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@@ -1,4 +1,4 @@
|
||||
name: Nuget Pack
|
||||
name: Build and Test
|
||||
|
||||
on:
|
||||
push:
|
||||
@@ -16,25 +16,22 @@ jobs:
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
|
||||
- name: Pack
|
||||
run: dotnet pack
|
||||
dotnet-version: |
|
||||
6.0.x
|
||||
8.0.x
|
||||
9.0.x
|
||||
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: 'Nuget Package'
|
||||
path: 'bin/Release/*.nupkg'
|
||||
- name: Run tests
|
||||
run: dotnet test
|
||||
|
||||
- name: Run publish script
|
||||
run: ./publish-nix.sh
|
||||
|
||||
- name: Upload to rolling
|
||||
uses: ncipollo/release-action@v1.14.0
|
||||
with:
|
||||
allowUpdates: True
|
||||
artifacts: 'bin/Release/*.nupkg'
|
||||
artifacts: "*.nupkg,*.snupkg"
|
||||
body: 'Last built commit: ${{ github.sha }}'
|
||||
name: 'Rolling Release'
|
||||
prerelease: True
|
||||
10
.github/workflows/check_pr.yml
vendored
10
.github/workflows/check_pr.yml
vendored
@@ -11,7 +11,13 @@ jobs:
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
dotnet-version: 8.0.x
|
||||
dotnet-version: |
|
||||
6.0.x
|
||||
8.0.x
|
||||
9.0.x
|
||||
|
||||
- name: Build
|
||||
run: dotnet build
|
||||
run: dotnet build
|
||||
|
||||
- name: Run tests
|
||||
run: dotnet test
|
||||
|
||||
22
README.MD
22
README.MD
@@ -1,15 +1,28 @@
|
||||
# SabreTools.Compression
|
||||
|
||||
[](https://github.com/SabreTools/SabreTools.Compression/actions/workflows/build_and_test.yml)
|
||||
|
||||
This library comprises of various compression implementations that are used across multiple projects. Most of the implementations are be ports of existing C and C++ code.
|
||||
|
||||
Find the link to the Nuget package [here](https://www.nuget.org/packages/SabreTools.Compression).
|
||||
|
||||
## Releases
|
||||
|
||||
For the most recent stable build, download the latest release here: [Releases Page](https://github.com/SabreTools/SabreTools.Compression/releases)
|
||||
|
||||
For the latest WIP build here: [Rolling Release](https://github.com/SabreTools/SabreTools.Compression/releases/rolling)
|
||||
|
||||
## Supported Compressions
|
||||
|
||||
| Compression Name | Decompress | Compress |
|
||||
| --- | --- | --- |
|
||||
| LZ | Yes | No |
|
||||
| MSZIP | Yes* | No |
|
||||
| Compression Name | Decompress | Compress | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Blast | Yes | No | |
|
||||
| BZip2 | Yes | Yes | Sourced from DotNetZip |
|
||||
| Deflate | Yes | Yes | Sourced from DotNetZip |
|
||||
| LZ | Yes | No | KWAJ, QBasic 4.5, and SZDD variants; KWAJ incomplete |
|
||||
| LZX | No | No | |
|
||||
| MSZIP | Yes | No | |
|
||||
| Quantum | Yes* | No | Partial implementation based on standalone archives |
|
||||
|
||||
**Note:** If something is marked with a `*` it means that it need testing.
|
||||
|
||||
@@ -17,4 +30,5 @@ Find the link to the Nuget package [here](https://www.nuget.org/packages/SabreTo
|
||||
|
||||
| Library Name | Use |
|
||||
| --- | ---|
|
||||
| [DotNetZip](https://github.com/DinoChiesa/DotNetZip) | BZip2 and DEFLATE implementations; minor edits have been made |
|
||||
| [ZLibPort](https://github.com/Nanook/zlib-C-To-CSharp-Port) | Adds zlib code for internal and external use; minor edits have been made |
|
||||
|
||||
114
SabreTools.Compression/BZip2/BZip2.cs
Normal file
114
SabreTools.Compression/BZip2/BZip2.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
// BZip2InputStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-31 11:57:32>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the BZip2InputStream class, which is a decompressing
|
||||
// stream that handles BZIP2. This code is derived from Apache commons source code.
|
||||
// The license below applies to the original Apache code.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
* Licensed to the Apache Software Foundation (ASF) under one
|
||||
* or more contributor license agreements. See the NOTICE file
|
||||
* distributed with this work for additional information
|
||||
* regarding copyright ownership. The ASF licenses this file
|
||||
* to you under the Apache License, Version 2.0 (the
|
||||
* "License"); you may not use this file except in compliance
|
||||
* with the License. You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing,
|
||||
* software distributed under the License is distributed on an
|
||||
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
* KIND, either express or implied. See the License for the
|
||||
* specific language governing permissions and limitations
|
||||
* under the License.
|
||||
*/
|
||||
|
||||
/*
|
||||
* This package is based on the work done by Keiron Liddle, Aftex Software
|
||||
* <keiron@aftexsw.com> to whom the Ant project is very grateful for his
|
||||
* great code.
|
||||
*/
|
||||
|
||||
// compile: msbuild
|
||||
// not: csc.exe /t:library /debug+ /out:SabreTools.Compression.BZip2.dll BZip2InputStream.cs BCRC32.cs Rand.cs
|
||||
|
||||
namespace SabreTools.Compression.BZip2
|
||||
{
|
||||
// /**
|
||||
// * Checks if the signature matches what is expected for a bzip2 file.
|
||||
// *
|
||||
// * @param signature
|
||||
// * the bytes to check
|
||||
// * @param length
|
||||
// * the number of bytes to check
|
||||
// * @return true, if this stream is a bzip2 compressed stream, false otherwise
|
||||
// *
|
||||
// * @since Apache Commons Compress 1.1
|
||||
// */
|
||||
// public static boolean MatchesSig(byte[] signature)
|
||||
// {
|
||||
// if ((signature.Length < 3) ||
|
||||
// (signature[0] != 'B') ||
|
||||
// (signature[1] != 'Z') ||
|
||||
// (signature[2] != 'h'))
|
||||
// return false;
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
internal static class BZip2
|
||||
{
|
||||
internal static T[][] InitRectangularArray<T>(int d1, int d2)
|
||||
{
|
||||
var x = new T[d1][];
|
||||
for (int i = 0; i < d1; i++)
|
||||
{
|
||||
x[i] = new T[d2];
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
public static readonly int BlockSizeMultiple = 100000;
|
||||
public static readonly int MinBlockSize = 1;
|
||||
public static readonly int MaxBlockSize = 9;
|
||||
public static readonly int MaxAlphaSize = 258;
|
||||
public static readonly int MaxCodeLength = 23;
|
||||
public static readonly char RUNA = (char)0;
|
||||
public static readonly char RUNB = (char)1;
|
||||
public static readonly int NGroups = 6;
|
||||
public static readonly int G_SIZE = 50;
|
||||
public static readonly int N_ITERS = 4;
|
||||
public static readonly int MaxSelectors = (2 + (900000 / G_SIZE));
|
||||
public static readonly int NUM_OVERSHOOT_BYTES = 20;
|
||||
/*
|
||||
* <p> If you are ever unlucky/improbable enough to get a stack
|
||||
* overflow whilst sorting, increase the following constant and
|
||||
* try again. In practice I have never seen the stack go above 27
|
||||
* elems, so the following limit seems very generous. </p>
|
||||
*/
|
||||
internal static readonly int QSORT_STACK_SIZE = 1000;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
1942
SabreTools.Compression/BZip2/BZip2Compressor.cs
Normal file
1942
SabreTools.Compression/BZip2/BZip2Compressor.cs
Normal file
File diff suppressed because it is too large
Load Diff
1386
SabreTools.Compression/BZip2/BZip2InputStream.cs
Normal file
1386
SabreTools.Compression/BZip2/BZip2InputStream.cs
Normal file
File diff suppressed because it is too large
Load Diff
530
SabreTools.Compression/BZip2/BZip2OutputStream.cs
Normal file
530
SabreTools.Compression/BZip2/BZip2OutputStream.cs
Normal file
@@ -0,0 +1,530 @@
|
||||
//#define Trace
|
||||
|
||||
// BZip2OutputStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-02 16:44:11>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the BZip2OutputStream class, which is a
|
||||
// compressing stream that handles BZIP2. This code may have been
|
||||
// derived in part from Apache commons source code. The license below
|
||||
// applies to the original Apache code.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
// flymake: csc.exe /t:module BZip2InputStream.cs BZip2Compressor.cs Rand.cs BCRC32.cs @@FILE@@
|
||||
|
||||
/*
|
||||
* Licensed to the Apache Software Foundation (ASF) under one
|
||||
* or more contributor license agreements. See the NOTICE file
|
||||
* distributed with this work for additional information
|
||||
* regarding copyright ownership. The ASF licenses this file
|
||||
* to you under the Apache License, Version 2.0 (the
|
||||
* "License"); you may not use this file except in compliance
|
||||
* with the License. You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing,
|
||||
* software distributed under the License is distributed on an
|
||||
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
* KIND, either express or implied. See the License for the
|
||||
* specific language governing permissions and limitations
|
||||
* under the License.
|
||||
*/
|
||||
|
||||
|
||||
// Design Notes:
|
||||
//
|
||||
// This class follows the classic Decorator pattern: it is a Stream that
|
||||
// wraps itself around a Stream, and in doing so provides bzip2
|
||||
// compression as callers Write into it.
|
||||
//
|
||||
// BZip2 is a straightforward data format: there are 4 magic bytes at
|
||||
// the top of the file, followed by 1 or more compressed blocks. There
|
||||
// is a small "magic byte" trailer after all compressed blocks. This
|
||||
// class emits the magic bytes for the header and trailer, and relies on
|
||||
// a BZip2Compressor to generate each of the compressed data blocks.
|
||||
//
|
||||
// BZip2 does byte-shredding - it uses partial fractions of bytes to
|
||||
// represent independent pieces of information. This class relies on the
|
||||
// BitWriter to adapt the bit-oriented BZip2 output to the byte-oriented
|
||||
// model of the .NET Stream class.
|
||||
//
|
||||
// ----
|
||||
//
|
||||
// Regarding the Apache code base: Most of the code in this particular
|
||||
// class is related to stream operations, and is my own code. It largely
|
||||
// does not rely on any code obtained from Apache commons. If you
|
||||
// compare this code with the Apache commons BZip2OutputStream, you will
|
||||
// see very little code that is common, except for the
|
||||
// nearly-boilerplate structure that is common to all subtypes of
|
||||
// System.IO.Stream. There may be some small remnants of code in this
|
||||
// module derived from the Apache stuff, which is why I left the license
|
||||
// in here. Most of the Apache commons compressor magic has been ported
|
||||
// into the BZip2Compressor class.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.BZip2
|
||||
{
|
||||
/// <summary>
|
||||
/// A write-only decorator stream that compresses data as it is
|
||||
/// written using the BZip2 algorithm.
|
||||
/// </summary>
|
||||
public class BZip2OutputStream : System.IO.Stream
|
||||
{
|
||||
int totalBytesWrittenIn;
|
||||
bool leaveOpen;
|
||||
BZip2Compressor compressor;
|
||||
uint combinedCRC;
|
||||
Stream output;
|
||||
BitWriter bw;
|
||||
int blockSize100k; // 0...9
|
||||
|
||||
private TraceBits desiredTrace = TraceBits.Crc | TraceBits.Write;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <c>BZip2OutputStream</c>, that sends its
|
||||
/// compressed output to the given output stream.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name='output'>
|
||||
/// The destination stream, to which compressed output will be sent.
|
||||
/// </param>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example reads a file, then compresses it with bzip2 file,
|
||||
/// and writes the compressed data into a newly created file.
|
||||
///
|
||||
/// <code>
|
||||
/// var fname = "logfile.log";
|
||||
/// using (var fs = File.OpenRead(fname))
|
||||
/// {
|
||||
/// var outFname = fname + ".bz2";
|
||||
/// using (var output = File.Create(outFname))
|
||||
/// {
|
||||
/// using (var compressor = new SabreTools.Compression.BZip2.BZip2OutputStream(output))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[2048];
|
||||
/// int n;
|
||||
/// while ((n = fs.Read(buffer, 0, buffer.Length)) > 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public BZip2OutputStream(Stream output)
|
||||
: this(output, BZip2.MaxBlockSize, false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize.
|
||||
/// </summary>
|
||||
/// <param name = "output">the destination stream.</param>
|
||||
/// <param name = "blockSize">
|
||||
/// The blockSize in units of 100000 bytes.
|
||||
/// The valid range is 1..9.
|
||||
/// </param>
|
||||
public BZip2OutputStream(Stream output, int blockSize)
|
||||
: this(output, blockSize, false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <c>BZip2OutputStream</c>.
|
||||
/// </summary>
|
||||
/// <param name = "output">the destination stream.</param>
|
||||
/// <param name = "leaveOpen">
|
||||
/// whether to leave the captive stream open upon closing this stream.
|
||||
/// </param>
|
||||
public BZip2OutputStream(Stream output, bool leaveOpen)
|
||||
: this(output, BZip2.MaxBlockSize, leaveOpen)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <c>BZip2OutputStream</c> with specified blocksize,
|
||||
/// and explicitly specifies whether to leave the wrapped stream open.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name = "output">the destination stream.</param>
|
||||
/// <param name = "blockSize">
|
||||
/// The blockSize in units of 100000 bytes.
|
||||
/// The valid range is 1..9.
|
||||
/// </param>
|
||||
/// <param name = "leaveOpen">
|
||||
/// whether to leave the captive stream open upon closing this stream.
|
||||
/// </param>
|
||||
public BZip2OutputStream(Stream output, int blockSize, bool leaveOpen)
|
||||
{
|
||||
if (blockSize < BZip2.MinBlockSize ||
|
||||
blockSize > BZip2.MaxBlockSize)
|
||||
{
|
||||
var msg = String.Format("blockSize={0} is out of range; must be between {1} and {2}",
|
||||
blockSize,
|
||||
BZip2.MinBlockSize, BZip2.MaxBlockSize);
|
||||
throw new ArgumentException(msg, "blockSize");
|
||||
}
|
||||
|
||||
this.output = output;
|
||||
if (!this.output.CanWrite)
|
||||
throw new ArgumentException("The stream is not writable.", "output");
|
||||
|
||||
this.bw = new BitWriter(this.output);
|
||||
this.blockSize100k = blockSize;
|
||||
this.compressor = new BZip2Compressor(this.bw, blockSize);
|
||||
this.leaveOpen = leaveOpen;
|
||||
this.combinedCRC = 0;
|
||||
EmitHeader();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Close the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This may or may not close the underlying stream. Check the
|
||||
/// constructors that accept a bool value.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public override void Close()
|
||||
{
|
||||
if (output != null)
|
||||
{
|
||||
Stream o = this.output;
|
||||
Finish();
|
||||
if (!leaveOpen)
|
||||
o.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
if (this.output != null)
|
||||
{
|
||||
this.bw.Flush();
|
||||
this.output.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
private void EmitHeader()
|
||||
{
|
||||
var magic = new byte[] {
|
||||
(byte) 'B',
|
||||
(byte) 'Z',
|
||||
(byte) 'h',
|
||||
(byte) ('0' + this.blockSize100k)
|
||||
};
|
||||
|
||||
// not necessary to shred the initial magic bytes
|
||||
this.output.Write(magic, 0, magic.Length);
|
||||
}
|
||||
|
||||
private void EmitTrailer()
|
||||
{
|
||||
// A magic 48-bit number, 0x177245385090, to indicate the end
|
||||
// of the last block. (sqrt(pi), if you want to know)
|
||||
|
||||
TraceOutput(TraceBits.Write, "total written out: {0} (0x{0:X})",
|
||||
this.bw.TotalBytesWrittenOut);
|
||||
|
||||
// must shred
|
||||
this.bw.WriteByte(0x17);
|
||||
this.bw.WriteByte(0x72);
|
||||
this.bw.WriteByte(0x45);
|
||||
this.bw.WriteByte(0x38);
|
||||
this.bw.WriteByte(0x50);
|
||||
this.bw.WriteByte(0x90);
|
||||
|
||||
this.bw.WriteInt(this.combinedCRC);
|
||||
|
||||
this.bw.FinishAndPad();
|
||||
|
||||
TraceOutput(TraceBits.Write, "final total: {0} (0x{0:X})",
|
||||
this.bw.TotalBytesWrittenOut);
|
||||
}
|
||||
|
||||
void Finish()
|
||||
{
|
||||
// Console.WriteLine("BZip2:Finish");
|
||||
|
||||
try
|
||||
{
|
||||
var totalBefore = this.bw.TotalBytesWrittenOut;
|
||||
this.compressor.CompressAndWrite();
|
||||
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
|
||||
this.bw.TotalBytesWrittenOut - totalBefore);
|
||||
|
||||
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
|
||||
this.combinedCRC);
|
||||
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
|
||||
this.combinedCRC ^= (uint)compressor.Crc32;
|
||||
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
|
||||
this.compressor.Crc32);
|
||||
TraceOutput(TraceBits.Crc, " combined CRC (final) : {0:X8}",
|
||||
this.combinedCRC);
|
||||
|
||||
EmitTrailer();
|
||||
}
|
||||
finally
|
||||
{
|
||||
this.output = null;
|
||||
this.compressor = null;
|
||||
this.bw = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The blocksize parameter specified at construction time.
|
||||
/// </summary>
|
||||
public int BlockSize
|
||||
{
|
||||
get { return this.blockSize100k; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write data to the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// Use the <c>BZip2OutputStream</c> to compress data while writing:
|
||||
/// create a <c>BZip2OutputStream</c> with a writable output stream.
|
||||
/// Then call <c>Write()</c> on that <c>BZip2OutputStream</c>, providing
|
||||
/// uncompressed data as input. The data sent to the output stream will
|
||||
/// be the compressed form of the input data.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>BZip2OutputStream</c> can be used only for <c>Write()</c> not for <c>Read()</c>.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="buffer">The buffer holding data to write to the stream.</param>
|
||||
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
|
||||
/// <param name="count">the number of bytes to write.</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (offset < 0)
|
||||
throw new IndexOutOfRangeException(String.Format("offset ({0}) must be > 0", offset));
|
||||
if (count < 0)
|
||||
throw new IndexOutOfRangeException(String.Format("count ({0}) must be > 0", count));
|
||||
if (offset + count > buffer.Length)
|
||||
throw new IndexOutOfRangeException(String.Format("offset({0}) count({1}) bLength({2})",
|
||||
offset, count, buffer.Length));
|
||||
if (this.output == null)
|
||||
throw new IOException("the stream is not open");
|
||||
|
||||
if (count == 0) return; // nothing to do
|
||||
|
||||
int bytesWritten = 0;
|
||||
int bytesRemaining = count;
|
||||
|
||||
do
|
||||
{
|
||||
int n = compressor.Fill(buffer, offset, bytesRemaining);
|
||||
if (n != bytesRemaining)
|
||||
{
|
||||
// The compressor data block is full. Compress and
|
||||
// write out the compressed data, then reset the
|
||||
// compressor and continue.
|
||||
|
||||
var totalBefore = this.bw.TotalBytesWrittenOut;
|
||||
this.compressor.CompressAndWrite();
|
||||
TraceOutput(TraceBits.Write, "out block length (bytes): {0} (0x{0:X})",
|
||||
this.bw.TotalBytesWrittenOut - totalBefore);
|
||||
|
||||
// and now any remaining bits
|
||||
TraceOutput(TraceBits.Write,
|
||||
" remaining: {0} 0x{1:X}",
|
||||
this.bw.NumRemainingBits,
|
||||
this.bw.RemainingBits);
|
||||
|
||||
TraceOutput(TraceBits.Crc, " combined CRC (before): {0:X8}",
|
||||
this.combinedCRC);
|
||||
this.combinedCRC = (this.combinedCRC << 1) | (this.combinedCRC >> 31);
|
||||
this.combinedCRC ^= (uint)compressor.Crc32;
|
||||
TraceOutput(TraceBits.Crc, " block CRC : {0:X8}",
|
||||
compressor.Crc32);
|
||||
TraceOutput(TraceBits.Crc, " combined CRC (after) : {0:X8}",
|
||||
this.combinedCRC);
|
||||
offset += n;
|
||||
}
|
||||
bytesRemaining -= n;
|
||||
bytesWritten += n;
|
||||
} while (bytesRemaining > 0);
|
||||
|
||||
totalBytesWrittenIn += bytesWritten;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value is always false.
|
||||
/// </remarks>
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports Seek operations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always returns false.
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be written.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value should always be true, unless and until the
|
||||
/// object is disposed and closed.
|
||||
/// </remarks>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.output == null) throw new ObjectDisposedException("BZip2Stream");
|
||||
return this.output.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reading this property always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the stream pointer.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Setting this property always throws a <see
|
||||
/// cref="NotImplementedException"/>. Reading will return the
|
||||
/// total number of uncompressed bytes written through.
|
||||
/// </remarks>
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.totalBytesWrittenIn;
|
||||
}
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="offset">this is irrelevant, since it will always throw!</param>
|
||||
/// <param name="origin">this is irrelevant, since it will always throw!</param>
|
||||
/// <returns>irrelevant!</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">this is irrelevant, since it will always throw!</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name='buffer'>this parameter is never used</param>
|
||||
/// <param name='offset'>this parameter is never used</param>
|
||||
/// <param name='count'>this parameter is never used</param>
|
||||
/// <returns>never returns anything; always throws</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
// used only when Trace is defined
|
||||
[Flags]
|
||||
enum TraceBits : uint
|
||||
{
|
||||
None = 0,
|
||||
Crc = 1,
|
||||
Write = 2,
|
||||
All = 0xffffffff,
|
||||
}
|
||||
|
||||
|
||||
[System.Diagnostics.ConditionalAttribute("Trace")]
|
||||
private void TraceOutput(TraceBits bits, string format, params object[] varParams)
|
||||
{
|
||||
if ((bits & this.desiredTrace) != 0)
|
||||
{
|
||||
//lock(outputLock)
|
||||
{
|
||||
int tid = System.Threading.Thread.CurrentThread.GetHashCode();
|
||||
#if !SILVERLIGHT && !NETCF
|
||||
Console.ForegroundColor = (ConsoleColor)(tid % 8 + 10);
|
||||
#endif
|
||||
Console.Write("{0:000} PBOS ", tid);
|
||||
Console.WriteLine(format, varParams);
|
||||
#if !SILVERLIGHT && !NETCF
|
||||
Console.ResetColor();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
246
SabreTools.Compression/BZip2/BitWriter.cs
Normal file
246
SabreTools.Compression/BZip2/BitWriter.cs
Normal file
@@ -0,0 +1,246 @@
|
||||
// BitWriter.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-25 18:57:31>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the BitWriter class, which writes bits at a time
|
||||
// to an output stream. It's used by the BZip2Compressor class, and by
|
||||
// the BZip2OutputStream class and its parallel variant,
|
||||
// ParallelBZip2OutputStream.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
//
|
||||
// Design notes:
|
||||
//
|
||||
// BZip2 employs byte-shredding in its data format - rather than
|
||||
// aligning all data items in a compressed .bz2 file on byte barriers,
|
||||
// the BZip2 format uses portions of bytes to represent independent
|
||||
// pieces of information. This "shredding" starts with the first
|
||||
// "randomised" bit - just 12 bytes or so into a bz2 file or stream. But
|
||||
// the approach is used extensively in bzip2 files - sometimes 5 bits
|
||||
// are used, sometimes 24 or 3 bits, sometimes just 1 bit, and so on.
|
||||
// It's not possible to send this information directly to a stream in
|
||||
// this form; Streams in .NET accept byte-oriented input. Therefore,
|
||||
// when actually writing a bz2 file, the output data must be organized
|
||||
// into a byte-aligned format before being written to the output stream.
|
||||
//
|
||||
// This BitWriter class provides the byte-shredding necessary for BZip2
|
||||
// output. Think of this class as an Adapter that enables Bit-oriented
|
||||
// output to a standard byte-oriented .NET stream. This class writes
|
||||
// data out to the captive output stream only after the data bits have
|
||||
// been accumulated and aligned. For example, suppose that during
|
||||
// operation, the BZip2 compressor emits 5 bits, then 24 bits, then 32
|
||||
// bits. When the first 5 bits are sent to the BitWriter, nothing is
|
||||
// written to the output stream; instead these 5 bits are simply stored
|
||||
// in the internal accumulator. When the next 24 bits are written, the
|
||||
// first 3 bits are gathered with the accumulated bits. The resulting
|
||||
// 5+3 constitutes an entire byte; the BitWriter then actually writes
|
||||
// that byte to the output stream. This leaves 21 bits. BitWriter writes
|
||||
// 2 more whole bytes (16 more bits), in 8-bit chunks, leaving 5 in the
|
||||
// accumulator. BitWriter then follows the same procedure with the 32
|
||||
// new bits. And so on.
|
||||
//
|
||||
// A quick tour of the implementation:
|
||||
//
|
||||
// The accumulator is a uint - so it can accumulate at most 4 bytes of
|
||||
// information. In practice because of the design of this class, it
|
||||
// never accumulates more than 3 bytes.
|
||||
//
|
||||
// The Flush() method emits all whole bytes available. After calling
|
||||
// Flush(), there may be between 0-7 bits yet to be emitted into the
|
||||
// output stream.
|
||||
//
|
||||
// FinishAndPad() emits all data, including the last partial byte and
|
||||
// any necessary padding. In effect, it establishes a byte-alignment
|
||||
// barrier. To support bzip2, FinishAndPad() should be called only once
|
||||
// for a bz2 file, after the last bit of data has been written through
|
||||
// this adapter. Other binary file formats may use byte-alignment at
|
||||
// various points within the file, and FinishAndPad() would support that
|
||||
// scenario.
|
||||
//
|
||||
// The internal fn Reset() is used to reset the state of the adapter;
|
||||
// this class is used by BZip2Compressor, instances of which get re-used
|
||||
// by multiple distinct threads, for different blocks of data.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace SabreTools.Compression.BZip2
|
||||
{
|
||||
internal class BitWriter
|
||||
{
|
||||
uint accumulator;
|
||||
int nAccumulatedBits;
|
||||
Stream output;
|
||||
int totalBytesWrittenOut;
|
||||
|
||||
public BitWriter(Stream s)
|
||||
{
|
||||
this.output = s;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delivers the remaining bits, left-aligned, in a byte.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is valid only if NumRemainingBits is less than 8;
|
||||
/// in other words it is valid only after a call to Flush().
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public byte RemainingBits
|
||||
{
|
||||
get
|
||||
{
|
||||
return (byte)(this.accumulator >> (32 - this.nAccumulatedBits) & 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
public int NumRemainingBits
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.nAccumulatedBits;
|
||||
}
|
||||
}
|
||||
|
||||
public int TotalBytesWrittenOut
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.totalBytesWrittenOut;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the BitWriter.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is useful when the BitWriter writes into a MemoryStream, and
|
||||
/// is used by a BZip2Compressor, which itself is re-used for multiple
|
||||
/// distinct data blocks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Reset()
|
||||
{
|
||||
this.accumulator = 0;
|
||||
this.nAccumulatedBits = 0;
|
||||
this.totalBytesWrittenOut = 0;
|
||||
this.output.Seek(0, SeekOrigin.Begin);
|
||||
this.output.SetLength(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write some number of bits from the given value, into the output.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The nbits value should be a max of 25, for safety. For performance
|
||||
/// reasons, this method does not check!
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void WriteBits(int nbits, uint value)
|
||||
{
|
||||
int nAccumulated = this.nAccumulatedBits;
|
||||
uint u = this.accumulator;
|
||||
|
||||
while (nAccumulated >= 8)
|
||||
{
|
||||
this.output.WriteByte((byte)(u >> 24 & 0xff));
|
||||
this.totalBytesWrittenOut++;
|
||||
u <<= 8;
|
||||
nAccumulated -= 8;
|
||||
}
|
||||
|
||||
this.accumulator = u | (value << (32 - nAccumulated - nbits));
|
||||
this.nAccumulatedBits = nAccumulated + nbits;
|
||||
|
||||
// Console.WriteLine("WriteBits({0}, 0x{1:X2}) => {2:X8} n({3})",
|
||||
// nbits, value, accumulator, nAccumulatedBits);
|
||||
// Console.ReadLine();
|
||||
|
||||
// At this point the accumulator may contain up to 31 bits waiting for
|
||||
// output.
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Write a full 8-bit byte into the output.
|
||||
/// </summary>
|
||||
public void WriteByte(byte b)
|
||||
{
|
||||
WriteBits(8, b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write four 8-bit bytes into the output.
|
||||
/// </summary>
|
||||
public void WriteInt(uint u)
|
||||
{
|
||||
WriteBits(8, (u >> 24) & 0xff);
|
||||
WriteBits(8, (u >> 16) & 0xff);
|
||||
WriteBits(8, (u >> 8) & 0xff);
|
||||
WriteBits(8, u & 0xff);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write all available byte-aligned bytes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method writes no new output, but flushes any accumulated
|
||||
/// bits. At completion, the accumulator may contain up to 7
|
||||
/// bits.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This is necessary when re-assembling output from N independent
|
||||
/// compressors, one for each of N blocks. The output of any
|
||||
/// particular compressor will in general have some fragment of a byte
|
||||
/// remaining. This fragment needs to be accumulated into the
|
||||
/// parent BZip2OutputStream.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Flush()
|
||||
{
|
||||
WriteBits(0, 0);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Writes all available bytes, and emits padding for the final byte as
|
||||
/// necessary. This must be the last method invoked on an instance of
|
||||
/// BitWriter.
|
||||
/// </summary>
|
||||
public void FinishAndPad()
|
||||
{
|
||||
Flush();
|
||||
|
||||
if (this.NumRemainingBits > 0)
|
||||
{
|
||||
byte b = (byte)((this.accumulator >> 24) & 0xff);
|
||||
this.output.WriteByte(b);
|
||||
this.totalBytesWrittenOut++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
815
SabreTools.Compression/BZip2/CRC32.cs
Normal file
815
SabreTools.Compression/BZip2/CRC32.cs
Normal file
@@ -0,0 +1,815 @@
|
||||
// CRC32.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-02 18:25:54>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
|
||||
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
|
||||
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
|
||||
// files, or GZIP files. This class does both.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using Interop = System.Runtime.InteropServices;
|
||||
|
||||
#nullable disable
|
||||
#pragma warning disable CS0618
|
||||
namespace SabreTools.Compression.BZip2
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
|
||||
/// can set the polynomial and enable or disable bit
|
||||
/// reversal. This can be used for GZIP, BZip2, or ZIP.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This type is used internally by DotNetZip; it is generally not used
|
||||
/// directly by applications wishing to create, read, or manipulate zip
|
||||
/// archive files.
|
||||
/// </remarks>
|
||||
|
||||
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
|
||||
[Interop.ComVisible(true)]
|
||||
#if !NETCF
|
||||
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
|
||||
#endif
|
||||
public class CRC32
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates the total number of bytes applied to the CRC.
|
||||
/// </summary>
|
||||
public Int64 TotalBytesRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return _TotalBytesRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the current CRC for all blocks slurped in.
|
||||
/// </summary>
|
||||
public Int32 Crc32Result
|
||||
{
|
||||
get
|
||||
{
|
||||
return unchecked((Int32)(~_register));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the CRC32 for the specified stream.
|
||||
/// </summary>
|
||||
/// <param name="input">The stream over which to calculate the CRC32</param>
|
||||
/// <returns>the CRC32 calculation</returns>
|
||||
public Int32 GetCrc32(System.IO.Stream input)
|
||||
{
|
||||
return GetCrc32AndCopy(input, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the CRC32 for the specified stream, and writes the input into the
|
||||
/// output stream.
|
||||
/// </summary>
|
||||
/// <param name="input">The stream over which to calculate the CRC32</param>
|
||||
/// <param name="output">The stream into which to deflate the input</param>
|
||||
/// <returns>the CRC32 calculation</returns>
|
||||
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
|
||||
{
|
||||
if (input == null)
|
||||
throw new Exception("The input stream must not be null.");
|
||||
|
||||
unchecked
|
||||
{
|
||||
byte[] buffer = new byte[BUFFER_SIZE];
|
||||
int readSize = BUFFER_SIZE;
|
||||
|
||||
_TotalBytesRead = 0;
|
||||
int count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
|
||||
_TotalBytesRead += count;
|
||||
while (count > 0)
|
||||
{
|
||||
SlurpBlock(buffer, 0, count);
|
||||
count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
return (Int32)(~_register);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the CRC32 for the given (word,byte) combo. This is a
|
||||
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
|
||||
/// </summary>
|
||||
/// <param name="W">The word to start with.</param>
|
||||
/// <param name="B">The byte to combine it with.</param>
|
||||
/// <returns>The CRC-ized result.</returns>
|
||||
public Int32 ComputeCrc32(Int32 W, byte B)
|
||||
{
|
||||
return _InternalComputeCrc32((UInt32)W, B);
|
||||
}
|
||||
|
||||
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
|
||||
{
|
||||
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the value for the running CRC32 using the given block of bytes.
|
||||
/// This is useful when using the CRC32() class in a Stream.
|
||||
/// </summary>
|
||||
/// <param name="block">block of bytes to slurp</param>
|
||||
/// <param name="offset">starting point in the block</param>
|
||||
/// <param name="count">how many bytes within the block to slurp</param>
|
||||
public void SlurpBlock(byte[] block, int offset, int count)
|
||||
{
|
||||
if (block == null)
|
||||
throw new Exception("The data buffer must not be null.");
|
||||
|
||||
// bzip algorithm
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int x = offset + i;
|
||||
byte b = block[x];
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process one byte in the CRC.
|
||||
/// </summary>
|
||||
/// <param name = "b">the byte to include into the CRC . </param>
|
||||
public void UpdateCRC(byte b)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a run of N identical bytes into the CRC.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method serves as an optimization for updating the CRC when a
|
||||
/// run of identical bytes is found. Rather than passing in a buffer of
|
||||
/// length n, containing all identical bytes b, this method accepts the
|
||||
/// byte value and the length of the (virtual) buffer - the length of
|
||||
/// the run.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name = "b">the byte to include into the CRC. </param>
|
||||
/// <param name = "n">the number of times that byte should be repeated. </param>
|
||||
public void UpdateCRC(byte b, int n)
|
||||
{
|
||||
while (n-- > 0)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
uint temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static uint ReverseBits(uint data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint ret = data;
|
||||
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
|
||||
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
|
||||
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
|
||||
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte ReverseBits(byte data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint u = (uint)data * 0x00020202;
|
||||
uint m = 0x01044010;
|
||||
uint s = u & m;
|
||||
uint t = (u << 2) & (m << 1);
|
||||
return (byte)((0x01001001 * (s + t)) >> 24);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void GenerateLookupTable()
|
||||
{
|
||||
crc32Table = new UInt32[256];
|
||||
unchecked
|
||||
{
|
||||
UInt32 dwCrc;
|
||||
byte i = 0;
|
||||
do
|
||||
{
|
||||
dwCrc = i;
|
||||
for (byte j = 8; j > 0; j--)
|
||||
{
|
||||
if ((dwCrc & 1) == 1)
|
||||
{
|
||||
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwCrc >>= 1;
|
||||
}
|
||||
}
|
||||
if (reverseBits)
|
||||
{
|
||||
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
|
||||
}
|
||||
else
|
||||
{
|
||||
crc32Table[i] = dwCrc;
|
||||
}
|
||||
i++;
|
||||
} while (i!=0);
|
||||
}
|
||||
|
||||
#if VERBOSE
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
|
||||
for (int i = 0; i < crc32Table.Length; i+=4)
|
||||
{
|
||||
Console.Write(" ");
|
||||
for (int j=0; j < 4; j++)
|
||||
{
|
||||
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
Console.WriteLine("};");
|
||||
Console.WriteLine();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
private uint gf2_matrix_times(uint[] matrix, uint vec)
|
||||
{
|
||||
uint sum = 0;
|
||||
int i=0;
|
||||
while (vec != 0)
|
||||
{
|
||||
if ((vec & 0x01)== 0x01)
|
||||
sum ^= matrix[i];
|
||||
vec >>= 1;
|
||||
i++;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
private void gf2_matrix_square(uint[] square, uint[] mat)
|
||||
{
|
||||
for (int i = 0; i < 32; i++)
|
||||
square[i] = gf2_matrix_times(mat, mat[i]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Combines the given CRC32 value with the current running total.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is useful when using a divide-and-conquer approach to
|
||||
/// calculating a CRC. Multiple threads can each calculate a
|
||||
/// CRC32 on a segment of the data, and then combine the
|
||||
/// individual CRC32 values at the end.
|
||||
/// </remarks>
|
||||
/// <param name="crc">the crc value to be combined with this one</param>
|
||||
/// <param name="length">the length of data the CRC value was calculated on</param>
|
||||
public void Combine(int crc, int length)
|
||||
{
|
||||
uint[] even = new uint[32]; // even-power-of-two zeros operator
|
||||
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
|
||||
|
||||
if (length == 0)
|
||||
return;
|
||||
|
||||
uint crc1= ~_register;
|
||||
uint crc2= (uint) crc;
|
||||
|
||||
// put operator for one zero bit in odd
|
||||
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
|
||||
uint row = 1;
|
||||
for (int i = 1; i < 32; i++)
|
||||
{
|
||||
odd[i] = row;
|
||||
row <<= 1;
|
||||
}
|
||||
|
||||
// put operator for two zero bits in even
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
// put operator for four zero bits in odd
|
||||
gf2_matrix_square(odd, even);
|
||||
|
||||
uint len2 = (uint) length;
|
||||
|
||||
// apply len2 zeros to crc1 (first square will put the operator for one
|
||||
// zero byte, eight zero bits, in even)
|
||||
do {
|
||||
// apply zeros operator for this bit of len2
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
if ((len2 & 1)== 1)
|
||||
crc1 = gf2_matrix_times(even, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
if (len2 == 0)
|
||||
break;
|
||||
|
||||
// another iteration of the loop with odd and even swapped
|
||||
gf2_matrix_square(odd, even);
|
||||
if ((len2 & 1)==1)
|
||||
crc1 = gf2_matrix_times(odd, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
|
||||
} while (len2 != 0);
|
||||
|
||||
crc1 ^= crc2;
|
||||
|
||||
_register= ~crc1;
|
||||
|
||||
//return (int) crc1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class using the default settings: no
|
||||
/// bit reversal, and a polynomial of 0xEDB88320.
|
||||
/// </summary>
|
||||
public CRC32() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying whether to reverse
|
||||
/// data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
|
||||
/// reversed; Therefore if you want a CRC32 with compatibility with
|
||||
/// those, you should pass false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(bool reverseBits) :
|
||||
this( unchecked((int)0xEDB88320), reverseBits)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying the polynomial and
|
||||
/// whether to reverse data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='polynomial'>
|
||||
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
|
||||
/// format: the highest ordered bit in the polynomial value is the
|
||||
/// coefficient of the 0th power; the second-highest order bit is the
|
||||
/// coefficient of the 1 power, and so on. Expressed this way, the
|
||||
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
|
||||
/// </param>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
|
||||
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
|
||||
/// CRC32 with compatibility with those, you should pass false for the
|
||||
/// <c>reverseBits</c> parameter.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(int polynomial, bool reverseBits)
|
||||
{
|
||||
this.reverseBits = reverseBits;
|
||||
this.dwPolynomial = (uint) polynomial;
|
||||
this.GenerateLookupTable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the CRC-32 class - clear the CRC "remainder register."
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Use this when employing a single instance of this class to compute
|
||||
/// multiple, distinct CRCs on multiple, distinct data blocks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Reset()
|
||||
{
|
||||
_register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
// private member vars
|
||||
private UInt32 dwPolynomial;
|
||||
private Int64 _TotalBytesRead;
|
||||
private bool reverseBits;
|
||||
private UInt32[] crc32Table;
|
||||
private const int BUFFER_SIZE = 8192;
|
||||
private UInt32 _register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
|
||||
/// or on all bytes written.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This class can be used to verify the CRC of a ZipEntry when
|
||||
/// reading from a stream, or to calculate a CRC when writing to a
|
||||
/// stream. The stream should be used to either read, or write, but
|
||||
/// not both. If you intermix reads and writes, the results are not
|
||||
/// defined.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is intended primarily for use internally by the
|
||||
/// DotNetZip library.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
|
||||
{
|
||||
private static readonly Int64 UnsetLengthLimit = -99;
|
||||
|
||||
internal System.IO.Stream _innerStream;
|
||||
private CRC32 _Crc32;
|
||||
private Int64 _lengthLimit = -99;
|
||||
private bool _leaveOpen;
|
||||
|
||||
/// <summary>
|
||||
/// The default constructor.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close(). The stream uses the default CRC32
|
||||
/// algorithm, which implies a polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream)
|
||||
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The constructor allows the caller to specify how to handle the
|
||||
/// underlying stream at close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
|
||||
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close().
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
|
||||
: this(true, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close().
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
|
||||
: this(leaveOpen, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close(), and the CRC32 instance to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the specified CRC32 instance, which allows the
|
||||
/// application to specify how the CRC gets calculated.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
|
||||
CRC32 crc32)
|
||||
: this(leaveOpen, length, stream, crc32)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
|
||||
// This ctor is private - no validation is done here. This is to allow the use
|
||||
// of a (specific) negative value for the _lengthLimit, to indicate that there
|
||||
// is no length set. So we validate the length limit in those ctors that use an
|
||||
// explicit param, otherwise we don't validate, because it could be our special
|
||||
// value.
|
||||
private CrcCalculatorStream
|
||||
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
|
||||
: base()
|
||||
{
|
||||
_innerStream = stream;
|
||||
_Crc32 = crc32 ?? new CRC32();
|
||||
_lengthLimit = length;
|
||||
_leaveOpen = leaveOpen;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of bytes run through the CRC32 calculator.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This is either the total number of bytes read, or the total number of
|
||||
/// bytes written, depending on the direction of this stream.
|
||||
/// </remarks>
|
||||
public Int64 TotalBytesSlurped
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides the current CRC for all blocks slurped in.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The running total of the CRC is kept as data is written or read
|
||||
/// through the stream. read this property after all reads or writes to
|
||||
/// get an accurate CRC for the entire stream.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Int32 Crc
|
||||
{
|
||||
get { return _Crc32.Crc32Result; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the underlying stream will be left open when the
|
||||
/// <c>CrcCalculatorStream</c> is Closed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Set this at any point before calling <see cref="Close()"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public bool LeaveOpen
|
||||
{
|
||||
get { return _leaveOpen; }
|
||||
set { _leaveOpen = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read from the stream
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer to read</param>
|
||||
/// <param name="offset">the offset at which to start</param>
|
||||
/// <param name="count">the number of bytes to read</param>
|
||||
/// <returns>the number of bytes actually read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int bytesToRead = count;
|
||||
|
||||
// Need to limit the # of bytes returned, if the stream is intended to have
|
||||
// a definite length. This is especially useful when returning a stream for
|
||||
// the uncompressed data directly to the application. The app won't
|
||||
// necessarily read only the UncompressedSize number of bytes. For example
|
||||
// wrapping the stream returned from OpenReader() into a StreadReader() and
|
||||
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
|
||||
// corrupt string. The length limits that, prevents that problem.
|
||||
|
||||
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
|
||||
{
|
||||
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
|
||||
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
|
||||
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
|
||||
}
|
||||
int n = _innerStream.Read(buffer, offset, bytesToRead);
|
||||
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
|
||||
return n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write to the stream.
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer from which to write</param>
|
||||
/// <param name="offset">the offset at which to start writing</param>
|
||||
/// <param name="count">the number of bytes to write</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
|
||||
_innerStream.Write(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports reading.
|
||||
/// </summary>
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return _innerStream.CanRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports seeking.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Always returns false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports writing.
|
||||
/// </summary>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return _innerStream.CanWrite; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
_innerStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the length of the underlying stream.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
|
||||
return _innerStream.Length;
|
||||
else return _lengthLimit;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The getter for this property returns the total bytes read.
|
||||
/// If you use the setter, it will throw
|
||||
/// <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public override long Position
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seeking is not supported on this stream. This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="offset">N/A</param>
|
||||
/// <param name="origin">N/A</param>
|
||||
/// <returns>N/A</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="value">N/A</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the stream.
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
if (!_leaveOpen)
|
||||
_innerStream.Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
99
SabreTools.Compression/BZip2/Rand.cs
Normal file
99
SabreTools.Compression/BZip2/Rand.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
// Rand.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-July-31 15:09:16>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines a helper class for the BZip2 classes. This code
|
||||
// is derived from the original BZip2 source code.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace SabreTools.Compression.BZip2
|
||||
{
|
||||
internal static class Rand
|
||||
{
|
||||
private static int[] RNUMS =
|
||||
{
|
||||
619, 720, 127, 481, 931, 816, 813, 233, 566, 247,
|
||||
985, 724, 205, 454, 863, 491, 741, 242, 949, 214,
|
||||
733, 859, 335, 708, 621, 574, 73, 654, 730, 472,
|
||||
419, 436, 278, 496, 867, 210, 399, 680, 480, 51,
|
||||
878, 465, 811, 169, 869, 675, 611, 697, 867, 561,
|
||||
862, 687, 507, 283, 482, 129, 807, 591, 733, 623,
|
||||
150, 238, 59, 379, 684, 877, 625, 169, 643, 105,
|
||||
170, 607, 520, 932, 727, 476, 693, 425, 174, 647,
|
||||
73, 122, 335, 530, 442, 853, 695, 249, 445, 515,
|
||||
909, 545, 703, 919, 874, 474, 882, 500, 594, 612,
|
||||
641, 801, 220, 162, 819, 984, 589, 513, 495, 799,
|
||||
161, 604, 958, 533, 221, 400, 386, 867, 600, 782,
|
||||
382, 596, 414, 171, 516, 375, 682, 485, 911, 276,
|
||||
98, 553, 163, 354, 666, 933, 424, 341, 533, 870,
|
||||
227, 730, 475, 186, 263, 647, 537, 686, 600, 224,
|
||||
469, 68, 770, 919, 190, 373, 294, 822, 808, 206,
|
||||
184, 943, 795, 384, 383, 461, 404, 758, 839, 887,
|
||||
715, 67, 618, 276, 204, 918, 873, 777, 604, 560,
|
||||
951, 160, 578, 722, 79, 804, 96, 409, 713, 940,
|
||||
652, 934, 970, 447, 318, 353, 859, 672, 112, 785,
|
||||
645, 863, 803, 350, 139, 93, 354, 99, 820, 908,
|
||||
609, 772, 154, 274, 580, 184, 79, 626, 630, 742,
|
||||
653, 282, 762, 623, 680, 81, 927, 626, 789, 125,
|
||||
411, 521, 938, 300, 821, 78, 343, 175, 128, 250,
|
||||
170, 774, 972, 275, 999, 639, 495, 78, 352, 126,
|
||||
857, 956, 358, 619, 580, 124, 737, 594, 701, 612,
|
||||
669, 112, 134, 694, 363, 992, 809, 743, 168, 974,
|
||||
944, 375, 748, 52, 600, 747, 642, 182, 862, 81,
|
||||
344, 805, 988, 739, 511, 655, 814, 334, 249, 515,
|
||||
897, 955, 664, 981, 649, 113, 974, 459, 893, 228,
|
||||
433, 837, 553, 268, 926, 240, 102, 654, 459, 51,
|
||||
686, 754, 806, 760, 493, 403, 415, 394, 687, 700,
|
||||
946, 670, 656, 610, 738, 392, 760, 799, 887, 653,
|
||||
978, 321, 576, 617, 626, 502, 894, 679, 243, 440,
|
||||
680, 879, 194, 572, 640, 724, 926, 56, 204, 700,
|
||||
707, 151, 457, 449, 797, 195, 791, 558, 945, 679,
|
||||
297, 59, 87, 824, 713, 663, 412, 693, 342, 606,
|
||||
134, 108, 571, 364, 631, 212, 174, 643, 304, 329,
|
||||
343, 97, 430, 751, 497, 314, 983, 374, 822, 928,
|
||||
140, 206, 73, 263, 980, 736, 876, 478, 430, 305,
|
||||
170, 514, 364, 692, 829, 82, 855, 953, 676, 246,
|
||||
369, 970, 294, 750, 807, 827, 150, 790, 288, 923,
|
||||
804, 378, 215, 828, 592, 281, 565, 555, 710, 82,
|
||||
896, 831, 547, 261, 524, 462, 293, 465, 502, 56,
|
||||
661, 821, 976, 991, 658, 869, 905, 758, 745, 193,
|
||||
768, 550, 608, 933, 378, 286, 215, 979, 792, 961,
|
||||
61, 688, 793, 644, 986, 403, 106, 366, 905, 644,
|
||||
372, 567, 466, 434, 645, 210, 389, 550, 919, 135,
|
||||
780, 773, 635, 389, 707, 100, 626, 958, 165, 504,
|
||||
920, 176, 193, 713, 857, 265, 203, 50, 668, 108,
|
||||
645, 990, 626, 197, 510, 357, 358, 850, 858, 364,
|
||||
936, 638
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns the "random" number at a specific index.
|
||||
/// </summary>
|
||||
/// <param name='i'>the index</param>
|
||||
/// <returns>the random number</returns>
|
||||
internal static int Rnums(int i)
|
||||
{
|
||||
return RNUMS[i];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
15
SabreTools.Compression/Blast/Constants.cs
Normal file
15
SabreTools.Compression/Blast/Constants.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace SabreTools.Compression.Blast
|
||||
{
|
||||
public static class Constants
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum code length
|
||||
/// </summary>
|
||||
public const int MAXBITS = 13;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum window size
|
||||
/// </summary>
|
||||
public const int MAXWIN = 4096;
|
||||
}
|
||||
}
|
||||
287
SabreTools.Compression/Blast/Decompressor.cs
Normal file
287
SabreTools.Compression/Blast/Decompressor.cs
Normal file
@@ -0,0 +1,287 @@
|
||||
/* blast.c
|
||||
* Copyright (C) 2003, 2012, 2013 Mark Adler
|
||||
* For conditions of distribution and use, see copyright notice in blast.h
|
||||
* version 1.3, 24 Aug 2013
|
||||
*
|
||||
* blast.c decompresses data compressed by the PKWare Compression Library.
|
||||
* This function provides functionality similar to the explode() function of
|
||||
* the PKWare library, hence the name "blast".
|
||||
*
|
||||
* This decompressor is based on the excellent format description provided by
|
||||
* Ben Rudiak-Gould in comp.compression on August 13, 2001. Interestingly, the
|
||||
* example Ben provided in the post is incorrect. The distance 110001 should
|
||||
* instead be 111000. When corrected, the example byte stream becomes:
|
||||
*
|
||||
* 00 04 82 24 25 8f 80 7f
|
||||
*
|
||||
* which decompresses to "AIAIAIAIAIAIA" (without the quotes).
|
||||
*/
|
||||
|
||||
/*
|
||||
* Change history:
|
||||
*
|
||||
* 1.0 12 Feb 2003 - First version
|
||||
* 1.1 16 Feb 2003 - Fixed distance check for > 4 GB uncompressed data
|
||||
* 1.2 24 Oct 2012 - Add note about using binary mode in stdio
|
||||
* - Fix comparisons of differently signed integers
|
||||
* 1.3 24 Aug 2013 - Return unused input from blast()
|
||||
* - Fix test code to correctly report unused input
|
||||
* - Enable the provision of initial input to blast()
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using static SabreTools.Compression.Blast.Constants;
|
||||
|
||||
namespace SabreTools.Compression.Blast
|
||||
{
|
||||
/// <summary>
|
||||
/// blast() decompresses the PKWare Data Compression Library (DCL) compressed
|
||||
/// format. It provides the same functionality as the explode() function in
|
||||
/// that library. (Note: PKWare overused the "implode" verb, and the format
|
||||
/// used by their library implode() function is completely different and
|
||||
/// incompatible with the implode compression method supported by PKZIP.)
|
||||
///
|
||||
/// The binary mode for stdio functions should be used to assure that the
|
||||
/// compressed data is not corrupted when read or written. For example:
|
||||
/// fopen(..., "rb") and fopen(..., "wb").
|
||||
/// </summary>
|
||||
public unsafe class Decompressor
|
||||
{
|
||||
#region Huffman Encoding
|
||||
|
||||
/// <summary>
|
||||
/// Literal code
|
||||
/// </summary>
|
||||
private readonly Huffman litcode = new(MAXBITS + 1, 256);
|
||||
|
||||
/// <summary>
|
||||
/// Length code
|
||||
/// </summary>
|
||||
private readonly Huffman lencode = new(MAXBITS + 1, 16);
|
||||
|
||||
/// <summary>
|
||||
/// Distance code
|
||||
/// </summary>
|
||||
private readonly Huffman distcode = new(MAXBITS + 1, 64);
|
||||
|
||||
/// <summary>
|
||||
/// Base for length codes
|
||||
/// </summary>
|
||||
private static readonly short[] baseLength =
|
||||
[
|
||||
3, 2, 4, 5, 6, 7, 8, 9, 10, 12, 16, 24, 40, 72, 136, 264
|
||||
];
|
||||
|
||||
/// <summary>
|
||||
/// Extra bits for length codes
|
||||
/// </summary>
|
||||
private static readonly byte[] extra =
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8
|
||||
];
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a Blast decompressor
|
||||
/// </summary>
|
||||
private Decompressor()
|
||||
{
|
||||
// Repeated code lengths of literal codes
|
||||
byte[] litlen =
|
||||
[
|
||||
11, 124, 8, 7, 28, 7, 188, 13, 76, 4, 10, 8, 12, 10, 12, 10, 8, 23, 8,
|
||||
9, 7, 6, 7, 8, 7, 6, 55, 8, 23, 24, 12, 11, 7, 9, 11, 12, 6, 7, 22, 5,
|
||||
7, 24, 6, 11, 9, 6, 7, 22, 7, 11, 38, 7, 9, 8, 25, 11, 8, 11, 9, 12,
|
||||
8, 12, 5, 38, 5, 38, 5, 11, 7, 5, 6, 21, 6, 10, 53, 8, 7, 24, 10, 27,
|
||||
44, 253, 253, 253, 252, 252, 252, 13, 12, 45, 12, 45, 12, 61, 12, 45,
|
||||
44, 173
|
||||
];
|
||||
litcode.Initialize(litlen);
|
||||
|
||||
// Repeated code lengths of length codes 0..15
|
||||
byte[] lenlen =
|
||||
[
|
||||
2, 35, 36, 53, 38, 23
|
||||
];
|
||||
lencode.Initialize(lenlen);
|
||||
|
||||
// Repeated code lengths of distance codes 0..63
|
||||
byte[] distlen =
|
||||
[
|
||||
2, 20, 53, 230, 247, 151, 248
|
||||
];
|
||||
distcode.Initialize(distlen);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a Blast decompressor
|
||||
/// </summary>
|
||||
public static Decompressor Create() => new();
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Decompress source data to an output stream
|
||||
/// </summary>
|
||||
public bool CopyTo(byte[] source, Stream dest)
|
||||
=> CopyTo(new MemoryStream(source), dest);
|
||||
|
||||
/// <summary>
|
||||
/// Decompress source data to an output stream
|
||||
/// </summary>
|
||||
public bool CopyTo(Stream source, Stream dest)
|
||||
{
|
||||
// Ignore unwritable streams
|
||||
if (!dest.CanWrite)
|
||||
return false;
|
||||
|
||||
// Input/output state
|
||||
var state = new State(source, dest);
|
||||
|
||||
// Attempt to decompress using the above state
|
||||
int err;
|
||||
try
|
||||
{
|
||||
err = Decompress(state);
|
||||
}
|
||||
catch (IndexOutOfRangeException)
|
||||
{
|
||||
// This was originally a jump, which is bad form for C#
|
||||
err = 2;
|
||||
}
|
||||
|
||||
// Write any leftover output and update the error code if needed
|
||||
if (err != 1 && state.Next != 0 && !state.ProcessOutput() && err == 0)
|
||||
err = 1;
|
||||
|
||||
return err == 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decode PKWare Compression Library stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// First byte is 0 if literals are uncoded or 1 if they are coded. Second
|
||||
/// byte is 4, 5, or 6 for the number of extra bits in the distance code.
|
||||
/// This is the base-2 logarithm of the dictionary size minus six.
|
||||
///
|
||||
/// Compressed data is a combination of literals and length/distance pairs
|
||||
/// terminated by an end code. Literals are either Huffman coded or
|
||||
/// uncoded bytes. A length/distance pair is a coded length followed by a
|
||||
/// coded distance to represent a string that occurs earlier in the
|
||||
/// uncompressed data that occurs again at the current location.
|
||||
///
|
||||
/// A bit preceding a literal or length/distance pair indicates which comes
|
||||
/// next, 0 for literals, 1 for length/distance.
|
||||
///
|
||||
/// If literals are uncoded, then the next eight bits are the literal, in the
|
||||
/// normal bit order in the stream, i.e. no bit-reversal is needed. Similarly,
|
||||
/// no bit reversal is needed for either the length extra bits or the distance
|
||||
/// extra bits.
|
||||
///
|
||||
/// Literal bytes are simply written to the output. A length/distance pair is
|
||||
/// an instruction to copy previously uncompressed bytes to the output. The
|
||||
/// copy is from distance bytes back in the output stream, copying for length
|
||||
/// bytes.
|
||||
///
|
||||
/// Distances pointing before the beginning of the output data are not
|
||||
/// permitted.
|
||||
///
|
||||
/// Overlapped copies, where the length is greater than the distance, are
|
||||
/// allowed and common. For example, a distance of one and a length of 518
|
||||
/// simply copies the last byte 518 times. A distance of four and a length of
|
||||
/// twelve copies the last four bytes three times. A simple forward copy
|
||||
/// ignoring whether the length is greater than the distance or not implements
|
||||
/// this correctly.
|
||||
/// </remarks>
|
||||
private int Decompress(State state)
|
||||
{
|
||||
int symbol; // decoded symbol, extra bits for distance
|
||||
int len; // length for copy
|
||||
uint dist; // distance for copy
|
||||
int copy; // copy counter
|
||||
int from, to; // copy pointers
|
||||
|
||||
// Read header
|
||||
int lit = state.ReadBits(8); // true if literals are coded
|
||||
if (lit > 1)
|
||||
return -1;
|
||||
|
||||
int dict = state.ReadBits(8); // log2(dictionary size) - 6
|
||||
if (dict < 4 || dict > 6)
|
||||
return -2;
|
||||
|
||||
// Decode literals and length/distance pairs
|
||||
while (true)
|
||||
{
|
||||
if (state.ReadBits(1) != 0)
|
||||
{
|
||||
// Get length
|
||||
symbol = lencode.Decode(state);
|
||||
len = baseLength[symbol] + state.ReadBits(extra[symbol]);
|
||||
if (len == 519)
|
||||
break; // end code
|
||||
|
||||
// Get distance
|
||||
symbol = len == 2 ? 2 : dict;
|
||||
dist = (uint)(distcode.Decode(state) << symbol);
|
||||
dist += (uint)state.ReadBits(symbol);
|
||||
dist++;
|
||||
if (state.First && dist > state.Next)
|
||||
return -3; //distance too far back
|
||||
|
||||
// Copy length bytes from distance bytes back
|
||||
do
|
||||
{
|
||||
to = (int)state.Next;
|
||||
from = (int)(to - dist);
|
||||
copy = MAXWIN;
|
||||
if (state.Next < dist)
|
||||
{
|
||||
from += copy;
|
||||
copy = (int)dist;
|
||||
}
|
||||
|
||||
copy -= (int)state.Next;
|
||||
if (copy > len)
|
||||
copy = len;
|
||||
|
||||
len -= copy;
|
||||
state.Next += (uint)copy;
|
||||
state.CopyOutputBytes(to, from, copy);
|
||||
|
||||
if (state.Next == MAXWIN)
|
||||
{
|
||||
if (!state.ProcessOutput())
|
||||
return 1;
|
||||
|
||||
state.Next = 0;
|
||||
state.First = false;
|
||||
}
|
||||
}
|
||||
while (len != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get literal and write it
|
||||
symbol = lit != 0 ? litcode.Decode(state) : state.ReadBits(8);
|
||||
state.WriteToOutput((byte)symbol);
|
||||
if (state.Next == MAXWIN)
|
||||
{
|
||||
if (!state.ProcessOutput())
|
||||
return 1;
|
||||
|
||||
state.Next = 0;
|
||||
state.First = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
198
SabreTools.Compression/Blast/Huffman.cs
Normal file
198
SabreTools.Compression/Blast/Huffman.cs
Normal file
@@ -0,0 +1,198 @@
|
||||
using static SabreTools.Compression.Blast.Constants;
|
||||
|
||||
namespace SabreTools.Compression.Blast
|
||||
{
|
||||
/// <summary>
|
||||
/// Huffman code decoding tables. count[1..MAXBITS] is the number of symbols of
|
||||
/// each length, which for a canonical code are stepped through in order.
|
||||
/// symbol[] are the symbol values in canonical order, where the number of
|
||||
/// entries is the sum of the counts in count[]. The decoding process can be
|
||||
/// seen in the function decode() below.
|
||||
/// </summary>
|
||||
public class Huffman
|
||||
{
|
||||
/// <summary>
|
||||
/// Number of symbols of each length
|
||||
/// </summary>
|
||||
public short[] Count { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to number of symbols of each length
|
||||
/// </summary>
|
||||
public int CountPtr { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Canonically ordered symbols
|
||||
/// </summary>
|
||||
public short[] Symbol { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="countLength">Length of the Count array</param>
|
||||
/// <param name="symbolLength">Length of the Symbol array</param>
|
||||
public Huffman(int countLength, int symbolLength)
|
||||
{
|
||||
Count = new short[countLength];
|
||||
Symbol = new short[symbolLength];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a list of repeated code lengths rep[0..n-1], where each byte is a
|
||||
/// count (high four bits + 1) and a code length (low four bits), generate the
|
||||
/// list of code lengths. This compaction reduces the size of the object code.
|
||||
/// Then given the list of code lengths length[0..n-1] representing a canonical
|
||||
/// Huffman code for n symbols, construct the tables required to decode those
|
||||
/// codes. Those tables are the number of codes of each length, and the symbols
|
||||
/// sorted by length, retaining their original order within each length. The
|
||||
/// return value is zero for a complete code set, negative for an over-
|
||||
/// subscribed code set, and positive for an incomplete code set. The tables
|
||||
/// can be used if the return value is zero or positive, but they cannot be used
|
||||
/// if the return value is negative. If the return value is zero, it is not
|
||||
/// possible for decode() using that table to return an error--any stream of
|
||||
/// enough bits will resolve to a symbol. If the return value is positive, then
|
||||
/// it is possible for decode() using that table to return an error for received
|
||||
/// codes past the end of the incomplete lengths.
|
||||
/// </summary>
|
||||
/// <param name="rep">Repeated code length array</param>
|
||||
public int Initialize(byte[] rep)
|
||||
{
|
||||
int n = rep.Length; // Length of the bit length array
|
||||
short symbol = 0; // Current symbol when stepping through length[]
|
||||
short len; // Current length when stepping through h.Count[]
|
||||
int left; // Number of possible codes left of current length
|
||||
short[] offs = new short[MAXBITS + 1]; // offsets in symbol table for each length
|
||||
short[] length = new short[256]; // Code lengths
|
||||
|
||||
// Convert compact repeat counts into symbol bit length list
|
||||
int repPtr = 0;
|
||||
do
|
||||
{
|
||||
len = rep[repPtr++];
|
||||
left = (len >> 4) + 1;
|
||||
len &= 15;
|
||||
do
|
||||
{
|
||||
length[symbol++] = len;
|
||||
}
|
||||
while (--left != 0);
|
||||
}
|
||||
while (--n != 0);
|
||||
|
||||
n = symbol;
|
||||
|
||||
// Count number of codes of each length
|
||||
for (len = 0; len <= MAXBITS; len++)
|
||||
{
|
||||
Count[len] = 0;
|
||||
}
|
||||
|
||||
// Assumes lengths are within bounds
|
||||
for (symbol = 0; symbol < n; symbol++)
|
||||
{
|
||||
(Count[length[symbol]])++;
|
||||
}
|
||||
|
||||
// No codes! Complete, but decode() will fail
|
||||
if (Count[0] == n)
|
||||
return 0;
|
||||
|
||||
// Check for an over-subscribed or incomplete set of lengths
|
||||
left = 1; // One possible code of zero length
|
||||
for (len = 1; len <= MAXBITS; len++)
|
||||
{
|
||||
left <<= 1; // One more bit, double codes left
|
||||
left -= Count[len]; // Deduct count from possible codes
|
||||
if (left < 0)
|
||||
return left; // over-subscribed--return negative
|
||||
}
|
||||
|
||||
// Generate offsets into symbol table for each length for sorting
|
||||
offs[1] = 0;
|
||||
for (len = 1; len < MAXBITS; len++)
|
||||
{
|
||||
offs[len + 1] = (short)(offs[len] + Count[len]);
|
||||
}
|
||||
|
||||
// Put symbols in table sorted by length, by symbol order within each length
|
||||
for (symbol = 0; symbol < n; symbol++)
|
||||
{
|
||||
if (length[symbol] != 0)
|
||||
Symbol[offs[length[symbol]]++] = symbol;
|
||||
}
|
||||
|
||||
// Return zero for complete set, positive for incomplete set
|
||||
return left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decode a code from the stream s using huffman table h. Return the symbol or
|
||||
/// a negative value if there is an error. If all of the lengths are zero, i.e.
|
||||
/// an empty code, or if the code is incomplete and an invalid code is received,
|
||||
/// then -9 is returned after reading MAXBITS bits.
|
||||
/// </summary>
|
||||
/// <param name="state">Current input/output state to process</param>
|
||||
/// <remarks>
|
||||
/// The codes as stored in the compressed data are bit-reversed relative to
|
||||
/// a simple integer ordering of codes of the same lengths. Hence below the
|
||||
/// bits are pulled from the compressed data one at a time and used to
|
||||
/// build the code value reversed from what is in the stream in order to
|
||||
/// permit simple integer comparisons for decoding.
|
||||
///
|
||||
/// The first code for the shortest length is all ones. Subsequent codes of
|
||||
/// the same length are simply integer decrements of the previous code. When
|
||||
/// moving up a length, a one bit is appended to the code. For a complete
|
||||
/// code, the last code of the longest length will be all zeros. To support
|
||||
/// this ordering, the bits pulled during decoding are inverted to apply the
|
||||
/// more "natural" ordering starting with all zeros and incrementing.
|
||||
/// </remarks>
|
||||
public int Decode(State state)
|
||||
{
|
||||
int len = 1; // Current number of bits in code
|
||||
int code = 0; // len bits being decoded
|
||||
int first = 0; // First code of length len
|
||||
int count; // Number of codes of length len
|
||||
int index = 0; // Index of first code of length len in symbol table
|
||||
int bitbuf = state.BitBuf; // Bits from stream
|
||||
int left = state.BitCnt; // Bits left in next or left to process
|
||||
int nextPtr = CountPtr + 1; // Next number of codes
|
||||
|
||||
while (true)
|
||||
{
|
||||
while (left-- != 0)
|
||||
{
|
||||
// Invert code
|
||||
code |= (bitbuf & 1) ^ 1;
|
||||
bitbuf >>= 1;
|
||||
count = Count[nextPtr++];
|
||||
|
||||
// If length len, return symbol
|
||||
if (code < first + count)
|
||||
{
|
||||
state.BitBuf = bitbuf;
|
||||
state.BitCnt = (state.BitCnt - len) & 7;
|
||||
return Symbol[index + (code - first)];
|
||||
}
|
||||
|
||||
// Else update for next length
|
||||
index += count;
|
||||
first += count;
|
||||
first <<= 1;
|
||||
code <<= 1;
|
||||
len++;
|
||||
}
|
||||
|
||||
left = (MAXBITS + 1) - len;
|
||||
if (left == 0)
|
||||
break;
|
||||
|
||||
bitbuf = state.ReadNextByte();
|
||||
if (left > 8)
|
||||
left = 8;
|
||||
}
|
||||
|
||||
// Ran out of codes
|
||||
return -9;
|
||||
}
|
||||
};
|
||||
}
|
||||
184
SabreTools.Compression/Blast/State.cs
Normal file
184
SabreTools.Compression/Blast/State.cs
Normal file
@@ -0,0 +1,184 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using static SabreTools.Compression.Blast.Constants;
|
||||
|
||||
namespace SabreTools.Compression.Blast
|
||||
{
|
||||
/// <summary>
|
||||
/// Input and output state
|
||||
/// </summary>
|
||||
public class State
|
||||
{
|
||||
#region Input State
|
||||
|
||||
/// <summary>
|
||||
/// Opaque information passed to InputFunction()
|
||||
/// </summary>
|
||||
private readonly Stream _source;
|
||||
|
||||
/// <summary>
|
||||
/// Next input location
|
||||
/// </summary>
|
||||
private readonly byte[] _input = new byte[MAXWIN];
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next input location
|
||||
/// </summary>
|
||||
private int _inputPtr;
|
||||
|
||||
/// <summary>
|
||||
/// Available input at in
|
||||
/// </summary>
|
||||
private uint _available;
|
||||
|
||||
/// <summary>
|
||||
/// Bit buffer
|
||||
/// </summary>
|
||||
public int BitBuf { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of bits in bit buffer
|
||||
/// </summary>
|
||||
public int BitCnt { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Output State
|
||||
|
||||
/// <summary>
|
||||
/// Opaque information passed to OutputFunction()
|
||||
/// </summary>
|
||||
private readonly Stream _dest;
|
||||
|
||||
/// <summary>
|
||||
/// Index of next write location in out[]
|
||||
/// </summary>
|
||||
public uint Next { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// True to check distances (for first 4K)
|
||||
/// </summary>
|
||||
public bool First { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Output buffer and sliding window
|
||||
/// </summary>
|
||||
private readonly byte[] _output = new byte[MAXWIN];
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public State(Stream source, Stream dest)
|
||||
{
|
||||
_source = source;
|
||||
_inputPtr = 0;
|
||||
_available = 0;
|
||||
BitBuf = 0;
|
||||
BitCnt = 0;
|
||||
|
||||
_dest = dest;
|
||||
Next = 0;
|
||||
First = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy bytes in the output buffer between locations
|
||||
/// </summary>
|
||||
public void CopyOutputBytes(int to, int from, int len)
|
||||
{
|
||||
do
|
||||
{
|
||||
_output[to++] = _output[from++];
|
||||
}
|
||||
while (--len > 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return need bits from the input stream. This always leaves less than
|
||||
/// eight bits in the buffer. bits() works properly for need == 0.
|
||||
/// </summary>
|
||||
/// <param name="need">Number of bits to read</param>
|
||||
/// <remarks>
|
||||
/// Bits are stored in bytes from the least significant bit to the most
|
||||
/// significant bit. Therefore bits are dropped from the bottom of the bit
|
||||
/// buffer, using shift right, and new bytes are appended to the top of the
|
||||
/// bit buffer, using shift left.
|
||||
/// </remarks>
|
||||
public int ReadBits(int need)
|
||||
{
|
||||
// Load at least need bits into val
|
||||
int val = BitBuf;
|
||||
while (BitCnt < need)
|
||||
{
|
||||
// Load eight bits
|
||||
EnsureAvailable();
|
||||
val |= _input[_inputPtr++] << BitCnt;
|
||||
_available--;
|
||||
BitCnt += 8;
|
||||
}
|
||||
|
||||
// Drop need bits and update buffer, always zero to seven bits left
|
||||
BitBuf = val >> need;
|
||||
BitCnt -= need;
|
||||
|
||||
// Return need bits, zeroing the bits above that
|
||||
return val & ((1 << need) - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process output for the current state
|
||||
/// </summary>
|
||||
/// <returns>True if the output could be added, false otherwise</returns>
|
||||
public bool ProcessOutput()
|
||||
{
|
||||
try
|
||||
{
|
||||
_dest.Write(_output, 0, (int)Next);
|
||||
_dest.Flush();
|
||||
|
||||
Next = 0;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the next byte from the input buffer
|
||||
/// </summary>
|
||||
public byte ReadNextByte()
|
||||
{
|
||||
EnsureAvailable();
|
||||
return _input[_inputPtr++];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a byte value to the output buffer
|
||||
/// </summary>
|
||||
public void WriteToOutput(byte value)
|
||||
=> _output[Next++] = value;
|
||||
|
||||
/// <summary>
|
||||
/// Ensure there are bytes available, if possible
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException"></exception>
|
||||
private void EnsureAvailable()
|
||||
{
|
||||
// If there are bytes
|
||||
if (_inputPtr < _available)
|
||||
return;
|
||||
|
||||
// Read the next block
|
||||
_available = (uint)_source.Read(_input, 0, MAXWIN);
|
||||
if (_available == 0)
|
||||
throw new IndexOutOfRangeException();
|
||||
|
||||
// Reset the pointer
|
||||
_inputPtr = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
180
SabreTools.Compression/Deflate/Adler.cs
Normal file
180
SabreTools.Compression/Deflate/Adler.cs
Normal file
@@ -0,0 +1,180 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes an Adler-32 checksum.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
|
||||
/// reliable. It is used in producing RFC1950 compressed streams. The Adler checksum
|
||||
/// is a required part of the "ZLIB" standard. Applications will almost never need to
|
||||
/// use this class directly.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <exclude/>
|
||||
public sealed class Adler
|
||||
{
|
||||
// largest prime smaller than 65536
|
||||
private static readonly uint BASE = 65521;
|
||||
// NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
|
||||
private static readonly int NMAX = 5552;
|
||||
|
||||
|
||||
#pragma warning disable 3001
|
||||
#pragma warning disable 3002
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the Adler32 checksum.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This is used within ZLIB. You probably don't need to use this directly.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// To compute an Adler32 checksum on a byte array:
|
||||
/// <code>
|
||||
/// var adler = Adler.Adler32(0, null, 0, 0);
|
||||
/// adler = Adler.Adler32(adler, buffer, index, length);
|
||||
/// </code>
|
||||
/// </example>
|
||||
public static uint Adler32(uint adler, byte[] buf, int index, int len)
|
||||
{
|
||||
if (buf == null)
|
||||
return 1;
|
||||
|
||||
uint s1 = (uint)(adler & 0xffff);
|
||||
uint s2 = (uint)((adler >> 16) & 0xffff);
|
||||
|
||||
while (len > 0)
|
||||
{
|
||||
int k = len < NMAX ? len : NMAX;
|
||||
len -= k;
|
||||
while (k >= 16)
|
||||
{
|
||||
//s1 += (buf[index++] & 0xff); s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
s1 += buf[index++]; s2 += s1;
|
||||
k -= 16;
|
||||
}
|
||||
if (k != 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
s1 += buf[index++];
|
||||
s2 += s1;
|
||||
}
|
||||
while (--k != 0);
|
||||
}
|
||||
s1 %= BASE;
|
||||
s2 %= BASE;
|
||||
}
|
||||
return (uint)((s2 << 16) | s1);
|
||||
}
|
||||
#pragma warning restore 3001
|
||||
#pragma warning restore 3002
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
78
SabreTools.Compression/Deflate/BlockState.cs
Normal file
78
SabreTools.Compression/Deflate/BlockState.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
// Deflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-August-03 19:52:15>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines logic for handling the Deflate or compression.
|
||||
//
|
||||
// This code is based on multiple sources:
|
||||
// - the original zlib v1.2.3 source, which is Copyright (C) 1995-2005 Jean-loup Gailly.
|
||||
// - the original jzlib, which is Copyright (c) 2000-2003 ymnk, JCraft,Inc.
|
||||
//
|
||||
// However, this code is significantly different from both.
|
||||
// The object model is not the same, and many of the behaviors are different.
|
||||
//
|
||||
// In keeping with the license for these other works, the copyrights for
|
||||
// jzlib and zlib are here.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal enum BlockState
|
||||
{
|
||||
NeedMore = 0, // block not completed, need more input or more output
|
||||
BlockDone, // block flush performed
|
||||
FinishStarted, // finish started, need only more output at next deflate
|
||||
FinishDone // finish done, accept no more input or output
|
||||
}
|
||||
}
|
||||
815
SabreTools.Compression/Deflate/CRC32.cs
Normal file
815
SabreTools.Compression/Deflate/CRC32.cs
Normal file
@@ -0,0 +1,815 @@
|
||||
// CRC32.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2011 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-02 18:25:54>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the CRC32 class, which can do the CRC32 algorithm, using
|
||||
// arbitrary starting polynomials, and bit reversal. The bit reversal is what
|
||||
// distinguishes this CRC-32 used in BZip2 from the CRC-32 that is used in PKZIP
|
||||
// files, or GZIP files. This class does both.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using Interop = System.Runtime.InteropServices;
|
||||
|
||||
#nullable disable
|
||||
#pragma warning disable CS0618
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Computes a CRC-32. The CRC-32 algorithm is parameterized - you
|
||||
/// can set the polynomial and enable or disable bit
|
||||
/// reversal. This can be used for GZIP, BZip2, or ZIP.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This type is used internally by DotNetZip; it is generally not used
|
||||
/// directly by applications wishing to create, read, or manipulate zip
|
||||
/// archive files.
|
||||
/// </remarks>
|
||||
|
||||
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000C")]
|
||||
[Interop.ComVisible(true)]
|
||||
#if !NETCF
|
||||
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
|
||||
#endif
|
||||
public class CRC32
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates the total number of bytes applied to the CRC.
|
||||
/// </summary>
|
||||
public Int64 TotalBytesRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return _TotalBytesRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the current CRC for all blocks slurped in.
|
||||
/// </summary>
|
||||
public Int32 Crc32Result
|
||||
{
|
||||
get
|
||||
{
|
||||
return unchecked((Int32)(~_register));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the CRC32 for the specified stream.
|
||||
/// </summary>
|
||||
/// <param name="input">The stream over which to calculate the CRC32</param>
|
||||
/// <returns>the CRC32 calculation</returns>
|
||||
public Int32 GetCrc32(System.IO.Stream input)
|
||||
{
|
||||
return GetCrc32AndCopy(input, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the CRC32 for the specified stream, and writes the input into the
|
||||
/// output stream.
|
||||
/// </summary>
|
||||
/// <param name="input">The stream over which to calculate the CRC32</param>
|
||||
/// <param name="output">The stream into which to deflate the input</param>
|
||||
/// <returns>the CRC32 calculation</returns>
|
||||
public Int32 GetCrc32AndCopy(System.IO.Stream input, System.IO.Stream output)
|
||||
{
|
||||
if (input == null)
|
||||
throw new Exception("The input stream must not be null.");
|
||||
|
||||
unchecked
|
||||
{
|
||||
byte[] buffer = new byte[BUFFER_SIZE];
|
||||
int readSize = BUFFER_SIZE;
|
||||
|
||||
_TotalBytesRead = 0;
|
||||
int count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
|
||||
_TotalBytesRead += count;
|
||||
while (count > 0)
|
||||
{
|
||||
SlurpBlock(buffer, 0, count);
|
||||
count = input.Read(buffer, 0, readSize);
|
||||
if (output != null) output.Write(buffer, 0, count);
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
return (Int32)(~_register);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Get the CRC32 for the given (word,byte) combo. This is a
|
||||
/// computation defined by PKzip for PKZIP 2.0 (weak) encryption.
|
||||
/// </summary>
|
||||
/// <param name="W">The word to start with.</param>
|
||||
/// <param name="B">The byte to combine it with.</param>
|
||||
/// <returns>The CRC-ized result.</returns>
|
||||
public Int32 ComputeCrc32(Int32 W, byte B)
|
||||
{
|
||||
return _InternalComputeCrc32((UInt32)W, B);
|
||||
}
|
||||
|
||||
internal Int32 _InternalComputeCrc32(UInt32 W, byte B)
|
||||
{
|
||||
return (Int32)(crc32Table[(W ^ B) & 0xFF] ^ (W >> 8));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the value for the running CRC32 using the given block of bytes.
|
||||
/// This is useful when using the CRC32() class in a Stream.
|
||||
/// </summary>
|
||||
/// <param name="block">block of bytes to slurp</param>
|
||||
/// <param name="offset">starting point in the block</param>
|
||||
/// <param name="count">how many bytes within the block to slurp</param>
|
||||
public void SlurpBlock(byte[] block, int offset, int count)
|
||||
{
|
||||
if (block == null)
|
||||
throw new Exception("The data buffer must not be null.");
|
||||
|
||||
// bzip algorithm
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int x = offset + i;
|
||||
byte b = block[x];
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
_TotalBytesRead += count;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process one byte in the CRC.
|
||||
/// </summary>
|
||||
/// <param name = "b">the byte to include into the CRC . </param>
|
||||
public void UpdateCRC(byte b)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
UInt32 temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[temp];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[temp];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process a run of N identical bytes into the CRC.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This method serves as an optimization for updating the CRC when a
|
||||
/// run of identical bytes is found. Rather than passing in a buffer of
|
||||
/// length n, containing all identical bytes b, this method accepts the
|
||||
/// byte value and the length of the (virtual) buffer - the length of
|
||||
/// the run.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name = "b">the byte to include into the CRC. </param>
|
||||
/// <param name = "n">the number of times that byte should be repeated. </param>
|
||||
public void UpdateCRC(byte b, int n)
|
||||
{
|
||||
while (n-- > 0)
|
||||
{
|
||||
if (this.reverseBits)
|
||||
{
|
||||
uint temp = (_register >> 24) ^ b;
|
||||
_register = (_register << 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 temp = (_register & 0x000000FF) ^ b;
|
||||
_register = (_register >> 8) ^ crc32Table[(temp >= 0)
|
||||
? temp
|
||||
: (temp + 256)];
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static uint ReverseBits(uint data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint ret = data;
|
||||
ret = (ret & 0x55555555) << 1 | (ret >> 1) & 0x55555555;
|
||||
ret = (ret & 0x33333333) << 2 | (ret >> 2) & 0x33333333;
|
||||
ret = (ret & 0x0F0F0F0F) << 4 | (ret >> 4) & 0x0F0F0F0F;
|
||||
ret = (ret << 24) | ((ret & 0xFF00) << 8) | ((ret >> 8) & 0xFF00) | (ret >> 24);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte ReverseBits(byte data)
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
uint u = (uint)data * 0x00020202;
|
||||
uint m = 0x01044010;
|
||||
uint s = u & m;
|
||||
uint t = (u << 2) & (m << 1);
|
||||
return (byte)((0x01001001 * (s + t)) >> 24);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void GenerateLookupTable()
|
||||
{
|
||||
crc32Table = new UInt32[256];
|
||||
unchecked
|
||||
{
|
||||
UInt32 dwCrc;
|
||||
byte i = 0;
|
||||
do
|
||||
{
|
||||
dwCrc = i;
|
||||
for (byte j = 8; j > 0; j--)
|
||||
{
|
||||
if ((dwCrc & 1) == 1)
|
||||
{
|
||||
dwCrc = (dwCrc >> 1) ^ dwPolynomial;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwCrc >>= 1;
|
||||
}
|
||||
}
|
||||
if (reverseBits)
|
||||
{
|
||||
crc32Table[ReverseBits(i)] = ReverseBits(dwCrc);
|
||||
}
|
||||
else
|
||||
{
|
||||
crc32Table[i] = dwCrc;
|
||||
}
|
||||
i++;
|
||||
} while (i!=0);
|
||||
}
|
||||
|
||||
#if VERBOSE
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("private static readonly UInt32[] crc32Table = {");
|
||||
for (int i = 0; i < crc32Table.Length; i+=4)
|
||||
{
|
||||
Console.Write(" ");
|
||||
for (int j=0; j < 4; j++)
|
||||
{
|
||||
Console.Write(" 0x{0:X8}U,", crc32Table[i+j]);
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
Console.WriteLine("};");
|
||||
Console.WriteLine();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
private uint gf2_matrix_times(uint[] matrix, uint vec)
|
||||
{
|
||||
uint sum = 0;
|
||||
int i=0;
|
||||
while (vec != 0)
|
||||
{
|
||||
if ((vec & 0x01)== 0x01)
|
||||
sum ^= matrix[i];
|
||||
vec >>= 1;
|
||||
i++;
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
private void gf2_matrix_square(uint[] square, uint[] mat)
|
||||
{
|
||||
for (int i = 0; i < 32; i++)
|
||||
square[i] = gf2_matrix_times(mat, mat[i]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Combines the given CRC32 value with the current running total.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is useful when using a divide-and-conquer approach to
|
||||
/// calculating a CRC. Multiple threads can each calculate a
|
||||
/// CRC32 on a segment of the data, and then combine the
|
||||
/// individual CRC32 values at the end.
|
||||
/// </remarks>
|
||||
/// <param name="crc">the crc value to be combined with this one</param>
|
||||
/// <param name="length">the length of data the CRC value was calculated on</param>
|
||||
public void Combine(int crc, int length)
|
||||
{
|
||||
uint[] even = new uint[32]; // even-power-of-two zeros operator
|
||||
uint[] odd = new uint[32]; // odd-power-of-two zeros operator
|
||||
|
||||
if (length == 0)
|
||||
return;
|
||||
|
||||
uint crc1= ~_register;
|
||||
uint crc2= (uint) crc;
|
||||
|
||||
// put operator for one zero bit in odd
|
||||
odd[0] = this.dwPolynomial; // the CRC-32 polynomial
|
||||
uint row = 1;
|
||||
for (int i = 1; i < 32; i++)
|
||||
{
|
||||
odd[i] = row;
|
||||
row <<= 1;
|
||||
}
|
||||
|
||||
// put operator for two zero bits in even
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
// put operator for four zero bits in odd
|
||||
gf2_matrix_square(odd, even);
|
||||
|
||||
uint len2 = (uint) length;
|
||||
|
||||
// apply len2 zeros to crc1 (first square will put the operator for one
|
||||
// zero byte, eight zero bits, in even)
|
||||
do {
|
||||
// apply zeros operator for this bit of len2
|
||||
gf2_matrix_square(even, odd);
|
||||
|
||||
if ((len2 & 1)== 1)
|
||||
crc1 = gf2_matrix_times(even, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
if (len2 == 0)
|
||||
break;
|
||||
|
||||
// another iteration of the loop with odd and even swapped
|
||||
gf2_matrix_square(odd, even);
|
||||
if ((len2 & 1)==1)
|
||||
crc1 = gf2_matrix_times(odd, crc1);
|
||||
len2 >>= 1;
|
||||
|
||||
|
||||
} while (len2 != 0);
|
||||
|
||||
crc1 ^= crc2;
|
||||
|
||||
_register= ~crc1;
|
||||
|
||||
//return (int) crc1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class using the default settings: no
|
||||
/// bit reversal, and a polynomial of 0xEDB88320.
|
||||
/// </summary>
|
||||
public CRC32() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying whether to reverse
|
||||
/// data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here. In the CRC-32 used by GZIP and PKZIP, the bits are not
|
||||
/// reversed; Therefore if you want a CRC32 with compatibility with
|
||||
/// those, you should pass false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(bool reverseBits) :
|
||||
this( unchecked((int)0xEDB88320), reverseBits)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create an instance of the CRC32 class, specifying the polynomial and
|
||||
/// whether to reverse data bits or not.
|
||||
/// </summary>
|
||||
/// <param name='polynomial'>
|
||||
/// The polynomial to use for the CRC, expressed in the reversed (LSB)
|
||||
/// format: the highest ordered bit in the polynomial value is the
|
||||
/// coefficient of the 0th power; the second-highest order bit is the
|
||||
/// coefficient of the 1 power, and so on. Expressed this way, the
|
||||
/// polynomial for the CRC-32C used in IEEE 802.3, is 0xEDB88320.
|
||||
/// </param>
|
||||
/// <param name='reverseBits'>
|
||||
/// specify true if the instance should reverse data bits.
|
||||
/// </param>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// In the CRC-32 used by BZip2, the bits are reversed. Therefore if you
|
||||
/// want a CRC32 with compatibility with BZip2, you should pass true
|
||||
/// here for the <c>reverseBits</c> parameter. In the CRC-32 used by
|
||||
/// GZIP and PKZIP, the bits are not reversed; Therefore if you want a
|
||||
/// CRC32 with compatibility with those, you should pass false for the
|
||||
/// <c>reverseBits</c> parameter.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public CRC32(int polynomial, bool reverseBits)
|
||||
{
|
||||
this.reverseBits = reverseBits;
|
||||
this.dwPolynomial = (uint) polynomial;
|
||||
this.GenerateLookupTable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the CRC-32 class - clear the CRC "remainder register."
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Use this when employing a single instance of this class to compute
|
||||
/// multiple, distinct CRCs on multiple, distinct data blocks.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public void Reset()
|
||||
{
|
||||
_register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
// private member vars
|
||||
private UInt32 dwPolynomial;
|
||||
private Int64 _TotalBytesRead;
|
||||
private bool reverseBits;
|
||||
private UInt32[] crc32Table;
|
||||
private const int BUFFER_SIZE = 8192;
|
||||
private UInt32 _register = 0xFFFFFFFFU;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A Stream that calculates a CRC32 (a checksum) on all bytes read,
|
||||
/// or on all bytes written.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This class can be used to verify the CRC of a ZipEntry when
|
||||
/// reading from a stream, or to calculate a CRC when writing to a
|
||||
/// stream. The stream should be used to either read, or write, but
|
||||
/// not both. If you intermix reads and writes, the results are not
|
||||
/// defined.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is intended primarily for use internally by the
|
||||
/// DotNetZip library.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class CrcCalculatorStream : System.IO.Stream, System.IDisposable
|
||||
{
|
||||
private static readonly Int64 UnsetLengthLimit = -99;
|
||||
|
||||
internal System.IO.Stream _innerStream;
|
||||
private CRC32 _Crc32;
|
||||
private Int64 _lengthLimit = -99;
|
||||
private bool _leaveOpen;
|
||||
|
||||
/// <summary>
|
||||
/// The default constructor.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close(). The stream uses the default CRC32
|
||||
/// algorithm, which implies a polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream)
|
||||
: this(true, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The constructor allows the caller to specify how to handle the
|
||||
/// underlying stream at close.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, bool leaveOpen)
|
||||
: this(leaveOpen, CrcCalculatorStream.UnsetLengthLimit, stream, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Instances returned from this constructor will leave the underlying
|
||||
/// stream open upon Close().
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length)
|
||||
: this(true, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close().
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the default CRC32 algorithm, which implies a
|
||||
/// polynomial of 0xEDB88320.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen)
|
||||
: this(leaveOpen, length, stream, null)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A constructor allowing the specification of the length of the stream
|
||||
/// to read, as well as whether to keep the underlying stream open upon
|
||||
/// Close(), and the CRC32 instance to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The stream uses the specified CRC32 instance, which allows the
|
||||
/// application to specify how the CRC gets calculated.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="stream">The underlying stream</param>
|
||||
/// <param name="length">The length of the stream to slurp</param>
|
||||
/// <param name="leaveOpen">true to leave the underlying stream
|
||||
/// open upon close of the <c>CrcCalculatorStream</c>; false otherwise.</param>
|
||||
/// <param name="crc32">the CRC32 instance to use to calculate the CRC32</param>
|
||||
public CrcCalculatorStream(System.IO.Stream stream, Int64 length, bool leaveOpen,
|
||||
CRC32 crc32)
|
||||
: this(leaveOpen, length, stream, crc32)
|
||||
{
|
||||
if (length < 0)
|
||||
throw new ArgumentException("length");
|
||||
}
|
||||
|
||||
|
||||
// This ctor is private - no validation is done here. This is to allow the use
|
||||
// of a (specific) negative value for the _lengthLimit, to indicate that there
|
||||
// is no length set. So we validate the length limit in those ctors that use an
|
||||
// explicit param, otherwise we don't validate, because it could be our special
|
||||
// value.
|
||||
private CrcCalculatorStream
|
||||
(bool leaveOpen, Int64 length, System.IO.Stream stream, CRC32 crc32)
|
||||
: base()
|
||||
{
|
||||
_innerStream = stream;
|
||||
_Crc32 = crc32 ?? new CRC32();
|
||||
_lengthLimit = length;
|
||||
_leaveOpen = leaveOpen;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of bytes run through the CRC32 calculator.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This is either the total number of bytes read, or the total number of
|
||||
/// bytes written, depending on the direction of this stream.
|
||||
/// </remarks>
|
||||
public Int64 TotalBytesSlurped
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides the current CRC for all blocks slurped in.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The running total of the CRC is kept as data is written or read
|
||||
/// through the stream. read this property after all reads or writes to
|
||||
/// get an accurate CRC for the entire stream.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public Int32 Crc
|
||||
{
|
||||
get { return _Crc32.Crc32Result; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the underlying stream will be left open when the
|
||||
/// <c>CrcCalculatorStream</c> is Closed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Set this at any point before calling <see cref="Close()"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public bool LeaveOpen
|
||||
{
|
||||
get { return _leaveOpen; }
|
||||
set { _leaveOpen = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read from the stream
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer to read</param>
|
||||
/// <param name="offset">the offset at which to start</param>
|
||||
/// <param name="count">the number of bytes to read</param>
|
||||
/// <returns>the number of bytes actually read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
int bytesToRead = count;
|
||||
|
||||
// Need to limit the # of bytes returned, if the stream is intended to have
|
||||
// a definite length. This is especially useful when returning a stream for
|
||||
// the uncompressed data directly to the application. The app won't
|
||||
// necessarily read only the UncompressedSize number of bytes. For example
|
||||
// wrapping the stream returned from OpenReader() into a StreadReader() and
|
||||
// calling ReadToEnd() on it, We can "over-read" the zip data and get a
|
||||
// corrupt string. The length limits that, prevents that problem.
|
||||
|
||||
if (_lengthLimit != CrcCalculatorStream.UnsetLengthLimit)
|
||||
{
|
||||
if (_Crc32.TotalBytesRead >= _lengthLimit) return 0; // EOF
|
||||
Int64 bytesRemaining = _lengthLimit - _Crc32.TotalBytesRead;
|
||||
if (bytesRemaining < count) bytesToRead = (int)bytesRemaining;
|
||||
}
|
||||
int n = _innerStream.Read(buffer, offset, bytesToRead);
|
||||
if (n > 0) _Crc32.SlurpBlock(buffer, offset, n);
|
||||
return n;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write to the stream.
|
||||
/// </summary>
|
||||
/// <param name="buffer">the buffer from which to write</param>
|
||||
/// <param name="offset">the offset at which to start writing</param>
|
||||
/// <param name="count">the number of bytes to write</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (count > 0) _Crc32.SlurpBlock(buffer, offset, count);
|
||||
_innerStream.Write(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports reading.
|
||||
/// </summary>
|
||||
public override bool CanRead
|
||||
{
|
||||
get { return _innerStream.CanRead; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports seeking.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Always returns false.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports writing.
|
||||
/// </summary>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get { return _innerStream.CanWrite; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
_innerStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the length of the underlying stream.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_lengthLimit == CrcCalculatorStream.UnsetLengthLimit)
|
||||
return _innerStream.Length;
|
||||
else return _lengthLimit;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The getter for this property returns the total bytes read.
|
||||
/// If you use the setter, it will throw
|
||||
/// <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public override long Position
|
||||
{
|
||||
get { return _Crc32.TotalBytesRead; }
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seeking is not supported on this stream. This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="offset">N/A</param>
|
||||
/// <param name="origin">N/A</param>
|
||||
/// <returns>N/A</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method always throws
|
||||
/// <see cref="NotSupportedException"/>
|
||||
/// </summary>
|
||||
/// <param name="value">N/A</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes the stream.
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
if (!_leaveOpen)
|
||||
_innerStream.Close();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
168
SabreTools.Compression/Deflate/CompressionLevel.cs
Normal file
168
SabreTools.Compression/Deflate/CompressionLevel.cs
Normal file
@@ -0,0 +1,168 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
|
||||
/// </summary>
|
||||
public enum CompressionLevel
|
||||
{
|
||||
/// <summary>
|
||||
/// None means that the data will be simply stored, with no change at all.
|
||||
/// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
|
||||
/// cannot be opened with the default zip reader. Use a different CompressionLevel.
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// Same as None.
|
||||
/// </summary>
|
||||
Level0 = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The fastest but least effective compression.
|
||||
/// </summary>
|
||||
BestSpeed = 1,
|
||||
|
||||
/// <summary>
|
||||
/// A synonym for BestSpeed.
|
||||
/// </summary>
|
||||
Level1 = 1,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 1.
|
||||
/// </summary>
|
||||
Level2 = 2,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 2.
|
||||
/// </summary>
|
||||
Level3 = 3,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower, but better, than level 3.
|
||||
/// </summary>
|
||||
Level4 = 4,
|
||||
|
||||
/// <summary>
|
||||
/// A little slower than level 4, but with better compression.
|
||||
/// </summary>
|
||||
Level5 = 5,
|
||||
|
||||
/// <summary>
|
||||
/// The default compression level, with a good balance of speed and compression efficiency.
|
||||
/// </summary>
|
||||
Default = 6,
|
||||
/// <summary>
|
||||
/// A synonym for Default.
|
||||
/// </summary>
|
||||
Level6 = 6,
|
||||
|
||||
/// <summary>
|
||||
/// Pretty good compression!
|
||||
/// </summary>
|
||||
Level7 = 7,
|
||||
|
||||
/// <summary>
|
||||
/// Better compression than Level7!
|
||||
/// </summary>
|
||||
Level8 = 8,
|
||||
|
||||
/// <summary>
|
||||
/// The "best" compression, where best means greatest reduction in size of the input data stream.
|
||||
/// This is also the slowest compression.
|
||||
/// </summary>
|
||||
BestCompression = 9,
|
||||
|
||||
/// <summary>
|
||||
/// A synonym for BestCompression.
|
||||
/// </summary>
|
||||
Level9 = 9,
|
||||
}
|
||||
|
||||
}
|
||||
106
SabreTools.Compression/Deflate/CompressionMode.cs
Normal file
106
SabreTools.Compression/Deflate/CompressionMode.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// An enum to specify the direction of transcoding - whether to compress or decompress.
|
||||
/// </summary>
|
||||
public enum CompressionMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to specify that the stream should compress the data.
|
||||
/// </summary>
|
||||
Compress = 0,
|
||||
/// <summary>
|
||||
/// Used to specify that the stream should decompress the data.
|
||||
/// </summary>
|
||||
Decompress = 1,
|
||||
}
|
||||
|
||||
}
|
||||
119
SabreTools.Compression/Deflate/CompressionStrategy.cs
Normal file
119
SabreTools.Compression/Deflate/CompressionStrategy.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes options for how the compression algorithm is executed. Different strategies
|
||||
/// work better on different sorts of data. The strategy parameter can affect the compression
|
||||
/// ratio and the speed of compression but not the correctness of the compresssion.
|
||||
/// </summary>
|
||||
public enum CompressionStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// The default strategy is probably the best for normal data.
|
||||
/// </summary>
|
||||
Default = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a
|
||||
/// filter or predictor. By this definition, filtered data consists mostly of small
|
||||
/// values with a somewhat random distribution. In this case, the compression algorithm
|
||||
/// is tuned to compress them better. The effect of <c>Filtered</c> is to force more Huffman
|
||||
/// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>.
|
||||
/// </summary>
|
||||
Filtered = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no
|
||||
/// string matching.
|
||||
/// </summary>
|
||||
HuffmanOnly = 2,
|
||||
}
|
||||
|
||||
}
|
||||
77
SabreTools.Compression/Deflate/DeflateFlavor.cs
Normal file
77
SabreTools.Compression/Deflate/DeflateFlavor.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
// Deflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-August-03 19:52:15>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines logic for handling the Deflate or compression.
|
||||
//
|
||||
// This code is based on multiple sources:
|
||||
// - the original zlib v1.2.3 source, which is Copyright (C) 1995-2005 Jean-loup Gailly.
|
||||
// - the original jzlib, which is Copyright (c) 2000-2003 ymnk, JCraft,Inc.
|
||||
//
|
||||
// However, this code is significantly different from both.
|
||||
// The object model is not the same, and many of the behaviors are different.
|
||||
//
|
||||
// In keeping with the license for these other works, the copyrights for
|
||||
// jzlib and zlib are here.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal enum DeflateFlavor
|
||||
{
|
||||
Store,
|
||||
Fast,
|
||||
Slow
|
||||
}
|
||||
}
|
||||
1871
SabreTools.Compression/Deflate/DeflateManager.cs
Normal file
1871
SabreTools.Compression/Deflate/DeflateManager.cs
Normal file
File diff suppressed because it is too large
Load Diff
751
SabreTools.Compression/Deflate/DeflateStream.cs
Normal file
751
SabreTools.Compression/Deflate/DeflateStream.cs
Normal file
@@ -0,0 +1,751 @@
|
||||
// DeflateStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2010 Dino Chiesa.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-July-31 14:48:11>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the DeflateStream class, which can be used as a replacement for
|
||||
// the System.IO.Compression.DeflateStream class in the .NET BCL.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// A class for compressing and decompressing streams using the Deflate algorithm.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// The DeflateStream is a <see
|
||||
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
|
||||
/// cref="System.IO.Stream"/>. It adds DEFLATE compression or decompression to any
|
||||
/// stream.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Using this stream, applications can compress or decompress data via stream
|
||||
/// <c>Read</c> and <c>Write</c> operations. Either compresssion or decompression
|
||||
/// can occur through either reading or writing. The compression format used is
|
||||
/// DEFLATE, which is documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
|
||||
/// Compressed Data Format Specification version 1.3.".
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is similar to <see cref="ZlibStream"/>, except that
|
||||
/// <c>ZlibStream</c> adds the <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950 - ZLIB</see> framing bytes to a compressed stream when compressing, or
|
||||
/// expects the RFC1950 framing bytes when decompressing. The <c>DeflateStream</c>
|
||||
/// does not.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream" />
|
||||
/// <seealso cref="GZipStream" />
|
||||
public class DeflateStream : System.IO.Stream
|
||||
{
|
||||
internal ZlibBaseStream _baseStream;
|
||||
internal System.IO.Stream _innerStream;
|
||||
bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Create a DeflateStream using the specified CompressionMode.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the DeflateStream will use
|
||||
/// the default compression level. The "captive" stream will be closed when
|
||||
/// the DeflateStream is closed.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a DeflateStream to compress data from a file, and writes
|
||||
/// the compressed data to another file.
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(raw, CompressionMode.Compress))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode)
|
||||
: this(stream, mode, CompressionLevel.Default, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a DeflateStream using the specified CompressionMode and the specified CompressionLevel.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
|
||||
/// ignored. The "captive" stream will be closed when the DeflateStream is
|
||||
/// closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example uses a DeflateStream to compress data from a file, and writes
|
||||
/// the compressed data to another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(raw,
|
||||
/// CompressionMode.Compress,
|
||||
/// CompressionLevel.BestCompression))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n= -1;
|
||||
/// while (n != 0)
|
||||
/// {
|
||||
/// if (n > 0)
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// n= input.Read(buffer, 0, buffer.Length);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using compressor As Stream = New DeflateStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
|
||||
/// <param name="mode">Indicates whether the <c>DeflateStream</c> will compress or decompress.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
|
||||
: this(stream, mode, level, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>DeflateStream</c> using the specified
|
||||
/// <c>CompressionMode</c>, and explicitly specify whether the
|
||||
/// stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// memory stream that will be re-read after compression. Specify true for
|
||||
/// the <paramref name="leaveOpen"/> parameter to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// The <c>DeflateStream</c> will use the default compression level.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// See the other overloads of this constructor for example code.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="stream">
|
||||
/// The stream which will be read or written. This is called the
|
||||
/// "captive" stream in other places in this documentation.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="mode">
|
||||
/// Indicates whether the <c>DeflateStream</c> will compress or decompress.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="leaveOpen">true if the application would like the stream to
|
||||
/// remain open after inflation/deflation.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
|
||||
: this(stream, mode, CompressionLevel.Default, leaveOpen)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>DeflateStream</c> using the specified <c>CompressionMode</c>
|
||||
/// and the specified <c>CompressionLevel</c>, and explicitly specify whether
|
||||
/// the stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
|
||||
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter
|
||||
/// to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example shows how to use a <c>DeflateStream</c> to compress data from
|
||||
/// a file, and store the compressed data into another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (var output = System.IO.File.Create(fileToCompress + ".deflated"))
|
||||
/// {
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (Stream compressor = new DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n= -1;
|
||||
/// while (n != 0)
|
||||
/// {
|
||||
/// if (n > 0)
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// n= input.Read(buffer, 0, buffer.Length);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// // can write additional data to the output stream here
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using output As FileStream = File.Create(fileToCompress & ".deflated")
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using compressor As Stream = New DeflateStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// ' can write additional data to the output stream here.
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the DeflateStream will compress or decompress.</param>
|
||||
/// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public DeflateStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
|
||||
{
|
||||
_innerStream = stream;
|
||||
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.DEFLATE, leaveOpen);
|
||||
}
|
||||
|
||||
#region Zlib properties
|
||||
|
||||
/// <summary>
|
||||
/// This property sets the flush behavior on the stream.
|
||||
/// </summary>
|
||||
/// <remarks> See the ZLIB documentation for the meaning of the flush behavior.
|
||||
/// </remarks>
|
||||
virtual public FlushType FlushMode
|
||||
{
|
||||
get { return (this._baseStream._flushMode); }
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
this._baseStream._flushMode = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer for the compression codec.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The working buffer is used for all stream operations. The default size is
|
||||
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
|
||||
/// with a larger buffer. Then again, you might not. You would have to test
|
||||
/// it.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
|
||||
/// stream. If you try to set it afterwards, it will throw.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public int BufferSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._bufferSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
if (this._baseStream._workingBuffer != null)
|
||||
throw new ZlibException("The working buffer is already set.");
|
||||
if (value < ZlibConstants.WorkingBufferSizeMin)
|
||||
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
|
||||
this._baseStream._bufferSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The ZLIB strategy to be used during compression.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// By tweaking this parameter, you may be able to optimize the compression for
|
||||
/// data with particular characteristics.
|
||||
/// </remarks>
|
||||
public CompressionStrategy Strategy
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream.Strategy;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
this._baseStream.Strategy = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes input so far.</summary>
|
||||
virtual public long TotalIn
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes output so far.</summary>
|
||||
virtual public long TotalOut
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region System.IO.Stream methods
|
||||
/// <summary>
|
||||
/// Dispose the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This may or may not result in a <c>Close()</c> call on the captive
|
||||
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
|
||||
/// for more information.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Application code won't call this code directly. This method may be
|
||||
/// invoked in two distinct scenarios. If disposing == true, the method
|
||||
/// has been called directly or indirectly by a user's code, for example
|
||||
/// via the public Dispose() method. In this case, both managed and
|
||||
/// unmanaged resources can be referenced and disposed. If disposing ==
|
||||
/// false, the method has been called by the runtime from inside the
|
||||
/// object finalizer and this method should not reference other objects;
|
||||
/// in that case only unmanaged resources must be referenced or
|
||||
/// disposed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="disposing">
|
||||
/// true if the Dispose method was invoked by user code.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
if (disposing && (this._baseStream != null))
|
||||
this._baseStream.Close();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports reading.
|
||||
/// </remarks>
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream._stream.CanRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports Seek operations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always returns false.
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be written.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports writing.
|
||||
/// </remarks>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream._stream.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
_baseStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reading this property always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the stream pointer.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Setting this property always throws a <see
|
||||
/// cref="NotImplementedException"/>. Reading will return the total bytes
|
||||
/// written out, if used in writing, or the total bytes read in, if used in
|
||||
/// reading. The count may refer to compressed bytes or uncompressed bytes,
|
||||
/// depending on how you've used the stream.
|
||||
/// </remarks>
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Writer)
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Reader)
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
return 0;
|
||||
}
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>DeflateStream</c> to compress data while
|
||||
/// reading, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Compress</c>, providing an uncompressed data stream.
|
||||
/// Then call Read() on that <c>DeflateStream</c>, and the data read will be
|
||||
/// compressed as you read. If you wish to use the <c>DeflateStream</c> to
|
||||
/// decompress data while reading, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Decompress</c>, providing a readable compressed data
|
||||
/// stream. Then call Read() on that <c>DeflateStream</c>, and the data read
|
||||
/// will be decompressed as you read.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
/// <param name="buffer">The buffer into which the read data should be placed.</param>
|
||||
/// <param name="offset">the offset within that data array to put the first byte read.</param>
|
||||
/// <param name="count">the number of bytes to read.</param>
|
||||
/// <returns>the number of bytes actually read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
return _baseStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="offset">this is irrelevant, since it will always throw!</param>
|
||||
/// <param name="origin">this is irrelevant, since it will always throw!</param>
|
||||
/// <returns>irrelevant!</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotImplementedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">this is irrelevant, since it will always throw!</param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>DeflateStream</c> to compress data while
|
||||
/// writing, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Compress</c>, and a writable output stream. Then call
|
||||
/// <c>Write()</c> on that <c>DeflateStream</c>, providing uncompressed data
|
||||
/// as input. The data sent to the output stream will be the compressed form
|
||||
/// of the data written. If you wish to use the <c>DeflateStream</c> to
|
||||
/// decompress data while writing, you can create a <c>DeflateStream</c> with
|
||||
/// <c>CompressionMode.Decompress</c>, and a writable output stream. Then
|
||||
/// call <c>Write()</c> on that stream, providing previously compressed
|
||||
/// data. The data sent to the output stream will be the decompressed form of
|
||||
/// the data written.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>DeflateStream</c> can be used for <c>Read()</c> or <c>Write()</c>,
|
||||
/// but not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="buffer">The buffer holding data to write to the stream.</param>
|
||||
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
|
||||
/// <param name="count">the number of bytes to write.</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("DeflateStream");
|
||||
_baseStream.Write(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the dictionary to be used for either Inflation or Deflation.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary bytes to use.</param>
|
||||
/// <param name="check">Determines if dictionary checks are run</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDictionary(byte[] dictionary, bool check = true)
|
||||
{
|
||||
return _baseStream.SetDictionary(dictionary, check);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a string into a byte array using DEFLATE (RFC 1951).
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.CompressString(string)">GZipStream.CompressString(string)</seealso>
|
||||
/// <seealso cref="ZlibStream.CompressString(string)">ZlibStream.CompressString(string)</seealso>
|
||||
///
|
||||
/// <param name="s">
|
||||
/// A string to compress. The string will first be encoded
|
||||
/// using UTF8, then compressed.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The string in compressed form</returns>
|
||||
public static byte[] CompressString(String s)
|
||||
{
|
||||
using (var ms = new System.IO.MemoryStream())
|
||||
{
|
||||
System.IO.Stream compressor =
|
||||
new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||
ZlibBaseStream.CompressString(s, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a byte array into a new byte array using DEFLATE.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="DeflateStream.UncompressBuffer(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressString(string)">DeflateStream.CompressString(string)</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.CompressBuffer(byte[])">GZipStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])">ZlibStream.CompressBuffer(byte[])</seealso>
|
||||
///
|
||||
/// <param name="b">
|
||||
/// A buffer to compress.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in compressed form</returns>
|
||||
public static byte[] CompressBuffer(byte[] b)
|
||||
{
|
||||
using (var ms = new System.IO.MemoryStream())
|
||||
{
|
||||
System.IO.Stream compressor =
|
||||
new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||
|
||||
ZlibBaseStream.CompressBuffer(b, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a DEFLATE'd byte array into a single string.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressString(String)">DeflateStream.CompressString(String)</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressBuffer(byte[])">DeflateStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.UncompressString(byte[])">GZipStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])">ZlibStream.UncompressString(byte[])</seealso>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing DEFLATE-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The uncompressed string</returns>
|
||||
public static String UncompressString(byte[] compressed)
|
||||
{
|
||||
using (var input = new System.IO.MemoryStream(compressed))
|
||||
{
|
||||
System.IO.Stream decompressor =
|
||||
new DeflateStream(input, CompressionMode.Decompress);
|
||||
|
||||
return ZlibBaseStream.UncompressString(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a DEFLATE'd byte array into a byte array.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
|
||||
/// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing data that has been compressed with DEFLATE.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in uncompressed form</returns>
|
||||
public static byte[] UncompressBuffer(byte[] compressed)
|
||||
{
|
||||
using (var input = new System.IO.MemoryStream(compressed))
|
||||
{
|
||||
System.IO.Stream decompressor =
|
||||
new DeflateStream(input, CompressionMode.Decompress);
|
||||
|
||||
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
133
SabreTools.Compression/Deflate/FlushType.cs
Normal file
133
SabreTools.Compression/Deflate/FlushType.cs
Normal file
@@ -0,0 +1,133 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes how to flush the current deflate operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The different FlushType values are useful when using a Deflate in a streaming application.
|
||||
/// </remarks>
|
||||
public enum FlushType
|
||||
{
|
||||
/// <summary>No flush at all.</summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>Closes the current block, but doesn't flush it to
|
||||
/// the output. Used internally only in hypothetical
|
||||
/// scenarios. This was supposed to be removed by Zlib, but it is
|
||||
/// still in use in some edge cases.
|
||||
/// </summary>
|
||||
Partial,
|
||||
|
||||
/// <summary>
|
||||
/// Use this during compression to specify that all pending output should be
|
||||
/// flushed to the output buffer and the output should be aligned on a byte
|
||||
/// boundary. You might use this in a streaming communication scenario, so that
|
||||
/// the decompressor can get all input data available so far. When using this
|
||||
/// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
|
||||
/// enough output space has been provided before the call. Flushing will
|
||||
/// degrade compression and so it should be used only when necessary.
|
||||
/// </summary>
|
||||
Sync,
|
||||
|
||||
/// <summary>
|
||||
/// Use this during compression to specify that all output should be flushed, as
|
||||
/// with <c>FlushType.Sync</c>, but also, the compression state should be reset
|
||||
/// so that decompression can restart from this point if previous compressed
|
||||
/// data has been damaged or if random access is desired. Using
|
||||
/// <c>FlushType.Full</c> too often can significantly degrade the compression.
|
||||
/// </summary>
|
||||
Full,
|
||||
|
||||
/// <summary>Signals the end of the compression/decompression stream.</summary>
|
||||
Finish,
|
||||
}
|
||||
|
||||
}
|
||||
1033
SabreTools.Compression/Deflate/GZipStream.cs
Normal file
1033
SabreTools.Compression/Deflate/GZipStream.cs
Normal file
File diff suppressed because it is too large
Load Diff
435
SabreTools.Compression/Deflate/InfTree.cs
Normal file
435
SabreTools.Compression/Deflate/InfTree.cs
Normal file
@@ -0,0 +1,435 @@
|
||||
// Inftree.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-October-28 12:43:54>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes used in decompression. This code is derived
|
||||
// from the jzlib implementation of zlib. In keeping with the license for jzlib,
|
||||
// the copyright to that code is below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
sealed class InfTree
|
||||
{
|
||||
|
||||
private const int MANY = 1440;
|
||||
|
||||
private const int Z_OK = 0;
|
||||
private const int Z_STREAM_END = 1;
|
||||
private const int Z_NEED_DICT = 2;
|
||||
private const int Z_ERRNO = -1;
|
||||
private const int Z_STREAM_ERROR = -2;
|
||||
private const int Z_DATA_ERROR = -3;
|
||||
private const int Z_MEM_ERROR = -4;
|
||||
private const int Z_BUF_ERROR = -5;
|
||||
private const int Z_VERSION_ERROR = -6;
|
||||
|
||||
internal const int fixed_bl = 9;
|
||||
internal const int fixed_bd = 5;
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_tl'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] fixed_tl = new int[]{96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 192, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 160, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 224, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 144, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 208, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 176, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 240, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 200, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 168, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 232, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 152, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 216, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 184, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 248, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 196, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 164, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 228, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 148, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 212, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 180, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 244, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 204, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 172, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 236, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 156, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 220, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 188, 0, 8, 14, 0, 8, 142, 0, 8, 78, 0, 9, 252, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 194, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 162, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 226, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 146, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 210, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 178, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 242, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 202, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 170, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 234, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 154, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 218, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 186,
|
||||
0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 250, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 198, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 166, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 230, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 150, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 214, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 182, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 246, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 206, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 174, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 238, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 158, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 222, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 190, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 254, 96, 7, 256, 0, 8, 80, 0, 8, 16, 84, 8, 115, 82, 7, 31, 0, 8, 112, 0, 8, 48, 0, 9, 193, 80, 7, 10, 0, 8, 96, 0, 8, 32, 0, 9, 161, 0, 8, 0, 0, 8, 128, 0, 8, 64, 0, 9, 225, 80, 7, 6, 0, 8, 88, 0, 8, 24, 0, 9, 145, 83, 7, 59, 0, 8, 120, 0, 8, 56, 0, 9, 209, 81, 7, 17, 0, 8, 104, 0, 8, 40, 0, 9, 177, 0, 8, 8, 0, 8, 136, 0, 8, 72, 0, 9, 241, 80, 7, 4, 0, 8, 84, 0, 8, 20, 85, 8, 227, 83, 7, 43, 0, 8, 116, 0, 8, 52, 0, 9, 201, 81, 7, 13, 0, 8, 100, 0, 8, 36, 0, 9, 169, 0, 8, 4, 0, 8, 132, 0, 8, 68, 0, 9, 233, 80, 7, 8, 0, 8, 92, 0, 8, 28, 0, 9, 153, 84, 7, 83, 0, 8, 124, 0, 8, 60, 0, 9, 217, 82, 7, 23, 0, 8, 108, 0, 8, 44, 0, 9, 185, 0, 8, 12, 0, 8, 140, 0, 8, 76, 0, 9, 249, 80, 7, 3, 0, 8, 82, 0, 8, 18, 85, 8, 163, 83, 7, 35, 0, 8, 114, 0, 8, 50, 0, 9, 197, 81, 7, 11, 0, 8, 98, 0, 8, 34, 0, 9, 165, 0, 8, 2, 0, 8, 130, 0, 8, 66, 0, 9, 229, 80, 7, 7, 0, 8, 90, 0, 8, 26, 0, 9, 149, 84, 7, 67, 0, 8, 122, 0, 8, 58, 0, 9, 213, 82, 7, 19, 0, 8, 106, 0, 8, 42, 0, 9, 181, 0, 8, 10, 0, 8, 138, 0, 8, 74, 0, 9, 245, 80, 7, 5, 0, 8, 86, 0, 8, 22, 192, 8, 0, 83, 7, 51, 0, 8, 118, 0, 8, 54, 0, 9, 205, 81, 7, 15, 0, 8, 102, 0, 8, 38, 0, 9, 173, 0, 8, 6, 0, 8, 134, 0, 8, 70, 0, 9, 237, 80, 7, 9, 0, 8, 94, 0, 8, 30, 0, 9, 157, 84, 7, 99, 0, 8, 126, 0, 8, 62, 0, 9, 221, 82, 7, 27, 0, 8, 110, 0, 8, 46, 0, 9, 189, 0, 8,
|
||||
14, 0, 8, 142, 0, 8, 78, 0, 9, 253, 96, 7, 256, 0, 8, 81, 0, 8, 17, 85, 8, 131, 82, 7, 31, 0, 8, 113, 0, 8, 49, 0, 9, 195, 80, 7, 10, 0, 8, 97, 0, 8, 33, 0, 9, 163, 0, 8, 1, 0, 8, 129, 0, 8, 65, 0, 9, 227, 80, 7, 6, 0, 8, 89, 0, 8, 25, 0, 9, 147, 83, 7, 59, 0, 8, 121, 0, 8, 57, 0, 9, 211, 81, 7, 17, 0, 8, 105, 0, 8, 41, 0, 9, 179, 0, 8, 9, 0, 8, 137, 0, 8, 73, 0, 9, 243, 80, 7, 4, 0, 8, 85, 0, 8, 21, 80, 8, 258, 83, 7, 43, 0, 8, 117, 0, 8, 53, 0, 9, 203, 81, 7, 13, 0, 8, 101, 0, 8, 37, 0, 9, 171, 0, 8, 5, 0, 8, 133, 0, 8, 69, 0, 9, 235, 80, 7, 8, 0, 8, 93, 0, 8, 29, 0, 9, 155, 84, 7, 83, 0, 8, 125, 0, 8, 61, 0, 9, 219, 82, 7, 23, 0, 8, 109, 0, 8, 45, 0, 9, 187, 0, 8, 13, 0, 8, 141, 0, 8, 77, 0, 9, 251, 80, 7, 3, 0, 8, 83, 0, 8, 19, 85, 8, 195, 83, 7, 35, 0, 8, 115, 0, 8, 51, 0, 9, 199, 81, 7, 11, 0, 8, 99, 0, 8, 35, 0, 9, 167, 0, 8, 3, 0, 8, 131, 0, 8, 67, 0, 9, 231, 80, 7, 7, 0, 8, 91, 0, 8, 27, 0, 9, 151, 84, 7, 67, 0, 8, 123, 0, 8, 59, 0, 9, 215, 82, 7, 19, 0, 8, 107, 0, 8, 43, 0, 9, 183, 0, 8, 11, 0, 8, 139, 0, 8, 75, 0, 9, 247, 80, 7, 5, 0, 8, 87, 0, 8, 23, 192, 8, 0, 83, 7, 51, 0, 8, 119, 0, 8, 55, 0, 9, 207, 81, 7, 15, 0, 8, 103, 0, 8, 39, 0, 9, 175, 0, 8, 7, 0, 8, 135, 0, 8, 71, 0, 9, 239, 80, 7, 9, 0, 8, 95, 0, 8, 31, 0, 9, 159, 84, 7, 99, 0, 8, 127, 0, 8, 63, 0, 9, 223, 82, 7, 27, 0, 8, 111, 0, 8, 47, 0, 9, 191, 0, 8, 15, 0, 8, 143, 0, 8, 79, 0, 9, 255};
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'fixed_td'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] fixed_td = new int[] { 80, 5, 1, 87, 5, 257, 83, 5, 17, 91, 5, 4097, 81, 5, 5, 89, 5, 1025, 85, 5, 65, 93, 5, 16385, 80, 5, 3, 88, 5, 513, 84, 5, 33, 92, 5, 8193, 82, 5, 9, 90, 5, 2049, 86, 5, 129, 192, 5, 24577, 80, 5, 2, 87, 5, 385, 83, 5, 25, 91, 5, 6145, 81, 5, 7, 89, 5, 1537, 85, 5, 97, 93, 5, 24577, 80, 5, 4, 88, 5, 769, 84, 5, 49, 92, 5, 12289, 82, 5, 13, 90, 5, 3073, 86, 5, 193, 192, 5, 24577 };
|
||||
|
||||
// Tables for deflate from PKZIP's appnote.txt.
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cplens'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cplens = new int[] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 };
|
||||
|
||||
// see note #13 above about 258
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cplext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cplext = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112 };
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdist'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cpdist = new int[] { 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577 };
|
||||
|
||||
//UPGRADE_NOTE: Final was removed from the declaration of 'cpdext'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1003'"
|
||||
internal static readonly int[] cpdext = new int[] { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13 };
|
||||
|
||||
// If BMAX needs to be larger than 16, then h and x[] should be uLong.
|
||||
internal const int BMAX = 15; // maximum bit length of any code
|
||||
|
||||
internal int[] hn = null; // hufts used in space
|
||||
internal int[] v = null; // work area for huft_build
|
||||
internal int[] c = null; // bit length count table
|
||||
internal int[] r = null; // table entry for structure assignment
|
||||
internal int[] u = null; // table stack
|
||||
internal int[] x = null; // bit offsets, then code stack
|
||||
|
||||
private int huft_build(int[] b, int bindex, int n, int s, int[] d, int[] e, int[] t, int[] m, int[] hp, int[] hn, int[] v)
|
||||
{
|
||||
// Given a list of code lengths and a maximum table size, make a set of
|
||||
// tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
|
||||
// if the given code set is incomplete (the tables are still built in this
|
||||
// case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
|
||||
// lengths), or Z_MEM_ERROR if not enough memory.
|
||||
|
||||
int a; // counter for codes of length k
|
||||
int f; // i repeats in table every f entries
|
||||
int g; // maximum code length
|
||||
int h; // table level
|
||||
int i; // counter, current code
|
||||
int j; // counter
|
||||
int k; // number of bits in current code
|
||||
int l; // bits per table (returned in m)
|
||||
int mask; // (1 << w) - 1, to avoid cc -O bug on HP
|
||||
int p; // pointer into c[], b[], or v[]
|
||||
int q; // points to current table
|
||||
int w; // bits before this table == (l * h)
|
||||
int xp; // pointer into x
|
||||
int y; // number of dummy codes added
|
||||
int z; // number of entries in current table
|
||||
|
||||
// Generate counts for each bit length
|
||||
|
||||
p = 0; i = n;
|
||||
do
|
||||
{
|
||||
c[b[bindex + p]]++; p++; i--; // assume all entries <= BMAX
|
||||
}
|
||||
while (i != 0);
|
||||
|
||||
if (c[0] == n)
|
||||
{
|
||||
// null input--all zero length codes
|
||||
t[0] = -1;
|
||||
m[0] = 0;
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
// Find minimum and maximum length, bound *m by those
|
||||
l = m[0];
|
||||
for (j = 1; j <= BMAX; j++)
|
||||
if (c[j] != 0)
|
||||
break;
|
||||
k = j; // minimum code length
|
||||
if (l < j)
|
||||
{
|
||||
l = j;
|
||||
}
|
||||
for (i = BMAX; i != 0; i--)
|
||||
{
|
||||
if (c[i] != 0)
|
||||
break;
|
||||
}
|
||||
g = i; // maximum code length
|
||||
if (l > i)
|
||||
{
|
||||
l = i;
|
||||
}
|
||||
m[0] = l;
|
||||
|
||||
// Adjust last length count to fill out codes, if needed
|
||||
for (y = 1 << j; j < i; j++, y <<= 1)
|
||||
{
|
||||
if ((y -= c[j]) < 0)
|
||||
{
|
||||
return Z_DATA_ERROR;
|
||||
}
|
||||
}
|
||||
if ((y -= c[i]) < 0)
|
||||
{
|
||||
return Z_DATA_ERROR;
|
||||
}
|
||||
c[i] += y;
|
||||
|
||||
// Generate starting offsets into the value table for each length
|
||||
x[1] = j = 0;
|
||||
p = 1; xp = 2;
|
||||
while (--i != 0)
|
||||
{
|
||||
// note that i == g from above
|
||||
x[xp] = (j += c[p]);
|
||||
xp++;
|
||||
p++;
|
||||
}
|
||||
|
||||
// Make a table of values in order of bit lengths
|
||||
i = 0; p = 0;
|
||||
do
|
||||
{
|
||||
if ((j = b[bindex + p]) != 0)
|
||||
{
|
||||
v[x[j]++] = i;
|
||||
}
|
||||
p++;
|
||||
}
|
||||
while (++i < n);
|
||||
n = x[g]; // set n to length of v
|
||||
|
||||
// Generate the Huffman codes and for each, make the table entries
|
||||
x[0] = i = 0; // first Huffman code is zero
|
||||
p = 0; // grab values in bit order
|
||||
h = -1; // no tables yet--level -1
|
||||
w = -l; // bits decoded == (l * h)
|
||||
u[0] = 0; // just to keep compilers happy
|
||||
q = 0; // ditto
|
||||
z = 0; // ditto
|
||||
|
||||
// go through the bit lengths (k already is bits in shortest code)
|
||||
for (; k <= g; k++)
|
||||
{
|
||||
a = c[k];
|
||||
while (a-- != 0)
|
||||
{
|
||||
// here i is the Huffman code of length k bits for value *p
|
||||
// make tables up to required level
|
||||
while (k > w + l)
|
||||
{
|
||||
h++;
|
||||
w += l; // previous table always l bits
|
||||
// compute minimum size table less than or equal to l bits
|
||||
z = g - w;
|
||||
z = (z > l) ? l : z; // table size upper limit
|
||||
if ((f = 1 << (j = k - w)) > a + 1)
|
||||
{
|
||||
// try a k-w bit table
|
||||
// too few codes for k-w bit table
|
||||
f -= (a + 1); // deduct codes from patterns left
|
||||
xp = k;
|
||||
if (j < z)
|
||||
{
|
||||
while (++j < z)
|
||||
{
|
||||
// try smaller tables up to z bits
|
||||
if ((f <<= 1) <= c[++xp])
|
||||
break; // enough codes to use up j bits
|
||||
f -= c[xp]; // else deduct codes from patterns
|
||||
}
|
||||
}
|
||||
}
|
||||
z = 1 << j; // table entries for j-bit table
|
||||
|
||||
// allocate new table
|
||||
if (hn[0] + z > MANY)
|
||||
{
|
||||
// (note: doesn't matter for fixed)
|
||||
return Z_DATA_ERROR; // overflow of MANY
|
||||
}
|
||||
u[h] = q = hn[0]; // DEBUG
|
||||
hn[0] += z;
|
||||
|
||||
// connect to last table, if there is one
|
||||
if (h != 0)
|
||||
{
|
||||
x[h] = i; // save pattern for backing up
|
||||
r[0] = (sbyte)j; // bits in this table
|
||||
r[1] = (sbyte)l; // bits to dump before this table
|
||||
j = SharedUtils.URShift(i, (w - l));
|
||||
r[2] = (int)(q - u[h - 1] - j); // offset to this table
|
||||
Array.Copy(r, 0, hp, (u[h - 1] + j) * 3, 3); // connect to last table
|
||||
}
|
||||
else
|
||||
{
|
||||
t[0] = q; // first table is returned result
|
||||
}
|
||||
}
|
||||
|
||||
// set up table entry in r
|
||||
r[1] = (sbyte)(k - w);
|
||||
if (p >= n)
|
||||
{
|
||||
r[0] = 128 + 64; // out of values--invalid code
|
||||
}
|
||||
else if (v[p] < s)
|
||||
{
|
||||
r[0] = (sbyte)(v[p] < 256 ? 0 : 32 + 64); // 256 is end-of-block
|
||||
r[2] = v[p++]; // simple code is just the value
|
||||
}
|
||||
else
|
||||
{
|
||||
r[0] = (sbyte)(e[v[p] - s] + 16 + 64); // non-simple--look up in lists
|
||||
r[2] = d[v[p++] - s];
|
||||
}
|
||||
|
||||
// fill code-like entries with r
|
||||
f = 1 << (k - w);
|
||||
for (j = SharedUtils.URShift(i, w); j < z; j += f)
|
||||
{
|
||||
Array.Copy(r, 0, hp, (q + j) * 3, 3);
|
||||
}
|
||||
|
||||
// backwards increment the k-bit code i
|
||||
for (j = 1 << (k - 1); (i & j) != 0; j = SharedUtils.URShift(j, 1))
|
||||
{
|
||||
i ^= j;
|
||||
}
|
||||
i ^= j;
|
||||
|
||||
// backup over finished tables
|
||||
mask = (1 << w) - 1; // needed on HP, cc -O bug
|
||||
while ((i & mask) != x[h])
|
||||
{
|
||||
h--; // don't need to update q
|
||||
w -= l;
|
||||
mask = (1 << w) - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Return Z_BUF_ERROR if we were given an incomplete table
|
||||
return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
|
||||
}
|
||||
|
||||
internal int inflate_trees_bits(int[] c, int[] bb, int[] tb, int[] hp, ZlibCodec z)
|
||||
{
|
||||
int result;
|
||||
initWorkArea(19);
|
||||
hn[0] = 0;
|
||||
result = huft_build(c, 0, 19, 19, null, null, tb, bb, hp, hn, v);
|
||||
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed dynamic bit lengths tree";
|
||||
}
|
||||
else if (result == Z_BUF_ERROR || bb[0] == 0)
|
||||
{
|
||||
z.Message = "incomplete dynamic bit lengths tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal int inflate_trees_dynamic(int nl, int nd, int[] c, int[] bl, int[] bd, int[] tl, int[] td, int[] hp, ZlibCodec z)
|
||||
{
|
||||
int result;
|
||||
|
||||
// build literal/length tree
|
||||
initWorkArea(288);
|
||||
hn[0] = 0;
|
||||
result = huft_build(c, 0, nl, 257, cplens, cplext, tl, bl, hp, hn, v);
|
||||
if (result != Z_OK || bl[0] == 0)
|
||||
{
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed literal/length tree";
|
||||
}
|
||||
else if (result != Z_MEM_ERROR)
|
||||
{
|
||||
z.Message = "incomplete literal/length tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// build distance tree
|
||||
initWorkArea(288);
|
||||
result = huft_build(c, nl, nd, 0, cpdist, cpdext, td, bd, hp, hn, v);
|
||||
|
||||
if (result != Z_OK || (bd[0] == 0 && nl > 257))
|
||||
{
|
||||
if (result == Z_DATA_ERROR)
|
||||
{
|
||||
z.Message = "oversubscribed distance tree";
|
||||
}
|
||||
else if (result == Z_BUF_ERROR)
|
||||
{
|
||||
z.Message = "incomplete distance tree";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
else if (result != Z_MEM_ERROR)
|
||||
{
|
||||
z.Message = "empty distance tree with lengths";
|
||||
result = Z_DATA_ERROR;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
internal static int inflate_trees_fixed(int[] bl, int[] bd, int[][] tl, int[][] td, ZlibCodec z)
|
||||
{
|
||||
bl[0] = fixed_bl;
|
||||
bd[0] = fixed_bd;
|
||||
tl[0] = fixed_tl;
|
||||
td[0] = fixed_td;
|
||||
return Z_OK;
|
||||
}
|
||||
|
||||
private void initWorkArea(int vsize)
|
||||
{
|
||||
if (hn == null)
|
||||
{
|
||||
hn = new int[1];
|
||||
v = new int[vsize];
|
||||
c = new int[BMAX + 1];
|
||||
r = new int[3];
|
||||
u = new int[BMAX];
|
||||
x = new int[BMAX + 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v.Length < vsize)
|
||||
{
|
||||
v = new int[vsize];
|
||||
}
|
||||
Array.Clear(v, 0, vsize);
|
||||
Array.Clear(c, 0, BMAX + 1);
|
||||
r[0] = 0; r[1] = 0; r[2] = 0;
|
||||
// for(int i=0; i<BMAX; i++){u[i]=0;}
|
||||
//Array.Copy(c, 0, u, 0, BMAX);
|
||||
Array.Clear(u, 0, BMAX);
|
||||
// for(int i=0; i<BMAX+1; i++){x[i]=0;}
|
||||
//Array.Copy(c, 0, x, 0, BMAX + 1);
|
||||
Array.Clear(x, 0, BMAX + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
737
SabreTools.Compression/Deflate/InflateBlocks.cs
Normal file
737
SabreTools.Compression/Deflate/InflateBlocks.cs
Normal file
@@ -0,0 +1,737 @@
|
||||
// Inflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2010-January-08 18:32:12>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for decompression. This code is derived
|
||||
// from the jzlib implementation of zlib, but significantly modified.
|
||||
// The object model is not the same, and many of the behaviors are
|
||||
// different. Nonetheless, in keeping with the license for jzlib, I am
|
||||
// reproducing the copyright to that code here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
sealed class InflateBlocks
|
||||
{
|
||||
private const int MANY = 1440;
|
||||
|
||||
// Table for deflate from PKZIP's appnote.txt.
|
||||
internal static readonly int[] border = new int[]
|
||||
{ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
|
||||
|
||||
private enum InflateBlockMode
|
||||
{
|
||||
TYPE = 0, // get type bits (3, including end bit)
|
||||
LENS = 1, // get lengths for stored
|
||||
STORED = 2, // processing stored block
|
||||
TABLE = 3, // get table lengths
|
||||
BTREE = 4, // get bit lengths tree for a dynamic block
|
||||
DTREE = 5, // get length, distance trees for a dynamic block
|
||||
CODES = 6, // processing fixed or dynamic block
|
||||
DRY = 7, // output remaining window bytes
|
||||
DONE = 8, // finished last block, done
|
||||
BAD = 9, // ot a data error--stuck here
|
||||
}
|
||||
|
||||
private InflateBlockMode mode; // current inflate_block mode
|
||||
|
||||
internal int left; // if STORED, bytes left to copy
|
||||
|
||||
internal int table; // table lengths (14 bits)
|
||||
internal int index; // index into blens (or border)
|
||||
internal int[] blens; // bit lengths of codes
|
||||
internal int[] bb = new int[1]; // bit length tree depth
|
||||
internal int[] tb = new int[1]; // bit length decoding tree
|
||||
|
||||
internal InflateCodes codes = new InflateCodes(); // if CODES, current state
|
||||
|
||||
internal int last; // true if this block is the last block
|
||||
|
||||
internal ZlibCodec _codec; // pointer back to this zlib stream
|
||||
|
||||
// mode independent information
|
||||
internal int bitk; // bits in bit buffer
|
||||
internal int bitb; // bit buffer
|
||||
internal int[] hufts; // single malloc for tree space
|
||||
internal byte[] window; // sliding window
|
||||
internal int end; // one byte after sliding window
|
||||
internal int readAt; // window read pointer
|
||||
internal int writeAt; // window write pointer
|
||||
internal System.Object checkfn; // check function
|
||||
internal uint check; // check on output
|
||||
|
||||
internal InfTree inftree = new InfTree();
|
||||
|
||||
internal InflateBlocks(ZlibCodec codec, System.Object checkfn, int w)
|
||||
{
|
||||
_codec = codec;
|
||||
hufts = new int[MANY * 3];
|
||||
window = new byte[w];
|
||||
end = w;
|
||||
this.checkfn = checkfn;
|
||||
mode = InflateBlockMode.TYPE;
|
||||
Reset();
|
||||
}
|
||||
|
||||
internal uint Reset()
|
||||
{
|
||||
uint oldCheck = check;
|
||||
mode = InflateBlockMode.TYPE;
|
||||
bitk = 0;
|
||||
bitb = 0;
|
||||
readAt = writeAt = 0;
|
||||
|
||||
if (checkfn != null)
|
||||
_codec._Adler32 = check = Adler.Adler32(0, null, 0, 0);
|
||||
return oldCheck;
|
||||
}
|
||||
|
||||
|
||||
internal int Process(int r)
|
||||
{
|
||||
int t; // temporary storage
|
||||
int b; // bit buffer
|
||||
int k; // bits in bit buffer
|
||||
int p; // input data pointer
|
||||
int n; // bytes available there
|
||||
int q; // output window write pointer
|
||||
int m; // bytes to end of window or read pointer
|
||||
|
||||
// copy input/output information to locals (UPDATE macro restores)
|
||||
|
||||
p = _codec.NextIn;
|
||||
n = _codec.AvailableBytesIn;
|
||||
b = bitb;
|
||||
k = bitk;
|
||||
|
||||
q = writeAt;
|
||||
m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
|
||||
|
||||
// process input based on current state
|
||||
while (true)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case InflateBlockMode.TYPE:
|
||||
|
||||
while (k < (3))
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
t = (int)(b & 7);
|
||||
last = t & 1;
|
||||
|
||||
switch ((uint)t >> 1)
|
||||
{
|
||||
case 0: // stored
|
||||
b >>= 3; k -= (3);
|
||||
t = k & 7; // go to byte boundary
|
||||
b >>= t; k -= t;
|
||||
mode = InflateBlockMode.LENS; // get length of stored block
|
||||
break;
|
||||
|
||||
case 1: // fixed
|
||||
int[] bl = new int[1];
|
||||
int[] bd = new int[1];
|
||||
int[][] tl = new int[1][];
|
||||
int[][] td = new int[1][];
|
||||
InfTree.inflate_trees_fixed(bl, bd, tl, td, _codec);
|
||||
codes.Init(bl[0], bd[0], tl[0], 0, td[0], 0);
|
||||
b >>= 3; k -= 3;
|
||||
mode = InflateBlockMode.CODES;
|
||||
break;
|
||||
|
||||
case 2: // dynamic
|
||||
b >>= 3; k -= 3;
|
||||
mode = InflateBlockMode.TABLE;
|
||||
break;
|
||||
|
||||
case 3: // illegal
|
||||
b >>= 3; k -= 3;
|
||||
mode = InflateBlockMode.BAD;
|
||||
_codec.Message = "invalid block type";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
break;
|
||||
|
||||
case InflateBlockMode.LENS:
|
||||
|
||||
while (k < (32))
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
;
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
|
||||
{
|
||||
mode = InflateBlockMode.BAD;
|
||||
_codec.Message = "invalid stored block lengths";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
left = (b & 0xffff);
|
||||
b = k = 0; // dump bits
|
||||
mode = left != 0 ? InflateBlockMode.STORED : (last != 0 ? InflateBlockMode.DRY : InflateBlockMode.TYPE);
|
||||
break;
|
||||
|
||||
case InflateBlockMode.STORED:
|
||||
if (n == 0)
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
if (m == 0)
|
||||
{
|
||||
if (q == end && readAt != 0)
|
||||
{
|
||||
q = 0; m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
}
|
||||
if (m == 0)
|
||||
{
|
||||
writeAt = q;
|
||||
r = Flush(r);
|
||||
q = writeAt; m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
if (q == end && readAt != 0)
|
||||
{
|
||||
q = 0; m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
}
|
||||
if (m == 0)
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
r = ZlibConstants.Z_OK;
|
||||
|
||||
t = left;
|
||||
if (t > n)
|
||||
t = n;
|
||||
if (t > m)
|
||||
t = m;
|
||||
Array.Copy(_codec.InputBuffer, p, window, q, t);
|
||||
p += t; n -= t;
|
||||
q += t; m -= t;
|
||||
if ((left -= t) != 0)
|
||||
break;
|
||||
mode = last != 0 ? InflateBlockMode.DRY : InflateBlockMode.TYPE;
|
||||
break;
|
||||
|
||||
case InflateBlockMode.TABLE:
|
||||
|
||||
while (k < (14))
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
table = t = (b & 0x3fff);
|
||||
if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
|
||||
{
|
||||
mode = InflateBlockMode.BAD;
|
||||
_codec.Message = "too many length or distance symbols";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
|
||||
if (blens == null || blens.Length < t)
|
||||
{
|
||||
blens = new int[t];
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Clear(blens, 0, t);
|
||||
// for (int i = 0; i < t; i++)
|
||||
// {
|
||||
// blens[i] = 0;
|
||||
// }
|
||||
}
|
||||
|
||||
b >>= 14;
|
||||
k -= 14;
|
||||
|
||||
|
||||
index = 0;
|
||||
mode = InflateBlockMode.BTREE;
|
||||
goto case InflateBlockMode.BTREE;
|
||||
|
||||
case InflateBlockMode.BTREE:
|
||||
while (index < 4 + (table >> 10))
|
||||
{
|
||||
while (k < (3))
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
blens[border[index++]] = b & 7;
|
||||
|
||||
b >>= 3; k -= 3;
|
||||
}
|
||||
|
||||
while (index < 19)
|
||||
{
|
||||
blens[border[index++]] = 0;
|
||||
}
|
||||
|
||||
bb[0] = 7;
|
||||
t = inftree.inflate_trees_bits(blens, bb, tb, hufts, _codec);
|
||||
if (t != ZlibConstants.Z_OK)
|
||||
{
|
||||
r = t;
|
||||
if (r == ZlibConstants.Z_DATA_ERROR)
|
||||
{
|
||||
blens = null;
|
||||
mode = InflateBlockMode.BAD;
|
||||
}
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
index = 0;
|
||||
mode = InflateBlockMode.DTREE;
|
||||
goto case InflateBlockMode.DTREE;
|
||||
|
||||
case InflateBlockMode.DTREE:
|
||||
while (true)
|
||||
{
|
||||
t = table;
|
||||
if (!(index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f)))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
int i, j, c;
|
||||
|
||||
t = bb[0];
|
||||
|
||||
while (k < t)
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
t = hufts[(tb[0] + (b & InternalInflateConstants.InflateMask[t])) * 3 + 1];
|
||||
c = hufts[(tb[0] + (b & InternalInflateConstants.InflateMask[t])) * 3 + 2];
|
||||
|
||||
if (c < 16)
|
||||
{
|
||||
b >>= t; k -= t;
|
||||
blens[index++] = c;
|
||||
}
|
||||
else
|
||||
{
|
||||
// c == 16..18
|
||||
i = c == 18 ? 7 : c - 14;
|
||||
j = c == 18 ? 11 : 3;
|
||||
|
||||
while (k < (t + i))
|
||||
{
|
||||
if (n != 0)
|
||||
{
|
||||
r = ZlibConstants.Z_OK;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
n--;
|
||||
b |= (_codec.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
b >>= t; k -= t;
|
||||
|
||||
j += (b & InternalInflateConstants.InflateMask[i]);
|
||||
|
||||
b >>= i; k -= i;
|
||||
|
||||
i = index;
|
||||
t = table;
|
||||
if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) || (c == 16 && i < 1))
|
||||
{
|
||||
blens = null;
|
||||
mode = InflateBlockMode.BAD;
|
||||
_codec.Message = "invalid bit length repeat";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
c = (c == 16) ? blens[i - 1] : 0;
|
||||
do
|
||||
{
|
||||
blens[i++] = c;
|
||||
}
|
||||
while (--j != 0);
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
tb[0] = -1;
|
||||
{
|
||||
int[] bl = new int[] { 9 }; // must be <= 9 for lookahead assumptions
|
||||
int[] bd = new int[] { 6 }; // must be <= 9 for lookahead assumptions
|
||||
int[] tl = new int[1];
|
||||
int[] td = new int[1];
|
||||
|
||||
t = table;
|
||||
t = inftree.inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f), blens, bl, bd, tl, td, hufts, _codec);
|
||||
|
||||
if (t != ZlibConstants.Z_OK)
|
||||
{
|
||||
if (t == ZlibConstants.Z_DATA_ERROR)
|
||||
{
|
||||
blens = null;
|
||||
mode = InflateBlockMode.BAD;
|
||||
}
|
||||
r = t;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
codes.Init(bl[0], bd[0], hufts, tl[0], hufts, td[0]);
|
||||
}
|
||||
mode = InflateBlockMode.CODES;
|
||||
goto case InflateBlockMode.CODES;
|
||||
|
||||
case InflateBlockMode.CODES:
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
|
||||
r = codes.Process(this, r);
|
||||
if (r != ZlibConstants.Z_STREAM_END)
|
||||
{
|
||||
return Flush(r);
|
||||
}
|
||||
|
||||
r = ZlibConstants.Z_OK;
|
||||
p = _codec.NextIn;
|
||||
n = _codec.AvailableBytesIn;
|
||||
b = bitb;
|
||||
k = bitk;
|
||||
q = writeAt;
|
||||
m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
|
||||
if (last == 0)
|
||||
{
|
||||
mode = InflateBlockMode.TYPE;
|
||||
break;
|
||||
}
|
||||
mode = InflateBlockMode.DRY;
|
||||
goto case InflateBlockMode.DRY;
|
||||
|
||||
case InflateBlockMode.DRY:
|
||||
writeAt = q;
|
||||
r = Flush(r);
|
||||
q = writeAt; m = (int)(q < readAt ? readAt - q - 1 : end - q);
|
||||
if (readAt != writeAt)
|
||||
{
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
mode = InflateBlockMode.DONE;
|
||||
goto case InflateBlockMode.DONE;
|
||||
|
||||
case InflateBlockMode.DONE:
|
||||
r = ZlibConstants.Z_STREAM_END;
|
||||
bitb = b;
|
||||
bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
|
||||
case InflateBlockMode.BAD:
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
|
||||
|
||||
default:
|
||||
r = ZlibConstants.Z_STREAM_ERROR;
|
||||
|
||||
bitb = b; bitk = k;
|
||||
_codec.AvailableBytesIn = n;
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
writeAt = q;
|
||||
return Flush(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal void Free()
|
||||
{
|
||||
Reset();
|
||||
window = null;
|
||||
hufts = null;
|
||||
}
|
||||
|
||||
internal void SetDictionary(byte[] d, int start, int n)
|
||||
{
|
||||
Array.Copy(d, start, window, 0, n);
|
||||
readAt = writeAt = n;
|
||||
}
|
||||
|
||||
// Returns true if inflate is currently at the end of a block generated
|
||||
// by Z_SYNC_FLUSH or Z_FULL_FLUSH.
|
||||
internal int SyncPoint()
|
||||
{
|
||||
return mode == InflateBlockMode.LENS ? 1 : 0;
|
||||
}
|
||||
|
||||
// copy as much as possible from the sliding window to the output area
|
||||
internal int Flush(int r)
|
||||
{
|
||||
int nBytes;
|
||||
|
||||
for (int pass = 0; pass < 2; pass++)
|
||||
{
|
||||
if (pass == 0)
|
||||
{
|
||||
// compute number of bytes to copy as far as end of window
|
||||
nBytes = (int)((readAt <= writeAt ? writeAt : end) - readAt);
|
||||
}
|
||||
else
|
||||
{
|
||||
// compute bytes to copy
|
||||
nBytes = writeAt - readAt;
|
||||
}
|
||||
|
||||
// workitem 8870
|
||||
if (nBytes == 0)
|
||||
{
|
||||
if (r == ZlibConstants.Z_BUF_ERROR)
|
||||
r = ZlibConstants.Z_OK;
|
||||
return r;
|
||||
}
|
||||
|
||||
if (nBytes > _codec.AvailableBytesOut)
|
||||
nBytes = _codec.AvailableBytesOut;
|
||||
|
||||
if (nBytes != 0 && r == ZlibConstants.Z_BUF_ERROR)
|
||||
r = ZlibConstants.Z_OK;
|
||||
|
||||
// update counters
|
||||
_codec.AvailableBytesOut -= nBytes;
|
||||
_codec.TotalBytesOut += nBytes;
|
||||
|
||||
// update check information
|
||||
if (checkfn != null)
|
||||
_codec._Adler32 = check = Adler.Adler32(check, window, readAt, nBytes);
|
||||
|
||||
// copy as far as end of window
|
||||
Array.Copy(window, readAt, _codec.OutputBuffer, _codec.NextOut, nBytes);
|
||||
_codec.NextOut += nBytes;
|
||||
readAt += nBytes;
|
||||
|
||||
// see if more to copy at beginning of window
|
||||
if (readAt == end && pass == 0)
|
||||
{
|
||||
// wrap pointers
|
||||
readAt = 0;
|
||||
if (writeAt == end)
|
||||
writeAt = 0;
|
||||
}
|
||||
else pass++;
|
||||
}
|
||||
|
||||
// done
|
||||
return r;
|
||||
}
|
||||
}
|
||||
}
|
||||
723
SabreTools.Compression/Deflate/InflateCodes.cs
Normal file
723
SabreTools.Compression/Deflate/InflateCodes.cs
Normal file
@@ -0,0 +1,723 @@
|
||||
// Inflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2010-January-08 18:32:12>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for decompression. This code is derived
|
||||
// from the jzlib implementation of zlib, but significantly modified.
|
||||
// The object model is not the same, and many of the behaviors are
|
||||
// different. Nonetheless, in keeping with the license for jzlib, I am
|
||||
// reproducing the copyright to that code here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
sealed class InflateCodes
|
||||
{
|
||||
// waiting for "i:"=input,
|
||||
// "o:"=output,
|
||||
// "x:"=nothing
|
||||
private const int START = 0; // x: set up for LEN
|
||||
private const int LEN = 1; // i: get length/literal/eob next
|
||||
private const int LENEXT = 2; // i: getting length extra (have base)
|
||||
private const int DIST = 3; // i: get distance next
|
||||
private const int DISTEXT = 4; // i: getting distance extra
|
||||
private const int COPY = 5; // o: copying bytes in window, waiting for space
|
||||
private const int LIT = 6; // o: got literal, waiting for output space
|
||||
private const int WASH = 7; // o: got eob, possibly still output waiting
|
||||
private const int END = 8; // x: got eob and all data flushed
|
||||
private const int BADCODE = 9; // x: got error
|
||||
|
||||
internal int mode; // current inflate_codes mode
|
||||
|
||||
// mode dependent information
|
||||
internal int len;
|
||||
|
||||
internal int[] tree; // pointer into tree
|
||||
internal int tree_index = 0;
|
||||
internal int need; // bits needed
|
||||
|
||||
internal int lit;
|
||||
|
||||
// if EXT or COPY, where and how much
|
||||
internal int bitsToGet; // bits to get for extra
|
||||
internal int dist; // distance back to copy from
|
||||
|
||||
internal byte lbits; // ltree bits decoded per branch
|
||||
internal byte dbits; // dtree bits decoder per branch
|
||||
internal int[] ltree; // literal/length/eob tree
|
||||
internal int ltree_index; // literal/length/eob tree
|
||||
internal int[] dtree; // distance tree
|
||||
internal int dtree_index; // distance tree
|
||||
|
||||
internal InflateCodes()
|
||||
{
|
||||
}
|
||||
|
||||
internal void Init(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index)
|
||||
{
|
||||
mode = START;
|
||||
lbits = (byte)bl;
|
||||
dbits = (byte)bd;
|
||||
ltree = tl;
|
||||
ltree_index = tl_index;
|
||||
dtree = td;
|
||||
dtree_index = td_index;
|
||||
tree = null;
|
||||
}
|
||||
|
||||
internal int Process(InflateBlocks blocks, int r)
|
||||
{
|
||||
int j; // temporary storage
|
||||
int tindex; // temporary pointer
|
||||
int e; // extra bits or operation
|
||||
int b = 0; // bit buffer
|
||||
int k = 0; // bits in bit buffer
|
||||
int p = 0; // input data pointer
|
||||
int n; // bytes available there
|
||||
int q; // output window write pointer
|
||||
int m; // bytes to end of window or read pointer
|
||||
int f; // pointer to copy strings from
|
||||
|
||||
ZlibCodec z = blocks._codec;
|
||||
|
||||
// copy input/output information to locals (UPDATE macro restores)
|
||||
p = z.NextIn;
|
||||
n = z.AvailableBytesIn;
|
||||
b = blocks.bitb;
|
||||
k = blocks.bitk;
|
||||
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
|
||||
// process input and output based on current state
|
||||
while (true)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
// waiting for "i:"=input, "o:"=output, "x:"=nothing
|
||||
case START: // x: set up for LEN
|
||||
if (m >= 258 && n >= 10)
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n;
|
||||
z.TotalBytesIn += p - z.NextIn;
|
||||
z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
r = InflateFast(lbits, dbits, ltree, ltree_index, dtree, dtree_index, blocks, z);
|
||||
|
||||
p = z.NextIn;
|
||||
n = z.AvailableBytesIn;
|
||||
b = blocks.bitb;
|
||||
k = blocks.bitk;
|
||||
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
|
||||
if (r != ZlibConstants.Z_OK)
|
||||
{
|
||||
mode = (r == ZlibConstants.Z_STREAM_END) ? WASH : BADCODE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
need = lbits;
|
||||
tree = ltree;
|
||||
tree_index = ltree_index;
|
||||
|
||||
mode = LEN;
|
||||
goto case LEN;
|
||||
|
||||
case LEN: // i: get length/literal/eob next
|
||||
j = need;
|
||||
|
||||
while (k < j)
|
||||
{
|
||||
if (n != 0)
|
||||
r = ZlibConstants.Z_OK;
|
||||
else
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n;
|
||||
z.TotalBytesIn += p - z.NextIn;
|
||||
z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
n--;
|
||||
b |= (z.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;
|
||||
|
||||
b >>= (tree[tindex + 1]);
|
||||
k -= (tree[tindex + 1]);
|
||||
|
||||
e = tree[tindex];
|
||||
|
||||
if (e == 0)
|
||||
{
|
||||
// literal
|
||||
lit = tree[tindex + 2];
|
||||
mode = LIT;
|
||||
break;
|
||||
}
|
||||
if ((e & 16) != 0)
|
||||
{
|
||||
// length
|
||||
bitsToGet = e & 15;
|
||||
len = tree[tindex + 2];
|
||||
mode = LENEXT;
|
||||
break;
|
||||
}
|
||||
if ((e & 64) == 0)
|
||||
{
|
||||
// next table
|
||||
need = e;
|
||||
tree_index = tindex / 3 + tree[tindex + 2];
|
||||
break;
|
||||
}
|
||||
if ((e & 32) != 0)
|
||||
{
|
||||
// end of block
|
||||
mode = WASH;
|
||||
break;
|
||||
}
|
||||
mode = BADCODE; // invalid code
|
||||
z.Message = "invalid literal/length code";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n;
|
||||
z.TotalBytesIn += p - z.NextIn;
|
||||
z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
|
||||
|
||||
case LENEXT: // i: getting length extra (have base)
|
||||
j = bitsToGet;
|
||||
|
||||
while (k < j)
|
||||
{
|
||||
if (n != 0)
|
||||
r = ZlibConstants.Z_OK;
|
||||
else
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
len += (b & InternalInflateConstants.InflateMask[j]);
|
||||
|
||||
b >>= j;
|
||||
k -= j;
|
||||
|
||||
need = dbits;
|
||||
tree = dtree;
|
||||
tree_index = dtree_index;
|
||||
mode = DIST;
|
||||
goto case DIST;
|
||||
|
||||
case DIST: // i: get distance next
|
||||
j = need;
|
||||
|
||||
while (k < j)
|
||||
{
|
||||
if (n != 0)
|
||||
r = ZlibConstants.Z_OK;
|
||||
else
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
tindex = (tree_index + (b & InternalInflateConstants.InflateMask[j])) * 3;
|
||||
|
||||
b >>= tree[tindex + 1];
|
||||
k -= tree[tindex + 1];
|
||||
|
||||
e = (tree[tindex]);
|
||||
if ((e & 0x10) != 0)
|
||||
{
|
||||
// distance
|
||||
bitsToGet = e & 15;
|
||||
dist = tree[tindex + 2];
|
||||
mode = DISTEXT;
|
||||
break;
|
||||
}
|
||||
if ((e & 64) == 0)
|
||||
{
|
||||
// next table
|
||||
need = e;
|
||||
tree_index = tindex / 3 + tree[tindex + 2];
|
||||
break;
|
||||
}
|
||||
mode = BADCODE; // invalid code
|
||||
z.Message = "invalid distance code";
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
|
||||
|
||||
case DISTEXT: // i: getting distance extra
|
||||
j = bitsToGet;
|
||||
|
||||
while (k < j)
|
||||
{
|
||||
if (n != 0)
|
||||
r = ZlibConstants.Z_OK;
|
||||
else
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
n--; b |= (z.InputBuffer[p++] & 0xff) << k;
|
||||
k += 8;
|
||||
}
|
||||
|
||||
dist += (b & InternalInflateConstants.InflateMask[j]);
|
||||
|
||||
b >>= j;
|
||||
k -= j;
|
||||
|
||||
mode = COPY;
|
||||
goto case COPY;
|
||||
|
||||
case COPY: // o: copying bytes in window, waiting for space
|
||||
f = q - dist;
|
||||
while (f < 0)
|
||||
{
|
||||
// modulo window size-"while" instead
|
||||
f += blocks.end; // of "if" handles invalid distances
|
||||
}
|
||||
while (len != 0)
|
||||
{
|
||||
if (m == 0)
|
||||
{
|
||||
if (q == blocks.end && blocks.readAt != 0)
|
||||
{
|
||||
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
}
|
||||
if (m == 0)
|
||||
{
|
||||
blocks.writeAt = q; r = blocks.Flush(r);
|
||||
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
|
||||
if (q == blocks.end && blocks.readAt != 0)
|
||||
{
|
||||
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
}
|
||||
|
||||
if (m == 0)
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n;
|
||||
z.TotalBytesIn += p - z.NextIn;
|
||||
z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
blocks.window[q++] = blocks.window[f++]; m--;
|
||||
|
||||
if (f == blocks.end)
|
||||
f = 0;
|
||||
len--;
|
||||
}
|
||||
mode = START;
|
||||
break;
|
||||
|
||||
case LIT: // o: got literal, waiting for output space
|
||||
if (m == 0)
|
||||
{
|
||||
if (q == blocks.end && blocks.readAt != 0)
|
||||
{
|
||||
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
}
|
||||
if (m == 0)
|
||||
{
|
||||
blocks.writeAt = q; r = blocks.Flush(r);
|
||||
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
|
||||
if (q == blocks.end && blocks.readAt != 0)
|
||||
{
|
||||
q = 0; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
}
|
||||
if (m == 0)
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
r = ZlibConstants.Z_OK;
|
||||
|
||||
blocks.window[q++] = (byte)lit; m--;
|
||||
|
||||
mode = START;
|
||||
break;
|
||||
|
||||
case WASH: // o: got eob, possibly more output
|
||||
if (k > 7)
|
||||
{
|
||||
// return unused byte, if any
|
||||
k -= 8;
|
||||
n++;
|
||||
p--; // can always return one
|
||||
}
|
||||
|
||||
blocks.writeAt = q; r = blocks.Flush(r);
|
||||
q = blocks.writeAt; m = q < blocks.readAt ? blocks.readAt - q - 1 : blocks.end - q;
|
||||
|
||||
if (blocks.readAt != blocks.writeAt)
|
||||
{
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
mode = END;
|
||||
goto case END;
|
||||
|
||||
case END:
|
||||
r = ZlibConstants.Z_STREAM_END;
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
|
||||
case BADCODE: // x: got error
|
||||
|
||||
r = ZlibConstants.Z_DATA_ERROR;
|
||||
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
|
||||
default:
|
||||
r = ZlibConstants.Z_STREAM_ERROR;
|
||||
|
||||
blocks.bitb = b; blocks.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
blocks.writeAt = q;
|
||||
return blocks.Flush(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Called with number of bytes left to write in window at least 258
|
||||
// (the maximum string length) and number of input bytes available
|
||||
// at least ten. The ten bytes are six bytes for the longest length/
|
||||
// distance pair plus four bytes for overloading the bit buffer.
|
||||
|
||||
internal int InflateFast(int bl, int bd, int[] tl, int tl_index, int[] td, int td_index, InflateBlocks s, ZlibCodec z)
|
||||
{
|
||||
int t; // temporary pointer
|
||||
int[] tp; // temporary pointer
|
||||
int tp_index; // temporary pointer
|
||||
int e; // extra bits or operation
|
||||
int b; // bit buffer
|
||||
int k; // bits in bit buffer
|
||||
int p; // input data pointer
|
||||
int n; // bytes available there
|
||||
int q; // output window write pointer
|
||||
int m; // bytes to end of window or read pointer
|
||||
int ml; // mask for literal/length tree
|
||||
int md; // mask for distance tree
|
||||
int c; // bytes to copy
|
||||
int d; // distance back to copy from
|
||||
int r; // copy source pointer
|
||||
|
||||
int tp_index_t_3; // (tp_index+t)*3
|
||||
|
||||
// load input, output, bit values
|
||||
p = z.NextIn; n = z.AvailableBytesIn; b = s.bitb; k = s.bitk;
|
||||
q = s.writeAt; m = q < s.readAt ? s.readAt - q - 1 : s.end - q;
|
||||
|
||||
// initialize masks
|
||||
ml = InternalInflateConstants.InflateMask[bl];
|
||||
md = InternalInflateConstants.InflateMask[bd];
|
||||
|
||||
// do until not enough input or output space for fast loop
|
||||
do
|
||||
{
|
||||
// assume called with m >= 258 && n >= 10
|
||||
// get literal/length code
|
||||
while (k < (20))
|
||||
{
|
||||
// max bits for literal/length code
|
||||
n--;
|
||||
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
|
||||
}
|
||||
|
||||
t = b & ml;
|
||||
tp = tl;
|
||||
tp_index = tl_index;
|
||||
tp_index_t_3 = (tp_index + t) * 3;
|
||||
if ((e = tp[tp_index_t_3]) == 0)
|
||||
{
|
||||
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
|
||||
|
||||
s.window[q++] = (byte)tp[tp_index_t_3 + 2];
|
||||
m--;
|
||||
continue;
|
||||
}
|
||||
do
|
||||
{
|
||||
|
||||
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
|
||||
|
||||
if ((e & 16) != 0)
|
||||
{
|
||||
e &= 15;
|
||||
c = tp[tp_index_t_3 + 2] + ((int)b & InternalInflateConstants.InflateMask[e]);
|
||||
|
||||
b >>= e; k -= e;
|
||||
|
||||
// decode distance base of block to copy
|
||||
while (k < 15)
|
||||
{
|
||||
// max bits for distance code
|
||||
n--;
|
||||
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
|
||||
}
|
||||
|
||||
t = b & md;
|
||||
tp = td;
|
||||
tp_index = td_index;
|
||||
tp_index_t_3 = (tp_index + t) * 3;
|
||||
e = tp[tp_index_t_3];
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
|
||||
|
||||
if ((e & 16) != 0)
|
||||
{
|
||||
// get extra bits to add to distance base
|
||||
e &= 15;
|
||||
while (k < e)
|
||||
{
|
||||
// get extra bits (up to 13)
|
||||
n--;
|
||||
b |= (z.InputBuffer[p++] & 0xff) << k; k += 8;
|
||||
}
|
||||
|
||||
d = tp[tp_index_t_3 + 2] + (b & InternalInflateConstants.InflateMask[e]);
|
||||
|
||||
b >>= e; k -= e;
|
||||
|
||||
// do the copy
|
||||
m -= c;
|
||||
if (q >= d)
|
||||
{
|
||||
// offset before dest
|
||||
// just copy
|
||||
r = q - d;
|
||||
if (q - r > 0 && 2 > (q - r))
|
||||
{
|
||||
s.window[q++] = s.window[r++]; // minimum count is three,
|
||||
s.window[q++] = s.window[r++]; // so unroll loop a little
|
||||
c -= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(s.window, r, s.window, q, 2);
|
||||
q += 2; r += 2; c -= 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// else offset after destination
|
||||
r = q - d;
|
||||
do
|
||||
{
|
||||
r += s.end; // force pointer in window
|
||||
}
|
||||
while (r < 0); // covers invalid distances
|
||||
e = s.end - r;
|
||||
if (c > e)
|
||||
{
|
||||
// if source crosses,
|
||||
c -= e; // wrapped copy
|
||||
if (q - r > 0 && e > (q - r))
|
||||
{
|
||||
do
|
||||
{
|
||||
s.window[q++] = s.window[r++];
|
||||
}
|
||||
while (--e != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(s.window, r, s.window, q, e);
|
||||
q += e; r += e; e = 0;
|
||||
}
|
||||
r = 0; // copy rest from start of window
|
||||
}
|
||||
}
|
||||
|
||||
// copy all or what's left
|
||||
if (q - r > 0 && c > (q - r))
|
||||
{
|
||||
do
|
||||
{
|
||||
s.window[q++] = s.window[r++];
|
||||
}
|
||||
while (--c != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(s.window, r, s.window, q, c);
|
||||
q += c; r += c; c = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
else if ((e & 64) == 0)
|
||||
{
|
||||
t += tp[tp_index_t_3 + 2];
|
||||
t += (b & InternalInflateConstants.InflateMask[e]);
|
||||
tp_index_t_3 = (tp_index + t) * 3;
|
||||
e = tp[tp_index_t_3];
|
||||
}
|
||||
else
|
||||
{
|
||||
z.Message = "invalid distance code";
|
||||
|
||||
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
|
||||
|
||||
s.bitb = b; s.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
s.writeAt = q;
|
||||
|
||||
return ZlibConstants.Z_DATA_ERROR;
|
||||
}
|
||||
}
|
||||
while (true);
|
||||
break;
|
||||
}
|
||||
|
||||
if ((e & 64) == 0)
|
||||
{
|
||||
t += tp[tp_index_t_3 + 2];
|
||||
t += (b & InternalInflateConstants.InflateMask[e]);
|
||||
tp_index_t_3 = (tp_index + t) * 3;
|
||||
if ((e = tp[tp_index_t_3]) == 0)
|
||||
{
|
||||
b >>= (tp[tp_index_t_3 + 1]); k -= (tp[tp_index_t_3 + 1]);
|
||||
s.window[q++] = (byte)tp[tp_index_t_3 + 2];
|
||||
m--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if ((e & 32) != 0)
|
||||
{
|
||||
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
|
||||
|
||||
s.bitb = b; s.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
s.writeAt = q;
|
||||
|
||||
return ZlibConstants.Z_STREAM_END;
|
||||
}
|
||||
else
|
||||
{
|
||||
z.Message = "invalid literal/length code";
|
||||
|
||||
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
|
||||
|
||||
s.bitb = b; s.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
s.writeAt = q;
|
||||
|
||||
return ZlibConstants.Z_DATA_ERROR;
|
||||
}
|
||||
}
|
||||
while (true);
|
||||
}
|
||||
while (m >= 258 && n >= 10);
|
||||
|
||||
// not enough input or output--restore pointers and return
|
||||
c = z.AvailableBytesIn - n; c = (k >> 3) < c ? k >> 3 : c; n += c; p -= c; k -= (c << 3);
|
||||
|
||||
s.bitb = b; s.bitk = k;
|
||||
z.AvailableBytesIn = n; z.TotalBytesIn += p - z.NextIn; z.NextIn = p;
|
||||
s.writeAt = q;
|
||||
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
465
SabreTools.Compression/Deflate/InflateManager.cs
Normal file
465
SabreTools.Compression/Deflate/InflateManager.cs
Normal file
@@ -0,0 +1,465 @@
|
||||
// Inflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2010-January-08 18:32:12>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for decompression. This code is derived
|
||||
// from the jzlib implementation of zlib, but significantly modified.
|
||||
// The object model is not the same, and many of the behaviors are
|
||||
// different. Nonetheless, in keeping with the license for jzlib, I am
|
||||
// reproducing the copyright to that code here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal sealed class InflateManager
|
||||
{
|
||||
// preset dictionary flag in zlib header
|
||||
private const int PRESET_DICT = 0x20;
|
||||
|
||||
private const int Z_DEFLATED = 8;
|
||||
|
||||
private enum InflateManagerMode
|
||||
{
|
||||
METHOD = 0, // waiting for method byte
|
||||
FLAG = 1, // waiting for flag byte
|
||||
DICT4 = 2, // four dictionary check bytes to go
|
||||
DICT3 = 3, // three dictionary check bytes to go
|
||||
DICT2 = 4, // two dictionary check bytes to go
|
||||
DICT1 = 5, // one dictionary check byte to go
|
||||
DICT0 = 6, // waiting for inflateSetDictionary
|
||||
BLOCKS = 7, // decompressing blocks
|
||||
CHECK4 = 8, // four check bytes to go
|
||||
CHECK3 = 9, // three check bytes to go
|
||||
CHECK2 = 10, // two check bytes to go
|
||||
CHECK1 = 11, // one check byte to go
|
||||
DONE = 12, // finished check, done
|
||||
BAD = 13, // got an error--stay here
|
||||
}
|
||||
|
||||
private InflateManagerMode mode; // current inflate mode
|
||||
internal ZlibCodec _codec; // pointer back to this zlib stream
|
||||
|
||||
// mode dependent information
|
||||
internal int method; // if FLAGS, method byte
|
||||
|
||||
// if CHECK, check values to compare
|
||||
internal uint computedCheck; // computed check value
|
||||
internal uint expectedCheck; // stream check value
|
||||
|
||||
// if BAD, inflateSync's marker bytes count
|
||||
internal int marker;
|
||||
|
||||
// mode independent information
|
||||
//internal int nowrap; // flag for no wrapper
|
||||
private bool _handleRfc1950HeaderBytes = true;
|
||||
internal bool HandleRfc1950HeaderBytes
|
||||
{
|
||||
get { return _handleRfc1950HeaderBytes; }
|
||||
set { _handleRfc1950HeaderBytes = value; }
|
||||
}
|
||||
internal int wbits; // log2(window size) (8..15, defaults to 15)
|
||||
|
||||
internal InflateBlocks blocks; // current inflate_blocks state
|
||||
|
||||
public InflateManager() { }
|
||||
|
||||
public InflateManager(bool expectRfc1950HeaderBytes)
|
||||
{
|
||||
_handleRfc1950HeaderBytes = expectRfc1950HeaderBytes;
|
||||
}
|
||||
|
||||
internal int Reset()
|
||||
{
|
||||
_codec.TotalBytesIn = _codec.TotalBytesOut = 0;
|
||||
_codec.Message = null;
|
||||
mode = HandleRfc1950HeaderBytes ? InflateManagerMode.METHOD : InflateManagerMode.BLOCKS;
|
||||
blocks.Reset();
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
|
||||
internal int End()
|
||||
{
|
||||
if (blocks != null)
|
||||
blocks.Free();
|
||||
blocks = null;
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
|
||||
internal int Initialize(ZlibCodec codec, int w)
|
||||
{
|
||||
_codec = codec;
|
||||
_codec.Message = null;
|
||||
blocks = null;
|
||||
|
||||
// handle undocumented nowrap option (no zlib header or check)
|
||||
//nowrap = 0;
|
||||
//if (w < 0)
|
||||
//{
|
||||
// w = - w;
|
||||
// nowrap = 1;
|
||||
//}
|
||||
|
||||
// set window size
|
||||
if (w < 8 || w > 15)
|
||||
{
|
||||
End();
|
||||
throw new ZlibException("Bad window size.");
|
||||
|
||||
//return ZlibConstants.Z_STREAM_ERROR;
|
||||
}
|
||||
wbits = w;
|
||||
|
||||
blocks = new InflateBlocks(codec,
|
||||
HandleRfc1950HeaderBytes ? this : null,
|
||||
1 << w);
|
||||
|
||||
// reset state
|
||||
Reset();
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
|
||||
|
||||
internal int Inflate(FlushType flush)
|
||||
{
|
||||
int b;
|
||||
|
||||
if (_codec.InputBuffer == null)
|
||||
throw new ZlibException("InputBuffer is null. ");
|
||||
|
||||
// int f = (flush == FlushType.Finish)
|
||||
// ? ZlibConstants.Z_BUF_ERROR
|
||||
// : ZlibConstants.Z_OK;
|
||||
|
||||
// workitem 8870
|
||||
int f = ZlibConstants.Z_OK;
|
||||
int r = ZlibConstants.Z_BUF_ERROR;
|
||||
|
||||
while (true)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case InflateManagerMode.METHOD:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
if (((method = _codec.InputBuffer[_codec.NextIn++]) & 0xf) != Z_DEFLATED)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
_codec.Message = String.Format("unknown compression method (0x{0:X2})", method);
|
||||
marker = 5; // can't try inflateSync
|
||||
break;
|
||||
}
|
||||
if ((method >> 4) + 8 > wbits)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
_codec.Message = String.Format("invalid window size ({0})", (method >> 4) + 8);
|
||||
marker = 5; // can't try inflateSync
|
||||
break;
|
||||
}
|
||||
mode = InflateManagerMode.FLAG;
|
||||
break;
|
||||
|
||||
|
||||
case InflateManagerMode.FLAG:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
b = (_codec.InputBuffer[_codec.NextIn++]) & 0xff;
|
||||
|
||||
if ((((method << 8) + b) % 31) != 0)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
_codec.Message = "incorrect header check";
|
||||
marker = 5; // can't try inflateSync
|
||||
break;
|
||||
}
|
||||
|
||||
mode = ((b & PRESET_DICT) == 0)
|
||||
? InflateManagerMode.BLOCKS
|
||||
: InflateManagerMode.DICT4;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.DICT4:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000);
|
||||
mode = InflateManagerMode.DICT3;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.DICT3:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000);
|
||||
mode = InflateManagerMode.DICT2;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.DICT2:
|
||||
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00);
|
||||
mode = InflateManagerMode.DICT1;
|
||||
break;
|
||||
|
||||
|
||||
case InflateManagerMode.DICT1:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff);
|
||||
_codec._Adler32 = expectedCheck;
|
||||
mode = InflateManagerMode.DICT0;
|
||||
return ZlibConstants.Z_NEED_DICT;
|
||||
|
||||
|
||||
case InflateManagerMode.DICT0:
|
||||
mode = InflateManagerMode.BAD;
|
||||
_codec.Message = "need dictionary";
|
||||
marker = 0; // can try inflateSync
|
||||
return ZlibConstants.Z_STREAM_ERROR;
|
||||
|
||||
|
||||
case InflateManagerMode.BLOCKS:
|
||||
r = blocks.Process(r);
|
||||
if (r == ZlibConstants.Z_DATA_ERROR)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
marker = 0; // can try inflateSync
|
||||
break;
|
||||
}
|
||||
|
||||
if (r == ZlibConstants.Z_OK) r = f;
|
||||
|
||||
if (r != ZlibConstants.Z_STREAM_END)
|
||||
return r;
|
||||
|
||||
r = f;
|
||||
computedCheck = blocks.Reset();
|
||||
if (!HandleRfc1950HeaderBytes)
|
||||
{
|
||||
mode = InflateManagerMode.DONE;
|
||||
return ZlibConstants.Z_STREAM_END;
|
||||
}
|
||||
mode = InflateManagerMode.CHECK4;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.CHECK4:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
expectedCheck = (uint)((_codec.InputBuffer[_codec.NextIn++] << 24) & 0xff000000);
|
||||
mode = InflateManagerMode.CHECK3;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.CHECK3:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 16) & 0x00ff0000);
|
||||
mode = InflateManagerMode.CHECK2;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.CHECK2:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--;
|
||||
_codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)((_codec.InputBuffer[_codec.NextIn++] << 8) & 0x0000ff00);
|
||||
mode = InflateManagerMode.CHECK1;
|
||||
break;
|
||||
|
||||
case InflateManagerMode.CHECK1:
|
||||
if (_codec.AvailableBytesIn == 0) return r;
|
||||
r = f;
|
||||
_codec.AvailableBytesIn--; _codec.TotalBytesIn++;
|
||||
expectedCheck += (uint)(_codec.InputBuffer[_codec.NextIn++] & 0x000000ff);
|
||||
if (computedCheck != expectedCheck)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
_codec.Message = "incorrect data check";
|
||||
marker = 5; // can't try inflateSync
|
||||
break;
|
||||
}
|
||||
mode = InflateManagerMode.DONE;
|
||||
return ZlibConstants.Z_STREAM_END;
|
||||
|
||||
case InflateManagerMode.DONE:
|
||||
return ZlibConstants.Z_STREAM_END;
|
||||
|
||||
case InflateManagerMode.BAD:
|
||||
throw new ZlibException(String.Format("Bad state ({0})", _codec.Message));
|
||||
|
||||
default:
|
||||
throw new ZlibException("Stream error.");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal int SetDictionary(byte[] dictionary, bool check = true)
|
||||
{
|
||||
int index = 0;
|
||||
int length = dictionary.Length;
|
||||
|
||||
if (check)
|
||||
{
|
||||
if (mode != InflateManagerMode.DICT0)
|
||||
throw new ZlibException("Stream error.");
|
||||
|
||||
if (Adler.Adler32(1, dictionary, 0, dictionary.Length) != _codec._Adler32)
|
||||
{
|
||||
return ZlibConstants.Z_DATA_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
_codec._Adler32 = Adler.Adler32(0, null, 0, 0);
|
||||
|
||||
if (length >= (1 << wbits))
|
||||
{
|
||||
length = (1 << wbits) - 1;
|
||||
index = dictionary.Length - length;
|
||||
}
|
||||
blocks.SetDictionary(dictionary, index, length);
|
||||
mode = InflateManagerMode.BLOCKS;
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
|
||||
|
||||
private static readonly byte[] mark = new byte[] { 0, 0, 0xff, 0xff };
|
||||
|
||||
internal int Sync()
|
||||
{
|
||||
int n; // number of bytes to look at
|
||||
int p; // pointer to bytes
|
||||
int m; // number of marker bytes found in a row
|
||||
long r, w; // temporaries to save total_in and total_out
|
||||
|
||||
// set up
|
||||
if (mode != InflateManagerMode.BAD)
|
||||
{
|
||||
mode = InflateManagerMode.BAD;
|
||||
marker = 0;
|
||||
}
|
||||
if ((n = _codec.AvailableBytesIn) == 0)
|
||||
return ZlibConstants.Z_BUF_ERROR;
|
||||
p = _codec.NextIn;
|
||||
m = marker;
|
||||
|
||||
// search
|
||||
while (n != 0 && m < 4)
|
||||
{
|
||||
if (_codec.InputBuffer[p] == mark[m])
|
||||
{
|
||||
m++;
|
||||
}
|
||||
else if (_codec.InputBuffer[p] != 0)
|
||||
{
|
||||
m = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m = 4 - m;
|
||||
}
|
||||
p++; n--;
|
||||
}
|
||||
|
||||
// restore
|
||||
_codec.TotalBytesIn += p - _codec.NextIn;
|
||||
_codec.NextIn = p;
|
||||
_codec.AvailableBytesIn = n;
|
||||
marker = m;
|
||||
|
||||
// return no joy or set up to restart on a new block
|
||||
if (m != 4)
|
||||
{
|
||||
return ZlibConstants.Z_DATA_ERROR;
|
||||
}
|
||||
r = _codec.TotalBytesIn;
|
||||
w = _codec.TotalBytesOut;
|
||||
Reset();
|
||||
_codec.TotalBytesIn = r;
|
||||
_codec.TotalBytesOut = w;
|
||||
mode = InflateManagerMode.BLOCKS;
|
||||
return ZlibConstants.Z_OK;
|
||||
}
|
||||
|
||||
|
||||
// Returns true if inflate is currently at the end of a block generated
|
||||
// by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
|
||||
// implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
|
||||
// but removes the length bytes of the resulting empty stored block. When
|
||||
// decompressing, PPP checks that at the end of input packet, inflate is
|
||||
// waiting for these length bytes.
|
||||
internal int SyncPoint(ZlibCodec z)
|
||||
{
|
||||
return blocks.SyncPoint();
|
||||
}
|
||||
}
|
||||
}
|
||||
114
SabreTools.Compression/Deflate/InternalConstants.cs
Normal file
114
SabreTools.Compression/Deflate/InternalConstants.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal static class InternalConstants
|
||||
{
|
||||
internal static readonly int MAX_BITS = 15;
|
||||
internal static readonly int BL_CODES = 19;
|
||||
internal static readonly int D_CODES = 30;
|
||||
internal static readonly int LITERALS = 256;
|
||||
internal static readonly int LENGTH_CODES = 29;
|
||||
internal static readonly int L_CODES = (LITERALS + 1 + LENGTH_CODES);
|
||||
|
||||
// Bit length codes must not exceed MAX_BL_BITS bits
|
||||
internal static readonly int MAX_BL_BITS = 7;
|
||||
|
||||
// repeat previous bit length 3-6 times (2 bits of repeat count)
|
||||
internal static readonly int REP_3_6 = 16;
|
||||
|
||||
// repeat a zero length 3-10 times (3 bits of repeat count)
|
||||
internal static readonly int REPZ_3_10 = 17;
|
||||
|
||||
// repeat a zero length 11-138 times (7 bits of repeat count)
|
||||
internal static readonly int REPZ_11_138 = 18;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
75
SabreTools.Compression/Deflate/InternalInflateConstants.cs
Normal file
75
SabreTools.Compression/Deflate/InternalInflateConstants.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
// Inflate.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2010-January-08 18:32:12>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for decompression. This code is derived
|
||||
// from the jzlib implementation of zlib, but significantly modified.
|
||||
// The object model is not the same, and many of the behaviors are
|
||||
// different. Nonetheless, in keeping with the license for jzlib, I am
|
||||
// reproducing the copyright to that code here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal static class InternalInflateConstants
|
||||
{
|
||||
// And'ing with mask[n] masks the lower n bits
|
||||
internal static readonly int[] InflateMask = new int[] {
|
||||
0x00000000, 0x00000001, 0x00000003, 0x00000007,
|
||||
0x0000000f, 0x0000001f, 0x0000003f, 0x0000007f,
|
||||
0x000000ff, 0x000001ff, 0x000003ff, 0x000007ff,
|
||||
0x00000fff, 0x00001fff, 0x00003fff, 0x00007fff, 0x0000ffff };
|
||||
}
|
||||
}
|
||||
32
SabreTools.Compression/Deflate/LICENSE.jzlib.txt
Normal file
32
SabreTools.Compression/Deflate/LICENSE.jzlib.txt
Normal file
@@ -0,0 +1,32 @@
|
||||
The ZLIB library, available as SabreTools.Compression.Deflate.dll or as part of DotNetZip,
|
||||
is a ported-then-modified version of jzlib. The following applies to jzlib:
|
||||
|
||||
JZlib 0.0.* were released under the GNU LGPL license. Later, we have switched
|
||||
over to a BSD-style license.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in
|
||||
the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of the authors may not be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
31
SabreTools.Compression/Deflate/License.zlib.txt
Normal file
31
SabreTools.Compression/Deflate/License.zlib.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
The ZLIB library, available as SabreTools.Compression.Deflate.dll or as part of DotNetZip,
|
||||
is a ported-then-modified version of jzlib, which itself is based on
|
||||
zlib-1.1.3, the well-known C-language compression library.
|
||||
|
||||
The following notice applies to zlib:
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
|
||||
The ZLIB software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Jean-loup Gailly jloup@gzip.org
|
||||
Mark Adler madler@alumni.caltech.edu
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
162
SabreTools.Compression/Deflate/SharedUtils.cs
Normal file
162
SabreTools.Compression/Deflate/SharedUtils.cs
Normal file
@@ -0,0 +1,162 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal class SharedUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Performs an unsigned bitwise right shift with the specified number
|
||||
/// </summary>
|
||||
/// <param name="number">Number to operate on</param>
|
||||
/// <param name="bits">Ammount of bits to shift</param>
|
||||
/// <returns>The resulting number from the shift operation</returns>
|
||||
public static int URShift(int number, int bits)
|
||||
{
|
||||
return (int)((uint)number >> bits);
|
||||
}
|
||||
|
||||
#if NOT
|
||||
/// <summary>
|
||||
/// Performs an unsigned bitwise right shift with the specified number
|
||||
/// </summary>
|
||||
/// <param name="number">Number to operate on</param>
|
||||
/// <param name="bits">Ammount of bits to shift</param>
|
||||
/// <returns>The resulting number from the shift operation</returns>
|
||||
public static long URShift(long number, int bits)
|
||||
{
|
||||
return (long) ((UInt64)number >> bits);
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Reads a number of characters from the current source TextReader and writes
|
||||
/// the data to the target array at the specified index.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="sourceTextReader">The source TextReader to read from</param>
|
||||
/// <param name="target">Contains the array of characteres read from the source TextReader.</param>
|
||||
/// <param name="start">The starting index of the target array.</param>
|
||||
/// <param name="count">The maximum number of characters to read from the source TextReader.</param>
|
||||
///
|
||||
/// <returns>
|
||||
/// The number of characters read. The number will be less than or equal to
|
||||
/// count depending on the data available in the source TextReader. Returns -1
|
||||
/// if the end of the stream is reached.
|
||||
/// </returns>
|
||||
public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
|
||||
{
|
||||
// Returns 0 bytes if not enough space in target
|
||||
if (target.Length == 0) return 0;
|
||||
|
||||
char[] charArray = new char[target.Length];
|
||||
int bytesRead = sourceTextReader.Read(charArray, start, count);
|
||||
|
||||
// Returns -1 if EOF
|
||||
if (bytesRead == 0) return -1;
|
||||
|
||||
for (int index = start; index < start + bytesRead; index++)
|
||||
target[index] = (byte)charArray[index];
|
||||
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
|
||||
internal static byte[] ToByteArray(System.String sourceString)
|
||||
{
|
||||
return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
|
||||
}
|
||||
|
||||
|
||||
internal static char[] ToCharArray(byte[] byteArray)
|
||||
{
|
||||
return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
164
SabreTools.Compression/Deflate/StaticTree.cs
Normal file
164
SabreTools.Compression/Deflate/StaticTree.cs
Normal file
@@ -0,0 +1,164 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal sealed class StaticTree
|
||||
{
|
||||
internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] {
|
||||
12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8,
|
||||
28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8,
|
||||
2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8,
|
||||
18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8,
|
||||
10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8,
|
||||
26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8,
|
||||
6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
|
||||
22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8,
|
||||
14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8,
|
||||
30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8,
|
||||
1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8,
|
||||
17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8,
|
||||
9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8,
|
||||
25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8,
|
||||
5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8,
|
||||
21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8,
|
||||
13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8,
|
||||
29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8,
|
||||
19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
|
||||
51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9,
|
||||
11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9,
|
||||
43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9,
|
||||
27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9,
|
||||
59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9,
|
||||
7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9,
|
||||
39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9,
|
||||
23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9,
|
||||
55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9,
|
||||
15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9,
|
||||
47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9,
|
||||
31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9,
|
||||
63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9,
|
||||
0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7,
|
||||
8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7,
|
||||
4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7,
|
||||
3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8
|
||||
};
|
||||
|
||||
internal static readonly short[] distTreeCodes = new short[] {
|
||||
0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5,
|
||||
2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5,
|
||||
1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5,
|
||||
3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 };
|
||||
|
||||
internal static readonly StaticTree Literals;
|
||||
internal static readonly StaticTree Distances;
|
||||
internal static readonly StaticTree BitLengths;
|
||||
|
||||
internal short[]? treeCodes; // static tree or null
|
||||
internal int[]? extraBits; // extra bits for each code or null
|
||||
internal int extraBase; // base index for extra_bits
|
||||
internal int elems; // max number of elements in the tree
|
||||
internal int maxLength; // max bit length for the codes
|
||||
|
||||
private StaticTree(short[]? treeCodes, int[]? extraBits, int extraBase, int elems, int maxLength)
|
||||
{
|
||||
this.treeCodes = treeCodes;
|
||||
this.extraBits = extraBits;
|
||||
this.extraBase = extraBase;
|
||||
this.elems = elems;
|
||||
this.maxLength = maxLength;
|
||||
}
|
||||
static StaticTree()
|
||||
{
|
||||
Literals = new StaticTree(lengthAndLiteralsTreeCodes, Tree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS);
|
||||
Distances = new StaticTree(distTreeCodes, Tree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS);
|
||||
BitLengths = new StaticTree(null, Tree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
421
SabreTools.Compression/Deflate/Tree.cs
Normal file
421
SabreTools.Compression/Deflate/Tree.cs
Normal file
@@ -0,0 +1,421 @@
|
||||
// Tree.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-October-28 13:29:50>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for zlib compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib. In keeping with the license for jzlib, the copyright to that
|
||||
// code is below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
#nullable disable
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
sealed class Tree
|
||||
{
|
||||
private static readonly int HEAP_SIZE = (2 * InternalConstants.L_CODES + 1);
|
||||
|
||||
// extra bits for each length code
|
||||
internal static readonly int[] ExtraLengthBits = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
|
||||
3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0
|
||||
};
|
||||
|
||||
// extra bits for each distance code
|
||||
internal static readonly int[] ExtraDistanceBits = new int[]
|
||||
{
|
||||
0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
|
||||
7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13
|
||||
};
|
||||
|
||||
// extra bits for each bit length code
|
||||
internal static readonly int[] extra_blbits = new int[]{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7};
|
||||
|
||||
internal static readonly sbyte[] bl_order = new sbyte[]{16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
|
||||
|
||||
|
||||
// The lengths of the bit length codes are sent in order of decreasing
|
||||
// probability, to avoid transmitting the lengths for unused bit
|
||||
// length codes.
|
||||
|
||||
internal const int Buf_size = 8 * 2;
|
||||
|
||||
// see definition of array dist_code below
|
||||
//internal const int DIST_CODE_LEN = 512;
|
||||
|
||||
private static readonly sbyte[] _dist_code = new sbyte[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7,
|
||||
8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9,
|
||||
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
|
||||
11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
|
||||
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
||||
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
||||
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
||||
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
||||
0, 0, 16, 17, 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
||||
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
|
||||
};
|
||||
|
||||
internal static readonly sbyte[] LengthCode = new sbyte[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11,
|
||||
12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15,
|
||||
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17,
|
||||
18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19,
|
||||
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
|
||||
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
|
||||
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
|
||||
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
|
||||
};
|
||||
|
||||
|
||||
internal static readonly int[] LengthBase = new int[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28,
|
||||
32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 0
|
||||
};
|
||||
|
||||
|
||||
internal static readonly int[] DistanceBase = new int[]
|
||||
{
|
||||
0, 1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 64, 96, 128, 192,
|
||||
256, 384, 512, 768, 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
|
||||
};
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Map from a distance to a distance code.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// No side effects. _dist_code[256] and _dist_code[257] are never used.
|
||||
/// </remarks>
|
||||
internal static int DistanceCode(int dist)
|
||||
{
|
||||
return (dist < 256)
|
||||
? _dist_code[dist]
|
||||
: _dist_code[256 + SharedUtils.URShift(dist, 7)];
|
||||
}
|
||||
|
||||
internal short[] dyn_tree; // the dynamic tree
|
||||
internal int max_code; // largest code with non zero frequency
|
||||
internal StaticTree staticTree; // the corresponding static tree
|
||||
|
||||
// Compute the optimal bit lengths for a tree and update the total bit length
|
||||
// for the current block.
|
||||
// IN assertion: the fields freq and dad are set, heap[heap_max] and
|
||||
// above are the tree nodes sorted by increasing frequency.
|
||||
// OUT assertions: the field len is set to the optimal bit length, the
|
||||
// array bl_count contains the frequencies for each bit length.
|
||||
// The length opt_len is updated; static_len is also updated if stree is
|
||||
// not null.
|
||||
internal void gen_bitlen(DeflateManager s)
|
||||
{
|
||||
short[] tree = dyn_tree;
|
||||
short[] stree = staticTree.treeCodes;
|
||||
int[] extra = staticTree.extraBits;
|
||||
int base_Renamed = staticTree.extraBase;
|
||||
int max_length = staticTree.maxLength;
|
||||
int h; // heap index
|
||||
int n, m; // iterate over the tree elements
|
||||
int bits; // bit length
|
||||
int xbits; // extra bits
|
||||
short f; // frequency
|
||||
int overflow = 0; // number of elements with bit length too large
|
||||
|
||||
for (bits = 0; bits <= InternalConstants.MAX_BITS; bits++)
|
||||
s.bl_count[bits] = 0;
|
||||
|
||||
// In a first pass, compute the optimal bit lengths (which may
|
||||
// overflow in the case of the bit length tree).
|
||||
tree[s.heap[s.heap_max] * 2 + 1] = 0; // root of the heap
|
||||
|
||||
for (h = s.heap_max + 1; h < HEAP_SIZE; h++)
|
||||
{
|
||||
n = s.heap[h];
|
||||
bits = tree[tree[n * 2 + 1] * 2 + 1] + 1;
|
||||
if (bits > max_length)
|
||||
{
|
||||
bits = max_length; overflow++;
|
||||
}
|
||||
tree[n * 2 + 1] = (short) bits;
|
||||
// We overwrite tree[n*2+1] which is no longer needed
|
||||
|
||||
if (n > max_code)
|
||||
continue; // not a leaf node
|
||||
|
||||
s.bl_count[bits]++;
|
||||
xbits = 0;
|
||||
if (n >= base_Renamed)
|
||||
xbits = extra[n - base_Renamed];
|
||||
f = tree[n * 2];
|
||||
s.opt_len += f * (bits + xbits);
|
||||
if (stree != null)
|
||||
s.static_len += f * (stree[n * 2 + 1] + xbits);
|
||||
}
|
||||
if (overflow == 0)
|
||||
return ;
|
||||
|
||||
// This happens for example on obj2 and pic of the Calgary corpus
|
||||
// Find the first bit length which could increase:
|
||||
do
|
||||
{
|
||||
bits = max_length - 1;
|
||||
while (s.bl_count[bits] == 0)
|
||||
bits--;
|
||||
s.bl_count[bits]--; // move one leaf down the tree
|
||||
s.bl_count[bits + 1] = (short) (s.bl_count[bits + 1] + 2); // move one overflow item as its brother
|
||||
s.bl_count[max_length]--;
|
||||
// The brother of the overflow item also moves one step up,
|
||||
// but this does not affect bl_count[max_length]
|
||||
overflow -= 2;
|
||||
}
|
||||
while (overflow > 0);
|
||||
|
||||
for (bits = max_length; bits != 0; bits--)
|
||||
{
|
||||
n = s.bl_count[bits];
|
||||
while (n != 0)
|
||||
{
|
||||
m = s.heap[--h];
|
||||
if (m > max_code)
|
||||
continue;
|
||||
if (tree[m * 2 + 1] != bits)
|
||||
{
|
||||
s.opt_len = (int) (s.opt_len + ((long) bits - (long) tree[m * 2 + 1]) * (long) tree[m * 2]);
|
||||
tree[m * 2 + 1] = (short) bits;
|
||||
}
|
||||
n--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Construct one Huffman tree and assigns the code bit strings and lengths.
|
||||
// Update the total bit length for the current block.
|
||||
// IN assertion: the field freq is set for all tree elements.
|
||||
// OUT assertions: the fields len and code are set to the optimal bit length
|
||||
// and corresponding code. The length opt_len is updated; static_len is
|
||||
// also updated if stree is not null. The field max_code is set.
|
||||
internal void build_tree(DeflateManager s)
|
||||
{
|
||||
short[] tree = dyn_tree;
|
||||
short[] stree = staticTree.treeCodes;
|
||||
int elems = staticTree.elems;
|
||||
int n, m; // iterate over heap elements
|
||||
int max_code = -1; // largest code with non zero frequency
|
||||
int node; // new node being created
|
||||
|
||||
// Construct the initial heap, with least frequent element in
|
||||
// heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
|
||||
// heap[0] is not used.
|
||||
s.heap_len = 0;
|
||||
s.heap_max = HEAP_SIZE;
|
||||
|
||||
for (n = 0; n < elems; n++)
|
||||
{
|
||||
if (tree[n * 2] != 0)
|
||||
{
|
||||
s.heap[++s.heap_len] = max_code = n;
|
||||
s.depth[n] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
tree[n * 2 + 1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// The pkzip format requires that at least one distance code exists,
|
||||
// and that at least one bit should be sent even if there is only one
|
||||
// possible code. So to avoid special checks later on we force at least
|
||||
// two codes of non zero frequency.
|
||||
while (s.heap_len < 2)
|
||||
{
|
||||
node = s.heap[++s.heap_len] = (max_code < 2?++max_code:0);
|
||||
tree[node * 2] = 1;
|
||||
s.depth[node] = 0;
|
||||
s.opt_len--;
|
||||
if (stree != null)
|
||||
s.static_len -= stree[node * 2 + 1];
|
||||
// node is 0 or 1 so it does not have extra bits
|
||||
}
|
||||
this.max_code = max_code;
|
||||
|
||||
// The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
|
||||
// establish sub-heaps of increasing lengths:
|
||||
|
||||
for (n = s.heap_len / 2; n >= 1; n--)
|
||||
s.pqdownheap(tree, n);
|
||||
|
||||
// Construct the Huffman tree by repeatedly combining the least two
|
||||
// frequent nodes.
|
||||
|
||||
node = elems; // next internal node of the tree
|
||||
do
|
||||
{
|
||||
// n = node of least frequency
|
||||
n = s.heap[1];
|
||||
s.heap[1] = s.heap[s.heap_len--];
|
||||
s.pqdownheap(tree, 1);
|
||||
m = s.heap[1]; // m = node of next least frequency
|
||||
|
||||
s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency
|
||||
s.heap[--s.heap_max] = m;
|
||||
|
||||
// Create a new node father of n and m
|
||||
tree[node * 2] = unchecked((short) (tree[n * 2] + tree[m * 2]));
|
||||
s.depth[node] = (sbyte) (System.Math.Max((byte) s.depth[n], (byte) s.depth[m]) + 1);
|
||||
tree[n * 2 + 1] = tree[m * 2 + 1] = (short) node;
|
||||
|
||||
// and insert the new node in the heap
|
||||
s.heap[1] = node++;
|
||||
s.pqdownheap(tree, 1);
|
||||
}
|
||||
while (s.heap_len >= 2);
|
||||
|
||||
s.heap[--s.heap_max] = s.heap[1];
|
||||
|
||||
// At this point, the fields freq and dad are set. We can now
|
||||
// generate the bit lengths.
|
||||
|
||||
gen_bitlen(s);
|
||||
|
||||
// The field len is now set, we can generate the bit codes
|
||||
gen_codes(tree, max_code, s.bl_count);
|
||||
}
|
||||
|
||||
// Generate the codes for a given tree and bit counts (which need not be
|
||||
// optimal).
|
||||
// IN assertion: the array bl_count contains the bit length statistics for
|
||||
// the given tree and the field len is set for all tree elements.
|
||||
// OUT assertion: the field code is set for all tree elements of non
|
||||
// zero code length.
|
||||
internal static void gen_codes(short[] tree, int max_code, short[] bl_count)
|
||||
{
|
||||
short[] next_code = new short[InternalConstants.MAX_BITS + 1]; // next code value for each bit length
|
||||
short code = 0; // running code value
|
||||
int bits; // bit index
|
||||
int n; // code index
|
||||
|
||||
// The distribution counts are first used to generate the code values
|
||||
// without bit reversal.
|
||||
for (bits = 1; bits <= InternalConstants.MAX_BITS; bits++)
|
||||
unchecked {
|
||||
next_code[bits] = code = (short) ((code + bl_count[bits - 1]) << 1);
|
||||
}
|
||||
|
||||
// Check that the bit counts in bl_count are consistent. The last code
|
||||
// must be all ones.
|
||||
//Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
|
||||
// "inconsistent bit counts");
|
||||
//Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
|
||||
|
||||
for (n = 0; n <= max_code; n++)
|
||||
{
|
||||
int len = tree[n * 2 + 1];
|
||||
if (len == 0)
|
||||
continue;
|
||||
// Now reverse the bits
|
||||
tree[n * 2] = unchecked((short) (bi_reverse(next_code[len]++, len)));
|
||||
}
|
||||
}
|
||||
|
||||
// Reverse the first len bits of a code, using straightforward code (a faster
|
||||
// method would use a table)
|
||||
// IN assertion: 1 <= len <= 15
|
||||
internal static int bi_reverse(int code, int len)
|
||||
{
|
||||
int res = 0;
|
||||
do
|
||||
{
|
||||
res |= code & 1;
|
||||
code >>= 1; //SharedUtils.URShift(code, 1);
|
||||
res <<= 1;
|
||||
}
|
||||
while (--len > 0);
|
||||
return res >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
61
SabreTools.Compression/Deflate/WorkItem.cs
Normal file
61
SabreTools.Compression/Deflate/WorkItem.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
//#define Trace
|
||||
|
||||
// ParallelDeflateOutputStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// A DeflateStream that does compression only, it uses a
|
||||
// divide-and-conquer approach with multiple threads to exploit multiple
|
||||
// CPUs for the DEFLATE computation.
|
||||
//
|
||||
// last saved: <2011-July-31 14:49:40>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 by Dino Chiesa
|
||||
// All rights reserved!
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
#nullable disable
|
||||
#pragma warning disable CS0649
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal class WorkItem
|
||||
{
|
||||
public byte[] buffer;
|
||||
public byte[] compressed;
|
||||
public int crc;
|
||||
public int index;
|
||||
public int ordinal;
|
||||
public int inputBytesAvailable;
|
||||
public int compressedBytesAvailable;
|
||||
public ZlibCodec compressor;
|
||||
|
||||
public WorkItem(int size,
|
||||
SabreTools.Compression.Deflate.CompressionLevel compressLevel,
|
||||
CompressionStrategy strategy,
|
||||
int ix)
|
||||
{
|
||||
this.buffer = new byte[size];
|
||||
// alloc 5 bytes overhead for every block (margin of safety= 2)
|
||||
int n = size + ((size / 32768) + 1) * 5 * 2;
|
||||
this.compressed = new byte[n];
|
||||
this.compressor = new ZlibCodec();
|
||||
this.compressor.InitializeDeflate(compressLevel, false);
|
||||
this.compressor.OutputBuffer = this.compressed;
|
||||
this.compressor.InputBuffer = this.buffer;
|
||||
this.index = ix;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
637
SabreTools.Compression/Deflate/ZlibBaseStream.cs
Normal file
637
SabreTools.Compression/Deflate/ZlibBaseStream.cs
Normal file
@@ -0,0 +1,637 @@
|
||||
// ZlibBaseStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-August-06 21:22:38>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the ZlibBaseStream class, which is an intnernal
|
||||
// base class for DeflateStream, ZlibStream and GZipStream.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
#nullable disable
|
||||
#pragma warning disable CA2022
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal class ZlibBaseStream : System.IO.Stream
|
||||
{
|
||||
protected internal ZlibCodec _z = null; // deferred init... new ZlibCodec();
|
||||
|
||||
protected internal StreamMode _streamMode = StreamMode.Undefined;
|
||||
protected internal FlushType _flushMode;
|
||||
protected internal ZlibStreamFlavor _flavor;
|
||||
protected internal CompressionMode _compressionMode;
|
||||
protected internal CompressionLevel _level;
|
||||
protected internal bool _leaveOpen;
|
||||
protected internal byte[] _workingBuffer;
|
||||
protected internal int _bufferSize = ZlibConstants.WorkingBufferSizeDefault;
|
||||
protected internal byte[] _buf1 = new byte[1];
|
||||
|
||||
protected internal System.IO.Stream _stream;
|
||||
protected internal CompressionStrategy Strategy = CompressionStrategy.Default;
|
||||
|
||||
// workitem 7159
|
||||
CRC32 crc;
|
||||
protected internal string _GzipFileName;
|
||||
protected internal string _GzipComment;
|
||||
protected internal DateTime _GzipMtime;
|
||||
protected internal int _gzipHeaderByteCount;
|
||||
|
||||
internal int Crc32 { get { if (crc == null) return 0; return crc.Crc32Result; } }
|
||||
|
||||
public ZlibBaseStream(System.IO.Stream stream,
|
||||
CompressionMode compressionMode,
|
||||
CompressionLevel level,
|
||||
ZlibStreamFlavor flavor,
|
||||
bool leaveOpen)
|
||||
: base()
|
||||
{
|
||||
this._flushMode = FlushType.None;
|
||||
//this._workingBuffer = new byte[WORKING_BUFFER_SIZE_DEFAULT];
|
||||
this._stream = stream;
|
||||
this._leaveOpen = leaveOpen;
|
||||
this._compressionMode = compressionMode;
|
||||
this._flavor = flavor;
|
||||
this._level = level;
|
||||
// workitem 7159
|
||||
if (flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
this.crc = new CRC32();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected internal bool _wantCompress
|
||||
{
|
||||
get
|
||||
{
|
||||
return (this._compressionMode == CompressionMode.Compress);
|
||||
}
|
||||
}
|
||||
|
||||
private ZlibCodec z
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_z == null)
|
||||
{
|
||||
bool wantRfc1950Header = (this._flavor == ZlibStreamFlavor.ZLIB);
|
||||
_z = new ZlibCodec();
|
||||
if (this._compressionMode == CompressionMode.Decompress)
|
||||
{
|
||||
_z.InitializeInflate(wantRfc1950Header);
|
||||
}
|
||||
else
|
||||
{
|
||||
_z.Strategy = Strategy;
|
||||
_z.InitializeDeflate(this._level, wantRfc1950Header);
|
||||
}
|
||||
}
|
||||
return _z;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private byte[] workingBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_workingBuffer == null)
|
||||
_workingBuffer = new byte[_bufferSize];
|
||||
return _workingBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Write(System.Byte[] buffer, int offset, int count)
|
||||
{
|
||||
// workitem 7159
|
||||
// calculate the CRC on the unccompressed data (before writing)
|
||||
if (crc != null)
|
||||
crc.SlurpBlock(buffer, offset, count);
|
||||
|
||||
if (_streamMode == StreamMode.Undefined)
|
||||
_streamMode = StreamMode.Writer;
|
||||
else if (_streamMode != StreamMode.Writer)
|
||||
throw new ZlibException("Cannot Write after Reading.");
|
||||
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
// first reference of z property will initialize the private var _z
|
||||
z.InputBuffer = buffer;
|
||||
_z.NextIn = offset;
|
||||
_z.AvailableBytesIn = count;
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
_z.OutputBuffer = workingBuffer;
|
||||
_z.NextOut = 0;
|
||||
_z.AvailableBytesOut = _workingBuffer.Length;
|
||||
int rc = (_wantCompress)
|
||||
? _z.Deflate(_flushMode)
|
||||
: _z.Inflate(_flushMode);
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException((_wantCompress ? "de" : "in") + "flating: " + _z.Message);
|
||||
|
||||
//if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
|
||||
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
|
||||
|
||||
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
|
||||
|
||||
// If GZIP and de-compress, we're done when 8 bytes remain.
|
||||
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
|
||||
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
|
||||
|
||||
}
|
||||
while (!done);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void finish()
|
||||
{
|
||||
if (_z == null) return;
|
||||
|
||||
if (_streamMode == StreamMode.Writer)
|
||||
{
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
_z.OutputBuffer = workingBuffer;
|
||||
_z.NextOut = 0;
|
||||
_z.AvailableBytesOut = _workingBuffer.Length;
|
||||
int rc = (_wantCompress)
|
||||
? _z.Deflate(FlushType.Finish)
|
||||
: _z.Inflate(FlushType.Finish);
|
||||
|
||||
if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
{
|
||||
string verb = (_wantCompress ? "de" : "in") + "flating";
|
||||
if (_z.Message == null)
|
||||
throw new ZlibException(String.Format("{0}: (rc = {1})", verb, rc));
|
||||
else
|
||||
throw new ZlibException(verb + ": " + _z.Message);
|
||||
}
|
||||
|
||||
if (_workingBuffer.Length - _z.AvailableBytesOut > 0)
|
||||
{
|
||||
_stream.Write(_workingBuffer, 0, _workingBuffer.Length - _z.AvailableBytesOut);
|
||||
}
|
||||
|
||||
done = _z.AvailableBytesIn == 0 && _z.AvailableBytesOut != 0;
|
||||
// If GZIP and de-compress, we're done when 8 bytes remain.
|
||||
if (_flavor == ZlibStreamFlavor.GZIP && !_wantCompress)
|
||||
done = (_z.AvailableBytesIn == 8 && _z.AvailableBytesOut != 0);
|
||||
|
||||
}
|
||||
while (!done);
|
||||
|
||||
Flush();
|
||||
|
||||
// workitem 7159
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
if (_wantCompress)
|
||||
{
|
||||
// Emit the GZIP trailer: CRC32 and size mod 2^32
|
||||
int c1 = crc.Crc32Result;
|
||||
_stream.Write(BitConverter.GetBytes(c1), 0, 4);
|
||||
int c2 = (Int32)(crc.TotalBytesRead & 0x00000000FFFFFFFF);
|
||||
_stream.Write(BitConverter.GetBytes(c2), 0, 4);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ZlibException("Writing with decompression is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
// workitem 7159
|
||||
else if (_streamMode == StreamMode.Reader)
|
||||
{
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
if (!_wantCompress)
|
||||
{
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (_z.TotalBytesOut == 0L)
|
||||
return;
|
||||
|
||||
// Read and potentially verify the GZIP trailer:
|
||||
// CRC32 and size mod 2^32
|
||||
byte[] trailer = new byte[8];
|
||||
|
||||
// workitems 8679 & 12554
|
||||
if (_z.AvailableBytesIn < 8)
|
||||
{
|
||||
// Make sure we have read to the end of the stream
|
||||
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, _z.AvailableBytesIn);
|
||||
int bytesNeeded = 8 - _z.AvailableBytesIn;
|
||||
int bytesRead = _stream.Read(trailer,
|
||||
_z.AvailableBytesIn,
|
||||
bytesNeeded);
|
||||
if (bytesNeeded != bytesRead)
|
||||
{
|
||||
throw new ZlibException(String.Format("Missing or incomplete GZIP trailer. Expected 8 bytes, got {0}.",
|
||||
_z.AvailableBytesIn + bytesRead));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Array.Copy(_z.InputBuffer, _z.NextIn, trailer, 0, trailer.Length);
|
||||
}
|
||||
|
||||
Int32 crc32_expected = BitConverter.ToInt32(trailer, 0);
|
||||
Int32 crc32_actual = crc.Crc32Result;
|
||||
Int32 isize_expected = BitConverter.ToInt32(trailer, 4);
|
||||
Int32 isize_actual = (Int32)(_z.TotalBytesOut & 0x00000000FFFFFFFF);
|
||||
|
||||
if (crc32_actual != crc32_expected)
|
||||
throw new ZlibException(String.Format("Bad CRC32 in GZIP trailer. (actual({0:X8})!=expected({1:X8}))", crc32_actual, crc32_expected));
|
||||
|
||||
if (isize_actual != isize_expected)
|
||||
throw new ZlibException(String.Format("Bad size in GZIP trailer. (actual({0})!=expected({1}))", isize_actual, isize_expected));
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ZlibException("Reading with compression is not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void end()
|
||||
{
|
||||
if (z == null)
|
||||
return;
|
||||
if (_wantCompress)
|
||||
{
|
||||
_z.EndDeflate();
|
||||
}
|
||||
else
|
||||
{
|
||||
_z.EndInflate();
|
||||
}
|
||||
_z = null;
|
||||
}
|
||||
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (_stream == null) return;
|
||||
try
|
||||
{
|
||||
finish();
|
||||
}
|
||||
finally
|
||||
{
|
||||
end();
|
||||
if (!_leaveOpen) _stream.Close();
|
||||
_stream = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
_stream.Flush();
|
||||
}
|
||||
|
||||
public override System.Int64 Seek(System.Int64 offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
//_outStream.Seek(offset, origin);
|
||||
}
|
||||
public override void SetLength(System.Int64 value)
|
||||
{
|
||||
_stream.SetLength(value);
|
||||
}
|
||||
|
||||
|
||||
#if NOT
|
||||
public int Read()
|
||||
{
|
||||
if (Read(_buf1, 0, 1) == 0)
|
||||
return 0;
|
||||
// calculate CRC after reading
|
||||
if (crc!=null)
|
||||
crc.SlurpBlock(_buf1,0,1);
|
||||
return (_buf1[0] & 0xFF);
|
||||
}
|
||||
#endif
|
||||
|
||||
private bool nomoreinput = false;
|
||||
|
||||
|
||||
|
||||
private string ReadZeroTerminatedString()
|
||||
{
|
||||
var list = new System.Collections.Generic.List<byte>();
|
||||
bool done = false;
|
||||
do
|
||||
{
|
||||
// workitem 7740
|
||||
int n = _stream.Read(_buf1, 0, 1);
|
||||
if (n != 1)
|
||||
throw new ZlibException("Unexpected EOF reading GZIP header.");
|
||||
else
|
||||
{
|
||||
if (_buf1[0] == 0)
|
||||
done = true;
|
||||
else
|
||||
list.Add(_buf1[0]);
|
||||
}
|
||||
} while (!done);
|
||||
byte[] a = list.ToArray();
|
||||
return GZipStream.iso8859dash1.GetString(a, 0, a.Length);
|
||||
}
|
||||
|
||||
|
||||
private int _ReadAndValidateGzipHeader()
|
||||
{
|
||||
int totalBytesRead = 0;
|
||||
// read the header on the first read
|
||||
byte[] header = new byte[10];
|
||||
int n = _stream.Read(header, 0, header.Length);
|
||||
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (n == 0)
|
||||
return 0;
|
||||
|
||||
if (n != 10)
|
||||
throw new ZlibException("Not a valid GZIP stream.");
|
||||
|
||||
if (header[0] != 0x1F || header[1] != 0x8B || header[2] != 8)
|
||||
throw new ZlibException("Bad GZIP header.");
|
||||
|
||||
Int32 timet = BitConverter.ToInt32(header, 4);
|
||||
_GzipMtime = GZipStream._unixEpoch.AddSeconds(timet);
|
||||
totalBytesRead += n;
|
||||
if ((header[3] & 0x04) == 0x04)
|
||||
{
|
||||
// read and discard extra field
|
||||
n = _stream.Read(header, 0, 2); // 2-byte length field
|
||||
totalBytesRead += n;
|
||||
|
||||
Int16 extraLength = (Int16)(header[0] + header[1] * 256);
|
||||
byte[] extra = new byte[extraLength];
|
||||
n = _stream.Read(extra, 0, extra.Length);
|
||||
if (n != extraLength)
|
||||
throw new ZlibException("Unexpected end-of-file reading GZIP header.");
|
||||
totalBytesRead += n;
|
||||
}
|
||||
if ((header[3] & 0x08) == 0x08)
|
||||
_GzipFileName = ReadZeroTerminatedString();
|
||||
if ((header[3] & 0x10) == 0x010)
|
||||
_GzipComment = ReadZeroTerminatedString();
|
||||
if ((header[3] & 0x02) == 0x02)
|
||||
Read(_buf1, 0, 1); // CRC16, ignore
|
||||
|
||||
return totalBytesRead;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override System.Int32 Read(System.Byte[] buffer, System.Int32 offset, System.Int32 count)
|
||||
{
|
||||
// According to MS documentation, any implementation of the IO.Stream.Read function must:
|
||||
// (a) throw an exception if offset & count reference an invalid part of the buffer,
|
||||
// or if count < 0, or if buffer is null
|
||||
// (b) return 0 only upon EOF, or if count = 0
|
||||
// (c) if not EOF, then return at least 1 byte, up to <count> bytes
|
||||
|
||||
if (_streamMode == StreamMode.Undefined)
|
||||
{
|
||||
if (!this._stream.CanRead) throw new ZlibException("The stream is not readable.");
|
||||
// for the first read, set up some controls.
|
||||
_streamMode = StreamMode.Reader;
|
||||
// (The first reference to _z goes through the private accessor which
|
||||
// may initialize it.)
|
||||
z.AvailableBytesIn = 0;
|
||||
if (_flavor == ZlibStreamFlavor.GZIP)
|
||||
{
|
||||
_gzipHeaderByteCount = _ReadAndValidateGzipHeader();
|
||||
// workitem 8501: handle edge case (decompress empty stream)
|
||||
if (_gzipHeaderByteCount == 0)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (_streamMode != StreamMode.Reader)
|
||||
throw new ZlibException("Cannot Read after Writing.");
|
||||
|
||||
if (count == 0) return 0;
|
||||
if (nomoreinput && _wantCompress) return 0; // workitem 8557
|
||||
if (buffer == null) throw new ArgumentNullException("buffer");
|
||||
if (count < 0) throw new ArgumentOutOfRangeException("count");
|
||||
if (offset < buffer.GetLowerBound(0)) throw new ArgumentOutOfRangeException("offset");
|
||||
if ((offset + count) > buffer.GetLength(0)) throw new ArgumentOutOfRangeException("count");
|
||||
|
||||
int rc = 0;
|
||||
|
||||
// set up the output of the deflate/inflate codec:
|
||||
_z.OutputBuffer = buffer;
|
||||
_z.NextOut = offset;
|
||||
_z.AvailableBytesOut = count;
|
||||
|
||||
// This is necessary in case _workingBuffer has been resized. (new byte[])
|
||||
// (The first reference to _workingBuffer goes through the private accessor which
|
||||
// may initialize it.)
|
||||
_z.InputBuffer = workingBuffer;
|
||||
|
||||
do
|
||||
{
|
||||
// need data in _workingBuffer in order to deflate/inflate. Here, we check if we have any.
|
||||
if ((_z.AvailableBytesIn == 0) && (!nomoreinput))
|
||||
{
|
||||
// No data available, so try to Read data from the captive stream.
|
||||
_z.NextIn = 0;
|
||||
_z.AvailableBytesIn = _stream.Read(_workingBuffer, 0, _workingBuffer.Length);
|
||||
if (_z.AvailableBytesIn == 0)
|
||||
nomoreinput = true;
|
||||
|
||||
}
|
||||
// we have data in InputBuffer; now compress or decompress as appropriate
|
||||
rc = (_wantCompress)
|
||||
? _z.Deflate(_flushMode)
|
||||
: _z.Inflate(_flushMode);
|
||||
|
||||
if (nomoreinput && (rc == ZlibConstants.Z_BUF_ERROR))
|
||||
return 0;
|
||||
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException(String.Format("{0}flating: rc={1} msg={2}", (_wantCompress ? "de" : "in"), rc, _z.Message));
|
||||
|
||||
if ((nomoreinput || rc == ZlibConstants.Z_STREAM_END) && (_z.AvailableBytesOut == count))
|
||||
break; // nothing more to read
|
||||
}
|
||||
//while (_z.AvailableBytesOut == count && rc == ZlibConstants.Z_OK);
|
||||
while (_z.AvailableBytesOut > 0 && !nomoreinput && rc == ZlibConstants.Z_OK);
|
||||
|
||||
|
||||
// workitem 8557
|
||||
// is there more room in output?
|
||||
if (_z.AvailableBytesOut > 0)
|
||||
{
|
||||
if (rc == ZlibConstants.Z_OK && _z.AvailableBytesIn == 0)
|
||||
{
|
||||
// deferred
|
||||
}
|
||||
|
||||
// are we completely done reading?
|
||||
if (nomoreinput)
|
||||
{
|
||||
// and in compression?
|
||||
if (_wantCompress)
|
||||
{
|
||||
// no more input data available; therefore we flush to
|
||||
// try to complete the read
|
||||
rc = _z.Deflate(FlushType.Finish);
|
||||
|
||||
if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
throw new ZlibException(String.Format("Deflating: rc={0} msg={1}", rc, _z.Message));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rc = (count - _z.AvailableBytesOut);
|
||||
|
||||
// calculate CRC after reading
|
||||
if (crc != null)
|
||||
crc.SlurpBlock(buffer, offset, rc);
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override System.Boolean CanRead
|
||||
{
|
||||
get { return this._stream.CanRead; }
|
||||
}
|
||||
|
||||
public override System.Boolean CanSeek
|
||||
{
|
||||
get { return this._stream.CanSeek; }
|
||||
}
|
||||
|
||||
public override System.Boolean CanWrite
|
||||
{
|
||||
get { return this._stream.CanWrite; }
|
||||
}
|
||||
|
||||
public override System.Int64 Length
|
||||
{
|
||||
get { return _stream.Length; }
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
set { throw new NotImplementedException(); }
|
||||
}
|
||||
|
||||
internal enum StreamMode
|
||||
{
|
||||
Writer,
|
||||
Reader,
|
||||
Undefined,
|
||||
}
|
||||
|
||||
|
||||
public static void CompressString(String s, Stream compressor)
|
||||
{
|
||||
byte[] uncompressed = System.Text.Encoding.UTF8.GetBytes(s);
|
||||
using (compressor)
|
||||
{
|
||||
compressor.Write(uncompressed, 0, uncompressed.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CompressBuffer(byte[] b, Stream compressor)
|
||||
{
|
||||
// workitem 8460
|
||||
using (compressor)
|
||||
{
|
||||
compressor.Write(b, 0, b.Length);
|
||||
}
|
||||
}
|
||||
|
||||
public static String UncompressString(byte[] compressed, Stream decompressor)
|
||||
{
|
||||
// workitem 8460
|
||||
byte[] working = new byte[1024];
|
||||
var encoding = System.Text.Encoding.UTF8;
|
||||
using (var output = new MemoryStream())
|
||||
{
|
||||
using (decompressor)
|
||||
{
|
||||
int n;
|
||||
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
|
||||
{
|
||||
output.Write(working, 0, n);
|
||||
}
|
||||
}
|
||||
|
||||
// reset to allow read from start
|
||||
output.Seek(0, SeekOrigin.Begin);
|
||||
var sr = new StreamReader(output, encoding);
|
||||
return sr.ReadToEnd();
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] UncompressBuffer(byte[] compressed, Stream decompressor)
|
||||
{
|
||||
// workitem 8460
|
||||
byte[] working = new byte[1024];
|
||||
using (var output = new MemoryStream())
|
||||
{
|
||||
using (decompressor)
|
||||
{
|
||||
int n;
|
||||
while ((n = decompressor.Read(working, 0, working.Length)) != 0)
|
||||
{
|
||||
output.Write(working, 0, n);
|
||||
}
|
||||
}
|
||||
return output.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the dictionary to be used for either Inflation or Deflation.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary bytes to use.</param>
|
||||
/// <param name="check">Determines if dictionary checks are run</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDictionary(byte[] dictionary, bool check = true)
|
||||
{
|
||||
return z.SetDictionary(dictionary, check);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
720
SabreTools.Compression/Deflate/ZlibCodec.cs
Normal file
720
SabreTools.Compression/Deflate/ZlibCodec.cs
Normal file
@@ -0,0 +1,720 @@
|
||||
// ZlibCodec.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-November-03 15:40:51>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines a Codec for ZLIB compression and
|
||||
// decompression. This code extends code that was based the jzlib
|
||||
// implementation of zlib, but this code is completely novel. The codec
|
||||
// class is new, and encapsulates some behaviors that are new, and some
|
||||
// that were present in other classes in the jzlib code base. In
|
||||
// keeping with the license for jzlib, the copyright to the jzlib code
|
||||
// is included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using Interop=System.Runtime.InteropServices;
|
||||
|
||||
#nullable disable
|
||||
#pragma warning disable CS0618
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// This class compresses and decompresses data according to the Deflate algorithm
|
||||
/// and optionally, the ZLIB format, as documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
|
||||
/// </remarks>
|
||||
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000D")]
|
||||
[Interop.ComVisible(true)]
|
||||
#if !NETCF
|
||||
[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]
|
||||
#endif
|
||||
sealed public class ZlibCodec
|
||||
{
|
||||
/// <summary>
|
||||
/// The buffer from which data is taken.
|
||||
/// </summary>
|
||||
public byte[] InputBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// An index into the InputBuffer array, indicating where to start reading.
|
||||
/// </summary>
|
||||
public int NextIn;
|
||||
|
||||
/// <summary>
|
||||
/// The number of bytes available in the InputBuffer, starting at NextIn.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
|
||||
/// The class will update this number as calls to Inflate/Deflate are made.
|
||||
/// </remarks>
|
||||
public int AvailableBytesIn;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of bytes read so far, through all calls to Inflate()/Deflate().
|
||||
/// </summary>
|
||||
public long TotalBytesIn;
|
||||
|
||||
/// <summary>
|
||||
/// Buffer to store output data.
|
||||
/// </summary>
|
||||
public byte[] OutputBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// An index into the OutputBuffer array, indicating where to start writing.
|
||||
/// </summary>
|
||||
public int NextOut;
|
||||
|
||||
/// <summary>
|
||||
/// The number of bytes available in the OutputBuffer, starting at NextOut.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
|
||||
/// The class will update this number as calls to Inflate/Deflate are made.
|
||||
/// </remarks>
|
||||
public int AvailableBytesOut;
|
||||
|
||||
/// <summary>
|
||||
/// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
|
||||
/// </summary>
|
||||
public long TotalBytesOut;
|
||||
|
||||
/// <summary>
|
||||
/// used for diagnostics, when something goes wrong!
|
||||
/// </summary>
|
||||
public System.String Message;
|
||||
|
||||
internal DeflateManager dstate;
|
||||
internal InflateManager istate;
|
||||
|
||||
internal uint _Adler32;
|
||||
|
||||
/// <summary>
|
||||
/// The compression level to use in this codec. Useful only in compression mode.
|
||||
/// </summary>
|
||||
public CompressionLevel CompressLevel = CompressionLevel.Default;
|
||||
|
||||
/// <summary>
|
||||
/// The number of Window Bits to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gauges the size of the sliding window, and hence the
|
||||
/// compression effectiveness as well as memory consumption. It's best to just leave this
|
||||
/// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
|
||||
/// a 32k window.
|
||||
/// </remarks>
|
||||
public int WindowBits = ZlibConstants.WindowBitsDefault;
|
||||
|
||||
/// <summary>
|
||||
/// The compression strategy to use.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only effective in compression. The theory offered by ZLIB is that different
|
||||
/// strategies could potentially produce significant differences in compression behavior
|
||||
/// for different data sets. Unfortunately I don't have any good recommendations for how
|
||||
/// to set it differently. When I tested changing the strategy I got minimally different
|
||||
/// compression performance. It's best to leave this property alone if you don't have a
|
||||
/// good feel for it. Or, you may want to produce a test harness that runs through the
|
||||
/// different strategy options and evaluates them on different file types. If you do that,
|
||||
/// let me know your results.
|
||||
/// </remarks>
|
||||
public CompressionStrategy Strategy = CompressionStrategy.Default;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
|
||||
/// </summary>
|
||||
public int Adler32 { get { return (int)_Adler32; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create a ZlibCodec.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If you use this default constructor, you will later have to explicitly call
|
||||
/// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
|
||||
/// or decompress.
|
||||
/// </remarks>
|
||||
public ZlibCodec() { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a ZlibCodec that either compresses or decompresses.
|
||||
/// </summary>
|
||||
/// <param name="mode">
|
||||
/// Indicates whether the codec should compress (deflate) or decompress (inflate).
|
||||
/// </param>
|
||||
public ZlibCodec(CompressionMode mode)
|
||||
{
|
||||
if (mode == CompressionMode.Compress)
|
||||
{
|
||||
int rc = InitializeDeflate();
|
||||
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
|
||||
}
|
||||
else if (mode == CompressionMode.Decompress)
|
||||
{
|
||||
int rc = InitializeInflate();
|
||||
if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
|
||||
}
|
||||
else throw new ZlibException("Invalid ZlibStreamFlavor.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It is not necessary to call this before using the ZlibCodec to inflate data;
|
||||
/// It is implicitly called when you call the constructor.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate()
|
||||
{
|
||||
return InitializeInflate(this.WindowBits);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state with an explicit flag to
|
||||
/// govern the handling of RFC1950 header bytes.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// By default, the ZLIB header defined in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
|
||||
/// you want to read a zlib stream you should specify true for
|
||||
/// expectRfc1950Header. If you have a deflate stream, you will want to specify
|
||||
/// false. It is only necessary to invoke this initializer explicitly if you
|
||||
/// want to specify false.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
|
||||
/// pair when reading the stream of data to be inflated.</param>
|
||||
///
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate(bool expectRfc1950Header)
|
||||
{
|
||||
return InitializeInflate(this.WindowBits, expectRfc1950Header);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for inflation, with the specified number of window bits.
|
||||
/// </summary>
|
||||
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
|
||||
/// then you shouldn't be calling this initializer.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeInflate(int windowBits)
|
||||
{
|
||||
this.WindowBits = windowBits;
|
||||
return InitializeInflate(windowBits, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the inflation state with an explicit flag to govern the handling of
|
||||
/// RFC1950 header bytes.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// If you want to read a zlib stream you should specify true for
|
||||
/// expectRfc1950Header. In this case, the library will expect to find a ZLIB
|
||||
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
|
||||
/// GZIP stream, which does not have such a header, you will want to specify
|
||||
/// false.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
|
||||
/// the stream of data to be inflated.</param>
|
||||
/// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
|
||||
/// then you shouldn't be calling this initializer.</param>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int InitializeInflate(int windowBits, bool expectRfc1950Header)
|
||||
{
|
||||
this.WindowBits = windowBits;
|
||||
if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
|
||||
istate = new InflateManager(expectRfc1950Header);
|
||||
return istate.Initialize(this, windowBits);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
|
||||
/// AvailableBytesOut before calling this method.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// private void InflateBuffer()
|
||||
/// {
|
||||
/// int bufferSize = 1024;
|
||||
/// byte[] buffer = new byte[bufferSize];
|
||||
/// ZlibCodec decompressor = new ZlibCodec();
|
||||
///
|
||||
/// Console.WriteLine("\n============================================");
|
||||
/// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
|
||||
/// MemoryStream ms = new MemoryStream(DecompressedBytes);
|
||||
///
|
||||
/// int rc = decompressor.InitializeInflate();
|
||||
///
|
||||
/// decompressor.InputBuffer = CompressedBytes;
|
||||
/// decompressor.NextIn = 0;
|
||||
/// decompressor.AvailableBytesIn = CompressedBytes.Length;
|
||||
///
|
||||
/// decompressor.OutputBuffer = buffer;
|
||||
///
|
||||
/// // pass 1: inflate
|
||||
/// do
|
||||
/// {
|
||||
/// decompressor.NextOut = 0;
|
||||
/// decompressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = decompressor.Inflate(FlushType.None);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
/// throw new Exception("inflating: " + decompressor.Message);
|
||||
///
|
||||
/// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// // pass 2: finish and flush
|
||||
/// do
|
||||
/// {
|
||||
/// decompressor.NextOut = 0;
|
||||
/// decompressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = decompressor.Inflate(FlushType.Finish);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
/// throw new Exception("inflating: " + decompressor.Message);
|
||||
///
|
||||
/// if (buffer.Length - decompressor.AvailableBytesOut > 0)
|
||||
/// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// decompressor.EndInflate();
|
||||
/// }
|
||||
///
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="flush">The flush to use when inflating.</param>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int Inflate(FlushType flush)
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
return istate.Inflate(flush);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Ends an inflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
|
||||
/// After calling this you cannot call Inflate() without a intervening call to one of the
|
||||
/// InitializeInflate() overloads.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int EndInflate()
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
int ret = istate.End();
|
||||
istate = null;
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// I don't know what this does!
|
||||
/// </summary>
|
||||
/// <returns>Z_OK if everything goes well.</returns>
|
||||
public int SyncInflate()
|
||||
{
|
||||
if (istate == null)
|
||||
throw new ZlibException("No Inflate State!");
|
||||
return istate.Sync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the MAX window bits and the default level of compression.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// int bufferSize = 40000;
|
||||
/// byte[] CompressedBytes = new byte[bufferSize];
|
||||
/// byte[] DecompressedBytes = new byte[bufferSize];
|
||||
///
|
||||
/// ZlibCodec compressor = new ZlibCodec();
|
||||
///
|
||||
/// compressor.InitializeDeflate(CompressionLevel.Default);
|
||||
///
|
||||
/// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
|
||||
/// compressor.NextIn = 0;
|
||||
/// compressor.AvailableBytesIn = compressor.InputBuffer.Length;
|
||||
///
|
||||
/// compressor.OutputBuffer = CompressedBytes;
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = CompressedBytes.Length;
|
||||
///
|
||||
/// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize)
|
||||
/// {
|
||||
/// compressor.Deflate(FlushType.None);
|
||||
/// }
|
||||
///
|
||||
/// while (true)
|
||||
/// {
|
||||
/// int rc= compressor.Deflate(FlushType.Finish);
|
||||
/// if (rc == ZlibConstants.Z_STREAM_END) break;
|
||||
/// }
|
||||
///
|
||||
/// compressor.EndDeflate();
|
||||
///
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
|
||||
public int InitializeDeflate()
|
||||
{
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the maximum window bits (15) and the specified
|
||||
/// CompressionLevel. It will emit a ZLIB stream as it compresses.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
||||
/// and the explicit flag governing whether to emit an RFC1950 header byte pair.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the maximum window bits (15) and the specified CompressionLevel.
|
||||
/// If you want to generate a zlib stream, you should specify true for
|
||||
/// wantRfc1950Header. In this case, the library will emit a ZLIB
|
||||
/// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
|
||||
/// 1950</see>, in the compressed stream.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
return _InternalInitializeDeflate(wantRfc1950Header);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
|
||||
/// and the specified number of window bits.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The codec will use the specified number of window bits and the specified CompressionLevel.
|
||||
/// </remarks>
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, int bits)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
this.WindowBits = bits;
|
||||
return _InternalInitializeDeflate(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the ZlibCodec for deflation operation, using the specified
|
||||
/// CompressionLevel, the specified number of window bits, and the explicit flag
|
||||
/// governing whether to emit an RFC1950 header byte pair.
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="level">The compression level for the codec.</param>
|
||||
/// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
|
||||
/// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
|
||||
{
|
||||
this.CompressLevel = level;
|
||||
this.WindowBits = bits;
|
||||
return _InternalInitializeDeflate(wantRfc1950Header);
|
||||
}
|
||||
|
||||
private int _InternalInitializeDeflate(bool wantRfc1950Header)
|
||||
{
|
||||
if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
|
||||
dstate = new DeflateManager();
|
||||
dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
|
||||
|
||||
return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deflate one batch of data.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// You must have set InputBuffer and OutputBuffer before calling this method.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// private void DeflateBuffer(CompressionLevel level)
|
||||
/// {
|
||||
/// int bufferSize = 1024;
|
||||
/// byte[] buffer = new byte[bufferSize];
|
||||
/// ZlibCodec compressor = new ZlibCodec();
|
||||
///
|
||||
/// Console.WriteLine("\n============================================");
|
||||
/// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
|
||||
/// MemoryStream ms = new MemoryStream();
|
||||
///
|
||||
/// int rc = compressor.InitializeDeflate(level);
|
||||
///
|
||||
/// compressor.InputBuffer = UncompressedBytes;
|
||||
/// compressor.NextIn = 0;
|
||||
/// compressor.AvailableBytesIn = UncompressedBytes.Length;
|
||||
///
|
||||
/// compressor.OutputBuffer = buffer;
|
||||
///
|
||||
/// // pass 1: deflate
|
||||
/// do
|
||||
/// {
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = compressor.Deflate(FlushType.None);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
|
||||
/// throw new Exception("deflating: " + compressor.Message);
|
||||
///
|
||||
/// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// // pass 2: finish and flush
|
||||
/// do
|
||||
/// {
|
||||
/// compressor.NextOut = 0;
|
||||
/// compressor.AvailableBytesOut = buffer.Length;
|
||||
/// rc = compressor.Deflate(FlushType.Finish);
|
||||
///
|
||||
/// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
|
||||
/// throw new Exception("deflating: " + compressor.Message);
|
||||
///
|
||||
/// if (buffer.Length - compressor.AvailableBytesOut > 0)
|
||||
/// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
|
||||
/// }
|
||||
/// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
|
||||
///
|
||||
/// compressor.EndDeflate();
|
||||
///
|
||||
/// ms.Seek(0, SeekOrigin.Begin);
|
||||
/// CompressedBytes = new byte[compressor.TotalBytesOut];
|
||||
/// ms.Read(CompressedBytes, 0, CompressedBytes.Length);
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
/// <param name="flush">whether to flush all data as you deflate. Generally you will want to
|
||||
/// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
|
||||
/// flush everything.
|
||||
/// </param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int Deflate(FlushType flush)
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
return dstate.Deflate(flush);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// End a deflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int EndDeflate()
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
// TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
|
||||
//int ret = dstate.End();
|
||||
dstate = null;
|
||||
return ZlibConstants.Z_OK; //ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset a codec for another deflation session.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call this to reset the deflation state. For example if a thread is deflating
|
||||
/// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
|
||||
/// block and before the next Deflate(None) of the second block.
|
||||
/// </remarks>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public void ResetDeflate()
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
dstate.Reset();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the CompressionStrategy and CompressionLevel for a deflation session.
|
||||
/// </summary>
|
||||
/// <param name="level">the level of compression to use.</param>
|
||||
/// <param name="strategy">the strategy to use for compression.</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
|
||||
{
|
||||
if (dstate == null)
|
||||
throw new ZlibException("No Deflate State!");
|
||||
return dstate.SetParams(level, strategy);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the dictionary to be used for either Inflation or Deflation.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary bytes to use.</param>
|
||||
/// <param name="check">Determines if dictionary checks are run</param>
|
||||
/// <returns>Z_OK if all goes well.</returns>
|
||||
public int SetDictionary(byte[] dictionary, bool check = true)
|
||||
{
|
||||
if (istate != null)
|
||||
return istate.SetDictionary(dictionary, check);
|
||||
|
||||
if (dstate != null)
|
||||
return dstate.SetDictionary(dictionary, check);
|
||||
|
||||
throw new ZlibException("No Inflate or Deflate state!");
|
||||
}
|
||||
|
||||
// Flush as much pending output as possible. All deflate() output goes
|
||||
// through this function so some applications may wish to modify it
|
||||
// to avoid allocating a large strm->next_out buffer and copying into it.
|
||||
// (See also read_buf()).
|
||||
internal void flush_pending()
|
||||
{
|
||||
int len = dstate.pendingCount;
|
||||
|
||||
if (len > AvailableBytesOut)
|
||||
len = AvailableBytesOut;
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
if (dstate.pending.Length <= dstate.nextPending ||
|
||||
OutputBuffer.Length <= NextOut ||
|
||||
dstate.pending.Length < (dstate.nextPending + len) ||
|
||||
OutputBuffer.Length < (NextOut + len))
|
||||
{
|
||||
throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
|
||||
dstate.pending.Length, dstate.pendingCount));
|
||||
}
|
||||
|
||||
Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
|
||||
|
||||
NextOut += len;
|
||||
dstate.nextPending += len;
|
||||
TotalBytesOut += len;
|
||||
AvailableBytesOut -= len;
|
||||
dstate.pendingCount -= len;
|
||||
if (dstate.pendingCount == 0)
|
||||
{
|
||||
dstate.nextPending = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Read a new buffer from the current input stream, update the adler32
|
||||
// and total number of bytes read. All deflate() input goes through
|
||||
// this function so some applications may wish to modify it to avoid
|
||||
// allocating a large strm->next_in buffer and copying from it.
|
||||
// (See also flush_pending()).
|
||||
internal int read_buf(byte[] buf, int start, int size)
|
||||
{
|
||||
int len = AvailableBytesIn;
|
||||
|
||||
if (len > size)
|
||||
len = size;
|
||||
if (len == 0)
|
||||
return 0;
|
||||
|
||||
AvailableBytesIn -= len;
|
||||
|
||||
if (dstate.WantRfc1950HeaderBytes)
|
||||
{
|
||||
_Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
|
||||
}
|
||||
Array.Copy(InputBuffer, NextIn, buf, start, len);
|
||||
NextIn += len;
|
||||
TotalBytesIn += len;
|
||||
return len;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
128
SabreTools.Compression/Deflate/ZlibConstants.cs
Normal file
128
SabreTools.Compression/Deflate/ZlibConstants.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
// ZlibConstants.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2009-November-03 18:50:19>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines constants used by the zlib class library. This
|
||||
// code is derived from the jzlib implementation of zlib, but
|
||||
// significantly modified. In keeping with the license for jzlib, the
|
||||
// copyright to that code is included here.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// This program is based on zlib-1.1.3; credit to authors
|
||||
// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
|
||||
// and contributors of zlib.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// A bunch of constants used in the Zlib interface.
|
||||
/// </summary>
|
||||
public static class ZlibConstants
|
||||
{
|
||||
/// <summary>
|
||||
/// The maximum number of window bits for the Deflate algorithm.
|
||||
/// </summary>
|
||||
public const int WindowBitsMax = 15; // 32K LZ77 window
|
||||
|
||||
/// <summary>
|
||||
/// The default number of window bits for the Deflate algorithm.
|
||||
/// </summary>
|
||||
public const int WindowBitsDefault = WindowBitsMax;
|
||||
|
||||
/// <summary>
|
||||
/// indicates everything is A-OK
|
||||
/// </summary>
|
||||
public const int Z_OK = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the last operation reached the end of the stream.
|
||||
/// </summary>
|
||||
public const int Z_STREAM_END = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The operation ended in need of a dictionary.
|
||||
/// </summary>
|
||||
public const int Z_NEED_DICT = 2;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the stream - not enough data, not open and readable, etc.
|
||||
/// </summary>
|
||||
public const int Z_STREAM_ERROR = -2;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the data - not enough data, bad data, etc.
|
||||
/// </summary>
|
||||
public const int Z_DATA_ERROR = -3;
|
||||
|
||||
/// <summary>
|
||||
/// There was an error with the working buffer.
|
||||
/// </summary>
|
||||
public const int Z_BUF_ERROR = -5;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer used in the ZlibCodec class. Defaults to 8192 bytes.
|
||||
/// </summary>
|
||||
#if NETCF
|
||||
public const int WorkingBufferSizeDefault = 8192;
|
||||
#else
|
||||
public const int WorkingBufferSizeDefault = 16384;
|
||||
#endif
|
||||
/// <summary>
|
||||
/// The minimum size of the working buffer used in the ZlibCodec class. Currently it is 128 bytes.
|
||||
/// </summary>
|
||||
public const int WorkingBufferSizeMin = 1024;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
120
SabreTools.Compression/Deflate/ZlibException.cs
Normal file
120
SabreTools.Compression/Deflate/ZlibException.cs
Normal file
@@ -0,0 +1,120 @@
|
||||
// Zlib.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Last Saved: <2011-August-03 19:52:28>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines classes for ZLIB compression and
|
||||
// decompression. This code is derived from the jzlib implementation of
|
||||
// zlib, but significantly modified. The object model is not the same,
|
||||
// and many of the behaviors are new or different. Nonetheless, in
|
||||
// keeping with the license for jzlib, the copyright to that code is
|
||||
// included below.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// The following notice applies to jzlib:
|
||||
//
|
||||
// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// 2. Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in
|
||||
// the documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of the authors may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
|
||||
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
|
||||
// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
|
||||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// jzlib is based on zlib-1.1.3.
|
||||
//
|
||||
// The following notice applies to zlib:
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
|
||||
//
|
||||
// The ZLIB software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would be
|
||||
// appreciated but is not required.
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
// Jean-loup Gailly jloup@gzip.org
|
||||
// Mark Adler madler@alumni.caltech.edu
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
using Interop = System.Runtime.InteropServices;
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
/// <summary>
|
||||
/// A general purpose exception class for exceptions in the Zlib library.
|
||||
/// </summary>
|
||||
[Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")]
|
||||
public class ZlibException : System.Exception
|
||||
{
|
||||
/// <summary>
|
||||
/// The ZlibException class captures exception information generated
|
||||
/// by the Zlib library.
|
||||
/// </summary>
|
||||
public ZlibException()
|
||||
: base()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This ctor collects a message attached to the exception.
|
||||
/// </summary>
|
||||
/// <param name="s">the message for the exception.</param>
|
||||
public ZlibException(System.String s)
|
||||
: base(s)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
725
SabreTools.Compression/Deflate/ZlibStream.cs
Normal file
725
SabreTools.Compression/Deflate/ZlibStream.cs
Normal file
@@ -0,0 +1,725 @@
|
||||
// ZlibStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-July-31 14:53:33>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the ZlibStream class, which is similar in idea to
|
||||
// the System.IO.Compression.DeflateStream and
|
||||
// System.IO.Compression.GZipStream classes in the .NET BCL.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Represents a Zlib stream for compression or decompression.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// The ZlibStream is a <see
|
||||
/// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a <see
|
||||
/// cref="System.IO.Stream"/>. It adds ZLIB compression or decompression to any
|
||||
/// stream.
|
||||
/// </para>
|
||||
///
|
||||
/// <para> Using this stream, applications can compress or decompress data via
|
||||
/// stream <c>Read()</c> and <c>Write()</c> operations. Either compresssion or
|
||||
/// decompression can occur through either reading or writing. The compression
|
||||
/// format used is ZLIB, which is documented in <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1950.txt">IETF RFC 1950</see>, "ZLIB Compressed
|
||||
/// Data Format Specification version 3.3". This implementation of ZLIB always uses
|
||||
/// DEFLATE as the compression method. (see <see
|
||||
/// href="http://www.ietf.org/rfc/rfc1951.txt">IETF RFC 1951</see>, "DEFLATE
|
||||
/// Compressed Data Format Specification version 1.3.") </para>
|
||||
///
|
||||
/// <para>
|
||||
/// The ZLIB format allows for varying compression methods, window sizes, and dictionaries.
|
||||
/// This implementation always uses the DEFLATE compression method, a preset dictionary,
|
||||
/// and 15 window bits by default.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This class is similar to <see cref="DeflateStream"/>, except that it adds the
|
||||
/// RFC1950 header and trailer bytes to a compressed stream when compressing, or expects
|
||||
/// the RFC1950 header and trailer bytes when decompressing. It is also similar to the
|
||||
/// <see cref="GZipStream"/>.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <seealso cref="DeflateStream" />
|
||||
/// <seealso cref="GZipStream" />
|
||||
public class ZlibStream : System.IO.Stream
|
||||
{
|
||||
internal ZlibBaseStream _baseStream;
|
||||
bool _disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c>
|
||||
/// will use the default compression level. The "captive" stream will be
|
||||
/// closed when the <c>ZlibStream</c> is closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a <c>ZlibStream</c> to compress a file, and writes the
|
||||
/// compressed data to another file.
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(raw, CompressionMode.Compress))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode)
|
||||
: this(stream, mode, CompressionLevel.Default, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c> and
|
||||
/// the specified <c>CompressionLevel</c>.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is ignored.
|
||||
/// The "captive" stream will be closed when the <c>ZlibStream</c> is closed.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
/// This example uses a <c>ZlibStream</c> to compress data from a file, and writes the
|
||||
/// compressed data to another file.
|
||||
///
|
||||
/// <code>
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (var raw = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(raw,
|
||||
/// CompressionMode.Compress,
|
||||
/// CompressionLevel.BestCompression))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
///
|
||||
/// <code lang="VB">
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using raw As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using compressor As Stream = New ZlibStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream to be read or written while deflating or inflating.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
/// <param name="level">A tuning knob to trade speed for effectiveness.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level)
|
||||
: this(stream, mode, level, false)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>, and
|
||||
/// explicitly specify whether the captive stream should be left open after
|
||||
/// Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Compress</c>, the <c>ZlibStream</c> will use
|
||||
/// the default compression level.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive stream
|
||||
/// remain open after the deflation or inflation occurs. By default, after
|
||||
/// <c>Close()</c> is called on the stream, the captive stream is also
|
||||
/// closed. In some cases this is not desired, for example if the stream is a
|
||||
/// <see cref="System.IO.MemoryStream"/> that will be re-read after
|
||||
/// compression. Specify true for the <paramref name="leaveOpen"/> parameter to leave the stream
|
||||
/// open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// See the other overloads of this constructor for example code.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written. This is called the
|
||||
/// "captive" stream in other places in this documentation.</param>
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
/// <param name="leaveOpen">true if the application would like the stream to remain
|
||||
/// open after inflation/deflation.</param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, bool leaveOpen)
|
||||
: this(stream, mode, CompressionLevel.Default, leaveOpen)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a <c>ZlibStream</c> using the specified <c>CompressionMode</c>
|
||||
/// and the specified <c>CompressionLevel</c>, and explicitly specify
|
||||
/// whether the stream should be left open after Deflation or Inflation.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// This constructor allows the application to request that the captive
|
||||
/// stream remain open after the deflation or inflation occurs. By
|
||||
/// default, after <c>Close()</c> is called on the stream, the captive
|
||||
/// stream is also closed. In some cases this is not desired, for example
|
||||
/// if the stream is a <see cref="System.IO.MemoryStream"/> that will be
|
||||
/// re-read after compression. Specify true for the <paramref
|
||||
/// name="leaveOpen"/> parameter to leave the stream open.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// When mode is <c>CompressionMode.Decompress</c>, the level parameter is
|
||||
/// ignored.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <example>
|
||||
///
|
||||
/// This example shows how to use a ZlibStream to compress the data from a file,
|
||||
/// and store the result into another file. The filestream remains open to allow
|
||||
/// additional data to be written to it.
|
||||
///
|
||||
/// <code>
|
||||
/// using (var output = System.IO.File.Create(fileToCompress + ".zlib"))
|
||||
/// {
|
||||
/// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
|
||||
/// {
|
||||
/// using (Stream compressor = new ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
/// {
|
||||
/// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
|
||||
/// int n;
|
||||
/// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
/// {
|
||||
/// compressor.Write(buffer, 0, n);
|
||||
/// }
|
||||
/// }
|
||||
/// }
|
||||
/// // can write additional data to the output stream here
|
||||
/// }
|
||||
/// </code>
|
||||
/// <code lang="VB">
|
||||
/// Using output As FileStream = File.Create(fileToCompress & ".zlib")
|
||||
/// Using input As Stream = File.OpenRead(fileToCompress)
|
||||
/// Using compressor As Stream = New ZlibStream(output, CompressionMode.Compress, CompressionLevel.BestCompression, True)
|
||||
/// Dim buffer As Byte() = New Byte(4096) {}
|
||||
/// Dim n As Integer = -1
|
||||
/// Do While (n <> 0)
|
||||
/// If (n > 0) Then
|
||||
/// compressor.Write(buffer, 0, n)
|
||||
/// End If
|
||||
/// n = input.Read(buffer, 0, buffer.Length)
|
||||
/// Loop
|
||||
/// End Using
|
||||
/// End Using
|
||||
/// ' can write additional data to the output stream here.
|
||||
/// End Using
|
||||
/// </code>
|
||||
/// </example>
|
||||
///
|
||||
/// <param name="stream">The stream which will be read or written.</param>
|
||||
///
|
||||
/// <param name="mode">Indicates whether the ZlibStream will compress or decompress.</param>
|
||||
///
|
||||
/// <param name="leaveOpen">
|
||||
/// true if the application would like the stream to remain open after
|
||||
/// inflation/deflation.
|
||||
/// </param>
|
||||
///
|
||||
/// <param name="level">
|
||||
/// A tuning knob to trade speed for effectiveness. This parameter is
|
||||
/// effective only when mode is <c>CompressionMode.Compress</c>.
|
||||
/// </param>
|
||||
public ZlibStream(System.IO.Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
|
||||
{
|
||||
_baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.ZLIB, leaveOpen);
|
||||
}
|
||||
|
||||
#region Zlib properties
|
||||
|
||||
/// <summary>
|
||||
/// This property sets the flush behavior on the stream.
|
||||
/// Sorry, though, not sure exactly how to describe all the various settings.
|
||||
/// </summary>
|
||||
virtual public FlushType FlushMode
|
||||
{
|
||||
get { return (this._baseStream._flushMode); }
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
this._baseStream._flushMode = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The size of the working buffer for the compression codec.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// The working buffer is used for all stream operations. The default size is
|
||||
/// 1024 bytes. The minimum size is 128 bytes. You may get better performance
|
||||
/// with a larger buffer. Then again, you might not. You would have to test
|
||||
/// it.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Set this before the first call to <c>Read()</c> or <c>Write()</c> on the
|
||||
/// stream. If you try to set it afterwards, it will throw.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public int BufferSize
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._baseStream._bufferSize;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
if (this._baseStream._workingBuffer != null)
|
||||
throw new ZlibException("The working buffer is already set.");
|
||||
if (value < ZlibConstants.WorkingBufferSizeMin)
|
||||
throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
|
||||
this._baseStream._bufferSize = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes input so far.</summary>
|
||||
virtual public long TotalIn
|
||||
{
|
||||
get { return this._baseStream._z.TotalBytesIn; }
|
||||
}
|
||||
|
||||
/// <summary> Returns the total number of bytes output so far.</summary>
|
||||
virtual public long TotalOut
|
||||
{
|
||||
get { return this._baseStream._z.TotalBytesOut; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region System.IO.Stream methods
|
||||
|
||||
/// <summary>
|
||||
/// Dispose the stream.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// This may or may not result in a <c>Close()</c> call on the captive
|
||||
/// stream. See the constructors that have a <c>leaveOpen</c> parameter
|
||||
/// for more information.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This method may be invoked in two distinct scenarios. If disposing
|
||||
/// == true, the method has been called directly or indirectly by a
|
||||
/// user's code, for example via the public Dispose() method. In this
|
||||
/// case, both managed and unmanaged resources can be referenced and
|
||||
/// disposed. If disposing == false, the method has been called by the
|
||||
/// runtime from inside the object finalizer and this method should not
|
||||
/// reference other objects; in that case only unmanaged resources must
|
||||
/// be referenced or disposed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="disposing">
|
||||
/// indicates whether the Dispose method was invoked by user code.
|
||||
/// </param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
if (disposing && (this._baseStream != null))
|
||||
this._baseStream.Close();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be read.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports reading.
|
||||
/// </remarks>
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream._stream.CanRead;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream supports Seek operations.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Always returns false.
|
||||
/// </remarks>
|
||||
public override bool CanSeek
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the stream can be written.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The return value depends on whether the captive stream supports writing.
|
||||
/// </remarks>
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream._stream.CanWrite;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the stream.
|
||||
/// </summary>
|
||||
public override void Flush()
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
_baseStream.Flush();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reading this property always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
public override long Length
|
||||
{
|
||||
get { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The position of the stream pointer.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Setting this property always throws a <see
|
||||
/// cref="NotSupportedException"/>. Reading will return the total bytes
|
||||
/// written out, if used in writing, or the total bytes read in, if used in
|
||||
/// reading. The count may refer to compressed bytes or uncompressed bytes,
|
||||
/// depending on how you've used the stream.
|
||||
/// </remarks>
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Writer)
|
||||
return this._baseStream._z.TotalBytesOut;
|
||||
if (this._baseStream._streamMode == SabreTools.Compression.Deflate.ZlibBaseStream.StreamMode.Reader)
|
||||
return this._baseStream._z.TotalBytesIn;
|
||||
return 0;
|
||||
}
|
||||
|
||||
set { throw new NotSupportedException(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read data from the stream.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>ZlibStream</c> to compress data while reading,
|
||||
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
|
||||
/// providing an uncompressed data stream. Then call <c>Read()</c> on that
|
||||
/// <c>ZlibStream</c>, and the data read will be compressed. If you wish to
|
||||
/// use the <c>ZlibStream</c> to decompress data while reading, you can create
|
||||
/// a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, providing a
|
||||
/// readable compressed data stream. Then call <c>Read()</c> on that
|
||||
/// <c>ZlibStream</c>, and the data will be decompressed as it is read.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but
|
||||
/// not both.
|
||||
/// </para>
|
||||
///
|
||||
/// </remarks>
|
||||
///
|
||||
/// <param name="buffer">
|
||||
/// The buffer into which the read data should be placed.</param>
|
||||
///
|
||||
/// <param name="offset">
|
||||
/// the offset within that data array to put the first byte read.</param>
|
||||
///
|
||||
/// <param name="count">the number of bytes to read.</param>
|
||||
///
|
||||
/// <returns>the number of bytes read</returns>
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
return _baseStream.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="offset">
|
||||
/// The offset to seek to....
|
||||
/// IF THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
/// <param name="origin">
|
||||
/// The reference specifying how to apply the offset.... IF
|
||||
/// THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>nothing. This method always throws.</returns>
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calling this method always throws a <see cref="NotSupportedException"/>.
|
||||
/// </summary>
|
||||
/// <param name="value">
|
||||
/// The new value for the stream length.... IF
|
||||
/// THIS METHOD ACTUALLY DID ANYTHING.
|
||||
/// </param>
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write data to the stream.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
///
|
||||
/// <para>
|
||||
/// If you wish to use the <c>ZlibStream</c> to compress data while writing,
|
||||
/// you can create a <c>ZlibStream</c> with <c>CompressionMode.Compress</c>,
|
||||
/// and a writable output stream. Then call <c>Write()</c> on that
|
||||
/// <c>ZlibStream</c>, providing uncompressed data as input. The data sent to
|
||||
/// the output stream will be the compressed form of the data written. If you
|
||||
/// wish to use the <c>ZlibStream</c> to decompress data while writing, you
|
||||
/// can create a <c>ZlibStream</c> with <c>CompressionMode.Decompress</c>, and a
|
||||
/// writable output stream. Then call <c>Write()</c> on that stream,
|
||||
/// providing previously compressed data. The data sent to the output stream
|
||||
/// will be the decompressed form of the data written.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// A <c>ZlibStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not both.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="buffer">The buffer holding data to write to the stream.</param>
|
||||
/// <param name="offset">the offset within that data array to find the first byte to write.</param>
|
||||
/// <param name="count">the number of bytes to write.</param>
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (_disposed) throw new ObjectDisposedException("ZlibStream");
|
||||
_baseStream.Write(buffer, offset, count);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a string into a byte array using ZLIB.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="ZlibStream.UncompressString(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
|
||||
/// <seealso cref="GZipStream.CompressString(string)"/>
|
||||
///
|
||||
/// <param name="s">
|
||||
/// A string to compress. The string will first be encoded
|
||||
/// using UTF8, then compressed.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The string in compressed form</returns>
|
||||
public static byte[] CompressString(String s)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
Stream compressor =
|
||||
new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
|
||||
ZlibBaseStream.CompressString(s, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Compress a byte array into a new byte array using ZLIB.
|
||||
/// </summary>
|
||||
///
|
||||
/// <remarks>
|
||||
/// Uncompress it with <see cref="ZlibStream.UncompressBuffer(byte[])"/>.
|
||||
/// </remarks>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressString(string)"/>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
|
||||
///
|
||||
/// <param name="b">
|
||||
/// A buffer to compress.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in compressed form</returns>
|
||||
public static byte[] CompressBuffer(byte[] b)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
Stream compressor =
|
||||
new ZlibStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
|
||||
|
||||
ZlibBaseStream.CompressBuffer(b, compressor);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a ZLIB-compressed byte array into a single string.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressString(String)"/>
|
||||
/// <seealso cref="ZlibStream.UncompressBuffer(byte[])"/>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing ZLIB-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The uncompressed string</returns>
|
||||
public static String UncompressString(byte[] compressed)
|
||||
{
|
||||
using (var input = new MemoryStream(compressed))
|
||||
{
|
||||
Stream decompressor =
|
||||
new ZlibStream(input, CompressionMode.Decompress);
|
||||
|
||||
return ZlibBaseStream.UncompressString(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Uncompress a ZLIB-compressed byte array into a byte array.
|
||||
/// </summary>
|
||||
///
|
||||
/// <seealso cref="ZlibStream.CompressBuffer(byte[])"/>
|
||||
/// <seealso cref="ZlibStream.UncompressString(byte[])"/>
|
||||
///
|
||||
/// <param name="compressed">
|
||||
/// A buffer containing ZLIB-compressed data.
|
||||
/// </param>
|
||||
///
|
||||
/// <returns>The data in uncompressed form</returns>
|
||||
public static byte[] UncompressBuffer(byte[] compressed)
|
||||
{
|
||||
using (var input = new MemoryStream(compressed))
|
||||
{
|
||||
Stream decompressor =
|
||||
new ZlibStream( input, CompressionMode.Decompress );
|
||||
|
||||
return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
35
SabreTools.Compression/Deflate/ZlibStreamFlavor.cs
Normal file
35
SabreTools.Compression/Deflate/ZlibStreamFlavor.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
// ZlibBaseStream.cs
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
|
||||
// All rights reserved.
|
||||
//
|
||||
// This code module is part of DotNetZip, a zipfile class library.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This code is licensed under the Microsoft Public License.
|
||||
// See the file License.txt for the license details.
|
||||
// More info on: http://dotnetzip.codeplex.com
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// last saved (in emacs):
|
||||
// Time-stamp: <2011-August-06 21:22:38>
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
//
|
||||
// This module defines the ZlibBaseStream class, which is an intnernal
|
||||
// base class for DeflateStream, ZlibStream and GZipStream.
|
||||
//
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
namespace SabreTools.Compression.Deflate
|
||||
{
|
||||
internal enum ZlibStreamFlavor
|
||||
{
|
||||
ZLIB = 1950,
|
||||
DEFLATE = 1951,
|
||||
GZIP = 1952
|
||||
}
|
||||
}
|
||||
9
SabreTools.Compression/ExtensionAttribute.cs
Normal file
9
SabreTools.Compression/ExtensionAttribute.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
#if NET20
|
||||
|
||||
namespace System.Runtime.CompilerServices
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
|
||||
internal sealed class ExtensionAttribute : Attribute {}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,557 +0,0 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using SabreTools.IO.Extensions;
|
||||
using SabreTools.Models.Compression.LZ;
|
||||
using static SabreTools.Models.Compression.LZ.Constants;
|
||||
|
||||
namespace SabreTools.Compression.LZ
|
||||
{
|
||||
/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/lzexpand.c"/>
|
||||
public class Decompressor
|
||||
{
|
||||
#region Static Methods
|
||||
|
||||
/// <summary>
|
||||
/// Decompress LZ-compressed data
|
||||
/// </summary>
|
||||
/// <param name="compressed">Byte array representing the compressed data</param>
|
||||
/// <returns>Decompressed data as a byte array, null on error</returns>
|
||||
public static byte[]? Decompress(byte[]? compressed)
|
||||
{
|
||||
// If we have and invalid input
|
||||
if (compressed == null || compressed.Length == 0)
|
||||
return null;
|
||||
|
||||
// Create a memory stream for the input and decompress that
|
||||
var compressedStream = new MemoryStream(compressed);
|
||||
return Decompress(compressedStream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decompress LZ-compressed data
|
||||
/// </summary>
|
||||
/// <param name="compressed">Stream representing the compressed data</param>
|
||||
/// <returns>Decompressed data as a byte array, null on error</returns>
|
||||
public static byte[]? Decompress(Stream? compressed)
|
||||
{
|
||||
// If we have and invalid input
|
||||
if (compressed == null || compressed.Length == 0)
|
||||
return null;
|
||||
|
||||
// Create a new LZ for decompression
|
||||
var lz = new Decompressor();
|
||||
|
||||
// Open the input data
|
||||
var sourceState = lz.Open(compressed, out _);
|
||||
if (sourceState?.Window == null)
|
||||
return null;
|
||||
|
||||
// Create the output data and open it
|
||||
var decompressedStream = new MemoryStream();
|
||||
var destState = lz.Open(decompressedStream, out _);
|
||||
if (destState == null)
|
||||
return null;
|
||||
|
||||
// Decompress the data by copying
|
||||
long read = lz.CopyTo(sourceState, destState, out LZERROR error);
|
||||
|
||||
// Copy the data to the buffer
|
||||
byte[]? decompressed;
|
||||
if (read == 0 || (error != LZERROR.LZERROR_OK && error != LZERROR.LZERROR_NOT_LZ))
|
||||
{
|
||||
decompressed = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
int dataEnd = (int)decompressedStream.Position;
|
||||
decompressedStream.Seek(0, SeekOrigin.Begin);
|
||||
decompressed = decompressedStream.ReadBytes(dataEnd);
|
||||
}
|
||||
|
||||
// Close the streams
|
||||
lz.Close(sourceState);
|
||||
lz.Close(destState);
|
||||
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reconstructs the full filename of the compressed file
|
||||
/// </summary>
|
||||
public static string? GetExpandedName(string input, out LZERROR error)
|
||||
{
|
||||
// Try to open the file as a compressed stream
|
||||
var fileStream = File.Open(input, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
|
||||
var state = new Decompressor().Open(fileStream, out error);
|
||||
if (state?.Window == null)
|
||||
return null;
|
||||
|
||||
// Get the extension for modification
|
||||
string inputExtension = Path.GetExtension(input).TrimStart('.');
|
||||
|
||||
// If we have no extension
|
||||
if (string.IsNullOrEmpty(inputExtension))
|
||||
return Path.GetFileNameWithoutExtension(input);
|
||||
|
||||
// If we have an extension of length 1
|
||||
if (inputExtension.Length == 1)
|
||||
{
|
||||
if (inputExtension == "_")
|
||||
return $"{Path.GetFileNameWithoutExtension(input)}.{char.ToLower(state.LastChar)}";
|
||||
else
|
||||
return Path.GetFileNameWithoutExtension(input);
|
||||
}
|
||||
|
||||
// If we have an extension that doesn't end in an underscore
|
||||
if (!inputExtension.EndsWith("_"))
|
||||
return Path.GetFileNameWithoutExtension(input);
|
||||
|
||||
// Build the new filename
|
||||
bool isLowerCase = char.IsUpper(input[0]);
|
||||
char replacementChar = isLowerCase ? char.ToLower(state.LastChar) : char.ToUpper(state.LastChar);
|
||||
string outputExtension = inputExtension.Substring(0, inputExtension.Length - 1) + replacementChar;
|
||||
return $"{Path.GetFileNameWithoutExtension(input)}.{outputExtension}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region State Management
|
||||
|
||||
/// <summary>
|
||||
/// Opens a stream and creates a state from it
|
||||
/// </summary>
|
||||
/// <param name="stream">Source stream to create a state from</stream>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>An initialized State, null on error</returns>
|
||||
/// <remarks>Uncompressed streams are represented by a State with no buffer</remarks>
|
||||
public State? Open(Stream stream, out LZERROR error)
|
||||
{
|
||||
var lzs = Init(stream, out error);
|
||||
if (error == LZERROR.LZERROR_OK || error == LZERROR.LZERROR_NOT_LZ)
|
||||
return lzs;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Closes a state by invalidating the source
|
||||
/// </summary>
|
||||
/// <param name="stream">State object to close</stream>
|
||||
public void Close(State state)
|
||||
{
|
||||
try
|
||||
{
|
||||
state?.Source?.Close();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes internal decompression buffers
|
||||
/// </summary>
|
||||
/// <param name="source">Input stream to create a state from</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>An initialized State, null on error</returns>
|
||||
/// <remarks>Uncompressed streams are represented by a State with no buffer</remarks>
|
||||
public State? Init(Stream? source, out LZERROR error)
|
||||
{
|
||||
// If we have an invalid source
|
||||
if (source == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return null;
|
||||
}
|
||||
|
||||
// Attempt to read the header
|
||||
var fileHeader = ParseFileHeader(source, out error);
|
||||
|
||||
// If we had a valid but uncompressed stream
|
||||
if (error == LZERROR.LZERROR_NOT_LZ)
|
||||
{
|
||||
source.Seek(0, SeekOrigin.Begin);
|
||||
return new State { Source = source };
|
||||
}
|
||||
|
||||
// If we had any error
|
||||
else if (fileHeader == null || error != LZERROR.LZERROR_OK)
|
||||
{
|
||||
source.Seek(0, SeekOrigin.Begin);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Initialize the table with all spaces
|
||||
byte[] table = Enumerable.Repeat((byte)' ', LZ_TABLE_SIZE).ToArray();
|
||||
|
||||
// Build the state
|
||||
var state = new State
|
||||
{
|
||||
Source = source,
|
||||
LastChar = fileHeader.LastChar,
|
||||
RealLength = fileHeader.RealLength,
|
||||
|
||||
Window = new byte[GETLEN],
|
||||
WindowLength = 0,
|
||||
WindowCurrent = 0,
|
||||
|
||||
Table = table,
|
||||
CurrentTableEntry = 0xff0,
|
||||
};
|
||||
|
||||
// Return the state
|
||||
return state;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Stream Functionality
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to read the specified number of bytes from the State
|
||||
/// </summary>
|
||||
/// <param name="state">Source State to read from</param>
|
||||
/// <param name="buffer">Byte buffer to read into</param>
|
||||
/// <param name="offset">Offset within the buffer to read</param>
|
||||
/// <param name="count">Number of bytes to read</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>The number of bytes read, if possible</returns>
|
||||
/// <remarks>
|
||||
/// If the source data is compressed, this will decompress the data.
|
||||
/// If the source data is uncompressed, it is copied directly
|
||||
/// </remarks>
|
||||
public int Read(State state, byte[] buffer, int offset, int count, out LZERROR error)
|
||||
{
|
||||
// If the source is invalid
|
||||
if (state.Source == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If we have an uncompressed input
|
||||
if (state.Window == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_NOT_LZ;
|
||||
return state.Source.Read(buffer, offset, count);
|
||||
}
|
||||
|
||||
// If seeking has occurred, we need to perform the seek
|
||||
if (state.RealCurrent != state.RealWanted)
|
||||
{
|
||||
// If the requested position is before the current, we need to reset
|
||||
if (state.RealCurrent > state.RealWanted)
|
||||
{
|
||||
// Reset the decompressor state
|
||||
state.Source.Seek(LZ_HEADER_LEN, SeekOrigin.Begin);
|
||||
FlushWindow(state);
|
||||
state.RealCurrent = 0;
|
||||
state.ByteType = 0;
|
||||
state.StringLength = 0;
|
||||
state.Table = Enumerable.Repeat((byte)' ', LZ_TABLE_SIZE).ToArray();
|
||||
state.CurrentTableEntry = 0xFF0;
|
||||
}
|
||||
|
||||
// While we are not at the right offset
|
||||
while (state.RealCurrent < state.RealWanted)
|
||||
{
|
||||
_ = DecompressByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int bytesRemaining = count;
|
||||
while (bytesRemaining > 0)
|
||||
{
|
||||
byte b = DecompressByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return count - bytesRemaining;
|
||||
|
||||
state.RealWanted++;
|
||||
buffer[offset++] = b;
|
||||
bytesRemaining--;
|
||||
}
|
||||
|
||||
error = LZERROR.LZERROR_OK;
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Perform a seek on the source data
|
||||
/// </summary>
|
||||
/// <param name="state">State to seek within</param>
|
||||
/// <param name="offset">Data offset to seek to</state>
|
||||
/// <param name="seekOrigin">SeekOrigin representing how to seek</state>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>The position that was seeked to, -1 on error</returns>
|
||||
public long Seek(State state, long offset, SeekOrigin seekOrigin, out LZERROR error)
|
||||
{
|
||||
// If the source is invalid
|
||||
if (state.Source == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If we have an invalid state
|
||||
if (state == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If we have an uncompressed input
|
||||
if (state.Window == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_NOT_LZ;
|
||||
return state.Source.Seek(offset, seekOrigin);
|
||||
}
|
||||
|
||||
// Otherwise, generate the new offset
|
||||
long newWanted = state.RealWanted;
|
||||
switch (seekOrigin)
|
||||
{
|
||||
case SeekOrigin.Current:
|
||||
newWanted += offset;
|
||||
break;
|
||||
case SeekOrigin.End:
|
||||
newWanted = state.RealLength - offset;
|
||||
break;
|
||||
default:
|
||||
newWanted = offset;
|
||||
break;
|
||||
}
|
||||
|
||||
// If we have an invalid new offset
|
||||
if (newWanted < 0 && newWanted > state.RealLength)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
error = LZERROR.LZERROR_OK;
|
||||
state.RealWanted = (uint)newWanted;
|
||||
return newWanted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies all data from the source to the destination
|
||||
/// </summary>
|
||||
/// <param name="state">Source State to read from</param>
|
||||
/// <param name="dest">Destination state to write to</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>The number of bytes written, -1 on error</returns>
|
||||
/// <remarks>
|
||||
/// If the source data is compressed, this will decompress the data.
|
||||
/// If the source data is uncompressed, it is copied directly
|
||||
/// </remarks>
|
||||
public long CopyTo(State state, State dest, out LZERROR error)
|
||||
{
|
||||
error = LZERROR.LZERROR_OK;
|
||||
|
||||
// If the sources are invalid
|
||||
if (state.Source == null || dest.Source == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If we have an uncompressed input
|
||||
if (state.Window == null)
|
||||
{
|
||||
state.Source.CopyTo(dest.Source);
|
||||
return state.Source.Length;
|
||||
}
|
||||
|
||||
// Loop until we have read everything
|
||||
long length = 0;
|
||||
while (true)
|
||||
{
|
||||
// Read at most 1000 bytes
|
||||
byte[] buf = new byte[1000];
|
||||
int read = Read(state, buf, 0, buf.Length, out error);
|
||||
|
||||
// If we had an error
|
||||
if (read == 0)
|
||||
{
|
||||
if (error == LZERROR.LZERROR_NOT_LZ)
|
||||
{
|
||||
error = LZERROR.LZERROR_OK;
|
||||
break;
|
||||
}
|
||||
else if (error != LZERROR.LZERROR_OK)
|
||||
{
|
||||
error = LZERROR.LZERROR_READ;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, append the length read and write the data
|
||||
length += read;
|
||||
dest.Source.Write(buf, 0, read);
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decompress a single byte of data from the source State
|
||||
/// </summary>
|
||||
/// <param name="state">Source State to read from</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>The read byte, if possible</returns>
|
||||
private byte DecompressByte(State state, out LZERROR error)
|
||||
{
|
||||
// If the table is invalid
|
||||
if (state.Table == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
byte b;
|
||||
|
||||
if (state.StringLength != 0)
|
||||
{
|
||||
b = state.Table[state.StringPosition];
|
||||
state.StringPosition = (state.StringPosition + 1) & 0xFFF;
|
||||
state.StringLength--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((state.ByteType & 0x100) == 0)
|
||||
{
|
||||
b = ReadByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return 0;
|
||||
|
||||
state.ByteType = (ushort)(b | 0xFF00);
|
||||
}
|
||||
if ((state.ByteType & 1) != 0)
|
||||
{
|
||||
b = ReadByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b1 = ReadByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return 0;
|
||||
|
||||
byte b2 = ReadByte(state, out error);
|
||||
if (error != LZERROR.LZERROR_OK)
|
||||
return 0;
|
||||
|
||||
// Format:
|
||||
// b1 b2
|
||||
// AB CD
|
||||
// where CAB is the stringoffset in the table
|
||||
// and D+3 is the len of the string
|
||||
state.StringPosition = (uint)(b1 | ((b2 & 0xf0) << 4));
|
||||
state.StringLength = (byte)((b2 & 0xf) + 2);
|
||||
|
||||
// 3, but we use a byte already below...
|
||||
b = state.Table[state.StringPosition];
|
||||
state.StringPosition = (state.StringPosition + 1) & 0xFFF;
|
||||
}
|
||||
|
||||
state.ByteType >>= 1;
|
||||
}
|
||||
|
||||
// Store b in table
|
||||
state.Table[state.CurrentTableEntry++] = b;
|
||||
state.CurrentTableEntry &= 0xFFF;
|
||||
state.RealCurrent++;
|
||||
|
||||
error = LZERROR.LZERROR_OK;
|
||||
return b;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads one compressed byte, including buffering
|
||||
/// </summary>
|
||||
/// <param name="state">State to read using</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>Byte value that was read, if possible</returns>
|
||||
private byte ReadByte(State state, out LZERROR error)
|
||||
{
|
||||
// If the source or window is invalid
|
||||
if (state.Source == null || state.Window == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADVALUE;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If we have enough data in the buffer
|
||||
if (state.WindowCurrent < state.WindowLength)
|
||||
{
|
||||
error = LZERROR.LZERROR_OK;
|
||||
return state.Window[state.WindowCurrent++];
|
||||
}
|
||||
|
||||
// Otherwise, read from the source
|
||||
int ret = state.Source.Read(state.Window, 0, GETLEN);
|
||||
if (ret == 0)
|
||||
{
|
||||
error = LZERROR.LZERROR_NOT_LZ;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Reset the window state
|
||||
state.WindowLength = (uint)ret;
|
||||
state.WindowCurrent = 1;
|
||||
error = LZERROR.LZERROR_OK;
|
||||
return state.Window[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reset the current window position to the length
|
||||
/// </summary>
|
||||
/// <param name="state">State to flush</param>
|
||||
private void FlushWindow(State state)
|
||||
{
|
||||
state.WindowCurrent = state.WindowLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a Stream into a file header
|
||||
/// </summary>
|
||||
/// <param name="data">Stream to parse</param>
|
||||
/// <param name="error">Output representing the last error</param>
|
||||
/// <returns>Filled file header on success, null on error</returns>
|
||||
private FileHeaader? ParseFileHeader(Stream data, out LZERROR error)
|
||||
{
|
||||
error = LZERROR.LZERROR_OK;
|
||||
var fileHeader = new FileHeaader();
|
||||
|
||||
var magic = data.ReadBytes(LZ_MAGIC_LEN);
|
||||
if (magic == null)
|
||||
{
|
||||
error = LZERROR.LZERROR_BADINHANDLE;
|
||||
return null;
|
||||
}
|
||||
|
||||
fileHeader.Magic = Encoding.ASCII.GetString(magic);
|
||||
if (fileHeader.Magic != MagicString)
|
||||
{
|
||||
error = LZERROR.LZERROR_NOT_LZ;
|
||||
return null;
|
||||
}
|
||||
|
||||
fileHeader.CompressionType = data.ReadByteValue();
|
||||
if (fileHeader.CompressionType != (byte)'A')
|
||||
{
|
||||
error = LZERROR.LZERROR_UNKNOWNALG;
|
||||
return null;
|
||||
}
|
||||
|
||||
fileHeader.LastChar = (char)data.ReadByteValue();
|
||||
fileHeader.RealLength = data.ReadUInt32();
|
||||
|
||||
return fileHeader;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
72
SabreTools.Compression/MSZIP/Decompressor.cs
Normal file
72
SabreTools.Compression/MSZIP/Decompressor.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using SabreTools.IO.Extensions;
|
||||
using SabreTools.Models.Compression.MSZIP;
|
||||
|
||||
namespace SabreTools.Compression.MSZIP
|
||||
{
|
||||
/// <see href="https://msopenspecs.azureedge.net/files/MS-MCI/%5bMS-MCI%5d.pdf"/>
|
||||
public class Decompressor
|
||||
{
|
||||
/// <summary>
|
||||
/// Last uncompressed block data
|
||||
/// </summary>
|
||||
private byte[]? _history = null;
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a MS-ZIP decompressor
|
||||
/// </summary>
|
||||
private Decompressor() { }
|
||||
|
||||
/// <summary>
|
||||
/// Create a MS-ZIP decompressor
|
||||
/// </summary>
|
||||
public static Decompressor Create() => new();
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Decompress source data to an output stream
|
||||
/// </summary>
|
||||
public bool CopyTo(byte[] source, Stream dest)
|
||||
=> CopyTo(new MemoryStream(source), dest);
|
||||
|
||||
/// <summary>
|
||||
/// Decompress source data to an output stream
|
||||
/// </summary>
|
||||
public bool CopyTo(Stream source, Stream dest)
|
||||
{
|
||||
// Ignore unwritable streams
|
||||
if (!dest.CanWrite)
|
||||
return false;
|
||||
|
||||
// Validate the header
|
||||
var header = new BlockHeader();
|
||||
header.Signature = source.ReadUInt16LittleEndian();
|
||||
if (header.Signature != 0x4B43)
|
||||
throw new InvalidDataException(nameof(source));
|
||||
|
||||
byte[] buffer = new byte[32 * 1024];
|
||||
var blockStream = new Deflate.DeflateStream(source, Deflate.CompressionMode.Decompress);
|
||||
if (_history != null)
|
||||
blockStream.SetDictionary(_history, check: false);
|
||||
|
||||
int read = blockStream.Read(buffer, 0, buffer.Length);
|
||||
if (read > 0)
|
||||
{
|
||||
// Write to output
|
||||
dest.Write(buffer, 0, read);
|
||||
|
||||
// Save the history for rollover
|
||||
_history = new byte[read];
|
||||
Array.Copy(buffer, _history, read);
|
||||
}
|
||||
|
||||
// Flush and return
|
||||
dest.Flush();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,381 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using SabreTools.IO.Streams;
|
||||
using SabreTools.Models.Compression.MSZIP;
|
||||
using static SabreTools.Models.Compression.MSZIP.Constants;
|
||||
|
||||
namespace SabreTools.Compression.MSZIP
|
||||
{
|
||||
/// <see href="https://www.rfc-editor.org/rfc/rfc1951"/>
|
||||
public class DeflateDecompressor
|
||||
{
|
||||
/// <summary>
|
||||
/// Internal bitstream to use for decompression
|
||||
/// </summary>
|
||||
private readonly ReadOnlyBitStream _bitStream;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new Decompressor from a byte array
|
||||
/// </summary>
|
||||
/// <param name="input">Byte array to decompress</param>
|
||||
public DeflateDecompressor(byte[]? input)
|
||||
{
|
||||
// If we have an invalid stream
|
||||
if (input == null || input.Length == 0)
|
||||
throw new ArgumentException(nameof(input));
|
||||
|
||||
// Create a memory stream to wrap
|
||||
var ms = new MemoryStream(input);
|
||||
|
||||
// Wrap the stream in a ReadOnlyBitStream
|
||||
_bitStream = new ReadOnlyBitStream(ms);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new Decompressor from a Stream
|
||||
/// </summary>
|
||||
/// <param name="input">Stream to decompress</param>
|
||||
public DeflateDecompressor(Stream? input)
|
||||
{
|
||||
// If we have an invalid stream
|
||||
if (input == null || !input.CanRead || !input.CanSeek)
|
||||
throw new ArgumentException(nameof(input));
|
||||
|
||||
// Wrap the stream in a ReadOnlyBitStream
|
||||
_bitStream = new ReadOnlyBitStream(input);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decompress a stream into a <see cref="Block"/>
|
||||
/// </summary>
|
||||
/// <returns>Block containing the decompressed data on success, null on error</returns>
|
||||
public Block? Process()
|
||||
{
|
||||
// Create a new block
|
||||
var block = new Block();
|
||||
|
||||
// Try to read the header
|
||||
block.BlockHeader = ReadBlockHeader();
|
||||
if (block.BlockHeader.Signature != 0x4B43)
|
||||
return null;
|
||||
|
||||
// Loop and read the deflate blocks
|
||||
var deflateBlocks = new List<DeflateBlock>();
|
||||
while (true)
|
||||
{
|
||||
// Try to read the deflate block
|
||||
var deflateBlock = ReadDeflateBlock();
|
||||
if (deflateBlock == null)
|
||||
return null;
|
||||
|
||||
// Add the deflate block to the set
|
||||
deflateBlocks.Add(deflateBlock);
|
||||
|
||||
// If we're at the final block, exit out of the loop
|
||||
if (deflateBlock.Header!.BFINAL)
|
||||
break;
|
||||
}
|
||||
|
||||
// Assign the deflate blocks to the block and return
|
||||
block.CompressedBlocks = deflateBlocks.ToArray();
|
||||
return block;
|
||||
}
|
||||
|
||||
#region Headers
|
||||
|
||||
/// <summary>
|
||||
/// Read a BlockHeader from the input stream
|
||||
/// </summary>
|
||||
private BlockHeader ReadBlockHeader()
|
||||
{
|
||||
var header = new BlockHeader();
|
||||
header.Signature = _bitStream.ReadUInt16() ?? 0;
|
||||
return header;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a DeflateBlockHeader from the input stream
|
||||
/// </summary>
|
||||
private DeflateBlockHeader ReadDeflateBlockHeader()
|
||||
{
|
||||
var header = new DeflateBlockHeader();
|
||||
header.BFINAL = _bitStream.ReadBit() != 0x01;
|
||||
uint? btype = _bitStream.ReadBitsLSB(2) ?? 0b11;
|
||||
header.BTYPE = (CompressionType)btype;
|
||||
return header;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a NonCompressedBlockHeader from the input stream
|
||||
/// </summary>
|
||||
private NonCompressedBlockHeader ReadNonCompressedBlockHeader()
|
||||
{
|
||||
var header = new NonCompressedBlockHeader();
|
||||
header.LEN = _bitStream.ReadUInt16() ?? 0;
|
||||
header.NLEN = _bitStream.ReadUInt16() ?? 0;
|
||||
return header;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a FixedHuffmanCompressedBlockHeader from the input stream
|
||||
/// </summary>
|
||||
private (FixedCompressedDataHeader, uint, uint) RaadFixedCompressedDataHeader()
|
||||
{
|
||||
// Nothing needs to be read, all values are fixed
|
||||
return (new FixedCompressedDataHeader(), 288, 30);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a DynamicHuffmanCompressedBlockHeader from the input stream
|
||||
/// </summary>
|
||||
private (DynamicCompressedDataHeader, uint, uint) ReadDynamicCompressedDataHeader()
|
||||
{
|
||||
var header = new DynamicCompressedDataHeader();
|
||||
|
||||
// Setup the counts first
|
||||
uint numLiteral = 257 + _bitStream.ReadBitsLSB(5) ?? 0;
|
||||
uint numDistance = 1 + _bitStream.ReadBitsLSB(5) ?? 0;
|
||||
uint numLength = 4 + _bitStream.ReadBitsLSB(4) ?? 0;
|
||||
|
||||
// Convert the alphabet based on lengths
|
||||
uint[] lengthLengths = new uint[19];
|
||||
for (int i = 0; i < numLength; i++)
|
||||
{
|
||||
lengthLengths[BitLengthOrder[i]] = (byte)(_bitStream.ReadBitsLSB(3) ?? 0);
|
||||
}
|
||||
for (int i = (int)numLength; i < 19; i++)
|
||||
{
|
||||
lengthLengths[BitLengthOrder[i]] = 0;
|
||||
}
|
||||
|
||||
// Make the lengths tree
|
||||
var lengthTree = new HuffmanDecoder(lengthLengths, 19);
|
||||
|
||||
// Setup the literal and distance lengths
|
||||
header.LiteralLengths = new uint[288];
|
||||
header.DistanceCodes = new uint[32];
|
||||
|
||||
// Read the literal and distance codes
|
||||
int repeatCode = 1;
|
||||
uint leftover = ReadHuffmanLengths(lengthTree, header.LiteralLengths, numLiteral, 0, ref repeatCode);
|
||||
_ = ReadHuffmanLengths(lengthTree, header.DistanceCodes, numDistance, leftover, ref repeatCode);
|
||||
|
||||
return (header, numLiteral, numDistance);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Data
|
||||
|
||||
/// <summary>
|
||||
/// Read an RFC1951 block
|
||||
/// </summary>
|
||||
private DeflateBlock? ReadDeflateBlock()
|
||||
{
|
||||
var deflateBlock = new DeflateBlock();
|
||||
|
||||
// Try to read the deflate block header
|
||||
deflateBlock.Header = ReadDeflateBlockHeader();
|
||||
switch (deflateBlock.Header.BTYPE)
|
||||
{
|
||||
// If stored with no compression
|
||||
case CompressionType.NoCompression:
|
||||
(var header00, var bytes00) = ReadNoCompression();
|
||||
if (header00 == null || bytes00 == null)
|
||||
return null;
|
||||
|
||||
deflateBlock.DataHeader = header00;
|
||||
deflateBlock.Data = bytes00;
|
||||
break;
|
||||
|
||||
// If compressed with fixed Huffman codes
|
||||
case CompressionType.FixedHuffman:
|
||||
(var header01, var bytes01) = ReadFixedHuffman();
|
||||
if (header01 == null || bytes01 == null)
|
||||
return null;
|
||||
|
||||
deflateBlock.DataHeader = header01;
|
||||
deflateBlock.Data = bytes01;
|
||||
break;
|
||||
|
||||
// If compressed with dynamic Huffman codes
|
||||
case CompressionType.DynamicHuffman:
|
||||
(var header10, var bytes10) = ReadDynamicHuffman();
|
||||
if (header10 == null || bytes10 == null)
|
||||
return null;
|
||||
|
||||
deflateBlock.DataHeader = header10;
|
||||
deflateBlock.Data = bytes10;
|
||||
break;
|
||||
|
||||
// Reserved is not allowed and is treated as an error
|
||||
case CompressionType.Reserved:
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
||||
return deflateBlock;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an RFC1951 block with no compression
|
||||
/// </summary>
|
||||
private (NonCompressedBlockHeader?, byte[]?) ReadNoCompression()
|
||||
{
|
||||
// Skip any remaining bits in current partially processed byte
|
||||
_bitStream.Discard();
|
||||
|
||||
// Read LEN and NLEN
|
||||
var header = ReadNonCompressedBlockHeader();
|
||||
if (header.LEN == 0 && header.NLEN == 0)
|
||||
return (null, null);
|
||||
|
||||
// Copy LEN bytes of data to output
|
||||
return (header, _bitStream.ReadBytes(header.LEN));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an RFC1951 block with fixed Huffman compression
|
||||
/// </summary>
|
||||
private (FixedCompressedDataHeader, byte[]?) ReadFixedHuffman()
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
|
||||
// Get the fixed huffman header
|
||||
(var header, uint numLiteral, uint numDistance) = RaadFixedCompressedDataHeader();
|
||||
|
||||
// Make the literal and distance trees
|
||||
var literalTree = new HuffmanDecoder(header.LiteralLengths, numLiteral);
|
||||
var distanceTree = new HuffmanDecoder(header.DistanceCodes, numDistance);
|
||||
|
||||
// Now loop and decode
|
||||
return (header, ReadHuffmanBlock(literalTree, distanceTree));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an RFC1951 block with dynamic Huffman compression
|
||||
/// </summary>
|
||||
private (DynamicCompressedDataHeader?, byte[]?) ReadDynamicHuffman()
|
||||
{
|
||||
// Get the dynamic huffman header
|
||||
(var header, uint numLiteral, uint numDistance) = ReadDynamicCompressedDataHeader();
|
||||
|
||||
// Make the literal and distance trees
|
||||
var literalTree = new HuffmanDecoder(header.LiteralLengths, numLiteral);
|
||||
var distanceTree = new HuffmanDecoder(header.DistanceCodes, numDistance);
|
||||
|
||||
// Now loop and decode
|
||||
return (header, ReadHuffmanBlock(literalTree, distanceTree));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an RFC1951 block with Huffman compression
|
||||
/// </summary>
|
||||
private byte[]? ReadHuffmanBlock(HuffmanDecoder literalTree, HuffmanDecoder distanceTree)
|
||||
{
|
||||
// Now loop and decode
|
||||
var bytes = new List<byte>();
|
||||
while (true)
|
||||
{
|
||||
// Decode the next literal value
|
||||
int sym = literalTree.Decode(_bitStream);
|
||||
|
||||
// If we have an immediate symbol
|
||||
if (sym < 256)
|
||||
{
|
||||
bytes.Add((byte)sym);
|
||||
}
|
||||
|
||||
// If we have the ending symbol
|
||||
else if (sym == 256)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// If we have a length/distance pair
|
||||
else
|
||||
{
|
||||
sym -= 257;
|
||||
uint? length = CopyLengths[sym] + _bitStream.ReadBitsLSB(LiteralExtraBits[sym]);
|
||||
if (length == null)
|
||||
return null;
|
||||
|
||||
int distanceCode = distanceTree.Decode(_bitStream);
|
||||
|
||||
uint? distance = CopyOffsets[distanceCode] + _bitStream.ReadBitsLSB(DistanceExtraBits[distanceCode]);
|
||||
if (distance == null)
|
||||
return null;
|
||||
|
||||
byte[] arr = bytes.Skip(bytes.Count - (int)distance).Take((int)length).ToArray();
|
||||
bytes.AddRange(arr);
|
||||
}
|
||||
}
|
||||
|
||||
// Return the decoded array
|
||||
return bytes.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the huffman lengths
|
||||
/// </summary>
|
||||
private uint ReadHuffmanLengths(HuffmanDecoder lengthTree, uint[] lengths, uint numCodes, uint repeat, ref int repeatCode)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
// First fill in any repeat codes
|
||||
while (repeat > 0)
|
||||
{
|
||||
lengths[i++] = (byte)repeatCode;
|
||||
repeat--;
|
||||
}
|
||||
|
||||
// Then process the rest of the table
|
||||
while (i < numCodes)
|
||||
{
|
||||
// Get the next length encoding from the stream
|
||||
int lengthEncoding = lengthTree.Decode(_bitStream);
|
||||
|
||||
// Values less than 16 are encoded directly
|
||||
if (lengthEncoding < 16)
|
||||
{
|
||||
lengths[i++] = (byte)lengthEncoding;
|
||||
repeatCode = lengthEncoding;
|
||||
}
|
||||
|
||||
// Otherwise, the repeat count is based on the next values
|
||||
else
|
||||
{
|
||||
// Determine the repeat count and code from the encoding
|
||||
if (lengthEncoding == 16)
|
||||
{
|
||||
repeat = 3 + _bitStream.ReadBitsLSB(2) ?? 0;
|
||||
}
|
||||
else if (lengthEncoding == 17)
|
||||
{
|
||||
repeat = 3 + _bitStream.ReadBitsLSB(3) ?? 0;
|
||||
repeatCode = 0;
|
||||
}
|
||||
else if (lengthEncoding == 18)
|
||||
{
|
||||
repeat = 11 + _bitStream.ReadBitsLSB(7) ?? 0;
|
||||
repeatCode = 0;
|
||||
}
|
||||
|
||||
// Read in the expected lengths
|
||||
while (i < numCodes && repeat > 0)
|
||||
{
|
||||
lengths[i++] = (byte)repeatCode;
|
||||
repeat--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Return any repeat value we have left over
|
||||
return repeat;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using SabreTools.IO.Streams;
|
||||
|
||||
namespace SabreTools.Compression.MSZIP
|
||||
{
|
||||
public class HuffmanDecoder
|
||||
{
|
||||
/// <summary>
|
||||
/// Root Huffman node for the tree
|
||||
/// </summary>
|
||||
private HuffmanNode _root;
|
||||
|
||||
/// <summary>
|
||||
/// Create a Huffman tree to decode with
|
||||
/// </summary>
|
||||
/// <param name="lengths">Array representing the number of bits for each value</param>
|
||||
/// <param name="numCodes">Number of Huffman codes encoded</param>
|
||||
public HuffmanDecoder(uint[]? lengths, uint numCodes)
|
||||
{
|
||||
// Ensure we have lengths
|
||||
if (lengths == null)
|
||||
throw new ArgumentNullException(nameof(lengths));
|
||||
|
||||
// Set the root to null for now
|
||||
HuffmanNode? root = null;
|
||||
|
||||
// Determine the value for max_bits
|
||||
uint max_bits = lengths.Max();
|
||||
|
||||
// Count the number of codes for each code length
|
||||
int[] bl_count = new int[max_bits + 1];
|
||||
for (int i = 0; i < numCodes; i++)
|
||||
{
|
||||
uint length = lengths[i];
|
||||
bl_count[length]++;
|
||||
}
|
||||
|
||||
// Find the numerical value of the smalles code for each code length
|
||||
int[] next_code = new int[max_bits + 1];
|
||||
int code = 0;
|
||||
bl_count[0] = 0;
|
||||
for (int bits = 1; bits <= max_bits; bits++)
|
||||
{
|
||||
code = (code + bl_count[bits - 1]) << 1;
|
||||
next_code[bits] = code;
|
||||
}
|
||||
|
||||
// Assign numerical values to all codes, using consecutive
|
||||
// values for all codes of the same length with the base
|
||||
// values determined at step 2. Codes that are never used
|
||||
// (which have a bit length of zero) must not be assigned a value.
|
||||
int[] tree = new int[numCodes];
|
||||
for (int i = 0; i < numCodes; i++)
|
||||
{
|
||||
uint len = lengths[i];
|
||||
if (len == 0)
|
||||
continue;
|
||||
|
||||
// Set the value in the tree
|
||||
tree[i] = next_code[len];
|
||||
next_code[len]++;
|
||||
}
|
||||
|
||||
// Now insert the values into the structure
|
||||
for (int i = 0; i < numCodes; i++)
|
||||
{
|
||||
// If we have a 0-length code
|
||||
uint len = lengths[i];
|
||||
if (len == 0)
|
||||
continue;
|
||||
|
||||
// Insert the value starting at the root
|
||||
_root = Insert(_root, i, len, tree[i]);
|
||||
}
|
||||
|
||||
// Assign the root value
|
||||
_root = root!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decode the next value from the stream as a Huffman-encoded value
|
||||
/// </summary>
|
||||
/// <param name="input">BitStream representing the input</param>
|
||||
/// <returns>Value of the node described by the input</returns>
|
||||
public int Decode(ReadOnlyBitStream input)
|
||||
{
|
||||
// Start at the root of the tree
|
||||
var node = _root;
|
||||
while (node?.Left != null)
|
||||
{
|
||||
// Read the next bit to determine direction
|
||||
byte? nextBit = input.ReadBit();
|
||||
if (nextBit == null)
|
||||
throw new EndOfStreamException();
|
||||
|
||||
// Left == 0, Right == 1
|
||||
if (nextBit == 0)
|
||||
node = node.Left;
|
||||
else
|
||||
node = node.Right;
|
||||
}
|
||||
|
||||
// We traversed to the bottom of the branch
|
||||
return node?.Value ?? 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Insert a value based on an existing Huffman node
|
||||
/// </summary>
|
||||
/// <param name="node">Existing node to append to, or null if root</param>
|
||||
/// <param name="value">Value to append to the tree</param>
|
||||
/// <param name="length">Length of the current encoding</param>
|
||||
/// <param name="code">Encoding of the value to traverse</param>
|
||||
/// <returns>New instance of the node with value appended</returns>
|
||||
private static HuffmanNode Insert(HuffmanNode? node, int value, uint length, int code)
|
||||
{
|
||||
// If no node is provided, create a new one
|
||||
if (node == null)
|
||||
node = new HuffmanNode();
|
||||
|
||||
// If we're at the correct location, insert the value
|
||||
if (length == 0)
|
||||
{
|
||||
node.Value = value;
|
||||
return node;
|
||||
}
|
||||
|
||||
// Otherwise, get the next bit from the code
|
||||
byte nextBit = (byte)(code >> (int)(length - 1) & 1);
|
||||
|
||||
// Left == 0, Right == 1
|
||||
if (nextBit == 0)
|
||||
node.Left = Insert(node.Left, value, length - 1, code);
|
||||
else
|
||||
node.Right = Insert(node.Right, value, length - 1, code);
|
||||
|
||||
// Now return the node
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
namespace SabreTools.Compression.MSZIP
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single node in a Huffman tree
|
||||
/// </summary>
|
||||
public class HuffmanNode
|
||||
{
|
||||
/// <summary>
|
||||
/// Left child of the current node
|
||||
/// </summary>
|
||||
public HuffmanNode? Left { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Right child of the current node
|
||||
/// </summary>
|
||||
public HuffmanNode? Right { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Value of the current node
|
||||
/// </summary>
|
||||
public int Value { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
namespace SabreTools.Compression.Quantum
|
||||
{
|
||||
/// <see href="www.russotto.net/quantumcomp.html"/>
|
||||
/// TODO: Remove this class when Models gets updated
|
||||
public static class Constants
|
||||
{
|
||||
public static readonly int[] PositionSlot =
|
||||
[
|
||||
0x00000, 0x00001, 0x00002, 0x00003, 0x00004, 0x00006, 0x00008, 0x0000c,
|
||||
0x00010, 0x00018, 0x00020, 0x00030, 0x00040, 0x00060, 0x00080, 0x000c0,
|
||||
0x00100, 0x00180, 0x00200, 0x00300, 0x00400, 0x00600, 0x00800, 0x00c00,
|
||||
0x01000, 0x01800, 0x02000, 0x03000, 0x04000, 0x06000, 0x08000, 0x0c000,
|
||||
0x10000, 0x18000, 0x20000, 0x30000, 0x40000, 0x60000, 0x80000, 0xc0000,
|
||||
0x100000, 0x180000
|
||||
];
|
||||
|
||||
public static readonly int[] PositionExtraBits =
|
||||
[
|
||||
0, 0, 0, 0, 1, 1, 2, 2,
|
||||
3, 3, 4, 4, 5, 5, 6, 6,
|
||||
7, 7, 8, 8, 9, 9, 10, 10,
|
||||
11, 11, 12, 12, 13, 13, 14, 14,
|
||||
15, 15, 16, 16, 17, 17, 18, 18,
|
||||
19, 19
|
||||
];
|
||||
|
||||
public static readonly int[] LengthSlot =
|
||||
[
|
||||
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
|
||||
0x0a, 0x0c, 0x0e, 0x12, 0x16, 0x1a, 0x1e, 0x26,
|
||||
0x2e, 0x36, 0x3e, 0x4e, 0x5e, 0x6e, 0x7e, 0x9e,
|
||||
0xbe, 0xde, 0xfe
|
||||
];
|
||||
|
||||
public static readonly int[] LengthExtraBits =
|
||||
[
|
||||
0, 0, 0, 0, 0, 0, 1, 1,
|
||||
1, 1, 2, 2, 2, 2, 3, 3,
|
||||
3, 3, 4, 4, 4, 4, 5, 5,
|
||||
5, 5, 0
|
||||
];
|
||||
|
||||
/// <summary>
|
||||
/// Number of position slots for (tsize - 10)
|
||||
/// </summary>
|
||||
public static readonly int[] NumPositionSlots =
|
||||
[
|
||||
20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42
|
||||
];
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using SabreTools.IO.Streams;
|
||||
using SabreTools.Models.Compression.Quantum;
|
||||
using static SabreTools.Compression.Quantum.Constants;
|
||||
using static SabreTools.Models.Compression.Quantum.Constants;
|
||||
|
||||
namespace SabreTools.Compression.Quantum
|
||||
{
|
||||
@@ -20,47 +20,47 @@ namespace SabreTools.Compression.Quantum
|
||||
/// <summary>
|
||||
/// Selector 0: literal, 64 entries, starting symbol 0
|
||||
/// </summary>
|
||||
private Model _model0;
|
||||
private readonly Model _model0;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 1: literal, 64 entries, starting symbol 64
|
||||
/// </summary>
|
||||
private Model _model1;
|
||||
private readonly Model _model1;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 2: literal, 64 entries, starting symbol 128
|
||||
/// </summary>
|
||||
private Model _model2;
|
||||
private readonly Model _model2;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 3: literal, 64 entries, starting symbol 192
|
||||
/// </summary>
|
||||
private Model _model3;
|
||||
private readonly Model _model3;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 4: LZ, 3 character matches
|
||||
/// </summary>
|
||||
private Model _model4;
|
||||
private readonly Model _model4;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 5: LZ, 4 character matches
|
||||
/// </summary>
|
||||
private Model _model5;
|
||||
private readonly Model _model5;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 6: LZ, 5+ character matches
|
||||
/// </summary>
|
||||
private Model _model6;
|
||||
private readonly Model _model6;
|
||||
|
||||
/// <summary>
|
||||
/// Selector 6 length model
|
||||
/// </summary>
|
||||
private Model _model6len;
|
||||
private readonly Model _model6len;
|
||||
|
||||
/// <summary>
|
||||
/// Selector selector model
|
||||
/// </summary>
|
||||
private Model _selector;
|
||||
private readonly Model _selector;
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -83,89 +83,62 @@ namespace SabreTools.Compression.Quantum
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Create a new Decompressor from a byte array
|
||||
/// </summary>
|
||||
/// <param name="input">Byte array to decompress</param>
|
||||
/// <param name="windowBits">Number of bits in the sliding window</param>
|
||||
public Decompressor(byte[]? input, uint windowBits)
|
||||
{
|
||||
// If we have an invalid stream
|
||||
if (input == null || input.Length == 0)
|
||||
throw new ArgumentException(nameof(input));
|
||||
|
||||
// If we have an invalid value for the window bits
|
||||
if (windowBits < 10 || windowBits > 21)
|
||||
throw new ArgumentOutOfRangeException(nameof(windowBits));
|
||||
|
||||
// Create a memory stream to wrap
|
||||
var ms = new MemoryStream(input);
|
||||
|
||||
// Wrap the stream in a ReadOnlyBitStream
|
||||
_bitStream = new ReadOnlyBitStream(ms);
|
||||
|
||||
// Initialize literal models
|
||||
this._model0 = CreateModel(0, 64);
|
||||
this._model1 = CreateModel(64, 64);
|
||||
this._model2 = CreateModel(128, 64);
|
||||
this._model3 = CreateModel(192, 64);
|
||||
|
||||
// Initialize LZ models
|
||||
int maxBitLength = (int)(windowBits * 2);
|
||||
this._model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
|
||||
this._model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
|
||||
this._model6 = CreateModel(0, maxBitLength);
|
||||
this._model6len = CreateModel(0, 27);
|
||||
|
||||
// Initialze the selector model
|
||||
this._selector = CreateModel(0, 7);
|
||||
|
||||
// Initialize coding state
|
||||
this.CS_H = 0;
|
||||
this.CS_L = 0;
|
||||
this.CS_C = 0;
|
||||
}
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a new Decompressor from a Stream
|
||||
/// </summary>
|
||||
/// <param name="input">Stream to decompress</param>
|
||||
/// <param name="source">Stream to decompress</param>
|
||||
/// <param name="windowBits">Number of bits in the sliding window</param>
|
||||
public Decompressor(Stream? input, uint windowBits)
|
||||
private Decompressor(Stream source, uint windowBits)
|
||||
{
|
||||
// If we have an invalid stream
|
||||
if (input == null || !input.CanRead || !input.CanSeek)
|
||||
throw new ArgumentException(nameof(input));
|
||||
|
||||
// If we have an invalid value for the window bits
|
||||
// Validate the inputs
|
||||
if (source.Length == 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(source));
|
||||
if (!source.CanRead)
|
||||
throw new InvalidOperationException(nameof(source));
|
||||
if (windowBits < 10 || windowBits > 21)
|
||||
throw new ArgumentOutOfRangeException(nameof(windowBits));
|
||||
|
||||
// Wrap the stream in a ReadOnlyBitStream
|
||||
_bitStream = new ReadOnlyBitStream(input);
|
||||
_bitStream = new ReadOnlyBitStream(source);
|
||||
|
||||
// Initialize literal models
|
||||
this._model0 = CreateModel(0, 64);
|
||||
this._model1 = CreateModel(64, 64);
|
||||
this._model2 = CreateModel(128, 64);
|
||||
this._model3 = CreateModel(192, 64);
|
||||
_model0 = CreateModel(0, 64);
|
||||
_model1 = CreateModel(64, 64);
|
||||
_model2 = CreateModel(128, 64);
|
||||
_model3 = CreateModel(192, 64);
|
||||
|
||||
// Initialize LZ models
|
||||
int maxBitLength = (int)(windowBits * 2);
|
||||
this._model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
|
||||
this._model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
|
||||
this._model6 = CreateModel(0, maxBitLength);
|
||||
this._model6len = CreateModel(0, 27);
|
||||
_model4 = CreateModel(0, maxBitLength > 24 ? 24 : maxBitLength);
|
||||
_model5 = CreateModel(0, maxBitLength > 36 ? 36 : maxBitLength);
|
||||
_model6 = CreateModel(0, maxBitLength);
|
||||
_model6len = CreateModel(0, 27);
|
||||
|
||||
// Initialze the selector model
|
||||
this._selector = CreateModel(0, 7);
|
||||
_selector = CreateModel(0, 7);
|
||||
|
||||
// Initialize coding state
|
||||
this.CS_H = 0;
|
||||
this.CS_L = 0;
|
||||
this.CS_C = 0;
|
||||
CS_H = 0;
|
||||
CS_L = 0;
|
||||
CS_C = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a Quantum decompressor
|
||||
/// </summary>
|
||||
public static Decompressor Create(byte[] source, uint windowBits)
|
||||
=> Create(new MemoryStream(source), windowBits);
|
||||
|
||||
/// <summary>
|
||||
/// Create a Quantum decompressor
|
||||
/// </summary>
|
||||
public static Decompressor Create(Stream source, uint windowBits)
|
||||
=> new(source, windowBits);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Process the stream and return the decompressed output
|
||||
/// </summary>
|
||||
@@ -175,7 +148,7 @@ namespace SabreTools.Compression.Quantum
|
||||
// Initialize the coding state
|
||||
CS_H = 0xffff;
|
||||
CS_L = 0x0000;
|
||||
CS_C = (ushort)(_bitStream.ReadBitsMSB(16) ?? 0);
|
||||
CS_C = (ushort)(_bitStream.ReadBitsBE(16) ?? 0);
|
||||
|
||||
// Loop until the end of the stream
|
||||
var bytes = new List<byte>();
|
||||
@@ -214,25 +187,25 @@ namespace SabreTools.Compression.Quantum
|
||||
{
|
||||
case 4:
|
||||
int model4sym = GetSymbol(_model4);
|
||||
int model4extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model4sym]) ?? 0);
|
||||
int model4extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model4sym]) ?? 0);
|
||||
offset = PositionSlot[model4sym] + model4extra + 1;
|
||||
length = 3;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
int model5sym = GetSymbol(_model5);
|
||||
int model5extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model5sym]) ?? 0);
|
||||
int model5extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model5sym]) ?? 0);
|
||||
offset = PositionSlot[model5sym] + model5extra + 1;
|
||||
length = 4;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
int lengthSym = GetSymbol(_model6len);
|
||||
int lengthExtra = (int)(_bitStream.ReadBitsMSB(LengthExtraBits[lengthSym]) ?? 0);
|
||||
int lengthExtra = (int)(_bitStream.ReadBitsBE(LengthExtraBits[lengthSym]) ?? 0);
|
||||
length = LengthSlot[lengthSym] + lengthExtra + 5;
|
||||
|
||||
int model6sym = GetSymbol(_model6);
|
||||
int model6extra = (int)(_bitStream.ReadBitsMSB(PositionExtraBits[model6sym]) ?? 0);
|
||||
int model6extra = (int)(_bitStream.ReadBitsBE(PositionExtraBits[model6sym]) ?? 0);
|
||||
offset = PositionSlot[model6sym] + model6extra + 1;
|
||||
break;
|
||||
|
||||
@@ -252,7 +225,7 @@ namespace SabreTools.Compression.Quantum
|
||||
}
|
||||
}
|
||||
|
||||
return bytes.ToArray();
|
||||
return [.. bytes];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -264,12 +237,12 @@ namespace SabreTools.Compression.Quantum
|
||||
var model = new Model
|
||||
{
|
||||
Entries = length,
|
||||
Symbols = new ModelSymbol[length],
|
||||
Symbols = new ModelSymbol[length + 1],
|
||||
TimeToReorder = 4,
|
||||
};
|
||||
|
||||
// Populate the symbol array
|
||||
for (int i = 0; i < length; i++)
|
||||
for (int i = 0; i <= length; i++)
|
||||
{
|
||||
model.Symbols[i] = new ModelSymbol
|
||||
{
|
||||
@@ -415,7 +388,7 @@ namespace SabreTools.Compression.Quantum
|
||||
private ushort GetFrequency(ushort totalFrequency)
|
||||
{
|
||||
ulong range = (ulong)(((CS_H - CS_L) & 0xFFFF) + 1);
|
||||
ulong frequency = (ulong)((CS_C - CS_L + 1) * totalFrequency - 1) / range;
|
||||
ulong frequency = (ulong)(((CS_C - CS_L + 1) * totalFrequency) - 1) / range;
|
||||
return (ushort)(frequency & 0xFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
305
SabreTools.Compression/SZDD/Decompressor.cs
Normal file
305
SabreTools.Compression/SZDD/Decompressor.cs
Normal file
@@ -0,0 +1,305 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using SabreTools.Models.LZ;
|
||||
|
||||
namespace SabreTools.Compression.SZDD
|
||||
{
|
||||
/// <see href="https://www.cabextract.org.uk/libmspack/doc/szdd_kwaj_format.html"/>
|
||||
public class Decompressor
|
||||
{
|
||||
/// <summary>
|
||||
/// Window to deflate data into
|
||||
/// </summary>
|
||||
private readonly byte[] _window = new byte[4096];
|
||||
|
||||
/// <summary>
|
||||
/// Source stream for the decompressor
|
||||
/// </summary>
|
||||
private readonly BufferedStream _source;
|
||||
|
||||
/// <summary>
|
||||
/// SZDD format being decompressed
|
||||
/// </summary>
|
||||
private Format _format;
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Create a SZDD decompressor
|
||||
/// </summary>
|
||||
private Decompressor(Stream source)
|
||||
{
|
||||
// Validate the inputs
|
||||
if (source.Length == 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(source));
|
||||
if (!source.CanRead)
|
||||
throw new InvalidOperationException(nameof(source));
|
||||
|
||||
// Initialize the window with space characters
|
||||
_window = Array.ConvertAll(_window, b => (byte)0x20);
|
||||
_source = new BufferedStream(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a KWAJ decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateKWAJ(byte[] source, KWAJCompressionType compressionType)
|
||||
=> CreateKWAJ(new MemoryStream(source), compressionType);
|
||||
|
||||
/// <summary>
|
||||
/// Create a KWAJ decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateKWAJ(Stream source, KWAJCompressionType compressionType)
|
||||
{
|
||||
// Create the decompressor
|
||||
var decompressor = new Decompressor(source);
|
||||
|
||||
// Set the format and return
|
||||
decompressor._format = compressionType switch
|
||||
{
|
||||
KWAJCompressionType.NoCompression => Format.KWAJNoCompression,
|
||||
KWAJCompressionType.NoCompressionXor => Format.KWAJXor,
|
||||
KWAJCompressionType.QBasic => Format.KWAJQBasic,
|
||||
KWAJCompressionType.LZH => Format.KWAJLZH,
|
||||
KWAJCompressionType.MSZIP => Format.KWAJMSZIP,
|
||||
_ => throw new IndexOutOfRangeException(nameof(source)),
|
||||
};
|
||||
return decompressor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a QBasic 4.5 installer SZDD decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateQBasic(byte[] source)
|
||||
=> CreateQBasic(new MemoryStream(source));
|
||||
|
||||
/// <summary>
|
||||
/// Create a QBasic 4.5 installer SZDD decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateQBasic(Stream source)
|
||||
{
|
||||
// Create the decompressor
|
||||
var decompressor = new Decompressor(source);
|
||||
|
||||
// Set the format and return
|
||||
decompressor._format = Format.QBasic;
|
||||
return decompressor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a standard SZDD decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateSZDD(byte[] source)
|
||||
=> CreateSZDD(new MemoryStream(source));
|
||||
|
||||
/// <summary>
|
||||
/// Create a standard SZDD decompressor
|
||||
/// </summary>
|
||||
public static Decompressor CreateSZDD(Stream source)
|
||||
{
|
||||
// Create the decompressor
|
||||
var decompressor = new Decompressor(source);
|
||||
|
||||
// Set the format and return
|
||||
decompressor._format = Format.SZDD;
|
||||
return decompressor;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Decompress source data to an output stream
|
||||
/// </summary>
|
||||
public bool CopyTo(Stream dest)
|
||||
{
|
||||
// Ignore unwritable streams
|
||||
if (!dest.CanWrite)
|
||||
return false;
|
||||
|
||||
// Handle based on the format
|
||||
return _format switch
|
||||
{
|
||||
Format.SZDD => DecompressSZDD(dest, 4096 - 16),
|
||||
Format.QBasic => DecompressSZDD(dest, 4096 - 18),
|
||||
Format.KWAJNoCompression => CopyKWAJ(dest, xor: false),
|
||||
Format.KWAJXor => CopyKWAJ(dest, xor: true),
|
||||
Format.KWAJQBasic => DecompressSZDD(dest, 4096 - 18),
|
||||
Format.KWAJLZH => false,
|
||||
Format.KWAJMSZIP => false,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decompress using SZDD
|
||||
/// </summary>
|
||||
private bool DecompressSZDD(Stream dest, int offset)
|
||||
{
|
||||
// Ignore unwritable streams
|
||||
if (!dest.CanWrite)
|
||||
return false;
|
||||
|
||||
// Loop and decompress
|
||||
while (true)
|
||||
{
|
||||
// Get the control byte
|
||||
byte? control = _source.ReadNextByte();
|
||||
if (control == null)
|
||||
break;
|
||||
|
||||
for (int cbit = 0x01; (cbit & 0xFF) != 0; cbit <<= 1)
|
||||
{
|
||||
// Literal value
|
||||
if ((control & cbit) != 0)
|
||||
{
|
||||
// Read the literal byte
|
||||
byte? literal = _source.ReadNextByte();
|
||||
if (literal == null)
|
||||
break;
|
||||
|
||||
// Store the data in the window and write
|
||||
_window[offset] = literal.Value;
|
||||
dest.WriteByte(_window[offset]);
|
||||
|
||||
// Set the next offset value
|
||||
offset++;
|
||||
offset &= 4095;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Read the match position
|
||||
int? matchpos = _source.ReadNextByte();
|
||||
if (matchpos == null)
|
||||
break;
|
||||
|
||||
// Read the match length
|
||||
int? matchlen = _source.ReadNextByte();
|
||||
if (matchlen == null)
|
||||
break;
|
||||
|
||||
// Adjust the position and length
|
||||
matchpos |= (matchlen & 0xF0) << 4;
|
||||
matchlen = (matchlen & 0x0F) + 3;
|
||||
|
||||
// Loop over the match length
|
||||
while (matchlen-- > 0)
|
||||
{
|
||||
// Copy the window value and write
|
||||
_window[offset] = _window[matchpos.Value];
|
||||
dest.WriteByte(_window[offset]);
|
||||
|
||||
// Set the next offset value
|
||||
offset++; matchpos++;
|
||||
offset &= 4095; matchpos &= 4095;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Flush and return
|
||||
dest.Flush();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy KWAJ data, optionally using XOR
|
||||
/// </summary>
|
||||
private bool CopyKWAJ(Stream dest, bool xor)
|
||||
{
|
||||
// Ignore unwritable streams
|
||||
if (!dest.CanWrite)
|
||||
return false;
|
||||
|
||||
// Loop and copy
|
||||
while (true)
|
||||
{
|
||||
// Read the next byte
|
||||
byte? next = _source.ReadNextByte();
|
||||
if (next == null)
|
||||
break;
|
||||
|
||||
// XOR with 0xFF if required
|
||||
if (xor)
|
||||
next = (byte)(next ^ 0xFF);
|
||||
|
||||
// Write the byte
|
||||
dest.WriteByte(next.Value);
|
||||
}
|
||||
|
||||
// Flush and return
|
||||
dest.Flush();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Buffered stream that reads in blocks
|
||||
/// </summary>
|
||||
private class BufferedStream
|
||||
{
|
||||
/// <summary>
|
||||
/// Source stream for populating the buffer
|
||||
/// </summary>
|
||||
private readonly Stream _source;
|
||||
|
||||
/// <summary>
|
||||
/// Internal buffer to read
|
||||
/// </summary>
|
||||
private readonly byte[] _buffer = new byte[2048];
|
||||
|
||||
/// <summary>
|
||||
/// Current pointer into the buffer
|
||||
/// </summary>
|
||||
private int _bufferPtr = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Represents the number of available bytes
|
||||
/// </summary>
|
||||
private int _available = -1;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new buffered stream
|
||||
/// </summary>
|
||||
public BufferedStream(Stream source)
|
||||
{
|
||||
_source = source;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read the next byte from the buffer, if possible
|
||||
/// </summary>
|
||||
public byte? ReadNextByte()
|
||||
{
|
||||
// Ensure the buffer first
|
||||
if (!EnsureBuffer())
|
||||
return null;
|
||||
|
||||
// Return the next available value
|
||||
return _buffer[_bufferPtr++];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure the buffer has data to read
|
||||
/// </summary>
|
||||
private bool EnsureBuffer()
|
||||
{
|
||||
// Force an update if in the initial state
|
||||
if (_available == -1)
|
||||
{
|
||||
_available = _source.Read(_buffer, 0, _buffer.Length);
|
||||
_bufferPtr = 0;
|
||||
return _available != 0;
|
||||
}
|
||||
|
||||
// If the pointer is out of range
|
||||
if (_bufferPtr >= _available)
|
||||
{
|
||||
_available = _source.Read(_buffer, 0, _buffer.Length);
|
||||
_bufferPtr = 0;
|
||||
return _available != 0;
|
||||
}
|
||||
|
||||
// Otherwise, assume data is available
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
43
SabreTools.Compression/SZDD/Enums.cs
Normal file
43
SabreTools.Compression/SZDD/Enums.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
namespace SabreTools.Compression.SZDD
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the SZDD format being decompressed
|
||||
/// </summary>
|
||||
internal enum Format
|
||||
{
|
||||
/// <summary>
|
||||
/// Standard SZDD implementation
|
||||
/// </summary>
|
||||
SZDD,
|
||||
|
||||
/// <summary>
|
||||
/// QBasic 4.5 installer variant
|
||||
/// </summary>
|
||||
QBasic,
|
||||
|
||||
/// <summary>
|
||||
/// KWAJ variant, no compression
|
||||
/// </summary>
|
||||
KWAJNoCompression,
|
||||
|
||||
/// <summary>
|
||||
/// KWAJ variant, XORed with 0xFF
|
||||
/// </summary>
|
||||
KWAJXor,
|
||||
|
||||
/// <summary>
|
||||
/// KWAJ variant, QBasic variant compression
|
||||
/// </summary>
|
||||
KWAJQBasic,
|
||||
|
||||
/// <summary>
|
||||
/// KWAJ variant, LZ + Huffman compression
|
||||
/// </summary>
|
||||
KWAJLZH,
|
||||
|
||||
/// <summary>
|
||||
/// KWAJ variant, MS-ZIP compression
|
||||
/// </summary>
|
||||
KWAJMSZIP,
|
||||
}
|
||||
}
|
||||
@@ -1,34 +1,35 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<!-- Assembly Properties -->
|
||||
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Version>0.4.4</Version>
|
||||
|
||||
<!-- Package Properties -->
|
||||
<Authors>Matt Nadareski</Authors>
|
||||
<Description>Clean compression implementations</Description>
|
||||
<Copyright>Copyright (c) Matt Nadareski 2022-2024</Copyright>
|
||||
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<RepositoryUrl>https://github.com/SabreTools/SabreTools.Compression</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageTags>compression decompression lz mszip</PackageTags>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="../README.md" Pack="true" PackagePath="" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SabreTools.IO" Version="1.3.5" />
|
||||
<PackageReference Include="SabreTools.Models" Version="1.4.2" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Assembly Properties -->
|
||||
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<IncludeSymbols>true</IncludeSymbols>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<Version>0.6.3</Version>
|
||||
|
||||
</Project>
|
||||
<!-- Package Properties -->
|
||||
<Authors>Matt Nadareski</Authors>
|
||||
<Description>Clean compression implementations</Description>
|
||||
<Copyright>Copyright (c) Matt Nadareski 2022-2025</Copyright>
|
||||
<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
|
||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
||||
<RepositoryUrl>https://github.com/SabreTools/SabreTools.Compression</RepositoryUrl>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageTags>compression decompression lz mszip zlib blast</PackageTags>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Include="../README.md" Pack="true" PackagePath="" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SabreTools.IO" Version="1.6.3" />
|
||||
<PackageReference Include="SabreTools.Models" Version="1.5.8" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
47
SabreTools.Compression/zlib/zlibConst.cs
Normal file
47
SabreTools.Compression/zlib/zlibConst.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
namespace SabreTools.Compression.zlib
|
||||
{
|
||||
public static class zlibConst
|
||||
{
|
||||
public const int Z_NO_FLUSH = 0;
|
||||
public const int Z_PARTIAL_FLUSH = 1;
|
||||
public const int Z_SYNC_FLUSH = 2;
|
||||
public const int Z_FULL_FLUSH = 3;
|
||||
public const int Z_FINISH = 4;
|
||||
public const int Z_BLOCK = 5;
|
||||
public const int Z_TREES = 6;
|
||||
|
||||
public const int Z_OK = 0;
|
||||
public const int Z_STREAM_END = 1;
|
||||
public const int Z_NEED_DICT = 2;
|
||||
public const int Z_ERRNO = (-1);
|
||||
public const int Z_STREAM_ERROR = (-2);
|
||||
public const int Z_DATA_ERROR = (-3);
|
||||
public const int Z_MEM_ERROR = (-4);
|
||||
public const int Z_BUF_ERROR = (-5);
|
||||
public const int Z_VERSION_ERROR = (-6);
|
||||
|
||||
/// <summary>
|
||||
/// Get the zlib result name from an integer
|
||||
/// </summary>
|
||||
/// <param name="result">Integer to translate to the result name</param>
|
||||
/// <returns>Name of the result, the integer as a string otherwise</returns>
|
||||
public static string ToZlibConstName(this int result)
|
||||
{
|
||||
return result switch
|
||||
{
|
||||
Z_OK => "Z_OK",
|
||||
Z_STREAM_END => "Z_STREAM_END",
|
||||
Z_NEED_DICT => "Z_NEED_DICT",
|
||||
|
||||
Z_ERRNO => "Z_ERRNO",
|
||||
Z_STREAM_ERROR => "Z_STREAM_ERROR",
|
||||
Z_DATA_ERROR => "Z_DATA_ERROR",
|
||||
Z_MEM_ERROR => "Z_MEM_ERROR",
|
||||
Z_BUF_ERROR => "Z_BUF_ERROR",
|
||||
Z_VERSION_ERROR => "Z_VERSION_ERROR",
|
||||
|
||||
_ => result.ToString(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
using SabreTools.Compression;
|
||||
|
||||
namespace Test
|
||||
namespace Test
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
|
||||
@@ -1,19 +1,32 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0</TargetFrameworks>
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64</RuntimeIdentifiers>
|
||||
<OutputType>Exe</OutputType>
|
||||
<CheckEolTargetFramework>false</CheckEolTargetFramework>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>net20;net35;net40;net452;net462;net472;net48;netcoreapp3.1;net5.0;net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
|
||||
<OutputType>Exe</OutputType>
|
||||
<CheckEolTargetFramework>false</CheckEolTargetFramework>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SabreTools.Compression\SabreTools.Compression.csproj" />
|
||||
</ItemGroup>
|
||||
<!-- Support All Frameworks -->
|
||||
<PropertyGroup Condition="$(TargetFramework.StartsWith(`net2`)) OR $(TargetFramework.StartsWith(`net3`)) OR $(TargetFramework.StartsWith(`net4`))">
|
||||
<RuntimeIdentifiers>win-x86;win-x64</RuntimeIdentifiers>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="$(TargetFramework.StartsWith(`netcoreapp`)) OR $(TargetFramework.StartsWith(`net5`))">
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64</RuntimeIdentifiers>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="$(TargetFramework.StartsWith(`net6`)) OR $(TargetFramework.StartsWith(`net7`)) OR $(TargetFramework.StartsWith(`net8`)) OR $(TargetFramework.StartsWith(`net9`))">
|
||||
<RuntimeIdentifiers>win-x86;win-x64;win-arm64;linux-x64;linux-arm64;osx-x64;osx-arm64</RuntimeIdentifiers>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="$(RuntimeIdentifier.StartsWith(`osx-arm`))">
|
||||
<TargetFrameworks>net6.0;net7.0;net8.0;net9.0</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SabreTools.Compression\SabreTools.Compression.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
36
publish-nix.sh
Executable file
36
publish-nix.sh
Executable file
@@ -0,0 +1,36 @@
|
||||
#! /bin/bash
|
||||
|
||||
# This batch file assumes the following:
|
||||
# - .NET 9.0 (or newer) SDK is installed and in PATH
|
||||
#
|
||||
# If any of these are not satisfied, the operation may fail
|
||||
# in an unpredictable way and result in an incomplete output.
|
||||
|
||||
# Optional parameters
|
||||
NO_BUILD=false
|
||||
while getopts "b" OPTION
|
||||
do
|
||||
case $OPTION in
|
||||
b)
|
||||
NO_BUILD=true
|
||||
;;
|
||||
*)
|
||||
echo "Invalid option provided"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
# Set the current directory as a variable
|
||||
BUILD_FOLDER=$PWD
|
||||
|
||||
# Only build if requested
|
||||
if [ $NO_BUILD = false ]
|
||||
then
|
||||
# Restore Nuget packages for all builds
|
||||
echo "Restoring Nuget packages"
|
||||
dotnet restore
|
||||
|
||||
# Create Nuget Package
|
||||
dotnet pack SabreTools.Compression/SabreTools.Compression.csproj --output $BUILD_FOLDER
|
||||
fi
|
||||
26
publish-win.ps1
Normal file
26
publish-win.ps1
Normal file
@@ -0,0 +1,26 @@
|
||||
# This batch file assumes the following:
|
||||
# - .NET 9.0 (or newer) SDK is installed and in PATH
|
||||
#
|
||||
# If any of these are not satisfied, the operation may fail
|
||||
# in an unpredictable way and result in an incomplete output.
|
||||
|
||||
# Optional parameters
|
||||
param(
|
||||
[Parameter(Mandatory = $false)]
|
||||
[Alias("NoBuild")]
|
||||
[switch]$NO_BUILD
|
||||
)
|
||||
|
||||
# Set the current directory as a variable
|
||||
$BUILD_FOLDER = $PSScriptRoot
|
||||
|
||||
# Only build if requested
|
||||
if (!$NO_BUILD.IsPresent)
|
||||
{
|
||||
# Restore Nuget packages for all builds
|
||||
Write-Host "Restoring Nuget packages"
|
||||
dotnet restore
|
||||
|
||||
# Create Nuget Package
|
||||
dotnet pack SabreTools.Compression\SabreTools.Compression.csproj --output $BUILD_FOLDER
|
||||
}
|
||||
Reference in New Issue
Block a user