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Author SHA1 Message Date
Dustin Howett
69789eae14 Fix build for a1879878f 2022-09-28 17:14:44 -05:00
Dustin Howett
daec33babc Fix build for d1c7ee2c1 2022-09-28 12:15:42 -05:00
Dustin L. Howett
a1879878f0 Reject illegal paths in OSC 9;9 (#14093)
Paths that contain illegal path components will be dropped
in the dispatcher.

(cherry picked from commit fc0ef37977)
Service-Card-Id: 85900829
Service-Version: 1.15
2022-09-28 11:47:30 -05:00
Dustin L. Howett
faa4c1ac8b OpenHere: Replace explorer window lookup code w/ site lookup (#14048)
When we first introduced the shell extension, it didn't work properly
for some folders (such as the Desktop, or perhaps any "background"
click) due to a bug in Windows. We worked around that bug with the help
of an awesome community member, who contributed code that would pull up
the topmost Explorer window and query its location.

That Windows bug was eventually fixed, but we still had trouble with
items appearing correctly. On Windows 11, the Open in Terminal menu item
appears and disappears at random when you right-click the desktop, but
it always appears when you right-click a folder. It sometimes appears
for Quick Access, even though it shouldn't.

We tried to fix that in #13206, but the fix caused more issues than it
solved. We reverted it for 1.15 and 1.16.

At the end of the day, it turns out that getting the path from the
toplevel explorer window is fragile. Fortunately, the shell does offer
us a way to get that information: the site chain.

This pull request replaces GetPathFromExplorer() with an implementation
of `IObjectWithSite`, which allows us to use the site chain to look up
from whence a context menu request was initiated. It also makes item
lookup generally more robust.

*  Tested on Windows 11
  *  Desktop
  *  Folder Background
  *  Folder Selected
  *  Quick Access (does not appear)
  *  This PC (does not appear)
*  Tested on Windows 10
  *  Desktop
  *  Folder Background
  *  Folder Selected
  *  Quick Access (does not appear)
  *  This PC (does not appear)

References #13206
References #13523
Closes #12578

Co-authored-by: John Lueders <johnlue@microsoft.com>
(cherry picked from commit 5027c8031d)
Service-Card-Id: 85788408
Service-Version: 1.15
2022-09-27 17:35:35 -05:00
EliaSchiavon
d1c7ee2c17 Disallow certain non-filename characters in Export Text (#13693)
Added control in code for not allowed characters in the filename when saving a
tab.

Closes #13664

(cherry picked from commit 8721573957)
Service-Card-Id: 85487287
Service-Version: 1.15
2022-09-27 17:33:24 -05:00
Dustin L. Howett
377cc05fb7 vPack: fix submit branch, add github token from consvc (#13959)
Our Windows branch name changed, and I took this opportunity to resolve
an issue where vpack builds would occasionally fail due to GitHub rate
limiting the Azure DevOps IP addresses.

(cherry picked from commit 3958c938af)
Service-Card-Id: 85567588
Service-Version: 1.15
2022-09-09 13:30:28 -05:00
Dustin Howett
06648e3212 Revert "Disallow certain non-filename characters in Export Text (#13693)"
This reverts commit 64c774e2a7.
2022-09-09 12:43:28 -05:00
Dustin Howett
acc019b3cb PGO: train 1.15 separately 2022-09-09 12:29:19 -05:00
Leonard Hecker
8d37b213e2 Reduce amount of telemetry events (#13951)
This commit reduces the amount of telemetry during general usage by about half.
8 events that weren't really used anymore were removed.
1 new event was added ("AppInitialized") which will help us investigate #5907.
During review 9 events were found that were incorrectly tagged as perf. data.

* Launch Windows Terminal
* The "latency" field "AppInitialized" matches the approx. launch time 

(cherry picked from commit 37c159abba)
Service-Card-Id: 85548958
Service-Version: 1.15
2022-09-09 12:19:24 -05:00
Dustin L. Howett
efb7f30717 Disable RTTI on TerminalApp and friends (#13947)
When Leonard updated CLI11 in #12658, he imported a version that no
longer requires RTTI. Since CLI11 was the only reason we had enabled
RTTI in any of our projects, we're finally able to turn it off.

|        | TerminalApp.dll | MSIX Package |
| ------ | ---------------:| ------------:|
| Before |         3180KiB |      6545KiB |
| After  |         1970KiB |      6426KiB |
| Delta  |    **-1210KiB** |  **-119KiB** |

(cherry picked from commit e682cdad5e)
Service-Card-Id: 85546966
Service-Version: 1.15
2022-09-09 12:17:51 -05:00
Sergey
decfc3dcee Use the tab's active title for Export Text (#13915)
Takes title from the tab instead of the TermControl

Closes #13909

(cherry picked from commit 2c341c8deb)
Service-Card-Id: 85427880
Service-Version: 1.15
2022-09-09 12:16:36 -05:00
Carlos Zamora
c288df551e fix: if selection exists, Mark Mode should promote it
(cherry picked from commit d8f3e56b3b)
2022-09-07 11:09:58 -05:00
dansmor7
fc0ad5ab75 Update caption buttons to use glyphs (#13341)
The min/max/close buttons now use the same font glyphs used in Windows instead of paths.
They will also look different depending on whether you use Windows 10 or 11.

With certain scaling levels, the new fluent icons are always blurry on titlebars (win32, UWP, terminal).
I didn't check, but I assume that the glyphs will not be blurry on Windows 10 because they use the old font.
However, the glyps seem to have some alignment issues, making them even more blurry, and I'm not sure if I can fix that.

I looked into the minimize button problem:
* The UWP titlebar has 4px/5px, just like Terminal, but win32 titlebars have 5px/4px
* The new fluent icons have rounded caps, but the win32 minimize one doesn't (it's very subtle)
* The win32 minimize button is not blurry when the other buttons are

From this I presume that the minimize button is still using the old icon. So perhaps the Terminal/UWP vertical alignment is correct.

I was able to improve the rendering by wrapping the icon inside a Viewbox.

However, it won't perfectly match UWP, because scaling is calculated differently.
The icon width is 10px, which on 1.25x scaling would become 12.5px.
UWP titlebars truncate that to 12px, while Xaml renders that as 13px.

This is probably the best that can be done for now.

I found these icons [here](https://docs.microsoft.com/en-us/windows/apps/design/style/segoe-fluent-icons-font).

(cherry picked from commit 67f6b29d63)
Service-Card-Id: 85488527
Service-Version: 1.15
2022-09-06 15:47:42 -05:00
Leonard Hecker
20b0447774 Stop throwing exceptions for FontIcons (#13858)
While having a debugger attached, opening the settings tab generates an
uncomfortable amount of exceptions. This change reduces this by a lot.

## Validation Steps Performed
* Icons still appear 

(cherry picked from commit 76a5ff143e)
Service-Card-Id: 85487971
Service-Version: 1.15
2022-09-06 15:22:33 -05:00
Leonard Hecker
c4130367f3 Fix two race conditions around pseudo window visibility (#13832)
This commit fixes two race conditions:
* `SetPseudoWindowCallback` set the `_pseudoWindowMessageCallback`
  callback after the Win32 message thread was already spawned.
  This issue was fixed by instead using the `ServiceLocator` to get
  a hold of the global `VtIo` instance which is created statically.
* `XtermEngine::SetWindowVisibility` was called without holding the
  console lock. This issue was fixed by simply acquiring it first.

Closes MSFT:40913882

## Validation Steps Performed
* Add `IsConsoleLocked()` assertion in `VtEngine::_Write`
* Run Windows Terminal
* No assertion failures 

(cherry picked from commit 4f3afee728)
Service-Card-Id: 85487461
Service-Version: 1.15
2022-09-06 15:22:31 -05:00
EliaSchiavon
64c774e2a7 Disallow certain non-filename characters in Export Text (#13693)
Added control in code for not allowed characters in the filename when saving a
tab.

Closes #13664

(cherry picked from commit 8721573957)
Service-Card-Id: 85487287
Service-Version: 1.15
2022-09-06 15:22:29 -05:00
Dustin L. Howett
462192e88b Stop our release pipeline from downloading the entire SDK *twice* (#13491)
The debugging tools folks helpfully published PdbStr and SrcTool as
NuGet packages for us to take a dependency on! Now we can end this
wasteful practice once and for all...

NOTE: This change introduces a harmless error message at the end of
symbol indexing. Instead of printing out the list of mapped sources,
`srctool` will complain that `srcsrv.dll` is missing. This is only cosmetic.

(cherry picked from commit 5f3222b993)
Service-Card-Id: 85487966
Service-Version: 1.15
2022-09-06 15:22:26 -05:00
Dustin L. Howett
062e2b3f20 RelEng: Teach ServicingPipeline to infer the version if it's null (#13439)
```
% .\tools\ReleaseEngineering\ServicingPipeline.ps1
Inferred servicing version 1.14
PICK f025c53dba: Remove the fallback to wsl.exe when HKCU\...\Lxss doesn't exist (#13436)
 OK
```

(cherry picked from commit 16028dee8b)
Service-Card-Id: 85487931
Service-Version: 1.15
2022-09-06 15:21:59 -05:00
Carlos Zamora
5dcde95bfb Make Mark Mode keybindings precede custom keybindings (#13659)
This PR moves the key handling for mark mode into a helper method that is then called before an action/key binding is attempted.

Epic: #4993
Closes #13533

- Add custom keybinding to "down" arrow key
- in mark mode --> selection updates appropriately
- out of mark mode --> keybinding executed

Amended by DHowett to remove URL targeting features.

(cherry picked from commit 70313db246)
Service-Card-Id: 84711521
Service-Version: 1.15
2022-09-06 14:43:55 -05:00
Carlos Zamora
ecfe4b5d6a Revert "Remove most uses of CompareInBounds (#13244)" (#13907)
This reverts commit f785168aac (PR #13244)

The error logged to NVDA was caused by the following line of code in `_getTextValue()`:
`THROW_HR_IF(E_FAIL, !bufferSize.IsInBounds(_start) || !bufferSize.IsInBounds(_end));`
NVDA would expand a text range to encompass the document in the alt buffer. This means that the "end" would be set to the dangling "endExclusive" point (x = left, y = one past the end of the buffer). This is a valid range!
However, upon extracting the text, we would hit the code above. The exclusive end doesn't actually point to anything in the buffer, so we would falsly throw `E_FAIL`.

Though this could be fixed by adding a special check for the `endExclusive` in the line above, I suspect there are other places throughout the UIA code that hit this problem too. The safest course of action is to revert this commit entirely since it was a code health commit (it doesn't actually close an issue).

Closes #13866

(cherry picked from commit bfd5248a2e)
Service-Card-Id: 85405833
Service-Version: 1.15
2022-09-06 14:20:57 -05:00
Mike Griese
6027a367b2 An attempted fix for the SignalTextChanged crash (#13876)
This is conjecture - I was totally unable to repro the original crash here.
Based on the stacks in MSFT:39994969, it looks like we try to fire off a
`RaiseAutomationEvent`, which calls through UIA core, eventually to the point of
calling `ComPtr<WUX::Automation::Peers::IAutomationPeer>::{dtor}`. I'm guessing
based on the stacks that the TermControl has already been released and cleaned
up. However, the lambda in the `RunAsync` calls here only takes a ref to the
TCAP. The TCAP has an outstanding reference (maybe on the other side of the UIA
fence), and gets successfully resolved as strong, but when calling to
`RaiseAutomationEvent`, the `owner` we passed in is gonezo.

This explicitly passes a `weak_ref` to `TermControlAutomationPeer`, rather than
a raw ptr, so we can actually check if the control is still alive before _we_
dereference it. If it is, great, we've got a strong ref to it now and it won't
get torn down.

Again, this is hearsay. Without a repro, the only way we can confirm this is
gone is by just hoping the crashes go away. 🤞

* Might close #13357 (we'll reopen if it doesn't?)
* narrator still works

(cherry picked from commit fe0d57071e)
Service-Card-Id: 85401131
Service-Version: 1.15
2022-09-06 14:20:55 -05:00
Leonard Hecker
2f6b546f02 Fix a race condition in UpdatePatternLocations (#13859)
Since locking the console can take a non-trivial amount of time,
the main thread might have already released the ControlCore instance, while the
`UpdatePatternLocations` background thread is holding the last active reference.
If the function call goes out of scope, we destroy the instance, which might
not be safe, considering its members are usually only used by the main thread.
This commit fixes the issue by only holding a reference of the `Terminal`.

## Validation Steps Performed
* Patterns are recognized 

(cherry picked from commit 12122b2bf9)
Service-Card-Id: 85321064
Service-Version: 1.15
2022-09-06 14:20:54 -05:00
Mike Griese
eada4d2c9e Attempt to fix the _refreshSizeUnderLock crash (#13857)
See https://github.com/microsoft/terminal/issues/12176#issuecomment-1199488906, and MSFT:39723014.

I have literally no idea how to repro this one, or debug it. The dump I looked at looked like there was a `SwapChainScaleChanged` that was being dispatched as the app was tearing down. The `ControlCore` had started closing, but the `TermControl` hadn't yet. Apparently, just none of the `_refreshSizeUnderLock` callers checked if we were already closing.

All the callers appear to be on the main thread.

Closes #12176

Since there's no real way for me to repro this manually, I'm thinking we fire this fix off to the OS terminal build, where we'll pretty quickly be able to see if this fixed it or not.

(cherry picked from commit a85d9e69ed)
Service-Card-Id: 85321070
Service-Version: 1.15
2022-09-06 14:20:52 -05:00
Carlos Zamora
4829e9218e [a11y] Make CommandPalette announce selected item (#13519)
## Summary of the Pull Request
The command palette (and tab search by extension) doesn't ever tell screen readers what is selected. Here, we simply hook up the selection changed event to a function that tells the screen reader what is selected. With this, the user no longer has to tab into the list view to know what is selected!

Will resolve the following bug upon validation from a11y team: #12065

## Validation Steps Performed
Performed repro steps from #12065.

NOTE: we do NOT read the selected item when the command palette is first opened. I think that's ok.
(cherry picked from commit deb5e7c650)
Service-Card-Id: 85254984
Service-Version: 1.15
2022-09-06 14:20:51 -05:00
Dustin L. Howett
edef86b654 release yml: name the package correctly, don't duplicate appx (#13852)
I got tired of renaming the packages that came out of our build
pipeline. I also got tired of the fact that every appxbundle artifact we
upload comes with another whole copy of Terminal for every architecture,
plus all their symbols. Those are reflected in other artifacts, so
there's no reason to duplicate them.

(cherry picked from commit 623a59ecaa)
Service-Card-Id: 85252798
Service-Version: 1.15
2022-09-06 14:20:49 -05:00
Carlos Zamora
cd9a114359 [UIA] Prevent erroneous L'\0' padding in GetText(INT_MAX) (#13779)
Apparently, calling `GetText(INT_MAX)` causes a HUGE memory spike for a few seconds each time this is called. The [UIA docs](https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcore/nf-uiautomationcore-itextrangeprovider-gettext#parameters) say to put `-1` if no limit is required, but I assume a few people have been hit by this before.

This addresses this issue (and similar ones) in two ways:
1. as we iterate over the lines of text, if we're already past the max length, just break out of the loop
2. _only_ resize if the max length is actually less than the current length. This prevents us padding the string with `L'\0'` erroneously (which is probably what causes the memory spike).

(cherry picked from commit b4ada09776)
Service-Card-Id: 85252534
Service-Version: 1.15
2022-09-06 14:20:47 -05:00
Dustin L. Howett
0b63a33301 Use the viewport-relative cursor pos for CCore.CursorPosition (#13785)
In #13024, we removed `Terminal::GetCursorPosition` from TerminalCore.
This has been widely regarded as a good move.

Now, you might rightly be wondering: why didn't compilation immediately
fail? Well. It turns out that there were _two_ copies of
`GetCursorPosition`. One for `const Terminal`, and one for `Terminal`.
This is important.

`Terminal::GetCursorPosition()` returned the cursor position relative to
the viewport. `Terminal::GetCursorPosition() const`, however, returns
the cursor position in absolute.

We removed the non-`const` one. Fortunately, thanks to the lookup rules
for `const`-qualified members, this didn't matter. Code that called
`GetCursorPosition()` still called `GetCursorPosition()`, and everything
was fine.

Except that part about the relative coordinates. That was not fine.

The TSF control is the _only_ consumer of `ControlCore.CursorPosition`,
and that was the _only_ consumer of relative-`GetCursorPosition()`.

This commit restores equilibrium by introducing a new
`GetViewportRelativeCursorPosition()` member to `Terminal` and switching
over the only consumer of relative cursor position to use it.

Closes #13769.

(cherry picked from commit 2dedc9af7f)
Service-Card-Id: 85131461
Service-Version: 1.15
2022-09-06 14:20:42 -05:00
Mike Griese
a0eaea84f0 Fix a crash on exit with the command palette open (#13778)
Fixes MSFT:38775539
Might also fix MSFT:38614563

Looking at this code should be pretty clear what's going on. On exit, the XAML root is already nulled out. But here, we're just yolo'ing and assuming it exists (why wouldn't it). So yea. This is like weirdly high percent of crashes internally, but that's not from real users. Real users, I suspect hit this as like .3% of our crashes. Not zero, but _low_.

* [x] tested manually

<hr>

May also be related to...
* MSFT:40602905
* MSFT:40602904
* MSFT:40412800
* MSFT:35213459 <---has links

(cherry picked from commit 64bcc0bd25)
Service-Card-Id: 85486788
Service-Version: 1.15
2022-09-06 14:20:40 -05:00
Mike Griese
038ad3b509 Fix a crash in _WritePseudoWindowCallback (#13777)
Fixes MSFT:40853556

There's a small race here. The renderer thread in ConPTY might notice the terminal is gone, call CloseOutput, and release the vt renderer, and then the window proc fires and decides to minimize/restore the window, triggering an A/V.

I'm 100% confident that this has NEVER happened to a real user. But the test labs hit it so much that it makes up ~26% of our crashes.

I haven't tested this cause again, _it doesn't hit in the wild_

(cherry picked from commit f58240c9c0)
Service-Card-Id: 85103518
Service-Version: 1.15
2022-09-06 14:20:39 -05:00
Mike Griese
f2a691863b [1.14] Update the MUX package to 2.7.3 (#13761)
Does two things:

* the first two commits: shakes up the way we reference MUX in our projects so we can actually just
  ```xml
  <PropertyGroup Label="NuGet Dependencies">
    <TerminalMUX>true</TerminalMUX>
  </PropertyGroup>
  ```
  Like every other dependency we have
* the last commit: update to MUX.2.7.3

This is the 1.14 PR, which should be appropriately cherry-picked through to `release-1.15` and `main`

(cherry picked from commit a277b56f6a)
Service-Card-Id: 85036583
Service-Version: 1.15
2022-08-16 16:46:18 -05:00
Dustin Howett
76daf71cf9 Revert "Hide "Open in Terminal" context menu option appropriately (#13206)"
This reverts commit 93b5dff5f8.
2022-08-16 15:47:21 -05:00
Leonard Hecker
22edbc1b37 Fix issues with Japanese & Vietnamese IME (#13678)
This commit builds directly on the changes made in #13677 and fixes:
* TSF resetting to AlphaNumeric ("ASCII") input mode when pressing enter
* Vietnamese IME not composing a new word after pressing whitespace, etc.

Closes #11479
Closes #13398

## Validation Steps Performed
* Japanese IME (Full-Width Katakana)
  Typing "saitama" produces "サイタマ" 
* Korean IME
  Typing "gksrmf" produces "한글" 
* Vietnamese IME
  Typing "xin chaof" produces "xin chào" 
* Emoji Picker (Win+.)
  

(cherry picked from commit ed800dc72d)
Service-Card-Id: 84832470
Service-Version: 1.15
2022-08-16 13:59:13 -05:00
Leonard Hecker
479f625c36 Clean up TSFInputControl a bit (#13677)
While working on #13398 I felt that `TSFInputControl` wasn't up to sniff.
This commit is a minor cleanup of the class:
* default member initializers
* Simplified use of STL classes which already perform boundary checks
* Correctly check text buffer emptiness in `_SendAndClearText`
* Track selection range as mandated by the API

## Validation Steps Performed
* Japanese IME (Full-Width Katakana)
  Typing "saitama" produces "サイタマ" 
* Korean IME
  Typing "gksrmf" produces "한글" 
* Vietnamese IME
  Typing "xin chaof" continues to produce broken "xin xinchaof"
  (It's supposed to produce "xin chào")
* Emoji Picker (Win+.)
  

(cherry picked from commit 2c922e105c)
Service-Card-Id: 85034073
Service-Version: 1.15
2022-08-16 13:59:12 -05:00
Leonard Hecker
f5aa18a389 Call UpdatePatternLocations from a background thread (#13758)
We have a number of theories why #12607 is happening, one of which is that
some GPU drivers somehow rely on Win32 messages or similar which we process
on the main thread. If we then try to acquire the console lock on the main
thread, while the GPU-driver thread itself is holding that lock, we've got
ourselves a deadlock. This PR makes this less likely by running the repeat
offender `UpdatePatternLocations` on a background thread instead.
We have a number of other locations which acquire the console lock on the
main thread and a thorough bug fix must be done in a different way.

## Validation Steps Performed
* After pasting an URL it gets underlined on hover 

(cherry picked from commit 23e4d313d5)
Service-Card-Id: 85033019
Service-Version: 1.15
2022-08-16 13:40:55 -05:00
Dustin L. Howett
6933429721 [1.14/5] Propagate the color scheme resw changes from df671377 (#13712)
Due to the way our localization pipeline works, we cannot delete
resources in main until the resources in question are totally flushed
out of the active-servicing release branches. Unfortunately, in #13179,
we _did_ remove resource keys. Because the Color Schemes page in 1.14
and 1.15 uses the resources directly (rather than by way of x:Uid), it
is easier for us to backport the resource changes now than to
reintroduce the old keys on main.

Closes #13606
2022-08-10 15:13:45 -05:00
Leonard Hecker
7453b159c1 Replace result codes with exceptions in JumpList (#13688)
This commit simplifies `Jumplist::UpdateJumplist` by using exceptions
instead of returning error codes. Otherwise the code is identical to before.

(cherry picked from commit 768d4b59ca)
Service-Card-Id: 84836267
Service-Version: 1.15
2022-08-08 13:21:23 -05:00
Mike Griese
dab0c3a010 Fix conpty not emitting colored spaces on the VERY FIRST frame (#13665)
This bug arose from a "race condition" in the first frame handling of conpty. We'd try to optimize out spaces if we've cleared the entire frame (which always happens on the first frame). However, doing that even for colored spaces meant that things like powerline prompts could be emitted to conhost during the first frame, and we'd optimize the spaces out. That's silly.

This is hard to repro naturally, but this comment has another repro I used
https://github.com/microsoft/terminal/issues/8341#issuecomment-731310022

Modified to facilitate simpler testing, it looks like:

#### Before
![image](https://user-images.githubusercontent.com/18356694/182680119-bb22179c-a328-43f3-b64a-0d1d5773b813.png)

#### After
![image](https://user-images.githubusercontent.com/18356694/182680159-805964c5-c4cc-411a-8865-3866fca8d6e9.png)

* [x] Closes #8341
* [x] Tests added

Co-authored by @DHowett

(cherry picked from commit 210a98e449)
Service-Card-Id: 84836597
Service-Version: 1.15
2022-08-08 13:21:22 -05:00
PankajBhojwani
8b9504b536 Use only one tab color picker for all tabs, delay load it (#13674)
- We only ever have 1 color picker now, instead of each tab having its own
- `TerminalPage` constructs this color picker (upon first request for it)
- `TerminalPage` attaches the color picker to the tab that requested for it
- `TerminalTab` detaches the color picker when it is done with it, so that `TerminalPage` can attach it to another tab later on

User-end behaviour is the same

(cherry picked from commit ba08dd2174)
2022-08-08 13:21:09 -05:00
PankajBhojwani
c4e60ad5d6 Fix _isDefTermSession not propagating upon pane split/close (#13649)
## Summary of the Pull Request
In #13560 we added a member to `Pane` that lets it know if it was spawned as a default terminal session, but did not propagate that value when the pane gets split or when the pane closes. This commit fixes that.

## Validation Steps Performed
A session spawned by a def term invocation remembers it even as it goes through splits

(cherry picked from commit 1a7783449c)
Service-Card-Id: 84836635
Service-Version: 1.15
2022-08-08 13:16:36 -05:00
Mike Griese
fc50edd5b4 Hopefully fix the HandleCommandlineArgs crashes (#13604)
This is an experiment, as discussed in https://github.com/microsoft/terminal/issues/11790#issuecomment-1179143049. We don't know what for sure causes these crashes, but it seems that blindly throwing, so that it gets picked up by Watson, is probably not the move. Instead, we're just gonna do our fallback, REGARDLESS of what the exception was.

See #11790, MSFT:38542548, MSFT:38572983, MSFT:38542574 et. al.

(cherry picked from commit 5c35a64bb3)
Service-Card-Id: 84836297
Service-Version: 1.15
2022-08-08 13:16:34 -05:00
Mike Griese
531901505c Manually quit when the OS tells us to update (#13614)
Refer to https://docs.microsoft.com/en-us/windows/win32/rstmgr/guidelines-for-applications

The OS will send us a WM_QUERYENDSESSION when it's preparing an
update for our app. It will then send us a WM_ENDSESSION, which gives
us a small timeout (~30s) to actually shut down gracefully. After
that timeout, it will send us a WM_CLOSE. If we still don't close
after the WM_CLOSE, it'll force-kill us (causing a crash which will be
bucketed to moapphang).

We will manually start a quit, so that we can persist the state. If we refuse to
gracefully shut down, the OS will crash us to focefully terminate us. We
choose to quit here, rather than just close, to skip over any warning dialogs
(e.g. "Are you sure you want to close all tabs?") which might prevent a WM_CLOSE
from cleanly closing the window.

This will cause a appHost._RequestQuitAll, which will notify the
monarch to collect up all the window state and save it.

This "crash" caused by the OS force killing us constitutes 80% of all our crashes. 80%. See MSFT:38947155, MSFT:38877540, MSFT:21058878, MSFT:31710054, MSFT:39764652, MSFT:26883776.

Closes #13569

It also fixes the issue where if you've got Terminal Dev running (outside VS), and you try to Deploy, you have to make sure to close the "Are you sure you want to close all tabs" dialog before the deployment can proceed. A deploy in VS sends the same sequence of messages as a real update.

(cherry picked from commit b3604ba0eb)
Service-Card-Id: 84836638
Service-Version: 1.15
2022-08-08 13:16:33 -05:00
PankajBhojwani
b68de3e5c5 [DxD] Add 'Automatic' as a mode for CloseOnExit (#13560)
## Summary of the Pull Request
Adds a new mode to `CloseOnExit`: `Automatic`. In this mode, if a process handed off by defterm terminates for whatever reason, we always close (i.e. we treat the mode as `Always`), but for processes launched by Terminal we terminate as with the `Graceful` behaviour.

## PR Checklist
* [x] Closes #13325
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

- Adds a new enum value to `CloseOnExit`
- Adds a new function to `Pane`: `FinalizeConfigurationGivenDefault`: this is a function that should be called when the pane is created via default terminal handoff, and can contain any special configurations we should set given that the pane was created via handoff

## Validation Steps Performed

(cherry picked from commit 89d57e827e)
Service-Card-Id: 84836029
Service-Version: 1.15
2022-08-08 11:55:48 -05:00
Mike Griese
fff3372ed2 Fix the ConPTY extended attributes optimization (#13661)
... which should have never worked in the first place

Quick filing a PR for review. This is the bulk of the actual code changes. Figured it was best to review the conpty changes sooner than later and I can add tests in the morning.

Test cases:
```
printf "\e[7m         test         \e[m\n"
```

```
printf "\e[7m"; printf ' %.0s' $(seq 1 $COLUMNS); printf "\e[m\n"
```

After:
![image](https://user-images.githubusercontent.com/18356694/182478185-6e65ab99-5c27-4772-af3b-2baa22387ec1.png)

Closes #13229

Definitely fixes:
* [x] #13643
* [x] https://github.com/PowerShell/PowerShell/issues/17812

(cherry picked from commit ffe9a0f09b)
Service-Card-Id: 84736231
Service-Version: 1.15
2022-08-08 11:46:34 -05:00
Leonard Hecker
f3f9eba5c9 Fix input corruption for high code points (#13667)
We must use 65535 as `MAX_PARAMETER_VALUE` in order for us to properly parse
win32-input-mode sequences, which transmit UTF-16 characters as parameters.

Closes #12977

## Validation Steps Performed
* Call `SendInput` with 🙁 (`L'\xD83D'`, `L'\xDE41'`)
* 🙁 appears on the input line 

(cherry picked from commit 74cdffe921)
Service-Card-Id: 84772549
Service-Version: 1.15
2022-08-08 11:46:32 -05:00
Mike Griese
b670800460 Restore the ability for alt+tab to restore the Terminal after minimizing with taskbar (#13624)
Curiously, at least on Windows 10 (and rarely on Windows 11), if you minimize the Terminal by clicking on the taskbar, then alt-tab to try and restore the window, the Taskbar will decide to call `SwitchToWindow` on the invisible, owned ConPTY window instead of the main window. When that happens, ConPTY'll get a `WM_SIZE(SIZE_RESTORED, lParam=0)`. The main window will NOT get a `SwitchToWindow` called. If ConPTY doesn't actually inform the hosting process about this, then the main HWND might stay hidden.

* Refer to #13158 where we disabled this.
* Closes #13589
* Closes #13248
* Tested manually on a Windows 10 VM.
* Confirmed that opening tabs while maximized/snapped doesn't restore down.
* `[Native]::ShowWindow([Native]::GetConsoleWindow(), 6)` still works

(cherry picked from commit d1fc11248c)
Service-Card-Id: 84673887
Service-Version: 1.15
2022-08-08 11:46:30 -05:00
Dustin L. Howett
210145a709 Lock the app names in the pseudoloc locales (#13563)
On occasion, when we submit to the store we get a package rejection
because the app name has changed for the `qps-*` locales. Instead of
constantly reserving new pseudolocalized app names every time the
pseudolocalization seed changes, we should just lock our app name so
that it does not get pseudolocalized.

(cherry picked from commit bb40efc00b)
Service-Card-Id: 84417902
Service-Version: 1.15
2022-08-08 11:46:29 -05:00
Carlos Zamora
961925b04f [1.15] Scroll to sln marker for Mark Mode & SelectAll (#13660)
Adds `ScrollToPoint()` from #13405 to be able to scroll to the selection marker when (1) mark mode is entered and (2) `selectAll` is called.

This change is a combination of #13656 and a minor part of #13405.
Epic: #4993
2022-08-03 11:01:02 -07:00
James Holderness
b8847a3407 Reimplement DECPS using DirectSound in place of MIDI (#13471)
## Summary of the Pull Request

The original `DECPS` implementation made use of the Windows MIDI APIs to
generate the sound, but that required a 3MB package dependency for the
GS wavetable DLS. This PR reimplements the `MidiAudio` class using
`DirectSound`, so we can avoid that dependency.

## References

The original `DECPS` implementation was added in PR #13208, but was
hidden behind a velocity flag in #13258.

## PR Checklist
* [x] Closes #13252
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #13252

## Detailed Description of the Pull Request / Additional comments

The way it works is by creating a sound buffer with a single triangle
wave that is played in a loop. We generate different notes simply by
adjusting the frequency at which that buffer is played.

When we need a note to end, we just set the volume to its minimum value
rather than stopping the buffer. If we don't do that, the repeated
starting and stopping tends to produce a lot of static in the output. We
also use two buffers, which we alternate between notes, as another way
to reduce that static.

One other thing worth mentioning is the handling of the buffer position.
At the end of each note we save the current position, and then use an
offset from that position when starting the following note. This helps
produce a clearer separation between tones when repeating sequences of
the same note.

In an ideal world, we should really have something like an attack-decay-
sustain-release envelope for each note, but the above hack seems to work
reasonably well, and keeps the implementation simple.

## Validation Steps Performed

I've manually tested both conhost and Terminal with the sample tunes
listed in issue #8687, as well as a couple of games that I have which
make use of `DECPS` sound effects.

(cherry picked from commit bc79867b38)
Service-Card-Id: 84270205
Service-Version: 1.15
2022-07-19 14:24:36 -05:00
Mike Griese
a4a12ef190 Send focus events even in ReadOnly mode (#13483)
Does what it says on the tin. When we get focused, temporarily turn off readonly mode, as to not pop the dialog when the focus sequence is eventually sent to the connection.

* closes #13461

(cherry picked from commit b4a52c847f)
Service-Card-Id: 84111371
Service-Version: 1.15
2022-07-19 14:24:34 -05:00
James Holderness
91a60caf41 Add line breaks in the debug tap output (#13475)
## Summary of the Pull Request

When the debug tap converts control characters into visible glyphs, it
ends up losing the structure of the output, and that can sometimes make
things difficult to read. This PR attempts to alleviate that problem by
reinjecting an actual line break in the debug stream whenever an `LF`
control is received.

## PR Checklist
* [x] Closes #12312
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #12312

## Validation Steps Performed

I've tested the updated debug tab with a number of different shells, and
also a couple of different apps. When there aren't many linefeeds in the
output, it's obviously not going to make much of a difference, but when
there are, I think it definitely improves the readability.

(cherry picked from commit 04478d1df0)
Service-Card-Id: 84116395
Service-Version: 1.15
2022-07-19 14:24:32 -05:00
Davide Giacometti
88b527f606 Don't set full screen to quake window (#13473)
If launch mode is set to full screen quake window is opened in full
screen.

## Validation Steps Performed
- Set startup > launch mode > full screen
- Launch quake window
- Quake window shouldn't be opened in full screen

Closes #12894

(cherry picked from commit 589286a357)
Service-Card-Id: 84116410
Service-Version: 1.15
2022-07-19 14:24:31 -05:00
Mike Griese
976cddbe7c Wrap the tooltips on the new tab button (#13463)
In non-en-us locales, these tooltips can get really long and get clipped.

Closes MSFT:39603031
See Also #9913

(cherry picked from commit 32379c29f0)
Service-Card-Id: 84008282
Service-Version: 1.15
2022-07-19 14:24:29 -05:00
James Holderness
93c08bd459 Allow leading spaces to bypass console aliases (#13476)
## Summary of the Pull Request

When you create a console alias that overrides an existing command, it
should still be possible to execute the original command by prefixing it
with a space. However, at some point in the past, there was an attempt
to improve the usability by trimming leading spaces, and that ended up
breaking this functionality. This PR reverts that change, so leading
spaces can once again be used to bypass an alias.

## PR Checklist
* [x] Closes #4189
* [x] CLA signed.
* [x] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #4189

## Validation Steps Performed

I've updated the existing alias unit test for leading spaces to match
the new behavior, i.e. it now confirms that a command with leading
spaces will not match the alias.

I've also manually confirmed that the `doskey` test case reported in
issue #4189 is now working as expected.

(cherry picked from commit cd2166aedf)
Service-Card-Id: 84072860
Service-Version: 1.15
2022-07-19 14:24:28 -05:00
Mike Griese
ba8171e0a4 Also hide the scroll marks when hiding the scrollbar (#13454)
This one's pretty obvious. I added another scrollbar sized grid to the terminal,
but I forgot to collapse it when the user requests `"scrollbarState": "hidden"`.

* [x] Closes #13446
* [x] I work here

(cherry picked from commit aa4e9f5414)
Service-Card-Id: 83969639
Service-Version: 1.15
2022-07-19 14:24:26 -05:00
dansmor7
83e7e14978 Update tab hover colors (#13434)
The hover tab color used to be generated from the selected tab color, which would end up lighter or darker, and white-gray colors would end up pink.
It is now simply the selected tab color with 60% opacity. This is also how brushes are created for accent buttons and color buttons (although with different opacity levels).

(cherry picked from commit c6b67aad4b)
Service-Card-Id: 83894208
Service-Version: 1.15
2022-07-05 17:06:29 -05:00
Dustin L. Howett
74e3985ba8 Remove the fallback to wsl.exe when HKCU\...\Lxss doesn't exist (#13436)
The main result of this fallback is that we attempt to launch wsl.exe
when the user hasn't installed or interacted with WSL. On our test
machines, that results in the creation of a wsl.exe process that tells
us precisely nothing; on WDAC managed machines it results in an Event
Log entry about spawning another (possibly blocked) process.

The registry is more reliable, and if the "API" it provides changes we
can just rev terminal.

Closes #11716

(cherry picked from commit f025c53dba)
Service-Card-Id: 83892844
Service-Version: 1.15
2022-07-05 17:06:28 -05:00
Carlos Zamora
9e05dcd4f3 Update renderer on SwitchSelectionEndpoint (#13435)
## Summary of the Pull Request
In #13370, we should be notifying the renderer that the selection changed. Minor oversight and simple fix.

## References
#4993
#13370
Closes #13413

(cherry picked from commit 66ecb0bd63)
Service-Card-Id: 83892665
Service-Version: 1.15
2022-07-05 15:38:37 -05:00
Leonard Hecker
81f2d3a834 Fix a race condition in CTerminalHandoff::s_StopListening (#13410)
This commit fixes a minor race condition covered as part of #13368.
The member `_pfnHandoff` was read without the mutex `_mtx` being locked first.
The issue was solved by acquiring the lock early and running the entire
`s_StopListening` function with that lock held.

(cherry picked from commit 95a19624a4)
Service-Card-Id: 83893126
Service-Version: 1.15
2022-07-05 15:38:14 -05:00
Mike Griese
0080b81149 Fix the bellsound schema, for real (#13433)
As noted in https://github.com/microsoft/terminal/pull/11511#issuecomment-1173541384.

Missed in #13035

(cherry picked from commit 86dfefa690)
Service-Card-Id: 83891743
Service-Version: 1.15
2022-07-05 15:38:13 -05:00
PankajBhojwani
2fdcd4e151 Update schema with scroll marks actions and settings (#13414)
Update schema with the settings/actions added in #12948

## PR Checklist
* [x] Closes #13404
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Schema updated.

(cherry picked from commit 478c2c3613)
Service-Card-Id: 83790285
Service-Version: 1.15
2022-07-05 15:38:12 -05:00
2716 changed files with 262701 additions and 228245 deletions

View File

@@ -1,25 +1,57 @@
---
Language: Cpp
BasedOnStyle: Microsoft
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AllowAllArgumentsOnNextLine: true
AlignConsecutiveMacros: false
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AllowAllConstructorInitializersOnNextLine: true
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: All
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
#AllowShortLambdasOnASingleLine: Inline
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
ColumnLimit: 0
CommentPragmas: "suppress"
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
DerivePointerAlignment: false
FixNamespaceComments: false
IncludeBlocks: Regroup
IncludeCategories:
@@ -31,13 +63,35 @@ IncludeCategories:
Priority: 2
- Regex: '.*'
Priority: 3
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
PointerAlignment: Left
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

View File

@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"XamlStyler.Console": {
"version": "3.2311.2",
"version": "3.2008.4",
"commands": [
"xstyler"
]

View File

@@ -1,15 +0,0 @@
# Commits mentioned in this file will automatically
# be skipped by GitHub's blame view.
# To use it with "git", run
# > git blame --ignore-revs-file ./.git-blame-ignore-revs
# Reformatted the entire codebase
9b92986b49bed8cc41fde4d6ef080921c41e6d9e
# Line Endings changes
cb7a76d96c92aa9fc7b03f69148fb0c75dff191d
5bbf61af8c8f12e6c05d07a696bf7d411b330a67
d07546a6fef73fa4e1fb1c2f01535843d1fcc212
# UTF-8 BOM changes
ddae2a1d49d604487d3c963e5eacbeb73861d986

View File

@@ -1,7 +1,6 @@
name: "Bug report 🐛"
description: Report errors or unexpected behavior
labels: [Issue-Bug, Needs-Triage]
type: Bug
labels: [Issue-Bug]
body:
- type: markdown
attributes:
@@ -13,16 +12,16 @@ body:
- type: input
attributes:
label: Windows Terminal version
placeholder: "1.21.2701.0"
placeholder: "1.7.3651.0"
description: |
You can copy the version number from the About dialog. Open the About dialog by opening the menu with the "V" button (to the right of the "+" button that opens a new tab) and choosing About from the end of the list.
You can find the version in the about dialog, or by running `wt -v` at the commandline.
validations:
required: false
- type: input
attributes:
label: Windows build number
placeholder: "10.0.22621.0"
placeholder: "10.0.19042.0"
description: |
Please run `ver` or `[Environment]::OSVersion`.
validations:
@@ -33,9 +32,9 @@ body:
label: Other Software
description: If you're reporting a bug about our interaction with other software, what software? What versions?
placeholder: |
vim 9.1 (inside WSL)
OpenSSH_for_Windows_9.5p1
My Cool Application v0.4 (include a code snippet if it would help!)
vim 8.2 (inside WSL)
OpenSSH_for_Windows_8.1p1
My Cool Application v0.3 (include a code snippet if it would help!)
validations:
required: false

View File

@@ -0,0 +1,10 @@
---
name: "Documentation Issue 📚"
about: Report issues in our documentation
title: ''
labels: Issue-Docs
assignees: ''
---
<!-- Briefly describe which document needs to be corrected and why. -->

View File

@@ -0,0 +1,35 @@
---
name: "Feature Request/Idea 🚀"
about: Suggest a new feature or improvement (this does not mean you have to implement
it)
title: ''
labels: Issue-Feature
assignees: ''
---
<!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
All good? Then proceed!
-->
# Description of the new feature/enhancement
<!--
A clear and concise description of what the problem is that the new feature would solve.
Describe why and how a user would use this new functionality (if applicable).
-->
# Proposed technical implementation details (optional)
<!--
A clear and concise description of what you want to happen.
-->

View File

@@ -1,20 +0,0 @@
name: "Feature Request/Idea 🚀"
description: Suggest a new feature or improvement (this does not mean you have to implement it)
labels: [Issue-Feature]
type: Feature
body:
- type: textarea
attributes:
label: Description of the new feature
description: A clear and concise description of what the problem is that the new feature would solve.
placeholder: |
... and guess what? I have four Terminals. And I have a hover car, and a hover house. And my computer's a runner, and it shows.
validations:
required: true
- type: textarea
attributes:
label: Proposed technical implementation details
description: This field is optional. If you have any ideas, let us know!
validations:
required: false

View File

@@ -1,14 +1,20 @@
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
## References and Relevant Issues
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
## References
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)

View File

@@ -1,15 +0,0 @@
# check-spelling/check-spelling configuration
File | Purpose | Format | Info
-|-|-|-
[allow/*.txt](allow/) | Add words to the dictionary | one word per line (only letters and `'`s allowed) | [allow](https://github.com/check-spelling/check-spelling/wiki/Configuration#allow)
[reject.txt](reject.txt) | Remove words from the dictionary (after allow) | grep pattern matching whole dictionary words | [reject](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-reject)
[excludes.txt](excludes.txt) | Files to ignore entirely | perl regular expression | [excludes](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-excludes)
[patterns/*.txt](patterns/) | Patterns to ignore from checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[candidate.patterns](candidate.patterns) | Patterns that might be worth adding to [patterns.txt](patterns.txt) | perl regular expression with optional comment block introductions (all matches will be suggested) | [candidates](https://github.com/check-spelling/check-spelling/wiki/Feature:-Suggest-patterns)
[line_forbidden.patterns](line_forbidden.patterns) | Patterns to flag in checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[expect/*.txt](expect.txt) | Expected words that aren't in the dictionary | one word per line (sorted, alphabetically) | [expect](https://github.com/check-spelling/check-spelling/wiki/Configuration#expect)
[advice.md](advice.md) | Supplement for GitHub comment when unrecognized words are found | GitHub Markdown | [advice](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice)
Note: you can replace any of these files with a directory by the same name (minus the suffix)
and then include multiple files inside that directory (with that suffix) to merge multiple files together.

View File

@@ -1,4 +1,4 @@
<!-- See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice --> <!-- markdownlint-disable MD033 MD041 -->
<!-- markdownlint-disable MD033 MD041 -->
<details>
<summary>
:pencil2: Contributor please read this
@@ -6,6 +6,8 @@
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. You can copy the contents of each `perl` command excluding the outer `'` marks and dropping any `'"`/`"'` quotation mark pairs into a file and then run `perl file.pl` from the root of the repository to run the code. Alternatively, you can manually insert the items...
If the listed items are:
* ... **misspelled**, then please *correct* them instead of using the command.
@@ -18,31 +20,31 @@ See the `README.md` in each directory for more information.
:microscope: You can test your commits **without** *appending* to a PR by creating a new branch with that extra change and pushing it to your fork. The [check-spelling](https://github.com/marketplace/actions/check-spelling) action will run in response to your **push** -- it doesn't require an open pull request. By using such a branch, you can limit the number of typos your peers see you make. :wink:
<details><summary>:clamp: If you see a bunch of garbage</summary>
<details><summary>If the flagged items are :exploding_head: false positives</summary>
If it relates to a ...
<details><summary>well-formed pattern</summary>
If items relate to a ...
* binary file (or some other file you wouldn't want to check at all).
See if there's a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it.
Please add a file path to the `excludes.txt` file matching the containing file.
If not, try writing one and adding it to a `patterns/{file}.txt`.
File paths are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your files.
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
../tree/HEAD/README.md) (on whichever branch you're using).
* well-formed pattern.
If you can write a [pattern](
https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
) that would match it,
try adding it to the `patterns.txt` file.
Patterns are Perl 5 Regular Expressions - you can [test](
Patterns are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your lines.
Note that patterns can't match multiline strings.
Note that patterns can't match multiline strings.
</details>
<details><summary>binary-ish string</summary>
Please add a file path to the `excludes.txt` file instead of just accepting the garbage.
File paths are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your files.
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
../tree/HEAD/README.md) (on whichever branch you're using).
</details>
</details>
</details>

View File

@@ -1,100 +1,100 @@
aci
AIIs
AILLM
allcolors
admins
apc
Apc
bsd
breadcrumb
breadcrumbs
ccmp
ccon
clickable
cmark
calt
CMMI
colorbrewer
consvc
ccmp
changelog
clickable
clig
copyable
cybersecurity
dalet
dcs
deselection
Dcs
dialytika
diffing
dje
downside
downsides
dze
dzhe
Emacspeak
EDDB
EDDC
Enum'd
Fitt
formattings
FTCS
ftp
fvar
gantt
gfm
gcc
geeksforgeeks
ghe
gje
godbolt
gpt
hostname
hostnames
hyperlink
hyperlinking
hyperlinks
ILM
Kbds
iconify
img
inlined
It'd
kje
libfuzzer
libuv
liga
lje
Llast
lm
llm
llvm
Lmid
locl
lol
lorem
Lorigin
maxed
megathread
minimalistic
mkmk
mnt
mru
noreply
nje
NTMTo
notwrapped
noreply
ogonek
openai
ok'd
overlined
perlw
pipeline
postmodern
Powerline
ptys
pwn
pwshw
qof
qps
Quarternary
quickfix
rclt
reimplementation
Remappings
reserialization
reserialize
reserializes
Retargets
rlig
rubyw
runtimes
servicebus
shcha
similaritytolerance
slnt
stakeholders
sustainability
sxn
Sos
timeline
timelines
timestamped
TLDR
tokenizes
tonos
toolset
tshe
UEFI
uiatextrange
UIs
und
unregister
versioned
vsdevcmd
westus
workarounds
wtconfig
XBox
YBox
We'd
wildcards
yeru
zhe
allcolors

View File

@@ -1,14 +1,10 @@
aalt
abvm
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
allocconsolewithoptions
APPLYTOSUBMENUS
appxrecipe
bitfield
bitfields
BUILDBRANCH
@@ -24,36 +20,26 @@ COLORPROPERTY
colspan
COMDLG
commandlinetoargv
commoncontrols
comparand
COPYFROMRESOURCE
cstdint
CXICON
CYICON
Dacl
dataobject
dcomp
debugbreak
delayimp
DERR
dlldata
DNE
dnom
DONTADDTORECENT
DWMSBT
DWMWA
DWORDLONG
EMPH
endfor
ENDSESSION
enumset
environstrings
EXACTSIZEONLY
EXPCMDFLAGS
EXPCMDSTATE
filetime
FILTERSPEC
fina
FORCEFILESYSTEM
FORCEMINIMIZE
frac
@@ -62,14 +48,9 @@ futex
GETDESKWALLPAPER
GETHIGHCONTRAST
GETMOUSEHOVERTIME
GETTEXTLENGTH
HARDBREAKS
Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
HIGHQUALITYSCALE
hinternet
HINTERNET
hotkeys
href
hrgn
@@ -85,24 +66,20 @@ IBox
IClass
IComparable
IComparer
ICONINFO
IConnection
ICustom
IDialog
IDirect
Idn
IExplorer
IFACEMETHOD
IFile
IGraphics
IImage
IInheritable
IMap
imm
IMonarch
IObject
iosfwd
IPackage
isa
IPeasant
ISetup
isspace
IStorage
@@ -110,12 +87,10 @@ istream
IStringable
ITab
ITaskbar
itow
IUri
IVirtual
KEYSELECT
LCID
LINEBREAK
llabs
llu
localtime
@@ -123,17 +98,12 @@ lround
Lsa
lsass
LSHIFT
LTGRAY
MAINWINDOW
MAXIMIZEBOX
medi
memchr
memicmp
MENUCOMMAND
MENUDATA
MENUINFO
MENUITEMINFOW
MINIMIZEBOX
MENUINFO
mmeapi
MOUSELEAVE
mov
@@ -149,9 +119,7 @@ NIF
NIN
NOAGGREGATION
NOASYNC
NOBREAKS
NOCHANGEDIR
NOCRLF
NOPROGRESS
NOREDIRECTIONBITMAP
NOREPEAT
@@ -159,8 +127,6 @@ NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
NTSYSCALLAPI
numr
oaidl
ocidl
ODR
@@ -174,11 +140,8 @@ OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PALLOC
PATINVERT
PEXPLICIT
PICKFOLDERS
PINPUT
pmr
ptstr
QUERYENDSESSION
@@ -186,15 +149,11 @@ rcx
REGCLS
RETURNCMD
rfind
RLO
rnrn
ROOTOWNER
roundf
ROOTOWNER
RSHIFT
rvrn
SACL
schandle
SEH
semver
serializer
SETVERSION
@@ -207,11 +166,9 @@ SINGLEUSE
SIZENS
smoothstep
snprintf
SOFTBREAK
spsc
sregex
SRWLOC
srwlock
SRWLOCK
STDCPP
STDMETHOD
@@ -223,17 +180,13 @@ Stubless
Subheader
Subpage
syscall
SYSTEMBACKDROP
TABROW
TASKBARCREATED
TBPF
THEMECHANGED
THICKFRAME
tlg
TME
tmp
tmpdir
tokeninfo
tolower
toupper
TRACKMOUSEEVENT
@@ -244,20 +197,10 @@ UFIELD
ULARGE
UOI
UPDATEINIFILE
urlmon
userenv
USEROBJECTFLAGS
Vcpp
Viewbox
virtualalloc
vsnwprintf
wcsnlen
wcsstr
wcstoui
WDJ
wincrypt
winhttp
wininet
winmain
winsta
winstamin
@@ -265,7 +208,6 @@ wmemcmp
wpc
WSF
wsregex
WWH
wwinmain
xchg
XDocument
@@ -291,4 +233,3 @@ xtree
xutility
YIcon
YMax
zwstring

View File

@@ -1,29 +1,22 @@
ACLs
ADMINS
advapi
akv
AKV
altform
altforms
appendwttlogging
appinstaller
appx
appxbundle
appxerror
appxmanifest
ATL
autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
cppvsdbg
CPRs
cryptbase
cscript
DACL
DACLs
defaultlib
@@ -33,16 +26,13 @@ dotnetfeed
DTDs
DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
LKG
LOCKFILE
Lxss
makepri
mfcribbon
microsoft
microsoftonline
@@ -50,7 +40,6 @@ MSAA
msixbundle
MSVC
MSVCP
mtu
muxc
netcore
Onefuzz
@@ -61,24 +50,17 @@ pgo
pgosweep
powerrename
powershell
priconfig
PRIINFO
propkey
pscustomobject
QWORD
rdpclip
regedit
resfiles
robocopy
SACLs
sdkddkver
segoe
Shobjidl
sid
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
@@ -88,20 +70,16 @@ tdbuildteamid
ucrt
ucrtd
unvirtualized
USERDNSDOMAIN
VCRT
vcruntime
Virtualization
visualstudio
vscode
VSTHRD
WINBASEAPI
winsdkver
wlk
wscript
wslpath
wtl
wtt
wttlog
Xamarin
xfgcheck

View File

@@ -1,12 +1,11 @@
Anup
arkthur
austdi
arkthur
Ballmer
bhoj
Bhojwani
Bluloco
carlos
craigloewen
dhowett
Diviness
dsafa
@@ -24,7 +23,6 @@ Griese
Hernan
Howett
Illhardt
Imms
iquilezles
italo
jantari
@@ -32,11 +30,10 @@ jerrysh
Kaiyu
kimwalisch
KMehrain
Kodelife
KODELIFE
Kodelife
Kourosh
kowalczyk
leonardder
leonmsft
Lepilleur
lhecker
@@ -55,7 +52,6 @@ mikegr
mikemaccana
miloush
miniksa
nguyen
niksa
nvaccess
nvda
@@ -63,7 +59,6 @@ oising
oldnewthing
opengl
osgwiki
Ottosson
pabhojwa
panos
paulcam
@@ -74,26 +69,21 @@ Rincewind
rprichard
Schoonover
shadertoy
Shomnipotence
simioni
Somuah
sonph
sonpham
stakx
talo
thereses
Thysell
Walisch
WDX
Wellons
Westerman
Wirt
Wojciech
zadjii
Zamor
zamora
Zamora
zljubisic
zamora
Zoey
zorio
Zverovich

View File

@@ -1,643 +0,0 @@
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker to ignore all code on line
^.*\bno-spell-check(?:-line|)(?:\s.*|)$
# https://cspell.org/configuration/document-settings/
# cspell inline
^.*\b[Cc][Ss][Pp][Ee][Ll]{2}:\s*[Dd][Ii][Ss][Aa][Bb][Ll][Ee]-[Ll][Ii][Nn][Ee]\b
# patch hunk comments
^\@\@ -\d+(?:,\d+|) \+\d+(?:,\d+|) \@\@ .*
# git index header
index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# file permissions
['"`\s][-bcdLlpsw](?:[-r][-w][-Ssx]){2}[-r][-w][-SsTtx]\+?['"`\s]
# css url wrappings
\burl\([^)]+\)
# cid urls
(['"])cid:.*?\g{-1}
# data url in parens
#\(data:(?:[^) ][^)]*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
# data url in quotes
([`'"])data:(?:[^ `'"].*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
data:[-a-zA-Z=;:/0-9+]*,\S*
# https/http/file urls
(?:\b(?:https?|ftp|file)://)[-A-Za-z0-9+&@#/%?=~_|!:,.;]+[-A-Za-z0-9+&@#/%=~_|]
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# magnet urls
magnet:[?=:\w]+
# magnet urls
"magnet:[^"]+"
# obs:
"obs:[^"]*"
# The `\b` here means a break, it's the fancy way to handle urls, but it makes things harder to read
# In this examples content, I'm using a number of different ways to match things to show various approaches
# asciinema
\basciinema\.org/a/[0-9a-zA-Z]+
# asciinema v2
^\[\d+\.\d+, "[io]", ".*"\]$
# apple
\bdeveloper\.apple\.com/[-\w?=/]+
# Apple music
\bembed\.music\.apple\.com/fr/playlist/usr-share/[-\w.]+
# appveyor api
\bci\.appveyor\.com/api/projects/status/[0-9a-z]+
# appveyor project
\bci\.appveyor\.com/project/(?:[^/\s"]*/){2}builds?/\d+/job/[0-9a-z]+
# Amazon
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
\b[0-9a-z]{10}\.execute-api\.[-0-9a-z]+\.amazonaws\.com\b
# AWS ELB
\b\w+\.[-0-9a-z]+\.elb\.amazonaws\.com\b
# AWS SNS
\bsns\.[-0-9a-z]+.amazonaws\.com/[-\w/&#%_?:=]*
# AWS VPC
vpc-\w+
# While you could try to match `http://` and `https://` by using `s?` in `https?://`, sometimes there
# YouTube url
\b(?:(?:www\.|)youtube\.com|youtu.be)/(?:channel/|embed/|user/|playlist\?list=|watch\?v=|v/|)[-a-zA-Z0-9?&=_%]*
# YouTube music
\bmusic\.youtube\.com/youtubei/v1/browse(?:[?&]\w+=[-a-zA-Z0-9?&=_]*)
# YouTube tag
<\s*youtube\s+id=['"][-a-zA-Z0-9?_]*['"]
# YouTube image
\bimg\.youtube\.com/vi/[-a-zA-Z0-9?&=_]*
# Google Accounts
\baccounts.google.com/[-_/?=.:;+%&0-9a-zA-Z]*
# Google Analytics
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
\bcalendar\.google\.com/calendar(?:/u/\d+|)/embed\?src=[@./?=\w&%]+
\w+\@group\.calendar\.google\.com\b
# Google DataStudio
\bdatastudio\.google\.com/(?:(?:c/|)u/\d+/|)(?:embed/|)(?:open|reporting|datasources|s)/[-0-9a-zA-Z]+(?:/page/[-0-9a-zA-Z]+|)
# The leading `/` here is as opposed to the `\b` above
# ... a short way to match `https://` or `http://` since most urls have one of those prefixes
# Google Docs
/docs\.google\.com/[a-z]+/(?:ccc\?key=\w+|(?:u/\d+|d/(?:e/|)[0-9a-zA-Z_-]+/)?(?:edit\?[-\w=#.]*|/\?[\w=&]*|))
# Google Drive
\bdrive\.google\.com/(?:file/d/|open)[-0-9a-zA-Z_?=]*
# Google Groups
\bgroups\.google\.com(?:/[a-z]+/(?:#!|)[^/\s"]+)*
# Google Maps
\bmaps\.google\.com/maps\?[\w&;=]*
# Google themes
themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
# Google CDN
\bclients2\.google(?:usercontent|)\.com[-0-9a-zA-Z/.]*
# Goo.gl
/goo\.gl/[a-zA-Z0-9]+
# Google Chrome Store
\bchrome\.google\.com/webstore/detail/[-\w]*(?:/\w*|)
# Google Books
\bgoogle\.(?:\w{2,4})/books(?:/\w+)*\?[-\w\d=&#.]*
# Google Fonts
\bfonts\.(?:googleapis|gstatic)\.com/[-/?=:;+&0-9a-zA-Z]*
# Google Forms
\bforms\.gle/\w+
# Google Scholar
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
# GitHub SHAs (markdown)
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# GitHub SHAs
\bgithub\.com(?:/[^/\s"]+){2}[@#][0-9a-f]+\b
# GitHub SHA refs
\[([0-9a-f]+)\]\(https://(?:www\.|)github.com/[-\w]+/[-\w]+/commit/\g{-1}[0-9a-f]*
# GitHub wiki
\bgithub\.com/(?:[^/]+/){2}wiki/(?:(?:[^/]+/|)_history|[^/]+(?:/_compare|)/[0-9a-f.]{40,})\b
# githubusercontent
/[-a-z0-9]+\.githubusercontent\.com/[-a-zA-Z0-9?&=_\/.]*
# githubassets
\bgithubassets.com/[0-9a-f]+(?:[-/\w.]+)
# gist github
\bgist\.github\.com/[^/\s"]+/[0-9a-f]+
# git.io
\bgit\.io/[0-9a-zA-Z]+
# GitHub JSON
"node_id": "[-a-zA-Z=;:/0-9+_]*"
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+/?\)
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# GitLab commit
\bgitlab\.[^/\s"]*/\S+/\S+/commit/[0-9a-f]{7,16}#[0-9a-f]{40}\b
# GitLab merge requests
\bgitlab\.[^/\s"]*/\S+/\S+/-/merge_requests/\d+/diffs#[0-9a-f]{40}\b
# GitLab uploads
\bgitlab\.[^/\s"]*/uploads/[-a-zA-Z=;:/0-9+]*
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# binance
accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# bitbucket diff
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}diff(?:stat|)(?:/[^/\s"]+){2}:[0-9a-f]+
# bitbucket repositories commits
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bitbucket commits
\bbitbucket\.org/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bit.ly
\bbit\.ly/\w+
# bitrise
\bapp\.bitrise\.io/app/[0-9a-f]*/[\w.?=&]*
# bootstrapcdn.com
\bbootstrapcdn\.com/[-./\w]+
# cdn.cloudflare.com
\bcdnjs\.cloudflare\.com/[./\w]+
# circleci
\bcircleci\.com/gh(?:/[^/\s"]+){1,5}.[a-z]+\?[-0-9a-zA-Z=&]+
# gitter
\bgitter\.im(?:/[^/\s"]+){2}\?at=[0-9a-f]+
# gravatar
\bgravatar\.com/avatar/[0-9a-f]+
# ibm
[a-z.]*ibm\.com/[-_#=:%!?~.\\/\d\w]*
# imgur
\bimgur\.com/[^.]+
# Internet Archive
\barchive\.org/web/\d+/(?:[-\w.?,'/\\+&%$#_:]*)
# discord
/discord(?:app\.com|\.gg)/(?:invite/)?[a-zA-Z0-9]{7,}
# Disqus
\bdisqus\.com/[-\w/%.()!?&=_]*
# medium link
\blink\.medium\.com/[a-zA-Z0-9]+
# medium
\bmedium\.com/\@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
\bvisualstudio.com(?::443|)/[-\w/?=%&.]*
# microsoft store
\bmicrosoft\.com/store/apps/\w+
# mvnrepository.com
\bmvnrepository\.com/[-0-9a-z./]+
# now.sh
/[0-9a-z-.]+\.now\.sh\b
# oracle
\bdocs\.oracle\.com/[-0-9a-zA-Z./_?#&=]*
# chromatic.com
/\S+.chromatic.com\S*[")]
# codacy
\bapi\.codacy\.com/project/badge/Grade/[0-9a-f]+
# compai
\bcompai\.pub/v1/png/[0-9a-f]+
# mailgun api
\.api\.mailgun\.net/v3/domains/[0-9a-z]+\.mailgun.org/messages/[0-9a-zA-Z=@]*
# mailgun
\b[0-9a-z]+.mailgun.org
# /message-id/
/message-id/[-\w@./%]+
# Reddit
\breddit\.com/r/[/\w_]*
# requestb.in
\brequestb\.in/[0-9a-z]+
# sched
\b[a-z0-9]+\.sched\.com\b
# Slack url
slack://[a-zA-Z0-9?&=]+
# Slack
\bslack\.com/[-0-9a-zA-Z/_~?&=.]*
# Slack edge
\bslack-edge\.com/[-a-zA-Z0-9?&=%./]+
# Slack images
\bslack-imgs\.com/[-a-zA-Z0-9?&=%.]+
# shields.io
\bshields\.io/[-\w/%?=&.:+;,]*
# stackexchange -- https://stackexchange.com/feeds/sites
\b(?:askubuntu|serverfault|stack(?:exchange|overflow)|superuser).com/(?:questions/\w+/[-\w]+|a/)
# Sentry
[0-9a-f]{32}\@o\d+\.ingest\.sentry\.io\b
# Twitter markdown
\[\@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
# Twitter hashtag
\btwitter\.com/hashtag/[\w?_=&]*
# Twitter status
\btwitter\.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)
# Twitter profile images
\btwimg\.com/profile_images/[_\w./]*
# Twitter media
\btwimg\.com/media/[-_\w./?=]*
# Twitter link shortened
\bt\.co/\w+
# facebook
\bfburl\.com/[0-9a-z_]+
# facebook CDN
\bfbcdn\.net/[\w/.,]*
# facebook watch
\bfb\.watch/[0-9A-Za-z]+
# dropbox
\bdropbox\.com/sh?/[^/\s"]+/[-0-9A-Za-z_.%?=&;]+
# ipfs protocol
ipfs://[0-9a-zA-Z]{3,}
# ipfs url
/ipfs/[0-9a-zA-Z]{3,}
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
# loom
\bloom\.com/embed/[0-9a-f]+
# regex101
\bregex101\.com/r/[^/\s"]+/\d+
# figma
\bfigma\.com/file(?:/[0-9a-zA-Z]+/)+
# freecodecamp.org
\bfreecodecamp\.org/[-\w/.]+
# image.tmdb.org
\bimage\.tmdb\.org/[/\w.]+
# mermaid
\bmermaid\.ink/img/[-\w]+|\bmermaid-js\.github\.io/mermaid-live-editor/#/edit/[-\w]+
# Wikipedia
\ben\.wikipedia\.org/wiki/[-\w%.#]+
# gitweb
[^"\s]+/gitweb/\S+;h=[0-9a-f]+
# HyperKitty lists
/archives/list/[^@/]+\@[^/\s"]*/message/[^/\s"]*/
# lists
/thread\.html/[^"\s]+
# list-management
\blist-manage\.com/subscribe(?:[?&](?:u|id)=[0-9a-f]+)+
# kubectl.kubernetes.io/last-applied-configuration
"kubectl.kubernetes.io/last-applied-configuration": ".*"
# pgp
\bgnupg\.net/pks/lookup[?&=0-9a-zA-Z]*
# Spotify
\bopen\.spotify\.com/embed/playlist/\w+
# Mastodon
\bmastodon\.[-a-z.]*/(?:media/|\@)[?&=0-9a-zA-Z_]*
# scastie
\bscastie\.scala-lang\.org/[^/]+/\w+
# images.unsplash.com
\bimages\.unsplash\.com/(?:(?:flagged|reserve)/|)[-\w./%?=%&.;]+
# pastebin
\bpastebin\.com/[\w/]+
# heroku
\b\w+\.heroku\.com/source/archive/\w+
# quip
\b\w+\.quip\.com/\w+(?:(?:#|/issues/)\w+)?
# badgen.net
\bbadgen\.net/badge/[^")\]'\s]+
# statuspage.io
\w+\.statuspage\.io\b
# media.giphy.com
\bmedia\.giphy\.com/media/[^/]+/[\w.?&=]+
# tinyurl
\btinyurl\.com/\w+
# codepen
\bcodepen\.io/[\w/]+
# registry.npmjs.org
\bregistry\.npmjs\.org/(?:@[^/"']+/|)[^/"']+/-/[-\w@.]+
# getopts
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+|)m
# URL escaped characters
\%[0-9A-F][A-F](?=[A-Za-z])
# lower URL escaped characters
\%[0-9a-f][a-f](?=[a-z]{2,})
# IPv6
#\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
# c99 hex digits (not the full format, just one I've seen)
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
# Punycode
\bxn--[-0-9a-z]+
# sha
sha\d+:[0-9]*[a-f]{3,}[0-9a-f]*
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hex runs
\b[0-9a-fA-F]{16,}\b
# hex in url queries
=[0-9a-fA-F]*?(?:[A-F]{3,}|[a-f]{3,})[0-9a-fA-F]*?&
# ssh
(?:ssh-\S+|-nistp256) [-a-zA-Z=;:/0-9+]{12,}
# PGP
\b(?:[0-9A-F]{4} ){9}[0-9A-F]{4}\b
# GPG keys
\b(?:[0-9A-F]{4} ){5}(?: [0-9A-F]{4}){5}\b
# Well known gpg keys
.well-known/openpgpkey/[\w./]+
# pki
-----BEGIN.*-----END
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# integrity
integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
# https://www.gnu.org/software/groff/manual/groff.html
# man troff content
\\f[BCIPR]
# '/"
\\\([ad]q
# .desktop mime types
^MimeTypes?=.*$
# .desktop localized entries
^[A-Z][a-z]+\[[a-z]+\]=.*$
# Localized .desktop content
Name\[[^\]]+\]=.*
# IServiceProvider / isAThing
\b(?:I|isA)(?=(?:[A-Z][a-z]{2,})+\b)
# crypt
(['"])\$2[ayb]\$.{56}\g{-1}
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# go.sum
\bh1:\S+
# scala modules
("[^"]+"\s*%%?\s*){2,3}"[^"]+"
# Input to GitHub JSON
content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
#%(?:(?:(?:hh?|ll?|[jzt])?[diuoxn]|l?[cs]|L?[fega]|p)(?=[a-z]{2,})|(?:X|L?[FEGA]|p)(?=[a-zA-Z]{2,}))(?=[_a-zA-Z]+\b)(?!%)(?=.*?['"])
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# Regular expressions for (P|p)assword
\([A-Z]\|[a-z]\)[a-z]+
# JavaScript regular expressions
# javascript test regex
/.*/[gim]*\.test\(
# javascript match regex
\.match\(/[^/\s"]*/[gim]*\s*
# javascript match regex
\.match\(/\\[b].*?/[gim]*\s*\)(?:;|$)
# javascript regex
^\s*/\\[b].*/[gim]*\s*(?:\)(?:;|$)|,$)
# javascript replace regex
\.replace\(/[^/\s"]*/[gim]*\s*,
# assign regex
= /[^*]*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/
# perl regex test
[!=]~ (?:/.*/|m\{.*?\}|m<.*?>|m([|!/@#,;']).*?\g{-1})
# perl qr regex
(?<!\$)\bqr(?:\{.*?\}|<.*?>|\(.*?\)|([|!/@#,;']).*?\g{-1})
# Go regular expressions
regexp?\.MustCompile\(`[^`]*`\)
# regex choice
\(\?:[^)]+\|[^)]+\)
# proto
^\s*(\w+)\s\g{-1} =
# sed regular expressions
sed 's/(?:[^/]*?[a-zA-Z]{3,}[^/]*?/){2}
# node packages
(["'])\@[^/'" ]+/[^/'" ]+\g{-1}
# go install
go install(?:\s+[a-z]+\.[-@\w/.]+)+
# jetbrains schema https://youtrack.jetbrains.com/issue/RSRP-489571
urn:shemas-jetbrains-com
# kubernetes pod status lists
# https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-phase
\w+(?:-\w+)+\s+\d+/\d+\s+(?:Running|Pending|Succeeded|Failed|Unknown)\s+
# kubectl - pods in CrashLoopBackOff
\w+-[0-9a-f]+-\w+\s+\d+/\d+\s+CrashLoopBackOff\s+
# kubernetes object suffix
-[0-9a-f]{10}-\w{5}\s
# posthog secrets
([`'"])phc_[^"',]+\g{-1}
# xcode
# xcodeproject scenes
(?:Controller|destination|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
# configure flags
.* \| --\w{2,}.*?(?=\w+\s\w+)
# font awesome classes
\.fa-[-a-z0-9]+
# bearer auth
(['"])Bear[e][r] .*?\g{-1}
# basic auth
(['"])Basic [-a-zA-Z=;:/0-9+]{3,}\g{-1}
# base64 encoded content
#([`'"])[-a-zA-Z=;:/0-9+]+=\g{-1}
# base64 encoded content in xml/sgml
>[-a-zA-Z=;:/0-9+]+=</
# base64 encoded content, possibly wrapped in mime
#(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# encoded-word
=\?[-a-zA-Z0-9"*%]+\?[BQ]\?[^?]{0,75}\?=
# Time Zones
\b(?:Africa|Atlantic|America|Antarctica|Asia|Australia|Europe|Indian|Pacific)(?:/\w+)+
# linux kernel info
^(?:bugs|flags|Features)\s+:.*
# systemd mode
systemd.*?running in system mode \([-+].*\)$
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# highlighted letters
\[[A-Z]\][a-z]+
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# latex (check-spelling <= 0.0.21)
#\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# eslint
"varsIgnorePattern": ".+"
# Windows short paths
[/\\][^/\\]{5,6}~\d{1,2}[/\\]
# in check-spelling@v0.0.22+, printf markers aren't automatically consumed
# printf markers
#(?<!\\)\\[nrt](?=[a-z]{2,})
# alternate markers if you run into latex and friends
#(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*['"`])
# apache
a2(?:en|dis)
# weak e-tag
W/"[^"]+"
# the negative lookahead here is to allow catching 'templatesz' as a misspelling
# but to otherwise recognize a Windows path with \templates\foo.template or similar:
#\\(?:necessary|r(?:eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
#(?:^|[\t ,>"'`=(])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (Windows / PowerShell)
# This is a subset of the more general compiler flags pattern.
# It avoids matching `-Path` to prevent it from being treated as `ath`
#(?:^|[\t ,"'`=(])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
# Compiler flags (linker)
,-B
# curl arguments
\b(?:\\n|)curl(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\bset(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# macOS temp folders
/var/folders/\w\w/[+\w]+/(?:T|-Caches-)/

View File

@@ -1,46 +1,28 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-excludes
(?:^|/)(?i)COPYRIGHT
(?:^|/)(?i)LICEN[CS]E
(?:^|/)3rdparty/
(?:(?i)\.png$)
(?:^|/)dirs$
(?:^|/)go\.mod$
(?:^|/)go\.sum$
(?:^|/)package(?:-lock|)\.json$
(?:^|/)Pipfile$
(?:^|/)pyproject.toml
(?:^|/)requirements(?:-dev|-doc|-test|)\.txt$
(?:^|/)package-lock\.json$
(?:^|/)sources(?:|\.dep)$
(?:^|/)vendor/
\.a$
SUMS$
\.ai$
\.all-contributorsrc$
\.avi$
\.bmp$
\.bz2$
\.cer$
\.class$
\.coveragerc$
\.crl$
\.crt$
\.csr$
\.dll$
\.docx?$
\.drawio$
\.DS_Store$
\.eot$
\.eps$
\.exe$
\.gif$
\.git-blame-ignore-revs$
\.gitattributes$
\.gitignore$
\.gitkeep$
\.graffle$
\.gz$
\.icns$
\.ico$
\.ipynb$
\.jar$
\.jks$
\.jpeg$
\.jpg$
\.key$
@@ -48,65 +30,37 @@
\.lock$
\.map$
\.min\..
\.mo$
\.mod$
\.mp3$
\.mp4$
\.o$
\.ocf$
\.otf$
\.p12$
\.parquet$
\.pbxproj$
\.pdf$
\.pem$
\.pfx$
\.png$
\.psd$
\.pyc$
\.pylintrc$
\.qm$
\.runsettings$
\.s$
\.sig$
\.so$
\.svg$
\.svgz$
\.sys$
\.tar$
\.tgz$
\.tiff?$
\.ttf$
\.vcxproj\.filters$
\.vsdx$
\.wav$
\.webm$
\.webp$
\.woff
\.xcf$
\.xlsx?$
\.xls
\.xpm$
\.xz$
\.yml$
\.zip$
^\.github/actions/spelling/
^\Q.github/workflows/spelling.yml\E$
^\Qbuild/config/release.gdnbaselines\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/host/ft_uia/run.bat\E$
^\Qsrc/host/runft.bat\E$
^\Qsrc/tools/lnkd/lnkd.bat\E$
^\Qsrc/tools/pixels/pixels.bat\E$
^build/config/
^build/StoreSubmission/
^consolegit2gitfilters\.json$
^dep/
^doc/reference/master-sequence-list\.csv$
^doc/reference/master-sequence-list.csv$
^doc/reference/UTF8-torture-test\.txt$
^doc/reference/windows-terminal-logo\.ans$
^oss/
^NOTICE.md
^samples/PixelShaders/Screenshots/
^src/cascadia/TerminalSettingsEditor/SegoeFluentIconList.h$
^src/host/ft_uia/run\.bat$
^src/host/runft\.bat$
^src/host/runut\.bat$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.
@@ -117,17 +71,14 @@
^src/terminal/parser/ft_fuzzwrapper/run\.bat$
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/benchcat
^src/tools/ConsoleBench
^src/tools/integrity/dirs$
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/RenderingTests/main\.cpp$
^src/tools/lnkd/lnkd\.bat$
^src/tools/pixels/pixels\.bat$
^src/tools/texttests/fira\.txt$
^src/tools/U8U16Test/(?!en)..\.
^src/types/ColorFix\.cpp$
^src/types/ut_types/UtilsTests\.cpp$
^tools/ReleaseEngineering/ServicingPipeline\.ps1$
^XamlStyler\.json$
ignore$
Resources/(?!en)
^\.vsconfig$
^src/tools/U8U16Test/(?:fr|ru|zh)\.txt$
^src/types/ut_types/UtilsTests.cpp$
^tools/ReleaseEngineering/ServicingPipeline.ps1$
^\.github/actions/spelling/
^\.github/fabricbot.json$
^\.gitignore$
^\XamlStyler.json$

View File

@@ -1,31 +1,41 @@
AAAa
AAAAA
AAAAAAAAAAAAA
AAAAAABBBBBBCCC
AAAAABBBBBBCCC
abcd
abcd
abcde
abcdef
ABCDEFG
ABCDEFGH
ABCDEFGHIJ
abcdefghijk
ABCDEFGHIJKLMNOPQRS
ABCDEFGHIJKLMNO
abcdefghijklmnop
ABCDEFGHIJKLMNOPQRST
abcdefghijklmnopqrstuvwxyz
ABCG
ABE
abf
BBBBB
BBBBBBBB
BBBBBBBBBBBBBBDDDD
BBBBBCCC
BBBBCCCCC
BBGGRR
efg
CCE
EFG
efgh
EFGh
KLMNOQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJ
QQQQQQQQQQABCDEFGHIJKLMNOPQRS
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJPQRST
QQQQQQQQQQABCDEFGHIJPQRSTQQQQQQQQQQ
qrstuvwxyz
qwerty
QWERTYUIOP
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ
ZABBZ
ZBAZZ

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,29 @@
http
www
easyrgb
php
ecma
rapidtables
WCAG
freedesktop
ycombinator
robertelder
kovidgoyal
leonerd
fixterms
winui
appshellintegration
mdtauk
cppreference
gfycat
Guake
xkcd
azurewebsites
askubuntu
dostips
viewtopic
rosettacode
Rexx
tldp
HOWTO
uwspace
uwaterloo

View File

@@ -1,119 +0,0 @@
# reject `m_data` as VxWorks defined it and that breaks things if it's used elsewhere
# see [fprime](https://github.com/nasa/fprime/commit/d589f0a25c59ea9a800d851ea84c2f5df02fb529)
# and [Qt](https://github.com/qtproject/qt-solutions/blame/fb7bc42bfcc578ff3fa3b9ca21a41e96eb37c1c7/qtscriptclassic/src/qscriptbuffer_p.h#L46)
# \bm_data\b
# If you have a framework that uses `it()` for testing and `fit()` for debugging a specific test,
# you might not want to check in code where you were debugging w/ `fit()`, in which case, you might want
# to use this:
#\bfit\(
# s.b. anymore
\bany more[,.]
# s.b. GitHub
(?<![&*.]|// |\btype )\bGithub\b(?![{)])
# s.b. GitLab
(?<![&*.]|// |\btype )\bGitlab\b(?![{)])
# s.b. JavaScript
\bJavascript\b
# s.b. macOS or Mac OS X or ...
\bMacOS\b
# s.b. Microsoft
\bMicroSoft\b
# s.b. TypeScript
\bTypescript\b
# s.b. another
\ban[- ]other\b
# s.b. deprecation warning
\b[Dd]epreciation [Ww]arnings?\b
# s.b. greater than
\bgreater then\b
# s.b. in front of
\bin from of\b
# s.b. into
# when not phrasal and when `in order to` would be wrong:
# https://thewritepractice.com/into-vs-in-to/
#\sin to\s(?!if\b)
# s.b. is obsolete
\bis obsolescent\b
# s.b. it's or its
\bits[']
# s.b. opt-in
#(?<!\sfor)\sopt in\s
# s.b. less than
\bless then\b
# s.b. one of
\bon of\b
# s.b. otherwise
\bother[- ]wise\b
# s.b. or (more|less)
\bore (?:more|less)\b
# s.b. nonexistent
\bnon existing\b
\b[Nn]o[nt][- ]existent\b
# s.b. brief / details/ param / return / retval
(?:^\s*|(?:\*|//|/*)\s+`)[\\@](?:breif|(?:detail|detials)|(?:params(?!\.)|prama?)|ret(?:uns?)|retvl)\b
# s.b. preexisting
[Pp]re[- ]existing
# s.b. preempt
[Pp]re[- ]empt\b
# s.b. preemptively
[Pp]re[- ]emptively
# s.b. recently changed or recent changes
[Rr]ecent changed
# s.b. reentrancy
[Rr]e[- ]entrancy
# s.b. reentrant
[Rr]e[- ]entrant
# s.b. understand
\bunder stand\b
# s.b. workarounds
#\bwork[- ]arounds\b
# s.b. workaround
(?:(?:[Aa]|[Tt]he|ugly)\swork[- ]around\b|\swork[- ]around\s+for)
# s.b. (coarse|fine)-grained
\b(?:coarse|fine) grained\b
# s.b. neither/nor -- or reword
#\bnot\b[^.?!"/(]+\bnor\b
# probably a double negative
# s.b. neither/nor (plus rewording the beginning)
\bnot\b[^.?!"/]*\bneither\b[^.?!"/(]*\bnor\b
# In English, it is generally wrong to have the same word twice in a row without punctuation.
# Duplicated words are generally mistakes.
# There are a few exceptions where it is acceptable (e.g. "that that").
# If the highlighted doubled word pair is in a code snippet, you can write a pattern to mask it.
# If the highlighted doubled word pair is in prose, have someone read the English before you dismiss this error.
\s([A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})\s\g{-1}\s

View File

@@ -0,0 +1,2 @@
\\native(?![a-z])
\\nihilist(?![a-z])

View File

@@ -0,0 +1,8 @@
\\registry(?![a-z])
\\release(?![a-z])
\\resources?(?![a-z])
\\result(?![a-z])
\\resultmacros(?![a-z])
\\rules(?![a-z])
\\renderer(?![a-z])
\\rectread(?![a-z])

View File

@@ -0,0 +1,13 @@
\\telemetry(?![a-z])
\\templates(?![a-z])
\\term(?![a-z])
\\terminal(?![a-z])
\\terminalcore(?![a-z])
\\terminalinput(?![a-z])
\\testlist(?![a-z])
\\testmd(?![a-z])
\\testpasses(?![a-z])
\\tests(?![a-z])
\\thread(?![a-z])
\\tools(?![a-z])
\\types(?![a-z])

View File

@@ -7,6 +7,10 @@ Note: order of the contents of these files can matter.
Lines from an individual file are handled in file order.
Files are selected in alphabetical order.
* [n](0_n.txt), [r](0_r.txt), and [t](0_t.txt) are specifically to work around
a quirk in the spell checker:
it often sees C strings of the form "Hello\nwerld". And would prefer to
spot the typo of `werld`.
* [patterns](patterns.txt) is the main list -- there is nothing
particularly special about the file name (beyond the extension which is
important).

View File

@@ -1,9 +1,14 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
https?://\S+
https://(?:(?:[-a-zA-Z0-9?&=]*\.|)microsoft\.com)/[-a-zA-Z0-9?&=_#\/.]*
https://aka\.ms/[-a-zA-Z0-9?&=\/_]*
https://www\.itscj\.ipsj\.or\.jp/iso-ir/[-0-9]+\.pdf
https://www\.vt100\.net/docs/[-a-zA-Z0-9#_\/.]*
https://www.w3.org/[-a-zA-Z0-9?&=\/_#]*
https://(?:(?:www\.|)youtube\.com|youtu.be)/[-a-zA-Z0-9?&=]*
https://(?:[a-z-]+\.|)github(?:usercontent|)\.com/[-a-zA-Z0-9?%&=_\/.+]*
https://www.xfree86.org/[-a-zA-Z0-9?&=\/_#]*
[Pp]ublicKeyToken="?[0-9a-fA-F]{16}"?
(?:[{"]|UniqueIdentifier>)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}(?:[}"]|</UniqueIdentifier)
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}(?!\[)[Uu]?[Ll]{0,2}\b
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
microsoft/cascadia-code\@[0-9a-fA-F]{40}
\d+x\d+Logo
Scro\&ll
@@ -12,6 +17,7 @@ Scro\&ll
TestUtils::VerifyExpectedString\(tb, L"[^"]+"
(?:hostSm|mach)\.ProcessString\(L"[^"]+"
\b([A-Za-z])\g{-1}{3,}\b
0x[0-9A-Za-z]+
Base64::s_(?:En|De)code\(L"[^"]+"
VERIFY_ARE_EQUAL\(L"[^"]+"
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\+/"
@@ -22,140 +28,3 @@ vcvars\w*
ROY\sG\.\sBIV
!(?:(?i)ESC)!\[
!(?:(?i)CSI)!(?:\d+(?:;\d+|)m|[ABCDF])
(?i)rgb:[a-z0-9]{2,4}/[a-z0-9]{2,4}/[a-z0-9]{2,4}
# SSE intrinsics like "_mm_subs_epu16"
\b_mm(?:|256|512)_\w+\b
# ARM NEON intrinsics like "vsubq_u16"
\bv\w+_[fsu](?:8|16|32|64)\b
# color floating numbers
0x[0-9a-f](?:\.[0-9a-f]*p)[-+]\d+f
# AppX package
_\d[0-9a-z]{12}['\.]
# string test
equals_insensitive_ascii\("\w+", "\w+"
# Automatically suggested patterns
# hit-count: 3788 file-count: 599
# IServiceProvider / isAThing
\b(?:I|isA)(?=(?:[A-Z][a-z]{2,})+\b)
# hit-count: 314 file-count: 21
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 47 file-count: 11
# special cased printf markers
\\r\\n(?=[a-z])|(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*(?:<.*['"`]|"(?:[;,]|\);)$|\) \+$))
# ConsoleArgumentsTests
--headless\\.*?"
# hit-count: 109 file-count: 62
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
(?:^|[\t ,>"'`=(])-(?:D(?=[A-Z])|[WX]|f(?=[ms]))(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# hit-count: 60 file-count: 35
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 2 file-count: 2
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
%(?:s)(?!ize)(?=[a-z]{2,})
# hit-count: 16 file-count: 10
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hit-count: 13 file-count: 4
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# hit-count: 7 file-count: 5
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 7 file-count: 1
# regex choice
\(\?:[^)]+\|[^)]+\)
# hit-count: 4 file-count: 4
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# hit-count: 4 file-count: 1
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+|)m
# hit-count: 4 file-count: 1
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# hit-count: 3 file-count: 3
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# hit-count: 2 file-count: 1
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# hit-count: 1 file-count: 1
# Punycode
\bxn--[-0-9a-z]+
# hit-count: 1 file-count: 1
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# hit-count: 1 file-count: 1
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# Questionably acceptable forms of `in to`
# Personally, I prefer `log into`, but people object
# https://www.tprteaching.com/log-into-log-in-to-login/
\b(?:[Ll]og|[Ss]ign) in to\b
# to opt in
\bto opt in\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-Ssx]){3}\s+\d+\s+\S+\s+\S+\s+\d+\s+
# mount
\bmount\s+-t\s+(\w+)\s+\g{-1}\b
# C types and repeated CSS values
\s(auto|center|div|Guid|inherit|long|LONG|none|normal|solid|that|thin|transparent|very)(?: \g{-1})+\s
# C struct
\bstruct\s+(\w+)\s+\g{-1}\b
# go templates
\s(\w+)\s+\g{-1}\s+\`(?:graphql|inject|json|yaml):
# doxygen / javadoc / .net
(?:[\\@](?:brief|groupname|t?param|return|retval)|(?:public|private|\[Parameter(?:\(.+\)|)\])(?:\s+static|\s+override|\s+readonly)*)(?:\s+\{\w+\}|)\s+(\w+)\s+\g{-1}\s
# Commit message -- Signed-off-by and friends
^\s*(?:(?:Based-on-patch|Co-authored|Helped|Mentored|Reported|Reviewed|Signed-off)-by|Thanks-to): (?:[^<]*<[^>]*>|[^<]*)\s*$
# Autogenerated revert commit message
^This reverts commit [0-9a-f]{40}\.$
# vtmode
--vtmode\s+(\w+)\s+\g{-1}\s
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b

View File

@@ -1,13 +1,22 @@
^attache$
^attacher$
^attachers$
^bellow$
benefitting
occurences?
^dependan.*
^oer$
Sorce
^[Ss]pae.*
^untill$
^untilling$
^wether.*
^spae$
^spaebook$
^spaecraft$
^spaed$
^spaedom$
^spaeing$
^spaeings$
^spae-man$
^spaeman$
^spaer$
^Spaerobee$
^spaes$
^spaewife$
^spaewoman$
^spaework$
^spaewright$
^wether$
^wethers$
^wetherteg$

3156
.github/fabricbot.json vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,751 +0,0 @@
id:
name: GitOps.PullRequestIssueManagement
description: GitOps.PullRequestIssueManagement primitive
owner:
resource: repository
disabled: false
where:
configuration:
resourceManagementConfiguration:
scheduledSearches:
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 3
actions:
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 4
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This issue has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **4 days**. It will be closed if no further activity occurs **within 3 days of this comment**.
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Resolution-Duplicate
- noActivitySince:
days: 1
actions:
- addReply:
reply: This issue has been marked as duplicate and has not had any activity for **1 day**. It will be closed for housekeeping purposes.
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 7
actions:
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 7
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This pull request has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **7 days**. It will be closed if no further activity occurs **within 7 days of this comment**.
eventResponderTasks:
- if:
- payloadType: Issues
- or:
- and:
- isAction:
action: Opened
- not:
hasLabel:
label: ⛺ Reserved
then:
- addLabel:
label: Needs-Triage
description:
- if:
- payloadType: Issue_Comment
- isAction:
action: Created
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- addLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issues
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request_Review
- isAction:
action: Submitted
- isReviewState:
reviewState: Changes_requested
then:
- addLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request
- isActivitySender:
issueAuthor: True
- not:
isAction:
action: Closed
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issue_Comment
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request_Review
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request_Review
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request
- hasLabel:
label: AutoMerge
then:
- enableAutoMerge:
mergeMethod: Squash
description:
- if:
- payloadType: Pull_Request
- labelRemoved:
label: AutoMerge
then:
- disableAutoMerge
description:
- if:
- payloadType: Issues
- or:
- and:
- isLabeled
- hasLabel:
label: Mass-Chaos
- isOpen
- isLabeled
- not:
hasLabel:
label: Needs-Tag-Fix
- or:
- and:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-User Interface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-WPFControl
- not:
hasLabel:
label: Area-Settings UI
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-Localization
- and:
- not:
hasLabel:
label: Issue-Bug
- not:
hasLabel:
label: Issue-Docs
- not:
hasLabel:
label: Issue-Feature
- not:
hasLabel:
label: Issue-Question
- not:
hasLabel:
label: Issue-Samples
- not:
hasLabel:
label: Issue-Task
- not:
hasLabel:
label: Issue-Scenario
- and:
- not:
hasLabel:
label: Product-Cmd.exe
- not:
hasLabel:
label: Product-Colortool
- not:
hasLabel:
label: Product-Conhost
- not:
hasLabel:
label: Product-Conpty
- not:
hasLabel:
label: Product-Meta
- not:
hasLabel:
label: Product-Powershell
- not:
hasLabel:
label: Product-Terminal
- not:
hasLabel:
label: Product-WSL
- and:
- not: isOpen
- and:
- not:
hasLabel:
label: Resolution-Answered
- not:
hasLabel:
label: Resolution-By-Design
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: Resolution-External
- not:
hasLabel:
label: Resolution-Fix-Available
- not:
hasLabel:
label: Resolution-Fix-Committed
- not:
hasLabel:
label: Resolution-Won't-Fix
- not:
hasLabel:
label: Needs-Triage
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: ⛺ Reserved
- not:
hasLabel:
label: Tracking-External
then:
- addLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Issues
- and:
- isLabeled
- hasLabel:
label: Needs-Tag-Fix
- and:
- or:
- hasLabel:
label: Area-Accessibility
- hasLabel:
label: Area-Build
- hasLabel:
label: Area-Extensibility
- hasLabel:
label: Area-Fonts
- hasLabel:
label: Area-Input
- hasLabel:
label: Area-Interaction
- hasLabel:
label: Area-Interop
- hasLabel:
label: Area-Output
- hasLabel:
label: Area-Performance
- hasLabel:
label: Area-Rendering
- hasLabel:
label: Area-Server
- hasLabel:
label: Area-Settings
- hasLabel:
label: Area-TerminalConnection
- hasLabel:
label: Area-TerminalControl
- hasLabel:
label: Area-User Interface
- hasLabel:
label: Area-VT
- hasLabel:
label: Area-CodeHealth
- hasLabel:
label: Area-Quality
- hasLabel:
label: Area-Schema
- hasLabel:
label: Area-AzureShell
- hasLabel:
label: Area-Commandline
- hasLabel:
label: Area-ShellExtension
- hasLabel:
label: Area-WPFControl
- hasLabel:
label: Area-Settings UI
- hasLabel:
label: Area-DefApp
- hasLabel:
label: Area-Localization
- hasLabel:
label: Area-Windowing
- hasLabel:
label: Area-Theming
- hasLabel:
label: Area-AtlasEngine
- hasLabel:
label: Area-CmdPal
- or:
- hasLabel:
label: Issue-Bug
- hasLabel:
label: Issue-Docs
- hasLabel:
label: Issue-Feature
- hasLabel:
label: Issue-Question
- hasLabel:
label: Issue-Samples
- hasLabel:
label: Issue-Task
- hasLabel:
label: Issue-Scenario
- or:
- hasLabel:
label: Product-Cmd.exe
- hasLabel:
label: Product-Colortool
- hasLabel:
label: Product-Conhost
- hasLabel:
label: Product-Conpty
- hasLabel:
label: Product-Meta
- hasLabel:
label: Product-Powershell
- hasLabel:
label: Product-Terminal
- hasLabel:
label: Product-WSL
- or:
- isOpen
- and:
- not: isOpen
- or:
- hasLabel:
label: Resolution-Answered
- hasLabel:
label: Resolution-By-Design
- hasLabel:
label: Resolution-Duplicate
- hasLabel:
label: Resolution-External
- hasLabel:
label: Resolution-Fix-Available
- hasLabel:
label: Resolution-Fix-Committed
- hasLabel:
label: Resolution-Won't-Fix
- hasLabel:
label: Tracking-External
then:
- removeLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Pull_Request
then:
- inPrLabel:
label: In-PR
description:
- if:
- payloadType: Issues
- hasLabel:
label: Needs-Tag-Fix
- hasLabel:
label: Resolution-Duplicate
then:
- removeLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Issues
- or:
- titleContains:
pattern: ^\s*Bug Report \(IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED\)\s*$
isRegex: True
- titleContains:
pattern: ^\s*Bug Report\s*$
isRegex: True
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- not:
activitySenderHasPermission:
permission: Write
- not:
activitySenderHasPermission:
permission: Admin
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: Hi! Thanks for attempting to open an issue. Unfortunately, your title wasn't changed from the original template which makes it very hard for us to track and triage. You are welcome to fix up the title and try again with a new issue.
description:
- if:
- payloadType: Issues
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- or:
- not:
bodyContains:
pattern: .+
isRegex: True
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: "Hi! Thanks for attempting to open an issue. Unfortunately, you didn't write anything in the body which makes it impossible to understand your concern. You are welcome to fix up the issue and try again by opening another issue with the body filled out. "
description:
- if:
- payloadType: Pull_Request
- isLabeled
- hasLabel:
label: Needs-Second
- isOpen
then:
- requestReview:
reviewer: zadjii-msft
- requestReview:
reviewer: PankajBhojwani
- requestReview:
reviewer: carlos-zamora
- requestReview:
reviewer: dhowett
- requestReview:
reviewer: lhecker
description:
- if:
- payloadType: Pull_Request_Review
- not: isOpen
- hasLabel:
label: Needs-Second
then:
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issues
- hasLabel:
label: In-PR
- hasLabel:
label: Help Wanted
- isLabeled
then:
- removeLabel:
label: Help-Wanted
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+\#[\d]+'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-Duplicate
- removeLabel:
label: Needs-Tag-Fix
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/feedback'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: >2-
Hi there!<br><br>Can you please send us feedback with the [Feedback Hub](https://support.microsoft.com/en-us/windows/send-feedback-to-microsoft-with-the-feedback-hub-app-f59187f8-8739-22d6-ba93-f66612949332) with this issue? Make sure to click the "Start recording" button, then reproduce the issue before submitting the feedback. Once it's submitted, paste the link here so we can more easily find your crash information on the back end?<br><br>Thanks!<br><br>![image](https://user-images.githubusercontent.com/18356694/140811502-a068f78b-89d2-4587-925a-73e19652b830.png)<br><br>![image](https://user-images.githubusercontent.com/18356694/140811557-cdc22a0f-fa6a-4f6a-953e-73b51f5548a3.png)<br><br>![image](https://user-images.githubusercontent.com/18221333/62478649-6de55400-b760-11e9-806e-5aab7e085a9f.png)
- addLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issue_Comment
then:
- cleanEmailReply
description:
- if:
- payloadType: Pull_Request
then:
- labelSync:
pattern: Issue-
- labelSync:
pattern: Area-
- labelSync:
pattern: Priority-
- labelSync:
pattern: Product-
- labelSync:
pattern: Severity-
- labelSync:
pattern: Impact-
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+https'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of one that exists on somebody else's Issue Tracker. Please make sure you subscribe to the referenced external issue for future updates. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-External
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Bisect
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: /?
isRegex: False
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- removeLabel:
label: Needs-Attention
- addLabel:
label: Needs-Author-Feedback
description:
onFailure:
onSuccess:

View File

@@ -1,21 +0,0 @@
name: Add triaged bugs & tasks to project board
# https://github.com/actions/add-to-project
on:
issues:
types:
- labeled
- unlabeled
permissions: {}
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v1.0.2
with:
project-url: https://github.com/orgs/microsoft/projects/159
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}
labeled: Issue-Feature, Needs-Triage, Needs-Author-Feedback, Issue-Scenario
label-operator: NOT

View File

@@ -1,197 +1,20 @@
# spelling.yml is blocked per https://github.com/check-spelling/check-spelling/security/advisories/GHSA-g86g-chm8-7r2p
name: Spell checking
# Comment management is handled through a secondary job, for details see:
# https://github.com/check-spelling/check-spelling/wiki/Feature%3A-Restricted-Permissions
#
# `jobs.comment-push` runs when a push is made to a repository and the `jobs.spelling` job needs to make a comment
# (in odd cases, it might actually run just to collapse a comment, but that's fairly rare)
# it needs `contents: write` in order to add a comment.
#
# `jobs.comment-pr` runs when a pull_request is made to a repository and the `jobs.spelling` job needs to make a comment
# or collapse a comment (in the case where it had previously made a comment and now no longer needs to show a comment)
# it needs `pull-requests: write` in order to manipulate those comments.
# Updating pull request branches is managed via comment handling.
# For details, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-expect-list
#
# These elements work together to make it happen:
#
# `on.issue_comment`
# This event listens to comments by users asking to update the metadata.
#
# `jobs.update`
# This job runs in response to an issue_comment and will push a new commit
# to update the spelling metadata.
#
# `with.experimental_apply_changes_via_bot`
# Tells the action to support and generate messages that enable it
# to make a commit to update the spelling metadata.
#
# `with.ssh_key`
# In order to trigger workflows when the commit is made, you can provide a
# secret (typically, a write-enabled github deploy key).
#
# For background, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-with-deploy-key
# Sarif reporting
#
# Access to Sarif reports is generally restricted (by GitHub) to members of the repository.
#
# Requires enabling `security-events: write`
# and configuring the action with `use_sarif: 1`
#
# For information on the feature, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Sarif-output
# Minimal workflow structure:
#
# on:
# push:
# ...
# pull_request_target:
# ...
# jobs:
# # you only want the spelling job, all others should be omitted
# spelling:
# # remove `security-events: write` and `use_sarif: 1`
# # remove `experimental_apply_changes_via_bot: 1`
# ... otherwise adjust the `with:` as you wish
on:
push:
branches:
- "**"
tags-ignore:
- "**"
pull_request_target:
branches:
- "**"
types:
- 'opened'
- 'reopened'
- 'synchronize'
issue_comment:
types:
- 'created'
push:
jobs:
spelling:
name: Spell checking
permissions:
contents: read
pull-requests: read
actions: read
security-events: write
outputs:
followup: ${{ steps.spelling.outputs.followup }}
runs-on: ubuntu-latest
if: ${{ contains(github.event_name, 'pull_request') || github.event_name == 'push' }}
concurrency:
group: spelling-${{ github.event.pull_request.number || github.ref }}
# note: If you use only_check_changed_files, you do not want cancel-in-progress
cancel-in-progress: true
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.22
- name: checkout-merge
if: "contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
with:
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
checkout: true
check_file_names: 1
spell_check_this: microsoft/terminal@main
post_comment: 0
use_magic_file: 1
report-timing: 1
warnings: bad-regex,binary-file,deprecated-feature,ignored-expect-variant,large-file,limited-references,no-newline-at-eof,noisy-file,non-alpha-in-dictionary,token-is-substring,unexpected-line-ending,whitespace-in-dictionary,minified-file,unsupported-configuration,no-files-to-check
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
use_sarif: ${{ (!github.event.pull_request || (github.event.pull_request.head.repo.full_name == github.repository)) && 1 }}
extra_dictionary_limit: 20
extra_dictionaries:
cspell:software-terms/dict/softwareTerms.txt
cspell:cpp/src/stdlib-cpp.txt
cspell:lorem-ipsum/dictionary.txt
cspell:cpp/src/stdlib-c.txt
cspell:php/dict/php.txt
cspell:filetypes/filetypes.txt
cspell:java/src/java.txt
cspell:python/src/common/extra.txt
cspell:node/dict/node.txt
cspell:java/src/java-terms.txt
cspell:aws/aws.txt
cspell:typescript/dict/typescript.txt
cspell:dotnet/dict/dotnet.txt
cspell:golang/dict/go.txt
cspell:fullstack/dict/fullstack.txt
cspell:cpp/src/compiler-msvc.txt
cspell:python/src/python/python-lib.txt
cspell:mnemonics/src/mnemonics.txt
cspell:cpp/src/stdlib-cmath.txt
cspell:css/dict/css.txt
cspell:cpp/src/lang-keywords.txt
cspell:django/dict/django.txt
cspell:python/src/python/python.txt
cspell:html/dict/html.txt
cspell:cpp/src/ecosystem.txt
cspell:cpp/src/compiler-clang-attributes.txt
cspell:npm/dict/npm.txt
cspell:r/src/r.txt
cspell:powershell/dict/powershell.txt
cspell:csharp/csharp.txt
comment-push:
name: Report (Push)
# If your workflow isn't running on push, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
contents: write
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.22
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
comment-pr:
name: Report (PR)
# If you workflow isn't running on pull_request*, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
contents: read
pull-requests: write
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.22
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
update:
name: Update PR
permissions:
contents: write
pull-requests: write
actions: read
runs-on: ubuntu-latest
if: ${{
github.repository_owner != 'microsoft' &&
github.event_name == 'issue_comment' &&
github.event.issue.pull_request &&
contains(github.event.comment.body, '@check-spelling-bot apply')
}}
concurrency:
group: spelling-update-${{ github.event.issue.number }}
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@v0.0.22
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true
ssh_key: "${{ secrets.CHECK_SPELLING }}"
ref: refs/pull/${{github.event.pull_request.number}}/merge
- name: checkout
if: "!contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
- uses: check-spelling/check-spelling@v0.0.19

View File

@@ -1,24 +0,0 @@
name: Publish to Winget
on:
release:
types: [published]
env:
REGEX: 'Microsoft\.WindowsTerminal(?:Preview)?_([\d.]+)_8wekyb3d8bbwe\.msixbundle$'
jobs:
publish:
runs-on: windows-latest # Action can only run on Windows
steps:
- name: Publish Windows Terminal ${{ github.event.release.prerelease && 'Preview' || 'Stable' }}
run: |
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$wingetRelevantAsset = $assets | Where-Object { $_.name -like '*.msixbundle' } | Select-Object -First 1
$regex = [Regex]::New($env:REGEX)
$version = $regex.Match($wingetRelevantAsset.name).Groups[1].Value
$wingetPackage = "Microsoft.WindowsTerminal${{ github.event.release.prerelease && '.Preview' || '' }}"
& curl.exe -JLO https://aka.ms/wingetcreate/latest
& .\wingetcreate.exe update $wingetPackage -s -v $version -u $wingetRelevantAsset.browser_download_url -t "${{ secrets.WINGET_TOKEN }}"

3
.gitignore vendored
View File

@@ -283,6 +283,3 @@ MSG*.bin
profiles.json
*.metaproj
*.swp
# MSBuildCache
/MSBuildCacheLogs/

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "dep/gsl"]
path = dep/gsl
url = https://github.com/microsoft/gsl
[submodule "dep/wil"]
path = dep/wil
url = https://github.com/microsoft/wil

29
.vscode/settings.json vendored
View File

@@ -1,32 +1,12 @@
{
"C_Cpp.default.browse.databaseFilename": "${workspaceFolder}\\.vscode\\.BROWSE.VC.DB",
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": true,
"C_Cpp.default.browse.path": [
"${workspaceFolder}"
],
"C_Cpp.default.cppStandard": "c++20",
"C_Cpp.default.cStandard": "c17",
"C_Cpp.default.defines": [
"_DEBUG",
"_UNICODE",
"BUILD_ONECORE_INTERACTIVITY",
"DBG",
"NT_SUCCESS",
"UNICODE",
"UNIT_TESTING",
"INLINE_TEST_METHOD_MARKUP",
],
"C_Cpp.default.includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/**/Generated Files",
"${workspaceFolder}/**/inc",
"${workspaceFolder}/**/include",
"${workspaceFolder}/**/Include"
],
"C_Cpp.loggingLevel": "None",
"files.associations": {
"xstring": "cpp",
"*.idl": "midl3",
"*.idl": "cpp",
"array": "cpp",
"future": "cpp",
"istream": "cpp",
@@ -118,13 +98,12 @@
"coroutine": "cpp",
"format": "cpp",
"forward_list": "cpp",
"latch": "cpp",
"gsl_assert": "cpp"
"latch": "cpp"
},
"files.exclude": {
"**/bin/**": true,
"**/Generated Files/**": true,
"**/obj/**": true,
"**/packages/**": true,
},
"**/Generated Files/**": true
}
}

View File

@@ -1,51 +1,35 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.SQL.LocalDB.Runtime",
"Microsoft.VisualStudio.Component.SQL.CLR",
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.Net.Component.4.8.SDK",
"Microsoft.Net.Component.4.7.2.TargetingPack",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.NetCore.Component.Runtime.8.0",
"Microsoft.NetCore.Component.SDK",
"Microsoft.VisualStudio.Component.AppInsights.Tools",
"Microsoft.Net.Component.4.8.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.NetCore.Component.Runtime.6.0",
"Microsoft.VisualStudio.Component.ClassDesigner",
"Microsoft.VisualStudio.Component.GraphDocument",
"Microsoft.VisualStudio.Component.CodeMap",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppSDK.Cs",
"Microsoft.ComponentGroup.Blend",
"Microsoft.VisualStudio.ComponentGroup.ArchitectureTools.Native",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.CMake",
"Microsoft.VisualStudio.Component.Vcpkg",
"Microsoft.Component.NetFX.Native",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.ComponentGroup.UWP.Xamarin",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64EC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64EC",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Workload.Universal",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppDevelopment.Prerequisites",
"Microsoft.VisualStudio.ComponentGroup.UWP.NetCoreAndStandard",
"Microsoft.VisualStudio.Workload.Universal"
],
"extensions": []
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.ManagedDesktop.Core",
"Microsoft.Net.Component.4.TargetingPack",
"Microsoft.Net.Component.4.5.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
"Microsoft.VisualStudio.Component.Windows11SDK.22000",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.ASAN",
"Microsoft.VisualStudio.Component.VC.v142.x86.x64",
"Microsoft.VisualStudio.Component.VC.v142.ARM64",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v142",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
]
}

View File

@@ -1,34 +0,0 @@
{
"$version": "1.0.0",
"snippets":
[
{
"input": "bx\r",
"name": "Build project",
"description": "Build the project in the CWD"
},
{
"input": "bz\r",
"name": "Build solution, incremental",
"description": "Just build changes to the solution"
},
{
"input": "bcz\r",
"name": "Clean & build solution",
"icon": "\uE8e6",
"description": "Start over. Go get your coffee. "
},
{
"input": "nuget push -ApiKey az -source TerminalDependencies %userprofile%\\Downloads",
"name": "Upload package to nuget feed",
"icon": "\uE898",
"description": "Go download a .nupkg, put it in ~/Downloads, and use this to push to our private feed."
},
{
"input": "runut /name:**\u001b[D",
"name": "Run a test",
"icon": "",
"description": "Enter the name of a test to run"
}
]
}

View File

@@ -14,7 +14,7 @@ The point of doing all this work in public is to ensure that we are holding ours
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
We employ [a bot engine](./doc/bot.md) to help us automate common processes within our workflow.
We employ [a bot engine](https://github.com/microsoft/terminal/blob/main/doc/bot.md) to help us automate common processes within our workflow.
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
@@ -81,7 +81,7 @@ When you hit "New Issue", select the type of issue closest to what you want to r
Microsoft Windows [Version 10.0.18900.1001]
```
* What tools and apps you're using (e.g. VS 2022, VSCode, etc.)
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
@@ -101,7 +101,7 @@ If you don't have any additional info/context to add but would like to indicate
If you're able & willing to help fix issues and/or implement features, we'd love your contribution!
The best place to start is the list of ["walkthroughs"](https://aka.ms/terminal-walkthroughs). This is a collection of issues where we've written a "walkthrough", little guides to help get started with a particular issue. These are usually good first issues, and are a great way to get familiar with the codebase. Additionally, the list of ["good first issue"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22++label%3A%22good+first+issue%22+)s is another set of issues that might be easier for first-time contributors. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find any issue you're interested in and hop in!
The best place to start is the list of ["Easy Starter"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+label%3A%22Easy+Starter%22+) issues. These are bugs or tasks that we on the team believe would be easier to implement for someone without any prior experience in the codebase. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find an issue your interested in and hop in!
Generally, we categorize issues in the following way, which is largely derived from our old internal work tracking system:
* ["Bugs"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Bug%22+) are parts of the Terminal & Console that are not quite working the right way. There's code to already support some scenario, but it's not quite working right. Fixing these is generally a matter of debugging the broken functionality and fixing the wrong code.

View File

@@ -1,65 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<!-- MsBuildCache -->
<PropertyGroup>
<!-- Off by default -->
<MsBuildCacheEnabled Condition="'$(MsBuildCacheEnabled)' == ''">false</MsBuildCacheEnabled>
<!-- Always off during package restore -->
<MsBuildCacheEnabled Condition=" '$(ExcludeRestorePackageImports)' == 'true' ">false</MsBuildCacheEnabled>
<!-- In Azure pipelines, use Pipeline Caching as the cache storage backend. Otherwise, use the local cache. -->
<MSBuildCachePackageName Condition="'$(TF_BUILD)' != ''">Microsoft.MSBuildCache.AzurePipelines</MSBuildCachePackageName>
<MSBuildCachePackageName Condition="'$(MSBuildCachePackageName)' == ''">Microsoft.MSBuildCache.Local</MSBuildCachePackageName>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<!-- Change this to bust the cache -->
<MSBuildCacheCacheUniverse Condition="'$(MSBuildCacheCacheUniverse)' == ''">202310210737</MSBuildCacheCacheUniverse>
<!--
Visual Studio telemetry reads various ApplicationInsights.config files and other files after the project is finished, likely in a detached process.
This is acceptable and should not impact cache correctness.
-->
<MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
$(MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns);
\**\ApplicationInsights.config;
$(LocalAppData)\Microsoft\VSApplicationInsights\**;
$(LocalAppData)\Microsoft\Windows\INetCache\**;
A:\;
E:\;
$(windir)\**;
</MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
<!--
This repo uses a common output directory with many projects writing duplicate outputs. Allow everything, but note this costs some performance in the form of requiring
the cache to use copies instead of hardlinks when pulling from cache.
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);bin\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!--
vcpkg is invoked for each and every vcxproj and each invocation uses the same base dir for logging, so allow these duplicate "outputs".
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);obj\*\vcpkg\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!-- version of MSBuildCache is not part of the cache key -->
<PackagesConfigFile>$(MSBuildThisFileDirectory)\dep\nuget\packages.config</PackagesConfigFile>
<MSBuildCacheIgnoredInputPatterns>$(MSBuildCacheIgnoredInputPatterns);$(PackagesConfigFile)</MSBuildCacheIgnoredInputPatterns>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true' and '$(MSBuildCachePackageRoot)' == ''">
<PackagesConfigContents>$([System.IO.File]::ReadAllText("$(PackagesConfigFile)"))</PackagesConfigContents>
<MSBuildCachePackageVersion>$([System.Text.RegularExpressions.Regex]::Match($(PackagesConfigContents), 'Microsoft.MSBuildCache.*?version="(.*?)"').Groups[1].Value)</MSBuildCachePackageVersion>
<MSBuildCachePackageRoot>$(MSBuildThisFileDirectory)packages\$(MSBuildCachePackageName).$(MSBuildCachePackageVersion)</MSBuildCachePackageRoot>
<MSBuildCacheSharedCompilationPackageRoot>$(MSBuildThisFileDirectory)packages\Microsoft.MSBuildCache.SharedCompilation.$(MSBuildCachePackageVersion)</MSBuildCacheSharedCompilationPackageRoot>
</PropertyGroup>
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).props" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.props" />
</ImportGroup>
</Project>

View File

@@ -1,11 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).targets" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.targets" />
</ImportGroup>
</Project>

385
NOTICE.md
View File

@@ -84,6 +84,71 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## kimwalisch/libpopcnt
**Source**: [https://github.com/kimwalisch/libpopcnt](https://github.com/kimwalisch/libpopcnt)
### License
```
BSD 2-Clause License
Copyright (c) 2016 - 2019, Kim Walisch
Copyright (c) 2016 - 2019, Wojciech Muła
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## dynamic_bitset
**Source**: [https://github.com/pinam45/dynamic_bitset](https://github.com/pinam45/dynamic_bitset)
### License
```
MIT License
Copyright (c) 2019 Maxime Pinard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## \{fmt\}
**Source**: [https://github.com/fmtlib/fmt](https://github.com/fmtlib/fmt)
@@ -150,6 +215,39 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## boost
**Source**: [https://github.com/boostorg/boost](https://github.com/boostorg/boost)
### License
```
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
```
## PCG Random Number Generation
**Source**: [https://github.com/imneme/pcg-cpp](https://github.com/imneme/pcg-cpp)
@@ -178,283 +276,42 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## wyhash
**Source**: [https://github.com/wangyi-fudan/wyhash](https://github.com/wangyi-fudan/wyhash)
## ConEmu
**Source**: [https://github.com/Maximus5/ConEmu](https://github.com/Maximus5/ConEmu)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## stb
**Source**: [https://github.com/nothings/stb](https://github.com/nothings/stb)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Oklab
**Source**: [https://bottosson.github.io/posts/oklab/](https://bottosson.github.io/posts/oklab/)
### License
```
Copyright (c) 2020 Björn Ottosson
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## ColorBrewer
**Source**: [https://colorbrewer2.org/](https://colorbrewer2.org/)
### License
```
Apache-Style Software License for ColorBrewer software and ColorBrewer Color Schemes
Copyright (c) 2002 Cynthia Brewer, Mark Harrower, and The Pennsylvania State University.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
```
## cmark
**Source**: [https://github.com/commonmark/cmark](https://github.com/commonmark/cmark)
### License
Copyright (c) 2014, John MacFarlane
BSD 3-Clause License
Copyright (c) 2009-2017, Maximus5 <ConEmu.Maximus5@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----
houdini.h, houdini_href_e.c, houdini_html_e.c, houdini_html_u.c
derive from https://github.com/vmg/houdini (with some modifications)
Copyright (C) 2012 Vicent Martí
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
buffer.h, buffer.c, chunk.h
are derived from code (C) 2012 Github, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
utf8.c and utf8.c
are derived from utf8proc
(<http://www.public-software-group.org/utf8proc>),
(C) 2009 Public Software Group e. V., Berlin, Germany.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
-----
The normalization code in normalize.py was derived from the
markdowntest project, Copyright 2013 Karl Dubost:
The MIT License (MIT)
Copyright (c) 2013 Karl Dubost
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----
The CommonMark spec (test/spec.txt) is
Copyright (C) 2014-15 John MacFarlane
Released under the Creative Commons CC-BY-SA 4.0 license:
<http://creativecommons.org/licenses/by-sa/4.0/>.
-----
The test software in test/ is
Copyright (c) 2014, John MacFarlane
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
# Microsoft Open Source

View File

@@ -4,7 +4,7 @@
<clear />
<!-- Dependencies that we can turn on to force override for testing purposes before uploading. -->
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/shine-oss/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/ms/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
</packageSources>
<disabledPackageSources>
<clear />

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,4 @@
![terminal-logos](https://github.com/microsoft/terminal/assets/91625426/333ddc76-8ab2-4eb4-a8c0-4d7b953b1179)
[![Terminal Build Status](https://dev.azure.com/shine-oss/terminal/_apis/build/status%2FTerminal%20CI?branchName=main)](https://dev.azure.com/shine-oss/terminal/_build/latest?definitionId=1&branchName=main)
![terminal-logos](https://user-images.githubusercontent.com/48369326/115790869-4c852b00-a37c-11eb-97f1-f61972c7800c.png)
# Welcome to the Windows Terminal, Console and Command-Line repo
@@ -10,8 +8,8 @@ This repository contains the source code for:
* [Windows Terminal Preview](https://aka.ms/terminal-preview)
* The Windows console host (`conhost.exe`)
* Components shared between the two projects
* [ColorTool](./src/tools/ColorTool)
* [Sample projects](./samples)
* [ColorTool](https://github.com/microsoft/terminal/tree/main/src/tools/ColorTool)
* [Sample projects](https://github.com/microsoft/terminal/tree/main/samples)
that show how to consume the Windows Console APIs
Related repositories include:
@@ -23,8 +21,7 @@ Related repositories include:
## Installing and running Windows Terminal
> [!NOTE]
> Windows Terminal requires Windows 10 2004 (build 19041) or later
> 🔴 Note: Windows Terminal requires Windows 10 2004 (build 19041) or later
### Microsoft Store [Recommended]
@@ -55,11 +52,8 @@ fails for any reason, you can try the following command at a PowerShell prompt:
Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle
```
> [!NOTE]
> If you install Terminal manually:
> 🔴 Note: If you install Terminal manually:
>
> * You may need to install the [VC++ v14 Desktop Framework Package](https://docs.microsoft.com/troubleshoot/cpp/c-runtime-packages-desktop-bridge#how-to-install-and-update-desktop-framework-packages).
> This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.
> * Terminal will not auto-update when new builds are released so you will need
> to regularly install the latest Terminal release to receive all the latest
> fixes and improvements!
@@ -71,12 +65,9 @@ the latest Terminal release by installing the `Microsoft.WindowsTerminal`
package:
```powershell
winget install --id Microsoft.WindowsTerminal -e
winget install --id=Microsoft.WindowsTerminal -e
```
> [!NOTE]
> Dependency support is available in WinGet version [1.6.2631 or later](https://github.com/microsoft/winget-cli/releases). To install the Terminal stable release 1.18 or later, please make sure you have the updated version of the WinGet client.
#### Via Chocolatey (unofficial)
[Chocolatey](https://chocolatey.org) users can download and install the latest
@@ -120,33 +111,20 @@ repository.
---
## Installing Windows Terminal Canary
Windows Terminal Canary is a nightly build of Windows Terminal. This build has the latest code from our `main` branch, giving you an opportunity to try features before they make it to Windows Terminal Preview.
Windows Terminal Canary is our least stable offering, so you may discover bugs before we have had a chance to find them.
Windows Terminal Canary is available as an App Installer distribution and a Portable ZIP distribution.
The App Installer distribution supports automatic updates. Due to platform limitations, this installer only works on Windows 11.
The Portable ZIP distribution is a portable application. It will not automatically update and will not automatically check for updates. This portable ZIP distribution works on Windows 10 (19041+) and Windows 11.
| Distribution | Architecture | Link |
|---------------|:---------------:|------------------------------------------------------|
| App Installer | x64, arm64, x86 | [download](https://aka.ms/terminal-canary-installer) |
| Portable ZIP | x64 | [download](https://aka.ms/terminal-canary-zip-x64) |
| Portable ZIP | ARM64 | [download](https://aka.ms/terminal-canary-zip-arm64) |
| Portable ZIP | x86 | [download](https://aka.ms/terminal-canary-zip-x86) |
_Learn more about the [types of Windows Terminal distributions](https://learn.microsoft.com/windows/terminal/distributions)._
---
## Windows Terminal Roadmap
The plan for the Windows Terminal [is described here](/doc/roadmap-2023.md) and
The plan for the Windows Terminal [is described here](/doc/roadmap-2022.md) and
will be updated as the project proceeds.
## Project Build Status
Project|Build Status
---|---
Terminal|[![Terminal Build Status](https://dev.azure.com/ms/terminal/_apis/build/status/terminal%20CI?branchName=main)](https://dev.azure.com/ms/terminal/_build?definitionId=136)
ColorTool|![Colortool Build Status](https://microsoft.visualstudio.com/_apis/public/build/definitions/c93e867a-8815-43c1-92c4-e7dd5404f1e1/17023/badge)
---
## Terminal & Console Overview
Please take a few minutes to review the overview below before diving into the
@@ -197,7 +175,7 @@ While overhauling Windows Console, we modernized its codebase considerably,
cleanly separating logical entities into modules and classes, introduced some
key extensibility points, replaced several old, home-grown collections and
containers with safer, more efficient [STL
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2022),
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2019),
and made the code simpler and safer by using Microsoft's [Windows Implementation
Libraries - WIL](https://github.com/Microsoft/wil).
@@ -255,8 +233,7 @@ Cause: You're launching the incorrect solution in Visual Studio.
Solution: Make sure you're building & deploying the `CascadiaPackage` project in
Visual Studio.
> [!NOTE]
> `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> ⚠ Note: `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> Windows Console that hosts Windows' command-line infrastructure. OpenConsole
> is used by Windows Terminal to connect to and communicate with command-line
> applications (via
@@ -279,7 +256,7 @@ enhance Windows Terminal\!
***BEFORE you start work on a feature/fix***, please read & follow our
[Contributor's
Guide](./CONTRIBUTING.md) to
Guide](https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md) to
help avoid any wasted or duplicate effort.
## Communicating with the Team
@@ -287,15 +264,15 @@ help avoid any wasted or duplicate effort.
The easiest way to communicate with the team is via GitHub issues.
Please file new issues, feature requests and suggestions, but **DO search for
similar open/closed preexisting issues before creating a new issue.**
similar open/closed pre-existing issues before creating a new issue.**
If you would like to ask a question that you feel doesn't warrant an issue
(yet), please reach out to us via Twitter:
* Christopher Nguyen, Product Manager:
[@nguyen_dows](https://twitter.com/nguyen_dows)
* Kayla Cinnamon, Program Manager:
[@cinnamon\_msft](https://twitter.com/cinnamon_msft)
* Dustin Howett, Engineering Lead: [@dhowett](https://twitter.com/DHowett)
* Mike Griese, Senior Developer: [@zadjii@mastodon.social](https://mastodon.social/@zadjii)
* Mike Griese, Senior Developer: [@zadjii](https://twitter.com/zadjii)
* Carlos Zamora, Developer: [@cazamor_msft](https://twitter.com/cazamor_msft)
* Pankaj Bhojwani, Developer
* Leonard Hecker, Developer: [@LeonardHecker](https://twitter.com/LeonardHecker)
@@ -310,18 +287,18 @@ If you would like to ask a question that you feel doesn't warrant an issue
app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development)
to locally install and run Windows Terminal
* You must have [PowerShell 7 or later](https://github.com/PowerShell/PowerShell/releases/latest) installed
* You must have the [Windows 11 (10.0.22621.0)
* You must have the [Windows 11 (10.0.22000.0)
SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
installed
* You must have at least [VS
2022](https://visualstudio.microsoft.com/downloads/) installed
2019](https://visualstudio.microsoft.com/downloads/) installed
* You must install the following Workloads via the VS Installer. Note: Opening
the solution in VS 2022 will [prompt you to install missing components
the solution in VS 2019 will [prompt you to install missing components
automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/):
* Desktop Development with C++
* Universal Windows Platform Development
* **The following Individual Components**
* C++ (v143) Universal Windows Platform Tools
* C++ (v142) Universal Windows Platform Tools
* You must install the [.NET Framework Targeting Pack](https://docs.microsoft.com/dotnet/framework/install/guide-for-developers#to-install-the-net-framework-developer-pack-or-targeting-pack) to build test projects
## Building the Code
@@ -380,10 +357,10 @@ Please review these brief docs below about our coding practices.
This is a work in progress as we learn what we'll need to provide people in
order to be effective contributors to our project.
* [Coding Style](./doc/STYLE.md)
* [Code Organization](./doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](./doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](./doc/WIL.md)
* [Coding Style](https://github.com/microsoft/terminal/blob/main/doc/STYLE.md)
* [Code Organization](https://github.com/microsoft/terminal/blob/main/doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](https://github.com/microsoft/terminal/blob/main/doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](https://github.com/microsoft/terminal/blob/main/doc/WIL.md)
---

View File

@@ -14,4 +14,4 @@ Support for Windows Terminal is limited to the resources listed above.
[gh-bug]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Feature&template=Feature_Request.md&title=
[docs]: https://docs.microsoft.com/windows/terminal
[contributor]: ./CONTRIBUTING.md
[contributor]: https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md

View File

@@ -29,6 +29,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common Props", "Common Prop
src\wap-common.build.pre.props = src\wap-common.build.pre.props
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "src\dep\fmt\fmt.vcxproj", "{6BAE5851-50D5-4934-8D5E-30361A8A40F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types", "src\types\lib\types.vcxproj", "{18D09A24-8240-42D6-8CB6-236EEE820263}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}"
@@ -157,6 +159,30 @@ Global
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x64.Build.0 = Release|x64
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.ActiveCfg = Release|Win32
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.Build.0 = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.ActiveCfg = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.Build.0 = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.Build.0 = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.Build.0 = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.ActiveCfg = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.Build.0 = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.ActiveCfg = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.Build.0 = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.Build.0 = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.Build.0 = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.Build.0 = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.ActiveCfg = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.Build.0 = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.ActiveCfg = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.Build.0 = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.ActiveCfg = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.Build.0 = Release|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|x64.ActiveCfg = AuditMode|x64
@@ -186,6 +212,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BAE5851-50D5-4934-8D5E-30361A8A40F3} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
{18D09A24-8240-42D6-8CB6-236EEE820263} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution

View File

@@ -0,0 +1,175 @@
function GetAzureDevOpsBaseUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject
)
return $CollectionUri + $TeamProject
}
function GetQueryTestRunsUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject,
[string]$BuildUri,
[switch]$IncludeRunDetails
)
if ($IncludeRunDetails)
{
$includeRunDetailsParameter = "&includeRunDetails=true"
}
else
{
$includeRunDetailsParameter = ""
}
$baseUri = GetAzureDevOpsBaseUri -CollectionUri $CollectionUri -TeamProject $TeamProject
$queryUri = "$baseUri/_apis/test/runs?buildUri=$BuildUri$includeRunDetailsParameter&api-version=5.0"
return $queryUri
}
function Get-HelixJobTypeFromTestRun
{
Param ($testRun)
$testRunSingleResultUri = "$($testRun.url)/results?`$top=1&`$skip=0&api-version=5.1"
$singleTestResult = Invoke-RestMethod -Uri $testRunSingleResultUri -Method Get -Headers $azureDevOpsRestApiHeaders
$count = $singleTestResult.value.Length
if($count -eq 0)
{
# If the count is 0, then results have not yet been reported for this run.
# We only care about completed runs with results, so it is ok to just return 'UNKNOWN' for this run.
return "UNKNOWN"
}
else
{
$info = ConvertFrom-Json $singleTestResult.value.comment
$helixJobId = $info.HelixJobId
$job = Invoke-RestMethodWithRetries "https://helix.dot.net/api/2019-06-17/jobs/${helixJobId}?access_token=${HelixAccessToken}"
return $job.Type
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
return $url
}
# The Helix Rest api is sometimes unreliable. So we call these apis with retry logic.
# Note: The Azure DevOps apis are stable and do not need to be called with this retry logic.
$helixApiRetries = 0
$helixApiRetriesMax = 10
function Download-StringWithRetries
{
Param ([string]$fileName, [string]$url)
$result = ""
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $fileName"
$result = (New-Object System.Net.WebClient).DownloadString($url)
$done = $true
}
catch
{
Write-Host "Failed to download $fileName $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $fileName"
Start-Sleep 60
}
else
{
throw "Failed to download $fileName"
}
}
}
return $result
}
function Invoke-RestMethodWithRetries
{
Param ([string]$url,$Headers)
$result = @()
$done = $false
while(!($done))
{
try
{
$result = Invoke-RestMethod -Uri $url -Method Get -Headers $Headers
$done = $true
}
catch
{
Write-Host "Failed to invoke Rest method $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry invoke"
Start-Sleep 60
}
else
{
throw "Failed to invoke Rest method"
}
}
}
return $result
}
function Download-FileWithRetries
{
Param ([string]$fileurl, [string]$destination)
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $destination"
$webClient.DownloadFile($fileurl, $destination)
$done = $true
}
catch
{
Write-Host "Failed to download $destination $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $destination"
Start-Sleep 60
}
else
{
throw "Failed to download $destination"
}
}
}
}

View File

@@ -20,7 +20,9 @@ Param(
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
$rerunPassesRequiredToAvoidFailure = $env:rerunPassesRequiredToAvoidFailure
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath, $rerunPassesRequiredToAvoidFailure)

View File

@@ -0,0 +1,112 @@
$scriptDirectory = $script:MyInvocation.MyCommand.Path | Split-Path -Parent
# List all processes to aid debugging:
Write-Host "All processes running:"
Get-Process
tasklist /svc
# Add this test directory as an exclusion for Windows Defender
Write-Host "Add $scriptDirectory as Exclusion Path"
Add-MpPreference -ExclusionPath $scriptDirectory
Write-Host "Add $($env:HELIX_CORRELATION_PAYLOAD) as Exclusion Path"
Add-MpPreference -ExclusionPath $env:HELIX_CORRELATION_PAYLOAD
Get-MpPreference
Get-MpComputerStatus
# Minimize all windows:
$shell = New-Object -ComObject "Shell.Application"
$shell.minimizeall()
# Kill any instances of Windows Security Alert:
$windowTitleToMatch = "*Windows Security Alert*"
$procs = Get-Process | Where {$_.MainWindowTitle -like "*Windows Security Alert*"}
foreach ($proc in $procs)
{
Write-Host "Found process with '$windowTitleToMatch' title: $proc"
$proc.Kill();
}
# Kill processes by name that are known to interfere with our tests:
$processNamesToStop = @("Microsoft.Photos", "WinStore.App", "SkypeApp", "SkypeBackgroundHost", "OneDriveSetup", "OneDrive")
foreach($procName in $processNamesToStop)
{
Write-Host "Attempting to kill $procName if it is running"
Stop-Process -ProcessName $procName -Verbose -ErrorAction Ignore
}
Write-Host "All processes running after attempting to kill unwanted processes:"
Get-Process
tasklist /svc
$platform = $env:testbuildplatform
if(!$platform)
{
$platform = "x86"
}
function UninstallApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
}
}
function UninstallTestApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
# Sometimes an app can get into a state where it is no longer returned by Get-AppxPackage, but it is still present
# which prevents other versions of the app from being installed.
# To handle this, we can directly call Remove-AppxPackage against the full name of the package. However, without
# Get-AppxPackage to find the PackageFullName, we just have to manually construct the name.
$packageFullName = "$($pkgName)_1.0.0.0_$($platform)__8wekyb3d8bbwe"
Write-Host "Removing $packageFullName if installed"
Remove-AppPackage $packageFullName -ErrorVariable appxerror -ErrorAction SilentlyContinue
if($appxerror)
{
foreach($error in $appxerror)
{
# In most cases, Remove-AppPackage will fail due to the package not being found. Don't treat this as an error.
if(!($error.Exception.Message -match "0x80073CF1"))
{
Write-Error $error
}
}
}
else
{
Write-Host "Successfully removed $packageFullName"
}
}
}
Write-Host "Uninstall AppX packages that are known to cause issues with our tests"
UninstallApps("*Skype*", "*Windows.Photos*")
Write-Host "Uninstall any of our test apps that may have been left over from previous test runs"
UninstallTestApps("NugetPackageTestApp", "NugetPackageTestAppCX", "IXMPTestApp", "MUXControlsTestApp")
Write-Host "Uninstall MUX Framework package that may have been left over from previous test runs"
# We don't want to uninstall all versions of the MUX Framework package, as there may be other apps preinstalled on the system
# that depend on it. We only uninstall the Framework package that corresponds to the version of MUX that we are testing.
[xml]$versionData = (Get-Content "version.props")
$versionMajor = $versionData.GetElementsByTagName("MUXVersionMajor").'#text'
$versionMinor = $versionData.GetElementsByTagName("MUXVersionMinor").'#text'
UninstallApps("Microsoft.UI.Xaml.$versionMajor.$versionMinor")
Get-Process

View File

@@ -0,0 +1,336 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[string]$TestFile,
[Parameter(Mandatory = $true)]
[string]$OutputProjFile,
[Parameter(Mandatory = $true)]
[string]$JobTestSuiteName,
[Parameter(Mandatory = $true)]
[string]$TaefPath,
[string]$TaefQuery
)
Class TestCollection
{
[string]$Name
[string]$SetupMethodName
[string]$TeardownMethodName
[System.Collections.Generic.Dictionary[string, string]]$Properties
TestCollection()
{
if ($this.GetType() -eq [TestCollection])
{
throw "This class should never be instantiated directly; it should only be derived from."
}
}
TestCollection([string]$name)
{
$this.Init($name)
}
hidden Init([string]$name)
{
$this.Name = $name
$this.Properties = @{}
}
}
Class Test : TestCollection
{
Test([string]$name)
{
$this.Init($name)
}
}
Class TestClass : TestCollection
{
[System.Collections.Generic.List[Test]]$Tests
TestClass([string]$name)
{
$this.Init($name)
$this.Tests = @{}
}
}
Class TestModule : TestCollection
{
[System.Collections.Generic.List[TestClass]]$TestClasses
TestModule([string]$name)
{
$this.Init($name)
$this.TestClasses = @{}
}
}
function Parse-TestInfo([string]$taefOutput)
{
enum LineType
{
None
TestModule
TestClass
Test
Setup
Teardown
Property
}
[string]$testModuleIndentation = " "
[string]$testClassIndentation = " "
[string]$testIndentation = " "
[string]$setupBeginning = "Setup: "
[string]$teardownBeginning = "Teardown: "
[string]$propertyBeginning = "Property["
function Get-LineType([string]$line)
{
if ($line.Contains($setupBeginning))
{
return [LineType]::Setup;
}
elseif ($line.Contains($teardownBeginning))
{
return [LineType]::Teardown;
}
elseif ($line.Contains($propertyBeginning))
{
return [LineType]::Property;
}
elseif ($line.StartsWith($testModuleIndentation) -and -not $line.StartsWith("$testModuleIndentation "))
{
return [LineType]::TestModule;
}
elseif ($line.StartsWith($testClassIndentation) -and -not $line.StartsWith("$testClassIndentation "))
{
return [LineType]::TestClass;
}
elseif ($line.StartsWith($testIndentation) -and -not $line.StartsWith("$testIndentation "))
{
return [LineType]::Test;
}
else
{
return [LineType]::None;
}
}
[string[]]$lines = $taefOutput.Split(@([Environment]::NewLine, "`n"), [StringSplitOptions]::RemoveEmptyEntries)
[System.Collections.Generic.List[TestModule]]$testModules = @()
[TestModule]$currentTestModule = $null
[TestClass]$currentTestClass = $null
[Test]$currentTest = $null
[TestCollection]$lastTestCollection = $null
foreach ($rawLine in $lines)
{
[LineType]$lineType = (Get-LineType $rawLine)
# We don't need the whitespace around the line anymore, so we'll discard it to make things easier.
[string]$line = $rawLine.Trim()
if ($lineType -eq [LineType]::TestModule)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
$currentTestModule = [TestModule]::new($line)
$currentTestClass = $null
$currentTest = $null
$lastTestCollection = $currentTestModule
}
elseif ($lineType -eq [LineType]::TestClass)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
$currentTestClass = [TestClass]::new($line)
$currentTest = $null
$lastTestCollection = $currentTestClass
}
elseif ($lineType -eq [LineType]::Test)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
$currentTest = [Test]::new($line)
$lastTestCollection = $currentTest
}
elseif ($lineType -eq [LineType]::Setup)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.SetupMethodName = $line.Replace($setupBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Teardown)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.TeardownMethodName = $line.Replace($teardownBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Property)
{
if ($lastTestCollection -ne $null)
{
foreach ($match in [Regex]::Matches($line, "Property\[(.*)\]\s+=\s+(.*)"))
{
[string]$propertyKey = $match.Groups[1].Value;
[string]$propertyValue = $match.Groups[2].Value;
$lastTestCollection.Properties.Add($propertyKey, $propertyValue);
}
}
}
}
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
return $testModules
}
Write-Verbose "TaefQuery = $TaefQuery"
$TaefSelectQuery = ""
$TaefQueryToAppend = ""
if($TaefQuery)
{
$TaefSelectQuery = "/select:`"$TaefQuery`""
$TaefQueryToAppend = " and $TaefQuery"
}
Write-Verbose "TaefSelectQuery = $TaefSelectQuery"
$taefExe = "$TaefPath\te.exe"
[string]$taefOutput = & "$taefExe" /listproperties $TaefSelectQuery $TestFile | Out-String
[System.Collections.Generic.List[TestModule]]$testModules = (Parse-TestInfo $taefOutput)
$projFileContent = @"
<Project>
<ItemGroup>
"@
foreach ($testModule in $testModules)
{
foreach ($testClass in $testModules.TestClasses)
{
Write-Host "Generating Helix work item for test class $($testClass.Name)..."
[System.Collections.Generic.List[string]]$testSuiteNames = @()
$testSuiteExists = $false
$suitelessTestExists = $false
foreach ($test in $testClass.Tests)
{
# A test method inherits its 'TestSuite' property from its TestClass
if (!$test.Properties.ContainsKey("TestSuite") -and $testClass.Properties.ContainsKey("TestSuite"))
{
$test.Properties["TestSuite"] = $testClass.Properties["TestSuite"]
}
if ($test.Properties.ContainsKey("TestSuite"))
{
[string]$testSuite = $test.Properties["TestSuite"]
if (-not $testSuiteNames.Contains($testSuite))
{
Write-Host " Found test suite $testSuite. Generating Helix work item for it as well."
$testSuiteNames.Add($testSuite)
}
$testSuiteExists = $true
}
else
{
$suitelessTestExists = $true
}
}
$testClassSelectPattern = "$($testClass.Name).*"
if($testClass.Name.Contains("::"))
{
$testClassSelectPattern = "$($testClass.Name)::*"
}
$testNameQuery= "(@Name='$testClassSelectPattern')"
$workItemName = $testClass.Name
# Native tests use '::' as a separator, which is not valid for workItem names.
$workItemName = $workItemName -replace "::", "-"
if ($suitelessTestExists)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*'$(if ($testSuiteExists) { "and not @TestSuite='*'" }))$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
foreach ($testSuiteName in $testSuiteNames)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)-$testSuiteName" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*' and @TestSuite='$testSuiteName')$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
}
}
$projFileContent += @"
</ItemGroup>
</Project>
"@
Set-Content $OutputProjFile $projFileContent -NoNewline -Encoding UTF8

View File

@@ -20,13 +20,32 @@ namespace HelixTestHelpers
public string Name { get; set; }
public string SourceWttFile { get; set; }
public bool Passed { get; set; }
public bool Skipped { get; set; }
public bool CleanupPassed { get; set; }
public TimeSpan ExecutionTime { get; set; }
public string Details { get; set; }
public List<string> Screenshots { get; private set; }
public List<TestResult> RerunResults { get; private set; }
// Returns true if the test pass rate is sufficient to avoid being counted as a failure.
public bool PassedOrUnreliable(int requiredNumberOfPasses)
{
if(Passed)
{
return true;
}
else
{
if(RerunResults.Count == 1)
{
return RerunResults[0].Passed;
}
else
{
return RerunResults.Where(r => r.Passed).Count() >= requiredNumberOfPasses;
}
}
}
}
//
@@ -202,9 +221,7 @@ namespace HelixTestHelpers
testsExecuting--;
// If any inner test fails, we'll still fail the outer
var value = element.Attribute("Result").Value;
currentResult.Passed = value == "Pass";
currentResult.Skipped = value == "Skipped";
currentResult.Passed &= element.Attribute("Result").Value == "Pass";
// Only gather execution data if this is the outer test we ran initially
if (testsExecuting == 0)
@@ -481,7 +498,7 @@ namespace HelixTestHelpers
return subResultsJsonByMethod;
}
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath)
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath, int requiredPassRateThreshold)
{
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
var results = testPass.TestResults;
@@ -493,8 +510,8 @@ namespace HelixTestHelpers
// If the test failed sufficiently often enough for it to count as a failed test (determined by a property on the
// Azure DevOps job), we'll later mark it as failed during test results processing.
int failedCount = results.Where(r => !r.Passed).Count();
int skippedCount = results.Where(r => (!r.Passed && r.Skipped)).Count();
int failedCount = results.Where(r => !r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
int skippedCount = results.Where(r => !r.Passed && r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
var root = new XElement("assemblies");
@@ -540,13 +557,12 @@ namespace HelixTestHelpers
string resultString = string.Empty;
if (result.Passed && !result.Skipped)
if (result.Passed)
{
resultString = "Pass";
}
else if (result.Skipped)
else if(result.PassedOrUnreliable(requiredPassRateThreshold))
{
resultString = "Skip";
}
else
@@ -555,25 +571,31 @@ namespace HelixTestHelpers
}
test.SetAttributeValue("result", resultString);
if (!result.Passed)
{
if (result.Skipped)
// If a test failed, we'll have rerun it multiple times.
// We'll save the subresults to a JSON text file that we'll upload to the helix results container -
// this allows it to be as long as we want, whereas the reason field in Azure DevOps has a 4000 character limit.
string subResultsFileName = methodName + "_subresults.json";
string subResultsFilePath = Path.Combine(Path.GetDirectoryName(wttInputPath), subResultsFileName);
if (result.PassedOrUnreliable(requiredPassRateThreshold))
{
var reason = new XElement("reason");
reason.Add(new XCData("Test skipped"));
reason.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
test.Add(reason);
}
else {
else
{
var failure = new XElement("failure");
var message = new XElement("message");
message.Add(new XCData("Test failed"));
message.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
failure.Add(message);
test.Add(failure);
}
}
test.SetAttributeValue("result", resultString);
collection.Add(test);
}

View File

@@ -0,0 +1,12 @@
# Displaying progress is unnecessary and is just distracting.
$ProgressPreference = "SilentlyContinue"
$dependencyFiles = Get-ChildItem -Filter "*Microsoft.VCLibs.*.appx"
foreach ($file in $dependencyFiles)
{
Write-Host "Adding dependency $($file)..."
Add-AppxPackage $file
}

View File

@@ -0,0 +1,8 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath
)
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
[HelixTestHelpers.FailedTestDetector]::OutputFailedTestQuery($WttInputPath)

View File

@@ -0,0 +1,32 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath,
[Parameter(Mandatory = $true)]
[string]$WttSingleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$WttMultipleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$TestNamePrefix
)
# Ideally these would be passed as parameters to the script. However ps makes it difficult to deal with string literals containing '&', so we just
# read the values directly from the environment variables
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
[System.Collections.Generic.Dictionary[string, string]]$subResultsJsonByMethodName = $testResultParser.GetSubResultsJsonByMethodName($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath)
$subResultsJsonDirectory = [System.IO.Path]::GetDirectoryName($WttInputPath)
foreach ($methodName in $subResultsJsonByMethodName.Keys)
{
$subResultsJson = $subResultsJsonByMethodName[$methodName]
$subResultsJsonPath = [System.IO.Path]::Combine($subResultsJsonDirectory, $methodName + "_subresults.json")
Out-File $subResultsJsonPath -Encoding utf8 -InputObject $subResultsJson
}

View File

@@ -1,38 +0,0 @@
Param(
[Parameter(Mandatory = $true)]
[string]$XUnitOutputPath
)
# This script is used to parse the XUnit output from the test runs and print out
# the tests that failed.
#
# Why you might ask? Well, it sure seems like Azure DevOps doesn't like the fact
# that we just call our tests in a powershell script. It can't seemingly find
# the actual errors in the TAEF logs. That means when you just go to the
# "Checks" page on GitHub, the Azure DevOps integration doesn't have anything
# meaningful to say other than "PowerShell exited with code '1'". If we however,
# just manually emit the test names formatted with "#[error]" in front of them,
# well, then the integration will all work like magic.
# Load the test results as a XML object
$testResults = [xml](Get-Content -Path $XUnitOutputPath)
# Our XML looks like:
# <assemblies>
# <assembly name="MUXControls.Test.dll" test-framework="TAEF" run-date="2023-08-14" run-time="11:38:01" total="524" passed="520" failed="4" skipped="1" time="8943" errors="0">
# <collection total="524" passed="520" failed="4" skipped="1" name="Test collection" time="8943">
# <test name="ControlCoreTests::TestSimpleClickSelection" type="ControlCoreTests" method="TestSimpleClickSelection" time="0.016" result="Fail">
# Iterate over all the assemblies and print all the tests that failed
foreach ($assembly in $testResults.assemblies.assembly) {
foreach ($collection in $assembly.collection) {
foreach ($test in $collection.test) {
if ($test.result -eq "Fail") {
# This particular format is taken from the Azure DevOps documentation:
# https://github.com/microsoft/azure-pipelines-tasks/blob/master/docs/authoring/commands.md
# This will treat this line as an error message
Write-Output "##vso[task.logissue type=error]$($test.name) Failed"
}
}
}
}

View File

@@ -0,0 +1,131 @@
Param(
[Parameter(Mandatory = $true)]
[int]$MinimumExpectedTestsExecutedCount,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[bool]$CheckJobAttempt
)
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
Write-Host "Checking test results..."
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
[System.Collections.Generic.List[string]]$failingTests = @()
[System.Collections.Generic.List[string]]$unreliableTests = @()
[System.Collections.Generic.List[string]]$unexpectedResultTest = @()
[System.Collections.Generic.List[string]]$namesOfProcessedTestRuns = @()
$totalTestsExecutedCount = 0
# We assume that we only have one testRun with a given name that we care about
# We only process the last testRun with a given name (based on completedDate)
# The name of a testRun is set to the Helix queue that it was run on (e.g. windows.10.amd64.client21h1.xaml)
# If we have multiple test runs on the same queue that we care about, we will need to re-visit this logic
foreach ($testRun in ($testRuns.value | Sort-Object -Property "completedDate" -Descending))
{
if ($CheckJobAttempt)
{
if ($namesOfProcessedTestRuns -contains $testRun.name)
{
Write-Host "Skipping test run '$($testRun.name)', since we have already processed a test run of that name."
continue
}
}
Write-Host "Processing results from test run '$($testRun.name)'"
$namesOfProcessedTestRuns.Add($testRun.name)
$totalTestsExecutedCount += $testRun.totalTests
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$shortTestCaseTitle = $testResult.testCaseTitle -replace "[a-zA-Z0-9]+.[a-zA-Z0-9]+.Windows.UI.Xaml.Tests.MUXControls.",""
if ($testResult.outcome -eq "Failed")
{
if (-not $failingTests.Contains($shortTestCaseTitle))
{
$failingTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -eq "Warning")
{
if (-not $unreliableTests.Contains($shortTestCaseTitle))
{
$unreliableTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -ne "Passed")
{
# We should only see tests with result "Passed", "Failed" or "Warning"
if (-not $unexpectedResultTest.Contains($shortTestCaseTitle))
{
$unexpectedResultTest.Add($shortTestCaseTitle)
}
}
}
}
if ($unreliableTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=warning;]Unreliable tests:
##vso[task.logissue type=warning;]$($unreliableTests -join "$([Environment]::NewLine)##vso[task.logissue type=warning;]")
"@
}
if ($failingTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Failing tests:
##vso[task.logissue type=error;]$($failingTests -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if ($unexpectedResultTest.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Tests with unexpected results:
##vso[task.logissue type=error;]$($unexpectedResultTest -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if($totalTestsExecutedCount -lt $MinimumExpectedTestsExecutedCount)
{
Write-Host "Expected at least $MinimumExpectedTestsExecutedCount tests to be executed."
Write-Host "Actual executed test count is: $totalTestsExecutedCount"
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($failingTests.Count -gt 0)
{
Write-Host "At least one test failed."
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($unreliableTests.Count -gt 0)
{
Write-Host "All tests eventually passed, but some initially failed."
Write-Host "##vso[task.complete result=Succeeded;]"
}
else
{
Write-Host "All tests passed."
Write-Host "##vso[task.complete result=Succeeded;]"
}

View File

@@ -0,0 +1,66 @@
[CmdLetBinding()]
Param(
[string]$Platform,
[string]$Configuration,
[string]$ArtifactName='drop'
)
$payloadDir = "HelixPayload\$Configuration\$Platform"
$repoDirectory = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "..\..\"
$nugetPackagesDir = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "packages"
# Create the payload directory. Remove it if it already exists.
If(test-path $payloadDir)
{
Remove-Item $payloadDir -Recurse
}
New-Item -ItemType Directory -Force -Path $payloadDir
# Copy files from nuget packages
Copy-Item "$nugetPackagesDir\microsoft.windows.apps.test.1.0.181203002\lib\netcoreapp2.1\*.dll" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\*" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\NetFx4.5\*" $payloadDir
New-Item -ItemType Directory -Force -Path "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\lib\netcoreapp2.1\*" "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\native\*" "$payloadDir\.NETCoreApp2.1\"
New-Item -ItemType Directory -Force -Path "$payloadDir\content\"
Copy-Item "$nugetPackagesDir\Microsoft.Internal.Windows.Terminal.TestContent.1.0.1\content\*" "$payloadDir\content\"
function Copy-If-Exists
{
Param($source, $destinationDir)
if (Test-Path $source)
{
Write-Host "Copy from '$source' to '$destinationDir'"
Copy-Item -Force $source $destinationDir
}
else
{
Write-Host "'$source' does not exist."
}
}
# Copy files from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\$Configuration\$Platform\Test\*" $payloadDir -Recurse
# Copy files from the repo
New-Item -ItemType Directory -Force -Path "$payloadDir"
Copy-Item "build\helix\ConvertWttLogToXUnit.ps1" "$payloadDir"
Copy-Item "build\helix\OutputFailedTestQuery.ps1" "$payloadDir"
Copy-Item "build\helix\OutputSubResultsJsonFiles.ps1" "$payloadDir"
Copy-Item "build\helix\HelixTestHelpers.cs" "$payloadDir"
Copy-Item "build\helix\runtests.cmd" $payloadDir
Copy-Item "build\helix\InstallTestAppDependencies.ps1" "$payloadDir"
Copy-Item "build\Helix\EnsureMachineState.ps1" "$payloadDir"
# Copy the APPX package from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\appx\CascadiaPackage_0.0.1.0_$Platform.msix" $payloadDir\CascadiaPackage.zip
# Rename it to extension of ZIP because Expand-Archive is real sassy on the build machines
# and refuses to unzip it because of its file extension while on a desktop, it just
# does the job without complaining.
# Extract the APPX package
Expand-Archive -LiteralPath $payloadDir\CascadiaPackage.zip -DestinationPath $payloadDir\appx

View File

@@ -0,0 +1,130 @@
Param(
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$HelixAccessToken = $env:HelixAccessToken,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[string]$OutputFolder = "HelixOutput"
)
$helixLinkFile = "$OutputFolder\LinksToHelixTestFiles.html"
function Generate-File-Links
{
Param ([Array[]]$files,[string]$sectionName)
if($files.Count -gt 0)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<div class=$sectionName>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<h4>$sectionName</h4>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<ul>"
foreach($file in $files)
{
$url = Append-HelixAccessTokenToUrl $file.Link "{Your-Helix-Access-Token-Here}"
Out-File -FilePath $helixLinkFile -Append -InputObject "<li>$($url)</li>"
}
Out-File -FilePath $helixLinkFile -Append -InputObject "</ul>"
Out-File -FilePath $helixLinkFile -Append -InputObject "</div>"
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($token)
{
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
}
return $url
}
#Create output directory
New-Item $OutputFolder -ItemType Directory
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$webClient = New-Object System.Net.WebClient
[System.Collections.Generic.List[string]]$workItems = @()
foreach ($testRun in $testRuns.value)
{
Write-Host "testRunUri = $testRun.url"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
$isTestRunNameShown = $false
foreach ($testResult in $testResults.value)
{
$info = ConvertFrom-Json $testResult.comment
$helixJobId = $info.HelixJobId
$helixWorkItemName = $info.HelixWorkItemName
$workItem = "$helixJobId-$helixWorkItemName"
Write-Host "Helix Work Item = $workItem"
if (-not $workItems.Contains($workItem))
{
$workItems.Add($workItem)
$filesQueryUri = "https://helix.dot.net/api/2019-06-17/jobs/$helixJobId/workitems/$helixWorkItemName/files"
$filesQueryUri = Append-HelixAccessTokenToUrl $filesQueryUri $helixAccessToken
$files = Invoke-RestMethodWithRetries $filesQueryUri
$screenShots = $files | where { $_.Name.EndsWith(".jpg") }
$dumps = $files | where { $_.Name.EndsWith(".dmp") }
$pgcFiles = $files | where { $_.Name.EndsWith(".pgc") }
if ($screenShots.Count + $dumps.Count + $pgcFiles.Count -gt 0)
{
if(-Not $isTestRunNameShown)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<h2>$($testRun.name)</h2>"
$isTestRunNameShown = $true
}
Out-File -FilePath $helixLinkFile -Append -InputObject "<h3>$helixWorkItemName</h3>"
Generate-File-Links $screenShots "Screenshots"
Generate-File-Links $dumps "CrashDumps"
Generate-File-Links $pgcFiles "PGC files"
$misc = $files | where { ($screenShots -NotContains $_) -And ($dumps -NotContains $_) -And ($visualTreeVerificationFiles -NotContains $_) -And ($pgcFiles -NotContains $_) }
Generate-File-Links $misc "Misc"
foreach($pgcFile in $pgcFiles)
{
$flavorPath = $testResult.automatedTestName.Split('.')[0]
$archPath = $testResult.automatedTestName.Split('.')[1]
$fileName = $pgcFile.Name
$fullPath = "$OutputFolder\PGO\$flavorPath\$archPath"
$destination = "$fullPath\$fileName"
Write-Host "Copying $($pgcFile.Name) to $destination"
if (-Not (Test-Path $fullPath))
{
New-Item $fullPath -ItemType Directory
}
$link = $pgcFile.Link
Write-Host "Downloading $link to $destination"
$link = Append-HelixAccessTokenToUrl $link $HelixAccessToken
Download-FileWithRetries $link $destination
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.DotNet.Helix.Sdk" DefaultTargets="Test">
<PropertyGroup>
<HelixSource>pr/terminal/$(BUILD_SOURCEBRANCH)/</HelixSource>
<EnableXUnitReporter>true</EnableXUnitReporter>
<EnableAzurePipelinesReporter>true</EnableAzurePipelinesReporter>
<FailOnMissionControlTestFailure>true</FailOnMissionControlTestFailure>
<HelixPreCommands>$(HelixPreCommands);set testnameprefix=$(Configuration).$(Platform);set testbuildplatform=$(Platform);set rerunPassesRequiredToAvoidFailure=$(rerunPassesRequiredToAvoidFailure)</HelixPreCommands>
<OutputPath>..\..\bin\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<ItemGroup>
<HelixCorrelationPayload Include="..\..\HelixPayload\$(Configuration)\$(Platform)" />
</ItemGroup>
<!-- These .proj files are generated by the build machine prior to running tests via GenerateTestProjFile.ps1. -->
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-TerminalAppLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-SettingsModelLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-HostTestsUIA.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-WindowsTerminalUIATests.proj" Condition=" '$(TestSuite)'=='PgoInstrumentationSuite' " />
</Project>

View File

@@ -0,0 +1,136 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[int]$RerunPassesRequiredToAvoidFailure,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI
)
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri
Write-Host "queryUri = $queryUri"
# To account for unreliable tests, we'll iterate through all of the tests associated with this build, check to see any tests that were unreliable
# (denoted by being marked as "skipped"), and if so, we'll instead mark those tests with a warning and enumerate all of the attempted runs
# with their pass/fail states as well as any relevant error messages for failed attempts.
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$timesSeenByRunName = @{}
foreach ($testRun in $testRuns.value)
{
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
Write-Host "Marking test run `"$($testRun.name)`" as in progress so we can change its results to account for unreliable tests."
Invoke-RestMethod "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "InProgress" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
Write-Host "Retrieving test results..."
$testResults = Invoke-RestMethodWithRetries $testRunResultsUri -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$testNeedsSubResultProcessing = $false
if ($testResult.outcome -eq "NotExecuted")
{
$testNeedsSubResultProcessing = $true
}
elseif($testResult.outcome -eq "Failed")
{
$testNeedsSubResultProcessing = $testResult.errorMessage -like "*_subresults.json*"
}
if ($testNeedsSubResultProcessing)
{
Write-Host " Test $($testResult.testCaseTitle) was detected as unreliable. Updating..."
# The errorMessage field contains a link to the JSON-encoded rerun result data.
$resultsJson = Download-StringWithRetries "Error results" $testResult.errorMessage
$rerunResults = ConvertFrom-Json $resultsJson
[System.Collections.Generic.List[System.Collections.Hashtable]]$rerunDataList = @()
$attemptCount = 0
$passCount = 0
$totalDuration = 0
foreach ($rerun in $rerunResults.results)
{
$rerunData = @{
"displayName" = "Attempt #$($attemptCount + 1) - $($testResult.testCaseTitle)";
"durationInMs" = $rerun.duration;
"outcome" = $rerun.outcome;
}
if ($rerun.outcome -eq "Passed")
{
$passCount++
}
if ($attemptCount -gt 0)
{
$rerunData["sequenceId"] = $attemptCount
}
Write-Host " Attempt #$($attemptCount + 1): $($rerun.outcome)"
if ($rerun.outcome -ne "Passed")
{
$screenshots = "$($rerunResults.blobPrefix)/$($rerun.screenshots -join @"
$($rerunResults.blobSuffix)
$($rerunResults.blobPrefix)
"@)$($rerunResults.blobSuffix)"
# We subtract 1 from the error index because we added 1 so we could use 0
# as a default value not injected into the JSON in order to keep its size down.
# We did this because there's a maximum size enforced for the errorMessage parameter
# in the Azure DevOps REST API.
$fullErrorMessage = @"
Log: $($rerunResults.blobPrefix)/$($rerun.log)$($rerunResults.blobSuffix)
Screenshots:
$screenshots
Error log:
$($rerunResults.errors[$rerun.errorIndex - 1])
"@
$rerunData["errorMessage"] = $fullErrorMessage
}
$attemptCount++
$totalDuration += $rerun.duration
$rerunDataList.Add($rerunData)
}
$overallOutcome = "Warning"
if ($attemptCount -eq 2)
{
Write-Host " Test $($testResult.testCaseTitle) passed on the immediate rerun, so we'll mark it as unreliable."
}
elseif ($passCount -gt $RerunPassesRequiredToAvoidFailure)
{
Write-Host " Test $($testResult.testCaseTitle) passed on $passCount of $attemptCount attempts, which is greater than or equal to the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as unreliable."
}
else
{
Write-Host " Test $($testResult.testCaseTitle) passed on only $passCount of $attemptCount attempts, which is less than the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as failed."
$overallOutcome = "Failed"
}
$updateBody = ConvertTo-Json @(@{ "id" = $testResult.id; "outcome" = $overallOutcome; "errorMessage" = " "; "durationInMs" = $totalDuration; "subResults" = $rerunDataList; "resultGroupType" = "rerun" }) -Depth 5
Invoke-RestMethod -Uri $testRunResultsUri -Method Patch -Headers $azureDevOpsRestApiHeaders -Body $updateBody -ContentType "application/json" | Out-Null
}
}
Write-Host "Finished updates. Re-marking test run `"$($testRun.name)`" as completed."
Invoke-RestMethod -Uri "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "Completed" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
}

5
build/Helix/global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"msbuild-sdks": {
"Microsoft.DotNet.Helix.Sdk": "5.0.0-beta.20277.5"
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MUXCustomBuildTasks" version="1.0.48" targetFramework="native" />
<package id="Microsoft.Internal.Windows.Terminal.TestContent" version="1.0.1" />
<package id="Microsoft.Taef" version="10.60.210621002" targetFramework="native" />
<package id="microsoft.windows.apps.test" version="1.0.181203002" targetFramework="native" />
<package id="runtime.win-x86.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
<package id="runtime.win-x64.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
</packages>

32
build/Helix/readme.md Normal file
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This directory contains code and configuration files to run WinUI tests in Helix.
Helix is a cloud hosted test execution environment which is accessed via the Arcade SDK.
More details:
* [Arcade](https://github.com/dotnet/arcade)
* [Helix](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
WinUI tests are scheduled in Helix by the Azure DevOps Pipeline: [RunHelixTests.yml](../RunHelixTests.yml).
The workflow is as follows:
1. NuGet Restore is called on the packages.config in this directory. This downloads any runtime dependencies
that are needed to run tests.
2. PrepareHelixPayload.ps1 is called. This copies the necessary files from various locations into a Helix
payload directory. This directory is what will get sent to the Helix machines.
3. RunTestsInHelix.proj is executed. This proj has a dependency on
[Microsoft.DotNet.Helix.Sdk](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
which it uses to publish the Helix payload directory and to schedule the Helix Work Items. The WinUI tests
are parallelized into multiple Helix Work Items.
4. Each Helix Work Item calls [runtests.cmd](runtests.cmd) with a specific query to pass to
[TAEF](https://docs.microsoft.com/en-us/windows-hardware/drivers/taef/) which runs the tests.
5. If a test is detected to have failed, we run it again, first once, then eight more times if it fails again.
If it fails all ten times, we report the test as failed; otherwise, we report it as unreliable,
which will show up as a warning, but which will not fail the build. When a test is reported as unreliable,
we include the results for each individual run via a JSON string in the original test's errorMessage field.
6. TAEF produces logs in WTT format. Helix is able to process logs in XUnit format. We run
[ConvertWttLogToXUnit.ps1](ConvertWttLogToXUnit.ps1) to convert the logs into the necessary format.
7. RunTestsInHelix.proj has EnableAzurePipelinesReporter set to true. This allows the XUnit formatted test
results to be reported back to the Azure DevOps Pipeline.
8. We process unreliable tests once all tests have been reported by reading the JSON string from the
errorMessage field and calling the Azure DevOps REST API to modify the unreliable tests to have sub-results
added to the test and to mark the test as "warning", which will enable people to see exactly how the test
failed in runs where it did.

105
build/Helix/runtests.cmd Normal file
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setlocal ENABLEDELAYEDEXPANSION
echo %TIME%
robocopy %HELIX_CORRELATION_PAYLOAD% . /s /NP > NUL
echo %TIME%
reg add HKLM\Software\Policies\Microsoft\Windows\Appx /v AllowAllTrustedApps /t REG_DWORD /d 1 /f
rem enable dump collection for our test apps:
rem note, this script is run from a 32-bit cmd, but we need to set the native reg-key
FOR %%A IN (TestHostApp.exe,te.exe,te.processhost.exe,conhost.exe,OpenConsole.exe,WindowsTerminal.exe) DO (
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpFolder /t REG_EXPAND_SZ /d %HELIX_DUMP_FOLDER% /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpType /t REG_DWORD /d 2 /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpCount /t REG_DWORD /d 10 /f
)
echo %TIME%
:: kill dhandler, which is a tool designed to handle unexpected windows appearing. But since our tests are
:: expected to show UI we don't want it running.
taskkill -f -im dhandler.exe
echo %TIME%
powershell -ExecutionPolicy Bypass .\EnsureMachineState.ps1
echo %TIME%
powershell -ExecutionPolicy Bypass .\InstallTestAppDependencies.ps1
echo %TIME%
set testBinaryCandidates=TerminalApp.LocalTests.dll SettingsModel.LocalTests.dll Conhost.UIA.Tests.dll WindowsTerminal.UIA.Tests.dll
set testBinaries=
for %%B in (%testBinaryCandidates%) do (
if exist %%B (
set "testBinaries=!testBinaries! %%B"
)
)
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError %*
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_original.wtl
copy /y te_original.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y *.pgc %HELIX_WORKITEM_UPLOAD_ROOT%
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_original.wtl`) DO (
set FailedTestQuery=%%I
)
rem The first time, we'll just re-run failed tests once. In many cases, tests fail very rarely, such that
rem a single re-run will be sufficient to detect many unreliable tests.
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /select:"%FailedTestQuery%"
echo %TIME%
move te.wtl te_rerun.wtl
copy /y te_rerun.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
rem If there are still failing tests remaining, we'll run them eight more times, so they'll have been run a total of ten times.
rem If any tests fail all ten times, we can be pretty confident that these are actual test failures rather than unreliable tests.
if not exist te_rerun.wtl goto :SkipReruns
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_rerun.wtl`) DO (
set FailedTestQuery=%%I
)
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /testmode:Loop /LoopTest:8 /select:"%FailedTestQuery%"
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_rerun_multiple.wtl
copy /y te_rerun_multiple.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
powershell -ExecutionPolicy Bypass .\CopyVisualTreeVerificationFiles.ps1
:SkipReruns
powershell -ExecutionPolicy Bypass Get-Process
echo %TIME%
powershell -ExecutionPolicy Bypass .\OutputSubResultsJsonFiles.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl %testnameprefix%
powershell -ExecutionPolicy Bypass .\ConvertWttLogToXUnit.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl testResults.xml %testnameprefix%
echo %TIME%
copy /y *_subresults.json %HELIX_WORKITEM_UPLOAD_ROOT%
type testResults.xml
echo %TIME%

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@@ -1,2 +0,0 @@
Media
SubmissionPackages

View File

@@ -1,185 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Dies ist die Vorschauversion des Windows-Terminals, die die neuesten Funktionen enthält, sobald sie entwickelt werden. Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminalanwendung für Benutzer von Befehlszeilentools und Shells wie Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Features umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrenderingmodul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Wir haben umgeschrieben, wie Konsolenanwendungen im Terminal gehostet werden! Melden Sie alle auftretenden Fehler.
- Terminal unterstützt jetzt Sixels!
- Sie können jetzt ein angedocktes Fenster öffnen, das Ausschnitte von Befehlen enthält, die Sie gespeichert haben, um sie später zu verwenden.
- Für Benutzer der Eingabeaufforderung der neuesten Version von Windows 11 wird möglicherweise ein „Kurzer Tipp“-Symbol angezeigt, das installierbare Software von WinGet
vorschlägt
- Ausgewählter Text wird jetzt viel sichtbarer (und anpassbarer!)
- Eine Reihe von Zuverlässigkeitsfehlern, Komfortproblemen und Ärgernissen wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->This is the preview build of the Windows Terminal, which contains the latest features as they are developed. The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
- We've rewritten how console applications are hosted inside Terminal! Please report any bugs you encounter.
- Terminal now supports Sixels!
- You can now open a docked panel containing snippets of commands you have saved to use later
- Command Prompt users on the latest Windows 11 release may see a "quick tip" icon that suggests installable software from WinGet
- Selected text will now be much more visible (and customizable!)
- A number of reliabilty bugs, convenience issues and annoyances have been fixed.
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta en la compilación de versión preliminar de la Terminal Windows, que contiene las últimas a medida que se desarrollan. Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shells, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visita https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Hemos reescrito cómo se hospedan las aplicaciones de consola en Terminal. Informe de los errores que encuentre.
- Terminal ahora admite sixeles.
- Ahora puede abrir un panel acoplado que contenga fragmentos de comandos que haya guardado para usarlos más adelante
- Los usuarios del símbolo del sistema de la versión más reciente de Windows 11 pueden ver un icono de "sugerencia rápida" que sugiere software instalable de WinGet
- El texto seleccionado ahora será mucho más visible (y personalizable)
- Se han corregido varios errores de fiabilidad, problemas de comodidad y molestias.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
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<AdditionalAssets>
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<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
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<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ceci est une version dévaluation du Terminal Windows qui contient les fonctionnalités les plus récentes au fur et à mesure de leur développement. Le terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et denvironnements tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous vous invitons à participer dans la communauté. Pour participer, visitez https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Nous avons réécrit la manière dont les applications de console sont hébergées dans Terminal ! Veuillez signaler tout bug que vous rencontrez.
- Le terminal prend désormais en charge Sixels !
- Vous pouvez désormais ouvrir un panneau ancré contenant des extraits de commandes que vous avez enregistrées pour les utiliser ultérieurement
- Les utilisateurs de l'invite de commande sur la dernière version de Windows 11 peuvent voir une icône « astuce rapide » qui suggère un logiciel installable à partir de WinGet
- Le texte sélectionné sera désormais beaucoup plus visible (et personnalisable !)
- Un certain nombre de bugs de fiabilité, de problèmes de commodité et de désagréments ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Questa è una versione di anteprima del Terminale Windows, che contiene le funzionalità più recenti man mano che vengono sviluppate. Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- È stato riscritto il modo in cui le applicazioni della console vengono ospitate all'interno di Terminale. Segnala eventuali bug riscontrati.
- Terminal supporta ora Sixel.
- È ora possibile aprire un pannello ancorato contenente frammenti di comandi salvati per usarli in seguito
- Gli utenti del prompt dei comandi nella versione più recente di Windows 11 potrebbero visualizzare un'icona di "suggerimento rapido" che consiglia il software installabile da WinGet
- Il testo selezionato sarà ora molto più visibile, oltre che personalizzabile.
- Sono stati risolti diversi bug di affidabilità, problemi di praticità e fastidi.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
これは Windows ターミナルのプレビュー ビルドで、開発中の最新の機能が含まれています。Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブやウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトです。コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- ターミナル内でのコンソール アプリケーションのホスト方法を書き換えました。発生したバグを報告してください。
- ターミナルで Sixels がサポートされるようになりました。
- 後で使用するために保存したコマンドのスニペットを含むドッキング パネルを開けるようになりました
- 最新の Windows 11 リリースのコマンド プロンプト ユーザーには、WinGet からインストール可能なソフトウェアを提案する "クイック ヒント" アイコンが表示される場合があります
- 選択したテキストが大幅に見やすくなりました (カスタマイズも可能です)
- 信頼性に関するバグ、利便性の問題、不快な問題の多くが修正されました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
이것은 Windows 터미널에 대한 미리보기 빌드이며 이 터미널에는 개발된 최신 기능들이 포함되어 있습니다. Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 콘솔 애플리케이션이 터미널 내에서 호스팅되는 방법을 다시 작성했습니다! 발생한 버그를 보고하세요.
- 터미널에서 이제 Sixels를 지원합니다!
- 이제 나중에 사용하기 위해 저장한 명령 조각이 포함된 도킹된 패널을 열 수 있습니다.
- 최신 Windows 11 릴리스의 명령 프롬프트 사용자는 WinGet에서 설치 가능한 소프트웨어를 제안하는 "빠른 팁" 아이콘을 볼 수 있습니다.
- 이제 선택한 텍스트가 훨씬 더 잘 표시됩니다(사용자 지정도 가능!).
- 여러 신뢰성 버그, 편의 문제 및 성가신 사항이 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta é a versão prévia do Terminal do Windows, que contém os recursos mais recentes à medida que são desenvolvidos. O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- Reescrevemos a forma como os aplicativos de console são hospedados no Terminal! Certifique-se de reportar os bugs que você encontrar.
- O terminal agora é compatível com o Sixels!
- Agora você pode abrir um painel acoplado contendo snippets de comandos que você salvou para usar mais tarde
- Os usuários do Prompt de Comando na versão mais recente do Windows 11 podem ver um ícone de "dica rápida", que sugere softwares instaláveis a partir do WinGet
- O texto selecionado agora ficará muito mais visível (e personalizável!)
- Vários bugs de confiabilidade, problemas de conveniência e incômodos foram resolvidos.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Это предварительная сборка Windows Terminal, которая содержит новейшие функции по мере их разработки. Windows Terminal - это современное, быстрое, эффективное, мощное и продуктивное терминальное приложение для пользователей инструментов командной строки и оболочек, таких как командная строка, PowerShell и WSL. Его основные функции включают в себя несколько вкладок, панелей, поддержку символов Unicode и UTF-8, движок рендеринга текста с GPU-ускорением, а также настраиваемые темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приветствуем участие сообщества. Для участия, пожалуйста, посетите https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Мы переписали, как консольные приложения размещаются внутри Терминала! Сообщайте о любых ошибках, с которыми вы столкнулись.
Терминал теперь поддерживает форматы Sixel!
Теперь вы можете открыть закрепленную панель, содержащую фрагменты команд, которые вы сохранили для использования в дальнейшем
Пользователи командной строки в новейшем выпуске Windows 11 могут увидеть значок "краткой подсказки", который предлагает устанавливаемые программы из WinGet
Выделенный текст теперь станет более видимым (и настраиваемым!)
Исправлено несколько ошибок надежности, проблем с удобством, а также устранены раздражающие моменты.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
这是 Windows 终端的预览版本其中包含最新功能。Windows 终端是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 我们已改变主机应用程序在终端内的托管方式!请报告遇到的任何 bug。
- 终端现在支持 Sixels!
- 现在可以打开一个停靠面板,其中包含已保存供以后使用的命令片段
- 最新 Windows 11 版本上的命令提示用户可能会看到“快速提示”图标,该图标建议从 WinGet 安装软件
- 所选文本现在将具有更高的可见性(和可自定义性!)
- 修复了许多可靠性 bug、便利性问题和令人烦恼的问题。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
<AppFeature>
全自定义</AppFeature>
<AppFeature>
拆分窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
這是 Windows 終端機的預覽版其中包含最新開發的功能。Windows 終端機是一種新式、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (例如命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂佈景主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 我們已重寫主機應用程式在終端機內託管的方式!請報告您遇到的錯誤。
- 終端機現在支援 Sixels!
- 現在,您可以開啟包含已儲存命令程式碼片段的固定面板,以供稍後使用
- 最新 Windows 11 版本中的 [命令提示] 使用者可能會看到「快速提示」圖示,建議可自 WinGet 安裝的軟體
- 選取的文字現在會更明顯 (且可自訂!)
- 已修正一些可靠性錯誤、便利性問題和令人困擾的問題。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,67 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminalPreview",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"productId": "00014050269303149694",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -1,3 +0,0 @@
This directory is intended to be used with the [StoreBroker PowerShell module].
[StoreBroker PowerShell module]: https://github.com/microsoft/StoreBroker/tree/v2

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminal-Anwendung für Benutzer von Befehlszeilentools und Shells wie beispielsweise Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Funktionen des Windows-Terminals umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrendering-Modul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme an der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Terminal speichert jetzt den Inhalt des Fensters, wenn Sie die Sitzungswiederherstellung verwenden.
Sie können jetzt mehrere Schriftarten gleichzeitig verwenden.
Kästchenzeichnende Zeichen werden jetzt pixelgenau gerendert.
Die Verwendung eines IME innerhalb des Terminals wurde erheblich verbessert.
Die Farbschemas in Ihrer JSON-Datei sind jetzt viel einfacher.
Eine Reihe von Fehlern im Zusammenhang mit der URL-Verarbeitung, Zeilen mit doppelter Breite, Zeilenumbruch und mehr wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
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https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
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<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} {Locked=Windows} App Description" -->The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
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<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
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</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
- Terminal will now remember the contents of the window when you use session restoration.
- You can now use multiple fonts at the same time.
- Box-drawing characters are now rendered with pixel perfection.
- The experience of using an IME inside Terminal has been significantly improved.
- The color schemes inside your JSON file will now be much simpler.
- A number of bugs around URL handling, double-width rows, line wrapping, and more have been fixed.
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
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<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
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<Caption DesktopImage="panes.png" _locID="App_caption2">
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<Caption DesktopImage="htop.png" _locID="App_caption3">
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<AdditionalAssets>
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<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
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<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
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<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
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<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
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<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
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</AppFeatures>
<RecommendedHardware>
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<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
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</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
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<Description>
Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shell, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Terminal recordará ahora el contenido de la ventana cuando use la restauración de la sesión.
- Ahora puede usar varias fuentes al mismo tiempo.
- Los caracteres que dibujan recuadros ahora se representan con precisión de píxel.
- Se ha mejorado significativamente la experiencia de utilizar un IME dentro de Terminal.
- Las combinaciones de colores dentro del archivo JSON ahora serán mucho más sencillas.
- Se han corregido varios errores relacionados con el control de direcciones URL, las filas de ancho doble, el ajuste de líneas y mucho más.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
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<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
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<Caption DesktopImage="htop.png">
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<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
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<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
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<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
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<Keyword>
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<Description>
Le Terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et dinterpréteurs de commandes tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous encourageons la participation à la communauté. Pour participer, veuillez visiter le site web https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Le terminal mémorisera désormais le contenu de la fenêtre lorsque vous utiliserez la restauration de session.
- Vous pouvez désormais utiliser plusieurs polices en même temps.
- Les personnages dessinés en boîte sont désormais rendus avec une perfection de pixel.
- L'expérience d'utilisation d'un IME dans le Terminal a été considérablement améliorée.
- Les schémas de couleurs à l'intérieur de votre fichier JSON seront désormais beaucoup plus simples.
- Un certain nombre de bugs concernant la gestion des URL, les lignes à double largeur, le retour à la ligne, etc. ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
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<AdditionalAssets>
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<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
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<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Il terminale ricorda ora il contenuto della finestra quando si usa il ripristino della sessione.
- È ora possibile usare più tipi di carattere contemporaneamente.
- I caratteri tracciati vengono ora sottoposti a rendering con pixel di perfezionamento.
- L'esperienza di utilizzo di un IME all'interno di Terminale è stata notevolmente migliorata.
- Le combinazioni di colori all'interno del file JSON saranno ora molto più semplici.
- Sono stati corretti alcuni bug relativi alla gestione degli URL, alle righe a doppia larghezza, al ritorno a capo delle righe e altro ancora.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブ、ウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトで、コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- セッションの復元を使用すると、ターミナルがウィンドウの内容を記憶するようになりました。
- 複数のフォントを同時に使用できるようになりました。
- ボックス描画文字がピクセル単位の精度でレンダリングされるようになりました。
- ターミナル内での IME の使用エクスペリエンスが大幅に改善されました。
- JSON ファイル内の配色がはるかにシンプルになりました。
- URL 処理、二重幅の行、行の折り返しなどに関するいくつかのバグが修正されました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널은 이제 세션 복원을 사용할 때 창의 내용을 기억합니다.
- 이제 여러 글꼴을 동시에 사용할 수 있습니다.
- 상자 그리기 캐릭터가 이제 픽셀 완성도로 렌더링됩니다.
- 터미널 내에서 IME를 사용하는 환경이 크게 개선되었습니다.
- 이제 JSON 파일 내의 색 구성표가 훨씬 더 간단해집니다.
- URL 처리, 이중 너비 행, 줄 바꿈 등과 관련된 여러 버그가 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- O terminal agora se lembra do conteúdo da janela quando você usa a restauração de sessão.
- Agora você pode usar várias fontes ao mesmo tempo.
- Os caracteres da caixa de desenho agora são renderizados com a perfeição de pixels.
- A experiência de usar uma IME dentro do Terminal foi significativamente aprimorada.
- Os esquemas de cores dentro do seu arquivo JSON agora estão muito mais simples.
- Foram corrigidos vários bugs envolvendo o tratamento de URLs, linhas de largura dupla, quebra de linha automática e muito mais.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Терминал Windows — это современное, быстрое, мощное и эффективное приложение терминала для пользователей средств командной строки и оболочек, таких как Командная строка, PowerShell и WSL. В число его основных функций входят множественные вкладки, панели, поддержка символов Юникода и UTF-8, модуль отрисовки текста с использованием графического ускорителя, а также пользовательские темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приглашаем сообщество к участию. Чтобы внести вклад, посетите страницу https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Терминал теперь будет запоминать содержимое окна при восстановлении сеанса.
Теперь вы можете использовать несколько шрифтов одновременно.
Символы псевдографики теперь отрисовываются с пиксельной точностью.
Значительно улучшена возможность использования IME внутри Терминала.
Цветовые схемы в JSON-файле теперь будут намного проще.
Исправлено несколько ошибок в обработке URL-адресов, строках двойной ширины, переносе строк и т. д.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 终端程序是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 现在,使用会话还原时,终端将记住窗口的内容。
- 现在可以同时使用多种字体。
- 现在以像素为单位呈现框绘图字符。
- 在终端内使用输入法的体验已得到显著提升。
- JSON 文件中的配色方案现在要简单得多。
- 已修复有关 URL 处理、双倍行宽、换行等大量 bug。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
<AppFeature>
全自定义</AppFeature>
<AppFeature>
拆分窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 終端機是一種現代化、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (像是命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 當您使用工作階段還原時,終端機現在會記住視窗的內容。
- 現在您可以同時使用多個字型。
- 製表格圖字元現在會以完美像素模式呈現。
- 在終端機內使用 IME 的體驗已大幅改善。
- JSON 檔案內的色彩配置現在將變得更簡單了。
- 已修正一些 URL 處理、雙寬度列、換行等相關錯誤。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,67 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminal",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"productId": "00013926773940052066",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -0,0 +1,51 @@
{
"Version": "1.0.0",
"UseMinimatch": false,
"SignBatches": [
{
"MatchedPath": [
"conpty.dll",
"OpenConsole.exe"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]
}

View File

@@ -1,47 +0,0 @@
[
{
"MatchedPath": [
"conpty.dll",
"OpenConsole.exe"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,65 +0,0 @@
[
{
"MatchedPath": [
// Namespaced DLLs
"PackageContents/Microsoft.Terminal.*.dll",
"PackageContents/Microsoft.Terminal.*.winmd",
// ConPTY and DefTerm
"PackageContents/OpenConsole.exe",
"PackageContents/OpenConsoleProxy.dll",
// Legacy DLLs with old names
"PackageContents/TerminalApp.dll",
"PackageContents/TerminalApp.winmd",
"PackageContents/TerminalConnection.dll",
"PackageContents/TerminalThemeHelpers.dll",
"PackageContents/WindowsTerminalShellExt.dll",
// The rest
"PackageContents/TerminalAzBridge.exe",
"PackageContents/wt.exe",
"PackageContents/WindowsTerminal.exe",
"PackageContents/elevate-shim.exe"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,46 +0,0 @@
[
{
"MatchedPath": [
"Microsoft.Terminal.Control/Microsoft.Terminal.Control.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,47 +0,0 @@
[
{
"MatchedPath": [
"WpfTerminalControl/net472/Microsoft.Terminal.Wpf.dll",
"WpfTerminalControl/net6.0-windows/Microsoft.Terminal.Wpf.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

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