel(0, 64);
_model1 = CreateModel(64, 64);
_model2 = CreateModel(128, 64);
_model3 = CreateModel(192, 64);
// Initialize LZ models
int maxBitLength = (int)(windowBits * 2);
this._model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
this._model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
this._model6 = CreateModel(0, maxBitLength);
this._model6len = CreateModel(0, 27);
_model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
_model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
_model6 = CreateModel(0, maxBitLength);
_model6len = CreateModel(0, 27);
// Initialze the selector model
this._selector = CreateModel(0, 7);
_selector = CreateModel(0, 7);
// Initialize coding state
this.CS_H = 0;
this.CS_L = 0;
this.CS_C = 0;
CS_H = 0;
CS_L = 0;
CS_C = 0;
}
/// <summary>
/// Create a Quantum decompressor
/// </summary>
public static Decompressor Create(byte[] source, uint windowBits)
=> Create(new MemoryStream(source), windowBits);
/// <summary>
/// Create a Quantum decompressor
/// </summary>
public static Decompressor Create(Stream source, uint windowBits)
=> new(source, windowBits);
#endregion
/// <summary>
/// Process the stream and return the decompressed output
/// </summary>
@@ -175,7 +148,7 @@ namespace SabreTools.Compression.Quantum
// Initialize the coding state
CS_H = 0xffff;
CS_L = 0x0000;
CS_C = (ushort)(_bitStream.ReadBitsMSB(16) ?? 0);
CS_C = (ushort)(_bitStream.ReadBitsBE(16) ?? 0);
// Loop until the end of the stream
var bytes = new List<byte>();
@@ -214,25 +187,25 @@ namespace SabreTools.Compression.Quantum
{
case 4:
int model4sym = GetSymbol(_model4);
int model4extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model4sym]) ?? 0);
int model4extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model4sym]) ?? 0);
offset = PositionSlot[model4sym] + model4extra + 1;
length = 3;
break;
case 5:
int model5sym = GetSymbol(_model5);
int model5extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model5sym]) ?? 0);
int model5extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model5sym]) ?? 0);
offset = PositionSlot[model5sym] + model5extra + 1;
length = 4;
break;
case 6:
int lengthSym = GetSymbol(_model6len);
int lengthExtra = (int)(_bitStream.ReadBitsMSB(LengthExtraBits[lengthSym]) ?? 0);
int lengthExtra = (int)(_bitStream.ReadBitsBE(LengthExtraBits[lengthSym]) ?? 0);
length = LengthSlot[lengthSym] + lengthExtra + 5;
int model6sym = GetSymbol(_model6);
int model6extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model6sym]) ?? 0);
int model6extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model6sym]) ?? 0);
offset = PositionSlot[model6sym] + model6extra + 1;
break;
@@ -252,7 +225,7 @@ namespace SabreTools.Compression.Quantum
}
}
return bytes.ToArray();
return [.. bytes];
}
/// <summary>
@@ -264,12 +237,12 @@ namespace SabreTools.Compression.Quantum
var model = new Model
{
Entries = length,
Symbols = new ModelSymbol[length],
Symbols = new ModelSymbol[length + 1],
TimeToReorder = 4,
};
// Populate the symbol array
for (int i = 0; i < length; i++)
for (int i = 0; i <= length; i++)
{
model.Symbols[i] = new ModelSymbol
{
@@ -415,7 +388,7 @@ namespace SabreTools.Compression.Quantum
private ushort GetFrequency(ushort totalFrequency)
{
ulong range = (ulong)(((CS_H - CS_L) & 0xFFFF) + 1);
ulong frequency = (ulong)((CS_C - CS_L + 1) * totalFrequency - 1) / range;
ulong frequency = (ulong)(((CS_C - CS_L + 1) * totalFrequency) - 1) / range;
return (ushort)(frequency & 0xFFFF);
}
}

View File

@@ -0,0 +1,305 @@
using System;
using System.IO;
using SabreTools.Models.LZ;
namespace SabreTools.Compression.SZDD
{
/// <see href="https://www.cabextract.org.uk/libmspack/doc/szdd_kwaj_format.html"/>
public class Decompressor
{
/// <summary>
/// Window to deflate data into
/// </summary>
private readonly byte[] _window = new byte[4096];
/// <summary>
/// Source stream for the decompressor
/// </summary>
private readonly BufferedStream _source;
/// <summary>
/// SZDD format being decompressed
/// </summary>
private Format _format;
#region Constructors
/// <summary>
/// Create a SZDD decompressor
/// </summary>
private Decompressor(Stream source)
{
// Validate the inputs
if (source.Length == 0)
throw new ArgumentOutOfRangeException(nameof(source));
if (!source.CanRead)
throw new InvalidOperationException(nameof(source));
// Initialize the window with space characters
_window = Array.ConvertAll(_window, b => (byte)0x20);
_source = new BufferedStream(source);
}
/// <summary>
/// Create a KWAJ decompressor
/// </summary>
public static Decompressor CreateKWAJ(byte[] source, KWAJCompressionType compressionType)
=> CreateKWAJ(new MemoryStream(source), compressionType);
/// <summary>
/// Create a KWAJ decompressor
/// </summary>
public static Decompressor CreateKWAJ(Stream source, KWAJCompressionType compressionType)
{
// Create the decompressor
var decompressor = new Decompressor(source);
// Set the format and return
decompressor._format = compressionType switch
{
KWAJCompressionType.NoCompression => Format.KWAJNoCompression,
KWAJCompressionType.NoCompressionXor => Format.KWAJXor,
KWAJCompressionType.QBasic => Format.KWAJQBasic,
KWAJCompressionType.LZH => Format.KWAJLZH,
KWAJCompressionType.MSZIP => Format.KWAJMSZIP,
_ => throw new IndexOutOfRangeException(nameof(source)),
};
return decompressor;
}
/// <summary>
/// Create a QBasic 4.5 installer SZDD decompressor
/// </summary>
public static Decompressor CreateQBasic(byte[] source)
=> CreateQBasic(new MemoryStream(source));
/// <summary>
/// Create a QBasic 4.5 installer SZDD decompressor
/// </summary>
public static Decompressor CreateQBasic(Stream source)
{
// Create the decompressor
var decompressor = new Decompressor(source);
// Set the format and return
decompressor._format = Format.QBasic;
return decompressor;
}
/// <summary>
/// Create a standard SZDD decompressor
/// </summary>
public static Decompressor CreateSZDD(byte[] source)
=> CreateSZDD(new MemoryStream(source));
/// <summary>
/// Create a standard SZDD decompressor
/// </summary>
public static Decompressor CreateSZDD(Stream source)
{
// Create the decompressor
var decompressor = new Decompressor(source);
// Set the format and return
decompressor._format = Format.SZDD;
return decompressor;
}
#endregion
/// <summary>
/// Decompress source data to an output stream
/// </summary>
public bool CopyTo(Stream dest)
{
// Ignore unwritable streams
if (!dest.CanWrite)
return false;
// Handle based on the format
return _format switch
{
Format.SZDD => DecompressSZDD(dest, 4096 - 16),
Format.QBasic => DecompressSZDD(dest, 4096 - 18),
Format.KWAJNoCompression => CopyKWAJ(dest, xor: false),
Format.KWAJXor => CopyKWAJ(dest, xor: true),
Format.KWAJQBasic => DecompressSZDD(dest, 4096 - 18),
Format.KWAJLZH => false,
Format.KWAJMSZIP => false,
_ => false,
};
}
/// <summary>
/// Decompress using SZDD
/// </summary>
private bool DecompressSZDD(Stream dest, int offset)
{
// Ignore unwritable streams
if (!dest.CanWrite)
return false;
// Loop and decompress
while (true)
{
// Get the control byte
byte? control = _source.ReadNextByte();
if (control == null)
break;
for (int cbit = 0x01; (cbit & 0xFF) != 0; cbit <<= 1)
{
// Literal value
if ((control & cbit) != 0)
{
// Read the literal byte
byte? literal = _source.ReadNextByte();
if (literal == null)
break;
// Store the data in the window and write
_window[offset] = literal.Value;
dest.WriteByte(_window[offset]);
// Set the next offset value
offset++;
offset &= 4095;
continue;
}
// Read the match position
int? matchpos = _source.ReadNextByte();
if (matchpos == null)
break;
// Read the match length
int? matchlen = _source.ReadNextByte();
if (matchlen == null)
break;
// Adjust the position and length
matchpos |= (matchlen & 0xF0) << 4;
matchlen = (matchlen & 0x0F) + 3;
// Loop over the match length
while (matchlen-- > 0)
{
// Copy the window value and write
_window[offset] = _window[matchpos.Value];
dest.WriteByte(_window[offset]);
// Set the next offset value
offset++; matchpos++;
offset &= 4095; matchpos &= 4095;
}
}
}
// Flush and return
dest.Flush();
return true;
}
/// <summary>
/// Copy KWAJ data, optionally using XOR
/// </summary>
private bool CopyKWAJ(Stream dest, bool xor)
{
// Ignore unwritable streams
if (!dest.CanWrite)
return false;
// Loop and copy
while (true)
{
// Read the next byte
byte? next = _source.ReadNextByte();
if (next == null)
break;
// XOR with 0xFF if required
if (xor)
next = (byte)(next ^ 0xFF);
// Write the byte
dest.WriteByte(next.Value);
}
// Flush and return
dest.Flush();
return true;
}
/// <summary>
/// Buffered stream that reads in blocks
/// </summary>
private class BufferedStream
{
/// <summary>
/// Source stream for populating the buffer
/// </summary>
private readonly Stream _source;
/// <summary>
/// Internal buffer to read
/// </summary>
private readonly byte[] _buffer = new byte[2048];
/// <summary>
/// Current pointer into the buffer
/// </summary>
private int _bufferPtr = 0;
/// <summary>
/// Represents the number of available bytes
/// </summary>
private int _available = -1;
/// <summary>
/// Create a new buffered stream
/// </summary>
public BufferedStream(Stream source)
{
_source = source;
}
/// <summary>
/// Read the next byte from the buffer, if possible
/// </summary>
public byte? ReadNextByte()
{
// Ensure the buffer first
if (!EnsureBuffer())
return null;
// Return the next available value
return _buffer[_bufferPtr++];
}
/// <summary>
/// Ensure the buffer has data to read
/// </summary>
private bool EnsureBuffer()
{
// Force an update if in the initial state
if (_available == -1)
{
_available = _source.Read(_buffer, 0, _buffer.Length);
_bufferPtr = 0;
return _available != 0;
}
// If the pointer is out of range
if (_bufferPtr >= _available)
{
_available = _source.Read(_buffer, 0, _buffer.Length);
_bufferPtr = 0;
return _available != 0;
}
// Otherwise, assume data is available
return true;
}
}
}
}

View File

@@ -0,0 +1,43 @@
namespace SabreTools.Compression.SZDD
{
/// <summary>
/// Represents the SZDD format being decompressed
/// </summary>
internal enum Format
{
/// <summary>
/// Standard SZDD implementation
/// </summary>
SZDD,
/// <summary>
/// QBasic 4.5 installer variant
/// </summary>
QBasic,
/// <summary>
/// KWAJ variant, no compression
/// </summary>
KWAJNoCompression,
/// <summary>
/// KWAJ variant, XORed with 0xFF
/// </summary>
KWAJXor,
/// <summary>
/// KWAJ variant, QBasic variant compression
/// </summary>
KWAJQBasic,
/// <summary>
/// KWAJ variant, LZ + Huffman compression
/// </summary>
KWAJLZH,
/// <summary>
/// KWAJ variant, MS-ZIP compression
/// </summary>
KWAJMSZIP,
}
}

View File

@@ -1,34 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Version>0.4.4</Version>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Description>Clean compression implementations</Description>
<Copyright>Copyright (c) Matt Nadareski 2022-2024</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/SabreTools/SabreTools.Compression</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>compression decompression lz mszip</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SabreTools.IO" Version="1.3.5" />
<PackageReference Include="SabreTools.Models" Version="1.4.2" />
</ItemGroup>
<PropertyGroup>
<!-- Assembly Properties -->
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Version>0.6.2</Version>
</Project>
<!-- Package Properties -->
<Authors>Matt Nadareski</Authors>
<Description>Clean compression implementations</Description>
<Copyright>Copyright (c) Matt Nadareski 2022-2024</Copyright>
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/SabreTools/SabreTools.Compression</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>compression decompression lz mszip zlib blast</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
</PropertyGroup>
<ItemGroup>
<None Include="../README.md" Pack="true" PackagePath="" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SabreTools.IO" Version="1.6.1" />
<PackageReference Include="SabreTools.Models" Version="1.5.7" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,47 @@
namespace SabreTools.Compression.zlib
{
public static class zlibConst
{
public const int Z_NO_FLUSH = 0;
public const int Z_PARTIAL_FLUSH = 1;
public const int Z_SYNC_FLUSH = 2;
public const int Z_FULL_FLUSH = 3;
public const int Z_FINISH = 4;
public const int Z_BLOCK = 5;
public const int Z_TREES = 6;
public const int Z_OK = 0;
public const int Z_STREAM_END = 1;
public const int Z_NEED_DICT = 2;
public const int Z_ERRNO = (-1);
public const int Z_STREAM_ERROR = (-2);
public const int Z_DATA_ERROR = (-3);
public const int Z_MEM_ERROR = (-4);
public const int Z_BUF_ERROR = (-5);
public const int Z_VERSION_ERROR = (-6);
/// <summary>
/// Get the zlib result name from an integer
/// </summary>
/// <param name="result">Integer to translate to the result name</param>
/// <returns>Name of the result, the integer as a string otherwise</returns>
public static string ToZlibConstName(this int result)
{
return result switch
{
Z_OK => "Z_OK",
Z_STREAM_END => "Z_STREAM_END",
Z_NEED_DICT => "Z_NEED_DICT",
Z_ERRNO => "Z_ERRNO",
Z_STREAM_ERROR => "Z_STREAM_ERROR",
Z_DATA_ERROR => "Z_DATA_ERROR",
Z_MEM_ERROR => "Z_MEM_ERROR",
Z_BUF_ERROR => "Z_BUF_ERROR",
Z_VERSION_ERROR => "Z_VERSION_ERROR",
_ => result.ToString(),
};
}
}
}

View File

@@ -1,6 +1,4 @@
using SabreTools.Compression;
namespace Test
namespace Test
{
public static class Program
{

View File

@@ -1,19 +1,32 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0</TargetFrameworks>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<CheckEolTargetFramework>false</CheckEolTargetFramework>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
<OutputType>Exe</OutputType>
<CheckEolTargetFramework>false</CheckEolTargetFramework>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SabreTools.Compression\SabreTools.Compression.csproj" />
</ItemGroup>
<!-- Support All Frameworks -->
<PropertyGroup Condition="$(TargetFramework.StartsWith(`net2`)) OR $(TargetFramework.StartsWith(`net3`)) OR $(TargetFramework.StartsWith(`net4`))">
<RuntimeIdentifiers>win-x86;win-x64</RuntimeIdentifiers>
</PropertyGroup>
<PropertyGroup Condition="$(TargetFramework.StartsWith(`netcoreapp`)) OR $(TargetFramework.StartsWith(`net5`))">
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64</RuntimeIdentifiers>
</PropertyGroup>
<PropertyGroup Condition="$(TargetFramework.StartsWith(`net6`)) OR $(TargetFramework.StartsWith(`net7`)) OR $(TargetFramework.StartsWith(`net8`)) OR $(TargetFramework.StartsWith(`net9`))">
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
</PropertyGroup>
<PropertyGroup Condition="$(RuntimeIdentifier.StartsWith(`osx-arm`))">
<TargetFrameworks>net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
</PropertyGroup>
</Project>
<ItemGroup>
<ProjectReference Include="..\SabreTools.Compression\SabreTools.Compression.csproj" />
</ItemGroup>
</Project>

36
publish-nix.sh Executable file
View File

@@ -0,0 +1,36 @@
#! /bin/bash
# This batch file assumes the following:
# - .NET 9.0 (or newer) SDK is installed and in PATH
#
# If any of these are not satisfied, the operation may fail
# in an unpredictable way and result in an incomplete output.
# Optional parameters
NO_BUILD=false
while getopts "b" OPTION
do
case $OPTION in
b)
NO_BUILD=true
;;
*)
echo "Invalid option provided"
exit 1
;;
esac
done
# Set the current directory as a variable
BUILD_FOLDER=$PWD
# Only build if requested
if [ $NO_BUILD = false ]
then
# Restore Nuget packages for all builds
echo "Restoring Nuget packages"
dotnet restore
# Create Nuget Package
dotnet pack SabreTools.Compression/SabreTools.Compression.csproj --output $BUILD_FOLDER
fi

26
publish-win.ps1 Normal file
View File

@@ -0,0 +1,26 @@
# This batch file assumes the following:
# - .NET 9.0 (or newer) SDK is installed and in PATH
#
# If any of these are not satisfied, the operation may fail
# in an unpredictable way and result in an incomplete output.
# Optional parameters
param(
[Parameter(Mandatory = $false)]
[Alias("NoBuild")]
[switch]$NO_BUILD
)
# Set the current directory as a variable
$BUILD_FOLDER = $PSScriptRoot
# Only build if requested
if (!$NO_BUILD.IsPresent)
{
# Restore Nuget packages for all builds
Write-Host "Restoring Nuget packages"
dotnet restore
# Create Nuget Package
dotnet pack SabreTools.Compression\SabreTools.Compression.csproj --output $BUILD_FOLDER
}