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Author SHA1 Message Date
Dustin L. Howett
5f978cd0b9 Migrate spelling-0.0.21 changes from main 2021-09-28 11:08:36 -07:00
Dustin L. Howett
06c7a3abcb Migrate spelling-0.0.19 changes from main 2021-09-28 11:08:36 -07:00
Michael Niksa
1122838862 fix namespace thing 2021-09-28 11:08:36 -07:00
Michael Niksa
e745d6281e build fixups 2021-09-27 14:47:58 -07:00
Leonard Hecker
52bf57e67c Fix KeyChord constructor assertion failure during tab dragging (#11306)
For some weird reason we sometimes receive a WM_KEYDOWN
message without vkey or scanCode if a user drags a tab.
The KeyChord constructor has a debug assertion ensuring that all KeyChord
either have a valid vkey/scanCode. This is important, because this prevents
accidential insertion of invalid KeyChords into classes like ActionMap.

## PR Checklist
* [x] Closes #11076
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Tab dragging doesn't produce assertion failures anymore ✔️
2021-09-27 14:41:47 -07:00
Sergey
f3d70f2068 Fix selection render on paste (#11286)
## Summary of the Pull Request
Clears selection render on paste

## PR Checklist
* [x] Closes #11227
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA

## Detailed Description of the Pull Request / Additional comments
Added ```_renderer->TriggerSelection(); ``` similarly to the copy action few lines up in ```CopySelectionToClipboard``` function

## Validation Steps Performed
Manually tested
2021-09-27 14:41:34 -07:00
PankajBhojwani
f86d02e66e Fix mouse coordinates when viewport is scrolled for all events, not just pressed (#11290)
Does the mouse coordinate adjustment added in #10642 for all the other mouse events as well (moved, released, wheel)

Closes #10190
2021-09-27 14:41:11 -07:00
Ian O'Neill
39a5b270e8 Fix serialisation of findMatch action (#11233)
## Summary of the Pull Request
Fixes the serialisation of the findMatch action so that the direction is stored.

## PR Checklist
* [x] Closes #11225
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Validation Steps Performed
Added a test and tested manually.
2021-09-27 14:29:53 -07:00
Michael Niksa
8282d3a1c3 adjust tools version for folks running on 2022 2021-09-27 13:01:39 -07:00
Carlos Zamora
8318bf9a6a [a11y] Ensure buffer is initialized before interacting with it (#11312)
Adds a check before every UIA function call to ensure the terminal (specifically the buffer) is initialized before doing work. Both the `ScreenInfoUiaProvider` and the `UiaTextRange` are now covered.

## References
Closes #11135 
#10971 & #11042

## Detailed Description of the Pull Request / Additional comments
Originally, I tried applying this heuristic to all the `RuntimeClassInitialize` on `UiaTextRangeBase` with the philosophy of "a range pointing to an invalid buffer is invalid itself", but that caused a regression on [MSFT 33353327](https://microsoft.visualstudio.com/OS/_workitems/edit/33353327).

`IUiaData` also has `GetTextBuffer()` return a `TextBuffer&`, which cannot be checked for nullness. Instead, I decided to add a function to `IUiaData` that checks if we have a valid state. Since this is shared with Conhost and Conhost doesn't have this issue, I simply make that function say that it's always in a valid state.

## Validation Steps Performed
- [X] Narrator can detect newly created terminals
- [X] (On Windows Server 2022) Windows Terminal does not hang on launch
2021-09-23 15:19:25 -07:00
Dustin L. Howett
aec7392e6b Update Cascadia Code to 2108.26 (#11061)
This update fixes some minor ligature issues, font selection issues and
a problem with the Hebrew letter Vav when combined with Holam.

See microsoft/cascadia-code#538 for more details.

(cherry picked from commit de379cd043)
2021-08-26 14:55:18 -05:00
Michael Niksa
dd744a5e8f fix version specification because nuget only likes dashes. (#11060) 2021-08-26 11:00:24 -07:00
Dustin L. Howett
e17e4f5c3d build: propagate PGOBuildMode into final MSBuild command (#11054)
(cherry picked from commit 92437d718f)
2021-08-26 11:30:57 -05:00
Carlos Zamora
6e3be8f42a [1.10] Ensure auto peer is created regardless of term init (#11042)
## Summary of the Pull Request
This patch accomplishes what #10971 does, but for the release-1.10 branch. Some things couldn't be carried over because the TermControl split wasn't the complete (or in the same state as it is currently on main).

The bug was that Narrator would still read the content of the old tab/pane although a new tab/pane was introduced. This is caused by the automation peer not being created when XAML requests it. Normally, we would prevent the automation peer from being created if the terminal was not fully initialized.

This change allows the automation peer to be created regardless of the terminal being fully initialized by...
- `ControlCore`: initialize the `_renderer` in the ctor so that we can attach the UIA Engine before `ControlCore::Initialize()` is called (dependent on `SwapChainPanel` loading)

As a bonus, this also fixes a locking issue where logging would attempt to get the text range's text and lock twice. The locking fix is very similar to #10937.

## Differences from #10971 
This was prior to #10874. _Thankfully_, we don't need to worry about the padding because that bug was introduced as a part of #10051.

## Other references
MSFT-33353327

## Validation Steps Performed
- New pane from key binding is announced by Narrator
- New tab from key binding is announced by Narrator
- Bounding rects are placed on the screen accurately (even when the padding changes)
2021-08-26 10:38:45 -05:00
Dustin Howett
61292d8cf6 Fix build errors from backport 2021-08-25 17:12:57 -07:00
Dustin Howett
b25dc74a1d [STABLE ONLY] Combined revert of Environment Block Changes
Revert "Fix environment block creation (#7401)"

This reverts commit 7886f16714.

(cherry picked from commit e46ba65665)

Revert "Always create a new environment block before we spawn a process (#7243)"

This reverts commit 849243af99.

References #7418

(cherry picked from commit 4204d2535c)
(cherry picked from commit f8e8572c23)
(cherry picked from commit cb4c4f7b73)
(cherry picked from commit afb0cac3e3)
2021-08-25 19:09:23 -05:00
Michael Niksa
2366427a14 Move PGO Helix pools (#11028)
Moves PGO runs to supported Helix pools. We need to match Microsoft-UI-XAML on which Helix pools we used for each type of activities.

## PR Checklist
* [x] Closes #10850
* [x] I work here
* [x] If it builds, it sits.

## Validation Steps Performed
* [x] Run PGO build against this branch

(cherry picked from commit 817f598e20)
2021-08-25 19:09:10 -05:00
Dustin Howett
3fad41c0bb Move PGO config to release-1.10 2021-08-25 19:09:01 -05:00
Carlos Zamora
9ac7ce2082 Fix failing UIA movement tests (#10991)
## Summary of the Pull Request
Follow-up for #10886. The new UIA movement tests found some failing cases. This PR fixes UiaTextRangeBase to have movement match that of MS Word. In total, this fixes 64 tests.

## PR Checklist
* [X] Closes #10924
* [X] Tests added/passed

## Detailed Description of the Pull Request / Additional comments
Root causes include...
1. if we were a non-degenerate range and we failed to move, we should still expand to enclose the unit
2. non-degenerate ranges are treated as if they already encompassed their given unit.
   - this one is a bit difficult to explain. Consider these examples:
      1. document movement
         - state: you have a 1-cell wide range on the buffer, and you try to move by document
         - result: move by 0 (there is no next/prev document), but the range now encompasses the entire document
      2. line movement
         - state: you have a 1-cell wide range on a line, and you try to move back by a line
         - result: you go to the previous line (not the beginning of this line)
   - conversely, a degenerate range successfully moves to the beginning/end of the current unit (i.e. document/line)
   - this (bizarre) behavior was confirmed using MS Word

As a bonus, occasionally, Narrator would get stuck when navigating by line. This issue now seems to be fixed.

## Updates to existing tests
- `CanMoveByCharacter`
   - `can't move backward from (0, 0)` --> misauthored, result should be one character wide.
   - `can't move past the last column in the last row` --> misauthored and already covered in generated tests
- `CanMoveByLine`
   - `can't move backward from top row` --> misauthored, end should be on next line. Already covered by generated tests
   - `can't move forward from bottom row` --> misauthored, end should be on next line
   - `can't move backward when part of the top row is in the range` --> misauthored, should expand
   - `can't move forward when part of the bottom row is in the range` --> misauthored, degenerate range moves to end of buffer
- `MovementAtExclusiveEnd`
   - populate the text buffer _before_ we do a move by word operation
   - update to match the now fixed behavior
2021-08-25 18:03:32 -05:00
Carlos Zamora
5abb574973 Improve UIA movement testing methodology (#10886)
Introduces a new methodology to maintain tests for UI Automation. This includes...
- `UiaTests.csv`: an excel spreadsheet designed to store UIA movement tests in a compact format
- `GeneratedTests.ps1`: a PowerShell script that imports `UiaTests.csv` and outputs a C++ TEST_METHOD for `UiaTextRangeTests.

This new system can be used to easily add more UIA movement tests.

Read https://github.com/microsoft/terminal/blob/dev/cazamor/a11y-7000/testing/tools/TestTableWriter/README.md for more details.

Follow-up work items:
- #10924 **Failing Tests**: this found some failing tests. We should make them not fail.
- #10925 **Missing Tests: Word navigation**: Word navigation is missing.
- #10926 **MoveEndpoint Tests**: an additional column can be added to the CSV "EndpointTarget", which can be "start", "end", or "both". This will allow us to test `MoveEndpoint` in addition to `Move`.
2021-08-25 18:02:47 -05:00
Leonard Hecker
e49d180e13 Allow generated profiles to be deleted (#11007)
Re-enables the delete button for generated profiles in the settings UI.
Additionally fixes "Startup Profiles" to only list active profiles.

Profiles are considered deleted if they're absent from settings.json, but their
GUID has been encountered before. Or in other words, from a user's perspective:
Generated profiles are added to the settings.json automatically only once.
Thus if the user chooses to delete the profile (e.g. using the delete button)
they aren't re-added automatically and thus appear to have been deleted.

Meanwhile those generated profiles are actually only marked as "hidden"
as well as "deleted", but still exist in internal profile lists.
The "hidden" attribute hides them from all existing menus. The "deleted" one
hides them from the settings UI and prevents them from being written to disk.

It would've been preferrable of course to just not generate and
add deleted profile to internal profile lists in the first place.
But this would've required far more wide-reaching changes.
The settings UI for instance requires a list of _all_ profiles in order to
allow a user to re-create previously deleted profiles. Such an approach was
attempted but discarded because of it's current complexity overhead.

* Part of #9997
* A sequel to 5d36e5d

* [x] Closes #10960
* [x] I work here
* [x] Tests added/passed

* "Startup Profiles" doesn't list deleted profiles ✔️
* Manually removing an item from settings.json removes the profile ✔️
* Removing cmd.exe and saving doesn't create empty objects (#10960) ✔️
* "Add a new profile" lists deleted profiles ✔️
* "Duplicate" recreates previously deleted profiles ✔️
* Profiles are always created with GUIDs ✔️
2021-08-25 18:00:41 -05:00
Leonard Hecker
f4de1e47b3 Enable /Zc:preprocessor (#10593)
This commit is a preparation for upcoming changes to KeyChordSerialization for #7539 and #10203.
In order to support variadic macros, /Zc:preprocessor was enabled, which required changing unrelated parts of the project.

* [x] I work here
* [x] Tests added/passed

* Project still compiles ✔️

(cherry picked from commit 32fbd4cbb6)
2021-08-25 18:00:10 -05:00
PankajBhojwani
c8007ce9e2 Reword bold enum options (#10969)
## Summary of the Pull Request
Reword the bold enum options for clarity

## PR Checklist
* [x] Closes #10955
2021-08-25 17:58:56 -05:00
Leonard Hecker
797abba352 Hide profiles by default if they aren't new (#10910)
Let's say a user doesn't know that they need to write `"hidden": true` in
order to prevent a profile from showing up (and a settings UI doesn't exist).
Naturally they would open settings.json and try to remove the profile object.
This section of code recognizes if a profile was seen before and marks it as
`"hidden": true` by default and thus ensures the behavior the user expects:
Profiles won't show up again after they've been removed from settings.json.

## References

#8324 - Application State

## PR Checklist
* [x] Closes #8270
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* settings.json/state.json are created if they don't exist ✔️
* Removing any profile from settings.json doesn't cause it to appear again ✔️
* Hitting save in SUI creates profiles with `"hidden": true` ✔️
* Removing a default profile and hitting save in SUI works 
  An empty object is added instead.
2021-08-25 17:54:32 -05:00
PankajBhojwani
cc0bc484ce Render "intense" text as bright by default (#10958)
From discussion at #10678, we will ship with "intense" as bright for now until we fix text getting cut off by some bold fonts.
2021-08-25 17:54:32 -05:00
Mike Griese
0a76283911 Add an ENUM setting for disabling rendering "intense" text as bold (#10759)
This adds a new setting `intenseTextStyle`. It's a per-appearance, control setting, defaulting to `"all"`.
* When set to `"all"` or `["bold", "bright"]`, then we'll render text as both **bold** and bright (1.10 behavior)
* When set to `"bold"`, `["bold"]`, we'll render text formatted with `^[[1m` as **bold**, but not bright
* When set to `"bright"`, `["bright"]`, we'll render text formatted with `^[[1m` as bright, but not bold. This is the pre 1.10 behavior
* When set to `"none"`, we won't do anything special for it at all.

* I last did this in #10648. This time it's an enum, so we can add bright in the future. It's got positive wording this time.
* ~We will want to add `"bright"` as a value in the future, to disable the auto intense->bright conversion.~ I just did that now.
* #5682 is related

* [x] Closes #10576
* [x] I seriously don't think we have an issue for "disable intense is bright", but I'm not crazy, people wanted that, right? https://github.com/microsoft/terminal/issues/2916#issuecomment-544880423 was the closest
* [x] I work here
* [x] Tests added/passed
* [x] https://github.com/MicrosoftDocs/terminal/pull/381

<!-- ![image](https://user-images.githubusercontent.com/18356694/125480327-07f6b711-6bca-4c1b-9a76-75fc978c702d.png) -->
![image](https://user-images.githubusercontent.com/18356694/128929228-504933ee-cf50-43a2-9982-55110ba39191.png)

Yea that works. Printed some bold text, toggled it on, the text was no longer bold. hooray.

```json
"intenseTextStyle": "none",
"intenseTextStyle": "bold",
"intenseTextStyle": "bright",
"intenseTextStyle": "all",
"intenseTextStyle": ["bold", "bright"],
```

all work now. Repro script:
```sh
printf "\e[1m[bold]\e[m[normal]\e[34m[blue]\e[1m[bold blue]\e[m\n"
```
2021-08-25 17:54:30 -05:00
Schuyler Rosefield
1d090d6036 Only attempt to focus if there is a control to focus (#11040)
Only focus if there is a control to focus (which may be null if e.g. the focused tab is being destroyed)

Closes #11037 

## Additional comments
I tried to remove the _activePane = nullptr in `TerminalTab::DetachPane` but that actually completely broke being able to focus the control at all making the tab completely unusable. Focus does seem to transfer just fine here with this change.

## Validation Steps Performed
Used the command execution to move panes to and from existing panes, including new tabs and destroying tabs.
2021-08-25 17:47:39 -05:00
Mike Griese
47b4ddcc1e Lookup WSL distros in the registry (#10967)
This PR converts the WSL distro generator to use the registry to lookup
WSL distros instead of trying to parse the results of `wsl.exe`.
`wsl.exe` sometimes takes a very long time to launch the WSL service,
which means that on the first launch of the Terminal, WSL distros can
sometimes be missing entirely!

## References
* Also related is #6160, but I feel that deserves a separate PR for
  warning when the default profile is a dynamic profile who's source
  indicated it was gone. 

## PR Checklist
* [x] Closes #9905
* [x] Closes #7199
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is maybe a little BODGY, but hey we get tons of reports of this
root cause.

## Validation Steps Performed

Ran it locally, it did well. Ran a `wsl --shutdown`, then booted the
terminal - seemed to do well. I never was able to repro the slowness
myself, but I'd suspect this'll fix it.
2021-08-25 17:47:39 -05:00
Mike Griese
d052617e87 Only focus the active pane once initialization is complete (#10978)
Since the days immemorial of the Terminal, the TermControl has auto-focused itself when it finalizes its layout. This has led to the problem that `wt ; sp ; sp ; sp...` ends up focusing one of these panes at random.

This PR fixes this issue by getting rid of the auto-focusing. Panes now manually get focused when created. We manually focus the active pane when a commandline is dispatched. since we're internally tracking "active" separate from "focused", this ends up working as you'd hope.

* [x] Closes #6586
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

I also had to turn the cursor off by default. Most `TermControl`s would never get the `LostFocus` event, so their cursors would get left `On`, and that's not right.

I've run the following things a bunch of times to make sure they work:
* `wtd sp ; sp ; sp`
* `wtd sp ; sp ; sp ; fp -t 0`
* `newTab`
* `splitPane`
* use the command palette to do the above as well

Where the result used to be random (cases 1 & 2), the result is exactly what you'd expect now.

It doesn't work at all for

```
wtd sp ; sp ; sp ; mf left
```

Presumably because we can't `move-focus` directionally during startup. However, that doesn't work _today_ either, so it's not making it worse. Just highlights that single scenario doesn't work right.
2021-08-25 17:47:37 -05:00
Mike Griese
c384ef657e Don't scroll vertically on horizontal scroll motions (#10979)
## Summary of the Pull Request

Pretty straightforward. Check if the scroll event is a horizontal movement. If it is, ignore it. We don't have a horizontal scrollbar.

## References
* obviously, revisit this if we ever do #1860 

## PR Checklist
* [x] Closes #10329
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* scrolled ↑/↓ with slaptop trackpad: terminal scrolls.
* scrolled ←/→ with slaptop trackpad: terminal doesn't scroll.
* Scrolling _slightly more vertically than horizontally_ still scrolls.
* Scrolling _slightly more horizontally than vertically_ doesn't scroll.
2021-08-25 17:44:21 -05:00
PankajBhojwani
ceb3c05c1b Fix text selection while new lines are being printed when history buffer is full (#10749)
When our text buffer is full, newlines cause the buffer to scroll underneath the viewport (rather than the viewport moving down). This was causing selections made during text output to scroll down. To solve this, when we increment the circular buffer, we decrement the y-coordinates of the current selections by 1. We also invalidate the previous selection rects.

Closes #10319
2021-08-25 17:44:20 -05:00
Mike Griese
c18c240627 Manually dismiss popups when the window moves, or the SUI scrolls (#10922)
BODGY!

This solution was suggested in https://github.com/microsoft/microsoft-ui-xaml/issues/4554#issuecomment-887815332.

When the window moves, or when a ScrollViewer scrolls, dismiss any popups that are visible. This happens automagically when an app is a real XAML app, but it doesn't work for XAML Islands.

* upstream at https://github.com/microsoft/microsoft-ui-xaml/issues/4554

* [x] Closes #9320
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

Unfortunately, we've got a bunch of scroll viewers in our SUI. So I did something bodgyx2 to make our life a little easier.

`DismissAllPopups` can be used to dismiss all popups for a particular UI element. However, we've got a bunch of pages with scroll viewers that may or may not have popups in them. Rather than define the same exact body for all their `ViewChanging` events, the `HasScrollViewer` struct will just do it for you!

Inside the `HasScrollViewer` stuct, we can't get at the `XamlRoot()` that our subclass implements. I mean, _we_ can, but when XAML does it's codegen, _XAML_ won't be able to figure it out.

Fortunately for us, we don't need to! The sender is a UIElement, so we can just get _their_ `XamlRoot()`.

So, you can fix this for any SUI page with just a simple

```diff
-    <ScrollViewer>
+    <ScrollViewer ViewChanging="ViewChanging">
```

```diff
-    struct AddProfile : AddProfileT<AddProfile>
+    struct AddProfile : public HasScrollViewer<AddProfile>, AddProfileT<AddProfile>
```

* the window doesn't close when you move it
* the popups _do_ close when you move the window
* the popups close when you scroll any SUI page
2021-08-25 17:44:18 -05:00
Carlos Zamora
32e075956d Prevent deadlock in UIA Move API (#10937)
Fixes a bug where interacting with Windows Terminal when using Narrator causes Windows Terminal to hang.

`UiaTextRangeBase::Move()` locks, but later calls `UiaTextRangeBase::ExpandToEnclosingUnit()` which attempts to lock again. The workaround for this is to introduce a `_expandToEnclosingUnit()` that _does not_ lock the console. Then, `Move()` calls this new method, thus only allowing one lock to be established at a time.

This bug is observed to be in v1.11.2221.0 and _not_ in v1.9.1942.0.
2021-08-25 17:41:59 -05:00
Don-Vito
62814f80a7 Change settings content frame transition to drill in (#10934)
## PR Checklist
* [x] Closes #10632
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already.
2021-08-25 17:41:59 -05:00
Leonard Hecker
cbf5d6c5e4 Improve WriteCharsLegacy performance by increasing local buffer size (#10921)
Improve WriteCharsLegacy performance by increasing LocalBuffer size, allowing
longer runs of characters to be submitted to the remaining parts of conhost.

References #10563 -- vtebench tracking issue

## Validation Steps Performed

* Ran `cat big.txt`, vtebench and termbench and
  noted ~5% performance improvements
2021-08-25 17:41:59 -05:00
Don-Vito
5cc663c830 Fix WriteUTF8FileAtomic to preserve symlinks (#10908)
WriteUTF8FileAtomic  overrides the content of the file "atomically"
by creating a temp file and then renaming it to the original path.
The problem arises when the original path is symbolic link,
as the link itself gets overridden by a file (rather than the link target).
This PR introduces a special handling of the symlinks:
if the path as a symlink we resolve the path and use:
1. target's directory to create a temp-file in
2. target itself to be replaced with the tempfile.

Symlink resolution is problematic when the target path does not exist,
as there is no good utility that resolves such link (canonical() fails).
In this corner case we skip the "atomic" approach of renaming the file
and write the link target directly.

Closes #10787
2021-08-25 17:41:59 -05:00
Mike Griese
68c54bf65f Make the TerminalApi exception handler less garrulous (#10901)
## Summary of the Pull Request

Apparently the exception handler in TerminalApi is far too talkative. We're apparently throwing in `TerminalApi::CursorLineFeed` way too often, and that's caused an internal bug to be filed on us.

This represents making the event less talkative, but doesn't actually fix the bug. It's just easier to get the OS bug cleared out quick this way. 

## References
* MSFT:33310649

## PR Checklist
* [x] Fixes the **A** portion of #10882, which closes MSFT:33310649
* [x] I work here
* [n/a] Tests added/passed
* [n/a] Requires documentation to be updated
2021-08-25 17:41:37 -05:00
Mike Griese
cc215ce59a Account for the window frame when calculating initial position (#10902)
## Summary of the Pull Request

Turns out, we'd only ever use the non-client size to calculate the size of the window, but not the actual position. As we learned in #10676, the nonclient area extends a few pixels past the visible borders of the window. 

## PR Checklist
* [x] Closes #10583
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* [x] Works with the `IslandWindow`
* [x] Works with the `NonClientIslandWindow`
2021-08-25 17:41:37 -05:00
Don-Vito
3dadd8e2be Prevent redraw upon resize if new size is equal to old (#10895)
## Summary of the Pull Request
Do not invoke terminal resize logic if view port dimensions didn't change

## PR Checklist
* [x] Closes #10857 
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
Short-circuit `ControlCore::_doResizeUnderLock` if the dimensions of the
required view port are equal to the dimensions of the current view port
2021-08-25 17:41:36 -05:00
Carlos Zamora
2bc4f64eac Update SUI tooltips from 'checked' to 'enabled' (#10885)
Updates the Settings UI tooltips to use "enabled" and "disabled" instead of "checked" and "unchecked" respectively.

Closes #10814
2021-08-25 17:41:36 -05:00
Leon Liang
d44bb4e60e [DefApp] Move from Monarch multi instance servers to Peasant single instance servers (#10823)
- Monarch no longer sets itself up as a `CTerminalHandoff` multi instance server by default
- In fact, `CTerminalHandoff` will only ever be a single instance server
- When COM needs a `CTerminalHandoff`, it launches `wt.exe -embedding`, which gets picked up by the Monarch and then gets handed off to itself/peasant depending on user settings.
- Peasant now recognizes the `-embedding` commandline and will start a `CTerminalHandoff` single instance listener, and receives the connection into a new tab.

Closes #10358
2021-08-25 17:41:31 -05:00
James Holderness
f6a821f026 Fix a use-after-free crash when returning from the alt buffer (#10878)
## Summary of the Pull Request

When switching from the alt buffer back to the main buffer, we need to copy certain cursor attributes from the one to the other. However, this copying was taking place after the alt buffer had been freed, and thus could result in the app crashing. This PR simply moves that code up a bit so it's prior to the buffer being freed.

## References

PR #10843 added the code that introduced this problem.

## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Validation Steps Performed

I was able to reproduce the crash when using a debug build, and confirmed that the crash no longer occurred after this PR was applied. I also checked that the cursor attributes were still being correctly copied back when returning from the alt buffer.
2021-08-25 17:38:48 -05:00
Michael Niksa
a18bca8689 Move to 1ES engineering pools (#10854)
Move to 1ES engineering pools

## PR Checklist
* [x] Closes #10734
* [x] I work here
* [x] If the builds still work, the tests pass. (release and PR builds...)

## Validation Steps Performed
- [x] Run the builds associated with this PR
- [x] Force run a release build off this branch
- [x] Force run a PGO training build off this branch
2021-08-25 17:38:48 -05:00
James Holderness
1821c00722 Sanitize C1 control chars in SetConsoleTitle API (#10847)
When the `SetContoleTitle` API is called with a title containing control
characters, we need to filter out those characters before we can forward
the title change over conpty as an escape sequence. If we don't do that,
the receiving terminal will end up executing the control characters
instead of updating the title. We were already filtering out the C0
control characters, but with this PR we're now filtering out C1 controls
characters as well.

I've simply updated the sanitizing routine in `DoSrvSetConsoleTitleW` to
filter our characters in the range `0x80` to `0x9F`. This is in addition
to the C0 range (`0x00` to `0x1F`) that was already excluded. 

## Validation Steps Performed

I've added a conpty unit test that calls `DoSrvSetConsoleTitleW` with
titles containing a variety of C0 and C1 controls characters, and which
verifies that those characters are stripped from the title forwarded to
conpty.

I've also confirmed that the test case in issue #10312 is now working
correctly in Windows Terminal.

Closes #10312
2021-08-25 17:38:48 -05:00
James Holderness
6c46b172a1 Make the alt buffer inherit cursor state from the main buffer (#10843)
When switching to the alt buffer, the starting cursor position, style,
and visibility is meant to be inherited from the main buffer. Similarly,
when returning to the main buffer, any changes made to those attributes
should be copied back (with the exception of the cursor position, which
is restored to its original state). This PR makes sure we handle that
cursor state correctly.

At some point I'd like to move the cursor state out of the
`SCREEN_INFORMATION` class, which would make this inheritance problem a
non-issue. For now, though, I've just made it copy the state from the
main buffer when creating the alt buffer, and copy it back when
returning to the main buffer.

## Validation Steps Performed

I've added some unit tests to verify the cursor state is inherited
correctly when switching to the alt buffer and back again. I also had to
make a small change to one of the existing alt buffer test that relied
on the initial cursor position being at 0;0, which is no longer the
case.

I've verified that the test case in issue #3545 is now working
correctly. I've also confirmed that this fixes a problem in the
_notcurses_ demo, where the cursor was showing when it should have been
hidden.

Closes #3545
2021-08-25 17:38:48 -05:00
Mike Griese
a02e8aef3c Recalculate quake window size when snapping across monitors (#10744)
## Summary of the Pull Request

<kbd>win+shift+arrows</kbd> can be used to move windows to adjacent monitors. When that happens, we'll new re-calculate the size of the window for the new monitor.

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10274
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

In `WM_WINDOWPOSCHANGING`, the OS says "hey, I'm about to do {something} to your window. You cool with that?". We handle that message by:
1. checking if the window was _moved_ as a part of this message
2. getting the monitor that the window will be moved onto
3. If that monitor is different than the monitor the window is currently on, then
  * calculate how big the quake window should be on that monitor
  * tell the OS that's where we'd like to be.

## Validation Steps Performed

* <kbd>win+shift+arrows</kbd> works right now
* normal quake summoning still works right
2021-08-25 17:38:48 -05:00
Mike Griese
3831d47bc4 Account for the window borders when restoring from fullscreen (#10737)
## Summary of the Pull Request

When we're restoring from fullscreen, we do a little adjustment to make sure to clamp the window bounds within the bounds of the active monitor. We unfortunately didn't account for the size of the non-client area (the invisible borders around our 1px border). This didn't matter most of the time, but if the window was within ~8px of the side of the monitor (any side), then restoring from fullscreen would actually move it to the wrong place. 

As it turns out, the `_quake` window is within ~8px of the edges of the monitor _very often_.

## References
* regressed in #9737

## PR Checklist
* [x] Closes #10199
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
The repro in the bug was fairly straightforward. It doesn't happen anymore.
2021-08-25 17:38:48 -05:00
Mike Griese
d87b49067a Shift the island up by 1px when maximized (#10746)
For inexplicable reasons, the top row of pixels on our tabs, new tab
button, and caption buttons is totally unclickable. The mouse simply
refuses to interact with them. So when we're maximized, on certain
monitor configurations, this results in the top row of pixels not
reacting to clicks at all.

To obey Fitt's Law, we're gonna hackily shift the entire island up one
pixel. That will result in the top row of pixels in the window actually
being the _second_ row of pixels for those buttons, which will make them
clickable. It's perhaps not the right fix, but it works.

After discussion, we think this is a fine fix for this. We don't think
anyone's going to miss the top row of pixels on the TabView. The original
bug is painful enough for the subset of users it impacts that this is an
acceptable trade. Should a better fix be found, we can absolutely do that
instead.

Closes #7422
2021-08-25 17:38:48 -05:00
Floris Westerman
988dad37e5 Passing through moveFocus keys when moving to another pane failed (#10806)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
Implementation of #6219 with a small tweak, not just passing the keys when no panes are present, but passing on the keys when there is no other pane to move to. This enables another usecase: 2 panes in terminal split vertically; in one of these panes running tmux with two panes that are split horizontally. This allows the user to still navigate between tmux panes even though they have terminal panes open.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
Not that I know of

<!-- Please review the items on the PR checklist before submitting-->
* [x] Closes #6219
* [x] CLA signed.
* [x] Tests added/passed
* [x] Documentation updated. I don't think that's necessary
* [x] Schema updated. N/A
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan.

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
Implementation by propagating the boolean indicating success of moving focus all the way to the action handler, where this result will determine whether the action will be considered handled or not. When the action is not handled, the keychord will be propagated to the terminal.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
Manual testing; all relevant unit tests still work
2021-08-25 17:38:45 -05:00
Chester Liu
5235d2d43b Optimize hot path in textBufferCellIterator (#10621)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

The `+=` operator is an extremely hot path under heavily output load. This PR aims to optimize its speed.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Supports #10563
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2021-08-25 17:35:41 -05:00
Dustin L. Howett
ccf87cd98c Replace the placeholder release build with our real one (#10778)
This pull request ports our old release pipeline from Azure DevOps' editor to real YAML.

It includes the following changes on top of a straight-up "export" from Azure:

- Converts all queue-time variables into form-based parameters
- Adds a "matrix" build strategy for Configs * Platforms
- Renames all jobs to have reasonable names
- The YAML generator has a bug where it inlines scripts *and* file paths if a task had both; remove old inlines
- Removes dead rules
- Fixes the WPF build to include the apiset impostor
- Migrates the access token into the environment for the one build stage that needs it
- Cleans up some of the online script logic
- Removes all of the "!is pull request?" checks
2021-08-25 17:35:41 -05:00
Michael Niksa
4c1815bd4b [DefApp] Teach connection and tab to negotiate initial size (#10772)
- For tabs started from the Terminal, the initial sizing information is
  passed into the connection and used to establish the PTY. Those
  parameters are given over to the `OpenConsole.exe` acting as PTY to
  establish the initial buffer/window size.
- However, for tabs started from outside, the PTY is created with some
  default buffer information FIRST as the Terminal hasn't even been
  involved yet. As such, when the Terminal gets that connection, it must
  tell the PTY to resize just as it connects to match the window size
  it's about to use.
- Ongoing resize operations in the Terminal did and still work fine
  because they transmitted the updated size with the
  `ResizePseudoConsole` API.

## Validation Steps Performed
- [x] Confirmed existing tabs opening have correct initial size in PTY
  (like with CMD `mode con` command)
- [x] Confirmed inbound cmd tabs have correct initial size in PTY via
  `mode con` command per bug repro

Closes #9811
2021-08-25 17:35:41 -05:00
Michael Niksa
a5541ec285 Pass inbound handoff message via heap so it cannot race out of scope by the time it reaches the ConsoleIoThread (#10751)
Pass inbound handoff message via heap so it cannot race out of scope by the time it reaches the ConsoleIoThread

## PR Checklist
* [x] Closes #10251
* [x] I work here.
* [x] Manually verified somewhat

## Detailed Description of the Pull Request / Additional comments
- `OpenConsole.exe` is started in response to the OS `conhost.exe` request for a handoff and prepares an Out Of Proc Multithreaded COM server.
- A COM thread from the pool inside `OpenConsole.exe` picks up the inbound message and allocates some stack space for the `CONSOLE_API_MSG` coming in
- That COM thread calls down to set up the I/O thread that will pump the console driver handle and passes a pointer to the stack-allocated `CONSOLE_API_MSG` as the `LPVOID` parameter for starting the thread.

Now one of two things happen:
1. The I/O thread is scheduled pretty much immediately (or soon enough that the COM thread hasn't messed with the stack space), picks up the pointer to the COM thread's stack with `CONSOLE_API_MSG`, and processes the initial message correctly.
2. The COM thread continues and finalizes the handoff message to `conhost.exe` declaring success. It then pops stack and "frees" the memory space. If it doesn't manage to overwrite it, we're still good. If it does, then things go crazy.

This fix changes it so that the `CONSOLE_API_MSG` is sent into the heap before being passed to the other thread so it's in a known location that won't be freed or overwritten unexpectedly.

## Validation Steps Performed
- [x] - Confirmed that many handoffs from the run box seem to work alright on my system after this change.
- [x] - Confirmed that many tab creations/splits seem to work alright on my system after this change.
- [x] - Would prefer if @ianjoneill could try to F5 this branch to build/deploy it, set it as default, and see if it makes it go away completely... but I'm pretty confident it is this based on the dumps provided either way.
2021-08-25 17:35:40 -05:00
PankajBhojwani
2093dc4a4d Don't auto-generate the hidden field when creating profile stubs (#10714)
## Summary of the Pull Request
We no longer automatically write the 'hidden' field for profile stubs we create

**Note**: This does not retroactively remove the automatically generated hidden fields in current settings files

## PR Checklist
* [x] Closes #10539 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

## Validation Steps Performed
Deleted the ubuntu stub in my settings file, booted up terminal, new created stub did not have the hidden field. Created a fragment that overrides the hidden field and it worked.
2021-08-25 17:35:40 -05:00
Leonard Hecker
4d8ccbfe54 Release unneeded memory more eagerly from conhost (#10738)
The `_CONSOLE_API_MSG` buffer is resized to cover an entire message.
Later on any UTF-8 data is cached in a separate temporary
buffer inside `til::u8state` to prevent lone surrogate pairs.

Both cases are problematic as neither buffer is freed after the read
has finished. Passing a 100MB buffer to conhost once will thus cause it
to continue using ~220MB of physical memory until the conhost process exits.

This change releases unneeded memory as soon as the requested buffer
size has halved. In practice this means that once a command has returned
all buffers will shrink, as the shell commonly sends very small messages.

## PR Checklist
* [x] Closes #10731
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Buffers aren't reallocated during printing ✔️
* Buffers shrink after printing finished ✔️
2021-08-25 17:35:40 -05:00
PankajBhojwani
2f6530ccf2 Fix mouse coordinates when viewport is scrolled (#10642)
Adjust the y-coordinate of the mouse coordinates we send based on how much the viewport has been scrolled

Validated: cannot repro the issue in #10190

Closes #10190
2021-08-25 17:35:38 -05:00
Mike Griese
47e6a1a7d0 Prevent the quake window's borders from hanging onto adjacent monitors (#10676)
## Summary of the Pull Request

We were making the quake window exactly the width of the monitor it was on, but that didn't account for the 1px of border on either side.		

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10201
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

It happened before, it doesn't anymore.
2021-08-25 17:34:04 -05:00
Mim van den Bos
36879c1e4d Add background color to grid to prevent animation overflow (#10716)
## Summary of the Pull Request
Add an explicit background color to part of the settings UI to prevent animation overflow. The previous solution (adding a ScrollViewer) caused problems.

## References
#10619 adds a ScrollViewer for one of the issues in #10609

## PR Checklist
* [x] Closes #10664
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

## Validation Steps Performed
Visually confirmed the animation doesn't overflow, changed the theme and confirmed the colors are responsive. Confirmed the extra scrollbar is gone.
2021-08-25 17:34:04 -05:00
Mike Griese
0cd97a920c Re-evaluate the size of the quake window when it's summoned to a monitor (#10674)
## Summary of the Pull Request

When the quake window is moved to another monitor, re-evaluate it's size for that monitor.

## References
* megathread: #8888
* Similar, but not the same: #10274

## PR Checklist
* [x] Closes #10182
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

We'll probably need to do this in a few more places, but I'm breaking PRs into small chunks for easier reviews.

## Validation Steps Performed

Summoned the window to a bunch of different resolutions. Where it would use the wrong size before, it no longer does.
2021-08-25 17:33:32 -05:00
PankajBhojwani
7a83ee2710 Don't override success value when resetting mouse mode in hard reset (#10661)
Quick fix for an error made in #10602 

References #8613
Closes #10658
2021-08-25 17:33:32 -05:00
3268 changed files with 295304 additions and 325419 deletions

View File

@@ -1,25 +1,57 @@
---
Language: Cpp
BasedOnStyle: Microsoft
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AllowAllArgumentsOnNextLine: true
AlignConsecutiveMacros: false
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AllowAllConstructorInitializersOnNextLine: true
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: Inline
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
#AllowShortLambdasOnASingleLine: Inline
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
ColumnLimit: 0
CommentPragmas: "suppress"
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
DerivePointerAlignment: false
FixNamespaceComments: false
IncludeBlocks: Regroup
IncludeCategories:
@@ -31,13 +63,35 @@ IncludeCategories:
Priority: 2
- Regex: '.*'
Priority: 3
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
PointerAlignment: Left
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
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SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Enterprise (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Enterprise
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Enterprise
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Professional (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Professional
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Professional
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Community (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Community
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Community
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"XamlStyler.Console": {
"version": "3.2501.8",
"version": "3.2008.4",
"commands": [
"xstyler"
]

View File

@@ -1,7 +1,6 @@
root = true
[*]
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

View File

@@ -1,15 +0,0 @@
# Commits mentioned in this file will automatically
# be skipped by GitHub's blame view.
# To use it with "git", run
# > git blame --ignore-revs-file ./.git-blame-ignore-revs
# Reformatted the entire codebase
9b92986b49bed8cc41fde4d6ef080921c41e6d9e
# Line Endings changes
cb7a76d96c92aa9fc7b03f69148fb0c75dff191d
5bbf61af8c8f12e6c05d07a696bf7d411b330a67
d07546a6fef73fa4e1fb1c2f01535843d1fcc212
# UTF-8 BOM changes
ddae2a1d49d604487d3c963e5eacbeb73861d986

2
.gitattributes vendored
View File

@@ -3,8 +3,6 @@
###############################################################################
* -text
*.inc linguist-language=cpp
###############################################################################
# Set default behavior for command prompt diff.
#

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@@ -1,7 +1,5 @@
name: "Bug report 🐛"
description: Report errors or unexpected behavior
labels: [Issue-Bug, Needs-Triage]
type: Bug
body:
- type: markdown
attributes:
@@ -12,30 +10,23 @@ body:
- type: input
attributes:
label: Windows Terminal version
placeholder: "1.21.2701.0"
label: Windows Terminal version (or Windows build number)
placeholder: "10.0.19042.0, 1.7.3651.0"
description: |
You can copy the version number from the About dialog. Open the About dialog by opening the menu with the "V" button (to the right of the "+" button that opens a new tab) and choosing About from the end of the list.
If you are reporting an issue in Windows Terminal, you can find the version in the about dialog.
If you are reporting an issue with the Windows Console, please run `ver` or `[Environment]::OSVersion`.
validations:
required: false
- type: input
attributes:
label: Windows build number
placeholder: "10.0.22621.0"
description: |
Please run `ver` or `[Environment]::OSVersion`.
validations:
required: false
required: true
- type: textarea
attributes:
label: Other Software
description: If you're reporting a bug about our interaction with other software, what software? What versions?
placeholder: |
vim 9.1 (inside WSL)
OpenSSH_for_Windows_9.5p1
My Cool Application v0.4 (include a code snippet if it would help!)
vim 8.2 (inside WSL)
OpenSSH_for_Windows_8.1p1
My Cool Application v0.3 (include a code snippet if it would help!)
validations:
required: false

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@@ -0,0 +1,10 @@
---
name: "Documentation Issue 📚"
about: Report issues in our documentation
title: ''
labels: Issue-Docs
assignees: ''
---
<!-- Briefly describe which document needs to be corrected and why. -->

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@@ -0,0 +1,35 @@
---
name: "Feature Request/Idea 🚀"
about: Suggest a new feature or improvement (this does not mean you have to implement
it)
title: ''
labels: Issue-Feature
assignees: ''
---
<!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
All good? Then proceed!
-->
# Description of the new feature/enhancement
<!--
A clear and concise description of what the problem is that the new feature would solve.
Describe why and how a user would use this new functionality (if applicable).
-->
# Proposed technical implementation details (optional)
<!--
A clear and concise description of what you want to happen.
-->

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@@ -1,20 +0,0 @@
name: "Feature Request/Idea 🚀"
description: Suggest a new feature or improvement (this does not mean you have to implement it)
labels: [Issue-Feature]
type: Feature
body:
- type: textarea
attributes:
label: Description of the new feature
description: A clear and concise description of what the problem is that the new feature would solve.
placeholder: |
... and guess what? I have four Terminals. And I have a hover car, and a hover house. And my computer's a runner, and it shows.
validations:
required: true
- type: textarea
attributes:
label: Proposed technical implementation details
description: This field is optional. If you have any ideas, let us know!
validations:
required: false

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@@ -1,14 +1,20 @@
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
## References and Relevant Issues
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
## References
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)

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@@ -6,6 +6,8 @@
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. If it doesn't work for you, you can manually _add_ (one word per line) / _remove_ items to `expect.txt` and the `excludes.txt` files.
If the listed items are:
* ... **misspelled**, then please *correct* them instead of using the command.
@@ -34,9 +36,7 @@ https://www.regexplanet.com/advanced/perl/) yours before committing to verify it
* well-formed pattern.
If you can write a [pattern](
https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
) that would match it,
If you can write a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it,
try adding it to the `patterns.txt` file.
Patterns are Perl 5 Regular Expressions - you can [test](

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@@ -1,82 +1,108 @@
aci
admins
allcolors
Apc
apc
breadcrumb
breadcrumbs
bsd
calt
ccmp
ccon
changelog
clickable
cmark
clig
CMMI
colorbrewer
commandlines
consvc
copyable
cybersecurity
dalet
Dcs
dcs
deselection
diffing
Dimidium
dialytika
dje
downside
downsides
Emacspeak
dze
dzhe
EDDB
EDDC
Enum'd
Fitt
flac
formattings
FTCS
ftp
fvar
gantt
gfm
gcc
geeksforgeeks
ghe
github
gje
godbolt
hstrings
hostname
hostnames
https
hyperlink
hyperlinking
hyperlinks
Kbds
iconify
img
inlined
It'd
kje
libfuzzer
libuv
liga
lje
Llast
llvm
Lmid
locl
lol
lorem
Lorigin
maxed
megathread
minimalistic
mkmk
mnt
mru
notwrapped
NTMTo
nje
noreply
ogonek
ok'd
overlined
perlw
pipeline
postmodern
Powerline
ptys
pwn
pwshw
qof
QOL
qps
quickfix
rclt
reimplementation
Remappings
reserialization
reserialize
reserializes
Retargets
rlig
rubyw
runtimes
servicebus
shcha
slnt
stakeholders
subpage
sustainability
sxn
Tencent
Sos
ssh
timeline
timelines
timestamped
TLDR
tokenizes
tonos
toolset
UEFI
tshe
ubuntu
uiatextrange
UIs
und
unregister
versioned
vsdevcmd
westus
workarounds
WSLs
We'd
wildcards
XBox
YBox
yeru
zhe

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@@ -1,7 +1,7 @@
aalt
abvm
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
APPLYTOSUBMENUS
@@ -12,36 +12,38 @@ BUILDBRANCH
BUILDMSG
BUILDNUMBER
BYCOMMAND
BYPOSITION
charconv
CLASSNOTAVAILABLE
CLOSEAPP
cmdletbinding
COLORPROPERTY
colspan
COMDLG
commandlinetoargv
COPYFROMRESOURCE
comparand
cstdint
CXICON
CYICON
Dacl
dataobject
debugbreak
delayimp
dcomp
DERR
dlldata
dnom
DNE
DONTADDTORECENT
DWMSBT
DWMWA
DWMWA
DWORDLONG
EMPH
endfor
ENDSESSION
enumset
environstrings
EXACTSIZEONLY
EXPCMDFLAGS
EXPCMDSTATE
filetime
FILTERSPEC
fina
FORCEFILESYSTEM
FORCEMINIMIZE
frac
@@ -50,55 +52,81 @@ futex
GETDESKWALLPAPER
GETHIGHCONTRAST
GETMOUSEHOVERTIME
GETTEXTLENGTH
HARDBREAKS
Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
HIGHQUALITYSCALE
hinternet
hotkeys
href
hrgn
HTCLOSE
hwinsta
HWINSTA
IActivation
IApp
IAppearance
ICONINFO
IAsync
IBind
IBox
IClass
IComparable
IComparer
IConnection
ICustom
IDialog
IDirect
IExplorer
IFACEMETHOD
IFile
IGraphics
IInheritable
imm
IMap
IMonarch
IObject
iosfwd
isa
IPackage
IPeasant
ISetup
isspace
IStorage
istream
IStringable
ITab
ITaskbar
itow
IUri
IVirtual
KEYSELECT
LCID
LINEBREAK
llabs
llu
localtime
lround
Lsa
lsass
LSHIFT
LTGRAY
MAINWINDOW
medi
memchr
memicmp
MENUCOMMAND
MENUDATA
MENUINFO
MENUITEMINFOW
MINIMIZEBOX
mmeapi
MOUSELEAVE
mov
mptt
msappx
MULTIPLEUSE
NCHITTEST
NCLBUTTONDBLCLK
NCMOUSELEAVE
NCMOUSEMOVE
NCPOINTERUPDATE
NCRBUTTONDBLCLK
NIF
NIN
NOAGGREGATION
NOASYNC
NOBREAKS
NOCHANGEDIR
NOPROGRESS
NOREDIRECTIONBITMAP
@@ -107,8 +135,8 @@ NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
NTSYSCALLAPI
numr
oaidl
ocidl
ODR
offsetof
ofstream
@@ -118,12 +146,13 @@ OSVERSIONINFOEXW
otms
OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PALLOC
PATINVERT
PEXPLICIT
PICKFOLDERS
PINPUT
pmr
ptstr
QUERYENDSESSION
rcx
REGCLS
@@ -132,10 +161,8 @@ rfind
ROOTOWNER
roundf
RSHIFT
rvrn
SACL
schandle
SEH
semver
serializer
SETVERSION
@@ -147,57 +174,55 @@ SHOWTIP
SINGLEUSE
SIZENS
smoothstep
SOFTBREAK
snprintf
spsc
sregex
SRWLOC
srwlock
SRWLOCK
STDCPP
STDMETHOD
strchr
strcpy
streambuf
strtoul
Stubless
Subheader
Subpage
syscall
syscolors
SYSTEMBACKDROP
TABROW
TASKBARCREATED
TBPF
THEMECHANGED
THICKFRAME
tlg
TME
tmp
tmpdir
tokeninfo
tolower
toupper
TRACKMOUSEEVENT
ubrk
TTask
TVal
UChar
UFIELD
ULARGE
UNCEx
UOI
UPDATEINIFILE
urlmon
userenv
USEROBJECTFLAGS
Vcpp
Viewbox
virtualalloc
wcsnlen
WDJ
winhttp
wininet
wcsstr
wcstoui
winmain
winsta
winstamin
wmemcmp
wpc
WSF
WWH
wsregex
wwinmain
xchg
XDocument
XElement
xfacet
@@ -221,5 +246,3 @@ xtree
xutility
YIcon
YMax
zstring
zwstring

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@@ -1,4 +1,5 @@
CHINESEBIG
choseong
Choseong
CHOSEONG
Jongseong
Jungseong
ssangtikeut

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@@ -1,3 +1,4 @@
alice
aliceblue
antiquewhite
blanchedalmond
@@ -38,6 +39,7 @@ gainsboro
ghostwhite
greenyellow
hotpink
indian
indianred
lavenderblush
lawngreen
@@ -72,6 +74,7 @@ mediumvioletred
midnightblue
mintcream
mistyrose
navajo
navajowhite
navyblue
oldlace
@@ -85,6 +88,7 @@ papayawhip
peachpuff
peru
powderblue
rebecca
rebeccapurple
rosybrown
royalblue
@@ -105,4 +109,9 @@ webgrey
webmaroon
webpurple
whitesmoke
xaroon
xray
xreen
xrey
xurple
yellowgreen

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@@ -1,8 +1,8 @@
Consolas
emoji
emojis
Emojis
Extralight
Gabriola
Iosevka
MDL
Monofur

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@@ -1 +1,4 @@
arigatoo
doomo
Kaomojis
TATEGAKI

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@@ -1,2 +1,11 @@
atan
CPrime
HBar
HPrime
isnan
LPrime
LStep
powf
RSub
sqrtf
ULP

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@@ -1,81 +1,85 @@
ACLs
ADMINS
advapi
akv
AKV
altform
Altforms
altforms
appendwttlogging
appinstaller
appx
appxbundle
appxerror
appxmanifest
ATL
autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
cppvsdbg
CPRs
cryptbase
cscript
DACL
DACLs
defaultlib
diffs
disposables
dotnetfeed
DTDs
DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
LKG
LOCKFILE
LTCG
Lxss
makepri
mfcribbon
microsoft
microsoftonline
MSAA
msixbundle
MSVC
MSVCP
mtu
muxc
netcore
Onefuzz
osgvsowi
PFILETIME
pgc
pgo
pgosweep
powerrename
powershell
priconfig
PRIINFO
propkey
pscustomobject
QWORD
regedit
resfiles
robocopy
SACLs
segoe
sid
sdkddkver
Shobjidl
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
taskkill
tasklist
tdbuildteamid
ucrt
ucrtd
unvirtualized
USERDNSDOMAIN
VCRT
vcruntime
Virtualization
visualstudio
vscode
VSTHRD
WINBASEAPI
wscript
winsdkver
wlk
wslpath
wtl
wtt
wttlog
Xamarin
xfgcheck

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@@ -1,5 +1,6 @@
arkthur
Anup
austdi
arkthur
Ballmer
bhoj
Bhojwani
@@ -10,6 +11,7 @@ Diviness
dsafa
duhowett
DXP
ekg
eryksun
ethanschoonover
Firefox
@@ -21,48 +23,69 @@ Griese
Hernan
Howett
Illhardt
Imms
iquilezles
italo
jantari
jerrysh
Kaiyu
leonardder
kimwalisch
KMehrain
KODELIFE
Kodelife
Kourosh
kowalczyk
leonmsft
Lepilleur
lhecker
Lovecraft
lukesampson
Macbook
Manandhar
masserano
mbadolato
Mehrain
menger
mgravell
michaelniksa
michkap
migrie
mikegr
mikemaccana
miloush
miniksa
nguyen
niksa
nvaccess
nvda
oising
oldnewthing
opengl
osgwiki
Ottosson
pabhojwa
Panos
panos
paulcam
pauldotknopf
PGP
Pham
Rincewind
rprichard
Schoonover
shadertoy
Shomnipotence
simioni
Somuah
sonph
sonpham
stakx
talo
thereses
Thysell
Walisch
WDX
Wellons
Westerman
Wirt
Wojciech
zadjii
Zamor
zamora
Zamora
zljubisic
zamora
Zoey
zorio
Zverovich

View File

@@ -1,48 +1,25 @@
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker to ignore all code on line
^.*\bno-spell-check(?:-line|)(?:\s.*|)$
# https://cspell.org/configuration/document-settings/
# cspell inline
^.*\b[Cc][Ss][Pp][Ee][Ll]{2}:\s*[Dd][Ii][Ss][Aa][Bb][Ll][Ee]-[Ll][Ii][Nn][Ee]\b
# copyright
Copyright (?:\([Cc]\)|)(?:[-\d, ]|and)+(?: [A-Z][a-z]+ [A-Z][a-z]+,?)+
# marker for ignoring a comment to the end of the line
// #no-spell-check.*$
# patch hunk comments
^@@ -\d+(?:,\d+|) \+\d+(?:,\d+|) @@ .*
^\@\@ -\d+(?:,\d+|) \+\d+(?:,\d+|) \@\@ .*
# git index header
index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# file permissions
['"`\s][-bcdLlpsw](?:[-r][-w][-Ssx]){2}[-r][-w][-SsTtx]\+?['"`\s]
# css fonts
\bfont(?:-family|):[^;}]+
# css url wrappings
\burl\([^)]+\)
index [0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# cid urls
(['"])cid:.*?\g{-1}
# data url in parens
#\(data:(?:[^) ][^)]*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
\(data:[^)]*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
# data url in quotes
([`'"])data:(?:[^ `'"].*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
([`'"])data:.*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
\bdata:[-a-zA-Z=;:/0-9+]*,\S*
# https/http/file urls
(?:\b(?:https?|ftp|file)://)[-A-Za-z0-9+&@#/*%?=~_|!:,.;]+[-A-Za-z0-9+&@#/*%=~_|]
data:[-a-zA-Z=;:/0-9+]*,\S*
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@._]{3,}
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# magnet urls
magnet:[?=:\w]+
@@ -58,9 +35,6 @@ magnet:[?=:\w]+
# asciinema
\basciinema\.org/a/[0-9a-zA-Z]+
# asciinema v2
^\[\d+\.\d+, "[io]", ".*"\]$
# apple
\bdeveloper\.apple\.com/[-\w?=/]+
# Apple music
@@ -75,8 +49,6 @@ magnet:[?=:\w]+
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS ARN
arn:aws:[-/:\w]+
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
@@ -103,8 +75,6 @@ vpc-\w+
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Artifact Registry
\.pkg\.dev(?:/[-\w]+)+(?::[-\w]+|)
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
@@ -119,7 +89,7 @@ vpc-\w+
# Google Drive
\bdrive\.google\.com/(?:file/d/|open)[-0-9a-zA-Z_?=]*
# Google Groups
\bgroups\.google\.com(?:/[a-z]+/(?:#!|)[^/\s"]+)*
\bgroups\.google\.com/(?:(?:forum/#!|d/)(?:msg|topics?|searchin)|a)/[^/\s"]+/[-a-zA-Z0-9$]+(?:/[-a-zA-Z0-9]+)*
# Google Maps
\bmaps\.google\.com/maps\?[\w&;=]*
# Google themes
@@ -140,8 +110,6 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# Google Cloud regions
(?:us|(?:north|south)america|europe|asia|australia|me|africa)-(?:north|south|east|west|central){1,2}\d+
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
@@ -149,8 +117,6 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# GitHub SHAs
\bgithub\.com(?:/[^/\s"]+){2}[@#][0-9a-f]+\b
# GitHub SHA refs
\[([0-9a-f]+)\]\(https://(?:www\.|)github.com/[-\w]+/[-\w]+/commit/\g{-1}[0-9a-f]*
# GitHub wiki
\bgithub\.com/(?:[^/]+/){2}wiki/(?:(?:[^/]+/|)_history|[^/]+(?:/_compare|)/[0-9a-f.]{40,})\b
# githubusercontent
@@ -162,15 +128,12 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
# git.io
\bgit\.io/[0-9a-zA-Z]+
# GitHub JSON
"node_id": "[-a-zA-Z=;:/0-9+_]*"
"node_id": "[-a-zA-Z=;:/0-9+]*"
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+/?\)
\[[^\]]+\]\(https://github\.com/[^/\s"]+\)
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# GitHub actions
\buses:\s+[-\w.]+/[-\w./]+@[-\w.]+
# GitLab commit
\bgitlab\.[^/\s"]*/\S+/\S+/commit/[0-9a-f]{7,16}#[0-9a-f]{40}\b
# GitLab merge requests
@@ -180,14 +143,8 @@ GHSA(?:-[0-9a-z]{4}){3}
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# #pragma lib
^\s*#pragma comment\(lib, ".*?"\)
# binance
accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# binanace
accounts.binance.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# bitbucket diff
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}diff(?:stat|)(?:/[^/\s"]+){2}:[0-9a-f]+
@@ -235,10 +192,10 @@ accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# medium link
\blink\.medium\.com/[a-zA-Z0-9]+
# medium
\bmedium\.com/@?[^/\s"]+/[-\w]+
\bmedium\.com/\@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
@@ -300,7 +257,7 @@ slack://[a-zA-Z0-9?&=]+
[0-9a-f]{32}\@o\d+\.ingest\.sentry\.io\b
# Twitter markdown
\[@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
\[\@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
# Twitter hashtag
\btwitter\.com/hashtag/[\w?_=&]*
# Twitter status
@@ -323,9 +280,9 @@ slack://[a-zA-Z0-9?&=]+
\bdropbox\.com/sh?/[^/\s"]+/[-0-9A-Za-z_.%?=&;]+
# ipfs protocol
ipfs://[0-9a-zA-Z]{3,}
ipfs://[0-9a-z]*
# ipfs url
/ipfs/[0-9a-zA-Z]{3,}
/ipfs/[0-9a-z]*
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
@@ -355,7 +312,7 @@ ipfs://[0-9a-zA-Z]{3,}
[^"\s]+/gitweb/\S+;h=[0-9a-f]+
# HyperKitty lists
/archives/list/[^@/]+@[^/\s"]*/message/[^/\s"]*/
/archives/list/[^@/]+\@[^/\s"]*/message/[^/\s"]*/
# lists
/thread\.html/[^"\s]+
@@ -373,7 +330,7 @@ ipfs://[0-9a-zA-Z]{3,}
\bopen\.spotify\.com/embed/playlist/\w+
# Mastodon
\bmastodon\.[-a-z.]*/(?:media/|@)[?&=0-9a-zA-Z_]*
\bmastodon\.[-a-z.]*/(?:media/|\@)[?&=0-9a-zA-Z_]*
# scastie
\bscastie\.scala-lang\.org/[^/]+/\w+
@@ -402,33 +359,24 @@ ipfs://[0-9a-zA-Z]{3,}
# tinyurl
\btinyurl\.com/\w+
# codepen
\bcodepen\.io/[\w/]+
# registry.npmjs.org
\bregistry\.npmjs\.org/(?:@[^/"']+/|)[^/"']+/-/[-\w@.]+
# getopts
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# URL escaped characters
%[0-9A-F][A-F](?=[A-Za-z])
# lower URL escaped characters
%[0-9a-f][a-f](?=[a-z]{2,})
\%[0-9A-F][A-F]
# IPv6
#\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
# c99 hex digits (not the full format, just one I've seen)
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
# Punycode
\bxn--[-0-9a-z]+
# sha
sha\d+:[0-9a-f]*?[a-f]{3,}[0-9a-f]*
sha\d+:[0-9]*[a-f]{3,}[0-9a-f]*
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
(['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hex runs
\b[0-9a-fA-F]{16,}\b
# hex in url queries
@@ -443,28 +391,18 @@ sha\d+:[0-9a-f]*?[a-f]{3,}[0-9a-f]*
# Well known gpg keys
.well-known/openpgpkey/[\w./]+
# pki
-----BEGIN.*-----END
# pki (base64)
LS0tLS1CRUdJT.*
# C# includes
^\s*using [^;]+;
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# integrity
integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
integrity="sha\d+-[-a-zA-Z=;:/0-9+]{40,}"
# https://www.gnu.org/software/groff/manual/groff.html
# man troff content
\\f[BCIPR]
# '/"
\\\([ad]q
# '
\\\(aq
# .desktop mime types
^MimeTypes?=.*$
@@ -473,120 +411,46 @@ integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
# Localized .desktop content
Name\[[^\]]+\]=.*
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))I|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# python
\b(?i)py(?!gments|gmy|lon|ramid|ro|th)(?=[a-z]{2,})
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# crypt
(['"])\$2[ayb]\$.{56}\g{-1}
# apache/old crypt
#(['"]|)\$+(?:apr|)1\$+.{8}\$+.{22}\g{-1}
# sha1 hash
\{SHA\}[-a-zA-Z=;:/0-9+]{3,}
# machine learning (?)
\b(?i)ml(?=[a-z]{2,})
"\$2[ayb]\$.{56}"
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# go.sum
\bh1:\S+
# imports
^import\s+(?:(?:static|type)\s+|)(?:[\w.]|\{\s*\w*?(?:,\s*(?:\w*|\*))+\s*\})+
# scala modules
("[^"]+"\s*%%?\s*){2,3}"[^"]+"
# container images
image: [-\w./:@]+
# Docker images
^\s*(?i)FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
# `docker images` REPOSITORY TAG IMAGE ID CREATED SIZE
\s*\S+/\S+\s+\S+\s+[0-9a-f]{8,}\s+\d+\s+(?:hour|day|week)s ago\s+[\d.]+[KMGT]B
# Intel intrinsics
_mm_(?!dd)\w+
# Input to GitHub JSON
content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
content: "[-a-zA-Z=;:/0-9+]*="
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
#%(?:(?:(?:hh?|ll?|[jzt])?[diuoxn]|l?[cs]|L?[fega]|p)(?=[a-z]{2,})|(?:X|L?[FEGA])(?=[a-zA-Z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%)\b)(?=.*?['"])
# Alternative printf
# %s
%(?:s(?=[a-z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%[^s])\b)(?=.*?['"])
# Python string prefix / binary prefix
# Python stringprefix / binaryprefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!['"])\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)['"](?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# Regular expressions for (P|p)assword
\([A-Z]\|[a-z]\)[a-z]+
# JavaScript regular expressions
# javascript test regex
/.{3,}/[gim]*\.test\(
/.*/[gim]*\.test\(
# javascript match regex
\.match\(/[^/\s"]{3,}/[gim]*\s*
\.match\(/[^/\s"]*/[gim]*\s*
# javascript match regex
\.match\(/\\[b].{3,}?/[gim]*\s*\)(?:;|$)
\.match\(/\\[b].*?/[gim]*\s*\)(?:;|$)
# javascript regex
^\s*/\\[b].{3,}?/[gim]*\s*(?:\)(?:;|$)|,$)
^\s*/\\[b].*/[gim]*\s*(?:\)(?:;|$)|,$)
# javascript replace regex
\.replace\(/[^/\s"]{3,}/[gim]*\s*,
# assign regex
= /[^*].*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/[gim]*(?=\W|$)
# perl regex test
[!=]~ (?:/.*/|m\{.*?\}|m<.*?>|m([|!/@#,;']).*?\g{-1})
# perl qr regex
(?<!\$)\bqr(?:\{.*?\}|<.*?>|\(.*?\)|([|!/@#,;']).*?\g{-1})
# perl run
perl(?:\s+-[a-zA-Z]\w*)+
# C network byte conversions
(?:\d|\bh)to(?!ken)(?=[a-z])|to(?=[adhiklpun]\()
\.replace\(/[^/\s"]*/[gim]*\s*,
# Go regular expressions
regexp?\.MustCompile\((?:`[^`]*`|".*"|'.*')\)
# regex choice
\(\?:[^)]+\|[^)]+\)
# proto
^\s*(\w+)\s\g{-1} =
regexp?\.MustCompile\(`[^`]*`\)
# sed regular expressions
sed 's/(?:[^/]*?[a-zA-Z]{3,}[^/]*?/){2}
# node packages
(["'])@[^/'" ]+/[^/'" ]+\g{-1}
# go install
go install(?:\s+[a-z]+\.[-@\w/.]+)+
# pom.xml
<(?:group|artifact)Id>.*?<
# jetbrains schema https://youtrack.jetbrains.com/issue/RSRP-489571
urn:shemas-jetbrains-com
# Debian changelog severity
[-\w]+ \(.*\) (?:\w+|baseline|unstable|experimental); urgency=(?:low|medium|high|emergency|critical)\b
# kubernetes pod status lists
# https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-phase
\w+(?:-\w+)+\s+\d+/\d+\s+(?:Running|Pending|Succeeded|Failed|Unknown)\s+
@@ -594,190 +458,66 @@ urn:shemas-jetbrains-com
# kubectl - pods in CrashLoopBackOff
\w+-[0-9a-f]+-\w+\s+\d+/\d+\s+CrashLoopBackOff\s+
# kubernetes applications
\.apps/[-\w]+
# kubernetes object suffix
-[0-9a-f]{10}-\w{5}\s
# kubernetes crd patterns
^\s*pattern: .*$
# posthog secrets
([`'"])phc_[^"',]+\g{-1}
posthog\.init\((['"])phc_[^"',]+\g{-1},
# xcode
# xcodeproject scenes
(?:Controller|destination|(?:first|second)Item|ID|id)="\w{3}-\w{2}-\w{3}"
(?:Controller|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
# msvc api botches
PrependWithABINamepsace
# configure flags
.* \| --\w{2,}.*?(?=\w+\s\w+)
# font awesome classes
\.fa-[-a-z0-9]+
# bearer auth
(['"])[Bb]ear[e][r] .{3,}?\g{-1}
# bearer auth
\b[Bb]ear[e][r]:? [-a-zA-Z=;:/0-9+.]{3,}
# basic auth
(['"])[Bb]asic [-a-zA-Z=;:/0-9+]{3,}\g{-1}
# basic auth
: [Bb]asic [-a-zA-Z=;:/0-9+.]{3,}
# base64 encoded content
#([`'"])[-a-zA-Z=;:/0-9+]{3,}=\g{-1}
# base64 encoded content in xml/sgml
>[-a-zA-Z=;:/0-9+]{3,}=</
# base64 encoded content, possibly wrapped in mime
#(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# base64 encoded json
\beyJ[-a-zA-Z=;:/0-9+]+
# base64 encoded pkcs
#\bMII[-a-zA-Z=;:/0-9+]+
# uuencoded
#[!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_]{40,}
# DNS rr data
#(?:\d+\s+){3}(?:[-+/=.\w]{2,}\s*){1,2}
# encoded-word
=\?[-a-zA-Z0-9"*%]+\?[BQ]\?[^?]{0,75}\?=
# numerator
\bnumer\b(?=.*denom)
# Time Zones
\b(?:Africa|Atlantic|America|Antarctica|Arctic|Asia|Australia|Europe|Indian|Pacific)(?:/[-\w]+)+
# linux kernel info
^(?:bugs|flags|Features)\s+:.*
# systemd mode
systemd.*?running in system mode \([-+].*\)$
# Lorem
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
# ... Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
# ... You could manually change `(?i)X...` to use `[Xx]...`
# ... or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
(?:(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*)
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# Non-English
# Even repositories expecting pure English content can unintentionally have Non-English content... People will occasionally mistakenly enter [homoglyphs](https://en.wikipedia.org/wiki/Homoglyph) which are essentially typos, and using this pattern will mean check-spelling will not complain about them.
#
# If the content to be checked should be written in English and the only Non-English items will be people's names, then you can consider adding this.
#
# Alternatively, if you're using check-spelling v0.0.25+, and you would like to _check_ the Non-English content for spelling errors, you can. For information on how to do so, see:
# https://docs.check-spelling.dev/Feature:-Configurable-word-characters.html#unicode
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# highlighted letters
\[[A-Z]\][a-z]+
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# American Mathematical Society (AMS) / Doxygen
TeX/AMS
# File extensions
\*\.[+\w]+,
# eslint
"varsIgnorePattern": ".+"
# nolint
nolint:\s*[\w,]+
# Windows short paths
[/\\][^/\\]{5,6}~\d{1,2}(?=[/\\])
# Windows Resources with accelerators
\b[A-Z]&[a-z]+\b(?!;)
# signed off by
(?i)Signed-off-by: .*
# cygwin paths
/cygdrive/[a-zA-Z]/(?:Program Files(?: \(.*?\)| ?)(?:/[-+.~\\/()\w ]+)*|[-+.~\\/()\w])+
# in check-spelling@v0.0.22+, printf markers aren't automatically consumed
# printf markers
#(?<!\\)\\[nrt](?=[a-z]{2,})
# alternate printf markers if you run into latex and friends
#(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*['"`])
# Markdown anchor links
\(#\S*?[a-zA-Z]\S*?\)
# apache
a2(?:en|dis)
# weak e-tag
W/"[^"]+"
# authors/credits
^\*(?: [A-Z](?:\w+|\.)){2,} (?=\[|$)
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# the negative lookahead here is to allow catching 'templatesz' as a misspelling
# but to otherwise recognize a Windows path with \templates\foo.template or similar:
#\\(?:necessary|r(?:elease|eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
\\(?:necessary|r(?:eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# Note that the next example is no longer necessary if you are using
# to match a string starting with a `#`, use a character-class:
[#]backwards
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
#(?:^|[\t ,>"'`=(#])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (Windows / PowerShell)
# This is a subset of the more general compiler flags pattern.
# It avoids matching `-Path` to prevent it from being treated as `ath`
#(?:^|[\t ,"'`=(#])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
# Compiler flags (Scala)
(?:^|[\t ,>"'`=(])-J-[DPWXY](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags
#(?:^|[\t ,"'`=(])-[DPWXYLlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (linker)
,-B
# libraries
#(?:\b|_)[Ll]ib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# iSCSI iqn (approximate regex)
\biqn\.[0-9]{4}-[0-9]{2}(?:[\.-][a-z][a-z0-9]*)*\b
# WWNN/WWPN (NAA identifiers)
\b(?:0x)?10[0-9a-f]{14}\b|\b(?:0x|3)?[25][0-9a-f]{15}\b|\b(?:0x|3)?6[0-9a-f]{31}\b
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
\b(?:\\n|)curl(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\b(?:bash|sh|set)(?:\s+[-+][abefimouxE]{1,2})*\s+[-+][abefimouxE]{3,}(?:\s+[-+][abefimouxE]+)*
\bset(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# macOS temp folders
/var/folders/\w\w/[+\w]+/(?:T|-Caches-)/
# github runner temp folders
/home/runner/work/_temp/[-_/a-z0-9]+

View File

@@ -1,31 +1,23 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-excludes
(?:(?i)\.png$)
(?:^|/)(?i)COPYRIGHT
(?:^|/)(?i)LICEN[CS]E
(?:^|/)(?i)third[-_]?party/
(?:^|/)3rdparty/
(?:^|/)dirs$
(?:^|/)generated/
(?:^|/)go\.mod$
(?:^|/)go\.sum$
(?:^|/)package(?:-lock|)\.json$
(?:^|/)Pipfile$
(?:^|/)pyproject.toml
(?:^|/)requirements(?:-dev|-doc|-test|)\.txt$
(?:^|/)sources(?:|\.dep)$
(?:^|/)vendor/
(?:^|/|\b)requirements(?:-dev|-doc|-test|)\.txt$
ignore$
Resources/(?!en)
[^/]\.vsdx$
\.a$
\.ai$
\.all-contributorsrc$
\.avi$
\.bmp$
\.bz2$
\.cert?$|\.crt$
\.cer$
\.class$
\.coveragerc$
\.crl$
\.crt$
\.csr$
\.dll$
\.docx?$
@@ -35,71 +27,75 @@ Resources/(?!en)
\.eps$
\.exe$
\.gif$
\.git-blame-ignore-revs$
\.gitattributes$
\.gitkeep$
\.graffle$
\.gz$
\.icns$
\.ico$
\.ipynb$
\.jar$
\.jks$
\.jpe?g$
\.jpeg$
\.jpg$
\.key$
\.lib$
\.lock$
\.map$
\.min\..
\.mo$
\.mod$
\.mp[34]$
\.mp3$
\.mp4$
\.o$
\.ocf$
\.otf$
\.p12$
\.parquet$
\.pbxproj$
\.pdf$
\.pem$
\.pfx$
\.png$
\.psd$
\.pyc$
\.pylintrc$
\.qm$
\.runsettings$
\.s$
\.sig$
\.so$
\.svg$
\.svgz$
\.svgz?$
\.sys$
\.tar$
\.tgz$
\.tiff?$
\.ttf$
\.vcxproj\.filters$
\.vsdx$
\.wav$
\.webm$
\.webp$
\.woff
\.woff2?$
\.xcf$
\.xls
\.xlsx?$
\.xpm$
\.xz$
\.yml$
\.zip$
^\.github/actions/spelling/
^\.github/fabricbot.json$
^\.gitignore$
^\Q.git-blame-ignore-revs\E$
^\Q.github/workflows/spelling.yml\E$
^\Qdoc/reference/windows-terminal-logo.ans\E$
^\Qsamples/ConPTY/EchoCon/EchoCon/EchoCon.vcxproj.filters\E$
^\Qsrc/host/exe/Host.EXE.vcxproj.filters\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/tools/closetest/CloseTest.vcxproj.filters\E$
^\XamlStyler.json$
^build/config/
^build/StoreSubmission/
^consolegit2gitfilters\.json$
^dep/
^doc/reference/master-sequence-list\.csv$
^doc/reference/master-sequence-list.csv$
^doc/reference/UTF8-torture-test\.txt$
^doc/reference/windows-terminal-logo\.ans$
^NOTICE.md
^oss/.*?/
^samples/PixelShaders/Screenshots/
^src/cascadia/TerminalSettingsEditor/SegoeFluentIconList.h$
^oss/
^src/host/ft_uia/run\.bat$
^src/host/runft\.bat$
^src/host/runut\.bat$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.
@@ -110,27 +106,12 @@ Resources/(?!en)
^src/terminal/parser/ft_fuzzwrapper/run\.bat$
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/benchcat
^src/tools/ConsoleBench
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/RenderingTests/main\.cpp$
^src/tools/lnkd/lnkd\.bat$
^src/tools/pixels/pixels\.bat$
^src/tools/texttests/fira\.txt$
^src/tools/U8U16Test/(?!en)..\.
^src/types/ColorFix\.cpp$
^src/types/ut_types/UtilsTests\.cpp$
^tools/ReleaseEngineering/ServicingPipeline\.ps1$
^XamlStyler\.json$
^\.github/actions/spelling/
^\.github/workflows/spelling\d*\.yml$
^\.vsconfig$
^\Qbuild/config/release.gdnbaselines\E$
^\Qdep/WinAppDriver/EULA.rtf\E$
^\Qdoc/reference/windows-terminal-logo.ans\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/host/ft_uia/run.bat\E$
^\Qsrc/host/runft.bat\E$
^\Qsrc/terminal/parser/ft_fuzzer/run.bat\E$
^\Qsrc/terminal/parser/ft_fuzzwrapper/run.bat\E$
^\Qsrc/tools/lnkd/lnkd.bat\E$
^\Qsrc/tools/pixels/pixels.bat\E$
^\Qsrc/cascadia/ut_app/FzfTests.cpp\E$
^src/tools/U8U16Test/(?:fr|ru|zh)\.txt$
^src/types/ut_types/UtilsTests.cpp$
^tools/ReleaseEngineering/ServicingPipeline.ps1$
ignore$
SUMS$

View File

@@ -1,19 +1,40 @@
AAAa
AAAAA
AAAAAAAAAAAAA
AAAAAABBBBBBCCC
AAAAABBBBBBCCC
abcd
abcd
ABCDEFGHIJ
abcdefghijk
ABCDEFGHIJKLMNO
abcdefghijklmnop
ABCDEFGHIJKLMNOPQRST
ABCG
ABE
AZZ
BBDM
abf
BBBBB
BBBBBBBB
BBBBBCCC
BBBBCCCCC
BBGGRR
CBN
cbt
Ccc
cch
efg
efgh
fdw
fesb
ffd
FFFD
EFG
EFGh
QQQQQQQQQQABCDEFGHIJ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJPQRSTQQQQQQQQQQ
qrstuvwxyz
qwerty
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ
ZABBZ
ZBAZZ
ZBBBZ
ZBBZZ
ZYXWVUT
zzf
ZZBBZ
ZZZBB
ZZZBZ
ZZZZZ

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
WCAG
winui
appshellintegration
mdtauk
gfycat
Guake
xkcd

View File

@@ -1,498 +1,62 @@
# reject `m_data` as VxWorks defined it and that breaks things if it's used elsewhere
# see [fprime](https://github.com/nasa/fprime/commit/d589f0a25c59ea9a800d851ea84c2f5df02fb529)
# and [Qt](https://github.com/qtproject/qt-solutions/blame/fb7bc42bfcc578ff3fa3b9ca21a41e96eb37c1c7/qtscriptclassic/src/qscriptbuffer_p.h#L46)
#\bm_data\b
# reject `m_data` as there's a certain OS which has evil defines that break things if it's used elsewhere
# \bm_data\b
# Were you debugging using a framework with `fit()`?
# If you have a framework that uses `it()` for testing and `fit()` for debugging a specific test,
# you might not want to check in code where you skip all the other tests.
# you might not want to check in code where you were debugging w/ `fit()`, in which case, you might want
# to use this:
#\bfit\(
# English does not use a hyphen between adverbs and nouns
# https://twitter.com/nyttypos/status/1894815686192685239
(?:^|\s)[A-Z]?[a-z]+ly-(?=[a-z]{3,})(?:[.,?!]?\s|$)
# s.b. GitHub
\bGithub\b
# Don't use `requires that` + `to be`
# https://twitter.com/nyttypos/status/1894816551435641027
\brequires that \w+\b[^.]+to be\b
# s.b. GitLab
\bGitlab\b
# A fully parenthetical sentences period goes inside the parentheses, not outside.
# https://twitter.com/nyttypos/status/1898844061873639490
\([A-Z][a-z]{2,}(?: [a-z]+){3,}\)\.\s
# Complete sentences shouldn't be in the middle of another sentence as a parenthetical.
(?<!\.)(?<!\betc)\.\),
# Complete sentences in parentheticals should not have a space before the period.
\s\.\)(?!.*\}\})
# Should be `HH:MM:SS`
\bHH:SS:MM\b
# Should be `86400` (seconds in a standard day)
\b84600\b(?:.*\bday\b)
# Should probably be `2006-01-02` (yyyy-mm-dd)
# Assuming that the time is being passed to https://go.dev/src/time/format.go
\b2006-02-01\b
# Should probably be `YYYYMMDD`
\b[Yy]{4}[Dd]{2}[Mm]{2}(?!.*[Yy]{4}[Dd]{2}[Mm]{2}).*$
# Should be `a priori` or `and prior`
(?i)(?<!posteriori)\sand priori\s
# Should be `a`
\san (?=(?:[b-df-gj-np-rtv-xz]|h(?!our|sl|tml|ttp)|s(?!sh|vg))[a-z])
# Should only be one of `a`, `an`, or `the`
\b(?:(?:an?|the)\s+){2,}\b
# Should only be `are` or `can`, not both
\b(?:(?:are|can)\s+){2,}\b
# Should probably be `ABCDEFGHIJKLMNOPQRSTUVWXYZ`
(?i)(?!ABCDEFGHIJKLMNOPQRSTUVWXYZ)ABC[A-Z]{21}YZ
# Should be `an`
(?<!\b[Ii] )\bam\b
# Should be `anymore`
\bany more[,.]
# Should be `Ask`
(?:^|[.?]\s+)As\s+[A-Z][a-z]{2,}\s[^.?]*?(?:how|if|wh\w+)\b
# Should be `at one fell swoop`
# and only when talking about killing, not some other completion
# Act 4 Scene 3, Macbeth
# https://www.opensourceshakespeare.org/views/plays/play_view.php?WorkID=macbeth&Act=4&Scene=3&Scope=scene
\bin one fell s[lw]?oop\b
# Should be `'`
(?i)\b(?:(?:i|s?he|they|what|who|you)[`"]ll|(?:are|ca|did|do|does|ha[ds]|have|is|should|were|wo|would)n[`"]t|(?:s?he|let|that|there|what|where|who)[`"]s|(?:i|they|we|what|who|you)[`"]ve)\b
# Should be `background` / `intro text` / `introduction` / `prologue` unless it's a brand or relates to _subterfuge_
(?i)\bpretext\b
# Should be `bearer`
\b(?<=the )burden(?= of bad news\b)
# Should be `branches`
# ... unless it's really about the meal that replaces breakfast and lunch.
\b[Bb]runches\b
# Should be `briefcase`
\bbrief-case\b
# Should be `by far` or `far and away`
\bby far and away\b
# Should be `can, not only ..., ... also...`
\bcan not only.*can also\b
# Should be `cannot` (or `can't`)
# See https://www.grammarly.com/blog/cannot-or-can-not/
# > Don't use `can not` when you mean `cannot`. The only time you're likely to see `can not` written as separate words is when the word `can` happens to precede some other phrase that happens to start with `not`.
# > `Can't` is a contraction of `cannot`, and it's best suited for informal writing.
# > In formal writing and where contractions are frowned upon, use `cannot`.
# > It is possible to write `can not`, but you generally find it only as part of some other construction, such as `not only . . . but also.`
# - if you encounter such a case, add a pattern for that case to patterns.txt.
\b[Cc]an not\b(?! only\b)
# Should be `chart`
(?i)\bhelm\b.*\bchard\b
# Do not use `(click) here` links
# For more information, see:
# * https://www.w3.org/QA/Tips/noClickHere
# * https://webaim.org/techniques/hypertext/link_text
# * https://granicus.com/blog/why-click-here-links-are-bad/
# * https://heyoka.medium.com/dont-use-click-here-f32f445d1021
(?i)(?:>|\[)(?:(?:click |)here|link|(?:read |)more)(?:</|\]\()
# Including "image of" or "picture of" in alt text is unnecessary.
\balt=['"](?:an? |)(?:image|picture) of
# Alt text should be short
\balt=(?:'[^']{126,}'|"[^"]{126,}")
# Should be `equals` to `is equal to`
\bequals to\b
# Should be `ECMA` 262 (JavaScript)
(?i)\bTS\/EMCA\b|\bEMCA(?: \d|\s*Script)|\bEMCA\b(?=.*\bTS\b)
# Should be `ECMA` 340 (Near Field Communications)
(?i)EMCA[- ]340
# Should be `fall back`
(?<!\ba )(?<!\bthe )\bfallback(?= to(?! ask))\b
# Should be `for`, `for, to` or `to`
\b(?:for to|to for)\b
# Should be `GitHub`
(?<![&*.]|// |\b(?:from|import|type) )\bGithub\b(?![{()])
# Should be `GitLab`
(?<![&*.]|// |\b(?:from|import|type) )\bGitlab\b(?![{()])
# Should probably be `https://`...
# Markdown generally doesn't assume that links are to urls
\]\(www\.\w
# Should be `JavaScript`
# s.b. JavaScript
\bJavascript\b
# Should be `macOS` or `Mac OS X` or ...
\bMacOS\b
# Should be `Microsoft`
# s.b. Microsoft
\bMicroSoft\b
# Should be `OAuth`
(?:^|[^-/*$])[ '"]oAuth(?: [a-z]|\d+ |[^ a-zA-Z0-9:;_.()])
# s.b. another
\ban[- ]other\b
# Should be `RabbitMQ`
\bRabbitmq\b
# Should be `TensorFlow`
\bTensorflow\b
# Should be `TypeScript`
\bTypescript\b
# Should be `another`
\ban[- ]other(?!-)\b
# Should be `case-(in)sensitive`
\bcase (?:in|)sensitive\b
# Should be `coinciding`
\bco-inciding\b
# Should be `deprecation warning(s)`
\b[Dd]epreciation [Ww]arnings?\b
# Should be `greater than`
# s.b. greater than
\bgreater then\b
# Should be `has`
\b[Ii]t only have\b
# s.b. into
#\sin to\s
# Should be `here-in`, `the`, `them`, `this`, `these` or reworded in some other way
\bthe here(?:\.|,| (?!and|defined))
# s.b. opt-in
\sopt in\s
# Should be `going to bed` or `going to a bad`
\bgoing to bad(?!-)\b
# Should be `greater than`
#\bhigher than\b
# Should be `ID` (unless it's a flag/property)
#(?<![-\.])\bId\b(?![(])
# Should be `in front of`
\bin from of\b
# Should be `into`
# when not phrasal and when `in order to` would be wrong:
# https://thewritepractice.com/into-vs-in-to/
#\sin to\s(?!if\b)
# Should be `use`
\sin used by\b
# Should be `in-depth` if used as an adjective (but `in depth` when used as an adverb)
\bin depth\s(?!rather\b)\w{6,}
# Should be `in-flight` or `on the fly` (unless actually talking about airline flights)
\bon[- ]flight\b(?!=\s+(?:(?:\w{2}|)\d+|availability|booking|computer|data|delay|departure|management|performance|radar|reservation|scheduling|software|status|ticket|time|type|.*(?:hotel|taxi)))
# Should be `is obsolete`
\bis obsolescent\b
# Should be `it's` or `its`
\bits[']
# Should be `its`
\bit's(?= (?:child|only purpose|own(?:er|)|parent|sibling)\b)
# Should be `for its` (possessive) or `because it is`
\bfor it(?:'s| is)\b
# Should be `log in`
\blogin to the
# Should be `long-standing`
\blong standing\b
# Should be `lose`
(?<=\bwill )loose\b
# `apt-key` is deprecated
# ... instead you should be writing a pair of files:
# ... * the gpg key added to a distinct key ring file based on your project/distro/key...
# ... * the sources.list in a district file -- not simply appended to `/etc/apt/sources.list` -- (there is a newer format [DEB822](https://manpages.debian.org/bookworm/dpkg-dev/deb822.5.en.html)) that references the gpg key.
# Consider:
# ````sh
# curl http://download.something.example.com/$DISTRO/Release.key | \
# gpg --dearmor --yes --output /usr/share/keyrings/something-distro.gpg
# echo "deb [signed-by=/usr/share/keyrings/something-distro.gpg] http://download.something.example.com/repositories/home:/$DISTRO ./" \
# >> /etc/apt/sources.list.d/something-distro.list
# ````
\bapt-key add\b
# Should be `nearby`
\bnear by\b
# Should probably be a person named `Nick` or the abbreviation `NIC`
\bNic\b
# Should be `not supposed`
\bsupposed not\b
# Should probably be `much more`
\bmore much\b
# Should be `perform its`
\bperform it's\b
# Should be `opt-in`
#(?<!\scan|for)(?<!\smust)(?<!\sif)\sopt in\s
# Should be `less than`
# s.b. less than
\bless then\b
# Should be `load balancer`
\b[Ll]oud balancer
# Should be `moot`
\bmute point\b
# Should be `one of`
(?<!-)\bon of\b
# Should be `on the other hand`
\b(?i)on another hand\b
# Reword to `on at runtime` or `enabled at launch`
# The former if you mean it can be changed dynamically.
# The latter if you mean that it can be changed without recompiling but not after the program starts.
\bswitched on runtime\b
# Should be `Of course,`
[?.!]\s+Of course\s(?=[-\w\s]+[.?;!,])
# Most people only have two hands. Reword.
\b(?i)on the third hand\b
# Should be `Open Graph`
# unless talking about a specific Open Graph implementation:
# - Java
# - Node
# - Py
# - Ruby
\bOpenGraph\b
# Should be `OpenShift`
\bOpenshift\b
# Should be `otherwise`
# s.b. otherwise
\bother[- ]wise\b
# Should be `; otherwise` or `. Otherwise`
# https://study.com/learn/lesson/otherwise-in-a-sentence.html
, [Oo]therwise\b
# Should probably be `Otherwise,`
(?<=\. )Otherwise\s
# Should be `or (more|less)`
\bore (?:more|less)\b
# Should be reworded.
# `passthrough` is an adjective
# `pass-through` could be a noun
# `pass through` would be a verb phrase
\b(?i)passthrough(?= an?\b)
# Should be `rather than`
\brather then\b
# Should be `Red Hat`
\bRed[Hh]at\b
# Should be `regardless, ...` or `regardless of (whether)`
\b[Rr]egardless if you\b
# Should be `self-signed`
\bself signed\b
# Should be `SendGrid`
\bSendgrid\b
# Should be `set up` (`setup` is a noun / `set up` is a verb)
\b[Ss]etup(?= (?:an?|the)\b)
# Should be `state`
\bsate(?=\b|[A-Z])|(?<=[a-z])Sate(?=\b|[A-Z])|(?<=[A-Z]{2})Sate(?=\b|[A-Z])
# Should be `no longer needed`
\bno more needed\b(?! than\b)
# Should be `<see|look> below for the`
(?i)\bfind below the\b
# Should be `then any` unless there's a comparison before the `,`
, than any\b
# Should be `did not exist`
\bwere not existent\b
# Should be `nonexistent`
# s.b. nonexistent
\bnon existing\b
# Should be `nonexistent`
\b[Nn]o[nt][- ]existent\b
# Should be `our`
\bspending out time\b
# Should be `@brief` / `@details` / `@param` / `@return` / `@retval`
(?:^\s*|(?:\*|//|/*)\s+`)[\\@](?:breif|(?:detail|detials)|(?:params(?!\.)|prama?)|ret(?:uns?)|retvl)\b
# Should be `more than` or `more, then`
\bmore then\b
# Should be `Pipeline`/`pipeline`
(?:(?<=\b|[A-Z])p|P)ipeLine(?:\b|(?=[A-Z]))
# Should be `preexisting`
# s.b. preexisting
[Pp]re[- ]existing
# Should be `preempt`
# s.b. preempt
[Pp]re[- ]empt\b
# Should be `preemptively`
# s.b. preemptively
[Pp]re[- ]emptively
# Should be `prepopulate`
[Pp]re[- ]populate
# Should be `prerequisite`
[Pp]re[- ]requisite
# Should be `recently changed` or `recent changes`
[Rr]ecent changed
# Should be `reentrancy`
# s.b. reentrancy
[Rr]e[- ]entrancy
# Should be `reentrant`
# s.b. reentrant
[Rr]e[- ]entrant
# Should be `room for`
\brooms for (?!lease|rent|sale)
# s.b. workaround(s)
#\bwork[- ]arounds?\b
# Should be `socioeconomic`
# https://dictionary.cambridge.org/us/dictionary/english/socioeconomic
socio-economic
# Should be `strong suit`
\b(?:my|his|her|their) strong suite\b
# Should probably be `temperatures` unless actually talking about thermal drafts (things birds may fly on)
\bthermals\b
# Should be `there are` or `they are` (or `they're`)
(?i)\btheir are\b
# Should be `understand`
\bunder stand\b
# Should be `URI` or `uri` unless it refers to a person named `Uri` (or a flag)
#(?<![-\.])\bUri\b(?![(])
# Should be `it uses is`
/\bis uses is\b/
# Should be `uses it as`
(?:^|\. |and )uses is as (?!an?\b|follows|livestock|[^.]+\s+as\b)
# Should be `was`
\bhas been(?= removed in v?\d)
# Should be `where`
\bwere they are\b
# Should be `why`
, way(?= is [^.]*\?)
# should be `vCenter`
\bV[Cc]enter\b
# Should be `VM`
\bVm\b
# Should be `walkthrough(s)`
\bwalk-throughs?\b
# Should be `want`
\bdon't ant\b
# Should be `we'll`
\bwe 'll\b
# Should be `whereas`
\bwhere as\b
# Should be `WinGet`
\bWinget\b
# Should be `without` (unless `out` is a modifier of the next word)
\bwith out\b(?!-)
# Should be `work around`
\b[Ww]orkaround(?= an?\b)
# Should be `workarounds`
#\bwork[- ]arounds\b
# Should be `workaround`
(?:(?:[Aa]|[Tt]he|ugly)\swork[- ]around\b|\swork[- ]around\s+for)
# Should be `workaround`
\b[Ww]alk[- ]around\b
# Should be `worst`
(?i)worse-case
# Should be `you are not` or reworded
\byour not\b
# Should be `(coarse|fine)-grained`
\b(?:coarse|fine) grained\b
# Homoglyph (Cyrillic) should be `A`/`B`/`C`/`E`/`H`/`I`/`I`/`J`/`K`/`M`/`O`/`P`/`S`/`T`/`Y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
(?<=[A-Z]{2})[АВСЕНІӀЈКМОРЅТУ]|[АВСЕНІӀЈКМОРЅТУ](?=[A-Z]+(?:\b|[a-z]+)|[a-z]+(?:[^a-z]|$))
# Homoglyph (Cyrillic) should be `a`/`b`/`c`/`e`/`o`/`p`/`x`/`y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
[авсеорху](?=[A-Za-z]{2,})|(?<=[A-Za-z]{2})[авсеорху]|(?<=[A-Za-z])[авсеорху](?=[A-Za-z])
# Should be `neither/nor` -- or reword
#(?!<do )\bnot\b([^.?!"/(](?!neither|,.*?,))+\bnor\b
# Should be `neither/nor` (plus rewording the beginning)
# This is probably a double negative...
\bnot\b[^.?!"/(]*\bneither\b[^.?!"/(]*\bnor\b
# In English, duplicated words are generally mistakes
# There are a few exceptions (e.g. "that that").
# If the highlighted doubled word pair is in:
# * code, write a pattern to mask it.
# * prose, have someone read the English before you dismiss this error.
# Reject duplicate words
\s([A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})\s\g{-1}\s

View File

@@ -0,0 +1,2 @@
\\native(?![a-z])
\\nihilist(?![a-z])

View File

@@ -0,0 +1,8 @@
\\registry(?![a-z])
\\release(?![a-z])
\\resources?(?![a-z])
\\result(?![a-z])
\\resultmacros(?![a-z])
\\rules(?![a-z])
\\renderer(?![a-z])
\\rectread(?![a-z])

View File

@@ -0,0 +1,13 @@
\\telemetry(?![a-z])
\\templates(?![a-z])
\\term(?![a-z])
\\terminal(?![a-z])
\\terminalcore(?![a-z])
\\terminalinput(?![a-z])
\\testlist(?![a-z])
\\testmd(?![a-z])
\\testpasses(?![a-z])
\\tests(?![a-z])
\\thread(?![a-z])
\\tools(?![a-z])
\\types(?![a-z])

View File

@@ -7,6 +7,10 @@ Note: order of the contents of these files can matter.
Lines from an individual file are handled in file order.
Files are selected in alphabetical order.
* [n](0_n.txt), [r](0_r.txt), and [t](0_t.txt) are specifically to work around
a quirk in the spell checker:
it often sees C strings of the form "Hello\nwerld". And would prefer to
spot the typo of `werld`.
* [patterns](patterns.txt) is the main list -- there is nothing
particularly special about the file name (beyond the extension which is
important).

View File

@@ -1,169 +1,9 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
# Windows accelerators
\b[A-Z][a-z]*&[a-z]+(?!;)\b
# charsets.hpp
\{ L.*\}, // (?:Cyrillic|Greek|Hebrew).*
# Screen buffer tests
\bQQ[A-Z]+\s*[A-Z]*Q+\b
# Unicode references
(?<=\W)(?:U\+?|)[0-9A-F]+b?\b
# Verify
VERIFY_IS_TRUE\(.*\)
# TEST_METHOD(ApiScrollConsoleScreenBufferW)
\bZ[A-Z]+$
# TerminalApiTest
stateMachine\.ProcessString\(L".*"
# bundles
[0-9a-z]+\\?\.msixbundle
# text file names
"[a-z]+\.txt"
# Checksum
L"[0-9A-F]{4}"
# Direct 2D/3D
\b(?:d[23]d(?=[a-z])|D[23]D(?=[A-Z]))
# x86/x64
(?<=[a-z])x(?:86|64)
# Windows Resources with accelerators
\b[A-Z]&[a-z]+\b(?!;)
# Automatically suggested patterns
# hit-count: 3904 file-count: 577
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))[IT]|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# hit-count: 2437 file-count: 826
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# hit-count: 1131 file-count: 326
# C# includes
^\s*using [^;]+;
# hit-count: 128 file-count: 47
# C network byte conversions
(?:\d|\bh)to(?!ken)(?=[a-z])|to(?=[adhiklpun]\()
# hit-count: 53 file-count: 10
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
# hit-count: 45 file-count: 29
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 30 file-count: 19
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hit-count: 17 file-count: 7
# File extensions
\*\.[+\w]+,
# hit-count: 15 file-count: 9
# Markdown anchor links
\(#\S*?[a-zA-Z]\S*?\)
# hit-count: 14 file-count: 8
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 12 file-count: 8
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 12 file-count: 7
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# hit-count: 9 file-count: 6
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# hit-count: 8 file-count: 2
# regex choice
\(\?:[^)]+\|[^)]+\)
# hit-count: 8 file-count: 1
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# hit-count: 7 file-count: 4
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!['"])\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)['"](?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# hit-count: 5 file-count: 3
# Alternatively, if you're using check-spelling v0.0.25+, and you would like to _check_ the Non-English content for spelling errors, you can. For information on how to do so, see:
# https://docs.check-spelling.dev/Feature:-Configurable-word-characters.html#unicode
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# hit-count: 3 file-count: 3
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@._]{3,}
# hit-count: 2 file-count: 2
# Alternative printf
# %s
%(?:s(?=[a-z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%[^s])\b)(?=.*?['"])
# hit-count: 2 file-count: 1
# kubernetes crd patterns
^\s*pattern: .*$
# hit-count: 1 file-count: 1
# css fonts
\bfont(?:-family|):[^;}]+
# hit-count: 1 file-count: 1
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
# hit-count: 1 file-count: 1
# Punycode
\bxn--[-0-9a-z]+
# hit-count: 1 file-count: 1
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hit-count: 1 file-count: 1
# Docker images
^\s*(?i)FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
# hit-count: 1 file-count: 1
# WWNN/WWPN (NAA identifiers)
\b(?:0x)?10[0-9a-f]{14}\b|\b(?:0x|3)?[25][0-9a-f]{15}\b|\b(?:0x|3)?6[0-9a-f]{31}\b
# hit-count: 1 file-count: 1
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# hit-count: 1 file-count: 1
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# bug in check-spelling v0.0.24 (fixed later)
\bok'd\b
https?://\S+
[Pp]ublicKeyToken="?[0-9a-fA-F]{16}"?
(?:[{"]|UniqueIdentifier>)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}(?:[}"]|</UniqueIdentifier)
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}(?!\[)[Uu]?[Ll]{0,2}\b
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
microsoft/cascadia-code\@[0-9a-fA-F]{40}
\d+x\d+Logo
Scro\&ll
@@ -172,6 +12,7 @@ Scro\&ll
TestUtils::VerifyExpectedString\(tb, L"[^"]+"
(?:hostSm|mach)\.ProcessString\(L"[^"]+"
\b([A-Za-z])\g{-1}{3,}\b
0x[0-9A-Za-z]+
Base64::s_(?:En|De)code\(L"[^"]+"
VERIFY_ARE_EQUAL\(L"[^"]+"
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\+/"
@@ -182,63 +23,65 @@ vcvars\w*
ROY\sG\.\sBIV
!(?:(?i)ESC)!\[
!(?:(?i)CSI)!(?:\d+(?:;\d+|)m|[ABCDF])
(?i)rgb:[a-z0-9]{2,4}/[a-z0-9]{2,4}/[a-z0-9]{2,4}
# SSE intrinsics like "_mm_subs_epu16"
\b_mm(?:|256|512)_\w+\b
# Python stringprefix / binaryprefix
\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'
# ARM NEON intrinsics like "vsubq_u16"
\bv\w+_[fsu](?:8|16|32|64)\b
# Automatically suggested patterns
# hit-count: 3831 file-count: 582
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# AppX package
_\d[0-9a-z]{12}['\.]
# hit-count: 71 file-count: 35
# Compiler flags
(?:^|[\t ,"'`=(])-[D](?=[A-Z]{2,}|[A-Z][a-z])
(?:^|[\t ,"'`=(])-[X](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# string test
equals_insensitive_ascii\("\w+", "\w+"
# hit-count: 47 file-count: 11
# special cased printf markers
\\r\\n(?=[a-z])|(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*(?:<.*['"`]|"(?:[;,]|\);)$|\) \+$))
# hit-count: 41 file-count: 28
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# ConsoleArgumentsTests
--headless\\.*?"
# hit-count: 20 file-count: 9
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 10 file-count: 7
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# Questionably acceptable forms of `in to`
# Personally, I prefer `log into`, but people object
# https://www.tprteaching.com/log-into-log-in-to-login/
\b(?:(?:[Ll]og(?:g(?=[a-z])|)|[Ss]ign)(?:ed|ing)?) in to\b
# hit-count: 4 file-count: 4
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# to opt in
\bto opt in\b
# hit-count: 4 file-count: 1
# ANSI color codes
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# pass(ed|ing) in
\bpass(?:ed|ing) in\b
# hit-count: 2 file-count: 1
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# hit-count: 1 file-count: 1
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# hit-count: 1 file-count: 1
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# hit-count: 1 file-count: 1
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-SsTtx]){3}[\.+*]?\s+\d+\s+\S+\s+\S+\s+[.\d]+(?:[KMGT]|)\s+
# mount
\bmount\s+-t\s+(\w+)\s+\g{-1}\b
# C/idl types, repeated CSS values, + English ...
\s(auto|buffalo|center|div|Guid|GUID|inherit|long|LONG|none|normal|solid|that|thin|transparent|very)(?: \g{-1})+\s
# C enum and struct
\b(?:enum|struct)\s+(\w+)\s+\g{-1}\b
# go templates
\s(\w+)\s+\g{-1}\s+\`(?:graphql|inject|json|yaml):
# doxygen / javadoc / .net
(?:[\\@](?:brief|defgroup|groupname|link|t?param|return|retval)|(?:public|private|\[Parameter(?:\(.+\)|)\])(?:\s+(?:static|override|readonly|required|virtual))*)(?:\s+\{\w+\}|)\s+(\w+)\s+\g{-1}\s
[-bcdlpsw](?:[-r][-w][-sx]){3}\s+\d+\s+(\S+)\s+\g{-1}\s+\d+\s+
# C/idl types + English ...
\s(Guid|long|LONG|that) \g{-1}\s
# macOS file path
(?:Contents\W+|(?!iOS)/)MacOS\b
# Python package registry has incorrect spelling for macOS / Mac OS X
"Operating System :: MacOS :: MacOS X"
# "company" in Germany
\bGmbH\b
# IntelliJ
\bIntelliJ\b
# javadoc / .net
(?:[\\@](?:groupname|param)|(?:public|private)(?:\s+static|\s+readonly)*)\s+(\w+)\s+\g{-1}\s
# Commit message -- Signed-off-by and friends
^\s*(?:(?:Based-on-patch|Co-authored|Helped|Mentored|Reported|Reviewed|Signed-off)-by|Thanks-to): (?:[^<]*<[^>]*>|[^<]*)\s*$

View File

@@ -1,25 +1,12 @@
^attache$
^attacher$
^attachers$
^bellow?$
benefitting
occurences?
^dependan.*
^develope$
^developement$
^developpe
^Devers?$
^devex
^devide
^Devinn?[ae]
^devisal
^devisor
^diables?$
^oer$
Sorce
^[Ss]pae.*
^Teh$
^untill$
^untilling$
^venders?$
^wether.*

View File

@@ -1,826 +0,0 @@
id:
name: GitOps.PullRequestIssueManagement
description: GitOps.PullRequestIssueManagement primitive
owner:
resource: repository
disabled: false
where:
configuration:
resourceManagementConfiguration:
scheduledSearches:
- description: '"Needs-Author-Feedback" and "No-Recent-Activity" issues are closed after 3 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 3
actions:
- closeIssue
- description: '"Needs-Author-Feedback" issues are labelled "No-Recent-Activity" after 4 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 4
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This issue has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **4 days**. It will be closed if no further activity occurs **within 3 days of this comment**.
- description: '"Resolution-Duplicate" issues are closed after 1 day of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Resolution-Duplicate
- noActivitySince:
days: 1
actions:
- addReply:
reply: This issue has been marked as duplicate and has not had any activity for **1 day**. It will be closed for housekeeping purposes.
- closeIssue
- description: '"Needs-Author-Feedback" and "No-Recent-Activity" PRs are closed after 7 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 7
actions:
- closeIssue
- description: Add "No-Recent-Activity" label to PRs with "Needs-Author-Feedback" label after 7 days of inactivity
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 7
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This pull request has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **7 days**. It will be closed if no further activity occurs **within 7 days of this comment**.
eventResponderTasks:
- description: Add "Needs-Triage" to new issues
if:
- payloadType: Issues
- or:
- and:
- isAction:
action: Opened
- not:
hasLabel:
label: ⛺ Reserved
then:
- addLabel:
label: Needs-Triage
- description: Replace "Needs-Author-Feedback" with "Needs-Attention" when author comments
if:
- payloadType: Issue_Comment
- isAction:
action: Created
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- addLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "No-Recent-Activity" when closing an issue
if:
- payloadType: Issues
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone comments on an issue
if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Add "Needs-Author-Feedback" when changes are requested on a PR
if:
- payloadType: Pull_Request_Review
- isAction:
action: Submitted
- isReviewState:
reviewState: Changes_requested
then:
- addLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when author performs activity on their PR
if:
- payloadType: Pull_Request
- isActivitySender:
issueAuthor: True
- not:
isAction:
action: Closed
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when author comments on their issue
if:
- payloadType: Issue_Comment
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when the author reviews the PR
if:
- payloadType: Pull_Request_Review
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "No-Recent-Activity"" when activity occurs on the PR (aside from closing it)
if:
- payloadType: Pull_Request
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone comments on the PR
if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone reviews the PR
if:
- payloadType: Pull_Request_Review
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Enable auto-merge on PRs with the "AutoMerge" label
if:
- payloadType: Pull_Request
- hasLabel:
label: AutoMerge
then:
- enableAutoMerge:
mergeMethod: Squash
- description: Disable auto-merge on PRs when the "AutoMerge" label is removed
if:
- payloadType: Pull_Request
- labelRemoved:
label: AutoMerge
then:
- disableAutoMerge
- description: Add "Needs-Tag-Fix" label to issues without an Area, Issue, or Product label
if:
- payloadType: Issues
- or:
- and:
- isLabeled
- hasLabel:
label: Mass-Chaos
- isOpen
- isLabeled
- not:
hasLabel:
label: Needs-Tag-Fix
- or:
- and:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-AtlasEngine
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Chat
- not:
hasLabel:
label: Area-CmdPal
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-CookedRead
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-GroupPolicy
- not:
hasLabel:
label: Area-i18n
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Localization
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Portable
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-SettingsUI
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-Suggestions
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-UserInterface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-WPFControl
- and:
- not:
hasLabel:
label: Issue-Bug
- not:
hasLabel:
label: Issue-Docs
- not:
hasLabel:
label: Issue-Feature
- not:
hasLabel:
label: Issue-Question
- not:
hasLabel:
label: Issue-Samples
- not:
hasLabel:
label: Issue-Task
- not:
hasLabel:
label: Issue-Scenario
- and:
- not:
hasLabel:
label: Product-Cmd.exe
- not:
hasLabel:
label: Product-Colortool
- not:
hasLabel:
label: Product-Conhost
- not:
hasLabel:
label: Product-Conpty
- not:
hasLabel:
label: Product-Meta
- not:
hasLabel:
label: Product-Powershell
- not:
hasLabel:
label: Product-Terminal
- not:
hasLabel:
label: Product-WSL
- and:
- not: isOpen
- and:
- not:
hasLabel:
label: Resolution-Answered
- not:
hasLabel:
label: Resolution-By-Design
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: Resolution-External
- not:
hasLabel:
label: Resolution-Fix-Available
- not:
hasLabel:
label: Resolution-Fix-Committed
- not:
hasLabel:
label: Resolution-Won't-Fix
- not:
hasLabel:
label: Needs-Triage
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: ⛺ Reserved
- not:
hasLabel:
label: Tracking-External
then:
- addLabel:
label: Needs-Tag-Fix
- description: Remove "Needs-Tag-Fix" label when an issue is tagged with an Area, Issue, and Product label
if:
- payloadType: Issues
- and:
- isLabeled
- hasLabel:
label: Needs-Tag-Fix
- and:
- or:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-AtlasEngine
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Chat
- not:
hasLabel:
label: Area-CmdPal
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-CookedRead
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-GroupPolicy
- not:
hasLabel:
label: Area-i18n
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Localization
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Portable
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-SettingsUI
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-Suggestions
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-UserInterface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-WPFControl
- or:
- hasLabel:
label: Issue-Bug
- hasLabel:
label: Issue-Docs
- hasLabel:
label: Issue-Feature
- hasLabel:
label: Issue-Question
- hasLabel:
label: Issue-Samples
- hasLabel:
label: Issue-Task
- hasLabel:
label: Issue-Scenario
- or:
- hasLabel:
label: Product-Cmd.exe
- hasLabel:
label: Product-Colortool
- hasLabel:
label: Product-Conhost
- hasLabel:
label: Product-Conpty
- hasLabel:
label: Product-Meta
- hasLabel:
label: Product-Powershell
- hasLabel:
label: Product-Terminal
- hasLabel:
label: Product-WSL
- or:
- isOpen
- and:
- not: isOpen
- or:
- hasLabel:
label: Resolution-Answered
- hasLabel:
label: Resolution-By-Design
- hasLabel:
label: Resolution-Duplicate
- hasLabel:
label: Resolution-External
- hasLabel:
label: Resolution-Fix-Available
- hasLabel:
label: Resolution-Fix-Committed
- hasLabel:
label: Resolution-Won't-Fix
- hasLabel:
label: Tracking-External
then:
- removeLabel:
label: Needs-Tag-Fix
- description: Add "In-PR" label to issues that are referenced in a PR
if:
- payloadType: Pull_Request
then:
- inPrLabel:
label: In-PR
- description: Remove "Needs-Tag-Fix" label when an issue also has the "Resolution-Duplicate" label
if:
- payloadType: Issues
- hasLabel:
label: Needs-Tag-Fix
- hasLabel:
label: Resolution-Duplicate
then:
- removeLabel:
label: Needs-Tag-Fix
- description: Close issues that are opened and have the template title
if:
- payloadType: Issues
- or:
- titleContains:
pattern: ^\s*Bug Report \(IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED\)\s*$
isRegex: True
- titleContains:
pattern: ^\s*Bug Report\s*$
isRegex: True
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- not:
activitySenderHasPermission:
permission: Write
- not:
activitySenderHasPermission:
permission: Admin
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: Hi! Thanks for attempting to open an issue. Unfortunately, your title wasn't changed from the original template which makes it very hard for us to track and triage. You are welcome to fix up the title and try again with a new issue.
- description: Close issues that are opened and have no body
if:
- payloadType: Issues
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- or:
- not:
bodyContains:
pattern: .+
isRegex: True
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: "Hi! Thanks for attempting to open an issue. Unfortunately, you didn't write anything in the body which makes it impossible to understand your concern. You are welcome to fix up the issue and try again by opening another issue with the body filled out. "
- description: Request a review from the team when a PR is labeled "Needs-Second"
if:
- payloadType: Pull_Request
- isLabeled
- hasLabel:
label: Needs-Second
- isOpen
then:
- requestReview:
reviewer: zadjii-msft
- requestReview:
reviewer: PankajBhojwani
- requestReview:
reviewer: carlos-zamora
- requestReview:
reviewer: dhowett
- requestReview:
reviewer: lhecker
- description: Remove "Needs-Second" label when a PR is reviewed
if:
- payloadType: Pull_Request_Review
- not: isOpen
- hasLabel:
label: Needs-Second
then:
- removeLabel:
label: Needs-Second
- description: Remove "Help-Wanted" label from issues that are in a PR
if:
- payloadType: Issues
- hasLabel:
label: In-PR
- hasLabel:
label: Help Wanted
- isLabeled
then:
- removeLabel:
label: Help-Wanted
- description: Comments with "/dup", "/dupe", or "/duplicate" will close the issue as a duplicate and remove "Needs-" labels
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+\#[\d]+'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-Duplicate
- removeLabel:
label: Needs-Tag-Fix
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
- description: Comments with "/feedback" will direct people to Feedback Hub
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/feedback'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: >2-
Hi there!<br><br>Can you please send us feedback with the [Feedback Hub](https://support.microsoft.com/en-us/windows/send-feedback-to-microsoft-with-the-feedback-hub-app-f59187f8-8739-22d6-ba93-f66612949332) with this issue? Make sure to click the "Start recording" button, then reproduce the issue before submitting the feedback. Once it's submitted, paste the link here so we can more easily find your crash information on the back end?<br><br>Thanks!<br><br>![image](https://user-images.githubusercontent.com/18356694/140811502-a068f78b-89d2-4587-925a-73e19652b830.png)<br><br>![image](https://user-images.githubusercontent.com/18356694/140811557-cdc22a0f-fa6a-4f6a-953e-73b51f5548a3.png)<br><br>![image](https://user-images.githubusercontent.com/18221333/62478649-6de55400-b760-11e9-806e-5aab7e085a9f.png)
- addLabel:
label: Needs-Author-Feedback
- description: Comments clean the email reply
if:
- payloadType: Issue_Comment
then:
- cleanEmailReply
- description: Sync labels when a PR event occurs
if:
- payloadType: Pull_Request
then:
- labelSync:
pattern: Issue-
- labelSync:
pattern: Area-
- labelSync:
pattern: Priority-
- labelSync:
pattern: Product-
- labelSync:
pattern: Severity-
- labelSync:
pattern: Impact-
- description: Comments with "/dup", "/dupe", or "/duplicate" targeting another repo will close the issue as a duplicate and remove "Needs-" labels
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+https'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of one that exists on somebody else's Issue Tracker. Please make sure you subscribe to the referenced external issue for future updates. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-External
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Bisect
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
- description: Comments with "/?" will replace the "Needs-Attention" label with "Needs-Author-Feedback"
if:
- payloadType: Issue_Comment
- commentContains:
pattern: /?
isRegex: False
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- removeLabel:
label: Needs-Attention
- addLabel:
label: Needs-Author-Feedback
onFailure:
onSuccess:

View File

@@ -1,21 +0,0 @@
name: Add triaged bugs & tasks to project board
# https://github.com/actions/add-to-project
on:
issues:
types:
- labeled
- unlabeled
permissions: {}
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v1.0.2
with:
project-url: https://github.com/orgs/microsoft/projects/159
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}
labeled: Issue-Feature, Needs-Triage, Needs-Author-Feedback, Issue-Scenario
label-operator: NOT

View File

@@ -5,7 +5,7 @@ name: Spell checking
# https://github.com/check-spelling/check-spelling/wiki/Feature%3A-Restricted-Permissions
#
# `jobs.comment-push` runs when a push is made to a repository and the `jobs.spelling` job needs to make a comment
# (in odd cases, it might actually run just to collapse a comment, but that's fairly rare)
# (in odd cases, it might actually run just to collapse a commment, but that's fairly rare)
# it needs `contents: write` in order to add a comment.
#
# `jobs.comment-pr` runs when a pull_request is made to a repository and the `jobs.spelling` job needs to make a comment
@@ -34,113 +34,72 @@ name: Spell checking
#
# For background, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-with-deploy-key
# SARIF reporting
#
# Access to SARIF reports is generally restricted (by GitHub) to members of the repository.
#
# Requires enabling `security-events: write`
# and configuring the action with `use_sarif: 1`
#
# For information on the feature, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-SARIF-output
# Minimal workflow structure:
#
# on:
# push:
# ...
# pull_request_target:
# ...
# jobs:
# # you only want the spelling job, all others should be omitted
# spelling:
# # remove `security-events: write` and `use_sarif: 1`
# # remove `experimental_apply_changes_via_bot: 1`
# ... otherwise adjust the `with:` as you wish
on:
push:
branches:
- "**"
- "**"
tags-ignore:
- "**"
- "**"
pull_request_target:
branches:
- "**"
- "**"
tags-ignore:
- "**"
types:
- "opened"
- "reopened"
- "synchronize"
- 'opened'
- 'reopened'
- 'synchronize'
issue_comment:
types:
- "created"
- 'created'
jobs:
spelling:
name: Check Spelling
name: Spell checking
permissions:
contents: read
pull-requests: read
actions: read
security-events: write
outputs:
followup: ${{ steps.spelling.outputs.followup }}
runs-on: ubuntu-latest
if: ${{ contains(github.event_name, 'pull_request') || github.event_name == 'push' }}
if: "contains(github.event_name, 'pull_request') || github.event_name == 'push'"
concurrency:
group: spelling-${{ github.event.pull_request.number || github.ref }}
# note: If you use only_check_changed_files, you do not want cancel-in-progress
cancel-in-progress: true
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.25
with:
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
checkout: true
check_file_names: 1
spell_check_this: microsoft/terminal@main
post_comment: 0
use_magic_file: 1
report-timing: 1
warnings: bad-regex,binary-file,deprecated-feature,ignored-expect-variant,large-file,limited-references,no-newline-at-eof,noisy-file,non-alpha-in-dictionary,token-is-substring,unexpected-line-ending,whitespace-in-dictionary,minified-file,unsupported-configuration,no-files-to-check,unclosed-block-ignore-begin,unclosed-block-ignore-end
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
use_sarif: 1
check_extra_dictionaries: ""
dictionary_source_prefixes: >
{
"cspell": "https://raw.githubusercontent.com/check-spelling/cspell-dicts/v20241114/dictionaries/"
}
extra_dictionaries: |
cspell:software-terms/softwareTerms.txt
cspell:cpp/stdlib-cpp.txt
cspell:cpp/stdlib-c.txt
cspell:python/python/python-lib.txt
cspell:php/php.txt
cspell:node/node.txt
cspell:dart/dart.txt
cspell:filetypes/filetypes.txt
cspell:java/java.txt
cspell:css/css.txt
cspell:dotnet/dotnet.txt
cspell:npm/npm.txt
cspell:fullstack/fullstack.txt
cspell:java/java-terms.txt
cspell:r/r.txt
cspell:golang/go.txt
cspell:cpp/stdlib-cmath.txt
cspell:typescript/typescript.txt
cspell:html/html.txt
cspell:cpp/compiler-msvc.txt
cspell:django/django.txt
cspell:aws/aws.txt
cspell:python/common/extra.txt
cspell:cpp/ecosystem.txt
cspell:cpp/lang-keywords.txt
cspell:csharp/csharp.txt
cspell:cpp/compiler-clang-attributes.txt
cspell:python/python/python.txt
cspell:mnemonics/mnemonics.txt
cspell:powershell/powershell.txt
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.21
with:
suppress_push_for_open_pull_request: 1
checkout: true
check_file_names: 1
spell_check_this: check-spelling/spell-check-this@prerelease
post_comment: 0
use_magic_file: 1
extra_dictionary_limit: 10
extra_dictionaries:
cspell:software-terms/src/software-terms.txt
cspell:python/src/python/python-lib.txt
cspell:node/node.txt
cspell:cpp/src/stdlib-c.txt
cspell:cpp/src/stdlib-cpp.txt
cspell:fullstack/fullstack.txt
cspell:filetypes/filetypes.txt
cspell:html/html.txt
cspell:cpp/src/compiler-msvc.txt
cspell:python/src/common/extra.txt
cspell:powershell/powershell.txt
cspell:aws/aws.txt
cspell:cpp/src/lang-keywords.txt
cspell:npm/npm.txt
cspell:dotnet/dotnet.txt
cspell:python/src/python/python.txt
cspell:css/css.txt
cspell:cpp/src/stdlib-cmath.txt
check_extra_dictionaries: ''
comment-push:
name: Report (Push)
@@ -148,16 +107,15 @@ jobs:
runs-on: ubuntu-latest
needs: spelling
permissions:
actions: read
contents: write
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.25
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}
comment-pr:
name: Report (PR)
@@ -165,40 +123,12 @@ jobs:
runs-on: ubuntu-latest
needs: spelling
permissions:
actions: read
contents: read
pull-requests: write
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@v0.0.25
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
update:
name: Update PR
permissions:
contents: write
pull-requests: write
actions: read
runs-on: ubuntu-latest
if: ${{
github.repository_owner != 'microsoft' &&
github.event_name == 'issue_comment' &&
github.event.issue.pull_request &&
contains(github.event.comment.body, '@check-spelling-bot apply') &&
contains(github.event.comment.body, 'https://')
}}
concurrency:
group: spelling-update-${{ github.event.issue.number }}
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@v0.0.25
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true
ssh_key: "${{ secrets.CHECK_SPELLING }}"
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}

View File

@@ -1,27 +0,0 @@
name: Publish to WinGet
on:
release:
types: [published]
env:
REGEX: 'Microsoft\.WindowsTerminal(?:Preview)?_([\d.]+)_8wekyb3d8bbwe\.msixbundle$'
# winget-create will read the following environment variable to access the GitHub token needed for submitting a PR
# See https://aka.ms/winget-create-token
WINGET_CREATE_GITHUB_TOKEN: ${{ secrets.WINGET_TOKEN }}
jobs:
publish:
runs-on: windows-latest # Action can only run on Windows
steps:
- name: Publish Windows Terminal ${{ github.event.release.prerelease && 'Preview' || 'Stable' }}
run: |
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$wingetRelevantAsset = $assets | Where-Object { $_.name -like '*.msixbundle' } | Select-Object -First 1
$regex = [Regex]::New($env:REGEX)
$version = $regex.Match($wingetRelevantAsset.name).Groups[1].Value
$wingetPackage = "Microsoft.WindowsTerminal${{ github.event.release.prerelease && '.Preview' || '' }}"
& curl.exe -JLO https://aka.ms/wingetcreate/latest
& .\wingetcreate.exe update $wingetPackage -s -v $version -u $wingetRelevantAsset.browser_download_url

3
.gitignore vendored
View File

@@ -283,6 +283,3 @@ MSG*.bin
profiles.json
*.metaproj
*.swp
# MSBuildCache
/MSBuildCacheLogs/

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "dep/gsl"]
path = dep/gsl
url = https://github.com/microsoft/gsl
[submodule "dep/wil"]
path = dep/wil
url = https://github.com/microsoft/wil

33
.vscode/settings.json vendored
View File

@@ -1,32 +1,12 @@
{
"C_Cpp.default.browse.databaseFilename": "${workspaceFolder}\\.vscode\\.BROWSE.VC.DB",
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": true,
"C_Cpp.default.browse.path": [
"${workspaceFolder}"
],
"C_Cpp.default.cppStandard": "c++20",
"C_Cpp.default.cStandard": "c17",
"C_Cpp.default.defines": [
"_DEBUG",
"_UNICODE",
"BUILD_ONECORE_INTERACTIVITY",
"DBG",
"NT_SUCCESS",
"UNICODE",
"UNIT_TESTING",
"INLINE_TEST_METHOD_MARKUP",
],
"C_Cpp.default.includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/**/Generated Files",
"${workspaceFolder}/**/inc",
"${workspaceFolder}/**/include",
"${workspaceFolder}/**/Include"
],
"C_Cpp.loggingLevel": "None",
"files.associations": {
"xstring": "cpp",
"*.idl": "midl3",
"*.idl": "cpp",
"array": "cpp",
"future": "cpp",
"istream": "cpp",
@@ -114,17 +94,12 @@
"xlocinfo": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"coroutine": "cpp",
"format": "cpp",
"forward_list": "cpp",
"latch": "cpp",
"gsl_assert": "cpp"
"xtr1common": "cpp"
},
"files.exclude": {
"**/bin/**": true,
"**/Generated Files/**": true,
"**/obj/**": true,
"**/packages/**": true,
},
"**/Generated Files/**": true
}
}

View File

@@ -1,50 +1,34 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.SQL.LocalDB.Runtime",
"Microsoft.VisualStudio.Component.SQL.CLR",
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.Net.Component.4.8.SDK",
"Microsoft.Net.Component.4.7.2.TargetingPack",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.NetCore.Component.Runtime.8.0",
"Microsoft.NetCore.Component.SDK",
"Microsoft.VisualStudio.Component.AppInsights.Tools",
"Microsoft.Net.Component.4.8.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.ClassDesigner",
"Microsoft.VisualStudio.Component.GraphDocument",
"Microsoft.VisualStudio.Component.CodeMap",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppSDK.Cs",
"Microsoft.ComponentGroup.Blend",
"Microsoft.VisualStudio.ComponentGroup.ArchitectureTools.Native",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.CMake",
"Microsoft.VisualStudio.Component.Vcpkg",
"Microsoft.Component.NetFX.Native",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.ComponentGroup.UWP.Xamarin",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64EC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64EC",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Workload.Universal",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppDevelopment.Prerequisites",
"Microsoft.VisualStudio.ComponentGroup.UWP.NetCoreAndStandard",
"Microsoft.VisualStudio.Workload.Universal"
],
"extensions": []
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.ManagedDesktop.Core",
"Microsoft.Net.Component.4.TargetingPack",
"Microsoft.Net.Component.4.5.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
"Microsoft.VisualStudio.Component.Windows10SDK.19041",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.v142.x86.x64",
"Microsoft.VisualStudio.Component.VC.v142.ARM64",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v142",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
]
}

View File

@@ -1,34 +0,0 @@
{
"$version": "1.0.0",
"snippets":
[
{
"input": "bx\r",
"name": "Build project",
"description": "Build the project in the CWD"
},
{
"input": "bz\r",
"name": "Build solution, incremental",
"description": "Just build changes to the solution"
},
{
"input": "bcz\r",
"name": "Clean & build solution",
"icon": "\uE8e6",
"description": "Start over. Go get your coffee. "
},
{
"input": "nuget push -ApiKey az -source TerminalDependencies %userprofile%\\Downloads",
"name": "Upload package to nuget feed",
"icon": "\uE898",
"description": "Go download a .nupkg, put it in ~/Downloads, and use this to push to our private feed."
},
{
"input": "runut /name:**\u001b[D",
"name": "Run a test",
"icon": "",
"description": "Enter the name of a test to run"
}
]
}

View File

@@ -14,7 +14,7 @@ The point of doing all this work in public is to ensure that we are holding ours
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
We employ [a bot engine](./doc/bot.md) to help us automate common processes within our workflow.
We employ [a bot engine](https://github.com/microsoft/terminal/blob/main/doc/bot.md) to help us automate common processes within our workflow.
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
@@ -81,7 +81,7 @@ When you hit "New Issue", select the type of issue closest to what you want to r
Microsoft Windows [Version 10.0.18900.1001]
```
* What tools and apps you're using (e.g. VS 2022, VSCode, etc.)
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
@@ -99,29 +99,15 @@ If you don't have any additional info/context to add but would like to indicate
## Contributing fixes / features
If you're able & willing to help fix issues and/or implement features, we'd love your contribution!
The best place to start is the list of ["walkthroughs"](https://aka.ms/terminal-walkthroughs). This is a collection of issues where we've written a "walkthrough", little guides to help get started with a particular issue. These are usually good first issues, and are a great way to get familiar with the codebase. Additionally, the list of ["good first issue"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22++label%3A%22good+first+issue%22+)s is another set of issues that might be easier for first-time contributors. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find any issue you're interested in and hop in!
Generally, we categorize issues in the following way, which is largely derived from our old internal work tracking system:
* ["Bugs"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Bug%22+) are parts of the Terminal & Console that are not quite working the right way. There's code to already support some scenario, but it's not quite working right. Fixing these is generally a matter of debugging the broken functionality and fixing the wrong code.
* ["Tasks"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Task%22+) are usually new pieces of functionality that aren't yet implemented for the Terminal/Console. These are usually smaller features, which we believe
- could be a single, atomic PR
- Don't require much design consideration, or we've already written the spec for the larger feature they belong to.
* ["Features"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Feature%22+) are larger pieces of new functionality. These are usually things we believe would require larger discussion of how they should be implemented, or they'll require some complicated new settings. They might just be features that are composed of many individual tasks. Often times, with features, we like to have a spec written before development work is started, to make sure we're all on the same page (see below).
Bugs and tasks are obviously the easiest to get started with, but don't feel afraid of features either! We've had some community members contribute some amazing "feature"-level work to the Terminal (albeit, with lots of discussion 😄).
Often, we like to assign issues that generally belong to somebody's area of expertise to the team member that owns that area. This doesn't mean the community can't jump in -- they should reach out and have a chat with the assignee to see if it'd okay to take. If an issue's been assigned more than a month ago, there's a good chance it's fair game to try yourself.
For those able & willing to help fix issues and/or implement features ...
### To Spec or not to Spec
Some issues/features may be quick and simple to describe and understand. For such scenarios, once a team member has agreed with your approach, skip ahead to the section headed "Fork, Branch, and Create your PR", below.
Small issues that do not require a spec will be labelled `Issue-Bug` or `Issue-Task`.
Small issues that do not require a spec will be labelled Issue-Bug or Issue-Task.
However, some issues/features will require careful thought & formal design before implementation. For these scenarios, we'll request that a spec is written and the associated issue will be labeled `Issue-Feature`. More often than not, we'll add such features to the ["Specification Tracker" project](https://github.com/microsoft/terminal/projects/1).
However, some issues/features will require careful thought & formal design before implementation. For these scenarios, we'll request that a spec is written and the associated issue will be labeled Issue-Feature.
Specs help collaborators discuss different approaches to solve a problem, describe how the feature will behave, how the feature will impact the user, what happens if something goes wrong, etc. Driving towards agreement in a spec, before any code is written, often results in simpler code, and less wasted effort in the long run.
@@ -139,7 +125,7 @@ Team members will be happy to help review specs and guide them to completion.
### Help Wanted
Once the team has approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/terminal/labels/Help%20Wanted).
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/terminal/labels/Help%20Wanted).
---
@@ -158,7 +144,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and you
### Testing
Testing is a key component in the development workflow. Both Windows Terminal and Windows Console use TAEF (the Test Authoring and Execution Framework) as the main framework for testing.
Testing is a key component in the development workflow. Both Windows Terminal and Windows Console use TAEF(the Test Authoring and Execution Framework) as the main framework for testing.
If your changes affect existing test cases, or you're working on brand new features and also the accompanying test cases, see [TAEF](./doc/TAEF.md) for more information about how to validate your work locally.

View File

@@ -1,65 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<!-- MsBuildCache -->
<PropertyGroup>
<!-- Off by default -->
<MsBuildCacheEnabled Condition="'$(MsBuildCacheEnabled)' == ''">false</MsBuildCacheEnabled>
<!-- Always off during package restore -->
<MsBuildCacheEnabled Condition=" '$(ExcludeRestorePackageImports)' == 'true' ">false</MsBuildCacheEnabled>
<!-- In Azure pipelines, use Pipeline Caching as the cache storage backend. Otherwise, use the local cache. -->
<MSBuildCachePackageName Condition="'$(TF_BUILD)' != ''">Microsoft.MSBuildCache.AzurePipelines</MSBuildCachePackageName>
<MSBuildCachePackageName Condition="'$(MSBuildCachePackageName)' == ''">Microsoft.MSBuildCache.Local</MSBuildCachePackageName>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<!-- Change this to bust the cache -->
<MSBuildCacheCacheUniverse Condition="'$(MSBuildCacheCacheUniverse)' == ''">202310210737</MSBuildCacheCacheUniverse>
<!--
Visual Studio telemetry reads various ApplicationInsights.config files and other files after the project is finished, likely in a detached process.
This is acceptable and should not impact cache correctness.
-->
<MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
$(MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns);
\**\ApplicationInsights.config;
$(LocalAppData)\Microsoft\VSApplicationInsights\**;
$(LocalAppData)\Microsoft\Windows\INetCache\**;
A:\;
E:\;
$(windir)\**;
</MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
<!--
This repo uses a common output directory with many projects writing duplicate outputs. Allow everything, but note this costs some performance in the form of requiring
the cache to use copies instead of hardlinks when pulling from cache.
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);bin\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!--
vcpkg is invoked for each and every vcxproj and each invocation uses the same base dir for logging, so allow these duplicate "outputs".
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);obj\*\vcpkg\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!-- version of MSBuildCache is not part of the cache key -->
<PackagesConfigFile>$(MSBuildThisFileDirectory)\dep\nuget\packages.config</PackagesConfigFile>
<MSBuildCacheIgnoredInputPatterns>$(MSBuildCacheIgnoredInputPatterns);$(PackagesConfigFile)</MSBuildCacheIgnoredInputPatterns>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true' and '$(MSBuildCachePackageRoot)' == ''">
<PackagesConfigContents>$([System.IO.File]::ReadAllText("$(PackagesConfigFile)"))</PackagesConfigContents>
<MSBuildCachePackageVersion>$([System.Text.RegularExpressions.Regex]::Match($(PackagesConfigContents), 'Microsoft.MSBuildCache.*?version="(.*?)"').Groups[1].Value)</MSBuildCachePackageVersion>
<MSBuildCachePackageRoot>$(MSBuildThisFileDirectory)packages\$(MSBuildCachePackageName).$(MSBuildCachePackageVersion)</MSBuildCachePackageRoot>
<MSBuildCacheSharedCompilationPackageRoot>$(MSBuildThisFileDirectory)packages\Microsoft.MSBuildCache.SharedCompilation.$(MSBuildCachePackageVersion)</MSBuildCacheSharedCompilationPackageRoot>
</PropertyGroup>
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).props" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.props" />
</ImportGroup>
</Project>

View File

@@ -1,11 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).targets" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.targets" />
</ImportGroup>
</Project>

412
NOTICE.md
View File

@@ -84,6 +84,73 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## kimwalisch/libpopcnt
**Source**: [https://github.com/kimwalisch/libpopcnt](https://github.com/kimwalisch/libpopcnt)
### License
```
BSD 2-Clause License
Copyright (c) 2016 - 2019, Kim Walisch
Copyright (c) 2016 - 2019, Wojciech Muła
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## dynamic_bitset
**Source**: [https://github.com/pinam45/dynamic_bitset](https://github.com/pinam45/dynamic_bitset)
### License
```
MIT License
Copyright (c) 2019 Maxime Pinard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## \{fmt\}
**Source**: [https://github.com/fmtlib/fmt](https://github.com/fmtlib/fmt)
@@ -148,344 +215,41 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## PCG Random Number Generation
**Source**: [https://github.com/imneme/pcg-cpp](https://github.com/imneme/pcg-cpp)
## boost
**Source**: [https://github.com/boostorg/boost](https://github.com/boostorg/boost)
### License
```
Copyright (c) 2014-2017 Melissa O'Neill and PCG Project contributors
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## wyhash
**Source**: [https://github.com/wangyi-fudan/wyhash](https://github.com/wangyi-fudan/wyhash)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## stb
**Source**: [https://github.com/nothings/stb](https://github.com/nothings/stb)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Oklab
**Source**: [https://bottosson.github.io/posts/oklab/](https://bottosson.github.io/posts/oklab/)
### License
```
Copyright (c) 2020 Björn Ottosson
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## ColorBrewer
**Source**: [https://colorbrewer2.org/](https://colorbrewer2.org/)
### License
```
Apache-Style Software License for ColorBrewer software and ColorBrewer Color Schemes
Copyright (c) 2002 Cynthia Brewer, Mark Harrower, and The Pennsylvania State University.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
```
## cmark
**Source**: [https://github.com/commonmark/cmark](https://github.com/commonmark/cmark)
### License
```
Copyright (c) 2014, John MacFarlane
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----
houdini.h, houdini_href_e.c, houdini_html_e.c, houdini_html_u.c
derive from https://github.com/vmg/houdini (with some modifications)
Copyright (C) 2012 Vicent Martí
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
buffer.h, buffer.c, chunk.h
are derived from code (C) 2012 Github, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
utf8.c and utf8.c
are derived from utf8proc
(<http://www.public-software-group.org/utf8proc>),
(C) 2009 Public Software Group e. V., Berlin, Germany.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
-----
The normalization code in normalize.py was derived from the
markdowntest project, Copyright 2013 Karl Dubost:
The MIT License (MIT)
Copyright (c) 2013 Karl Dubost
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----
The CommonMark spec (test/spec.txt) is
Copyright (C) 2014-15 John MacFarlane
Released under the Creative Commons CC-BY-SA 4.0 license:
<http://creativecommons.org/licenses/by-sa/4.0/>.
-----
The test software in test/ is
Copyright (c) 2014, John MacFarlane
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## fzf
### License
```
The MIT License (MIT)
Copyright (c) 2013-2024 Junegunn Choi
Copyright (c) 2021-2025 Simon Hauser
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
```
# Microsoft Open Source

View File

@@ -4,14 +4,12 @@
<clear />
<!-- Dependencies that we can turn on to force override for testing purposes before uploading. -->
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/shine-oss/terminal/_packaging/TerminalDependencies%40Local/nuget/v3/index.json" />
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/ms/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
</packageSources>
<disabledPackageSources>
<clear />
</disabledPackageSources>
<config>
<!-- TODO: TEMPORARY UNTIL PGO-Helpers is updated to search both. We shouldn't need to keep the globals path here. -->
<add key="globalPackagesFolder" value=".\packages" />
<add key="repositorypath" value=".\packages" />
</config>
</configuration>

3444
OpenConsole.sln Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

156
README.md
View File

@@ -1,53 +1,15 @@
![terminal-logos](https://github.com/microsoft/terminal/assets/91625426/333ddc76-8ab2-4eb4-a8c0-4d7b953b1179)
[![Terminal Build Status](https://dev.azure.com/shine-oss/terminal/_apis/build/status%2FTerminal%20CI?branchName=main)](https://dev.azure.com/shine-oss/terminal/_build/latest?definitionId=1&branchName=main)
![terminal-logos](https://user-images.githubusercontent.com/48369326/115790869-4c852b00-a37c-11eb-97f1-f61972c7800c.png)
# Welcome to the Windows Terminal, Console and Command-Line repo
<details>
<summary><strong>Table of Contents</strong></summary>
- [Installing and running Windows Terminal](#installing-and-running-windows-terminal)
- [Microsoft Store \[Recommended\]](#microsoft-store-recommended)
- [Other install methods](#other-install-methods)
- [Via GitHub](#via-github)
- [Via Windows Package Manager CLI (aka winget)](#via-windows-package-manager-cli-aka-winget)
- [Via Chocolatey (unofficial)](#via-chocolatey-unofficial)
- [Via Scoop (unofficial)](#via-scoop-unofficial)
- [Installing Windows Terminal Canary](#installing-windows-terminal-canary)
- [Windows Terminal Roadmap](#windows-terminal-roadmap)
- [Terminal \& Console Overview](#terminal--console-overview)
- [Windows Terminal](#windows-terminal)
- [The Windows Console Host](#the-windows-console-host)
- [Shared Components](#shared-components)
- [Creating the new Windows Terminal](#creating-the-new-windows-terminal)
- [Resources](#resources)
- [FAQ](#faq)
- [I built and ran the new Terminal, but it looks just like the old console](#i-built-and-ran-the-new-terminal-but-it-looks-just-like-the-old-console)
- [Documentation](#documentation)
- [Contributing](#contributing)
- [Communicating with the Team](#communicating-with-the-team)
- [Developer Guidance](#developer-guidance)
- [Prerequisites](#prerequisites)
- [Building the Code](#building-the-code)
- [Building in PowerShell](#building-in-powershell)
- [Building in Cmd](#building-in-cmd)
- [Running \& Debugging](#running--debugging)
- [Coding Guidance](#coding-guidance)
- [Code of Conduct](#code-of-conduct)
</details>
<br />
This repository contains the source code for:
* [Windows Terminal](https://aka.ms/terminal)
* [Windows Terminal Preview](https://aka.ms/terminal-preview)
* The Windows console host (`conhost.exe`)
* Components shared between the two projects
* [ColorTool](./src/tools/ColorTool)
* [Sample projects](./samples)
* [ColorTool](https://github.com/microsoft/terminal/tree/main/src/tools/ColorTool)
* [Sample projects](https://github.com/microsoft/terminal/tree/main/samples)
that show how to consume the Windows Console APIs
Related repositories include:
@@ -59,8 +21,7 @@ Related repositories include:
## Installing and running Windows Terminal
> [!NOTE]
> Windows Terminal requires Windows 10 2004 (build 19041) or later
> 🔴 Note: Windows Terminal requires Windows 10 1903 (build 18362) or later
### Microsoft Store [Recommended]
@@ -91,11 +52,8 @@ fails for any reason, you can try the following command at a PowerShell prompt:
Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle
```
> [!NOTE]
> If you install Terminal manually:
> 🔴 Note: If you install Terminal manually:
>
> * You may need to install the [VC++ v14 Desktop Framework Package](https://docs.microsoft.com/troubleshoot/cpp/c-runtime-packages-desktop-bridge#how-to-install-and-update-desktop-framework-packages).
> This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.
> * Terminal will not auto-update when new builds are released so you will need
> to regularly install the latest Terminal release to receive all the latest
> fixes and improvements!
@@ -107,12 +65,9 @@ the latest Terminal release by installing the `Microsoft.WindowsTerminal`
package:
```powershell
winget install --id Microsoft.WindowsTerminal -e
winget install --id=Microsoft.WindowsTerminal -e
```
> [!NOTE]
> Dependency support is available in WinGet version [1.6.2631 or later](https://github.com/microsoft/winget-cli/releases). To install the Terminal stable release 1.18 or later, please make sure you have the updated version of the WinGet client.
#### Via Chocolatey (unofficial)
[Chocolatey](https://chocolatey.org) users can download and install the latest
@@ -156,33 +111,20 @@ repository.
---
## Installing Windows Terminal Canary
Windows Terminal Canary is a nightly build of Windows Terminal. This build has the latest code from our `main` branch, giving you an opportunity to try features before they make it to Windows Terminal Preview.
## Windows Terminal 2.0 Roadmap
Windows Terminal Canary is our least stable offering, so you may discover bugs before we have had a chance to find them.
The plan for delivering Windows Terminal 2.0 [is described
here](/doc/terminal-v2-roadmap.md) and will be updated as the project proceeds.
Windows Terminal Canary is available as an App Installer distribution and a Portable ZIP distribution.
## Project Build Status
The App Installer distribution supports automatic updates. Due to platform limitations, this installer only works on Windows 11.
The Portable ZIP distribution is a portable application. It will not automatically update and will not automatically check for updates. This portable ZIP distribution works on Windows 10 (19041+) and Windows 11.
| Distribution | Architecture | Link |
|---------------|:---------------:|------------------------------------------------------|
| App Installer | x64, arm64, x86 | [Download](https://aka.ms/terminal-canary-installer) |
| Portable ZIP | x64 | [Download](https://aka.ms/terminal-canary-zip-x64) |
| Portable ZIP | ARM64 | [Download](https://aka.ms/terminal-canary-zip-arm64) |
| Portable ZIP | x86 | [Download](https://aka.ms/terminal-canary-zip-x86) |
_Learn more about the [types of Windows Terminal distributions](https://learn.microsoft.com/windows/terminal/distributions)._
Project|Build Status
---|---
Terminal|[![Terminal Build Status](https://dev.azure.com/ms/terminal/_apis/build/status/terminal%20CI?branchName=main)](https://dev.azure.com/ms/terminal/_build?definitionId=136)
ColorTool|![Colortool Build Status](https://microsoft.visualstudio.com/_apis/public/build/definitions/c93e867a-8815-43c1-92c4-e7dd5404f1e1/17023/badge)
---
## Windows Terminal Roadmap
The plan for the Windows Terminal [is described here](/doc/roadmap-2023.md) and
will be updated as the project proceeds.
## Terminal & Console Overview
Please take a few minutes to review the overview below before diving into the
@@ -233,7 +175,7 @@ While overhauling Windows Console, we modernized its codebase considerably,
cleanly separating logical entities into modules and classes, introduced some
key extensibility points, replaced several old, home-grown collections and
containers with safer, more efficient [STL
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2022),
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2019),
and made the code simpler and safer by using Microsoft's [Windows Implementation
Libraries - WIL](https://github.com/Microsoft/wil).
@@ -272,7 +214,7 @@ resources useful and interesting:
* Windows Terminal Launch: [Build 2019
Session](https://www.youtube.com/watch?v=KMudkRcwjCw)
* Run As Radio: [Show 645 - Windows Terminal with Richard
Turner](https://www.runasradio.com/Shows/Show/645)
Turner](http://www.runasradio.com/Shows/Show/645)
* Azure Devops Podcast: [Episode 54 - Kayla Cinnamon and Rich Turner on DevOps
on the Windows
Terminal](http://azuredevopspodcast.clear-measure.com/kayla-cinnamon-and-rich-turner-on-devops-on-the-windows-terminal-team-episode-54)
@@ -291,8 +233,7 @@ Cause: You're launching the incorrect solution in Visual Studio.
Solution: Make sure you're building & deploying the `CascadiaPackage` project in
Visual Studio.
> [!NOTE]
> `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> ⚠ Note: `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> Windows Console that hosts Windows' command-line infrastructure. OpenConsole
> is used by Windows Terminal to connect to and communicate with command-line
> applications (via
@@ -315,7 +256,7 @@ enhance Windows Terminal\!
***BEFORE you start work on a feature/fix***, please read & follow our
[Contributor's
Guide](./CONTRIBUTING.md) to
Guide](https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md) to
help avoid any wasted or duplicate effort.
## Communicating with the Team
@@ -323,16 +264,19 @@ help avoid any wasted or duplicate effort.
The easiest way to communicate with the team is via GitHub issues.
Please file new issues, feature requests and suggestions, but **DO search for
similar open/closed preexisting issues before creating a new issue.**
similar open/closed pre-existing issues before creating a new issue.**
If you would like to ask a question that you feel doesn't warrant an issue
(yet), please reach out to us via Twitter:
* Christopher Nguyen, Product Manager:
[@nguyen_dows](https://twitter.com/nguyen_dows)
* Kayla Cinnamon, Program Manager:
[@cinnamon\_msft](https://twitter.com/cinnamon_msft)
* Dustin Howett, Engineering Lead: [@dhowett](https://twitter.com/DHowett)
* Mike Griese, Senior Developer: [@zadjii@mastodon.social](https://mastodon.social/@zadjii)
* Michael Niksa, Senior Developer:
[@michaelniksa](https://twitter.com/MichaelNiksa)
* Mike Griese, Developer: [@zadjii](https://twitter.com/zadjii)
* Carlos Zamora, Developer: [@cazamor_msft](https://twitter.com/cazamor_msft)
* Leon Liang, Developer: [@leonmsft](https://twitter.com/leonmsft)
* Pankaj Bhojwani, Developer
* Leonard Hecker, Developer: [@LeonardHecker](https://twitter.com/LeonardHecker)
@@ -340,42 +284,36 @@ If you would like to ask a question that you feel doesn't warrant an issue
## Prerequisites
You can configure your environment to build Terminal in one of two ways:
### Using WinGet configuration file
After cloning the repository, you can use a [WinGet configuration file](https://learn.microsoft.com/en-us/windows/package-manager/configuration/#use-a-winget-configuration-file-to-configure-your-machine)
to set up your environment. The [default configuration file](.config/configuration.winget) installs Visual Studio 2022 Community & rest of the required tools. There are two other variants of the configuration file available in the [.config](.config) directory for Enterprise & Professional editions of Visual Studio 2022. To run the default configuration file, you can either double-click the file from explorer or run the following command:
```powershell
winget configure .config\configuration.winget
```
### Manual configuration
* You must be running Windows 10 2004 (build >= 10.0.19041.0) or later to run
* You must be running Windows 1903 (build >= 10.0.18362.0) or later to run
Windows Terminal
* You must [enable Developer Mode in the Windows Settings
app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development)
to locally install and run Windows Terminal
* You must have [PowerShell 7 or later](https://github.com/PowerShell/PowerShell/releases/latest) installed
* You must have the [Windows 11 (10.0.22621.0)
SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
* You must have the [Windows 10 1903
SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
installed
* You must have at least [VS
2022](https://visualstudio.microsoft.com/downloads/) installed
2019](https://visualstudio.microsoft.com/downloads/) installed
* You must install the following Workloads via the VS Installer. Note: Opening
the solution in VS 2022 will [prompt you to install missing components
the solution in VS 2019 will [prompt you to install missing components
automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/):
* Desktop Development with C++
* Universal Windows Platform Development
* **The following Individual Components**
* C++ (v143) Universal Windows Platform Tools
* You must install the [.NET Framework Targeting Pack](https://docs.microsoft.com/dotnet/framework/install/guide-for-developers#to-install-the-net-framework-developer-pack-or-targeting-pack) to build test projects
* C++ (v142) Universal Windows Platform Tools
## Building the Code
OpenConsole.slnx may be built from within Visual Studio or from the command-line
This repository uses [git
submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its
dependencies. To make sure submodules are restored or updated, be sure to run
the following prior to building:
```shell
git submodule update --init --recursive
```
OpenConsole.sln may be built from within Visual Studio or from the command-line
using a set of convenience scripts & tools in the **/tools** directory:
### Building in PowerShell
@@ -400,9 +338,7 @@ Solution Explorer) and go to properties. In the Debug menu, change "Application
process" and "Background task process" to "Native Only".
You should then be able to build & debug the Terminal project by hitting
<kbd>F5</kbd>. Make sure to select either the "x64" or the "x86" platform - the
Terminal doesn't build for "Any Cpu" (because the Terminal is a C++ application,
not a C# one).
<kbd>F5</kbd>.
> 👉 You will _not_ be able to launch the Terminal directly by running the
> WindowsTerminal.exe. For more details on why, see
@@ -420,10 +356,10 @@ Please review these brief docs below about our coding practices.
This is a work in progress as we learn what we'll need to provide people in
order to be effective contributors to our project.
* [Coding Style](./doc/STYLE.md)
* [Code Organization](./doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](./doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](./doc/WIL.md)
* [Coding Style](https://github.com/microsoft/terminal/blob/main/doc/STYLE.md)
* [Code Organization](https://github.com/microsoft/terminal/blob/main/doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](https://github.com/microsoft/terminal/blob/main/doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](https://github.com/microsoft/terminal/blob/main/doc/WIL.md)
---

View File

@@ -14,4 +14,4 @@ Support for Windows Terminal is limited to the resources listed above.
[gh-bug]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Feature&template=Feature_Request.md&title=
[docs]: https://docs.microsoft.com/windows/terminal
[contributor]: ./CONTRIBUTING.md
[contributor]: https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md

View File

@@ -1,4 +1,4 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31205.134
@@ -29,6 +29,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common Props", "Common Prop
src\wap-common.build.pre.props = src\wap-common.build.pre.props
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "src\dep\fmt\fmt.vcxproj", "{6BAE5851-50D5-4934-8D5E-30361A8A40F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types", "src\types\lib\types.vcxproj", "{18D09A24-8240-42D6-8CB6-236EEE820263}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}"
@@ -157,6 +159,30 @@ Global
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x64.Build.0 = Release|x64
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.ActiveCfg = Release|Win32
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.Build.0 = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.ActiveCfg = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.Build.0 = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.Build.0 = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.Build.0 = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.ActiveCfg = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.Build.0 = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.ActiveCfg = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.Build.0 = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.Build.0 = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.Build.0 = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.Build.0 = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.ActiveCfg = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.Build.0 = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.ActiveCfg = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.Build.0 = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.ActiveCfg = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.Build.0 = Release|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|x64.ActiveCfg = AuditMode|x64
@@ -186,6 +212,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BAE5851-50D5-4934-8D5E-30361A8A40F3} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
{18D09A24-8240-42D6-8CB6-236EEE820263} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution

View File

@@ -1,34 +0,0 @@
{
"config": {
"base_url": "https://dev.azure.com/microsoft/os",
"auth_token": "INSERT_PAT_HERE",
"project": "OpenConsole",
"type": "Bug",
"unique_fields": [
"Microsoft.VSTS.Common.CustomString03"
],
"comment": "<a href='{{ input_url }}'>This input</a> caused the <a href='{{ target_url }}'>fuzz target</a> {{ report.executable }} to crash. The faulting input SHA256 hash is {{ report.input_sha256 }} <br>",
"ado_fields": {
"System.AssignedTo": "INSERT_ASSIGNED_HERE",
"System.Tags": "OneFuzz",
"System.AreaPath": "OS\\WDX\\DXP\\WinDev\\Terminal",
"OSG.Watson.Telemetry14DaysInMarketHits": "1",
"System.IterationPath": "OS\\Future",
"Microsoft.VSTS.Common.CustomString01": "{{ job.project }}",
"Microsoft.VSTS.Common.CustomString02": "{{ job.name }}",
"Microsoft.VSTS.Common.CustomString03": "{{ report.minimized_stack_function_lines_sha256}}",
"System.Title": "[Fuzzing] - {{ report.crash_site }}",
"Microsoft.VSTS.CMMI.HowFound": "Security: Fuzzing",
"OSG.SecurityImpact": "Security Triage Requested",
"OSG.SDLSeverity": "Moderate",
"Microsoft.VSTS.TCM.ReproSteps": "The fuzzing target ({{ job.project }} {{ job.name }} {{ job.build }}) reported a crash. <br> {%if report.asan_log %} AddressSanitizer reported the following details: <br> <pre> {{ report.asan_log }} </pre> {% else %} Faulting call stack: <ul> {% for item in report.call_stack %} <li> {{ item }} </li> {% endfor %} </ul> <br> {% endif %} You can reproduce the issue remotely in OneFuzz by running the following command: <pre> {{ repro_cmd }} </pre>"
},
"on_duplicate": {
"set_state": {"Resolved": "Active", "Closed": "Active"},
"ado_fields": {
"System.IterationPath": "OS\\Future"
},
"increment": ["OSG.Watson.Telemetry14DaysInMarketHits"]
}
}
}

View File

@@ -0,0 +1,175 @@
function GetAzureDevOpsBaseUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject
)
return $CollectionUri + $TeamProject
}
function GetQueryTestRunsUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject,
[string]$BuildUri,
[switch]$IncludeRunDetails
)
if ($IncludeRunDetails)
{
$includeRunDetailsParameter = "&includeRunDetails=true"
}
else
{
$includeRunDetailsParameter = ""
}
$baseUri = GetAzureDevOpsBaseUri -CollectionUri $CollectionUri -TeamProject $TeamProject
$queryUri = "$baseUri/_apis/test/runs?buildUri=$BuildUri$includeRunDetailsParameter&api-version=5.0"
return $queryUri
}
function Get-HelixJobTypeFromTestRun
{
Param ($testRun)
$testRunSingleResultUri = "$($testRun.url)/results?`$top=1&`$skip=0&api-version=5.1"
$singleTestResult = Invoke-RestMethod -Uri $testRunSingleResultUri -Method Get -Headers $azureDevOpsRestApiHeaders
$count = $singleTestResult.value.Length
if($count -eq 0)
{
# If the count is 0, then results have not yet been reported for this run.
# We only care about completed runs with results, so it is ok to just return 'UNKNOWN' for this run.
return "UNKNOWN"
}
else
{
$info = ConvertFrom-Json $singleTestResult.value.comment
$helixJobId = $info.HelixJobId
$job = Invoke-RestMethodWithRetries "https://helix.dot.net/api/2019-06-17/jobs/${helixJobId}?access_token=${HelixAccessToken}"
return $job.Type
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
return $url
}
# The Helix Rest api is sometimes unreliable. So we call these apis with retry logic.
# Note: The Azure DevOps apis are stable and do not need to be called with this retry logic.
$helixApiRetries = 0
$helixApiRetriesMax = 10
function Download-StringWithRetries
{
Param ([string]$fileName, [string]$url)
$result = ""
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $fileName"
$result = (New-Object System.Net.WebClient).DownloadString($url)
$done = $true
}
catch
{
Write-Host "Failed to download $fileName $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $fileName"
Start-Sleep 60
}
else
{
throw "Failed to download $fileName"
}
}
}
return $result
}
function Invoke-RestMethodWithRetries
{
Param ([string]$url,$Headers)
$result = @()
$done = $false
while(!($done))
{
try
{
$result = Invoke-RestMethod -Uri $url -Method Get -Headers $Headers
$done = $true
}
catch
{
Write-Host "Failed to invoke Rest method $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry invoke"
Start-Sleep 60
}
else
{
throw "Failed to invoke Rest method"
}
}
}
return $result
}
function Download-FileWithRetries
{
Param ([string]$fileurl, [string]$destination)
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $destination"
$webClient.DownloadFile($fileurl, $destination)
$done = $true
}
catch
{
Write-Host "Failed to download $destination $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $destination"
Start-Sleep 60
}
else
{
throw "Failed to download $destination"
}
}
}
}

View File

@@ -20,7 +20,9 @@ Param(
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
$rerunPassesRequiredToAvoidFailure = $env:rerunPassesRequiredToAvoidFailure
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath, $rerunPassesRequiredToAvoidFailure)

View File

@@ -0,0 +1,112 @@
$scriptDirectory = $script:MyInvocation.MyCommand.Path | Split-Path -Parent
# List all processes to aid debugging:
Write-Host "All processes running:"
Get-Process
tasklist /svc
# Add this test directory as an exclusion for Windows Defender
Write-Host "Add $scriptDirectory as Exclusion Path"
Add-MpPreference -ExclusionPath $scriptDirectory
Write-Host "Add $($env:HELIX_CORRELATION_PAYLOAD) as Exclusion Path"
Add-MpPreference -ExclusionPath $env:HELIX_CORRELATION_PAYLOAD
Get-MpPreference
Get-MpComputerStatus
# Minimize all windows:
$shell = New-Object -ComObject "Shell.Application"
$shell.minimizeall()
# Kill any instances of Windows Security Alert:
$windowTitleToMatch = "*Windows Security Alert*"
$procs = Get-Process | Where {$_.MainWindowTitle -like "*Windows Security Alert*"}
foreach ($proc in $procs)
{
Write-Host "Found process with '$windowTitleToMatch' title: $proc"
$proc.Kill();
}
# Kill processes by name that are known to interfere with our tests:
$processNamesToStop = @("Microsoft.Photos", "WinStore.App", "SkypeApp", "SkypeBackgroundHost", "OneDriveSetup", "OneDrive")
foreach($procName in $processNamesToStop)
{
Write-Host "Attempting to kill $procName if it is running"
Stop-Process -ProcessName $procName -Verbose -ErrorAction Ignore
}
Write-Host "All processes running after attempting to kill unwanted processes:"
Get-Process
tasklist /svc
$platform = $env:testbuildplatform
if(!$platform)
{
$platform = "x86"
}
function UninstallApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
}
}
function UninstallTestApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
# Sometimes an app can get into a state where it is no longer returned by Get-AppxPackage, but it is still present
# which prevents other versions of the app from being installed.
# To handle this, we can directly call Remove-AppxPackage against the full name of the package. However, without
# Get-AppxPackage to find the PackageFullName, we just have to manually construct the name.
$packageFullName = "$($pkgName)_1.0.0.0_$($platform)__8wekyb3d8bbwe"
Write-Host "Removing $packageFullName if installed"
Remove-AppPackage $packageFullName -ErrorVariable appxerror -ErrorAction SilentlyContinue
if($appxerror)
{
foreach($error in $appxerror)
{
# In most cases, Remove-AppPackage will fail due to the package not being found. Don't treat this as an error.
if(!($error.Exception.Message -match "0x80073CF1"))
{
Write-Error $error
}
}
}
else
{
Write-Host "Successfully removed $packageFullName"
}
}
}
Write-Host "Uninstall AppX packages that are known to cause issues with our tests"
UninstallApps("*Skype*", "*Windows.Photos*")
Write-Host "Uninstall any of our test apps that may have been left over from previous test runs"
UninstallTestApps("NugetPackageTestApp", "NugetPackageTestAppCX", "IXMPTestApp", "MUXControlsTestApp")
Write-Host "Uninstall MUX Framework package that may have been left over from previous test runs"
# We don't want to uninstall all versions of the MUX Framework package, as there may be other apps preinstalled on the system
# that depend on it. We only uninstall the Framework package that corresponds to the version of MUX that we are testing.
[xml]$versionData = (Get-Content "version.props")
$versionMajor = $versionData.GetElementsByTagName("MUXVersionMajor").'#text'
$versionMinor = $versionData.GetElementsByTagName("MUXVersionMinor").'#text'
UninstallApps("Microsoft.UI.Xaml.$versionMajor.$versionMinor")
Get-Process

View File

@@ -0,0 +1,336 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[string]$TestFile,
[Parameter(Mandatory = $true)]
[string]$OutputProjFile,
[Parameter(Mandatory = $true)]
[string]$JobTestSuiteName,
[Parameter(Mandatory = $true)]
[string]$TaefPath,
[string]$TaefQuery
)
Class TestCollection
{
[string]$Name
[string]$SetupMethodName
[string]$TeardownMethodName
[System.Collections.Generic.Dictionary[string, string]]$Properties
TestCollection()
{
if ($this.GetType() -eq [TestCollection])
{
throw "This class should never be instantiated directly; it should only be derived from."
}
}
TestCollection([string]$name)
{
$this.Init($name)
}
hidden Init([string]$name)
{
$this.Name = $name
$this.Properties = @{}
}
}
Class Test : TestCollection
{
Test([string]$name)
{
$this.Init($name)
}
}
Class TestClass : TestCollection
{
[System.Collections.Generic.List[Test]]$Tests
TestClass([string]$name)
{
$this.Init($name)
$this.Tests = @{}
}
}
Class TestModule : TestCollection
{
[System.Collections.Generic.List[TestClass]]$TestClasses
TestModule([string]$name)
{
$this.Init($name)
$this.TestClasses = @{}
}
}
function Parse-TestInfo([string]$taefOutput)
{
enum LineType
{
None
TestModule
TestClass
Test
Setup
Teardown
Property
}
[string]$testModuleIndentation = " "
[string]$testClassIndentation = " "
[string]$testIndentation = " "
[string]$setupBeginning = "Setup: "
[string]$teardownBeginning = "Teardown: "
[string]$propertyBeginning = "Property["
function Get-LineType([string]$line)
{
if ($line.Contains($setupBeginning))
{
return [LineType]::Setup;
}
elseif ($line.Contains($teardownBeginning))
{
return [LineType]::Teardown;
}
elseif ($line.Contains($propertyBeginning))
{
return [LineType]::Property;
}
elseif ($line.StartsWith($testModuleIndentation) -and -not $line.StartsWith("$testModuleIndentation "))
{
return [LineType]::TestModule;
}
elseif ($line.StartsWith($testClassIndentation) -and -not $line.StartsWith("$testClassIndentation "))
{
return [LineType]::TestClass;
}
elseif ($line.StartsWith($testIndentation) -and -not $line.StartsWith("$testIndentation "))
{
return [LineType]::Test;
}
else
{
return [LineType]::None;
}
}
[string[]]$lines = $taefOutput.Split(@([Environment]::NewLine, "`n"), [StringSplitOptions]::RemoveEmptyEntries)
[System.Collections.Generic.List[TestModule]]$testModules = @()
[TestModule]$currentTestModule = $null
[TestClass]$currentTestClass = $null
[Test]$currentTest = $null
[TestCollection]$lastTestCollection = $null
foreach ($rawLine in $lines)
{
[LineType]$lineType = (Get-LineType $rawLine)
# We don't need the whitespace around the line anymore, so we'll discard it to make things easier.
[string]$line = $rawLine.Trim()
if ($lineType -eq [LineType]::TestModule)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
$currentTestModule = [TestModule]::new($line)
$currentTestClass = $null
$currentTest = $null
$lastTestCollection = $currentTestModule
}
elseif ($lineType -eq [LineType]::TestClass)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
$currentTestClass = [TestClass]::new($line)
$currentTest = $null
$lastTestCollection = $currentTestClass
}
elseif ($lineType -eq [LineType]::Test)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
$currentTest = [Test]::new($line)
$lastTestCollection = $currentTest
}
elseif ($lineType -eq [LineType]::Setup)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.SetupMethodName = $line.Replace($setupBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Teardown)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.TeardownMethodName = $line.Replace($teardownBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Property)
{
if ($lastTestCollection -ne $null)
{
foreach ($match in [Regex]::Matches($line, "Property\[(.*)\]\s+=\s+(.*)"))
{
[string]$propertyKey = $match.Groups[1].Value;
[string]$propertyValue = $match.Groups[2].Value;
$lastTestCollection.Properties.Add($propertyKey, $propertyValue);
}
}
}
}
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
return $testModules
}
Write-Verbose "TaefQuery = $TaefQuery"
$TaefSelectQuery = ""
$TaefQueryToAppend = ""
if($TaefQuery)
{
$TaefSelectQuery = "/select:`"$TaefQuery`""
$TaefQueryToAppend = " and $TaefQuery"
}
Write-Verbose "TaefSelectQuery = $TaefSelectQuery"
$taefExe = "$TaefPath\te.exe"
[string]$taefOutput = & "$taefExe" /listproperties $TaefSelectQuery $TestFile | Out-String
[System.Collections.Generic.List[TestModule]]$testModules = (Parse-TestInfo $taefOutput)
$projFileContent = @"
<Project>
<ItemGroup>
"@
foreach ($testModule in $testModules)
{
foreach ($testClass in $testModules.TestClasses)
{
Write-Host "Generating Helix work item for test class $($testClass.Name)..."
[System.Collections.Generic.List[string]]$testSuiteNames = @()
$testSuiteExists = $false
$suitelessTestExists = $false
foreach ($test in $testClass.Tests)
{
# A test method inherits its 'TestSuite' property from its TestClass
if (!$test.Properties.ContainsKey("TestSuite") -and $testClass.Properties.ContainsKey("TestSuite"))
{
$test.Properties["TestSuite"] = $testClass.Properties["TestSuite"]
}
if ($test.Properties.ContainsKey("TestSuite"))
{
[string]$testSuite = $test.Properties["TestSuite"]
if (-not $testSuiteNames.Contains($testSuite))
{
Write-Host " Found test suite $testSuite. Generating Helix work item for it as well."
$testSuiteNames.Add($testSuite)
}
$testSuiteExists = $true
}
else
{
$suitelessTestExists = $true
}
}
$testClassSelectPattern = "$($testClass.Name).*"
if($testClass.Name.Contains("::"))
{
$testClassSelectPattern = "$($testClass.Name)::*"
}
$testNameQuery= "(@Name='$testClassSelectPattern')"
$workItemName = $testClass.Name
# Native tests use '::' as a separator, which is not valid for workItem names.
$workItemName = $workItemName -replace "::", "-"
if ($suitelessTestExists)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*'$(if ($testSuiteExists) { "and not @TestSuite='*'" }))$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
foreach ($testSuiteName in $testSuiteNames)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)-$testSuiteName" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*' and @TestSuite='$testSuiteName')$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
}
}
$projFileContent += @"
</ItemGroup>
</Project>
"@
Set-Content $OutputProjFile $projFileContent -NoNewline -Encoding UTF8

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -20,15 +20,34 @@ namespace HelixTestHelpers
public string Name { get; set; }
public string SourceWttFile { get; set; }
public bool Passed { get; set; }
public bool Skipped { get; set; }
public bool CleanupPassed { get; set; }
public TimeSpan ExecutionTime { get; set; }
public string Details { get; set; }
public List<string> Screenshots { get; private set; }
public List<TestResult> RerunResults { get; private set; }
}
// Returns true if the test pass rate is sufficient to avoid being counted as a failure.
public bool PassedOrUnreliable(int requiredNumberOfPasses)
{
if(Passed)
{
return true;
}
else
{
if(RerunResults.Count == 1)
{
return RerunResults[0].Passed;
}
else
{
return RerunResults.Where(r => r.Passed).Count() >= requiredNumberOfPasses;
}
}
}
}
//
// Azure DevOps doesn't currently provide a way to directly report sub-results for tests that failed at least once
// that were run multiple times. To get around that limitation, we'll mark the test as "Skip" since
@@ -49,46 +68,46 @@ namespace HelixTestHelpers
// TODO (https://github.com/dotnet/arcade/issues/2773): Once we're able to directly report things in a
// more granular fashion than just a binary pass/fail result, we should do that.
//
[DataContract]
[DataContract]
internal class JsonSerializableTestResults
{
{
[DataMember]
internal string blobPrefix;
[DataMember]
internal string blobSuffix;
[DataMember]
internal string[] errors;
[DataMember]
internal JsonSerializableTestResult[] results;
}
[DataContract]
internal class JsonSerializableTestResult
[DataContract]
internal class JsonSerializableTestResult
{
[DataMember]
internal string outcome;
[DataMember]
internal int duration;
[DataMember(EmitDefaultValue = false)]
internal string log;
[DataMember(EmitDefaultValue = false)]
internal string[] screenshots;
[DataMember(EmitDefaultValue = false)]
internal int errorIndex;
}
public class TestPass
{
public TimeSpan TestPassExecutionTime { get; set; }
public List<TestResult> TestResults { get; set; }
public static TestPass ParseTestWttFile(string fileName, bool cleanupFailuresAreRegressions, bool truncateTestNames)
{
using (var stream = File.OpenRead(fileName))
@@ -174,7 +193,7 @@ namespace HelixTestHelpers
if (testsExecuting == 1)
{
string testName = element.Attribute("Title").Value;
if (truncateTestNames)
{
const string xamlNativePrefix = "Windows::UI::Xaml::Tests::";
@@ -202,9 +221,7 @@ namespace HelixTestHelpers
testsExecuting--;
// If any inner test fails, we'll still fail the outer
var value = element.Attribute("Result").Value;
currentResult.Passed = value == "Pass";
currentResult.Skipped = value == "Skipped";
currentResult.Passed &= element.Attribute("Result").Value == "Pass";
// Only gather execution data if this is the outer test we ran initially
if (testsExecuting == 0)
@@ -243,7 +260,7 @@ namespace HelixTestHelpers
// The test cleanup errors will often come after the test claimed to have
// 'passed'. We treat them as errors as well.
// 'passed'. We treat them as errors as well.
if (inTestCleanup)
{
currentResult.CleanupPassed = false;
@@ -292,7 +309,7 @@ namespace HelixTestHelpers
foreach(var screenshot in screenshots)
{
string fileNameSuffix = string.Empty;
if (fileName.Contains("_rerun_multiple"))
{
fileNameSuffix = "_rerun_multiple";
@@ -301,7 +318,7 @@ namespace HelixTestHelpers
{
fileNameSuffix = "_rerun";
}
currentResult.Screenshots.Add(screenshot.Replace(".jpg", fileNameSuffix + ".jpg"));
}
}
@@ -313,7 +330,7 @@ namespace HelixTestHelpers
testPassStopTime = Int64.Parse(doc.Root.Descendants("WexTraceInfo").Last().Attribute("TimeStamp").Value);
var testPassTime = TimeSpan.FromSeconds((double)(testPassStopTime - testPassStartTime) / frequency);
foreach (TestResult testResult in testResults)
{
if (testResult.Details != null)
@@ -331,13 +348,13 @@ namespace HelixTestHelpers
return testpass;
}
}
public static TestPass ParseTestWttFileWithReruns(string fileName, string singleRerunFileName, string multipleRerunFileName, bool cleanupFailuresAreRegressions, bool truncateTestNames)
{
TestPass testPass = ParseTestWttFile(fileName, cleanupFailuresAreRegressions, truncateTestNames);
TestPass singleRerunTestPass = File.Exists(singleRerunFileName) ? ParseTestWttFile(singleRerunFileName, cleanupFailuresAreRegressions, truncateTestNames) : null;
TestPass multipleRerunTestPass = File.Exists(multipleRerunFileName) ? ParseTestWttFile(multipleRerunFileName, cleanupFailuresAreRegressions, truncateTestNames) : null;
List<TestResult> rerunTestResults = new List<TestResult>();
if (singleRerunTestPass != null)
@@ -377,9 +394,9 @@ namespace HelixTestHelpers
public static void OutputFailedTestQuery(string wttInputPath)
{
var testPass = TestPass.ParseTestWttFile(wttInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
List<string> failedTestNames = new List<string>();
foreach (var result in testPass.TestResults)
{
if (!result.Passed)
@@ -387,23 +404,23 @@ namespace HelixTestHelpers
failedTestNames.Add(result.Name);
}
}
if (failedTestNames.Count > 0)
{
string failedTestSelectQuery = "(@Name='";
for (int i = 0; i < failedTestNames.Count; i++)
{
failedTestSelectQuery += failedTestNames[i];
if (i < failedTestNames.Count - 1)
{
failedTestSelectQuery += "' or @Name='";
}
}
failedTestSelectQuery += "')";
Console.WriteLine(failedTestSelectQuery);
}
else
@@ -418,7 +435,7 @@ namespace HelixTestHelpers
private string testNamePrefix;
private string helixResultsContainerUri;
private string helixResultsContainerRsas;
public TestResultParser(string testNamePrefix, string helixResultsContainerUri, string helixResultsContainerRsas)
{
this.testNamePrefix = testNamePrefix;
@@ -430,7 +447,7 @@ namespace HelixTestHelpers
{
Dictionary<string, string> subResultsJsonByMethod = new Dictionary<string, string>();
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
foreach (var result in testPass.TestResults)
{
var methodName = result.Name.Substring(result.Name.LastIndexOf('.') + 1);
@@ -481,20 +498,20 @@ namespace HelixTestHelpers
return subResultsJsonByMethod;
}
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath)
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath, int requiredPassRateThreshold)
{
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
var results = testPass.TestResults;
int resultCount = results.Count;
int passedCount = results.Where(r => r.Passed).Count();
// Since we re-run tests on failure, we'll mark every test that failed at least once as "skipped" rather than "failed".
// If the test failed sufficiently often enough for it to count as a failed test (determined by a property on the
// Azure DevOps job), we'll later mark it as failed during test results processing.
int failedCount = results.Where(r => !r.Passed).Count();
int skippedCount = results.Where(r => (!r.Passed && r.Skipped)).Count();
int failedCount = results.Where(r => !r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
int skippedCount = results.Where(r => !r.Passed && r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
var root = new XElement("assemblies");
@@ -504,15 +521,15 @@ namespace HelixTestHelpers
assembly.SetAttributeValue("run-date", DateTime.Now.ToString("yyyy-MM-dd"));
// This doesn't need to be completely accurate since it's not exposed anywhere.
// If we need an accurate start time we can probably calculate it from the te.wtl file, but for
// If we need accurate an start time we can probably calculate it from the te.wtl file, but for
// now this is fine.
assembly.SetAttributeValue("run-time", (DateTime.Now - testPass.TestPassExecutionTime).ToString("hh:mm:ss"));
assembly.SetAttributeValue("total", resultCount);
assembly.SetAttributeValue("passed", passedCount);
assembly.SetAttributeValue("failed", failedCount);
assembly.SetAttributeValue("skipped", skippedCount);
assembly.SetAttributeValue("time", (int)testPass.TestPassExecutionTime.TotalSeconds);
assembly.SetAttributeValue("errors", 0);
root.Add(assembly);
@@ -537,16 +554,15 @@ namespace HelixTestHelpers
test.SetAttributeValue("method", methodName);
test.SetAttributeValue("time", result.ExecutionTime.TotalSeconds);
string resultString = string.Empty;
if (result.Passed && !result.Skipped)
if (result.Passed)
{
resultString = "Pass";
}
else if (result.Skipped)
else if(result.PassedOrUnreliable(requiredPassRateThreshold))
{
resultString = "Skip";
}
else
@@ -554,61 +570,67 @@ namespace HelixTestHelpers
resultString = "Fail";
}
test.SetAttributeValue("result", resultString);
if (!result.Passed)
{
if (result.Skipped)
// If a test failed, we'll have rerun it multiple times.
// We'll save the subresults to a JSON text file that we'll upload to the helix results container -
// this allows it to be as long as we want, whereas the reason field in Azure DevOps has a 4000 character limit.
string subResultsFileName = methodName + "_subresults.json";
string subResultsFilePath = Path.Combine(Path.GetDirectoryName(wttInputPath), subResultsFileName);
if (result.PassedOrUnreliable(requiredPassRateThreshold))
{
var reason = new XElement("reason");
reason.Add(new XCData("Test skipped"));
reason.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
test.Add(reason);
}
else {
else
{
var failure = new XElement("failure");
var message = new XElement("message");
message.Add(new XCData("Test failed"));
message.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
failure.Add(message);
test.Add(failure);
}
}
test.SetAttributeValue("result", resultString);
collection.Add(test);
}
File.WriteAllText(xunitOutputPath, root.ToString());
}
private JsonSerializableTestResult ConvertToSerializableResult(TestResult rerunResult, string[] uniqueErrors)
{
var serializableResult = new JsonSerializableTestResult();
serializableResult.outcome = rerunResult.Passed ? "Passed" : "Failed";
serializableResult.duration = (int)Math.Round(rerunResult.ExecutionTime.TotalMilliseconds);
if (!rerunResult.Passed)
{
serializableResult.log = Path.GetFileName(rerunResult.SourceWttFile);
if (rerunResult.Screenshots.Any())
{
List<string> screenshots = new List<string>();
foreach (var screenshot in rerunResult.Screenshots)
{
screenshots.Add(Path.GetFileName(screenshot));
}
serializableResult.screenshots = screenshots.ToArray();
}
// To conserve space, we'll log the index of the error to index in a list of unique errors rather than
// jotting down every single error in its entirety. We'll add one to the result so we can avoid
// serializing this property when it has the default value of 0.
serializableResult.errorIndex = Array.IndexOf(uniqueErrors, rerunResult.Details) + 1;
}
return serializableResult;
}
@@ -617,7 +639,7 @@ namespace HelixTestHelpers
var filename = Path.GetFileName(filePath);
return string.Format("{0}/{1}{2}", helixResultsContainerUri, filename, helixResultsContainerRsas);
}
private string GetTestNameSeparator(string testname)
{
var separatorString = ".";

View File

@@ -0,0 +1,12 @@
# Displaying progress is unnecessary and is just distracting.
$ProgressPreference = "SilentlyContinue"
$dependencyFiles = Get-ChildItem -Filter "*Microsoft.VCLibs.*.appx"
foreach ($file in $dependencyFiles)
{
Write-Host "Adding dependency $($file)..."
Add-AppxPackage $file
}

View File

@@ -0,0 +1,8 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath
)
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
[HelixTestHelpers.FailedTestDetector]::OutputFailedTestQuery($WttInputPath)

View File

@@ -0,0 +1,32 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath,
[Parameter(Mandatory = $true)]
[string]$WttSingleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$WttMultipleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$TestNamePrefix
)
# Ideally these would be passed as parameters to the script. However ps makes it difficult to deal with string literals containing '&', so we just
# read the values directly from the environment variables
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
[System.Collections.Generic.Dictionary[string, string]]$subResultsJsonByMethodName = $testResultParser.GetSubResultsJsonByMethodName($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath)
$subResultsJsonDirectory = [System.IO.Path]::GetDirectoryName($WttInputPath)
foreach ($methodName in $subResultsJsonByMethodName.Keys)
{
$subResultsJson = $subResultsJsonByMethodName[$methodName]
$subResultsJsonPath = [System.IO.Path]::Combine($subResultsJsonDirectory, $methodName + "_subresults.json")
Out-File $subResultsJsonPath -Encoding utf8 -InputObject $subResultsJson
}

View File

@@ -1,38 +0,0 @@
Param(
[Parameter(Mandatory = $true)]
[string]$XUnitOutputPath
)
# This script is used to parse the XUnit output from the test runs and print out
# the tests that failed.
#
# Why you might ask? Well, it sure seems like Azure DevOps doesn't like the fact
# that we just call our tests in a powershell script. It can't seemingly find
# the actual errors in the TAEF logs. That means when you just go to the
# "Checks" page on GitHub, the Azure DevOps integration doesn't have anything
# meaningful to say other than "PowerShell exited with code '1'". If we however,
# just manually emit the test names formatted with "#[error]" in front of them,
# well, then the integration will all work like magic.
# Load the test results as a XML object
$testResults = [xml](Get-Content -Path $XUnitOutputPath)
# Our XML looks like:
# <assemblies>
# <assembly name="MUXControls.Test.dll" test-framework="TAEF" run-date="2023-08-14" run-time="11:38:01" total="524" passed="520" failed="4" skipped="1" time="8943" errors="0">
# <collection total="524" passed="520" failed="4" skipped="1" name="Test collection" time="8943">
# <test name="ControlCoreTests::TestSimpleClickSelection" type="ControlCoreTests" method="TestSimpleClickSelection" time="0.016" result="Fail">
# Iterate over all the assemblies and print all the tests that failed
foreach ($assembly in $testResults.assemblies.assembly) {
foreach ($collection in $assembly.collection) {
foreach ($test in $collection.test) {
if ($test.result -eq "Fail") {
# This particular format is taken from the Azure DevOps documentation:
# https://github.com/microsoft/azure-pipelines-tasks/blob/master/docs/authoring/commands.md
# This will treat this line as an error message
Write-Output "##vso[task.logissue type=error]$($test.name) Failed"
}
}
}
}

View File

@@ -0,0 +1,131 @@
Param(
[Parameter(Mandatory = $true)]
[int]$MinimumExpectedTestsExecutedCount,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[bool]$CheckJobAttempt
)
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
Write-Host "Checking test results..."
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
[System.Collections.Generic.List[string]]$failingTests = @()
[System.Collections.Generic.List[string]]$unreliableTests = @()
[System.Collections.Generic.List[string]]$unexpectedResultTest = @()
[System.Collections.Generic.List[string]]$namesOfProcessedTestRuns = @()
$totalTestsExecutedCount = 0
# We assume that we only have one testRun with a given name that we care about
# We only process the last testRun with a given name (based on completedDate)
# The name of a testRun is set to the Helix queue that it was run on (e.g. windows.10.amd64.client19h1.xaml)
# If we have multiple test runs on the same queue that we care about, we will need to re-visit this logic
foreach ($testRun in ($testRuns.value | Sort-Object -Property "completedDate" -Descending))
{
if ($CheckJobAttempt)
{
if ($namesOfProcessedTestRuns -contains $testRun.name)
{
Write-Host "Skipping test run '$($testRun.name)', since we have already processed a test run of that name."
continue
}
}
Write-Host "Processing results from test run '$($testRun.name)'"
$namesOfProcessedTestRuns.Add($testRun.name)
$totalTestsExecutedCount += $testRun.totalTests
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$shortTestCaseTitle = $testResult.testCaseTitle -replace "[a-zA-Z0-9]+.[a-zA-Z0-9]+.Windows.UI.Xaml.Tests.MUXControls.",""
if ($testResult.outcome -eq "Failed")
{
if (-not $failingTests.Contains($shortTestCaseTitle))
{
$failingTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -eq "Warning")
{
if (-not $unreliableTests.Contains($shortTestCaseTitle))
{
$unreliableTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -ne "Passed")
{
# We should only see tests with result "Passed", "Failed" or "Warning"
if (-not $unexpectedResultTest.Contains($shortTestCaseTitle))
{
$unexpectedResultTest.Add($shortTestCaseTitle)
}
}
}
}
if ($unreliableTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=warning;]Unreliable tests:
##vso[task.logissue type=warning;]$($unreliableTests -join "$([Environment]::NewLine)##vso[task.logissue type=warning;]")
"@
}
if ($failingTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Failing tests:
##vso[task.logissue type=error;]$($failingTests -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if ($unexpectedResultTest.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Tests with unexpected results:
##vso[task.logissue type=error;]$($unexpectedResultTest -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if($totalTestsExecutedCount -lt $MinimumExpectedTestsExecutedCount)
{
Write-Host "Expected at least $MinimumExpectedTestsExecutedCount tests to be executed."
Write-Host "Actual executed test count is: $totalTestsExecutedCount"
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($failingTests.Count -gt 0)
{
Write-Host "At least one test failed."
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($unreliableTests.Count -gt 0)
{
Write-Host "All tests eventually passed, but some initially failed."
Write-Host "##vso[task.complete result=Succeeded;]"
}
else
{
Write-Host "All tests passed."
Write-Host "##vso[task.complete result=Succeeded;]"
}

View File

@@ -0,0 +1,66 @@
[CmdLetBinding()]
Param(
[string]$Platform,
[string]$Configuration,
[string]$ArtifactName='drop'
)
$payloadDir = "HelixPayload\$Configuration\$Platform"
$repoDirectory = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "..\..\"
$nugetPackagesDir = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "packages"
# Create the payload directory. Remove it if it already exists.
If(test-path $payloadDir)
{
Remove-Item $payloadDir -Recurse
}
New-Item -ItemType Directory -Force -Path $payloadDir
# Copy files from nuget packages
Copy-Item "$nugetPackagesDir\microsoft.windows.apps.test.1.0.181203002\lib\netcoreapp2.1\*.dll" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\*" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\NetFx4.5\*" $payloadDir
New-Item -ItemType Directory -Force -Path "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\lib\netcoreapp2.1\*" "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\native\*" "$payloadDir\.NETCoreApp2.1\"
New-Item -ItemType Directory -Force -Path "$payloadDir\content\"
Copy-Item "$nugetPackagesDir\Microsoft.Internal.Windows.Terminal.TestContent.1.0.1\content\*" "$payloadDir\content\"
function Copy-If-Exists
{
Param($source, $destinationDir)
if (Test-Path $source)
{
Write-Host "Copy from '$source' to '$destinationDir'"
Copy-Item -Force $source $destinationDir
}
else
{
Write-Host "'$source' does not exist."
}
}
# Copy files from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\$Configuration\$Platform\Test\*" $payloadDir -Recurse
# Copy files from the repo
New-Item -ItemType Directory -Force -Path "$payloadDir"
Copy-Item "build\helix\ConvertWttLogToXUnit.ps1" "$payloadDir"
Copy-Item "build\helix\OutputFailedTestQuery.ps1" "$payloadDir"
Copy-Item "build\helix\OutputSubResultsJsonFiles.ps1" "$payloadDir"
Copy-Item "build\helix\HelixTestHelpers.cs" "$payloadDir"
Copy-Item "build\helix\runtests.cmd" $payloadDir
Copy-Item "build\helix\InstallTestAppDependencies.ps1" "$payloadDir"
Copy-Item "build\Helix\EnsureMachineState.ps1" "$payloadDir"
# Copy the APPX package from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\appx\CascadiaPackage_0.0.1.0_$Platform.msix" $payloadDir\CascadiaPackage.zip
# Rename it to extension of ZIP because Expand-Archive is real sassy on the build machines
# and refuses to unzip it because of its file extension while on a desktop, it just
# does the job without complaining.
# Extract the APPX package
Expand-Archive -LiteralPath $payloadDir\CascadiaPackage.zip -DestinationPath $payloadDir\appx

View File

@@ -0,0 +1,130 @@
Param(
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$HelixAccessToken = $env:HelixAccessToken,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[string]$OutputFolder = "HelixOutput"
)
$helixLinkFile = "$OutputFolder\LinksToHelixTestFiles.html"
function Generate-File-Links
{
Param ([Array[]]$files,[string]$sectionName)
if($files.Count -gt 0)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<div class=$sectionName>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<h4>$sectionName</h4>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<ul>"
foreach($file in $files)
{
$url = Append-HelixAccessTokenToUrl $file.Link "{Your-Helix-Access-Token-Here}"
Out-File -FilePath $helixLinkFile -Append -InputObject "<li>$($url)</li>"
}
Out-File -FilePath $helixLinkFile -Append -InputObject "</ul>"
Out-File -FilePath $helixLinkFile -Append -InputObject "</div>"
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($token)
{
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
}
return $url
}
#Create output directory
New-Item $OutputFolder -ItemType Directory
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$webClient = New-Object System.Net.WebClient
[System.Collections.Generic.List[string]]$workItems = @()
foreach ($testRun in $testRuns.value)
{
Write-Host "testRunUri = $testRun.url"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
$isTestRunNameShown = $false
foreach ($testResult in $testResults.value)
{
$info = ConvertFrom-Json $testResult.comment
$helixJobId = $info.HelixJobId
$helixWorkItemName = $info.HelixWorkItemName
$workItem = "$helixJobId-$helixWorkItemName"
Write-Host "Helix Work Item = $workItem"
if (-not $workItems.Contains($workItem))
{
$workItems.Add($workItem)
$filesQueryUri = "https://helix.dot.net/api/2019-06-17/jobs/$helixJobId/workitems/$helixWorkItemName/files"
$filesQueryUri = Append-HelixAccessTokenToUrl $filesQueryUri $helixAccessToken
$files = Invoke-RestMethodWithRetries $filesQueryUri
$screenShots = $files | where { $_.Name.EndsWith(".jpg") }
$dumps = $files | where { $_.Name.EndsWith(".dmp") }
$pgcFiles = $files | where { $_.Name.EndsWith(".pgc") }
if ($screenShots.Count + $dumps.Count + $pgcFiles.Count -gt 0)
{
if(-Not $isTestRunNameShown)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<h2>$($testRun.name)</h2>"
$isTestRunNameShown = $true
}
Out-File -FilePath $helixLinkFile -Append -InputObject "<h3>$helixWorkItemName</h3>"
Generate-File-Links $screenShots "Screenshots"
Generate-File-Links $dumps "CrashDumps"
Generate-File-Links $pgcFiles "PGC files"
$misc = $files | where { ($screenShots -NotContains $_) -And ($dumps -NotContains $_) -And ($visualTreeVerificationFiles -NotContains $_) -And ($pgcFiles -NotContains $_) }
Generate-File-Links $misc "Misc"
foreach($pgcFile in $pgcFiles)
{
$flavorPath = $testResult.automatedTestName.Split('.')[0]
$archPath = $testResult.automatedTestName.Split('.')[1]
$fileName = $pgcFile.Name
$fullPath = "$OutputFolder\PGO\$flavorPath\$archPath"
$destination = "$fullPath\$fileName"
Write-Host "Copying $($pgcFile.Name) to $destination"
if (-Not (Test-Path $fullPath))
{
New-Item $fullPath -ItemType Directory
}
$link = $pgcFile.Link
Write-Host "Downloading $link to $destination"
$link = Append-HelixAccessTokenToUrl $link $HelixAccessToken
Download-FileWithRetries $link $destination
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.DotNet.Helix.Sdk" DefaultTargets="Test">
<PropertyGroup>
<HelixSource>pr/terminal/$(BUILD_SOURCEBRANCH)/</HelixSource>
<EnableXUnitReporter>true</EnableXUnitReporter>
<EnableAzurePipelinesReporter>true</EnableAzurePipelinesReporter>
<FailOnMissionControlTestFailure>true</FailOnMissionControlTestFailure>
<HelixPreCommands>$(HelixPreCommands);set testnameprefix=$(Configuration).$(Platform);set testbuildplatform=$(Platform);set rerunPassesRequiredToAvoidFailure=$(rerunPassesRequiredToAvoidFailure)</HelixPreCommands>
<OutputPath>..\..\bin\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<ItemGroup>
<HelixCorrelationPayload Include="..\..\HelixPayload\$(Configuration)\$(Platform)" />
</ItemGroup>
<!-- These .proj files are generated by the build machine prior to running tests via GenerateTestProjFile.ps1. -->
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-TerminalAppLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-SettingsModelLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-HostTestsUIA.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-WindowsTerminalUIATests.proj" Condition=" '$(TestSuite)'=='PgoInstrumentationSuite' " />
</Project>

View File

@@ -0,0 +1,136 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[int]$RerunPassesRequiredToAvoidFailure,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI
)
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri
Write-Host "queryUri = $queryUri"
# To account for unreliable tests, we'll iterate through all of the tests associated with this build, check to see any tests that were unreliable
# (denoted by being marked as "skipped"), and if so, we'll instead mark those tests with a warning and enumerate all of the attempted runs
# with their pass/fail states as well as any relevant error messages for failed attempts.
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$timesSeenByRunName = @{}
foreach ($testRun in $testRuns.value)
{
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
Write-Host "Marking test run `"$($testRun.name)`" as in progress so we can change its results to account for unreliable tests."
Invoke-RestMethod "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "InProgress" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
Write-Host "Retrieving test results..."
$testResults = Invoke-RestMethodWithRetries $testRunResultsUri -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$testNeedsSubResultProcessing = $false
if ($testResult.outcome -eq "NotExecuted")
{
$testNeedsSubResultProcessing = $true
}
elseif($testResult.outcome -eq "Failed")
{
$testNeedsSubResultProcessing = $testResult.errorMessage -like "*_subresults.json*"
}
if ($testNeedsSubResultProcessing)
{
Write-Host " Test $($testResult.testCaseTitle) was detected as unreliable. Updating..."
# The errorMessage field contains a link to the JSON-encoded rerun result data.
$resultsJson = Download-StringWithRetries "Error results" $testResult.errorMessage
$rerunResults = ConvertFrom-Json $resultsJson
[System.Collections.Generic.List[System.Collections.Hashtable]]$rerunDataList = @()
$attemptCount = 0
$passCount = 0
$totalDuration = 0
foreach ($rerun in $rerunResults.results)
{
$rerunData = @{
"displayName" = "Attempt #$($attemptCount + 1) - $($testResult.testCaseTitle)";
"durationInMs" = $rerun.duration;
"outcome" = $rerun.outcome;
}
if ($rerun.outcome -eq "Passed")
{
$passCount++
}
if ($attemptCount -gt 0)
{
$rerunData["sequenceId"] = $attemptCount
}
Write-Host " Attempt #$($attemptCount + 1): $($rerun.outcome)"
if ($rerun.outcome -ne "Passed")
{
$screenshots = "$($rerunResults.blobPrefix)/$($rerun.screenshots -join @"
$($rerunResults.blobSuffix)
$($rerunResults.blobPrefix)
"@)$($rerunResults.blobSuffix)"
# We subtract 1 from the error index because we added 1 so we could use 0
# as a default value not injected into the JSON in order to keep its size down.
# We did this because there's a maximum size enforced for the errorMessage parameter
# in the Azure DevOps REST API.
$fullErrorMessage = @"
Log: $($rerunResults.blobPrefix)/$($rerun.log)$($rerunResults.blobSuffix)
Screenshots:
$screenshots
Error log:
$($rerunResults.errors[$rerun.errorIndex - 1])
"@
$rerunData["errorMessage"] = $fullErrorMessage
}
$attemptCount++
$totalDuration += $rerun.duration
$rerunDataList.Add($rerunData)
}
$overallOutcome = "Warning"
if ($attemptCount -eq 2)
{
Write-Host " Test $($testResult.testCaseTitle) passed on the immediate rerun, so we'll mark it as unreliable."
}
elseif ($passCount -gt $RerunPassesRequiredToAvoidFailure)
{
Write-Host " Test $($testResult.testCaseTitle) passed on $passCount of $attemptCount attempts, which is greater than or equal to the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as unreliable."
}
else
{
Write-Host " Test $($testResult.testCaseTitle) passed on only $passCount of $attemptCount attempts, which is less than the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as failed."
$overallOutcome = "Failed"
}
$updateBody = ConvertTo-Json @(@{ "id" = $testResult.id; "outcome" = $overallOutcome; "errorMessage" = " "; "durationInMs" = $totalDuration; "subResults" = $rerunDataList; "resultGroupType" = "rerun" }) -Depth 5
Invoke-RestMethod -Uri $testRunResultsUri -Method Patch -Headers $azureDevOpsRestApiHeaders -Body $updateBody -ContentType "application/json" | Out-Null
}
}
Write-Host "Finished updates. Re-marking test run `"$($testRun.name)`" as completed."
Invoke-RestMethod -Uri "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "Completed" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
}

5
build/Helix/global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"msbuild-sdks": {
"Microsoft.DotNet.Helix.Sdk": "5.0.0-beta.20277.5"
}
}

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MUXCustomBuildTasks" version="1.0.48" targetFramework="native" />
<package id="Microsoft.Internal.Windows.Terminal.TestContent" version="1.0.1" />
<package id="Microsoft.Taef" version="10.60.210621002" targetFramework="native" />
<package id="microsoft.windows.apps.test" version="1.0.181203002" targetFramework="native" />
<package id="runtime.win-x86.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
<package id="runtime.win-x64.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
</packages>

32
build/Helix/readme.md Normal file
View File

@@ -0,0 +1,32 @@
This directory contains code and configuration files to run WinUI tests in Helix.
Helix is a cloud hosted test execution environment which is accessed via the Arcade SDK.
More details:
* [Arcade](https://github.com/dotnet/arcade)
* [Helix](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
WinUI tests are scheduled in Helix by the Azure DevOps Pipeline: [RunHelixTests.yml](../RunHelixTests.yml).
The workflow is as follows:
1. NuGet Restore is called on the packages.config in this directory. This downloads any runtime dependencies
that are needed to run tests.
2. PrepareHelixPayload.ps1 is called. This copies the necessary files from various locations into a Helix
payload directory. This directory is what will get sent to the Helix machines.
3. RunTestsInHelix.proj is executed. This proj has a dependency on
[Microsoft.DotNet.Helix.Sdk](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
which it uses to publish the Helix payload directory and to schedule the Helix Work Items. The WinUI tests
are parallelized into multiple Helix Work Items.
4. Each Helix Work Item calls [runtests.cmd](runtests.cmd) with a specific query to pass to
[TAEF](https://docs.microsoft.com/en-us/windows-hardware/drivers/taef/) which runs the tests.
5. If a test is detected to have failed, we run it again, first once, then eight more times if it fails again.
If it fails all ten times, we report the test as failed; otherwise, we report it as unreliable,
which will show up as a warning, but which will not fail the build. When a test is reported as unreliable,
we include the results for each individual run via a JSON string in the original test's errorMessage field.
6. TAEF produces logs in WTT format. Helix is able to process logs in XUnit format. We run
[ConvertWttLogToXUnit.ps1](ConvertWttLogToXUnit.ps1) to convert the logs into the necessary format.
7. RunTestsInHelix.proj has EnableAzurePipelinesReporter set to true. This allows the XUnit formatted test
results to be reported back to the Azure DevOps Pipeline.
8. We process unreliable tests once all tests have been reported by reading the JSON string from the
errorMessage field and calling the Azure DevOps REST API to modify the unreliable tests to have sub-results
added to the test and to mark the test as "warning", which will enable people to see exactly how the test
failed in runs where it did.

105
build/Helix/runtests.cmd Normal file
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@@ -0,0 +1,105 @@
setlocal ENABLEDELAYEDEXPANSION
echo %TIME%
robocopy %HELIX_CORRELATION_PAYLOAD% . /s /NP > NUL
echo %TIME%
reg add HKLM\Software\Policies\Microsoft\Windows\Appx /v AllowAllTrustedApps /t REG_DWORD /d 1 /f
rem enable dump collection for our test apps:
rem note, this script is run from a 32-bit cmd, but we need to set the native reg-key
FOR %%A IN (TestHostApp.exe,te.exe,te.processhost.exe,conhost.exe,OpenConsole.exe,WindowsTerminal.exe) DO (
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpFolder /t REG_EXPAND_SZ /d %HELIX_DUMP_FOLDER% /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpType /t REG_DWORD /d 2 /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpCount /t REG_DWORD /d 10 /f
)
echo %TIME%
:: kill dhandler, which is a tool designed to handle unexpected windows appearing. But since our tests are
:: expected to show UI we don't want it running.
taskkill -f -im dhandler.exe
echo %TIME%
powershell -ExecutionPolicy Bypass .\EnsureMachineState.ps1
echo %TIME%
powershell -ExecutionPolicy Bypass .\InstallTestAppDependencies.ps1
echo %TIME%
set testBinaryCandidates=TerminalApp.LocalTests.dll SettingsModel.LocalTests.dll Conhost.UIA.Tests.dll WindowsTerminal.UIA.Tests.dll
set testBinaries=
for %%B in (%testBinaryCandidates%) do (
if exist %%B (
set "testBinaries=!testBinaries! %%B"
)
)
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError %*
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_original.wtl
copy /y te_original.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y *.pgc %HELIX_WORKITEM_UPLOAD_ROOT%
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_original.wtl`) DO (
set FailedTestQuery=%%I
)
rem The first time, we'll just re-run failed tests once. In many cases, tests fail very rarely, such that
rem a single re-run will be sufficient to detect many unreliable tests.
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /select:"%FailedTestQuery%"
echo %TIME%
move te.wtl te_rerun.wtl
copy /y te_rerun.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
rem If there are still failing tests remaining, we'll run them eight more times, so they'll have been run a total of ten times.
rem If any tests fail all ten times, we can be pretty confident that these are actual test failures rather than unreliable tests.
if not exist te_rerun.wtl goto :SkipReruns
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_rerun.wtl`) DO (
set FailedTestQuery=%%I
)
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /testmode:Loop /LoopTest:8 /select:"%FailedTestQuery%"
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_rerun_multiple.wtl
copy /y te_rerun_multiple.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
powershell -ExecutionPolicy Bypass .\CopyVisualTreeVerificationFiles.ps1
:SkipReruns
powershell -ExecutionPolicy Bypass Get-Process
echo %TIME%
powershell -ExecutionPolicy Bypass .\OutputSubResultsJsonFiles.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl %testnameprefix%
powershell -ExecutionPolicy Bypass .\ConvertWttLogToXUnit.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl testResults.xml %testnameprefix%
echo %TIME%
copy /y *_subresults.json %HELIX_WORKITEM_UPLOAD_ROOT%
type testResults.xml
echo %TIME%

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@@ -1,2 +0,0 @@
Media
SubmissionPackages

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Dies ist die Vorschauversion des Windows-Terminals, die die neuesten Funktionen enthält, sobald sie entwickelt werden. Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminalanwendung für Benutzer von Befehlszeilentools und Shells wie Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Features umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrenderingmodul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Eine komplett neue Erweiterungsseite, die anzeigt, was in Ihrem Terminal installiert ist
Die Befehlspalette wird jetzt sowohl in Ihrer Muttersprache als auch auf Englisch angezeigt
Neue VT-Features wie synchronisiertes Rendering, neue Farbschemas, Konfiguration für schnelle Mausaktionen wie Zoomen und mehr
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->This is the preview build of the Windows Terminal, which contains the latest features as they are developed. The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Version __VERSION_NUMBER__
- A whole new Extensions page that shows what has been installed into your Terminal
- Command Palette now shows up in your native language as well as English
- New VT features such as synchronized rendering, new color schemes, configuration for quick mouse actions like zooming, and more
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta en la compilación de versión preliminar de la Terminal Windows, que contiene las últimas a medida que se desarrollan. Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shells, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visita https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Página Extensiones completamente nueva que muestra lo que se ha instalado en tu terminal
- La paleta de comandos ahora se muestra en tu idioma nativo, así como en inglés
- Nuevas características de VT, como la representación sincronizada, nuevos esquemas de color, configuración para acciones rápidas del ratón, como el zoom, y más
Consulta la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ceci est une version dévaluation du Terminal Windows qui contient les fonctionnalités les plus récentes au fur et à mesure de leur développement. Le terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et denvironnements tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous vous invitons à participer dans la communauté. Pour participer, visitez https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Une toute nouvelle page Extensions qui montre ce qui a été installé dans votre terminal
- La palette de commandes saffiche désormais dans votre langue native, ainsi quen anglais
- Nouvelles fonctionnalités VT telles que le rendu synchronisé, de nouveaux schémas de couleurs, la configuration pour des actions rapides de la souris comme le zoom, et plus encore
Veuillez consulter notre page des versions GitHub pour découvrir dautres détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Questa è una versione di anteprima del Terminale Windows, che contiene le funzionalità più recenti man mano che vengono sviluppate. Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Una pagina Estensioni completamente nuova che mostra ciò che è stato installato nel terminale
- Il riquadro comandi ora viene visualizzato nella tua lingua di origine oltre che in inglese
- Nuove funzionalità VT come il rendering sincronizzato, le nuove combinazioni di colori, la configurazione per azioni rapide del mouse come lo zoom e altro ancora
Per altri dettagli, vedi la pagina delle release di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
これは Windows ターミナルのプレビュー ビルドで、開発中の最新の機能が含まれています。Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブやウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトです。コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- ターミナルに何がインストールされているかを表示する新しい [拡張機能] ページ
- コマンド パレットがネイティブ言語と英語で表示されるようになりました
- 同期レンダリング、新しい配色、ズームなどのクイック マウス操作の構成などの、新しい VT 機能
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
이것은 Windows 터미널에 대한 미리보기 빌드이며 이 터미널에는 개발된 최신 기능들이 포함되어 있습니다. Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널에 설치된 항목을 보여 주는 완전히 새로운 확장 페이지
- 명령 팔레트가 이제 영어뿐만 아니라 모국어로도 표시
- 동기화된 렌더링, 새로운 색 구성표, 확대/축소와 같은 빠른 마우스 동작을 위한 구성 등 새로운 VT 기능이 추가
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta é a versão prévia do Terminal do Windows, que contém os recursos mais recentes à medida que são desenvolvidos. O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Uma nova página de Extensões que mostra o que foi instalado no seu Terminal
A Paleta de Comandos agora aparece no seu idioma nativo, além do inglês
Novos recursos da VT, como renderização sincronizada, novos esquemas de cores, configuração para ações rápidas do mouse, como zoom, e muito mais
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ą ωћόĺé ņέш ∑×τзńşĩōиŝ ρâģε τђат šнòωş ωħąт нǻś ъеēñ įηšтǻľĺéδ ĭʼnтο ўбμŗ Ţзřmĭňāŀ !!! !!! !!! !!! !!! !!! !!! !!!
- €όммаήδ Рдĺēтţĕ пŏẅ şĥŏшś üρ ϊñ ỳоũѓ йαťïνє ļäŋģµаġέ άś ŵєŀľ åś Σиĝℓĭŝђ !!! !!! !!! !!! !!! !!! !!!
- ∏еẅ VΤ ƒэåŧύґέŝ şűçн ăŝ ѕỳňсĥŗǿйìźėð гēŋďзříⁿğ, ηĕш ćôĺõг şĉћěмєѕ, çóńƒіĝџŗáτїöπ ƒοг qũī¢ķ möűšë ąćŧϊόņŝ ľîķє žøōmίйğ, ǻⁿđ мόřε !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺęąŝэ ѕєě õμя ĞĭтΗύв řєĺэдšέŝ рάġě ƒοґ àďđϊтїõлаℓ ðêţǻїłş. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ą ωћόĺé ņέш ∑×τзńşĩōиŝ ρâģε τђат šнòωş ωħąт нǻś ъеēñ įηšтǻľĺéδ ĭʼnтο ўбμŗ Ţзřmĭňāŀ !!! !!! !!! !!! !!! !!! !!! !!!
- €όммаήδ Рдĺēтţĕ пŏẅ şĥŏшś üρ ϊñ ỳоũѓ йαťïνє ļäŋģµаġέ άś ŵєŀľ åś Σиĝℓĭŝђ !!! !!! !!! !!! !!! !!! !!!
- ∏еẅ VΤ ƒэåŧύґέŝ şűçн ăŝ ѕỳňсĥŗǿйìźėð гēŋďзříⁿğ, ηĕш ćôĺõг şĉћěмєѕ, çóńƒіĝџŗáτїöπ ƒοг qũī¢ķ möűšë ąćŧϊόņŝ ľîķє žøōmίйğ, ǻⁿđ мόřε !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺęąŝэ ѕєě õμя ĞĭтΗύв řєĺэдšέŝ рάġě ƒοґ àďđϊтїõлаℓ ðêţǻїłş. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- Ą ωћόĺé ņέш ∑×τзńşĩōиŝ ρâģε τђат šнòωş ωħąт нǻś ъеēñ įηšтǻľĺéδ ĭʼnтο ўбμŗ Ţзřmĭňāŀ !!! !!! !!! !!! !!! !!! !!! !!!
- €όммаήδ Рдĺēтţĕ пŏẅ şĥŏшś üρ ϊñ ỳоũѓ йαťïνє ļäŋģµаġέ άś ŵєŀľ åś Σиĝℓĭŝђ !!! !!! !!! !!! !!! !!! !!!
- ∏еẅ VΤ ƒэåŧύґέŝ şűçн ăŝ ѕỳňсĥŗǿйìźėð гēŋďзříⁿğ, ηĕш ćôĺõг şĉћěмєѕ, çóńƒіĝџŗáτїöπ ƒοг qũī¢ķ möűšë ąćŧϊόņŝ ľîķє žøōmίйğ, ǻⁿđ мόřε !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ρĺęąŝэ ѕєě õμя ĞĭтΗύв řєĺэдšέŝ рάġě ƒοґ àďđϊтїõлаℓ ðêţǻїłş. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Это предварительная сборка Windows Terminal, которая содержит новейшие функции по мере их разработки. Windows Terminal - это современное, быстрое, эффективное, мощное и продуктивное терминальное приложение для пользователей инструментов командной строки и оболочек, таких как командная строка, PowerShell и WSL. Его основные функции включают в себя несколько вкладок, панелей, поддержку символов Unicode и UTF-8, движок рендеринга текста с GPU-ускорением, а также настраиваемые темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приветствуем участие сообщества. Для участия, пожалуйста, посетите https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Новая страница расширений, на которой отображается информация о том, что было установлено в вашем терминале
Палитра команд теперь доступна на вашем языке, а также на английском
Новые функции VT, например синхронизированная отрисовка, новые цветовые схемы, настройка быстрых действий мыши, таких как масштабирование, и т. д.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Термінал</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Консоль</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->Це попередня збірка терміналу Windows, яка містить найновіші функції в міру їх розробки. Термінал Windows - це сучасний, швидкий, ефективний, потужний та продуктивний термінальний застосунок для користувачів інструментів командного рядка та оболонок, таких як командний рядок, PowerShell та WSL. Його основні функції включають кілька вкладок, панелей, підтримку символів Unicode та UTF-8, механізм візуалізації тексту з прискоренням GPU, а також користувацькі теми, стилі та конфігурації.
Це проєкт з відкритим кодом, і ми вітаємо участь спільноти. Щоб взяти участь, будь ласка, відвідайте https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Версія __VERSION_NUMBER__
- Цілком нова сторінка розширень, яка показує, що було встановлено у вашому терміналі
- Палітра команд тепер відображається вашою рідною мовою, а також англійською
- Нові функції віртуального автомата, такі як синхронізований рендеринг, нові колірні схеми, налаштування для швидких дій миші, таких як масштабування, тощо
Будь ласка, перегляньте нашу сторінку релізів GitHub для отримання додаткової інформації.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->Новий термінал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Наявність вкладок</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Повна підтримка Юнікоду</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->Рендеринг тексту з прискоренням GPU</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Широкі можливості кастомізації</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Розділення панелей</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Клавіатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Права (c) Корпорація Майкрософт</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
这是 Windows 终端的预览版本其中包含最新功能。Windows 终端是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 一个全新的“扩展”页,显示已安装到终端的内容
- 命令面板现在以你的母语和英语显示
- 新的 VT 功能,例如同步渲染、新配色方案、快速鼠标操作(如缩放)的配置等
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
<AppFeature>
全自定义</AppFeature>
<AppFeature>
拆分窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
這是 Windows 終端機的預覽版其中包含最新開發的功能。Windows 終端機是一種新式、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (例如命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂佈景主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 全新的延伸模組頁面會顯示已安裝在您終端機中的內容
- 命令選擇區現在以您的母語和英文顯示
- 新的 VT 功能,例如同步轉譯、新的色彩配置、快速滑鼠動作 (例如縮放) 設定等等
如需更多詳細資料,請參閱我們的 GitHub 發行版本頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,68 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminalPreview",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"appId": "9N8G5RFZ9XK3",
"productId": "00014050269303149694",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -1,3 +0,0 @@
This directory is intended to be used with the [StoreBroker PowerShell module].
[StoreBroker PowerShell module]: https://github.com/microsoft/StoreBroker/tree/v2

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminal-Anwendung für Benutzer von Befehlszeilentools und Shells wie beispielsweise Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Funktionen des Windows-Terminals umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrendering-Modul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme an der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Wir haben der Benutzeroberfläche Dutzende von Einstellungen hinzugefügt, die nur einmal in der JSON-Datei vorhanden waren, einschließlich einer neuen Seite zum Anpassen des Layouts Ihres Menüs „Neue Registerkarte“!
Wir haben die Fensterverwaltung umgestaltet, um die Zuverlässigkeit zu verbessern. Melden Sie alle Fehler, die beim alias „wt.exe“ auftreten
Profile zeigen jetzt ein Symbol an, wenn sie ausgeblendet wurden oder auf Programme verweisen, die deinstalliert wurden.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} {Locked=Windows} App Description" -->The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Version __VERSION_NUMBER__
- We've added dozens of settings to the UI that once only existed in the JSON file, including a new page for customizing the layout of your New Tab menu!
- We have rearchitected window management to improve reliability; please file any bugs you encounter with the wt.exe alias
- Profiles now show an icon if they've been hidden or refer to programs which were uninstalled.
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shell, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Hemos añadido decenas de configuraciones a la interfaz de usuario que antes solo existían en el archivo JSON, incluida una nueva página para personalizar el diseño del menú Nueva pestaña.
- Hemos reestructurado la gestión de ventanas para mejorar la fiabilidad; informe de cualquier error que encuentre con el alias wt.exe
- Ahora, los perfiles muestran un icono si han sido ocultados o hacen referencia a programas que han sido desinstalados.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Le Terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et dinterpréteurs de commandes tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous encourageons la participation à la communauté. Pour participer, veuillez visiter le site web https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Nous avons ajouté des dizaines de paramètres à linterface utilisateur qui nexistaient auparavant que dans le fichier JSON, y compris une nouvelle page pour personnaliser la disposition de votre menu Nouvel onglet.
- Nous avons fait une refonte de la gestion des fenêtres pour améliorer la fiabilité. Veuillez signaler les bogues que vous rencontrez avec lalias wt.exe.
- Les profils affichent désormais une icône sils ont été masqués ou sils font référence à des programmes qui ont été désinstallés.
Veuillez consulter notre page des versions GitHub pour découvrir dautres détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Abbiamo aggiunto decine di impostazioni all'interfaccia utente che in precedenza esistevano solo nel file JSON, inclusa una nuova pagina per personalizzare il layout del menu Nuova scheda.
- Abbiamo riprogettato la gestione delle finestre per migliorarne l'affidabilità; segnala eventuali bug riscontrati con l'alias wt.exe
- I profili ora mostrano un'icona se sono stati nascosti o se fanno riferimento a programmi disinstallati.
Per altri dettagli, vedi la pagina delle release di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブ、ウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトで、コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- 新しいタブ メニューのレイアウトをカスタマイズするための新しいページなど、以前は JSON ファイルにしかなかった設定が UI に多数追加されました。
- 信頼性を向上させるために、ウィンドウ管理を再設計しました。wt.exe エイリアスで発生したバグを報告してください
- プロファイルが非表示になっている場合や、アンインストールされたプログラムを参照している場合に、アイコンが表示されるようになりました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 새 탭 메뉴의 레이아웃을 사용자 지정하기 위한 새 페이지를 포함하여 JSON 파일에만 존재했던 수십 개의 설정을 UI에 추가
- 안정성을 개선하기 위해 창 관리 구조를 재구성했습니다. wt.exe 별칭과 관련하여 발생한 버그 신고
- 프로필이 숨겨졌거나 제거된 프로그램을 참조하는 경우 이제 프로필에 아이콘이 표시됩니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Adicionamos várias configurações à interface do usuário que antes só existiam no arquivo JSON, incluindo uma nova página para personalizar o layout do seu menu Nova Guia!
Reestruturamos o gerenciamento de janelas para melhorar a confiabilidade; registre os bugs que você encontrar com o alias wt.exe
Os perfis agora exibem um ícone se estiverem ocultos ou se referirem a programas que foram desinstalados.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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