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Author SHA1 Message Date
Dustin L. Howett
dec420eb42 Partially revert 111a6c0c5 (Refactor ConsoleProcessList) 2022-12-12 21:18:30 -06:00
Dustin L. Howett
2c81220ff9 Revert "Override center on launch setting when position specified on cmdline (#14229)"
**REJECTED**: --pos and --size are not present in 1.15.

This reverts commit 58ddc9a907.
2022-12-12 20:25:26 -06:00
Dustin L. Howett
7b93943c38 Give the root PID ownership of the pseudoconsole window (#14196)
This is a partial fix for the Get-Credential issue. While investigating it, I found that the pseudoconsole window is not marked as being "owned" (in NTUSER) by the PID/TID of the console application that is "hosted" "in" it. Doing this does not (and cannot) fix `Get-Credential` failing in DefTerm scenarios.

ConsoleSetWindowOwner is one of the operations that can be done by a conhost to any window, and so the RemoteConsoleControl can call through to the Win32 ConsoleControl to pull it off.

I chose to add SetWindowOwner to the IConsoleControl interface instead of moving ConsoleControl::Control into the interface to reduce the amount of churn and better separate interface responsibilities.

References #14119

(cherry picked from commit 62ffa4ba41)
Service-Card-Id: 87207850
Service-Version: 1.15
2022-12-12 17:43:32 -06:00
Leonard Hecker
111a6c0c5f Refactor ConsoleProcessList (#14421)
This commit is just a slight refactor of `ConsoleProcessList` which I've noticed
was in a poor shape. It replaces iterators with for-range loops, etc.

Additionally this fixes a bug in `SetConsoleWindowOwner`, where it used to
default to the newest client process instead of the oldest.

Finally, it changes the process container type from a doubly linked list
over to a simple array/vector, because using linked lists for heap allocated
elements felt quite a bit silly. To preserve the previous behavior of
`GetProcessList`, it simply iterates through the vector backwards.

* All unit/feature tests pass 
* Launching a TUI application inside pwsh inside cmd
  and exiting kills all 3 applications 

(cherry picked from commit 391abafc2e)
Service-Card-Id: 87207823
Service-Version: 1.15
2022-12-12 17:41:00 -06:00
Leonard Hecker
d4853a8149 Fix a potential deadlock for PtySignal::SetParent (#14463)
This changeset consists of two parts:
* Refactor `PtySignalInputThread` to move more code from `_InputThread`
  into the various `_Do*` handlers. This allows us to precisely control
  console locking behavior which is the cause of this bug.
* Add the 1-line fix to `_DoSetWindowParent` to unlock the console before
  calling foreign functions (`SetWindowLongPtrW` in this case).

This fix is theoretical in nature, based on a memory dump from an affected user
and most likely fixes: https://developercommunity.visualstudio.com/t/10199439

## Validation Steps Performed
* ConPTY tests complete. 

(cherry picked from commit 3c78e01ab5)
Service-Card-Id: 87207820
Service-Version: 1.15
2022-12-12 17:40:30 -06:00
Leonard Hecker
e13bf07d02 Wait for clients to exit on ConPTY shutdown (#14282)
#14160 didn't fix #14132 entirely. There seems to be a race condition left
where (on my system) 9 out of 10 times everything works correctly,
but sometimes OpenConsole exits, while pwsh and bash keep running.

My leading theory is that the new code is exiting OpenConsole faster than the
old code. This prevents clients from calling console APIs, etc. causing them
to get stuck. The old code (and new code) calls `ExitProcess` when the ConPTY
pipes break and I think this is wrong: In conhost when you close the window we
only call `CloseConsoleProcessState` via the `WM_CLOSE` event and that's it.
Solution: Remove the call to `RundownAndExit` for ConPTY.

During testing I found that continuously printing text inside msys2 will cause
child processes to only exit slowly one by one every 5 seconds.
This happens because `CloseConsoleProcessState` calls `HandleCtrlEvent` without
holding the console lock. This creates a race condition where most of the time
the console IO thread is the one picking up the `CTRL_CLOSE_EVENT`. But that's
problematic because the `CTRL_CLOSE_EVENT` leads to a `ConsoleControl` call of
type `ConsoleEndTask` which calls back into conhost's IO thread and
so you got the IO thread waiting on itself to respond.
Solution: Don't race conditions.

## Validation Steps Performed
* `Enter-VsDevShell` and close the tab
  Everything exits after 5s 
* Run msys2 bash from within pwsh and close the tab
  Everything exits instantly 
* Run `cat bigfile.txt` and close the tab
  Everything exits instantly 
* Patch `conhost.exe` with `sfpcopy`, as well as `KernelBase.dll`
  with the recent changes to `winconpty`, then launch and exit
  shells and applications via VS Code's terminal 
* On the main branch without this modification remove the call to
  `TriggerTeardown` in `RundownAndExit` (this speeds up the shutdown).
  Run (msys2's) `bash.exe --login` and hold enter and then press Ctrl+Shift+W
  simultaneously. The tab should close and randomly OpenConsole should exit
  early while pwsh/bash keep running. Then retry this with this branch and
  observe how the child processes don't stick around forever anymore. 

(cherry picked from commit b6b1ff8b2c)
Service-Card-Id: 87207831
Service-Version: 1.15
2022-12-12 17:40:29 -06:00
Leonard Hecker
0dc09aa5a3 Use float throughout ColorFix (#14266)
This is just a quick drive-by improvement. Switching from double to float
roughly doubles performance on a contemporary x86 CPU with `/fp:fast`.

## Validation Steps Performed
* Patch `RenderSettings.hpp` to include `Mode::AlwaysDistinguishableColors`
* Run a color intense application in AtlasEngine and observe CPU usage

(cherry picked from commit bbc14a0baf)
Service-Card-Id: 87207829
Service-Version: 1.15
2022-12-12 17:40:28 -06:00
James Holderness
3cdd45275c Make sure Terminal state machine always accepts C1 controls (#13969)
When we added support for the `DECAC1` control sequence, which
determines whether `C1` controls are accepted or not, the intention was
that conhost would be making that determination, and Windows Terminal
would always be expected to accept any passed-through `C1` controls.

However, this didn't take into account that a passed-through `RIS`
sequence could end up disabling `DECAC1`, and that would leave Windows
Terminal incapable of processing any `C1` controls. This PR attempts to
fix that oversight.

The `DECAC1` sequence was added in PR #11690, when we disabled `C1`
acceptance by default.

This is a bit of a hack, but I've added a new `AlwaysAcceptC1` mode to
the state machine, which is enabled at startup in the Terminal, and is
never disabled. The parser then just needs to check whether either
`AcceptC1` or `AlwaysAcceptC1` are set.

## Validation Steps Performed

I've manually confirmed the test case in #13968 now works as expected.

Closes #13968

(cherry picked from commit f2b361c146)
Service-Card-Id: 87207769
Service-Version: 1.15
2022-12-12 17:40:26 -06:00
Dustin Howett
68b40c2984 Merged PR 8189936: [Git2Git] Lift an optional check out of RefreshRowIDs loop to fix a crash
In the most recent compiler ingestion into Windows ("LKG14"), we found
that this particular construction--checking an optional for a value
during this range-for loop--resulted in bad code generation.

When optimized, it generates code that looks effectively like this:

```c++
if (!newRowWidth.has_value()) {
	while (true) {
		// do the row stuff...
		++it;
	}
}
```

The loop never exits, and `_RefreshRowIDs` walks off the end of the
buffer. Whoops.

This commit fixes that issue by tricking the optimizer to go another
way. Leonard tells me it's harmless to call `Resize` a bunch of times,
even if it's a no-op, so I trust that this change results in the right
outcome with none of the crashing.

Fixes MSFT-41456525

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 c2b3697c867bddf5660da8b222e99ff4bfd1ea5b

(cherry picked from commit 3c104440a8)
2022-12-12 17:22:11 -06:00
Mike Griese
32b7c242dd Enable vintage opacity on Windows 10 (#14481)
This reverts #11372 and #11285, and brings #11180 to everyone, now that MSFT:37879806 has been serviced to everyone in [KB5011831](https://support.microsoft.com/en-gb/topic/april-25-2022-kb5011831-os-builds-19042-1682-19043-1682-and-19044-1682-preview-fe4ff411-d25a-4185-aabb-8bc66e9dbb6c)[1].

I tested this on my home Win10 laptop that's super old and doesn't have a functioning clock, but it does have that update at the very least.

I don't think we had an issue tracking this?

[1]: I'm pretty sure about this at least

(cherry picked from commit a5c5b8a50e)
Service-Card-Id: 87176745
Service-Version: 1.15
2022-12-12 17:19:22 -06:00
Jeroen B
949ea5b171 Disable acrylic material (temporarily) when opacity is set to 100% (#14193)
If the opacity is set to 100%, the background becomes solid instead of 'fully opaque acrylic'. If the opacity is below 100% the acrylic material is re-enabled (depending on the user's settings).

## Validation Steps Performed

I updated two unit tests to reflect the change in behavior and manually tested the transition from <100% opacity to 100% opacity (and vice versa) on win11.

Steps:
1. Start with 100% opacity and acrylic material enabled.
2. Decrease opacity and observe acrylic effect.
3. Increase opacity back to 100% and disable the acrylic effect.
4. Decrease opacity and notice that acrylic effect is no longer there.

Closes #12880

(cherry picked from commit 8ea3cb9972)
Service-Card-Id: 87207675
Service-Version: 1.15
2022-12-12 17:19:21 -06:00
Leonard Hecker
ad4f8a2d71 Harden against resizing down to 0 columns/rows (#14467)
This changeset includes various guards against resizing the terminal down to 0
columns/rows: The 2 `TextBuffer` locations that accept new sizes, as well as
the `HwndTerminal::Refresh` which was the entrypoint causing the issue.

Closes #14404

(cherry picked from commit c5d417fcaf)
Service-Card-Id: 87020510
Service-Version: 1.15
2022-12-12 17:18:02 -06:00
Javier
ebd9afe233 Added null check before rendering a string from the terminal connection (#14515)
Watson reports show that Visual Studio terminal attempts to render a string that is null causing the renderer to crash.

More specifically, we see "NULL_POINTER_WRITE_c0000005_PublicTerminalCore.dll!TextBuffer::WriteLine" with the following stack:
PublicTerminalCore!TextBuffer::WriteLine+0x1da
PublicTerminalCore!TextBuffer::Write+0x191
PublicTerminalCore!Microsoft::Terminal::Core::Terminal::_WriteBuffer+0x1d3
PublicTerminalCore!Microsoft::Terminal::Core::Terminal::PrintString+0x9
PublicTerminalCore!TerminalDispatch::PrintString+0x22
PublicTerminalCore!Microsoft::Console::VirtualTerminal::OutputStateMachineEngine::ActionPrintString+0x42
PublicTerminalCore!Microsoft::Console::VirtualTerminal::StateMachine::ProcessString+0x123
PublicTerminalCore!TerminalSendOutput+0x68
Microsoft_DotNet_MSBuildSdkResolver!DomainBoundILStubClass.IL_STUB_PInvoke(IntPtr, System.String)+0x8f
Microsoft_Terminal_Wpf!Microsoft.Terminal.Wpf.TerminalContainer.Connection_TerminalOutput(System.Object, Microsoft.Terminal.Wpf.TerminalOutputEventArgs)+0x20
Microsoft_VisualStudio_Terminal_Implementation!Microsoft.VisualStudio.Terminal.TerminalWindowBase+<>c__DisplayClass59_0+<<BeginProcessingPtyData>b__0>d.MoveNext()+0x55f

Internal bug: [Bug 1614709](https://devdiv.visualstudio.com/DevDiv/_workitems/edit/1614709): [Watson] crash64: NULL_POINTER_WRITE_c0000005_PublicTerminalCore.dll!TextBuffer::WriteLine

Added a null check before PInvoking TerminalSendOutput.

Validated locally that the check prevents null strings from rendering.

(cherry picked from commit 79c47f64a2)
Service-Card-Id: 87175193
Service-Version: 1.15
2022-12-12 17:14:45 -06:00
Carlos Zamora
0f1ce90215 Apply AutoProps to TextBox settings in SUI (#14178)
We already were setting the automation properties on the expander, however, we were not setting it on the content when an expander was present. This change applies the automation properties to both the expander and the child content (i.e. TextBox).

Closes #13827

(cherry picked from commit 62b34cf6f7)
Service-Card-Id: 87207143
Service-Version: 1.15
2022-12-12 17:13:48 -06:00
Ben Constable
28e6265275 [schema] Update allowed types for startingDirectory (#14408)
Update the schema to support null.

## PR Checklist
* [x] Closes #14299
* [x] Schema updated.

(cherry picked from commit feed768b3f)
Service-Card-Id: 87207134
Service-Version: 1.15
2022-12-12 16:24:32 -06:00
Ian O'Neill
58ddc9a907 Override center on launch setting when position specified on cmdline (#14229)
Override the center on launch setting when a position is specified on the commandline.

## Validation Steps Performed
1. Set center on launch in the SUI.
2. Run `wtd` - the new window is centered.
3. Run `wtd --pos 100,200` - the new window is positioned at (100,200).

Closes #14176

(cherry picked from commit 42befa7b58)
Service-Card-Id: 87207150
Service-Version: 1.15
2022-12-12 16:24:05 -06:00
Rose
ff0cbee4fe Update to XAML 2.7.3 (#14123)
And the prerelease version of it

(cherry picked from commit 11ad04754d)
Service-Card-Id: 87207160
Service-Version: 1.15
2022-12-12 16:24:03 -06:00
Rose
3dcc1c19aa Update libpopcnt to 2.5 (#14140)
(cherry picked from commit d7e24ad6d0)
Service-Card-Id: 87207158
Service-Version: 1.15
2022-12-12 16:24:02 -06:00
Rose
8be4ea22a7 Update IntervalTree.h dependency (#14148)
This was the last update since 2021

(cherry picked from commit a63f060f72)
Service-Card-Id: 87207153
Service-Version: 1.15
2022-12-12 16:23:46 -06:00
Rose
b678b33d57 Update jsoncpp from 1.9.3 to 1.9.5 (#14122)
(cherry picked from commit 00cdacc96b)
Service-Card-Id: 87207156
Service-Version: 1.15
2022-12-12 16:23:45 -06:00
Hamza Nauman
788e42f482 Merged PR 8072712: [Git2Git] Fix conhost crash due to cmd.exe launch race
There is a condition which causes the console host process (conhost.exe)
to crash with a `FAIL_FAST` in `WriteCharsLegacy`.

**_Repro Scenario:_** Two conditions need to be met for crash to happen:

1. The `ENABLE_PROCESSED_OUTPUT` console mode needs to be disabled. This
   condition is met through the race condition, explained in the section
   below.
2. We are printing a string where there is a full width character
   (character that requires two spaces on the screen) being printed at
   the edge of the console window. That is, we have one character space
   available, and the character requires 2 spaces.

Running following script (attached to bug) causes a crash:
`for /l %%A in (0, 1, 10000) do start /B C:\test.bat`

The script `test.bat` repeatedly prints a console-width line
with a DBCS character that doesn't fit.

_**Race:**_ Normally, we get into `WriteCharsLegacy` with
`PROCESSED_OUTPUT` enabled. However, during the initialization of a new
CMD session, `cmd!ResetConsoleMode()` is called, which first sets the
output console mode to the value of `curOutputMode` (which is a static
variable initialized to 0) by calling `SetConsoleMode()`, before then
setting it to the desired output mode with processed output enabled:

```c++
void ResetConsoleMode( void )
{
    static DWORD desOutMode = ENABLE_PROCESSED_OUTPUT | /* ... */;

    SetConsoleMode(conOut, curOutputMode); // <------ sets console mode to 0, disabling processed output
    if (GetConsoleMode(conOut, &curOutputMode)) {
        if ((curOutputMode & desOutMode) != desOutMode) {
            curOutputMode |= desOutMode;

            if (!SetConsoleMode(conOut, curOutputMode) && /* ... */) // <----- enables processed output
```

If there is another instance of CMD that is producing output in between
these two `SetConsoleMode()` calls, then we may end up in
`WriteCharsLegacy` with processed output mode disabled.

This fix removes a `FAIL_FAST_IF` that checks for `PROCESSED_OUTPUT`
mode after the initial character processing loop.

Before RS5, this was an `ASSERT()`. This FAIL_FAST was added in RS5 in
PR !1794053 (which changed all `ASSERT`-likes to `FAIL_FAST_IF`.)

We believe this assertion guarded only the "processing" of Backspace,
Tab, CR and LF, and did not expect that we would get out of the
character processing loop with unprocessed glyph characters.  The
`FAIL_FAST` is redundant in this case, as the handlers for the
Backspace, Tab, CR and LF characters we are already checking for
`PROCESSED_OUTPUT`. Therefore, it is safe to remove this `FAIL_FAST`.

It turns out that we *can* exit the loop with unprocessed glyph
characters. In these cases, we don't want to `FAIL_FAST`.

# Validation
* Basic sanity testing to confirm strings are correctly being printed.
* Repro scenario script no longer crashes conhost.exe

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 eb5d8064dc0f09d8be92efb5e6efa69983f30a3f

Related work items: MSFT-42055103

(cherry picked from commit 86928bb48d)
2022-12-01 15:43:03 -06:00
Leonard Hecker
a47bfcc036 Initialize all members of Terminal (#14345)
The following members were not initialized during construction:
* `CursorType _defaultCursorShape`
* `bool _suppressApplicationTitle`
* `bool _bracketedPasteMode`
* `size_t _hyperlinkPatternId`
* `SelectionExpansion _multiClickSelectionMode`
* `til::CoordType _scrollbackLines`

Unlike gcc and clang, MSVC is fairly tame when it comes to removing code
tainted by undefined behavior, so the most likely affect this had is that
we were reading uninitialized memory.

Related to #14129.

(cherry picked from commit a798a603e1)
Service-Card-Id: 86826740
Service-Version: 1.15
2022-12-01 15:39:25 -06:00
Leonard Hecker
716cb56505 Skip DECPS/MIDI output on Ctrl+C/Break (#14214)
Silent MIDI notes can be used to seemingly deny a user's input for long
durations (multiple minutes). This commit improves the situation by ignoring
all DECPS sequences for a second when Ctrl+C/Ctrl+Break is pressed.

Additionally it fixes a regression introduced in 666c446:
When we close a tab we need to unblock/shutdown `MidiAudio` early,
so that `ConptyConnection::Close()` can run down as fast as possible.

* In pwsh in Windows Terminal 1.16 run ``while ($True) { echo "`e[3;8;3,~" }``
  * Ctrl+C doesn't do anything 
  * Closing the tab doesn't do anything 
* With these modifications in Windows Terminal:
  * Ctrl+C stops the output 
  * Closing the tab completes instantly 
* With these modifications in OpenConsole:
  * Ctrl+C stops the output 
  * Closing the window completes instantly 

(cherry picked from commit b4fce27203)
Service-Card-Id: 86518584
Service-Version: 1.15
2022-12-01 15:36:08 -06:00
Carlos Zamora
4f1a72ae1c Remove redundant tooltips from settings UI (#14244)
This removes all of the redundant tooltips from the settings UI. Since all of the settings are added through the SettingsContainer, it's a pretty simple change.

Closes #14184

- [X] hover over all settings in the settings UI
- [X] hover over all entries in the SUI nav view

(cherry picked from commit 3eaa781499)
Service-Card-Id: 86390068
Service-Version: 1.15
2022-12-01 15:26:58 -06:00
Dustin L. Howett
faad1b1759 Migrate spelling-0.0.21 changes from main 2022-10-14 18:56:30 -05:00
Dustin Howett
abfaa5dc5f Fix the Release build ProxyStubClsids from #13570 2022-10-14 18:56:30 -05:00
Dustin Howett
a2bced81a9 Stop freeing BSTRs that do not belong to us (oops)
These cause AppVerifier to explode.
2022-10-14 17:57:54 -05:00
Mike Griese
72fbcd6559 Wire up passing LNK/EXE data from OpenCon to ITerminalHandoff (#13570)
This PR by itself doesn't _really_ change much. Technically, now the Terminal will respect the Title of a `.lnk` when started for defterm, but we don't do anything else yet. Primarily, the goal of this PR is to just wire up startup info in OpenConsole to the connected Terminal.
* This required a bit of changes in `srvinit.cpp:ConsoleEstablishHandoff` to replicate other bits of startup, where we crack open the connect message to get the relevant bits of info.
* We pack that all into a `TERMINAL_STARTUP_INFO`, which we pass along to the registered terminal application.
* `ConptyConnection` accepts the handoff, and gathers that information out of the `TERMINAL_STARTUP_INFO`
* Some other updates to the scratch sln were made to make it build again (related, but unimportant).
* This is a precursor to:
  * #13111
  * #12154
* Closes #9458
* Tested manually
* I work here

(cherry picked from commit 7e47f6aab9)
Service-Card-Id: 86230565
Service-Version: 1.15
2022-10-14 17:48:17 -05:00
Dustin L. Howett
cae559376a Disallow a window waiting on system() to block DefTerm startup (#14195)
We'll just ping the window and give it a chance to respond before we
bunk with it.

Fixes #14131

(cherry picked from commit ab04067e49)
Service-Card-Id: 86230023
Service-Version: 1.15
2022-10-14 16:51:23 -05:00
Dustin L. Howett
c6ea72fb61 OpenHere: stop failing if there's no site... (#14211)
It cannot be known why there is no site.
We should at least not crash.

Fixes MSFT-41571451

(cherry picked from commit 18e4e22394)
Service-Card-Id: 86206545
Service-Version: 1.15
2022-10-14 16:12:13 -05:00
Bjorn Neergaard
b1306c5e79 Fix a missing entry for intenseTextStyle in the Profile schema (#14210)
Fix a missing entry in the JSON schema for `intenseTextStyle`.

The JSON schema was missing an entry in the Profile section for
`intenseTextStyle`. I have added it as it appears in AppearanceConfig.
Note that this is currently duplicated in the schema -- however, this is
the pattern used already in Profile as AppearanceConfig entries have
alternate descriptions (and I have updated the description in that
section to make it clear it applies to unfocused terminals).
Longer-term, it likely makes sense to consolidate all entires into
ApperanceConfig and rely on the description for the `unfocusedApperance`
object/the name of the object to make the limited scope of those keys
clear, so that Profile can simply extend ApperanceConfig and the
duplication in the schema can be reduced.

## Validation Steps Performed
Validation with schema verifying tools including VS Code.

Partially addresses #13387

(cherry picked from commit 33cb0eb05f)
Service-Card-Id: 86228742
Service-Version: 1.15
2022-10-14 16:12:11 -05:00
Dustin L. Howett
1735110040 Pipe DirectKey events into TerminalPage for Alt+Space (#14221)
This pull request operates on the same theory as #14217, but at a lower
level. Carlos and I discovered that TerminalPage *already* has an
action-dispatching key preview handler, and that my implementation of
`IDirectKeyListener` handles focus-tree bubbling mostly correctly.

Because of that discovery, we learned we could move the
`IDirectKeyListener` into TerminalPage itself and not have to complicate
the SUI or the Command Palette with the DirectKey interface.

Validation:
When bound to Alt+Space, the system menu works in the command palette,
the settings UI, and in read-only panes.

Fixes #11970
Closes #14217
Fixes MSFT-41390832

(cherry picked from commit d319d479c7)
Service-Card-Id: 86228469
Service-Version: 1.15
2022-10-14 14:28:38 -05:00
Leonard Hecker
aa7681f125 Fix a deadlock during ConPTY shutdown (#14160)
Problem:
* Calling `RundownAndExit` tries to flush out the last frame from `VtEngine`
* `VtEngine` indirectly calls `RundownAndExit` if the pipe is gone via `VtIo`
* `RundownAndExit` is called by other parts of OpenConsole
* `RundownAndExit` must be `[[noreturn]]` for most parts of OpenConsole
* `VtIo` itself has a mutex ensuring orderly shutdown
* In short, doing a thread safe orderly shutdown requires us to hold both,
  a lock in `RundownAndExit` and `VtIo` at the same time, but while other parts
  need a blocking `RundownAndExit`, `VtIo` needs a non-blocking one
* Refactoring the code to use optionally non-blocking `RundownAndExit`
  requires refactoring and might prove to be just as buggy

Solution:
* Simply don't call `RundownAndExit` in `VtEngine` at all
* In case the write pipe breaks:
  * `VtEngine` will close the handle
  * The client should notice that their read pipe is broken and
    close their write pipe sooner or later
  * Once we notice that our read pipe is broken, we call `RundownAndExit`
  * `RundownAndExit` might call back into `VtEngine` but
    without a pipe it won't do anything
* In case the read pipe breaks or any other part calls `RundownAndExit`:
  * We call `RundownAndExit`
  * `RundownAndExit` might call back into `VtEngine` and depending on whether
    the write pipe is broken or not it will simply write into it or ignore it

Closes #14132
Pretty sure this also applies to #1810

## Validation Steps Performed
* Open 5 tabs and run MSYS2's `bash --login` in each of them
* `Enter-VsDevShell` in another tab
* Close window
* 5 tab processes are killed instantly, 1 after ~3s 
* Replace conhost with OpenConsole via sfpcopy
* Launch Dozens of Git Bash tabs in VS Code
* Close them randomly
* Remaining ones still work, processes are gone 

(cherry picked from commit 1774cfd843)
Service-Card-Id: 86178271
Service-Version: 1.15
2022-10-13 18:19:00 -05:00
Leonard Hecker
0f947043c9 Fix potential lags/deadlocks during tab close (#14041)
`ConptyClosePseudoConsole` blocks until OpenConsole exits.
This is problematic for the changes in 666c446, which stopped calling that
function on a background thread to solve a race condition. This commit fixes
the potential lags/deadlocks from waiting on OpenConsole's exit, by adding
`ConptyClosePseudoConsoleNoWait` which only closes the IO handles and allows
OpenConsole to exit naturally. This uncovered another potential deadlock
in `ServiceLocator::RundownAndExit` which might call itself recursively.

Closes #14032

## Validation Steps Performed
* Print tons of text and concurrently close the tab.
  Tab closes, OpenConsole/pwsh exits instantly 
* Use `Enter-VsDevShell` and close the tab.
  Tab closes instantly, OpenConsole/pwsh exits after ~5 seconds 

(cherry picked from commit 274bdb31da)
Service-Card-Id: 86209670
Service-Version: 1.15
2022-10-13 18:18:58 -05:00
Dustin L. Howett
0f6d29adaf Add a maximum OSC 8 URI length of 2MB following iTerm2 (#14198)
c0b2f488c1

Unlike iTerm2, we're not planning on making it configurable.

This commit also adds a max length of 1024 characters on the "display URI" that we pass up to XAML, so as to not inundate the UI.

Fixes #14200

(cherry picked from commit 07201d6cd1)
Service-Card-Id: 86182617
Service-Version: 1.15
2022-10-13 17:02:05 -05:00
Jeroen B
24a8463818 Fix duplication issue for unfocused tabs (#13964)
Instead of using the currently focused tab when an unfocused tab is duplicated, the `_MakePane(...)` function now uses an optional source tab argument that points to the correct tab being duplicated.

## Validation Steps Performed

Manually tested on multiple tabs with different profiles. Performed steps:

* Construct at least two tabs with different profiles.
* Select `Duplicate Tab` option from the dropdown menu of the unfocused tab.
* Verify that the new tab has the same profile as the tab it was duplicated from.

Closes #13942

(cherry picked from commit 8f08bb04d0)
Service-Card-Id: 86159036
Service-Version: 1.15
2022-10-12 15:00:20 -05:00
Carlos Zamora
c25cd5c9c7 Make SUI breadcrumb readable by screen readers (#14180)
The breadcrumbs in the SUI were not readable by screen readers because they are represented as a button with a text block inside of it. Turns out, if you make the DataTemplate's item `IStringable` (meaning it has a `ToString()`), it all magically works! Allowing the screen reader to read the button as text.

Closes #13826

(cherry picked from commit 30046dd4a7)
Service-Card-Id: 86158951
Service-Version: 1.15
2022-10-12 15:00:19 -05:00
Leonard Hecker
78f1bdff69 Fix a ControlCore race condition on connection close (#13882)
As noted by the `winrt::event` documentation:
> [...] But for asynchronous events, even after revoking [...], an in-flight
> event might reach your object after it has started destructing.

This is because while adding/removing/calling event handlers might be
thread-safe, there's no guarantee that they run mutually exclusive.

This commit fixes the issue by reverting 6f0f245. Since we never checked
the result of closing a terminal connection anyways, this commit simply drops
the wait on the connection being teared down to ensure #1996 doesn't regress.

Closes #13880

## Validation Steps Performed
* Open tab, close tab, open tab, close tab, open tab, close tab
  * ConPTY 
  * Azure 
* Closing a tab with a huge amount of panes 
* Opening a bunch of tabs and then closing the window 
* Closing a tab while it's busy with VT 
* `wtd -w 0 nt cmd /c exit` 
* `wtd -w -1 cmd /c exit`
  * No WerFault spawns 

(cherry picked from commit 666c446bc3)
Service-Card-Id: 86178273
Service-Version: 1.15
2022-10-12 15:00:18 -05:00
Carlos Zamora
dda7410408 [wpf] Add UIA events (#14097)
Adds UIA events to the WPF control for the following items:
- selection changed
- text changed (and output)
- cursor changed

Similar to the architecture of the UWP TermControl, we added a
`HwndTerminalAutomationPeer` which acts as the
`TermControlAutomationPeer` in UWP. However, we don't need a XAML
wrapper here, so really we just need it to inherit from
`TermControlUiaProvider` (the `ITextProvider` implementation shared
across conhost and WT) and `IUiaEventDispatcher` (the event dispatching
interface that is responsible for signaling the screen reader that
something has changed).

As with WT, we need to record key events to remove the local echo. These
recorded events are matched up with the output text. Each sequential
match is removed in the output text so that it's not read by the screen
reader.

As with WT, a `UiaEngine` was added to the renderer and it is set up
when a UIA client is detected. WT would normally stop sending events
when focus was lost from the control. We do the same here.

`TermControlUiaProvider` was upgraded to support property values. Such
properties include class name and control type. These align with those
set in `TermControlAutomationPeer`. Realistically, those should point to
these, but that requires a lot more work and a localization burden
(because we need to move the localized word "terminal").

`HwndTerminalAutomationPeer` takes this a step further and overrides the
class name to be `WPFTermControl`. This allows screen readers to provide
special handling for the `WPFTermControl` vs the UWP term control since
they will be updating at different speeds.

To build the WPF test app, I had to mess with the dependencies a little
bit. Really just add the atlas engine and uia renderer to the build
steps.

The initialization order with `WM_NCCREATE` was changed to match that of
Windows Terminal (BaseWindow/IslandWindow). This is safer now. I also
removed the `static` window because it was unnecessary.

WPF's HwndHost likes to mark the `WM_GETOBJECT` message as handled to
force the usage of the WPF automation peer. We now explicitly mark it as
not handled and don't return an automation peer. This forces the message
to go down to the HwndTerminal where we return terminal's UiaProvider.

TermContol (the top-most layer in the UIA tree) would pop up and not do
anything. This PR also overrides the automation peer at that layer and
marks IsContentElement/IsControlElement=false (the equivalent to
AccessibilityView=Raw). This makes the layer only appear in the UIA tree
if you are using the raw view (i.e. you know what you're doing and you
want to see each individual layer even if you can't directly interact
with it).

Tested with Narrator/NVDA using WpfTerminalTestNetCore project in our
repo.
- [X] New output is read out (not just key events, but also other output
  text)
- [X] Local echo does not occur (i.e. pressing 'A' should only read 'A'
  once, not twice [key event and rendered letter]).
- [X] selection events are read out properly
- [X] cursor change events are read out properly (tested with text
  cursor indicator preview in Settings App > Accessibility > Text
  Cursor)

NOTE: test this with Release builds. Debug builds may be too slow and
not read out properly

Closes #12642

(cherry picked from commit 5608cf15a3)
Service-Card-Id: 86081128
Service-Version: 1.15
2022-10-06 18:36:03 -05:00
Dustin Howett
07cfad1e35 Delay-load dsound.dll in MidiAudio
Closes #14104

(cherry-picked from commit fba4e227f0)
2022-10-04 13:15:23 -05:00
Dustin Howett
69789eae14 Fix build for a1879878f 2022-09-28 17:14:44 -05:00
Dustin Howett
daec33babc Fix build for d1c7ee2c1 2022-09-28 12:15:42 -05:00
Dustin L. Howett
a1879878f0 Reject illegal paths in OSC 9;9 (#14093)
Paths that contain illegal path components will be dropped
in the dispatcher.

(cherry picked from commit fc0ef37977)
Service-Card-Id: 85900829
Service-Version: 1.15
2022-09-28 11:47:30 -05:00
Dustin L. Howett
faa4c1ac8b OpenHere: Replace explorer window lookup code w/ site lookup (#14048)
When we first introduced the shell extension, it didn't work properly
for some folders (such as the Desktop, or perhaps any "background"
click) due to a bug in Windows. We worked around that bug with the help
of an awesome community member, who contributed code that would pull up
the topmost Explorer window and query its location.

That Windows bug was eventually fixed, but we still had trouble with
items appearing correctly. On Windows 11, the Open in Terminal menu item
appears and disappears at random when you right-click the desktop, but
it always appears when you right-click a folder. It sometimes appears
for Quick Access, even though it shouldn't.

We tried to fix that in #13206, but the fix caused more issues than it
solved. We reverted it for 1.15 and 1.16.

At the end of the day, it turns out that getting the path from the
toplevel explorer window is fragile. Fortunately, the shell does offer
us a way to get that information: the site chain.

This pull request replaces GetPathFromExplorer() with an implementation
of `IObjectWithSite`, which allows us to use the site chain to look up
from whence a context menu request was initiated. It also makes item
lookup generally more robust.

*  Tested on Windows 11
  *  Desktop
  *  Folder Background
  *  Folder Selected
  *  Quick Access (does not appear)
  *  This PC (does not appear)
*  Tested on Windows 10
  *  Desktop
  *  Folder Background
  *  Folder Selected
  *  Quick Access (does not appear)
  *  This PC (does not appear)

References #13206
References #13523
Closes #12578

Co-authored-by: John Lueders <johnlue@microsoft.com>
(cherry picked from commit 5027c8031d)
Service-Card-Id: 85788408
Service-Version: 1.15
2022-09-27 17:35:35 -05:00
EliaSchiavon
d1c7ee2c17 Disallow certain non-filename characters in Export Text (#13693)
Added control in code for not allowed characters in the filename when saving a
tab.

Closes #13664

(cherry picked from commit 8721573957)
Service-Card-Id: 85487287
Service-Version: 1.15
2022-09-27 17:33:24 -05:00
Dustin L. Howett
377cc05fb7 vPack: fix submit branch, add github token from consvc (#13959)
Our Windows branch name changed, and I took this opportunity to resolve
an issue where vpack builds would occasionally fail due to GitHub rate
limiting the Azure DevOps IP addresses.

(cherry picked from commit 3958c938af)
Service-Card-Id: 85567588
Service-Version: 1.15
2022-09-09 13:30:28 -05:00
Dustin Howett
06648e3212 Revert "Disallow certain non-filename characters in Export Text (#13693)"
This reverts commit 64c774e2a7.
2022-09-09 12:43:28 -05:00
Dustin Howett
acc019b3cb PGO: train 1.15 separately 2022-09-09 12:29:19 -05:00
Leonard Hecker
8d37b213e2 Reduce amount of telemetry events (#13951)
This commit reduces the amount of telemetry during general usage by about half.
8 events that weren't really used anymore were removed.
1 new event was added ("AppInitialized") which will help us investigate #5907.
During review 9 events were found that were incorrectly tagged as perf. data.

* Launch Windows Terminal
* The "latency" field "AppInitialized" matches the approx. launch time 

(cherry picked from commit 37c159abba)
Service-Card-Id: 85548958
Service-Version: 1.15
2022-09-09 12:19:24 -05:00
Dustin L. Howett
efb7f30717 Disable RTTI on TerminalApp and friends (#13947)
When Leonard updated CLI11 in #12658, he imported a version that no
longer requires RTTI. Since CLI11 was the only reason we had enabled
RTTI in any of our projects, we're finally able to turn it off.

|        | TerminalApp.dll | MSIX Package |
| ------ | ---------------:| ------------:|
| Before |         3180KiB |      6545KiB |
| After  |         1970KiB |      6426KiB |
| Delta  |    **-1210KiB** |  **-119KiB** |

(cherry picked from commit e682cdad5e)
Service-Card-Id: 85546966
Service-Version: 1.15
2022-09-09 12:17:51 -05:00
Sergey
decfc3dcee Use the tab's active title for Export Text (#13915)
Takes title from the tab instead of the TermControl

Closes #13909

(cherry picked from commit 2c341c8deb)
Service-Card-Id: 85427880
Service-Version: 1.15
2022-09-09 12:16:36 -05:00
Carlos Zamora
c288df551e fix: if selection exists, Mark Mode should promote it
(cherry picked from commit d8f3e56b3b)
2022-09-07 11:09:58 -05:00
dansmor7
fc0ad5ab75 Update caption buttons to use glyphs (#13341)
The min/max/close buttons now use the same font glyphs used in Windows instead of paths.
They will also look different depending on whether you use Windows 10 or 11.

With certain scaling levels, the new fluent icons are always blurry on titlebars (win32, UWP, terminal).
I didn't check, but I assume that the glyphs will not be blurry on Windows 10 because they use the old font.
However, the glyps seem to have some alignment issues, making them even more blurry, and I'm not sure if I can fix that.

I looked into the minimize button problem:
* The UWP titlebar has 4px/5px, just like Terminal, but win32 titlebars have 5px/4px
* The new fluent icons have rounded caps, but the win32 minimize one doesn't (it's very subtle)
* The win32 minimize button is not blurry when the other buttons are

From this I presume that the minimize button is still using the old icon. So perhaps the Terminal/UWP vertical alignment is correct.

I was able to improve the rendering by wrapping the icon inside a Viewbox.

However, it won't perfectly match UWP, because scaling is calculated differently.
The icon width is 10px, which on 1.25x scaling would become 12.5px.
UWP titlebars truncate that to 12px, while Xaml renders that as 13px.

This is probably the best that can be done for now.

I found these icons [here](https://docs.microsoft.com/en-us/windows/apps/design/style/segoe-fluent-icons-font).

(cherry picked from commit 67f6b29d63)
Service-Card-Id: 85488527
Service-Version: 1.15
2022-09-06 15:47:42 -05:00
Leonard Hecker
20b0447774 Stop throwing exceptions for FontIcons (#13858)
While having a debugger attached, opening the settings tab generates an
uncomfortable amount of exceptions. This change reduces this by a lot.

## Validation Steps Performed
* Icons still appear 

(cherry picked from commit 76a5ff143e)
Service-Card-Id: 85487971
Service-Version: 1.15
2022-09-06 15:22:33 -05:00
Leonard Hecker
c4130367f3 Fix two race conditions around pseudo window visibility (#13832)
This commit fixes two race conditions:
* `SetPseudoWindowCallback` set the `_pseudoWindowMessageCallback`
  callback after the Win32 message thread was already spawned.
  This issue was fixed by instead using the `ServiceLocator` to get
  a hold of the global `VtIo` instance which is created statically.
* `XtermEngine::SetWindowVisibility` was called without holding the
  console lock. This issue was fixed by simply acquiring it first.

Closes MSFT:40913882

## Validation Steps Performed
* Add `IsConsoleLocked()` assertion in `VtEngine::_Write`
* Run Windows Terminal
* No assertion failures 

(cherry picked from commit 4f3afee728)
Service-Card-Id: 85487461
Service-Version: 1.15
2022-09-06 15:22:31 -05:00
EliaSchiavon
64c774e2a7 Disallow certain non-filename characters in Export Text (#13693)
Added control in code for not allowed characters in the filename when saving a
tab.

Closes #13664

(cherry picked from commit 8721573957)
Service-Card-Id: 85487287
Service-Version: 1.15
2022-09-06 15:22:29 -05:00
Dustin L. Howett
462192e88b Stop our release pipeline from downloading the entire SDK *twice* (#13491)
The debugging tools folks helpfully published PdbStr and SrcTool as
NuGet packages for us to take a dependency on! Now we can end this
wasteful practice once and for all...

NOTE: This change introduces a harmless error message at the end of
symbol indexing. Instead of printing out the list of mapped sources,
`srctool` will complain that `srcsrv.dll` is missing. This is only cosmetic.

(cherry picked from commit 5f3222b993)
Service-Card-Id: 85487966
Service-Version: 1.15
2022-09-06 15:22:26 -05:00
Dustin L. Howett
062e2b3f20 RelEng: Teach ServicingPipeline to infer the version if it's null (#13439)
```
% .\tools\ReleaseEngineering\ServicingPipeline.ps1
Inferred servicing version 1.14
PICK f025c53dba: Remove the fallback to wsl.exe when HKCU\...\Lxss doesn't exist (#13436)
 OK
```

(cherry picked from commit 16028dee8b)
Service-Card-Id: 85487931
Service-Version: 1.15
2022-09-06 15:21:59 -05:00
Carlos Zamora
5dcde95bfb Make Mark Mode keybindings precede custom keybindings (#13659)
This PR moves the key handling for mark mode into a helper method that is then called before an action/key binding is attempted.

Epic: #4993
Closes #13533

- Add custom keybinding to "down" arrow key
- in mark mode --> selection updates appropriately
- out of mark mode --> keybinding executed

Amended by DHowett to remove URL targeting features.

(cherry picked from commit 70313db246)
Service-Card-Id: 84711521
Service-Version: 1.15
2022-09-06 14:43:55 -05:00
Carlos Zamora
ecfe4b5d6a Revert "Remove most uses of CompareInBounds (#13244)" (#13907)
This reverts commit f785168aac (PR #13244)

The error logged to NVDA was caused by the following line of code in `_getTextValue()`:
`THROW_HR_IF(E_FAIL, !bufferSize.IsInBounds(_start) || !bufferSize.IsInBounds(_end));`
NVDA would expand a text range to encompass the document in the alt buffer. This means that the "end" would be set to the dangling "endExclusive" point (x = left, y = one past the end of the buffer). This is a valid range!
However, upon extracting the text, we would hit the code above. The exclusive end doesn't actually point to anything in the buffer, so we would falsly throw `E_FAIL`.

Though this could be fixed by adding a special check for the `endExclusive` in the line above, I suspect there are other places throughout the UIA code that hit this problem too. The safest course of action is to revert this commit entirely since it was a code health commit (it doesn't actually close an issue).

Closes #13866

(cherry picked from commit bfd5248a2e)
Service-Card-Id: 85405833
Service-Version: 1.15
2022-09-06 14:20:57 -05:00
Mike Griese
6027a367b2 An attempted fix for the SignalTextChanged crash (#13876)
This is conjecture - I was totally unable to repro the original crash here.
Based on the stacks in MSFT:39994969, it looks like we try to fire off a
`RaiseAutomationEvent`, which calls through UIA core, eventually to the point of
calling `ComPtr<WUX::Automation::Peers::IAutomationPeer>::{dtor}`. I'm guessing
based on the stacks that the TermControl has already been released and cleaned
up. However, the lambda in the `RunAsync` calls here only takes a ref to the
TCAP. The TCAP has an outstanding reference (maybe on the other side of the UIA
fence), and gets successfully resolved as strong, but when calling to
`RaiseAutomationEvent`, the `owner` we passed in is gonezo.

This explicitly passes a `weak_ref` to `TermControlAutomationPeer`, rather than
a raw ptr, so we can actually check if the control is still alive before _we_
dereference it. If it is, great, we've got a strong ref to it now and it won't
get torn down.

Again, this is hearsay. Without a repro, the only way we can confirm this is
gone is by just hoping the crashes go away. 🤞

* Might close #13357 (we'll reopen if it doesn't?)
* narrator still works

(cherry picked from commit fe0d57071e)
Service-Card-Id: 85401131
Service-Version: 1.15
2022-09-06 14:20:55 -05:00
Leonard Hecker
2f6b546f02 Fix a race condition in UpdatePatternLocations (#13859)
Since locking the console can take a non-trivial amount of time,
the main thread might have already released the ControlCore instance, while the
`UpdatePatternLocations` background thread is holding the last active reference.
If the function call goes out of scope, we destroy the instance, which might
not be safe, considering its members are usually only used by the main thread.
This commit fixes the issue by only holding a reference of the `Terminal`.

## Validation Steps Performed
* Patterns are recognized 

(cherry picked from commit 12122b2bf9)
Service-Card-Id: 85321064
Service-Version: 1.15
2022-09-06 14:20:54 -05:00
Mike Griese
eada4d2c9e Attempt to fix the _refreshSizeUnderLock crash (#13857)
See https://github.com/microsoft/terminal/issues/12176#issuecomment-1199488906, and MSFT:39723014.

I have literally no idea how to repro this one, or debug it. The dump I looked at looked like there was a `SwapChainScaleChanged` that was being dispatched as the app was tearing down. The `ControlCore` had started closing, but the `TermControl` hadn't yet. Apparently, just none of the `_refreshSizeUnderLock` callers checked if we were already closing.

All the callers appear to be on the main thread.

Closes #12176

Since there's no real way for me to repro this manually, I'm thinking we fire this fix off to the OS terminal build, where we'll pretty quickly be able to see if this fixed it or not.

(cherry picked from commit a85d9e69ed)
Service-Card-Id: 85321070
Service-Version: 1.15
2022-09-06 14:20:52 -05:00
Carlos Zamora
4829e9218e [a11y] Make CommandPalette announce selected item (#13519)
## Summary of the Pull Request
The command palette (and tab search by extension) doesn't ever tell screen readers what is selected. Here, we simply hook up the selection changed event to a function that tells the screen reader what is selected. With this, the user no longer has to tab into the list view to know what is selected!

Will resolve the following bug upon validation from a11y team: #12065

## Validation Steps Performed
Performed repro steps from #12065.

NOTE: we do NOT read the selected item when the command palette is first opened. I think that's ok.
(cherry picked from commit deb5e7c650)
Service-Card-Id: 85254984
Service-Version: 1.15
2022-09-06 14:20:51 -05:00
Dustin L. Howett
edef86b654 release yml: name the package correctly, don't duplicate appx (#13852)
I got tired of renaming the packages that came out of our build
pipeline. I also got tired of the fact that every appxbundle artifact we
upload comes with another whole copy of Terminal for every architecture,
plus all their symbols. Those are reflected in other artifacts, so
there's no reason to duplicate them.

(cherry picked from commit 623a59ecaa)
Service-Card-Id: 85252798
Service-Version: 1.15
2022-09-06 14:20:49 -05:00
Carlos Zamora
cd9a114359 [UIA] Prevent erroneous L'\0' padding in GetText(INT_MAX) (#13779)
Apparently, calling `GetText(INT_MAX)` causes a HUGE memory spike for a few seconds each time this is called. The [UIA docs](https://docs.microsoft.com/en-us/windows/win32/api/uiautomationcore/nf-uiautomationcore-itextrangeprovider-gettext#parameters) say to put `-1` if no limit is required, but I assume a few people have been hit by this before.

This addresses this issue (and similar ones) in two ways:
1. as we iterate over the lines of text, if we're already past the max length, just break out of the loop
2. _only_ resize if the max length is actually less than the current length. This prevents us padding the string with `L'\0'` erroneously (which is probably what causes the memory spike).

(cherry picked from commit b4ada09776)
Service-Card-Id: 85252534
Service-Version: 1.15
2022-09-06 14:20:47 -05:00
Dustin L. Howett
0b63a33301 Use the viewport-relative cursor pos for CCore.CursorPosition (#13785)
In #13024, we removed `Terminal::GetCursorPosition` from TerminalCore.
This has been widely regarded as a good move.

Now, you might rightly be wondering: why didn't compilation immediately
fail? Well. It turns out that there were _two_ copies of
`GetCursorPosition`. One for `const Terminal`, and one for `Terminal`.
This is important.

`Terminal::GetCursorPosition()` returned the cursor position relative to
the viewport. `Terminal::GetCursorPosition() const`, however, returns
the cursor position in absolute.

We removed the non-`const` one. Fortunately, thanks to the lookup rules
for `const`-qualified members, this didn't matter. Code that called
`GetCursorPosition()` still called `GetCursorPosition()`, and everything
was fine.

Except that part about the relative coordinates. That was not fine.

The TSF control is the _only_ consumer of `ControlCore.CursorPosition`,
and that was the _only_ consumer of relative-`GetCursorPosition()`.

This commit restores equilibrium by introducing a new
`GetViewportRelativeCursorPosition()` member to `Terminal` and switching
over the only consumer of relative cursor position to use it.

Closes #13769.

(cherry picked from commit 2dedc9af7f)
Service-Card-Id: 85131461
Service-Version: 1.15
2022-09-06 14:20:42 -05:00
Mike Griese
a0eaea84f0 Fix a crash on exit with the command palette open (#13778)
Fixes MSFT:38775539
Might also fix MSFT:38614563

Looking at this code should be pretty clear what's going on. On exit, the XAML root is already nulled out. But here, we're just yolo'ing and assuming it exists (why wouldn't it). So yea. This is like weirdly high percent of crashes internally, but that's not from real users. Real users, I suspect hit this as like .3% of our crashes. Not zero, but _low_.

* [x] tested manually

<hr>

May also be related to...
* MSFT:40602905
* MSFT:40602904
* MSFT:40412800
* MSFT:35213459 <---has links

(cherry picked from commit 64bcc0bd25)
Service-Card-Id: 85486788
Service-Version: 1.15
2022-09-06 14:20:40 -05:00
Mike Griese
038ad3b509 Fix a crash in _WritePseudoWindowCallback (#13777)
Fixes MSFT:40853556

There's a small race here. The renderer thread in ConPTY might notice the terminal is gone, call CloseOutput, and release the vt renderer, and then the window proc fires and decides to minimize/restore the window, triggering an A/V.

I'm 100% confident that this has NEVER happened to a real user. But the test labs hit it so much that it makes up ~26% of our crashes.

I haven't tested this cause again, _it doesn't hit in the wild_

(cherry picked from commit f58240c9c0)
Service-Card-Id: 85103518
Service-Version: 1.15
2022-09-06 14:20:39 -05:00
Mike Griese
f2a691863b [1.14] Update the MUX package to 2.7.3 (#13761)
Does two things:

* the first two commits: shakes up the way we reference MUX in our projects so we can actually just
  ```xml
  <PropertyGroup Label="NuGet Dependencies">
    <TerminalMUX>true</TerminalMUX>
  </PropertyGroup>
  ```
  Like every other dependency we have
* the last commit: update to MUX.2.7.3

This is the 1.14 PR, which should be appropriately cherry-picked through to `release-1.15` and `main`

(cherry picked from commit a277b56f6a)
Service-Card-Id: 85036583
Service-Version: 1.15
2022-08-16 16:46:18 -05:00
Dustin Howett
76daf71cf9 Revert "Hide "Open in Terminal" context menu option appropriately (#13206)"
This reverts commit 93b5dff5f8.
2022-08-16 15:47:21 -05:00
Leonard Hecker
22edbc1b37 Fix issues with Japanese & Vietnamese IME (#13678)
This commit builds directly on the changes made in #13677 and fixes:
* TSF resetting to AlphaNumeric ("ASCII") input mode when pressing enter
* Vietnamese IME not composing a new word after pressing whitespace, etc.

Closes #11479
Closes #13398

## Validation Steps Performed
* Japanese IME (Full-Width Katakana)
  Typing "saitama" produces "サイタマ" 
* Korean IME
  Typing "gksrmf" produces "한글" 
* Vietnamese IME
  Typing "xin chaof" produces "xin chào" 
* Emoji Picker (Win+.)
  

(cherry picked from commit ed800dc72d)
Service-Card-Id: 84832470
Service-Version: 1.15
2022-08-16 13:59:13 -05:00
Leonard Hecker
479f625c36 Clean up TSFInputControl a bit (#13677)
While working on #13398 I felt that `TSFInputControl` wasn't up to sniff.
This commit is a minor cleanup of the class:
* default member initializers
* Simplified use of STL classes which already perform boundary checks
* Correctly check text buffer emptiness in `_SendAndClearText`
* Track selection range as mandated by the API

## Validation Steps Performed
* Japanese IME (Full-Width Katakana)
  Typing "saitama" produces "サイタマ" 
* Korean IME
  Typing "gksrmf" produces "한글" 
* Vietnamese IME
  Typing "xin chaof" continues to produce broken "xin xinchaof"
  (It's supposed to produce "xin chào")
* Emoji Picker (Win+.)
  

(cherry picked from commit 2c922e105c)
Service-Card-Id: 85034073
Service-Version: 1.15
2022-08-16 13:59:12 -05:00
Leonard Hecker
f5aa18a389 Call UpdatePatternLocations from a background thread (#13758)
We have a number of theories why #12607 is happening, one of which is that
some GPU drivers somehow rely on Win32 messages or similar which we process
on the main thread. If we then try to acquire the console lock on the main
thread, while the GPU-driver thread itself is holding that lock, we've got
ourselves a deadlock. This PR makes this less likely by running the repeat
offender `UpdatePatternLocations` on a background thread instead.
We have a number of other locations which acquire the console lock on the
main thread and a thorough bug fix must be done in a different way.

## Validation Steps Performed
* After pasting an URL it gets underlined on hover 

(cherry picked from commit 23e4d313d5)
Service-Card-Id: 85033019
Service-Version: 1.15
2022-08-16 13:40:55 -05:00
Dustin L. Howett
6933429721 [1.14/5] Propagate the color scheme resw changes from df671377 (#13712)
Due to the way our localization pipeline works, we cannot delete
resources in main until the resources in question are totally flushed
out of the active-servicing release branches. Unfortunately, in #13179,
we _did_ remove resource keys. Because the Color Schemes page in 1.14
and 1.15 uses the resources directly (rather than by way of x:Uid), it
is easier for us to backport the resource changes now than to
reintroduce the old keys on main.

Closes #13606
2022-08-10 15:13:45 -05:00
Leonard Hecker
7453b159c1 Replace result codes with exceptions in JumpList (#13688)
This commit simplifies `Jumplist::UpdateJumplist` by using exceptions
instead of returning error codes. Otherwise the code is identical to before.

(cherry picked from commit 768d4b59ca)
Service-Card-Id: 84836267
Service-Version: 1.15
2022-08-08 13:21:23 -05:00
Mike Griese
dab0c3a010 Fix conpty not emitting colored spaces on the VERY FIRST frame (#13665)
This bug arose from a "race condition" in the first frame handling of conpty. We'd try to optimize out spaces if we've cleared the entire frame (which always happens on the first frame). However, doing that even for colored spaces meant that things like powerline prompts could be emitted to conhost during the first frame, and we'd optimize the spaces out. That's silly.

This is hard to repro naturally, but this comment has another repro I used
https://github.com/microsoft/terminal/issues/8341#issuecomment-731310022

Modified to facilitate simpler testing, it looks like:

#### Before
![image](https://user-images.githubusercontent.com/18356694/182680119-bb22179c-a328-43f3-b64a-0d1d5773b813.png)

#### After
![image](https://user-images.githubusercontent.com/18356694/182680159-805964c5-c4cc-411a-8865-3866fca8d6e9.png)

* [x] Closes #8341
* [x] Tests added

Co-authored by @DHowett

(cherry picked from commit 210a98e449)
Service-Card-Id: 84836597
Service-Version: 1.15
2022-08-08 13:21:22 -05:00
PankajBhojwani
8b9504b536 Use only one tab color picker for all tabs, delay load it (#13674)
- We only ever have 1 color picker now, instead of each tab having its own
- `TerminalPage` constructs this color picker (upon first request for it)
- `TerminalPage` attaches the color picker to the tab that requested for it
- `TerminalTab` detaches the color picker when it is done with it, so that `TerminalPage` can attach it to another tab later on

User-end behaviour is the same

(cherry picked from commit ba08dd2174)
2022-08-08 13:21:09 -05:00
PankajBhojwani
c4e60ad5d6 Fix _isDefTermSession not propagating upon pane split/close (#13649)
## Summary of the Pull Request
In #13560 we added a member to `Pane` that lets it know if it was spawned as a default terminal session, but did not propagate that value when the pane gets split or when the pane closes. This commit fixes that.

## Validation Steps Performed
A session spawned by a def term invocation remembers it even as it goes through splits

(cherry picked from commit 1a7783449c)
Service-Card-Id: 84836635
Service-Version: 1.15
2022-08-08 13:16:36 -05:00
Mike Griese
fc50edd5b4 Hopefully fix the HandleCommandlineArgs crashes (#13604)
This is an experiment, as discussed in https://github.com/microsoft/terminal/issues/11790#issuecomment-1179143049. We don't know what for sure causes these crashes, but it seems that blindly throwing, so that it gets picked up by Watson, is probably not the move. Instead, we're just gonna do our fallback, REGARDLESS of what the exception was.

See #11790, MSFT:38542548, MSFT:38572983, MSFT:38542574 et. al.

(cherry picked from commit 5c35a64bb3)
Service-Card-Id: 84836297
Service-Version: 1.15
2022-08-08 13:16:34 -05:00
Mike Griese
531901505c Manually quit when the OS tells us to update (#13614)
Refer to https://docs.microsoft.com/en-us/windows/win32/rstmgr/guidelines-for-applications

The OS will send us a WM_QUERYENDSESSION when it's preparing an
update for our app. It will then send us a WM_ENDSESSION, which gives
us a small timeout (~30s) to actually shut down gracefully. After
that timeout, it will send us a WM_CLOSE. If we still don't close
after the WM_CLOSE, it'll force-kill us (causing a crash which will be
bucketed to moapphang).

We will manually start a quit, so that we can persist the state. If we refuse to
gracefully shut down, the OS will crash us to focefully terminate us. We
choose to quit here, rather than just close, to skip over any warning dialogs
(e.g. "Are you sure you want to close all tabs?") which might prevent a WM_CLOSE
from cleanly closing the window.

This will cause a appHost._RequestQuitAll, which will notify the
monarch to collect up all the window state and save it.

This "crash" caused by the OS force killing us constitutes 80% of all our crashes. 80%. See MSFT:38947155, MSFT:38877540, MSFT:21058878, MSFT:31710054, MSFT:39764652, MSFT:26883776.

Closes #13569

It also fixes the issue where if you've got Terminal Dev running (outside VS), and you try to Deploy, you have to make sure to close the "Are you sure you want to close all tabs" dialog before the deployment can proceed. A deploy in VS sends the same sequence of messages as a real update.

(cherry picked from commit b3604ba0eb)
Service-Card-Id: 84836638
Service-Version: 1.15
2022-08-08 13:16:33 -05:00
PankajBhojwani
b68de3e5c5 [DxD] Add 'Automatic' as a mode for CloseOnExit (#13560)
## Summary of the Pull Request
Adds a new mode to `CloseOnExit`: `Automatic`. In this mode, if a process handed off by defterm terminates for whatever reason, we always close (i.e. we treat the mode as `Always`), but for processes launched by Terminal we terminate as with the `Graceful` behaviour.

## PR Checklist
* [x] Closes #13325
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

- Adds a new enum value to `CloseOnExit`
- Adds a new function to `Pane`: `FinalizeConfigurationGivenDefault`: this is a function that should be called when the pane is created via default terminal handoff, and can contain any special configurations we should set given that the pane was created via handoff

## Validation Steps Performed

(cherry picked from commit 89d57e827e)
Service-Card-Id: 84836029
Service-Version: 1.15
2022-08-08 11:55:48 -05:00
Mike Griese
fff3372ed2 Fix the ConPTY extended attributes optimization (#13661)
... which should have never worked in the first place

Quick filing a PR for review. This is the bulk of the actual code changes. Figured it was best to review the conpty changes sooner than later and I can add tests in the morning.

Test cases:
```
printf "\e[7m         test         \e[m\n"
```

```
printf "\e[7m"; printf ' %.0s' $(seq 1 $COLUMNS); printf "\e[m\n"
```

After:
![image](https://user-images.githubusercontent.com/18356694/182478185-6e65ab99-5c27-4772-af3b-2baa22387ec1.png)

Closes #13229

Definitely fixes:
* [x] #13643
* [x] https://github.com/PowerShell/PowerShell/issues/17812

(cherry picked from commit ffe9a0f09b)
Service-Card-Id: 84736231
Service-Version: 1.15
2022-08-08 11:46:34 -05:00
Leonard Hecker
f3f9eba5c9 Fix input corruption for high code points (#13667)
We must use 65535 as `MAX_PARAMETER_VALUE` in order for us to properly parse
win32-input-mode sequences, which transmit UTF-16 characters as parameters.

Closes #12977

## Validation Steps Performed
* Call `SendInput` with 🙁 (`L'\xD83D'`, `L'\xDE41'`)
* 🙁 appears on the input line 

(cherry picked from commit 74cdffe921)
Service-Card-Id: 84772549
Service-Version: 1.15
2022-08-08 11:46:32 -05:00
Mike Griese
b670800460 Restore the ability for alt+tab to restore the Terminal after minimizing with taskbar (#13624)
Curiously, at least on Windows 10 (and rarely on Windows 11), if you minimize the Terminal by clicking on the taskbar, then alt-tab to try and restore the window, the Taskbar will decide to call `SwitchToWindow` on the invisible, owned ConPTY window instead of the main window. When that happens, ConPTY'll get a `WM_SIZE(SIZE_RESTORED, lParam=0)`. The main window will NOT get a `SwitchToWindow` called. If ConPTY doesn't actually inform the hosting process about this, then the main HWND might stay hidden.

* Refer to #13158 where we disabled this.
* Closes #13589
* Closes #13248
* Tested manually on a Windows 10 VM.
* Confirmed that opening tabs while maximized/snapped doesn't restore down.
* `[Native]::ShowWindow([Native]::GetConsoleWindow(), 6)` still works

(cherry picked from commit d1fc11248c)
Service-Card-Id: 84673887
Service-Version: 1.15
2022-08-08 11:46:30 -05:00
Dustin L. Howett
210145a709 Lock the app names in the pseudoloc locales (#13563)
On occasion, when we submit to the store we get a package rejection
because the app name has changed for the `qps-*` locales. Instead of
constantly reserving new pseudolocalized app names every time the
pseudolocalization seed changes, we should just lock our app name so
that it does not get pseudolocalized.

(cherry picked from commit bb40efc00b)
Service-Card-Id: 84417902
Service-Version: 1.15
2022-08-08 11:46:29 -05:00
Carlos Zamora
961925b04f [1.15] Scroll to sln marker for Mark Mode & SelectAll (#13660)
Adds `ScrollToPoint()` from #13405 to be able to scroll to the selection marker when (1) mark mode is entered and (2) `selectAll` is called.

This change is a combination of #13656 and a minor part of #13405.
Epic: #4993
2022-08-03 11:01:02 -07:00
James Holderness
b8847a3407 Reimplement DECPS using DirectSound in place of MIDI (#13471)
## Summary of the Pull Request

The original `DECPS` implementation made use of the Windows MIDI APIs to
generate the sound, but that required a 3MB package dependency for the
GS wavetable DLS. This PR reimplements the `MidiAudio` class using
`DirectSound`, so we can avoid that dependency.

## References

The original `DECPS` implementation was added in PR #13208, but was
hidden behind a velocity flag in #13258.

## PR Checklist
* [x] Closes #13252
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #13252

## Detailed Description of the Pull Request / Additional comments

The way it works is by creating a sound buffer with a single triangle
wave that is played in a loop. We generate different notes simply by
adjusting the frequency at which that buffer is played.

When we need a note to end, we just set the volume to its minimum value
rather than stopping the buffer. If we don't do that, the repeated
starting and stopping tends to produce a lot of static in the output. We
also use two buffers, which we alternate between notes, as another way
to reduce that static.

One other thing worth mentioning is the handling of the buffer position.
At the end of each note we save the current position, and then use an
offset from that position when starting the following note. This helps
produce a clearer separation between tones when repeating sequences of
the same note.

In an ideal world, we should really have something like an attack-decay-
sustain-release envelope for each note, but the above hack seems to work
reasonably well, and keeps the implementation simple.

## Validation Steps Performed

I've manually tested both conhost and Terminal with the sample tunes
listed in issue #8687, as well as a couple of games that I have which
make use of `DECPS` sound effects.

(cherry picked from commit bc79867b38)
Service-Card-Id: 84270205
Service-Version: 1.15
2022-07-19 14:24:36 -05:00
Mike Griese
a4a12ef190 Send focus events even in ReadOnly mode (#13483)
Does what it says on the tin. When we get focused, temporarily turn off readonly mode, as to not pop the dialog when the focus sequence is eventually sent to the connection.

* closes #13461

(cherry picked from commit b4a52c847f)
Service-Card-Id: 84111371
Service-Version: 1.15
2022-07-19 14:24:34 -05:00
James Holderness
91a60caf41 Add line breaks in the debug tap output (#13475)
## Summary of the Pull Request

When the debug tap converts control characters into visible glyphs, it
ends up losing the structure of the output, and that can sometimes make
things difficult to read. This PR attempts to alleviate that problem by
reinjecting an actual line break in the debug stream whenever an `LF`
control is received.

## PR Checklist
* [x] Closes #12312
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #12312

## Validation Steps Performed

I've tested the updated debug tab with a number of different shells, and
also a couple of different apps. When there aren't many linefeeds in the
output, it's obviously not going to make much of a difference, but when
there are, I think it definitely improves the readability.

(cherry picked from commit 04478d1df0)
Service-Card-Id: 84116395
Service-Version: 1.15
2022-07-19 14:24:32 -05:00
Davide Giacometti
88b527f606 Don't set full screen to quake window (#13473)
If launch mode is set to full screen quake window is opened in full
screen.

## Validation Steps Performed
- Set startup > launch mode > full screen
- Launch quake window
- Quake window shouldn't be opened in full screen

Closes #12894

(cherry picked from commit 589286a357)
Service-Card-Id: 84116410
Service-Version: 1.15
2022-07-19 14:24:31 -05:00
Mike Griese
976cddbe7c Wrap the tooltips on the new tab button (#13463)
In non-en-us locales, these tooltips can get really long and get clipped.

Closes MSFT:39603031
See Also #9913

(cherry picked from commit 32379c29f0)
Service-Card-Id: 84008282
Service-Version: 1.15
2022-07-19 14:24:29 -05:00
James Holderness
93c08bd459 Allow leading spaces to bypass console aliases (#13476)
## Summary of the Pull Request

When you create a console alias that overrides an existing command, it
should still be possible to execute the original command by prefixing it
with a space. However, at some point in the past, there was an attempt
to improve the usability by trimming leading spaces, and that ended up
breaking this functionality. This PR reverts that change, so leading
spaces can once again be used to bypass an alias.

## PR Checklist
* [x] Closes #4189
* [x] CLA signed.
* [x] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #4189

## Validation Steps Performed

I've updated the existing alias unit test for leading spaces to match
the new behavior, i.e. it now confirms that a command with leading
spaces will not match the alias.

I've also manually confirmed that the `doskey` test case reported in
issue #4189 is now working as expected.

(cherry picked from commit cd2166aedf)
Service-Card-Id: 84072860
Service-Version: 1.15
2022-07-19 14:24:28 -05:00
Mike Griese
ba8171e0a4 Also hide the scroll marks when hiding the scrollbar (#13454)
This one's pretty obvious. I added another scrollbar sized grid to the terminal,
but I forgot to collapse it when the user requests `"scrollbarState": "hidden"`.

* [x] Closes #13446
* [x] I work here

(cherry picked from commit aa4e9f5414)
Service-Card-Id: 83969639
Service-Version: 1.15
2022-07-19 14:24:26 -05:00
dansmor7
83e7e14978 Update tab hover colors (#13434)
The hover tab color used to be generated from the selected tab color, which would end up lighter or darker, and white-gray colors would end up pink.
It is now simply the selected tab color with 60% opacity. This is also how brushes are created for accent buttons and color buttons (although with different opacity levels).

(cherry picked from commit c6b67aad4b)
Service-Card-Id: 83894208
Service-Version: 1.15
2022-07-05 17:06:29 -05:00
Dustin L. Howett
74e3985ba8 Remove the fallback to wsl.exe when HKCU\...\Lxss doesn't exist (#13436)
The main result of this fallback is that we attempt to launch wsl.exe
when the user hasn't installed or interacted with WSL. On our test
machines, that results in the creation of a wsl.exe process that tells
us precisely nothing; on WDAC managed machines it results in an Event
Log entry about spawning another (possibly blocked) process.

The registry is more reliable, and if the "API" it provides changes we
can just rev terminal.

Closes #11716

(cherry picked from commit f025c53dba)
Service-Card-Id: 83892844
Service-Version: 1.15
2022-07-05 17:06:28 -05:00
Carlos Zamora
9e05dcd4f3 Update renderer on SwitchSelectionEndpoint (#13435)
## Summary of the Pull Request
In #13370, we should be notifying the renderer that the selection changed. Minor oversight and simple fix.

## References
#4993
#13370
Closes #13413

(cherry picked from commit 66ecb0bd63)
Service-Card-Id: 83892665
Service-Version: 1.15
2022-07-05 15:38:37 -05:00
Leonard Hecker
81f2d3a834 Fix a race condition in CTerminalHandoff::s_StopListening (#13410)
This commit fixes a minor race condition covered as part of #13368.
The member `_pfnHandoff` was read without the mutex `_mtx` being locked first.
The issue was solved by acquiring the lock early and running the entire
`s_StopListening` function with that lock held.

(cherry picked from commit 95a19624a4)
Service-Card-Id: 83893126
Service-Version: 1.15
2022-07-05 15:38:14 -05:00
Mike Griese
0080b81149 Fix the bellsound schema, for real (#13433)
As noted in https://github.com/microsoft/terminal/pull/11511#issuecomment-1173541384.

Missed in #13035

(cherry picked from commit 86dfefa690)
Service-Card-Id: 83891743
Service-Version: 1.15
2022-07-05 15:38:13 -05:00
PankajBhojwani
2fdcd4e151 Update schema with scroll marks actions and settings (#13414)
Update schema with the settings/actions added in #12948

## PR Checklist
* [x] Closes #13404
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Schema updated.

(cherry picked from commit 478c2c3613)
Service-Card-Id: 83790285
Service-Version: 1.15
2022-07-05 15:38:12 -05:00
2887 changed files with 275735 additions and 276684 deletions

View File

@@ -1,25 +1,57 @@
---
Language: Cpp
BasedOnStyle: Microsoft
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AllowAllArgumentsOnNextLine: true
AlignConsecutiveMacros: false
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AllowAllConstructorInitializersOnNextLine: true
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: All
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
#AllowShortLambdasOnASingleLine: Inline
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
ColumnLimit: 0
CommentPragmas: "suppress"
CompactNamespaces: false
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
DerivePointerAlignment: false
FixNamespaceComments: false
IncludeBlocks: Regroup
IncludeCategories:
@@ -31,13 +63,35 @@ IncludeCategories:
Priority: 2
- Regex: '.*'
Priority: 3
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
PointerAlignment: Left
ReflowComments: false
SortIncludes: false
SortUsingDeclarations: true
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
Standard: Latest
TabWidth: 4
UseTab: Never

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Enterprise (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Enterprise
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Enterprise
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Professional (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Professional
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Professional
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -1,43 +0,0 @@
# yaml-language-server: $schema=https://aka.ms/configuration-dsc-schema/0.2
# Reference: https://github.com/microsoft/terminal/blob/main/README.md#developer-guidance
properties:
resources:
- resource: Microsoft.Windows.Settings/WindowsSettings
directives:
description: Enable Developer Mode
allowPrerelease: true
# Requires elevation for the set operation
securityContext: elevated
settings:
DeveloperMode: true
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: powershell
directives:
description: Install PowerShell 7
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.PowerShell
source: winget
- resource: Microsoft.WinGet.DSC/WinGetPackage
id: vsPackage
directives:
description: Install Visual Studio 2022 Community (any edition is OK)
# Requires elevation for the set operation (i.e., installation)
securityContext: elevated
settings:
id: Microsoft.VisualStudio.2022.Community
source: winget
- resource: Microsoft.VisualStudio.DSC/VSComponents
dependsOn:
- vsPackage
directives:
description: Install required VS workloads from project .vsconfig file
allowPrerelease: true
# Requires elevation for the get and set operations
securityContext: elevated
settings:
productId: Microsoft.VisualStudio.Product.Community
channelId: VisualStudio.17.Release
vsConfigFile: '${WinGetConfigRoot}\..\.vsconfig'
configurationVersion: 0.2.0

View File

@@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"XamlStyler.Console": {
"version": "3.2501.8",
"version": "3.2008.4",
"commands": [
"xstyler"
]

View File

@@ -1,15 +0,0 @@
# Commits mentioned in this file will automatically
# be skipped by GitHub's blame view.
# To use it with "git", run
# > git blame --ignore-revs-file ./.git-blame-ignore-revs
# Reformatted the entire codebase
9b92986b49bed8cc41fde4d6ef080921c41e6d9e
# Line Endings changes
cb7a76d96c92aa9fc7b03f69148fb0c75dff191d
5bbf61af8c8f12e6c05d07a696bf7d411b330a67
d07546a6fef73fa4e1fb1c2f01535843d1fcc212
# UTF-8 BOM changes
ddae2a1d49d604487d3c963e5eacbeb73861d986

View File

@@ -1,7 +1,6 @@
name: "Bug report 🐛"
description: Report errors or unexpected behavior
labels: [Issue-Bug, Needs-Triage]
type: Bug
labels: [Issue-Bug]
body:
- type: markdown
attributes:
@@ -13,16 +12,16 @@ body:
- type: input
attributes:
label: Windows Terminal version
placeholder: "1.21.2701.0"
placeholder: "1.7.3651.0"
description: |
You can copy the version number from the About dialog. Open the About dialog by opening the menu with the "V" button (to the right of the "+" button that opens a new tab) and choosing About from the end of the list.
You can find the version in the about dialog, or by running `wt -v` at the commandline.
validations:
required: false
- type: input
attributes:
label: Windows build number
placeholder: "10.0.22621.0"
placeholder: "10.0.19042.0"
description: |
Please run `ver` or `[Environment]::OSVersion`.
validations:
@@ -33,9 +32,9 @@ body:
label: Other Software
description: If you're reporting a bug about our interaction with other software, what software? What versions?
placeholder: |
vim 9.1 (inside WSL)
OpenSSH_for_Windows_9.5p1
My Cool Application v0.4 (include a code snippet if it would help!)
vim 8.2 (inside WSL)
OpenSSH_for_Windows_8.1p1
My Cool Application v0.3 (include a code snippet if it would help!)
validations:
required: false

View File

@@ -0,0 +1,10 @@
---
name: "Documentation Issue 📚"
about: Report issues in our documentation
title: ''
labels: Issue-Docs
assignees: ''
---
<!-- Briefly describe which document needs to be corrected and why. -->

View File

@@ -0,0 +1,35 @@
---
name: "Feature Request/Idea 🚀"
about: Suggest a new feature or improvement (this does not mean you have to implement
it)
title: ''
labels: Issue-Feature
assignees: ''
---
<!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
All good? Then proceed!
-->
# Description of the new feature/enhancement
<!--
A clear and concise description of what the problem is that the new feature would solve.
Describe why and how a user would use this new functionality (if applicable).
-->
# Proposed technical implementation details (optional)
<!--
A clear and concise description of what you want to happen.
-->

View File

@@ -1,20 +0,0 @@
name: "Feature Request/Idea 🚀"
description: Suggest a new feature or improvement (this does not mean you have to implement it)
labels: [Issue-Feature]
type: Feature
body:
- type: textarea
attributes:
label: Description of the new feature
description: A clear and concise description of what the problem is that the new feature would solve.
placeholder: |
... and guess what? I have four Terminals. And I have a hover car, and a hover house. And my computer's a runner, and it shows.
validations:
required: true
- type: textarea
attributes:
label: Proposed technical implementation details
description: This field is optional. If you have any ideas, let us know!
validations:
required: false

View File

@@ -1,4 +1,4 @@
blank_issues_enabled: false
blank_issues_enabled: true
contact_links:
- name: Microsoft Security Response Center 🔐

View File

@@ -1,14 +1,20 @@
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
## References and Relevant Issues
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
## References
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)

View File

@@ -6,6 +6,8 @@
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. If it doesn't work for you, you can manually _add_ (one word per line) / _remove_ items to `expect.txt` and the `excludes.txt` files.
If the listed items are:
* ... **misspelled**, then please *correct* them instead of using the command.
@@ -34,9 +36,7 @@ https://www.regexplanet.com/advanced/perl/) yours before committing to verify it
* well-formed pattern.
If you can write a [pattern](
https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
) that would match it,
If you can write a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it,
try adding it to the `patterns.txt` file.
Patterns are Perl 5 Regular Expressions - you can [test](

View File

@@ -1,85 +1,108 @@
aci
admins
allcolors
Apc
apc
breadcrumb
breadcrumbs
bsd
calt
ccmp
ccon
changelog
clickable
cmark
clig
CMMI
colorbrewer
commandlines
consvc
copyable
cybersecurity
dalet
Dcs
dcs
deselection
diffing
Dimidium
dialytika
dje
downside
downsides
Emacspeak
dze
dzhe
EDDB
EDDC
Enum'd
Fitt
flac
formattings
FTCS
ftp
fvar
gantt
gfm
gcc
geeksforgeeks
ghe
github
gje
godbolt
hstrings
hostname
hostnames
https
hyperlink
hyperlinking
hyperlinks
Kbds
iconify
img
inlined
It'd
kje
libfuzzer
libuv
liga
lje
Llast
llvm
Lmid
locl
lol
lorem
Lorigin
maxed
megathread
minimalistic
mkmk
mnt
mru
notwrapped
NTMTo
nje
noreply
ogonek
ok'd
overlined
perlw
pipeline
postmodern
Powerline
ptys
pwn
pwshw
qof
QOL
qps
quickfix
rclt
reimplementation
Remappings
reserialization
reserialize
reserializes
Retargets
rlig
rubyw
runtimes
servicebus
shcha
slnt
stakeholders
subpage
subpages
sustainability
sxn
Tencent
Sos
ssh
timeline
timelines
timestamped
TLDR
tokenizes
tonos
toolset
Uids
UEFI
UIDs
tshe
ubuntu
uiatextrange
UIs
und
unregister
versioned
vsdevcmd
westus
workarounds
WSLs
We'd
wildcards
XBox
YBox
yeru
zhe

View File

@@ -1,7 +1,7 @@
aalt
abvm
ACCEPTFILES
ACCESSDENIED
acl
aclapi
alignas
alignof
APPLYTOSUBMENUS
@@ -12,36 +12,38 @@ BUILDBRANCH
BUILDMSG
BUILDNUMBER
BYCOMMAND
BYPOSITION
charconv
CLASSNOTAVAILABLE
CLOSEAPP
cmdletbinding
COLORPROPERTY
colspan
COMDLG
commandlinetoargv
COPYFROMRESOURCE
comparand
cstdint
CXICON
CYICON
Dacl
dataobject
debugbreak
delayimp
dcomp
DERR
dlldata
dnom
DNE
DONTADDTORECENT
DWMSBT
DWMWA
DWMWA
DWORDLONG
EMPH
endfor
ENDSESSION
enumset
environstrings
EXACTSIZEONLY
EXPCMDFLAGS
EXPCMDSTATE
filetime
FILTERSPEC
fina
FORCEFILESYSTEM
FORCEMINIMIZE
frac
@@ -50,55 +52,81 @@ futex
GETDESKWALLPAPER
GETHIGHCONTRAST
GETMOUSEHOVERTIME
GETTEXTLENGTH
HARDBREAKS
Hashtable
HIGHCONTRASTON
HIGHCONTRASTW
HIGHQUALITYSCALE
hinternet
hotkeys
href
hrgn
HTCLOSE
hwinsta
HWINSTA
IActivation
IApp
IAppearance
ICONINFO
IAsync
IBind
IBox
IClass
IComparable
IComparer
IConnection
ICustom
IDialog
IDirect
IExplorer
IFACEMETHOD
IFile
IGraphics
IInheritable
imm
IMap
IMonarch
IObject
iosfwd
isa
IPackage
IPeasant
ISetup
isspace
IStorage
istream
IStringable
ITab
ITaskbar
itow
IUri
IVirtual
KEYSELECT
LCID
LINEBREAK
llabs
llu
localtime
lround
Lsa
lsass
LSHIFT
LTGRAY
MAINWINDOW
medi
memchr
memicmp
MENUCOMMAND
MENUDATA
MENUINFO
MENUITEMINFOW
MINIMIZEBOX
mmeapi
MOUSELEAVE
mov
mptt
msappx
MULTIPLEUSE
NCHITTEST
NCLBUTTONDBLCLK
NCMOUSELEAVE
NCMOUSEMOVE
NCPOINTERUPDATE
NCRBUTTONDBLCLK
NIF
NIN
NOAGGREGATION
NOASYNC
NOBREAKS
NOCHANGEDIR
NOPROGRESS
NOREDIRECTIONBITMAP
@@ -107,8 +135,8 @@ NOTIFYBYPOS
NOTIFYICON
NOTIFYICONDATA
ntprivapi
NTSYSCALLAPI
numr
oaidl
ocidl
ODR
offsetof
ofstream
@@ -118,12 +146,13 @@ OSVERSIONINFOEXW
otms
OUTLINETEXTMETRICW
overridable
PACL
PAGESCROLL
PALLOC
PATINVERT
PEXPLICIT
PICKFOLDERS
PINPUT
pmr
ptstr
QUERYENDSESSION
rcx
REGCLS
@@ -132,10 +161,8 @@ rfind
ROOTOWNER
roundf
RSHIFT
rvrn
SACL
schandle
SEH
semver
serializer
SETVERSION
@@ -147,57 +174,55 @@ SHOWTIP
SINGLEUSE
SIZENS
smoothstep
SOFTBREAK
snprintf
spsc
sregex
SRWLOC
srwlock
SRWLOCK
STDCPP
STDMETHOD
strchr
strcpy
streambuf
strtoul
Stubless
Subheader
Subpage
syscall
syscolors
SYSTEMBACKDROP
TABROW
TASKBARCREATED
TBPF
THEMECHANGED
THICKFRAME
tlg
TME
tmp
tmpdir
tokeninfo
tolower
toupper
TRACKMOUSEEVENT
ubrk
TTask
TVal
UChar
UFIELD
ULARGE
UNCEx
UOI
UPDATEINIFILE
urlmon
userenv
USEROBJECTFLAGS
Vcpp
Viewbox
virtualalloc
wcsnlen
WDJ
winhttp
wininet
wcsstr
wcstoui
winmain
winsta
winstamin
wmemcmp
wpc
WSF
WWH
wsregex
wwinmain
xchg
XDocument
XElement
xfacet
@@ -221,5 +246,3 @@ xtree
xutility
YIcon
YMax
zstring
zwstring

View File

@@ -1,4 +1,5 @@
CHINESEBIG
choseong
Choseong
CHOSEONG
Jongseong
Jungseong
ssangtikeut

View File

@@ -1,3 +1,4 @@
alice
aliceblue
antiquewhite
blanchedalmond
@@ -38,6 +39,7 @@ gainsboro
ghostwhite
greenyellow
hotpink
indian
indianred
lavenderblush
lawngreen
@@ -72,6 +74,7 @@ mediumvioletred
midnightblue
mintcream
mistyrose
navajo
navajowhite
navyblue
oldlace
@@ -85,6 +88,7 @@ papayawhip
peachpuff
peru
powderblue
rebecca
rebeccapurple
rosybrown
royalblue
@@ -105,4 +109,9 @@ webgrey
webmaroon
webpurple
whitesmoke
xaroon
xray
xreen
xrey
xurple
yellowgreen

View File

@@ -1,8 +1,8 @@
Consolas
emoji
emojis
Emojis
Extralight
Gabriola
Iosevka
MDL
Monofur

View File

@@ -1 +1,4 @@
arigatoo
doomo
Kaomojis
TATEGAKI

View File

@@ -1,2 +1,11 @@
atan
CPrime
HBar
HPrime
isnan
LPrime
LStep
powf
RSub
sqrtf
ULP

View File

@@ -1,81 +1,85 @@
ACLs
ADMINS
advapi
akv
AKV
altform
Altforms
altforms
appendwttlogging
appinstaller
appx
appxbundle
appxerror
appxmanifest
ATL
autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
cppvsdbg
CPRs
cryptbase
cscript
DACL
DACLs
defaultlib
diffs
disposables
dotnetfeed
DTDs
DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
LKG
LOCKFILE
LTCG
Lxss
makepri
mfcribbon
microsoft
microsoftonline
MSAA
msixbundle
MSVC
MSVCP
mtu
muxc
netcore
Onefuzz
osgvsowi
PFILETIME
pgc
pgo
pgosweep
powerrename
powershell
priconfig
PRIINFO
propkey
pscustomobject
QWORD
regedit
resfiles
robocopy
SACLs
segoe
sid
sdkddkver
Shobjidl
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
taskkill
tasklist
tdbuildteamid
ucrt
ucrtd
unvirtualized
USERDNSDOMAIN
VCRT
vcruntime
Virtualization
visualstudio
vscode
VSTHRD
WINBASEAPI
wscript
winsdkver
wlk
wslpath
wtl
wtt
wttlog
Xamarin
xfgcheck

View File

@@ -1,5 +1,6 @@
arkthur
Anup
austdi
arkthur
Ballmer
bhoj
Bhojwani
@@ -10,6 +11,7 @@ Diviness
dsafa
duhowett
DXP
ekg
eryksun
ethanschoonover
Firefox
@@ -21,48 +23,69 @@ Griese
Hernan
Howett
Illhardt
Imms
iquilezles
italo
jantari
jerrysh
Kaiyu
leonardder
kimwalisch
KMehrain
KODELIFE
Kodelife
Kourosh
kowalczyk
leonmsft
Lepilleur
lhecker
Lovecraft
lukesampson
Macbook
Manandhar
masserano
mbadolato
Mehrain
menger
mgravell
michaelniksa
michkap
migrie
mikegr
mikemaccana
miloush
miniksa
nguyen
niksa
nvaccess
nvda
oising
oldnewthing
opengl
osgwiki
Ottosson
pabhojwa
Panos
panos
paulcam
pauldotknopf
PGP
Pham
Rincewind
rprichard
Schoonover
shadertoy
Shomnipotence
simioni
Somuah
sonph
sonpham
stakx
talo
thereses
Thysell
Walisch
WDX
Wellons
Westerman
Wirt
Wojciech
zadjii
Zamor
zamora
Zamora
zljubisic
zamora
Zoey
zorio
Zverovich

View File

@@ -1,48 +1,25 @@
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# marker to ignore all code on line
^.*/\* #no-spell-check-line \*/.*$
# marker to ignore all code on line
^.*\bno-spell-check(?:-line|)(?:\s.*|)$
# https://cspell.org/configuration/document-settings/
# cspell inline
^.*\b[Cc][Ss][Pp][Ee][Ll]{2}:\s*[Dd][Ii][Ss][Aa][Bb][Ll][Ee]-[Ll][Ii][Nn][Ee]\b
# copyright
Copyright (?:\([Cc]\)|)(?:[-\d, ]|and)+(?: [A-Z][a-z]+ [A-Z][a-z]+,?)+
# marker for ignoring a comment to the end of the line
// #no-spell-check.*$
# patch hunk comments
^@@ -\d+(?:,\d+|) \+\d+(?:,\d+|) @@ .*
^\@\@ -\d+(?:,\d+|) \+\d+(?:,\d+|) \@\@ .*
# git index header
index (?:[0-9a-z]{7,40},|)[0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# file permissions
['"`\s][-bcdLlpsw](?:[-r][-w][-Ssx]){2}[-r][-w][-SsTtx]\+?['"`\s]
# css fonts
\bfont(?:-family|):[^;}]+
# css url wrappings
\burl\([^)]+\)
index [0-9a-z]{7,40}\.\.[0-9a-z]{7,40}
# cid urls
(['"])cid:.*?\g{-1}
# data url in parens
#\(data:(?:[^) ][^)]*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
\(data:[^)]*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})[^)]*\)
# data url in quotes
([`'"])data:(?:[^ `'"].*?|)(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
([`'"])data:.*?(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,}).*\g{-1}
# data url
\bdata:[-a-zA-Z=;:/0-9+]*,\S*
# https/http/file urls
(?:\b(?:https?|ftp|file)://)[-A-Za-z0-9+&@#/*%?=~_|!:,.;]+[-A-Za-z0-9+&@#/*%=~_|]
data:[-a-zA-Z=;:/0-9+]*,\S*
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@._]{3,}
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# magnet urls
magnet:[?=:\w]+
@@ -58,9 +35,6 @@ magnet:[?=:\w]+
# asciinema
\basciinema\.org/a/[0-9a-zA-Z]+
# asciinema v2
^\[\d+\.\d+, "[io]", ".*"\]$
# apple
\bdeveloper\.apple\.com/[-\w?=/]+
# Apple music
@@ -75,8 +49,6 @@ magnet:[?=:\w]+
# Amazon
\bamazon\.com/[-\w]+/(?:dp/[0-9A-Z]+|)
# AWS ARN
arn:aws:[-/:\w]+
# AWS S3
\b\w*\.s3[^.]*\.amazonaws\.com/[-\w/&#%_?:=]*
# AWS execute-api
@@ -103,8 +75,6 @@ vpc-\w+
\bgoogle-analytics\.com/collect.[-0-9a-zA-Z?%=&_.~]*
# Google APIs
\bgoogleapis\.(?:com|dev)/[a-z]+/(?:v\d+/|)[a-z]+/[-@:./?=\w+|&]+
# Google Artifact Registry
\.pkg\.dev(?:/[-\w]+)+(?::[-\w]+|)
# Google Storage
\b[-a-zA-Z0-9.]*\bstorage\d*\.googleapis\.com(?:/\S*|)
# Google Calendar
@@ -119,7 +89,7 @@ vpc-\w+
# Google Drive
\bdrive\.google\.com/(?:file/d/|open)[-0-9a-zA-Z_?=]*
# Google Groups
\bgroups\.google\.com(?:/[a-z]+/(?:#!|)[^/\s"]+)*
\bgroups\.google\.com/(?:(?:forum/#!|d/)(?:msg|topics?|searchin)|a)/[^/\s"]+/[-a-zA-Z0-9$]+(?:/[-a-zA-Z0-9]+)*
# Google Maps
\bmaps\.google\.com/maps\?[\w&;=]*
# Google themes
@@ -140,8 +110,6 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
\bscholar\.google\.com/citations\?user=[A-Za-z0-9_]+
# Google Colab Research Drive
\bcolab\.research\.google\.com/drive/[-0-9a-zA-Z_?=]*
# Google Cloud regions
(?:us|(?:north|south)america|europe|asia|australia|me|africa)-(?:north|south|east|west|central){1,2}\d+
# GitHub SHAs (api)
\bapi.github\.com/repos(?:/[^/\s"]+){3}/[0-9a-f]+\b
@@ -149,8 +117,6 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
(?:\[`?[0-9a-f]+`?\]\(https:/|)/(?:www\.|)github\.com(?:/[^/\s"]+){2,}(?:/[^/\s")]+)(?:[0-9a-f]+(?:[-0-9a-zA-Z/#.]*|)\b|)
# GitHub SHAs
\bgithub\.com(?:/[^/\s"]+){2}[@#][0-9a-f]+\b
# GitHub SHA refs
\[([0-9a-f]+)\]\(https://(?:www\.|)github.com/[-\w]+/[-\w]+/commit/\g{-1}[0-9a-f]*
# GitHub wiki
\bgithub\.com/(?:[^/]+/){2}wiki/(?:(?:[^/]+/|)_history|[^/]+(?:/_compare|)/[0-9a-f.]{40,})\b
# githubusercontent
@@ -162,15 +128,12 @@ themes\.googleusercontent\.com/static/fonts/[^/\s"]+/v\d+/[^.]+.
# git.io
\bgit\.io/[0-9a-zA-Z]+
# GitHub JSON
"node_id": "[-a-zA-Z=;:/0-9+_]*"
"node_id": "[-a-zA-Z=;:/0-9+]*"
# Contributor
\[[^\]]+\]\(https://github\.com/[^/\s"]+/?\)
\[[^\]]+\]\(https://github\.com/[^/\s"]+\)
# GHSA
GHSA(?:-[0-9a-z]{4}){3}
# GitHub actions
\buses:\s+[-\w.]+/[-\w./]+@[-\w.]+
# GitLab commit
\bgitlab\.[^/\s"]*/\S+/\S+/commit/[0-9a-f]{7,16}#[0-9a-f]{40}\b
# GitLab merge requests
@@ -180,14 +143,8 @@ GHSA(?:-[0-9a-z]{4}){3}
# GitLab commits
\bgitlab\.[^/\s"]*/(?:[^/\s"]+/){2}commits?/[0-9a-f]+\b
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# #pragma lib
^\s*#pragma comment\(lib, ".*?"\)
# binance
accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# binanace
accounts.binance.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# bitbucket diff
\bapi\.bitbucket\.org/\d+\.\d+/repositories/(?:[^/\s"]+/){2}diff(?:stat|)(?:/[^/\s"]+){2}:[0-9a-f]+
@@ -235,10 +192,10 @@ accounts\.binance\.com/[a-z/]*oauth/authorize\?[-0-9a-zA-Z&%]*
# medium link
\blink\.medium\.com/[a-zA-Z0-9]+
# medium
\bmedium\.com/@?[^/\s"]+/[-\w]+
\bmedium\.com/\@?[^/\s"]+/[-\w]+
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
\b(?:https?://|)(?:(?:download\.visualstudio|docs|msdn2?|research)\.microsoft|blogs\.msdn)\.com/[-_a-zA-Z0-9()=./%]*
# powerbi
\bapp\.powerbi\.com/reportEmbed/[^"' ]*
# vs devops
@@ -300,7 +257,7 @@ slack://[a-zA-Z0-9?&=]+
[0-9a-f]{32}\@o\d+\.ingest\.sentry\.io\b
# Twitter markdown
\[@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
\[\@[^[/\]:]*?\]\(https://twitter.com/[^/\s"')]*(?:/status/\d+(?:\?[-_0-9a-zA-Z&=]*|)|)\)
# Twitter hashtag
\btwitter\.com/hashtag/[\w?_=&]*
# Twitter status
@@ -323,9 +280,9 @@ slack://[a-zA-Z0-9?&=]+
\bdropbox\.com/sh?/[^/\s"]+/[-0-9A-Za-z_.%?=&;]+
# ipfs protocol
ipfs://[0-9a-zA-Z]{3,}
ipfs://[0-9a-z]*
# ipfs url
/ipfs/[0-9a-zA-Z]{3,}
/ipfs/[0-9a-z]*
# w3
\bw3\.org/[-0-9a-zA-Z/#.]+
@@ -355,7 +312,7 @@ ipfs://[0-9a-zA-Z]{3,}
[^"\s]+/gitweb/\S+;h=[0-9a-f]+
# HyperKitty lists
/archives/list/[^@/]+@[^/\s"]*/message/[^/\s"]*/
/archives/list/[^@/]+\@[^/\s"]*/message/[^/\s"]*/
# lists
/thread\.html/[^"\s]+
@@ -373,7 +330,7 @@ ipfs://[0-9a-zA-Z]{3,}
\bopen\.spotify\.com/embed/playlist/\w+
# Mastodon
\bmastodon\.[-a-z.]*/(?:media/|@)[?&=0-9a-zA-Z_]*
\bmastodon\.[-a-z.]*/(?:media/|\@)[?&=0-9a-zA-Z_]*
# scastie
\bscastie\.scala-lang\.org/[^/]+/\w+
@@ -402,33 +359,24 @@ ipfs://[0-9a-zA-Z]{3,}
# tinyurl
\btinyurl\.com/\w+
# codepen
\bcodepen\.io/[\w/]+
# registry.npmjs.org
\bregistry\.npmjs\.org/(?:@[^/"']+/|)[^/"']+/-/[-\w@.]+
# getopts
\bgetopts\s+(?:"[^"]+"|'[^']+')
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# URL escaped characters
%[0-9A-F][A-F](?=[A-Za-z])
# lower URL escaped characters
%[0-9a-f][a-f](?=[a-z]{2,})
\%[0-9A-F][A-F]
# IPv6
#\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
\b(?:[0-9a-fA-F]{0,4}:){3,7}[0-9a-fA-F]{0,4}\b
# c99 hex digits (not the full format, just one I've seen)
0x[0-9a-fA-F](?:\.[0-9a-fA-F]*|)[pP]
# Punycode
\bxn--[-0-9a-z]+
# sha
sha\d+:[0-9a-f]*?[a-f]{3,}[0-9a-f]*
sha\d+:[0-9]*[a-f]{3,}[0-9a-f]*
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
(['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hex runs
\b[0-9a-fA-F]{16,}\b
# hex in url queries
@@ -443,28 +391,18 @@ sha\d+:[0-9a-f]*?[a-f]{3,}[0-9a-f]*
# Well known gpg keys
.well-known/openpgpkey/[\w./]+
# pki
-----BEGIN.*-----END
# pki (base64)
LS0tLS1CRUdJT.*
# C# includes
^\s*using [^;]+;
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# integrity
integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
integrity="sha\d+-[-a-zA-Z=;:/0-9+]{40,}"
# https://www.gnu.org/software/groff/manual/groff.html
# man troff content
\\f[BCIPR]
# '/"
\\\([ad]q
# '
\\\(aq
# .desktop mime types
^MimeTypes?=.*$
@@ -473,120 +411,46 @@ integrity=(['"])(?:\s*sha\d+-[-a-zA-Z=;:/0-9+]{40,})+\g{-1}
# Localized .desktop content
Name\[[^\]]+\]=.*
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))I|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# python
\b(?i)py(?!gments|gmy|lon|ramid|ro|th)(?=[a-z]{2,})
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# crypt
(['"])\$2[ayb]\$.{56}\g{-1}
# apache/old crypt
#(['"]|)\$+(?:apr|)1\$+.{8}\$+.{22}\g{-1}
# sha1 hash
\{SHA\}[-a-zA-Z=;:/0-9+]{3,}
# machine learning (?)
\b(?i)ml(?=[a-z]{2,})
"\$2[ayb]\$.{56}"
# scrypt / argon
\$(?:scrypt|argon\d+[di]*)\$\S+
# go.sum
\bh1:\S+
# imports
^import\s+(?:(?:static|type)\s+|)(?:[\w.]|\{\s*\w*?(?:,\s*(?:\w*|\*))+\s*\})+
# scala modules
("[^"]+"\s*%%?\s*){2,3}"[^"]+"
# container images
image: [-\w./:@]+
# Docker images
^\s*(?i)FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
# `docker images` REPOSITORY TAG IMAGE ID CREATED SIZE
\s*\S+/\S+\s+\S+\s+[0-9a-f]{8,}\s+\d+\s+(?:hour|day|week)s ago\s+[\d.]+[KMGT]B
# Intel intrinsics
_mm_(?!dd)\w+
# Input to GitHub JSON
content: (['"])[-a-zA-Z=;:/0-9+]*=\g{-1}
content: "[-a-zA-Z=;:/0-9+]*="
# This does not cover multiline strings, if your repository has them,
# you'll want to remove the `(?=.*?")` suffix.
# The `(?=.*?")` suffix should limit the false positives rate
# printf
#%(?:(?:(?:hh?|ll?|[jzt])?[diuoxn]|l?[cs]|L?[fega]|p)(?=[a-z]{2,})|(?:X|L?[FEGA])(?=[a-zA-Z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%)\b)(?=.*?['"])
# Alternative printf
# %s
%(?:s(?=[a-z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%[^s])\b)(?=.*?['"])
# Python string prefix / binary prefix
# Python stringprefix / binaryprefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!['"])\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)['"](?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
(?<!')\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'(?:[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# Regular expressions for (P|p)assword
\([A-Z]\|[a-z]\)[a-z]+
# JavaScript regular expressions
# javascript test regex
/.{3,}/[gim]*\.test\(
/.*/[gim]*\.test\(
# javascript match regex
\.match\(/[^/\s"]{3,}/[gim]*\s*
\.match\(/[^/\s"]*/[gim]*\s*
# javascript match regex
\.match\(/\\[b].{3,}?/[gim]*\s*\)(?:;|$)
\.match\(/\\[b].*?/[gim]*\s*\)(?:;|$)
# javascript regex
^\s*/\\[b].{3,}?/[gim]*\s*(?:\)(?:;|$)|,$)
^\s*/\\[b].*/[gim]*\s*(?:\)(?:;|$)|,$)
# javascript replace regex
\.replace\(/[^/\s"]{3,}/[gim]*\s*,
# assign regex
= /[^*].*?(?:[a-z]{3,}|[A-Z]{3,}|[A-Z][a-z]{2,}).*/[gim]*(?=\W|$)
# perl regex test
[!=]~ (?:/.*/|m\{.*?\}|m<.*?>|m([|!/@#,;']).*?\g{-1})
# perl qr regex
(?<!\$)\bqr(?:\{.*?\}|<.*?>|\(.*?\)|([|!/@#,;']).*?\g{-1})
# perl run
perl(?:\s+-[a-zA-Z]\w*)+
# C network byte conversions
(?:\d|\bh)to(?!ken)(?=[a-z])|to(?=[adhiklpun]\()
\.replace\(/[^/\s"]*/[gim]*\s*,
# Go regular expressions
regexp?\.MustCompile\((?:`[^`]*`|".*"|'.*')\)
# regex choice
\(\?:[^)]+\|[^)]+\)
# proto
^\s*(\w+)\s\g{-1} =
regexp?\.MustCompile\(`[^`]*`\)
# sed regular expressions
sed 's/(?:[^/]*?[a-zA-Z]{3,}[^/]*?/){2}
# node packages
(["'])@[^/'" ]+/[^/'" ]+\g{-1}
# go install
go install(?:\s+[a-z]+\.[-@\w/.]+)+
# pom.xml
<(?:group|artifact)Id>.*?<
# jetbrains schema https://youtrack.jetbrains.com/issue/RSRP-489571
urn:shemas-jetbrains-com
# Debian changelog severity
[-\w]+ \(.*\) (?:\w+|baseline|unstable|experimental); urgency=(?:low|medium|high|emergency|critical)\b
# kubernetes pod status lists
# https://kubernetes.io/docs/concepts/workloads/pods/pod-lifecycle/#pod-phase
\w+(?:-\w+)+\s+\d+/\d+\s+(?:Running|Pending|Succeeded|Failed|Unknown)\s+
@@ -594,190 +458,66 @@ urn:shemas-jetbrains-com
# kubectl - pods in CrashLoopBackOff
\w+-[0-9a-f]+-\w+\s+\d+/\d+\s+CrashLoopBackOff\s+
# kubernetes applications
\.apps/[-\w]+
# kubernetes object suffix
-[0-9a-f]{10}-\w{5}\s
# kubernetes crd patterns
^\s*pattern: .*$
# posthog secrets
([`'"])phc_[^"',]+\g{-1}
posthog\.init\((['"])phc_[^"',]+\g{-1},
# xcode
# xcodeproject scenes
(?:Controller|destination|(?:first|second)Item|ID|id)="\w{3}-\w{2}-\w{3}"
(?:Controller|ID|id)="\w{3}-\w{2}-\w{3}"
# xcode api botches
customObjectInstantitationMethod
# msvc api botches
PrependWithABINamepsace
# configure flags
.* \| --\w{2,}.*?(?=\w+\s\w+)
# font awesome classes
\.fa-[-a-z0-9]+
# bearer auth
(['"])[Bb]ear[e][r] .{3,}?\g{-1}
# bearer auth
\b[Bb]ear[e][r]:? [-a-zA-Z=;:/0-9+.]{3,}
# basic auth
(['"])[Bb]asic [-a-zA-Z=;:/0-9+]{3,}\g{-1}
# basic auth
: [Bb]asic [-a-zA-Z=;:/0-9+.]{3,}
# base64 encoded content
#([`'"])[-a-zA-Z=;:/0-9+]{3,}=\g{-1}
# base64 encoded content in xml/sgml
>[-a-zA-Z=;:/0-9+]{3,}=</
# base64 encoded content, possibly wrapped in mime
#(?:^|[\s=;:?])[-a-zA-Z=;:/0-9+]{50,}(?:[\s=;:?]|$)
# base64 encoded json
\beyJ[-a-zA-Z=;:/0-9+]+
# base64 encoded pkcs
#\bMII[-a-zA-Z=;:/0-9+]+
# uuencoded
#[!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_]{40,}
# DNS rr data
#(?:\d+\s+){3}(?:[-+/=.\w]{2,}\s*){1,2}
# encoded-word
=\?[-a-zA-Z0-9"*%]+\?[BQ]\?[^?]{0,75}\?=
# numerator
\bnumer\b(?=.*denom)
# Time Zones
\b(?:Africa|Atlantic|America|Antarctica|Arctic|Asia|Australia|Europe|Indian|Pacific)(?:/[-\w]+)+
# linux kernel info
^(?:bugs|flags|Features)\s+:.*
# systemd mode
systemd.*?running in system mode \([-+].*\)$
# Lorem
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# grep '^[^#].*lorem' .github/actions/spelling/patterns.txt|perl -pne 's/.*i..\?://;s/\).*//' |tr '|' "\n"|sort -f |xargs -n1 ge|perl -pne 's/^[^:]*://'|sort -u|w|sed -e 's/ .*//'|w|review -
# Warning, while `(?i)` is very neat and fancy, if you have some binary files that aren't proper unicode, you might run into:
# ... Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
# ... You could manually change `(?i)X...` to use `[Xx]...`
# ... or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
(?:(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*)
## Operation "substitution (s///)" returns its argument for non-Unicode code point 0x1C19AE (the code point will vary).
## You could manually change `(?i)X...` to use `[Xx]...`
## or you could add the files to your `excludes` file (a version after 0.0.19 should identify the file path)
# Lorem
(?:\w|\s|[,.])*\b(?i)(?:amet|consectetur|cursus|dolor|eros|ipsum|lacus|libero|ligula|lorem|magna|neque|nulla|suscipit|tempus)\b(?:\w|\s|[,.])*
# Non-English
# Even repositories expecting pure English content can unintentionally have Non-English content... People will occasionally mistakenly enter [homoglyphs](https://en.wikipedia.org/wiki/Homoglyph) which are essentially typos, and using this pattern will mean check-spelling will not complain about them.
#
# If the content to be checked should be written in English and the only Non-English items will be people's names, then you can consider adding this.
#
# Alternatively, if you're using check-spelling v0.0.25+, and you would like to _check_ the Non-English content for spelling errors, you can. For information on how to do so, see:
# https://docs.check-spelling.dev/Feature:-Configurable-word-characters.html#unicode
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# highlighted letters
\[[A-Z]\][a-z]+
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# American Mathematical Society (AMS) / Doxygen
TeX/AMS
# File extensions
\*\.[+\w]+,
# eslint
"varsIgnorePattern": ".+"
# nolint
nolint:\s*[\w,]+
# Windows short paths
[/\\][^/\\]{5,6}~\d{1,2}(?=[/\\])
# Windows Resources with accelerators
\b[A-Z]&[a-z]+\b(?!;)
# signed off by
(?i)Signed-off-by: .*
# cygwin paths
/cygdrive/[a-zA-Z]/(?:Program Files(?: \(.*?\)| ?)(?:/[-+.~\\/()\w ]+)*|[-+.~\\/()\w])+
# in check-spelling@v0.0.22+, printf markers aren't automatically consumed
# printf markers
#(?<!\\)\\[nrt](?=[a-z]{2,})
# alternate printf markers if you run into latex and friends
#(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*['"`])
# Markdown anchor links
\(#\S*?[a-zA-Z]\S*?\)
# apache
a2(?:en|dis)
# weak e-tag
W/"[^"]+"
# authors/credits
^\*(?: [A-Z](?:\w+|\.)){2,} (?=\[|$)
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# the negative lookahead here is to allow catching 'templatesz' as a misspelling
# but to otherwise recognize a Windows path with \templates\foo.template or similar:
#\\(?:necessary|r(?:elease|eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
\\(?:necessary|r(?:eport|esolve[dr]?|esult)|t(?:arget|emplates?))(?![a-z])
# ignore long runs of a single character:
\b([A-Za-z])\g{-1}{3,}\b
# Note that the next example is no longer necessary if you are using
# to match a string starting with a `#`, use a character-class:
[#]backwards
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# Compiler flags (Unix, Java/Scala)
# Use if you have things like `-Pdocker` and want to treat them as `docker`
#(?:^|[\t ,>"'`=(#])-(?:(?:J-|)[DPWXY]|[Llf])(?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (Windows / PowerShell)
# This is a subset of the more general compiler flags pattern.
# It avoids matching `-Path` to prevent it from being treated as `ath`
#(?:^|[\t ,"'`=(#])-(?:[DPL](?=[A-Z]{2,})|[WXYlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,}))
# Compiler flags (Scala)
(?:^|[\t ,>"'`=(])-J-[DPWXY](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags
#(?:^|[\t ,"'`=(])-[DPWXYLlf](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# Compiler flags (linker)
,-B
# libraries
#(?:\b|_)[Ll]ib(?:re(?=office)|)(?!era[lt]|ero|erty|rar(?:i(?:an|es)|y))(?=[a-z])
# iSCSI iqn (approximate regex)
\biqn\.[0-9]{4}-[0-9]{2}(?:[\.-][a-z][a-z0-9]*)*\b
# WWNN/WWPN (NAA identifiers)
\b(?:0x)?10[0-9a-f]{14}\b|\b(?:0x|3)?[25][0-9a-f]{15}\b|\b(?:0x|3)?6[0-9a-f]{31}\b
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
\b(?:\\n|)curl(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# set arguments
\b(?:bash|sh|set)(?:\s+[-+][abefimouxE]{1,2})*\s+[-+][abefimouxE]{3,}(?:\s+[-+][abefimouxE]+)*
\bset(?:\s+-[abefimouxE]{1,2})*\s+-[abefimouxE]{3,}(?:\s+-[abefimouxE]+)*
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# macOS temp folders
/var/folders/\w\w/[+\w]+/(?:T|-Caches-)/
# github runner temp folders
/home/runner/work/_temp/[-_/a-z0-9]+

View File

@@ -1,31 +1,23 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-excludes
(?:(?i)\.png$)
(?:^|/)(?i)COPYRIGHT
(?:^|/)(?i)LICEN[CS]E
(?:^|/)(?i)third[-_]?party/
(?:^|/)3rdparty/
(?:^|/)dirs$
(?:^|/)generated/
(?:^|/)go\.mod$
(?:^|/)go\.sum$
(?:^|/)package(?:-lock|)\.json$
(?:^|/)Pipfile$
(?:^|/)pyproject.toml
(?:^|/)requirements(?:-dev|-doc|-test|)\.txt$
(?:^|/)sources(?:|\.dep)$
(?:^|/)vendor/
(?:^|/|\b)requirements(?:-dev|-doc|-test|)\.txt$
ignore$
Resources/(?!en)
[^/]\.vsdx$
\.a$
\.ai$
\.all-contributorsrc$
\.avi$
\.bmp$
\.bz2$
\.cert?$|\.crt$
\.cer$
\.class$
\.coveragerc$
\.crl$
\.crt$
\.csr$
\.dll$
\.docx?$
@@ -35,71 +27,75 @@ Resources/(?!en)
\.eps$
\.exe$
\.gif$
\.git-blame-ignore-revs$
\.gitattributes$
\.gitkeep$
\.graffle$
\.gz$
\.icns$
\.ico$
\.ipynb$
\.jar$
\.jks$
\.jpe?g$
\.jpeg$
\.jpg$
\.key$
\.lib$
\.lock$
\.map$
\.min\..
\.mo$
\.mod$
\.mp[34]$
\.mp3$
\.mp4$
\.o$
\.ocf$
\.otf$
\.p12$
\.parquet$
\.pbxproj$
\.pdf$
\.pem$
\.pfx$
\.png$
\.psd$
\.pyc$
\.pylintrc$
\.qm$
\.runsettings$
\.s$
\.sig$
\.so$
\.svg$
\.svgz$
\.svgz?$
\.sys$
\.tar$
\.tgz$
\.tiff?$
\.ttf$
\.vcxproj\.filters$
\.vsdx$
\.wav$
\.webm$
\.webp$
\.woff
\.woff2?$
\.xcf$
\.xls
\.xlsx?$
\.xpm$
\.xz$
\.yml$
\.zip$
^\.github/actions/spelling/
^\.github/fabricbot.json$
^\.gitignore$
^\Q.git-blame-ignore-revs\E$
^\Q.github/workflows/spelling.yml\E$
^\Qdoc/reference/windows-terminal-logo.ans\E$
^\Qsamples/ConPTY/EchoCon/EchoCon/EchoCon.vcxproj.filters\E$
^\Qsrc/host/exe/Host.EXE.vcxproj.filters\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/tools/closetest/CloseTest.vcxproj.filters\E$
^\XamlStyler.json$
^build/config/
^build/StoreSubmission/
^consolegit2gitfilters\.json$
^dep/
^doc/reference/master-sequence-list\.csv$
^doc/reference/master-sequence-list.csv$
^doc/reference/UTF8-torture-test\.txt$
^doc/reference/windows-terminal-logo\.ans$
^NOTICE.md
^oss/.*?/
^samples/PixelShaders/Screenshots/
^src/cascadia/TerminalSettingsEditor/SegoeFluentIconList.h$
^oss/
^src/host/ft_uia/run\.bat$
^src/host/runft\.bat$
^src/host/runut\.bat$
^src/interactivity/onecore/BgfxEngine\.
^src/renderer/atlas/
^src/renderer/wddmcon/WddmConRenderer\.
@@ -110,27 +106,12 @@ Resources/(?!en)
^src/terminal/parser/ft_fuzzwrapper/run\.bat$
^src/terminal/parser/ut_parser/Base64Test.cpp$
^src/terminal/parser/ut_parser/run\.bat$
^src/tools/benchcat
^src/tools/ConsoleBench
^src/tools/integrity/packageuwp/ConsoleUWP\.appxSources$
^src/tools/RenderingTests/main\.cpp$
^src/tools/lnkd/lnkd\.bat$
^src/tools/pixels/pixels\.bat$
^src/tools/texttests/fira\.txt$
^src/tools/U8U16Test/(?!en)..\.
^src/types/ColorFix\.cpp$
^src/types/ut_types/UtilsTests\.cpp$
^tools/ReleaseEngineering/ServicingPipeline\.ps1$
^XamlStyler\.json$
^\.github/actions/spelling/
^\.github/workflows/spelling\d*\.yml$
^\.vsconfig$
^\Qbuild/config/release.gdnbaselines\E$
^\Qdep/WinAppDriver/EULA.rtf\E$
^\Qdoc/reference/windows-terminal-logo.ans\E$
^\Qsrc/host/ft_host/chafa.txt\E$
^\Qsrc/host/ft_uia/run.bat\E$
^\Qsrc/host/runft.bat\E$
^\Qsrc/terminal/parser/ft_fuzzer/run.bat\E$
^\Qsrc/terminal/parser/ft_fuzzwrapper/run.bat\E$
^\Qsrc/tools/lnkd/lnkd.bat\E$
^\Qsrc/tools/pixels/pixels.bat\E$
^\Qsrc/cascadia/ut_app/FzfTests.cpp\E$
^src/tools/U8U16Test/(?:fr|ru|zh)\.txt$
^src/types/ut_types/UtilsTests.cpp$
^tools/ReleaseEngineering/ServicingPipeline.ps1$
ignore$
SUMS$

View File

@@ -1,19 +1,40 @@
AAAa
AAAAA
AAAAAAAAAAAAA
AAAAAABBBBBBCCC
AAAAABBBBBBCCC
abcd
abcd
ABCDEFGHIJ
abcdefghijk
ABCDEFGHIJKLMNO
abcdefghijklmnop
ABCDEFGHIJKLMNOPQRST
ABCG
ABE
AZZ
BBDM
abf
BBBBB
BBBBBBBB
BBBBBCCC
BBBBCCCCC
BBGGRR
CBN
cbt
Ccc
cch
efg
efgh
fdw
fesb
ffd
FFFD
EFG
EFGh
QQQQQQQQQQABCDEFGHIJ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJKLMNOPQRSTQQQQQQQQQQ
QQQQQQQQQQABCDEFGHIJPQRSTQQQQQQQQQQ
qrstuvwxyz
qwerty
qwertyuiopasdfg
YYYYYYYDDDDDDDDDDD
ZAAZZ
ZABBZ
ZBAZZ
ZBBBZ
ZBBZZ
ZYXWVUT
zzf
ZZBBZ
ZZZBB
ZZZBZ
ZZZZZ

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
WCAG
winui
appshellintegration
mdtauk
gfycat
Guake
xkcd

View File

@@ -1,498 +1,62 @@
# reject `m_data` as VxWorks defined it and that breaks things if it's used elsewhere
# see [fprime](https://github.com/nasa/fprime/commit/d589f0a25c59ea9a800d851ea84c2f5df02fb529)
# and [Qt](https://github.com/qtproject/qt-solutions/blame/fb7bc42bfcc578ff3fa3b9ca21a41e96eb37c1c7/qtscriptclassic/src/qscriptbuffer_p.h#L46)
#\bm_data\b
# reject `m_data` as there's a certain OS which has evil defines that break things if it's used elsewhere
# \bm_data\b
# Were you debugging using a framework with `fit()`?
# If you have a framework that uses `it()` for testing and `fit()` for debugging a specific test,
# you might not want to check in code where you skip all the other tests.
# you might not want to check in code where you were debugging w/ `fit()`, in which case, you might want
# to use this:
#\bfit\(
# English does not use a hyphen between adverbs and nouns
# https://twitter.com/nyttypos/status/1894815686192685239
(?:^|\s)[A-Z]?[a-z]+ly-(?=[a-z]{3,})(?:[.,?!]?\s|$)
# s.b. GitHub
\bGithub\b
# Don't use `requires that` + `to be`
# https://twitter.com/nyttypos/status/1894816551435641027
\brequires that \w+\b[^.]+to be\b
# s.b. GitLab
\bGitlab\b
# A fully parenthetical sentences period goes inside the parentheses, not outside.
# https://twitter.com/nyttypos/status/1898844061873639490
\([A-Z][a-z]{2,}(?: [a-z]+){3,}\)\.\s
# Complete sentences shouldn't be in the middle of another sentence as a parenthetical.
(?<!\.)(?<!\betc)\.\),
# Complete sentences in parentheticals should not have a space before the period.
\s\.\)(?!.*\}\})
# Should be `HH:MM:SS`
\bHH:SS:MM\b
# Should be `86400` (seconds in a standard day)
\b84600\b(?:.*\bday\b)
# Should probably be `2006-01-02` (yyyy-mm-dd)
# Assuming that the time is being passed to https://go.dev/src/time/format.go
\b2006-02-01\b
# Should probably be `YYYYMMDD`
\b[Yy]{4}[Dd]{2}[Mm]{2}(?!.*[Yy]{4}[Dd]{2}[Mm]{2}).*$
# Should be `a priori` or `and prior`
(?i)(?<!posteriori)\sand priori\s
# Should be `a`
\san (?=(?:[b-df-gj-np-rtv-xz]|h(?!our|sl|tml|ttp)|s(?!sh|vg))[a-z])
# Should only be one of `a`, `an`, or `the`
\b(?:(?:an?|the)\s+){2,}\b
# Should only be `are` or `can`, not both
\b(?:(?:are|can)\s+){2,}\b
# Should probably be `ABCDEFGHIJKLMNOPQRSTUVWXYZ`
(?i)(?!ABCDEFGHIJKLMNOPQRSTUVWXYZ)ABC[A-Z]{21}YZ
# Should be `an`
(?<!\b[Ii] )\bam\b
# Should be `anymore`
\bany more[,.]
# Should be `Ask`
(?:^|[.?]\s+)As\s+[A-Z][a-z]{2,}\s[^.?]*?(?:how|if|wh\w+)\b
# Should be `at one fell swoop`
# and only when talking about killing, not some other completion
# Act 4 Scene 3, Macbeth
# https://www.opensourceshakespeare.org/views/plays/play_view.php?WorkID=macbeth&Act=4&Scene=3&Scope=scene
\bin one fell s[lw]?oop\b
# Should be `'`
(?i)\b(?:(?:i|s?he|they|what|who|you)[`"]ll|(?:are|ca|did|do|does|ha[ds]|have|is|should|were|wo|would)n[`"]t|(?:s?he|let|that|there|what|where|who)[`"]s|(?:i|they|we|what|who|you)[`"]ve)\b
# Should be `background` / `intro text` / `introduction` / `prologue` unless it's a brand or relates to _subterfuge_
(?i)\bpretext\b
# Should be `bearer`
\b(?<=the )burden(?= of bad news\b)
# Should be `branches`
# ... unless it's really about the meal that replaces breakfast and lunch.
\b[Bb]runches\b
# Should be `briefcase`
\bbrief-case\b
# Should be `by far` or `far and away`
\bby far and away\b
# Should be `can, not only ..., ... also...`
\bcan not only.*can also\b
# Should be `cannot` (or `can't`)
# See https://www.grammarly.com/blog/cannot-or-can-not/
# > Don't use `can not` when you mean `cannot`. The only time you're likely to see `can not` written as separate words is when the word `can` happens to precede some other phrase that happens to start with `not`.
# > `Can't` is a contraction of `cannot`, and it's best suited for informal writing.
# > In formal writing and where contractions are frowned upon, use `cannot`.
# > It is possible to write `can not`, but you generally find it only as part of some other construction, such as `not only . . . but also.`
# - if you encounter such a case, add a pattern for that case to patterns.txt.
\b[Cc]an not\b(?! only\b)
# Should be `chart`
(?i)\bhelm\b.*\bchard\b
# Do not use `(click) here` links
# For more information, see:
# * https://www.w3.org/QA/Tips/noClickHere
# * https://webaim.org/techniques/hypertext/link_text
# * https://granicus.com/blog/why-click-here-links-are-bad/
# * https://heyoka.medium.com/dont-use-click-here-f32f445d1021
(?i)(?:>|\[)(?:(?:click |)here|link|(?:read |)more)(?:</|\]\()
# Including "image of" or "picture of" in alt text is unnecessary.
\balt=['"](?:an? |)(?:image|picture) of
# Alt text should be short
\balt=(?:'[^']{126,}'|"[^"]{126,}")
# Should be `equals` to `is equal to`
\bequals to\b
# Should be `ECMA` 262 (JavaScript)
(?i)\bTS\/EMCA\b|\bEMCA(?: \d|\s*Script)|\bEMCA\b(?=.*\bTS\b)
# Should be `ECMA` 340 (Near Field Communications)
(?i)EMCA[- ]340
# Should be `fall back`
(?<!\ba )(?<!\bthe )\bfallback(?= to(?! ask))\b
# Should be `for`, `for, to` or `to`
\b(?:for to|to for)\b
# Should be `GitHub`
(?<![&*.]|// |\b(?:from|import|type) )\bGithub\b(?![{()])
# Should be `GitLab`
(?<![&*.]|// |\b(?:from|import|type) )\bGitlab\b(?![{()])
# Should probably be `https://`...
# Markdown generally doesn't assume that links are to urls
\]\(www\.\w
# Should be `JavaScript`
# s.b. JavaScript
\bJavascript\b
# Should be `macOS` or `Mac OS X` or ...
\bMacOS\b
# Should be `Microsoft`
# s.b. Microsoft
\bMicroSoft\b
# Should be `OAuth`
(?:^|[^-/*$])[ '"]oAuth(?: [a-z]|\d+ |[^ a-zA-Z0-9:;_.()])
# s.b. another
\ban[- ]other\b
# Should be `RabbitMQ`
\bRabbitmq\b
# Should be `TensorFlow`
\bTensorflow\b
# Should be `TypeScript`
\bTypescript\b
# Should be `another`
\ban[- ]other(?!-)\b
# Should be `case-(in)sensitive`
\bcase (?:in|)sensitive\b
# Should be `coinciding`
\bco-inciding\b
# Should be `deprecation warning(s)`
\b[Dd]epreciation [Ww]arnings?\b
# Should be `greater than`
# s.b. greater than
\bgreater then\b
# Should be `has`
\b[Ii]t only have\b
# s.b. into
#\sin to\s
# Should be `here-in`, `the`, `them`, `this`, `these` or reworded in some other way
\bthe here(?:\.|,| (?!and|defined))
# s.b. opt-in
\sopt in\s
# Should be `going to bed` or `going to a bad`
\bgoing to bad(?!-)\b
# Should be `greater than`
#\bhigher than\b
# Should be `ID` (unless it's a flag/property)
#(?<![-\.])\bId\b(?![(])
# Should be `in front of`
\bin from of\b
# Should be `into`
# when not phrasal and when `in order to` would be wrong:
# https://thewritepractice.com/into-vs-in-to/
#\sin to\s(?!if\b)
# Should be `use`
\sin used by\b
# Should be `in-depth` if used as an adjective (but `in depth` when used as an adverb)
\bin depth\s(?!rather\b)\w{6,}
# Should be `in-flight` or `on the fly` (unless actually talking about airline flights)
\bon[- ]flight\b(?!=\s+(?:(?:\w{2}|)\d+|availability|booking|computer|data|delay|departure|management|performance|radar|reservation|scheduling|software|status|ticket|time|type|.*(?:hotel|taxi)))
# Should be `is obsolete`
\bis obsolescent\b
# Should be `it's` or `its`
\bits[']
# Should be `its`
\bit's(?= (?:child|only purpose|own(?:er|)|parent|sibling)\b)
# Should be `for its` (possessive) or `because it is`
\bfor it(?:'s| is)\b
# Should be `log in`
\blogin to the
# Should be `long-standing`
\blong standing\b
# Should be `lose`
(?<=\bwill )loose\b
# `apt-key` is deprecated
# ... instead you should be writing a pair of files:
# ... * the gpg key added to a distinct key ring file based on your project/distro/key...
# ... * the sources.list in a district file -- not simply appended to `/etc/apt/sources.list` -- (there is a newer format [DEB822](https://manpages.debian.org/bookworm/dpkg-dev/deb822.5.en.html)) that references the gpg key.
# Consider:
# ````sh
# curl http://download.something.example.com/$DISTRO/Release.key | \
# gpg --dearmor --yes --output /usr/share/keyrings/something-distro.gpg
# echo "deb [signed-by=/usr/share/keyrings/something-distro.gpg] http://download.something.example.com/repositories/home:/$DISTRO ./" \
# >> /etc/apt/sources.list.d/something-distro.list
# ````
\bapt-key add\b
# Should be `nearby`
\bnear by\b
# Should probably be a person named `Nick` or the abbreviation `NIC`
\bNic\b
# Should be `not supposed`
\bsupposed not\b
# Should probably be `much more`
\bmore much\b
# Should be `perform its`
\bperform it's\b
# Should be `opt-in`
#(?<!\scan|for)(?<!\smust)(?<!\sif)\sopt in\s
# Should be `less than`
# s.b. less than
\bless then\b
# Should be `load balancer`
\b[Ll]oud balancer
# Should be `moot`
\bmute point\b
# Should be `one of`
(?<!-)\bon of\b
# Should be `on the other hand`
\b(?i)on another hand\b
# Reword to `on at runtime` or `enabled at launch`
# The former if you mean it can be changed dynamically.
# The latter if you mean that it can be changed without recompiling but not after the program starts.
\bswitched on runtime\b
# Should be `Of course,`
[?.!]\s+Of course\s(?=[-\w\s]+[.?;!,])
# Most people only have two hands. Reword.
\b(?i)on the third hand\b
# Should be `Open Graph`
# unless talking about a specific Open Graph implementation:
# - Java
# - Node
# - Py
# - Ruby
\bOpenGraph\b
# Should be `OpenShift`
\bOpenshift\b
# Should be `otherwise`
# s.b. otherwise
\bother[- ]wise\b
# Should be `; otherwise` or `. Otherwise`
# https://study.com/learn/lesson/otherwise-in-a-sentence.html
, [Oo]therwise\b
# Should probably be `Otherwise,`
(?<=\. )Otherwise\s
# Should be `or (more|less)`
\bore (?:more|less)\b
# Should be reworded.
# `passthrough` is an adjective
# `pass-through` could be a noun
# `pass through` would be a verb phrase
\b(?i)passthrough(?= an?\b)
# Should be `rather than`
\brather then\b
# Should be `Red Hat`
\bRed[Hh]at\b
# Should be `regardless, ...` or `regardless of (whether)`
\b[Rr]egardless if you\b
# Should be `self-signed`
\bself signed\b
# Should be `SendGrid`
\bSendgrid\b
# Should be `set up` (`setup` is a noun / `set up` is a verb)
\b[Ss]etup(?= (?:an?|the)\b)
# Should be `state`
\bsate(?=\b|[A-Z])|(?<=[a-z])Sate(?=\b|[A-Z])|(?<=[A-Z]{2})Sate(?=\b|[A-Z])
# Should be `no longer needed`
\bno more needed\b(?! than\b)
# Should be `<see|look> below for the`
(?i)\bfind below the\b
# Should be `then any` unless there's a comparison before the `,`
, than any\b
# Should be `did not exist`
\bwere not existent\b
# Should be `nonexistent`
# s.b. nonexistent
\bnon existing\b
# Should be `nonexistent`
\b[Nn]o[nt][- ]existent\b
# Should be `our`
\bspending out time\b
# Should be `@brief` / `@details` / `@param` / `@return` / `@retval`
(?:^\s*|(?:\*|//|/*)\s+`)[\\@](?:breif|(?:detail|detials)|(?:params(?!\.)|prama?)|ret(?:uns?)|retvl)\b
# Should be `more than` or `more, then`
\bmore then\b
# Should be `Pipeline`/`pipeline`
(?:(?<=\b|[A-Z])p|P)ipeLine(?:\b|(?=[A-Z]))
# Should be `preexisting`
# s.b. preexisting
[Pp]re[- ]existing
# Should be `preempt`
# s.b. preempt
[Pp]re[- ]empt\b
# Should be `preemptively`
# s.b. preemptively
[Pp]re[- ]emptively
# Should be `prepopulate`
[Pp]re[- ]populate
# Should be `prerequisite`
[Pp]re[- ]requisite
# Should be `recently changed` or `recent changes`
[Rr]ecent changed
# Should be `reentrancy`
# s.b. reentrancy
[Rr]e[- ]entrancy
# Should be `reentrant`
# s.b. reentrant
[Rr]e[- ]entrant
# Should be `room for`
\brooms for (?!lease|rent|sale)
# s.b. workaround(s)
#\bwork[- ]arounds?\b
# Should be `socioeconomic`
# https://dictionary.cambridge.org/us/dictionary/english/socioeconomic
socio-economic
# Should be `strong suit`
\b(?:my|his|her|their) strong suite\b
# Should probably be `temperatures` unless actually talking about thermal drafts (things birds may fly on)
\bthermals\b
# Should be `there are` or `they are` (or `they're`)
(?i)\btheir are\b
# Should be `understand`
\bunder stand\b
# Should be `URI` or `uri` unless it refers to a person named `Uri` (or a flag)
#(?<![-\.])\bUri\b(?![(])
# Should be `it uses is`
/\bis uses is\b/
# Should be `uses it as`
(?:^|\. |and )uses is as (?!an?\b|follows|livestock|[^.]+\s+as\b)
# Should be `was`
\bhas been(?= removed in v?\d)
# Should be `where`
\bwere they are\b
# Should be `why`
, way(?= is [^.]*\?)
# should be `vCenter`
\bV[Cc]enter\b
# Should be `VM`
\bVm\b
# Should be `walkthrough(s)`
\bwalk-throughs?\b
# Should be `want`
\bdon't ant\b
# Should be `we'll`
\bwe 'll\b
# Should be `whereas`
\bwhere as\b
# Should be `WinGet`
\bWinget\b
# Should be `without` (unless `out` is a modifier of the next word)
\bwith out\b(?!-)
# Should be `work around`
\b[Ww]orkaround(?= an?\b)
# Should be `workarounds`
#\bwork[- ]arounds\b
# Should be `workaround`
(?:(?:[Aa]|[Tt]he|ugly)\swork[- ]around\b|\swork[- ]around\s+for)
# Should be `workaround`
\b[Ww]alk[- ]around\b
# Should be `worst`
(?i)worse-case
# Should be `you are not` or reworded
\byour not\b
# Should be `(coarse|fine)-grained`
\b(?:coarse|fine) grained\b
# Homoglyph (Cyrillic) should be `A`/`B`/`C`/`E`/`H`/`I`/`I`/`J`/`K`/`M`/`O`/`P`/`S`/`T`/`Y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
(?<=[A-Z]{2})[АВСЕНІӀЈКМОРЅТУ]|[АВСЕНІӀЈКМОРЅТУ](?=[A-Z]+(?:\b|[a-z]+)|[a-z]+(?:[^a-z]|$))
# Homoglyph (Cyrillic) should be `a`/`b`/`c`/`e`/`o`/`p`/`x`/`y`
# It's possible that your content is intentionally mixing Cyrillic and Latin scripts, but if it isn't, you definitely want to correct this.
[авсеорху](?=[A-Za-z]{2,})|(?<=[A-Za-z]{2})[авсеорху]|(?<=[A-Za-z])[авсеорху](?=[A-Za-z])
# Should be `neither/nor` -- or reword
#(?!<do )\bnot\b([^.?!"/(](?!neither|,.*?,))+\bnor\b
# Should be `neither/nor` (plus rewording the beginning)
# This is probably a double negative...
\bnot\b[^.?!"/(]*\bneither\b[^.?!"/(]*\bnor\b
# In English, duplicated words are generally mistakes
# There are a few exceptions (e.g. "that that").
# If the highlighted doubled word pair is in:
# * code, write a pattern to mask it.
# * prose, have someone read the English before you dismiss this error.
# Reject duplicate words
\s([A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})\s\g{-1}\s

View File

@@ -0,0 +1,2 @@
\\native(?![a-z])
\\nihilist(?![a-z])

View File

@@ -0,0 +1,8 @@
\\registry(?![a-z])
\\release(?![a-z])
\\resources?(?![a-z])
\\result(?![a-z])
\\resultmacros(?![a-z])
\\rules(?![a-z])
\\renderer(?![a-z])
\\rectread(?![a-z])

View File

@@ -0,0 +1,13 @@
\\telemetry(?![a-z])
\\templates(?![a-z])
\\term(?![a-z])
\\terminal(?![a-z])
\\terminalcore(?![a-z])
\\terminalinput(?![a-z])
\\testlist(?![a-z])
\\testmd(?![a-z])
\\testpasses(?![a-z])
\\tests(?![a-z])
\\thread(?![a-z])
\\tools(?![a-z])
\\types(?![a-z])

View File

@@ -7,6 +7,10 @@ Note: order of the contents of these files can matter.
Lines from an individual file are handled in file order.
Files are selected in alphabetical order.
* [n](0_n.txt), [r](0_r.txt), and [t](0_t.txt) are specifically to work around
a quirk in the spell checker:
it often sees C strings of the form "Hello\nwerld". And would prefer to
spot the typo of `werld`.
* [patterns](patterns.txt) is the main list -- there is nothing
particularly special about the file name (beyond the extension which is
important).

View File

@@ -1,169 +1,9 @@
# See https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns
# Windows accelerators
\b[A-Z][a-z]*&[a-z]+(?!;)\b
# charsets.hpp
\{ L.*\}, // (?:Cyrillic|Greek|Hebrew).*
# Screen buffer tests
\bQQ[A-Z]+\s*[A-Z]*Q+\b
# Unicode references
(?<=\W)(?:U\+?|)[0-9A-F]+b?\b
# Verify
VERIFY_IS_TRUE\(.*\)
# TEST_METHOD(ApiScrollConsoleScreenBufferW)
\bZ[A-Z]+$
# TerminalApiTest
stateMachine\.ProcessString\(L".*"
# bundles
[0-9a-z]+\\?\.msixbundle
# text file names
"[a-z]+\.txt"
# Checksum
L"[0-9A-F]{4}"
# Direct 2D/3D
\b(?:d[23]d(?=[a-z])|D[23]D(?=[A-Z]))
# x86/x64
(?<=[a-z])x(?:86|64)
# Windows Resources with accelerators
\b[A-Z]&[a-z]+\b(?!;)
# Automatically suggested patterns
# hit-count: 3904 file-count: 577
# IServiceProvider / isAThing
(?:(?:\b|_|(?<=[a-z]))[IT]|(?:\b|_)(?:nsI|isA))(?=(?:[A-Z][a-z]{2,})+(?:[A-Z\d]|\b))
# hit-count: 2437 file-count: 826
# #includes
^\s*#include\s*(?:<.*?>|".*?")
# hit-count: 1131 file-count: 326
# C# includes
^\s*using [^;]+;
# hit-count: 128 file-count: 47
# C network byte conversions
(?:\d|\bh)to(?!ken)(?=[a-z])|to(?=[adhiklpun]\()
# hit-count: 53 file-count: 10
# ANSI color codes
(?:\\(?:u00|x)1[Bb]|\\03[1-7]|\x1b|\\u\{1[Bb]\})\[\d+(?:;\d+)*m
# hit-count: 45 file-count: 29
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# hit-count: 30 file-count: 19
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# hit-count: 17 file-count: 7
# File extensions
\*\.[+\w]+,
# hit-count: 15 file-count: 9
# Markdown anchor links
\(#\S*?[a-zA-Z]\S*?\)
# hit-count: 14 file-count: 8
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 12 file-count: 8
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|%23|&H)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|[iu]\d+)\b
# hit-count: 12 file-count: 7
# tar arguments
\b(?:\\n|)g?tar(?:\.exe|)(?:(?:\s+--[-a-zA-Z]+|\s+-[a-zA-Z]+|\s[ABGJMOPRSUWZacdfh-pr-xz]+\b)(?:=[^ ]*|))+
# hit-count: 9 file-count: 6
# Repeated letters
\b([a-z])\g{-1}{2,}\b
# hit-count: 8 file-count: 2
# regex choice
\(\?:[^)]+\|[^)]+\)
# hit-count: 8 file-count: 1
# latex (check-spelling >= 0.0.22)
\\\w{2,}\{
# hit-count: 7 file-count: 4
# Python string prefix / binary prefix
# Note that there's a high false positive rate, remove the `?=` and search for the regex to see if the matches seem like reasonable strings
(?<!['"])\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)['"](?=[A-Z]{3,}|[A-Z][a-z]{2,}|[a-z]{3,})
# hit-count: 5 file-count: 3
# Alternatively, if you're using check-spelling v0.0.25+, and you would like to _check_ the Non-English content for spelling errors, you can. For information on how to do so, see:
# https://docs.check-spelling.dev/Feature:-Configurable-word-characters.html#unicode
[a-zA-Z]*[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*|[a-zA-Z]{3,}[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]|[ÀÁÂÃÄÅÆČÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæčçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3,}
# hit-count: 3 file-count: 3
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@._]{3,}
# hit-count: 2 file-count: 2
# Alternative printf
# %s
%(?:s(?=[a-z]{2,}))(?!%)(?=[_a-zA-Z]+(?!%[^s])\b)(?=.*?['"])
# hit-count: 2 file-count: 1
# kubernetes crd patterns
^\s*pattern: .*$
# hit-count: 1 file-count: 1
# css fonts
\bfont(?:-family|):[^;}]+
# hit-count: 1 file-count: 1
# microsoft
\b(?:https?://|)(?:(?:(?:blogs|download\.visualstudio|docs|msdn2?|research)\.|)microsoft|blogs\.msdn)\.co(?:m|\.\w\w)/[-_a-zA-Z0-9()=./%]*
# hit-count: 1 file-count: 1
# Punycode
\bxn--[-0-9a-z]+
# hit-count: 1 file-count: 1
# sha-... -- uses a fancy capture
(\\?['"]|&quot;)[0-9a-f]{40,}\g{-1}
# hit-count: 1 file-count: 1
# Docker images
^\s*(?i)FROM\s+\S+:\S+(?:\s+AS\s+\S+|)
# hit-count: 1 file-count: 1
# WWNN/WWPN (NAA identifiers)
\b(?:0x)?10[0-9a-f]{14}\b|\b(?:0x|3)?[25][0-9a-f]{15}\b|\b(?:0x|3)?6[0-9a-f]{31}\b
# hit-count: 1 file-count: 1
# curl arguments
\b(?:\\n|)curl(?:\.exe|)(?:\s+-[a-zA-Z]{1,2}\b)*(?:\s+-[a-zA-Z]{3,})(?:\s+-[a-zA-Z]+)*
# hit-count: 1 file-count: 1
# tput arguments -- https://man7.org/linux/man-pages/man5/terminfo.5.html -- technically they can be more than 5 chars long...
\btput\s+(?:(?:-[SV]|-T\s*\w+)\s+)*\w{3,5}\b
# bug in check-spelling v0.0.24 (fixed later)
\bok'd\b
https?://\S+
[Pp]ublicKeyToken="?[0-9a-fA-F]{16}"?
(?:[{"]|UniqueIdentifier>)[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}(?:[}"]|</UniqueIdentifier)
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}(?!\[)[Uu]?[Ll]{0,2}\b
(?:0[Xx]|\\x|U\+|#)[a-f0-9A-FGgRr]{2,}[Uu]?[Ll]{0,2}\b
microsoft/cascadia-code\@[0-9a-fA-F]{40}
\d+x\d+Logo
Scro\&ll
@@ -172,6 +12,7 @@ Scro\&ll
TestUtils::VerifyExpectedString\(tb, L"[^"]+"
(?:hostSm|mach)\.ProcessString\(L"[^"]+"
\b([A-Za-z])\g{-1}{3,}\b
0x[0-9A-Za-z]+
Base64::s_(?:En|De)code\(L"[^"]+"
VERIFY_ARE_EQUAL\(L"[^"]+"
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\+/"
@@ -182,63 +23,65 @@ vcvars\w*
ROY\sG\.\sBIV
!(?:(?i)ESC)!\[
!(?:(?i)CSI)!(?:\d+(?:;\d+|)m|[ABCDF])
(?i)rgb:[a-z0-9]{2,4}/[a-z0-9]{2,4}/[a-z0-9]{2,4}
# SSE intrinsics like "_mm_subs_epu16"
\b_mm(?:|256|512)_\w+\b
# Python stringprefix / binaryprefix
\b(?:B|BR|Br|F|FR|Fr|R|RB|RF|Rb|Rf|U|UR|Ur|b|bR|br|f|fR|fr|r|rB|rF|rb|rf|u|uR|ur)'
# ARM NEON intrinsics like "vsubq_u16"
\bv\w+_[fsu](?:8|16|32|64)\b
# Automatically suggested patterns
# hit-count: 3831 file-count: 582
# IServiceProvider
\bI(?=(?:[A-Z][a-z]{2,})+\b)
# AppX package
_\d[0-9a-z]{12}['\.]
# hit-count: 71 file-count: 35
# Compiler flags
(?:^|[\t ,"'`=(])-[D](?=[A-Z]{2,}|[A-Z][a-z])
(?:^|[\t ,"'`=(])-[X](?=[A-Z]{2,}|[A-Z][a-z]|[a-z]{2,})
# string test
equals_insensitive_ascii\("\w+", "\w+"
# hit-count: 47 file-count: 11
# special cased printf markers
\\r\\n(?=[a-z])|(?<!\\)\\[nrt](?=[a-z]{2,})(?=.*(?:<.*['"`]|"(?:[;,]|\);)$|\) \+$))
# hit-count: 41 file-count: 28
# version suffix <word>v#
(?:(?<=[A-Z]{2})V|(?<=[a-z]{2}|[A-Z]{2})v)\d+(?:\b|(?=[a-zA-Z_]))
# ConsoleArgumentsTests
--headless\\.*?"
# hit-count: 20 file-count: 9
# hex runs
\b[0-9a-fA-F]{16,}\b
# hit-count: 10 file-count: 7
# uuid:
\b[0-9a-fA-F]{8}-(?:[0-9a-fA-F]{4}-){3}[0-9a-fA-F]{12}\b
# Questionably acceptable forms of `in to`
# Personally, I prefer `log into`, but people object
# https://www.tprteaching.com/log-into-log-in-to-login/
\b(?:(?:[Ll]og(?:g(?=[a-z])|)|[Ss]ign)(?:ed|ing)?) in to\b
# hit-count: 4 file-count: 4
# mailto urls
mailto:[-a-zA-Z=;:/?%&0-9+@.]{3,}
# to opt in
\bto opt in\b
# hit-count: 4 file-count: 1
# ANSI color codes
(?:\\(?:u00|x)1b|\x1b)\[\d+(?:;\d+|)m
# pass(ed|ing) in
\bpass(?:ed|ing) in\b
# hit-count: 2 file-count: 1
# latex
\\(?:n(?:ew|ormal|osub)|r(?:enew)|t(?:able(?:of|)|he|itle))(?=[a-z]+)
# hit-count: 1 file-count: 1
# hex digits including css/html color classes:
(?:[\\0][xX]|\\u|[uU]\+|#x?|\%23)[0-9_a-fA-FgGrR]*?[a-fA-FgGrR]{2,}[0-9_a-fA-FgGrR]*(?:[uUlL]{0,3}|u\d+)\b
# hit-count: 1 file-count: 1
# Non-English
[a-zA-Z]*[ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź][a-zA-Z]{3}[a-zA-ZÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýÿĀāŁłŃńŅņŒœŚśŠšŜŝŸŽžź]*
# hit-count: 1 file-count: 1
# French
# This corpus only had capital letters, but you probably want lowercase ones as well.
\b[LN]'+[a-z]{2,}\b
# acceptable duplicates
# ls directory listings
[-bcdlpsw](?:[-r][-w][-SsTtx]){3}[\.+*]?\s+\d+\s+\S+\s+\S+\s+[.\d]+(?:[KMGT]|)\s+
# mount
\bmount\s+-t\s+(\w+)\s+\g{-1}\b
# C/idl types, repeated CSS values, + English ...
\s(auto|buffalo|center|div|Guid|GUID|inherit|long|LONG|none|normal|solid|that|thin|transparent|very)(?: \g{-1})+\s
# C enum and struct
\b(?:enum|struct)\s+(\w+)\s+\g{-1}\b
# go templates
\s(\w+)\s+\g{-1}\s+\`(?:graphql|inject|json|yaml):
# doxygen / javadoc / .net
(?:[\\@](?:brief|defgroup|groupname|link|t?param|return|retval)|(?:public|private|\[Parameter(?:\(.+\)|)\])(?:\s+(?:static|override|readonly|required|virtual))*)(?:\s+\{\w+\}|)\s+(\w+)\s+\g{-1}\s
[-bcdlpsw](?:[-r][-w][-sx]){3}\s+\d+\s+(\S+)\s+\g{-1}\s+\d+\s+
# C/idl types + English ...
\s(Guid|long|LONG|that) \g{-1}\s
# macOS file path
(?:Contents\W+|(?!iOS)/)MacOS\b
# Python package registry has incorrect spelling for macOS / Mac OS X
"Operating System :: MacOS :: MacOS X"
# "company" in Germany
\bGmbH\b
# IntelliJ
\bIntelliJ\b
# javadoc / .net
(?:[\\@](?:groupname|param)|(?:public|private)(?:\s+static|\s+readonly)*)\s+(\w+)\s+\g{-1}\s
# Commit message -- Signed-off-by and friends
^\s*(?:(?:Based-on-patch|Co-authored|Helped|Mentored|Reported|Reviewed|Signed-off)-by|Thanks-to): (?:[^<]*<[^>]*>|[^<]*)\s*$

View File

@@ -1,25 +1,12 @@
^attache$
^attacher$
^attachers$
^bellow?$
benefitting
occurences?
^dependan.*
^develope$
^developement$
^developpe
^Devers?$
^devex
^devide
^Devinn?[ae]
^devisal
^devisor
^diables?$
^oer$
Sorce
^[Ss]pae.*
^Teh$
^untill$
^untilling$
^venders?$
^wether.*

3156
.github/fabricbot.json vendored Normal file

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View File

@@ -1,826 +0,0 @@
id:
name: GitOps.PullRequestIssueManagement
description: GitOps.PullRequestIssueManagement primitive
owner:
resource: repository
disabled: false
where:
configuration:
resourceManagementConfiguration:
scheduledSearches:
- description: '"Needs-Author-Feedback" and "No-Recent-Activity" issues are closed after 3 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 3
actions:
- closeIssue
- description: '"Needs-Author-Feedback" issues are labelled "No-Recent-Activity" after 4 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 4
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This issue has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **4 days**. It will be closed if no further activity occurs **within 3 days of this comment**.
- description: '"Resolution-Duplicate" issues are closed after 1 day of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isIssue
- isOpen
- hasLabel:
label: Resolution-Duplicate
- noActivitySince:
days: 1
actions:
- addReply:
reply: This issue has been marked as duplicate and has not had any activity for **1 day**. It will be closed for housekeeping purposes.
- closeIssue
- description: '"Needs-Author-Feedback" and "No-Recent-Activity" PRs are closed after 7 days of inactivity'
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- hasLabel:
label: No-Recent-Activity
- noActivitySince:
days: 7
actions:
- closeIssue
- description: Add "No-Recent-Activity" label to PRs with "Needs-Author-Feedback" label after 7 days of inactivity
frequencies:
- hourly:
hour: 3
filters:
- isPullRequest
- isOpen
- hasLabel:
label: Needs-Author-Feedback
- noActivitySince:
days: 7
- isNotLabeledWith:
label: No-Recent-Activity
actions:
- addLabel:
label: No-Recent-Activity
- addReply:
reply: This pull request has been automatically marked as stale because it has been marked as requiring author feedback but has not had any activity for **7 days**. It will be closed if no further activity occurs **within 7 days of this comment**.
eventResponderTasks:
- description: Add "Needs-Triage" to new issues
if:
- payloadType: Issues
- or:
- and:
- isAction:
action: Opened
- not:
hasLabel:
label: ⛺ Reserved
then:
- addLabel:
label: Needs-Triage
- description: Replace "Needs-Author-Feedback" with "Needs-Attention" when author comments
if:
- payloadType: Issue_Comment
- isAction:
action: Created
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- addLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "No-Recent-Activity" when closing an issue
if:
- payloadType: Issues
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone comments on an issue
if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Add "Needs-Author-Feedback" when changes are requested on a PR
if:
- payloadType: Pull_Request_Review
- isAction:
action: Submitted
- isReviewState:
reviewState: Changes_requested
then:
- addLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when author performs activity on their PR
if:
- payloadType: Pull_Request
- isActivitySender:
issueAuthor: True
- not:
isAction:
action: Closed
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when author comments on their issue
if:
- payloadType: Issue_Comment
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "Needs-Author-Feedback" when the author reviews the PR
if:
- payloadType: Pull_Request_Review
- isActivitySender:
issueAuthor: True
- hasLabel:
label: Needs-Author-Feedback
then:
- removeLabel:
label: Needs-Author-Feedback
- description: Remove "No-Recent-Activity"" when activity occurs on the PR (aside from closing it)
if:
- payloadType: Pull_Request
- not:
isAction:
action: Closed
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone comments on the PR
if:
- payloadType: Issue_Comment
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Remove "No-Recent-Activity" when someone reviews the PR
if:
- payloadType: Pull_Request_Review
- hasLabel:
label: No-Recent-Activity
then:
- removeLabel:
label: No-Recent-Activity
- description: Enable auto-merge on PRs with the "AutoMerge" label
if:
- payloadType: Pull_Request
- hasLabel:
label: AutoMerge
then:
- enableAutoMerge:
mergeMethod: Squash
- description: Disable auto-merge on PRs when the "AutoMerge" label is removed
if:
- payloadType: Pull_Request
- labelRemoved:
label: AutoMerge
then:
- disableAutoMerge
- description: Add "Needs-Tag-Fix" label to issues without an Area, Issue, or Product label
if:
- payloadType: Issues
- or:
- and:
- isLabeled
- hasLabel:
label: Mass-Chaos
- isOpen
- isLabeled
- not:
hasLabel:
label: Needs-Tag-Fix
- or:
- and:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-AtlasEngine
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Chat
- not:
hasLabel:
label: Area-CmdPal
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-CookedRead
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-GroupPolicy
- not:
hasLabel:
label: Area-i18n
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Localization
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Portable
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-SettingsUI
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-Suggestions
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-UserInterface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-WPFControl
- and:
- not:
hasLabel:
label: Issue-Bug
- not:
hasLabel:
label: Issue-Docs
- not:
hasLabel:
label: Issue-Feature
- not:
hasLabel:
label: Issue-Question
- not:
hasLabel:
label: Issue-Samples
- not:
hasLabel:
label: Issue-Task
- not:
hasLabel:
label: Issue-Scenario
- and:
- not:
hasLabel:
label: Product-Cmd.exe
- not:
hasLabel:
label: Product-Colortool
- not:
hasLabel:
label: Product-Conhost
- not:
hasLabel:
label: Product-Conpty
- not:
hasLabel:
label: Product-Meta
- not:
hasLabel:
label: Product-Powershell
- not:
hasLabel:
label: Product-Terminal
- not:
hasLabel:
label: Product-WSL
- and:
- not: isOpen
- and:
- not:
hasLabel:
label: Resolution-Answered
- not:
hasLabel:
label: Resolution-By-Design
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: Resolution-External
- not:
hasLabel:
label: Resolution-Fix-Available
- not:
hasLabel:
label: Resolution-Fix-Committed
- not:
hasLabel:
label: Resolution-Won't-Fix
- not:
hasLabel:
label: Needs-Triage
- not:
hasLabel:
label: Resolution-Duplicate
- not:
hasLabel:
label: ⛺ Reserved
- not:
hasLabel:
label: Tracking-External
then:
- addLabel:
label: Needs-Tag-Fix
- description: Remove "Needs-Tag-Fix" label when an issue is tagged with an Area, Issue, and Product label
if:
- payloadType: Issues
- and:
- isLabeled
- hasLabel:
label: Needs-Tag-Fix
- and:
- or:
- not:
hasLabel:
label: Area-Accessibility
- not:
hasLabel:
label: Area-AtlasEngine
- not:
hasLabel:
label: Area-AzureShell
- not:
hasLabel:
label: Area-Build
- not:
hasLabel:
label: Area-Chat
- not:
hasLabel:
label: Area-CmdPal
- not:
hasLabel:
label: Area-CodeHealth
- not:
hasLabel:
label: Area-Commandline
- not:
hasLabel:
label: Area-CookedRead
- not:
hasLabel:
label: Area-DefApp
- not:
hasLabel:
label: Area-Extensibility
- not:
hasLabel:
label: Area-Fonts
- not:
hasLabel:
label: Area-GroupPolicy
- not:
hasLabel:
label: Area-i18n
- not:
hasLabel:
label: Area-Input
- not:
hasLabel:
label: Area-Interaction
- not:
hasLabel:
label: Area-Interop
- not:
hasLabel:
label: Area-Localization
- not:
hasLabel:
label: Area-Output
- not:
hasLabel:
label: Area-Performance
- not:
hasLabel:
label: Area-Portable
- not:
hasLabel:
label: Area-Quality
- not:
hasLabel:
label: Area-Remoting
- not:
hasLabel:
label: Area-Rendering
- not:
hasLabel:
label: Area-Schema
- not:
hasLabel:
label: Area-Server
- not:
hasLabel:
label: Area-Settings
- not:
hasLabel:
label: Area-SettingsUI
- not:
hasLabel:
label: Area-ShellExtension
- not:
hasLabel:
label: Area-Suggestions
- not:
hasLabel:
label: Area-TerminalConnection
- not:
hasLabel:
label: Area-TerminalControl
- not:
hasLabel:
label: Area-Theming
- not:
hasLabel:
label: Area-UserInterface
- not:
hasLabel:
label: Area-VT
- not:
hasLabel:
label: Area-Windowing
- not:
hasLabel:
label: Area-WPFControl
- or:
- hasLabel:
label: Issue-Bug
- hasLabel:
label: Issue-Docs
- hasLabel:
label: Issue-Feature
- hasLabel:
label: Issue-Question
- hasLabel:
label: Issue-Samples
- hasLabel:
label: Issue-Task
- hasLabel:
label: Issue-Scenario
- or:
- hasLabel:
label: Product-Cmd.exe
- hasLabel:
label: Product-Colortool
- hasLabel:
label: Product-Conhost
- hasLabel:
label: Product-Conpty
- hasLabel:
label: Product-Meta
- hasLabel:
label: Product-Powershell
- hasLabel:
label: Product-Terminal
- hasLabel:
label: Product-WSL
- or:
- isOpen
- and:
- not: isOpen
- or:
- hasLabel:
label: Resolution-Answered
- hasLabel:
label: Resolution-By-Design
- hasLabel:
label: Resolution-Duplicate
- hasLabel:
label: Resolution-External
- hasLabel:
label: Resolution-Fix-Available
- hasLabel:
label: Resolution-Fix-Committed
- hasLabel:
label: Resolution-Won't-Fix
- hasLabel:
label: Tracking-External
then:
- removeLabel:
label: Needs-Tag-Fix
- description: Add "In-PR" label to issues that are referenced in a PR
if:
- payloadType: Pull_Request
then:
- inPrLabel:
label: In-PR
- description: Remove "Needs-Tag-Fix" label when an issue also has the "Resolution-Duplicate" label
if:
- payloadType: Issues
- hasLabel:
label: Needs-Tag-Fix
- hasLabel:
label: Resolution-Duplicate
then:
- removeLabel:
label: Needs-Tag-Fix
- description: Close issues that are opened and have the template title
if:
- payloadType: Issues
- or:
- titleContains:
pattern: ^\s*Bug Report \(IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED\)\s*$
isRegex: True
- titleContains:
pattern: ^\s*Bug Report\s*$
isRegex: True
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- not:
activitySenderHasPermission:
permission: Write
- not:
activitySenderHasPermission:
permission: Admin
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: Hi! Thanks for attempting to open an issue. Unfortunately, your title wasn't changed from the original template which makes it very hard for us to track and triage. You are welcome to fix up the title and try again with a new issue.
- description: Close issues that are opened and have no body
if:
- payloadType: Issues
- or:
- isAction:
action: Opened
- isAction:
action: Reopened
- or:
- not:
bodyContains:
pattern: .+
isRegex: True
then:
- closeIssue
- addLabel:
label: Needs-Author-Feedback
- addReply:
reply: "Hi! Thanks for attempting to open an issue. Unfortunately, you didn't write anything in the body which makes it impossible to understand your concern. You are welcome to fix up the issue and try again by opening another issue with the body filled out. "
- description: Request a review from the team when a PR is labeled "Needs-Second"
if:
- payloadType: Pull_Request
- isLabeled
- hasLabel:
label: Needs-Second
- isOpen
then:
- requestReview:
reviewer: zadjii-msft
- requestReview:
reviewer: PankajBhojwani
- requestReview:
reviewer: carlos-zamora
- requestReview:
reviewer: dhowett
- requestReview:
reviewer: lhecker
- description: Remove "Needs-Second" label when a PR is reviewed
if:
- payloadType: Pull_Request_Review
- not: isOpen
- hasLabel:
label: Needs-Second
then:
- removeLabel:
label: Needs-Second
- description: Remove "Help-Wanted" label from issues that are in a PR
if:
- payloadType: Issues
- hasLabel:
label: In-PR
- hasLabel:
label: Help Wanted
- isLabeled
then:
- removeLabel:
label: Help-Wanted
- description: Comments with "/dup", "/dupe", or "/duplicate" will close the issue as a duplicate and remove "Needs-" labels
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+\#[\d]+'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of another one that already exists on this Issue Tracker. This specific instance is being closed in favor of tracking the concern over on the referenced thread. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-Duplicate
- removeLabel:
label: Needs-Tag-Fix
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
- description: Comments with "/feedback" will direct people to Feedback Hub
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/feedback'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: >2-
Hi there!<br><br>Can you please send us feedback with the [Feedback Hub](https://support.microsoft.com/en-us/windows/send-feedback-to-microsoft-with-the-feedback-hub-app-f59187f8-8739-22d6-ba93-f66612949332) with this issue? Make sure to click the "Start recording" button, then reproduce the issue before submitting the feedback. Once it's submitted, paste the link here so we can more easily find your crash information on the back end?<br><br>Thanks!<br><br>![image](https://user-images.githubusercontent.com/18356694/140811502-a068f78b-89d2-4587-925a-73e19652b830.png)<br><br>![image](https://user-images.githubusercontent.com/18356694/140811557-cdc22a0f-fa6a-4f6a-953e-73b51f5548a3.png)<br><br>![image](https://user-images.githubusercontent.com/18221333/62478649-6de55400-b760-11e9-806e-5aab7e085a9f.png)
- addLabel:
label: Needs-Author-Feedback
- description: Comments clean the email reply
if:
- payloadType: Issue_Comment
then:
- cleanEmailReply
- description: Sync labels when a PR event occurs
if:
- payloadType: Pull_Request
then:
- labelSync:
pattern: Issue-
- labelSync:
pattern: Area-
- labelSync:
pattern: Priority-
- labelSync:
pattern: Product-
- labelSync:
pattern: Severity-
- labelSync:
pattern: Impact-
- description: Comments with "/dup", "/dupe", or "/duplicate" targeting another repo will close the issue as a duplicate and remove "Needs-" labels
if:
- payloadType: Issue_Comment
- commentContains:
pattern: '\/dup(licate|e)?(\s+of)?\s+https'
isRegex: True
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- addReply:
reply: Hi! We've identified this issue as a duplicate of one that exists on somebody else's Issue Tracker. Please make sure you subscribe to the referenced external issue for future updates. Thanks for your report!
- closeIssue
- removeLabel:
label: Needs-Triage
- addLabel:
label: Resolution-External
- removeLabel:
label: Needs-Attention
- removeLabel:
label: Needs-Author-Feedback
- removeLabel:
label: Needs-Bisect
- removeLabel:
label: Needs-Repro
- removeLabel:
label: Needs-Second
- description: Comments with "/?" will replace the "Needs-Attention" label with "Needs-Author-Feedback"
if:
- payloadType: Issue_Comment
- commentContains:
pattern: /?
isRegex: False
- or:
- activitySenderHasPermission:
permission: Admin
- activitySenderHasPermission:
permission: Write
then:
- removeLabel:
label: Needs-Attention
- addLabel:
label: Needs-Author-Feedback
onFailure:
onSuccess:

View File

@@ -1,21 +0,0 @@
name: Add triaged bugs & tasks to project board
# https://github.com/actions/add-to-project
on:
issues:
types:
- labeled
- unlabeled
permissions: {}
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/add-to-project@v1.0.2
with:
project-url: https://github.com/orgs/microsoft/projects/159
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}
labeled: Issue-Feature, Needs-Triage, Needs-Author-Feedback, Issue-Scenario
label-operator: NOT

View File

@@ -5,7 +5,7 @@ name: Spell checking
# https://github.com/check-spelling/check-spelling/wiki/Feature%3A-Restricted-Permissions
#
# `jobs.comment-push` runs when a push is made to a repository and the `jobs.spelling` job needs to make a comment
# (in odd cases, it might actually run just to collapse a comment, but that's fairly rare)
# (in odd cases, it might actually run just to collapse a commment, but that's fairly rare)
# it needs `contents: write` in order to add a comment.
#
# `jobs.comment-pr` runs when a pull_request is made to a repository and the `jobs.spelling` job needs to make a comment
@@ -34,113 +34,72 @@ name: Spell checking
#
# For background, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-Update-with-deploy-key
# SARIF reporting
#
# Access to SARIF reports is generally restricted (by GitHub) to members of the repository.
#
# Requires enabling `security-events: write`
# and configuring the action with `use_sarif: 1`
#
# For information on the feature, see: https://github.com/check-spelling/check-spelling/wiki/Feature:-SARIF-output
# Minimal workflow structure:
#
# on:
# push:
# ...
# pull_request_target:
# ...
# jobs:
# # you only want the spelling job, all others should be omitted
# spelling:
# # remove `security-events: write` and `use_sarif: 1`
# # remove `experimental_apply_changes_via_bot: 1`
# ... otherwise adjust the `with:` as you wish
on:
push:
branches:
- "**"
- "**"
tags-ignore:
- "**"
- "**"
pull_request_target:
branches:
- "**"
- "**"
tags-ignore:
- "**"
types:
- "opened"
- "reopened"
- "synchronize"
- 'opened'
- 'reopened'
- 'synchronize'
issue_comment:
types:
- "created"
- 'created'
jobs:
spelling:
name: Check Spelling
name: Spell checking
permissions:
contents: read
pull-requests: read
actions: read
security-events: write
outputs:
followup: ${{ steps.spelling.outputs.followup }}
runs-on: ubuntu-latest
if: ${{ contains(github.event_name, 'pull_request') || github.event_name == 'push' }}
if: "contains(github.event_name, 'pull_request') || github.event_name == 'push'"
concurrency:
group: spelling-${{ github.event.pull_request.number || github.ref }}
# note: If you use only_check_changed_files, you do not want cancel-in-progress
cancel-in-progress: true
steps:
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
with:
suppress_push_for_open_pull_request: ${{ github.actor != 'dependabot[bot]' && 1 }}
checkout: true
check_file_names: 1
spell_check_this: microsoft/terminal@main
post_comment: 0
use_magic_file: 1
report-timing: 1
warnings: bad-regex,binary-file,deprecated-feature,ignored-expect-variant,large-file,limited-references,no-newline-at-eof,noisy-file,non-alpha-in-dictionary,token-is-substring,unexpected-line-ending,whitespace-in-dictionary,minified-file,unsupported-configuration,no-files-to-check,unclosed-block-ignore-begin,unclosed-block-ignore-end
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
use_sarif: 1
check_extra_dictionaries: ""
dictionary_source_prefixes: >
{
"cspell": "https://raw.githubusercontent.com/check-spelling/cspell-dicts/v20241114/dictionaries/"
}
extra_dictionaries: |
cspell:software-terms/softwareTerms.txt
cspell:cpp/stdlib-cpp.txt
cspell:cpp/stdlib-c.txt
cspell:python/python/python-lib.txt
cspell:php/php.txt
cspell:node/node.txt
cspell:dart/dart.txt
cspell:filetypes/filetypes.txt
cspell:java/java.txt
cspell:css/css.txt
cspell:dotnet/dotnet.txt
cspell:npm/npm.txt
cspell:fullstack/fullstack.txt
cspell:java/java-terms.txt
cspell:r/r.txt
cspell:golang/go.txt
cspell:cpp/stdlib-cmath.txt
cspell:typescript/typescript.txt
cspell:html/html.txt
cspell:cpp/compiler-msvc.txt
cspell:django/django.txt
cspell:aws/aws.txt
cspell:python/common/extra.txt
cspell:cpp/ecosystem.txt
cspell:cpp/lang-keywords.txt
cspell:csharp/csharp.txt
cspell:cpp/compiler-clang-attributes.txt
cspell:python/python/python.txt
cspell:mnemonics/mnemonics.txt
cspell:powershell/powershell.txt
- name: check-spelling
id: spelling
uses: check-spelling/check-spelling@v0.0.21
with:
suppress_push_for_open_pull_request: 1
checkout: true
check_file_names: 1
spell_check_this: check-spelling/spell-check-this@prerelease
post_comment: 0
use_magic_file: 1
extra_dictionary_limit: 10
extra_dictionaries:
cspell:software-terms/src/software-terms.txt
cspell:python/src/python/python-lib.txt
cspell:node/node.txt
cspell:cpp/src/stdlib-c.txt
cspell:cpp/src/stdlib-cpp.txt
cspell:fullstack/fullstack.txt
cspell:filetypes/filetypes.txt
cspell:html/html.txt
cspell:cpp/src/compiler-msvc.txt
cspell:python/src/common/extra.txt
cspell:powershell/powershell.txt
cspell:aws/aws.txt
cspell:cpp/src/lang-keywords.txt
cspell:npm/npm.txt
cspell:dotnet/dotnet.txt
cspell:python/src/python/python.txt
cspell:css/css.txt
cspell:cpp/src/stdlib-cmath.txt
check_extra_dictionaries: ''
comment-push:
name: Report (Push)
@@ -148,16 +107,15 @@ jobs:
runs-on: ubuntu-latest
needs: spelling
permissions:
actions: read
contents: write
if: (success() || failure()) && needs.spelling.outputs.followup && github.event_name == 'push'
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}
comment-pr:
name: Report (PR)
@@ -165,40 +123,12 @@ jobs:
runs-on: ubuntu-latest
needs: spelling
permissions:
actions: read
contents: read
pull-requests: write
if: (success() || failure()) && needs.spelling.outputs.followup && contains(github.event_name, 'pull_request')
steps:
- name: comment
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
with:
checkout: true
spell_check_this: microsoft/terminal@main
task: ${{ needs.spelling.outputs.followup }}
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
update:
name: Update PR
permissions:
contents: write
pull-requests: write
actions: read
runs-on: ubuntu-latest
if: ${{
github.repository_owner != 'microsoft' &&
github.event_name == 'issue_comment' &&
github.event.issue.pull_request &&
contains(github.event.comment.body, '@check-spelling-bot apply') &&
contains(github.event.comment.body, 'https://')
}}
concurrency:
group: spelling-update-${{ github.event.issue.number }}
cancel-in-progress: false
steps:
- name: apply spelling updates
uses: check-spelling/check-spelling@c635c2f3f714eec2fcf27b643a1919b9a811ef2e # v0.0.25
with:
experimental_apply_changes_via_bot: ${{ github.repository_owner != 'microsoft' && 1 }}
checkout: true
ssh_key: "${{ secrets.CHECK_SPELLING }}"
- name: comment
uses: check-spelling/check-spelling@v0.0.21
with:
checkout: true
spell_check_this: check-spelling/spell-check-this@prerelease
task: ${{ needs.spelling.outputs.followup }}

View File

@@ -1,27 +0,0 @@
name: Publish to WinGet
on:
release:
types: [published]
env:
REGEX: 'Microsoft\.WindowsTerminal(?:Preview)?_([\d.]+)_8wekyb3d8bbwe\.msixbundle$'
# winget-create will read the following environment variable to access the GitHub token needed for submitting a PR
# See https://aka.ms/winget-create-token
WINGET_CREATE_GITHUB_TOKEN: ${{ secrets.WINGET_TOKEN }}
jobs:
publish:
runs-on: windows-latest # Action can only run on Windows
steps:
- name: Publish Windows Terminal ${{ github.event.release.prerelease && 'Preview' || 'Stable' }}
run: |
$assets = '${{ toJSON(github.event.release.assets) }}' | ConvertFrom-Json
$wingetRelevantAsset = $assets | Where-Object { $_.name -like '*.msixbundle' } | Select-Object -First 1
$regex = [Regex]::New($env:REGEX)
$version = $regex.Match($wingetRelevantAsset.name).Groups[1].Value
$wingetPackage = "Microsoft.WindowsTerminal${{ github.event.release.prerelease && '.Preview' || '' }}"
& curl.exe -JLO https://aka.ms/wingetcreate/latest
& .\wingetcreate.exe update $wingetPackage -s -v $version -u $wingetRelevantAsset.browser_download_url

3
.gitignore vendored
View File

@@ -283,6 +283,3 @@ MSG*.bin
profiles.json
*.metaproj
*.swp
# MSBuildCache
/MSBuildCacheLogs/

6
.gitmodules vendored Normal file
View File

@@ -0,0 +1,6 @@
[submodule "dep/gsl"]
path = dep/gsl
url = https://github.com/microsoft/gsl
[submodule "dep/wil"]
path = dep/wil
url = https://github.com/microsoft/wil

29
.vscode/settings.json vendored
View File

@@ -1,32 +1,12 @@
{
"C_Cpp.default.browse.databaseFilename": "${workspaceFolder}\\.vscode\\.BROWSE.VC.DB",
"C_Cpp.default.browse.limitSymbolsToIncludedHeaders": true,
"C_Cpp.default.browse.path": [
"${workspaceFolder}"
],
"C_Cpp.default.cppStandard": "c++20",
"C_Cpp.default.cStandard": "c17",
"C_Cpp.default.defines": [
"_DEBUG",
"_UNICODE",
"BUILD_ONECORE_INTERACTIVITY",
"DBG",
"NT_SUCCESS",
"UNICODE",
"UNIT_TESTING",
"INLINE_TEST_METHOD_MARKUP",
],
"C_Cpp.default.includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/**/Generated Files",
"${workspaceFolder}/**/inc",
"${workspaceFolder}/**/include",
"${workspaceFolder}/**/Include"
],
"C_Cpp.loggingLevel": "None",
"files.associations": {
"xstring": "cpp",
"*.idl": "midl3",
"*.idl": "cpp",
"array": "cpp",
"future": "cpp",
"istream": "cpp",
@@ -118,13 +98,12 @@
"coroutine": "cpp",
"format": "cpp",
"forward_list": "cpp",
"latch": "cpp",
"gsl_assert": "cpp"
"latch": "cpp"
},
"files.exclude": {
"**/bin/**": true,
"**/Generated Files/**": true,
"**/obj/**": true,
"**/packages/**": true,
},
"**/Generated Files/**": true
}
}

View File

@@ -1,50 +1,35 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.VisualStudio.Component.SQL.LocalDB.Runtime",
"Microsoft.VisualStudio.Component.SQL.CLR",
"Microsoft.VisualStudio.Component.CoreEditor",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.Net.Component.4.8.SDK",
"Microsoft.Net.Component.4.7.2.TargetingPack",
"Microsoft.VisualStudio.Component.TextTemplating",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.NetCore.Component.Runtime.8.0",
"Microsoft.NetCore.Component.SDK",
"Microsoft.VisualStudio.Component.AppInsights.Tools",
"Microsoft.Net.Component.4.8.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.ClassDesigner",
"Microsoft.VisualStudio.Component.GraphDocument",
"Microsoft.VisualStudio.Component.CodeMap",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.ComponentGroup.MSIX.Packaging",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppSDK.Cs",
"Microsoft.ComponentGroup.Blend",
"Microsoft.VisualStudio.ComponentGroup.ArchitectureTools.Native",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.ComponentGroup.WebToolsExtensions.CMake",
"Microsoft.VisualStudio.Component.Vcpkg",
"Microsoft.Component.NetFX.Native",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.ComponentGroup.UWP.Xamarin",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64EC",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64EC",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.Workload.Universal",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.ComponentGroup.WindowsAppDevelopment.Prerequisites",
"Microsoft.VisualStudio.ComponentGroup.UWP.NetCoreAndStandard",
"Microsoft.VisualStudio.Workload.Universal"
],
"extensions": []
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
"Microsoft.VisualStudio.Component.NuGet",
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
"Microsoft.Component.MSBuild",
"Microsoft.VisualStudio.Component.ManagedDesktop.Core",
"Microsoft.Net.Component.4.TargetingPack",
"Microsoft.Net.Component.4.5.TargetingPack",
"Microsoft.VisualStudio.Component.DiagnosticTools",
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
"Microsoft.VisualStudio.Component.Windows11SDK.22000",
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
"Microsoft.VisualStudio.Component.VC.CoreIde",
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
"Microsoft.VisualStudio.Component.Graphics",
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
"Microsoft.VisualStudio.Component.VC.ASAN",
"Microsoft.VisualStudio.Component.VC.v142.x86.x64",
"Microsoft.VisualStudio.Component.VC.v142.ARM64",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v142",
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
]
}

View File

@@ -1,34 +0,0 @@
{
"$version": "1.0.0",
"snippets":
[
{
"input": "bx\r",
"name": "Build project",
"description": "Build the project in the CWD"
},
{
"input": "bz\r",
"name": "Build solution, incremental",
"description": "Just build changes to the solution"
},
{
"input": "bcz\r",
"name": "Clean & build solution",
"icon": "\uE8e6",
"description": "Start over. Go get your coffee. "
},
{
"input": "nuget push -ApiKey az -source TerminalDependencies %userprofile%\\Downloads",
"name": "Upload package to nuget feed",
"icon": "\uE898",
"description": "Go download a .nupkg, put it in ~/Downloads, and use this to push to our private feed."
},
{
"input": "runut /name:**\u001b[D",
"name": "Run a test",
"icon": "",
"description": "Enter the name of a test to run"
}
]
}

View File

@@ -14,7 +14,7 @@ The point of doing all this work in public is to ensure that we are holding ours
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
We employ [a bot engine](./doc/bot.md) to help us automate common processes within our workflow.
We employ [a bot engine](https://github.com/microsoft/terminal/blob/main/doc/bot.md) to help us automate common processes within our workflow.
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
@@ -81,7 +81,7 @@ When you hit "New Issue", select the type of issue closest to what you want to r
Microsoft Windows [Version 10.0.18900.1001]
```
* What tools and apps you're using (e.g. VS 2022, VSCode, etc.)
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
@@ -101,7 +101,7 @@ If you don't have any additional info/context to add but would like to indicate
If you're able & willing to help fix issues and/or implement features, we'd love your contribution!
The best place to start is the list of ["walkthroughs"](https://aka.ms/terminal-walkthroughs). This is a collection of issues where we've written a "walkthrough", little guides to help get started with a particular issue. These are usually good first issues, and are a great way to get familiar with the codebase. Additionally, the list of ["good first issue"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22++label%3A%22good+first+issue%22+)s is another set of issues that might be easier for first-time contributors. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find any issue you're interested in and hop in!
The best place to start is the list of ["Easy Starter"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+label%3A%22Easy+Starter%22+) issues. These are bugs or tasks that we on the team believe would be easier to implement for someone without any prior experience in the codebase. Once you're feeling more comfortable in the codebase, feel free to just use the ["Help Wanted"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Help+Wanted%22+) label, or just find an issue your interested in and hop in!
Generally, we categorize issues in the following way, which is largely derived from our old internal work tracking system:
* ["Bugs"](https://github.com/microsoft/terminal/issues?q=is%3Aopen+is%3Aissue+label%3A%22Issue-Bug%22+) are parts of the Terminal & Console that are not quite working the right way. There's code to already support some scenario, but it's not quite working right. Fixing these is generally a matter of debugging the broken functionality and fixing the wrong code.
@@ -158,7 +158,7 @@ Once you've discussed your proposed feature/fix/etc. with a team member, and you
### Testing
Testing is a key component in the development workflow. Both Windows Terminal and Windows Console use TAEF (the Test Authoring and Execution Framework) as the main framework for testing.
Testing is a key component in the development workflow. Both Windows Terminal and Windows Console use TAEF(the Test Authoring and Execution Framework) as the main framework for testing.
If your changes affect existing test cases, or you're working on brand new features and also the accompanying test cases, see [TAEF](./doc/TAEF.md) for more information about how to validate your work locally.

View File

@@ -1,65 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<!-- MsBuildCache -->
<PropertyGroup>
<!-- Off by default -->
<MsBuildCacheEnabled Condition="'$(MsBuildCacheEnabled)' == ''">false</MsBuildCacheEnabled>
<!-- Always off during package restore -->
<MsBuildCacheEnabled Condition=" '$(ExcludeRestorePackageImports)' == 'true' ">false</MsBuildCacheEnabled>
<!-- In Azure pipelines, use Pipeline Caching as the cache storage backend. Otherwise, use the local cache. -->
<MSBuildCachePackageName Condition="'$(TF_BUILD)' != ''">Microsoft.MSBuildCache.AzurePipelines</MSBuildCachePackageName>
<MSBuildCachePackageName Condition="'$(MSBuildCachePackageName)' == ''">Microsoft.MSBuildCache.Local</MSBuildCachePackageName>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<!-- Change this to bust the cache -->
<MSBuildCacheCacheUniverse Condition="'$(MSBuildCacheCacheUniverse)' == ''">202310210737</MSBuildCacheCacheUniverse>
<!--
Visual Studio telemetry reads various ApplicationInsights.config files and other files after the project is finished, likely in a detached process.
This is acceptable and should not impact cache correctness.
-->
<MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
$(MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns);
\**\ApplicationInsights.config;
$(LocalAppData)\Microsoft\VSApplicationInsights\**;
$(LocalAppData)\Microsoft\Windows\INetCache\**;
A:\;
E:\;
$(windir)\**;
</MSBuildCacheAllowFileAccessAfterProjectFinishFilePatterns>
<!--
This repo uses a common output directory with many projects writing duplicate outputs. Allow everything, but note this costs some performance in the form of requiring
the cache to use copies instead of hardlinks when pulling from cache.
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);bin\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!--
vcpkg is invoked for each and every vcxproj and each invocation uses the same base dir for logging, so allow these duplicate "outputs".
-->
<MSBuildCacheIdenticalDuplicateOutputPatterns>$(MSBuildCacheIdenticalDuplicateOutputPatterns);obj\*\vcpkg\**</MSBuildCacheIdenticalDuplicateOutputPatterns>
<!-- version of MSBuildCache is not part of the cache key -->
<PackagesConfigFile>$(MSBuildThisFileDirectory)\dep\nuget\packages.config</PackagesConfigFile>
<MSBuildCacheIgnoredInputPatterns>$(MSBuildCacheIgnoredInputPatterns);$(PackagesConfigFile)</MSBuildCacheIgnoredInputPatterns>
</PropertyGroup>
<PropertyGroup Condition="'$(MSBuildCacheEnabled)' == 'true' and '$(MSBuildCachePackageRoot)' == ''">
<PackagesConfigContents>$([System.IO.File]::ReadAllText("$(PackagesConfigFile)"))</PackagesConfigContents>
<MSBuildCachePackageVersion>$([System.Text.RegularExpressions.Regex]::Match($(PackagesConfigContents), 'Microsoft.MSBuildCache.*?version="(.*?)"').Groups[1].Value)</MSBuildCachePackageVersion>
<MSBuildCachePackageRoot>$(MSBuildThisFileDirectory)packages\$(MSBuildCachePackageName).$(MSBuildCachePackageVersion)</MSBuildCachePackageRoot>
<MSBuildCacheSharedCompilationPackageRoot>$(MSBuildThisFileDirectory)packages\Microsoft.MSBuildCache.SharedCompilation.$(MSBuildCachePackageVersion)</MSBuildCacheSharedCompilationPackageRoot>
</PropertyGroup>
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).props" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.props" />
</ImportGroup>
</Project>

View File

@@ -1,11 +0,0 @@
<Project>
<!--
NOTE! This file gets written-over entirely by the release builds.
Any build logic in this file must be optional and only apply to non-release builds.
-->
<ImportGroup Condition="'$(MSBuildCacheEnabled)' == 'true'">
<Import Project="$(MSBuildCachePackageRoot)\build\$(MSBuildCachePackageName).targets" />
<Import Project="$(MSBuildCacheSharedCompilationPackageRoot)\build\Microsoft.MSBuildCache.SharedCompilation.targets" />
</ImportGroup>
</Project>

415
NOTICE.md
View File

@@ -84,6 +84,71 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## kimwalisch/libpopcnt
**Source**: [https://github.com/kimwalisch/libpopcnt](https://github.com/kimwalisch/libpopcnt)
### License
```
BSD 2-Clause License
Copyright (c) 2016 - 2019, Kim Walisch
Copyright (c) 2016 - 2019, Wojciech Muła
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## dynamic_bitset
**Source**: [https://github.com/pinam45/dynamic_bitset](https://github.com/pinam45/dynamic_bitset)
### License
```
MIT License
Copyright (c) 2019 Maxime Pinard
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## \{fmt\}
**Source**: [https://github.com/fmtlib/fmt](https://github.com/fmtlib/fmt)
@@ -150,6 +215,39 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## boost
**Source**: [https://github.com/boostorg/boost](https://github.com/boostorg/boost)
### License
```
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
```
## PCG Random Number Generation
**Source**: [https://github.com/imneme/pcg-cpp](https://github.com/imneme/pcg-cpp)
@@ -178,314 +276,41 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## wyhash
**Source**: [https://github.com/wangyi-fudan/wyhash](https://github.com/wangyi-fudan/wyhash)
## ConEmu
**Source**: [https://github.com/Maximus5/ConEmu](https://github.com/Maximus5/ConEmu)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
```
## stb
**Source**: [https://github.com/nothings/stb](https://github.com/nothings/stb)
### License
```
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
```
## Oklab
**Source**: [https://bottosson.github.io/posts/oklab/](https://bottosson.github.io/posts/oklab/)
### License
```
Copyright (c) 2020 Björn Ottosson
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
## ColorBrewer
**Source**: [https://colorbrewer2.org/](https://colorbrewer2.org/)
### License
```
Apache-Style Software License for ColorBrewer software and ColorBrewer Color Schemes
Copyright (c) 2002 Cynthia Brewer, Mark Harrower, and The Pennsylvania State University.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the License for the
specific language governing permissions and limitations under the License.
```
## cmark
**Source**: [https://github.com/commonmark/cmark](https://github.com/commonmark/cmark)
### License
```
Copyright (c) 2014, John MacFarlane
BSD 3-Clause License
Copyright (c) 2009-2017, Maximus5 <ConEmu.Maximus5@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-----
houdini.h, houdini_href_e.c, houdini_html_e.c, houdini_html_u.c
derive from https://github.com/vmg/houdini (with some modifications)
Copyright (C) 2012 Vicent Martí
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
buffer.h, buffer.c, chunk.h
are derived from code (C) 2012 Github, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-----
utf8.c and utf8.c
are derived from utf8proc
(<http://www.public-software-group.org/utf8proc>),
(C) 2009 Public Software Group e. V., Berlin, Germany.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
-----
The normalization code in normalize.py was derived from the
markdowntest project, Copyright 2013 Karl Dubost:
The MIT License (MIT)
Copyright (c) 2013 Karl Dubost
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-----
The CommonMark spec (test/spec.txt) is
Copyright (C) 2014-15 John MacFarlane
Released under the Creative Commons CC-BY-SA 4.0 license:
<http://creativecommons.org/licenses/by-sa/4.0/>.
-----
The test software in test/ is
Copyright (c) 2014, John MacFarlane
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
```
## fzf
### License
```
The MIT License (MIT)
Copyright (c) 2013-2024 Junegunn Choi
Copyright (c) 2021-2025 Simon Hauser
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
```
# Microsoft Open Source

View File

@@ -4,7 +4,7 @@
<clear />
<!-- Dependencies that we can turn on to force override for testing purposes before uploading. -->
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/shine-oss/terminal/_packaging/TerminalDependencies%40Local/nuget/v3/index.json" />
<add key="TerminalDependencies" value="https://pkgs.dev.azure.com/ms/terminal/_packaging/TerminalDependencies/nuget/v3/index.json" />
</packageSources>
<disabledPackageSources>
<clear />

3612
OpenConsole.sln Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

135
README.md
View File

@@ -1,52 +1,15 @@
![terminal-logos](https://github.com/microsoft/terminal/assets/91625426/333ddc76-8ab2-4eb4-a8c0-4d7b953b1179)
[![Terminal Build Status](https://dev.azure.com/shine-oss/terminal/_apis/build/status%2FTerminal%20CI?branchName=main)](https://dev.azure.com/shine-oss/terminal/_build/latest?definitionId=1&branchName=main)
![terminal-logos](https://user-images.githubusercontent.com/48369326/115790869-4c852b00-a37c-11eb-97f1-f61972c7800c.png)
# Welcome to the Windows Terminal, Console and Command-Line repo
<details>
<summary><strong>Table of Contents</strong></summary>
- [Installing and running Windows Terminal](#installing-and-running-windows-terminal)
- [Microsoft Store \[Recommended\]](#microsoft-store-recommended)
- [Other install methods](#other-install-methods)
- [Via GitHub](#via-github)
- [Via Windows Package Manager CLI (aka winget)](#via-windows-package-manager-cli-aka-winget)
- [Via Chocolatey (unofficial)](#via-chocolatey-unofficial)
- [Via Scoop (unofficial)](#via-scoop-unofficial)
- [Installing Windows Terminal Canary](#installing-windows-terminal-canary)
- [Terminal \& Console Overview](#terminal--console-overview)
- [Windows Terminal](#windows-terminal)
- [The Windows Console Host](#the-windows-console-host)
- [Shared Components](#shared-components)
- [Creating the new Windows Terminal](#creating-the-new-windows-terminal)
- [Resources](#resources)
- [FAQ](#faq)
- [I built and ran the new Terminal, but it looks just like the old console](#i-built-and-ran-the-new-terminal-but-it-looks-just-like-the-old-console)
- [Documentation](#documentation)
- [Contributing](#contributing)
- [Communicating with the Team](#communicating-with-the-team)
- [Developer Guidance](#developer-guidance)
- [Prerequisites](#prerequisites)
- [Building the Code](#building-the-code)
- [Building in PowerShell](#building-in-powershell)
- [Building in Cmd](#building-in-cmd)
- [Running \& Debugging](#running--debugging)
- [Coding Guidance](#coding-guidance)
- [Code of Conduct](#code-of-conduct)
</details>
<br />
This repository contains the source code for:
* [Windows Terminal](https://aka.ms/terminal)
* [Windows Terminal Preview](https://aka.ms/terminal-preview)
* The Windows console host (`conhost.exe`)
* Components shared between the two projects
* [ColorTool](./src/tools/ColorTool)
* [Sample projects](./samples)
* [ColorTool](https://github.com/microsoft/terminal/tree/main/src/tools/ColorTool)
* [Sample projects](https://github.com/microsoft/terminal/tree/main/samples)
that show how to consume the Windows Console APIs
Related repositories include:
@@ -58,8 +21,7 @@ Related repositories include:
## Installing and running Windows Terminal
> [!NOTE]
> Windows Terminal requires Windows 10 2004 (build 19041) or later
> 🔴 Note: Windows Terminal requires Windows 10 2004 (build 19041) or later
### Microsoft Store [Recommended]
@@ -90,11 +52,8 @@ fails for any reason, you can try the following command at a PowerShell prompt:
Add-AppxPackage Microsoft.WindowsTerminal_<versionNumber>.msixbundle
```
> [!NOTE]
> If you install Terminal manually:
> 🔴 Note: If you install Terminal manually:
>
> * You may need to install the [VC++ v14 Desktop Framework Package](https://docs.microsoft.com/troubleshoot/cpp/c-runtime-packages-desktop-bridge#how-to-install-and-update-desktop-framework-packages).
> This should only be necessary on older builds of Windows 10 and only if you get an error about missing framework packages.
> * Terminal will not auto-update when new builds are released so you will need
> to regularly install the latest Terminal release to receive all the latest
> fixes and improvements!
@@ -106,12 +65,9 @@ the latest Terminal release by installing the `Microsoft.WindowsTerminal`
package:
```powershell
winget install --id Microsoft.WindowsTerminal -e
winget install --id=Microsoft.WindowsTerminal -e
```
> [!NOTE]
> Dependency support is available in WinGet version [1.6.2631 or later](https://github.com/microsoft/winget-cli/releases). To install the Terminal stable release 1.18 or later, please make sure you have the updated version of the WinGet client.
#### Via Chocolatey (unofficial)
[Chocolatey](https://chocolatey.org) users can download and install the latest
@@ -155,25 +111,17 @@ repository.
---
## Installing Windows Terminal Canary
Windows Terminal Canary is a nightly build of Windows Terminal. This build has the latest code from our `main` branch, giving you an opportunity to try features before they make it to Windows Terminal Preview.
## Windows Terminal Roadmap
Windows Terminal Canary is our least stable offering, so you may discover bugs before we have had a chance to find them.
The plan for the Windows Terminal [is described here](/doc/roadmap-2022.md) and
will be updated as the project proceeds.
Windows Terminal Canary is available as an App Installer distribution and a Portable ZIP distribution.
## Project Build Status
The App Installer distribution supports automatic updates. Due to platform limitations, this installer only works on Windows 11.
The Portable ZIP distribution is a portable application. It will not automatically update and will not automatically check for updates. This portable ZIP distribution works on Windows 10 (19041+) and Windows 11.
| Distribution | Architecture | Link |
|---------------|:---------------:|------------------------------------------------------|
| App Installer | x64, arm64, x86 | [Download](https://aka.ms/terminal-canary-installer) |
| Portable ZIP | x64 | [Download](https://aka.ms/terminal-canary-zip-x64) |
| Portable ZIP | ARM64 | [Download](https://aka.ms/terminal-canary-zip-arm64) |
| Portable ZIP | x86 | [Download](https://aka.ms/terminal-canary-zip-x86) |
_Learn more about the [types of Windows Terminal distributions](https://learn.microsoft.com/windows/terminal/distributions)._
Project|Build Status
---|---
Terminal|[![Terminal Build Status](https://dev.azure.com/ms/terminal/_apis/build/status/terminal%20CI?branchName=main)](https://dev.azure.com/ms/terminal/_build?definitionId=136)
ColorTool|![Colortool Build Status](https://microsoft.visualstudio.com/_apis/public/build/definitions/c93e867a-8815-43c1-92c4-e7dd5404f1e1/17023/badge)
---
@@ -227,7 +175,7 @@ While overhauling Windows Console, we modernized its codebase considerably,
cleanly separating logical entities into modules and classes, introduced some
key extensibility points, replaced several old, home-grown collections and
containers with safer, more efficient [STL
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2022),
containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2019),
and made the code simpler and safer by using Microsoft's [Windows Implementation
Libraries - WIL](https://github.com/Microsoft/wil).
@@ -285,8 +233,7 @@ Cause: You're launching the incorrect solution in Visual Studio.
Solution: Make sure you're building & deploying the `CascadiaPackage` project in
Visual Studio.
> [!NOTE]
> `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> ⚠ Note: `OpenConsole.exe` is just a locally-built `conhost.exe`, the classic
> Windows Console that hosts Windows' command-line infrastructure. OpenConsole
> is used by Windows Terminal to connect to and communicate with command-line
> applications (via
@@ -309,7 +256,7 @@ enhance Windows Terminal\!
***BEFORE you start work on a feature/fix***, please read & follow our
[Contributor's
Guide](./CONTRIBUTING.md) to
Guide](https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md) to
help avoid any wasted or duplicate effort.
## Communicating with the Team
@@ -317,15 +264,15 @@ help avoid any wasted or duplicate effort.
The easiest way to communicate with the team is via GitHub issues.
Please file new issues, feature requests and suggestions, but **DO search for
similar open/closed preexisting issues before creating a new issue.**
similar open/closed pre-existing issues before creating a new issue.**
If you would like to ask a question that you feel doesn't warrant an issue
(yet), please reach out to us via Twitter:
* Christopher Nguyen, Product Manager:
[@nguyen_dows](https://twitter.com/nguyen_dows)
* Kayla Cinnamon, Program Manager:
[@cinnamon\_msft](https://twitter.com/cinnamon_msft)
* Dustin Howett, Engineering Lead: [@dhowett](https://twitter.com/DHowett)
* Mike Griese, Senior Developer: [@zadjii@mastodon.social](https://mastodon.social/@zadjii)
* Mike Griese, Senior Developer: [@zadjii](https://twitter.com/zadjii)
* Carlos Zamora, Developer: [@cazamor_msft](https://twitter.com/cazamor_msft)
* Pankaj Bhojwani, Developer
* Leonard Hecker, Developer: [@LeonardHecker](https://twitter.com/LeonardHecker)
@@ -334,42 +281,38 @@ If you would like to ask a question that you feel doesn't warrant an issue
## Prerequisites
You can configure your environment to build Terminal in one of two ways:
### Using WinGet configuration file
After cloning the repository, you can use a [WinGet configuration file](https://learn.microsoft.com/en-us/windows/package-manager/configuration/#use-a-winget-configuration-file-to-configure-your-machine)
to set up your environment. The [default configuration file](.config/configuration.winget) installs Visual Studio 2022 Community & rest of the required tools. There are two other variants of the configuration file available in the [.config](.config) directory for Enterprise & Professional editions of Visual Studio 2022. To run the default configuration file, you can either double-click the file from explorer or run the following command:
```powershell
winget configure .config\configuration.winget
```
### Manual configuration
* You must be running Windows 10 2004 (build >= 10.0.19041.0) or later to run
Windows Terminal
* You must [enable Developer Mode in the Windows Settings
app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development)
to locally install and run Windows Terminal
* You must have [PowerShell 7 or later](https://github.com/PowerShell/PowerShell/releases/latest) installed
* You must have the [Windows 11 (10.0.22621.0)
* You must have the [Windows 11 (10.0.22000.0)
SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/)
installed
* You must have at least [VS
2022](https://visualstudio.microsoft.com/downloads/) installed
2019](https://visualstudio.microsoft.com/downloads/) installed
* You must install the following Workloads via the VS Installer. Note: Opening
the solution in VS 2022 will [prompt you to install missing components
the solution in VS 2019 will [prompt you to install missing components
automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/):
* Desktop Development with C++
* Universal Windows Platform Development
* **The following Individual Components**
* C++ (v143) Universal Windows Platform Tools
* C++ (v142) Universal Windows Platform Tools
* You must install the [.NET Framework Targeting Pack](https://docs.microsoft.com/dotnet/framework/install/guide-for-developers#to-install-the-net-framework-developer-pack-or-targeting-pack) to build test projects
## Building the Code
OpenConsole.slnx may be built from within Visual Studio or from the command-line
This repository uses [git
submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its
dependencies. To make sure submodules are restored or updated, be sure to run
the following prior to building:
```shell
git submodule update --init --recursive
```
OpenConsole.sln may be built from within Visual Studio or from the command-line
using a set of convenience scripts & tools in the **/tools** directory:
### Building in PowerShell
@@ -414,10 +357,10 @@ Please review these brief docs below about our coding practices.
This is a work in progress as we learn what we'll need to provide people in
order to be effective contributors to our project.
* [Coding Style](./doc/STYLE.md)
* [Code Organization](./doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](./doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](./doc/WIL.md)
* [Coding Style](https://github.com/microsoft/terminal/blob/main/doc/STYLE.md)
* [Code Organization](https://github.com/microsoft/terminal/blob/main/doc/ORGANIZATION.md)
* [Exceptions in our legacy codebase](https://github.com/microsoft/terminal/blob/main/doc/EXCEPTIONS.md)
* [Helpful smart pointers and macros for interfacing with Windows in WIL](https://github.com/microsoft/terminal/blob/main/doc/WIL.md)
---

View File

@@ -14,4 +14,4 @@ Support for Windows Terminal is limited to the resources listed above.
[gh-bug]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Bug&template=bug_report.md&title=
[gh-feature]: https://github.com/microsoft/terminal/issues/new?assignees=&labels=Issue-Feature&template=Feature_Request.md&title=
[docs]: https://docs.microsoft.com/windows/terminal
[contributor]: ./CONTRIBUTING.md
[contributor]: https://github.com/microsoft/terminal/blob/main/CONTRIBUTING.md

View File

@@ -29,6 +29,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Common Props", "Common Prop
src\wap-common.build.pre.props = src\wap-common.build.pre.props
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "src\dep\fmt\fmt.vcxproj", "{6BAE5851-50D5-4934-8D5E-30361A8A40F3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types", "src\types\lib\types.vcxproj", "{18D09A24-8240-42D6-8CB6-236EEE820263}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}"
@@ -157,6 +159,30 @@ Global
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x64.Build.0 = Release|x64
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.ActiveCfg = Release|Win32
{B4427499-9FDE-4208-B456-5BC580637633}.Release|x86.Build.0 = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.ActiveCfg = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x64.Build.0 = AuditMode|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.AuditMode|x86.Build.0 = AuditMode|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.ActiveCfg = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|ARM64.Build.0 = Debug|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.ActiveCfg = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x64.Build.0 = Debug|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.ActiveCfg = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Debug|x86.Build.0 = Debug|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|ARM64.Build.0 = Fuzzing|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x64.Build.0 = Fuzzing|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Fuzzing|x86.Build.0 = Fuzzing|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.ActiveCfg = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|ARM64.Build.0 = Release|ARM64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.ActiveCfg = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x64.Build.0 = Release|x64
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.ActiveCfg = Release|Win32
{6BAE5851-50D5-4934-8D5E-30361A8A40F3}.Release|x86.Build.0 = Release|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.AuditMode|x64.ActiveCfg = AuditMode|x64
@@ -186,6 +212,7 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BAE5851-50D5-4934-8D5E-30361A8A40F3} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
{18D09A24-8240-42D6-8CB6-236EEE820263} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution

View File

@@ -0,0 +1,175 @@
function GetAzureDevOpsBaseUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject
)
return $CollectionUri + $TeamProject
}
function GetQueryTestRunsUri
{
Param(
[string]$CollectionUri,
[string]$TeamProject,
[string]$BuildUri,
[switch]$IncludeRunDetails
)
if ($IncludeRunDetails)
{
$includeRunDetailsParameter = "&includeRunDetails=true"
}
else
{
$includeRunDetailsParameter = ""
}
$baseUri = GetAzureDevOpsBaseUri -CollectionUri $CollectionUri -TeamProject $TeamProject
$queryUri = "$baseUri/_apis/test/runs?buildUri=$BuildUri$includeRunDetailsParameter&api-version=5.0"
return $queryUri
}
function Get-HelixJobTypeFromTestRun
{
Param ($testRun)
$testRunSingleResultUri = "$($testRun.url)/results?`$top=1&`$skip=0&api-version=5.1"
$singleTestResult = Invoke-RestMethod -Uri $testRunSingleResultUri -Method Get -Headers $azureDevOpsRestApiHeaders
$count = $singleTestResult.value.Length
if($count -eq 0)
{
# If the count is 0, then results have not yet been reported for this run.
# We only care about completed runs with results, so it is ok to just return 'UNKNOWN' for this run.
return "UNKNOWN"
}
else
{
$info = ConvertFrom-Json $singleTestResult.value.comment
$helixJobId = $info.HelixJobId
$job = Invoke-RestMethodWithRetries "https://helix.dot.net/api/2019-06-17/jobs/${helixJobId}?access_token=${HelixAccessToken}"
return $job.Type
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
return $url
}
# The Helix Rest api is sometimes unreliable. So we call these apis with retry logic.
# Note: The Azure DevOps apis are stable and do not need to be called with this retry logic.
$helixApiRetries = 0
$helixApiRetriesMax = 10
function Download-StringWithRetries
{
Param ([string]$fileName, [string]$url)
$result = ""
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $fileName"
$result = (New-Object System.Net.WebClient).DownloadString($url)
$done = $true
}
catch
{
Write-Host "Failed to download $fileName $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $fileName"
Start-Sleep 60
}
else
{
throw "Failed to download $fileName"
}
}
}
return $result
}
function Invoke-RestMethodWithRetries
{
Param ([string]$url,$Headers)
$result = @()
$done = $false
while(!($done))
{
try
{
$result = Invoke-RestMethod -Uri $url -Method Get -Headers $Headers
$done = $true
}
catch
{
Write-Host "Failed to invoke Rest method $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry invoke"
Start-Sleep 60
}
else
{
throw "Failed to invoke Rest method"
}
}
}
return $result
}
function Download-FileWithRetries
{
Param ([string]$fileurl, [string]$destination)
$done = $false
while(!($done))
{
try
{
Write-Host "Downloading $destination"
$webClient.DownloadFile($fileurl, $destination)
$done = $true
}
catch
{
Write-Host "Failed to download $destination $($PSItem.Exception)"
$helixApiRetries = $helixApiRetries + 1
if($helixApiRetries -lt $helixApiRetriesMax)
{
Write-Host "Sleep and retry download of $destination"
Start-Sleep 60
}
else
{
throw "Failed to download $destination"
}
}
}
}

View File

@@ -20,7 +20,9 @@ Param(
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
$rerunPassesRequiredToAvoidFailure = $env:rerunPassesRequiredToAvoidFailure
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath)
$testResultParser.ConvertWttLogToXUnitLog($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath, $XUnitOutputPath, $rerunPassesRequiredToAvoidFailure)

View File

@@ -0,0 +1,112 @@
$scriptDirectory = $script:MyInvocation.MyCommand.Path | Split-Path -Parent
# List all processes to aid debugging:
Write-Host "All processes running:"
Get-Process
tasklist /svc
# Add this test directory as an exclusion for Windows Defender
Write-Host "Add $scriptDirectory as Exclusion Path"
Add-MpPreference -ExclusionPath $scriptDirectory
Write-Host "Add $($env:HELIX_CORRELATION_PAYLOAD) as Exclusion Path"
Add-MpPreference -ExclusionPath $env:HELIX_CORRELATION_PAYLOAD
Get-MpPreference
Get-MpComputerStatus
# Minimize all windows:
$shell = New-Object -ComObject "Shell.Application"
$shell.minimizeall()
# Kill any instances of Windows Security Alert:
$windowTitleToMatch = "*Windows Security Alert*"
$procs = Get-Process | Where {$_.MainWindowTitle -like "*Windows Security Alert*"}
foreach ($proc in $procs)
{
Write-Host "Found process with '$windowTitleToMatch' title: $proc"
$proc.Kill();
}
# Kill processes by name that are known to interfere with our tests:
$processNamesToStop = @("Microsoft.Photos", "WinStore.App", "SkypeApp", "SkypeBackgroundHost", "OneDriveSetup", "OneDrive")
foreach($procName in $processNamesToStop)
{
Write-Host "Attempting to kill $procName if it is running"
Stop-Process -ProcessName $procName -Verbose -ErrorAction Ignore
}
Write-Host "All processes running after attempting to kill unwanted processes:"
Get-Process
tasklist /svc
$platform = $env:testbuildplatform
if(!$platform)
{
$platform = "x86"
}
function UninstallApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
}
}
function UninstallTestApps {
Param([string[]]$appsToUninstall)
foreach($pkgName in $appsToUninstall)
{
foreach($pkg in (Get-AppxPackage $pkgName).PackageFullName)
{
Write-Output "Removing: $pkg"
Remove-AppxPackage $pkg
}
# Sometimes an app can get into a state where it is no longer returned by Get-AppxPackage, but it is still present
# which prevents other versions of the app from being installed.
# To handle this, we can directly call Remove-AppxPackage against the full name of the package. However, without
# Get-AppxPackage to find the PackageFullName, we just have to manually construct the name.
$packageFullName = "$($pkgName)_1.0.0.0_$($platform)__8wekyb3d8bbwe"
Write-Host "Removing $packageFullName if installed"
Remove-AppPackage $packageFullName -ErrorVariable appxerror -ErrorAction SilentlyContinue
if($appxerror)
{
foreach($error in $appxerror)
{
# In most cases, Remove-AppPackage will fail due to the package not being found. Don't treat this as an error.
if(!($error.Exception.Message -match "0x80073CF1"))
{
Write-Error $error
}
}
}
else
{
Write-Host "Successfully removed $packageFullName"
}
}
}
Write-Host "Uninstall AppX packages that are known to cause issues with our tests"
UninstallApps("*Skype*", "*Windows.Photos*")
Write-Host "Uninstall any of our test apps that may have been left over from previous test runs"
UninstallTestApps("NugetPackageTestApp", "NugetPackageTestAppCX", "IXMPTestApp", "MUXControlsTestApp")
Write-Host "Uninstall MUX Framework package that may have been left over from previous test runs"
# We don't want to uninstall all versions of the MUX Framework package, as there may be other apps preinstalled on the system
# that depend on it. We only uninstall the Framework package that corresponds to the version of MUX that we are testing.
[xml]$versionData = (Get-Content "version.props")
$versionMajor = $versionData.GetElementsByTagName("MUXVersionMajor").'#text'
$versionMinor = $versionData.GetElementsByTagName("MUXVersionMinor").'#text'
UninstallApps("Microsoft.UI.Xaml.$versionMajor.$versionMinor")
Get-Process

View File

@@ -0,0 +1,336 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[string]$TestFile,
[Parameter(Mandatory = $true)]
[string]$OutputProjFile,
[Parameter(Mandatory = $true)]
[string]$JobTestSuiteName,
[Parameter(Mandatory = $true)]
[string]$TaefPath,
[string]$TaefQuery
)
Class TestCollection
{
[string]$Name
[string]$SetupMethodName
[string]$TeardownMethodName
[System.Collections.Generic.Dictionary[string, string]]$Properties
TestCollection()
{
if ($this.GetType() -eq [TestCollection])
{
throw "This class should never be instantiated directly; it should only be derived from."
}
}
TestCollection([string]$name)
{
$this.Init($name)
}
hidden Init([string]$name)
{
$this.Name = $name
$this.Properties = @{}
}
}
Class Test : TestCollection
{
Test([string]$name)
{
$this.Init($name)
}
}
Class TestClass : TestCollection
{
[System.Collections.Generic.List[Test]]$Tests
TestClass([string]$name)
{
$this.Init($name)
$this.Tests = @{}
}
}
Class TestModule : TestCollection
{
[System.Collections.Generic.List[TestClass]]$TestClasses
TestModule([string]$name)
{
$this.Init($name)
$this.TestClasses = @{}
}
}
function Parse-TestInfo([string]$taefOutput)
{
enum LineType
{
None
TestModule
TestClass
Test
Setup
Teardown
Property
}
[string]$testModuleIndentation = " "
[string]$testClassIndentation = " "
[string]$testIndentation = " "
[string]$setupBeginning = "Setup: "
[string]$teardownBeginning = "Teardown: "
[string]$propertyBeginning = "Property["
function Get-LineType([string]$line)
{
if ($line.Contains($setupBeginning))
{
return [LineType]::Setup;
}
elseif ($line.Contains($teardownBeginning))
{
return [LineType]::Teardown;
}
elseif ($line.Contains($propertyBeginning))
{
return [LineType]::Property;
}
elseif ($line.StartsWith($testModuleIndentation) -and -not $line.StartsWith("$testModuleIndentation "))
{
return [LineType]::TestModule;
}
elseif ($line.StartsWith($testClassIndentation) -and -not $line.StartsWith("$testClassIndentation "))
{
return [LineType]::TestClass;
}
elseif ($line.StartsWith($testIndentation) -and -not $line.StartsWith("$testIndentation "))
{
return [LineType]::Test;
}
else
{
return [LineType]::None;
}
}
[string[]]$lines = $taefOutput.Split(@([Environment]::NewLine, "`n"), [StringSplitOptions]::RemoveEmptyEntries)
[System.Collections.Generic.List[TestModule]]$testModules = @()
[TestModule]$currentTestModule = $null
[TestClass]$currentTestClass = $null
[Test]$currentTest = $null
[TestCollection]$lastTestCollection = $null
foreach ($rawLine in $lines)
{
[LineType]$lineType = (Get-LineType $rawLine)
# We don't need the whitespace around the line anymore, so we'll discard it to make things easier.
[string]$line = $rawLine.Trim()
if ($lineType -eq [LineType]::TestModule)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
$currentTestModule = [TestModule]::new($line)
$currentTestClass = $null
$currentTest = $null
$lastTestCollection = $currentTestModule
}
elseif ($lineType -eq [LineType]::TestClass)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
$currentTestClass = [TestClass]::new($line)
$currentTest = $null
$lastTestCollection = $currentTestClass
}
elseif ($lineType -eq [LineType]::Test)
{
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
$currentTest = [Test]::new($line)
$lastTestCollection = $currentTest
}
elseif ($lineType -eq [LineType]::Setup)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.SetupMethodName = $line.Replace($setupBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Teardown)
{
if ($lastTestCollection -ne $null)
{
$lastTestCollection.TeardownMethodName = $line.Replace($teardownBeginning, "")
}
}
elseif ($lineType -eq [LineType]::Property)
{
if ($lastTestCollection -ne $null)
{
foreach ($match in [Regex]::Matches($line, "Property\[(.*)\]\s+=\s+(.*)"))
{
[string]$propertyKey = $match.Groups[1].Value;
[string]$propertyValue = $match.Groups[2].Value;
$lastTestCollection.Properties.Add($propertyKey, $propertyValue);
}
}
}
}
if ($currentTest -ne $null -and $currentTestClass -ne $null)
{
$currentTestClass.Tests.Add($currentTest)
}
if ($currentTestClass -ne $null -and $currentTestModule -ne $null)
{
$currentTestModule.TestClasses.Add($currentTestClass)
}
if ($currentTestModule -ne $null)
{
$testModules.Add($currentTestModule)
}
return $testModules
}
Write-Verbose "TaefQuery = $TaefQuery"
$TaefSelectQuery = ""
$TaefQueryToAppend = ""
if($TaefQuery)
{
$TaefSelectQuery = "/select:`"$TaefQuery`""
$TaefQueryToAppend = " and $TaefQuery"
}
Write-Verbose "TaefSelectQuery = $TaefSelectQuery"
$taefExe = "$TaefPath\te.exe"
[string]$taefOutput = & "$taefExe" /listproperties $TaefSelectQuery $TestFile | Out-String
[System.Collections.Generic.List[TestModule]]$testModules = (Parse-TestInfo $taefOutput)
$projFileContent = @"
<Project>
<ItemGroup>
"@
foreach ($testModule in $testModules)
{
foreach ($testClass in $testModules.TestClasses)
{
Write-Host "Generating Helix work item for test class $($testClass.Name)..."
[System.Collections.Generic.List[string]]$testSuiteNames = @()
$testSuiteExists = $false
$suitelessTestExists = $false
foreach ($test in $testClass.Tests)
{
# A test method inherits its 'TestSuite' property from its TestClass
if (!$test.Properties.ContainsKey("TestSuite") -and $testClass.Properties.ContainsKey("TestSuite"))
{
$test.Properties["TestSuite"] = $testClass.Properties["TestSuite"]
}
if ($test.Properties.ContainsKey("TestSuite"))
{
[string]$testSuite = $test.Properties["TestSuite"]
if (-not $testSuiteNames.Contains($testSuite))
{
Write-Host " Found test suite $testSuite. Generating Helix work item for it as well."
$testSuiteNames.Add($testSuite)
}
$testSuiteExists = $true
}
else
{
$suitelessTestExists = $true
}
}
$testClassSelectPattern = "$($testClass.Name).*"
if($testClass.Name.Contains("::"))
{
$testClassSelectPattern = "$($testClass.Name)::*"
}
$testNameQuery= "(@Name='$testClassSelectPattern')"
$workItemName = $testClass.Name
# Native tests use '::' as a separator, which is not valid for workItem names.
$workItemName = $workItemName -replace "::", "-"
if ($suitelessTestExists)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*'$(if ($testSuiteExists) { "and not @TestSuite='*'" }))$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
foreach ($testSuiteName in $testSuiteNames)
{
$projFileContent += @"
<HelixWorkItem Include="$($workItemName)-$testSuiteName" Condition="'`$(TestSuite)'=='$($JobTestSuiteName)'">
<Timeout>00:30:00</Timeout>
<Command>call %HELIX_CORRELATION_PAYLOAD%\runtests.cmd /select:"(@Name='$($testClass.Name)*' and @TestSuite='$testSuiteName')$($TaefQueryToAppend)"</Command>
</HelixWorkItem>
"@
}
}
}
$projFileContent += @"
</ItemGroup>
</Project>
"@
Set-Content $OutputProjFile $projFileContent -NoNewline -Encoding UTF8

View File

@@ -20,15 +20,34 @@ namespace HelixTestHelpers
public string Name { get; set; }
public string SourceWttFile { get; set; }
public bool Passed { get; set; }
public bool Skipped { get; set; }
public bool CleanupPassed { get; set; }
public TimeSpan ExecutionTime { get; set; }
public string Details { get; set; }
public List<string> Screenshots { get; private set; }
public List<TestResult> RerunResults { get; private set; }
}
// Returns true if the test pass rate is sufficient to avoid being counted as a failure.
public bool PassedOrUnreliable(int requiredNumberOfPasses)
{
if(Passed)
{
return true;
}
else
{
if(RerunResults.Count == 1)
{
return RerunResults[0].Passed;
}
else
{
return RerunResults.Where(r => r.Passed).Count() >= requiredNumberOfPasses;
}
}
}
}
//
// Azure DevOps doesn't currently provide a way to directly report sub-results for tests that failed at least once
// that were run multiple times. To get around that limitation, we'll mark the test as "Skip" since
@@ -49,46 +68,46 @@ namespace HelixTestHelpers
// TODO (https://github.com/dotnet/arcade/issues/2773): Once we're able to directly report things in a
// more granular fashion than just a binary pass/fail result, we should do that.
//
[DataContract]
[DataContract]
internal class JsonSerializableTestResults
{
{
[DataMember]
internal string blobPrefix;
[DataMember]
internal string blobSuffix;
[DataMember]
internal string[] errors;
[DataMember]
internal JsonSerializableTestResult[] results;
}
[DataContract]
internal class JsonSerializableTestResult
[DataContract]
internal class JsonSerializableTestResult
{
[DataMember]
internal string outcome;
[DataMember]
internal int duration;
[DataMember(EmitDefaultValue = false)]
internal string log;
[DataMember(EmitDefaultValue = false)]
internal string[] screenshots;
[DataMember(EmitDefaultValue = false)]
internal int errorIndex;
}
public class TestPass
{
public TimeSpan TestPassExecutionTime { get; set; }
public List<TestResult> TestResults { get; set; }
public static TestPass ParseTestWttFile(string fileName, bool cleanupFailuresAreRegressions, bool truncateTestNames)
{
using (var stream = File.OpenRead(fileName))
@@ -174,7 +193,7 @@ namespace HelixTestHelpers
if (testsExecuting == 1)
{
string testName = element.Attribute("Title").Value;
if (truncateTestNames)
{
const string xamlNativePrefix = "Windows::UI::Xaml::Tests::";
@@ -202,9 +221,7 @@ namespace HelixTestHelpers
testsExecuting--;
// If any inner test fails, we'll still fail the outer
var value = element.Attribute("Result").Value;
currentResult.Passed = value == "Pass";
currentResult.Skipped = value == "Skipped";
currentResult.Passed &= element.Attribute("Result").Value == "Pass";
// Only gather execution data if this is the outer test we ran initially
if (testsExecuting == 0)
@@ -243,7 +260,7 @@ namespace HelixTestHelpers
// The test cleanup errors will often come after the test claimed to have
// 'passed'. We treat them as errors as well.
// 'passed'. We treat them as errors as well.
if (inTestCleanup)
{
currentResult.CleanupPassed = false;
@@ -292,7 +309,7 @@ namespace HelixTestHelpers
foreach(var screenshot in screenshots)
{
string fileNameSuffix = string.Empty;
if (fileName.Contains("_rerun_multiple"))
{
fileNameSuffix = "_rerun_multiple";
@@ -301,7 +318,7 @@ namespace HelixTestHelpers
{
fileNameSuffix = "_rerun";
}
currentResult.Screenshots.Add(screenshot.Replace(".jpg", fileNameSuffix + ".jpg"));
}
}
@@ -313,7 +330,7 @@ namespace HelixTestHelpers
testPassStopTime = Int64.Parse(doc.Root.Descendants("WexTraceInfo").Last().Attribute("TimeStamp").Value);
var testPassTime = TimeSpan.FromSeconds((double)(testPassStopTime - testPassStartTime) / frequency);
foreach (TestResult testResult in testResults)
{
if (testResult.Details != null)
@@ -331,13 +348,13 @@ namespace HelixTestHelpers
return testpass;
}
}
public static TestPass ParseTestWttFileWithReruns(string fileName, string singleRerunFileName, string multipleRerunFileName, bool cleanupFailuresAreRegressions, bool truncateTestNames)
{
TestPass testPass = ParseTestWttFile(fileName, cleanupFailuresAreRegressions, truncateTestNames);
TestPass singleRerunTestPass = File.Exists(singleRerunFileName) ? ParseTestWttFile(singleRerunFileName, cleanupFailuresAreRegressions, truncateTestNames) : null;
TestPass multipleRerunTestPass = File.Exists(multipleRerunFileName) ? ParseTestWttFile(multipleRerunFileName, cleanupFailuresAreRegressions, truncateTestNames) : null;
List<TestResult> rerunTestResults = new List<TestResult>();
if (singleRerunTestPass != null)
@@ -377,9 +394,9 @@ namespace HelixTestHelpers
public static void OutputFailedTestQuery(string wttInputPath)
{
var testPass = TestPass.ParseTestWttFile(wttInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
List<string> failedTestNames = new List<string>();
foreach (var result in testPass.TestResults)
{
if (!result.Passed)
@@ -387,23 +404,23 @@ namespace HelixTestHelpers
failedTestNames.Add(result.Name);
}
}
if (failedTestNames.Count > 0)
{
string failedTestSelectQuery = "(@Name='";
for (int i = 0; i < failedTestNames.Count; i++)
{
failedTestSelectQuery += failedTestNames[i];
if (i < failedTestNames.Count - 1)
{
failedTestSelectQuery += "' or @Name='";
}
}
failedTestSelectQuery += "')";
Console.WriteLine(failedTestSelectQuery);
}
else
@@ -418,7 +435,7 @@ namespace HelixTestHelpers
private string testNamePrefix;
private string helixResultsContainerUri;
private string helixResultsContainerRsas;
public TestResultParser(string testNamePrefix, string helixResultsContainerUri, string helixResultsContainerRsas)
{
this.testNamePrefix = testNamePrefix;
@@ -430,7 +447,7 @@ namespace HelixTestHelpers
{
Dictionary<string, string> subResultsJsonByMethod = new Dictionary<string, string>();
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
foreach (var result in testPass.TestResults)
{
var methodName = result.Name.Substring(result.Name.LastIndexOf('.') + 1);
@@ -481,20 +498,20 @@ namespace HelixTestHelpers
return subResultsJsonByMethod;
}
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath)
public void ConvertWttLogToXUnitLog(string wttInputPath, string wttSingleRerunInputPath, string wttMultipleRerunInputPath, string xunitOutputPath, int requiredPassRateThreshold)
{
TestPass testPass = TestPass.ParseTestWttFileWithReruns(wttInputPath, wttSingleRerunInputPath, wttMultipleRerunInputPath, cleanupFailuresAreRegressions: true, truncateTestNames: false);
var results = testPass.TestResults;
int resultCount = results.Count;
int passedCount = results.Where(r => r.Passed).Count();
// Since we re-run tests on failure, we'll mark every test that failed at least once as "skipped" rather than "failed".
// If the test failed sufficiently often enough for it to count as a failed test (determined by a property on the
// Azure DevOps job), we'll later mark it as failed during test results processing.
int failedCount = results.Where(r => !r.Passed).Count();
int skippedCount = results.Where(r => (!r.Passed && r.Skipped)).Count();
int failedCount = results.Where(r => !r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
int skippedCount = results.Where(r => !r.Passed && r.PassedOrUnreliable(requiredPassRateThreshold)).Count();
var root = new XElement("assemblies");
@@ -504,15 +521,15 @@ namespace HelixTestHelpers
assembly.SetAttributeValue("run-date", DateTime.Now.ToString("yyyy-MM-dd"));
// This doesn't need to be completely accurate since it's not exposed anywhere.
// If we need an accurate start time we can probably calculate it from the te.wtl file, but for
// If we need accurate an start time we can probably calculate it from the te.wtl file, but for
// now this is fine.
assembly.SetAttributeValue("run-time", (DateTime.Now - testPass.TestPassExecutionTime).ToString("hh:mm:ss"));
assembly.SetAttributeValue("total", resultCount);
assembly.SetAttributeValue("passed", passedCount);
assembly.SetAttributeValue("failed", failedCount);
assembly.SetAttributeValue("skipped", skippedCount);
assembly.SetAttributeValue("time", (int)testPass.TestPassExecutionTime.TotalSeconds);
assembly.SetAttributeValue("errors", 0);
root.Add(assembly);
@@ -537,16 +554,15 @@ namespace HelixTestHelpers
test.SetAttributeValue("method", methodName);
test.SetAttributeValue("time", result.ExecutionTime.TotalSeconds);
string resultString = string.Empty;
if (result.Passed && !result.Skipped)
if (result.Passed)
{
resultString = "Pass";
}
else if (result.Skipped)
else if(result.PassedOrUnreliable(requiredPassRateThreshold))
{
resultString = "Skip";
}
else
@@ -554,61 +570,67 @@ namespace HelixTestHelpers
resultString = "Fail";
}
test.SetAttributeValue("result", resultString);
if (!result.Passed)
{
if (result.Skipped)
// If a test failed, we'll have rerun it multiple times.
// We'll save the subresults to a JSON text file that we'll upload to the helix results container -
// this allows it to be as long as we want, whereas the reason field in Azure DevOps has a 4000 character limit.
string subResultsFileName = methodName + "_subresults.json";
string subResultsFilePath = Path.Combine(Path.GetDirectoryName(wttInputPath), subResultsFileName);
if (result.PassedOrUnreliable(requiredPassRateThreshold))
{
var reason = new XElement("reason");
reason.Add(new XCData("Test skipped"));
reason.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
test.Add(reason);
}
else {
else
{
var failure = new XElement("failure");
var message = new XElement("message");
message.Add(new XCData("Test failed"));
message.Add(new XCData(GetUploadedFileUrl(subResultsFileName, helixResultsContainerUri, helixResultsContainerRsas)));
failure.Add(message);
test.Add(failure);
}
}
test.SetAttributeValue("result", resultString);
collection.Add(test);
}
File.WriteAllText(xunitOutputPath, root.ToString());
}
private JsonSerializableTestResult ConvertToSerializableResult(TestResult rerunResult, string[] uniqueErrors)
{
var serializableResult = new JsonSerializableTestResult();
serializableResult.outcome = rerunResult.Passed ? "Passed" : "Failed";
serializableResult.duration = (int)Math.Round(rerunResult.ExecutionTime.TotalMilliseconds);
if (!rerunResult.Passed)
{
serializableResult.log = Path.GetFileName(rerunResult.SourceWttFile);
if (rerunResult.Screenshots.Any())
{
List<string> screenshots = new List<string>();
foreach (var screenshot in rerunResult.Screenshots)
{
screenshots.Add(Path.GetFileName(screenshot));
}
serializableResult.screenshots = screenshots.ToArray();
}
// To conserve space, we'll log the index of the error to index in a list of unique errors rather than
// jotting down every single error in its entirety. We'll add one to the result so we can avoid
// serializing this property when it has the default value of 0.
serializableResult.errorIndex = Array.IndexOf(uniqueErrors, rerunResult.Details) + 1;
}
return serializableResult;
}
@@ -617,7 +639,7 @@ namespace HelixTestHelpers
var filename = Path.GetFileName(filePath);
return string.Format("{0}/{1}{2}", helixResultsContainerUri, filename, helixResultsContainerRsas);
}
private string GetTestNameSeparator(string testname)
{
var separatorString = ".";

View File

@@ -0,0 +1,12 @@
# Displaying progress is unnecessary and is just distracting.
$ProgressPreference = "SilentlyContinue"
$dependencyFiles = Get-ChildItem -Filter "*Microsoft.VCLibs.*.appx"
foreach ($file in $dependencyFiles)
{
Write-Host "Adding dependency $($file)..."
Add-AppxPackage $file
}

View File

@@ -0,0 +1,8 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath
)
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
[HelixTestHelpers.FailedTestDetector]::OutputFailedTestQuery($WttInputPath)

View File

@@ -0,0 +1,32 @@
Param(
[Parameter(Mandatory = $true)]
[string]$WttInputPath,
[Parameter(Mandatory = $true)]
[string]$WttSingleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$WttMultipleRerunInputPath,
[Parameter(Mandatory = $true)]
[string]$TestNamePrefix
)
# Ideally these would be passed as parameters to the script. However ps makes it difficult to deal with string literals containing '&', so we just
# read the values directly from the environment variables
$helixResultsContainerUri = $Env:HELIX_RESULTS_CONTAINER_URI
$helixResultsContainerRsas = $Env:HELIX_RESULTS_CONTAINER_RSAS
Add-Type -Language CSharp -ReferencedAssemblies System.Xml,System.Xml.Linq,System.Runtime.Serialization,System.Runtime.Serialization.Json (Get-Content $PSScriptRoot\HelixTestHelpers.cs -Raw)
$testResultParser = [HelixTestHelpers.TestResultParser]::new($TestNamePrefix, $helixResultsContainerUri, $helixResultsContainerRsas)
[System.Collections.Generic.Dictionary[string, string]]$subResultsJsonByMethodName = $testResultParser.GetSubResultsJsonByMethodName($WttInputPath, $WttSingleRerunInputPath, $WttMultipleRerunInputPath)
$subResultsJsonDirectory = [System.IO.Path]::GetDirectoryName($WttInputPath)
foreach ($methodName in $subResultsJsonByMethodName.Keys)
{
$subResultsJson = $subResultsJsonByMethodName[$methodName]
$subResultsJsonPath = [System.IO.Path]::Combine($subResultsJsonDirectory, $methodName + "_subresults.json")
Out-File $subResultsJsonPath -Encoding utf8 -InputObject $subResultsJson
}

View File

@@ -1,38 +0,0 @@
Param(
[Parameter(Mandatory = $true)]
[string]$XUnitOutputPath
)
# This script is used to parse the XUnit output from the test runs and print out
# the tests that failed.
#
# Why you might ask? Well, it sure seems like Azure DevOps doesn't like the fact
# that we just call our tests in a powershell script. It can't seemingly find
# the actual errors in the TAEF logs. That means when you just go to the
# "Checks" page on GitHub, the Azure DevOps integration doesn't have anything
# meaningful to say other than "PowerShell exited with code '1'". If we however,
# just manually emit the test names formatted with "#[error]" in front of them,
# well, then the integration will all work like magic.
# Load the test results as a XML object
$testResults = [xml](Get-Content -Path $XUnitOutputPath)
# Our XML looks like:
# <assemblies>
# <assembly name="MUXControls.Test.dll" test-framework="TAEF" run-date="2023-08-14" run-time="11:38:01" total="524" passed="520" failed="4" skipped="1" time="8943" errors="0">
# <collection total="524" passed="520" failed="4" skipped="1" name="Test collection" time="8943">
# <test name="ControlCoreTests::TestSimpleClickSelection" type="ControlCoreTests" method="TestSimpleClickSelection" time="0.016" result="Fail">
# Iterate over all the assemblies and print all the tests that failed
foreach ($assembly in $testResults.assemblies.assembly) {
foreach ($collection in $assembly.collection) {
foreach ($test in $collection.test) {
if ($test.result -eq "Fail") {
# This particular format is taken from the Azure DevOps documentation:
# https://github.com/microsoft/azure-pipelines-tasks/blob/master/docs/authoring/commands.md
# This will treat this line as an error message
Write-Output "##vso[task.logissue type=error]$($test.name) Failed"
}
}
}
}

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@@ -0,0 +1,131 @@
Param(
[Parameter(Mandatory = $true)]
[int]$MinimumExpectedTestsExecutedCount,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[bool]$CheckJobAttempt
)
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
Write-Host "Checking test results..."
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
[System.Collections.Generic.List[string]]$failingTests = @()
[System.Collections.Generic.List[string]]$unreliableTests = @()
[System.Collections.Generic.List[string]]$unexpectedResultTest = @()
[System.Collections.Generic.List[string]]$namesOfProcessedTestRuns = @()
$totalTestsExecutedCount = 0
# We assume that we only have one testRun with a given name that we care about
# We only process the last testRun with a given name (based on completedDate)
# The name of a testRun is set to the Helix queue that it was run on (e.g. windows.10.amd64.client21h1.xaml)
# If we have multiple test runs on the same queue that we care about, we will need to re-visit this logic
foreach ($testRun in ($testRuns.value | Sort-Object -Property "completedDate" -Descending))
{
if ($CheckJobAttempt)
{
if ($namesOfProcessedTestRuns -contains $testRun.name)
{
Write-Host "Skipping test run '$($testRun.name)', since we have already processed a test run of that name."
continue
}
}
Write-Host "Processing results from test run '$($testRun.name)'"
$namesOfProcessedTestRuns.Add($testRun.name)
$totalTestsExecutedCount += $testRun.totalTests
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$shortTestCaseTitle = $testResult.testCaseTitle -replace "[a-zA-Z0-9]+.[a-zA-Z0-9]+.Windows.UI.Xaml.Tests.MUXControls.",""
if ($testResult.outcome -eq "Failed")
{
if (-not $failingTests.Contains($shortTestCaseTitle))
{
$failingTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -eq "Warning")
{
if (-not $unreliableTests.Contains($shortTestCaseTitle))
{
$unreliableTests.Add($shortTestCaseTitle)
}
}
elseif ($testResult.outcome -ne "Passed")
{
# We should only see tests with result "Passed", "Failed" or "Warning"
if (-not $unexpectedResultTest.Contains($shortTestCaseTitle))
{
$unexpectedResultTest.Add($shortTestCaseTitle)
}
}
}
}
if ($unreliableTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=warning;]Unreliable tests:
##vso[task.logissue type=warning;]$($unreliableTests -join "$([Environment]::NewLine)##vso[task.logissue type=warning;]")
"@
}
if ($failingTests.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Failing tests:
##vso[task.logissue type=error;]$($failingTests -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if ($unexpectedResultTest.Count -gt 0)
{
Write-Host @"
##vso[task.logissue type=error;]Tests with unexpected results:
##vso[task.logissue type=error;]$($unexpectedResultTest -join "$([Environment]::NewLine)##vso[task.logissue type=error;]")
"@
}
if($totalTestsExecutedCount -lt $MinimumExpectedTestsExecutedCount)
{
Write-Host "Expected at least $MinimumExpectedTestsExecutedCount tests to be executed."
Write-Host "Actual executed test count is: $totalTestsExecutedCount"
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($failingTests.Count -gt 0)
{
Write-Host "At least one test failed."
Write-Host "##vso[task.complete result=Failed;]"
}
elseif ($unreliableTests.Count -gt 0)
{
Write-Host "All tests eventually passed, but some initially failed."
Write-Host "##vso[task.complete result=Succeeded;]"
}
else
{
Write-Host "All tests passed."
Write-Host "##vso[task.complete result=Succeeded;]"
}

View File

@@ -0,0 +1,66 @@
[CmdLetBinding()]
Param(
[string]$Platform,
[string]$Configuration,
[string]$ArtifactName='drop'
)
$payloadDir = "HelixPayload\$Configuration\$Platform"
$repoDirectory = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "..\..\"
$nugetPackagesDir = Join-Path (Split-Path -Parent $script:MyInvocation.MyCommand.Path) "packages"
# Create the payload directory. Remove it if it already exists.
If(test-path $payloadDir)
{
Remove-Item $payloadDir -Recurse
}
New-Item -ItemType Directory -Force -Path $payloadDir
# Copy files from nuget packages
Copy-Item "$nugetPackagesDir\microsoft.windows.apps.test.1.0.181203002\lib\netcoreapp2.1\*.dll" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\*" $payloadDir
Copy-Item "$nugetPackagesDir\Microsoft.Taef.10.60.210621002\build\Binaries\$Platform\NetFx4.5\*" $payloadDir
New-Item -ItemType Directory -Force -Path "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\lib\netcoreapp2.1\*" "$payloadDir\.NETCoreApp2.1\"
Copy-Item "$nugetPackagesDir\runtime.win-$Platform.microsoft.netcore.app.2.1.0\runtimes\win-$Platform\native\*" "$payloadDir\.NETCoreApp2.1\"
New-Item -ItemType Directory -Force -Path "$payloadDir\content\"
Copy-Item "$nugetPackagesDir\Microsoft.Internal.Windows.Terminal.TestContent.1.0.1\content\*" "$payloadDir\content\"
function Copy-If-Exists
{
Param($source, $destinationDir)
if (Test-Path $source)
{
Write-Host "Copy from '$source' to '$destinationDir'"
Copy-Item -Force $source $destinationDir
}
else
{
Write-Host "'$source' does not exist."
}
}
# Copy files from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\$Configuration\$Platform\Test\*" $payloadDir -Recurse
# Copy files from the repo
New-Item -ItemType Directory -Force -Path "$payloadDir"
Copy-Item "build\helix\ConvertWttLogToXUnit.ps1" "$payloadDir"
Copy-Item "build\helix\OutputFailedTestQuery.ps1" "$payloadDir"
Copy-Item "build\helix\OutputSubResultsJsonFiles.ps1" "$payloadDir"
Copy-Item "build\helix\HelixTestHelpers.cs" "$payloadDir"
Copy-Item "build\helix\runtests.cmd" $payloadDir
Copy-Item "build\helix\InstallTestAppDependencies.ps1" "$payloadDir"
Copy-Item "build\Helix\EnsureMachineState.ps1" "$payloadDir"
# Copy the APPX package from the 'drop' artifact dir
Copy-Item "$repoDirectory\Artifacts\$ArtifactName\appx\CascadiaPackage_0.0.1.0_$Platform.msix" $payloadDir\CascadiaPackage.zip
# Rename it to extension of ZIP because Expand-Archive is real sassy on the build machines
# and refuses to unzip it because of its file extension while on a desktop, it just
# does the job without complaining.
# Extract the APPX package
Expand-Archive -LiteralPath $payloadDir\CascadiaPackage.zip -DestinationPath $payloadDir\appx

View File

@@ -0,0 +1,130 @@
Param(
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$HelixAccessToken = $env:HelixAccessToken,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI,
[string]$OutputFolder = "HelixOutput"
)
$helixLinkFile = "$OutputFolder\LinksToHelixTestFiles.html"
function Generate-File-Links
{
Param ([Array[]]$files,[string]$sectionName)
if($files.Count -gt 0)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<div class=$sectionName>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<h4>$sectionName</h4>"
Out-File -FilePath $helixLinkFile -Append -InputObject "<ul>"
foreach($file in $files)
{
$url = Append-HelixAccessTokenToUrl $file.Link "{Your-Helix-Access-Token-Here}"
Out-File -FilePath $helixLinkFile -Append -InputObject "<li>$($url)</li>"
}
Out-File -FilePath $helixLinkFile -Append -InputObject "</ul>"
Out-File -FilePath $helixLinkFile -Append -InputObject "</div>"
}
}
function Append-HelixAccessTokenToUrl
{
Param ([string]$url, [string]$token)
if($token)
{
if($url.Contains("?"))
{
$url = "$($url)&access_token=$($token)"
}
else
{
$url = "$($url)?access_token=$($token)"
}
}
return $url
}
#Create output directory
New-Item $OutputFolder -ItemType Directory
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri -IncludeRunDetails
Write-Host "queryUri = $queryUri"
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$webClient = New-Object System.Net.WebClient
[System.Collections.Generic.List[string]]$workItems = @()
foreach ($testRun in $testRuns.value)
{
Write-Host "testRunUri = $testRun.url"
$testResults = Invoke-RestMethodWithRetries "$($testRun.url)/results?api-version=5.0" -Headers $azureDevOpsRestApiHeaders
$isTestRunNameShown = $false
foreach ($testResult in $testResults.value)
{
$info = ConvertFrom-Json $testResult.comment
$helixJobId = $info.HelixJobId
$helixWorkItemName = $info.HelixWorkItemName
$workItem = "$helixJobId-$helixWorkItemName"
Write-Host "Helix Work Item = $workItem"
if (-not $workItems.Contains($workItem))
{
$workItems.Add($workItem)
$filesQueryUri = "https://helix.dot.net/api/2019-06-17/jobs/$helixJobId/workitems/$helixWorkItemName/files"
$filesQueryUri = Append-HelixAccessTokenToUrl $filesQueryUri $helixAccessToken
$files = Invoke-RestMethodWithRetries $filesQueryUri
$screenShots = $files | where { $_.Name.EndsWith(".jpg") }
$dumps = $files | where { $_.Name.EndsWith(".dmp") }
$pgcFiles = $files | where { $_.Name.EndsWith(".pgc") }
if ($screenShots.Count + $dumps.Count + $pgcFiles.Count -gt 0)
{
if(-Not $isTestRunNameShown)
{
Out-File -FilePath $helixLinkFile -Append -InputObject "<h2>$($testRun.name)</h2>"
$isTestRunNameShown = $true
}
Out-File -FilePath $helixLinkFile -Append -InputObject "<h3>$helixWorkItemName</h3>"
Generate-File-Links $screenShots "Screenshots"
Generate-File-Links $dumps "CrashDumps"
Generate-File-Links $pgcFiles "PGC files"
$misc = $files | where { ($screenShots -NotContains $_) -And ($dumps -NotContains $_) -And ($visualTreeVerificationFiles -NotContains $_) -And ($pgcFiles -NotContains $_) }
Generate-File-Links $misc "Misc"
foreach($pgcFile in $pgcFiles)
{
$flavorPath = $testResult.automatedTestName.Split('.')[0]
$archPath = $testResult.automatedTestName.Split('.')[1]
$fileName = $pgcFile.Name
$fullPath = "$OutputFolder\PGO\$flavorPath\$archPath"
$destination = "$fullPath\$fileName"
Write-Host "Copying $($pgcFile.Name) to $destination"
if (-Not (Test-Path $fullPath))
{
New-Item $fullPath -ItemType Directory
}
$link = $pgcFile.Link
Write-Host "Downloading $link to $destination"
$link = Append-HelixAccessTokenToUrl $link $HelixAccessToken
Download-FileWithRetries $link $destination
}
}
}
}
}

View File

@@ -0,0 +1,20 @@
<Project Sdk="Microsoft.DotNet.Helix.Sdk" DefaultTargets="Test">
<PropertyGroup>
<HelixSource>pr/terminal/$(BUILD_SOURCEBRANCH)/</HelixSource>
<EnableXUnitReporter>true</EnableXUnitReporter>
<EnableAzurePipelinesReporter>true</EnableAzurePipelinesReporter>
<FailOnMissionControlTestFailure>true</FailOnMissionControlTestFailure>
<HelixPreCommands>$(HelixPreCommands);set testnameprefix=$(Configuration).$(Platform);set testbuildplatform=$(Platform);set rerunPassesRequiredToAvoidFailure=$(rerunPassesRequiredToAvoidFailure)</HelixPreCommands>
<OutputPath>..\..\bin\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<ItemGroup>
<HelixCorrelationPayload Include="..\..\HelixPayload\$(Configuration)\$(Platform)" />
</ItemGroup>
<!-- These .proj files are generated by the build machine prior to running tests via GenerateTestProjFile.ps1. -->
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-TerminalAppLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-SettingsModelLocalTests.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-HostTestsUIA.proj" Condition=" '$(TestSuite)'=='DevTestSuite' " />
<Import Project="$(ProjFilesPath)\$(Configuration)\$(Platform)\RunTestsInHelix-WindowsTerminalUIATests.proj" Condition=" '$(TestSuite)'=='PgoInstrumentationSuite' " />
</Project>

View File

@@ -0,0 +1,136 @@
[CmdLetBinding()]
Param(
[Parameter(Mandatory = $true)]
[int]$RerunPassesRequiredToAvoidFailure,
[string]$AccessToken = $env:SYSTEM_ACCESSTOKEN,
[string]$CollectionUri = $env:SYSTEM_COLLECTIONURI,
[string]$TeamProject = $env:SYSTEM_TEAMPROJECT,
[string]$BuildUri = $env:BUILD_BUILDURI
)
. "$PSScriptRoot/AzurePipelinesHelperScripts.ps1"
$azureDevOpsRestApiHeaders = @{
"Accept"="application/json"
"Authorization"="Basic $([System.Convert]::ToBase64String([System.Text.ASCIIEncoding]::ASCII.GetBytes(":$AccessToken")))"
}
$queryUri = GetQueryTestRunsUri -CollectionUri $CollectionUri -TeamProject $TeamProject -BuildUri $BuildUri
Write-Host "queryUri = $queryUri"
# To account for unreliable tests, we'll iterate through all of the tests associated with this build, check to see any tests that were unreliable
# (denoted by being marked as "skipped"), and if so, we'll instead mark those tests with a warning and enumerate all of the attempted runs
# with their pass/fail states as well as any relevant error messages for failed attempts.
$testRuns = Invoke-RestMethodWithRetries $queryUri -Headers $azureDevOpsRestApiHeaders
$timesSeenByRunName = @{}
foreach ($testRun in $testRuns.value)
{
$testRunResultsUri = "$($testRun.url)/results?api-version=5.0"
Write-Host "Marking test run `"$($testRun.name)`" as in progress so we can change its results to account for unreliable tests."
Invoke-RestMethod "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "InProgress" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
Write-Host "Retrieving test results..."
$testResults = Invoke-RestMethodWithRetries $testRunResultsUri -Headers $azureDevOpsRestApiHeaders
foreach ($testResult in $testResults.value)
{
$testNeedsSubResultProcessing = $false
if ($testResult.outcome -eq "NotExecuted")
{
$testNeedsSubResultProcessing = $true
}
elseif($testResult.outcome -eq "Failed")
{
$testNeedsSubResultProcessing = $testResult.errorMessage -like "*_subresults.json*"
}
if ($testNeedsSubResultProcessing)
{
Write-Host " Test $($testResult.testCaseTitle) was detected as unreliable. Updating..."
# The errorMessage field contains a link to the JSON-encoded rerun result data.
$resultsJson = Download-StringWithRetries "Error results" $testResult.errorMessage
$rerunResults = ConvertFrom-Json $resultsJson
[System.Collections.Generic.List[System.Collections.Hashtable]]$rerunDataList = @()
$attemptCount = 0
$passCount = 0
$totalDuration = 0
foreach ($rerun in $rerunResults.results)
{
$rerunData = @{
"displayName" = "Attempt #$($attemptCount + 1) - $($testResult.testCaseTitle)";
"durationInMs" = $rerun.duration;
"outcome" = $rerun.outcome;
}
if ($rerun.outcome -eq "Passed")
{
$passCount++
}
if ($attemptCount -gt 0)
{
$rerunData["sequenceId"] = $attemptCount
}
Write-Host " Attempt #$($attemptCount + 1): $($rerun.outcome)"
if ($rerun.outcome -ne "Passed")
{
$screenshots = "$($rerunResults.blobPrefix)/$($rerun.screenshots -join @"
$($rerunResults.blobSuffix)
$($rerunResults.blobPrefix)
"@)$($rerunResults.blobSuffix)"
# We subtract 1 from the error index because we added 1 so we could use 0
# as a default value not injected into the JSON in order to keep its size down.
# We did this because there's a maximum size enforced for the errorMessage parameter
# in the Azure DevOps REST API.
$fullErrorMessage = @"
Log: $($rerunResults.blobPrefix)/$($rerun.log)$($rerunResults.blobSuffix)
Screenshots:
$screenshots
Error log:
$($rerunResults.errors[$rerun.errorIndex - 1])
"@
$rerunData["errorMessage"] = $fullErrorMessage
}
$attemptCount++
$totalDuration += $rerun.duration
$rerunDataList.Add($rerunData)
}
$overallOutcome = "Warning"
if ($attemptCount -eq 2)
{
Write-Host " Test $($testResult.testCaseTitle) passed on the immediate rerun, so we'll mark it as unreliable."
}
elseif ($passCount -gt $RerunPassesRequiredToAvoidFailure)
{
Write-Host " Test $($testResult.testCaseTitle) passed on $passCount of $attemptCount attempts, which is greater than or equal to the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as unreliable."
}
else
{
Write-Host " Test $($testResult.testCaseTitle) passed on only $passCount of $attemptCount attempts, which is less than the $RerunPassesRequiredToAvoidFailure passes required to avoid being marked as failed. Marking as failed."
$overallOutcome = "Failed"
}
$updateBody = ConvertTo-Json @(@{ "id" = $testResult.id; "outcome" = $overallOutcome; "errorMessage" = " "; "durationInMs" = $totalDuration; "subResults" = $rerunDataList; "resultGroupType" = "rerun" }) -Depth 5
Invoke-RestMethod -Uri $testRunResultsUri -Method Patch -Headers $azureDevOpsRestApiHeaders -Body $updateBody -ContentType "application/json" | Out-Null
}
}
Write-Host "Finished updates. Re-marking test run `"$($testRun.name)`" as completed."
Invoke-RestMethod -Uri "$($testRun.url)?api-version=5.0" -Method Patch -Body (ConvertTo-Json @{ "state" = "Completed" }) -Headers $azureDevOpsRestApiHeaders -ContentType "application/json" | Out-Null
}

5
build/Helix/global.json Normal file
View File

@@ -0,0 +1,5 @@
{
"msbuild-sdks": {
"Microsoft.DotNet.Helix.Sdk": "5.0.0-beta.20277.5"
}
}

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MUXCustomBuildTasks" version="1.0.48" targetFramework="native" />
<package id="Microsoft.Internal.Windows.Terminal.TestContent" version="1.0.1" />
<package id="Microsoft.Taef" version="10.60.210621002" targetFramework="native" />
<package id="microsoft.windows.apps.test" version="1.0.181203002" targetFramework="native" />
<package id="runtime.win-x86.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
<package id="runtime.win-x64.microsoft.netcore.app" version="2.1.0" targetFramework="native" />
</packages>

32
build/Helix/readme.md Normal file
View File

@@ -0,0 +1,32 @@
This directory contains code and configuration files to run WinUI tests in Helix.
Helix is a cloud hosted test execution environment which is accessed via the Arcade SDK.
More details:
* [Arcade](https://github.com/dotnet/arcade)
* [Helix](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
WinUI tests are scheduled in Helix by the Azure DevOps Pipeline: [RunHelixTests.yml](../RunHelixTests.yml).
The workflow is as follows:
1. NuGet Restore is called on the packages.config in this directory. This downloads any runtime dependencies
that are needed to run tests.
2. PrepareHelixPayload.ps1 is called. This copies the necessary files from various locations into a Helix
payload directory. This directory is what will get sent to the Helix machines.
3. RunTestsInHelix.proj is executed. This proj has a dependency on
[Microsoft.DotNet.Helix.Sdk](https://github.com/dotnet/arcade/tree/master/src/Microsoft.DotNet.Helix/Sdk)
which it uses to publish the Helix payload directory and to schedule the Helix Work Items. The WinUI tests
are parallelized into multiple Helix Work Items.
4. Each Helix Work Item calls [runtests.cmd](runtests.cmd) with a specific query to pass to
[TAEF](https://docs.microsoft.com/en-us/windows-hardware/drivers/taef/) which runs the tests.
5. If a test is detected to have failed, we run it again, first once, then eight more times if it fails again.
If it fails all ten times, we report the test as failed; otherwise, we report it as unreliable,
which will show up as a warning, but which will not fail the build. When a test is reported as unreliable,
we include the results for each individual run via a JSON string in the original test's errorMessage field.
6. TAEF produces logs in WTT format. Helix is able to process logs in XUnit format. We run
[ConvertWttLogToXUnit.ps1](ConvertWttLogToXUnit.ps1) to convert the logs into the necessary format.
7. RunTestsInHelix.proj has EnableAzurePipelinesReporter set to true. This allows the XUnit formatted test
results to be reported back to the Azure DevOps Pipeline.
8. We process unreliable tests once all tests have been reported by reading the JSON string from the
errorMessage field and calling the Azure DevOps REST API to modify the unreliable tests to have sub-results
added to the test and to mark the test as "warning", which will enable people to see exactly how the test
failed in runs where it did.

105
build/Helix/runtests.cmd Normal file
View File

@@ -0,0 +1,105 @@
setlocal ENABLEDELAYEDEXPANSION
echo %TIME%
robocopy %HELIX_CORRELATION_PAYLOAD% . /s /NP > NUL
echo %TIME%
reg add HKLM\Software\Policies\Microsoft\Windows\Appx /v AllowAllTrustedApps /t REG_DWORD /d 1 /f
rem enable dump collection for our test apps:
rem note, this script is run from a 32-bit cmd, but we need to set the native reg-key
FOR %%A IN (TestHostApp.exe,te.exe,te.processhost.exe,conhost.exe,OpenConsole.exe,WindowsTerminal.exe) DO (
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpFolder /t REG_EXPAND_SZ /d %HELIX_DUMP_FOLDER% /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpType /t REG_DWORD /d 2 /f
%systemroot%\sysnative\cmd.exe /c reg add "HKLM\Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\%%A" /v DumpCount /t REG_DWORD /d 10 /f
)
echo %TIME%
:: kill dhandler, which is a tool designed to handle unexpected windows appearing. But since our tests are
:: expected to show UI we don't want it running.
taskkill -f -im dhandler.exe
echo %TIME%
powershell -ExecutionPolicy Bypass .\EnsureMachineState.ps1
echo %TIME%
powershell -ExecutionPolicy Bypass .\InstallTestAppDependencies.ps1
echo %TIME%
set testBinaryCandidates=TerminalApp.LocalTests.dll SettingsModel.LocalTests.dll Conhost.UIA.Tests.dll WindowsTerminal.UIA.Tests.dll
set testBinaries=
for %%B in (%testBinaryCandidates%) do (
if exist %%B (
set "testBinaries=!testBinaries! %%B"
)
)
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError %*
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_original.wtl
copy /y te_original.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y *.pgc %HELIX_WORKITEM_UPLOAD_ROOT%
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_original.wtl`) DO (
set FailedTestQuery=%%I
)
rem The first time, we'll just re-run failed tests once. In many cases, tests fail very rarely, such that
rem a single re-run will be sufficient to detect many unreliable tests.
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /select:"%FailedTestQuery%"
echo %TIME%
move te.wtl te_rerun.wtl
copy /y te_rerun.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
rem If there are still failing tests remaining, we'll run them eight more times, so they'll have been run a total of ten times.
rem If any tests fail all ten times, we can be pretty confident that these are actual test failures rather than unreliable tests.
if not exist te_rerun.wtl goto :SkipReruns
set FailedTestQuery=
for /F "tokens=* usebackq" %%I IN (`powershell -ExecutionPolicy Bypass .\OutputFailedTestQuery.ps1 te_rerun.wtl`) DO (
set FailedTestQuery=%%I
)
if "%FailedTestQuery%" == "" goto :SkipReruns
echo %TIME%
te.exe %testBinaries% /enablewttlogging /unicodeOutput:false /sessionTimeout:0:15 /testtimeout:0:10 /screenCaptureOnError /testmode:Loop /LoopTest:8 /select:"%FailedTestQuery%"
echo %TIME%
powershell -ExecutionPolicy Bypass Get-Process
move te.wtl te_rerun_multiple.wtl
copy /y te_rerun_multiple.wtl %HELIX_WORKITEM_UPLOAD_ROOT%
copy /y WexLogFileOutput\*.jpg %HELIX_WORKITEM_UPLOAD_ROOT%
powershell -ExecutionPolicy Bypass .\CopyVisualTreeVerificationFiles.ps1
:SkipReruns
powershell -ExecutionPolicy Bypass Get-Process
echo %TIME%
powershell -ExecutionPolicy Bypass .\OutputSubResultsJsonFiles.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl %testnameprefix%
powershell -ExecutionPolicy Bypass .\ConvertWttLogToXUnit.ps1 te_original.wtl te_rerun.wtl te_rerun_multiple.wtl testResults.xml %testnameprefix%
echo %TIME%
copy /y *_subresults.json %HELIX_WORKITEM_UPLOAD_ROOT%
type testResults.xml
echo %TIME%

View File

@@ -1,2 +0,0 @@
Media
SubmissionPackages

View File

@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Dies ist die Vorschauversion des Windows-Terminals, die die neuesten Funktionen enthält, sobald sie entwickelt werden. Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminalanwendung für Benutzer von Befehlszeilentools und Shells wie Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Features umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrenderingmodul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Endlich die Möglichkeit, nach beliebigen Einstellungen zu suchen!
Ein neuer nativer Editor für Tastenkombinationen, Aktionen und Einträge in der Befehlspalette.
Neue Community-Übersetzungen für Serbisch und Ukrainisch
Unterstützung für das „Kitty“-Tastaturprotokoll für hochauflösende Eingabecodierung
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->This is the preview build of the Windows Terminal, which contains the latest features as they are developed. The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe}{Locked=Kitty} App Release Note" -->Version __VERSION_NUMBER__
- Finally, the ability to search for any setting!
- A new native editor for key bindings, actions and command palette entries.
- New community localizations to Serbian and Ukrainian
- Support for the "Kitty" keyboard protocol for high-fidelity input encoding
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta en la compilación de versión preliminar de la Terminal Windows, que contiene las últimas a medida que se desarrollan. Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shells, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visita https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Por último, la capacidad de buscar cualquier configuración.
- Nuevo editor nativo para asignaciones de teclas, acciones y entradas de la paleta de comandos.
- Nuevas localizaciones comunitarias para serbio y ucraniano
- Soporte para el protocolo de teclado "Kitty" para codificación de entrada de alta fidelidad
Consulta la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ceci est une version dévaluation du Terminal Windows qui contient les fonctionnalités les plus récentes au fur et à mesure de leur développement. Le terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et denvironnements tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous vous invitons à participer dans la communauté. Pour participer, visitez https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Enfin, la possibilité de rechercher nimporte quel paramètre !
- Un nouvel éditeur natif pour les raccourcis clavier, les actions et les entrées de la palette de commandes.
- De nouvelles localisations communautaires en serbe et en ukrainien
- Une prise en charge du protocole clavier « Kitty » pour un encodage dentrée à haute fidélité
Consultez notre page des versions de GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Questa è una versione di anteprima del Terminale Windows, che contiene le funzionalità più recenti man mano che vengono sviluppate. Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Finalmente è possibile cercare qualsiasi impostazione
- Nuovo editor nativo per le associazioni di tasti, le azioni e le voci del riquadro comandi.
- Nuove localizzazioni della community in serbo e ucraino
- Supporto per il protocollo di tastiera "Kitty" per una codifica dell'input ad alta fedeltà
Per altri dettagli, vedi la pagina delle release di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
これは Windows ターミナルのプレビュー ビルドで、開発中の最新の機能が含まれています。Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブやウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトです。コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- 最後に、任意の設定を検索する機能です。
- キー バインド、アクション、コマンド パレット エントリ用の新しいネイティブ エディター。
- セルビア語とウクライナ語への新しいコミュニティ ローカライズ
- 高忠実度入力エンコード用の "Kitty" キーボード プロトコルのサポート
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
이것은 Windows 터미널에 대한 미리보기 빌드이며 이 터미널에는 개발된 최신 기능들이 포함되어 있습니다. Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 드디어 모든 설정을 검색할 수 있게 되었어요!
- 키 바인딩, 작업, 명령 팔레트 항목을 위한 새로운 기본 편집기가 추가되었습니다.
- 세르비아어와 우크라이나어 커뮤니티 지역화를 새롭게 지원합니다.
- 고품질 입력 인코딩을 위해 "Kitty" 키보드 프로토콜을 지원합니다.
자세한 정보는 GitHub 릴리스 페이지를 참고하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta é a versão prévia do Terminal do Windows, que contém os recursos mais recentes à medida que são desenvolvidos. O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Finalmente, a possibilidade de pesquisar qualquer configuração!
- Um novo editor nativo para combinações de teclas, ações e entradas na paleta de comandos.
- Novas localizações da comunidade para sérvio e ucraniano
- Suporte para o protocolo de teclado "Kitty" para codificação de entrada de alta fidelidade
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- ₣ïňάĺĺў, ŧне âъΐŀίťŷ ţø şēаґсђ ƒбг ăиÿ şēťτіήġ! !!! !!! !!! !!! !!!
- Á ŋеώ ñăŧїνе ěðíτōг ƒοѓ ќэÿ вїñďĭňğş, дčтιθήѕ дñð çθmmãήδ ρàľěţťę ёñтгĩέś. !!! !!! !!! !!! !!! !!! !!! !
- Пėώ čоmmμñìтў ŀό¢àłįżåţίòйš ŧō Šэґъιäñ åηδ Ůκŗăįлīăπ !!! !!! !!! !!! !!! !
- Ѕυррòŗт ƒòŗ ťĥё "Kitty" ĸ℮ŷъøàŗď ρřŏťô¢õℓ ƒŏґ нįģћ-ƒíđёℓïтÿ îńрüť êńсøďíлğ !!! !!! !!! !!! !!! !!! !!! !
Ρŀ℮âѕē şєё όûя ĜîтΗūь ŕεĺĕǻŝёš раġĕ ƒŏґ ãδđϊŧïбπåľ δеτáΐłś. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- ₣ïňάĺĺў, ŧне âъΐŀίťŷ ţø şēаґсђ ƒбг ăиÿ şēťτіήġ! !!! !!! !!! !!! !!!
- Á ŋеώ ñăŧїνе ěðíτōг ƒοѓ ќэÿ вїñďĭňğş, дčтιθήѕ дñð çθmmãήδ ρàľěţťę ёñтгĩέś. !!! !!! !!! !!! !!! !!! !!! !
- Пėώ čоmmμñìтў ŀό¢àłįżåţίòйš ŧō Šэґъιäñ åηδ Ůκŗăįлīăπ !!! !!! !!! !!! !!! !
- Ѕυррòŗт ƒòŗ ťĥё "Kitty" ĸ℮ŷъøàŗď ρřŏťô¢õℓ ƒŏґ нįģћ-ƒíđёℓïтÿ îńрüť êńсøďíлğ !!! !!! !!! !!! !!! !!! !!! !
Ρŀ℮âѕē şєё όûя ĜîтΗūь ŕεĺĕǻŝёš раġĕ ƒŏґ ãδđϊŧïбπåľ δеτáΐłś. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Τэŕмĩņªľ !!</Keyword>
<Keyword>
Ċőñşøľě !!</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ţћïŝ įš тнĕ φřэνїëẁ ъцîļđ ǿƒ τħ℮ Шĭηðòẅş Ŧёřmΐиăļ, ώĥϊĉђ čŏηтãįηš тħ℮ ŀдτеŝт ƒèäťύŕзş άš ŧђĕў àřė ðёνεℓŏρёđ. Ŧне Ẅĩŋδōẅѕ Ţęгmίηāł ΐš ă моðεѓñ, ƒäŝŧ, эƒƒιĉϊєητ, φθẁėŗƒũľ, ãиď ряθðύčŧĩνз ŧèѓmíʼnǻł áррļïсąтīóň ƒőŗ üś℮ѓѕ òƒ čømмάńδ-ĺïиè τόõļѕ ăлð şђĕľŀѕ ľĩкě Ćοαπď Ρяŏmрτ, ΡòẁέгŠђęļľ, ǻηδ ЩŠ₤. Ìťŝ mąΐή ƒэаτцřéѕ іňçĺūδé мūłţΐφľê тдьŝ, ρàñεś, Ûńϊċбðê àⁿđ ЏΤ₣-8 ćћªřαςťέř ŝųррǿřţ, ą ĠРÚ дссêŀεŗąţєđ ŧė×τ řēήďéřίпğ êňĝĩňè, ăиð čύşтθm ťћемêѕ, śŧỳļěѕ, âπđ сøńƒìġųřатîőήѕ. !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
Ťĥìŝ ΐś åń óφёй ŝõùřçė ρřоĵзĉт ǻńδ ẃě ẅéŀčŏmę ĉõmmüⁿĭτу ρåгŧϊсїφатïοη. Ťŏ ράѓţιċίрªт℮ φļэăśę νΐŝîт ħτţφŝ://ģįτђцъ.сόm/мïςřоѕоƒт/τέřmϊʼnǻŀ !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!</Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Vėѓѕіöй __VERSION_NUMBER__ !!! !!! !
- ₣ïňάĺĺў, ŧне âъΐŀίťŷ ţø şēаґсђ ƒбг ăиÿ şēťτіήġ! !!! !!! !!! !!! !!!
- Á ŋеώ ñăŧїνе ěðíτōг ƒοѓ ќэÿ вїñďĭňğş, дčтιθήѕ дñð çθmmãήδ ρàľěţťę ёñтгĩέś. !!! !!! !!! !!! !!! !!! !!! !
- Пėώ čоmmμñìтў ŀό¢àłįżåţίòйš ŧō Šэґъιäñ åηδ Ůκŗăįлīăπ !!! !!! !!! !!! !!! !
- Ѕυррòŗт ƒòŗ ťĥё "Kitty" ĸ℮ŷъøàŗď ρřŏťô¢õℓ ƒŏґ нįģћ-ƒíđёℓïтÿ îńрüť êńсøďíлğ !!! !!! !!! !!! !!! !!! !!! !
Ρŀ℮âѕē şєё όûя ĜîтΗūь ŕεĺĕǻŝёš раġĕ ƒŏґ ãδđϊŧïбπåľ δеτáΐłś. !!! !!! !!! !!! !!! !!!
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Ŧћë иĕẁ Шįπδõωš Тёŗmĭлдŀ !!! !!! !</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Μΰℓţіρļę ťăъś !!! </AppFeature>
<AppFeature>
₣υłľ Űňìčόďέ şůррοяŧ !!! !!!</AppFeature>
<AppFeature>
ĞΡÙ-асçêľëřăţєđ ţέхŧ яéʼnδęŗίńğ !!! !!! !!!</AppFeature>
<AppFeature>
₣џℓł ćűşŧõmîźăвϊľįтγ !!! !!!</AppFeature>
<AppFeature>
Ŝφľīť ρªлёѕ !!!</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Κёÿъόáѓď !!</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Ĉθрўґіġнт (с) Μìĉгōŝŏƒτ Čōяροґąтΐοй !!! !!! !!! !</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
ћťŧφş://ġїţħųъ.ćòm/mįćѓσşòƒţ/ŧέřмїʼnаŀ !!! !!! !!! !!</WebsiteURL>
<SupportContactInfo>
ђтťφş://ĝїťнûв.¢ǿm/мíčѓõŝόƒτ/ŧеґmіиάł/ΐѕѕύéѕ/ηëш !!! !!! !!! !!! !!</SupportContactInfo>
<PrivacyPolicyURL>
ĥţťφş://ģō.mîċґοşоƒт.ĉöм/ƒẃłīик/?₤ϊñķΪÐ=521839 !!! !!! !!! !!! !</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Это предварительная сборка Windows Terminal, которая содержит новейшие функции по мере их разработки. Windows Terminal - это современное, быстрое, эффективное, мощное и продуктивное терминальное приложение для пользователей инструментов командной строки и оболочек, таких как командная строка, PowerShell и WSL. Его основные функции включают в себя несколько вкладок, панелей, поддержку символов Unicode и UTF-8, движок рендеринга текста с GPU-ускорением, а также настраиваемые темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приветствуем участие сообщества. Для участия, пожалуйста, посетите https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
Наконец-то появилась возможность поиска любых параметров!
Новый собственный редактор для настраиваемых сочетаний клавиш, действий и записей палитры команд.
Новые локализации сообщества на сербский и украинский языки
Поддержка протокола клавиатуры Kitty для высокоточного кодирования ввода
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Новый Терминал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Множественные вкладки</AppFeature>
<AppFeature>
Полная поддержка Юникода</AppFeature>
<AppFeature>
Отрисовка текста с использованием графического ускорителя</AppFeature>
<AppFeature>
Полная настройка</AppFeature>
<AppFeature>
Разделение областей</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Клавиатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
(C) Корпорация Майкрософт (Microsoft Corporation)</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="sr-cyrl-rs" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Терминал</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Конзола</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->Ово је изградња прегледа апликације Windows терминал. Она садржи најновије могућности које се још увек развијају. Windows терминал је модерна, брза, ефикасна, моћна и продуктивна апликација терминала за кориснике алата из командне линије и љуски као што су Command Prompt, PowerShell, и WSL. Неке од његових главних функционалности су вишеструке картице, панели, подршка за Уникод и UTF-8, GPU убрзани механизам за исцртавање текста, произвољне теме, стилови и конфигурације.
Ово је пројекат отвореног кода и учешће заједнице је добродошло. Ако желите да учествујете, молимо вас да посетите https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe}{Locked=Kitty} App Release Note" -->Верзија __VERSION_NUMBER__
- Коначно, могућност претраге било ког подешавања!
- Нови својствени едитор ставки пречица на тастатури, акција и командне палете
- Нова локализација заједнице на српски и украјински језик
- Подршка за „Kitty” протокол тастатуре који омогућава верно кодирање уноса
За више детаља, молимо вас да посетите нашу GitHub страницу издања.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->Нови Windows терминал</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Вишеструке картице</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Пуна Уникод подршка</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-убрзано исцртавање текста</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Потпуна прилагодљивост</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Подела панела</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Тастатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Термінал</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Консоль</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} App Description" -->Це попередня збірка терміналу Windows, яка містить найновіші функції в міру їх розробки. Термінал Windows - це сучасний, швидкий, ефективний, потужний та продуктивний термінальний застосунок для користувачів інструментів командного рядка та оболонок, таких як командний рядок, PowerShell та WSL. Його основні функції включають кілька вкладок, панелей, підтримку символів Unicode та UTF-8, механізм візуалізації тексту з прискоренням GPU, а також користувацькі теми, стилі та конфігурації.
Це проєкт з відкритим кодом, і ми вітаємо участь спільноти. Щоб взяти участь, будь ласка, відвідайте https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Версія __VERSION_NUMBER__
- Нарешті, можливість пошуку будь-якого налаштування!
- Новий вбудований редактор для прив'язки клавіш, дій та палітри команд.
- Нові локалізації спільноти на сербську та українську мови.
- Підтримка протоколу клавіатури "Kitty" для високоточного кодування введення.
Будь ласка, перегляньте нашу сторінку релізів GitHub для отримання додаткової інформації.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->Новий термінал Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Наявність вкладок</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Повна підтримка Юнікоду</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->Рендеринг тексту з прискоренням GPU</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Широкі можливості кастомізації</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Розділення панелей</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Клавіатура</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Права (c) Корпорація Майкрософт</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
这是 Windows 终端的预览版本其中包含最新功能。Windows 终端是一款新式、快速、高效、强大且高效的终端应用程序适用于命令行工具和命令提示符PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持GPU 加速文本渲染引擎以及自定义主题、样式和配置。
这是一个开源项目,我们欢迎社区参与。如要参与,请访问 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 终于可以搜索任何设置了!
- 新增用于键绑定、操作和命令面板条目的原生编辑器。
- 新增塞尔维亚语和乌克兰语社区本地化支持
- 支持 "Kitty" 键盘协议,实现高保真输入编码
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新 Windows 终端</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多选项卡</AppFeature>
<AppFeature>
完全 Unicode 支持</AppFeature>
<AppFeature>
GPU 加速文本渲染</AppFeature>
<AppFeature>
全自定义</AppFeature>
<AppFeature>
拆分窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
键盘</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
版权所有(c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,182 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
終端</Keyword>
<Keyword>
主控台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
這是 Windows 終端機的預覽版其中包含最新開發的功能。Windows 終端機是一種新式、快速、高效、功能強大且具生產力的終端應用程式,適合命令列工具和 Shell (例如命令提示字元、PowerShell 和 WSL) 的使用者。主要功能包括多個索引標籤、窗格、Unicode 和 UTF-8 字元支援、GPU 加速的文字呈現引擎,以及自訂佈景主題、樣式和設定。
這是開放原始碼的專案,我們歡迎參與社群。若要參與,請瀏覽 https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 終於,提供可搜尋任何設定的功能!
- 全新原生編輯器,支援按鍵繫結、動作及命令選擇區項目。
- 新增社群本地語系化,包含塞爾維亞語與烏克蘭語
- 支援高保真度輸入編碼的「Kitty」鍵盤通訊協定
如需更多詳細資料,請參閱我們的 GitHub 發行版本頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新的 Windows 終端機</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
多重索引標籤</AppFeature>
<AppFeature>
完整 Unicode 支援</AppFeature>
<AppFeature>
GPU 加速的文字呈現</AppFeature>
<AppFeature>
完整自訂能力</AppFeature>
<AppFeature>
分割窗格</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
鍵盤</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,68 +0,0 @@
{
"helpUri": "https:\\\\aka.ms\\StoreBroker_Config",
"schemaVersion": 2,
"packageParameters": {
"PDPRootPath": "PDPs",
"Release": "",
"PDPInclude": ["PDP.xml"],
"PDPExclude": [],
"LanguageExclude": [
"default",
"qps-ploc",
"qps-ploca",
"qps-plocm"
],
"MediaRootPath": "..\\Media",
"MediaFallbackLanguage": "en-us",
"PackagePath": [],
"OutPath": "..\\SubmissionPackages",
"OutName": "WindowsTerminalPreview",
"DisableAutoPackageNameFormatting": false
},
"appSubmission": {
"appId": "9N8G5RFZ9XK3",
"productId": "00014050269303149694",
"targetPublishMode": "NotSet",
"targetPublishDate": null,
"visibility": "NotSet",
"pricing": {
"priceId": "NotAvailable",
"trialPeriod": "NoFreeTrial",
"marketSpecificPricings": {},
"sales": []
},
"allowTargetFutureDeviceFamilies": {
"Xbox": false,
"Team": false,
"Holographic": false,
"Desktop": false,
"Mobile": false
},
"allowMicrosoftDecideAppAvailabilityToFutureDeviceFamilies": false,
"enterpriseLicensing": "None",
"applicationCategory": "NotSet",
"hardwarePreferences": [],
"hasExternalInAppProducts": false,
"meetAccessibilityGuidelines": false,
"canInstallOnRemovableMedia": false,
"automaticBackupEnabled": false,
"isGameDvrEnabled": false,
"gamingOptions": [
{
"genres": [],
"isLocalMultiplayer": false,
"isLocalCooperative": false,
"isOnlineMultiplayer": false,
"isOnlineCooperative": false,
"localMultiplayerMinPlayers": 0,
"localMultiplayerMaxPlayers": 0,
"localCooperativeMinPlayers": 0,
"localCooperativeMaxPlayers": 0,
"isBroadcastingPrivilegeGranted": false,
"isCrossPlayEnabled": false,
"kinectDataForExternal": "Disabled"
}
],
"notesForCertification": ""
}
}

View File

@@ -1,3 +0,0 @@
This directory is intended to be used with the [StoreBroker PowerShell module].
[StoreBroker PowerShell module]: https://github.com/microsoft/StoreBroker/tree/v2

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminal-Anwendung für Benutzer von Befehlszeilentools und Shells wie beispielsweise Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Funktionen des Windows-Terminals umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrendering-Modul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme an der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Eine komplett neue Erweiterungsseite, die anzeigt, was in Ihrem Terminal installiert ist
Die Befehlspalette wird jetzt sowohl in Ihrer Muttersprache als auch auf Englisch angezeigt
Neue VT-Features wie synchronisiertes Rendering, neue Farbschemas, Konfiguration für schnelle Mausaktionen wie Zoomen und mehr
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Das neue Windows-Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Mehrere Registerkarten</AppFeature>
<AppFeature>
Vollständige Unicode-Unterstützung</AppFeature>
<AppFeature>
GPU-beschleunigtes Textrendering</AppFeature>
<AppFeature>
Vollständige Anpassbarkeit</AppFeature>
<AppFeature>
Geteilte Bereiche</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastatur</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName _locID="App_AppStoreName">
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=200} App AppStoreName" -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword _locID="App_keyword1">
<!-- _locComment_text="{MaxLength=30} App keyword 1" -->Terminal</Keyword>
<Keyword _locID="App_keyword2">
<!-- _locComment_text="{MaxLength=30} App keyword 2" -->Console</Keyword>
<Keyword _locID="App_keyword3">
<!-- _locComment_text="{MaxLength=30} App keyword 3" -->
</Keyword>
<Keyword _locID="App_keyword4">
<!-- _locComment_text="{MaxLength=30} App keyword 4" -->
</Keyword>
<Keyword _locID="App_keyword5">
<!-- _locComment_text="{MaxLength=30} App keyword 5" -->
</Keyword>
<Keyword _locID="App_keyword6">
<!-- _locComment_text="{MaxLength=30} App keyword 6" -->
</Keyword>
<Keyword _locID="App_keyword7">
<!-- _locComment_text="{MaxLength=30} App keyword 7" -->
</Keyword>
</Keywords>
<Description _locID="App_Description">
<!-- _locComment_text="{MaxLength=10000} {Locked=Windows} App Description" -->The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription _locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- _locComment_text="{MaxLength=500} App ShortDescription" -->
</ShortDescription>
<ShortTitle _locID="App_ShortTitle">
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- _locComment_text="{MaxLength=50} App ShortTitle" -->
</ShortTitle>
<SortTitle _locID="App_SortTitle">
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- _locComment_text="{MaxLength=255} App SortTitle" -->
</SortTitle>
<VoiceTitle _locID="App_VoiceTitle">
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
<!-- _locComment_text="{MaxLength=255} App VoiceTitle" -->
</VoiceTitle>
<DevStudio _locID="App_DevStudio">
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- _locComment_text="{MaxLength=255} App DevStudio" -->
</DevStudio>
<ReleaseNotes _locID="App_ReleaseNotes">
<!-- _locComment_text="{MaxLength=1500} {Locked=__VERSION_NUMBER__}{Locked=wt.exe} App Release Note" -->Version __VERSION_NUMBER__
- A whole new Extensions page that shows what has been installed into your Terminal
- Command Palette now shows up in your native language as well as English
- New VT features such as synchronized rendering, new color schemes, configuration for quick mouse actions like zooming, and more
Please see our GitHub releases page for additional details.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png" _locID="App_caption1">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 1" -->
</Caption>
<Caption DesktopImage="panes.png" _locID="App_caption2">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 2" -->
</Caption>
<Caption DesktopImage="htop.png" _locID="App_caption3">
<!-- _locComment_text="{MaxLength=200} Screenshot caption 3" -->
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png" />
<BoxArt FileName="Store Box Art.png" />
<PromotionalArt16x9 FileName="Store Thumbnail.png" />
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title _locID="App_trailerTitle1">
<!-- _locComment_text="{MaxLength=255} Trailer title 1" -->The new Windows Terminal</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
<!-- _locComment_text="{Locked} Trailer screenshot 1 description" -->
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature _locID="App_feature1">
<!-- _locComment_text="{MaxLength=200} App Feature 1" -->Multiple tabs</AppFeature>
<AppFeature _locID="App_feature2">
<!-- _locComment_text="{MaxLength=200} App Feature 2" -->Full Unicode support</AppFeature>
<AppFeature _locID="App_feature3">
<!-- _locComment_text="{MaxLength=200} App Feature 3" -->GPU-accelerated text rendering</AppFeature>
<AppFeature _locID="App_feature4">
<!-- _locComment_text="{MaxLength=200} App Feature 4" -->Full customizability</AppFeature>
<AppFeature _locID="App_feature5">
<!-- _locComment_text="{MaxLength=200} App Feature 5" -->Split panes</AppFeature>
<AppFeature _locID="App_feature6">
<!-- _locComment_text="{MaxLength=200} App Feature 6" -->
</AppFeature>
<AppFeature _locID="App_feature7">
<!-- _locComment_text="{MaxLength=200} App Feature 7" -->
</AppFeature>
<AppFeature _locID="App_feature8">
<!-- _locComment_text="{MaxLength=200} App Feature 8" -->
</AppFeature>
<AppFeature _locID="App_feature9">
<!-- _locComment_text="{MaxLength=200} App Feature 9" -->
</AppFeature>
<AppFeature _locID="App_feature10">
<!-- _locComment_text="{MaxLength=200} App Feature 10" -->
</AppFeature>
<AppFeature _locID="App_feature11">
<!-- _locComment_text="{MaxLength=200} App Feature 11" -->
</AppFeature>
<AppFeature _locID="App_feature12">
<!-- _locComment_text="{MaxLength=200} App Feature 12" -->
</AppFeature>
<AppFeature _locID="App_feature13">
<!-- _locComment_text="{MaxLength=200} App Feature 13" -->
</AppFeature>
<AppFeature _locID="App_feature14">
<!-- _locComment_text="{MaxLength=200} App Feature 14" -->
</AppFeature>
<AppFeature _locID="App_feature15">
<!-- _locComment_text="{MaxLength=200} App Feature 15" -->
</AppFeature>
<AppFeature _locID="App_feature16">
<!-- _locComment_text="{MaxLength=200} App Feature 16" -->
</AppFeature>
<AppFeature _locID="App_feature17">
<!-- _locComment_text="{MaxLength=200} App Feature 17" -->
</AppFeature>
<AppFeature _locID="App_feature18">
<!-- _locComment_text="{MaxLength=200} App Feature 18" -->
</AppFeature>
<AppFeature _locID="App_feature19">
<!-- _locComment_text="{MaxLength=200} App Feature 19" -->
</AppFeature>
<AppFeature _locID="App_feature20">
<!-- _locComment_text="{MaxLength=200} App Feature 20" -->
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation _locID="App_RecommendedHW1">
<!-- _locComment_text="{MaxLength=200} App Recommended Hardware 1" -->Keyboard</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark _locID="App_CopyrightandTrademark">
<!-- _locComment_text="{MaxLength=200} Copyright and Trademark" -->Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms _locID="App_AdditionalLicenseTerms">
<!-- _locComment_text="{MaxLength=10000} Additional License Terms" -->
</AdditionalLicenseTerms>
<WebsiteURL _locID="App_WebsiteURL">
<!-- _locComment_text="{MaxLength=2048} WebsiteURL" -->https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo _locID="App_SupportContactInfo">
<!-- _locComment_text="{MaxLength=2048} Support Contact Info" -->https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL _locID="App_PrivacyURL">
<!-- _locComment_text="{MaxLength=2048} Privacy Policy URL" -->https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shell, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Página Extensiones completamente nueva que muestra lo que se ha instalado en tu terminal
- La paleta de comandos ahora se muestra en tu idioma nativo, así como en inglés
- Nuevas características de VT, como la representación sincronizada, nuevos esquemas de color, configuración para acciones rápidas del ratón, como el zoom, y más
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
La nueva Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Varias pestañas</AppFeature>
<AppFeature>
Soporte completo de Unicode</AppFeature>
<AppFeature>
Representación de texto acelerada por GPU</AppFeature>
<AppFeature>
Totalmente personalizable</AppFeature>
<AppFeature>
Paneles de división</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Le Terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs doutils en ligne de commande et dinterpréteurs de commandes tels que lInvite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il sagit dun projet open source et nous encourageons la participation à la communauté. Pour participer, veuillez visiter le site web https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Une toute nouvelle page Extensions qui affiche ce qui a été installé dans votre Terminal
- La palette de commandes saffiche désormais dans votre langue native, ainsi quen anglais
- De nouvelles fonctionnalités VT, telles que le rendu synchronisé, de nouveaux schémas de couleurs, une configuration pour des actions rapides de la souris comme le zoom, et bien plus encore
Consultez notre page des versions de GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Nouveau Terminal Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Plusieurs onglets</AppFeature>
<AppFeature>
Prise en charge complète dUnicode</AppFeature>
<AppFeature>
Rendu de texte accéléré par GPU</AppFeature>
<AppFeature>
Personnalisation complète</AppFeature>
<AppFeature>
Volets de fractionnement</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Clavier</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Una pagina Estensioni completamente nuova che mostra ciò che è stato installato nel terminale
- Il riquadro comandi ora viene visualizzato nella tua lingua di origine oltre che in inglese
- Nuove funzionalità VT come il rendering sincronizzato, le nuove combinazioni di colori, la configurazione per azioni rapide del mouse come lo zoom e altro ancora
Per altri dettagli, vedi la pagina delle release di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
Il nuovo Terminale Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Schede multiple</AppFeature>
<AppFeature>
Supporto Unicode completo</AppFeature>
<AppFeature>
Rendering del testo con accelerazione GPU</AppFeature>
<AppFeature>
Personalizzazione completa</AppFeature>
<AppFeature>
Riquadri divisi</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Tastiera</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
ターミナル</Keyword>
<Keyword>
コンソール</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows ターミナルは、コマンド プロンプト、PowerShell、WSL などのコマンドライン ツールおよびシェルのユーザーのための、高速、効率的、強力な、生産性を向上させる最新のターミナル アプリケーションです。主な機能には、複数のタブ、ウィンドウ、Unicode および UTF-8 文字のサポート、GPU アクセラレータによるテキスト レンダリング エンジン、カスタマイズできるテーマ、スタイル、構成が含まれます。
これはオープン ソース プロジェクトで、コミュニティへの参加をお待ちしております。参加する場合は、https://github.com/microsoft/terminal にアクセスしてください </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- お使いのターミナルに何がインストールされているかを表示する新しい [拡張機能] ページ
- コマンド パレットがネイティブ言語と英語で表示されるようになりました
- 同期レンダリング、新しい配色、ズームなどのクイック マウス操作の構成などの、新しい VT 機能
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
新しい Windows ターミナル</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
複数のタブ</AppFeature>
<AppFeature>
Unicode の完全なサポート</AppFeature>
<AppFeature>
GPU アクセラレータによるテキストのレンダリング</AppFeature>
<AppFeature>
完全なカスタマイズ性</AppFeature>
<AppFeature>
分割ウィンドウ</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
キーボード</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널에 설치된 항목을 보여 주는 완전히 새로운 확장 페이지
- 이제 영어뿐만 아니라 모국어로도 표시되는 명령 팔레트
- 동기화된 렌더링, 새로운 색 구성표, 확대/축소와 같은 빠른 마우스 동작을 위한 구성 등 새로운 VT 기능 추가
자세한 정보는 GitHub 릴리스 페이지를 참고하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
새 Windows 터미널</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
복수 탭</AppFeature>
<AppFeature>
모든 유니코드 지원</AppFeature>
<AppFeature>
GPU 가속 텍스트 렌더링</AppFeature>
<AppFeature>
완전한 사용자 지정 가능성</AppFeature>
<AppFeature>
분할 창</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
키보드</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

View File

@@ -1,181 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ProductDescription language="en-us" xmlns="http://schemas.microsoft.com/appx/2012/ProductDescription" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en-us" Release="">
<AppStoreName>
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
Uma nova página de Extensões que mostra o que foi instalado no seu Terminal
A Paleta de Comandos agora aparece no seu idioma nativo, além do inglês
Novos recursos da VT, como renderização sincronizada, novos esquemas de cores, configuração para ações rápidas do mouse, como zoom, e muito mais
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<Caption DesktopImage="acrylic-emoji.png">
</Caption>
<Caption DesktopImage="panes.png">
</Caption>
<Caption DesktopImage="htop.png">
</Caption>
</ScreenshotCaptions>
<AdditionalAssets>
<!-- Valid elements:-->
<!-- HeroImage414x180, HeroImage846x468, HeroImage558x756, HeroImage414x468, HeroImage558x558, HeroImage2400x1200,-->
<!-- ScreenshotWXGA, ScreenshotHD720, ScreenshotWVGA, Doublewide, Panoramic, Square,-->
<!-- SmallMobileTile, SmallXboxLiveTile, LargeMobileTile, LargeXboxLiveTile, Tile,-->
<!-- DesktopIcon, Icon (use this value for the 1:1 300x300 pixels logo), AchievementIcon,-->
<!-- ChallengePromoIcon, RewardDisplayIcon, Icon150X150, Icon71X71,-->
<!-- BoxArt, BrandedKeyArt, PosterArt, FeaturedPromotionalArt, PromotionalArt16x9, TitledHeroArt-->
<!-- There is no content for any of these elements, just a single attribute called FileName. -->
<PosterArt FileName="Store Poster Art.png"/>
<BoxArt FileName="Store Box Art.png"/>
<PromotionalArt16x9 FileName="Store Thumbnail.png"/>
</AdditionalAssets>
<Trailers>
<!-- Maximum number of trailers permitted: 15 -->
<Trailer FileName="CC0605_CommandLine_Teaser_WEB_MASTER_H264_1080p_23.976_-16LKFS_-3dbTP_ST.mp4">
<Title>
O novo Terminal do Windows</Title>
<Images>
<!-- Current maximum of 1 image per trailer permitted. -->
<Image FileName="Store Thumbnail.png">
</Image>
</Images>
</Trailer>
</Trailers>
<AppFeatures>
<!-- Valid length: 200 character limit, up to 20 elements -->
<AppFeature>
Várias guias</AppFeature>
<AppFeature>
Suporte completo a Unicode</AppFeature>
<AppFeature>
Renderização de texto acelerado da GPU</AppFeature>
<AppFeature>
Capacidade de personalização total</AppFeature>
<AppFeature>
Dividir Painéis</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
<AppFeature>
</AppFeature>
</AppFeatures>
<RecommendedHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
<Recommendation>
Teclado</Recommendation>
</RecommendedHardware>
<MinimumHardware>
<!-- Valid length: 200 character limit, up to 11 elements -->
</MinimumHardware>
<CopyrightAndTrademark>
Copyright (c) Microsoft Corporation</CopyrightAndTrademark>
<AdditionalLicenseTerms>
</AdditionalLicenseTerms>
<WebsiteURL>
https://github.com/microsoft/terminal</WebsiteURL>
<SupportContactInfo>
https://github.com/microsoft/terminal/issues/new</SupportContactInfo>
<PrivacyPolicyURL>
https://go.microsoft.com/fwlink/?LinkID=521839</PrivacyPolicyURL>
</ProductDescription>

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