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Author SHA1 Message Date
Mike Griese
16f459d3cc Fix the SUI being in the wrong Theme color (#13145)
ThemeResources are a persistent pain.

Regressed in #13083. See also #12775 et. al.

We can't just put those here though as StaticResources, because XAML will evaluate their values when the App is first loaded, and we'll always use the value from the OS theme, regarless of the requested theme. Kinda the same thing we've had to do with TabViewBackground in the past.

* [x] Fixes something we noticed right before shipping

(cherry picked from commit bb03b00ebf)
Service-Card-Id: 82303611
Service-Version: 1.13
2022-05-23 13:25:59 -05:00
Mike Griese
56ad3ada4e Add the background back to showTabsInTitlebar: false's tab row. (#13144)
We're doing it this way because ThemeResources are tricky. We
default in XAML to using the appropriate ThemeResource background
color for our TabRow. When tabs in the titlebar are _disabled_,
this will ensure that the tab row has the correct theme-dependent
value. When tabs in the titlebar are _enabled_ (the default),
we'll switch the BG to Transparent, to let the Titlebar Control's
background be used as the BG for the tab row.

We can't do it the other way around (default to Transparent, only
switch to a color when disabling tabs in the titlebar), because
looking up the correct ThemeResource from and App dictionary is a
capital-H Hard problem.

* [x] Closes #13143
* [x] I work here
* [x] validated manually:
  - [x] showTabsInTitlebar: false, true
  - [x] useAcrylicInTabRow: false, true
  - [x] theme: light, dark
* [x] Need to check if this is regressed the same in 1.13. I suspect it is.

(cherry picked from commit 4c333536b4)
Service-Card-Id: 82298857
Service-Version: 1.13
2022-05-23 13:25:58 -05:00
dansmor7
3ddb66d555 Misc visual fixes (#12916)
Fixed various small issues:
* Made TabView bottom border span the entire window width
* Made ScrollBar inner thumb rounded again
* Made SplitButton look more like the new add tab button
* Adjusted rename box height (24px, like the official compact sizing height)
* Adjusted caption button colors to match Windows 11
* ColorPicker can now escape window bounds
* Tweaked ColorPicker buttons

(cherry picked from commit fa25dfbf7a)
Service-Card-Id: 81919698
Service-Version: 1.13
2022-05-17 08:08:16 -07:00
Carlos Zamora
3828bfbc14 [High Contrast] Fix red SUI background (#13083)
Fixes the SUI background being red in high contrast mode. The issue was
that `SolidBackgroundFillColorTertiary` purposefully has a bad High
Contrast color[^1].

The fix was to be explicit in the theme resources so that
`SolidBackgroundFillColorTertiary` is used in light and dark mode, but
the standard high contrast one is used in high contrast mode. Since the
page is the top-level XAML element in the Editor project, I had to
introduce this in the App.xaml resources so that the page can find the
theme resource.

Closes #13065
Closes #13070

[^1]: 40df43a61c/dev/CommonStyles/Common_themeresources_any.xaml (L650-L651)

(cherry picked from commit a657cb0192)
Service-Card-Id: 81805351
Service-Version: 1.13
2022-05-12 14:55:08 -07:00
Peretz Cohen
196f77d1a8 Add BellSound to the schema (#13035)
Closes #12504

(cherry picked from commit 171524da77)
Service-Card-Id: 81603561
Service-Version: 1.13
2022-05-12 14:55:07 -07:00
Mike Griese
5c8d5966a6 Only add the ProfileVM.DeleteProfile handler once (#13044)
Turns out if you add that Delete handler there, then every time you navigate to the profile, we'll add another Delete handler to the list of handlers. That's bad - that'll cause us to try and delete the profile multiple times.

The repro I had before was 100%, now it's fixed.

* [x] Closes #13017

(cherry picked from commit d072314d83)
Service-Card-Id: 81744856
Service-Version: 1.13
2022-05-12 14:55:06 -07:00
Mike Griese
55efdbcf22 Ignore newTab actions with a profile index greater than the number of profiles (#11621)
## Summary of the Pull Request

As discussed in team sync. Ignore `newTab` actions with a profile index greater than the number of profiles.

## PR Checklist
* [x] Closes #11114
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated - maybe

(cherry picked from commit ce850cae18)
Service-Card-Id: 81744839
Service-Version: 1.13
2022-05-12 14:55:05 -07:00
PankajBhojwani
7f1c78e2f8 Add automation properties to expander-style settings (#13032)
## Summary of the Pull Request
Make sure we set `Name` and `FullDescription` on expander-style settings in the SUI

## PR Checklist
* [x] Closes #13019
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Accessibility insights now shows the name/full description for the expander-style settings

(cherry picked from commit 71cbdc8a1f)
Service-Card-Id: 81446420
Service-Version: 1.13
2022-05-12 14:55:04 -07:00
Ian O'Neill
ef4c02bc84 Ensure tab close button color matches the text color (#13018)
## Summary of the Pull Request
Ensures the tab close button color matches the text color.

## PR Checklist
* [x] Closes #13010
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments
Also re-ordered and aligned the properties cleared in the `_ClearTabBackgroundColor()` method to match `_ApplyTabColor()`.

## Validation Steps Performed
Manually tested

(cherry picked from commit 96173b9210)
Service-Card-Id: 81744833
Service-Version: 1.13
2022-05-12 14:55:03 -07:00
Dustin L. Howett
9d5940cdf3 Make package builds from main end with -experimental (#13003)
BRANCH / BRANDING | Release                    | Preview
------------------|----------------------------|----------------------------
release-*         | 1.12.20220427              | 1.13.20220427-preview
main              | 1.14.20220427-experimental | 1.14.20220427-experimental
all others        | 1.14.20220427-mybranch     | 1.14.20220427-mybranch

(cherry picked from commit af943bdf94)
Service-Card-Id: 81318496
Service-Version: 1.13
2022-05-12 14:55:02 -07:00
dansmor7
5ca7915ac2 Settings UI tweaks (#12973)
Some changes to the Settings UI:
* Removed borders, made Settings use a single background
* Updated color schemes buttons
* Created DeleteButtonStyle based on accent button - closes #10454

![image](https://user-images.githubusercontent.com/101892345/164984872-0fc75dc6-b4c0-4273-a2a6-b2b8a8d4d8ca.png)

(cherry picked from commit a7d2885e4b)
Service-Card-Id: 81805354
Service-Version: 1.13
2022-05-12 14:53:18 -07:00
dansmor7
63e6b4caa8 Command palette and search box visual tweaks (#12913)
Tweaked command palette and search box to better match the Windows 11 Fluent design:
* Now styled like a normal flyout, with acrylic, shadow and border
* TextBox now uses default style
* Tweaked button and key chord designs
* Adjusted spacing

Fixes #12968.

![searchlight](https://user-images.githubusercontent.com/101892345/163623805-3b860942-7e2e-401e-8739-3a966cf2b4a9.png)
![palettelight](https://user-images.githubusercontent.com/101892345/163623825-b1f187fa-557b-4921-86bc-4040ffd2952f.png)
![searchdark](https://user-images.githubusercontent.com/101892345/163623820-b3b7b138-d9af-4aae-a637-8e48717ddd2c.png)
![palettedark](https://user-images.githubusercontent.com/101892345/163623830-448354e6-6b37-4dbe-8cb4-e9275aa56322.png)

(cherry picked from commit b63102fb40)
Service-Card-Id: 81805346
Service-Version: 1.13
2022-05-12 14:49:09 -07:00
Dustin L. Howett
37c5d9aa6e Exclude the NuGet prerelease suffix in branded release-* builds (#12984)
If we are building a branch called "release-*", we will also change the
NuGet suffix to "preview". If we don't do that, XES will set the suffix
to "release1" because it truncates the value after the first period. In
general, though, we want to disable the suffix entirely if we're Release
branded while on a release branch.

In effect:
BRANCH / BRANDING | Release                | Preview
------------------|------------------------|------------------------
release-*         | 1.12.20220427          | 1.13.20220427-preview
all others        | 1.14.20220427-mybranch | 1.14.20220427-mybranch

(cherry picked from commit d891e052f1)
Service-Card-Id: 81207670
Service-Version: 1.13
2022-05-12 14:49:08 -07:00
Mike Griese
8b02fcf404 Replace RadioButton expanders with ComboBoxes (#12833)
Replaces all the `RadioButton` expanders with `ComboBox`es, which can have the options inline, as opposed to in the expander content. For example, here's a single commit with the changes for a single one of these settings: 745c77d03e

### Checklist
* [x] Closes #12648
* [x] Actually closes #9566 as well (by just removing all radio buttons)
* [x] I work here
* [x] Tested manually
* [x] I'd love @carlos-zamora to have an a11y pass at this, just to see if it's egregious or not.

### Before, after:

![image](https://user-images.githubusercontent.com/18356694/161822068-939ff875-00ff-454a-8b58-cb843ba801f4.png)

(cherry picked from commit 9e03800438)
Service-Card-Id: 81744877
Service-Version: 1.13
2022-05-12 14:49:07 -07:00
Mathias Kaas-Olsen
b9064ef7e9 Include keyboard modalities when processing key events (#12823)
Followed reproduction steps from linked issue #12818, wt.exe shows
expected behaviour for capslock, scrolllock and numlock (assuming
numlock is an "enhanced" key):

```
C:\Users\Kaas\source\Playground\x64\Debug>Playground.exe
KeyState:   Up, KeyCode: 0x0d, ScanCode: 0x1c, Unicode:   (0x000d), Modifiers: 0x0000
KeyState: Down, KeyCode: 0x41, ScanCode: 0x1e, Unicode: a (0x0061), Modifiers: 0x0000
KeyState:   Up, KeyCode: 0x41, ScanCode: 0x1e, Unicode: a (0x0061), Modifiers: 0x0000
KeyState: Down, KeyCode: 0x53, ScanCode: 0x1f, Unicode: s (0x0073), Modifiers: 0x0000
KeyState:   Up, KeyCode: 0x53, ScanCode: 0x1f, Unicode: s (0x0073), Modifiers: 0x0000
KeyState: Down, KeyCode: 0x44, ScanCode: 0x20, Unicode: d (0x0064), Modifiers: 0x0000
KeyState:   Up, KeyCode: 0x44, ScanCode: 0x20, Unicode: d (0x0064), Modifiers: 0x0000
KeyState: Down, KeyCode: 0x14, ScanCode: 0x3a, Unicode:   (0x0000), Modifiers: 0x0080
KeyState:   Up, KeyCode: 0x14, ScanCode: 0x3a, Unicode:   (0x0000), Modifiers: 0x0080
KeyState: Down, KeyCode: 0x41, ScanCode: 0x1e, Unicode: A (0x0041), Modifiers: 0x0080
KeyState:   Up, KeyCode: 0x41, ScanCode: 0x1e, Unicode: A (0x0041), Modifiers: 0x0080
KeyState: Down, KeyCode: 0x53, ScanCode: 0x1f, Unicode: S (0x0053), Modifiers: 0x0080
KeyState:   Up, KeyCode: 0x53, ScanCode: 0x1f, Unicode: S (0x0053), Modifiers: 0x0080
KeyState: Down, KeyCode: 0x44, ScanCode: 0x20, Unicode: D (0x0044), Modifiers: 0x0080
KeyState:   Up, KeyCode: 0x44, ScanCode: 0x20, Unicode: D (0x0044), Modifiers: 0x0080
KeyState: Down, KeyCode: 0x91, ScanCode: 0x46, Unicode:   (0x0000), Modifiers: 0x00c0
KeyState:   Up, KeyCode: 0x91, ScanCode: 0x46, Unicode:   (0x0000), Modifiers: 0x00c0
KeyState: Down, KeyCode: 0x53, ScanCode: 0x1f, Unicode: S (0x0053), Modifiers: 0x00c0
KeyState:   Up, KeyCode: 0x53, ScanCode: 0x1f, Unicode: S (0x0053), Modifiers: 0x00c0
KeyState: Down, KeyCode: 0x90, ScanCode: 0x45, Unicode:   (0x0000), Modifiers: 0x01e0
KeyState:   Up, KeyCode: 0x90, ScanCode: 0x45, Unicode:   (0x0000), Modifiers: 0x01e0
KeyState: Down, KeyCode: 0x4e, ScanCode: 0x31, Unicode: N (0x004e), Modifiers: 0x00e0
KeyState:   Up, KeyCode: 0x4e, ScanCode: 0x31, Unicode: N (0x004e), Modifiers: 0x00e0
KeyState: Down, KeyCode: 0x90, ScanCode: 0x45, Unicode:   (0x0000), Modifiers: 0x01c0
KeyState:   Up, KeyCode: 0x90, ScanCode: 0x45, Unicode:   (0x0000), Modifiers: 0x01c0
KeyState: Down, KeyCode: 0x91, ScanCode: 0x46, Unicode:   (0x0000), Modifiers: 0x0080
KeyState:   Up, KeyCode: 0x91, ScanCode: 0x46, Unicode:   (0x0000), Modifiers: 0x0080
KeyState: Down, KeyCode: 0x14, ScanCode: 0x3a, Unicode:   (0x0000), Modifiers: 0x0000
KeyState:   Up, KeyCode: 0x14, ScanCode: 0x3a, Unicode:   (0x0000), Modifiers: 0x0000
KeyState: Down, KeyCode: 0x51, ScanCode: 0x10, Unicode: q (0x0071), Modifiers: 0x0000
```

Closes #12818

(cherry picked from commit e9785e450a)
Service-Card-Id: 81744843
Service-Version: 1.13
2022-05-12 14:49:06 -07:00
Kayla Cinnamon
9869a89d74 Change trimBlockSelection default to true (#12737)
Changed the default value of `"trimBlockSelection"` to `true`.

* [x] Closes #12536

## Validation Steps Performed
Without editing the setting, the toggle switch was enabled by default in the settings UI.

(cherry picked from commit 8ec87dff56)
Service-Card-Id: 81744829
Service-Version: 1.13
2022-05-12 14:49:05 -07:00
Leonard Hecker
a38ca12c82 Replace "acrylic" with "acrylic material" in i18n strings (#12505)
"Acrylic material" is the official name as used on Microsoft Docs
and should ensure it gets properly translated in all languages.

## PR Checklist
* [x] Closes #9846
* [x] Closes MSFT:36776499
* [x] I work here

## Detailed Description of the Pull Request / Additional comments
We originally intended to replace the strings with "acrylic transparency",
but "acrylic material" is actually the official term on Microsoft Docs.

(cherry picked from commit 961c576bca)
Service-Card-Id: 81744865
Service-Version: 1.13
2022-05-12 14:49:03 -07:00
Leonard Hecker
e507b90276 Fix profile commandlines being overwritten by profile.defaults (#12906)
#12149 introduced a bug where `ClearCommandline()` is called on any user
profile containing the non-canonical strings "cmd.exe" or "powershell.exe"
in the "commandline" field. If you happen to have set the "commandline"
field in your `profiles.defaults`, this will cause these user profiles
to adopt the base layer command-line instead of the defaults layer one.

This commit fixes the issue, by checking the command-line after the call
to `ClearCommandline()` and ensuring it's the expected string.

Additionally this moves the migration logic to `SettingsLoader` as this allows
us to write the fixed settings to disk, if any fixed had to be applied.

## PR Checklist
* [x] Closes #12842
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* The modified unit test fails without these changes 
* The modified unit test succeeds with these changes 
* Setting `profiles.defaults.commandline` to "pwsh.exe" and setting
  my "...\\powershell.exe" profile to use just "powershell.exe" as
  the `commandline`, doesn't cause it to use "pwsh.exe" 
  The fixed settings are written to settings.json 

(cherry picked from commit 0138a6f640)
Service-Card-Id: 80690111
Service-Version: 1.13
2022-04-21 17:04:46 -05:00
Leonard Hecker
56480e75a0 Another attempt at fixing nearby font loading (#12904)
The original research for a solution all the way back in #11032 contained an
unfortunate flaw. The nearby font loading code was written under the assumption
that Cascadia is missing in the system font collection, leading to our issues.
Adding nearby fonts last into the collection would thus ensure that we use
the system fonts whenever possible, but only have nearby fonts as a fallback.

This didn't work and we figured that we'd have to always prefer loading nearby
fonts over system fonts. #12554 tried to achieve this, but failed to change
the order in which the font set is built. In order to prefer nearby fonts
over system ones, we have to add the system font collection last.

## PR Checklist

* [x] Closes #11648
* [x] I work here
* [x] Tests added/passed
* [x] Embarrassment for my incompetence

## Validation Steps Performed

* Put Jetbrains Mono into the AppX directory of the Debug build
* Jetbrains Mono shows up in the font selector and is useable

Additionally a more complex mini-test was built:
Using FontForge I've cloned arial.ttf and removed all characters except for
the letter "0". Afterwards I've build a custom font collection the same way
we do it in Terminal, extracted a `FontFace` named "Arial" and called
`IDWriteFont::HasCharacter` for the letter "1".
Loading the system font collection first results in `TRUE` and loading it last
results in `FALSE` (since my custom arial.ttf doesn't have the letter "1").
This confirms that we need to load the system font collection last.

(cherry picked from commit eeb8970c6c)
Service-Card-Id: 80641214
Service-Version: 1.13
2022-04-21 17:04:44 -05:00
Mike Griese
ea552b289a Remove default_interface from Monarch (#12856)
This is all of course, conjecture. This crash is totally wild and makes no sense at all. But, we're hoping that this fixes it. This should also make calls to the Monarch a little easier.

You may be asking yourself - why aren't I doing this for the Peasant too? Well, because the Peasant simply doesn't crash like the monarch does. I'm not gonna touch something that's not broken _during ask mode_.

References #12774. We can close the bug if it is verified fixed.

(cherry picked from commit b64fd774ce)
Service-Card-Id: 80383091
Service-Version: 1.13
2022-04-08 14:07:21 -05:00
Leonard Hecker
a8cc9d1291 Fix DBCS attribute corruption during reflow (#12853)
855e136 contains a regression which breaks buffer reflow if wide surrogate
characters are present. This happens because we made use of the
`TextBufferCellIterator` whose increment operator skips 2 cells for wide
characters. This created a "misalignment" in the reflow logic which was written
for cell-wise iteration. This commit fixes the issue, by reverting back to the
previous algorithm without iterators.

Closes #12837
Closes MSFT-38904421

## Validation Steps Performed
* Run ``pwsh -noprofile -command echo "`u{D83D}`u{DE43}"``
* Resizing conhost preserves all contents 
* Resizing Windows Terminal doesn't crash it 
* Added a test covering this issue 

(cherry picked from commit 10b9044120)
Service-Card-Id: 80340090
Service-Version: 1.13
2022-04-08 12:30:48 -05:00
Mike Griese
1824729313 Manually focus the scheme dropdown when deleting a scheme (#12841)
If we delete a scheme, and the next scheme we've loaded is an inbox one
that _can't_ be deleted, then we need to toss focus to something
sensible, rather than letting it fall out to the tab item.

When deleting a scheme and the next scheme _is_ deletable, this isn't an
issue, we'll already correctly focus the Delete button.

125e9c4790 focused the SelectionBackground
button, which is the _previous_ focusable control, rather than the
following one.

However, it seems even more useful for focus to ALWAYS land on the
scheme dropdown box. This forces Narrator to read the name of the newly
selected color scheme, which seemed more useful.

I'm waiting on feedback from a11y team to see if this solution is
acceptable.

* [x] Is for #11971

(cherry picked from commit 866d22e3a1)
Service-Card-Id: 80283575
Service-Version: 1.13
2022-04-07 15:26:41 -05:00
Dustin L. Howett
974381ec2a Upgrade WinUI2 to 2.7.1 (#12847)
This fixes a number of issues including a NavigationView crash.

(cherry picked from commit cdffc99f76)
Service-Card-Id: 80283212
Service-Version: 1.13
2022-04-06 17:42:46 -05:00
Mike Griese
173de031cc Manually put our ContentDialogs in the tab content, rather than above (#12840)
After switching to ControlsV2, it seems that
delay-loading a dialog causes the ContentDialog to be assigned a
Height equal to it's content size. If we DON'T assign the
ContentDialog a Row, I believe it's assigned Row 0 by default. So,
when the dialog gets opened, the dialog seemingly causes a giant
hole to appear in the body of the app.

Assigning all the dialogs to Row 2 (where the rest of the content
is) makes the "hole" appear in the same space as the rest of the
TabContent, fixing the issue.

Note that the actual content in a content dialog gets parented to
the PopupRoot, so it actually always appeared in the correct place, it's
just this weird hole that appeared in Row 0.

* [x] Closes #12775
  * See also:
    * #12202 was fixed by #12208
    * #12447 was fixed by #12517
* [x] Tested manually
* [x] Reverts #12625
* [x] Reverts #12517

(cherry picked from commit c4e5ebf238)
Service-Card-Id: 80266903
Service-Version: 1.13
2022-04-06 17:40:39 -05:00
Mike Griese
fe097105fe Make sure we have a sensible HC color for the titlebar (#12839)
You'd think that if a key wasn't present in a ThemeDictionary, it'd fall back to the original value. You'd be wrong - if you provide a Light&dark version of a resource, but not the HighContrast version, the resource loader will fall back to the _Light_ value. Of course.

Before (left top), after (right bottom)
![image](https://user-images.githubusercontent.com/18356694/161997751-2ed8d053-488a-47fa-a289-8d7b465bd0b0.png)

Closes MSFT:38264744

(cherry picked from commit 475b38a905)
Service-Card-Id: 80264532
Service-Version: 1.13
2022-04-06 13:42:13 -05:00
Mike Griese
49ce4d00da Cache ProposeCommandlineResult locally (#12838)
This is like, 2-4% of our crashes. Impossible to say for sure, but this _looks_ like it's the root cause. This is just another one of our `HandleCommandlineArgs` buckets, hopefully the last.

* [x] Hopefully should close out MSFT:38542548
* [ ] No I didn't write tests, impossible to test
* [x] it builds

(cherry picked from commit 89bbbb8d6b)
Service-Card-Id: 80261874
Service-Version: 1.13
2022-04-06 13:42:12 -05:00
Mike Griese
bd976ea8a4 Try to silently fall back to a local monarch (#12825)
This is a crazy idea Dustin and I had.

> we can't repro this at will. But we kinda have an idea of where the deref is. We don't know if the small patch (throw, and try again) will fix it. We're sure that the "just fall back to an isolated monarch" will work. I'd almost rather take a build testing the small patch first, to see if that works

> This might seem crazy
> in 1.12, isolated monarch. In 1.13, "small patch". In 1.14, we can wait and see

I can write more details in the morning. It's 5pm here so if we want this today, here it is.

@dhowett double check my velocity flag logic here. Should be always true for Release, and off for Dev, Preview.

* [x] closes #12774

(cherry picked from commit 446f280757)
Service-Card-Id: 80154585
Service-Version: 1.13
2022-04-04 17:36:26 -05:00
Dustin L. Howett
ca2f7f9c07 Autocomplete keyframe animations when occluded on Windows 11 (#12820)
On certain builds of Windows, when Terminal is set as the default it
will accumulate an unbounded amount of queued animations while the
screen is off and it is servicing window management for console
applications.

This results in Terminal hanging when left overnight, as it has millions
of animations to process.

The new call into TerminalThemeHelpers will tell our compositor to
automatically complete animations that are scheduled while the screen is
off.

Fixes MSFT-38506980

(cherry picked from commit 8405c7a697)
Service-Card-Id: 80150451
Service-Version: 1.13
2022-04-04 17:36:24 -05:00
Dustin L. Howett
de52b20ee9 Force the bundle major version to be over 3000 (#12819)
Before #12691, the msixbundle version was of the format YYYY.MM.DD.0.
After #12691, it became the same as the build of Terminal it contained.

This caused some trouble for _some_ systems: major version 1 is much,
much smaller than 2022.

Adding 3000 to the major version component, _only for the bundle_, gets
around this. Ugh.

Fixes #12816.

(cherry picked from commit bc6bf15a62)
Service-Card-Id: 80144497
Service-Version: 1.13
2022-04-04 17:35:38 -05:00
Sowmya A
3dcd727535 Remove trailing commas that break the json schema (#12644)
Fixes #12639

(cherry picked from commit 78ec74a723)
Service-Card-Id: 80040156
Service-Version: 1.13
2022-04-01 12:52:24 -05:00
Mike Griese
7575f4d2ab Auto-focus window renamer textbox on open (#12798)
Does what it says on the tin. This is maximal BODGE.

`TeachingTip` doesn't provide an `Opened` event.
(https://github.com/microsoft/microsoft-ui-xaml/issues/1607). But we
want to focus the renamer text box when it's opened. We can't do that
immediately, the TextBox technically isn't in the visual tree yet. We
have to wait for it to get added some time after we call IsOpen. How do
we do that reliably? Usually, for this kind of thing, we'd just use a
one-off LayoutUpdated event, as a notification that the TextBox was
added to the tree. HOWEVER:
* The _first_ time this is fired, when the box is _first_ opened,
  yeeting focus doesn't work on the first LayoutUpdated. It does work on
  the second LayoutUpdated. Okay, so we'll wait for two LayoutUpdated
  events, and focus on the second.
* On subsequent opens: We only ever get a single LayoutUpdated. Period.
  But, you can successfully focus it on that LayoutUpdated.

So, we'll keep track of how many LayoutUpdated's we've _ever_ gotten. If
we've had at least 2, then we can focus the text box.

We're also not using a ContentDialog for this, because in Xaml Islands a
text box in a ContentDialog won't receive _any_ keypresses. Fun!

## References
* microsoft/microsoft-ui-xaml#1607
* microsoft/microsoft-ui-xaml#6910
* microsoft/microsoft-ui-xaml#3257
* microsoft/terminal#9662

## PR Checklist
* [x] Will close out #12021, but that's an a11y bug that needs secondary
  validation
* [x] Closes #11322
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

Tested manually

(cherry picked from commit b57fe85997)
Service-Card-Id: 79978834
Service-Version: 1.13
2022-03-31 13:29:07 -05:00
Dustin L. Howett
9845a2597e Build PublicTerminalCore for ARM64, and package it with WPF (#12787)
I also took the opportunity to clean up the WPF stage's artifact rules.

Closes #12786

(cherry picked from commit 0651d92dba)
Service-Card-Id: 79856466
Service-Version: 1.13
2022-03-29 15:08:30 -05:00
Dustin L. Howett
ad94616603 Add mp:PhoneIdentity to stop Store from rewriting our packages (#12779)
If we do not include mp:PhoneIdentity in our AppxManifest, the store
will edit our package and re-sign it for distribution. When that
happens, it creates a divergence: there are now two versions of our
package with the same name and version number, but different contents.

This breaks everything.

**THIS IS LOAD BEARING**

(cherry picked from commit 0bc66abd3b)
2022-03-28 17:29:53 -05:00
Mike Griese
ef2e0ad509 Manually copy trailing attributes on a resize (#12637)
## THE WHITE WHALE

This is a fairly naive fix for this bug. It's not terribly performant,
but neither is resize in the first place.

When the buffer gets resized, typically we only copy the text up to the
`MeasureRight` point, the last printable char in the row. Then we'd just
use the last char's attributes to fill the remainder of the row.

Instead, this PR changes how reflow behaves when it gets to the end of
the row. After we finish copying text, then manually walk through the
attributes at the end of the row, and copy them over. This ensures that
cells that just have a colored space in them get copied into the new
buffer as well, and we don't just blat the last character's attributes
into the rest of the row. We'll do a similar thing once we get to the
last printable char in the buffer, copying the remaining attributes.

This could DEFINITELY be more performant. I think this current
implementation walks the attrs _on every cell_, then appends the new
attrs to the new ATTR_ROW. That could be optimized by just using the
actual iterator. The copy after the last printable char bit is also
especially bad in this regard. That could likely be a blind copy - I
just wanted to get this into the world.

Finally, we now copy the final attributes to the correct buffer: the new
one.  We used to copy them to the _old_ buffer, which we were about to
destroy.

## Validation

I'll add more gifs in the morning, not enough time to finish spinning a
release Terminal build with this tonight.

Closes #32 🎉🎉🎉🎉🎉🎉🎉🎉🎉
Closes #12567

(cherry picked from commit 855e1360c0)
2022-03-28 17:29:52 -05:00
Mike Griese
ca93ad3dfd Add some disclaimer text to the schemes page (#12663)
People get confused about this. This should help. It doesn't really fix it, but it should help.

* [x] Does enough for #9775 to get it out of 1.14
* [x] I work here
* [x] Screenshot below.

![image](https://user-images.githubusercontent.com/18356694/157732913-86f0af51-8c37-4827-9d21-5775d0bfdeb7.png)

* [ ] todo: Discuss the text here. @cinnamon-msft this sound good?

(cherry picked from commit 460a991334)
2022-03-28 14:22:31 -05:00
PankajBhojwani
3d55ca0487 Fix the add/delete unfocused appearance buttons (#12451)
## Summary of the Pull Request
The add/delete unfocused appearance buttons now have text on them and are closed to the `Unfocused appearance` header

## References
#11353

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
<img width="548" alt="add" src="https://user-images.githubusercontent.com/26824113/153463971-de14a68b-5ed9-4768-80f8-2a5a5a21bc9f.png">
<img width="557" alt="delete" src="https://user-images.githubusercontent.com/26824113/153463993-9a7413d4-d895-4813-a6ff-1b157f1e72f4.png">

(cherry picked from commit c0083efadd)
2022-03-28 14:22:30 -05:00
PankajBhojwani
f5bf57926a Add tooltips for nav items in the SUI (#12448)
## Summary of the Pull Request
Profiles with long names were having their titles cut off in the navigation view sidebar. This change adds tooltips to all nav view items so the full names can still be read.

## References
#11353

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x[ I work here

## Validation Steps Performed
<img width="261" alt="sidebartooltip" src="https://user-images.githubusercontent.com/26824113/153270004-02ec3ca7-8787-41be-a4ee-c60efa8cc5e6.png">
<img width="341" alt="sidebartooltip2" src="https://user-images.githubusercontent.com/26824113/153270033-263069f6-75ff-4215-9c83-e0a946ce9616.png">

(cherry picked from commit 19a5eb208d)
2022-03-28 14:22:29 -05:00
PankajBhojwani
4a6b72e477 Fix browse buttons getting cut off when the window is too narrow (#12435)
With the recent change to allow text boxes to be bigger, the `Browse` button that some of them have was getting cut off when the window was too narrow. This change puts the `Browse` button below the text box instead of next to it to prevent this issue.

## PR Checklist
* [x] Closes #12335

(cherry picked from commit 02135edde0)
2022-03-28 14:22:28 -05:00
Dan Mezhiborsky
5b486a8c9b Fix transparency/opacity inconsistency in help text (#12592) (#12727)
In two instances, the help text for the settings UI refers to _transparency_ when we're really talking about _opacity._ This PR changes those occurences to more accurately reflect the setting being described.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #12592

(cherry picked from commit f5882236dc)
2022-03-28 12:28:25 -05:00
Leonard Hecker
2327e26f3c Fix engine size not being changed on DPI changes (#12713)
Previously we would only call `SetWindowSize` and `TriggerRedrawAll` if the
viewport size in characters changed. This commit removes the limitation.
Since the if-condition limiting full redraws is now gone, this commit
moves the responsibility of limiting the calls up the call chain.
With `_refreshSizeUnderLock` now being a heavier function call
than before, some surrounding code was thus refactored.

## PR Checklist
* [x] Closes #11317
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

Test relevant for #11317:
* Print text, filling the entire window
* Move the window from a 150% scale to a 300% scale monitor
* The application works as expected 

Regression tests:
* Text zoom with Ctrl+Plus/Minus/0 works as before 
* Resizing a window works as before 
* No deadlocks, etc. during settings updates 

(cherry picked from commit 9fa4169d67)
2022-03-28 12:28:24 -05:00
Mike Griese
6986937264 Round our Maximize button to match ControlsV2 styles (#12660)
Just look at the screenshot. Above is before, below is now.
![image](https://user-images.githubusercontent.com/18356694/157717931-f3e3167e-0234-425a-a8eb-02303f386dc6.png)

These paths were taken straight from WinUI versions of these icons, thanks @pratikone for the alley oop.

* [x] Closes #12433
* [x] Tested manually by _lookin at it_

(cherry picked from commit b55f3ab24b)
2022-03-28 12:28:23 -05:00
Dustin L. Howett
17625646d0 Hush a garrulous event from TerminalControl (#12723)
Fixes MSFT-36708760

(cherry picked from commit 2de2ae2362)
2022-03-18 18:00:08 -05:00
Leonard Hecker
e1558a841d Fix exception spam if UIA is running (#12698)
`std::basic_string_view::substr` throws an exception if the first argument
(offset) is out of range. If UIA is running, this creates _a lot_ of exceptions
and associated log output. This trivial change takes care of that.

(cherry picked from commit e5b5af5186)
2022-03-18 18:00:07 -05:00
Leonard Hecker
ef4dc67bb0 Allow fragments to override the name of new profiles (#12627)
After this commit we only set the default fields of a profile - primarily the
name field - as late as possible, after layering has already completed.
This ensures that we pick up any modifications from fragments.

## PR Checklist
* [x] Closes #12520
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Add a fragment at
  `%LocalAppData%\Microsoft\Windows Terminal\Fragments\Fragment\fragment.json`
  with
  `{"profiles":[{"updates":"{61c54bbd-c2c6-5271-96e7-009a87ff44bf}","name":"NewName"}]}`
* Windows PowerShell profile is created with the name "NewName" in settings.json 

(cherry picked from commit ee83081b64)
2022-03-18 18:00:06 -05:00
Leonard Hecker
28c4d9ebde DxEngine: Fix shader compilation on pre-D3D11 hardware (#12677)
* Drop engine support for DirectX 9.1
  Practically no one has such old hardware anymore and AtlasEngine additionally
  drops support for 10.0. The fallback also didn't work properly,
  because the `FeatureLevels` array failed to include 9.2 and 9.3.
  We'll simply fall back to WARP on all such devices.
* Optimize shaders during compilation
  The two new flags increase shader performance sometimes significantly.
* Fix shader feature level flags
  D3D feature level 10.0 only support 4.0 and 10.1 only 4.1 shaders.

## PR Checklist
* [x] Closes #12655
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Add `WindowsTerminal.exe` in `dxcpl.exe`
* Add a basic `experimental.pixelShaderPath`
* All forced feature levels between `9_1` and `11_1` render as expected 

(cherry picked from commit d5fb7369cb)
2022-03-15 15:35:32 -05:00
Dustin L. Howett
ccffc18ccb Fix the appxbundle version to be the appx version (#12691)
The store did not like when I uploaded two Windows Terminal packages
built on the same date, because the appxbundle version defaulted to
YYYY.MMDD.something.

There was a risk that using *this* version number will fail because it is
thousands of numbers less than "2022". We'll have to see if the store
rolls it out properly. I cannot find any documentation on how the store
rolls out *bundle* versions (it is very aware of .appx versions...).

A local test with 1.14.72x (Preview) published via the store seems to
have worked.

(cherry picked from commit a5194b0c44)
2022-03-14 13:53:44 -05:00
Leonard Hecker
5d4797ff77 Fix "Element not found" error during settings loading (#12687)
This commit fixes a stray exception during settings loading,
caused by a failure to obtain the app's extension catalog.

## PR Checklist
* [x] Closes #12305
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
I'm unable to replicate the issue. 
However an error log was provided in #12305 with which
the function causing the exception could be determined.

(cherry picked from commit 9c6ec75082)
2022-03-14 12:07:39 -05:00
Carlos Zamora
4c81dd4df5 Use UIA notifications for text output (#12358)
## Summary of the Pull Request
This change makes Windows Terminal raise a `RaiseNotificationEvent()` ([docs](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.automation.peers.automationpeer.raisenotificationevent?view=winrt-22000)) for new text output to the buffer.

This is intended to help Narrator identify what new output appears and reduce the workload of diffing the buffer when a `TextChanged` event occurs.

## Detailed Description of the Pull Request / Additional comments
The flow of the event occurs as follows:
- `Terminal::_WriteBuffer()`
   - New text is output to the text buffer. Notify the renderer that we have new text (and what that text is).
- `Renderer::TriggerNewTextNotification()`
   - Cycle through all the rendering engines and tell them to notify handle the new text output.
   - None of the rendering engines _except_ `UiaEngine` has it implemented, so really we're just notifying UIA.
- `UiaEngine::NotifyNewText()`
   - Concatenate any new output into a string.
   - When we're done painting, tell the notification system to actually notify of new events occurring and clear any stored output text. That way, we're ready for the next renderer frame.
- `InteractivityAutomationPeer::NotifyNewOutput()` --> `TermControlAutomationPeer::NotifyNewOutput`
   - NOTE: these are split because of the in-proc and out-of-proc separation of the buffer.
   - Actually `RaiseNotificationEvent()` for the new text output.

Additionally, we had to handle the "local echo" problem: when a key is pressed, the character is said twice (once for the keyboard event, and again for the character being written to the buffer). To accomplish this, we did the following:
- `TermControl`:
   - here, we already handle keyboard events, so I added a line saying "if we have an automation peer attached, record the keyboard event in the automation peer".
- `TermControlAutomationPeer`:
   - just before the notification is dispatched, check if the string of recent keyboard events match the beginning of the string of new output. If that's the case, we can assume that the common prefix was the "local echo".

This is a fairly naive heuristic, but it's been working.

Closes the following ADO bugs:
- https://dev.azure.com/microsoft/OS/_workitems/edit/36506838
- (Probably) https://dev.azure.com/microsoft/OS/_workitems/edit/38011453

## Test cases
- [x] Base case: "echo hello"
- [x] Partial line change
- [x] Scrolling (should be unaffected)
- [x] Large output
- [x] "local echo": keyboard events read input character twice

(cherry picked from commit f9be1720bd)
2022-03-11 17:59:21 -06:00
Mike Griese
2dd9f098bd When we delete a profile, focus the delete button automatically (#12558)
This sure is bodgy, but it makes sense. Right now, when we delete a profile, we load in a totally new content for the new profile's settings. That one resets the scroll view and the focus, and now the "delete" button is obviously not focused.

Instead, this PR will manually re-focus the delete button of a profile page when the page is navigated to _because we deleted another profile_.

* [x] This will take care of #11971

(cherry picked from commit 7fdcd6f5b3)
Signed-off-by: Dustin Howett <duhowett@microsoft.com>
2022-03-11 17:45:22 -06:00
Leonard Hecker
fda81886aa Fix overflow in Viewport::FromDimensions (#12669)
This removes one source of potential integer overflows from the Viewport class.
Other parts were left untouched, as this entire class of overflow issues gets
 fixed all at once, as soon as we replace COORD with til::coord (etc.).

## PR Checklist
* [x] Closes #5271
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Call `ScrollConsoleScreenBufferW` with out of bounds coordinates
* Doesn't crash 

(cherry picked from commit a4a6dfcc8d)
Signed-off-by: Dustin Howett <duhowett@microsoft.com>
2022-03-11 17:45:21 -06:00
Mike Griese
7d8db27482 Fix a pair of crashes, likely related to defterm (#12666)
This fixes a pair of inbox bugs, hopefully.

* MSFT:35731327
  * There's a small window where a peasant is being created when a monarch is exiting. When that happens, the new peasant will try to tell itself (the new monarch) when the peasant was last activated, but because the window hasn't actually finished instantiating, the peasant doesn't yet have a LastActivatedArgs to tell the monarch about.
* MSFT:32518679 (ARM version) / MSFT:32279047 (AMD64 version)
  * This one's tricky. Not totally sure this is the fix, bug assuming my hypothesis is correct, this should fix it. Regardless, this does fix a bug that was in the code.
  * If the king dies right as another window is starting, right while the new window is starting to ProposeCommandline to the monarch, the monarch could die. If it does, the new window just explodes too. Not what you want.

Vaguely tested the second bug manually, by setting breakpoints in the monarch, starting a defterm, then exiting the monarch while the handoff was in process. That now creates a new window, so that's at least something. `RemotingTests::TestProposeCommandlineWithDeadMonarch` was the closest I could get to testing that.

The first bug only got an eye check. Not sure how to repro, but I figured yeet and hopefully we get it.

* [x] Closes #12624

(cherry picked from commit f507d9f491)
2022-03-11 13:54:05 -06:00
Leonard Hecker
d8622b941e AtlasEngine: Fix ConstBuffer invalidation for background color changes (#12667)
The `bg != _r.backgroundColor` invalidation check wasn't symmetric with
us setting `_r.backgroundColor` to `bg | _api.backgroundOpaqueMixin`.
Due to this, when the `backgroundOpaqueMixin` changed,
we didn't always update the const buffer appropriately.

## PR Checklist
* [x] Closes #11773
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Enable window transparency (`backgroundOpaqueMixin == 0x00000000`)
* Maximize window (ensure we have gutters in the first place)
* Disable window transparency (`backgroundOpaqueMixin == 0xff000000`)
* Gutters are filled 

(cherry picked from commit f17c2babd4)
2022-03-11 13:54:03 -06:00
Dustin L. Howett
7a0712d719 Revert "Make sure Terminal Stable shows up default on 22544+" (#12664)
This reverts commit 457738e388.

(cherry picked from commit 814386f2c3)
2022-03-10 17:31:57 -06:00
Mike Griese
8f7769468e Fix showing a dialog multiple times (#12625)
After the dialog is displayed, always clear it out. If we don't, we won't be able to display another!

* regressed in #12517.
* [x] Fixes #12622.

(cherry picked from commit 2e78ebfdc7)
2022-03-10 16:52:10 -06:00
Leonard Hecker
e321956f9f Fix Windows 10 support for nearby font loading (#12554)
By replacing `IDWriteFontSetBuilder2::AddFontFile` with
`IDWriteFactory5::CreateFontFileReference` and
`IDWriteFontSetBuilder1::AddFontFile` we add nearby
font loading support for Windows 10, build 15021.

This commit also fixes font fallback for AtlasEngine,
which was crashing during testing.

Finally it fixes a bug in DxEngine, where we only created a "nearby" font
collection if we couldn't find the font in the system collection. This doesn't
fix the bug, if the font is locked or broken in the system collection.

This is related to #11648.

## PR Checklist
* [x] Closes #12420
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Build a Debug version of Windows Terminal
* Put Jetbrains Mono into the writeable AppX directory
* Jetbrains Mono is present in the settings UI 
* DxEngine works with Jetbrains Mono 
* AtlasEngine works with Jetbrains Mono 

(cherry picked from commit f84ccad42d)
2022-03-10 16:52:09 -06:00
Leonard Hecker
8dfe520427 Fix activation context generation for conhost (#12653)
This regressed in 2b202ce6, which removed `ACTCTX_FLAG_RESOURCE_NAME_VALID`
during `CreateActCtxW` under the assumption that an executable only has
one manifest. conhost has two however and we need to pick the correct one.

On OpenConsole this causes the expected `ERROR_SXS_PROCESS_DEFAULT_ALREADY_SET`.

Closes MSFT:38355907

(cherry picked from commit c820af46b7)
2022-03-10 16:52:08 -06:00
Mike Griese
1388b5933a Update the tab colors some more (#12635)
Again, to reflect continuing discussion with the WinUI team. A doc may have been misread - these are the colors they're proposing, which are generally a lot better.

See also: #12400, #12356, #12398

![image](https://user-images.githubusercontent.com/18356694/157041174-c0eb2140-3b49-4494-8746-b3a12f396fe6.png)

(cherry picked from commit aaa3ee77db)
2022-03-10 16:52:07 -06:00
Mike Griese
5a5c17dedb Make the Scrollbar 16dips again (#12608)
BODGY: Controlsv2 changed the size of the scrollbars from 16dips to
12dips. This is harder for folks to hit with the mouse, and isn't
consistent with the rest of the scrollbars on the platform (as much
as they can be).

To work around this, we have to entirely copy the template for the
ScrollBar into our XAML file. We're then also re-defining
ScrollBarSize here to 16, so that the new template will pick up on
the new value.

This is kinda a pain, and we have to be careful to be sure to ingest
an updated version of the template any time we update MUX. The
latest Controlsv2 version of the template can be found at:
https://github.com/microsoft/microsoft-ui-xaml/blob/main/dev/CommonStyles/ScrollBar_themeresources.xaml#L218

We're also planning on making this adjustable in the future
(GH#9218), where we might need this anyways.

##### after, before:
![image](https://user-images.githubusercontent.com/18356694/156254464-1a9080f6-51ce-4619-b002-2a3c607cdf5f.png)

##### after overlayed on top of before
![image](https://user-images.githubusercontent.com/18356694/156254546-fccc3cee-12a3-4e1a-8fd7-7470f1ec93ad.png)

##### comparison
![image](https://user-images.githubusercontent.com/18356694/156257934-ec4ac840-c8ca-4fca-a848-08a32b1c55c3.png)

* reported originally in #12395
* upstream: https://github.com/microsoft/microsoft-ui-xaml/issues/6684
* closes an element of #12400

(cherry picked from commit da2cf8c3f6)
2022-03-10 16:52:05 -06:00
Carlos Zamora
763f9b07c0 Stop making settings.json backups (#12652)
## Summary of the Pull Request
This makes it so that the settings.json backups are no longer created when the user saves their settings via the Settings UI.

Closes #11703

(cherry picked from commit 91f5648b5e)
2022-03-10 16:52:04 -06:00
Leonard Hecker
cdd0376951 Replace Summon with Show/Hide for improved i18n (#12603)
"Summon" was translated as a synonym for "citation" in Spanish instead
of treating it as a RPG-related word. "Show/Hide" will hopefully
allow an improved automatic translation in the future.

Closes #10691

(cherry picked from commit f217f6dc33)
2022-03-10 16:52:03 -06:00
Michael Niksa
a15044c83d Fix release YML paths for VPACK for Win10/11 split (#12621)
(cherry picked from commit f4066cd0b0)
2022-03-10 16:52:02 -06:00
Ian O'Neill
2308a22af9 Fix RTF generation for Unicode characters (#12586)
## Summary of the Pull Request
Fixes RTF generation for text with Unicode characters.

## PR Checklist
* [x] Closes #12379
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Validation Steps Performed
Added some unit tests.

Ran the following in PowerShell and copied the emitted text into WordPad.
```pwsh
echo "This is some Ascii \ {}`nLow code units: á é í ó ú `u{2b81} `u{2b82}`nHigh code units: `u{a7b5} `u{a7b7}`nSurrogates: `u{1f366} `u{1f47e} `u{1f440}"
```

(cherry picked from commit 00113e3e48)
2022-03-10 16:52:01 -06:00
Leonard Hecker
9e960ceef4 Fix fail-fast due to unlocked FreeProcessData call (#12599)
2b202ce6 introduced a bug, where FreeProcessData was called without the console
lock being held. The previous code can be found in 40e3dea, on line 441-454.

## PR Checklist
* [x] Closes MSFT:21372705
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
None, as this fix is purely theoretic, but it matches the stack trace
and 40e3dea clearly wasn't correctly ported to strict C++ either.

(cherry picked from commit 79a08ecd18)
2022-03-10 16:52:00 -06:00
Mike Griese
3914779f85 Fix a crash setting the hotkey during teardown (#12580)
From MSFT:36797001. Okay so this is only .22% of our crashes, but every little bit helps, right?

Turns out this is also hitting in:
* MSFT:35726322
* MSFT:34662459

and together they're a fairly hot bug.

There's a large class of bugs where we might get a callback to one of our event handlers when we call `app.Close()` in the `AppHost` dtor. This PR adds manual revokers to these events, and makes sure to revoke them BEFORE nulling out the `_window`. That will prevent callbacks during the rest of the dtor, when the `_window` is null.

(cherry picked from commit 8962c75c61)
2022-03-10 16:51:58 -06:00
Mike Griese
4f2bce18a0 Update light theme tab background for greater contrast. (#12529)
Changes the tab view BG to `#e8e8e8`, as discussed in mail thread.

Closes #12398

(cherry picked from commit c62705ea9f)
2022-03-10 16:51:57 -06:00
Leonard Hecker
bc166b874f AtlasEngine: Fix inverted cursor alpha (#12548)
The previous implementation only inverted the RGB values of the cell,
but failed to account for situations where the `color` is transparent,
which is the case when `backgroundOpaqueMixin` is 0 (for instance if
acrylic backgrounds are enabled). In these situations the alpha
component remained 0 which caused the cursor to be invisible.

For some inexplicable reason this issue is only visible on a HDR display,
even though it should also effect regular ones. God knows why.

With this commit the cursor texture is treated as a mask that inverts the color.
We use branching here, because I couldn't come up with a more clever solution.

## PR Checklist
* [x] Closes #12507
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Cursor is visible on a HDR display with acrylic background 
* TBD performance benchmark for `[branch]` 

(cherry picked from commit 9ab4abfb54)
2022-03-10 16:51:56 -06:00
Dustin L. Howett
3631720b55 Protect the command palette against being paged with no items (#12528)
Fixes two crashes amounting to 14% of our crash burden in Simulated
Selfhost. I can't reproduce this organically, but I was able to do so by
forcing the command palette to be empty.

(cherry picked from commit 30aa514276)
2022-03-10 16:51:55 -06:00
Ian O'Neill
0a8cb7d7c1 Don't crash trying to parse a command line that's a directory (#12538)
## Summary of the Pull Request
Prevents a crash that could occur when invoking `wt C:\`

## PR Checklist
* [x] Closes #12535
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments
Updates `CascadiaSettings::NormalizeCommandLine()` to check that there are a suitable number of command line arguments to be concatenated together, to prevent accessing an array index in `argv` that doesn't exist.

Also prevents a test flake that could occur in `TerminalSettingsTests::CommandLineToArgvW()`, due to generating an empty command line argument.

## Validation Steps Performed
Added a test, and checked that invoking each of the command lines below behaved as expected:
```
wtd C:\ # Window pops up with [error 2147942405 (0x80070005) when launching `C:\']
wtd C:\Program Files # Window pops up with [error 2147942402 (0x80070002) when launching `C:\Program Files']
wtd cmd # cmd profile pops up
wtd C:\Program Files\Powershell\7\pwsh -WorkingDirectory C:\ # PowerShell profile pops up in C:\
wtd "C:\Program Files\Powershell\7\pwsh" -WorkingDirectory C:\ # PowerShell profile pops up in C:\
wtd . # Window pops up with [error 2147942405 (0x80070005) when launching `.']
```

(cherry picked from commit 722aafadeb)
2022-03-10 16:51:54 -06:00
PankajBhojwani
c4266ccd95 No longer load content dialogs when there is already one being shown (#12517)
## Summary of the Pull Request
Somehow, the controls v2 update caused an issue where if you as much as _load_ a content dialog when there's already one open, we get holes in the terminal window (#12447)

This commit introduces logic to `TerminalPage` to check whether there is a content dialog open before we try to load another one.

## PR Checklist
* [x] Closes #12447
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Can no longer repro #12447

(cherry picked from commit 788d33ce94)
2022-03-10 16:51:53 -06:00
Carlos Zamora
3a42dc2065 Remove "Window Persistence" feature flag (#12499)
Removes the `Feature_PersistedWindowLayout` feature flag so that it's always enabled.

Closes #12422

(cherry picked from commit d36cb754db)
2022-03-10 16:51:52 -06:00
Dustin L. Howett
e6a1947918 build: ship a Win11 build of Terminal that's <=half the size (#12560)
Four (4) squashed changes, with messages preserved.

Right now, symbol publication happens every time we produce a final
bundle. In the future, we may be producing multiple bundles from the
same pipeline run, and we need to make sure we only do *one* symbol
publication to MSDL.

When we do that, it will be advantageous for us to have just one phase
that source-indexes and publishes all of the symbols.

This removes the trick we pulled in #5661 and saves us ~550kb per arch.

Some of our dependencies still depend on the "app" versions of the
runtime libraries, so we are going to continue shipping the forwarders
in our package. Build rules have been updated to remove the non-Desktop
VCLibs dependency to slim down our package graph.

This is not a problem on Windows 11 -- it looks like it's shipped inbox.

**BREAKING CHANGE**: When launched unpackaged, Terminal now requires the
vcruntime redist to be installed.

common.openconsole.props is a pretty good place to stash the XAML
version since it is included in every project (including the WAP
project (unlike the C++ build props!)).

I've gone ahead and added a "double dependency" on multiple XAML
versions. We'll toggle them with a build flag.

This required some changes in how we download artifacts to make sure
that we could control which version of Windows we were processing in any
individual step.

We're also going to patch the package manifest on the Windows 11 version
so the store targets it more specifically.

On top of the prior three steps, this lets us ship a Windows 11
package that costs only ~15MB on disk. The Windows 10 version, for
comparison, is about 40.

(cherry picked from commit 53a454fbd3)
Signed-off-by: Dustin Howett <duhowett@microsoft.com>
2022-02-24 18:15:34 -06:00
PankajBhojwani
b8398d865b Fix font axes/features not working on DPI change (#12492)
When the dpi is changed, call `updateFont()` instead of `TriggerFontChange`, this
means that we continue to use the existing font features/axes

Closes #11287

(cherry picked from commit 3b4679431d)
2022-02-16 11:57:52 -06:00
Dustin L. Howett
e6010b8a49 Copy localized strings from ContextMenu into the resource root (#12491)
We chose to use the "ContextMenu" resource compartment when we
changed the package name to Terminal in #12264 because it was more
broadly localized than the rest of the application.

It appears as though some platform features have trouble with the
"more qualified" resource paths that #12264 required.

To fix this, we will:

1. Copy all of the ContextMenu localizations into CascadiaPackage's
   resource root
2. Switch all manifest resource paths to use resources from the package
   root.

Regressed in #12264
Closes #12384
Closes #12406 (tracked in microsoft/powertoys#16118)

(cherry picked from commit 9501b23ad1)
2022-02-16 11:57:52 -06:00
Mike Griese
ed2de8fa2e DON'T default-construct the MediaPlayer (#12463)
I believe this fixes #12383, but I can't seem to find a way to set up a N SKU VM to confirm this.

* [ ] TODO: wait till the morning to finish copying the N vhd I found off the build shares, to confirm this doesn't crash on launch.

(cherry picked from commit 2cf46d41cc)
2022-02-16 11:57:51 -06:00
Mike Griese
9f3e459e97 Manually set the colors of the TabViewBackground (#12460)
This has been a saga.

Basically, any resources in `App.xaml` aren't going to be able to reference other theme-aware resources. We can't change the theme of the app at runtime, only elements within the app. So we can't use `ApplicationPageBackgroundThemeBrush` in app.xaml, because it will ALWAYS be evaluated as the OS theme version of that brush.

* regressed in #12326
* See also #10864
* #3917 CANNOT be fixed in the same way. We're lucky here that the TabView uses a `{ThemeResource TabViewBackground}` in markup to set the bg. We're not similarly lucky with the Pane one.
* [x] closes #12356
* [x] Tested manually. You can confirm, my eyes are bleeding from the OS-wide light mode

(cherry picked from commit 5ba0d618f5)
2022-02-16 11:57:51 -06:00
Leonard Hecker
ea69e10ad4 Fix off-by-one bug in NormalizeCommandLine (#12484)
#12348 introduced an off-by-one bug. While the `NormalizeCommandLine` loop
should exit early when there aren't at least _two_ arguments to be joined,
the final argument-append needs to happen even if just _one_ argument exists.

This commit fixes the issue and introduces changes to additionally monitor
the early loop exit, as well as the call to `ExpandEnvironmentStringsW`.

## PR Checklist
* [x] Closes #12461
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* All `TerminalSettingsTests` tests pass 

(cherry picked from commit e06e1314a8)
2022-02-16 11:57:51 -06:00
Mike Griese
6413d242c2 Enable Segoe Variable (#12462)
By adding another entry to our `maxversiontested`s.

Screenshots in https://github.com/microsoft/terminal/issues/12452#issuecomment-1035356054

* [x] Closes #12452
* [x] I work here
* [x] Docs are fine
* [x] Tests are fine

(cherry picked from commit 09e9915672)
2022-02-16 11:57:51 -06:00
Mike Griese
f646a28408 Updates all our icons to use Segoe Fluent (#12469)
* use `FontFamily="{ThemeResource SymbolThemeFontFamily}"` where possible, in XAML
* use `FontFamily{ L"Segoe Fluent Icons, Segoe MDL2 Assets" }` in codebehind

Basically just a simple string replace.

* [x] This was a bullet point in #11353
* [x] Confirmed manually on my win10 PC
* see also #12438

Actually, this is the last bullet in #11353, so I'm gonna say closes #11353.

Screenshots below.

(cherry picked from commit 0a15643c9c)
2022-02-16 11:57:50 -06:00
Michael Niksa
99eee04914 Source index the public symbols too (#12450)
Now that we've figured out how to publish the public symbols to the official Microsoft download server... we may as well embed the source code linking information inside of them given that it's right here on GitHub. This attempts to run our existing source linking scripts against the public copy of the symbols.

## PR Checklist
* [x] Closes #12443
* [x] I work here
* [x] Tested manually

## Validation Steps Performed
* [x] Build with it: https://dev.azure.com/microsoft/Dart/_build/results?buildId=44930661&view=logs&j=8f802011-b567-5b81-5fa6-bce316c020ce
* [x] Point the debugger at them and see if it can find the sources
* [x] Maybe also look at them in a hex editor or whatnot and validate I can see the source paths pointing at GitHub

(cherry picked from commit 8b9066962d)
2022-02-16 11:57:50 -06:00
Mike Griese
cd2830c946 Update the cmdpal narrator message to include the number of results. (#12429)
Updates this narrator announcement message to include the number of results it found. There are two versions:
* one for a singular result
* one for multiple results.

which should help with loc.

We're trying to get this in with the loc hotfix, so 👀 please

* [x] will take care of the last bit of #7907

verified with narrator locally.

(cherry picked from commit 9ea0c93435)
2022-02-16 11:57:50 -06:00
Michael Niksa
f30d6a859d Automate packaged submission into Windows (#12449)
We're now building a fully provenance, compliance, and security
validated package (vpack) through our Release pipeline. This attaches
the last phase which automates the submission into the Windows product.
It will also automatically trace back the source, commit SHA, and build
to the submission here from the Windows side.

* [x] Automates a manual activity I performed a few times recently
* [x] I work here
* [x] Ran a test of it against `release-1.12` and it worked

(cherry picked from commit 10c963a7db)
2022-02-16 11:57:50 -06:00
Mike Griese
076ca02a12 Don't ever allow ~ as a startingDirectory (#12437)
Basically, some WSL distros ship fragments that replace the `commandline` with the executable for their distro (`ubuntu.exe`, etc.). We didn't expect that when we changed the `startingDirectory` for them all to `~`.

Unfortunately, `~` is really never a valid path for a process on windows, so those distros would now fail with

```
[error 2147942667 (0x8007010b) when launching `ubuntu1804.exe']
Could not access starting directory "~"
```

If we find that we were unable to mangle `~` into the user's WSL `commandline`, then we will re-evaluate that `startingDirectory` as `%USERPROFILE%`, which is at least something sensible, if albeit not what they wanted.

* regressed in #12315
* [x] Closes #12353
* [x] Tested with a (`ubuntu1804.exe`, `~`) profile - launched successfully, where 1.13 in market fails.
* [x] added tests

(cherry picked from commit 1870feeca3)
2022-02-08 18:52:50 -06:00
Mike Griese
37b59c180c Fix defterm + elevate by default (#12442)
We absolutely cannot allow a defterm connection to
auto-elevate. Defterm doesn't work for elevated senarios in the
first place. If we try accepting the connection, the spawning an
elevated version of the Terminal with that profile... that's a
recipe for disaster. We won't ever open up a tab in this window.

* [x] Closes #12370
* [x] Tested manually, since there's not a great way to add defterm tests

(cherry picked from commit 303f9d7cbd)
2022-02-08 18:52:50 -06:00
James Holderness
f740cf09b6 Allow exceptions from ITerminalApi and TerminalDispatch (#12432)
This PR updates the `ITerminalApi` and `TerminalDispatch` classes to
allow exceptions to be thrown in case of errors instead of using boolean
return values.

## References

This brings the Terminal code into alignment with the `AdaptDispatch`
and `ConGetSet` changes made in PR #12247.

And while this isn't exactly a fix for #12378, it does at least stop the
app from crashing now.

## Detailed Description of the Pull Request / Additional comments

All the `TerminalDispatch` methods have had their `noexcept` specifiers
dropped, and any `try`/`catch` wrapping removed, so exceptions will now
fall through to the `StateMachine` class where they should be safely
caught and logged.

The same goes for the `ITerminalApi` interface and its implementation in
the `Terminal` class. And many of the methods in this interface have
also had their `bool` return values changed to `void`, since there is
usually not a need for error return values now.

## Validation Steps Performed

I've manually tested the `OSC 9;9` sequence described in #12378 and
confirmed that it no longer crashes.

(cherry picked from commit 9c11e025bb)
2022-02-08 18:52:49 -06:00
Carlos Zamora
7f660c2786 Validate cursor position in UIA UTR ctor (#12436)
This adds some validation in the `UiaTextRange` ctor for the cursor position.

#8730 was caused by creating a `UiaTextRange` at the cursor position when it was in a delayed state (meaning it's purposefully hanging off of the right edge of the buffer). Normally, `Cursor` maintains a flag to keep track of when that occurs, but Windows Terminal isn't maintaining that properly in `Terminal::WriteBuffer`.

The _correct_ approach would be to fix `WriteBuffer` then leverage that flag for validation in `UiaTextRange`. However, messing with `WriteBuffer` is a little too risky for our comfort right now. So we'll do the second half of that by checking if the cursor position is valid. Since the cursor is really only expected to be out of bounds when it's in that delayed state, we get the same result (just maybe a tad slower than simply checking a flag).

Closes #8730

Filed #12440 to track changes in `Terminal::_WriteBuffer` for delayed EOL wrap.

## Validation Steps Performed
While using magnifier, input/delete wrapped text in input buffer.

(cherry picked from commit 5dcf5262b4)
2022-02-08 18:52:49 -06:00
Dustin L. Howett
287030377f Publish the symbols from our MSIX bundle to the public server (#12441)
Closes #12203

(cherry picked from commit 59ef21a124)
2022-02-08 18:52:49 -06:00
Mike Griese
a94989c89d Properly fall back to Segoe MDL2 for our icons on Win10 (#12438)
Segoe Fluent isn't available on Windows 10, and doesn't stealthily ship with WinUI. So if we manually set the font family to `"Segoe Fluent Icons"`, then that will just display boxes in Win10.

This instead uses the resource `"{ThemeResource SymbolThemeFontFamily}"` which will gracefully fall back on Win10.

See:
* https://github.com/microsoft/microsoft-ui-xaml/issues/3745, which inspired this solution.

Guess what! The backgound image icons were also manually specifying this font, so they had to get updated too. I couldn't find any other `Segoe Fluent` references in the code.

* [x] Closes #12350
* [x] Checked Windows 11 locally
* [x] Checked Win10 (screenshots incoming from other machine)

(cherry picked from commit 27a1b9de13)
2022-02-08 18:52:49 -06:00
Leonard Hecker
4c62adf17b XtermEngine: Explicitly emit cursor state on the first frame (#12434)
This commit fixes an issue, where we failed to emit a DECTCEM sequence to hide
the cursor if it was hidden before XtermEngine's first frame was finalized.
Even in such cases we need to emit a DECTCEM sequence
in order to ensure we're in a consistent state.

## Validation Steps Performed
* Added test
* Run #12401's repro steps around 30 times

Closes #12401

(cherry picked from commit dbb70778d4)
2022-02-08 18:52:49 -06:00
PankajBhojwani
8243087dcc Fix focus box around color schemes combo box (#12439)
The focus box around the color schemes combo box was getting cut off, this change adds a small margin to the stackpanel to allow space for the focus box

## PR Checklist
* [x] Closes #12328

(cherry picked from commit f5f0712ae3)
2022-02-08 18:52:48 -06:00
Mike Griese
25d4e72d77 Fix a potential crash when setting up the jumplist (#12430)
I have no idea how this is even possible to hit. If this is able to be null, then we failed to load the settings in such a catastrophic way that nothing should work. However, OP's Terminal seemed to have already loaded the settings. By all accounts, doesn't make sense.

Regardless, the code here would crash if this ever is null, so we may as well catch it.

* [x] Closes #12360
* [ ] No way to verify this since it isn't even reproable on OPs machine, but it does have a lot of hits for that failure bucket (!!!)

(cherry picked from commit d0daab6252)
2022-02-08 18:52:48 -06:00
Leonard Hecker
4cc8481fc7 Fix profile matching for paths containing unquoted whitespace (#12348)
The previous code had two bugs for:
* paths with more than 1 whitespace
  The code joins the argv array by replacing null-word terminators with
  whitespace. Unfortunately it always referred to the separator between
  `argv[0]` and `argv[1]` for this instead of continuing to join
  those between 1 and 2, etc.
* paths sharing a common prefix with another directory
  `SearchPathW` returns paths that aren't necessarily paths to files.
  A call to `GetFileAttributesW` was added, ensuring we only resolve file paths.

## PR Checklist
* [x] Closes #12345
* [x] I work here
* [ ] Tests added/passed

## Validation Steps Performed
* Paths with more than 1 whitespace resolve correctly 
* Paths with neighboring directories sharing a common prefix resolve correctly 
* Tests added 

(cherry picked from commit 3171a8957b)
2022-02-08 18:52:48 -06:00
PankajBhojwani
4d058c638a Fix invoking the rightmost breadcrumb bringing you back to Profiles_Base (#12376)
## Summary of the Pull Request
We no longer do anything when the rightmost breadcrumb is invoked

## PR Checklist
* [x] Closes #12325
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Tested manually, cannot repro #12325 anymore

(cherry picked from commit 527b9cdf78)
2022-02-08 18:52:48 -06:00
PankajBhojwani
34aa297be2 Fix disclaimer text not centralizing when maximized (#12374)
## Summary of the Pull Request
Fix the disclaimer text boxes in `Rendering` and `Defaults`not centralizing along with the expanders when the window is maximized

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
<img width="1128" alt="defaults" src="https://user-images.githubusercontent.com/26824113/152584084-a999cb29-73bc-4970-889a-f95ea64c1b4c.png">
<img width="1128" alt="rendering" src="https://user-images.githubusercontent.com/26824113/152584099-a54519da-7bca-4ebe-b487-b68ac5cf1a37.png">

(cherry picked from commit 260435860e)
2022-02-08 18:52:48 -06:00
Michael Niksa
db25a217ac Hardcode the language list for the package manifest and settings dropdown (#12375)
The `x-generate` statement seems to have fallen apart somewhere and is no longer generating the valid list of languages for display. This hardcodes the list into the manifest to restore it, which is a valid option per the documentation.

We also hardcode the limited subset of languages into the Settings application because the main application supports fewer languages than we have been translated into for the shell extensions for Windows Explorer and Start Menu integration.

## PR Checklist
* [x] Closes #12351
* [x] I work here.
* [x] Manual tests below

## Validation Steps Performed
- [x] Clean built locally with `msbuild.exe openconsole.sln /p:Configuration=Release /p:Platform=x64 /p:WindowsTerminalBranding=Release /t:Terminal\CascadiaPackage /m /bl:log4.binlog` and checked that the `appxmanifest.xml` that popped out the other side contained the same languages that it used to contain.
- [x] Built in the release pipeline
- [x] Installed release and preview branded packages. Changed my machine language to Polish (pl-PL) which is not one of the fully localized languages, but is one of the limited ones. Checked the start menu and right-click menus and saw Polish text for Terminal and Terminal Preview. Checked the Settings page in our app and saw only the limited 14 language list for the application itself.

(cherry picked from commit 7734cd7d80)
2022-02-08 18:52:47 -06:00
PankajBhojwani
3adf80d919 Fix toggle switches needing a negative margin (#12381)
## Summary of the Pull Request
Reducing the `MinWidth` of a toggle switch means it no longer needs a negative margin to align it correctly

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Setting a different language no longer causes the toggle switch to fall out of the expander

(cherry picked from commit 64efa6745d)
2022-02-08 18:52:47 -06:00
Dustin L. Howett
93b5c3843e appx: Use a different resource for the Properties DisplayName (#12337)
We have to do this so that the store sees us as one thing ("Windows
Terminal") and the Start menu sees us as another ("Terminal").

The store will reject our package if the value we use for "DisplayName"
here doesn't match the store's "reserved names".

This value is *not used* by the start menu.

(cherry picked from commit e064c15675)
2022-02-02 21:00:06 -06:00
PankajBhojwani
1aab365ee1 Fix more SUI and Rejuvenated UI issues (#12326)
- The add new profile page now uses a dropdown rather than radio buttons
- Subheaders, breadcrumb bar, buttons etc are now all centralized when the window is maximized (so they all align with the expanders now)
- We no longer override the titlebar colors and instead use the xaml defaults (these still aren't great but at least we will get the fix automatically when it happens upstream)
- Breadcrumb bar no longer has a negative margin, so there's no weird overlap that happens when the window becomes small
- The number boxes for launch size and font size now use the `Inline` placement mode rather than compact, allowing modification to the number with fewer clicks
- Textboxes now have a greater max width so they can occupy more space in the expander if needed

(cherry picked from commit 0a545b7b94)
2022-02-02 15:44:44 -06:00
Carlos Zamora
8557748a06 Update accessible names for 'add profile' page buttons (#12324)
## Summary of the Pull Request
When using a screen reader, the buttons on the "add a new profile" page were being read weirdly:
- "New empty profile" button read as "create new button button"
- "duplicate" button read as "duplicate button button"

It's generally standard to read out the text inside the button, so I did just that by reusing the existing localized resources. This also removes the redundant "button" that is said by the screen reader.

I also removed the unused `AutomationId` and unnecessary `Button.Content` tags.

#11156 can be closed upon validation by the accessibility team.

## Validation Steps Performed
 navigate to both buttons using Narrator; make sure it sounds right

(cherry picked from commit 24c5f7bba4)
2022-02-02 15:00:33 -06:00
Dustin Howett
6ccbd62f04 PGO: train 1.13 separately
(cherry picked from commit 989a9303c39d924653472b3e4ee640411e969455)
2022-02-02 13:03:41 -06:00
2887 changed files with 268975 additions and 242819 deletions

View File

@@ -1,25 +1,57 @@
---
Language: Cpp
BasedOnStyle: Microsoft
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AllowAllArgumentsOnNextLine: true
AlignConsecutiveMacros: false
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AllowAllConstructorInitializersOnNextLine: true
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: Inline
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
#AllowShortLambdasOnASingleLine: Inline
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
ColumnLimit: 0
CommentPragmas: "suppress"
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
DerivePointerAlignment: false
FixNamespaceComments: false
IncludeBlocks: Regroup
IncludeCategories:
@@ -31,13 +63,35 @@ IncludeCategories:
Priority: 2
- Regex: '.*'
Priority: 3
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
PointerAlignment: Left
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

View File

@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"XamlStyler.Console": {
"version": "3.2311.2",
"version": "3.2008.4",
"commands": [
"xstyler"
]

View File

@@ -1,15 +0,0 @@
# Commits mentioned in this file will automatically
# be skipped by GitHub's blame view.
# To use it with "git", run
# > git blame --ignore-revs-file ./.git-blame-ignore-revs
# Reformatted the entire codebase
9b92986b49bed8cc41fde4d6ef080921c41e6d9e
# Line Endings changes
cb7a76d96c92aa9fc7b03f69148fb0c75dff191d
5bbf61af8c8f12e6c05d07a696bf7d411b330a67
d07546a6fef73fa4e1fb1c2f01535843d1fcc212
# UTF-8 BOM changes
ddae2a1d49d604487d3c963e5eacbeb73861d986

View File

@@ -1,7 +1,5 @@
name: "Bug report 🐛"
description: Report errors or unexpected behavior
labels: [Issue-Bug, Needs-Triage]
type: Bug
body:
- type: markdown
attributes:
@@ -13,16 +11,16 @@ body:
- type: input
attributes:
label: Windows Terminal version
placeholder: "1.21.2701.0"
placeholder: "1.7.3651.0"
description: |
You can copy the version number from the About dialog. Open the About dialog by opening the menu with the "V" button (to the right of the "+" button that opens a new tab) and choosing About from the end of the list.
You can find the version in the about dialog, or by running `wt -v` at the commandline.
validations:
required: false
- type: input
attributes:
label: Windows build number
placeholder: "10.0.22621.0"
placeholder: "10.0.19042.0"
description: |
Please run `ver` or `[Environment]::OSVersion`.
validations:
@@ -33,9 +31,9 @@ body:
label: Other Software
description: If you're reporting a bug about our interaction with other software, what software? What versions?
placeholder: |
vim 9.1 (inside WSL)
OpenSSH_for_Windows_9.5p1
My Cool Application v0.4 (include a code snippet if it would help!)
vim 8.2 (inside WSL)
OpenSSH_for_Windows_8.1p1
My Cool Application v0.3 (include a code snippet if it would help!)
validations:
required: false

View File

@@ -0,0 +1,10 @@
---
name: "Documentation Issue 📚"
about: Report issues in our documentation
title: ''
labels: Issue-Docs
assignees: ''
---
<!-- Briefly describe which document needs to be corrected and why. -->

View File

@@ -0,0 +1,35 @@
---
name: "Feature Request/Idea 🚀"
about: Suggest a new feature or improvement (this does not mean you have to implement
it)
title: ''
labels: Issue-Feature
assignees: ''
---
<!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
All good? Then proceed!
-->
# Description of the new feature/enhancement
<!--
A clear and concise description of what the problem is that the new feature would solve.
Describe why and how a user would use this new functionality (if applicable).
-->
# Proposed technical implementation details (optional)
<!--
A clear and concise description of what you want to happen.
-->

View File

@@ -1,20 +0,0 @@
name: "Feature Request/Idea 🚀"
description: Suggest a new feature or improvement (this does not mean you have to implement it)
labels: [Issue-Feature]
type: Feature
body:
- type: textarea
attributes:
label: Description of the new feature
description: A clear and concise description of what the problem is that the new feature would solve.
placeholder: |
... and guess what? I have four Terminals. And I have a hover car, and a hover house. And my computer's a runner, and it shows.
validations:
required: true
- type: textarea
attributes:
label: Proposed technical implementation details
description: This field is optional. If you have any ideas, let us know!
validations:
required: false

View File

@@ -1,14 +1,20 @@
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
## References and Relevant Issues
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
## References
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)

View File

@@ -1,15 +0,0 @@
# check-spelling/check-spelling configuration
File | Purpose | Format | Info
-|-|-|-
[allow/*.txt](allow/) | Add words to the dictionary | one word per line (only letters and `'`s allowed) | [allow](https://github.com/check-spelling/check-spelling/wiki/Configuration#allow)
[reject.txt](reject.txt) | Remove words from the dictionary (after allow) | grep pattern matching whole dictionary words | [reject](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-reject)
[excludes.txt](excludes.txt) | Files to ignore entirely | perl regular expression | [excludes](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-excludes)
[patterns/*.txt](patterns/) | Patterns to ignore from checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[candidate.patterns](candidate.patterns) | Patterns that might be worth adding to [patterns.txt](patterns.txt) | perl regular expression with optional comment block introductions (all matches will be suggested) | [candidates](https://github.com/check-spelling/check-spelling/wiki/Feature:-Suggest-patterns)
[line_forbidden.patterns](line_forbidden.patterns) | Patterns to flag in checked lines | perl regular expression (order matters, first match wins) | [patterns](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-patterns)
[expect/*.txt](expect.txt) | Expected words that aren't in the dictionary | one word per line (sorted, alphabetically) | [expect](https://github.com/check-spelling/check-spelling/wiki/Configuration#expect)
[advice.md](advice.md) | Supplement for GitHub comment when unrecognized words are found | GitHub Markdown | [advice](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice)
Note: you can replace any of these files with a directory by the same name (minus the suffix)
and then include multiple files inside that directory (with that suffix) to merge multiple files together.

View File

@@ -1,4 +1,4 @@
<!-- See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples%3A-advice --> <!-- markdownlint-disable MD033 MD041 -->
<!-- markdownlint-disable MD033 MD041 -->
<details>
<summary>
:pencil2: Contributor please read this
@@ -6,6 +6,8 @@
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. You can copy the contents of each `perl` command excluding the outer `'` marks and dropping any `'"`/`"'` quotation mark pairs into a file and then run `perl file.pl` from the root of the repository to run the code. Alternatively, you can manually insert the items...
If the listed items are:
* ... **misspelled**, then please *correct* them instead of using the command.
@@ -18,31 +20,31 @@ See the `README.md` in each directory for more information.
:microscope: You can test your commits **without** *appending* to a PR by creating a new branch with that extra change and pushing it to your fork. The [check-spelling](https://github.com/marketplace/actions/check-spelling) action will run in response to your **push** -- it doesn't require an open pull request. By using such a branch, you can limit the number of typos your peers see you make. :wink:
<details><summary>:clamp: If you see a bunch of garbage</summary>
<details><summary>If the flagged items are :exploding_head: false positives</summary>
If it relates to a ...
<details><summary>well-formed pattern</summary>
If items relate to a ...
* binary file (or some other file you wouldn't want to check at all).
See if there's a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it.
Please add a file path to the `excludes.txt` file matching the containing file.
If not, try writing one and adding it to a `patterns/{file}.txt`.
File paths are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your files.
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
../tree/HEAD/README.md) (on whichever branch you're using).
* well-formed pattern.
If you can write a [pattern](
https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
) that would match it,
try adding it to the `patterns.txt` file.
Patterns are Perl 5 Regular Expressions - you can [test](
Patterns are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your lines.
Note that patterns can't match multiline strings.
Note that patterns can't match multiline strings.
</details>
<details><summary>binary-ish string</summary>
Please add a file path to the `excludes.txt` file instead of just accepting the garbage.
File paths are Perl 5 Regular Expressions - you can [test](
https://www.regexplanet.com/advanced/perl/) yours before committing to verify it will match your files.
`^` refers to the file's path from the root of the repository, so `^README\.md$` would exclude [README.md](
../tree/HEAD/README.md) (on whichever branch you're using).
</details>
</details>
</details>

View File

@@ -1,100 +1,97 @@
aci
AIIs
AILLM
allcolors
admins
apc
Apc
bsd
breadcrumb
breadcrumbs
ccmp
ccon
clickable
cmark
calt
CMMI
colorbrewer
consvc
ccmp
changelog
clickable
clig
copyable
cybersecurity
dalet
dcs
deselection
Dcs
dialytika
diffing
dje
downside
downsides
dze
dzhe
Emacspeak
EDDB
EDDC
Enum'd
Fitt
FTCS
gantt
gfm
formattings
ftp
fvar
gcc
geeksforgeeks
ghe
gje
godbolt
gpt
hostname
hostnames
hyperlink
hyperlinking
hyperlinks
ILM
Kbds
iconify
img
inlined
It'd
kje
libfuzzer
liga
lje
Llast
lm
llm
llvm
Lmid
locl
lol
lorem
Lorigin
maxed
megathread
minimalistic
mkmk
mnt
mru
noreply
nje
NTMTo
notwrapped
noreply
ogonek
openai
ok'd
overlined
perlw
pipeline
postmodern
Powerline
ptys
pwn
pwshw
qof
qps
Quarternary
quickfix
rclt
reimplementation
Remappings
reserialization
reserialize
reserializes
Retargets
rlig
rubyw
runtimes
servicebus
shcha
similaritytolerance
slnt
stakeholders
sustainability
sxn
Sos
timeline
timelines
timestamped
TLDR
tokenizes
tonos
toolset
tshe
UEFI
uiatextrange
UIs
und
unregister
versioned
vsdevcmd
westus
workarounds
wtconfig
XBox
YBox
We'd
wildcards
yeru
zhe
allcolors

View File

@@ -1,14 +1,10 @@
aalt
abvm
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
allocconsolewithoptions
APPLYTOSUBMENUS
appxrecipe
bitfield
bitfields
BUILDBRANCH
@@ -18,42 +14,29 @@ BYCOMMAND
BYPOSITION
charconv
CLASSNOTAVAILABLE
CLOSEAPP
cmdletbinding
COLORPROPERTY
colspan
COMDLG
commandlinetoargv
commoncontrols
comparand
COPYFROMRESOURCE
cstdint
CXICON
CYICON
Dacl
dataobject
dcomp
debugbreak
delayimp
DERR
dlldata
DNE
dnom
DONTADDTORECENT
DWMSBT
DWMWA
DWORDLONG
EMPH
endfor
ENDSESSION
enumset
environstrings
EXACTSIZEONLY
EXPCMDFLAGS
EXPCMDSTATE
filetime
FILTERSPEC
fina
FORCEFILESYSTEM
FORCEMINIMIZE
frac
@@ -62,14 +45,9 @@ futex
GETDESKWALLPAPER
GETHIGHCONTRAST
GETMOUSEHOVERTIME
GETTEXTLENGTH
HARDBREAKS
Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
HIGHQUALITYSCALE
hinternet
HINTERNET
hotkeys
href
hrgn
@@ -85,24 +63,20 @@ IBox
IClass
IComparable
IComparer
ICONINFO
IConnection
ICustom
IDialog
IDirect
Idn
IExplorer
IFACEMETHOD
IFile
IGraphics
IImage
IInheritable
IMap
imm
IMonarch
IObject
iosfwd
IPackage
isa
IPeasant
ISetup
isspace
IStorage
@@ -110,12 +84,10 @@ istream
IStringable
ITab
ITaskbar
itow
IUri
IVirtual
KEYSELECT
LCID
LINEBREAK
llabs
llu
localtime
@@ -123,18 +95,11 @@ lround
Lsa
lsass
LSHIFT
LTGRAY
MAINWINDOW
MAXIMIZEBOX
medi
memchr
memicmp
MENUCOMMAND
MENUDATA
MENUINFO
MENUITEMINFOW
MINIMIZEBOX
mmeapi
MOUSELEAVE
mov
mptt
@@ -149,9 +114,7 @@ NIF
NIN
NOAGGREGATION
NOASYNC
NOBREAKS
NOCHANGEDIR
NOCRLF
NOPROGRESS
NOREDIRECTIONBITMAP
NOREPEAT
@@ -159,8 +122,6 @@ NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
NTSYSCALLAPI
numr
oaidl
ocidl
ODR
@@ -174,44 +135,32 @@ OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PALLOC
PATINVERT
PEXPLICIT
PICKFOLDERS
PINPUT
pmr
ptstr
QUERYENDSESSION
rcx
REGCLS
RETURNCMD
rfind
RLO
rnrn
ROOTOWNER
roundf
RSHIFT
rvrn
SACL
schandle
SEH
semver
serializer
SETVERSION
SHELLEXECUTEINFOW
shobjidl
SHOWHIDE
SHOWMINIMIZED
SHOWTIP
SINGLEUSE
SIZENS
smoothstep
snprintf
SOFTBREAK
spsc
sregex
SRWLOC
srwlock
SRWLOCK
STDCPP
STDMETHOD
@@ -223,17 +172,13 @@ Stubless
Subheader
Subpage
syscall
SYSTEMBACKDROP
TABROW
TASKBARCREATED
TBPF
THEMECHANGED
THICKFRAME
tlg
TME
tmp
tmpdir
tokeninfo
tolower
toupper
TRACKMOUSEEVENT
@@ -244,20 +189,10 @@ UFIELD
ULARGE
UOI
UPDATEINIFILE
urlmon
userenv
USEROBJECTFLAGS
Vcpp
Viewbox
virtualalloc
vsnwprintf
wcsnlen
wcsstr
wcstoui
WDJ
wincrypt
winhttp
wininet
winmain
winsta
winstamin
@@ -265,7 +200,6 @@ wmemcmp
wpc
WSF
wsregex
WWH
wwinmain
xchg
XDocument
@@ -291,4 +225,3 @@ xtree
xutility
YIcon
YMax
zwstring

View File

@@ -1,29 +1,22 @@
ACLs
ADMINS
advapi
akv
AKV
altform
altforms
appendwttlogging
appinstaller
appx
appxbundle
appxerror
appxmanifest
ATL
autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
cppvsdbg
CPRs
cryptbase
cscript
DACL
DACLs
defaultlib
@@ -33,16 +26,13 @@ dotnetfeed
DTDs
DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
LKG
LOCKFILE
Lxss
makepri
mfcribbon
microsoft
microsoftonline
@@ -50,7 +40,6 @@ MSAA
msixbundle
MSVC
MSVCP
mtu
muxc
netcore
Onefuzz
@@ -61,24 +50,17 @@ pgo
pgosweep
powerrename
powershell
priconfig
PRIINFO
propkey
pscustomobject
QWORD
rdpclip
regedit
resfiles
robocopy
SACLs
sdkddkver
segoe
Shobjidl
sid
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
@@ -88,20 +70,16 @@ tdbuildteamid
ucrt
ucrtd
unvirtualized
USERDNSDOMAIN
VCRT
vcruntime
Virtualization
visualstudio
vscode
VSTHRD
WINBASEAPI
winsdkver
wlk
wscript
wslpath
wtl
wtt
wttlog
Xamarin
xfgcheck

View File

@@ -1,12 +1,9 @@
Anup
arkthur
austdi
Ballmer
bhoj
Bhojwani
Bluloco
carlos
craigloewen
dhowett
Diviness
dsafa
@@ -24,26 +21,21 @@ Griese
Hernan
Howett
Illhardt
Imms
iquilezles
italo
jantari
jerrysh
Kaiyu
kimwalisch
KMehrain
Kodelife
KODELIFE
Kodelife
Kourosh
kowalczyk
leonardder
leonmsft
Lepilleur
lhecker
lukesampson
Macbook
Manandhar
masserano
mbadolato
Mehrain
menger
@@ -55,7 +47,6 @@ mikegr
mikemaccana
miloush
miniksa
nguyen
niksa
nvaccess
nvda
@@ -63,7 +54,6 @@ oising
oldnewthing
opengl
osgwiki
Ottosson
pabhojwa
panos
paulcam
@@ -74,26 +64,20 @@ Rincewind
rprichard
Schoonover
shadertoy
Shomnipotence
simioni
Somuah
sonph
sonpham
stakx
talo
thereses
Thysell
Walisch
WDX
Wellons
Westerman
Wirt
Wojciech
zadjii
Zamor
zamora
Zamora
zljubisic
zamora
Zoey
zorio
Zverovich

View File

@@ -1,643 +0,0 @@
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker to ignore all code on line
^.*\bno-spell-check(?:-line|)(?:\s.*|)$
# https://cspell.org/configuration/document-settings/
# cspell inline
^.*\b[Cc][Ss][Pp][Ee][Ll]{2}:\s*[Dd][Ii][Ss][Aa][Bb][Ll][Ee]-[Ll][Ii][Nn][Ee]\b
# patch hunk comments
^\@\@ -\d+(?:,\d+|) \+\d+(?:,\d+|) \@\@ .*
# git index header
index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# file permissions
['"`\s][-bcdLlpsw](?:[-r][-w][-Ssx]){2}[-r][-w][-SsTtx]\+?['"`\s]
# css url wrappings
\burl\([^)]+\)
# cid urls
(['"])cid:.*?\g{-1}
# data url in parens
#\(data:(?:[^) ][^)]*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
# data url in quotes
([`'"])data:(?:[^ `'"].*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
data:[-a-zA-Z=;:/0-9+]*,\S*
# https/http/file urls
(?:\b(?:https?|ftp|file)://)[-A-Za-z0-9+&@#/%?=~_|!:,.;]+[-A-Za-z0-9+&@#/%=~_|]
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# magnet urls
magnet:[?=:\w]+
# magnet urls
"magnet:[^"]+"
# obs:
"obs:[^"]*"
# The `\b` here means a break, it's the fancy way to handle urls, but it makes things harder to read
# In this examples content, I'm using a number of different ways to match things to show various approaches
# asciinema
\basciinema\.org/a/[0-9a-zA-Z]+
# asciinema v2
^\[\d+\.\d+, "[io]", ".*"\]$
# apple
\bdeveloper\.apple\.com/[-\w?=/]+
# Apple music
\bembed\.music\.apple\.com/fr/playlist/usr-share/[-\w.]+
# appveyor api
\bci\.appveyor\.com/api/projects/status/[0-9a-z]+
# appveyor project
\bci\.appveyor\.com/project/(?:[^/\s"]*/){2}builds?/\d+/job/[0-9a-z]+
# Amazon
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
\b[0-9a-z]{10}\.execute-api\.[-0-9a-z]+\.amazonaws\.com\b
# AWS ELB
\b\w+\.[-0-9a-z]+\.elb\.amazonaws\.com\b
# AWS SNS
\bsns\.[-0-9a-z]+.amazonaws\.com/[-\w/&#%_?:=]*
# AWS VPC
vpc-\w+
# While you could try to match `http://` and `https://` by using `s?` in `https?://`, sometimes there
# YouTube url
\b(?:(?:www\.|)youtube\.com|youtu.be)/(?:channel/|embed/|user/|playlist\?list=|watch\?v=|v/|)[-a-zA-Z0-9?&=_%]*
# YouTube music
\bmusic\.youtube\.com/youtubei/v1/browse(?:[?&]\w+=[-a-zA-Z0-9?&=_]*)
# YouTube tag
<\s*youtube\s+id=['"][-a-zA-Z0-9?_]*['"]
# YouTube image
\bimg\.youtube\.com/vi/[-a-zA-Z0-9?&=_]*
# Google Accounts
\baccounts.google.com/[-_/?=.:;+%&0-9a-zA-Z]*
# Google Analytics
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
\bcalendar\.google\.com/calendar(?:/u/\d+|)/embed\?src=[@./?=\w&%]+
\w+\@group\.calendar\.google\.com\b
# Google DataStudio
\bdatastudio\.google\.com/(?:(?:c/|)u/\d+/|)(?:embed/|)(?:open|reporting|datasources|s)/[-0-9a-zA-Z]+(?:/page/[-0-9a-zA-Z]+|)
# The leading `/` here is as opposed to the `\b` above
# ... a short way to match `https://` or `http://` since most urls have one of those prefixes
# Google Docs
/docs\.google\.com/[a-z]+/(?:ccc\?key=\w+|(?:u/\d+|d/(?:e/|)[0-9a-zA-Z_-]+/)?(?:edit\?[-\w=#.]*|/\?[\w=&]*|))
# Google Drive
\bdrive\.google\.com/(?:file/d/|open)[-0-9a-zA-Z_?=]*
# Google Groups
\bgroups\.google\.com(?:/[a-z]+/(?:#!|)[^/\s"]+)*
# Google Maps
\bmaps\.google\.com/maps\?[\w&;=]*
# Google themes
themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
# Google CDN
\bclients2\.google(?:usercontent|)\.com[-0-9a-zA-Z/.]*
# Goo.gl
/goo\.gl/[a-zA-Z0-9]+
# Google Chrome Store
\bchrome\.google\.com/webstore/detail/[-\w]*(?:/\w*|)
# Google Books
\bgoogle\.(?:\w{2,4})/books(?:/\w+)*\?[-\w\d=&#.]*
# Google Fonts
\bfonts\.(?:googleapis|gstatic)\.com/[-/?=:;+&0-9a-zA-Z]*
# Google Forms
\bforms\.gle/\w+
# Google Scholar
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
# GitHub SHAs (markdown)
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# GitHub SHAs
\bgithub\.com(?:/[^/\s"]+){2}[@#][0-9a-f]+\b
# GitHub SHA refs
\[([0-9a-f]+)\]\(https://(?:www\.|)github.com/[-\w]+/[-\w]+/commit/\g{-1}[0-9a-f]*
# GitHub wiki
\bgithub\.com/(?:[^/]+/){2}wiki/(?:(?:[^/]+/|)_history|[^/]+(?:/_compare|)/[0-9a-f.]{40,})\b
# githubusercontent
/[-a-z0-9]+\.githubusercontent\.com/[-a-zA-Z0-9?&=_\/.]*
# githubassets
\bgithubassets.com/[0-9a-f]+(?:[-/\w.]+)
# gist github
\bgist\.github\.com/[^/\s"]+/[0-9a-f]+
# git.io
\bgit\.io/[0-9a-zA-Z]+
# GitHub JSON
"node_id": "[-a-zA-Z=;:/0-9+_]*"
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+/?\)
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# GitLab commit
\bgitlab\.[^/\s"]*/\S+/\S+/commit/[0-9a-f]{7,16}#[0-9a-f]{40}\b
# GitLab merge requests
\bgitlab\.[^/\s"]*/\S+/\S+/-/merge_requests/\d+/diffs#[0-9a-f]{40}\b
# GitLab uploads
\bgitlab\.[^/\s"]*/uploads/[-a-zA-Z=;:/0-9+]*
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# binance
accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# bitbucket diff
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}diff(?:stat|)(?:/[^/\s"]+){2}:[0-9a-f]+
# bitbucket repositories commits
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bitbucket commits
\bbitbucket\.org/(?:[^/\s"]+/){2}commits?/[0-9a-f]+
# bit.ly
\bbit\.ly/\w+
# bitrise
\bapp\.bitrise\.io/app/[0-9a-f]*/[\w.?=&]*
# bootstrapcdn.com
\bbootstrapcdn\.com/[-./\w]+
# cdn.cloudflare.com
\bcdnjs\.cloudflare\.com/[./\w]+
# circleci
\bcircleci\.com/gh(?:/[^/\s"]+){1,5}.[a-z]+\?[-0-9a-zA-Z=&]+
# gitter
\bgitter\.im(?:/[^/\s"]+){2}\?at=[0-9a-f]+
# gravatar
\bgravatar\.com/avatar/[0-9a-f]+
# ibm
[a-z.]*ibm\.com/[-_#=:%!?~.\\/\d\w]*
# imgur
\bimgur\.com/[^.]+
# Internet Archive
\barchive\.org/web/\d+/(?:[-\w.?,'/\\+&%$#_:]*)
# discord
/discord(?:app\.com|\.gg)/(?:invite/)?[a-zA-Z0-9]{7,}
# Disqus
\bdisqus\.com/[-\w/%.()!?&=_]*
# medium link
\blink\.medium\.com/[a-zA-Z0-9]+
# medium
\bmedium\.com/\@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
\bvisualstudio.com(?::443|)/[-\w/?=%&.]*
# microsoft store
\bmicrosoft\.com/store/apps/\w+
# mvnrepository.com
\bmvnrepository\.com/[-0-9a-z./]+
# now.sh
/[0-9a-z-.]+\.now\.sh\b
# oracle
\bdocs\.oracle\.com/[-0-9a-zA-Z./_?#&=]*
# chromatic.com
/\S+.chromatic.com\S*[")]
# codacy
\bapi\.codacy\.com/project/badge/Grade/[0-9a-f]+
# compai
\bcompai\.pub/v1/png/[0-9a-f]+
# mailgun api
\.api\.mailgun\.net/v3/domains/[0-9a-z]+\.mailgun.org/messages/[0-9a-zA-Z=@]*
# mailgun
\b[0-9a-z]+.mailgun.org
# /message-id/
/message-id/[-\w@./%]+
# Reddit
\breddit\.com/r/[/\w_]*
# requestb.in
\brequestb\.in/[0-9a-z]+
# sched
\b[a-z0-9]+\.sched\.com\b
# Slack url
slack://[a-zA-Z0-9?&=]+
# Slack
\bslack\.com/[-0-9a-zA-Z/_~?&=.]*
# Slack edge
\bslack-edge\.com/[-a-zA-Z0-9?&=%./]+
# Slack images
\bslack-imgs\.com/[-a-zA-Z0-9?&=%.]+
# shields.io
\bshields\.io/[-\w/%?=&.:+;,]*
# stackexchange -- https://stackexchange.com/feeds/sites
\b(?:askubuntu|serverfault|stack(?:exchange|overflow)|superuser).com/(?:questions/\w+/[-\w]+|a/)
# Sentry
[0-9a-f]{32}\@o\d+\.ingest\.sentry\.io\b
# Twitter markdown
\[\@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
# Twitter hashtag
\btwitter\.com/hashtag/[\w?_=&]*
# Twitter status
\btwitter\.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)
# Twitter profile images
\btwimg\.com/profile_images/[_\w./]*
# Twitter media
\btwimg\.com/media/[-_\w./?=]*
# Twitter link shortened
\bt\.co/\w+
# facebook
\bfburl\.com/[0-9a-z_]+
# facebook CDN
\bfbcdn\.net/[\w/.,]*
# facebook watch
\bfb\.watch/[0-9A-Za-z]+
# dropbox
\bdropbox\.com/sh?/[^/\s"]+/[-0-9A-Za-z_.%?=&;]+
# ipfs protocol
ipfs://[0-9a-zA-Z]{3,}
# ipfs url
/ipfs/[0-9a-zA-Z]{3,}
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
# loom
\bloom\.com/embed/[0-9a-f]+
# regex101
\bregex101\.com/r/[^/\s"]+/\d+
# figma
\bfigma\.com/file(?:/[0-9a-zA-Z]+/)+
# freecodecamp.org
\bfreecodecamp\.org/[-\w/.]+
# image.tmdb.org
\bimage\.tmdb\.org/[/\w.]+
# mermaid
\bmermaid\.ink/img/[-\w]+|\bmermaid-js\.github\.io/mermaid-live-editor/#/edit/[-\w]+
# Wikipedia
\ben\.wikipedia\.org/wiki/[-\w%.#]+
# gitweb
[^"\s]+/gitweb/\S+;h=[0-9a-f]+
# HyperKitty lists
/archives/list/[^@/]+\@[^/\s"]*/message/[^/\s"]*/
# lists
/thread\.html/[^"\s]+
# list-management
\blist-manage\.com/subscribe(?:[?&](?:u|id)=[0-9a-f]+)+
# kubectl.kubernetes.io/last-applied-configuration
"kubectl.kubernetes.io/last-applied-configuration": ".*"
# pgp
\bgnupg\.net/pks/lookup[?&=0-9a-zA-Z]*
# Spotify
\bopen\.spotify\.com/embed/playlist/\w+
# Mastodon
\bmastodon\.[-a-z.]*/(?:media/|\@)[?&=0-9a-zA-Z_]*
# scastie
\bscastie\.scala-lang\.org/[^/]+/\w+
# images.unsplash.com
\bimages\.unsplash\.com/(?:(?:flagged|reserve)/|)[-\w./%?=%&.;]+
# pastebin
\bpastebin\.com/[\w/]+
# heroku
\b\w+\.heroku\.com/source/archive/\w+
# quip
\b\w+\.quip\.com/\w+(?:(?:#|/issues/)\w+)?
# badgen.net
\bbadgen\.net/badge/[^")\]'\s]+
# statuspage.io
\w+\.statuspage\.io\b
# media.giphy.com
\bmedia\.giphy\.com/media/[^/]+/[\w.?&=]+
# tinyurl
\btinyurl\.com/\w+
# codepen
\bcodepen\.io/[\w/]+
# registry.npmjs.org
\bregistry\.npmjs\.org/(?:@[^/"']+/|)[^/"']+/-/[-\w@.]+
# getopts
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+|)m
# URL escaped characters
\%[0-9A-F][A-F](?=[A-Za-z])
# lower URL escaped characters
\%[0-9a-f][a-f](?=[a-z]{2,})
# IPv6
#\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
# c99 hex digits (not the full format, just one I've seen)
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
# Punycode
\bxn--[-0-9a-z]+
# sha
sha\d+:[0-9]*[a-f]{3,}[0-9a-f]*
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hex runs
\b[0-9a-fA-F]{16,}\b
# hex in url queries
=[0-9a-fA-F]*?(?:[A-F]{3,}|[a-f]{3,})[0-9a-fA-F]*?&
# ssh
(?:ssh-\S+|-nistp256) [-a-zA-Z=;:/0-9+]{12,}
# PGP
\b(?:[0-9A-F]{4} ){9}[0-9A-F]{4}\b
# GPG keys
\b(?:[0-9A-F]{4} ){5}(?: [0-9A-F]{4}){5}\b
# Well known gpg keys
.well-known/openpgpkey/[\w./]+
# pki
-----BEGIN.*-----END
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# integrity
integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
# https://www.gnu.org/software/groff/manual/groff.html
# man troff content
\\f[BCIPR]
# '/"
\\\([ad]q
# .desktop mime types
^MimeTypes?=.*$
# .desktop localized entries
^[A-Z][a-z]+\[[a-z]+\]=.*$
# Localized .desktop content
Name\[[^\]]+\]=.*
# IServiceProvider / isAThing
\b(?:I|isA)(?=(?:[A-Z][a-z]{2,})+\b)
# crypt
(['"])\$2[ayb]\$.{56}\g{-1}
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# go.sum
\bh1:\S+
# scala modules
("[^"]+"\s*%%?\s*){2,3}"[^"]+"
# Input to GitHub JSON
content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
#%(?:(?:(?:hh?|ll?|[jzt])?[diuoxn]|l?[cs]|L?[fega]|p)(?=[a-z]{2,})|(?:X|L?[FEGA]|p)(?=[a-zA-Z]{2,}))(?=[_a-zA-Z]+\b)(?!%)(?=.*?['"])
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# Regular expressions for (P|p)assword
\([A-Z]\|[a-z]\)[a-z]+
# JavaScript regular expressions
# javascript test regex
/.*/[gim]*\.test\(
# javascript match regex
\.match\(/[^/\s"]*/[gim]*\s*
# javascript match regex
\.match\(/\\[b].*?/[gim]*\s*\)(?:;|$)
# javascript regex
^\s*/\\[b].*/[gim]*\s*(?:\)(?:;|$)|,$)
# javascript replace regex
\.replace\(/[^/\s"]*/[gim]*\s*,
# assign regex
= /[^*]*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/
# perl regex test
[!=]~ (?:/.*/|m\{.*?\}|m<.*?>|m([|!/@#,;']).*?\g{-1})
# perl qr regex
(?<!\$)\bqr(?:\{.*?\}|<.*?>|\(.*?\)|([|!/@#,;']).*?\g{-1})
# Go regular expressions
regexp?\.MustCompile\(`[^`]*`\)
# regex choice
\(\?:[^)]+\|[^)]+\)
# proto
^\s*(\w+)\s\g{-1} =
# sed regular expressions
sed 's/(?:[^/]*?[a-zA-Z]{3,}[^/]*?/){2}
# node packages
(["'])\@[^/'" ]+/[^/'" ]+\g{-1}
# go install
go install(?:\s+[a-z]+\.[-@\w/.]+)+
# jetbrains schema https://youtrack.jetbrains.com/issue/RSRP-489571
urn:shemas-jetbrains-com
# kubernetes pod status lists
# https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-phase
\w+(?:-\w+)+\s+\d+/\d+\s+(?:Running|Pending|Succeeded|Failed|Unknown)\s+
# kubectl - pods in CrashLoopBackOff
\w+-[0-9a-f]+-\w+\s+\d+/\d+\s+CrashLoopBackOff\s+
# kubernetes object suffix
-[0-9a-f]{10}-\w{5}\s
# posthog secrets
([`'"])phc_[^"',]+\g{-1}
# xcode
# xcodeproject scenes
(?:Controller|destination|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
# configure flags
.* \| --\w{2,}.*?(?=\w+\s\w+)
# font awesome classes
\.fa-[-a-z0-9]+
# bearer auth
(['"])Bear[e][r] .*?\g{-1}
# basic auth
(['"])Basic [-a-zA-Z=;:/0-9+]{3,}\g{-1}
# base64 encoded content
#([`'"])[-a-zA-Z=;:/0-9+]+=\g{-1}
# base64 encoded content in xml/sgml
>[-a-zA-Z=;:/0-9+]+=</
# base64 encoded content, possibly wrapped in mime
#(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# encoded-word
=\?[-a-zA-Z0-9"*%]+\?[BQ]\?[^?]{0,75}\?=
# Time Zones
\b(?:Africa|Atlantic|America|Antarctica|Asia|Australia|Europe|Indian|Pacific)(?:/\w+)+
# linux kernel info
^(?:bugs|flags|Features)\s+:.*
# systemd mode
systemd.*?running in system mode \([-+].*\)$
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# highlighted letters
\[[A-Z]\][a-z]+
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# latex (check-spelling <= 0.0.21)
#\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# eslint
"varsIgnorePattern": ".+"
# Windows short paths
[/\\][^/\\]{5,6}~\d{1,2}[/\\]
# in check-spelling@v0.0.22+, printf markers aren't automatically consumed
# printf markers
#(?<!\\)\\[nrt](?=[a-z]{2,})
# alternate markers if you run into latex and friends
#(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*['"`])
# apache
a2(?:en|dis)
# weak e-tag
W/"[^"]+"
# the negative lookahead here is to allow catching 'templatesz' as a misspelling
# but to otherwise recognize a Windows path with \templates\foo.template or similar:
#\\(?:necessary|r(?:eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
#(?:^|[\t ,>"'`=(])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (Windows / PowerShell)
# This is a subset of the more general compiler flags pattern.
# It avoids matching `-Path` to prevent it from being treated as `ath`
#(?:^|[\t ,"'`=(])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
# Compiler flags (linker)
,-B
# curl arguments
\b(?:\\n|)curl(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\bset(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# macOS temp folders
/var/folders/\w\w/[+\w]+/(?:T|-Caches-)/

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@@ -1,46 +1,28 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-excludes
(?:^|/)(?i)COPYRIGHT
(?:^|/)(?i)LICEN[CS]E
(?:^|/)3rdparty/
(?:(?i)\.png$)
(?:^|/)dirs$
(?:^|/)go\.mod$
(?:^|/)go\.sum$
(?:^|/)package(?:-lock|)\.json$
(?:^|/)Pipfile$
(?:^|/)pyproject.toml
(?:^|/)requirements(?:-dev|-doc|-test|)\.txt$
(?:^|/)package-lock\.json$
(?:^|/)sources(?:|\.dep)$
(?:^|/)vendor/
\.a$
SUMS$
\.ai$
\.all-contributorsrc$
\.avi$
\.bmp$
\.bz2$
\.cer$
\.class$
\.coveragerc$
\.crl$
\.crt$
\.csr$
\.dll$
\.docx?$
\.drawio$
\.DS_Store$
\.eot$
\.eps$
\.exe$
\.gif$
\.git-blame-ignore-revs$
\.gitattributes$
\.gitignore$
\.gitkeep$
\.graffle$
\.gz$
\.icns$
\.ico$
\.ipynb$
\.jar$
\.jks$
\.jpeg$
\.jpg$
\.key$
@@ -48,65 +30,36 @@
\.lock$
\.map$
\.min\..
\.mo$
\.mod$
\.mp3$
\.mp4$
\.o$
\.ocf$
\.otf$
\.p12$
\.parquet$
\.pbxproj$
\.pdf$
\.pem$
\.pfx$
\.png$
\.psd$
\.pyc$
\.pylintrc$
\.qm$
\.runsettings$
\.s$
\.sig$
\.so$
\.svg$
\.svgz$
\.sys$
\.tar$
\.tgz$
\.tiff?$
\.ttf$
\.vcxproj\.filters$
\.vsdx$
\.wav$
\.webm$
\.webp$
\.woff
\.xcf$
\.xlsx?$
\.xls
\.xpm$
\.xz$
\.yml$
\.zip$
^\.github/actions/spelling/
^\Q.github/workflows/spelling.yml\E$
^\Qbuild/config/release.gdnbaselines\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/host/ft_uia/run.bat\E$
^\Qsrc/host/runft.bat\E$
^\Qsrc/tools/lnkd/lnkd.bat\E$
^\Qsrc/tools/pixels/pixels.bat\E$
^build/config/
^build/StoreSubmission/
^consolegit2gitfilters\.json$
^dep/
^doc/reference/master-sequence-list\.csv$
^doc/reference/master-sequence-list.csv$
^doc/reference/UTF8-torture-test\.txt$
^doc/reference/windows-terminal-logo\.ans$
^oss/
^NOTICE.md
^samples/PixelShaders/Screenshots/
^src/cascadia/TerminalSettingsEditor/SegoeFluentIconList.h$
^src/host/ft_uia/run\.bat$
^src/host/runft\.bat$
^src/host/runut\.bat$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.
@@ -117,17 +70,12 @@
^src/terminal/parser/ft_fuzzwrapper/run\.bat$
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/benchcat
^src/tools/ConsoleBench
^src/tools/integrity/dirs$
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/RenderingTests/main\.cpp$
^src/tools/lnkd/lnkd\.bat$
^src/tools/pixels/pixels\.bat$
^src/tools/texttests/fira\.txt$
^src/tools/U8U16Test/(?!en)..\.
^src/types/ColorFix\.cpp$
^src/types/ut_types/UtilsTests\.cpp$
^tools/ReleaseEngineering/ServicingPipeline\.ps1$
^XamlStyler\.json$
ignore$
Resources/(?!en)
^\.vsconfig$
^src/tools/U8U16Test/(?:fr|ru|zh)\.txt$
^src/types/ut_types/UtilsTests.cpp$
^\.github/actions/spelling/
^\.gitignore$
^\XamlStyler.json$

View File

@@ -1,31 +1,41 @@
AAAa
AAAAA
AAAAAAAAAAAAA
AAAAAABBBBBBCCC
AAAAABBBBBBCCC
abcd
abcd
abcde
abcdef
ABCDEFG
ABCDEFGH
ABCDEFGHIJ
abcdefghijk
ABCDEFGHIJKLMNOPQRS
ABCDEFGHIJKLMNO
abcdefghijklmnop
ABCDEFGHIJKLMNOPQRST
abcdefghijklmnopqrstuvwxyz
ABCG
ABE
abf
BBBBB
BBBBBBBB
BBBBBBBBBBBBBBDDDD
BBBBBCCC
BBBBCCCCC
BBGGRR
efg
CCE
EFG
efgh
EFGh
KLMNOQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJ
QQQQQQQQQQABCDEFGHIJKLMNOPQRS
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJPQRST
QQQQQQQQQQABCDEFGHIJPQRSTQQQQQQQQQQ
qrstuvwxyz
qwerty
QWERTYUIOP
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ
ZABBZ
ZBAZZ

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,29 @@
http
www
easyrgb
php
ecma
rapidtables
WCAG
freedesktop
ycombinator
robertelder
kovidgoyal
leonerd
fixterms
winui
appshellintegration
mdtauk
cppreference
gfycat
Guake
xkcd
azurewebsites
askubuntu
dostips
viewtopic
rosettacode
Rexx
tldp
HOWTO
uwspace
uwaterloo

View File

@@ -1,119 +0,0 @@
# reject `m_data` as VxWorks defined it and that breaks things if it's used elsewhere
# see [fprime](https://github.com/nasa/fprime/commit/d589f0a25c59ea9a800d851ea84c2f5df02fb529)
# and [Qt](https://github.com/qtproject/qt-solutions/blame/fb7bc42bfcc578ff3fa3b9ca21a41e96eb37c1c7/qtscriptclassic/src/qscriptbuffer_p.h#L46)
# \bm_data\b
# If you have a framework that uses `it()` for testing and `fit()` for debugging a specific test,
# you might not want to check in code where you were debugging w/ `fit()`, in which case, you might want
# to use this:
#\bfit\(
# s.b. anymore
\bany more[,.]
# s.b. GitHub
(?<![&*.]|// |\btype )\bGithub\b(?![{)])
# s.b. GitLab
(?<![&*.]|// |\btype )\bGitlab\b(?![{)])
# s.b. JavaScript
\bJavascript\b
# s.b. macOS or Mac OS X or ...
\bMacOS\b
# s.b. Microsoft
\bMicroSoft\b
# s.b. TypeScript
\bTypescript\b
# s.b. another
\ban[- ]other\b
# s.b. deprecation warning
\b[Dd]epreciation [Ww]arnings?\b
# s.b. greater than
\bgreater then\b
# s.b. in front of
\bin from of\b
# s.b. into
# when not phrasal and when `in order to` would be wrong:
# https://thewritepractice.com/into-vs-in-to/
#\sin to\s(?!if\b)
# s.b. is obsolete
\bis obsolescent\b
# s.b. it's or its
\bits[']
# s.b. opt-in
#(?<!\sfor)\sopt in\s
# s.b. less than
\bless then\b
# s.b. one of
\bon of\b
# s.b. otherwise
\bother[- ]wise\b
# s.b. or (more|less)
\bore (?:more|less)\b
# s.b. nonexistent
\bnon existing\b
\b[Nn]o[nt][- ]existent\b
# s.b. brief / details/ param / return / retval
(?:^\s*|(?:\*|//|/*)\s+`)[\\@](?:breif|(?:detail|detials)|(?:params(?!\.)|prama?)|ret(?:uns?)|retvl)\b
# s.b. preexisting
[Pp]re[- ]existing
# s.b. preempt
[Pp]re[- ]empt\b
# s.b. preemptively
[Pp]re[- ]emptively
# s.b. recently changed or recent changes
[Rr]ecent changed
# s.b. reentrancy
[Rr]e[- ]entrancy
# s.b. reentrant
[Rr]e[- ]entrant
# s.b. understand
\bunder stand\b
# s.b. workarounds
#\bwork[- ]arounds\b
# s.b. workaround
(?:(?:[Aa]|[Tt]he|ugly)\swork[- ]around\b|\swork[- ]around\s+for)
# s.b. (coarse|fine)-grained
\b(?:coarse|fine) grained\b
# s.b. neither/nor -- or reword
#\bnot\b[^.?!"/(]+\bnor\b
# probably a double negative
# s.b. neither/nor (plus rewording the beginning)
\bnot\b[^.?!"/]*\bneither\b[^.?!"/(]*\bnor\b
# In English, it is generally wrong to have the same word twice in a row without punctuation.
# Duplicated words are generally mistakes.
# There are a few exceptions where it is acceptable (e.g. "that that").
# If the highlighted doubled word pair is in a code snippet, you can write a pattern to mask it.
# If the highlighted doubled word pair is in prose, have someone read the English before you dismiss this error.
\s([A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})\s\g{-1}\s

View File

@@ -0,0 +1,2 @@
\\native(?![a-z])
\\nihilist(?![a-z])

View File

@@ -0,0 +1,8 @@
\\registry(?![a-z])
\\release(?![a-z])
\\resources?(?![a-z])
\\result(?![a-z])
\\resultmacros(?![a-z])
\\rules(?![a-z])
\\renderer(?![a-z])
\\rectread(?![a-z])

View File

@@ -0,0 +1,13 @@
\\telemetry(?![a-z])
\\templates(?![a-z])
\\term(?![a-z])
\\terminal(?![a-z])
\\terminalcore(?![a-z])
\\terminalinput(?![a-z])
\\testlist(?![a-z])
\\testmd(?![a-z])
\\testpasses(?![a-z])
\\tests(?![a-z])
\\thread(?![a-z])
\\tools(?![a-z])
\\types(?![a-z])

View File

@@ -7,6 +7,10 @@ Note: order of the contents of these files can matter.
Lines from an individual file are handled in file order.
Files are selected in alphabetical order.
* [n](0_n.txt), [r](0_r.txt), and [t](0_t.txt) are specifically to work around
a quirk in the spell checker:
it often sees C strings of the form "Hello\nwerld". And would prefer to
spot the typo of `werld`.
* [patterns](patterns.txt) is the main list -- there is nothing
particularly special about the file name (beyond the extension which is
important).

View File

@@ -1,9 +1,14 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
https?://\S+
https://(?:(?:[-a-zA-Z0-9?&=]*\.|)microsoft\.com)/[-a-zA-Z0-9?&=_#\/.]*
https://aka\.ms/[-a-zA-Z0-9?&=\/_]*
https://www\.itscj\.ipsj\.or\.jp/iso-ir/[-0-9]+\.pdf
https://www\.vt100\.net/docs/[-a-zA-Z0-9#_\/.]*
https://www.w3.org/[-a-zA-Z0-9?&=\/_#]*
https://(?:(?:www\.|)youtube\.com|youtu.be)/[-a-zA-Z0-9?&=]*
https://(?:[a-z-]+\.|)github(?:usercontent|)\.com/[-a-zA-Z0-9?%&=_\/.+]*
https://www.xfree86.org/[-a-zA-Z0-9?&=\/_#]*
[Pp]ublicKeyToken="?[0-9a-fA-F]{16}"?
(?:[{"]|UniqueIdentifier>)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}(?:[}"]|</UniqueIdentifier)
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}(?!\[)[Uu]?[Ll]{0,2}\b
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
microsoft/cascadia-code\@[0-9a-fA-F]{40}
\d+x\d+Logo
Scro\&ll
@@ -12,6 +17,7 @@ Scro\&ll
TestUtils::VerifyExpectedString\(tb, L"[^"]+"
(?:hostSm|mach)\.ProcessString\(L"[^"]+"
\b([A-Za-z])\g{-1}{3,}\b
0x[0-9A-Za-z]+
Base64::s_(?:En|De)code\(L"[^"]+"
VERIFY_ARE_EQUAL\(L"[^"]+"
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\+/"
@@ -22,140 +28,3 @@ vcvars\w*
ROY\sG\.\sBIV
!(?:(?i)ESC)!\[
!(?:(?i)CSI)!(?:\d+(?:;\d+|)m|[ABCDF])
(?i)rgb:[a-z0-9]{2,4}/[a-z0-9]{2,4}/[a-z0-9]{2,4}
# SSE intrinsics like "_mm_subs_epu16"
\b_mm(?:|256|512)_\w+\b
# ARM NEON intrinsics like "vsubq_u16"
\bv\w+_[fsu](?:8|16|32|64)\b
# color floating numbers
0x[0-9a-f](?:\.[0-9a-f]*p)[-+]\d+f
# AppX package
_\d[0-9a-z]{12}['\.]
# string test
equals_insensitive_ascii\("\w+", "\w+"
# Automatically suggested patterns
# hit-count: 3788 file-count: 599
# IServiceProvider / isAThing
\b(?:I|isA)(?=(?:[A-Z][a-z]{2,})+\b)
# hit-count: 314 file-count: 21
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 47 file-count: 11
# special cased printf markers
\\r\\n(?=[a-z])|(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*(?:<.*['"`]|"(?:[;,]|\);)$|\) \+$))
# ConsoleArgumentsTests
--headless\\.*?"
# hit-count: 109 file-count: 62
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
(?:^|[\t ,>"'`=(])-(?:D(?=[A-Z])|[WX]|f(?=[ms]))(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# hit-count: 60 file-count: 35
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 2 file-count: 2
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
%(?:s)(?!ize)(?=[a-z]{2,})
# hit-count: 16 file-count: 10
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hit-count: 13 file-count: 4
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# hit-count: 7 file-count: 5
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 7 file-count: 1
# regex choice
\(\?:[^)]+\|[^)]+\)
# hit-count: 4 file-count: 4
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# hit-count: 4 file-count: 1
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+|)m
# hit-count: 4 file-count: 1
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# hit-count: 3 file-count: 3
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# hit-count: 2 file-count: 1
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# hit-count: 1 file-count: 1
# Punycode
\bxn--[-0-9a-z]+
# hit-count: 1 file-count: 1
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# hit-count: 1 file-count: 1
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# Questionably acceptable forms of `in to`
# Personally, I prefer `log into`, but people object
# https://www.tprteaching.com/log-into-log-in-to-login/
\b(?:[Ll]og|[Ss]ign) in to\b
# to opt in
\bto opt in\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-Ssx]){3}\s+\d+\s+\S+\s+\S+\s+\d+\s+
# mount
\bmount\s+-t\s+(\w+)\s+\g{-1}\b
# C types and repeated CSS values
\s(auto|center|div|Guid|inherit|long|LONG|none|normal|solid|that|thin|transparent|very)(?: \g{-1})+\s
# C struct
\bstruct\s+(\w+)\s+\g{-1}\b
# go templates
\s(\w+)\s+\g{-1}\s+\`(?:graphql|inject|json|yaml):
# doxygen / javadoc / .net
(?:[\\@](?:brief|groupname|t?param|return|retval)|(?:public|private|\[Parameter(?:\(.+\)|)\])(?:\s+static|\s+override|\s+readonly)*)(?:\s+\{\w+\}|)\s+(\w+)\s+\g{-1}\s
# Commit message -- Signed-off-by and friends
^\s*(?:(?:Based-on-patch|Co-authored|Helped|Mentored|Reported|Reviewed|Signed-off)-by|Thanks-to): (?:[^<]*<[^>]*>|[^<]*)\s*$
# Autogenerated revert commit message
^This reverts commit [0-9a-f]{40}\.$
# vtmode
--vtmode\s+(\w+)\s+\g{-1}\s
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b

View File

@@ -1,13 +1,22 @@
^attache$
^attacher$
^attachers$
^bellow$
benefitting
occurences?
^dependan.*
^oer$
Sorce
^[Ss]pae.*
^untill$
^untilling$
^wether.*
^spae$
^spaebook$
^spaecraft$
^spaed$
^spaedom$
^spaeing$
^spaeings$
^spae-man$
^spaeman$
^spaer$
^Spaerobee$
^spaes$
^spaewife$
^spaewoman$
^spaework$
^spaewright$
^wether$
^wethers$
^wetherteg$

View File

@@ -1,751 +0,0 @@
id:
name: GitOps.PullRequestIssueManagement
description: GitOps.PullRequestIssueManagement primitive
owner:
resource: repository
disabled: false
where:
configuration:
resourceManagementConfiguration:
scheduledSearches:
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 3
actions:
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 4
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This issue has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **4 days**. It will be closed if no further activity occurs **within 3 days of this comment**.
- description:
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Resolution-Duplicate
- noActivitySince:
days: 1
actions:
- addReply:
reply: This issue has been marked as duplicate and has not had any activity for **1 day**. It will be closed for housekeeping purposes.
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 7
actions:
- closeIssue
- description:
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 7
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This pull request has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **7 days**. It will be closed if no further activity occurs **within 7 days of this comment**.
eventResponderTasks:
- if:
- payloadType: Issues
- or:
- and:
- isAction:
action: Opened
- not:
hasLabel:
label: ⛺ Reserved
then:
- addLabel:
label: Needs-Triage
description:
- if:
- payloadType: Issue_Comment
- isAction:
action: Created
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- addLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issues
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request_Review
- isAction:
action: Submitted
- isReviewState:
reviewState: Changes_requested
then:
- addLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request
- isActivitySender:
issueAuthor: True
- not:
isAction:
action: Closed
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issue_Comment
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request_Review
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Pull_Request
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request_Review
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
description:
- if:
- payloadType: Pull_Request
- hasLabel:
label: AutoMerge
then:
- enableAutoMerge:
mergeMethod: Squash
description:
- if:
- payloadType: Pull_Request
- labelRemoved:
label: AutoMerge
then:
- disableAutoMerge
description:
- if:
- payloadType: Issues
- or:
- and:
- isLabeled
- hasLabel:
label: Mass-Chaos
- isOpen
- isLabeled
- not:
hasLabel:
label: Needs-Tag-Fix
- or:
- and:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-User Interface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-WPFControl
- not:
hasLabel:
label: Area-Settings UI
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-Localization
- and:
- not:
hasLabel:
label: Issue-Bug
- not:
hasLabel:
label: Issue-Docs
- not:
hasLabel:
label: Issue-Feature
- not:
hasLabel:
label: Issue-Question
- not:
hasLabel:
label: Issue-Samples
- not:
hasLabel:
label: Issue-Task
- not:
hasLabel:
label: Issue-Scenario
- and:
- not:
hasLabel:
label: Product-Cmd.exe
- not:
hasLabel:
label: Product-Colortool
- not:
hasLabel:
label: Product-Conhost
- not:
hasLabel:
label: Product-Conpty
- not:
hasLabel:
label: Product-Meta
- not:
hasLabel:
label: Product-Powershell
- not:
hasLabel:
label: Product-Terminal
- not:
hasLabel:
label: Product-WSL
- and:
- not: isOpen
- and:
- not:
hasLabel:
label: Resolution-Answered
- not:
hasLabel:
label: Resolution-By-Design
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: Resolution-External
- not:
hasLabel:
label: Resolution-Fix-Available
- not:
hasLabel:
label: Resolution-Fix-Committed
- not:
hasLabel:
label: Resolution-Won't-Fix
- not:
hasLabel:
label: Needs-Triage
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: ⛺ Reserved
- not:
hasLabel:
label: Tracking-External
then:
- addLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Issues
- and:
- isLabeled
- hasLabel:
label: Needs-Tag-Fix
- and:
- or:
- hasLabel:
label: Area-Accessibility
- hasLabel:
label: Area-Build
- hasLabel:
label: Area-Extensibility
- hasLabel:
label: Area-Fonts
- hasLabel:
label: Area-Input
- hasLabel:
label: Area-Interaction
- hasLabel:
label: Area-Interop
- hasLabel:
label: Area-Output
- hasLabel:
label: Area-Performance
- hasLabel:
label: Area-Rendering
- hasLabel:
label: Area-Server
- hasLabel:
label: Area-Settings
- hasLabel:
label: Area-TerminalConnection
- hasLabel:
label: Area-TerminalControl
- hasLabel:
label: Area-User Interface
- hasLabel:
label: Area-VT
- hasLabel:
label: Area-CodeHealth
- hasLabel:
label: Area-Quality
- hasLabel:
label: Area-Schema
- hasLabel:
label: Area-AzureShell
- hasLabel:
label: Area-Commandline
- hasLabel:
label: Area-ShellExtension
- hasLabel:
label: Area-WPFControl
- hasLabel:
label: Area-Settings UI
- hasLabel:
label: Area-DefApp
- hasLabel:
label: Area-Localization
- hasLabel:
label: Area-Windowing
- hasLabel:
label: Area-Theming
- hasLabel:
label: Area-AtlasEngine
- hasLabel:
label: Area-CmdPal
- or:
- hasLabel:
label: Issue-Bug
- hasLabel:
label: Issue-Docs
- hasLabel:
label: Issue-Feature
- hasLabel:
label: Issue-Question
- hasLabel:
label: Issue-Samples
- hasLabel:
label: Issue-Task
- hasLabel:
label: Issue-Scenario
- or:
- hasLabel:
label: Product-Cmd.exe
- hasLabel:
label: Product-Colortool
- hasLabel:
label: Product-Conhost
- hasLabel:
label: Product-Conpty
- hasLabel:
label: Product-Meta
- hasLabel:
label: Product-Powershell
- hasLabel:
label: Product-Terminal
- hasLabel:
label: Product-WSL
- or:
- isOpen
- and:
- not: isOpen
- or:
- hasLabel:
label: Resolution-Answered
- hasLabel:
label: Resolution-By-Design
- hasLabel:
label: Resolution-Duplicate
- hasLabel:
label: Resolution-External
- hasLabel:
label: Resolution-Fix-Available
- hasLabel:
label: Resolution-Fix-Committed
- hasLabel:
label: Resolution-Won't-Fix
- hasLabel:
label: Tracking-External
then:
- removeLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Pull_Request
then:
- inPrLabel:
label: In-PR
description:
- if:
- payloadType: Issues
- hasLabel:
label: Needs-Tag-Fix
- hasLabel:
label: Resolution-Duplicate
then:
- removeLabel:
label: Needs-Tag-Fix
description:
- if:
- payloadType: Issues
- or:
- titleContains:
pattern: ^\s*Bug Report \(IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED\)\s*$
isRegex: True
- titleContains:
pattern: ^\s*Bug Report\s*$
isRegex: True
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- not:
activitySenderHasPermission:
permission: Write
- not:
activitySenderHasPermission:
permission: Admin
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: Hi! Thanks for attempting to open an issue. Unfortunately, your title wasn't changed from the original template which makes it very hard for us to track and triage. You are welcome to fix up the title and try again with a new issue.
description:
- if:
- payloadType: Issues
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- or:
- not:
bodyContains:
pattern: .+
isRegex: True
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: "Hi! Thanks for attempting to open an issue. Unfortunately, you didn't write anything in the body which makes it impossible to understand your concern. You are welcome to fix up the issue and try again by opening another issue with the body filled out. "
description:
- if:
- payloadType: Pull_Request
- isLabeled
- hasLabel:
label: Needs-Second
- isOpen
then:
- requestReview:
reviewer: zadjii-msft
- requestReview:
reviewer: PankajBhojwani
- requestReview:
reviewer: carlos-zamora
- requestReview:
reviewer: dhowett
- requestReview:
reviewer: lhecker
description:
- if:
- payloadType: Pull_Request_Review
- not: isOpen
- hasLabel:
label: Needs-Second
then:
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issues
- hasLabel:
label: In-PR
- hasLabel:
label: Help Wanted
- isLabeled
then:
- removeLabel:
label: Help-Wanted
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+\#[\d]+'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-Duplicate
- removeLabel:
label: Needs-Tag-Fix
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/feedback'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: >2-
Hi there!<br><br>Can you please send us feedback with the [Feedback Hub](https://support.microsoft.com/en-us/windows/send-feedback-to-microsoft-with-the-feedback-hub-app-f59187f8-8739-22d6-ba93-f66612949332) with this issue? Make sure to click the "Start recording" button, then reproduce the issue before submitting the feedback. Once it's submitted, paste the link here so we can more easily find your crash information on the back end?<br><br>Thanks!<br><br>![image](https://user-images.githubusercontent.com/18356694/140811502-a068f78b-89d2-4587-925a-73e19652b830.png)<br><br>![image](https://user-images.githubusercontent.com/18356694/140811557-cdc22a0f-fa6a-4f6a-953e-73b51f5548a3.png)<br><br>![image](https://user-images.githubusercontent.com/18221333/62478649-6de55400-b760-11e9-806e-5aab7e085a9f.png)
- addLabel:
label: Needs-Author-Feedback
description:
- if:
- payloadType: Issue_Comment
then:
- cleanEmailReply
description:
- if:
- payloadType: Pull_Request
then:
- labelSync:
pattern: Issue-
- labelSync:
pattern: Area-
- labelSync:
pattern: Priority-
- labelSync:
pattern: Product-
- labelSync:
pattern: Severity-
- labelSync:
pattern: Impact-
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+https'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of one that exists on somebody else's Issue Tracker. Please make sure you subscribe to the referenced external issue for future updates. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-External
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Bisect
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
description:
- if:
- payloadType: Issue_Comment
- commentContains:
pattern: /?
isRegex: False
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- removeLabel:
label: Needs-Attention
- addLabel:
label: Needs-Author-Feedback
description:
onFailure:
onSuccess:

View File

@@ -1,21 +0,0 @@
name: Add triaged bugs & tasks to project board
# https://github.com/actions/add-to-project
on:
issues:
types:
- labeled
- unlabeled
permissions: {}
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v1.0.2
with:
project-url: https://github.com/orgs/microsoft/projects/159
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}
labeled: Issue-Feature, Needs-Triage, Needs-Author-Feedback, Issue-Scenario
label-operator: NOT

View File

@@ -1,197 +1,20 @@
# spelling.yml is blocked per https://github.com/check-spelling/check-spelling/security/advisories/GHSA-g86g-chm8-7r2p
name: Spell checking
# Comment management is handled through a secondary job, for details see:
# https://github.com/check-spelling/check-spelling/wiki/Feature%3A-Restricted-Permissions
#
# `jobs.comment-push` runs when a push is made to a repository and the `jobs.spelling` job needs to make a comment
# (in odd cases, it might actually run just to collapse a comment, but that's fairly rare)
# it needs `contents: write` in order to add a comment.
#
# `jobs.comment-pr` runs when a pull_request is made to a repository and the `jobs.spelling` job needs to make a comment
# or collapse a comment (in the case where it had previously made a comment and now no longer needs to show a comment)
# it needs `pull-requests: write` in order to manipulate those comments.
# Updating pull request branches is managed via comment handling.
# For details, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-expect-list
#
# These elements work together to make it happen:
#
# `on.issue_comment`
# This event listens to comments by users asking to update the metadata.
#
# `jobs.update`
# This job runs in response to an issue_comment and will push a new commit
# to update the spelling metadata.
#
# `with.experimental_apply_changes_via_bot`
# Tells the action to support and generate messages that enable it
# to make a commit to update the spelling metadata.
#
# `with.ssh_key`
# In order to trigger workflows when the commit is made, you can provide a
# secret (typically, a write-enabled github deploy key).
#
# For background, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-with-deploy-key
# Sarif reporting
#
# Access to Sarif reports is generally restricted (by GitHub) to members of the repository.
#
# Requires enabling `security-events: write`
# and configuring the action with `use_sarif: 1`
#
# For information on the feature, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Sarif-output
# Minimal workflow structure:
#
# on:
# push:
# ...
# pull_request_target:
# ...
# jobs:
# # you only want the spelling job, all others should be omitted
# spelling:
# # remove `security-events: write` and `use_sarif: 1`
# # remove `experimental_apply_changes_via_bot: 1`
# ... otherwise adjust the `with:` as you wish
on:
push:
branches:
- "**"
tags-ignore:
- "**"
pull_request_target:
branches:
- "**"
types:
- 'opened'
- 'reopened'
- 'synchronize'
issue_comment:
types:
- 'created'
push:
jobs:
spelling:
name: Spell checking
permissions:
contents: read
pull-requests: read
actions: read
security-events: write
outputs:
followup: ${{ steps.spelling.outputs.followup }}
runs-on: ubuntu-latest
if: ${{ contains(github.event_name, 'pull_request') || github.event_name == 'push' }}
concurrency:
group: spelling-${{ github.event.pull_request.number || github.ref }}
# note: If you use only_check_changed_files, you do not want cancel-in-progress
cancel-in-progress: true
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.22
- name: checkout-merge
if: "contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
with:
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
checkout: true
check_file_names: 1
spell_check_this: microsoft/terminal@main
post_comment: 0
use_magic_file: 1
report-timing: 1
warnings: bad-regex,binary-file,deprecated-feature,ignored-expect-variant,large-file,limited-references,no-newline-at-eof,noisy-file,non-alpha-in-dictionary,token-is-substring,unexpected-line-ending,whitespace-in-dictionary,minified-file,unsupported-configuration,no-files-to-check
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
use_sarif: ${{ (!github.event.pull_request || (github.event.pull_request.head.repo.full_name == github.repository)) && 1 }}
extra_dictionary_limit: 20
extra_dictionaries:
cspell:software-terms/dict/softwareTerms.txt
cspell:cpp/src/stdlib-cpp.txt
cspell:lorem-ipsum/dictionary.txt
cspell:cpp/src/stdlib-c.txt
cspell:php/dict/php.txt
cspell:filetypes/filetypes.txt
cspell:java/src/java.txt
cspell:python/src/common/extra.txt
cspell:node/dict/node.txt
cspell:java/src/java-terms.txt
cspell:aws/aws.txt
cspell:typescript/dict/typescript.txt
cspell:dotnet/dict/dotnet.txt
cspell:golang/dict/go.txt
cspell:fullstack/dict/fullstack.txt
cspell:cpp/src/compiler-msvc.txt
cspell:python/src/python/python-lib.txt
cspell:mnemonics/src/mnemonics.txt
cspell:cpp/src/stdlib-cmath.txt
cspell:css/dict/css.txt
cspell:cpp/src/lang-keywords.txt
cspell:django/dict/django.txt
cspell:python/src/python/python.txt
cspell:html/dict/html.txt
cspell:cpp/src/ecosystem.txt
cspell:cpp/src/compiler-clang-attributes.txt
cspell:npm/dict/npm.txt
cspell:r/src/r.txt
cspell:powershell/dict/powershell.txt
cspell:csharp/csharp.txt
comment-push:
name: Report (Push)
# If your workflow isn't running on push, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
contents: write
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.22
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
comment-pr:
name: Report (PR)
# If you workflow isn't running on pull_request*, you can remove this job
runs-on: ubuntu-latest
needs: spelling
permissions:
contents: read
pull-requests: write
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.22
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
update:
name: Update PR
permissions:
contents: write
pull-requests: write
actions: read
runs-on: ubuntu-latest
if: ${{
github.repository_owner != 'microsoft' &&
github.event_name == 'issue_comment' &&
github.event.issue.pull_request &&
contains(github.event.comment.body, '@check-spelling-bot apply')
}}
concurrency:
group: spelling-update-${{ github.event.issue.number }}
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@v0.0.22
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true
ssh_key: "${{ secrets.CHECK_SPELLING }}"
ref: refs/pull/${{github.event.pull_request.number}}/merge
- name: checkout
if: "!contains(github.event_name, 'pull_request')"
uses: actions/checkout@v2
- uses: check-spelling/check-spelling@v0.0.19

View File

@@ -1,24 +0,0 @@
name: Publish to Winget
on:
release:
types: [published]
env:
REGEX: 'Microsoft\.WindowsTerminal(?:Preview)?_([\d.]+)_8wekyb3d8bbwe\.msixbundle$'
jobs:
publish:
runs-on: windows-latest # Action can only run on Windows
steps:
- name: Publish Windows Terminal ${{ github.event.release.prerelease && 'Preview' || 'Stable' }}
run: |
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$wingetRelevantAsset = $assets | Where-Object { $_.name -like '*.msixbundle' } | Select-Object -First 1
$regex = [Regex]::New($env:REGEX)
$version = $regex.Match($wingetRelevantAsset.name).Groups[1].Value
$wingetPackage = "Microsoft.WindowsTerminal${{ github.event.release.prerelease && '.Preview' || '' }}"
& curl.exe -JLO https://aka.ms/wingetcreate/latest
& .\wingetcreate.exe update $wingetPackage -s -v $version -u $wingetRelevantAsset.browser_download_url -t "${{ secrets.WINGET_TOKEN }}"

3
.gitignore vendored
View File

@@ -283,6 +283,3 @@ MSG*.bin
profiles.json
*.metaproj
*.swp
# MSBuildCache
/MSBuildCacheLogs/

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "dep/gsl"]
path = dep/gsl
url = https://github.com/microsoft/gsl
[submodule "dep/wil"]
path = dep/wil
url = https://github.com/microsoft/wil

33
.vscode/settings.json vendored
View File

@@ -1,32 +1,12 @@
{
"C_Cpp.default.browse.databaseFilename": "${workspaceFolder}\\.vscode\\.BROWSE.VC.DB",
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": true,
"C_Cpp.default.browse.path": [
"${workspaceFolder}"
],
"C_Cpp.default.cppStandard": "c++20",
"C_Cpp.default.cStandard": "c17",
"C_Cpp.default.defines": [
"_DEBUG",
"_UNICODE",
"BUILD_ONECORE_INTERACTIVITY",
"DBG",
"NT_SUCCESS",
"UNICODE",
"UNIT_TESTING",
"INLINE_TEST_METHOD_MARKUP",
],
"C_Cpp.default.includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/**/Generated Files",
"${workspaceFolder}/**/inc",
"${workspaceFolder}/**/include",
"${workspaceFolder}/**/Include"
],
"C_Cpp.loggingLevel": "None",
"files.associations": {
"xstring": "cpp",
"*.idl": "midl3",
"*.idl": "cpp",
"array": "cpp",
"future": "cpp",
"istream": "cpp",
@@ -114,17 +94,12 @@
"xlocinfo": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"coroutine": "cpp",
"format": "cpp",
"forward_list": "cpp",
"latch": "cpp",
"gsl_assert": "cpp"
"xtr1common": "cpp"
},
"files.exclude": {
"**/bin/**": true,
"**/Generated Files/**": true,
"**/obj/**": true,
"**/packages/**": true,
},
"**/Generated Files/**": true
}
}

View File

@@ -1,51 +1,35 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.SQL.LocalDB.Runtime",
"Microsoft.VisualStudio.Component.SQL.CLR",
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.Net.Component.4.8.SDK",
"Microsoft.Net.Component.4.7.2.TargetingPack",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.NetCore.Component.Runtime.8.0",
"Microsoft.NetCore.Component.SDK",
"Microsoft.VisualStudio.Component.AppInsights.Tools",
"Microsoft.Net.Component.4.8.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.NetCore.Component.Runtime.6.0",
"Microsoft.VisualStudio.Component.ClassDesigner",
"Microsoft.VisualStudio.Component.GraphDocument",
"Microsoft.VisualStudio.Component.CodeMap",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppSDK.Cs",
"Microsoft.ComponentGroup.Blend",
"Microsoft.VisualStudio.ComponentGroup.ArchitectureTools.Native",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.CMake",
"Microsoft.VisualStudio.Component.Vcpkg",
"Microsoft.Component.NetFX.Native",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.ComponentGroup.UWP.Xamarin",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64EC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64EC",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Workload.Universal",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppDevelopment.Prerequisites",
"Microsoft.VisualStudio.ComponentGroup.UWP.NetCoreAndStandard",
"Microsoft.VisualStudio.Workload.Universal"
],
"extensions": []
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.ManagedDesktop.Core",
"Microsoft.Net.Component.4.TargetingPack",
"Microsoft.Net.Component.4.5.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
"Microsoft.VisualStudio.Component.Windows11SDK.22000",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.ASAN",
"Microsoft.VisualStudio.Component.VC.v142.x86.x64",
"Microsoft.VisualStudio.Component.VC.v142.ARM64",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v142",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
]
}

View File

@@ -1,34 +0,0 @@
{
"$version": "1.0.0",
"snippets":
[
{
"input": "bx\r",
"name": "Build project",
"description": "Build the project in the CWD"
},
{
"input": "bz\r",
"name": "Build solution, incremental",
"description": "Just build changes to the solution"
},
{
"input": "bcz\r",
"name": "Clean & build solution",
"icon": "\uE8e6",
"description": "Start over. Go get your coffee. "
},
{
"input": "nuget push -ApiKey az -source TerminalDependencies %userprofile%\\Downloads",
"name": "Upload package to nuget feed",
"icon": "\uE898",
"description": "Go download a .nupkg, put it in ~/Downloads, and use this to push to our private feed."
},
{
"input": "runut /name:**\u001b[D",
"name": "Run a test",
"icon": "",
"description": "Enter the name of a test to run"
}
]
}

View File

@@ -14,7 +14,7 @@ The point of doing all this work in public is to ensure that we are holding ours
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
We employ [a bot engine](./doc/bot.md) to help us automate common processes within our workflow.
We employ [a bot engine](https://github.com/microsoft/terminal/blob/main/doc/bot.md) to help us automate common processes within our workflow.
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
@@ -81,7 +81,7 @@ When you hit "New Issue", select the type of issue closest to what you want to r
Microsoft Windows [Version 10.0.18900.1001]
```
* What tools and apps you're using (e.g. VS 2022, VSCode, etc.)
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
@@ -101,7 +101,7 @@ If you don't have any additional info/context to add but would like to indicate
If you're able & willing to help fix issues and/or implement features, we'd love your contribution!
The best place to start is the list of ["walkthroughs"](https://aka.ms/terminal-walkthroughs). This is a collection of issues where we've written a "walkthrough", little guides to help get started with a particular issue. These are usually good first issues, and are a great way to get familiar with the codebase. Additionally, the list of ["good first issue"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22++label%3A%22good+first+issue%22+)s is another set of issues that might be easier for first-time contributors. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find any issue you're interested in and hop in!
The best place to start is the list of ["Easy Starter"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+label%3A%22Easy+Starter%22+) issues. These are bugs or tasks that we on the team believe would be easier to implement for someone without any prior experience in the codebase. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find an issue your interested in and hop in!
Generally, we categorize issues in the following way, which is largely derived from our old internal work tracking system:
* ["Bugs"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Bug%22+) are parts of the Terminal & Console that are not quite working the right way. There's code to already support some scenario, but it's not quite working right. Fixing these is generally a matter of debugging the broken functionality and fixing the wrong code.

View File

@@ -1,65 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<!-- MsBuildCache -->
<PropertyGroup>
<!-- Off by default -->
<MsBuildCacheEnabled Condition="'$(MsBuildCacheEnabled)' == ''">false</MsBuildCacheEnabled>
<!-- Always off during package restore -->
<MsBuildCacheEnabled Condition=" '$(ExcludeRestorePackageImports)' == 'true' ">false</MsBuildCacheEnabled>
<!-- In Azure pipelines, use Pipeline Caching as the cache storage backend. Otherwise, use the local cache. -->
<MSBuildCachePackageName Condition="'$(TF_BUILD)' != ''">Microsoft.MSBuildCache.AzurePipelines</MSBuildCachePackageName>
<MSBuildCachePackageName Condition="'$(MSBuildCachePackageName)' == ''">Microsoft.MSBuildCache.Local</MSBuildCachePackageName>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<!-- Change this to bust the cache -->
<MSBuildCacheCacheUniverse Condition="'$(MSBuildCacheCacheUniverse)' == ''">202310210737</MSBuildCacheCacheUniverse>
<!--
Visual Studio telemetry reads various ApplicationInsights.config files and other files after the project is finished, likely in a detached process.
This is acceptable and should not impact cache correctness.
-->
<MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
$(MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns);
\**\ApplicationInsights.config;
$(LocalAppData)\Microsoft\VSApplicationInsights\**;
$(LocalAppData)\Microsoft\Windows\INetCache\**;
A:\;
E:\;
$(windir)\**;
</MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
<!--
This repo uses a common output directory with many projects writing duplicate outputs. Allow everything, but note this costs some performance in the form of requiring
the cache to use copies instead of hardlinks when pulling from cache.
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);bin\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!--
vcpkg is invoked for each and every vcxproj and each invocation uses the same base dir for logging, so allow these duplicate "outputs".
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);obj\*\vcpkg\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!-- version of MSBuildCache is not part of the cache key -->
<PackagesConfigFile>$(MSBuildThisFileDirectory)\dep\nuget\packages.config</PackagesConfigFile>
<MSBuildCacheIgnoredInputPatterns>$(MSBuildCacheIgnoredInputPatterns);$(PackagesConfigFile)</MSBuildCacheIgnoredInputPatterns>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true' and '$(MSBuildCachePackageRoot)' == ''">
<PackagesConfigContents>$([System.IO.File]::ReadAllText("$(PackagesConfigFile)"))</PackagesConfigContents>
<MSBuildCachePackageVersion>$([System.Text.RegularExpressions.Regex]::Match($(PackagesConfigContents), 'Microsoft.MSBuildCache.*?version="(.*?)"').Groups[1].Value)</MSBuildCachePackageVersion>
<MSBuildCachePackageRoot>$(MSBuildThisFileDirectory)packages\$(MSBuildCachePackageName).$(MSBuildCachePackageVersion)</MSBuildCachePackageRoot>
<MSBuildCacheSharedCompilationPackageRoot>$(MSBuildThisFileDirectory)packages\Microsoft.MSBuildCache.SharedCompilation.$(MSBuildCachePackageVersion)</MSBuildCacheSharedCompilationPackageRoot>
</PropertyGroup>
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).props" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.props" />
</ImportGroup>
</Project>

View File

@@ -1,11 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).targets" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.targets" />
</ImportGroup>
</Project>

385
NOTICE.md
View File

@@ -84,6 +84,71 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## kimwalisch/libpopcnt
**Source**: [https://github.com/kimwalisch/libpopcnt](https://github.com/kimwalisch/libpopcnt)
### License
```
BSD 2-Clause License
Copyright (c) 2016 - 2019, Kim Walisch
Copyright (c) 2016 - 2019, Wojciech Muła
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## dynamic_bitset
**Source**: [https://github.com/pinam45/dynamic_bitset](https://github.com/pinam45/dynamic_bitset)
### License
```
MIT License
Copyright (c) 2019 Maxime Pinard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## \{fmt\}
**Source**: [https://github.com/fmtlib/fmt](https://github.com/fmtlib/fmt)
@@ -150,6 +215,39 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## boost
**Source**: [https://github.com/boostorg/boost](https://github.com/boostorg/boost)
### License
```
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
```
## PCG Random Number Generation
**Source**: [https://github.com/imneme/pcg-cpp](https://github.com/imneme/pcg-cpp)
@@ -178,283 +276,42 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## wyhash
**Source**: [https://github.com/wangyi-fudan/wyhash](https://github.com/wangyi-fudan/wyhash)
## ConEmu
**Source**: [https://github.com/Maximus5/ConEmu](https://github.com/Maximus5/ConEmu)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## stb
**Source**: [https://github.com/nothings/stb](https://github.com/nothings/stb)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Oklab
**Source**: [https://bottosson.github.io/posts/oklab/](https://bottosson.github.io/posts/oklab/)
### License
```
Copyright (c) 2020 Björn Ottosson
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## ColorBrewer
**Source**: [https://colorbrewer2.org/](https://colorbrewer2.org/)
### License
```
Apache-Style Software License for ColorBrewer software and ColorBrewer Color Schemes
Copyright (c) 2002 Cynthia Brewer, Mark Harrower, and The Pennsylvania State University.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
```
## cmark
**Source**: [https://github.com/commonmark/cmark](https://github.com/commonmark/cmark)
### License
Copyright (c) 2014, John MacFarlane
BSD 3-Clause License
Copyright (c) 2009-2017, Maximus5 <ConEmu.Maximus5@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----
houdini.h, houdini_href_e.c, houdini_html_e.c, houdini_html_u.c
derive from https://github.com/vmg/houdini (with some modifications)
Copyright (C) 2012 Vicent Martí
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
buffer.h, buffer.c, chunk.h
are derived from code (C) 2012 Github, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
utf8.c and utf8.c
are derived from utf8proc
(<http://www.public-software-group.org/utf8proc>),
(C) 2009 Public Software Group e. V., Berlin, Germany.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
-----
The normalization code in normalize.py was derived from the
markdowntest project, Copyright 2013 Karl Dubost:
The MIT License (MIT)
Copyright (c) 2013 Karl Dubost
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----
The CommonMark spec (test/spec.txt) is
Copyright (C) 2014-15 John MacFarlane
Released under the Creative Commons CC-BY-SA 4.0 license:
<http://creativecommons.org/licenses/by-sa/4.0/>.
-----
The test software in test/ is
Copyright (c) 2014, John MacFarlane
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
# Microsoft Open Source

View File

@@ -4,7 +4,7 @@
<clear />
<!-- Dependencies that we can turn on to force override for testing purposes before uploading. -->
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/shine-oss/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/ms/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
</packageSources>
<disabledPackageSources>
<clear />

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,4 @@
![terminal-logos](https://github.com/microsoft/terminal/assets/91625426/333ddc76-8ab2-4eb4-a8c0-4d7b953b1179)
[![Terminal Build Status](https://dev.azure.com/shine-oss/terminal/_apis/build/status%2FTerminal%20CI?branchName=main)](https://dev.azure.com/shine-oss/terminal/_build/latest?definitionId=1&branchName=main)
![terminal-logos](https://user-images.githubusercontent.com/48369326/115790869-4c852b00-a37c-11eb-97f1-f61972c7800c.png)
# Welcome to the Windows Terminal, Console and Command-Line repo
@@ -10,8 +8,8 @@ This repository contains the source code for:
* [Windows Terminal Preview](https://aka.ms/terminal-preview)
* The Windows console host (`conhost.exe`)
* Components shared between the two projects
* [ColorTool](./src/tools/ColorTool)
* [Sample projects](./samples)
* [ColorTool](https://github.com/microsoft/terminal/tree/main/src/tools/ColorTool)
* [Sample projects](https://github.com/microsoft/terminal/tree/main/samples)
that show how to consume the Windows Console APIs
Related repositories include:
@@ -23,8 +21,7 @@ Related repositories include:
## Installing and running Windows Terminal
> [!NOTE]
> Windows Terminal requires Windows 10 2004 (build 19041) or later
> 🔴 Note: Windows Terminal requires Windows 10 2004 (build 19041) or later
### Microsoft Store [Recommended]
@@ -55,11 +52,8 @@ fails for any reason, you can try the following command at a PowerShell prompt:
Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle
```
> [!NOTE]
> If you install Terminal manually:
> 🔴 Note: If you install Terminal manually:
>
> * You may need to install the [VC++ v14 Desktop Framework Package](https://docs.microsoft.com/troubleshoot/cpp/c-runtime-packages-desktop-bridge#how-to-install-and-update-desktop-framework-packages).
> This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.
> * Terminal will not auto-update when new builds are released so you will need
> to regularly install the latest Terminal release to receive all the latest
> fixes and improvements!
@@ -71,12 +65,9 @@ the latest Terminal release by installing the `Microsoft.WindowsTerminal`
package:
```powershell
winget install --id Microsoft.WindowsTerminal -e
winget install --id=Microsoft.WindowsTerminal -e
```
> [!NOTE]
> Dependency support is available in WinGet version [1.6.2631 or later](https://github.com/microsoft/winget-cli/releases). To install the Terminal stable release 1.18 or later, please make sure you have the updated version of the WinGet client.
#### Via Chocolatey (unofficial)
[Chocolatey](https://chocolatey.org) users can download and install the latest
@@ -120,33 +111,20 @@ repository.
---
## Installing Windows Terminal Canary
Windows Terminal Canary is a nightly build of Windows Terminal. This build has the latest code from our `main` branch, giving you an opportunity to try features before they make it to Windows Terminal Preview.
## Windows Terminal 2.0 Roadmap
Windows Terminal Canary is our least stable offering, so you may discover bugs before we have had a chance to find them.
The plan for delivering Windows Terminal 2.0 [is described
here](/doc/terminal-v2-roadmap.md) and will be updated as the project proceeds.
Windows Terminal Canary is available as an App Installer distribution and a Portable ZIP distribution.
## Project Build Status
The App Installer distribution supports automatic updates. Due to platform limitations, this installer only works on Windows 11.
The Portable ZIP distribution is a portable application. It will not automatically update and will not automatically check for updates. This portable ZIP distribution works on Windows 10 (19041+) and Windows 11.
| Distribution | Architecture | Link |
|---------------|:---------------:|------------------------------------------------------|
| App Installer | x64, arm64, x86 | [download](https://aka.ms/terminal-canary-installer) |
| Portable ZIP | x64 | [download](https://aka.ms/terminal-canary-zip-x64) |
| Portable ZIP | ARM64 | [download](https://aka.ms/terminal-canary-zip-arm64) |
| Portable ZIP | x86 | [download](https://aka.ms/terminal-canary-zip-x86) |
_Learn more about the [types of Windows Terminal distributions](https://learn.microsoft.com/windows/terminal/distributions)._
Project|Build Status
---|---
Terminal|[![Terminal Build Status](https://dev.azure.com/ms/terminal/_apis/build/status/terminal%20CI?branchName=main)](https://dev.azure.com/ms/terminal/_build?definitionId=136)
ColorTool|![Colortool Build Status](https://microsoft.visualstudio.com/_apis/public/build/definitions/c93e867a-8815-43c1-92c4-e7dd5404f1e1/17023/badge)
---
## Windows Terminal Roadmap
The plan for the Windows Terminal [is described here](/doc/roadmap-2023.md) and
will be updated as the project proceeds.
## Terminal & Console Overview
Please take a few minutes to review the overview below before diving into the
@@ -197,7 +175,7 @@ While overhauling Windows Console, we modernized its codebase considerably,
cleanly separating logical entities into modules and classes, introduced some
key extensibility points, replaced several old, home-grown collections and
containers with safer, more efficient [STL
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2022),
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2019),
and made the code simpler and safer by using Microsoft's [Windows Implementation
Libraries - WIL](https://github.com/Microsoft/wil).
@@ -255,8 +233,7 @@ Cause: You're launching the incorrect solution in Visual Studio.
Solution: Make sure you're building & deploying the `CascadiaPackage` project in
Visual Studio.
> [!NOTE]
> `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> ⚠ Note: `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> Windows Console that hosts Windows' command-line infrastructure. OpenConsole
> is used by Windows Terminal to connect to and communicate with command-line
> applications (via
@@ -279,7 +256,7 @@ enhance Windows Terminal\!
***BEFORE you start work on a feature/fix***, please read & follow our
[Contributor's
Guide](./CONTRIBUTING.md) to
Guide](https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md) to
help avoid any wasted or duplicate effort.
## Communicating with the Team
@@ -287,16 +264,19 @@ help avoid any wasted or duplicate effort.
The easiest way to communicate with the team is via GitHub issues.
Please file new issues, feature requests and suggestions, but **DO search for
similar open/closed preexisting issues before creating a new issue.**
similar open/closed pre-existing issues before creating a new issue.**
If you would like to ask a question that you feel doesn't warrant an issue
(yet), please reach out to us via Twitter:
* Christopher Nguyen, Product Manager:
[@nguyen_dows](https://twitter.com/nguyen_dows)
* Kayla Cinnamon, Program Manager:
[@cinnamon\_msft](https://twitter.com/cinnamon_msft)
* Dustin Howett, Engineering Lead: [@dhowett](https://twitter.com/DHowett)
* Mike Griese, Senior Developer: [@zadjii@mastodon.social](https://mastodon.social/@zadjii)
* Michael Niksa, Senior Developer:
[@michaelniksa](https://twitter.com/MichaelNiksa)
* Mike Griese, Developer: [@zadjii](https://twitter.com/zadjii)
* Carlos Zamora, Developer: [@cazamor_msft](https://twitter.com/cazamor_msft)
* Leon Liang, Developer: [@leonmsft](https://twitter.com/leonmsft)
* Pankaj Bhojwani, Developer
* Leonard Hecker, Developer: [@LeonardHecker](https://twitter.com/LeonardHecker)
@@ -310,19 +290,18 @@ If you would like to ask a question that you feel doesn't warrant an issue
app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development)
to locally install and run Windows Terminal
* You must have [PowerShell 7 or later](https://github.com/PowerShell/PowerShell/releases/latest) installed
* You must have the [Windows 11 (10.0.22621.0)
* You must have the [Windows 11 (10.0.22000.0)
SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
installed
* You must have at least [VS
2022](https://visualstudio.microsoft.com/downloads/) installed
2019](https://visualstudio.microsoft.com/downloads/) installed
* You must install the following Workloads via the VS Installer. Note: Opening
the solution in VS 2022 will [prompt you to install missing components
the solution in VS 2019 will [prompt you to install missing components
automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/):
* Desktop Development with C++
* Universal Windows Platform Development
* **The following Individual Components**
* C++ (v143) Universal Windows Platform Tools
* You must install the [.NET Framework Targeting Pack](https://docs.microsoft.com/dotnet/framework/install/guide-for-developers#to-install-the-net-framework-developer-pack-or-targeting-pack) to build test projects
* C++ (v142) Universal Windows Platform Tools
## Building the Code
@@ -380,10 +359,10 @@ Please review these brief docs below about our coding practices.
This is a work in progress as we learn what we'll need to provide people in
order to be effective contributors to our project.
* [Coding Style](./doc/STYLE.md)
* [Code Organization](./doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](./doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](./doc/WIL.md)
* [Coding Style](https://github.com/microsoft/terminal/blob/main/doc/STYLE.md)
* [Code Organization](https://github.com/microsoft/terminal/blob/main/doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](https://github.com/microsoft/terminal/blob/main/doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](https://github.com/microsoft/terminal/blob/main/doc/WIL.md)
---

View File

@@ -14,4 +14,4 @@ Support for Windows Terminal is limited to the resources listed above.
[gh-bug]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Feature&template=Feature_Request.md&title=
[docs]: https://docs.microsoft.com/windows/terminal
[contributor]: ./CONTRIBUTING.md
[contributor]: https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md

View File

@@ -29,6 +29,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common Props", "Common Prop
src\wap-common.build.pre.props = src\wap-common.build.pre.props
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "src\dep\fmt\fmt.vcxproj", "{6BAE5851-50D5-4934-8D5E-30361A8A40F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types", "src\types\lib\types.vcxproj", "{18D09A24-8240-42D6-8CB6-236EEE820263}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}"
@@ -157,6 +159,30 @@ Global
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x64.Build.0 = Release|x64
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.ActiveCfg = Release|Win32
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.Build.0 = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.ActiveCfg = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.Build.0 = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.Build.0 = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.Build.0 = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.ActiveCfg = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.Build.0 = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.ActiveCfg = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.Build.0 = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.Build.0 = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.Build.0 = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.Build.0 = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.ActiveCfg = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.Build.0 = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.ActiveCfg = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.Build.0 = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.ActiveCfg = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.Build.0 = Release|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|x64.ActiveCfg = AuditMode|x64
@@ -186,6 +212,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BAE5851-50D5-4934-8D5E-30361A8A40F3} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
{18D09A24-8240-42D6-8CB6-236EEE820263} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution

View File

@@ -0,0 +1,175 @@
function GetAzureDevOpsBaseUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject
)
return $CollectionUri + $TeamProject
}
function GetQueryTestRunsUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject,
[string]$BuildUri,
[switch]$IncludeRunDetails
)
if ($IncludeRunDetails)
{
$includeRunDetailsParameter = "&includeRunDetails=true"
}
else
{
$includeRunDetailsParameter = ""
}
$baseUri = GetAzureDevOpsBaseUri -CollectionUri $CollectionUri -TeamProject $TeamProject
$queryUri = "$baseUri/_apis/test/runs?buildUri=$BuildUri$includeRunDetailsParameter&api-version=5.0"
return $queryUri
}
function Get-HelixJobTypeFromTestRun
{
Param ($testRun)
$testRunSingleResultUri = "$($testRun.url)/results?`$top=1&`$skip=0&api-version=5.1"
$singleTestResult = Invoke-RestMethod -Uri $testRunSingleResultUri -Method Get -Headers $azureDevOpsRestApiHeaders
$count = $singleTestResult.value.Length
if($count -eq 0)
{
# If the count is 0, then results have not yet been reported for this run.
# We only care about completed runs with results, so it is ok to just return 'UNKNOWN' for this run.
return "UNKNOWN"
}
else
{
$info = ConvertFrom-Json $singleTestResult.value.comment
$helixJobId = $info.HelixJobId
$job = Invoke-RestMethodWithRetries "https://helix.dot.net/api/2019-06-17/jobs/${helixJobId}?access_token=${HelixAccessToken}"
return $job.Type
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
return $url
}
# The Helix Rest api is sometimes unreliable. So we call these apis with retry logic.
# Note: The Azure DevOps apis are stable and do not need to be called with this retry logic.
$helixApiRetries = 0
$helixApiRetriesMax = 10
function Download-StringWithRetries
{
Param ([string]$fileName, [string]$url)
$result = ""
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $fileName"
$result = (New-Object System.Net.WebClient).DownloadString($url)
$done = $true
}
catch
{
Write-Host "Failed to download $fileName $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $fileName"
Start-Sleep 60
}
else
{
throw "Failed to download $fileName"
}
}
}
return $result
}
function Invoke-RestMethodWithRetries
{
Param ([string]$url,$Headers)
$result = @()
$done = $false
while(!($done))
{
try
{
$result = Invoke-RestMethod -Uri $url -Method Get -Headers $Headers
$done = $true
}
catch
{
Write-Host "Failed to invoke Rest method $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry invoke"
Start-Sleep 60
}
else
{
throw "Failed to invoke Rest method"
}
}
}
return $result
}
function Download-FileWithRetries
{
Param ([string]$fileurl, [string]$destination)
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $destination"
$webClient.DownloadFile($fileurl, $destination)
$done = $true
}
catch
{
Write-Host "Failed to download $destination $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $destination"
Start-Sleep 60
}
else
{
throw "Failed to download $destination"
}
}
}
}

View File

@@ -20,7 +20,9 @@ Param(
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
$rerunPassesRequiredToAvoidFailure = $env:rerunPassesRequiredToAvoidFailure
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath, $rerunPassesRequiredToAvoidFailure)

View File

@@ -0,0 +1,112 @@
$scriptDirectory = $script:MyInvocation.MyCommand.Path | Split-Path -Parent
# List all processes to aid debugging:
Write-Host "All processes running:"
Get-Process
tasklist /svc
# Add this test directory as an exclusion for Windows Defender
Write-Host "Add $scriptDirectory as Exclusion Path"
Add-MpPreference -ExclusionPath $scriptDirectory
Write-Host "Add $($env:HELIX_CORRELATION_PAYLOAD) as Exclusion Path"
Add-MpPreference -ExclusionPath $env:HELIX_CORRELATION_PAYLOAD
Get-MpPreference
Get-MpComputerStatus
# Minimize all windows:
$shell = New-Object -ComObject "Shell.Application"
$shell.minimizeall()
# Kill any instances of Windows Security Alert:
$windowTitleToMatch = "*Windows Security Alert*"
$procs = Get-Process | Where {$_.MainWindowTitle -like "*Windows Security Alert*"}
foreach ($proc in $procs)
{
Write-Host "Found process with '$windowTitleToMatch' title: $proc"
$proc.Kill();
}
# Kill processes by name that are known to interfere with our tests:
$processNamesToStop = @("Microsoft.Photos", "WinStore.App", "SkypeApp", "SkypeBackgroundHost", "OneDriveSetup", "OneDrive")
foreach($procName in $processNamesToStop)
{
Write-Host "Attempting to kill $procName if it is running"
Stop-Process -ProcessName $procName -Verbose -ErrorAction Ignore
}
Write-Host "All processes running after attempting to kill unwanted processes:"
Get-Process
tasklist /svc
$platform = $env:testbuildplatform
if(!$platform)
{
$platform = "x86"
}
function UninstallApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
}
}
function UninstallTestApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
# Sometimes an app can get into a state where it is no longer returned by Get-AppxPackage, but it is still present
# which prevents other versions of the app from being installed.
# To handle this, we can directly call Remove-AppxPackage against the full name of the package. However, without
# Get-AppxPackage to find the PackageFullName, we just have to manually construct the name.
$packageFullName = "$($pkgName)_1.0.0.0_$($platform)__8wekyb3d8bbwe"
Write-Host "Removing $packageFullName if installed"
Remove-AppPackage $packageFullName -ErrorVariable appxerror -ErrorAction SilentlyContinue
if($appxerror)
{
foreach($error in $appxerror)
{
# In most cases, Remove-AppPackage will fail due to the package not being found. Don't treat this as an error.
if(!($error.Exception.Message -match "0x80073CF1"))
{
Write-Error $error
}
}
}
else
{
Write-Host "Successfully removed $packageFullName"
}
}
}
Write-Host "Uninstall AppX packages that are known to cause issues with our tests"
UninstallApps("*Skype*", "*Windows.Photos*")
Write-Host "Uninstall any of our test apps that may have been left over from previous test runs"
UninstallTestApps("NugetPackageTestApp", "NugetPackageTestAppCX", "IXMPTestApp", "MUXControlsTestApp")
Write-Host "Uninstall MUX Framework package that may have been left over from previous test runs"
# We don't want to uninstall all versions of the MUX Framework package, as there may be other apps preinstalled on the system
# that depend on it. We only uninstall the Framework package that corresponds to the version of MUX that we are testing.
[xml]$versionData = (Get-Content "version.props")
$versionMajor = $versionData.GetElementsByTagName("MUXVersionMajor").'#text'
$versionMinor = $versionData.GetElementsByTagName("MUXVersionMinor").'#text'
UninstallApps("Microsoft.UI.Xaml.$versionMajor.$versionMinor")
Get-Process

View File

@@ -0,0 +1,336 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[string]$TestFile,
[Parameter(Mandatory = $true)]
[string]$OutputProjFile,
[Parameter(Mandatory = $true)]
[string]$JobTestSuiteName,
[Parameter(Mandatory = $true)]
[string]$TaefPath,
[string]$TaefQuery
)
Class TestCollection
{
[string]$Name
[string]$SetupMethodName
[string]$TeardownMethodName
[System.Collections.Generic.Dictionary[string, string]]$Properties
TestCollection()
{
if ($this.GetType() -eq [TestCollection])
{
throw "This class should never be instantiated directly; it should only be derived from."
}
}
TestCollection([string]$name)
{
$this.Init($name)
}
hidden Init([string]$name)
{
$this.Name = $name
$this.Properties = @{}
}
}
Class Test : TestCollection
{
Test([string]$name)
{
$this.Init($name)
}
}
Class TestClass : TestCollection
{
[System.Collections.Generic.List[Test]]$Tests
TestClass([string]$name)
{
$this.Init($name)
$this.Tests = @{}
}
}
Class TestModule : TestCollection
{
[System.Collections.Generic.List[TestClass]]$TestClasses
TestModule([string]$name)
{
$this.Init($name)
$this.TestClasses = @{}
}
}
function Parse-TestInfo([string]$taefOutput)
{
enum LineType
{
None
TestModule
TestClass
Test
Setup
Teardown
Property
}
[string]$testModuleIndentation = " "
[string]$testClassIndentation = " "
[string]$testIndentation = " "
[string]$setupBeginning = "Setup: "
[string]$teardownBeginning = "Teardown: "
[string]$propertyBeginning = "Property["
function Get-LineType([string]$line)
{
if ($line.Contains($setupBeginning))
{
return [LineType]::Setup;
}
elseif ($line.Contains($teardownBeginning))
{
return [LineType]::Teardown;
}
elseif ($line.Contains($propertyBeginning))
{
return [LineType]::Property;
}
elseif ($line.StartsWith($testModuleIndentation) -and -not $line.StartsWith("$testModuleIndentation "))
{
return [LineType]::TestModule;
}
elseif ($line.StartsWith($testClassIndentation) -and -not $line.StartsWith("$testClassIndentation "))
{
return [LineType]::TestClass;
}
elseif ($line.StartsWith($testIndentation) -and -not $line.StartsWith("$testIndentation "))
{
return [LineType]::Test;
}
else
{
return [LineType]::None;
}
}
[string[]]$lines = $taefOutput.Split(@([Environment]::NewLine, "`n"), [StringSplitOptions]::RemoveEmptyEntries)
[System.Collections.Generic.List[TestModule]]$testModules = @()
[TestModule]$currentTestModule = $null
[TestClass]$currentTestClass = $null
[Test]$currentTest = $null
[TestCollection]$lastTestCollection = $null
foreach ($rawLine in $lines)
{
[LineType]$lineType = (Get-LineType $rawLine)
# We don't need the whitespace around the line anymore, so we'll discard it to make things easier.
[string]$line = $rawLine.Trim()
if ($lineType -eq [LineType]::TestModule)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
$currentTestModule = [TestModule]::new($line)
$currentTestClass = $null
$currentTest = $null
$lastTestCollection = $currentTestModule
}
elseif ($lineType -eq [LineType]::TestClass)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
$currentTestClass = [TestClass]::new($line)
$currentTest = $null
$lastTestCollection = $currentTestClass
}
elseif ($lineType -eq [LineType]::Test)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
$currentTest = [Test]::new($line)
$lastTestCollection = $currentTest
}
elseif ($lineType -eq [LineType]::Setup)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.SetupMethodName = $line.Replace($setupBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Teardown)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.TeardownMethodName = $line.Replace($teardownBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Property)
{
if ($lastTestCollection -ne $null)
{
foreach ($match in [Regex]::Matches($line, "Property\[(.*)\]\s+=\s+(.*)"))
{
[string]$propertyKey = $match.Groups[1].Value;
[string]$propertyValue = $match.Groups[2].Value;
$lastTestCollection.Properties.Add($propertyKey, $propertyValue);
}
}
}
}
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
return $testModules
}
Write-Verbose "TaefQuery = $TaefQuery"
$TaefSelectQuery = ""
$TaefQueryToAppend = ""
if($TaefQuery)
{
$TaefSelectQuery = "/select:`"$TaefQuery`""
$TaefQueryToAppend = " and $TaefQuery"
}
Write-Verbose "TaefSelectQuery = $TaefSelectQuery"
$taefExe = "$TaefPath\te.exe"
[string]$taefOutput = & "$taefExe" /listproperties $TaefSelectQuery $TestFile | Out-String
[System.Collections.Generic.List[TestModule]]$testModules = (Parse-TestInfo $taefOutput)
$projFileContent = @"
<Project>
<ItemGroup>
"@
foreach ($testModule in $testModules)
{
foreach ($testClass in $testModules.TestClasses)
{
Write-Host "Generating Helix work item for test class $($testClass.Name)..."
[System.Collections.Generic.List[string]]$testSuiteNames = @()
$testSuiteExists = $false
$suitelessTestExists = $false
foreach ($test in $testClass.Tests)
{
# A test method inherits its 'TestSuite' property from its TestClass
if (!$test.Properties.ContainsKey("TestSuite") -and $testClass.Properties.ContainsKey("TestSuite"))
{
$test.Properties["TestSuite"] = $testClass.Properties["TestSuite"]
}
if ($test.Properties.ContainsKey("TestSuite"))
{
[string]$testSuite = $test.Properties["TestSuite"]
if (-not $testSuiteNames.Contains($testSuite))
{
Write-Host " Found test suite $testSuite. Generating Helix work item for it as well."
$testSuiteNames.Add($testSuite)
}
$testSuiteExists = $true
}
else
{
$suitelessTestExists = $true
}
}
$testClassSelectPattern = "$($testClass.Name).*"
if($testClass.Name.Contains("::"))
{
$testClassSelectPattern = "$($testClass.Name)::*"
}
$testNameQuery= "(@Name='$testClassSelectPattern')"
$workItemName = $testClass.Name
# Native tests use '::' as a separator, which is not valid for workItem names.
$workItemName = $workItemName -replace "::", "-"
if ($suitelessTestExists)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*'$(if ($testSuiteExists) { "and not @TestSuite='*'" }))$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
foreach ($testSuiteName in $testSuiteNames)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)-$testSuiteName" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*' and @TestSuite='$testSuiteName')$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
}
}
$projFileContent += @"
</ItemGroup>
</Project>
"@
Set-Content $OutputProjFile $projFileContent -NoNewline -Encoding UTF8

View File

@@ -20,13 +20,32 @@ namespace HelixTestHelpers
public string Name { get; set; }
public string SourceWttFile { get; set; }
public bool Passed { get; set; }
public bool Skipped { get; set; }
public bool CleanupPassed { get; set; }
public TimeSpan ExecutionTime { get; set; }
public string Details { get; set; }
public List<string> Screenshots { get; private set; }
public List<TestResult> RerunResults { get; private set; }
// Returns true if the test pass rate is sufficient to avoid being counted as a failure.
public bool PassedOrUnreliable(int requiredNumberOfPasses)
{
if(Passed)
{
return true;
}
else
{
if(RerunResults.Count == 1)
{
return RerunResults[0].Passed;
}
else
{
return RerunResults.Where(r => r.Passed).Count() >= requiredNumberOfPasses;
}
}
}
}
//
@@ -202,9 +221,7 @@ namespace HelixTestHelpers
testsExecuting--;
// If any inner test fails, we'll still fail the outer
var value = element.Attribute("Result").Value;
currentResult.Passed = value == "Pass";
currentResult.Skipped = value == "Skipped";
currentResult.Passed &= element.Attribute("Result").Value == "Pass";
// Only gather execution data if this is the outer test we ran initially
if (testsExecuting == 0)
@@ -481,7 +498,7 @@ namespace HelixTestHelpers
return subResultsJsonByMethod;
}
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath)
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath, int requiredPassRateThreshold)
{
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
var results = testPass.TestResults;
@@ -493,8 +510,8 @@ namespace HelixTestHelpers
// If the test failed sufficiently often enough for it to count as a failed test (determined by a property on the
// Azure DevOps job), we'll later mark it as failed during test results processing.
int failedCount = results.Where(r => !r.Passed).Count();
int skippedCount = results.Where(r => (!r.Passed && r.Skipped)).Count();
int failedCount = results.Where(r => !r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
int skippedCount = results.Where(r => !r.Passed && r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
var root = new XElement("assemblies");
@@ -540,13 +557,12 @@ namespace HelixTestHelpers
string resultString = string.Empty;
if (result.Passed && !result.Skipped)
if (result.Passed)
{
resultString = "Pass";
}
else if (result.Skipped)
else if(result.PassedOrUnreliable(requiredPassRateThreshold))
{
resultString = "Skip";
}
else
@@ -555,25 +571,31 @@ namespace HelixTestHelpers
}
test.SetAttributeValue("result", resultString);
if (!result.Passed)
{
if (result.Skipped)
// If a test failed, we'll have rerun it multiple times.
// We'll save the subresults to a JSON text file that we'll upload to the helix results container -
// this allows it to be as long as we want, whereas the reason field in Azure DevOps has a 4000 character limit.
string subResultsFileName = methodName + "_subresults.json";
string subResultsFilePath = Path.Combine(Path.GetDirectoryName(wttInputPath), subResultsFileName);
if (result.PassedOrUnreliable(requiredPassRateThreshold))
{
var reason = new XElement("reason");
reason.Add(new XCData("Test skipped"));
reason.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
test.Add(reason);
}
else {
else
{
var failure = new XElement("failure");
var message = new XElement("message");
message.Add(new XCData("Test failed"));
message.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
failure.Add(message);
test.Add(failure);
}
}
test.SetAttributeValue("result", resultString);
collection.Add(test);
}

View File

@@ -0,0 +1,12 @@
# Displaying progress is unnecessary and is just distracting.
$ProgressPreference = "SilentlyContinue"
$dependencyFiles = Get-ChildItem -Filter "*Microsoft.VCLibs.*.appx"
foreach ($file in $dependencyFiles)
{
Write-Host "Adding dependency $($file)..."
Add-AppxPackage $file
}

View File

@@ -0,0 +1,8 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath
)
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
[HelixTestHelpers.FailedTestDetector]::OutputFailedTestQuery($WttInputPath)

View File

@@ -0,0 +1,32 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath,
[Parameter(Mandatory = $true)]
[string]$WttSingleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$WttMultipleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$TestNamePrefix
)
# Ideally these would be passed as parameters to the script. However ps makes it difficult to deal with string literals containing '&', so we just
# read the values directly from the environment variables
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
[System.Collections.Generic.Dictionary[string, string]]$subResultsJsonByMethodName = $testResultParser.GetSubResultsJsonByMethodName($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath)
$subResultsJsonDirectory = [System.IO.Path]::GetDirectoryName($WttInputPath)
foreach ($methodName in $subResultsJsonByMethodName.Keys)
{
$subResultsJson = $subResultsJsonByMethodName[$methodName]
$subResultsJsonPath = [System.IO.Path]::Combine($subResultsJsonDirectory, $methodName + "_subresults.json")
Out-File $subResultsJsonPath -Encoding utf8 -InputObject $subResultsJson
}

View File

@@ -1,38 +0,0 @@
Param(
[Parameter(Mandatory = $true)]
[string]$XUnitOutputPath
)
# This script is used to parse the XUnit output from the test runs and print out
# the tests that failed.
#
# Why you might ask? Well, it sure seems like Azure DevOps doesn't like the fact
# that we just call our tests in a powershell script. It can't seemingly find
# the actual errors in the TAEF logs. That means when you just go to the
# "Checks" page on GitHub, the Azure DevOps integration doesn't have anything
# meaningful to say other than "PowerShell exited with code '1'". If we however,
# just manually emit the test names formatted with "#[error]" in front of them,
# well, then the integration will all work like magic.
# Load the test results as a XML object
$testResults = [xml](Get-Content -Path $XUnitOutputPath)
# Our XML looks like:
# <assemblies>
# <assembly name="MUXControls.Test.dll" test-framework="TAEF" run-date="2023-08-14" run-time="11:38:01" total="524" passed="520" failed="4" skipped="1" time="8943" errors="0">
# <collection total="524" passed="520" failed="4" skipped="1" name="Test collection" time="8943">
# <test name="ControlCoreTests::TestSimpleClickSelection" type="ControlCoreTests" method="TestSimpleClickSelection" time="0.016" result="Fail">
# Iterate over all the assemblies and print all the tests that failed
foreach ($assembly in $testResults.assemblies.assembly) {
foreach ($collection in $assembly.collection) {
foreach ($test in $collection.test) {
if ($test.result -eq "Fail") {
# This particular format is taken from the Azure DevOps documentation:
# https://github.com/microsoft/azure-pipelines-tasks/blob/master/docs/authoring/commands.md
# This will treat this line as an error message
Write-Output "##vso[task.logissue type=error]$($test.name) Failed"
}
}
}
}

View File

@@ -0,0 +1,131 @@
Param(
[Parameter(Mandatory = $true)]
[int]$MinimumExpectedTestsExecutedCount,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[bool]$CheckJobAttempt
)
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
Write-Host "Checking test results..."
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
[System.Collections.Generic.List[string]]$failingTests = @()
[System.Collections.Generic.List[string]]$unreliableTests = @()
[System.Collections.Generic.List[string]]$unexpectedResultTest = @()
[System.Collections.Generic.List[string]]$namesOfProcessedTestRuns = @()
$totalTestsExecutedCount = 0
# We assume that we only have one testRun with a given name that we care about
# We only process the last testRun with a given name (based on completedDate)
# The name of a testRun is set to the Helix queue that it was run on (e.g. windows.10.amd64.client21h1.xaml)
# If we have multiple test runs on the same queue that we care about, we will need to re-visit this logic
foreach ($testRun in ($testRuns.value | Sort-Object -Property "completedDate" -Descending))
{
if ($CheckJobAttempt)
{
if ($namesOfProcessedTestRuns -contains $testRun.name)
{
Write-Host "Skipping test run '$($testRun.name)', since we have already processed a test run of that name."
continue
}
}
Write-Host "Processing results from test run '$($testRun.name)'"
$namesOfProcessedTestRuns.Add($testRun.name)
$totalTestsExecutedCount += $testRun.totalTests
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$shortTestCaseTitle = $testResult.testCaseTitle -replace "[a-zA-Z0-9]+.[a-zA-Z0-9]+.Windows.UI.Xaml.Tests.MUXControls.",""
if ($testResult.outcome -eq "Failed")
{
if (-not $failingTests.Contains($shortTestCaseTitle))
{
$failingTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -eq "Warning")
{
if (-not $unreliableTests.Contains($shortTestCaseTitle))
{
$unreliableTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -ne "Passed")
{
# We should only see tests with result "Passed", "Failed" or "Warning"
if (-not $unexpectedResultTest.Contains($shortTestCaseTitle))
{
$unexpectedResultTest.Add($shortTestCaseTitle)
}
}
}
}
if ($unreliableTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=warning;]Unreliable tests:
##vso[task.logissue type=warning;]$($unreliableTests -join "$([Environment]::NewLine)##vso[task.logissue type=warning;]")
"@
}
if ($failingTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Failing tests:
##vso[task.logissue type=error;]$($failingTests -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if ($unexpectedResultTest.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Tests with unexpected results:
##vso[task.logissue type=error;]$($unexpectedResultTest -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if($totalTestsExecutedCount -lt $MinimumExpectedTestsExecutedCount)
{
Write-Host "Expected at least $MinimumExpectedTestsExecutedCount tests to be executed."
Write-Host "Actual executed test count is: $totalTestsExecutedCount"
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($failingTests.Count -gt 0)
{
Write-Host "At least one test failed."
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($unreliableTests.Count -gt 0)
{
Write-Host "All tests eventually passed, but some initially failed."
Write-Host "##vso[task.complete result=Succeeded;]"
}
else
{
Write-Host "All tests passed."
Write-Host "##vso[task.complete result=Succeeded;]"
}

View File

@@ -0,0 +1,66 @@
[CmdLetBinding()]
Param(
[string]$Platform,
[string]$Configuration,
[string]$ArtifactName='drop'
)
$payloadDir = "HelixPayload\$Configuration\$Platform"
$repoDirectory = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "..\..\"
$nugetPackagesDir = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "packages"
# Create the payload directory. Remove it if it already exists.
If(test-path $payloadDir)
{
Remove-Item $payloadDir -Recurse
}
New-Item -ItemType Directory -Force -Path $payloadDir
# Copy files from nuget packages
Copy-Item "$nugetPackagesDir\microsoft.windows.apps.test.1.0.181203002\lib\netcoreapp2.1\*.dll" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\*" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\NetFx4.5\*" $payloadDir
New-Item -ItemType Directory -Force -Path "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\lib\netcoreapp2.1\*" "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\native\*" "$payloadDir\.NETCoreApp2.1\"
New-Item -ItemType Directory -Force -Path "$payloadDir\content\"
Copy-Item "$nugetPackagesDir\Microsoft.Internal.Windows.Terminal.TestContent.1.0.1\content\*" "$payloadDir\content\"
function Copy-If-Exists
{
Param($source, $destinationDir)
if (Test-Path $source)
{
Write-Host "Copy from '$source' to '$destinationDir'"
Copy-Item -Force $source $destinationDir
}
else
{
Write-Host "'$source' does not exist."
}
}
# Copy files from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\$Configuration\$Platform\Test\*" $payloadDir -Recurse
# Copy files from the repo
New-Item -ItemType Directory -Force -Path "$payloadDir"
Copy-Item "build\helix\ConvertWttLogToXUnit.ps1" "$payloadDir"
Copy-Item "build\helix\OutputFailedTestQuery.ps1" "$payloadDir"
Copy-Item "build\helix\OutputSubResultsJsonFiles.ps1" "$payloadDir"
Copy-Item "build\helix\HelixTestHelpers.cs" "$payloadDir"
Copy-Item "build\helix\runtests.cmd" $payloadDir
Copy-Item "build\helix\InstallTestAppDependencies.ps1" "$payloadDir"
Copy-Item "build\Helix\EnsureMachineState.ps1" "$payloadDir"
# Copy the APPX package from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\appx\CascadiaPackage_0.0.1.0_$Platform.msix" $payloadDir\CascadiaPackage.zip
# Rename it to extension of ZIP because Expand-Archive is real sassy on the build machines
# and refuses to unzip it because of its file extension while on a desktop, it just
# does the job without complaining.
# Extract the APPX package
Expand-Archive -LiteralPath $payloadDir\CascadiaPackage.zip -DestinationPath $payloadDir\appx

View File

@@ -0,0 +1,130 @@
Param(
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$HelixAccessToken = $env:HelixAccessToken,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[string]$OutputFolder = "HelixOutput"
)
$helixLinkFile = "$OutputFolder\LinksToHelixTestFiles.html"
function Generate-File-Links
{
Param ([Array[]]$files,[string]$sectionName)
if($files.Count -gt 0)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<div class=$sectionName>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<h4>$sectionName</h4>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<ul>"
foreach($file in $files)
{
$url = Append-HelixAccessTokenToUrl $file.Link "{Your-Helix-Access-Token-Here}"
Out-File -FilePath $helixLinkFile -Append -InputObject "<li>$($url)</li>"
}
Out-File -FilePath $helixLinkFile -Append -InputObject "</ul>"
Out-File -FilePath $helixLinkFile -Append -InputObject "</div>"
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($token)
{
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
}
return $url
}
#Create output directory
New-Item $OutputFolder -ItemType Directory
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$webClient = New-Object System.Net.WebClient
[System.Collections.Generic.List[string]]$workItems = @()
foreach ($testRun in $testRuns.value)
{
Write-Host "testRunUri = $testRun.url"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
$isTestRunNameShown = $false
foreach ($testResult in $testResults.value)
{
$info = ConvertFrom-Json $testResult.comment
$helixJobId = $info.HelixJobId
$helixWorkItemName = $info.HelixWorkItemName
$workItem = "$helixJobId-$helixWorkItemName"
Write-Host "Helix Work Item = $workItem"
if (-not $workItems.Contains($workItem))
{
$workItems.Add($workItem)
$filesQueryUri = "https://helix.dot.net/api/2019-06-17/jobs/$helixJobId/workitems/$helixWorkItemName/files"
$filesQueryUri = Append-HelixAccessTokenToUrl $filesQueryUri $helixAccessToken
$files = Invoke-RestMethodWithRetries $filesQueryUri
$screenShots = $files | where { $_.Name.EndsWith(".jpg") }
$dumps = $files | where { $_.Name.EndsWith(".dmp") }
$pgcFiles = $files | where { $_.Name.EndsWith(".pgc") }
if ($screenShots.Count + $dumps.Count + $pgcFiles.Count -gt 0)
{
if(-Not $isTestRunNameShown)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<h2>$($testRun.name)</h2>"
$isTestRunNameShown = $true
}
Out-File -FilePath $helixLinkFile -Append -InputObject "<h3>$helixWorkItemName</h3>"
Generate-File-Links $screenShots "Screenshots"
Generate-File-Links $dumps "CrashDumps"
Generate-File-Links $pgcFiles "PGC files"
$misc = $files | where { ($screenShots -NotContains $_) -And ($dumps -NotContains $_) -And ($visualTreeVerificationFiles -NotContains $_) -And ($pgcFiles -NotContains $_) }
Generate-File-Links $misc "Misc"
foreach($pgcFile in $pgcFiles)
{
$flavorPath = $testResult.automatedTestName.Split('.')[0]
$archPath = $testResult.automatedTestName.Split('.')[1]
$fileName = $pgcFile.Name
$fullPath = "$OutputFolder\PGO\$flavorPath\$archPath"
$destination = "$fullPath\$fileName"
Write-Host "Copying $($pgcFile.Name) to $destination"
if (-Not (Test-Path $fullPath))
{
New-Item $fullPath -ItemType Directory
}
$link = $pgcFile.Link
Write-Host "Downloading $link to $destination"
$link = Append-HelixAccessTokenToUrl $link $HelixAccessToken
Download-FileWithRetries $link $destination
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.DotNet.Helix.Sdk" DefaultTargets="Test">
<PropertyGroup>
<HelixSource>pr/terminal/$(BUILD_SOURCEBRANCH)/</HelixSource>
<EnableXUnitReporter>true</EnableXUnitReporter>
<EnableAzurePipelinesReporter>true</EnableAzurePipelinesReporter>
<FailOnMissionControlTestFailure>true</FailOnMissionControlTestFailure>
<HelixPreCommands>$(HelixPreCommands);set testnameprefix=$(Configuration).$(Platform);set testbuildplatform=$(Platform);set rerunPassesRequiredToAvoidFailure=$(rerunPassesRequiredToAvoidFailure)</HelixPreCommands>
<OutputPath>..\..\bin\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<ItemGroup>
<HelixCorrelationPayload Include="..\..\HelixPayload\$(Configuration)\$(Platform)" />
</ItemGroup>
<!-- These .proj files are generated by the build machine prior to running tests via GenerateTestProjFile.ps1. -->
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-TerminalAppLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-SettingsModelLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-HostTestsUIA.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-WindowsTerminalUIATests.proj" Condition=" '$(TestSuite)'=='PgoInstrumentationSuite' " />
</Project>

View File

@@ -0,0 +1,136 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[int]$RerunPassesRequiredToAvoidFailure,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI
)
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri
Write-Host "queryUri = $queryUri"
# To account for unreliable tests, we'll iterate through all of the tests associated with this build, check to see any tests that were unreliable
# (denoted by being marked as "skipped"), and if so, we'll instead mark those tests with a warning and enumerate all of the attempted runs
# with their pass/fail states as well as any relevant error messages for failed attempts.
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$timesSeenByRunName = @{}
foreach ($testRun in $testRuns.value)
{
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
Write-Host "Marking test run `"$($testRun.name)`" as in progress so we can change its results to account for unreliable tests."
Invoke-RestMethod "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "InProgress" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
Write-Host "Retrieving test results..."
$testResults = Invoke-RestMethodWithRetries $testRunResultsUri -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$testNeedsSubResultProcessing = $false
if ($testResult.outcome -eq "NotExecuted")
{
$testNeedsSubResultProcessing = $true
}
elseif($testResult.outcome -eq "Failed")
{
$testNeedsSubResultProcessing = $testResult.errorMessage -like "*_subresults.json*"
}
if ($testNeedsSubResultProcessing)
{
Write-Host " Test $($testResult.testCaseTitle) was detected as unreliable. Updating..."
# The errorMessage field contains a link to the JSON-encoded rerun result data.
$resultsJson = Download-StringWithRetries "Error results" $testResult.errorMessage
$rerunResults = ConvertFrom-Json $resultsJson
[System.Collections.Generic.List[System.Collections.Hashtable]]$rerunDataList = @()
$attemptCount = 0
$passCount = 0
$totalDuration = 0
foreach ($rerun in $rerunResults.results)
{
$rerunData = @{
"displayName" = "Attempt #$($attemptCount + 1) - $($testResult.testCaseTitle)";
"durationInMs" = $rerun.duration;
"outcome" = $rerun.outcome;
}
if ($rerun.outcome -eq "Passed")
{
$passCount++
}
if ($attemptCount -gt 0)
{
$rerunData["sequenceId"] = $attemptCount
}
Write-Host " Attempt #$($attemptCount + 1): $($rerun.outcome)"
if ($rerun.outcome -ne "Passed")
{
$screenshots = "$($rerunResults.blobPrefix)/$($rerun.screenshots -join @"
$($rerunResults.blobSuffix)
$($rerunResults.blobPrefix)
"@)$($rerunResults.blobSuffix)"
# We subtract 1 from the error index because we added 1 so we could use 0
# as a default value not injected into the JSON in order to keep its size down.
# We did this because there's a maximum size enforced for the errorMessage parameter
# in the Azure DevOps REST API.
$fullErrorMessage = @"
Log: $($rerunResults.blobPrefix)/$($rerun.log)$($rerunResults.blobSuffix)
Screenshots:
$screenshots
Error log:
$($rerunResults.errors[$rerun.errorIndex - 1])
"@
$rerunData["errorMessage"] = $fullErrorMessage
}
$attemptCount++
$totalDuration += $rerun.duration
$rerunDataList.Add($rerunData)
}
$overallOutcome = "Warning"
if ($attemptCount -eq 2)
{
Write-Host " Test $($testResult.testCaseTitle) passed on the immediate rerun, so we'll mark it as unreliable."
}
elseif ($passCount -gt $RerunPassesRequiredToAvoidFailure)
{
Write-Host " Test $($testResult.testCaseTitle) passed on $passCount of $attemptCount attempts, which is greater than or equal to the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as unreliable."
}
else
{
Write-Host " Test $($testResult.testCaseTitle) passed on only $passCount of $attemptCount attempts, which is less than the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as failed."
$overallOutcome = "Failed"
}
$updateBody = ConvertTo-Json @(@{ "id" = $testResult.id; "outcome" = $overallOutcome; "errorMessage" = " "; "durationInMs" = $totalDuration; "subResults" = $rerunDataList; "resultGroupType" = "rerun" }) -Depth 5
Invoke-RestMethod -Uri $testRunResultsUri -Method Patch -Headers $azureDevOpsRestApiHeaders -Body $updateBody -ContentType "application/json" | Out-Null
}
}
Write-Host "Finished updates. Re-marking test run `"$($testRun.name)`" as completed."
Invoke-RestMethod -Uri "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "Completed" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
}

5
build/Helix/global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"msbuild-sdks": {
"Microsoft.DotNet.Helix.Sdk": "5.0.0-beta.20277.5"
}
}

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@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MUXCustomBuildTasks" version="1.0.48" targetFramework="native" />
<package id="Microsoft.Internal.Windows.Terminal.TestContent" version="1.0.1" />
<package id="Microsoft.Taef" version="10.60.210621002" targetFramework="native" />
<package id="microsoft.windows.apps.test" version="1.0.181203002" targetFramework="native" />
<package id="runtime.win-x86.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
<package id="runtime.win-x64.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
</packages>

32
build/Helix/readme.md Normal file
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This directory contains code and configuration files to run WinUI tests in Helix.
Helix is a cloud hosted test execution environment which is accessed via the Arcade SDK.
More details:
* [Arcade](https://github.com/dotnet/arcade)
* [Helix](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
WinUI tests are scheduled in Helix by the Azure DevOps Pipeline: [RunHelixTests.yml](../RunHelixTests.yml).
The workflow is as follows:
1. NuGet Restore is called on the packages.config in this directory. This downloads any runtime dependencies
that are needed to run tests.
2. PrepareHelixPayload.ps1 is called. This copies the necessary files from various locations into a Helix
payload directory. This directory is what will get sent to the Helix machines.
3. RunTestsInHelix.proj is executed. This proj has a dependency on
[Microsoft.DotNet.Helix.Sdk](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
which it uses to publish the Helix payload directory and to schedule the Helix Work Items. The WinUI tests
are parallelized into multiple Helix Work Items.
4. Each Helix Work Item calls [runtests.cmd](runtests.cmd) with a specific query to pass to
[TAEF](https://docs.microsoft.com/en-us/windows-hardware/drivers/taef/) which runs the tests.
5. If a test is detected to have failed, we run it again, first once, then eight more times if it fails again.
If it fails all ten times, we report the test as failed; otherwise, we report it as unreliable,
which will show up as a warning, but which will not fail the build. When a test is reported as unreliable,
we include the results for each individual run via a JSON string in the original test's errorMessage field.
6. TAEF produces logs in WTT format. Helix is able to process logs in XUnit format. We run
[ConvertWttLogToXUnit.ps1](ConvertWttLogToXUnit.ps1) to convert the logs into the necessary format.
7. RunTestsInHelix.proj has EnableAzurePipelinesReporter set to true. This allows the XUnit formatted test
results to be reported back to the Azure DevOps Pipeline.
8. We process unreliable tests once all tests have been reported by reading the JSON string from the
errorMessage field and calling the Azure DevOps REST API to modify the unreliable tests to have sub-results
added to the test and to mark the test as "warning", which will enable people to see exactly how the test
failed in runs where it did.

105
build/Helix/runtests.cmd Normal file
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setlocal ENABLEDELAYEDEXPANSION
echo %TIME%
robocopy %HELIX_CORRELATION_PAYLOAD% . /s /NP > NUL
echo %TIME%
reg add HKLM\Software\Policies\Microsoft\Windows\Appx /v AllowAllTrustedApps /t REG_DWORD /d 1 /f
rem enable dump collection for our test apps:
rem note, this script is run from a 32-bit cmd, but we need to set the native reg-key
FOR %%A IN (TestHostApp.exe,te.exe,te.processhost.exe,conhost.exe,OpenConsole.exe,WindowsTerminal.exe) DO (
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpFolder /t REG_EXPAND_SZ /d %HELIX_DUMP_FOLDER% /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpType /t REG_DWORD /d 2 /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpCount /t REG_DWORD /d 10 /f
)
echo %TIME%
:: kill dhandler, which is a tool designed to handle unexpected windows appearing. But since our tests are
:: expected to show UI we don't want it running.
taskkill -f -im dhandler.exe
echo %TIME%
powershell -ExecutionPolicy Bypass .\EnsureMachineState.ps1
echo %TIME%
powershell -ExecutionPolicy Bypass .\InstallTestAppDependencies.ps1
echo %TIME%
set testBinaryCandidates=TerminalApp.LocalTests.dll SettingsModel.LocalTests.dll Conhost.UIA.Tests.dll WindowsTerminal.UIA.Tests.dll
set testBinaries=
for %%B in (%testBinaryCandidates%) do (
if exist %%B (
set "testBinaries=!testBinaries! %%B"
)
)
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError %*
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_original.wtl
copy /y te_original.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y *.pgc %HELIX_WORKITEM_UPLOAD_ROOT%
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_original.wtl`) DO (
set FailedTestQuery=%%I
)
rem The first time, we'll just re-run failed tests once. In many cases, tests fail very rarely, such that
rem a single re-run will be sufficient to detect many unreliable tests.
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /select:"%FailedTestQuery%"
echo %TIME%
move te.wtl te_rerun.wtl
copy /y te_rerun.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
rem If there are still failing tests remaining, we'll run them eight more times, so they'll have been run a total of ten times.
rem If any tests fail all ten times, we can be pretty confident that these are actual test failures rather than unreliable tests.
if not exist te_rerun.wtl goto :SkipReruns
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_rerun.wtl`) DO (
set FailedTestQuery=%%I
)
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /testmode:Loop /LoopTest:8 /select:"%FailedTestQuery%"
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_rerun_multiple.wtl
copy /y te_rerun_multiple.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
powershell -ExecutionPolicy Bypass .\CopyVisualTreeVerificationFiles.ps1
:SkipReruns
powershell -ExecutionPolicy Bypass Get-Process
echo %TIME%
powershell -ExecutionPolicy Bypass .\OutputSubResultsJsonFiles.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl %testnameprefix%
powershell -ExecutionPolicy Bypass .\ConvertWttLogToXUnit.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl testResults.xml %testnameprefix%
echo %TIME%
copy /y *_subresults.json %HELIX_WORKITEM_UPLOAD_ROOT%
type testResults.xml
echo %TIME%

View File

@@ -1,2 +0,0 @@
Media
SubmissionPackages

View File

@@ -1,185 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Dies ist die Vorschauversion des Windows-Terminals, die die neuesten Funktionen enthält, sobald sie entwickelt werden. Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminalanwendung für Benutzer von Befehlszeilentools und Shells wie Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Features umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrenderingmodul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Wir haben umgeschrieben, wie Konsolenanwendungen im Terminal gehostet werden! Melden Sie alle auftretenden Fehler.
- Terminal unterstützt jetzt Sixels!
- Sie können jetzt ein angedocktes Fenster öffnen, das Ausschnitte von Befehlen enthält, die Sie gespeichert haben, um sie später zu verwenden.
- Für Benutzer der Eingabeaufforderung der neuesten Version von Windows 11 wird möglicherweise ein „Kurzer Tipp“-Symbol angezeigt, das installierbare Software von WinGet
vorschlägt
- Ausgewählter Text wird jetzt viel sichtbarer (und anpassbarer!)
- Eine Reihe von Zuverlässigkeitsfehlern, Komfortproblemen und Ärgernissen wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->This is the preview build of the Windows Terminal, which contains the latest features as they are developed. The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
- We've rewritten how console applications are hosted inside Terminal! Please report any bugs you encounter.
- Terminal now supports Sixels!
- You can now open a docked panel containing snippets of commands you have saved to use later
- Command Prompt users on the latest Windows 11 release may see a "quick tip" icon that suggests installable software from WinGet
- Selected text will now be much more visible (and customizable!)
- A number of reliabilty bugs, convenience issues and annoyances have been fixed.
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta en la compilación de versión preliminar de la Terminal Windows, que contiene las últimas a medida que se desarrollan. Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shells, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visita https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Hemos reescrito cómo se hospedan las aplicaciones de consola en Terminal. Informe de los errores que encuentre.
- Terminal ahora admite sixeles.
- Ahora puede abrir un panel acoplado que contenga fragmentos de comandos que haya guardado para usarlos más adelante
- Los usuarios del símbolo del sistema de la versión más reciente de Windows 11 pueden ver un icono de "sugerencia rápida" que sugiere software instalable de WinGet
- El texto seleccionado ahora será mucho más visible (y personalizable)
- Se han corregido varios errores de fiabilidad, problemas de comodidad y molestias.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ceci est une version dévaluation du Terminal Windows qui contient les fonctionnalités les plus récentes au fur et à mesure de leur développement. Le terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et denvironnements tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous vous invitons à participer dans la communauté. Pour participer, visitez https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Nous avons réécrit la manière dont les applications de console sont hébergées dans Terminal ! Veuillez signaler tout bug que vous rencontrez.
- Le terminal prend désormais en charge Sixels !
- Vous pouvez désormais ouvrir un panneau ancré contenant des extraits de commandes que vous avez enregistrées pour les utiliser ultérieurement
- Les utilisateurs de l'invite de commande sur la dernière version de Windows 11 peuvent voir une icône « astuce rapide » qui suggère un logiciel installable à partir de WinGet
- Le texte sélectionné sera désormais beaucoup plus visible (et personnalisable !)
- Un certain nombre de bugs de fiabilité, de problèmes de commodité et de désagréments ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Questa è una versione di anteprima del Terminale Windows, che contiene le funzionalità più recenti man mano che vengono sviluppate. Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- È stato riscritto il modo in cui le applicazioni della console vengono ospitate all'interno di Terminale. Segnala eventuali bug riscontrati.
- Terminal supporta ora Sixel.
- È ora possibile aprire un pannello ancorato contenente frammenti di comandi salvati per usarli in seguito
- Gli utenti del prompt dei comandi nella versione più recente di Windows 11 potrebbero visualizzare un'icona di "suggerimento rapido" che consiglia il software installabile da WinGet
- Il testo selezionato sarà ora molto più visibile, oltre che personalizzabile.
- Sono stati risolti diversi bug di affidabilità, problemi di praticità e fastidi.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
これは Windows ターミナルのプレビュー ビルドで、開発中の最新の機能が含まれています。Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブやウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトです。コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- ターミナル内でのコンソール アプリケーションのホスト方法を書き換えました。発生したバグを報告してください。
- ターミナルで Sixels がサポートされるようになりました。
- 後で使用するために保存したコマンドのスニペットを含むドッキング パネルを開けるようになりました
- 最新の Windows 11 リリースのコマンド プロンプト ユーザーには、WinGet からインストール可能なソフトウェアを提案する "クイック ヒント" アイコンが表示される場合があります
- 選択したテキストが大幅に見やすくなりました (カスタマイズも可能です)
- 信頼性に関するバグ、利便性の問題、不快な問題の多くが修正されました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
이것은 Windows 터미널에 대한 미리보기 빌드이며 이 터미널에는 개발된 최신 기능들이 포함되어 있습니다. Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 콘솔 애플리케이션이 터미널 내에서 호스팅되는 방법을 다시 작성했습니다! 발생한 버그를 보고하세요.
- 터미널에서 이제 Sixels를 지원합니다!
- 이제 나중에 사용하기 위해 저장한 명령 조각이 포함된 도킹된 패널을 열 수 있습니다.
- 최신 Windows 11 릴리스의 명령 프롬프트 사용자는 WinGet에서 설치 가능한 소프트웨어를 제안하는 "빠른 팁" 아이콘을 볼 수 있습니다.
- 이제 선택한 텍스트가 훨씬 더 잘 표시됩니다(사용자 지정도 가능!).
- 여러 신뢰성 버그, 편의 문제 및 성가신 사항이 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta é a versão prévia do Terminal do Windows, que contém os recursos mais recentes à medida que são desenvolvidos. O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- Reescrevemos a forma como os aplicativos de console são hospedados no Terminal! Certifique-se de reportar os bugs que você encontrar.
- O terminal agora é compatível com o Sixels!
- Agora você pode abrir um painel acoplado contendo snippets de comandos que você salvou para usar mais tarde
- Os usuários do Prompt de Comando na versão mais recente do Windows 11 podem ver um ícone de "dica rápida", que sugere softwares instaláveis a partir do WinGet
- O texto selecionado agora ficará muito mais visível (e personalizável!)
- Vários bugs de confiabilidade, problemas de conveniência e incômodos foram resolvidos.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
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Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ẁē'νё ŕéẁѓĭτťёñ ћοώ ĉòπşõℓε άррℓіċªťįõпѕ αяе ĥθѕťэđ įŋšιďé Ţєямїńąℓ! Рļéаšė яёροřτ αņу ьϋģš ýõμ éпćŏџήţęя. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!
- Ţëямΐʼnαļ ńóẃ ŝüррöятš Śїхέłś! !!! !!! !!!
- ¥оų ĉåи ńòŵ θρėñ д đбčĸэď ράńέļ ċőлŧăīņϊňģ śⁿіφφëťś оƒ ςōмmàⁿďş ŷŏũ ĥªν℮ şåνěđ τσ üśε łαťэŗ !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ćοмmäлđ Рřōmφť üş℮ŗѕ öη τће ļāťëšτ Щīйđôώѕ 11 řёℓеаѕĕ måў ŝэε ά "qůïςκ ŧĭр" ιсôñ τĥдт šűğģєѕŧѕ ίńśŧăłłавļз šôƒţẁαгέ ƒґόm ЩĩйĞéţ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Śєļèċťєď ţĕжт ωϊŀļ йǿẃ ьέ mџ¢н мǿѓε νĭŝϊъļė (άŋđ сŭŝтŏмΐżдьļē!) !!! !!! !!! !!! !!! !!! !
- Ä ņϋmъŗ ŏƒ ѓēŀїаъïļŧÿ ьüĝś, ςôⁿνėηĭ℮иć℮ îѕšůëş ăπð âлňбγдňçėŝ ћªνε ъēёп ƒΐ×еð. !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺёàŝ℮ ŝез ǿúг ĢīťНŭъ řěłεαśèŝ φāğ℮ ƒóѓ дďδітĭøиąℓ ð℮тªїľŝ. !!! !!! !!! !!! !!! !!!
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<ScreenshotCaptions>
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<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
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<Caption DesktopImage="htop.png">
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<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
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<Trailers>
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<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
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<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
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<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
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<AppFeature>
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<AppFeature>
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<RecommendedHardware>
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<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
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</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
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<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
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<Description>
Это предварительная сборка Windows Terminal, которая содержит новейшие функции по мере их разработки. Windows Terminal - это современное, быстрое, эффективное, мощное и продуктивное терминальное приложение для пользователей инструментов командной строки и оболочек, таких как командная строка, PowerShell и WSL. Его основные функции включают в себя несколько вкладок, панелей, поддержку символов Unicode и UTF-8, движок рендеринга текста с GPU-ускорением, а также настраиваемые темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приветствуем участие сообщества. Для участия, пожалуйста, посетите https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Мы переписали, как консольные приложения размещаются внутри Терминала! Сообщайте о любых ошибках, с которыми вы столкнулись.
Терминал теперь поддерживает форматы Sixel!
Теперь вы можете открыть закрепленную панель, содержащую фрагменты команд, которые вы сохранили для использования в дальнейшем
Пользователи командной строки в новейшем выпуске Windows 11 могут увидеть значок "краткой подсказки", который предлагает устанавливаемые программы из WinGet
Выделенный текст теперь станет более видимым (и настраиваемым!)
Исправлено несколько ошибок надежности, проблем с удобством, а также устранены раздражающие моменты.
Дополнительные сведения см. на странице выпусков GitHub.
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<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
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<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
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<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
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<AppFeature>
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<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
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<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
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<Description>
这是 Windows 终端的预览版本其中包含最新功能。Windows 终端是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 我们已改变主机应用程序在终端内的托管方式!请报告遇到的任何 bug。
- 终端现在支持 Sixels!
- 现在可以打开一个停靠面板,其中包含已保存供以后使用的命令片段
- 最新 Windows 11 版本上的命令提示用户可能会看到“快速提示”图标,该图标建议从 WinGet 安装软件
- 所选文本现在将具有更高的可见性(和可自定义性!)
- 修复了许多可靠性 bug、便利性问题和令人烦恼的问题。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
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<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
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<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
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<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
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全自定义</AppFeature>
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拆分窗格</AppFeature>
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<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
這是 Windows 終端機的預覽版其中包含最新開發的功能。Windows 終端機是一種新式、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (例如命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂佈景主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 我們已重寫主機應用程式在終端機內託管的方式!請報告您遇到的錯誤。
- 終端機現在支援 Sixels!
- 現在,您可以開啟包含已儲存命令程式碼片段的固定面板,以供稍後使用
- 最新 Windows 11 版本中的 [命令提示] 使用者可能會看到「快速提示」圖示,建議可自 WinGet 安裝的軟體
- 選取的文字現在會更明顯 (且可自訂!)
- 已修正一些可靠性錯誤、便利性問題和令人困擾的問題。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,67 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminalPreview",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"productId": "00014050269303149694",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -1,3 +0,0 @@
This directory is intended to be used with the [StoreBroker PowerShell module].
[StoreBroker PowerShell module]: https://github.com/microsoft/StoreBroker/tree/v2

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminal-Anwendung für Benutzer von Befehlszeilentools und Shells wie beispielsweise Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Funktionen des Windows-Terminals umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrendering-Modul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme an der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Terminal speichert jetzt den Inhalt des Fensters, wenn Sie die Sitzungswiederherstellung verwenden.
Sie können jetzt mehrere Schriftarten gleichzeitig verwenden.
Kästchenzeichnende Zeichen werden jetzt pixelgenau gerendert.
Die Verwendung eines IME innerhalb des Terminals wurde erheblich verbessert.
Die Farbschemas in Ihrer JSON-Datei sind jetzt viel einfacher.
Eine Reihe von Fehlern im Zusammenhang mit der URL-Verarbeitung, Zeilen mit doppelter Breite, Zeilenumbruch und mehr wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} {Locked=Windows} App Description" -->The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__} App Release Note" -->Version __VERSION_NUMBER__
- Terminal will now remember the contents of the window when you use session restoration.
- You can now use multiple fonts at the same time.
- Box-drawing characters are now rendered with pixel perfection.
- The experience of using an IME inside Terminal has been significantly improved.
- The color schemes inside your JSON file will now be much simpler.
- A number of bugs around URL handling, double-width rows, line wrapping, and more have been fixed.
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shell, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Terminal recordará ahora el contenido de la ventana cuando use la restauración de la sesión.
- Ahora puede usar varias fuentes al mismo tiempo.
- Los caracteres que dibujan recuadros ahora se representan con precisión de píxel.
- Se ha mejorado significativamente la experiencia de utilizar un IME dentro de Terminal.
- Las combinaciones de colores dentro del archivo JSON ahora serán mucho más sencillas.
- Se han corregido varios errores relacionados con el control de direcciones URL, las filas de ancho doble, el ajuste de líneas y mucho más.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Le Terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et dinterpréteurs de commandes tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous encourageons la participation à la communauté. Pour participer, veuillez visiter le site web https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Le terminal mémorisera désormais le contenu de la fenêtre lorsque vous utiliserez la restauration de session.
- Vous pouvez désormais utiliser plusieurs polices en même temps.
- Les personnages dessinés en boîte sont désormais rendus avec une perfection de pixel.
- L'expérience d'utilisation d'un IME dans le Terminal a été considérablement améliorée.
- Les schémas de couleurs à l'intérieur de votre fichier JSON seront désormais beaucoup plus simples.
- Un certain nombre de bugs concernant la gestion des URL, les lignes à double largeur, le retour à la ligne, etc. ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Il terminale ricorda ora il contenuto della finestra quando si usa il ripristino della sessione.
- È ora possibile usare più tipi di carattere contemporaneamente.
- I caratteri tracciati vengono ora sottoposti a rendering con pixel di perfezionamento.
- L'esperienza di utilizzo di un IME all'interno di Terminale è stata notevolmente migliorata.
- Le combinazioni di colori all'interno del file JSON saranno ora molto più semplici.
- Sono stati corretti alcuni bug relativi alla gestione degli URL, alle righe a doppia larghezza, al ritorno a capo delle righe e altro ancora.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブ、ウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトで、コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- セッションの復元を使用すると、ターミナルがウィンドウの内容を記憶するようになりました。
- 複数のフォントを同時に使用できるようになりました。
- ボックス描画文字がピクセル単位の精度でレンダリングされるようになりました。
- ターミナル内での IME の使用エクスペリエンスが大幅に改善されました。
- JSON ファイル内の配色がはるかにシンプルになりました。
- URL 処理、二重幅の行、行の折り返しなどに関するいくつかのバグが修正されました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널은 이제 세션 복원을 사용할 때 창의 내용을 기억합니다.
- 이제 여러 글꼴을 동시에 사용할 수 있습니다.
- 상자 그리기 캐릭터가 이제 픽셀 완성도로 렌더링됩니다.
- 터미널 내에서 IME를 사용하는 환경이 크게 개선되었습니다.
- 이제 JSON 파일 내의 색 구성표가 훨씬 더 간단해집니다.
- URL 처리, 이중 너비 행, 줄 바꿈 등과 관련된 여러 버그가 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- O terminal agora se lembra do conteúdo da janela quando você usa a restauração de sessão.
- Agora você pode usar várias fontes ao mesmo tempo.
- Os caracteres da caixa de desenho agora são renderizados com a perfeição de pixels.
- A experiência de usar uma IME dentro do Terminal foi significativamente aprimorada.
- Os esquemas de cores dentro do seu arquivo JSON agora estão muito mais simples.
- Foram corrigidos vários bugs envolvendo o tratamento de URLs, linhas de largura dupla, quebra de linha automática e muito mais.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћē Windows Ťěřмĭпªļ ΐŝ а mσđŗⁿ, ƒαšτ, 냃ĭċíèñŧ, ρоώëřƒųļ, ãлđ ρгσďűςťįν℮ тĕгмΐņǻľ аφφľīсàтĭόʼn ƒбř ΰśēřś оƒ ċǿmmάņď-ľιñĕ тθōℓѕ àήδ ŝнέŀłš ℓįкё Ćσммāпď Рřσmρŧ, РощёŕŠћėļℓ, ãπď ŴŜŁ. Īтś мǻĭп ƒзåţųŗêš ιņçłϋðē мΰℓŧìрļέ ţãвš, ράи℮ѕ, Üήιсοδê âиð ŮΤ₣-8 ćћăŗªĉтĕя şΰρφоѓť, ă ĜРЏ äĉçěľēґάţèđ ŧ℮жт яēπđěřĭñģ éπğíńз, åñδ сύšťóм тћêmĕš, śŧŷłéš, âπð ςбήƒīĝџѓáťίόńš. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !
Ţĥíŝ ιš άň øρèñ šθūѓςë ρгбјė¢τ ąʼnð ẅ℮ ẃêŀċõмè сοмmúńїťγ φàřτĩĉîрªťϊòη. Ţò ράятїĉîрǻŧê ρĺęαŝě νîŝϊт ħŧťφѕ://ġїтђûь.ĉόm/mìĉřòşοƒţ/τéřmíпâľ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ŧēгмíйǻŀ шιļł ñσщ řėmėmвзґ τђз ςоńţëηťŝ σƒ ŧћé ẅιⁿδőщ ẅђеή ýóύ ŭš℮ şεššîóŋ řėşτŏѓдτіόŋ. !!! !!! !!! !!! !!! !!! !!! !!! !!!
- Ύоџ ςàⁿ ŋóώ ũşэ múľŧìφľё ƒоʼnťş àт ťħе ѕâmз тìме. !!! !!! !!! !!! !!!
- Вό×-ðгăшĭиġ ¢ĥаяäςтеřѕ äřę ηоẁ ѓëńđêяεď ẁϊτђ φïжêĺ φėŗƒēςŧΐøй. !!! !!! !!! !!! !!! !!! !
- Ťħέ ĕхφêŕï℮ηĉε ŏƒ ύѕïйġ ǻʼn ÎМË îńšïďê Τєřmíлäļ нαŝ ьēέň ѕιĝήîƒіčäπţŀý ĩмφґθνзđ. !!! !!! !!! !!! !!! !!! !!! !!!
- Ťĥę čöℓοг şçђėmęš ιʼnśΐδê убџѓ ĴŠОИ ƒϊŀε ωĭŀł ʼnθω вз мúçĥ ѕїмρℓёґ. !!! !!! !!! !!! !!! !!! !!
- Á ήũmьéŕ òƒ вµġŝ άřòūñδ ÛҐĿ ħàŋδľįйģ, ðőџъŀε-ŵĭďτђ ŗōẁš, ŀϊπė ẃяąрρΐηğ, âⁿđ мŏř℮ ĥāνě везŋ ƒï×έð. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρļēªšê ŝέė őůг ĜīтĤųъ яëŀεäśēś рдġэ ƒõя ãδðìτϊöňãł δèτâĩĺѕ. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Терминал Windows — это современное, быстрое, мощное и эффективное приложение терминала для пользователей средств командной строки и оболочек, таких как Командная строка, PowerShell и WSL. В число его основных функций входят множественные вкладки, панели, поддержка символов Юникода и UTF-8, модуль отрисовки текста с использованием графического ускорителя, а также пользовательские темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приглашаем сообщество к участию. Чтобы внести вклад, посетите страницу https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Терминал теперь будет запоминать содержимое окна при восстановлении сеанса.
Теперь вы можете использовать несколько шрифтов одновременно.
Символы псевдографики теперь отрисовываются с пиксельной точностью.
Значительно улучшена возможность использования IME внутри Терминала.
Цветовые схемы в JSON-файле теперь будут намного проще.
Исправлено несколько ошибок в обработке URL-адресов, строках двойной ширины, переносе строк и т. д.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 终端程序是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 现在,使用会话还原时,终端将记住窗口的内容。
- 现在可以同时使用多种字体。
- 现在以像素为单位呈现框绘图字符。
- 在终端内使用输入法的体验已得到显著提升。
- JSON 文件中的配色方案现在要简单得多。
- 已修复有关 URL 处理、双倍行宽、换行等大量 bug。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
<AppFeature>
全自定义</AppFeature>
<AppFeature>
拆分窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,184 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 終端機是一種現代化、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (像是命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 當您使用工作階段還原時,終端機現在會記住視窗的內容。
- 現在您可以同時使用多個字型。
- 製表格圖字元現在會以完美像素模式呈現。
- 在終端機內使用 IME 的體驗已大幅改善。
- JSON 檔案內的色彩配置現在將變得更簡單了。
- 已修正一些 URL 處理、雙寬度列、換行等相關錯誤。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,67 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminal",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"productId": "00013926773940052066",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -4,7 +4,7 @@
"collection": "microsoft",
"project": "OS",
"repo": "os.2020",
"name": "official/rs_we_adept_e4d2",
"name": "official/rs_wdx_dxp_windev",
"workitem": "38106206",
"CheckinFiles": [
{
@@ -21,4 +21,4 @@
"sendOnErrorOnly": "False"
}
]
}
}

View File

@@ -1,47 +0,0 @@
[
{
"MatchedPath": [
"conpty.dll",
"OpenConsole.exe"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,65 +0,0 @@
[
{
"MatchedPath": [
// Namespaced DLLs
"PackageContents/Microsoft.Terminal.*.dll",
"PackageContents/Microsoft.Terminal.*.winmd",
// ConPTY and DefTerm
"PackageContents/OpenConsole.exe",
"PackageContents/OpenConsoleProxy.dll",
// Legacy DLLs with old names
"PackageContents/TerminalApp.dll",
"PackageContents/TerminalApp.winmd",
"PackageContents/TerminalConnection.dll",
"PackageContents/TerminalThemeHelpers.dll",
"PackageContents/WindowsTerminalShellExt.dll",
// The rest
"PackageContents/TerminalAzBridge.exe",
"PackageContents/wt.exe",
"PackageContents/WindowsTerminal.exe",
"PackageContents/elevate-shim.exe"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,46 +0,0 @@
[
{
"MatchedPath": [
"Microsoft.Terminal.Control/Microsoft.Terminal.Control.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

View File

@@ -1,47 +0,0 @@
[
{
"MatchedPath": [
"WpfTerminalControl/net472/Microsoft.Terminal.Wpf.dll",
"WpfTerminalControl/net6.0-windows/Microsoft.Terminal.Wpf.dll"
],
"SigningInfo": {
"Operations": [
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolSign",
"Parameters": [
{
"parameterName": "OpusName",
"parameterValue": "Microsoft"
},
{
"parameterName": "OpusInfo",
"parameterValue": "http://www.microsoft.com"
},
{
"parameterName": "FileDigest",
"parameterValue": "/fd \"SHA256\""
},
{
"parameterName": "PageHash",
"parameterValue": "/NPH"
},
{
"parameterName": "TimeStamp",
"parameterValue": "/tr \"http://rfc3161.gtm.corp.microsoft.com/TSS/HttpTspServer\" /td sha256"
}
],
"ToolName": "sign",
"ToolVersion": "1.0"
},
{
"KeyCode": "CP-230012",
"OperationSetCode": "SigntoolVerify",
"Parameters": [],
"ToolName": "sign",
"ToolVersion": "1.0"
}
]
}
}
]

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