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93
.clang-format
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: Align
|
||||
#AllowAllArgumentsOnNextLine: false
|
||||
AlignConsecutiveAssignments: false
|
||||
AlignConsecutiveDeclarations: false
|
||||
#AllowAllConstructorInitializersOnNextLine: false
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: true
|
||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
#AllowShortLambdasOnASingleLine: Inline
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
BraceWrapping:
|
||||
AfterClass: true
|
||||
AfterControlStatement: true
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterObjCDeclaration: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: true
|
||||
BeforeElse: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeTernaryOperators: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
BreakInheritanceList: AfterColon
|
||||
ColumnLimit: 0
|
||||
CommentPragmas: "suppress"
|
||||
CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: false
|
||||
DerivePointerAlignment: false
|
||||
FixNamespaceComments: false
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '^.*(precomp|pch|stdafx)'
|
||||
Priority: -1
|
||||
- Regex: '^".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*>'
|
||||
Priority: 2
|
||||
- Regex: '.*'
|
||||
Priority: 3
|
||||
IndentCaseLabels: false
|
||||
IndentPPDirectives: None
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
|
||||
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: All
|
||||
PointerAlignment: Left
|
||||
ReflowComments: false
|
||||
SortIncludes: false
|
||||
SortUsingDeclarations: true
|
||||
SpaceAfterCStyleCast: false
|
||||
#SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: false
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: false
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInContainerLiterals: false
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Cpp11
|
||||
TabWidth: 4
|
||||
UseTab: Never
|
||||
19
.github/ISSUE_TEMPLATE/Bug_Report.md
vendored
@@ -1,18 +1,33 @@
|
||||
---
|
||||
name: Bug report 🐛
|
||||
about: Report errors or unexpected behavior
|
||||
title: "Bug Report"
|
||||
title: "Bug Report (IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED)"
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
|
||||
|
||||
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
|
||||
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
|
||||
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
|
||||
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
|
||||
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
|
||||
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
|
||||
|
||||
All good? Then proceed!
|
||||
-->
|
||||
|
||||
<!--
|
||||
This bug tracker is monitored by Windows Terminal development team and other technical folks.
|
||||
|
||||
**Important: When reporting BSODs or security issues, DO NOT attach memory dumps, logs, or traces to Github issues**.
|
||||
Instead, send dumps/traces to secure@microsoft.com, referencing this GitHub issue.
|
||||
|
||||
If this is an application crash, please also provide a Feedback Hub submission link so we can find your diagnostic data on the backend. Use the category "Apps > Windows Terminal (Preview)" and choose "Share My Feedback" after submission to get the link.
|
||||
|
||||
Please use this form and describe your issue, concisely but precisely, with as much detail as possible.
|
||||
|
||||
-->
|
||||
@@ -20,7 +35,7 @@ Please use this form and describe your issue, concisely but precisely, with as m
|
||||
# Environment
|
||||
|
||||
```none
|
||||
Windows build number: [run "ver" at a command prompt]
|
||||
Windows build number: [run `[Environment]::OSVersion` for powershell, or `ver` for cmd]
|
||||
Windows Terminal version (if applicable):
|
||||
|
||||
Any other software?
|
||||
|
||||
15
.github/ISSUE_TEMPLATE/Feature_Request.md
vendored
@@ -7,7 +7,20 @@ assignees: ''
|
||||
|
||||
---
|
||||
|
||||
# Summary of the new feature/enhancement
|
||||
<!--
|
||||
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
|
||||
|
||||
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
|
||||
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
|
||||
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
|
||||
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
|
||||
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
|
||||
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
|
||||
|
||||
All good? Then proceed!
|
||||
-->
|
||||
|
||||
# Description of the new feature/enhancement
|
||||
|
||||
<!--
|
||||
A clear and concise description of what the problem is that the new feature would solve.
|
||||
|
||||
3
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -14,3 +14,6 @@
|
||||
|
||||
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
|
||||
## Detailed Description of the Pull Request / Additional comments
|
||||
|
||||
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
|
||||
## Validation Steps Performed
|
||||
|
||||
4
.gitignore
vendored
@@ -263,6 +263,9 @@ build*.metadata
|
||||
|
||||
# .razzlerc.cmd file - used by dev environment
|
||||
tools/.razzlerc.*
|
||||
# .PowershellModules - if one needs a powershell module dependency, one
|
||||
# can save it here. used by tools/OpenConsole.psm1
|
||||
.PowershellModules
|
||||
# message compiler output
|
||||
MSG*.bin
|
||||
/*.exe
|
||||
@@ -275,3 +278,4 @@ MSG*.bin
|
||||
**/Unmerged/*
|
||||
profiles.json
|
||||
*.metaproj
|
||||
*.swp
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
|
||||
"Microsoft.VisualStudio.Component.VC.v141.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.v141.ARM64",
|
||||
"Microsoft.VisualStudio.Component.VC.v142.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.v142.ARM64",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v141",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v142",
|
||||
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
|
||||
]
|
||||
}
|
||||
|
||||
49
NOTICE.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# NOTICES AND INFORMATION
|
||||
Do Not Translate or Localize
|
||||
|
||||
This software incorporates material from third parties. Microsoft makes certain
|
||||
open source code available at http://3rdpartysource.microsoft.com, or you may
|
||||
send a check or money order for US $5.00, including the product name, the open
|
||||
source component name, and version number, to:
|
||||
|
||||
```
|
||||
Source Code Compliance Team
|
||||
Microsoft Corporation
|
||||
One Microsoft Way
|
||||
Redmond, WA 98052
|
||||
USA
|
||||
```
|
||||
|
||||
Notwithstanding any other terms, you may reverse engineer this software to the
|
||||
extent required to debug changes to any libraries licensed under the GNU Lesser
|
||||
General Public License.
|
||||
|
||||
## jsoncpp
|
||||
|
||||
**Source**: https://github.com/open-source-parsers/jsoncpp
|
||||
|
||||
### License
|
||||
|
||||
```
|
||||
Copyright (c) 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use, copy,
|
||||
modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
@@ -5,7 +5,10 @@
|
||||
<!-- Add repositories here to the list of available repositories -->
|
||||
|
||||
<!-- Dependencies that we must carry because they're not on public nuget feeds right now. -->
|
||||
<add key="Static Package Dependencies" value="dep\packages" />
|
||||
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
|
||||
|
||||
<!-- Use our own NuGet Feed -->
|
||||
<add key="Windows Terminal NuGet Feed" value="https://terminalnuget.blob.core.windows.net/feed/index.json" />
|
||||
|
||||
<!-- Internal NuGet feeds that may not be accessible outside Microsoft corporate network -->
|
||||
<!--<add key="TAEF - internal" value="https://microsoft.pkgs.visualstudio.com/DefaultCollection/_packaging/Taef/nuget/v3/index.json" />
|
||||
|
||||
280
OpenConsole.sln
@@ -1,8 +1,12 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27004.2008
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29001.49
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Terminal", "Terminal", "{59840756-302F-44DF-AA47-441A9D673202}"
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "CascadiaPackage", "src\cascadia\CascadiaPackage\CascadiaPackage.wapproj", "{CA5CAD1A-224A-4171-B13A-F16E576FDD12}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Host.EXE", "src\host\exe\Host.EXE.vcxproj", "{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0CF235BD-2DA0-407E-90EE-C467E8BBC714} = {0CF235BD-2DA0-407E-90EE-C467E8BBC714}
|
||||
@@ -149,6 +153,9 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RendererVt", "src\renderer\vt\lib\vt.vcxproj", "{990F2657-8580-4828-943F-5DD657D11842}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VtPipeTerm", "src\tools\vtpipeterm\VtPipeTerm.vcxproj", "{814DBDDE-894E-4327-A6E1-740504850098}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B} = {9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConEchoKey", "src\tools\echokey\ConEchoKey.vcxproj", "{814CBEEE-894E-4327-A6E1-740504850098}"
|
||||
EndProject
|
||||
@@ -160,8 +167,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BufferOut", "src\buffer\out
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RendererDx", "src\renderer\dx\lib\dx.vcxproj", "{48D21369-3D7B-4431-9967-24E81292CF62}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Terminal", "Terminal", "{59840756-302F-44DF-AA47-441A9D673202}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalConnection", "src\cascadia\TerminalConnection\TerminalConnection.vcxproj", "{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalCore", "src\cascadia\TerminalCore\lib\TerminalCore-lib.vcxproj", "{CA5CAD1A-ABCD-429C-B551-8562EC954746}"
|
||||
@@ -177,8 +182,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalControl", "src\casc
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB} = {1CF55140-EF6A-4736-A403-957E4F7430BB}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "CascadiaPackage", "src\cascadia\CascadiaPackage\CascadiaPackage.wapproj", "{CA5CAD1A-224A-4171-B13A-F16E576FDD12}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsTerminal", "src\cascadia\WindowsTerminal\WindowsTerminal.vcxproj", "{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
@@ -190,6 +193,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsTerminal", "src\casc
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalApp", "src\cascadia\TerminalApp\TerminalApp.vcxproj", "{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B} = {CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}
|
||||
@@ -199,8 +203,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalSettings", "src\cas
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "OpenConsolePackage", "pkg\appx\OpenConsolePackage.wapproj", "{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Microsoft.UI.Xaml.Markup", "src\cascadia\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.vcxproj", "{015A0047-772D-4F1A-88C9-45C18F0ADFB6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_TerminalCore", "src\cascadia\UnitTests_TerminalCore\UnitTests.vcxproj", "{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Internal", "src\internal\internal.vcxproj", "{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00}"
|
||||
@@ -230,6 +232,22 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{89CDCC
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types.Unit.Tests", "src\types\ut_types\Types.Unit.Tests.vcxproj", "{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_TerminalApp", "src\cascadia\ut_app\TerminalApp.UnitTests.vcxproj", "{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalAppLib", "src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj", "{CA5CAD1A-9A12-429C-B551-8562EC954746}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "LocalTests_TerminalApp", "src\cascadia\LocalTests_TerminalApp\TerminalApp.LocalTests.vcxproj", "{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
AuditMode|ARM64 = AuditMode|ARM64
|
||||
@@ -243,12 +261,30 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Build.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Deploy.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Build.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Deploy.0 = Release|x86
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.Build.0 = Release|x64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -262,11 +298,8 @@ Global
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.Release|x86.Build.0 = Release|Win32
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|x64.Build.0 = Release|x64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -280,11 +313,8 @@ Global
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.Release|x86.ActiveCfg = Release|Win32
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC}.Release|x86.Build.0 = Release|Win32
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|x64.Build.0 = Release|x64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -298,11 +328,8 @@ Global
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.Release|x86.ActiveCfg = Release|Win32
|
||||
{2FD12FBB-1DDB-46D8-B818-1023C624CACA}.Release|x86.Build.0 = Release|Win32
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|x64.Build.0 = Release|x64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -316,11 +343,8 @@ Global
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.Release|x86.ActiveCfg = Release|Win32
|
||||
{3AE13314-1939-4DFA-9C14-38CA0834050C}.Release|x86.Build.0 = Release|Win32
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x64.Build.0 = Release|x64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -334,11 +358,8 @@ Global
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.Release|x86.ActiveCfg = Release|Win32
|
||||
{DCF55140-EF6A-4736-A403-957E4F7430BB}.Release|x86.Build.0 = Release|Win32
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x64.Build.0 = Release|x64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -352,11 +373,8 @@ Global
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.Release|x86.ActiveCfg = Release|Win32
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB}.Release|x86.Build.0 = Release|Win32
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|x64.Build.0 = Release|x64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -370,11 +388,8 @@ Global
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.Release|x86.ActiveCfg = Release|Win32
|
||||
{AF0A096A-8B3A-4949-81EF-7DF8F0FEE91F}.Release|x86.Build.0 = Release|Win32
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|x64.Build.0 = Release|x64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -388,11 +403,8 @@ Global
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.Release|x86.ActiveCfg = Release|Win32
|
||||
{1C959542-BAC2-4E55-9A6D-13251914CBB9}.Release|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|x64.Build.0 = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -406,11 +418,8 @@ Global
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.Release|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954746}.Release|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|x64.Build.0 = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -424,11 +433,8 @@ Global
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.Release|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747}.Release|x86.Build.0 = Release|Win32
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|x64.Build.0 = Release|x64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -442,11 +448,8 @@ Global
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.Release|x86.ActiveCfg = Release|Win32
|
||||
{531C23E7-4B76-4C08-8AAD-04164CB628C9}.Release|x86.Build.0 = Release|Win32
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|x64.Build.0 = Release|x64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -460,11 +463,8 @@ Global
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.Release|x86.ActiveCfg = Release|Win32
|
||||
{531C23E7-4B76-4C08-8BBD-04164CB628C9}.Release|x86.Build.0 = Release|Win32
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|x64.Build.0 = Release|x64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -476,11 +476,8 @@ Global
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.Release|x64.Build.0 = Release|x64
|
||||
{8CDB8850-7484-4EC7-B45B-181F85B2EE54}.Release|x86.ActiveCfg = Release|Win32
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|x64.Build.0 = Release|x64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -494,11 +491,8 @@ Global
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.Release|x86.ActiveCfg = Release|Win32
|
||||
{12144E07-FE63-4D33-9231-748B8D8C3792}.Release|x86.Build.0 = Release|Win32
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|x64.Build.0 = Release|x64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -512,11 +506,8 @@ Global
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.Release|x86.ActiveCfg = Release|Win32
|
||||
{6AF01638-84CF-4B65-9870-484DFFCAC772}.Release|x86.Build.0 = Release|Win32
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|x64.Build.0 = Release|x64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -530,11 +521,8 @@ Global
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{96927B31-D6E8-4ABD-B03E-A5088A30BEBE}.Release|x86.Build.0 = Release|Win32
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|x64.Build.0 = Release|x64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -548,11 +536,8 @@ Global
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.Release|x86.ActiveCfg = Release|Win32
|
||||
{F210A4AE-E02A-4BFC-80BB-F50A672FE763}.Release|x86.Build.0 = Release|Win32
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|x64.Build.0 = Release|x64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -566,11 +551,8 @@ Global
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.Release|x86.ActiveCfg = Release|Win32
|
||||
{5D23E8E1-3C64-4CC1-A8F7-6861677F7239}.Release|x86.Build.0 = Release|Win32
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|x64.Build.0 = Release|x64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -584,11 +566,8 @@ Global
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.Release|x86.ActiveCfg = Release|Win32
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820262}.Release|x86.Build.0 = Release|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|ARM64.ActiveCfg = Debug|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|ARM64.Build.0 = Debug|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|x64.Build.0 = Release|x64
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.Debug|ARM64.ActiveCfg = Debug|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.Debug|x64.Build.0 = Debug|x64
|
||||
@@ -600,11 +579,8 @@ Global
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.Release|x86.ActiveCfg = Release|Win32
|
||||
{C17E1BF3-9D34-4779-9458-A8EF98CC5662}.Release|x86.Build.0 = Release|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|ARM64.ActiveCfg = Debug|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|ARM64.Build.0 = Debug|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|x64.Build.0 = Release|x64
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.Debug|ARM64.ActiveCfg = Debug|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.Debug|x64.Build.0 = Debug|x64
|
||||
@@ -616,11 +592,8 @@ Global
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.Release|x86.ActiveCfg = Release|Win32
|
||||
{099193A0-1E43-4BBC-BA7F-7B351E1342DF}.Release|x86.Build.0 = Release|Win32
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|x64.Build.0 = Release|x64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -634,11 +607,8 @@ Global
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.Release|x86.ActiveCfg = Release|Win32
|
||||
{FC802440-AD6A-4919-8F2C-7701F2B38D79}.Release|x86.Build.0 = Release|Win32
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|x64.Build.0 = Release|x64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -652,11 +622,8 @@ Global
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.Release|x86.ActiveCfg = Release|Win32
|
||||
{919544AC-D39B-463F-8414-3C3C67CF727C}.Release|x86.Build.0 = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|x64.Build.0 = Release|x64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -670,11 +637,8 @@ Global
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.Release|x86.ActiveCfg = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B36-F480018ED064}.Release|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|x64.Build.0 = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -688,11 +652,8 @@ Global
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.Release|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8532EC964726}.Release|x86.Build.0 = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|x64.Build.0 = Release|x64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -706,11 +667,8 @@ Global
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.Release|x86.ActiveCfg = Release|Win32
|
||||
{ED82003F-FC5D-4E94-8B47-F480018ED064}.Release|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|x64.Build.0 = Release|x64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -724,11 +682,8 @@ Global
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.Release|x86.ActiveCfg = Release|Win32
|
||||
{06EC74CB-9A12-429C-B551-8562EC964846}.Release|x86.Build.0 = Release|Win32
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|x64.Build.0 = Release|x64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -742,11 +697,8 @@ Global
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.Release|x86.ActiveCfg = Release|Win32
|
||||
{D3B92829-26CB-411A-BDA2-7F5DA3D25DD4}.Release|x86.Build.0 = Release|Win32
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|x64.Build.0 = Release|x64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -760,11 +712,8 @@ Global
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.Release|x86.ActiveCfg = Release|Win32
|
||||
{C7A6A5D9-60BE-4AEB-A5F6-AFE352F86CBB}.Release|x86.Build.0 = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|x64.Build.0 = Release|x64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -778,11 +727,8 @@ Global
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.Release|x86.ActiveCfg = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11842}.Release|x86.Build.0 = Release|Win32
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|x64.Build.0 = Release|x64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -796,11 +742,8 @@ Global
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.Release|x86.ActiveCfg = Release|Win32
|
||||
{814DBDDE-894E-4327-A6E1-740504850098}.Release|x86.Build.0 = Release|Win32
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|x64.Build.0 = Release|x64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{814CBEEE-894E-4327-A6E1-740504850098}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -832,11 +775,8 @@ Global
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x86.ActiveCfg = Release|Win32
|
||||
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x86.Build.0 = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|x64.Build.0 = Release|x64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{990F2657-8580-4828-943F-5DD657D11843}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -886,11 +826,8 @@ Global
|
||||
{48D21369-3D7B-4431-9967-24E81292CF62}.Release|x86.ActiveCfg = Release|Win32
|
||||
{48D21369-3D7B-4431-9967-24E81292CF62}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -904,11 +841,8 @@ Global
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -922,11 +856,8 @@ Global
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -939,39 +870,9 @@ Global
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.Deploy.0 = Release|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.ActiveCfg = Debug|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Build.0 = Debug|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Deploy.0 = Debug|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.ActiveCfg = Release|ARM64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Build.0 = Release|ARM64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Deploy.0 = Release|ARM64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.ActiveCfg = Release|x64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Build.0 = Release|x64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Deploy.0 = Release|x64
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.ActiveCfg = Release|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Build.0 = Release|x86
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{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Deploy.0 = Release|x86
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{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
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||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x86.Build.0 = Release|Win32
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||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.Debug|x64.ActiveCfg = Debug|x64
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@@ -985,11 +886,8 @@ Global
|
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{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -1003,11 +901,8 @@ Global
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -1021,14 +916,8 @@ Global
|
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{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}.Release|x86.Build.0 = Release|Win32
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|ARM64.Deploy.0 = Release|ARM64
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||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x64.Build.0 = Release|x64
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{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x64.Deploy.0 = Release|x64
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||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x86.ActiveCfg = Release|x86
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x86.Build.0 = Release|x86
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.AuditMode|x86.Deploy.0 = Release|x86
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{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.Debug|ARM64.ActiveCfg = Debug|ARM64
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@@ -1047,30 +936,9 @@ Global
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{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|ARM64.ActiveCfg = Release|ARM64
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{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|ARM64.Build.0 = Release|ARM64
|
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||||
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||||
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||||
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||||
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|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.AuditMode|x64.Build.0 = AuditMode|x64
|
||||
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|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.AuditMode|x86.Build.0 = AuditMode|Win32
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.Debug|ARM64.ActiveCfg = Debug|ARM64
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@@ -1102,11 +970,8 @@ Global
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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@@ -1119,11 +984,57 @@ Global
|
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||||
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|
||||
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EndGlobalSection
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EndGlobalSection
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|
||||
@@ -1165,12 +1076,10 @@ Global
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{16376381-CE22-42BE-B667-C6B35007008D} = {81C352DB-1818-45B7-A284-18E259F1CC87}
|
||||
@@ -1178,6 +1087,9 @@ Global
|
||||
{05500DEF-2294-41E3-AF9A-24E580B82836} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{1E4A062E-293B-4817-B20D-BF16B979E350} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-B11C-4DDB-A4FE-C3AFAE9B5506} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {3140B1B7-C8EE-43D1-A772-D82A7061A271}
|
||||
|
||||
71
README.md
@@ -1,14 +1,40 @@
|
||||
# Welcome\!
|
||||
#### This repository contains the source code for:
|
||||
|
||||
* Windows Terminal
|
||||
* [Windows Terminal](https://www.microsoft.com/en-us/p/windows-terminal-preview/9n0dx20hk701)
|
||||
* The Windows console host (`conhost.exe`)
|
||||
* Components shared between the two projects
|
||||
* [ColorTool](https://github.com/Microsoft/Terminal/tree/master/src/tools/ColorTool)
|
||||
* [Sample projects](https://github.com/Microsoft/Terminal/tree/master/samples) that show how to consume the Windows Console APIs
|
||||
|
||||
#### Other related repositories include:
|
||||
* [Console API Documentation](https://github.com/MicrosoftDocs/Console-Docs/issues)
|
||||
* [Console API Documentation](https://github.com/MicrosoftDocs/Console-Docs)
|
||||
|
||||
## Installation
|
||||
|
||||
_(Note: in order to run the Windows Terminal, you'll need to be running at least Windows build 18362 or higher.)_
|
||||
|
||||
### Microsoft Store
|
||||
|
||||
Download the Microsoft Terminal free from the Microsoft Store and it'll be continuously updated. Or, feel free to side-load [releases](https://github.com/microsoft/terminal/releases) from GitHub, but note they won't auto-update.
|
||||
|
||||
<a href='//www.microsoft.com/store/apps/9n0dx20hk701?cid=storebadge&ocid=badge'><img src='https://assets.windowsphone.com/85864462-9c82-451e-9355-a3d5f874397a/English_get-it-from-MS_InvariantCulture_Default.png' alt='English badge' width="284" height="104" style='width: 284px; height: 104px;'/></a>
|
||||
|
||||
### Chocolatey (Unofficial)
|
||||
|
||||
Download and upgrade the Windows Terminal from [Chocolatey](https://chocolatey.org).
|
||||
|
||||
To install Windows Terminal, run the following command from the command line or from PowerShell:
|
||||
```powershell
|
||||
choco install microsoft-windows-terminal
|
||||
```
|
||||
|
||||
To upgrade Windows Terminal, run the following command from the command line or from PowerShell:
|
||||
```powershell
|
||||
choco upgrade microsoft-windows-terminal
|
||||
```
|
||||
|
||||
If you have any issues when installing/upgrading the package please go to the [package page](https://chocolatey.org/packages/microsoft-windows-terminal) and follow the [Chocolatey triage process](https://chocolatey.org/docs/package-triage-process)
|
||||
|
||||
### Build Status
|
||||
|
||||
@@ -55,16 +81,14 @@ Further, we realized that this would allow us to build the terminal's renderer a
|
||||
|
||||
## Where can I download Windows Terminal?
|
||||
|
||||
### There are no binaries to download quite yet.
|
||||
### The Windows Terminal preview can be downloaded from the Microsoft Store.
|
||||
|
||||
The Windows Terminal is in the _very early_ alpha stage, and not ready for the general public quite yet. If you want to jump in early, you can try building it yourself from source.
|
||||
|
||||
Otherwise, you'll need to wait until Mid-June for an official preview build to drop.
|
||||
[https://www.microsoft.com/en-us/p/windows-terminal-preview/9n0dx20hk701](https://www.microsoft.com/en-us/p/windows-terminal-preview/9n0dx20hk701)
|
||||
|
||||
## I built and ran the new Terminal, but I just get a blank window app!
|
||||
|
||||
Make sure you are building for your computer's architecture. If your box has a 64-bit Windows change your Solution Platform to x64.
|
||||
To check your OS architecture go to Settings -> System -> About (or Win+X -> System) and under `Device specifications` check for the `System type`
|
||||
Make sure you are building for your computer's architecture. If your box has a 64-bit Windows, change your Solution Platform to x64.
|
||||
To check your OS architecture go to Settings -> System -> About (or Win+X -> System) and under `Device specifications` check for the `System type`.
|
||||
|
||||
## I built and ran the new Terminal, but it looks just like the old console! What gives?
|
||||
|
||||
@@ -79,28 +103,15 @@ Secondly, try pressing <kbd>Ctrl</kbd> + <kbd>T</kbd>. The tabs are hidden when
|
||||
|
||||
# Getting Started
|
||||
|
||||
## Prerequisites
|
||||
|
||||
* You must be running Windows 1903 (build >= 10.0.18362.0) or above in order to run Windows Terminal
|
||||
* You must have the [1903 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) (build 10.0.18362.0) installed
|
||||
* You must have at least [VS 2017](https://visualstudio.microsoft.com/downloads/) installed.
|
||||
* You must install the following Workloads via the VS Installer. If you're running VS 2019, opening the solution will [prompt you to install missing components automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/).
|
||||
- Desktop Development with C++
|
||||
- Universal Windows Platform Development
|
||||
- Also install the following Individual Component:
|
||||
- C++ (v141) Universal Windows Platform Tools
|
||||
|
||||
* You must also [enable Developer Mode in the Windows Settings app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development) to locally install and run the Terminal app.
|
||||
|
||||
## Debugging
|
||||
|
||||
* To debug in VS, right click on CascadiaPackage (from VS Solution Explorer) and go to properties, in the Debug menu, change "Application process" and "Background task process" to "Native Only"
|
||||
* To debug in VS, right click on CascadiaPackage (from VS Solution Explorer) and go to properties, in the Debug menu, change "Application process" and "Background task process" to "Native Only".
|
||||
|
||||
## Contributing
|
||||
|
||||
We are excited to work alongside you, our amazing community, to build and enhance Windows Terminal\!
|
||||
|
||||
We ask that **before you start work on a feature that you would like to contribute, <span class="underline">please file an issue</span> describing your proposed change**: We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
|
||||
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](https://github.com/microsoft/terminal/blob/master/doc/contributing.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
|
||||
|
||||
> 👉 **Remember\!** Your contributions may be incorporated into future versions of Windows\! Because of this, all pull requests will be subject to the same level of scrutiny for quality, coding standards, performance, globalization, accessibility, and compatibility as those of our internal contributors.
|
||||
|
||||
@@ -128,6 +139,20 @@ If you would like to ask a question that you feel doesn't warrant an issue (yet)
|
||||
|
||||
# Developer Guidance
|
||||
|
||||
## Build Prerequisites
|
||||
|
||||
* You must be running Windows 1903 (build >= 10.0.18362.0) or above in order to run Windows Terminal.
|
||||
* You must have the [1903 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) (build 10.0.18362.0) installed.
|
||||
* You must have at least [VS 2019](https://visualstudio.microsoft.com/downloads/) installed.
|
||||
* You must install the following Workloads via the VS Installer. Opening the solution will [prompt you to install missing components automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/).
|
||||
- Desktop Development with C++
|
||||
- Universal Windows Platform Development
|
||||
- **The following Individual Components**
|
||||
- C++ (v142) Universal Windows Platform Tools
|
||||
|
||||
* You must also [enable Developer Mode in the Windows Settings app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development) to locally install and run the Terminal app.
|
||||
|
||||
|
||||
## Building the Code
|
||||
|
||||
This repository uses [git submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:
|
||||
|
||||
@@ -13,6 +13,11 @@ pr:
|
||||
branches:
|
||||
include:
|
||||
- master
|
||||
paths:
|
||||
exclude:
|
||||
- doc/*
|
||||
- samples/*
|
||||
- tools/*
|
||||
|
||||
# 0.0.yyMM.dd##
|
||||
# 0.0.1904.0900
|
||||
@@ -34,3 +39,5 @@ jobs:
|
||||
- template: ./templates/build-console-ci.yml
|
||||
parameters:
|
||||
platform: ARM64
|
||||
|
||||
- template: ./templates/check-formatting.yml
|
||||
|
||||
@@ -35,4 +35,6 @@ jobs:
|
||||
platform: arm64
|
||||
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
|
||||
|
||||
- template: ./templates/check-formatting.yml
|
||||
|
||||
- template: ./templates/release-sign-and-bundle.yml
|
||||
|
||||
@@ -8,7 +8,7 @@ jobs:
|
||||
variables:
|
||||
BuildConfiguration: AuditMode
|
||||
BuildPlatform: ${{ parameters.platform }}
|
||||
pool: { vmImage: vs2017-win2016 }
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
@@ -45,7 +45,7 @@ jobs:
|
||||
displayName: 'Build solution **\OpenConsole.sln'
|
||||
inputs:
|
||||
solution: '**\OpenConsole.sln'
|
||||
vsVersion: 15.0
|
||||
vsVersion: 16.0
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
msbuildArgs: ${{ parameters.additionalBuildArguments }}
|
||||
|
||||
@@ -9,7 +9,7 @@ jobs:
|
||||
variables:
|
||||
BuildConfiguration: ${{ parameters.configuration }}
|
||||
BuildPlatform: ${{ parameters.platform }}
|
||||
pool: { vmImage: vs2017-win2016 }
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- template: build-console-steps.yml
|
||||
|
||||
@@ -39,13 +39,21 @@ steps:
|
||||
displayName: 'Build solution **\OpenConsole.sln'
|
||||
inputs:
|
||||
solution: '**\OpenConsole.sln'
|
||||
vsVersion: 15.0
|
||||
vsVersion: 16.0
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
msbuildArgs: ${{ parameters.additionalBuildArguments }}
|
||||
clean: true
|
||||
maximumCpuCount: true
|
||||
|
||||
- task: PowerShell@2
|
||||
displayName: 'Check MSIX for common regressions'
|
||||
inputs:
|
||||
targetType: inline
|
||||
script: |
|
||||
$Package = Get-ChildItem -Recurse -Filter "CascadiaPackage_*.msix"
|
||||
.\build\scripts\Test-WindowsTerminalPackage.ps1 -Verbose -Path $Package.FullName
|
||||
|
||||
- task: VSTest@2
|
||||
displayName: 'Run Unit Tests'
|
||||
inputs:
|
||||
|
||||
16
build/pipelines/templates/check-formatting.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
jobs:
|
||||
- job: CodeFormatCheck
|
||||
displayName: Proper Code Formatting Check
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
submodules: false
|
||||
clean: true
|
||||
|
||||
- task: PowerShell@2
|
||||
displayName: 'Code Formattting Check'
|
||||
inputs:
|
||||
targetType: filePath
|
||||
filePath: '.\build\scripts\Invoke-FormattingCheck.ps1'
|
||||
@@ -10,13 +10,15 @@ jobs:
|
||||
- Buildx64Release
|
||||
- Buildx86Release
|
||||
- Buildarm64Release
|
||||
- CodeFormatCheck
|
||||
condition: |
|
||||
and
|
||||
(
|
||||
in(dependencies.Buildx64AuditMode.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildx64Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildx86Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildarm64Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped')
|
||||
in(dependencies.Buildarm64Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.CodeFormatCheck.result, 'Succeeded', 'SucceededWithIssues', 'Skipped')
|
||||
)
|
||||
|
||||
variables:
|
||||
|
||||
41
build/rules/GenerateSxsManifestsFromWinmds.targets
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<BeforeLinkTargets Condition="'$(WindowsTargetPlatformVersion)' >= '10.0.18362.0'">
|
||||
$(BeforeLinkTargets);
|
||||
_ConsoleGenerateAdditionalWinmdManifests;
|
||||
</BeforeLinkTargets>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="_ConsoleMapWinmdsToManifestFiles" DependsOnTargets="ResolveAssemblyReferences">
|
||||
<ItemGroup>
|
||||
<!-- For each non-system .winmd file in References, generate a .manifest in IntDir for it. -->
|
||||
<_ConsoleWinmdManifest Include="@(ReferencePath->'$(IntDir)\%(FileName).manifest')" Condition="'%(ReferencePath.IsSystemReference)' != 'true' and '%(ReferencePath.WinMDFile)' == 'true' and '%(ReferencePath.ReferenceSourceTarget)' == 'ResolveAssemblyReference'">
|
||||
<WinMDPath>%(ReferencePath.FullPath)</WinMDPath>
|
||||
<Implementation>%(ReferencePath.Implementation)</Implementation>
|
||||
</_ConsoleWinmdManifest>
|
||||
<!-- For each referenced project that _produces_ a winmd, generate a temporary item that maps to
|
||||
the winmd, and use that temporary item to generate a .manifest in IntDir for it.
|
||||
We don't set Implementation here because it's inherited from the _ResolvedNativeProjectReferencePaths. -->
|
||||
<_ConsoleWinmdProjectReference Condition="'%(_ResolvedNativeProjectReferencePaths.ProjectType)' != 'StaticLibrary'" Include="@(_ResolvedNativeProjectReferencePaths->WithMetadataValue('FileType','winmd')->'%(RootDir)%(Directory)%(TargetPath)')" />
|
||||
<_ConsoleWinmdManifest Include="@(_ConsoleWinmdProjectReference->'$(IntDir)\%(FileName).manifest')">
|
||||
<WinMDPath>%(Identity)</WinMDPath>
|
||||
</_ConsoleWinmdManifest>
|
||||
</ItemGroup>
|
||||
</Target>
|
||||
|
||||
<Target Name="_ConsoleGenerateAdditionalWinmdManifests"
|
||||
Inputs="@(_ConsoleWinmdManifest.WinMDPath)"
|
||||
Outputs="@(_ConsoleWinmdManifest)"
|
||||
DependsOnTargets="_ConsoleMapWinmdsToManifestFiles">
|
||||
|
||||
<!-- This target is batched and a new Exec is spawned for each entry in _ConsoleWinmdManifest. -->
|
||||
<Exec Command="mt.exe -winmd:%(_ConsoleWinmdManifest.WinMDPath) -dll:%(_ConsoleWinmdManifest.Implementation) -out:%(_ConsoleWinmdManifest.Identity)" />
|
||||
|
||||
<ItemGroup>
|
||||
<!-- Emit the generated manifest into the Link inputs. -->
|
||||
<Manifest Include="@(_ConsoleWinmdManifest)" />
|
||||
</ItemGroup>
|
||||
|
||||
</Target>
|
||||
</Project>
|
||||
14
build/scripts/Invoke-FormattingCheck.ps1
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#.SYNOPSIS
|
||||
# Checks for code formatting errors. Will throw exception if any are found.
|
||||
function Invoke-CheckBadCodeFormatting() {
|
||||
Import-Module ./tools/OpenConsole.psm1
|
||||
Invoke-CodeFormat
|
||||
# returns a non-zero exit code if there are any diffs in the tracked files in the repo
|
||||
git diff-index --quiet HEAD --
|
||||
if ($lastExitCode -eq 1) {
|
||||
throw "code formatting bad, run Invoke-CodeFormat on branch"
|
||||
}
|
||||
}
|
||||
|
||||
Invoke-CheckBadCodeFormatting
|
||||
79
build/scripts/Test-WindowsTerminalPackage.ps1
Normal file
@@ -0,0 +1,79 @@
|
||||
[CmdletBinding()]
|
||||
Param(
|
||||
[Parameter(Mandatory=$true, ValueFromPipeline=$true,
|
||||
HelpMessage="Path to the .appx/.msix to validate")]
|
||||
[string]
|
||||
$Path,
|
||||
|
||||
[Parameter(HelpMessage="Path to Windows Kit")]
|
||||
[ValidateScript({Test-Path $_ -Type Leaf})]
|
||||
[string]
|
||||
$WindowsKitPath = "C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0"
|
||||
)
|
||||
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
If ($null -Eq (Get-Item $WindowsKitPath -EA:SilentlyContinue)) {
|
||||
Write-Error "Could not find a windows SDK at at `"$WindowsKitPath`".`nMake sure that WindowsKitPath points to a valid SDK."
|
||||
Exit 1
|
||||
}
|
||||
|
||||
$makeAppx = "$WindowsKitPath\x86\MakeAppx.exe"
|
||||
$makePri = "$WindowsKitPath\x86\MakePri.exe"
|
||||
|
||||
Function Expand-ApplicationPackage {
|
||||
Param(
|
||||
[Parameter(Mandatory, ValueFromPipeline)]
|
||||
[string]
|
||||
$Path
|
||||
)
|
||||
|
||||
$sentinelFile = New-TemporaryFile
|
||||
$directory = New-Item -Type Directory "$($sentinelFile.FullName)_Package"
|
||||
Remove-Item $sentinelFile -Force -EA:Ignore
|
||||
|
||||
& $makeAppx unpack /p $Path /d $directory /nv /o
|
||||
|
||||
If ($LastExitCode -Ne 0) {
|
||||
Throw "Failed to expand AppX"
|
||||
}
|
||||
|
||||
$directory
|
||||
}
|
||||
|
||||
Write-Verbose "Expanding $Path"
|
||||
$AppxPackageRoot = Expand-ApplicationPackage $Path
|
||||
$AppxPackageRootPath = $AppxPackageRoot.FullName
|
||||
|
||||
Write-Verbose "Expanded to $AppxPackageRootPath"
|
||||
|
||||
Try {
|
||||
& $makePri dump /if "$AppxPackageRootPath\resources.pri" /of "$AppxPackageRootPath\resources.pri.xml" /o
|
||||
If ($LastExitCode -Ne 0) {
|
||||
Throw "Failed to dump PRI"
|
||||
}
|
||||
|
||||
$Manifest = [xml](Get-Content "$AppxPackageRootPath\AppxManifest.xml")
|
||||
$PRIFile = [xml](Get-Content "$AppxPackageRootPath\resources.pri.xml")
|
||||
|
||||
### Check the activatable class entries for a few DLLs we need.
|
||||
$inProcServers = $Manifest.Package.Extensions.Extension.InProcessServer.Path
|
||||
$RequiredInProcServers = ("TerminalApp.dll", "TerminalControl.dll", "TerminalConnection.dll")
|
||||
|
||||
Write-Verbose "InProc Servers: $inProcServers"
|
||||
|
||||
ForEach ($req in $RequiredInProcServers) {
|
||||
If ($req -NotIn $inProcServers) {
|
||||
Throw "Failed to find $req in InProcServer list $inProcServers"
|
||||
}
|
||||
}
|
||||
|
||||
### Check that we have an App.xbf (which is a proxy for our resources having been merged)
|
||||
$resourceXpath = '/PriInfo/ResourceMap/ResourceMapSubtree[@name="Files"]/NamedResource[@name="App.xbf"]'
|
||||
$AppXbf = $PRIFile.SelectSingleNode($resourceXpath)
|
||||
If ($null -eq $AppXbf) {
|
||||
Throw "Failed to find App.xbf (TerminalApp project) in resources.pri"
|
||||
}
|
||||
} Finally {
|
||||
Remove-Item -Recurse -Force $AppxPackageRootPath
|
||||
}
|
||||
2
dep/gsl
7
dep/jsoncpp/README.md
Normal file
@@ -0,0 +1,7 @@
|
||||
# jsoncpp
|
||||
|
||||
[Amalgamated](https://github.com/open-source-parsers/jsoncpp/wiki/Amalgamated)
|
||||
from source commit
|
||||
[ddabf50](https://github.com/open-source-parsers/jsoncpp/commit/ddabf50f72cf369bf652a95c4d9fe31a1865a781),
|
||||
release 1.8.4.
|
||||
|
||||
333
dep/jsoncpp/json/json-forwards.h
Normal file
@@ -0,0 +1,333 @@
|
||||
/// Json-cpp amalgamated forward header (http://jsoncpp.sourceforge.net/).
|
||||
/// It is intended to be used with #include "json/json-forwards.h"
|
||||
/// This header provides forward declaration for all JsonCpp types.
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: LICENSE
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
The JsonCpp library's source code, including accompanying documentation,
|
||||
tests and demonstration applications, are licensed under the following
|
||||
conditions...
|
||||
|
||||
Baptiste Lepilleur and The JsonCpp Authors explicitly disclaim copyright in all
|
||||
jurisdictions which recognize such a disclaimer. In such jurisdictions,
|
||||
this software is released into the Public Domain.
|
||||
|
||||
In jurisdictions which do not recognize Public Domain property (e.g. Germany as of
|
||||
2010), this software is Copyright (c) 2007-2010 by Baptiste Lepilleur and
|
||||
The JsonCpp Authors, and is released under the terms of the MIT License (see below).
|
||||
|
||||
In jurisdictions which recognize Public Domain property, the user of this
|
||||
software may choose to accept it either as 1) Public Domain, 2) under the
|
||||
conditions of the MIT License (see below), or 3) under the terms of dual
|
||||
Public Domain/MIT License conditions described here, as they choose.
|
||||
|
||||
The MIT License is about as close to Public Domain as a license can get, and is
|
||||
described in clear, concise terms at:
|
||||
|
||||
http://en.wikipedia.org/wiki/MIT_License
|
||||
|
||||
The full text of the MIT License follows:
|
||||
|
||||
========================================================================
|
||||
Copyright (c) 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use, copy,
|
||||
modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
========================================================================
|
||||
(END LICENSE TEXT)
|
||||
|
||||
The MIT license is compatible with both the GPL and commercial
|
||||
software, affording one all of the rights of Public Domain with the
|
||||
minor nuisance of being required to keep the above copyright notice
|
||||
and license text in the source code. Note also that by accepting the
|
||||
Public Domain "license" you can re-license your copy using whatever
|
||||
license you like.
|
||||
|
||||
*/
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: LICENSE
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
# define JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
/// If defined, indicates that the source file is amalgamated
|
||||
/// to prevent private header inclusion.
|
||||
#define JSON_IS_AMALGAMATION
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: include/json/config.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
// Distributed under MIT license, or public domain if desired and
|
||||
// recognized in your jurisdiction.
|
||||
// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE
|
||||
|
||||
#ifndef JSON_CONFIG_H_INCLUDED
|
||||
#define JSON_CONFIG_H_INCLUDED
|
||||
#include <stddef.h>
|
||||
#include <string> //typedef String
|
||||
#include <stdint.h> //typedef int64_t, uint64_t
|
||||
|
||||
/// If defined, indicates that json library is embedded in CppTL library.
|
||||
//# define JSON_IN_CPPTL 1
|
||||
|
||||
/// If defined, indicates that json may leverage CppTL library
|
||||
//# define JSON_USE_CPPTL 1
|
||||
/// If defined, indicates that cpptl vector based map should be used instead of
|
||||
/// std::map
|
||||
/// as Value container.
|
||||
//# define JSON_USE_CPPTL_SMALLMAP 1
|
||||
|
||||
// If non-zero, the library uses exceptions to report bad input instead of C
|
||||
// assertion macros. The default is to use exceptions.
|
||||
#ifndef JSON_USE_EXCEPTION
|
||||
#define JSON_USE_EXCEPTION 1
|
||||
#endif
|
||||
|
||||
/// If defined, indicates that the source file is amalgamated
|
||||
/// to prevent private header inclusion.
|
||||
/// Remarks: it is automatically defined in the generated amalgamated header.
|
||||
// #define JSON_IS_AMALGAMATION
|
||||
|
||||
#ifdef JSON_IN_CPPTL
|
||||
#include <cpptl/config.h>
|
||||
#ifndef JSON_USE_CPPTL
|
||||
#define JSON_USE_CPPTL 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef JSON_IN_CPPTL
|
||||
#define JSON_API CPPTL_API
|
||||
#elif defined(JSON_DLL_BUILD)
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define JSON_API __declspec(dllexport)
|
||||
#define JSONCPP_DISABLE_DLL_INTERFACE_WARNING
|
||||
#endif // if defined(_MSC_VER)
|
||||
#elif defined(JSON_DLL)
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define JSON_API __declspec(dllimport)
|
||||
#define JSONCPP_DISABLE_DLL_INTERFACE_WARNING
|
||||
#endif // if defined(_MSC_VER)
|
||||
#endif // ifdef JSON_IN_CPPTL
|
||||
#if !defined(JSON_API)
|
||||
#define JSON_API
|
||||
#endif
|
||||
|
||||
// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for
|
||||
// integer
|
||||
// Storages, and 64 bits integer support is disabled.
|
||||
// #define JSON_NO_INT64 1
|
||||
|
||||
#if defined(_MSC_VER) // MSVC
|
||||
# if _MSC_VER <= 1200 // MSVC 6
|
||||
// Microsoft Visual Studio 6 only support conversion from __int64 to double
|
||||
// (no conversion from unsigned __int64).
|
||||
# define JSON_USE_INT64_DOUBLE_CONVERSION 1
|
||||
// Disable warning 4786 for VS6 caused by STL (identifier was truncated to '255'
|
||||
// characters in the debug information)
|
||||
// All projects I've ever seen with VS6 were using this globally (not bothering
|
||||
// with pragma push/pop).
|
||||
# pragma warning(disable : 4786)
|
||||
# endif // MSVC 6
|
||||
|
||||
# if _MSC_VER >= 1500 // MSVC 2008
|
||||
/// Indicates that the following function is deprecated.
|
||||
# define JSONCPP_DEPRECATED(message) __declspec(deprecated(message))
|
||||
# endif
|
||||
|
||||
#endif // defined(_MSC_VER)
|
||||
|
||||
// In c++11 the override keyword allows you to explicitly define that a function
|
||||
// is intended to override the base-class version. This makes the code more
|
||||
// managable and fixes a set of common hard-to-find bugs.
|
||||
#if __cplusplus >= 201103L
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT noexcept
|
||||
#elif defined(_MSC_VER) && _MSC_VER > 1600 && _MSC_VER < 1900
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT throw()
|
||||
#elif defined(_MSC_VER) && _MSC_VER >= 1900
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT noexcept
|
||||
#else
|
||||
# define JSONCPP_OVERRIDE
|
||||
# define JSONCPP_NOEXCEPT throw()
|
||||
#endif
|
||||
|
||||
#ifndef JSON_HAS_RVALUE_REFERENCES
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1600 // MSVC >= 2010
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // MSVC >= 2010
|
||||
|
||||
#ifdef __clang__
|
||||
#if __has_feature(cxx_rvalue_references)
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // has_feature
|
||||
|
||||
#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc)
|
||||
#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L)
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // GXX_EXPERIMENTAL
|
||||
|
||||
#endif // __clang__ || __GNUC__
|
||||
|
||||
#endif // not defined JSON_HAS_RVALUE_REFERENCES
|
||||
|
||||
#ifndef JSON_HAS_RVALUE_REFERENCES
|
||||
#define JSON_HAS_RVALUE_REFERENCES 0
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
# if __has_extension(attribute_deprecated_with_message)
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message)))
|
||||
# endif
|
||||
#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc)
|
||||
# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5))
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message)))
|
||||
# elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__))
|
||||
# endif // GNUC version
|
||||
#endif // __clang__ || __GNUC__
|
||||
|
||||
#if !defined(JSONCPP_DEPRECATED)
|
||||
#define JSONCPP_DEPRECATED(message)
|
||||
#endif // if !defined(JSONCPP_DEPRECATED)
|
||||
|
||||
#if __GNUC__ >= 6
|
||||
# define JSON_USE_INT64_DOUBLE_CONVERSION 1
|
||||
#endif
|
||||
|
||||
#if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
# include "version.h"
|
||||
|
||||
# if JSONCPP_USING_SECURE_MEMORY
|
||||
# include "allocator.h" //typedef Allocator
|
||||
# endif
|
||||
|
||||
#endif // if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
namespace Json {
|
||||
typedef int Int;
|
||||
typedef unsigned int UInt;
|
||||
#if defined(JSON_NO_INT64)
|
||||
typedef int LargestInt;
|
||||
typedef unsigned int LargestUInt;
|
||||
#undef JSON_HAS_INT64
|
||||
#else // if defined(JSON_NO_INT64)
|
||||
// For Microsoft Visual use specific types as long long is not supported
|
||||
#if defined(_MSC_VER) // Microsoft Visual Studio
|
||||
typedef __int64 Int64;
|
||||
typedef unsigned __int64 UInt64;
|
||||
#else // if defined(_MSC_VER) // Other platforms, use long long
|
||||
typedef int64_t Int64;
|
||||
typedef uint64_t UInt64;
|
||||
#endif // if defined(_MSC_VER)
|
||||
typedef Int64 LargestInt;
|
||||
typedef UInt64 LargestUInt;
|
||||
#define JSON_HAS_INT64
|
||||
#endif // if defined(JSON_NO_INT64)
|
||||
#if JSONCPP_USING_SECURE_MEMORY
|
||||
#define JSONCPP_STRING std::basic_string<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_OSTRINGSTREAM std::basic_ostringstream<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_OSTREAM std::basic_ostream<char, std::char_traits<char>>
|
||||
#define JSONCPP_ISTRINGSTREAM std::basic_istringstream<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_ISTREAM std::istream
|
||||
#else
|
||||
#define JSONCPP_STRING std::string
|
||||
#define JSONCPP_OSTRINGSTREAM std::ostringstream
|
||||
#define JSONCPP_OSTREAM std::ostream
|
||||
#define JSONCPP_ISTRINGSTREAM std::istringstream
|
||||
#define JSONCPP_ISTREAM std::istream
|
||||
#endif // if JSONCPP_USING_SECURE_MEMORY
|
||||
} // end namespace Json
|
||||
|
||||
#endif // JSON_CONFIG_H_INCLUDED
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: include/json/config.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: include/json/forwards.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
// Distributed under MIT license, or public domain if desired and
|
||||
// recognized in your jurisdiction.
|
||||
// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE
|
||||
|
||||
#ifndef JSON_FORWARDS_H_INCLUDED
|
||||
#define JSON_FORWARDS_H_INCLUDED
|
||||
|
||||
#if !defined(JSON_IS_AMALGAMATION)
|
||||
#include "config.h"
|
||||
#endif // if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
namespace Json {
|
||||
|
||||
// writer.h
|
||||
class FastWriter;
|
||||
class StyledWriter;
|
||||
|
||||
// reader.h
|
||||
class Reader;
|
||||
|
||||
// features.h
|
||||
class Features;
|
||||
|
||||
// value.h
|
||||
typedef unsigned int ArrayIndex;
|
||||
class StaticString;
|
||||
class Path;
|
||||
class PathArgument;
|
||||
class Value;
|
||||
class ValueIteratorBase;
|
||||
class ValueIterator;
|
||||
class ValueConstIterator;
|
||||
|
||||
} // namespace Json
|
||||
|
||||
#endif // JSON_FORWARDS_H_INCLUDED
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: include/json/forwards.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //ifndef JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
2207
dep/jsoncpp/json/json.h
Normal file
5386
dep/jsoncpp/jsoncpp.cpp
Normal file
BIN
dep/llvm/clang-format.exe
Normal file
@@ -1,7 +0,0 @@
|
||||
These packages are redistributed inside this folder because they are not yet available on a public NuGet feed.
|
||||
|
||||
## Microsoft.UI.XAML
|
||||
This package is a custom development build fork to help us light up tab support. It will eventually go onto the same public feed as the existing `Microsoft.UI.XAML` package that's currently available on NuGet.org
|
||||
|
||||
## TAEF.Redist.WLK
|
||||
This package is vetted for public redistribution and release, but the TAEF team hasn't set up a public feed to consume it yet. If/when they do, we'll move to that.
|
||||
2
dep/wil
@@ -8,9 +8,9 @@ Settings in the Windows Console Host can be a bit tricky to understand. This is
|
||||
|---------------------------|-----------------------|--------------------------------------|
|
||||
|`FontSize` |Coordinate (REG_DWORD) |Size of font in pixels |
|
||||
|`FontFamily` |REG_DWORD |GDI Font family |
|
||||
|`ScreenBufferSize` |Coordinate (REG_DWORD) |Size of the screen buffer in WxH characters |
|
||||
|`ScreenBufferSize` |Coordinate (REG_DWORD) |Size of the screen buffer in WxH characters\*\* |
|
||||
|`CursorSize` |REG_DWORD |Cursor height as percentage of a single character |
|
||||
|`WindowSize` |Coordinate (REG_DWORD) |Initial size of the window in WxH characters |
|
||||
|`WindowSize` |Coordinate (REG_DWORD) |Initial size of the window in WxH characters\*\* |
|
||||
|`WindowPosition` |Coordinate (REG_DWORD) |Initial position of the window in WxH pixels (if not set, use auto-positioning) |
|
||||
|`WindowAlpha` |REG_DWORD |Opacity of the window (valid range: 0x4D-0xFF) |
|
||||
|`ScreenColors` |REG_DWORD |Default foreground and background colors |
|
||||
@@ -39,6 +39,10 @@ Settings in the Windows Console Host can be a bit tricky to understand. This is
|
||||
|
||||
*: Only applies to the improved version of the Windows Console Host
|
||||
|
||||
**: WxH stands for Width by Height, it's the fact that things like a Window size
|
||||
store the Width and Height values in the high and low word in the registry's
|
||||
double word values.
|
||||
|
||||
## The Settings Hierarchy
|
||||
|
||||
Settings are persisted to a variety of locations depending on how they are modified and how the Windows Console Host was invoked:
|
||||
|
||||
@@ -10,11 +10,11 @@ exception use.
|
||||
|
||||
## Rules
|
||||
1. **DO NOT** allow exceptions to leak out of new code into old code
|
||||
1. **DO** use NTSTATUS or HRESULT as return values as appropriate (HRESULT is preferred)
|
||||
1. **DO** Encapsulate all exception behaviors within implementing classes
|
||||
1. **DO** use `NTSTATUS` or `HRESULT` as return values as appropriate (`HRESULT` is preferred)
|
||||
1. **DO** encapsulate all exception behaviors within implementing classes
|
||||
1. **DO NOT** introduce modern exception throwing code into old code. Instead, refactor as needed to allow encapsulation or
|
||||
use non-exception based code
|
||||
1. **DO** use WIL as an alternative for non-throwing modern facilities (e.g. wil::unique_ptr<>)
|
||||
1. **DO** use WIL as an alternative for non-throwing modern facilities (e.g. `wil::unique_ptr<>`)
|
||||
|
||||
## Examples
|
||||
|
||||
|
||||
181
doc/Niksa.md
Normal file
@@ -0,0 +1,181 @@
|
||||
# Niksa's explanations
|
||||
|
||||
Sometimes @miniksa will write a big, long explanatory comment in an issue thread that turns out to be a decent bit of reference material.
|
||||
This document serves as a storage point for those posts.
|
||||
|
||||
- [Why do we avoid changing CMD.exe?](#cmd)
|
||||
- [Why is typing-to-screen performance better than every other app?](#screenPerf)
|
||||
- [How are the Windows graphics/messaging stack assembled?](#gfxMsgStack)
|
||||
- [Output Processing between "Far East" and "Western"](#fesb)
|
||||
- [Why do we not backport things?](#backport)
|
||||
- [Why can't we have mixed elevated and non-elevated tabs in the Terminal?](#elevation)
|
||||
|
||||
## <a name="cmd"></a>Why do we avoid changing CMD.exe?
|
||||
`setlocal` doesn't behave the same way as an environment variable. It's a thing that would have to be put in at the top of the batch script that is `somefile.cmd` as one of its first commands to adjust the way that one specific batch file is processed by the `cmd.exe` engine. That's probably not suitable for your needs, but that's the way we have to go.
|
||||
|
||||
I don't think anyone is disagreeing with you, @mikemaccana, that this would be a five minute development change to read that environment variable and change the behavior of `cmd.exe`. It absolutely would be a tiny development time.
|
||||
|
||||
It's just that from our experience, we know there's going to be a 3-24 month bug tail here where we get massive investigation callbacks by some billion dollar enterprise customer who for whatever reason was already using the environment variable we pick for another purpose. Their script that they give their rank-and-file folks will tell them to press Ctrl+C at some point in the batch script to do whatever happens, it will do something different, those people will notice the script doesn't match the computer anymore. They will then halt the production line and tell their supervisor. The supervisor tells some director. Their director comes screaming at their Microsoft enterprise support contract person that we've introduced a change to the OS that is costing them millions if not billions of dollars in shipments per month. Our directors at Microsoft then come bashing down our doors angry with us and make us fix it ASAP or revert it, we don't get to go home at 5pm to our families or friends because we're fixing it, we get stressed the heck out, we have to spin up servicing potentially for already shipped operating systems which is expensive and headache-causing...etc.
|
||||
|
||||
We can see this story coming a million miles away because it has happened before with other 'tiny' change we've been asked to make to `cmd.exe` in the past few years.
|
||||
|
||||
I would just ask you to understand that `cmd.exe` is very, very much in a maintenance mode and I just want to set expectations here. We maintain it, yes. We have a renewed interest in command-line development, yes. But our focuses are revolving around improving the terminal and platform itself and bringing modern, supported shells to be the best they can be on Windows. Paul will put this on the backlog of things that people want in `cmd.exe`, yes. But it will sink to the bottom of the backlog because changing `cmd.exe` is our worst nightmare as its compatibility story is among the heaviest of any piece of the operating system.
|
||||
|
||||
I would highly recommend that Gulp convert to using PowerShell scripts and that if such an issue exists with PowerShell, that we get their modern, supported, and better-engineered platform to support the scenario. I don't want you to sit around waiting for `cmd.exe` to change this because it's really not going to happen faster than that script could be converted to `ps1` and it fixed in PowerShell Core (if that's even a problem in that world.)
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/217#issuecomment-404240443
|
||||
|
||||
## <a name="screenPerf"></a>Why is typing-to-screen performance better than every other app?
|
||||
|
||||
I really do not mind when someone comes by and decides to tell us that we're doing a good job at something. We hear so many complaints every day that a post like this is a breath of fresh air. Thanks for your thanks!
|
||||
|
||||
Also, I'm happy to discuss this with you until you're utterly sick of reading it. Please ask any follow-ons you want. I thrive on blathering about my work. :P
|
||||
|
||||
If I had to take an educated guess as to what is making us faster than pretty much any other application on Windows at putting your text on the screen... I would say it is because that is literally our only job! Also probably because we are using darn near the oldest and lowest level APIs that Windows has to accomplish this work.
|
||||
|
||||
Pretty much everything else you've listed has some sort of layer or framework involved, or many, many layers and frameworks, when you start talking about Electron and Javascript. We don't.
|
||||
|
||||
We have one bare, super un-special window with no additional controls attached to it. We get our keys fed into us from just barely above the kernel given that we're processing them from window messages and not from some sort of eventing framework common to pretty much any other more complicated UI framework than ours (WPF, WinForms, UWP, Electron). And we dump our text straight onto the window surface using GDI's [PolyTextOut](https://docs.microsoft.com/en-us/windows/desktop/api/wingdi/nf-wingdi-polytextoutw) with no frills.
|
||||
|
||||
Even `notepad.exe` has multiple controls on its window at the very least and is probably (I haven't looked) using some sort of library framework in the edit control to figure out its text layout (which probably is using another library framework for internationalization support...)
|
||||
|
||||
Of course this also means that we have trade offs. We don't support fully international text like pretty much every other application will. RTL? No go zone right now. Surrogate pairs and emoji? We're getting there but not there yet. Indic scripts? Nope.
|
||||
|
||||
Why are we like this? For one, `conhost.exe` is old as dirt. It has to use the bare metal bottom layer of everything because it was created before most of those other frameworks were created. And also it maintains as low/bottom level as possible because it is pretty much the first thing that one needs to bring up when bringing up a new operating system edition or device before you have all the nice things like frameworks or what those frameworks require to operate. Also it's written in C/C++ which is about as low and bare metal as we can get.
|
||||
|
||||
Will this UI enhancement come to other apps on Windows? Almost certainly not. They have too much going on which is both a good and a bad thing. I'm jealous of their ability to just call one method and layout text in an uncomplicated manner in any language without manually calculating pixels or caring about what styles apply to their font. But my manual pixel calculations, dirty region math, scroll region madness, and more makes it so we go faster than them. I'm also jealous that when someone says "hey can you add a status bar to the bottom of your window" that they can pretty much click and drag that into place with their UI Framework and it will just work where as for us, it's been a backlog item forever and gives me heartburn to think about implementing.
|
||||
|
||||
Will we try to keep it from regressing? Yes! Right now it's sort of a manual process. We identify that something is getting slow and then we go haul out [WPR](https://docs.microsoft.com/en-us/windows-hardware/test/wpt/windows-performance-recorder) and start taking traces. We stare down the hot paths and try to reason out what is going on and then improve them. For instance, in the last cycle or two, we focused on heap allocations as a major area where we could improve our end-to-end performance, changing a ton of our code to use stack-constructed iterator-like facades over the underlying request buffer instead of translating and allocating it into a new heap space for each level of processing.
|
||||
|
||||
As an aside, @bitcrazed wants us to automate performance tests in some conhost specific way, but I haven't quite figured out a controlled environment to do this in yet. The Windows Engineering System runs performance tests each night that give us a coarse grained way of knowing if we messed something up for the whole operating system, and they technically offer a fine grained way for us to insert our own performance tests... but I just haven't got around to that yet. If you have an idea for a way for us to do this in an automated fashion, I'm all ears.
|
||||
|
||||
If there's anything else you'd like to know, let me know. I could go on all day. I deleted like 15 tangents from this reply before posting it....
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/327#issuecomment-447391705
|
||||
|
||||
## <a name="gfxMsgStack"></a>How are the Windows graphics/messaging stack assembled?
|
||||
|
||||
@stakx, I am referring to USER32 and GDI32.
|
||||
|
||||
I'll give you a cursory overview of what I know off the top of my head without spending hours confirming the details. As such, some of this is subject to handwaving and could be mildly incorrect but is probably in the right direction. Consider every statement to be my personal knowledge on how the world works and subject to opinion or error.
|
||||
|
||||
For the graphics part of the pipeline (GDI32), the user-mode portions of GDI are pretty far down. The app calls GDI32, some work is done in that DLL on the user-mode side, then a kernel call jumps over to the kernel and drawing occurs.
|
||||
|
||||
The portion that you're thinking of regarding "silently converted to sit on top of other stuff" is probably that once we hit the kernel calls, a bunch of the kernel GDI stuff tends to be re-platformed on top of the same stuff as DirectX when it is actually handled by the NVIDIA/AMD/Intel/etc. graphics driver and the GPU at the bottom of the stack. I think this happened with the graphics driver re-architecture that came as a part of WDDM for Windows Vista. There's a document out there somewhere about what calls are still really fast in GDI and which are slower as a result of the re-platforming. Last time I found that document and checked, we were using the fast ones.
|
||||
|
||||
On top of GDI, I believe there are things like Common Controls or comctl32.dll which provided folks reusable sets of buttons and elements to make their UIs before we had nicer declarative frameworks. We don't use those in the console really (except in the property sheet off the right click menu).
|
||||
|
||||
As for DirectWrite and D2D and D3D and DXGI themselves, they're a separate set of commands and paths that are completely off to the side from GDI at all both in user and kernel mode. They're not really related other than that there's some interoperability provisions between the two. Most of our other UI frameworks tend to be built on top of the DirectX stack though. XAML is for sure. I think WPF is. Not sure about WinForms. And I believe the composition stack and the window manager are using DirectX as well.
|
||||
|
||||
As for the input/interaction part of the pipeline (USER32), I tend to find most other newer things (at least for desktop PCs) are built on top of what is already there. USER32's major concept is windows and window handles and everything is sent to a window handle. As long as you're on a desktop machine (or a laptop or whatever... I mean a classic-style Windows-powered machine), there's a window handle involved and messages floating around and that means we're talking USER32.
|
||||
|
||||
The window message queue is just a straight up FIFO (more or less) of whatever input has occurred relevant to that window while it's in the foreground + whatever has been sent to the window by other components in the system.
|
||||
|
||||
The newer technologies and the frameworks like XAML and WPF and WinForms tend to receive the messages from the window message queue one way or another and process them and turn them into event callbacks to various objects that they've provisioned within their world.
|
||||
|
||||
However, the newer technologies that also work on other non-desktop platforms like XAML tend to have the ability to process stuff off of a completely different non-USER32 stack as well. There's a separate parallel stack to USER32 with all of our new innovations and realizations on how input and interaction should occur that doesn't exactly deal with classic messaging queues and window handles the same way. This is the whole Core* family of things like CoreWindow and CoreMessaging. They also have a different concept of "what is a user" that isn't so centric around your butt in rolling chair in front of a screen with a keyboard and mouse on the desk.
|
||||
|
||||
Now, if you're on XAML or one of the other Frameworks... all this intricacy is handled for you. XAML figures out how to draw on DirectX for you and negotiates with the compositor and window manager for cool effects on your behalf. It figures out whether to get your input events from USER32 or Core* or whatever transparently depending on your platform and the input stacks can handle pen, touch, keyboard, mouse, and so on in a unified manner. It has provisions inside it embedded to do all the sorts of globalization, accessibility, input interaction, etc. stuff that make your life easy. But you could choose to go directly to the low-level and handle it yourself or skip handling what you don't care about.
|
||||
|
||||
The trick is that GDI32 and USER32 were designed for a limited world with a limited set of commands. Desktop PCs were the only thing that existed, single user at the keyboard and mouse, simple graphics output to a VGA monitor. So using them directly at the "low level" like conhost does is pretty easy. The new platforms could be used at the "low level" but they're orders of magnitude more complicated because they now account for everything that has happened with personal computing in 20+ years like different form factors, multiple active users, multiple graphics adapters, and on and on and on and on. So you tend to use a framework when using the new stuff so your head doesn't explode. They handle it for you, but they handle more than they ever did before so they're slower to some degree.
|
||||
|
||||
So are GDI32 and USER32 "lower" than the new stuff? Sort of.
|
||||
Can you get that low with the newer stuff? Mostly yes, but you probably shouldn't and don't want to.
|
||||
Does new live on top of old or is old replatformed on the new? Sometimes and/or partially.
|
||||
Basically... it's like the answer to anything software... "it's an unmitigated disaster and if we all stepped back a moment, we should be astounded that it works at all." :P
|
||||
|
||||
Anyway, that's enough ramble for one morning. Hopefully that somewhat answered your questions and gave you a bit more insight.
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/327#issuecomment-447926388
|
||||
|
||||
## <a name="fesb"></a>Output Processing between "Far East" and "Western"
|
||||
|
||||
>
|
||||
> ```
|
||||
> if (WI_IsFlagSet(CharType, C1_CNTRL))
|
||||
> ```
|
||||
|
||||
In short, this is probably fine to fix.
|
||||
|
||||
However, I would personally feed a few characters through `WriteCharsLegacy` under the debugger and assert that your theory is correct first (that multiple flags coming back are what the problem is) before making the change.
|
||||
|
||||
I am mildly terrified, less than Dustin, because it is freaking `WriteCharsLegacy` which is the spawn of hell and I fear some sort of regression in it.
|
||||
|
||||
In long, why is it fine to fix?
|
||||
|
||||
For reference, this particular segment of code https://github.com/microsoft/terminal/blob/9b92986b49bed8cc41fde4d6ef080921c41e6d9e/src/host/_stream.cpp#L514-L539 appears to only be used when the codepoint is < 0x20 or == 0x7F https://github.com/microsoft/terminal/blob/9b92986b49bed8cc41fde4d6ef080921c41e6d9e/src/host/_stream.cpp#L408 and ENABLE_PROCESSED_OUTPUT is off. https://github.com/microsoft/terminal/blob/9b92986b49bed8cc41fde4d6ef080921c41e6d9e/src/host/_stream.cpp#L320
|
||||
|
||||
I looked back at the console v1 code and this particular section had a divergence for "Western" countries and "Far East" countries (a geopolitically-charged term, but what it was, nonetheless.)
|
||||
|
||||
For "Western" countries, we would unconditionally run all the characters through `MultiByteToWideChar` with `MB_USEGLYPHCHARS` without the `C1_CNTRL` test and move the result into the buffer.
|
||||
|
||||
For "Eastern" countries, we did the `C1_CNTRL` test and then if true, we would run through `MultiByteToWideChar` with `MB_USEGLYPHCHARS`. Otherwise, we would just move the original character into the buffer and call it a day.
|
||||
|
||||
Note in both of these, there is a little bit of indirection before `MultiByteToWideChar` is called through some other helper methods like `ConvertOutputToUnicode`, but that's the effective conversion point, as far as I can tell. And that's where the control characters would turn into acceptable low ASCII symbols.
|
||||
|
||||
When we took over the console codebase, this variation between "Western" and "Eastern" countries was especially painful because `conhost.exe` would choose which one it was in based on the `Codepage for Non-Unicode Applications` set in the Control Panel's Regional > Administrative panel and it could only be changed with a reboot. It wouldn't even change properly when you `chcp` to a different codepage. Heck, `chcp` would deny you from switching into many codepages. There was a block in place to prevent going to an "Eastern" codepage if you booted up in a "Western" codepage. There was also a block preventing you from going between "Eastern" codepages, if I recall correctly.
|
||||
|
||||
In modernizing, I decided a few things:
|
||||
1. What's good for the "Far East" should be good for the rest of the world. CJK languages that encompassed the "Far East" code have to be able to handle "Western" text as well even if the reverse wasn't true.
|
||||
2. We need to scrub all usages of "Far East" from the code. Someone already started that and replaced them with "East Asia" except then they left behind the shorthand of "FE" prefixing dozens of functions which made it hard to follow the code. It took us months to realize "FE" and "East Asia" were the same thing.
|
||||
3. It's obnoxious that the way this was handled was to literally double-define every output function in the code base to have two definitions, compile them both into the conhost, then choose to run down the SB_ versions or the FE_ versions depending on the startup Non-Unicode codepage. It was a massive pile of complex pre-compilation `#ifdef` and `#else`s that would sometimes surround individual lines in the function bodies. Gross.
|
||||
4. The fact that the FE_ versions of the functions were way slower than the SB_ ones was unacceptable even for the same output of Latin-character text.
|
||||
5. Anyone should be free to switch between any codepage they want at any time and restricting it based on a value from OS startup or region/locale is not acceptable in the modern world.
|
||||
6. I concluded by all of the above that I was going to tank/delete/remove the SB_ versions of everything and force the entire world to use the FE_ versions as truth. I would fix the FE_ versions to handle everything correctly, I would fix the performance characteristics of the FE_ versions so they were only slower when things were legitimately more complicated and never otherwise, I would banish all usage of "Far East", "East Asia", "FE_", and "SB_" from the codebase, and codepages would be freely switchable.
|
||||
7. Oh. Also, the conhost used to rewrite its entire backing buffer into whatever your current codepage was whenever you switched codepages. I changed that to always hold it as UTF-16.
|
||||
|
||||
Now, after that backstory. This is where the problem comes in. It looks like the code you're pointing to that didn't check flags and instead checked direct equality... is the way that it was ALWAYS done for the "Eastern" copy of the code. So it was ALWAYS broken for the "Eastern" codepages and country variants of the OS.
|
||||
|
||||
I don't know why the "Eastern" copy was checking `C1_CNTRL` at all in the first place. There is no documentation. I presume it has to do with Shift-JIS or GB-2312 or Unified Hangul or something having a conflict < 0x20 || == 0x7F. Or alternatively, it's because someone wrote the code naively thinking it was a good idea in a hurry and never tested it. Very possible and even probable.
|
||||
|
||||
Presuming CJK codepages have no conflict in this range for their DBCS codepages... we could probably remove the check with `GetStringTypeW` entirely and always run everything through `ConvertOutputToUnicode`. More risky than just the flag test change... but theoretically an option as well.
|
||||
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/166#issuecomment-510953359
|
||||
|
||||
## <a name="backport"></a>Why do we not backport things?
|
||||
|
||||
Someone has to prove that this is costing millions to billions of dollars of lost productivity or revenue to outweigh the risks of shipping the fix to hundreds of millions of Windows machines and potentially breaking something.
|
||||
|
||||
Our team generally finds it pretty hard to prove that against the developer audience given that they're only a small portion of the total installed market of Windows machines.
|
||||
|
||||
Our only backport successes really come from corporations with massive addressable market (like OEMs shipping PCs) who complain that this is fouling up their manufacturing line (or something of that ilk). Otherwise, our management typically says that the risks don't outweigh the benefits.
|
||||
|
||||
It's also costly in terms of time, effort, and testing for us to validate a modification to a released OS. We have a mindbogglingly massive amount of automated machinery dedicated to processing and validating the things that we check in while developing the current OS builds. But it's a special costly ask to spin up some to all of those activities to validate backported fixes. We do it all the time for Patch Tuesday, but in those patches, they only pass through the minimum number of fixes required to maximize the restoration of productivity/security/revenue/etc. because every additional fix adds additional complexity and additional risk.
|
||||
|
||||
So from our little team working hard to make developers happy, we virtually never make the cut for servicing. We're sorry, but we hope you can understand. It's just the reality of the situation to say "nope" when people ask for a backport. In our team's ideal world, you would all be running the latest console bits everywhere everytime we make a change. But that's just not how it is today.
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/279#issuecomment-439179675
|
||||
|
||||
## <a name="elevation"></a>Why can't we have mixed elevated and non-elevated tabs in the Terminal?
|
||||
|
||||
_guest speaker @DHowett-MSFT_
|
||||
|
||||
[1] It is trivial when you are _hosting traditional windows_ with traditional window handles. That works very well in the conemu case, or in the tabbed shell case, where you can take over a window in an elevated session and re-parent it under a window in a non-elevated session.
|
||||
|
||||
When you do that, there's a few security features that I'll touch on in [2]. Because of those, you can parent it but you can't really force it to do anything.
|
||||
|
||||
There's a problem, though. The Terminal isn't architected as a collection of re-parentable windows. For example, it's not running a console host and moving its window into a tab. It was designed to support a "connection" -- something that can read and write text. It's a lower-level primitive than a window. We realized the error of our ways and decided that the UNIX model was right the entire time, and pipes and text and streams are _where it's at._
|
||||
|
||||
Given that we're using Xaml islands to host a modern UI and stitching a DirectX surface into it, we're far beyond the world of standard window handles anyway. Xaml islands are fully composed into a single HWND, much like Chrome and Firefox and the gamut of DirectX/OpenGL/SDL games. We don't **have** components that can be run in one process (elevated) and hosted in another (non-elevated) that aren't the aforementioned "connections".
|
||||
|
||||
Now, the obvious followup question is _"why can't you have one elevated connection in a tab next to a non-elevated connection?"_ This is where @sba923 should pick up reading (:smile:). I'm probably going to cover some things that you (@robomac) know already.
|
||||
|
||||
[2] When you have two windows on the same desktop in the same window station, they can communicate with eachother. I can use `SendKeys` easily through `WScript.Shell` to send keyboard input to any window that the shell can see.
|
||||
|
||||
Running a process elevated _severs_ that connection. The shell can't see the elevated window. No other program at the same integrity level as the shell can see the elevated window. Even if it has its window handle, it can't really interact with it. This is also why you can't drag/drop from explorer into notepad if notepad is running elevated. Only another elevated process can interact with another elevated window.
|
||||
|
||||
That "security" feature (call it what you like, it was probably intended to be a security feature at one point) only exists for a few session-global object types. Windows are one of them. Pipes aren't really one of them.
|
||||
|
||||
Because of that, it's trivial to break that security. Take the terminal as an example of that. If we start an elevated connection and host it in a _non-elevated_ window, we've suddenly created a conduit through that security boundary. The elevated thing on the other end isn't a window, it's just a text-mode application. It immediately does the bidding of the non-elevated host.
|
||||
|
||||
Anybody that can _control_ the non-elevated host (like `WScript.Shell::SendKeys`) _also_ gets an instant conduit through the elevation boundary. Suddenly, any medium integrity application on your system can control a high-integrity process. This could be your browser, or the bitcoin miner that got installed with the `left-pad` package from NPM, or really any number of things.
|
||||
|
||||
It's a small risk, but it _is_ a risk.
|
||||
|
||||
---
|
||||
|
||||
Other platforms have accepted that risk in preference for user convenience. They aren't wrong to do so, but I think Microsoft gets less of a "pass" on things like "accepting risk for user convenience". Windows 9x was an unmitigated security disaster, and limited user accounts and elevation prompts and kernel-level security for window management were the answer to those things. They're not locks to be loosened lightly.
|
||||
|
||||
Original Source: https://github.com/microsoft/terminal/issues/632#issuecomment-519375707
|
||||
|
||||
38
doc/bot.md
@@ -13,7 +13,7 @@ We'll be using tags, primarily, to help us understand what needs attention, what
|
||||
|
||||
### Tagging/Process Details
|
||||
1. When new issues arrive, or when issues are not properly tagged... we'll mark them as `Needs-Triage` automatically.
|
||||
- The core contributor team will then come through and mark them up as appropriate. The goal is to have a tag that fits the `Product`, `Area`, and `Issue` category.
|
||||
- The core contributor team will then come through and mark them up as appropriate. The goal is to have a tag that fits the `Product`, `Area`, and `Issue` category.
|
||||
- The `Needs-Triage` tag will be removed manually by the core contributor team during a triage meeting. (Exception, triage may also be done offline by senior team members during high-volume times.)
|
||||
- An issue may or may not be assigned to a contributor during triage. It is not necessary to assign someone to complete it.
|
||||
- We're not focusing on Projects yet.
|
||||
@@ -22,7 +22,7 @@ We'll be using tags, primarily, to help us understand what needs attention, what
|
||||
- When this tag drops off, the bot will apply the `Needs-Attention` tag to get the core contribution team's attention again. If an author cares enough to be active, we will attempt to prioritize engaging with that author.
|
||||
- If the author doesn't come back around in a while, this will become a `No-Recent-Activity` tag.
|
||||
- If there's activity on an issue, the `No-Recent-Activity` tag will automatically drop.
|
||||
- If the `No-Recent-Activity` stays, the issue will be closed as stale.
|
||||
- If the `No-Recent-Activity` stays, the issue will be closed as stale.
|
||||
1. PRs will automatically get a `Needs-Author-Feedback` tag when reviewers wait on the author
|
||||
- This follows a similar decay strategy to issues.
|
||||
- If the author responds, the `Needs-Author-Feedback` tag will drop.
|
||||
@@ -37,7 +37,7 @@ We'll be using tags, primarily, to help us understand what needs attention, what
|
||||
|
||||
#### Mark as Triage Needed
|
||||
- When an issue doesn't meet triage criteria, applies `Needs-Triage` tag. Right now, this is just when it's opened.
|
||||
|
||||
|
||||
#### Author Has Responded
|
||||
- When an issue with `Needs-Author-Feedback` gets an author response, drops that tag in favor of `Needs-Attention` to flag core contributors to drop by.
|
||||
|
||||
@@ -56,6 +56,19 @@ We'll be using tags, primarily, to help us understand what needs attention, what
|
||||
#### Enforce tag system
|
||||
- When an issue is opened or labels are changed in any way, we will check if the tagging matches the system. If not, it will get `Needs-Tag-Fix`. The system is to have an `Area-`, `Issue-`, and `Product-` tag for all open things, and also a `Resolution-` for closed ones.
|
||||
- When the tags from appropriate categories are applied, it will auto-remove the `Needs-Tag-Fix` tag.
|
||||
- `Resolution-Duplicate` is sufficient to fix all tagging. (`Area-`, `Issue-`, and `Product-` are not needed for a duplicate.)
|
||||
|
||||
#### Clean-up low quality issues
|
||||
- If an issue is filed with an incomplete title...
|
||||
- If an issue is filed with nothing in the body...
|
||||
- If an issue is filed matching a pattern that happens all the time (common duplicate phrase, obvious multiple-issues-in-one pattern)...
|
||||
- Then close the issue automatically informing the opener that they can resolve the problem and reopen the issue. (See Bug/Feature templates for example situations.)
|
||||
|
||||
#### Help ask for Feedback Hub
|
||||
- If an issue is tagged `Needs-Feedback-Hub`
|
||||
- Then reply to the issue with a bit of text on asking the author to send us data with Feedback Hub and give us the link.
|
||||
- And remove the `Needs-Feedback-Hub` tag
|
||||
- And add the `Needs-Author-Feedback` tag
|
||||
|
||||
### PR Management
|
||||
|
||||
@@ -80,10 +93,25 @@ We'll be using tags, primarily, to help us understand what needs attention, what
|
||||
#### Auto-Merge pull requests
|
||||
- When a pull request has the `AutoMerge` label...
|
||||
- If it has been at least 480 minutes and all the statuses pass, merge it in.
|
||||
- Will use Squash merge stratgy
|
||||
- Will use Squash merge strategy
|
||||
- Will attempt to delete branch after merge, if possible
|
||||
- Will automatically remove the `AutoMerge` label if changes are pushed by someone *without* Write Access.
|
||||
- More information on bot-logic that can be controlled with comments is [here](https://github.com/OfficeDev/office-ui-fabric-react/wiki/Advanced-auto-merge)
|
||||
|
||||
|
||||
#### Mark issues with an active PR
|
||||
- If there is an active PR for an issue, label that issue with the `In-PR` label
|
||||
|
||||
#### Add committed fix tag for completed PRs
|
||||
- When a PR is finished and there's no outstanding work left on a linked issue, add the `Resolution-Fix-Committed` label
|
||||
|
||||
#### Remove Needs-Second from completed PRs
|
||||
- If a PR is closed and it has the `Needs-Second` tag, the bot will remove the tag.
|
||||
|
||||
### Release Management
|
||||
|
||||
When a release is created, if the PR ID number is linked inside the release description, the bot will walk through the related PR and all of its related issues and leave a message.
|
||||
- PR message: "🎉{release name} {release version} has been released which incorporates this pull request.🎉
|
||||
- Issue message: 🎉This issue was addressed in #{pull request ID}, which has now been successfully released as {release name} {release version}.🎉"
|
||||
|
||||
## Admin Panel
|
||||
[Here](https://fabric-cp.azurewebsites.net/bot/)
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
|
||||
Openconsole can be built with Visual Studio or from the command line. There are build scripts for both cmd and powershell in /tools.
|
||||
|
||||
When using Visual Studio, be sure to set up the path for code formatting. This can be done in Visual Studio by going to Tools > Options > Text Editor > C++ > Formatting and checking "Use custom clang-format.exe file" and choosing the clang-format.exe in the repository at /dep/llvm/clang-format.exe by clicking "browse" right under the check box.
|
||||
|
||||
## Building with cmd
|
||||
|
||||
The cmd scripts are set up to emulate a portion of the OS razzle build environment. razzle.cmd is the first script that should be run. bcz.cmd will build clean and bz.cmd should build incrementally.
|
||||
@@ -11,6 +13,7 @@ There are also scripts for running the tests:
|
||||
- `runut.cmd` - run the unit tests
|
||||
- `runft.cmd` - run the feature tests
|
||||
- `runuia.cmd` - run the UIA tests
|
||||
- `runformat` - uses clang-format to format all c++ files to match our coding style.
|
||||
|
||||
## Build with Powershell
|
||||
|
||||
@@ -20,6 +23,7 @@ Openconsole.psm1 should be loaded with `Import-Module`. From there `Set-MsbuildD
|
||||
- `Invoke-OpenConsoleTests` - runs the various tests. Will run the unit tests by default.
|
||||
- `Start-OpenConsole` - starts Openconsole.exe from the output directory. x64 is run by default.
|
||||
- `Debug-OpenConsole` - starts Openconsole.exe and attaches it to the default debugger. x64 is run by default.
|
||||
- `Invoke-CodeFormat` - uses clang-format to format all c++ files to match our coding style.
|
||||
|
||||
## Configuration Types
|
||||
|
||||
|
||||
362
doc/cascadia/Keybindings-Arguments.md
Normal file
@@ -0,0 +1,362 @@
|
||||
---
|
||||
author: Mike Griese @zadjii-msft
|
||||
created on: 2019-06-19
|
||||
last updated: 2019-07-14
|
||||
issue id: 1142
|
||||
---
|
||||
|
||||
# Arbitrary Keybindings Arguments
|
||||
|
||||
## Abstract
|
||||
|
||||
The goal of this change is to both simplify the keybindings, and also enable far
|
||||
more flexibility when editing a user's keybindings.
|
||||
|
||||
Currently, we have many actions that are very similar in implementation - for
|
||||
example, `newTabProfile0`, `newTabProfile1`, `newTabProfile2`, etc. All these
|
||||
actions are _fundamentally_ the same function. However, we've needed to define 9
|
||||
different actions to enable the user to provide different values to the `newTab`
|
||||
function.
|
||||
|
||||
With this change, we'll be able to remove these _essentially_ duplicated events,
|
||||
and allow the user to specify arbitrary arguments to these functions.
|
||||
|
||||
## Inspiration
|
||||
|
||||
Largely inspired by the keybindings in VsCode and Sublime Text. Additionally,
|
||||
much of the content regarding keybinding events being "handled" was designed as
|
||||
a solution for [#2285].
|
||||
|
||||
## Solution Design
|
||||
|
||||
We'll need to introduce args to some actions that we already have defined. These
|
||||
are the actions I'm thinking about when writing this spec:
|
||||
|
||||
```csharp
|
||||
// These events already exist like this:
|
||||
delegate void NewTabWithProfileEventArgs(Int32 profileIndex);
|
||||
delegate void SwitchToTabEventArgs(Int32 profileIndex);
|
||||
delegate void ResizePaneEventArgs(Direction direction);
|
||||
delegate void MoveFocusEventArgs(Direction direction);
|
||||
|
||||
// These events either exist in another form or don't exist.
|
||||
delegate void CopyTextEventArgs(Boolean copyWhitespace);
|
||||
delegate void ScrollEventArgs(Int32 numLines);
|
||||
delegate void SplitProfileEventArgs(Orientation splitOrientation, Int32 profileIndex);
|
||||
```
|
||||
|
||||
Ideally, after this change, the bindings for these actions would look something
|
||||
like the following:
|
||||
|
||||
```js
|
||||
{ "keys": ["ctrl+shift+1"], "command": "newTabProfile", "args": { "profileIndex":0 } },
|
||||
{ "keys": ["ctrl+shift+2"], "command": "newTabProfile", "args": { "profileIndex":1 } },
|
||||
// etc...
|
||||
|
||||
{ "keys": ["alt+1"], "command": "switchToTab", "args": { "index":0 } },
|
||||
{ "keys": ["alt+2"], "command": "switchToTab", "args": { "index":1 } },
|
||||
// etc...
|
||||
|
||||
{ "keys": ["alt+shift+down"], "command": "resizePane", "args": { "direction":"down" } },
|
||||
{ "keys": ["alt+shift+up"], "command": "resizePane", "args": { "direction":"up" } },
|
||||
// etc...
|
||||
|
||||
{ "keys": ["alt+down"], "command": "moveFocus", "args": { "direction":"down" } },
|
||||
{ "keys": ["alt+up"], "command": "moveFocus", "args": { "direction":"up" } },
|
||||
// etc...
|
||||
|
||||
{ "keys": ["ctrl+c"], "command": "copy", "args": { "copyWhitespace":true } },
|
||||
{ "keys": ["ctrl+shift+c"], "command": "copy", "args": { "copyWhitespace":false } },
|
||||
|
||||
{ "keys": ["ctrl+shift+down"], "command": "scroll", "args": { "numLines":1 } },
|
||||
{ "keys": ["ctrl+shift+up"], "command": "scroll", "args": { "numLines":-1 } },
|
||||
|
||||
{ "keys": ["ctrl+alt+1"], "command": "splitProfile", "args": { "orientation":"vertical", "profileIndex": 0 } },
|
||||
{ "keys": ["ctrl+alt+shift+1"], "command": "splitProfile", "args": { "orientation":"horizontal", "profileIndex": 0 } },
|
||||
{ "keys": ["ctrl+alt+2"], "command": "splitProfile", "args": { "orientation":"vertical", "profileIndex": 1 } },
|
||||
{ "keys": ["ctrl+alt+shift+2"], "command": "splitProfile", "args": { "orientation":"horizontal", "profileIndex": 1 } },
|
||||
// etc...
|
||||
```
|
||||
|
||||
Note that instead of having 9 different `newTabProfile<N>` actions, we have a
|
||||
singular `newTabProfile` action, and that action requires a `profileIndex` in
|
||||
the `args` object.
|
||||
|
||||
Also, pay attention to the last set of keybindings, the `splitProfile` ones.
|
||||
This is a function that requires two arguments, both a `orientation` and a
|
||||
`profileIndex`. Before this change we would have needed to create 20 separate
|
||||
actions (10 profile indicies * 2 directions) to handle these cases. Now it can
|
||||
be done with a single action that can be much more flexible in its
|
||||
implementation.
|
||||
|
||||
### Parsing KeyBinding Arguments
|
||||
|
||||
We'll add two new interfaces: `IActionArgs` and `IActionEventArgs`. Classes that
|
||||
implement `IActionArgs` will contain all the per-action args, like
|
||||
`CopyWhitespace` or `ProfileIndex`. `IActionArgs` by itself will be an empty
|
||||
interface, but all other arguments will derive from it. `IActionEventArgs` will
|
||||
have a single property `Handled`, which will be used for indicating if a
|
||||
particular event was processed or not. When parsing args, we'll build
|
||||
`IActionArgs` to contain all the parameters. When dispatching events, we'll
|
||||
build `IActionEventArgs` using the `IActionArgs` to set all the parameter values.
|
||||
|
||||
All current keybinding events will be changed from their current types to
|
||||
`TypedEventHandler`s. These `TypedEventHandler`s second param will always be an
|
||||
instance of `IActionEventArgs`. So for example:
|
||||
|
||||
```csharp
|
||||
|
||||
delegate void CopyTextEventArgs();
|
||||
delegate void NewTabEventArgs();
|
||||
delegate void NewTabWithProfileEventArgs(Int32 profileIndex);
|
||||
// ...
|
||||
|
||||
[default_interface]
|
||||
runtimeclass AppKeyBindings : Microsoft.Terminal.Settings.IKeyBindings
|
||||
{
|
||||
event CopyTextEventArgs CopyText;
|
||||
event NewTabEventArgs NewTab;
|
||||
event NewTabWithProfileEventArgs NewTabWithProfile;
|
||||
```
|
||||
|
||||
Becomes:
|
||||
|
||||
```csharp
|
||||
interface IActionArgs { /* Empty */ }
|
||||
|
||||
runtimeclass ActionEventArgs
|
||||
{
|
||||
Boolean Handled;
|
||||
ActionArgs Args;
|
||||
}
|
||||
|
||||
runtimeclass CopyTextArgs : IActionArgs
|
||||
{
|
||||
Boolean CopyWhitespace;
|
||||
}
|
||||
|
||||
runtimeclass NewTabWithProfileArgs : IActionArgs
|
||||
{
|
||||
Int32 ProfileIndex;
|
||||
}
|
||||
runtimeclass NewTabWithProfileEventArgs : NewTabWithProfileArgs, IActionArgs { }
|
||||
|
||||
[default_interface]
|
||||
runtimeclass AppKeyBindings : Microsoft.Terminal.Settings.IKeyBindings
|
||||
{
|
||||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> CopyText;
|
||||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> NewTab;
|
||||
event Windows.Foundation.TypedEventHandler<AppKeyBindings, ActionEventArgs> NewTabWithProfile;
|
||||
```
|
||||
|
||||
In this above example, the `CopyTextArgs` class actually contains all the
|
||||
potential arguments to the Copy action. `ActionEventArgs` is the class that
|
||||
holds any `ActionArgs`. When we parse the arguments, we'll build a
|
||||
`CopyTextArgs`, and when we're dispatching the event, we'll build a
|
||||
`ActionEventArgs` that holds a `CopyTextArgs` as its `Args` value, and dispatch
|
||||
the `ActionEventArgs` object.
|
||||
|
||||
|
||||
We'll also change our existing map in the `AppKeyBindings` implementation.
|
||||
Currently, it's a `std::unordered_map<KeyChord, ShortcutAction, ...>`, which
|
||||
uses the `KeyChord` to lookup the `ShortcutAction`. We'll need to introduce a
|
||||
new type `ActionAndArgs`:
|
||||
|
||||
```csharp
|
||||
runtimeclass ActionAndArgs
|
||||
{
|
||||
ShortcutAction Action;
|
||||
IActionArgs Args;
|
||||
}
|
||||
```
|
||||
|
||||
and we'll change the map in `AppKeyBindings` to a `std::unordered_map<KeyChord,
|
||||
ActionAndArgs, ...>`.
|
||||
|
||||
When we're parsing keybindings, we'll need to construct args for each of the
|
||||
events to go with each binding. When we find some key chord bound to a given
|
||||
Action, we'll construct the `IActionArgs` for that action. For many actions,
|
||||
these args will be an empty class. However, when we do find an action that needs
|
||||
additional parsing, `AppKeyBindingsSerialization` will do the extra work to
|
||||
parse the args for that action.
|
||||
|
||||
We'll keep a collection of functions that can be used for quickly determining
|
||||
how to parse the args for an action if necessary. This map will be a
|
||||
`std::unordered_map<ShortcutAction, function<IActionArgs(Json::Value)>>`. For
|
||||
most actions which don't require args, the function in this map will be set to
|
||||
nullptr, and we'll know that the action doesn't need to parse any more args.
|
||||
However, for actions that _do_ require args, we'll set up a global function that
|
||||
can be used to parse a json blob into an `IActionArgs`.
|
||||
|
||||
Once the `IActionArgs` is built for the keybinding, we'll set it in
|
||||
`AppKeyBindings` with a updated `AppKeyBindings::SetKeyBinding` call.
|
||||
`SetKeyBinding`'s signature will be updated to take a `ActionAndArgs` instead.
|
||||
Should an action not need arguments, the `Args` member can be left `null` in the
|
||||
`ActionAndArgs`.
|
||||
|
||||
### Executing KeyBinding Actions with Arguments
|
||||
|
||||
When we're handling a keybinding in `AppKeyBindings::_DoAction`, we'll trigger
|
||||
the event handlers with the `IActionArgs` we've stored in the map with the
|
||||
`ShortcutAction`.
|
||||
|
||||
Then, in `App`, we'll handle each of these events. We set up lambdas as event
|
||||
handlers for each event in `App::_HookupKeyBindings`. In each of those
|
||||
functions, We'll inspect the `IActionArgs` parameter, and use args from its
|
||||
implementation to call callbacks in the `App` class. We will update `App` to
|
||||
have methods defined with the actual keybinding function signatures.
|
||||
|
||||
Instead of:
|
||||
|
||||
```c++
|
||||
void App::_HookupKeyBindings(TerminalApp::AppKeyBindings bindings) noexcept
|
||||
{
|
||||
// ...
|
||||
bindings.NewTabWithProfile([this](const auto index) { _OpenNewTab({ index }); });
|
||||
}
|
||||
```
|
||||
|
||||
The code will look like:
|
||||
|
||||
```c++
|
||||
void App::_HookupKeyBindings(TerminalApp::AppKeyBindings bindings) noexcept
|
||||
{
|
||||
// ...
|
||||
bindings.NewTabWithProfile({ this, &App::_OpenNewTab });
|
||||
}
|
||||
// ...
|
||||
void App::_OpenNewTab(const TerminalApp::AppKeyBindings& sender, const NewTabEventArgs& args)
|
||||
{
|
||||
auto profileIndex = args.ProfileIndex();
|
||||
args.Handled(true);
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
### Handling Keybinding Events
|
||||
|
||||
Commmon to all implementations of `IActionArgs` is the `Handled` property. This
|
||||
will let the app indicate if it was able to actually process a keybinding event
|
||||
or not. While in the large majority of cases, the events will all be marked
|
||||
handled, there are some scenarios where the Terminal will need to know if the
|
||||
event could not be performed. For example, in the case of the `copy` event, the
|
||||
Terminal is only capable of copying text if there's actually a selection active.
|
||||
If there isn't a selection active, the `App` should make sure to not mark the
|
||||
event as not handled (it will leave `args.Handled(false)`). The App should only
|
||||
mark an event handled if it has actually dispatched the event.
|
||||
|
||||
When an event is handled, we'll make sure to return `true` from
|
||||
`AppKeyBindings::TryKeyChord`, so that the terminal does not actually process
|
||||
that keypress. For events that were not handled by the application, the terminal
|
||||
will get another chance to dispatch the keypress.
|
||||
|
||||
### Serializing KeyBinding Arguments
|
||||
|
||||
Similar to how we parse arguments from the json, we'll need to update the
|
||||
`AppKeyBindingsSerialization` code to be able to serialize the arguments from a
|
||||
particular `IActionArgs`.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
### Keybindings in the New Tab Dropdown
|
||||
|
||||
Small modifications will need to be made to the code responsible for the new tab
|
||||
dropdown. The new tab dropdown currently also displays the keybindings for each
|
||||
profile in the new tab dropdown. It does this by querying for the keybinding
|
||||
associated with each action. As we'll be removing the old `ShortcutAction`s that
|
||||
this dropdown uses, we'll need a new way to find which key chord corresponds to
|
||||
opening a given profile.
|
||||
|
||||
We'll need to be able to not only lookup a keybinding by `ShortcutAction`, but
|
||||
also by a `ShortcutAction` and `IActionArgs`. We'll need to update the
|
||||
`AppKeyBindings::GetKeyBinding` method to also accept a `IActionArgs`. We'll
|
||||
also probably want each `IActionArgs` implementation to define an
|
||||
`Equals(IActionArgs)` method, so that we can easily check if two different
|
||||
`IActionArgs` are the same in this method.
|
||||
|
||||
## Capabilities
|
||||
### Accessibility
|
||||
|
||||
N/A
|
||||
|
||||
### Security
|
||||
|
||||
This should not introduce any _new_ security concerns. We're relying on the
|
||||
security of jsoncpp for parsing json. Adding new keys to the settings file
|
||||
will rely on jsoncpp's ability to securely parse those json values.
|
||||
|
||||
### Reliability
|
||||
|
||||
We'll need to make sure that invalid keybindings are ignored. Currently, we
|
||||
already gracefully ignore keybindings that have invalid `keys` or invalid
|
||||
`commands`. We'll need to add additional validation on invalid sets of `args`.
|
||||
When we're parsing the args from a Json blob, we'll make sure to only ever look
|
||||
for keys we're expecting, and ignore everything else.
|
||||
|
||||
If a keybinding requires certain args, but those args are not provided, we'll
|
||||
need to make sure those args each have reasonable default values to use. If for
|
||||
any reason a reasonable default can't be used for a keybinding argument, then
|
||||
we'll need to make sure to display an error dialog to the user for that
|
||||
scenario.
|
||||
|
||||
When we're re-serializing settings, we'll only know about the keybinding arg
|
||||
keys that were successfully parsed. Other keys will be lost on re-serialization.
|
||||
|
||||
### Compatibility
|
||||
|
||||
This change will need to carefully be crafted to enable upgrading the legacy
|
||||
keybindings seamlessly. For most actions, the upgrade should be seamless. Since
|
||||
they already don't have args, their serializations will remain exactly the same.
|
||||
|
||||
However, for the following actions that we'll be removing in favor of actions
|
||||
with arguments, we'll need to leave legacy deserialization in place to be able
|
||||
to find these old actions, and automatically build the correct `IActionArgs`
|
||||
for them:
|
||||
|
||||
* `newTabProfile<n>`
|
||||
- We'll need to make sure to build args with the right `profileIndex`
|
||||
corresponding to the old action.
|
||||
* `switchToTab<n>`
|
||||
- We'll need to make sure to build args with the right `index` corresponding
|
||||
to the old action.
|
||||
* `resizePane<direction>` and `moveFocus<direction>`
|
||||
- We'll need to make sure to build args with the right `direction`
|
||||
corresponding to the old action.
|
||||
* `scroll<direction>`
|
||||
- We'll need to make sure to build args with the right `amount` value
|
||||
corresponding to the old action. `Up` will be -1, and `Down` will be 1.
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
N/A
|
||||
|
||||
## Potential Issues
|
||||
|
||||
N/A
|
||||
|
||||
## Future considerations
|
||||
|
||||
* Should we support some sort of conversion from num keys to an automatic arg?
|
||||
For example, by default, <kbd>Alt+<N></kbd> to focuses the
|
||||
Nth tab. Currently, those are 8 separate entries in the keybindings. Should we
|
||||
enable some way for them be combined into a single binding entry, where the
|
||||
binding automatically recieves the number pressed as an arg? I couldn't find
|
||||
any prior art of this, so it doesn't seem worth it to try and invent
|
||||
currently. This might be something that we want to loop back on, but for the
|
||||
time being, it remains out of scope of this PR.
|
||||
* When we inevitable support extensions, we'll need to allow extensions to also
|
||||
be able to support their own custom keybindings and args. We'll probably want
|
||||
to pass the settings to the extension to have the extension parse its own
|
||||
settings. We'll want to be able to ask the extension for its own set of
|
||||
`ActionAndArgs`<sup>[1]</sup> that it builds from the `keybindings`. Once we
|
||||
have that set of actions, we'll be able to store them locally, and dispatch
|
||||
them quickly.
|
||||
- [1] We probably won't be able to use the `ActionAndArgs` class directly,
|
||||
since that class is specific to the actions we define. We'll need another
|
||||
way for extenstions to be able to uniquely identify their own actions.
|
||||
|
||||
## Resources
|
||||
|
||||
N/A
|
||||
|
||||
[#2285]: https://github.com/microsoft/terminal/issues/2285
|
||||
232
doc/cascadia/Panes.md
Normal file
@@ -0,0 +1,232 @@
|
||||
---
|
||||
author: "Mike Griese @zadjii-msft"
|
||||
created on: 2019-May-16
|
||||
---
|
||||
|
||||
# Panes in the Windows Terminal
|
||||
|
||||
## Abstract
|
||||
|
||||
Panes are an abstraction by which the terminal can display multiple terminal
|
||||
instances simultaneously in a single terminal window. While tabs allow for a
|
||||
single terminal window to have many terminal sessions running simultaneously
|
||||
within a single window, only one tab can be visible at a time. Panes, on the
|
||||
other hand, allow a user to have many different terminal sessions visible to the
|
||||
user within the context of a single window at the same time. This can enable
|
||||
greater productivity from the user, as they can see the output of one terminal
|
||||
window while working in another.
|
||||
|
||||
This spec will help outline the design of the implementation of panes in the
|
||||
Windows Terminal.
|
||||
|
||||
## Inspirations
|
||||
|
||||
Panes within the context of a single terminal window are not a new idea. The
|
||||
design of the panes for the Windows Terminal was heavily inspired by the
|
||||
application `tmux`, which is a commandline application which acts as a "terminal
|
||||
multiplexer", allowing for the easy managment of many terminal sessions from a
|
||||
single application.
|
||||
|
||||
Other applications that include pane-like functionality include (but are not
|
||||
limited to):
|
||||
|
||||
* screen
|
||||
* terminator
|
||||
* emacs & vim
|
||||
* Iterm2
|
||||
|
||||
## Design
|
||||
|
||||
The architecture of the Windows Terminal can be broken into two main pieces:
|
||||
Tabs and Panes. The Windows Terminal supports _top-level_ tabs, with nested
|
||||
panes inside the tabs. This means that there's a single strip of tabs along the
|
||||
application, and each tab has a set of panes that are visible within the context
|
||||
of that tab.
|
||||
|
||||
Panes are implemented as a binary tree of panes. A Pane can either be a leaf
|
||||
pane, with it's own terminal control that it displays, or it could be a parent
|
||||
pane, where it has two children, each with their own terminal control.
|
||||
|
||||
When a pane is a parent, its two children are either split vertically or
|
||||
horizontally. Parent nodes don't have a terminal of their own, they merely
|
||||
display the terminals of their children.
|
||||
|
||||
* If a Pane is split vertically, the two panes are seperated by a vertical
|
||||
split, as to appear side-by-side. Think `[|]`
|
||||
* If a Pane is split horizontally, the two panes are split by a horizontal
|
||||
separator, and appear above/below one another. Think `[-]`.
|
||||
|
||||
As additional panes are created, panes will continue to subdivide the space of
|
||||
their parent. It's up to the parent pane to control the sizing and display of
|
||||
it's children.
|
||||
|
||||
### Example
|
||||
|
||||
We'll start by taking the terminal and creating a single vertical split. There
|
||||
are now two panes in the terminal, side by side. The original terminal is `A`,
|
||||
and the newly created one is `B`. The terminal now looks like this:
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| | | ├── 2: A
|
||||
| | | └── 3: B
|
||||
| A | B |
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
Here, there are actually 3 nodes: 1 is the parent of both 2 and 3. 2 is the node
|
||||
containing the `A` terminal, and 3 is the node with the `B` terminal.
|
||||
|
||||
|
||||
We could now split `B` in two horizontally, creating a third terminal pane `C`.
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| | B | ├── 2: A
|
||||
| | | └── 3: parent [-]
|
||||
| A +-------+ ├── 4: B
|
||||
| | | └── 5: C
|
||||
| | C |
|
||||
| | |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
Node 3 is now a parent node, and the terminal `B` has moved into a new node as a
|
||||
sibling of the new terminal `C`.
|
||||
|
||||
We could also split `A` in horizontally, creating a fourth terminal pane `D`.
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| A | B | ├── 2: parent [-]
|
||||
| | | | ├── 4: A
|
||||
+-------+-------+ | └── 5: D
|
||||
| | | └── 3: parent [-]
|
||||
| D | C | ├── 4: B
|
||||
| | | └── 5: C
|
||||
+---------------+
|
||||
```
|
||||
|
||||
While it may appear that there's a single horizonal separator and a single
|
||||
vertical separator here, that's not actually the case. Due to the tree-like
|
||||
structure of the pane splitting, the horizontal splits exist only between the
|
||||
two panes they're splitting. So, the user could move each of the horizontal
|
||||
splits independently, without affecting the other set of panes. As an example:
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | |
|
||||
| A | |
|
||||
+-------+ B |
|
||||
| | |
|
||||
| D | |
|
||||
| +-------+
|
||||
| | C |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
### Creating a pane
|
||||
|
||||
In the basic use case, the user will decide to split the currently focused pane.
|
||||
The currently focused pane is always a leaf, because as parent's can't be
|
||||
focused (they don't have their own terminal). When a user decides to add a new
|
||||
pane, the child will:
|
||||
|
||||
1. Convert into a parent
|
||||
2. Move its terminal into its first child
|
||||
3. Split its UI in half, and display each child in one half.
|
||||
|
||||
It's up to the app hosting the panes to tell the pane what kind of terminal in
|
||||
wants created in the new pane. By default, the new pane will be created with the
|
||||
default settings profile.
|
||||
|
||||
### While panes are open
|
||||
|
||||
When a tab has multiple panes open, only one is the "active" pane. This is the
|
||||
pane that was last focused in the tab. If the tab is the currently open tab,
|
||||
then this is the pane with the currently focused terminal control. When the user
|
||||
brings the tab into focus, the last focused pane is the pane that should become
|
||||
focused again.
|
||||
|
||||
The tab's state will be updated to reflect the state of it's focused pane. The
|
||||
title text and icon of the tab will reflect that of the focused pane. Should the
|
||||
focus switch from one pane to another, the tab's text and icon should update to
|
||||
reflect the newly focused control. Any additional state that the tab would
|
||||
display for a single pane should also be reflected in the tab for a tab with
|
||||
multiple panes.
|
||||
|
||||
While panes are open, the user should be able to move any split between panes.
|
||||
In moving the split, the sizes of the terminal controls should be resized to
|
||||
match.
|
||||
|
||||
### Closing a pane
|
||||
|
||||
A pane can either be closed by the user manually, or when the terminal it's
|
||||
attached to raises its ConnectionClosed event. When this happens, we should
|
||||
remove this pane from the tree. The parent of the closing pane will have to
|
||||
remove the pane as one of it's children. If the sibling of the closing pane is a
|
||||
leaf, then the parent should just take all of the state from the remaining pane.
|
||||
This will cause the remaining pane's content to expand to take the entire
|
||||
boundaries of the parent's pane. If the remaining child was a parent itself,
|
||||
then the parent will take both the children of the remaining pane, and make them
|
||||
the parent's children, as if the parent node was taken from the tree and
|
||||
replaced by the remaining child.
|
||||
|
||||
## Future considerations
|
||||
|
||||
The Pane implementation isn't complete in it's current form. There are many
|
||||
additional things that could be done to improve the user experience. This is by
|
||||
no means a comprehensive list.
|
||||
|
||||
* [ ] Panes should be resizable with the mouse. The user should be able to drag
|
||||
the separator for a pair of panes, and have the content between them resize as
|
||||
the separator moves.
|
||||
* [ ] There's no keyboard shortcut for "ClosePane"
|
||||
* [ ] The user should be able to configure what profile is used for splitting a
|
||||
pane. Currently, the default profile is used, but it's possible a user might
|
||||
want to create a new pane with the parent pane's profile.
|
||||
* [ ] There should be some sort of UI to indicate that a particular pane is
|
||||
focused, more than just the blinking cursor. `tmux` accomplishes this by
|
||||
colorizing the separators adjacent to the active pane. Another idea is
|
||||
displaying a small outline around the focused pane (like when tabbing through
|
||||
controls on a webpage).
|
||||
* [ ] The user should be able to navigate the focus of panes with the keyboard,
|
||||
instead of requiring the mouse.
|
||||
* [ ] The user should be able to zoom a pane, to make the pane take the entire
|
||||
size of the terminal window temporarily.
|
||||
* [ ] A pane doesn't necessarily need to host a terminal. It could potentially
|
||||
host another UIElement. One could imagine enabling a user to quickly open up a
|
||||
Browser pane to search for a particular string without needing to leave the
|
||||
terminal.
|
||||
|
||||
## Footnotes
|
||||
|
||||
### Why not top-level panes, and nested tabs?
|
||||
|
||||
If each pane were to have it's own set of tabs, then each pane would need to
|
||||
reserve screen real estate for a row of tabs. As a user continued to split the
|
||||
window, more and more of the screen would be dedicated to just displaying a row
|
||||
of tabs, which isn't really the important part of the application, the terminal
|
||||
is.
|
||||
|
||||
Additionally, if there were top-level panes, once the root was split, it would
|
||||
not be possible to move a single pane to be the full size of the window. The
|
||||
user would need to somehow close the other panes, to be able to make the split
|
||||
the size of the dull window.
|
||||
|
||||
One con of this design is that if a control is hosted in a pane, the current
|
||||
design makes it hard to move out of a pane into it's own tab, or into another
|
||||
pane. This could be solved a number of ways. There could be keyboard shortcuts
|
||||
for swapping the positions of tabs, or a shortcut for both "zooming" a tab
|
||||
(temporarily making it the full size) or even popping a pane out to it's own
|
||||
tab. Additionally, a right-click menu option could be added to do the
|
||||
aformentioned actions. Discoverability of these two actions is not as high as
|
||||
just dragging a tab from one pane to another; however, it's believed that panes
|
||||
are more of a power-user scenario, and power users will not neccessarily be
|
||||
turned off by the feature's discoverability.
|
||||
134
doc/cascadia/SettingsSchema.md
Normal file
@@ -0,0 +1,134 @@
|
||||
# Profiles.json Documentation
|
||||
|
||||
## Globals
|
||||
Properties listed below affect the entire window, regardless of the profile settings.
|
||||
|
||||
| Property | Necessity | Type | Default | Description |
|
||||
| -------- | --------- | ---- | ------- | ----------- |
|
||||
| `alwaysShowTabs` | _Required_ | Boolean | `true` | When set to `true`, tabs are always displayed. When set to `false` and `showTabsInTitlebar` is set to `false`, tabs only appear after typing <kbd>Ctrl</kbd> + <kbd>T</kbd>. |
|
||||
| `defaultProfile` | _Required_ | String | PowerShell guid | Sets the default profile. Opens by typing <kbd>Ctrl</kbd> + <kbd>T</kbd> or by clicking the '+' icon. The guid of the desired default profile is used as the value. |
|
||||
| `initialCols` | _Required_ | Integer | `120` | The number of columns displayed in the window upon first load. |
|
||||
| `initialRows` | _Required_ | Integer | `30` | The number of rows displayed in the window upon first load. |
|
||||
| `requestedTheme` | _Required_ | String | `system` | Sets the theme of the application. Possible values: `"light"`, `"dark"`, `"system"` |
|
||||
| `showTerminalTitleInTitlebar` | _Required_ | Boolean | `true` | When set to `true`, titlebar displays the title of the selected tab. When set to `false`, titlebar displays "Windows Terminal". |
|
||||
| `showTabsInTitlebar` | Optional | Boolean | `true` | When set to `true`, the tabs are moved into the titlebar and the titlebar disappears. When set to `false`, the titlebar sits above the tabs. |
|
||||
| `wordDelimiters` | Optional | String | <code> /\()"'-:,.;<>~!@#$%^&*|+=[]{}~?│</code><br>_(`│` is `U+2502 BOX DRAWINGS LIGHT VERTICAL`)_ | Determines the delimiters used in a double click selection. |
|
||||
|
||||
## Profiles
|
||||
Properties listed below are specific to each unique profile.
|
||||
|
||||
| Property | Necessity | Type | Default | Description |
|
||||
| -------- | --------- | ---- | ------- | ----------- |
|
||||
| `acrylicOpacity` | _Required_ | Number | `0.5` | When `useAcrylic` is set to `true`, it sets the transparency of the window for the profile. Accepts floating point values from 0-1. |
|
||||
| `closeOnExit` | _Required_ | Boolean | `true` | When set to `true`, the selected tab closes when `exit` is typed. When set to `false`, the tab will remain open when `exit` is typed. |
|
||||
| `colorScheme` | _Required_ | String | `Campbell` | Name of the terminal color scheme to use. Color schemes are defined under `schemes`. |
|
||||
| `commandline` | _Required_ | String | `powershell.exe` | Executable used in the profile. |
|
||||
| `cursorColor` | _Required_ | String | `#FFFFFF` | Sets the cursor color for the profile. Uses hex color format: `"#rrggbb"`. |
|
||||
| `cursorShape` | _Required_ | String | `bar` | Sets the cursor shape for the profile. Possible values: `"vintage"` ( ▃ ), `"bar"` ( ┃ ), `"underscore"` ( ▁ ), `"filledBox"` ( █ ), `"emptyBox"` ( ▯ ) |
|
||||
| `fontFace` | _Required_ | String | `Consolas` | Name of the font face used in the profile. We will try to fallback to Consolas if this can't be found or is invalid. |
|
||||
| `fontSize` | _Required_ | Integer | `10` | Sets the font size. |
|
||||
| `guid` | _Required_ | String | | Unique identifier of the profile. Written in registry format: `"{00000000-0000-0000-0000-000000000000}"`. |
|
||||
| `historySize` | _Required_ | Integer | `9001` | The number of lines above the ones displayed in the window you can scroll back to. |
|
||||
| `name` | _Required_ | String | `PowerShell Core` | Name of the profile. Displays in the dropdown menu. <br>Additionally, this value will be used as the "title" to pass to the shell on startup. Some shells (like `bash`) may choose to ignore this initial value, while others (`cmd`, `powershell`) may use this value over the lifetime of the application. This "title" behavior can be overriden by using `tabTitle`. |
|
||||
| `padding` | _Required_ | String | `0, 0, 0, 0` | Sets the padding around the text within the window. Can have three different formats: `"#"` sets the same padding for all sides, `"#, #"` sets the same padding for left-right and top-bottom, and `"#, #, #, #"` sets the padding individually for left, top, right, and bottom. |
|
||||
| `snapOnInput` | _Required_ | Boolean | `true` | When set to `true`, the window will scroll to the command input line when typing. When set to `false`, the window will not scroll when you start typing. |
|
||||
| `startingDirectory` | _Required_ | String | `%USERPROFILE%` | The directory the shell starts in when it is loaded. |
|
||||
| `useAcrylic` | _Required_ | Boolean | `false` | When set to `true`, the window will have an acrylic background. When set to `false`, the window will have a plain, untextured background. |
|
||||
| `background` | Optional | String | | Sets the background color of the profile. Overrides `background` set in color scheme if `colorscheme` is set. Uses hex color format: `"#rrggbb"`. |
|
||||
| `backgroundImage` | Optional | String | | Sets the file location of the Image to draw over the window background. |
|
||||
| `backgroundImageAlignment` | Optional | String | `center` | Sets how the background image aligns to the boundaries of the window. Possible values: `"center"`, `"left"`, `"top"`, `"right"`, `"bottom"`, `"topLeft"`, `"topRight"`, `"bottomLeft"`, `"bottomRight"` |
|
||||
| `backgroundImageOpacity` | Optional | Number | `1.0` | Sets the transparency of the background image. Accepts floating point values from 0-1. |
|
||||
| `backgroundImageStretchMode` | Optional | String | `uniformToFill` | Sets how the background image is resized to fill the window. Possible values: `"none"`, `"fill"`, `"uniform"`, `"uniformToFill"` |
|
||||
| `colorTable` | Optional | Array[String] | | Array of colors used in the profile if `colorscheme` is not set. Colors use hex color format: `"#rrggbb"`. Ordering is as follows: `[black, red, green, yellow, blue, magenta, cyan, white, bright black, bright red, bright green, bright yellow, bright blue, bright magenta, bright cyan, bright white]` |
|
||||
| `cursorHeight` | Optional | Integer | | Sets the percentage height of the cursor starting from the bottom. Only works when `cursorShape` is set to `"vintage"`. Accepts values from 25-100. |
|
||||
| `foreground` | Optional | String | | Sets the foreground color of the profile. Overrides `foreground` set in color scheme if `colorscheme` is set. Uses hex color format: `"#rrggbb"`. |
|
||||
| `icon` | Optional | String | | Image file location of the icon used in the profile. Displays within the tab and the dropdown menu. |
|
||||
| `scrollbarState` | Optional | String | | Defines the visibility of the scrollbar. Possible values: `"visible"`, `"hidden"` |
|
||||
| `tabTitle` | Optional | String | | If set, will replace the `name` as the title to pass to the shell on startup. Some shells (like `bash`) may choose to ignore this initial value, while others (`cmd`, `powershell`) may use this value over the lifetime of the application. |
|
||||
|
||||
## Schemes
|
||||
Properties listed below are specific to each color scheme. [ColorTool](https://github.com/microsoft/terminal/tree/master/src/tools/ColorTool) is a great tool you can use to create and explore new color schemes. All colors use hex color format.
|
||||
|
||||
| Property | Necessity | Type | Description |
|
||||
| -------- | ---- | ----------- | ----------- |
|
||||
| `name` | _Required_ | String | Name of the color scheme. |
|
||||
| `foreground` | _Required_ | String | Sets the foreground color of the color scheme. |
|
||||
| `background` | _Required_ | String | Sets the background color of the color scheme. |
|
||||
| `black` | _Required_ | String | Sets the color used as ANSI black. |
|
||||
| `blue` | _Required_ | String | Sets the color used as ANSI blue. |
|
||||
| `brightBlack` | _Required_ | String | Sets the color used as ANSI bright black. |
|
||||
| `brightBlue` | _Required_ | String | Sets the color used as ANSI bright blue. |
|
||||
| `brightCyan` | _Required_ | String | Sets the color used as ANSI bright cyan. |
|
||||
| `brightGreen` | _Required_ | String | Sets the color used as ANSI bright green. |
|
||||
| `brightPurple` | _Required_ | String | Sets the color used as ANSI bright purple. |
|
||||
| `brightRed` | _Required_ | String | Sets the color used as ANSI bright red. |
|
||||
| `brightWhite` | _Required_ | String | Sets the color used as ANSI bright white. |
|
||||
| `brightYellow` | _Required_ | String | Sets the color used as ANSI bright yellow. |
|
||||
| `cyan` | _Required_ | String | Sets the color used as ANSI cyan. |
|
||||
| `green` | _Required_ | String | Sets the color used as ANSI green. |
|
||||
| `purple` | _Required_ | String | Sets the color used as ANSI purple. |
|
||||
| `red` | _Required_ | String | Sets the color used as ANSI red. |
|
||||
| `white` | _Required_ | String | Sets the color used as ANSI white. |
|
||||
| `yellow` | _Required_ | String | Sets the color used as ANSI yellow. |
|
||||
|
||||
## Keybindings
|
||||
Properties listed below are specific to each custom key binding.
|
||||
|
||||
| Property | Necessity | Type | Description |
|
||||
| -------- | ---- | ----------- | ----------- |
|
||||
| `command` | _Required_ | String | The command executed when the associated key bindings are pressed. |
|
||||
| `keys` | _Required_ | Array[String] | Defines the key combinations used to call the command. |
|
||||
|
||||
### Implemented Keybindings
|
||||
|
||||
Bindings listed below are per the implementation in `src/cascadia/TerminalApp/AppKeyBindingsSerialization.cpp`
|
||||
|
||||
- copy
|
||||
- copyTextWithoutNewlines
|
||||
- paste
|
||||
- newTab
|
||||
- openNewTabDropdown
|
||||
- duplicateTab
|
||||
- newTabProfile0
|
||||
- newTabProfile1
|
||||
- newTabProfile2
|
||||
- newTabProfile3
|
||||
- newTabProfile4
|
||||
- newTabProfile5
|
||||
- newTabProfile6
|
||||
- newTabProfile7
|
||||
- newTabProfile8
|
||||
- newWindow
|
||||
- closeWindow
|
||||
- closeTab
|
||||
- closePane
|
||||
- switchToTab
|
||||
- nextTab
|
||||
- prevTab
|
||||
- increaseFontSize
|
||||
- decreaseFontSize
|
||||
- scrollUp
|
||||
- scrollDown
|
||||
- scrollUpPage
|
||||
- scrollDownPage
|
||||
- switchToTab0
|
||||
- switchToTab1
|
||||
- switchToTab2
|
||||
- switchToTab3
|
||||
- switchToTab4
|
||||
- switchToTab5
|
||||
- switchToTab6
|
||||
- switchToTab7
|
||||
- switchToTab8
|
||||
- openSettings
|
||||
- splitHorizontal
|
||||
- splitVertical
|
||||
- resizePaneLeft
|
||||
- resizePaneRight
|
||||
- resizePaneUp
|
||||
- resizePaneDown
|
||||
- moveFocusLeft
|
||||
- moveFocusRight
|
||||
- moveFocusUp
|
||||
- moveFocusDown
|
||||
|
||||
527
doc/cascadia/Unittesting-CppWinRT-Xaml.md
Normal file
@@ -0,0 +1,527 @@
|
||||
# Getting TAEF unittests to work with a C++/WinRT XAML Islands application
|
||||
|
||||
* __Author__: Mike Griese @zadjii-msft
|
||||
* __Created on__: 2019-06-06
|
||||
|
||||
|
||||
So you've built a Win32 application that uses XAML Islands to display it's UI
|
||||
with C++/WinRT. How do you go about adding unittests to this application? I'm
|
||||
going to cover the steps that I took to get the Windows Terminal updated to be
|
||||
able to test not only our C++/WinRT components, but also pure c++ classes that
|
||||
were used in the application, and components that used XAML UI elements.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Make sure you're using at least the 2.0.190605.7 version of the CppWinRT nuget
|
||||
package. Prior to this version, there are some bugs with C++/WinRT's detection
|
||||
of static lib dependencies. You might be able to get your build working with
|
||||
Visual Studio on earlier versions, but not straight from MsBuild.
|
||||
|
||||
Also, if you're going to be running your tests in a CI build of some sort, make
|
||||
sure that your tests are running on a machine running at least Windows 18362. If
|
||||
your CI isn't running that version, then this doesn't matter at all.
|
||||
|
||||
Furthermore, you may need an updated TAEF package as well. Our CI uses the TAEF
|
||||
VsTest adapter to allow ADO to run TAEF tests in CI. However, there's a bug in
|
||||
the tests adapter that prevents it from running tests in a UAP context. The
|
||||
`10.38.190605002` TAEF is the most recent release at the time of writing,
|
||||
however, that doesn't have the fix necessary. Fortunately, the TAEF team was
|
||||
kind enough to prototype a fix for us, which is the version
|
||||
`10.38.190610001-uapadmin`, which we're using in this repo until an official
|
||||
release with the fix is available.
|
||||
|
||||
## Move the C++/WinRT implementation to a static lib
|
||||
|
||||
By default, most (newly authored) C++/WinRT components are authored as a dll
|
||||
that can be used to activate your types. However, you might have other classes
|
||||
in that binary that you want to be able to test, which aren't winrt types. If
|
||||
the implementation is sitting in a DLL, it'll be hard to write a TAEF unittest
|
||||
dll that can call the pure c++ types you've defined.
|
||||
|
||||
The first thing you're going to need to do is move the implementation of your
|
||||
winrt component from a dll to a static lib. Once you have the static lib, we'll
|
||||
be able to link it into the dll you were previously producing, as well as being
|
||||
able to link it into the dll we'll be using to test the types. Once this is
|
||||
complete, your dll project will exist as little more than some extra packaging
|
||||
for your new lib, as all your code will be built by the lib.
|
||||
|
||||
To aid in this description, I'll be referring to the projects that we changed.
|
||||
The dll project we changed to a lib was the `TerminalApp` project. From it, we
|
||||
created a new `TerminalAppLib` project, and changed `TerminalApp` to create a
|
||||
dll by linking the lib `TerminalAppLib` produced.
|
||||
|
||||
### Create the static lib project
|
||||
|
||||
We'll start by creating a new static lib project. The easiest way to do this is
|
||||
by copying your existing dll `vcxproj` file into a new file. Make sure to change
|
||||
the `ProjectGuid` and to add the new project to your `.sln` file. Then, change
|
||||
the `ConfigurationType` to `StaticLibrary`. This Lib should be responsible for
|
||||
building all of your headers, `.cpp` files, `.idl`s for your winrt types, and
|
||||
any `.xaml` files you might have.
|
||||
|
||||
You'll likely need to place this new file into a separate directory from the
|
||||
existing dll project, as C++/WinRT uses the project directory as the root of the
|
||||
intermediate build tree. Each directory should only have one `.vcxproj` file in
|
||||
it. For the Terminal project, we created a subdirectory `lib/` underneath
|
||||
`TerminalApp/`, and updated the `Include` paths to properly point at the
|
||||
original files. You could alternatively put all the source in one directory, and
|
||||
have separate `dll/` and `lib/` subdirectories from the source that are solely
|
||||
responsible for building their binary.
|
||||
|
||||
At this point, you might face some difficulty including the right wimnd
|
||||
references, especially from other C++/WinRT dependencies for this project that
|
||||
exist in your solution. I don't know why, but I had a fair amount of difficulty
|
||||
using a `ProjectReference` from a C++/WinRT StaticLibrary to another C++/WinRT
|
||||
project in my solution. If you're referring to any other projects, you'll need
|
||||
to set up a reference to their built `.winmd`'s manually.
|
||||
|
||||
As an example, here's how we've added a reference to the `TerminalSettings`
|
||||
project from our `TerminalAppLib` project:
|
||||
|
||||
```xml
|
||||
<ItemGroup>
|
||||
<!-- Manually add references to each of our dependent winmds. Mark them as
|
||||
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
|
||||
propogate them upwards (which can make referencing this project result in
|
||||
duplicate type definitions)-->
|
||||
|
||||
<Reference Include="Microsoft.Terminal.Settings">
|
||||
<HintPath>$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\Microsoft.Terminal.Settings.winmd</HintPath>
|
||||
<IsWinMDFile>true</IsWinMDFile>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
```
|
||||
|
||||
The `HintPath` may be different depending on your project structure - verify
|
||||
locally the right path to the `.winmd` file you're looking for.
|
||||
|
||||
Notably, you'll also need to put a `pch.h` and `pch.cpp` in the new lib's
|
||||
directory, and use them instead of the `pch.h` used by the dll. C++/WinRT will be
|
||||
very angry with you if you try to use a `pch.h` in another directory. Since
|
||||
we're putting all the code into the static lib project, take your existing
|
||||
`pch.h` and move it to the lib project's directory and create an empty `pch.h`
|
||||
in the dll project's directory.
|
||||
|
||||
### Update the dll project
|
||||
|
||||
Now that we havea lib that builds all your code, we can go ahead and tear out
|
||||
most of the dead code from the old dll project. Remove all the source files from
|
||||
the dll's `.vcxproj` file, save for the `pch.h` and `pch.cpp` files. You _may_
|
||||
need to leave the headers for any C++/WinRT types you've authored in this project
|
||||
- I'm not totally sure it's necessary.
|
||||
|
||||
Now, to link the static lib we've created. For whatever reason, adding a
|
||||
`ProjectReference` to the static lib doesn't work. So, we'll need to manually
|
||||
link the lib from the lib project. You can do that by adding the lib's output
|
||||
dir to your `AdditionalLibraryDirectories`, and adding the lib to your
|
||||
`AdditionalDependencies`, like so:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<!-- Manually link with the TerminalAppLib.lib we've built. -->
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\$(Platform)\$(Configuration)\TerminalAppLib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
|
||||
<AdditionalDependencies>TerminalAppLib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
We are NOT adding a reference to the static lib project's .winmd here. As of the
|
||||
2.0.190605.7 CppWinRT nuget package, this is enough for MsBuild and Visual
|
||||
Studio to be able to determine that the static lib's `.winmd` should be included
|
||||
in this package.
|
||||
|
||||
At this point, you might have some mdmerge errors, which complain about
|
||||
duplicate types in one of your dependencies. This might especially happen if one
|
||||
of your dependencies (ex `A.dll`) is also a dependency for one of your _other_
|
||||
dependencies (ex `B.dll`). In this example, your final output project `C.dll`
|
||||
depends on both `A.dll` and `B.dll`, and `B.dll` _also_ depends on `A.dll`. If
|
||||
you're seeing this, I recommend adding `Private=false` and
|
||||
`CopyLocalSatelliteAssemblies=false` to your dependent dlls. In this example,
|
||||
add similar code to `B.dll`:
|
||||
|
||||
```xml
|
||||
<ProjectReference Include="$(SolutionDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj">
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
</ProjectReference>
|
||||
```
|
||||
|
||||
where `TerminalSettings` is your `A.dll`, which is included by both `B` and `C`.
|
||||
|
||||
We additionally had an `.exe` project that was including our `TerminalApp`
|
||||
project, and all its `.xbf` and `.pri` files. If you have a similar project
|
||||
aggregating all your resources, you might need to update the paths to point to
|
||||
the new static lib project.
|
||||
|
||||
At this point, you should be able to rebuild your solution, and everything
|
||||
should be working just the same as before.
|
||||
|
||||
|
||||
## Add TAEF Tests
|
||||
|
||||
Now that you have a static library project, you can start building your unittest
|
||||
dll. Start by creating a new directory for your unittest code, and creating a
|
||||
`.vcxproj` for a TAEF unittest dll. For the Terminal solution, we use the TAEF
|
||||
nuget package `Taef.Redist.Wlk`.
|
||||
|
||||
### Referencing your C++/WinRT static lib
|
||||
|
||||
This step is the easiest. Add a `ProjectReference` to your static lib project,
|
||||
and your lib will be linked into your unittest dll.
|
||||
|
||||
```xml
|
||||
<ProjectReference Include="$(SolutionDir)\src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" />
|
||||
```
|
||||
|
||||
Congratulations, you can now instantiate the pure c++ types you've authored in
|
||||
your static lib. But what if you want to test your C++/WinRT types too?
|
||||
|
||||
### Using your C++/WinRT types
|
||||
|
||||
To be able to instantiate your C++/WinRT types in a TAEF unittest, you'll need
|
||||
to rely on a new feature to Windows in version 1903 which enables unpackaged
|
||||
activation of WinRT types. To do this, we'll need to author a SxS manifest that
|
||||
lists each of our types, and include it in the dll, and also activate it
|
||||
manually from TAEF.
|
||||
|
||||
#### Creating the manifest
|
||||
|
||||
First, you need to create a manifest file that lists each dll your test depends
|
||||
upon, and each of the types in that dll. For example, here's an excerpt from the
|
||||
Terminal's manifest:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<file name="TerminalSettings.dll" hashalg="SHA1">
|
||||
<activatableClass name="Microsoft.Terminal.Settings.KeyChord" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="Microsoft.Terminal.Settings.TerminalSettings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
</file>
|
||||
<file name="TerminalApp.dll" hashalg="SHA1">
|
||||
<activatableClass name="TerminalApp.App" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="TerminalApp.AppKeyBindings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="TerminalApp.XamlmetaDataProvider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
</file>
|
||||
</assembly>
|
||||
```
|
||||
|
||||
Here we have two dlls that we depend upon, `TerminalSettings.dll` and
|
||||
`TerminalApp.dll`. `TerminalSettings` implements two types,
|
||||
`Microsoft.Terminal.Settings.KeyChord` and
|
||||
`Microsoft.Terminal.Settings.TerminalSettings`.
|
||||
|
||||
#### Linking the manifest to the test dll
|
||||
|
||||
Now that we have a manifest file, we need to embed it in your unittest dll. This
|
||||
is done with the following properties in your `vcxproj` file:
|
||||
|
||||
```xml
|
||||
<PropertyGroup>
|
||||
<GenerateManifest>true</GenerateManifest>
|
||||
<EmbedManifest>true</EmbedManifest>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="TerminalApp.Unit.Tests.manifest" />
|
||||
</ItemGroup>
|
||||
```
|
||||
where `TerminalApp.Unit.Tests.manifest` is the name of your manifest file.
|
||||
|
||||
Additionally, you'll need to binplace the manifest _adjacent to your test
|
||||
binary_, so TAEF can find it at runtime. I've done this in the following way,
|
||||
though I'm sure there's a better way:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<!-- Manually copy the manifest to our outdir, because the test will need
|
||||
to find it adjacent to us. -->
|
||||
<Command>
|
||||
(xcopy /Y "$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
#### Copying your dependencies
|
||||
|
||||
Additionally, any dlls that implement any types your test is dependent upon will
|
||||
also need to be in the output directory for the test. Manually copy those DLLs
|
||||
to the tests' output directory too. The updated `PostBuildEvent` looks like
|
||||
this:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
echo OutDir=$(OutDir)
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll" "$(OutDir)\TerminalConnection.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll" "$(OutDir)\TerminalSettings.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll" "$(OutDir)\TerminalControl.dll*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
Again, verify the correct paths to your dependant C++/WinRT dlls, as they may be
|
||||
different than the above
|
||||
|
||||
#### Activating the manifest from TAEF
|
||||
|
||||
Now that the manifest lives adjacent to your test dll, and all your dependent
|
||||
dlls are also adjacent to the unittest dll, there's only one thing left to do.
|
||||
TAEF will not use your dll's manifest by default, so you'll need to add a
|
||||
property to your test class/method to tell TAEF to do so. You can do this with
|
||||
the following:
|
||||
|
||||
```c++
|
||||
class SettingsTests
|
||||
{
|
||||
// Use a custom manifest to ensure that we can activate winrt types from
|
||||
// our test. This property will tell taef to manually use this as the
|
||||
// sxs manifest during this test class. It includes all the C++/WinRT
|
||||
// types we've defined, so if your test is crashing for an unknown
|
||||
// reason, make sure it's included in that file.
|
||||
BEGIN_TEST_CLASS(SettingsTests)
|
||||
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.Unit.Tests.manifest")
|
||||
END_TEST_CLASS()
|
||||
|
||||
// Other Test code here
|
||||
}
|
||||
```
|
||||
|
||||
Now, if you try to add any test methods that instantiate WinRT types you've
|
||||
authored, they'll work. That is of course, so long as they don't use XAML. If
|
||||
you want to use any XAML types, then you'll have to keep reading.
|
||||
|
||||
### Using Xaml Types (with XAML Islands)
|
||||
|
||||
To be able to instatiate XAML types in your unittest, we'll need to make use of
|
||||
the [XAML Hosting
|
||||
API](https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/using-the-xaml-hosting-api)
|
||||
(Xaml Islands). This enables you to use XAML APIs from a Win32 context.
|
||||
|
||||
|
||||
#### Adding XAML Hosting code
|
||||
|
||||
First and foremost, you'll need to add the following to your test's `precomp.h`:
|
||||
|
||||
```c++
|
||||
#include <winrt/Windows.system.h>
|
||||
#include <winrt/Windows.Foundation.Collections.h>
|
||||
#include <winrt/Windows.UI.Xaml.Hosting.h>
|
||||
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
|
||||
```
|
||||
|
||||
If you hit a compile warning that refers to `GetCurrentTime`, you'll probably
|
||||
also need the following, after you've `#include`'d `Windows.h`:
|
||||
|
||||
```c++
|
||||
#ifdef GetCurrentTime
|
||||
#undef GetCurrentTime
|
||||
#endif
|
||||
```
|
||||
|
||||
Then, somewhere in your test code, you'll need to start up Xaml Islands. I've done this in my `TEST_CLASS_SETUP`, so that I only create it once, and re-use it for each method.
|
||||
|
||||
```c++
|
||||
|
||||
class TabTests
|
||||
{
|
||||
TEST_CLASS_SETUP(ClassSetup)
|
||||
{
|
||||
winrt::init_apartment(winrt::apartment_type::single_threaded);
|
||||
// Initialize the Xaml Hosting Manager
|
||||
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
|
||||
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
|
||||
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
|
||||
```
|
||||
|
||||
#### Authoring your test's `AppxManifest.xml`
|
||||
|
||||
This alone however is not enough to get XAML Islands to work. There was a fairly
|
||||
substantial change to the XAML Hosting API around Windows build 18295, so it
|
||||
explicitly requires that you have your executable's manifest set
|
||||
`maxversiontested` to higher than that version. However, because TAEF's `te.exe`
|
||||
is not so manifested, we can't just use our SxS manifest from before to set that
|
||||
version. Instead, you'll need to make TAEF run your test binary in a packaged
|
||||
content, with our own appxmanifest.
|
||||
|
||||
To do this, we'll need to author an `Appxmanifest.xml` to use with the test, and
|
||||
associate that manifest with the test.
|
||||
|
||||
Here's the AppxManifest we're using:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap">
|
||||
|
||||
<Identity Name="TerminalApp.Unit.Tests.Package"
|
||||
ProcessorArchitecture="neutral"
|
||||
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
|
||||
Version="1.0.0.0"
|
||||
ResourceId="en-us" />
|
||||
<Properties>
|
||||
<DisplayName>TerminalApp.Unit.Tests.Package Host Process</DisplayName>
|
||||
<PublisherDisplayName>Microsoft Corp.</PublisherDisplayName>
|
||||
<Logo>taef.png</Logo>
|
||||
<Description>TAEF Packaged Cwa FullTrust Application Host Process</Description>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="en-us" />
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="TE.ProcessHost" Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">
|
||||
<uap:VisualElements DisplayName="TAEF Packaged Cwa FullTrust Application Host Process" Square150x150Logo="taef.png" Square44x44Logo="taef.png" Description="TAEF Packaged Cwa Application Host Process" BackgroundColor="#222222">
|
||||
<uap:SplashScreen Image="taef.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust"/>
|
||||
</Capabilities>
|
||||
|
||||
<Extensions>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>TerminalSettings.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.TerminalSettings" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.KeyChord" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
<!-- More extensions here -->
|
||||
</Extensions>
|
||||
</Package>
|
||||
```
|
||||
|
||||
Change the `Identity.Name` and `Properties.DisplayName` to be more appropriate
|
||||
for your test, as well as other properties if you feel the need. TAEF will
|
||||
deploy the test package and remove it from your machine during testing, so it
|
||||
doesn't terribly matter what these values are.
|
||||
|
||||
MAKE SURE that `MaxVersionTested` is higher than `10.0.18295.0`. If it isn't,
|
||||
XAML islands will still prevent you from activating it.
|
||||
|
||||
UNDER NO CIRCUMSTANCE should you change the `<Application Id="TE.ProcessHost"
|
||||
Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">`
|
||||
line. This is how TAEF activates the TAEF host for your test binary. You might
|
||||
get a warning about `TE.ProcessHost.exe` being deprecated in favor of
|
||||
`TE.ProcessHost.UAP.exe`, but I haven't had success with the UAP version.
|
||||
|
||||
Lower in the file, you'll see the `Extensions` block. In here you'll put each of
|
||||
the winrt dependencies that your test needs, much like we did for the previous
|
||||
manifest. Note that the syntax is _not_ exactly the same as the SxS manifest.
|
||||
|
||||
#### Copy the AppxManifest to your `$(OutDir)`
|
||||
|
||||
Again, we'll need to copy this appxmanifest adjacent to the test binary so we
|
||||
can load it from the test. We'll do this similar to how we did the SxS manifest
|
||||
before. The complete `PostBuildEvent` now looks like this:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.AppxManifest.xml" "$(OutDir)\TerminalApp.Unit.Tests.AppxManifest.xml*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll" "$(OutDir)\TerminalConnection.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll" "$(OutDir)\TerminalSettings.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll" "$(OutDir)\TerminalControl.dll*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
The new line here is the line referencing
|
||||
`TerminalApp.Unit.Tests.AppxManifest.xml`. You can only have one
|
||||
`PostBuildEvent` per project, so don't go re-defining it for each additional
|
||||
step - MsBuild will only use the last one. Again, this is probably not the best
|
||||
way of copying these files over, but it works.
|
||||
|
||||
#### Use the AppxManifest in the test code
|
||||
|
||||
Now that we have the AppxManifest being binplaced next to our test, we can
|
||||
finally reference it in the test. Instead of using the `ActivationContext` from
|
||||
before, we'll use two new properties to tell TAEF to run this test as a package,
|
||||
and to use our manifest as the AppxManifest for the package.
|
||||
|
||||
```c++
|
||||
BEGIN_TEST_CLASS(TabTests)
|
||||
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
|
||||
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
|
||||
END_TEST_CLASS()
|
||||
```
|
||||
|
||||
The complete Xaml Hosting test now looks like this:
|
||||
|
||||
```c++
|
||||
class TabTests
|
||||
{
|
||||
BEGIN_TEST_CLASS(TabTests)
|
||||
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
|
||||
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
|
||||
END_TEST_CLASS()
|
||||
|
||||
TEST_METHOD(TryCreateXamlObjects);
|
||||
|
||||
TEST_CLASS_SETUP(ClassSetup)
|
||||
{
|
||||
winrt::init_apartment(winrt::apartment_type::single_threaded);
|
||||
// Initialize the Xaml Hosting Manager
|
||||
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
|
||||
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
|
||||
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
|
||||
};
|
||||
void TabTests::TryCreateXamlObjects(){ ... }
|
||||
```
|
||||
|
||||
Congratulations, you can now use XAML types from your unittest.
|
||||
|
||||
### Using types from `Microsoft.UI.Xaml`
|
||||
|
||||
Let's say you're extra crazy and you're using the `Microsoft.UI.Xaml` nuget
|
||||
package. If you've followed all the steps above exactly, you're probably already
|
||||
fine! You've already put the types in your appxmanifest (there are a lot of
|
||||
them). You should be able to call the `Microsoft.UI.Xaml` types without any
|
||||
problems.
|
||||
|
||||
This is because of a few key lines we already put in the appxmanifest:
|
||||
|
||||
```xml
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
</Dependencies>
|
||||
```
|
||||
|
||||
Without these `PackageDependency` entries for the VCLibs, Microsoft.UI.Xaml.dll
|
||||
will not be able to load.
|
||||
155
doc/contributing.md
Normal file
@@ -0,0 +1,155 @@
|
||||
# Terminal Contributor's Guide
|
||||
|
||||
Below is our guidance for how to report issues, propose new features, and submit contributions via Pull Requests (PRs).
|
||||
|
||||
## Open Development Workflow
|
||||
|
||||
The Windows Terminal team is VERY active in this GitHub Repo. In fact, we live in it all day long and carry out all our development in the open!
|
||||
|
||||
When the team finds issues we file them in the repo. When we propose new ideas or think-up new features, we file new feature requests. When we work on fixes or features, we create branches and work on those improvements. And when PRs are reviewed, we review in public - including all the good, the bad, and the ugly parts.
|
||||
|
||||
The point of doing all this work in public is to ensure that we are holding ourselves to a high degree of transparency, and so that the community sees that we apply the same processes and hold ourselves to the same quality-bar as we do to community-submitted issues and PRs. We also want to make sure that we expose our team culture and "tribal knowledge" that is inherent in any closely-knit team, which often contains considerable value to those new to the project who are trying to figure out "why the heck does this thing look/work like this???"
|
||||
|
||||
### Repo Bot
|
||||
|
||||
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
|
||||
|
||||
We employ [a bot engine](https://github.com/microsoft/terminal/blob/master/doc/bot.md) to help us automate common processes within our workflow.
|
||||
|
||||
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
|
||||
|
||||
Therefore, if you do file issues, or create PRs, please keep an eye on your GitHub notifications. If you do not respond to requests for information, your issues/PRs may be closed automatically.
|
||||
|
||||
---
|
||||
|
||||
## Before you start, file an issue
|
||||
|
||||
Please follow this simple rule to help us eliminate any unnecessary wasted effort & frustration, and ensure an efficient and effective use of everyone's time - yours, ours, and other community members':
|
||||
|
||||
> 👉 If you have a question, think you've discovered an issue, would like to propose a new feature, etc., then find/file an issue **BEFORE** starting work to fix/implement it.
|
||||
|
||||
### Search existing issues first
|
||||
|
||||
Before filing a new issue, search existing open and closed issues first: This project is moving fast! It is likely someone else has found the problem you're seeing, and someone may be working on or have already contributed a fix!
|
||||
|
||||
If no existing item describes your issue/feature, great - please file a new issue:
|
||||
|
||||
### File a new Issue
|
||||
|
||||
* Don't know whether you're reporting an issue or requesting a feature? File an issue
|
||||
* Have a question that you don't see answered in docs, videos, etc.? File an issue
|
||||
* Want to know if we're planning on building a particular feature? File an issue
|
||||
* Got a great idea for a new feature? File an issue/request/idea
|
||||
* Don't understand how to do something? File an issue/Community Guidance Request
|
||||
* Found an existing issue that describes yours? Great - upvote and add additional commentary / info / repro-steps / etc.
|
||||
|
||||
When you hit "New Issue", select the type of issue closest to what you want to report/ask/request:
|
||||

|
||||
|
||||
### Complete the template
|
||||
|
||||
**Complete the information requested in the issue template, providing as much information as possible**. The more information you provide, the more likely your issue/ask will be understood and implemented. Helpful information includes:
|
||||
|
||||
* What device you're running (inc. CPU type, memory, disk, etc.)
|
||||
* What build of Windows your device is running
|
||||
|
||||
👉 Tip: Run the following in PowerShell Core
|
||||
|
||||
```powershell
|
||||
C:\> $PSVersionTable.OS
|
||||
Microsoft Windows 10.0.18909
|
||||
```
|
||||
|
||||
... or in Windows PowerShell
|
||||
|
||||
```powershell
|
||||
C:\> $PSVersionTable.BuildVersion
|
||||
|
||||
Major Minor Build Revision
|
||||
----- ----- ----- --------
|
||||
10 0 18912 1001
|
||||
```
|
||||
|
||||
... or Cmd:
|
||||
|
||||
```cmd
|
||||
C:\> ver
|
||||
|
||||
Microsoft Windows [Version 10.0.18900.1001]
|
||||
```
|
||||
|
||||
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
|
||||
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
|
||||
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
|
||||
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
|
||||
* Prefer error message text where possible or screenshots of errors if text cannot be captured
|
||||
* We MUCH prefer text command-line script than screenshots of command-line script.
|
||||
* **If you intend to implement the fix/feature yourself then say so!** If you do not indicate otherwise we will assume that the issue is our to solve, or may label the issue as `Help-Wanted`.
|
||||
|
||||
### DO NOT post "+1" comments
|
||||
|
||||
> ⚠ DO NOT post "+1", "me too", or similar comments - they just add noise to an issue.
|
||||
|
||||
If you don't have any additional info/context to add but would like to indicate that you're affected by the issue, upvote the original issue by clicking its [+😊] button and hitting 👍 (+1) icon. This way we can actually measure how impactful an issue is.
|
||||
|
||||
---
|
||||
|
||||
## Contributing fixes / features
|
||||
|
||||
For those able & willing to help fix issues and/or implement features ...
|
||||
|
||||
### To Spec or not to Spec
|
||||
|
||||
Some issues/features may be quick and simple to describe and understand. For such scenarios, once a team member has agreed with your approach, skip ahead to the section headed "Fork, Branch, and Create your PR", below.
|
||||
|
||||
Small issues that do not require a spec will be labelled Issue-Bug or Issue-Task.
|
||||
|
||||
However, some issues/features will require careful thought & formal design before implementation. For these scenarios, we'll request that a spec is written and the associated issue will be labeled Issue-Feature.
|
||||
|
||||
Specs help collaborators discuss different approaches to solve a problem, describe how the feature will behave, how the feature will impact the user, what happens if something goes wrong, etc. Driving towards agreement in a spec, before any code is written, often results in simpler code, and less wasted effort in the long run.
|
||||
|
||||
Specs will be managed in a very similar manner as code contributions so please follow the "Fork, Branch and Create your PR" below.
|
||||
|
||||
### Writing / Contributing-to a Spec
|
||||
|
||||
To write/contribute to a spec: fork, branch and commit via PRs, as you would with any code changes.
|
||||
|
||||
Specs are written in markdown, stored under the `\doc\spec` folder and named `[issue id] - [spec description].md`.
|
||||
|
||||
👉 **It is important to follow the spec templates and complete the requested information**. The available spec templates will help ensure that specs contain the minimum information & decisions necessary to permit development to begin. In particular, specs require you to confirm that you've already discussed the issue/idea with the team in an issue and that you provide the issue ID for reference.
|
||||
|
||||
Team members will be happy to help review specs and guide them to completion.
|
||||
|
||||
### Help Wanted
|
||||
|
||||
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/terminal/labels/Help-Wanted).
|
||||
|
||||
---
|
||||
|
||||
## Development
|
||||
|
||||
### Fork, Clone, Branch and Create your PR
|
||||
|
||||
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
|
||||
|
||||
1. Fork the repo if you haven't already
|
||||
1. Clone your fork locally
|
||||
1. Create & push a feature branch
|
||||
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
|
||||
1. Work on your changes
|
||||
|
||||
### Code Review
|
||||
|
||||
When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
|
||||
|
||||
> ⚠ Remember: **changes you make may affect both Windows Terminal and Windows Console and may end up being re-incorporated into Windows itself!** Because of this, we will treat community PR's with the same level of scrutiny and rigor as commits submitted to the official Windows source by team members and partners.
|
||||
|
||||
### Merge
|
||||
|
||||
Once your code has been reviewed and approved by the requisite number of team members, it will be merged into the master branch. Once merged, your PR will be automatically closed.
|
||||
|
||||
---
|
||||
|
||||
## Thank you
|
||||
|
||||
Thank you in advance for your contribution! Now, [what's next on the list](https://github.com/microsoft/terminal/labels/Help-Wanted)? 😜
|
||||
BIN
doc/images/new-issue-template.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
212
doc/reference/UTF8-torture-test.txt
Normal file
@@ -0,0 +1,212 @@
|
||||
|
||||
UTF-8 encoded sample plain-text file
|
||||
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
|
||||
|
||||
Markus Kuhn [ˈmaʳkʊs kuːn] <http://www.cl.cam.ac.uk/~mgk25/> — 2002-07-25
|
||||
|
||||
|
||||
The ASCII compatible UTF-8 encoding used in this plain-text file
|
||||
is defined in Unicode, ISO 10646-1, and RFC 2279.
|
||||
|
||||
|
||||
Using Unicode/UTF-8, you can write in emails and source code things such as
|
||||
|
||||
Mathematics and sciences:
|
||||
|
||||
∮ E⋅da = Q, n → ∞, ∑ f(i) = ∏ g(i), ⎧⎡⎛┌─────┐⎞⎤⎫
|
||||
⎪⎢⎜│a²+b³ ⎟⎥⎪
|
||||
∀x∈ℝ: ⌈x⌉ = −⌊−x⌋, α ∧ ¬β = ¬(¬α ∨ β), ⎪⎢⎜│───── ⎟⎥⎪
|
||||
⎪⎢⎜⎷ c₈ ⎟⎥⎪
|
||||
ℕ ⊆ ℕ₀ ⊂ ℤ ⊂ ℚ ⊂ ℝ ⊂ ℂ, ⎨⎢⎜ ⎟⎥⎬
|
||||
⎪⎢⎜ ∞ ⎟⎥⎪
|
||||
⊥ < a ≠ b ≡ c ≤ d ≪ ⊤ ⇒ (⟦A⟧ ⇔ ⟪B⟫), ⎪⎢⎜ ⎲ ⎟⎥⎪
|
||||
⎪⎢⎜ ⎳aⁱ-bⁱ⎟⎥⎪
|
||||
2H₂ + O₂ ⇌ 2H₂O, R = 4.7 kΩ, ⌀ 200 mm ⎩⎣⎝i=1 ⎠⎦⎭
|
||||
|
||||
Linguistics and dictionaries:
|
||||
|
||||
ði ıntəˈnæʃənəl fəˈnɛtık əsoʊsiˈeıʃn
|
||||
Y [ˈʏpsilɔn], Yen [jɛn], Yoga [ˈjoːgɑ]
|
||||
|
||||
APL:
|
||||
|
||||
((V⍳V)=⍳⍴V)/V←,V ⌷←⍳→⍴∆∇⊃‾⍎⍕⌈
|
||||
|
||||
Nicer typography in plain text files:
|
||||
|
||||
╔══════════════════════════════════════════╗
|
||||
║ ║
|
||||
║ • ‘single’ and “double” quotes ║
|
||||
║ ║
|
||||
║ • Curly apostrophes: “We’ve been here” ║
|
||||
║ ║
|
||||
║ • Latin-1 apostrophe and accents: '´` ║
|
||||
║ ║
|
||||
║ • ‚deutsche‘ „Anführungszeichen“ ║
|
||||
║ ║
|
||||
║ • †, ‡, ‰, •, 3–4, —, −5/+5, ™, … ║
|
||||
║ ║
|
||||
║ • ASCII safety test: 1lI|, 0OD, 8B ║
|
||||
║ ╭─────────╮ ║
|
||||
║ • the euro symbol: │ 14.95 € │ ║
|
||||
║ ╰─────────╯ ║
|
||||
╚══════════════════════════════════════════╝
|
||||
|
||||
Combining characters:
|
||||
|
||||
STARGΛ̊TE SG-1, a = v̇ = r̈, a⃑ ⊥ b⃑
|
||||
|
||||
Greek (in Polytonic):
|
||||
|
||||
The Greek anthem:
|
||||
|
||||
Σὲ γνωρίζω ἀπὸ τὴν κόψη
|
||||
τοῦ σπαθιοῦ τὴν τρομερή,
|
||||
σὲ γνωρίζω ἀπὸ τὴν ὄψη
|
||||
ποὺ μὲ βία μετράει τὴ γῆ.
|
||||
|
||||
᾿Απ᾿ τὰ κόκκαλα βγαλμένη
|
||||
τῶν ῾Ελλήνων τὰ ἱερά
|
||||
καὶ σὰν πρῶτα ἀνδρειωμένη
|
||||
χαῖρε, ὦ χαῖρε, ᾿Ελευθεριά!
|
||||
|
||||
From a speech of Demosthenes in the 4th century BC:
|
||||
|
||||
Οὐχὶ ταὐτὰ παρίσταταί μοι γιγνώσκειν, ὦ ἄνδρες ᾿Αθηναῖοι,
|
||||
ὅταν τ᾿ εἰς τὰ πράγματα ἀποβλέψω καὶ ὅταν πρὸς τοὺς
|
||||
λόγους οὓς ἀκούω· τοὺς μὲν γὰρ λόγους περὶ τοῦ
|
||||
τιμωρήσασθαι Φίλιππον ὁρῶ γιγνομένους, τὰ δὲ πράγματ᾿
|
||||
εἰς τοῦτο προήκοντα, ὥσθ᾿ ὅπως μὴ πεισόμεθ᾿ αὐτοὶ
|
||||
πρότερον κακῶς σκέψασθαι δέον. οὐδέν οὖν ἄλλο μοι δοκοῦσιν
|
||||
οἱ τὰ τοιαῦτα λέγοντες ἢ τὴν ὑπόθεσιν, περὶ ἧς βουλεύεσθαι,
|
||||
οὐχὶ τὴν οὖσαν παριστάντες ὑμῖν ἁμαρτάνειν. ἐγὼ δέ, ὅτι μέν
|
||||
ποτ᾿ ἐξῆν τῇ πόλει καὶ τὰ αὑτῆς ἔχειν ἀσφαλῶς καὶ Φίλιππον
|
||||
τιμωρήσασθαι, καὶ μάλ᾿ ἀκριβῶς οἶδα· ἐπ᾿ ἐμοῦ γάρ, οὐ πάλαι
|
||||
γέγονεν ταῦτ᾿ ἀμφότερα· νῦν μέντοι πέπεισμαι τοῦθ᾿ ἱκανὸν
|
||||
προλαβεῖν ἡμῖν εἶναι τὴν πρώτην, ὅπως τοὺς συμμάχους
|
||||
σώσομεν. ἐὰν γὰρ τοῦτο βεβαίως ὑπάρξῃ, τότε καὶ περὶ τοῦ
|
||||
τίνα τιμωρήσεταί τις καὶ ὃν τρόπον ἐξέσται σκοπεῖν· πρὶν δὲ
|
||||
τὴν ἀρχὴν ὀρθῶς ὑποθέσθαι, μάταιον ἡγοῦμαι περὶ τῆς
|
||||
τελευτῆς ὁντινοῦν ποιεῖσθαι λόγον.
|
||||
|
||||
Δημοσθένους, Γ´ ᾿Ολυνθιακὸς
|
||||
|
||||
Georgian:
|
||||
|
||||
From a Unicode conference invitation:
|
||||
|
||||
გთხოვთ ახლავე გაიაროთ რეგისტრაცია Unicode-ის მეათე საერთაშორისო
|
||||
კონფერენციაზე დასასწრებად, რომელიც გაიმართება 10-12 მარტს,
|
||||
ქ. მაინცში, გერმანიაში. კონფერენცია შეჰკრებს ერთად მსოფლიოს
|
||||
ექსპერტებს ისეთ დარგებში როგორიცაა ინტერნეტი და Unicode-ი,
|
||||
ინტერნაციონალიზაცია და ლოკალიზაცია, Unicode-ის გამოყენება
|
||||
ოპერაციულ სისტემებსა, და გამოყენებით პროგრამებში, შრიფტებში,
|
||||
ტექსტების დამუშავებასა და მრავალენოვან კომპიუტერულ სისტემებში.
|
||||
|
||||
Russian:
|
||||
|
||||
From a Unicode conference invitation:
|
||||
|
||||
Зарегистрируйтесь сейчас на Десятую Международную Конференцию по
|
||||
Unicode, которая состоится 10-12 марта 1997 года в Майнце в Германии.
|
||||
Конференция соберет широкий круг экспертов по вопросам глобального
|
||||
Интернета и Unicode, локализации и интернационализации, воплощению и
|
||||
применению Unicode в различных операционных системах и программных
|
||||
приложениях, шрифтах, верстке и многоязычных компьютерных системах.
|
||||
|
||||
Thai (UCS Level 2):
|
||||
|
||||
Excerpt from a poetry on The Romance of The Three Kingdoms (a Chinese
|
||||
classic 'San Gua'):
|
||||
|
||||
[----------------------------|------------------------]
|
||||
๏ แผ่นดินฮั่นเสื่อมโทรมแสนสังเวช พระปกเกศกองบู๊กู้ขึ้นใหม่
|
||||
สิบสองกษัตริย์ก่อนหน้าแลถัดไป สององค์ไซร้โง่เขลาเบาปัญญา
|
||||
ทรงนับถือขันทีเป็นที่พึ่ง บ้านเมืองจึงวิปริตเป็นนักหนา
|
||||
โฮจิ๋นเรียกทัพทั่วหัวเมืองมา หมายจะฆ่ามดชั่วตัวสำคัญ
|
||||
เหมือนขับไสไล่เสือจากเคหา รับหมาป่าเข้ามาเลยอาสัญ
|
||||
ฝ่ายอ้องอุ้นยุแยกให้แตกกัน ใช้สาวนั้นเป็นชนวนชื่นชวนใจ
|
||||
พลันลิฉุยกุยกีกลับก่อเหตุ ช่างอาเพศจริงหนาฟ้าร้องไห้
|
||||
ต้องรบราฆ่าฟันจนบรรลัย ฤๅหาใครค้ำชูกู้บรรลังก์ ฯ
|
||||
|
||||
(The above is a two-column text. If combining characters are handled
|
||||
correctly, the lines of the second column should be aligned with the
|
||||
| character above.)
|
||||
|
||||
Ethiopian:
|
||||
|
||||
Proverbs in the Amharic language:
|
||||
|
||||
ሰማይ አይታረስ ንጉሥ አይከሰስ።
|
||||
ብላ ካለኝ እንደአባቴ በቆመጠኝ።
|
||||
ጌጥ ያለቤቱ ቁምጥና ነው።
|
||||
ደሀ በሕልሙ ቅቤ ባይጠጣ ንጣት በገደለው።
|
||||
የአፍ ወለምታ በቅቤ አይታሽም።
|
||||
አይጥ በበላ ዳዋ ተመታ።
|
||||
ሲተረጉሙ ይደረግሙ።
|
||||
ቀስ በቀስ፥ ዕንቁላል በእግሩ ይሄዳል።
|
||||
ድር ቢያብር አንበሳ ያስር።
|
||||
ሰው እንደቤቱ እንጅ እንደ ጉረቤቱ አይተዳደርም።
|
||||
እግዜር የከፈተውን ጉሮሮ ሳይዘጋው አይድርም።
|
||||
የጎረቤት ሌባ፥ ቢያዩት ይስቅ ባያዩት ያጠልቅ።
|
||||
ሥራ ከመፍታት ልጄን ላፋታት።
|
||||
ዓባይ ማደሪያ የለው፥ ግንድ ይዞ ይዞራል።
|
||||
የእስላም አገሩ መካ የአሞራ አገሩ ዋርካ።
|
||||
ተንጋሎ ቢተፉ ተመልሶ ባፉ።
|
||||
ወዳጅህ ማር ቢሆን ጨርስህ አትላሰው።
|
||||
እግርህን በፍራሽህ ልክ ዘርጋ።
|
||||
|
||||
Runes:
|
||||
|
||||
ᚻᛖ ᚳᚹᚫᚦ ᚦᚫᛏ ᚻᛖ ᛒᚢᛞᛖ ᚩᚾ ᚦᚫᛗ ᛚᚪᚾᛞᛖ ᚾᚩᚱᚦᚹᛖᚪᚱᛞᚢᛗ ᚹᛁᚦ ᚦᚪ ᚹᛖᛥᚫ
|
||||
|
||||
(Old English, which transcribed into Latin reads 'He cwaeth that he
|
||||
bude thaem lande northweardum with tha Westsae.' and means 'He said
|
||||
that he lived in the northern land near the Western Sea.')
|
||||
|
||||
Braille:
|
||||
|
||||
⡌⠁⠧⠑ ⠼⠁⠒ ⡍⠜⠇⠑⠹⠰⠎ ⡣⠕⠌
|
||||
|
||||
⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠙⠑⠁⠙⠒ ⠞⠕ ⠃⠑⠛⠔ ⠺⠊⠹⠲ ⡹⠻⠑ ⠊⠎ ⠝⠕ ⠙⠳⠃⠞
|
||||
⠱⠁⠞⠑⠧⠻ ⠁⠃⠳⠞ ⠹⠁⠞⠲ ⡹⠑ ⠗⠑⠛⠊⠌⠻ ⠕⠋ ⠙⠊⠎ ⠃⠥⠗⠊⠁⠇ ⠺⠁⠎
|
||||
⠎⠊⠛⠝⠫ ⠃⠹ ⠹⠑ ⠊⠇⠻⠛⠹⠍⠁⠝⠂ ⠹⠑ ⠊⠇⠻⠅⠂ ⠹⠑ ⠥⠝⠙⠻⠞⠁⠅⠻⠂
|
||||
⠁⠝⠙ ⠹⠑ ⠡⠊⠑⠋ ⠍⠳⠗⠝⠻⠲ ⡎⠊⠗⠕⠕⠛⠑ ⠎⠊⠛⠝⠫ ⠊⠞⠲ ⡁⠝⠙
|
||||
⡎⠊⠗⠕⠕⠛⠑⠰⠎ ⠝⠁⠍⠑ ⠺⠁⠎ ⠛⠕⠕⠙ ⠥⠏⠕⠝ ⠰⡡⠁⠝⠛⠑⠂ ⠋⠕⠗ ⠁⠝⠹⠹⠔⠛ ⠙⠑
|
||||
⠡⠕⠎⠑ ⠞⠕ ⠏⠥⠞ ⠙⠊⠎ ⠙⠁⠝⠙ ⠞⠕⠲
|
||||
|
||||
⡕⠇⠙ ⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲
|
||||
|
||||
⡍⠔⠙⠖ ⡊ ⠙⠕⠝⠰⠞ ⠍⠑⠁⠝ ⠞⠕ ⠎⠁⠹ ⠹⠁⠞ ⡊ ⠅⠝⠪⠂ ⠕⠋ ⠍⠹
|
||||
⠪⠝ ⠅⠝⠪⠇⠫⠛⠑⠂ ⠱⠁⠞ ⠹⠻⠑ ⠊⠎ ⠏⠜⠞⠊⠊⠥⠇⠜⠇⠹ ⠙⠑⠁⠙ ⠁⠃⠳⠞
|
||||
⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲ ⡊ ⠍⠊⠣⠞ ⠙⠁⠧⠑ ⠃⠑⠲ ⠔⠊⠇⠔⠫⠂ ⠍⠹⠎⠑⠇⠋⠂ ⠞⠕
|
||||
⠗⠑⠛⠜⠙ ⠁ ⠊⠕⠋⠋⠔⠤⠝⠁⠊⠇ ⠁⠎ ⠹⠑ ⠙⠑⠁⠙⠑⠌ ⠏⠊⠑⠊⠑ ⠕⠋ ⠊⠗⠕⠝⠍⠕⠝⠛⠻⠹
|
||||
⠔ ⠹⠑ ⠞⠗⠁⠙⠑⠲ ⡃⠥⠞ ⠹⠑ ⠺⠊⠎⠙⠕⠍ ⠕⠋ ⠳⠗ ⠁⠝⠊⠑⠌⠕⠗⠎
|
||||
⠊⠎ ⠔ ⠹⠑ ⠎⠊⠍⠊⠇⠑⠆ ⠁⠝⠙ ⠍⠹ ⠥⠝⠙⠁⠇⠇⠪⠫ ⠙⠁⠝⠙⠎
|
||||
⠩⠁⠇⠇ ⠝⠕⠞ ⠙⠊⠌⠥⠗⠃ ⠊⠞⠂ ⠕⠗ ⠹⠑ ⡊⠳⠝⠞⠗⠹⠰⠎ ⠙⠕⠝⠑ ⠋⠕⠗⠲ ⡹⠳
|
||||
⠺⠊⠇⠇ ⠹⠻⠑⠋⠕⠗⠑ ⠏⠻⠍⠊⠞ ⠍⠑ ⠞⠕ ⠗⠑⠏⠑⠁⠞⠂ ⠑⠍⠏⠙⠁⠞⠊⠊⠁⠇⠇⠹⠂ ⠹⠁⠞
|
||||
⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲
|
||||
|
||||
(The first couple of paragraphs of "A Christmas Carol" by Dickens)
|
||||
|
||||
Compact font selection example text:
|
||||
|
||||
ABCDEFGHIJKLMNOPQRSTUVWXYZ /0123456789
|
||||
abcdefghijklmnopqrstuvwxyz £©µÀÆÖÞßéöÿ
|
||||
–—‘“”„†•…‰™œŠŸž€ ΑΒΓΔΩαβγδω АБВГДабвгд
|
||||
∀∂∈ℝ∧∪≡∞ ↑↗↨↻⇣ ┐┼╔╘░►☺♀ fi<>⑀₂ἠḂӥẄɐː⍎אԱა
|
||||
|
||||
Greetings in various languages:
|
||||
|
||||
Hello world, Καλημέρα κόσμε, コンニチハ
|
||||
|
||||
Box drawing alignment tests: █
|
||||
▉
|
||||
╔══╦══╗ ┌──┬──┐ ╭──┬──╮ ╭──┬──╮ ┏━━┳━━┓ ┎┒┏┑ ╷ ╻ ┏┯┓ ┌┰┐ ▊ ╱╲╱╲╳╳╳
|
||||
║┌─╨─┐║ │╔═╧═╗│ │╒═╪═╕│ │╓─╁─╖│ ┃┌─╂─┐┃ ┗╃╄┙ ╶┼╴╺╋╸┠┼┨ ┝╋┥ ▋ ╲╱╲╱╳╳╳
|
||||
║│╲ ╱│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╿ │┃ ┍╅╆┓ ╵ ╹ ┗┷┛ └┸┘ ▌ ╱╲╱╲╳╳╳
|
||||
╠╡ ╳ ╞╣ ├╢ ╟┤ ├┼─┼─┼┤ ├╫─╂─╫┤ ┣┿╾┼╼┿┫ ┕┛┖┚ ┌┄┄┐ ╎ ┏┅┅┓ ┋ ▍ ╲╱╲╱╳╳╳
|
||||
║│╱ ╲│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╽ │┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▎
|
||||
║└─╥─┘║ │╚═╤═╝│ │╘═╪═╛│ │╙─╀─╜│ ┃└─╂─┘┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▏
|
||||
╚══╩══╝ └──┴──┘ ╰──┴──╯ ╰──┴──╯ ┗━━┻━━┛ ▗▄▖▛▀▜ └╌╌┘ ╎ ┗╍╍┛ ┋ ▁▂▃▄▅▆▇█
|
||||
▝▀▘▙▄▟
|
||||
BIN
doc/reference/solution-dependencygraph.png
Normal file
|
After Width: | Height: | Size: 130 KiB |
BIN
doc/specs/#1235 - Azure cloud shell connector/images/azProf.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
78
doc/specs/#1235 - Azure cloud shell connector/spec.md
Normal file
@@ -0,0 +1,78 @@
|
||||
---
|
||||
author: Pankaj Bhojwani pankaj.d.bhoj@gmail.com
|
||||
created on: 2019-06-12
|
||||
last updated: 2019-06-12
|
||||
issue id: #1235
|
||||
---
|
||||
|
||||
# Azure cloud shell connector
|
||||
|
||||
## Abstract
|
||||
|
||||
This spec goes over the details of how a feature enabling Windows Terminal users to connect to the Azure cloud shell should behave. It includes implementation and design considerations.
|
||||
|
||||
## Inspiration
|
||||
|
||||
The idea is to give developers access to their Azure services smoothly within the Windows Terminal app, letting them engage with Azure technologies in a convenient manner. By integrating the Azure cloud shell into Windows Terminal, we can do just that.
|
||||
|
||||
## Solution Design
|
||||
|
||||
The flowchart below shows the process by which the Azure cloud shell will be integrated into Windows Terminal.
|
||||
|
||||

|
||||
|
||||
The first three steps - authenticating the user, requesting a cloud shell and requesting a terminal - will be done via http requests. These requests will use the [cpprestsdk](https://github.com/Microsoft/cpprestsdk) library as that library is also owned by Microsoft, making it easy to resolve issues should any arise.
|
||||
|
||||
Authenticating the user will use [device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow) since Windows Terminal does not support browser access (yet). As for the authentication endpoint, Azure AD v1.0 will be used because Azure AD v2.0 (also known as Microsoft Identity Platform) [does not support login to personal accounts with device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow#constraints) at this time. Furthermore, upon successful authentication, the login/token information will be stored so that users will not need to repeatedly go through device code flow for future logins. Since this is sensitive information, the tokens will be stored with [Windows Storage](https://docs.microsoft.com/en-us/uwp/api/windows.storage) and encrypted with [Windows Security Data Protection](https://docs.microsoft.com/en-us/uwp/api/windows.security.cryptography.dataprotection.dataprotectionprovider).
|
||||
|
||||
The last step - connecting to the terminal - will be done via a websocket connection to allow easier communication between the app and the server.
|
||||
|
||||
The entire feature will be implemented in an isolated manner - i.e. it should have little to no dependency on the Windows Terminal app itself. This will allow the feature to become a plugin/extension once Windows Terminal supports plugins. More specifically, the connector will ascribe to the existing ITerminalConnection interface, making this simply another type of connection that Windows Terminal can make.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
Upon successful implementation, a new profile option will appear for users as illustrated in the picture below (the profile will have its own unique icon when implemented).
|
||||
|
||||

|
||||
|
||||
As for the rest of the UI, the implementation will adopt the user's preferences from the Windows Terminal app.
|
||||
|
||||
## Capabilities
|
||||
|
||||
### Accessibility
|
||||
|
||||
This feature will not impact accessibility of Windows Terminal.
|
||||
|
||||
### Security
|
||||
|
||||
Any feature that connects to a network introduces some security risks. However, with proper usage of Azure AD v1.0 and careful storage of tokens received from the server, these risks will be mitigated.
|
||||
|
||||
### Reliability
|
||||
|
||||
This feature will not impact reliability of Windows Terminal.
|
||||
|
||||
### Compatibility
|
||||
|
||||
With the implementation being mostly decoupled from the Windows Terminal app itself, no existing code/behaviours should break due to this feature.
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
This feature will not impact performance, power or efficiency of Windows Terminal.
|
||||
|
||||
## Potential Issues
|
||||
|
||||
1. This implementation depends on another open source project, [cpprestsdk](https://github.com/Microsoft/cpprestsdk). Thus, any issues with their code will affect this feature. However, given that cpprestsdk is a Microsoft project, we can expect a level of reliability and also solve issues internally if needed.
|
||||
2. The proposed authentication endpoint is Azure AD v1.0 instead of Azure AD v2.0 (also known as Microsoft Identity Platform). Azure AD v1.0 is still supported for now, but there is a risk of it becoming deprecated at some point in the future. However, given that it is once again another Microsoft-owned project, we can request support for it through an internal channel. In the worst case, our implementation can switch to Microsoft Identity Platform (which would only requires some minor edits to the http requests).
|
||||
3. The Azure cloud shell API is not public, meaning that implementing this feature in an official capacity would require app permissions from the Azure cloud shell team. This brings about another dependency, but once again issues can be resolved through internal Microsoft channels.
|
||||
|
||||
## Future considerations
|
||||
|
||||
This could potentially be the first plugin for Windows Terminal once the app allows for plugins/extensions!
|
||||
|
||||
## Resources
|
||||
|
||||
* [Azure AD v1.0](https://docs.microsoft.com/en-us/azure/active-directory/develop/v1-overview)
|
||||
* [cpprestsdk](https://github.com/Microsoft/cpprestsdk)
|
||||
* [Device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow)
|
||||
* [Windows Storage](https://docs.microsoft.com/en-us/uwp/api/windows.storage)
|
||||
* [Windows Security Data Protection](https://docs.microsoft.com/en-us/uwp/api/windows.security.cryptography.dataprotection.dataprotectionprovider)
|
||||
255
doc/specs/#976 - VT52 escape sequences.md
Normal file
@@ -0,0 +1,255 @@
|
||||
---
|
||||
author: James Holderness @j4james
|
||||
created on: 2019-07-17
|
||||
last updated: 2019-07-28
|
||||
issue id: 976
|
||||
---
|
||||
|
||||
# VT52 Escape Sequences
|
||||
|
||||
## Abstract
|
||||
|
||||
This spec outlines the work required to split off the existing VT52 commands from the VT100 implementation, and extend the VT52 support to cover all of the core commands.
|
||||
|
||||
## Inspiration
|
||||
|
||||
The existing VT52 commands aren't currently implemented as a separate mode, so they conflict with sequences defined in the VT100 specification. This is blocking us from adding support for the VT100 Index (IND) escape sequence, which is one of the missing commands required to pass the test of cursor movements in Vttest.
|
||||
|
||||
## Solution Design
|
||||
|
||||
The basic idea is to add support for the [DECANM private mode sequence](https://vt100.net/docs/vt100-ug/chapter3.html#DECANM), which can then be used to switch from the default _ANSI_ mode, to a new _VT52_ mode. Once in _VT52_ mode, there is a separate [_Enter ANSI Mode_ sequence](https://vt100.net/docs/vt100-ug/chapter3.html#VT52ANSI) (`ESC <`) to switch back again.
|
||||
|
||||
In terms of implementation, there are a number of areas of the system that would need to be updated.
|
||||
|
||||
### The State Machine
|
||||
|
||||
In order to implement the VT52 compatibility mode correctly, we'll need to introduce a flag in the `StateMachine` class that indicates the mode that is currently active. When in VT52 mode, certain paths in the state diagram should not be followed - for example, you can't have CSI, OSC, or SS3 escape sequences. There would also need to be an additional state to handle VT52 parameters (for the _Direct Cursor Address_ command). These parameters take a different form to the typical VT100 parameters, as they follow the command character instead of preceding it.
|
||||
|
||||
It would probably be best to introduce a new dispatch method in the `IStateMachineEngine` interface to handle the parsed VT52 sequences, since the existing `ActionEscDispatch` does not support parameters (which are required for the _Direct Cursor Address_ command). I think it would also make for a cleaner implementation to have the VT52 commands separate from the VT100 code, and would likely have less impact on the performance that way.
|
||||
|
||||
### The Terminal Input
|
||||
|
||||
The escape sequences generated by the keyboard for function keys, cursor keys, and the numeric keypad, are not the same in VT52 mode as they are in ANSI mode. So there would need to be a flag in the `TerminalInput` class to keep track of the current mode, and thus be able to generate the appropriate sequences for that mode.
|
||||
|
||||
Technically the VT52 keyboard doesn't map directly to a typical PC keyboard, so we can't always work from the specs in deciding what sequences are required for each key. When in doubt, we should probably be trying to match the key sequences generated by XTerm. The sequences below are based on the default XTerm mappings.
|
||||
|
||||
**Function Keys**
|
||||
|
||||
The functions keys <kbd>F1</kbd> to <kbd>F4</kbd> generate a simple ESC prefix instead of SS3 (or CSI). These correspond with the four function keys on the VT100 keypad. In V52 mode they are not affected by modifiers.
|
||||
|
||||
Key | ANSI mode | VT52 mode
|
||||
---------------|-----------|-----------
|
||||
<kbd>F1</kbd> | `SS3 P` | `ESC P`
|
||||
<kbd>F2</kbd> | `SS3 Q` | `ESC Q`
|
||||
<kbd>F3</kbd> | `SS3 R` | `ESC R`
|
||||
<kbd>F4</kbd> | `SS3 S` | `ESC S`
|
||||
|
||||
The function keys <kbd>F5</kbd> to <kbd>F12</kbd> generate the same sequences as they do in ANSI mode, except that they are not affected by modifiers. These correspond with a subset of the top-row functions keys on the VT220, along with the Windows <kbd>Menu</kbd> key mapping to the VT220 <kbd>DO</kbd> key.
|
||||
|
||||
Key | Sequence
|
||||
----------------|-------------
|
||||
<kbd>F5</kbd> | `CSI 1 5 ~`
|
||||
<kbd>F6</kbd> | `CSI 1 7 ~`
|
||||
<kbd>F7</kbd> | `CSI 1 8 ~`
|
||||
<kbd>F8</kbd> | `CSI 1 9 ~`
|
||||
<kbd>F9</kbd> | `CSI 2 0 ~`
|
||||
<kbd>F10</kbd> | `CSI 2 1 ~`
|
||||
<kbd>F11</kbd> | `CSI 2 3 ~`
|
||||
<kbd>F12</kbd> | `CSI 2 4 ~`
|
||||
<kbd>Menu</kbd> | `CSI 2 9 ~`
|
||||
|
||||
**Cursor and Editing Keys**
|
||||
|
||||
The cursor keys generate a simple ESC prefix instead of CSI or SS3. These correspond with the cursor keys on the VT100, except for <kbd>Home</kbd> and <kbd>End</kbd>, which are XTerm extensions. In V52 mode, they are not affected by modifiers, nor are they affected by the DECCKM _Cursor Keys_ mode.
|
||||
|
||||
Key | ANSI mode | VT52 mode
|
||||
-----------------|-----------|-----------
|
||||
<kbd>Up</kbd> | `CSI A` | `ESC A`
|
||||
<kbd>Down</kbd> | `CSI B` | `ESC B`
|
||||
<kbd>Right</kbd> | `CSI C` | `ESC C`
|
||||
<kbd>Left</kbd> | `CSI D` | `ESC D`
|
||||
<kbd>End</kbd> | `CSI F` | `ESC F`
|
||||
<kbd>Home</kbd> | `CSI H` | `ESC H`
|
||||
|
||||
The "editing" keys generate the same sequences as they do in ANSI mode, except that they are not affected by modifiers. These correspond with a subset of the editing keys on the VT220.
|
||||
|
||||
Key | Sequence
|
||||
----------------|-----------
|
||||
<kbd>Ins</kbd> | `CSI 2 ~`
|
||||
<kbd>Del</kbd> | `CSI 3 ~`
|
||||
<kbd>PgUp</kbd> | `CSI 5 ~`
|
||||
<kbd>PgDn</kbd> | `CSI 6 ~`
|
||||
|
||||
**Numeric Keypad**
|
||||
|
||||
With <kbd>Num Lock</kbd> disabled, most of the keys on the numeric keypad function the same as cursor keys or editing keys, but with the addition of a center <kbd>5</kbd> key. As a described above, the cursor keys generate a simple ESC prefix instead of CSI or SS3, while the editing keys remain unchanged (with the exception of modifiers).
|
||||
|
||||
In V52 mode, most modifiers are ignored, except for <kbd>Shift</kbd>, which is the equivalent of enabling <kbd>Num Lock</kbd> (i.e. the keys just generate their corresponding digit characters or `.`). With <kbd>Num Lock</kbd> enabled, it's the other way arround - the digits are generated by default, while <kbd>Shift</kbd> enables the cursor/editing functionality.
|
||||
|
||||
Key | Alias | ANSI mode | VT52 mode
|
||||
-------------|-------|-----------|-----------
|
||||
<kbd>.</kbd> | Del | `CSI 3 ~` | `CSI 3 ~`
|
||||
<kbd>0</kbd> | Ins | `CSI 2 ~` | `CSI 2 ~`
|
||||
<kbd>1</kbd> | End | `CSI F` | `ESC F`
|
||||
<kbd>2</kbd> | Down | `CSI B` | `ESC B`
|
||||
<kbd>3</kbd> | PgDn | `CSI 6 ~` | `CSI 6 ~`
|
||||
<kbd>4</kbd> | Left | `CSI D` | `ESC D`
|
||||
<kbd>4</kbd> | Clear | `CSI E` | `ESC E`
|
||||
<kbd>6</kbd> | Right | `CSI C` | `ESC C`
|
||||
<kbd>7</kbd> | Home | `CSI H` | `ESC H`
|
||||
<kbd>8</kbd> | Up | `CSI A` | `ESC A`
|
||||
<kbd>9</kbd> | PgUp | `CSI 5 ~` | `CSI 5 ~`
|
||||
|
||||
When the DECKPAM _Alternate/Application Keypad Mode_ is set, though, the <kbd>Shift</kbd> modifier has a different affect on the numeric keypad. The sequences generated now correspond with the VT100/V52 numeric keypad keys. In VT52 mode, these sequences are not affected by any other modifiers, and this mode only applies when <kbd>Num Lock</kbd> is disabled.
|
||||
|
||||
Key | Alias | ANSI mode | VT52 mode
|
||||
-------------|-------|-----------|-----------
|
||||
<kbd>.</kbd> | Del | `SS3 2 n` | `ESC ? n`
|
||||
<kbd>0</kbd> | Ins | `SS3 2 p` | `ESC ? p`
|
||||
<kbd>1</kbd> | End | `SS3 2 q` | `ESC ? q `
|
||||
<kbd>2</kbd> | Down | `SS3 2 r` | `ESC ? r`
|
||||
<kbd>3</kbd> | PgDn | `SS3 2 s` | `ESC ? s`
|
||||
<kbd>4</kbd> | Left | `SS3 2 t` | `ESC ? t`
|
||||
<kbd>4</kbd> | Clear | `SS3 2 u` | `ESC ? u`
|
||||
<kbd>6</kbd> | Right | `SS3 2 v` | `ESC ? v`
|
||||
<kbd>7</kbd> | Home | `SS3 2 w` | `ESC ? w`
|
||||
<kbd>8</kbd> | Up | `SS3 2 x` | `ESC ? x`
|
||||
<kbd>9</kbd> | PgUp | `SS3 2 y` | `ESC ? y`
|
||||
|
||||
When the DECKPAM _Alternate/Application Keypad Mode_ is set, the "arithmetic" keys on the numeric keypad are also affected (this includes the <kbd>Enter</kbd> key). The sequences generated again correspond with the VT100/VT52 numeric keys (more or less), but this mapping is active even without the <kbd>Shift</kbd> modifier (and in VT52 mode all other modifiers are ignored too). As above, the mode only applies when <kbd>Num Lock</kbd> is disabled.
|
||||
|
||||
Key | ANSI mode | VT52 mode
|
||||
-----------------|-----------|-----------
|
||||
<kbd>*</kbd> | `SS3 j` | `ESC ? j`
|
||||
<kbd>+</kbd> | `SS3 k` | `ESC ? k`
|
||||
<kbd>-</kbd> | `SS3 m` | `ESC ? m`
|
||||
<kbd>/</kbd> | `SS3 o` | `ESC ? o`
|
||||
<kbd>Enter</kbd> | `SS3 M` | `ESC ? M`
|
||||
|
||||
Note that the DECKPAM _Application Keypad Mode_ is not currently implemented in ANSI mode, so perhaps that needs to be addressed first, before trying to add support for the VT52 _Alternate Keypad Mode_.
|
||||
|
||||
### Changing Modes
|
||||
|
||||
The `_PrivateModeParamsHelper` method in the `AdaptDispatch` class would need to be extended to handle the DECANM mode parameter, and trigger a function to switch to VT52 mode. The typical pattern for this seems to be through a `PrivateXXX` method in the `ConGetSet` interface. Then the `ConhostInternalGetSet` implementation can pass that flag on to the active output buffer's `StateMachine`, and the active input buffer's `TerminalInput` instance.
|
||||
|
||||
Changing back from VT52 mode to ANSI mode would need to be achieved with a separate VT52 command (`ESC <`), since the VT100 CSI mode sequences would no longer be active. This would be handled in the same place as the other VT52 commands, in the `OutputStateMachineEngine`, and then passed on to the mode selection method in the `AdaptDispatch` class described above (essentially the equivalent of the DECANM private mode being set).
|
||||
|
||||
### Additional VT52 Commands
|
||||
|
||||
Most of the missing VT52 functionality can be implemented in terms of existing VT100 methods.
|
||||
|
||||
* The _Cursor Up_ (`ESC A`), _Cursor Down_ (`ESC B`), _Cursor Left_ (`ESC D`), and _Cursor Right_ (`ESC C`) commands are already implemented.
|
||||
* The _Enter Graphics Mode_ (`ESC F`) and _Exit Graphics Mode_ (`ESC G`) commands can probably use the existing `DesignateCharset` method, although this would require a new `VTCharacterSets` option with a corresponding table of characters (see below).
|
||||
* The _Reverse Line Feed_ (`ESC I`) command can use the existing `ReverseLineFeed` method.
|
||||
* The _Erase to End of Display_ (`ESC J`) and _Erase to End of Line_ (`ESC K`) commands can use the existing `EraseInDisplay` and `EraseInLine` methods.
|
||||
* The _Cursor Home_ (`ESC H`) and _Direct Cursor Address_ (`ESC Y`) commands can probably be implemented using the `CursorPosition` method. Technically the _Direct Cursor Address_ has different rules for the boundary conditions (the CUP command clamps out of range coordinates, while the _Direct Cursor Address_ command ignores them, judged individually - one may be ignored while the other is interpreted). Nobody seems to get that right, though, so it's probably not that big a deal.
|
||||
* The _Identify_ (`ESC Z`) command may be the only one that doesn't build on existing functionality, but it should be a fairly trivial addition to the `AdaptDispatch` class. For a terminal emulating VT52, the identifying sequence should be `ESC / Z`.
|
||||
* The _Enter Keypad Mode_ (`ESC =`) and _Exit Keypad Mode_ (`ESC >`) commands can use the existing `SetKeypadMode` method, assuming the `TerminalInput` class already knows to generate different sequences when in VT52 mode (as described in the _Terminal Input_ section above).
|
||||
* The _Enter ANSI Mode_ (`ESC <`) command can just call through to the new mode selection method in the `AdaptDispatch` class as discussed in the _Changing Modes_ section above.
|
||||
|
||||
There are also a few VT52 print commands, but those are not technically part of the core command set, and considering we don't yet support any of the VT102 print commands, I think they can probably be considered out of scope for now. Briefly they are:
|
||||
|
||||
* _Auto Print_ on (`ESC ^`) and off (`ESC _`) commands. In auto print mode, a display line prints after you move the cursor off the line, or during an auto wrap.
|
||||
* _Print Controller_ on (`ESC W`) and off (`ESC X`) commands. When enabled, the terminal transmits received characters to the printer without displaying them.
|
||||
* The _Print Cursor Line_ (`ESC V`) command prints the display line with the cursor.
|
||||
* The _Print Screen_ (`ESC ]`) command prints the screen (or at least the scrolling region).
|
||||
|
||||
I suspect most, if not all of these, would be direct equivalents of the VT102 print commands, if we ever implemented those.
|
||||
|
||||
### Graphic Mode Character Set
|
||||
|
||||
The table below lists suggested mappings for the _Graphics Mode_ character set, based on the descriptions in the [VT102 User Guide](https://vt100.net/docs/vt102-ug/table5-15.html).
|
||||
|
||||
Note that there is only the one _fraction numerator_ character in Unicode, so superscript digits have instead been used for the numerators 3, 5, and 7. There are also not enough _horizontal scan line_ characters (for the _bar at scan x_ characters), so each of them is used twice to cover the full range.
|
||||
|
||||
ASCII Character |Mapped Glyph |Unicode Value |Spec Description
|
||||
----------------|---------------|---------------|----------------
|
||||
_ | |U+0020 |Blank
|
||||
` | |U+0020 |Reserved
|
||||
a |█ |U+2588 |Solid rectangle
|
||||
b |⅟ |U+215F |1/
|
||||
c |³ |U+00B3 |3/
|
||||
d |⁵ |U+2075 |5/
|
||||
e |⁷ |U+2077 |7/
|
||||
f |° |U+00B0 |Degrees
|
||||
g |± |U+00B1 |Plus or minus
|
||||
h |→ |U+2192 |Right arrow
|
||||
i |… |U+2026 |Ellipsis (dots)
|
||||
j |÷ |U+00F7 |Divide by
|
||||
k |↓ |U+2193 |Down arrow
|
||||
l |⎺ |U+23BA |Bar at scan 0
|
||||
m |⎺ |U+23BA |Bar at scan 1
|
||||
n |⎻ |U+23BB |Bar at scan 2
|
||||
o |⎻ |U+23BB |Bar at scan 3
|
||||
p |⎼ |U+23BC |Bar at scan 4
|
||||
q |⎼ |U+23BC |Bar at scan 5
|
||||
r |⎽ |U+23BD |Bar at scan 6
|
||||
s |⎽ |U+23BD |Bar at scan 7
|
||||
t |₀ |U+2080 |Subscript 0
|
||||
u |₁ |U+2081 |Subscript 1
|
||||
v |₂ |U+2082 |Subscript 2
|
||||
w |₃ |U+2083 |Subscript 3
|
||||
x |₄ |U+2084 |Subscript 4
|
||||
y |₅ |U+2085 |Subscript 5
|
||||
z |₆ |U+2086 |Subscript 6
|
||||
{ |₇ |U+2087 |Subscript 7
|
||||
\| |₈ |U+2088 |Subscript 8
|
||||
} |₉ |U+2089 |Subscript 9
|
||||
\~ |¶ |U+00B6 |Paragraph
|
||||
|
||||
### Testing
|
||||
|
||||
A simple unit test will need to be added to the `AdapterTest` class, to confirm that calls to toggle between the ANSI and VT52 modes in the `AdaptDispatch` class are correctly forwarded to the corresponding `PrivateXXX` handler in the `ConGetSet` interface.
|
||||
|
||||
The majority of the testing would be handled in the `StateMachineExternalTest` class though. These tests would confirm that the various VT52 sequences trigger the expected methods in the `ITermDispatch` interface when VT52 Mode is enabled, and also that they don't do anything when in ANSI mode.
|
||||
|
||||
There shouldn't really be any need for additional tests in the `ScreenBufferTests` class, since we're relying on existing VT100 functionality which should already be tested there.
|
||||
|
||||
For fuzzing support, we'll need to add the DECANM option to the `GeneratePrivateModeParamToken` method in the `VTCommandFuzzer` class, and also probably add two additional token generator methods - one specifically for the _Direct Cursor Address_ command, which requires parameters, and another to handle the remaining parameterless commands.
|
||||
|
||||
In terms of manual testing, it can be useful to run the _Test of VT52 mode_ option in Vttest, and confirm that everything looks correct there. It's also worth going through some of the options in the The _Test of keyboard_ section, since those tests aren't only intended for the later VT models - they do cover the VT52 keyboard as well.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
There is no additional UI associated with this feature.
|
||||
|
||||
## Capabilities
|
||||
|
||||
### Accessibility
|
||||
|
||||
This should not impact accessibility any more than the existing escape sequences.
|
||||
|
||||
### Security
|
||||
|
||||
This should not introduce any new security issues.
|
||||
|
||||
### Reliability
|
||||
|
||||
This should not introduce any new reliability issues.
|
||||
|
||||
### Compatibility
|
||||
|
||||
This could be a breaking change for code that relies on the few existing VT52 commands being available without a mode change. However, that functionality is non-standard, and has not been around for that long. There is almost certainly more benefit in being able to implement the missing VT100 functionality than there is in retaining that non-standard behaviour.
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
The additional mode flags and associated processing in the `StateMachine` and `TerminalInput` classes could have some performance impact, but that is unlikely to be significant.
|
||||
|
||||
## Potential Issues
|
||||
|
||||
The only negative impacts I can think of would be the potential for breaking changes, and the possible impact on performance, as discussed in the _Compatibility_ and _Performance_ sections above. But as with any new code, there is always the possibility of new bugs being introduced as well.
|
||||
|
||||
## Future considerations
|
||||
|
||||
As mentioned in the _Inspiration_ section, having the VT52 functionality isolated with a new mode would enable us to implement the VT100 Index (IND) escape sequence, which currently conflicts with the VT52 _Cursor Left_ command.
|
||||
|
||||
## Resources
|
||||
|
||||
* [VT52 Mode Control Sequences](https://vt100.net/docs/vt100-ug/chapter3.html#S3.3.5)
|
||||
* [VT100 ANSI/VT52 Mode (DECANM)](https://vt100.net/docs/vt100-ug/chapter3.html#DECANM)
|
||||
* [VT100 Index Sequence (IND)](https://vt100.net/docs/vt100-ug/chapter3.html#IND)
|
||||
* [VTTEST Test Utility](https://invisible-island.net/vttest/)
|
||||
* [DEC STD 070 Video Systems Reference Manual](https://archive.org/details/bitsavers_decstandar0VideoSystemsReferenceManualDec91_74264381)
|
||||
|
||||
|
||||
|
||||
58
doc/specs/spec-template.md
Normal file
@@ -0,0 +1,58 @@
|
||||
---
|
||||
author: <first-name> <last-name> <github-id>/<email>
|
||||
created on: <yyyy-mm-dd>
|
||||
last updated: <yyyy-mm-dd>
|
||||
issue id: <github issue id>
|
||||
---
|
||||
|
||||
# Spec Title
|
||||
|
||||
## Abstract
|
||||
|
||||
[comment]: # Outline what this spec describes
|
||||
|
||||
## Inspiration
|
||||
|
||||
[comment]: # What were the drivers/inspiration behind the creation of this spec.
|
||||
|
||||
## Solution Design
|
||||
|
||||
[comment]: # Outline the design of the solution. Feel free to include ASCII-art diagrams, etc.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
[comment]: # What will this fix/feature look like? How will it affect the end user?
|
||||
|
||||
## Capabilities
|
||||
|
||||
[comment]: # Discuss how the proposed fixes/features impact the following key considerations:
|
||||
|
||||
### Accessibility
|
||||
|
||||
[comment]: # How will the proposed change impact accessibility for users of screen readers, assistive input devices, etc.
|
||||
|
||||
### Security
|
||||
|
||||
[comment]: # How will the proposed change impact security?
|
||||
|
||||
### Reliability
|
||||
|
||||
[comment]: # Will the proposed change improve reliabilty? If not, why make the change?
|
||||
|
||||
### Compatibility
|
||||
|
||||
[comment]: # Will the proposed change break existing code/behaviors? If so, how, and is the breaking change "worth it"?
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
## Potential Issues
|
||||
|
||||
[comment]: # What are some of the things that might cause problems with the fixes/features proposed? Consider how the user might be negatively impacted.
|
||||
|
||||
## Future considerations
|
||||
|
||||
[comment]: # What are some of the things that the fixes/features might unlock in the future? Does the implementation of this spec enable scenarios?
|
||||
|
||||
## Resources
|
||||
|
||||
[comment]: # Be sure to add links to references, resources, footnotes, etc.
|
||||
172
doc/user-docs/UsingJsonSettings.md
Normal file
@@ -0,0 +1,172 @@
|
||||
# Editing Windows Terminal JSON Settings
|
||||
|
||||
One way (currently the only way) to configure Windows Terminal is by editing the profiles.json settings file. At
|
||||
the time of writing you can open the settings file in your default editor by selecting
|
||||
`Settings` from the WT pull down menu.
|
||||
|
||||
The settings are stored in the file `$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>\RoamingState\profiles.json`
|
||||
|
||||
Details of specific settings can be found [here](../cascadia/SettingsSchema.md). A general introduction is provided below.
|
||||
|
||||
The settings are grouped under four headings:
|
||||
|
||||
1. Global: Settings that apply to the whole application e.g. Default profile, initial size etc.
|
||||
2. Key Bindings: Actually a sub field of the global settings, but worth discussing separately
|
||||
3. Profiles: A group of settings to be applied to a tab when it is opened using that profile. E.g. shell to use, cursor shape etc.
|
||||
4. Schemes: Sets of colors for background, text etc. that can be used by profiles
|
||||
|
||||
## Global Settings
|
||||
|
||||
These settings define startup defaults.
|
||||
|
||||
* Theme
|
||||
* Title Bar options
|
||||
* Initial size
|
||||
* Default profile used when WT is started
|
||||
|
||||
Example settings include
|
||||
|
||||
```json
|
||||
"defaultProfile" : "{58ad8b0c-3ef8-5f4d-bc6f-13e4c00f2530}",
|
||||
"initialCols" : 120,
|
||||
"initialRows" : 50,
|
||||
"requestedTheme" : "system",
|
||||
"keybinding" : []
|
||||
...
|
||||
```
|
||||
|
||||
## Key Bindings
|
||||
|
||||
This is an array of key chords and shortcuts to invoke various commands.
|
||||
Each command can have more than one key binding.
|
||||
|
||||
NOTE: Key bindings is a subfield of the global settings and
|
||||
key bindings apply to all profiles in the same manner.
|
||||
|
||||
## Profiles
|
||||
|
||||
A profile contains the settings applied when a new WT tab is opened. Each profile is identified by a GUID and contains
|
||||
a number of other fields.
|
||||
|
||||
* Which command to execute on startup - this can include arguments.
|
||||
* Starting directory
|
||||
* Which color scheme to use (see Schemes below)
|
||||
* Font face and size
|
||||
* Various settings to control appearance. E.g. Opacity, icon, cursor appearance, display name etc.
|
||||
* Other behavioural settings. E.g. Close on exit, snap on input, .....
|
||||
|
||||
Example settings include
|
||||
|
||||
```json
|
||||
"closeOnExit" : true,
|
||||
"colorScheme" : "Campbell",
|
||||
"commandline" : "wsl.exe -d Debian",
|
||||
"cursorColor" : "#FFFFFF",
|
||||
"cursorShape" : "bar",
|
||||
"fontFace" : "Hack",
|
||||
"fontSize" : 9,
|
||||
"guid" : "{58ad8b0c-3ef8-5f4d-bc6f-13e4c00f2530}",
|
||||
"name" : "Debian",
|
||||
"startingDirectory" : "%USERPROFILE%/wslhome"
|
||||
....
|
||||
```
|
||||
|
||||
The profile GUID is used to reference the default profile in the global settings.
|
||||
|
||||
The values for background image stretch mode are documented [here](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.media.stretch)
|
||||
|
||||
## Color Schemes
|
||||
|
||||
Each scheme defines the color values to be used for various terminal escape sequences.
|
||||
Each schema is identified by the name field. Examples include
|
||||
|
||||
```json
|
||||
"name" : "Campbell",
|
||||
"background" : "#0C0C0C",
|
||||
"black" : "#0C0C0C",
|
||||
"blue" : "#0037DA",
|
||||
"foreground" : "#F2F2F2",
|
||||
"green" : "#13A10E",
|
||||
"red" : "#C50F1F",
|
||||
"white" : "#CCCCCC",
|
||||
"yellow" : "#C19C00"
|
||||
...
|
||||
```
|
||||
|
||||
The schema name can then be referenced in one or more profiles.
|
||||
|
||||
## Configuration Examples:
|
||||
|
||||
### Add a custom background to the WSL Debian terminal profile
|
||||
|
||||
1. Download the Debian SVG logo https://www.debian.org/logos/openlogo.svg
|
||||
2. Put the image in the
|
||||
`$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>\RoamingState\`
|
||||
directory (same directory as your `profiles.json` file).
|
||||
|
||||
__NOTE__: You can put the image anywhere you like, the above suggestion happens to be convenient.
|
||||
3. Open your WT json properties file.
|
||||
4. Under the Debian Linux profile, add the following fields:
|
||||
```json
|
||||
"backgroundImage": "ms-appdata:///Roaming/openlogo.jpg",
|
||||
"backgroundImageOpacity": 0.3,
|
||||
"backgroundImageStretchMode": "fill",
|
||||
```
|
||||
5. Make sure that `useAcrylic` is `false`.
|
||||
6. Save the file.
|
||||
7. Jump over to WT and verify your changes.
|
||||
|
||||
Notes:
|
||||
1. You will need to experiment with different color settings
|
||||
and schemes to make your terminal text visible on top of your image
|
||||
2. If you store the image in the UWP directory (the same directory as your profiles.json file),
|
||||
then you should use the URI style path name given in the above example.
|
||||
More information about UWP URI schemes [here](https://docs.microsoft.com/en-us/windows/uwp/app-resources/uri-schemes).
|
||||
3. Instead of using a UWP URI you can use a:
|
||||
1. URL such as
|
||||
`http://open.esa.int/files/2017/03/Mayer_and_Bond_craters_seen_by_SMART-1-350x346.jpg`
|
||||
2. Local file location such as `C:\Users\Public\Pictures\openlogo.jpg`
|
||||
|
||||
### Adding Copy and Paste Keybindings
|
||||
|
||||
As of [#1093](https://github.com/microsoft/terminal/pull/1093) (first available in Windows Terminal v0.3), the Windows Terminal now
|
||||
supports copy and paste keyboard shortcuts. However, if you installed and ran
|
||||
the terminal before that, you won't automatically get the new keybindings added
|
||||
to your settings. If you'd like to add shortcuts for copy and paste, you can do so by inserting the following objects into your `globals.keybindings` array:
|
||||
|
||||
```json
|
||||
{ "command": "copy", "keys": ["ctrl+shift+c"] },
|
||||
{ "command": "paste", "keys": ["ctrl+shift+v"] }
|
||||
```
|
||||
|
||||
This will add copy and paste on <kbd>ctrl+shift+c</kbd>
|
||||
and <kbd>ctrl+shift+v</kbd> respectively.
|
||||
|
||||
You can set the keybindings to whatever you'd like. If you prefer
|
||||
<kbd>ctrl+c</kbd> to copy, then set the `keys` to `"ctrl+c"`.
|
||||
|
||||
You can even set multiple keybindings for a single action if you'd like. For example:
|
||||
|
||||
```json
|
||||
|
||||
{
|
||||
"command" : "paste",
|
||||
"keys" :
|
||||
[
|
||||
"ctrl+shift+v"
|
||||
]
|
||||
},
|
||||
{
|
||||
"command" : "paste",
|
||||
"keys" :
|
||||
[
|
||||
"shift+insert"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
will bind both <kbd>ctrl+shift+v</kbd> and
|
||||
<kbd>shift+Insert</kbd> to `paste`.
|
||||
|
||||
Note: If you set your copy keybinding to `"ctrl+c"`, you won't be able to send an interrupt to the commandline application using <kbd>Ctrl+C</kbd>. This is a bug, and being tracked by [#2258](https://github.com/microsoft/terminal/issues/2285).
|
||||
Additionally, if you set `paste` to `"ctrl+v"`, commandline applications won't be able to read a ctrl+v from the input. For these reasons, we suggest `"ctrl+shift+c"` and `"ctrl+shift+v"`
|
||||
90
doc/user-docs/index.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# Windows Terminal User Documentation
|
||||
|
||||
NOTE: At the time of writing Windows Terminal is still under active development and many things will
|
||||
change. If you notice an error in the docs, please raise an issue. Or better yet, please file a PR with an appropriate update!
|
||||
|
||||
## Installing Windows Terminal
|
||||
|
||||
### From Source Code
|
||||
|
||||
Follow the instructions in this repo's [README](/README.md#developer-guidance).
|
||||
|
||||
### From the Microsoft Store
|
||||
|
||||
1. Make sure you have upgraded to the current Windows 10 release (at least 1903)
|
||||
2. Search for Windows Terminal in the Store
|
||||
3. Review the minimum system settings to ensure you can successfully install Windows Terminal
|
||||
4. Install in the normal fashion
|
||||
|
||||
## Starting Windows Terminal
|
||||
|
||||
From the Windows Start menu, select Windows Terminal and run the application.
|
||||
|
||||
Note: You can right click on the application item and run with Windows Administrator privilege if required.
|
||||
|
||||
The default shell is PowerShell.
|
||||
|
||||
|
||||
### Command line options
|
||||
|
||||
None at this time. See issue [#607](https://github.com/microsoft/terminal/issues/607)
|
||||
|
||||
## Multiple Tabs
|
||||
|
||||
Additional shells can be started by hitting the `+` button from the tab bar -- a new instance of the
|
||||
default shell is displayed (default shortcut `Ctrl+Shift+1`).
|
||||
|
||||
## Running a Different Shell
|
||||
|
||||
Note: The following text assumes you have WSL installed.
|
||||
|
||||
To choose a different shell (e.g. `cmd.exe` or WSL `bash`) then
|
||||
|
||||
1. Select the `down` button next to the `+` in the tab bar
|
||||
2. Choose your new shell from the list (more on how to extend the list in the config section)
|
||||
|
||||
## Starting a new PowerShell tab with admin privilege
|
||||
|
||||
There is no current plan to support this feature for security reasons. See issue [#623](https://github.com/microsoft/terminal/issues/632)
|
||||
|
||||
## Using cut and paste in the Terminal window
|
||||
|
||||
### With PowerShell
|
||||
|
||||
* Copy - Select the text with mouse (default left button), then right click with mouse
|
||||
* Paste - by default use `<ctrl>+v`>, or right click with mouse
|
||||
|
||||
### With Bash
|
||||
|
||||
* Copy - Select the text with mouse (default left button), then right click with mouse
|
||||
* Paste - Right click with mouse
|
||||
|
||||
## Add a "Open Windows Terminal Here" to File Explorer
|
||||
|
||||
Not currently supported "out of the box". See issue [#1060](https://github.com/microsoft/terminal/issues/1060)
|
||||
|
||||
## Configuring Windows Terminal
|
||||
|
||||
At the time of writing all Windows Terminal settings are managed via a json file.
|
||||
|
||||
From the `down` button in the top bar select Settings (default shortcut `Ctrl+,`).
|
||||
|
||||
Your default json editor will open up the Terminal settings file. The file can be found
|
||||
at `$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>/RoamingState`
|
||||
|
||||
An introduction to the the various settings can be found [here](UsingJsonSettings.md).
|
||||
|
||||
The list of valid settings can be found in the [Profiles.json Documentation](../cascadia/SettingsSchema.md) doc.
|
||||
|
||||
## Tips and Tricks:
|
||||
|
||||
1. In PowerShell you can discover if the Windows Terminal is being used by checking for the existence of the environment variable `WT_SESSION`.
|
||||
|
||||
Under pwsh you can also use
|
||||
`(Get-Process -Id $pid).Parent.Parent.ProcessName -eq 'WindowsTerminal'`
|
||||
|
||||
(ref https://twitter.com/r_keith_hill/status/1142871145852440576)
|
||||
|
||||
2. Terminal zoom can be changed by holding `Ctrl` and scrolling with mouse.
|
||||
3. If `useAcrylic` is enabled in profiles.json, background opacity can be changed by holding `Ctrl+Shift` and scrolling with mouse.
|
||||
4. Please add more Tips and Tricks
|
||||
396
res/LICENSE
Normal file
@@ -0,0 +1,396 @@
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0
|
||||
International License.
|
||||
|
||||
Attribution-NoDerivatives 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution-NoDerivatives 4.0 International Public
|
||||
License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NoDerivatives 4.0 International Public License ("Public
|
||||
License"). To the extent this Public License may be interpreted as a
|
||||
contract, You are granted the Licensed Rights in consideration of Your
|
||||
acceptance of these terms and conditions, and the Licensor grants You
|
||||
such rights in consideration of benefits the Licensor receives from
|
||||
making the Licensed Material available under these terms and
|
||||
conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
c. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
e. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
f. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
g. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
h. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
i. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
j. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part; and
|
||||
|
||||
b. produce and reproduce, but not Share, Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material, You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
For the avoidance of doubt, You do not have permission under
|
||||
this Public License to Share Adapted Material.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database, provided You do not Share
|
||||
Adapted Material;
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons is not a party to its public
|
||||
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||
its public licenses to material it publishes and in those instances
|
||||
will be considered the “Licensor.” The text of the Creative Commons
|
||||
public licenses is dedicated to the public domain under the CC0 Public
|
||||
Domain Dedication. Except for the limited purpose of indicating that
|
||||
material is shared under a Creative Commons public license or as
|
||||
otherwise permitted by the Creative Commons policies published at
|
||||
creativecommons.org/policies, Creative Commons does not authorize the
|
||||
use of the trademark "Creative Commons" or any other trademark or logo
|
||||
of Creative Commons without its prior written consent including,
|
||||
without limitation, in connection with any unauthorized modifications
|
||||
to any of its public licenses or any other arrangements,
|
||||
understandings, or agreements concerning use of licensed material. For
|
||||
the avoidance of doubt, this paragraph does not form part of the
|
||||
public licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
|
||||
6
res/README.md
Normal file
@@ -0,0 +1,6 @@
|
||||
# Windows Terminal and Console Assets
|
||||
|
||||
The assets in this directory do not fall under the same [license](https://raw.githubusercontent.com/microsoft/terminal/master/LICENSE) as the rest
|
||||
of the Windows Terminal code.
|
||||
|
||||
Please consult the [license](./LICENSE) in this directory for applicable terms.
|
||||
BIN
res/terminal.ico
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
res/terminal/LargeTile.scale-100.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
res/terminal/LargeTile.scale-125.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
res/terminal/LargeTile.scale-150.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
res/terminal/LargeTile.scale-200.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
res/terminal/LargeTile.scale-400.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
res/terminal/LockScreenLogo.scale-100.png
Normal file
|
After Width: | Height: | Size: 291 B |
BIN
res/terminal/LockScreenLogo.scale-125.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
res/terminal/LockScreenLogo.scale-150.png
Normal file
|
After Width: | Height: | Size: 581 B |
BIN
res/terminal/LockScreenLogo.scale-200.png
Normal file
|
After Width: | Height: | Size: 757 B |
BIN
res/terminal/LockScreenLogo.scale-400.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
res/terminal/SmallTile.scale-100.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
res/terminal/SmallTile.scale-125.png
Normal file
|
After Width: | Height: | Size: 862 B |
BIN
res/terminal/SmallTile.scale-150.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
res/terminal/SmallTile.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
res/terminal/SmallTile.scale-400.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
res/terminal/SplashScreen.scale-100.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
res/terminal/SplashScreen.scale-125.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
res/terminal/SplashScreen.scale-150.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
res/terminal/SplashScreen.scale-200.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
res/terminal/SplashScreen.scale-400.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
res/terminal/Square150x150Logo.scale-100.png
Normal file
|
After Width: | Height: | Size: 1020 B |
BIN
res/terminal/Square150x150Logo.scale-125.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
res/terminal/Square150x150Logo.scale-150.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
res/terminal/Square150x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
res/terminal/Square150x150Logo.scale-400.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
res/terminal/Square44x44Logo.scale-100.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
res/terminal/Square44x44Logo.scale-125.png
Normal file
|
After Width: | Height: | Size: 681 B |
BIN
res/terminal/Square44x44Logo.scale-150.png
Normal file
|
After Width: | Height: | Size: 823 B |
BIN
res/terminal/Square44x44Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
res/terminal/Square44x44Logo.scale-400.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
res/terminal/Square44x44Logo.targetsize-16.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
res/terminal/Square44x44Logo.targetsize-16_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
res/terminal/Square44x44Logo.targetsize-20.png
Normal file
|
After Width: | Height: | Size: 282 B |
BIN
res/terminal/Square44x44Logo.targetsize-20_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 282 B |
BIN
res/terminal/Square44x44Logo.targetsize-24.png
Normal file
|
After Width: | Height: | Size: 291 B |
BIN
res/terminal/Square44x44Logo.targetsize-24_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 291 B |
BIN
res/terminal/Square44x44Logo.targetsize-256.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
res/terminal/Square44x44Logo.targetsize-256_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
BIN
res/terminal/Square44x44Logo.targetsize-30.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
res/terminal/Square44x44Logo.targetsize-30_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
res/terminal/Square44x44Logo.targetsize-32.png
Normal file
|
After Width: | Height: | Size: 403 B |
BIN
res/terminal/Square44x44Logo.targetsize-32_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 403 B |
BIN
res/terminal/Square44x44Logo.targetsize-36.png
Normal file
|
After Width: | Height: | Size: 581 B |
BIN
res/terminal/Square44x44Logo.targetsize-36_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 581 B |
BIN
res/terminal/Square44x44Logo.targetsize-40.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
res/terminal/Square44x44Logo.targetsize-40_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
res/terminal/Square44x44Logo.targetsize-48.png
Normal file
|
After Width: | Height: | Size: 757 B |