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Author SHA1 Message Date
Mike Griese
70cb335fd1 Fix an accidental regression from #5771 (#5870)
This PR reverts a relatively minor change that was made incorrectly to
ConPTY in #5771.

In that PR, I authored two tests. One of them actually caught the bug
that was supposed to be fixed by #5771. The other test was simply
authored during the investigation. I believed at the time that the test
revealed a bug in conpty that was fixed by _removing_ this block of
code. However, an investigation itno #5839 revealed that this code was
actually fairly critical.

So, I'm also _skipping_ this buggy test for now. I'm also adding a
specific test case to this bug.

The problem in the bugged case of `WrapNewLineAtBottom` is that
`WriteCharsLegacy` is wrapping the bottom row of the ConPTY buffer,
which is causing the cursor to automatically move to the next line in
the buffer. This is because `WriteCharsLegacy` isn't being called with
the `WC_DELAY_EOL_WRAP` flag. So, in that test case,
* The client emits a wrapped line to conpty
* conpty fills the bottom line with that text, then dutifully increments
  the buffer to make space for the cursor on a _new_ bottom line.
* Conpty reprints the last `~` of the wrapped line
* Then it gets to the next line, which is being painted _before_ the
  client emits the rest of the line of text to fill that row.
* Conpty thinks this row is empty, (it is) and manually breaks the row.

However, the test expects this row to be emitted as wrapped. The problem
comes from the torn state in the middle of these frames - the original
line probably _should_ remain wrapped, but this is a sufficiently rare
case that the fix is being punted into the next release.

It's possible that improving how we handle line wrapping might also fix
this case - currently we're only marking a row as wrapped when we print
the last cell of a row, but we should probably mark it as wrapped
instead when we print the first char of the _following_ row. That work
is being tracked in #5800

### The real bug in this PR

The problem in the `DeleteWrappedWord` test is that the first line is
still being marked as wrapped. So when we get to painting the line below
it, we'll see that there are no characters to be printed (only spaces),
we emit a `^[20X^[20C`, but the cursor is still at the end of the first
line. Because it's there, we don't actually clear the text we want to
clear.

So DeleteWrappedWord, #5839 needs the `_wrappedRow = std::nullopt;`
statement here.

## References
* I guess just look at #5800, I put everything in there.

## Validation Steps Performed
* Tested manually that this was fixed for the Terminal
* ran tests

Closes #5839

(cherry picked from commit b4c33dd842)
2020-05-12 15:02:35 -07:00
Leon Liang
b9483a9471 Revert some emoji back to narrow width
A couple of codepoints, namely the card suites, male and female signs,
and white and black smiling faces were changed to have a two-column
width as part of #5795 since they were specified as emoji in Unicode's
emoji list v13.0[1].

These particular glyphs also show up in some of the most fundamental
code pages, such as CP437[2] and WGL4[3]. We should
not be touching the width of the glyphs in these codepages, as suddenly
changing a long-time-running narrow glyph to use two-columns all of a
sudden will surely break (and has already broken) things.

[1] https://www.unicode.org/Public/13.0.0/ucd/emoji/emoji-data.txt
[2] https://en.wikipedia.org/wiki/Code_page_437
[3] https://en.wikipedia.org/wiki/Windows_Glyph_List_4

Closes #5822

(cherry picked from commit cf62922ad8)
2020-05-12 12:39:40 -07:00
Dustin L. Howett (MSFT)
43266a2f3d Bump Cascadia Code to v2004.30 (#5867)
(cherry picked from commit f9ec9b7f2e)
2020-05-12 12:36:08 -07:00
Dustin L. Howett (MSFT)
c31c857c1b Teach TerminalPage to handle exceptions that happen during paste (#5856)
Terminal should try not to join the choir invisible when the clipboard
API straight up horks it.

This accounts for ~3% of the crashes seen in 1.0RC1 and ~1% of the
crashes seen all-up in the last 14 days.

## Repro (prior to this commit)
Set `"copyOnSelect": true`.

Copy something small.

Hold down <kbd>Ctrl+Shift+V</kbd>

Double-click like your life depends on it. Double-click like you're
playing cookie clicker again. 2013 called, it wants its cookies back.

Fixes #4906.

(cherry picked from commit a99c812794)
2020-05-12 11:24:28 -07:00
Dustin L. Howett (MSFT)
36c5b5b5dc Stop trying to set selection endpoints when there's no selection (#5855)
It turns out that we weren't really adequately guarding calls to
SetSelectionEnd and friends.

We're clearing the active selection when the window resizes, but we're
doing so by nulling out the std::optional<Selection> it lives in. Later,
though, when we set the selection endpoint we're using "_selection->".

Optional's operator-> has undefined behavior when the optional doesn't
have a value in it.

In our case, it looks like it was returning whatever the value was prior
to it being emptied out. PivotSelection would attempt to access an
out-of-bounds coordinate when the buffer got smaller during a resize.

The solution is to guard both levels of selection endpoint manipulation
in a check for an active selection.

Apparently, this accounts for somewhere between 7% and 14% of our
crashes on 1.0RC1.

Repro was:
Use Win+Arrow to snap the window while in the middle of a selection.

(cherry picked from commit fcd5bb39f0)
2020-05-12 11:24:28 -07:00
Dustin L. Howett (MSFT)
91fd1d0cbf InteractivityWin32: Add a dependency on Dx (#5851)
#5743 introduced a dependency from _any consumer of the DX header_ to a header generated from an IDL file.

Fixes #5819.

(cherry picked from commit e088f73671)
2020-05-12 11:24:28 -07:00
Michael Niksa
15e338a7cd Add renderer settings to mitigate blurry text for some graphics devices
## Summary of the Pull Request
Adds user settings to adjust rendering behavior to mitigate blurry text on some devices.

## References
- #778 introduced this, almost certainly.

## PR Checklist
* [x] Closes #5759, mostly
* [x] I work here.
* [ ] We need community verification that this will help.
* [x] Updated schema and schema doc.
* [x] Am core contributor. Discussed in Monday sync meeting and w/ @DHowett-MSFT.

## Detailed Description of the Pull Request / Additional comments
When we switched from full-screen repaints to incremental rendering, it seems like we exposed a situation where some display drivers and hardware combinations do not handle scroll and/or dirty regions (from `IDXGISwapChain::Present1`) without blurring the data from the previous frame. As we're really close to ship, I'm offering two options to let people in this situation escape it on their own. We hope in the future to figure out what's actually going on here and mitigate it further in software, but until then, these escape hatches are available.

1. `experimental.rendering.forceFullRepaint` - This one restores the pre-778 behavior to the Terminal. On every single frame paint, we'll invalidate the entire screen and repaint it.
2. `experimental.rendering.software` - This one uses the software WARP renderer instead of using the hardware and display driver directly. The theory is that this will sidestep any driver bugs or hardware variations.

One, the other, or both of these may be field-applied by users who are experiencing this behavior.

Reverting #778 completely would also resolve this, but it would give back our largest performance win in the whole Terminal project. We don't believe that's acceptable when seemingly a majority of the users are experiencing the performance benefit with no detriment to graphical display.

## Validation Steps Performed
- [x] Flipped them on and verified with the debugger that they are being applied to the rendering pipeline
- [ ] Gave a private copy to community members in #5759 and had them try whether one, the other, or both resolved their issue.

(cherry picked from commit d01317c9db)
2020-05-11 14:55:31 -07:00
Dustin L. Howett (MSFT)
12488968dc dx: when filling an HWND target, use the actual background color (#5848)
There is no guarantee that the HWND's backing color matches our expected
backing color.

This repairs the gutter in the WPF terminal.

(cherry picked from commit 177fd74584)
2020-05-11 13:55:10 -07:00
Dustin L. Howett (MSFT)
1085914d1f dx: fix a missing stdcall that was blowing up the x86 build (#5818)
(cherry picked from commit f701bd40c5)
2020-05-08 16:02:29 -07:00
Leon Liang
ef8e4bf753 Make most emojis full-width (#5795)
The table that we refer to in `CodepointWidthDetector.cpp` to determine
whether or not a codepoint should be rendered as Wide vs Narrow was
based off EastAsianWidth[1].  If a codepoint wasn't included in this
table, they're considered Narrow. Many emojis aren't specified in the
EAW list, so this PR supplements our table with emoji codepoints from
emoji-data[2] in order to render most, if not all, emojis as full-width.

There are certain codepoints I've added to the comments (in case we want
to add them officially to the table in the future) that Microsoft
decided to give an emoji presentation even if it's specified as
Narrow/Ambiguous in the EAW list and are _not_ specified in the Unicode
emoji list. These include all of the Mahjong Tiles block, different
direction pencils (✎✐), different pointing index fingers (☜, ☞) among
others. I have no idea if I've captured all of them, as I don't know of
an easy way to detect which are Microsoft specific emojis.

## Validation Steps Performed
I have looked at so many emojis that I dream emoji.

These screenshots aren't encompassing _all_ emoji but I've tried to grab
a couple from all across the codepoint ranges:

Before:
![before](https://user-images.githubusercontent.com/57155886/81445092-2051a980-912d-11ea-9739-c9f588da407d.png)

After:
![after](https://user-images.githubusercontent.com/57155886/81445107-2778b780-912d-11ea-9615-676c2150e798.png)

[1] http://www.unicode.org/Public/UCD/latest/ucd/EastAsianWidth.txt
[2] https://www.unicode.org/Public/13.0.0/ucd/emoji/emoji-data.txt

Closes #900

(cherry picked from commit 7ae34336da)
2020-05-08 15:32:11 -07:00
Carlos Zamora
8ece1378e5 Trigger scroll on scrolled selection (#5798)
## Summary of the Pull Request
We accidentally missed switching one `TriggerRedrawAll` to `TriggerScroll`. This does that.

## References
#5185 - applies logic from this PR

## PR Checklist
* [X] Closes #5756

## Validation Steps Performed
Followed bug repro steps.

(cherry picked from commit 75752aed80)
2020-05-08 14:55:18 -07:00
Mike Griese
2314df8798 Fix wrapped lines in less in Git for Windows (#5771)
## Summary of the Pull Request

This PR resolves an issue with the Git for Windows (MSYS) version of `less`. It _doesn't_ use VT processing for emitting text tothe buffer, so when it hits `WriteCharsLegacy`, `WC_DELAY_EOL_WRAP` is NOT set.

When this happens, `less` is writing some text that's longer than the width of the buffer to the last line of the buffer. We're hitting the
```c++
    Status = AdjustCursorPosition(screenInfo, CursorPosition, WI_IsFlagSet(dwFlags, WC_KEEP_CURSOR_VISIBLE), psScrollY);
```
call in `_stream.cpp:560`.

The cursor is _currently_ at `{40, 29}`, the _start_ of the run of text that wrapped. We're trying to adjust it to `{0, 30}`, which would be the start of the next line of the buffer. However, the buffer is only 30 lines tall, so we've got to `IncrementCircularBuffer` first, so we can move the cursor there.

When that happens, we're going to paint frame. At the end of that frame, we're going to try and paint the cursor position. The cursor is still at `{40, 29}` here, so unfortunately, the `cursorIsInDeferredWrap` check in `XtermEngine::PaintCursor` is `false`. That means, conpty is going to try to move the cursor to where the console thinks the cursor actually is at the end of this frame, which is `{40, 29}`.

If we're painting the frame because we circled the buffer, then the cursor might still be in the position it was before the text was written to the buffer to cause the buffer to circle. In that case, then we DON'T want to paint the cursor here either, because it'll cause us to manually break this line. That's okay though, the frame will be painted again, after the circling is complete.

## PR Checklist
* [x] Closes #5691
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I suppose that's the detailed description above

## Validation Steps Performed
* ran tests
* checked that the bug was actually fixed in the Terminal

(cherry picked from commit 38472719d5)
2020-05-08 14:55:18 -07:00
Dustin L. Howett (MSFT)
a52a588141 build: merge the signing steps and wildcard them (#5817)
This allows me to make the build pipeline, instead of the release
engineer, put the version number in the package name.

It also lets us sign multiple packages (if we ever produce more than
one.)

(cherry picked from commit e3fdb1a1a3)
2020-05-08 14:11:27 -07:00
Michael Niksa
b1e4daaeed Scale box drawing glyphs to fit cells for visual bliss (#5743)
## Summary of the Pull Request
Identifies and scales glyphs in the box and line drawing ranges U+2500-U+259F to fit their cells.

## PR Checklist
* [x] Closes #455
* [x] I work here.
* [x] Manual tests. This is all graphical.
* [x] Metric ton of comments
* [x] Math spreadsheet included in PR.
* [x] Double check RTL glyphs.
* [x] Why is there the extra pixel?
* [x] Scrolling the mouse wheel check is done.
* [x] Not drawing outline?
* [x] Am core contributor. Roar.
* [x] Try suppressing negative scale factors and see if that gets rid of weird shading.

## Detailed Description of the Pull Request / Additional comments

### Background
- We want the Terminal to be fast at drawing. To be fast at drawing, we perform differential drawing, or only drawing what is different from the previous frame. We use DXGI's `Present1` method to help us with this as it helps us compose only the deltas onto the previous frame at drawing time and assists us in scrolling regions from the previous frame without intervention. However, it only works on strictly integer pixel row heights.
- Most of the hit testing and size-calculation logic in both the `conhost` and the Terminal products are based on the size of an individual cell. Historically, a cell was always dictated in a `COORD` structure, or two `SHORT` values... which are integers. As such, when we specify the space for any individual glyph to be displayed inside our terminal drawing region, we want it to fall perfectly inside of an integer box to ensure all these other algorithms work correctly and continue to do so.
- Finally, we want the Terminal to have font fallback and locate glyphs that aren't in the primary selected font from any other font it can find on the system that contains the glyph, per DirectWrite's font fallback mechanisms. These glyphs won't necessarily have the same font or glyph metrics as the base font, but we need them to fit inside the same cell dimensions as if they did because the hit testing and other algorithms aren't aware of which particular font is sourcing each glyph, just the dimensions of the bounding box per cell.

### How does Terminal deal with this?
- When we select a font, we perform some calculations using the design metrics of the font and glyphs to determine how we could fit them inside a cell with integer dimensions. Our process here is that we take the requested font size (which is generally a proxy for height), find the matching glyph width for that height then round it to an integer. We back convert from that now integer width to a height value which is almost certainly now a floating point number. But because we need an integer box value, we add line padding above and below the glyphs to ensure that the height is an integer as well as the width. Finally, we don't add the padding strictly equally. We attempt to align the English baseline of the glyph box directly onto an integer pixel multiple so most characters sit crisply on a line when displayed.
- Note that fonts and their glyphs have a prescribed baseline, line gap, and advance values. We use those as guidelines to get us started, but then to meet our requirements, we pad out from those. This results in fonts that should be properly authored showing gaps. It also results in fonts that are improperly authored looking even worse than they normally would.

### Now how does block and line drawing come in?
- Block and Line drawing glyphs are generally authored so they will look fine when the font and glyph metrics are followed exactly as prescribed by the font. (For some fonts, this still isn't true and we want them to look fine anyway.)
- When we add additional padding or rounding to make glyphs fit inside of a cell, we can be adding more space than was prescribed around these glyphs. This can cause a gap to be visible.
- Additionally, when we move things like baselines to land on a perfect integer pixel, we may be drawing a glyph lower in the bounding box than was prescribed originally.

### And how do we solve it?
- We identify all glyphs in the line and block drawing ranges.
- We find the bounding boxes of both the cell and the glyph.
- We compare the height of the glyph to the height of the cell to see if we need to scale. We prescribe a scale transform if the glyph wouldn't be tall enough to fit the box. (We leave it alone otherwise as some glyphs intentionally overscan the box and scaling them can cause banding effects.)
- We inspect the overhang/underhang above and below the boxes and translate transform them (slide them) so they cover the entire cell area.
- We repeat the previous two steps but in the horizontal direction.

## Validation Steps Performed
- See these commments:
   - https://github.com/microsoft/terminal/issues/455#issuecomment-620248375
   - https://github.com/microsoft/terminal/issues/455#issuecomment-621533916
   - https://github.com/microsoft/terminal/issues/455#issuecomment-622585453

Also see the below one with more screenshots:
   - https://github.com/microsoft/terminal/pull/5743#issuecomment-624940567

(cherry picked from commit 70867df077)
2020-05-08 14:11:27 -07:00
Carlos Zamora
e119959943 Add an AppDescription for the Preview package (#5794)
(cherry picked from commit 28dc8196ab)
2020-05-08 13:20:43 -07:00
Mike Griese
7b291ea39a Manually select a new tab when we're in fullscreen mode (#5809)
If we're fullscreen, the TabView isn't `Visible`. If it's not `Visible`,
it's _not_ going to raise a `SelectionChanged` event, which is what we
usually use to focus another tab. Instead, we'll have to do it manually
here.

So, what we're going to try to do is move the focus to the tab to the
left, within the bounds of how many tabs we have.

EX: we have 4 tabs: [A, B, C, D]. If we close:
* A (`tabIndex=0`): We'll want to focus tab B (now in index 0)
* B (`tabIndex=1`): We'll want to focus tab A (now in index 0)
* C (`tabIndex=2`): We'll want to focus tab B (now in index 1)
* D (`tabIndex=3`): We'll want to focus tab C (now in index 2)

`_UpdatedSelectedTab` will do the work of setting up the new tab as the
focused one, and unfocusing all the others.

Also, we need to _manually_ set the SelectedItem of the tabView here. If
we don't, then the TabView will technically not have a selected item at
all, which can make things like ClosePane not work correctly.

## PR Checklist
* [x] Closes #5799
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

Played with it a bunch

(cherry picked from commit d77745d035)
2020-05-08 12:58:17 -07:00
Carlos Zamora
d739523db2 Add a new appxmanifest for preview (#5774)
## Summary of the Pull Request
This adds a new appxmanifest for 'Windows Terminal (Preview)' and links the resources.

Code-wise, split up `WindowsTerminalReleaseBuild` into...
- WindowsTerminalOfficialBuild: [true, false]
- WindowsTerminalBranding: [Dev, Preview, Release]

Added a comment about that in release.yml

## Validation Steps Performed
used msbuild to build...
- [X] Dev
- [X] Preview
- [X] Release
then checked the msix for the correct name/icon.

(cherry picked from commit 9a927f3a0f)
2020-05-08 12:58:17 -07:00
Dustin L. Howett (MSFT)
04a172ed92 res: on second thought, tuck the lozenge in at smaller sizes (#5757)
(cherry picked from commit 9e1d2d2e63)
2020-05-08 12:58:16 -07:00
Dustin L. Howett (MSFT)
06640d3c51 Switch to the new lozenge-style dev icons and add preview icons (#5755)
This commit also introduces a copy of the svg source for the icon.

The icons were generated with a powershell script, which will be the
subject of a future checkin.

Below, peep the asset size ramps. The text is hidden at sizes <32px because it would be illegible. Click for full size, as they do not necessarily fit in the GitHub box.

![montage](https://user-images.githubusercontent.com/14316954/81114789-8c3ad480-8ed7-11ea-8963-67ba195f25b8.png)

![montage](https://user-images.githubusercontent.com/14316954/81114796-8f35c500-8ed7-11ea-881f-c69fc9468914.png)

(cherry picked from commit 0eaa7214ae)
2020-05-08 12:58:16 -07:00
Dustin L. Howett (MSFT)
cbc42caebb Make sure we don't try to remove tabs when they don't exist (#5742)
This was an oversight.

Fixes #5738.

(cherry picked from commit 046fed3d97)
2020-05-05 15:42:36 -07:00
Mike Griese
420a0c9245 Make sure that EraseAll moves the Terminal viewport (#5683)
The Erase All VT sequence (`^[[2J`) is supposed to erase the entire
contents of the viewport. The way it usually does this is by shifting
the entirety of the viewport contents into scrollback, and starting the
new viewport below it.

Currently, conpty doesn't propagate that state change correctly. When
conpty gets a 2J, it simply erases the content of the connected
terminal's viewport, by writing over it with spaces. Conpty didn't
really have a good way of communicating "your viewport should move", it
only knew "the buffer is now full of spaces".

This would lead to bugs like #2832, where pressing <kbd>ctrl+L</kbd> in
`bash` would delete the current contents of the viewport, instead of
moving the viewport down.

This PR makes sure that when conpty sees a 2J, it passes that through
directly to the connected terminal application as well. Fortunately, 2J
was already implemented in the Windows Terminal, so this actually fixes
the behavior of <kbd>ctrl+L</kbd>/`clear` in WSL in the Terminal.

## References

* #4252 - right now this isn't the _most_ optimal scenario, we're
  literally just printing a 2J, then we'll perform "erase line" `height`
  times. The erase line operations are all redundant at this point - the
  entire viewport is blank, but conpty doesn't really know that.
  Fortunately, #4252 was already filed for me to come through and
  optimize this path.

## PR Checklist
* [x] Closes #2832
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* ran tests
* compared <kbd>ctrl+L</kbd> with its behavior in conhost
* compared `clear` with its behavior in conhost

(cherry picked from commit 9fe624ffbc)
2020-05-04 18:45:05 -07:00
189 changed files with 2748 additions and 243 deletions

View File

@@ -1,3 +1,4 @@
IBox
ICustom
IMap
IObject
@@ -6,5 +7,7 @@ NCHITTEST
NCLBUTTONDBLCLK
NCRBUTTONDBLCLK
NOREDIRECTIONBITMAP
oaidl
ocidl
rfind
SIZENS

View File

@@ -17,6 +17,7 @@ qrstuvwxyz
qwerty
QWERTYUIOP
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ
ZABBZ
ZBAZZ

View File

@@ -1671,6 +1671,7 @@ OUTPATHROOT
Outptr
Ov
OVERLAPPEDWINDOW
OVR
OWNDC
OWNERDRAWFIXED
packageuwp
@@ -2631,6 +2632,7 @@ wfdopen
WFill
wfopen
wfstream
WGL
WHelper
whitelisting
WIDTHSCROLL

1
.gitignore vendored
View File

@@ -48,6 +48,7 @@ dlldata.c
project.lock.json
artifacts/
*_h.h
*_i.c
*_p.c
*_i.h

View File

@@ -1,6 +1,5 @@
<SignConfigXML>
<job platform="" configuration="" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" jobname="EngFunSimpleSign" approvers="">
<file src="__INPATHROOT__\Microsoft.WindowsTerminal_8wekyb3d8bbwe.msixbundle" signType="136020001" dest="__OUTPATHROOT__\Microsoft.WindowsTerminal_8wekyb3d8bbwe.msixbundle" />
<file src="__INPATHROOT__\Microsoft.WindowsTerminalUniversal_8wekyb3d8bbwe.msixbundle" signType="136020001" dest="__OUTPATHROOT__\Microsoft.WindowsTerminalUniversal_8wekyb3d8bbwe.msixbundle" />
<file src="__INPATHROOT__\Microsoft.WindowsTerminal*.msixbundle" signType="136020001" />
</job>
</SignConfigXML>

View File

@@ -15,6 +15,14 @@ variables:
# store publication machinery happy.
name: 'Terminal_$(date:yyMM).$(date:dd)$(rev:rrr)'
# Build Arguments:
# WindowsTerminalOfficialBuild=[true,false]
# true - this is running on our build agent
# false - running locally
# WindowsTerminalBranding=[Dev,Preview,Release]
# <none> - Development build resources (default)
# Preview - Preview build resources
# Release - regular build resources
jobs:
- template: ./templates/build-console-audit-job.yml
parameters:
@@ -23,17 +31,17 @@ jobs:
- template: ./templates/build-console-int.yml
parameters:
platform: x64
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
additionalBuildArguments: /p:WindowsTerminalOfficialBuild=true;WindowsTerminalBranding=Preview
- template: ./templates/build-console-int.yml
parameters:
platform: x86
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
additionalBuildArguments: /p:WindowsTerminalOfficialBuild=true;WindowsTerminalBranding=Preview
- template: ./templates/build-console-int.yml
parameters:
platform: arm64
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
additionalBuildArguments: /p:WindowsTerminalOfficialBuild=true;WindowsTerminalBranding=Preview
- template: ./templates/check-formatting.yml

View File

@@ -22,6 +22,8 @@ Properties listed below affect the entire window, regardless of the profile sett
| `wordDelimiters` | Optional | String | <code>&nbsp;&#x2f;&#x5c;&#x28;&#x29;&#x22;&#x27;&#x2d;&#x3a;&#x2c;&#x2e;&#x3b;&#x3c;&#x3e;&#x7e;&#x21;&#x40;&#x23;&#x24;&#x25;&#x5e;&#x26;&#x2a;&#x7c;&#x2b;&#x3d;&#x5b;&#x5d;&#x7b;&#x7d;&#x7e;&#x3f;│</code><br>_(`│` is `U+2502 BOX DRAWINGS LIGHT VERTICAL`)_ | Determines the delimiters used in a double click selection. |
| `confirmCloseAllTabs` | Optional | Boolean | `true` | When set to `true` closing a window with multiple tabs open WILL require confirmation. When set to `false` closing a window with multiple tabs open WILL NOT require confirmation. |
| `disabledProfileSources` | Optional | Array[String] | `[]` | Disables all the dynamic profile generators in this list, preventing them from adding their profiles to the list of profiles on startup. This array can contain any combination of `Windows.Terminal.Wsl`, `Windows.Terminal.Azure`, or `Windows.Terminal.PowershellCore`. For more information, see [UsingJsonSettings.md](https://github.com/microsoft/terminal/blob/master/doc/user-docs/UsingJsonSettings.md#dynamic-profiles) |
| `experimental.rendering.forceFullRepaint` | Optional | Boolean | `false` | When set to true, we will redraw the entire screen each frame. When set to false, we will render only the updates to the screen between frames. |
| `experimental.rendering.software` | Optional | Boolean | `false` | When set to true, we will use the software renderer (a.k.a. WARP) instead of the hardware one. |
## Profiles
Properties listed below are specific to each unique profile.

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@@ -300,6 +300,14 @@
},
"type": "array"
},
"experimental.rendering.forceFullRepaint": {
"description": "When set to true, we will redraw the entire screen each frame. When set to false, we will render only the updates to the screen between frames.",
"type": "boolean"
},
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"description": "When set to true, we will use the software renderer (a.k.a. WARP) instead of the hardware one.",
"type": "boolean"
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"initialCols": {
"default": 120,
"description": "The number of columns displayed in the window upon first load.",
@@ -332,7 +340,7 @@
"description": "The number of rows to scroll at a time with the mouse wheel. This will override the system setting if the value is not zero or \"system\".",
"maximum": 999,
"minimum": 0,
"type": ["integer", "string"]
"type": [ "integer", "string" ]
},
"keybindings": {
"description": "Properties are specific to each custom key binding.",
@@ -383,7 +391,7 @@
"confirmCloseAllTabs": {
"default": true,
"description": "When set to \"true\" closing a window with multiple tabs open will require confirmation. When set to \"false\", the confirmation dialog will not appear.",
"type":"boolean"
"type": "boolean"
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"required": [

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@@ -17,5 +17,5 @@ Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadi
### Fonts Included
* Cascadia Code, Cascadia Mono
* from microsoft/cascadia-code@d733599504811e8f3969de20368817d20e162dba
* Cascadia Code, Cascadia Mono (2004.30)
* from microsoft/cascadia-code@5795d16e36748612b726164fd8b59f3c1c8b0788

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