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Author SHA1 Message Date
Dustin L. Howett
49b80b48d6 Port the nightly build pipeline to OneBranch as well (#16108)
This pull request also removes the original release and nightly
pipelines, but it does not remove the release pipeline _template_.

I had to demote the Azure job from being a _deployment_ to being a plain
old job, unfortunately. Alas! Review with whitespace disabled (or `git
diff -w`).

(cherry picked from commit 775e7ebe1f)
Service-Card-Id: 92465420
Service-Version: 1.19
2024-04-30 15:26:08 -05:00
James Holderness
244549acdc Fix the DECTCEM reset position in the conpty stream (#17148)
## Summary of the Pull Request

When the conpty renderer determines that it needs to hide the cursor,
it does so by inserting a `DECTCEM` reset sequence at the start of the
output buffer, assuming that is the start of the frame. But when the
`_noFlushOnEnd` flag is set, you can have multiple frames pending in the
buffer, and the `DECTCEM` sequence will then end up in the wrong place.

This PR fixes the issue by saving the buffer size at the start of the
frame, and using that saved offset as the insert position for the
`DECTCEM` sequence.

## Validation Steps Performed

I have a game that was frequently affected by this issue (the cursor
would be visible when it was meant to be hidden). With this PR applied,
it now works perfectly.

## PR Checklist
- [x] Closes #15449

(cherry picked from commit ef318a1450)
Service-Card-Id: 92457089
Service-Version: 1.19
2024-04-30 14:16:10 -05:00
Dustin L. Howett
d97f49bbdb Revert "Properly fix ConPTY buffer corking (#16793)"
This reverts commit aaecea7c1c.
2024-04-30 14:15:09 -05:00
Dustin L. Howett
2660585490 Update Cascadia Code to 2404.23 (#17137)
This update adds support for:

- Unicode 16 Large Type Pieces (they are really cool, you *have* to see
them)
- Unicode 13 Sextants (U+1FB00 - U+1FB3B)
- Octants, sedecimants, eights, miscellanrous blocks, separated
quadrants and sextants, and diagonals
- Segmented digits (think LED numbers)
- Checkerboards

It also fixes the coordinate system used in all of the blocks,
half-blocks, quadrants and eights for consistency.

This update does **not** include the new "Nerd Fonts" variant of
Cascadia Code or Cascadia Mono.

With big thanks to @PhMajerus for contributing all of the new symbols
for legacy computing.

See microsoft/cascadia-code#723, microsoft/cascadia-code#708 and
microsoft/cascadia-code#727 for more details.

(cherry picked from commit 41bb28c46d)
Service-Card-Id: 92434844
Service-Version: 1.19
2024-04-26 11:32:36 -05:00
Dustin L. Howett
5257e89f1b build: disable CheckCFlags for now, as it is blowing up the build (#17116)
OneBranch no likey. A test build is running now.

(cherry picked from commit 19f43f70bd)
Service-Card-Id: 92421263
Service-Version: 1.19
2024-04-26 11:32:34 -05:00
PankajBhojwani
bf0bc91789 Update Azure Cloud Shell API to the newer version (#17115)
Updates the `api-version` to `2023-02-01-preview` when requesting for
CloudShell settings and shell

## Validation Steps Performed
Can still use Azure Cloud Shell through Windows Terminal

(cherry picked from commit ce4e0df7b0)
Service-Card-Id: 92411551
Service-Version: 1.19
2024-04-26 11:32:13 -05:00
Leonard Hecker
42639f4bb6 Add more TraceLogging to ApiDispatchers (#17085)
More TraceLogging = More better?
I made this change as I noticed that most calls are not being logged.
Even after this change some crucial information won't be logged
(for instance arrays of `INPUT_RECORD`), because I couldn't come up
with a clever way to do so, but I think this is better than nothing.

(cherry picked from commit f49cf44b79)
Service-Card-Id: 92374414
Service-Version: 1.19
2024-04-22 17:35:56 -05:00
Tushar Singh
5e4f34330d Fix window style under minimized state (#17058)
Closes: #13961

This PR changes the window styling we use under the minimized state. We
now retain the active window styling so the content's height doesn't
change when switching between minimized and maximized states.

## Validation Steps Performed
- Open Terminal and go into Maximized mode.
- Click on the Minimize button.
- No `SizeChanged` event in `ControlCore`.
- Click on the WT icon in the taskbar to restore it.
- No `SizeChanged` event in `ControlCore`.

(cherry picked from commit 11c4aa459d)
Service-Card-Id: 92350318
Service-Version: 1.19
2024-04-22 17:35:56 -05:00
Windows Console Service Bot
39f90921fe Localization Updates - main - associated with #16886 (#17035)
(cherry picked from commit f4d8a74082)
Service-Card-Id: 92350382
Service-Version: 1.19
2024-04-16 10:46:41 -05:00
Harsh Narayan Jha
3a9024b19b Fix: UI style errors: Menu items capitalization and … (ellipses) mark misuse (#16886)
I changed the improper capitalization and misuse of ellipses mark (...)
in the context menu and various other places.

Fixes issues #16819 and #16846

## PR Checklist
- [ ] Closes #16846
- [x] Tests added/passed - NA
- [x] Documentation updated - NA
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [x] Schema updated (if necessary) - NA

(cherry picked from commit 8bd9578b3c)
Service-Card-Id: 92350386
Service-Version: 1.19
2024-04-16 10:46:37 -05:00
Windows Console Service Bot
d5094c1b50 Localization Updates - main - 04/06/2024 03:04:16 (#17025)
(cherry picked from commit b90eb93d26)
Service-Card-Id: 92279782
Service-Version: 1.19
2024-04-16 10:46:36 -05:00
Dustin L. Howett
c6c0b41438 ci/rel: publish symbols using the internal symbol request API instead (#16991)
Work is ongoing to remove individually-authenticated service accounts
from some pipelines. This moves us closer to that goal.

Tested in Nightly 2403.28002.

(cherry picked from commit 2bcbe6b492)
Service-Card-Id: 92239367
Service-Version: 1.19
2024-04-16 10:46:35 -05:00
Leonard Hecker
aaecea7c1c Properly fix ConPTY buffer corking (#16793)
I've found that #16079 was never properly addressed (it still randomly
occurred after even after PR #16349), which later led to the issues
described in #16769 (nushell flickering due to too many flushes).

The crux of the fix is that this brings back the `_noFlushOnEnd` flag
that was removed in PR #15991. This is then combined with a change to
the cork API: An `uncork` on `VtEngine` now only flushes if `_Flush`
got called while it was corked in the first place.

`_noFlushOnEnd` prevents us from flushing in between two "unknown"
VT sequences (like soft fonts or FTCS) which prevents them from being
corrupted. The corking prevents the remaining cases of flushing too
often. Long-term, a proper fix would be to pass through VT unmodified.

Closes #16769

(cherry picked from commit 1ede023331)
Service-Card-Id: 91965216
Service-Version: 1.19
2024-04-16 10:46:00 -05:00
Leonard Hecker
724bfa77cd Make ploc translations predictable (#16924)
(cherry picked from commit 77d5e23ef2)
Service-Card-Id: 92350444
Service-Version: 1.19
2024-04-16 10:45:54 -05:00
Isaac Blanco
280ff09762 Update CommandPalette.cpp to ignore _filterTextChanged on TabSwitchMode (#16858)
As mentioned in #11146, when the "Next/Prev" command is executed from
the command line with a string in the search bar, this is setting always
the first tab.

When using the command "Next/Previous Tab" from the command line, we are
creating another tab (as if we are using the keyboard shortcut), and
this triggers the `_filterTextChanged` that resets the index to the
first item in because the current mode that it has.

This could be cause because, It seems that it detects as if we are
deleting the entered letter or creating an empty string, causing the
execution of the mentioned method and resetting its index to 0.

To avoid this, we are making sure that when this action is triggerd and
we are in the `TabSwitchMode`, we should ignore the following execution
of the method.

## Validation Steps Performed
I tested out the following scenarios:
1. Performing the action with the keyboard shorcut
2. Perfoming the action with an empty string
3. Performing the action with a string in the search bar.

Also validated with the current tests.

Closes #11146

(cherry picked from commit 806d5e2d05)
Service-Card-Id: 92139799
Service-Version: 1.19
2024-03-21 15:43:05 -05:00
Dustin L. Howett
24cb2df500 build: roll back to a build container with the 14.38 compiler (#16907)
The 14.39 compiler seems pretty busted.

Refs #16794

(cherry picked from commit ff47e0c257)
Service-Card-Id: 92139754
Service-Version: 1.19
2024-03-20 15:58:11 -05:00
Leonard Hecker
b05ea7c7ce Fix a ReadConsoleOutputCharacter regression (#16898)
The `nLength` parameter of `ReadConsoleOutputCharacterW` indicates
the number of columns that should be read. For single-column (narrow)
surrogate pairs this previously clipped a trailing character of the
returned string. In the major Unicode support update in #13626
surrogate pairs truly got stored as atomic units for the first time.
This now meant that a 120 column read with such codepoints resulted
in 121 characters. Other parts of conhost still assume UCS2 however,
and so this results in the entire read failing.

This fixes the issue by turning surrogate pairs into U+FFFD
which makes it UCS2 compatible.

Closes #16892

* Write U+F15C0 and read it back with `ReadConsoleOutputCharacterW`
* Read succeeds with a single U+FFFD 

(cherry picked from commit 373faf00c9)
Service-Card-Id: 92129542
Service-Version: 1.19
2024-03-20 15:58:10 -05:00
Windows Console Service Bot
17e2d0df18 Localization Updates - main - 03/08/2024 20:28:42 (#16847)
(cherry picked from commit c238416ae1)
Service-Card-Id: 92019655
Service-Version: 1.19
2024-03-08 15:08:17 -06:00
Dustin L. Howett
29099c6324 Check the localizations into the project nightly (#16835)
Right now, the localization submission pipeline runs every night and
sends our localizable resources over to Touchdown. Later, release builds
pick up the localizations directly from Touchdown, move them into place,
and consume them.

This allowed us to avoid having localized content in the repository, but
it came with too many downsides:

- Users could not contribute additional localizations very easily
- We use the same release pipeline and Touchdown configuration for every
  branch, so strings needed to either slightly match or _entirely match_
  across an entire set of active release branches
- Building from day to day can pull in different strings, making the
  product not reproduceable
- Calling TDBuild during release builds requires network access from the
  build machine (so does restoring NuGet packages, but that's neither
  here nor there)
- Local developers and users could not test out other languages

This pull request moves all localization processing into the nightly
build phase and introduces support for checking loc in and submitting a
pull request. The pull request will not be created anew if one already
exists which has not been merged.

Anything we needed to do on release is now done overnight. This includes
moving loc files into the right places and merging the Cascadia
resources with the Context Menu resources (so that we can work around a
relatively lower amount of translations being chosen for the app versus
the context menu; see #12491 for more info.)

There are some smaller downsides to this approach and its
implementation:

- The first commit is going to be huge
- Right now, it only manages a single branch and uses a force push; if a
  PR is not reviewed timely, it will be force-pushed and you cannot see
  the day-to-day changes in the strings. Hopefully there won't be any.

I've taken great care to ensure that repeated runs of this new pipeline
will not result in unnecessary whitespace changes. This required
changing how we merge ContextMenu.resw into CascadiaPackage to always
use the .NET XmlWriter with specific flags.

NOTE that this does not allow users to _contribute_ translation fixes
for the 10 languages which we are importing. We will still need to pull
changes out of those files and submit them as bugs to the localization
team separately, and hope they come back around in another nightly
build. However, there is no reason users cannot contribute
_non-Touchdown_ languages.

(cherry picked from commit ab4b140aa4)
Service-Card-Id: 92019664
Service-Version: 1.19
2024-03-08 15:08:15 -06:00
James Holderness
35cda311a6 Fix conpty rendering of control characters in the buffer (#16825)
When using the legacy console APIs, it's possible to write arbitrary
codepoints into the buffer. If any of those codepoints are in the C0 or
C1 range, and the buffer contents are forwarded over conpty, they can
end up mistakenly interpreted as controls by the connected terminal.

This PR fixes that issue by converting any C0 and C1 codepoints in the
buffer into printable glyphs before forwarding them over conpty. I've
used the C0 glyphs from the DOS 437 codepage and just a `?` for the C1
codepoints, since that's what you would typically have seen in the v1
console with a raster font.

Although this doesn't address the main problem in #16410, it should at
least fix the rendering issues they're seeing when running their app in
Windows Terminal.

I've confirmed that the test case in #4363 now looks the same in Windows
Terminal as it does in conhost, and I've tested the Windows version of
the terminal game [Gorched], and confirmed that it now works correctly
in Window Terminal.

[Gorched]: https://github.com/zladovan/gorched

Closes #4363
Closes #6265

(cherry picked from commit 563b7312b6)
Service-Card-Id: 92001661
Service-Version: 1.19
2024-03-08 15:07:37 -06:00
Leonard Hecker
9acb15b626 Fix bugs in CharToColumnMapper (#16787)
Aside from overall simplifying `CharToColumnMapper` this fixes 2 bugs:
* The backward search loop may have iterated 1 column too far,
  because it didn't stop at `*current <= *target`, but rather at
  `*(current - 1) <= *target`. This issue was only apparent when
  surrogate pairs were being used in a row.
* When the target offset is that of a trailing surrogate pair
  the forward search loop may have iterated 1 column too far.
  It's somewhat unlikely for this to happen since this code is
  only used through ICU, but you never know.

This is a continuation of PR #16775.

(cherry picked from commit 043d5cd484)
Service-Card-Id: 91955617
Service-Version: 1.19
2024-02-29 16:53:29 -06:00
Dustin L. Howett
bb5f56e704 Upgrade Microsoft.Windows.ImplementationLibrary to 1.0.240122.1 (#16617)
This includes a fix for the hang on shutdown due to the folder change
reader.

WIL now validates format strings in `LOG...` macros (yay!) and so we
needed to fix some of our `LOG` macros.

Closes #16456

(cherry picked from commit ce30e7c89c)
Service-Card-Id: 91923199
Service-Version: 1.19
2024-02-26 12:34:20 -06:00
Leonard Hecker
e5d7fd0230 AtlasEngine: Improve dotted, dashed and curly underlines (#16719)
This changeset makes 3 improvements:
* Dotted lines now use a 2:1 ratio between gaps and dots (from 1:1).
  This makes the dots a lot easier to spot at small font sizes.
* Dashed lines use a 1:2 ratio and a cells-size independent stride.
  By being cell-size independent it works more consistently with a
  wider variety of fonts with weird cell aspect ratios.
* Curly lines are now cell-size independent as well and have a
  height that equals the double-underline size.
  This ensures that the curve isn't cut off anymore and just like
  with dashed lines, that it works under weird aspect ratios.

Closes #16712

## Validation Steps Performed
This was tested using RenderingTests using Cascadia Mono, Consolas,
Courier New, Lucida Console and MS Gothic.

(cherry picked from commit 9c8058c326)
Service-Card-Id: 91922825
Service-Version: 1.19
2024-02-26 11:47:40 -06:00
Dustin L. Howett
7c1edbdb5f build: add a tsa configuration for asyncSdl (#16728)
(cherry picked from commit e3ff44bb82)
Service-Card-Id: 91922822
Service-Version: 1.19
2024-02-26 11:47:38 -06:00
Dustin L. Howett
2dfa3da199 build: switch to NuGetAuthenticate@1 (#16752)
It keeps warning us that v0 has been deprecated.

(cherry picked from commit 6b29ef51e3)
Service-Card-Id: 91903282
Service-Version: 1.19
2024-02-26 11:43:41 -06:00
Dustin Howett
4db5e0eefd Merge remote-tracking branch 'openconsole/inbox' into release-1.19 2024-02-26 11:22:49 -06:00
Leonard Hecker
0ec73b1a6e Fix an apparent x86 miscompilation on MSVC 19.38 (#16742)
There's an apparent miscompilation of `dynamic_bitset` on x86 with
MSVC 19.38, where the following code:
```cpp
dynamic_bitset<uint64_t> bits(80 * 24, 0);
bits.set(0, 3 * 80, true);
```

is expected to set the first 3.75 blocks to 1 which should produce
the following blocks:
```
0xffffffffffffffff
0xffffffffffffffff
0xffffffffffffffff
0x0000ffffffffffff
```

but it actually produces:
```
0xffffffffffffffff
0x00000000ffffffff
0xffffffffffffffff
0x0000ffffffffffff
```

The weird thing here is that this only happens if `til::bitmap`
uses a `dynamic_bitset<uint64_t>`. As soon as it uses `<uint32_t>`
any other instantiation of `<uint64_t>` is magically fixed.

Conclusion: Use `size_t` until we know what's going on.
Last known good CL version: 14.37.32822
Current broken CL version: 14.38.33130

## Validation Steps Performed

The following test completes successfully again:
```cpp
til::bitmap map{ { 80, 24 } };
map.translate({ 0, 3 }, true);
VERIFY_ARE_EQUAL(3u, map.runs().size());
```

(cherry picked from commit d3ec47a7fc)
Service-Card-Id: 91885583
Service-Version: 1.19
2024-02-21 11:54:50 -06:00
Leonard Hecker
78da9bd965 COOKED_READ: Fix tab not erasing the prompt (#16718)
Write "<command that doesn't exist> foo" in cmd.exe, move yours cursor
past the <command> and press tab. The "foo" will still be there but
will be inaccessible. This commit fixes the issue. As far as I can
tell, this never worked in any conhost version ever.

Closes #16704

(cherry picked from commit 5e9f223a6c)
Service-Card-Id: 91851714
Service-Version: 1.19
2024-02-21 11:54:06 -06:00
Dustin Howett
23580749a4 Merged PR 10310193: [Git2Git] Merged PR 10300003: conhost: extract icons ourselves to remove shell32 dependency
Changes recently landed in `ge_release_we_adept_dev` that result in
conhost loading `Windows.Storage.dll` during startup, rather than
`shell32`. This causes a memory usage regression.

The only thing we need from `shell32` during startup is
`ExtractIconExW`. Fortunately, that function is relatively simple and
it relies only on things from `user32` (and one thing from `comctl32`).

Enclosed herein is an implementation of `ExtractIconExW` that is tuned
for conhost's specific use case and tidied up.

Related work items: MSFT-48947348

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/ge_release_we_adept_dev c54c102a362c3dbc7a64cc148b45b993b4154ead
2024-02-19 14:58:20 +00:00
Dustin Howett
151da764ef Migrate OSS up to 438571bd7 (v1.19.10301.0+) 2024-02-01 17:55:56 -06:00
Leonard Hecker
438571bd7f Restore support for pasting files (#16634)
TIL: You could Ctrl+V files into Windows Terminal and here I am,
always opening the context menu and selecting "Copy as path"... smh

This restores the support by adding a very rudimentary HDROP handler.
The flip side of the regression is that I learned about this and so
conhost also gets this now, because why not!

Closes #16627

* Single files can be pasted in WT and conhost 

(cherry picked from commit ef96e225da)
Service-Card-Id: 91727725
Service-Version: 1.19
2024-02-01 17:54:50 -06:00
Leonard Hecker
01868978b3 Fix a bug caused by #16592 (#16624)
#16592 passes the return value of `GetEnvironmentStringsW` directly
to the `hstring` constructor even though the former returns a
double-null terminated string and the latter expects a regular one.

This PR fixes the issue by using a basic strlen() loop to compute
the length ourselves. It's still theoretically beneficial over
the previous code, but now it's rather bitter since the code isn't
particularly short anymore and so the biggest benefit is gone.

Closes #16623

## Validation Steps Performed
* Validated the `env` string in a debugger 
  It's 1 character shorter than the old `til::env` string.
  That's fine however, since any `HSTRING` is always null-terminated
  anyways and so we get an extra null-terminator for free.
* `wt powershell` works 

(cherry picked from commit c669afe2a0)
Service-Card-Id: 91719862
Service-Version: 1.19
2024-01-30 18:25:26 -06:00
Dustin L. Howett
26d35c3ac5 build: remove symbols' dependency on the Package phase (#16625)
Due to things outside our control, sometimes the Package phase fails
when VPack publication is enabled. Because of this, symbols won't be
published. We still want these builds to be considered "golden" and we
are still shipping them, so we *must* publish symbols.

(cherry picked from commit bcca7aac1b)
Service-Card-Id: 91719595
Service-Version: 1.19
2024-01-30 18:25:25 -06:00
Leonard Hecker
add1632d63 Fix conhost clipboard handling bugs (#16618)
conhost has 2 bugs related to clipboard handling:
* Missing retry on `OpenClipboard`: When copying to the clipboard
  explorer.exe is very eager to open the clipboard and peek into it.
  I'm not sure why it happens, but I can see `CFSDropTarget` in the
  call stack. It uses COM RPC and so this takes ~20ms every time.
  That breaks conhost's clipboard randomly during `ConsoleBench`.
  During non-benchmarks I expect this to break during RDP.
* Missing null-terminator check during paste: `CF_UNICODETEXT` is
  documented to be a null-terminated string, which conhost v2
  failed to handle as it relied entirely on `GlobalSize`.

Additionally, this changeset simplifies the `HGLOBAL` code slightly
by adding `_copyToClipboard` to abstract it away.

* `ConsoleBench` (#16453) doesn't fail randomly anymore 

(cherry picked from commit 86c30bd)
2024-01-30 07:52:11 -08:00
Leonard Hecker
bc48eda022 Reset _wrapForced when erasing scrollback (#16610)
#15541 changed `AdaptDispatch::_FillRect` which caused it to not affect
the `ROW::_wrapForced` flag anymore. This change in behavior was not
noticeable as `TextBuffer::GetLastNonSpaceCharacter` had a bug where
rows of only whitespace text would always be treated as empty.
This would then affect `AdaptDispatch::_EraseAll` to accidentally
correctly guess the last row with text despite the `_FillRect` change.

#15701 then fixed `GetLastNonSpaceCharacter` indirectly by fixing
`ROW::MeasureRight` which now made the previous change apparent.
`_EraseAll` would now guess the last row of text incorrectly,
because it would find the rows that `_FillRect` cleared but still
had `_wrapForced` set to `true`.

This PR fixes the issue by replacing the `_FillRect` usage to clear
rows with direct calls to `ROW::Reset()`. In the future this could be
extended by also `MEM_DECOMMIT`ing the now unused underlying memory.

Closes #16603

## Validation Steps Performed
* Enter WSL and resize the window to <40 columns
* Execute
  ```sh
  cd /bin
  ls -la
  printf "\e[3J"
  ls -la
  printf "\e[3J"
  printf "\e[2J"
  ```
* Only one viewport-height-many lines of whitespace exist between the
  current prompt line and the previous scrollback contents 

(cherry picked from commit 5f71cf3e94)
Service-Card-Id: 91707937
Service-Version: 1.19
2024-01-29 17:12:27 -06:00
Leonard Hecker
29895e1c2d Improve conhost's scrolling performance (#16333)
`EnableScrollbar()` and especially `SetScrollInfo()` are prohibitively
expensive functions nowadays. This improves throughput of good old
`type` in cmd.exe by ~10x, by briefly releasing the console lock.

## Validation Steps Performed
* `type`ing a file in `cmd` is as fast while the window is scrolling
  as it is while it isn't scrolling 
* Scrollbar pops in and out when scroll-forward is disabled 

(cherry picked from commit 71a6f26e6e)
Service-Card-Id: 91152166
Service-Version: 1.19
2024-01-29 17:12:26 -06:00
Leonard Hecker
04edb112ea Pump the message queue on frozen windows (#16588)
This changeset ensures that the message queue of frozen windows is
always being serviced. This should ensure that it won't fill up and
lead to deadlocks, freezes, or similar. I've tried _a lot_ of different
approaches before settling on this one. Introducing a custom `WM_APP`
message has the benefit of being the least intrusive to the existing
code base.

The approach that I would have favored the most would be to never
destroy the `AppHost` instance in the first place, as I imagined that
this would be more robust in general and resolve other (rare) bugs.
However, I found that this requires rewriting some substantial parts
of the code base around `AppHost` and it could be something that may
be of interest in the future.

Closes #16332
Depends on #16587 and #16575

(cherry picked from commit 5d2fa4782f)
Service-Card-Id: 91642479
Service-Version: 1.19
2024-01-29 16:47:54 -06:00
Mike Griese
9c10575c73 Don't end the current mark, if we get one of the same kind (#16107)
If you're already in the "output" state, then an app requesting an
"output" mark probably shouldn't end the current mark and start a new
one. It should just keep on keepin' on.

The decision to end the previous one was arbitrary in the first place,
so let's arbitrarily change it back.

Especially noticable if you hit <kbd>Enter</kbd> during a command,
because the auto-mark prompt work will do a CommandEnd, so long-running
commands will get broken into multiple marks 🥲

(cherry picked from commit 0144cdd7bc)
Service-Card-Id: 91707294
Service-Version: 1.19
2024-01-29 16:47:53 -06:00
Dustin L. Howett
7e46fa35f7 Migrate OSS up to 5575187b2 (1.19-pre, DECST8C, font) 2024-01-29 14:08:57 -06:00
Leonard Hecker
5575187b26 Add missing TraceLoggingRegister calls (VT ONLY) (#16467)
17cc109 and e9de646 both made the same mistake: When cleaning up our
telemetry code they also removed the calls to `TraceLoggingRegister`
which also broke regular tracing. Windows Defender in particular uses
the "CookedRead" event to monitor for malicious shell commands.

This doesn't fix it the "right way", because destructors of statics
aren't executed when DLLs are unloaded. But I felt like that this is
fine because we have way more statics than that in conhost land,
all of which have the same kind of issue.

(cherry picked from commit a65d5f321f)
Service-Card-Id: 91337330
Service-Version: 1.19
2024-01-29 14:05:55 -06:00
Leonard Hecker
48a6d92255 Fix font preview for conhost (#16324)
After exiting the main loop in this function the invariant
`nFont <= NumberOfFonts` still holds true. Additionally,
preceding this removed code is this (paraphrased):
```cpp
if (nFont < NumberOfFonts) {
    RtlMoveMemory(...);
}
```
It ensures that the given slot `nFont` is always unoccupied by moving
it and all following items upwards if needed. As such, the call to
`DeleteObject` is always incorrect, as the slot is always "empty",
but may contain a copy of the previous occupant due to the `memmove`.

This regressed in 154ac2b.

Closes #16297

## Validation Steps Performed
* All fonts have a unique look in the preview panel 

(cherry picked from commit 35240f263e)
Service-Card-Id: 91120871
Service-Version: 1.19
2024-01-29 14:04:05 -06:00
Dustin L. Howett
e727aaf679 Merge remote-tracking branch 'origin/inbox' into release-1.19 2024-01-29 13:52:43 -06:00
Mike Griese
98146c9d1b Use TerminateProcess to exit early (#16575)
Closes MSFT:46744208

BODGY: If the emperor is being dtor'd, it's because we've gone past the
end of main, and released the ref in main. Then we might run into an
edge case where main releases it's ref to the emperor, but one of the
window threads might be in the process of exiting, and still holding a
strong ref to the emperor. In that case, we can actually end up with
the _window thread_ being the last reference, and calling App::Close
on that thread will crash us with a E_WRONG_THREAD.

This fixes the issue by calling `TerminateProcess` explicitly.

How validated: The ES team manually ran the test pass this was
crashing in a hundred times to make sure this actually fixed it.

Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
(cherry picked from commit 0d47c862c2)
Service-Card-Id: 91642489
Service-Version: 1.19
2024-01-29 13:09:24 -06:00
Leonard Hecker
e6ac014fc8 Simplify WindowEmperor::HandleCommandlineArgs (#16592)
This simplifies the function in two ways:
* Passing `nCmdShow` from `wWinMain` alleviates the need to interpret
  the return value of `GetStartupInfoW`.
* `til::env::from_current_environment()` calls `GetEnvironmentStringsW`
  to get the environment variables, while `to_string()` turns it back.
  Calling the latter directly alleviates the need for this round-trip.

(cherry picked from commit a39ac598cd)
Service-Card-Id: 91643115
Service-Version: 1.19
2024-01-29 13:09:22 -06:00
glenrgordon
b08dc61a9c Eliminate two memory leaks (#16597)
In WindowsTerminal, there was a leak of a BSTR with every call to
ITextRangeProvider::GetText, and a failure to call VariantClear in
ITextRange::GetAttributeValue when the value stored in the variant is
VT_BSTR. These were fixed by switching to wil::unique_bstr and
wil::unique_variant.

(cherry picked from commit da99d892f4)
Service-Card-Id: 91631736
Service-Version: 1.19
2024-01-25 16:46:02 -06:00
James Holderness
ba6f1e905d Add support for the DECST8C escape sequence (#16534)
## Summary of the Pull Request

This PR adds support for the `DECST8C` escape sequence, which resets the
tab stops to every 8 columns.

## Detailed Description of the Pull Request / Additional comments

This is actually a private parameter variant of the ANSI `CTC` sequence
(Cursor Tabulation Control), which accepts a selective parameter which
specifies the type of tab operation to be performed. But the DEC variant
only defines a single parameter value (5), which resets all tab stops.
It also considers an omitted parameter to be the equivalent of 5, so we
support that too.

## Validation Steps Performed

I've extended the existing tab stop tests in `ScreenBufferTests` with
some basic coverage of this sequence.

I've also manually verified that the `DECTABSR` script in #14984 now
passes the `DECST8C` portion of the test.

## PR Checklist
- [x] Closes #16533
- [x] Tests added/passed

(cherry picked from commit f5898886be)
Service-Card-Id: 91631721
Service-Version: 1.19
2024-01-25 16:46:01 -06:00
Dustin L. Howett
bc452c61dc Revert "Add magic incantation to tell Store we support Server" (#16594)
This reverts commit abab8705fe.

It went badly, as you might imagine.

(cherry picked from commit fe65d9ac8f)
Service-Card-Id: 91620326
Service-Version: 1.19
2024-01-25 16:46:00 -06:00
James Holderness
204794f9f3 Add support for more DSR queries. (#16525)
## Summary of the Pull Request

This PR adds support for more Device Status Report (`DSR`) queries,
specifically:

* Printer Status (`DSR ?15`)
* User Defined Keys (`DSR ?25`)
* Keyboard Status (`DSR ?26`)
* Locator Status (`DSR ?55`)
* Locator Identity (`DSR ?56`)
* Data Integrity (`DSR ?75`)
* Multiple Session Status (`DSR ?85`)

## Detailed Description of the Pull Request / Additional comments

For most of these, we just need to return a `DSR` sequence indicating
that the functionality isn't supported.

* `DSR ?13` indicates that a printer isn't connected.
* `DSR ?23` indicates the UDK extension isn't supported.
* `DSR ?53` indicates that a locator device isn't connected
* `DSR ?57;0` indicates the locator type is unknown or not connected.
* `DSR ?83` indicates that multiple sessions aren't supported.

For the keyboard, we report `DSR ?27;0;0;5`, indicating a PC keyboard
(the `5` parameter), a "ready" status (the second `0` parameter), and an
unknown language (the first `0` parameter). In the long term, there may
be some value in identifying the actual keyboard language, but for now
this should be good enough.

The data integrity report was originally used to detect communication
errors between the terminal and host, but that's not really applicable
for modern terminals, so we always just report `DSR ?70`, indicating
that there are no errors.

## Validation Steps Performed

I've added some more adapter tests and output engine tests covering the
new reports.

## PR Checklist
- [x] Closes #16518
- [x] Tests added/passed

(cherry picked from commit 6c192d15be)
Service-Card-Id: 91631713
Service-Version: 1.19
2024-01-25 16:45:59 -06:00
Leonard Hecker
4902b342ef Avoid timer ticks on frozen windows (#16587)
At the time of writing, closing the last tab of a window inexplicably
doesn't lead to the destruction of the remaining TermControl instance.
On top of that, on Win10 we don't destroy window threads due to bugs in
DesktopWindowXamlSource. In other words, we leak TermControl instances.

Additionally, the XAML timer class is "self-referential".
Releasing all references to an instance will not stop the timer.
Only calling Stop() explicitly will achieve that.

The result is that the message loop of a frozen window thread has so
far received 1-2 messages per second due to the blink timer not being
stopped. This may have filled the message queue and lead to bugs as
described in #16332 where keyboard input stopped working.

(cherry picked from commit 521a300c17)
Service-Card-Id: 91642474
Service-Version: 1.19
2024-01-25 16:45:58 -06:00
Carlos Zamora
03aa8a6231 Update SUI Color Scheme colors' AutoProp.Name and ToolTip (#16544)
In the Settings UI's Color Scheme page (where you edit the color scheme itself), update the color chip buttons to include the RGB value in the tooltip and screen reader announcements.

Closes #15985
Closes #15983

## Validation Steps Performed
Tooltip and screen reader announcement is updated on launch and when a new value is selected.

(cherry picked from commit 057183b651)
Service-Card-Id: 91642735
Service-Version: 1.19
2024-01-25 16:45:56 -06:00
James Holderness
10fb5448cc Change the SUB control glyph to U+2426 (#16559)
Up to now we've using `U+2E2E` (reverse question mark) to represent the
`SUB` control glyph. This PR changes the glyph to `U+2426` (substitute
form two), which is also rendered as a reverse question mark, but is
more semantically correct.

The original `SUB` control rendering was implemented in PR #15075.

I've manually confirmed that `printf "\x1A"` is now shown as a reverse
question mark in OpenConsole when using the Cascadia Code font. That
would not previously have worked, because `U+2E2E` is not supported by
Cascadia Code.

Closes #16558

(cherry picked from commit 92f9ff948b)
Service-Card-Id: 91559316
Service-Version: 1.19
2024-01-22 16:50:25 -06:00
Dustin L. Howett
a24afcd1e6 Remove EDP auditing completely (#16460)
This pull request started out very differently. I was going to move all
the EDP code from the internal `conint` project into the public, because
EDP is [fully documented]!

Well, it doesn't have any headers in the SDK.

Or import libraries.

And it's got a deprecation notice:

> [!NOTE]
> Starting in July 2022, Microsoft is deprecating Windows Information
> Protection (WIP) and the APIs that support WIP. Microsoft will
continue
> to support WIP on supported versions of Windows. New versions of
Windows
> won't include new capabilities for WIP, and it won't be supported in
> future versions of Windows.

So I'm blasting it out the airlock instead.

[fully documented]:
https://learn.microsoft.com/en-us/windows/win32/devnotes/windows-information-protection-api

(cherry picked from commit c4c06dadad)
Service-Card-Id: 91327265
Service-Version: 1.19
2024-01-22 16:50:24 -06:00
Dustin Howett
f1ca1566a1 Merged PR 10097391: [Git2Git] !10088843: Disable Legacy Console checkbox & display a label when FoD is missing
This change adds a different label to the property sheet which will be
displayed when conhostv1 is missing. It explains why the legacy console
checkbox is not enabled.

Related work items: MSFT-46195288
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 41871b6f4c0bba64852bfbaa9255f7677246d6fe
2024-01-11 22:41:23 +00:00
Dustin L. Howett
8b7bb99160 Migrate OSS up to acb06304c (1.19-pre, GDI curly underlines!) 2023-12-15 17:57:11 -06:00
Leonard Hecker
acb06304c2 Put the final touches on GDI's underlines (#16475)
While #16444 left wavy lines in an amazing state already, there were
a few more things that could be done to make GDI look more consistent
with other well known Windows applications.

But before that, a couple unrelated, but helpful changes were made:
* `GdiEngine::UpdateFont` was heavily modified to do all calculations
  in floats. All modern CPUs have fast FPUs and even the fairly slow
  `lroundf` function is so fast (relatively) nowadays that in a cold
  path like this, we can liberally call it to convert back to `int`s.
  This makes intermediate calculation more accurate and consistent.
* `GdiEngine::PaintBufferGridLines` was exception-unsafe due to its
  use of a `std::vector` with catch clause and this PR fixes that.
  Additionally, the vector was swapped out with a `til::small_vector`
  to reduce heap allocations. (Arena allocators!)
* RenderingTests was updated to cover styled underlines

With that in place, these improvements were done:
* Word's double-underline algorithm was ported over from `AtlasEngine`.
  It uses a half underline-width (aka `thinLineWidth`) which will now
  also be used for wavy lines to make them look a bit more filigrane.
* The Bézier curve for wavy/curly underlines was modified to use
  control points at (0.5,0.5) and (0.5,-0.5) respectively. This results
  in a maxima at y=0.1414 which is much closer to a sine curve with a
  maxima at 1/(2pi) = 0.1592. Previously, the maxima was a lot higher
  (roughly 4x) depending on the aspect ratio of the glyphs.
* Wavy underlines don't depend on the aspect ratio of glyphs anymore.
  This previously led to several problems depending on the exact font.
  The old renderer would draw exactly 3 periods of the wave into
  each cell which would also ensure continuity between cells.
  Unfortunately, this meant that waves could look inconsistent.
  The new approach always uses the aforementioned sine-like waves.
* The wavy underline offset was clamped so that it's never outside of
  bounds of a line. This avoids clipping.

* Compile RenderingTests and run it
* Using Consolas, MS Gothic and Cascadia Code while Ctrl+Scrolling
  up and down works as expected without clipping 

(cherry picked from commit 99193c9a3f)
Service-Card-Id: 91356394
Service-Version: 1.19
2023-12-15 17:55:22 -06:00
Tushar Singh
a62fb06b32 Fix curlyline rendering in AtlasEngine and GDIRenderer (#16444)
Fixes Curlyline being drawn as single underline in some cases

**Detailed Description**

- Curlyline is drawn at all font sizes.
- We might render a curlyline that is clipped in cases where we don't
have enough space to draw a full curlyline. This is to give users a
consistent view of Curlylines. Previously in those cases, it was drawn
as a single underline.
- Removed minimum threshold `minCurlyLinePeakHeight` for Curlyline
drawing.
- GDIRender changes:
- Underline offset now points to the (vertical) mid position of the
underline. Removes redundant `underlineMidY` calculation inside the draw
call.

Closes #16288

(cherry picked from commit f5b45c25c9)
Service-Card-Id: 91349182
Service-Version: 1.19
2023-12-15 17:54:22 -06:00
Tushar Singh
322fdd027c Support rendering of underline style and color (#16097)
Add support for underline style and color in the renderer

> [!IMPORTANT]
> The PR adds underline style and color feature to AtlasEngine (WT) and
GDIRenderer (Conhost) only.

After the underline style and color feature addition to Conpty, this PR
takes it further and add support for rendering them to the screen!

Out of five underline styles, we already supported rendering for 3 of
those types (Singly, Doubly, Dotted) in some form in our (Atlas)
renderer. The PR adds the remaining types, namely, Dashed and Curly
underlines support to the renderer.

- All renderer engines now receive both gridline and underline color,
and the latter is used for drawing the underlines. **When no underline
color is set, we use the foreground color.**
- Curly underline is rendered using `sin()` within the pixel shader.
- To draw underlines for DECDWL and DECDHL, we send the line rendition
scale within `QuadInstance`'s texcoord attribute.
- In GDI renderer, dashed and dotted underline is drawn using `HPEN`
with a desired style. Curly line is a cubic Bezier that draws one wave
per cell.

## PR Checklist
-  Set the underline color to underlines only, without affecting the
gridline color.
-  Port to DX renderer. (Not planned as DX renderer soon to be replaced
by **AtlasEngine**)
-  Port underline coloring and style to GDI renderer (Conhost).
-  Wide/Tall `CurlyUnderline` variant for `DECDWL`/`DECDHL`.

Closes #7228

(cherry picked from commit e268c1c952)
Service-Card-Id: 91349180
Service-Version: 1.19
2023-12-15 17:54:21 -06:00
Dustin L. Howett
c150919bd0 Migrate OSS up to 2546c02ad (1.19-pre, bug fixes) 2023-12-15 17:53:34 -06:00
Leonard Hecker
2546c02adb Fix parsing of chunked win32-input-mode sequences (#16466)
Even with the previous fixes we still randomly encounter win32-
input-mode sequences that are broken up in exactly such a way that
e.g. lone escape keys are encounters. Those for instance clear the
current prompt. The remaining parts of the sequence are then visible.

This changeset fixes the issue by skipping the entire force-to-ground
code whenever we saw at least 1 win32-input-mode sequence.

Related to #16343

## Validation Steps Performed
* Host a ConPTY inside ConPTY (= double the trouble) with cmd.exe
* Paste random amounts of text
* In the old code spurious `[..._` strings are seen
* In the new code they're consistently gone 

(cherry picked from commit bc18348967)
Service-Card-Id: 91337332
Service-Version: 1.19
2023-12-15 17:52:46 -06:00
Leonard Hecker
91e97c169e Increase VtInputThread buffer size (#16470)
This makes 3 improvements:
* 16x larger input buffer size improves behavior when pasting
  clipboard contents while the win32-input-mode is enabled,
  as each input character is roughly 15-20x longer after encoding.
* Translate UTF8 to UTF16 outside of the console lock.
* Preserve the UTF16 buffer between reads for less mallocs.

(cherry picked from commit 171a21ad48)
Service-Card-Id: 91347494
Service-Version: 1.19
2023-12-15 17:38:19 -06:00
Tushar Singh
306cb404dc Use MSWord compatible RTF sequence for background text color (#16035)
The `GenRTF(...)` was using `\highlight` control word for sending
background text color in the RTF format during a copy command. This
doesn't work correctly, since many applications (E.g. MSWord) don't
support full RGB with `\highlight`, and instead uses an approximation of
what is received. For example, `rgb(197, 15, 31)` becomes `rgb(255, 0,
255)`. Also, the standard way of using background colors is `\cbN`
control word, which isn't supported as per the [RTF Spec 1.9.1]
in Word.

But it briefly mentioned a workaround at Pg. 23, which seems to work on
all the RTF editors I tested.

The PR makes the changes to use `\chshdng0\chcbpatN` for the background
coloring.

Also did some refactoring to make the implementation concise.

## Validation Steps Performed

Verified that the background is correctly copied on below editors:
- MSWord
- WordPad
- LibreOffice
- Outlook

[RTF Spec 1.9.1]: https://msopenspecs.azureedge.net/files/Archive_References/[MSFT-RTF].pdf

(cherry picked from commit 310814bb30)
Service-Card-Id: 91349195
Service-Version: 1.19
2023-12-15 12:40:08 -06:00
Dustin L. Howett
a93d99d0c1 Migrate OSS up to bcc01d96b (1.19-pre) 2023-12-08 15:22:20 -06:00
Dustin L. Howett
bcc01d96bf conpty: request DSR-CPR before Win32 input mode (#16445)
This prevents an issue in conhost where older versions of Windows
Terminal (including the ones currently inbox in Windows, as well as
stable and preview) will *still* cause WSL interop to hang on startup.

Since VT input is erroneously re-encoded as Win32 input events on those
versions, we need to make sure we request the cursor position *before*
enabling Win32 input mode. That way, the CPR we get back is properly
encoded.

(cherry picked from commit 17867af534)
Service-Card-Id: 91301135
Service-Version: 1.19
2023-12-08 15:21:47 -06:00
Dustin L. Howett
32f19ef437 Migrate OSS up to f63e25b87 (1.19-pre) 2023-12-06 17:16:58 -06:00
Leonard Hecker
f63e25b87c Fix chunked soft fonts not working (#16349)
This changeset fixes an issue caused by #15991 where "chunked" escape
sequences would get corrupted. The fix is to simply not flush eagerly
anymore. I tried my best to keep the input lag reduction from #15991,
but unfortunately this isn't possible for console APIs.

Closes #16079

## Validation Steps Performed
* `type ascii.com` produces soft font ASCII characters 

(cherry picked from commit bdf2f6f274)
Service-Card-Id: 91283205
Service-Version: 1.19
2023-12-06 17:16:41 -06:00
Dustin L. Howett
8b5c833b2b Migrate OSS up to efbfb1214 (1.19-pre) 2023-12-06 16:55:26 -06:00
Leonard Hecker
efbfb12145 Fix ConPTY inputs incorrectly being treated as plain text (#16352)
This is my proposal to avoid aborting ConPTY input parsing because a
read accidentally got split up into more than one chunk. This happens a
lot with WSL for me, as I often get (for instance) a
`\x1b[67;46;99;0;32;` input followed immediately by a `1_` input. The
current logic would cause both of these to be flushed out to the client
application.

This PR fixes the issue by only flushing either a standalone escape
character or a escape+character combination. It basically limits the
previous code to just `VTStates::Ground` and `VTStates::Escape`.

I'm not using the `_state` member, because `VTStates::OscParam` makes no
distinction between `\x1b]` and `\x1b]1234` and I only want to flush the
former. I felt like checking the contents of `run` directly is easier to
understand.

Related to #16343

## Validation Steps Performed
* win32-input-mode sequences are now properly buffered 
* Standalone alt-key combinations are still being flushed 

(cherry picked from commit 5f5ef10571)
Service-Card-Id: 91270261
Service-Version: 1.19
2023-12-06 16:54:22 -06:00
Leonard Hecker
8a9af94095 Disable win32 input mode on exit (#16408)
When ConPTY exits it should attempt to restore the state as it was
before it started. This is particularly important for the win32
input mode sequences, as Linux shells don't know what to do with it.

Related to #16343

## Validation Steps Performed
* Replace conhost with this
* Launch a Win32 application inside WSL
* Exit that application
* Shell prompt doesn't get filled with win32 input mode sequences 

(cherry picked from commit 70e51ae28d)
Service-Card-Id: 91246943
Service-Version: 1.19
2023-12-04 19:54:08 -06:00
Leonard Hecker
ef32e3e487 Fix scroll-forward-disable setting (#16411)
The final parameter, `updateBottom`, controls not just whether the
`_virtualBottom` is updated, but also whether the position is clamped
to be within the existing `_virtualBottom`. Setting this to `false`
thus broke scroll-forward as the `_virtualBottom` was now a constant.

## Validation Steps Performed
* Disable scroll-foward
* Press and hold Ctrl+C
* It scrolls past the viewport bottom 

(cherry picked from commit ab7a2f10c5)
Service-Card-Id: 91258882
Service-Version: 1.19
2023-12-04 17:09:35 -06:00
Leonard Hecker
9882154043 Avoid encoding VT via win32 input mode (#16407)
This changeset avoids re-encoding output from `AdaptDispatch`
via the win32-input-mode mechanism when VT input is enabled.
That is, an `AdaptDispatch` output like `\x1b[C` would otherwise
result in dozens of characters of input.

Related to #16343

## Validation Steps Performed
* Replace conhost with this
* Launch a Win32 application inside WSL
* ASCII keyboard inputs are represented as single `INPUT_RECORD`s 

(cherry picked from commit 0da37a134a)
Service-Card-Id: 91246942
Service-Version: 1.19
2023-12-04 17:09:34 -06:00
Leonard Hecker
486f7ef644 Fix a coroutine AV crash (#16412)
tl;dr: A coroutine lambda does not hold onto captured variables.
This causes an AV crash when closing tabs. I randomly noticed this
in a Debug build as the memory contents got replaced with 0xCD.
In a Release build this bug is probably fairly subtle and not common.

(cherry picked from commit 91fd7d0101)
Service-Card-Id: 91258717
Service-Version: 1.19
2023-12-04 17:09:32 -06:00
Leonard Hecker
85eee09854 Enable AtlasEngine by default (#16277)
This enables AtlasEngine by default in the 1.19 release branch.
A future change will remove the alternative DxEngine entirely.

(cherry picked from commit 204ebf3b19)
Service-Card-Id: 91158876
Service-Version: 1.19
2023-12-04 17:09:31 -06:00
Leonard Hecker
e33de75402 Fix backspacing over control visualizers (#16400)
During `!measureOnly` the old code would increment `distance` twice.
Now it doesn't. :)

Closes #16356

## Validation Steps Performed
See updated test instructions in `doc/COOKED_READ_DATA.md`

(cherry picked from commit 654b755161)
Service-Card-Id: 91232745
Service-Version: 1.19
2023-12-04 14:25:13 -06:00
Leonard Hecker
17d24bf055 Fix dwControlKeyState always including ENHANCED_KEY (#16335)
Since all VT parameters are treated to be at least 1 (and 1 if they're
absent or 0), `modifierParam > 0` was always true. This meant that
`ENHANCED_KEY` was always being set. It's unclear why `ENHANCED_KEY`
was used there, but it's likely not needed in general.

Closes #16266

## Validation Steps Performed
* Can't test this unless we fix the win32 input mode issue #16343 

(cherry picked from commit be9fc200c7)
Service-Card-Id: 91159301
Service-Version: 1.19
2023-12-04 14:25:12 -06:00
Adam Reynolds
dd83ba62cf Fixed crash when cloud shell provider timed out or was closed waiting for login (#16364)
## Summary of the Pull Request
Cloud shell connection calls out to Azure to do a device code login.
When the polling interval is exceeded or the tab is closed, the method
doing the connection polling returns `nullptr`, and `AzureConnection`
immediately tries to `GetNamedString` from it, causing a crash. This
doesn't repro on Terminal Stable or Preview, suggesting it's pretty
recent related to the update of this azureconnection.

This is just a proposed fix, not sure if you want to do more extensive
changes to the affected class or not, so marking this as a draft.

## References and Relevant Issues
* N/A - encountered this while using the terminal myself

## PR Checklist/Validation
Tested out a local dev build:

- [x] Terminal doesn't crash when cloudshell polling interval exceeded
- [x] Terminal doesn't crash when cloudshell tab closed while polling
for Azure login

(cherry picked from commit 0c4751ba30)
Service-Card-Id: 91232784
Service-Version: 1.19
2023-12-04 14:25:10 -06:00
Leonard Hecker
d4292d16cc Fix scrolling with SetConsoleWindowInfo (#16334)
81b7e54 caused a regression in `SetConsoleWindowInfo` and any other
function that used the `WriteToScreen` helper. This is because it
assumes that it can place the viewport anywhere randomly and it was
written at a time where `TriggerScroll` didn't exist yet (there was
no need for that (also not today, but that's being worked on)).

Caching the viewport meant that `WriteToScreen`'s call to
`TriggerRedraw` would pick up the viewport from the last rendered
frame, which would cause the intersection of both to be potentially
empty and nothing to be drawn on the screen.

This commit reverts 81b7e54 as I found that it has no or negligible
impact on performance at this point, likely due to the overall
vastly better performance of conhost nowadays.

Closes #15932

## Validation Steps Performed
* Scroll the viewport by entire pages worth of content using
  `SetConsoleWindowInfo` - see #15932
* The screen and scrollbars update immediately 

(cherry picked from commit 7a1b6f9d2a)
Service-Card-Id: 91152167
Service-Version: 1.19
2023-12-04 14:25:09 -06:00
Lonny Wong
a4ec8ec591 Fix Control+Space not sent to program running in terminal (#16298)
Converts null byte to specific input event, so that it's properly
delivered to the program running in the terminal.

Closes #15939

(cherry picked from commit 8747a39a07)
Service-Card-Id: 91201444
Service-Version: 1.19
2023-12-04 14:25:08 -06:00
Leonard Hecker
3538a9f72b Fix input buffering for A APIs (#16313)
This fixes an issue where character-wise reading of an input like "abc"
would return "a" to the caller, store "b" as a partial translation
(= wrong) and return "c" for the caller to store it for the next call.

Closes #16223
Closes #16299

## Validation Steps Performed
* `ReadFile` with a buffer size of 1 returns inputs character by
  character without dropping any inputs 

---------

Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
(cherry picked from commit 63b3820a18)
Service-Card-Id: 91122022
Service-Version: 1.19
2023-12-04 14:24:20 -06:00
Leonard Hecker
5ed7dc2f63 ConPTY: Fix a shutdown deadlock with WSL (#16340)
Under normal circumstances this bug should be rare as far as I can
observe it on my system. However, it does occur randomly.

In short, WSL doesn't pass us anonymous pipes, but rather WSA sockets
and those signal their graceful shutdown first before being closed
later by returning a `lpNumberOfBytesRead` of 0 in the meantime.

Additionally, `VtIo` synchronously pumps the input pipe to get the
initial cursor position, but fails to check `_exitRequested`.
And so even with the pipe handling fixed, `VtIo` will also deadlock,
because it will never realize that `VtInputThread` is done reading.

## Validation Steps Performed
* Build commit 376737e with this change and replace conhost with it
  Coincidentally it contains a bug (of as of yet unknown origin)
  due to which the initial cursor position loop in `VtIo` never
  completes. Thanks to this, we can easily provoke this issue.
* Launch WSL in conhost and run an .exe inside it
* Close the conhost window
* Task manager shows that all conhost instances exit immediately

(cherry picked from commit adb04729bc)
Service-Card-Id: 91152102
Service-Version: 1.19
2023-12-04 14:24:18 -06:00
Leonard Hecker
0d353d8be5 Fix nearby fonts for DxEngine again (#16323)
The nearby font loading has to be outside of the try/catch of the
`_FindFontFace` call, because it'll throw for broken font files.
But in my previous PR I had overlooked that the font variant loop
modifies the only copy of the face name that we got and was in the
same try/catch. That's bad, because once we get to the nearby search
code, the face name will be invalid. This commit fixes the issue by
wrapping each individual `_FindFontFace` call in a try/catch block.

Closes #16322

## Validation Steps Performed
* Remove every single copy of Windows Terminal from your system
* Manually clean up Cascadia .ttf files because they aren't gone
* Destroy your registry by manually removing appx references (fun!)
* Put the 4 Cascadia .ttf files into the Dev app AppX directory
* Launch
* No warning 

(cherry picked from commit b780b44528)
Service-Card-Id: 91114951
Service-Version: 1.19
2023-12-04 14:24:17 -06:00
Dustin L. Howett
abab8705fe Add a magic incantation to tell the Store we support Server (#16306)
I find it somewhat silly that (1) this isn't documented anywhere and (2)
installing the "desktop experience" packages for Server doesn't
automatically add support for the `Windows.Desktop` platform...

Oh well.

I'm going to roll this one out via Preview first, because if the store
blows up on it I would rather it not be during Stable roll-out.

(cherry picked from commit 86fb9b4478)
Service-Card-Id: 91098597
Service-Version: 1.19
2023-12-04 14:24:14 -06:00
Dustin Howett
65e19ddaf0 Merged PR 9880704: [Git2Git] conhost: remove all EOL velocity keys
I've also removed all of the supporting code.

Related work items: MSFT-47555635

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 f8ad0110fd81d1b848224158c8f95724f34b1db2
2023-11-15 21:32:10 +00:00
Mike Griese
55a9874d5c Fix leak in buffering text for UIA when unfocused (#16251)
Notes in #16217 have the investigation.

TL;DR: we'd always buffer text. Even if we're disabled (unfocused). When
we're
disabled, we'd _never_ clear the buffered text. Oops.

Closes #16217

(cherry picked from commit d14524cd4c)
Service-Card-Id: 91033138
Service-Version: 1.19
2023-11-13 16:59:53 -06:00
PankajBhojwani
a7409ea4d3 Update Azure Cloud Shell for their new URI format (#16247)
The Azure cloud shell team made some API changes that required us to
format our requests a little differently. This PR makes those changes
(more info in the comments in the code)

Closes #16098

(cherry picked from commit 5a9f3529d7)
Service-Card-Id: 90985893
Service-Version: 1.19
2023-11-13 16:59:53 -06:00
Dustin L. Howett
28a1ecbdaa releng: add --first-parent to the scripts that use git log (#16279)
It makes the output less cluttered and more correct (for example:
ServicingPipeline no longer tries to service two copies of each commit
if there's a merge in the history...)

(cherry picked from commit 18b0ecbb2a)
Service-Card-Id: 91042450
Service-Version: 1.19
2023-11-13 16:59:53 -06:00
Leonard Hecker
4bbfa0570a Fix deadlocks due to holding locks across WriteFile calls (#16224)
This fixes a number of bugs introduced in 4370da9, all of which are of
the same kind: Holding the terminal lock across `WriteFile` calls into
the ConPTY pipe. This is problematic, because the pipe has a tiny buffer
size of just 4KiB and ConPTY may respond on its output pipe, before the
entire buffer given to `WriteFile` has been emptied. When the ConPTY
output thread then tries to acquire the terminal lock to begin parsing
the VT output, we get ourselves a proper deadlock (cross process too!).

The solution is to tease `Terminal` further apart into code that is
thread-safe and code that isn't. Functions like `SendKeyEvent` so far
have mixed them into one, because when they get called by `ControlCore`
they both, processed the data (not thread-safe as it accesses VT state)
and also sent that data back into `ControlCore` through a callback
which then indirectly called into the `ConptyConnection` which calls
`WriteFile`. Instead, we now return the data that needs to be sent from
these functions, and `ControlCore` is free to release the lock and
then call into the connection, which may then block indefinitely.

## Validation Steps Performed
* Start nvim in WSL
* Press `i` to enter the regular Insert mode
* Paste 1MB of text
* Doesn't deadlock 

(cherry picked from commit 71a1a97a9a)
Service-Card-Id: 91043521
Service-Version: 1.19
2023-11-13 16:59:53 -06:00
Mike Griese
2ac5e8670a Defer package updates while the Terminal is running (#16250)
Adds
```xml
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
```
to our `Package.Properties` for all our packages.
This was added in the September 2023 OS release of Windows 11.

Apparently, this just works now? I did update VS,
but I don't _think_ that updated the SDK.
I have no idea how it updated the manifest definitions.

Closes #3915
Closes #6726

(cherry picked from commit 077d63e6a3)
Service-Card-Id: 91033136
Service-Version: 1.19
2023-11-13 16:59:53 -06:00
Dustin Howett
7cbe3190e1 Merged PR 9838597: Migrate OSS up to db27348e2
- AtlasEngine: Minor bug fixes (GH-16219)
- Fix the fix for the fix of nearby font loading (GH-16196)
- Added selectionBackground to light color schemes (GH-16243)
- Another theoretical fix for a crash (GH-16267)
- Fix tabs being printed in cmd.exe prompts (GH-16273)

Related work items: MSFT-47266988
2023-11-07 17:59:28 +00:00
Leonard Hecker
db27348e27 Fix tabs being printed in cmd.exe prompts (#16273)
A late change in #16105 wrapped `_buffer` into a class to better track
its dirty state, but I failed to notice that in this one instance we
intentionally manipulated `_buffer` without marking it as dirty.
This fixes the issue by adding a call to `MarkAsClean()`.

This changeset also adds the test instructions from #15783 as a
document to this repository. I've extended the list with two
bugs we've found in the implementation since then.

## Validation Steps Performed
* In cmd.exe, with an empty prompt in an empty directory:
  Pressing tab produces an audible bing and prints no text 

(cherry picked from commit 7a8dd90294)
Service-Card-Id: 91033502
Service-Version: 1.19
2023-11-07 11:56:00 -06:00
Mike Griese
83a2bc181a Another theoretical fix for a crash (#16267)
For history:

> This is MSFT:46763065 internally. Dumps show this repros on 1.19 too.
>
> This was previously #16061 which had a theoretical fix in #16065.
Looks like you're on Terminal Stable v1.18.2822.0, and
https://github.com/microsoft/terminal/releases/tag/v1.18.2822.0 is
supposed to have had that fix in it. Dang.

> well this is embarrassing ... I never actually checked if we _still
had a `_window`_. We're alive, yay! But we're still in the middle of
refrigerating. So, there's no HWND anymore

Attempt to fix this by actually ensuring there's a `_window` in
`AppHost::_WindowInitializedHandler`

Closes #16235

(cherry picked from commit 59dcbbe0e9)
Service-Card-Id: 91041359
Service-Version: 1.19
2023-11-07 11:55:59 -06:00
Taha Haksal
95e4d0bbe0 Added selectionBackground to light color schemes (#16243)
Add a selectionBackground property which is set to the scheme's
brightBlack too all 3 of the light color schemes.

Related to #8716
It does not close the bug because as mentioned in the issue, when you
input numbers, they seem to be invisible in the light color schemes and
selecting them with the cursor doesn't reveal them.

(cherry picked from commit a5c269b280)
Service-Card-Id: 91033167
Service-Version: 1.19
2023-11-07 11:55:59 -06:00
Leonard Hecker
a608a91571 Fix the fix for the fix of nearby font loading (#16196)
I still don't know how to reproduce it properly, but I'm slowly
wrapping my head around how and why it happens. The issue isn't that
`FindFamilyName` fails with `exists=FALSE`, but rather that any of the
followup calls like `GetDesignGlyphMetrics` fails, which results in an
exception and subsequently in an orderly fallback to Consolas.
I've always thought that the issue is that even with the nearby font
collection we get an `exists=FALSE`... I'm not sure why I thought that.

This changeset also drops the fallback iteration for Lucida Console and
Courier New, because I felt like the code looks neater that way and I
think it's a reasonable expectation that Consolas is always installed.

Closes #16058

(cherry picked from commit 9e86c9811f)
Service-Card-Id: 90885607
Service-Version: 1.19
2023-11-07 11:55:58 -06:00
Leonard Hecker
646edc7f8f AtlasEngine: Minor bug fixes (#16219)
This commit fixes 4 minor bugs:
* Forgot to set the maximum swap chain latency. Without it, it defaults
  to up to 3 frames of latency. We don't need this, because our renderer
  is simple and fast and is expected to draw frames within <1ms.
* ClearType treats the alpha channel as ignored, whereas custom shaders
  can manipulate the alpha channel freely. This meant that using both
  simultaneously would produce weird effects, like text having black
  background. We now force grayscale AA instead.
* The builtin retro shader should not be effected by the previous point.
* When the cbuffer is entirely unused in a custom shader, it has so far
  resulted in constant redraws. This happened because the D3D reflection
  `GetDesc` call will then return `E_FAIL` in this situation.
  The new code on the other hand will now assume that a failure
  to get the description is equal to the variable being unused.

Closes #15960

## Validation Steps Performed
* A custom passthrough shader works with grayscale and ClearType AA
  while also changing the opacity with Ctrl+Shift+Scroll 
* Same for the builtin retro shader, but ClearType works 
* The passthrough shader doesn't result in constant redrawing 

(cherry picked from commit 0289cb043c)
Service-Card-Id: 90915277
Service-Version: 1.19
2023-11-07 11:55:57 -06:00
Dustin Howett
68b5e58754 Merged PR 9792152: [Git2Git] Build fixes on top of 188a2ae4c
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 3fc4bb99c75451d0ecadd7e4c8fe06ad67217574

Related work items: MSFT-47266988
2023-10-27 22:20:07 +00:00
Dustin Howett
16bac45714 Migrate OSS up to 188a2ae4c (v1.19-pre) 2023-10-26 14:25:39 -05:00
Mike Griese
188a2ae4c8 Clear the system menu when we refrigerate a window (#16225)
As in the title. Also fixes a crash for refrigeration with the rainbow
border.

Closes #16211

Tested by manually forcing us into Windows 10 mode (to refrigerate the
window). That immediately repros the bug, which was simple enough to
fix.

(cherry picked from commit d8c7719bfb)
Service-Card-Id: 90928408
Service-Version: 1.19
2023-10-26 14:24:29 -05:00
Leonard Hecker
c2fde69ff5 Fix UIA and marks regressions due to cooked read (#16105)
The initial cooked read (= conhost readline) rewrite had two flaws:
* Using viewport scrolls under ConPTY to avoid emitting newlines
resulted in various bugs around marks, coloring, etc. It's still
somewhat unclear why this happened, but the next issue is related and
much worse.
* Rewriting the input line every time causes problems with accessibility
tools, as they'll re-announce unchanged parts again and again.

The solution to these is to simply stop writing the unchanged parts of
the prompt. To do this, code was added to measure the size of text
without actually inserting them into the buffer. Since this meant that
the "interactive" mode of `WriteCharsLegacy` would need to be duplicated
for the new code, I instead moved those parts into `COOKED_READ_DATA`.
That way we can now have the interactive transform of the prompt (=
Ctrl+C -> ^C) and the two text functions (measure text & actually write
text) are now agnostic to this transformation.

Closes #16034
Closes #16044

## Validation Steps Performed
* A vision impaired user checked it out and it seemed fine 

(cherry picked from commit e1c69a99ce)
Service-Card-Id: 90891693
Service-Version: 1.19
2023-10-26 14:24:28 -05:00
Leonard Hecker
798ab586f1 Fix rectangular clipboard copying initiated from the app menu (#16197)
cd6b083 had 2 issues:
* Improper testing with Ctrl+M instead of Edit > Mark.
* Wrong SelectionState function being used. When the selection is
  initiated without keyboard or mouse, `IsKeyboardMarkSelection`
  returns false. The proper function to use is `IsLineSelection`.

Closes #15153

## Validation Steps Performed
* Run Far
* Start selection via Edit>Mark
* Hold Alt while dragging to make a rectangular selection
* Right click
* Clipboard contains a rectangular copy 

(cherry picked from commit d496a5fb80)
Service-Card-Id: 90886368
Service-Version: 1.19
2023-10-26 14:24:26 -05:00
Leonard Hecker
9892ade4e0 COOKED_READ: Fix reference counting woes (#16187)
This restores the original code from before 821ae3a where
the `.GetMainBuffer()` call was accidentally removed.

Closes #16158

## Validation Steps Performed
* Run this Python script:
  ```py
  import sys
  while True:
    sys.stdout.write("\033[?1049h")
    sys.stdout.flush()
    sys.stdin.readline()
    sys.stdout.write("\033[?1049l")
  ```
* Press enter repeatedly
* Doesn't crash 

(cherry picked from commit 08f30330d1)
Service-Card-Id: 90861143
Service-Version: 1.19
2023-10-26 14:24:25 -05:00
Leonard Hecker
7fd476d9ed env: properly handle nulls in REG_SZ strings (#16190)
eb871bf fails to properly handle REG_SZ strings, which are documented as
being null-terminated _and_ length restricted.
`wcsnlen` is the perfect fit for handling this situation as it returns
the position of the first \0, or the given length parameter.

As a drive by improvement, this also drops some redundant code:
* `to_environment_strings_w` which is the same as `to_string`
* Retrieving `USERNAME`/`USERDOMAIN` via `LookupAccountSidW` and
  `COMPUTERNAME` via `GetComputerNameW` is not necessary as the
  variables are "volatile" and I believe there's generally no
  expectation that they change unless you log in again.

Closes #16051

## Validation Steps Performed
* Run this in PowerShell to insert a env value with \0:
  ```pwsh
  $hklm = [Microsoft.Win32.RegistryKey]::OpenBaseKey(
    [Microsoft.Win32.RegistryHive]::LocalMachine,
    0
  )
  $key = $hklm.OpenSubKey(
    'SYSTEM\CurrentControlSet\Control\Session Manager\Environment',
    $true
  )
  $key.SetValue('test', "foo`0bar")
  ```
* All `EnvTests` still pass 
* (Don't forget to remove the above value again!)

(cherry picked from commit 64b5b2884a)
Service-Card-Id: 90879164
Service-Version: 1.19
2023-10-26 14:24:24 -05:00
Mike Griese
c0275018ea Fix the color of marks (#16106)
Guess what _doesn't_ have the same layout as a bitmap? A `til::color`.

Noticed in 1.19.

Regressed in #16006

(cherry picked from commit 1745857407)
Service-Card-Id: 90758500
Service-Version: 1.19
2023-10-26 14:24:22 -05:00
Jaswir
229ba89c83 Allow Opacity to be set differently in both focused and unfocused terminals (#15974)
## Summary of the Pull Request
Closes #11092

Allowing `opacity `to be set differently in both focused and unfocused
terminals

## References and Relevant Issues
#11092 , references: #7158

## Detailed Description of the Pull Request / Additional comments

### Allowing Opacity to be set differently in both focused and unfocused
terminals:

![unfocused_opacity](https://github.com/microsoft/terminal/assets/15957528/1c38e40b-4678-43ec-b328-ad79d222579f)

![image](https://github.com/microsoft/terminal/assets/15957528/3e3342a8-7908-41db-9c37-26c89f7f2456)

![jolsen](https://github.com/microsoft/terminal/assets/15957528/68553507-d29e-4513-89ce-b1cd305d28b7)

![image](https://github.com/microsoft/terminal/assets/15957528/18864f60-91d0-4159-87da-2b2ee1637a4c)

## `_runtimeFocusedOpacity`

Mike also had to say something about this:
https://github.com/microsoft/terminal/issues/2531#issuecomment-1668442774

Initially I had something like ` _setOpacity(newAppearance->Opacity());`

But with the introduction of unfocused opacity we encounter new
challenges:
When Adjusting the Opacity with **CTRL+SHIFT+Mouse Scroll Wheel** or
**Set background opacity** in command pallette, the Runtime opacity
changes, but when we go to unfocused and back to focused the opacity
changes back to focused opacity in Settings.

Also when adjusting opacity through the command palette the window
becomes unfocused and then focused again after setting background
opacity hence the ` _setOpacity(newAppearance->Opacity());` would
override the changes made through command palette

![runtimeFocusedOpacity](https://github.com/microsoft/terminal/assets/15957528/4de63057-d658-4b5e-99ad-7db050834ade)

![command_pallette_focusswitches](https://github.com/microsoft/terminal/assets/15957528/372526eb-cf0c-40f8-a4e5-a0739f1f0e05)

With the introduction of unfocused opacity we encounter new challenges.
The runtime opacity stores both the unfocused opacity and focused
opacity from settings at different moments. This all works well until we
combine this with Adjusting the Opacity with **CTRL+SHIFT+Mouse Scroll
Wheel** or **Set background opacity** in command pallette. This brings
the need for a separate Focused Opacity. When we change the runtime
opacity with scroll wheel or through command pallette this value needs
to be stored separately from the one in settings. So we can change back
to it when going to unfocused mode and back to focused instead of the
focused opacity defined in settings.

## `skipUnfocusedOpacity` solves Opacity going from solid to unfocused
to focused bug:

![skipUnfocusedOpacity_bug](https://github.com/microsoft/terminal/assets/15957528/ecc06dcf-fbef-4fef-a40f-68278fdbfb12)

## Validation Steps Performed

- Checked if unfocused Opacity works well when adjusting opacity through
Mouse Scroll Wheel or Command Palette and in combination with Acrylic as
mentioned in "Detailed Description of the Pull Request / Additional
comments"

## PR Checklist

- [x] Closes #11092
- [ ] Tests added/passed
- [x] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it
here:(https://github.com/MicrosoftDocs/terminal/pull/714)
- [ ] Schema updated (if necessary)

(cherry picked from commit 27e1081c8c)
Service-Card-Id: 90949918
Service-Version: 1.19
2023-10-26 14:24:21 -05:00
Dustin L. Howett
b6593e713e build: pass branding into the nuget variable template (#16122)
This fixes a cosmetic issue with the version number in the unpackaged
builds and NuGet packages.

They were showing up as `-preview`, even when they were stable, because
the variable template didn't know about the branding.

(cherry picked from commit 544cdd78af)
Service-Card-Id: 90786432
Service-Version: 1.19
2023-10-26 14:24:20 -05:00
Dustin Howett
7e2be66ec5 Migrate OSS up to 145c4d364 (v1.19.2831.0)
# Conflicts:
#	src/buffer/out/textBuffer.cpp
2023-10-25 13:46:47 -05:00
Dustin Howett
4b58fc6c8e Migrate sources.dep changes from OS 2023-10-25 13:46:06 -05:00
Mike Griese
145c4d3641 Bounds check some tab GetAt()s (#16016)
`GetAt` can throw if the index is out of range. We don't check that in
some places. This fixes some of those.

I don't think this will take care of #15689, but it might help?

(cherry picked from commit 5aadddaea9)
Service-Card-Id: 90731981
Service-Version: 1.19
2023-10-05 14:45:00 -05:00
Mike Griese
6ecdae796f Fix closeOnExit: always (#16090)
Well, Pane doesn't _only_ care if the connection isn't entering a
terminal state. It does need to update its own state first.

Regressed in #15335

Closes #16068

(cherry picked from commit 4145f18768)
Service-Card-Id: 90731934
Service-Version: 1.19
2023-10-03 15:42:06 -05:00
inisarg
f6e1126b77 Dismiss flyouts before opening warning dialog when exiting app (#16075)
Updated the function `TerminalPage::CloseWindow` to include logic for
closing context and flyout menus so that they are dismissed before the
warning is displayed.

Closes #16039

(cherry picked from commit aafb91745e)
Service-Card-Id: 90731989
Service-Version: 1.19
2023-10-03 15:42:04 -05:00
Mike Griese
4ee21b38b5 Fix a crash in the GenerateName for SearchForTextArgs (#16054)
Fixes MSFT:46725264

don't explode trying to parse a URL, if the string wasn't one.

(cherry picked from commit 59aaba7c5b)
Service-Card-Id: 90687770
Service-Version: 1.19
2023-10-03 15:42:03 -05:00
Mike Griese
70ad67053d Use weak_ptrs for AppHost for coroutines (#16065)
See MSFT:46763065. Looks like we're in the middle of being
`Refrigerate`d, we're pumping messages, and as we pump messages, we get
to a `co_await` in `AppHost::_WindowInitializedHandler`. When we resume,
we just try to use `this` like everything's fine but OH NO, IT'S NOT.

To fix this, I'm
* Adding `enable_shared_from_this` to `AppHost`
* Holding the `AppHost` in a shared_ptr in WindowThread
- though, this is a singular owning `shared_ptr`. This is probably ripe
for other footguns, but there's little we can do about this.
* whenever we `co_await` in `AppHost`, make sure we grab a weak ref
first, and check it on the other side.

This is another "squint and yep that's a bug" fix, that I haven't been
able to verify locally. This is

[allegedly](https://media.tenor.com/VQi3bktwLdIAAAAC/allegedly-supposedly.gif)
about 10% of our 1.19 crashes after 3 days.

Closes #16061

(cherry picked from commit 8521aae889)
Service-Card-Id: 90731962
Service-Version: 1.19
2023-10-03 15:42:01 -05:00
Mike Griese
47728dc38b Fix tearout with startupActions set. (#16089)
Wow our preview population must just not use `startupActions`. This
obviously never worked in 1.18 Preview.

Closes #16050

(cherry picked from commit f6425dbd59)
Service-Card-Id: 90715243
Service-Version: 1.19
2023-10-03 15:42:00 -05:00
Dustin L. Howett
b9cbf0f24c build: add a OneBranch Official release pipeline (#16081)
This pipeline does everything the existing release pipeline does, except
it does it using the OneBranch official templates.

Most of our existing build infrastructure has been reused, with the
following changes:

- We are no longer using `job-submit-windows-vpack`, as OneBranch does
this for us.
- `job-merge-msix-into-bundle` now supports afterBuildSteps, which we
use to stage the msixbundle into the right place for the vpack
- `job-build-project` supports deleting all non-signed files (which the
OneBranch post-build validation requires)
- `job-build-project` now deletes `console.dll`, which is unused in any
of our builds, because XFGCheck blows up on it for some reason on x86
- `job-publish-symbols` now supports two different types of PAT
ingestion
- I have pulled out the NuGet filename variables into a shared variables
template

I have also introduced a TSA config (which files bugs on us for binary
analysis failures as well as using the word 'sucks' and stuff.)

I have also baselined a number of control flow guard/binary analysis
failures.

(cherry picked from commit 6489f6b39d)
Service-Card-Id: 90706777
Service-Version: 1.19
2023-10-03 12:31:24 -05:00
Dustin L. Howett
4c795b5bcd build: switch the EsrpCodeSigning task to version 3 (#16057)
The version we were using requires .NET 2.1 (wow) which is way out of
support.

Task version 3 supports much newer versions.

(cherry picked from commit ac2b0e744c)
Service-Card-Id: 90688108
Service-Version: 1.19
2023-09-29 15:26:31 -05:00
Dustin L. Howett
828c1ebf66 Fix CFG on our static-lib-only DLL projects (#16056)
Control Flow Guard requires both linker and compiler flags.

It turns out that the MSVC build rules determine whether to _link_ with
CFG based on whether it compiled anything with CFG.

It also turns out that when you don't compile anything (such as in our
DLL projects that only consume a static library!), the build rules can't
guess whether to link with CFG.

Whoops.
We need to force it.

(cherry picked from commit 1b143e34a8)
Service-Card-Id: 90688105
Service-Version: 1.19
2023-09-29 15:26:30 -05:00
Carlos Zamora
3eae898ddc [Schema] Fix incorrect default value for 'allowEmpty' (#16040)
(cherry picked from commit 4382a17352)
Service-Card-Id: 90686477
Service-Version: 1.19
2023-09-29 15:26:29 -05:00
Mike Griese
3e0b3e3925 Theoretical fix for some crashes (#16047)
Found this while looking through dumps for failure
`f544cf8e-1879-c59b-3f0b-1a364b92b974`. That's MSFT:45210947. (1% of our
1.19 crashes)

From the dump I looked at,

Looks like,

* we're on Windows 10
* We're refrigerating a window
* We are pumping the remaining XAML messages as we refrigerate
(`_pumpRemainingXamlMessages`)
* In there, we're finally getting the
`TerminalPage::_CompleteInitialization`
* that calls up to the `_root->Initialized` lambda set up in
`TerminalWindow::Initialize`
* There it tries to get the launch mode from the settings, and explodes.
Presumably _settings is null, but can't see in this dump.

so the window is closing before it's initialized.

When we `_warmWindow = std::move(_host->Refrigerate())`, we call
`AppHost::Refrigerate`, which will null out the TerminalWindow. So when
we're getting to `TerminalWindow::Initialize`, we're calling that on a
nullptr. That's the trick.

We need to revoke the internal Initialized callback. Which makes sense.
It's a lambda that binds _this_ 🤦

---

After more looking, it really doesn't _seem_ like the stacks that are
tracked in `f544cf8e-1879-c59b-3f0b-1a364b92b974` look like the same
stack that I was debugging, but this _is_ a realy issue regardless.

(cherry picked from commit 7073ec01bf)
Service-Card-Id: 90672654
Service-Version: 1.19
2023-09-29 15:26:28 -05:00
Leonard Hecker
057d1334db Fix URL sanitizer for long URLs (#16026)
f1aa699 was fundamentally incorrect as it used `IdnToAscii` and
`IdnToUnicode` on the entire URL, even though these functions only work
on domain names. This commit fixes the issue by using the WinRT `Url`
class and its `AbsoluteUri` and `AbsoluteCanonicalUri` getters.
The algorithm still works the same way though.

Closes #16017

## Validation Steps Performed
* ``"`e]8;;https://www.xn--fcbook-3nf5b.com/`e\test`e]8;;`e\"``
  still shows as two URLs in the popup 
* Shows the given URI if it's canonical and not an IDN 
* Works with >100 char long file:// URIs 

(cherry picked from commit 198c11f36d)
Service-Card-Id: 90642844
Service-Version: 1.19
2023-09-29 15:26:27 -05:00
Mike Griese
f1a868517c Fix a crash for users without a tab theme (#16046)
One day into 1.19, and there's a LOT of hits here (**76.25%** of our
~300 crashes). A crash if the Theme doesn't have a `tab` member.

Regressed in #15948

Closes MSFT:46714723

(cherry picked from commit cf193858f6)
Service-Card-Id: 90670731
Service-Version: 1.19
2023-09-29 15:26:25 -05:00
Leonard Hecker
aef2dbd076 Reimplement TextBuffer::Reflow (#15701)
Subjectively speaking, this commit makes 3 improvements:
* Most importantly, it now would work with arbitrary Unicode text.
  (No more `IsGlyphFullWidth` or DBCS handling during reflow.)
* Due to the simpler implementation it hopefully makes review of
  future changes and maintenance simpler. (~3x less LOC.)
* It improves perf. by 1-2 orders of magnitude.
  (At 120x9001 with a full buffer I get 60ms -> 2ms.)

Unfortunately, I'm not confident that the new code replicates the old
code exactly, because I failed to understand it. During development
I simply tried to match its behavior with what I think reflow should do.

Closes #797
Closes #3088
Closes #4968
Closes #6546
Closes #6901
Closes #15964
Closes MSFT:19446208

Related to #5800 and #8000

## Validation Steps Performed
* Unit tests 
* Feature tests 
* Reflow with a scrollback 
* Reflowing the cursor cell causes a forced line-wrap 
  (Even at the end of the buffer. )
* `color 8f` and reflowing retains the background color 
* Enter alt buffer, Resize window, Exit alt buffer 

(cherry picked from commit 74748394c1)
Service-Card-Id: 90642727
Service-Version: 1.19
2023-09-25 19:39:45 -05:00
Leonard Hecker
6183b27547 Fix the prompt sometimes not being erased properly (#15880)
A carriage return (enter key) will increase the _distanceEnd by up to
viewport-width many columns, since it increases the Y distance between
the start and end by 1 (it's a newline after all).
This will make _flushBuffer() think that the new _buffer is way longer
than the old one and so _erase() ends up not erasing the tail end of
the prompt, even if the new prompt is actually shorter.

This commit fixes the issue by separating the newline printing
out from the regular text printing loops.

## Validation Steps Performed
* Run cmd.exe
* Write "echo hello" and press Enter
* Write "foobar foo bar" (don't press Enter)
* Press F7, select "echo hello" and press Enter
* Previous prompt says "echo hello" 

(cherry picked from commit c7f30a86d7)
Service-Card-Id: 90642765
Service-Version: 1.19
2023-09-25 19:39:43 -05:00
Dustin L. Howett
b772b2da57 About: check PackageManager for updates in addition to Store (#16012)
With us adding a .appinstaller distribution of Canary, the Store
services update checker has beome insufficient to determine whether
there are package updates.

App Installer supports us checking for updates by using PackageManager
and the Package interfaces.

We'll use those instead of the Store services interface, and bail out
early if the App Installer gives us an answer.

(cherry picked from commit e0fc3bcd0a)
Service-Card-Id: 90644882
Service-Version: 1.19
2023-09-25 19:39:42 -05:00
Dustin Howett
2ecfac80e7 pgo: PGO specifically for 1.19 branch 2023-09-25 13:42:35 -05:00
Dustin L. Howett
86ad3c84cb nightly: deploy an appinstaller to an Azure storage account (!) (#16013)
After the nightly build completes, we'll automatically generate a
.appinstaller and publich it plus the msixbundle to an Azure Storage
account.

I had to add step/job customization to the publish step in the full
release pipeline template.

The .appinstaller hardcodes our XAML dependency, which makes it a bit of
a pain. We can revisit this later, and publish our dependencies
directly and automatically instead of hardcoding them.

I am considering moving the appinstaller generation step to the MSIX
bundling job, but this works right now and is not too terrible.

Closes #774
2023-09-22 22:36:39 +02:00
Mike Griese
29a22c9e8a Don't assert in debug before we're initialized (#16021)
When launching a debug Terminal, `_initializedTerminal` might still be false and the scrollbar might still be 0px tall. This causes the `assert(false)` condition within `_throttledUpdateScrollbar` to be hit.

Regressed in #16006
2023-09-22 10:21:40 -07:00
Leonard Hecker
41f7ed73c1 ConPTY: Fix missing flush on console mode changes (#15991)
Previously, all unknown escape sequences would lead to an immediate call
to `VtEngine::_Flush()`. This lead to problems with nushell which uses
FTCS marks that were unknown to us. Combined with the linewise redrawing
that nushell does, Terminal would get the prompt in two separate frames,
causing a slight flickering.

#14677 fixed this by suppressing the `_Flush()` call when unknown
sequences are encountered. Unfortunately, this triggered a bug due
to our somewhat "inconsistent" architecture in conhost:
`XtermEngine::WriteTerminalW` isn't just used to flush unknown sequences
but also used directly by `InputBuffer::PassThroughWin32MouseRequest`
to write its mouse sequence directly to the ConPTY host.
`VtEngine` already contains a number of specialized member functions
like `RequestWin32Input()` to ensure that `_Flush()` is called
immediately and another member could've been added to solve this issue.
This commit now adds `RequestMouseMode` in the same vein.

But I believe we can make the system more robust in general by using
eager flushing by default (= safe), similar to how a `write()` on a
TCP socket flushes by default, and instead only selectively pause and
unpause flushing with a system similar to `TCP_CORK`.

This seems to work fairly well, as it solves:
* The original nushell bug
* The new bug
* Improves overall throughput by ~33% (due to less flushing)

In particular the last point is noteworthy, as this commit removes
the last performance bottleneck in ConPTY that isn't `VtEngine`.
Around ~95% of all CPU and wall time is spent in there now and any
improvements to `VtEngine` should yield immediately results.

Closes #15711

## Validation Steps Performed
* Clone/Run https://github.com/chrisant996/repro_enable_mouse_input
* Hold Ctrl+Alt and circle with the mouse over the viewport
* Repro.exe prints the current cursor coordinates 
* Run nushell
* No flickering when typing in the prompt 
2023-09-21 16:56:34 -05:00
Leonard Hecker
d38bb906ec Replace WinRT clipboard API with Win32 for pasting (#15360)
The Win32 API is significantly faster than the WinRT one, in the order
of around 300-1000x depending on the CPU and CPU load.

This might slightly improve the situation around #15315, but I suspect
that it requires many more fixes. For instance, we don't really have a
single text input "queue" into which we write. Multiple routines that
`resume_background` just to `WriteFile` into the input pipe are thus
racing against each other, contributing to the laggy feeling.
I also fear that the modern Windows text stack might be inherently
RPC based too, producing worse lag with rising CPU load.

This might fix #14323

## Validation Steps Performed
* Paste text from Edge 
* Paste text from Notepad 
* Right click the address bar in Explorer, choose "Copy address",
  paste text into WT 

---------

Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
2023-09-21 21:55:06 +00:00
Leonard Hecker
fc4a37ee91 Avoid moving the selection while typing a search query (#15998)
This commit fixes 2 issues:
* `ControlCore::ScrollMarks()` would call `ResetIfStale`
  again while the search prompt hasn't changed.
  This has been fixed by using `_cachedSearchResultRows` as
  the indicator for whether it needs to be recreated or not.
* While typing a search query, the selection would move among the
  results with each typed character, because `MovePastCurrentSelection`
  would do what its name indicates. It has been renamed and rewritten
  to be `MoveToCurrentSelection`. To avoid breaking UIA, the previous
  `MovePastPoint` implementation was kept.

Since the new `MoveToCurrentSelection` function would not move past the
current selection anymore, changing the direction would not move past
the current result either. To fix this, we now don't invalidate the
search cache when changing the direction.

Closes #15954

## Validation Steps Performed
* Run ``"helloworld`n"*20`` in pwsh
* Search for "helloworld"
* While typing the characters the selection doesn't move 
* ...nor when searching downwards 
* ...nor when erasing parts of it 
* ...and it behaves identical in conhost 
2023-09-21 11:36:53 +00:00
Mike Griese
c1bdcf8b97 Don't update the settings, unless the theme actually changed (#16004)
`ImmersiveColorSet` gets sent more often than just on a theme change. It notably gets sent when the PC is locked, or the UAC prompt opens.

## Validation Steps Performed

Tested manually by setting the font to `garbo`and:
* locking, then logging back in. No dialog  
* UAC via run dialog + `regedit`. No dialog  
* Actually changing the OS theme. Dialog   

Closes #15732
2023-09-20 13:47:25 -07:00
Mike Griese
75f3d4f3df Use the control that requested the context menu, instead of the active one (#15999)
As mentioned in #15760

> > When you right-click on a non-active pane, it becomes active, but the context menu may be displayed before this happens, thus showing the Restart Connection item based the wrong pane's status.
> 
> As far as I can see, when a pane is (right)clicked:
> 
> 1. If unfocused, `Focus` is called. This goes through the `GotFocus` handler which eventually calls `tab->_UpdateActivePane(sender);`
> 2. `PointerPressed` is raised which eventually shows the context menu
> 
> The first point is done asynchronously, so may update the active pane too late when the menu is already displayed (despite both end up in the UI thread).

To fix this: we plumb the control that the context menu was opened for all the way through to where the event is actually handled (in `_PopulateContextMenu`)

* [x] Tested manually

Co-authored-by: Marco Pelagatti <1140981+mpela81@users.noreply.github.com>
2023-09-20 13:12:24 -07:00
Mike Griese
d272fc4644 Don't explode if we try to parse an empty keys (#16003)
Saving the SUI with an empty "keys" will persist `"keys": ""` to the
JSON.

The keychord parser tries to parse that.
`KeyChordSerialization.cpp@_fromString` returns a KeyChord with both
vkey and scancode set to 0, and the ctor asserts and explodes.

We shouldn't do that. 

Closes #13221
2023-09-20 09:46:38 -07:00
Mike Griese
9b986a16cf Fix enter to restart the first pane in a split (#16001)
I noticed this last week, but forgot to file. If you have a pair of
splits, and `exit -1` the first, you can't use `enter` to restart it.

This PR fixes that. Basically, `TerminalPage` registers it's
`_restartPaneConnection` handler when it makes a new `Pane` object. It
registers the callback straight to the `Pane`. However, when a `Pane`
gets split, it makes a _new_ `Pane` object, and moves the original
content into the new pane. `TerminalPage` however, would never hook up
its own callback to that newly created pane.

This fixes that.
2023-09-20 09:46:28 -07:00
Dustin L. Howett
059f7701f2 Merge PublicTerminalCore into TermControl (#15992)
This pull request moves HwndTerminal into Microsoft.Terminal.Control.Lib
and removes PublicTerminalCore completely.

Microsoft.Terminal.Control.dll now exports the C API from HwndTerminal.

This adds ~100kb to Microsoft.Terminal.Control.dll and ~1400kb to the
WPF package (per architecture) but with the coming interactivity
platform merge it's going to benefit us big time.
2023-09-20 15:21:55 +00:00
Leonard Hecker
b5333f64e5 Improve performance of scrollbar marks (#16006)
This replaces the use of a `<Canvas>` with an `<Image>` for drawing
scrollbar marks. Otherwise, WinUI struggles with the up to ~9000 UI
elements as they get dirtied every time the scrollbar moves.
(FWIW 9000 is not a lot and it should not struggle with that.)

The `<Image>` element has the benefit that we can get hold of a CPU-side
bitmap which we can manually draw our marks into and then swap them into
the UI tree. It draws the same 9000 elements, but now WinUI doesn't
struggle anymore because only 1 element gets invalidated every time.

Closes #15955

## Validation Steps Performed
* Fill the buffer with "e"
* Searching for "e" fills the entire thumb range with white 
* ...doesn't lag when scrolling around 
* ...updates quickly when adding newlines at the end 
* Marks sort of align with their scroll position 
2023-09-20 15:03:53 +00:00
Mike Griese
523edd7941 Don't crash when the checking for updates without a network (#16002)
You can't catch an A/V. 

Closes #15459
2023-09-20 06:35:53 -05:00
™️
394b942a56 Option to default to show icon in tab, hide tabicon or make icon in tab monochrome. (#15948)
Adding enum iconstyle for hiding the icon in the tab #8157 

## Summary of the Pull Request
Please confirm if I am on the right track.
## References and Relevant Issues

## Detailed Description of the Pull Request / Additional comments

## Validation Steps Performed

## PR Checklist
- [ ] Closes #8157
- [x] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
2023-09-19 20:13:21 +00:00
Mike Griese
59248de1e4 Allow inheriting env vars from wt again and other env var changes too (#15897)
This PR is a few things:

* part the first: Convert the `compatibility.reloadEnvironmentVariables`
setting to a per-profile one.
* The settings should migrate it from the user's old global place to the
new one.
  * We also added it to "Profile>Advanced" while I was here.
* Adds a new pair of commandline flags to `new-tab` and `split-pane`:
`--inheritEnvironment` / `--reloadEnvironment`
* On `wt` launch, bundle the entire environment that `wt` was spawned
with, and put it into the `Remoting.CommandlineArgs`, and give them to
the monarch (and ultimately, down to `TerminalPage` with the
`AppCommandlineArgs`). DO THIS ALWAYS.
* As a part of this, we’ll default to _reloading_ if there’s no explicit
commandline set, and _inheriting_ if there is.
* For example, `wt -- cmd` would inherit, and `wt -p “Command Prompt”`
would reload.[^1]
* This is a little wacky, but we’re trying to separate out the
intentions here:
* `wt -- cmd` feels like “I want to run cmd.exe (in a terminal tab)”.
That feels like the user would _like_ environment variables from the
calling process. They’re doing something more manual, so they get more
refined control over it.
* `wt` (or `wt -p “Command Prompt”`) is more like, “I want to run the
Terminal (or, my Command Prompt profile) using whatever the Terminal
would normally do”. So that feels more like a situation where it should
just reload by default. (Of course, this will respect their settings
here)

## References and Relevant Issues

https://github.com/microsoft/terminal/issues/15496#issuecomment-1692450231
has more notes.

## Detailed Description of the Pull Request / Additional comments
This is so VERY much plumbing. I'll try to leave comments in the
interesting parts.

## PR Checklist
- [x] This is not _all_ of #15496. We're also going to do a `-E foo=bar`
arg on top of this.
- [x] Tests added/passed
- [x] Schema updated

[^1]: In both these cases, plus the `environment` setting, of course.
2023-09-19 15:03:24 -05:00
MPela
2e91e9c6de Display connection state in tab and add context menu entry for restarting connection (#15760)
## Summary of the Pull Request
When a connection is Closed, show an indicator in the respective tab.
When the active pane's connection is Closed, show a "Restart Connection"
action in the right-click context menu and in the tab context menu.

## Validation Steps Performed
- Force close a connection, check the indicator is shown in the tab.
- Right-click on pane shows the Restart Connection action if its
connection is closed
- Right-click on tab shows the Restart Connection action if the active
pane's connection is closed
- Indicator is cleared after connection is restarted (no panes in closed
state)

## PR Checklist
- [x] Closes #14909 
- [x] Tests added/passed
- [ ] Documentation updated
- [ ] Schema updated (if necessary)
2023-09-19 12:01:29 -05:00
Carlos Zamora
3550e19751 Add Auto Prop Name to 'Delete Color Scheme' button (#15994)
Since the "delete color scheme" button is filled with an icon and a Text
Box, the text is not automatically exposed as the autoProp.Name for the
button. We have to do it manually just like we do for "delete profile".

Validated manually using accessibility insights

Closes #15984
2023-09-19 11:59:51 -05:00
Leonard Hecker
4370da9549 Add missing lock guards on Terminal access (#15894)
`Terminal` is used concurrently by at least 4 threads. The table
below lists the class members and the threads that access them
to the best of my knowledge. Where:
* UI: UI Thread
* BG: Background worker threads (`winrt::resume_background`)
* RD: Render thread
* VT: VT connection thread

|                                    | UI | BG | RD | VT |
|------------------------------------|----|----|----|----|
| `_pfnWriteInput`                   | x  | x  |    | x  |
| `_pfnWarningBell`                  |    |    |    | x  |
| `_pfnTitleChanged`                 |    |    |    | x  |
| `_pfnCopyToClipboard`              |    |    |    | x  |
| `_pfnScrollPositionChanged`        | x  | x  |    | x  |
| `_pfnCursorPositionChanged`        |    |    |    | x  |
| `_pfnTaskbarProgressChanged`       |    |    |    | x  |
| `_pfnShowWindowChanged`            |    |    |    | x  |
| `_pfnPlayMidiNote`                 |    |    |    | x  |
| `_pfnCompletionsChanged`           |    |    |    | x  |
| `_renderSettings`                  | x  |    | x  | x  |
| `_stateMachine`                    | x  |    |    | x  |
| `_terminalInput`                   | x  |    |    | x  |
| `_title`                           | x  |    | x  | x  |
| `_startingTitle`                   | x  |    | x  |    |
| `_startingTabColor`                | x  |    |    |    |
| `_defaultCursorShape`              | x  |    |    | x  |
| `_systemMode`                      |    | x  | x  | x  |
| `_snapOnInput`                     | x  | x  |    |    |
| `_altGrAliasing`                   | x  |    |    |    |
| `_suppressApplicationTitle`        | x  |    |    | x  |
| `_trimBlockSelection`              | x  |    |    |    |
| `_autoMarkPrompts`                 | x  |    |    |    |
| `_taskbarState`                    | x  |    |    | x  |
| `_taskbarProgress`                 | x  |    |    | x  |
| `_workingDirectory`                | x  |    |    | x  |
| `_fontInfo`                        | x  |    | x  |    |
| `_selection`                       | x  | x  | x  | x  |
| `_blockSelection`                  | x  | x  | x  |    |
| `_wordDelimiters`                  | x  | x  |    |    |
| `_multiClickSelectionMode`         | x  | x  | x  |    |
| `_selectionMode`                   | x  | x  | x  |    |
| `_selectionIsTargetingUrl`         | x  | x  | x  |    |
| `_selectionEndpoint`               | x  | x  | x  |    |
| `_anchorInactiveSelectionEndpoint` | x  | x  | x  |    |
| `_mainBuffer`                      | x  | x  | x  | x  |
| `_altBuffer`                       | x  | x  | x  | x  |
| `_mutableViewport`                 | x  |    | x  | x  |
| `_scrollbackLines`                 | x  |    |    |    |
| `_detectURLs`                      | x  |    |    |    |
| `_altBufferSize`                   | x  | x  | x  | x  |
| `_deferredResize`                  | x  |    |    | x  |
| `_scrollOffset`                    | x  | x  | x  | x  |
| `_patternIntervalTree`             | x  | x  | x  | x  |
| `_lastKeyEventCodes`               | x  |    |    |    |
| `_currentPromptState`              | x  |    |    | x  |

Only 7 members are specific to one thread and don't require locking.
All other members require some for of locking to be safe for use.

To address the issue this changeset adds `LockForReading/LockForWriting`
calls everywhere `_terminal` is accessed in `ControlCore/HwndTerminal`.
Additionally, to ensure these issues don't pop up anymore, it adds to
all `Terminal` functions a debug assertion that the lock is being held.

Finally, because this changeset started off rather modest, it contains
changes that I initially made without being aware about the extent of
the issue. It simplifies the access around `_patternIntervalTree` by
making `_InvalidatePatternTree()` directly use that member.
Furthermore, it simplifies `_terminal->SetCursorOn(!IsCursorOn())` to
`BlinkCursor()`, allowing the code to be shared with `HwndTerminal`.

Ideally `Terminal` should not be that much of a class so that we don't
need such coarse locking. Splitting out selection and rendering state
should allow deduplicating code with conhost and use finer locking.

Closes #9617

## Validation Steps Performed
I tried to use as many Windows Terminal features as I could and fixed
every occurrence of `_assertLocked()` failures.
2023-09-19 11:59:39 -05:00
Mike Griese
f494d68f11 Fix some smaller broadcast bugs (#15993)
## Summary of the Pull Request

Resolves the following in #15812 

> - [x] `toggleBroadcastInput` isn't in the default settings
> - [x] The cursors forget to keep blinking if you focus each pane and
then unfocus them
> - [x] They don't stop blinking when you unbroadcast
> - [x] Broadcast border doesn't appear when you make new panes, but
they ARE broadcasted-to!

## References and Relevant Issues
x-ref:
* #2634
* #14393

## Detailed Description of the Pull Request / Additional comments

There was literally no logic in the original PR for starting the cursor
blinking. It's entirely unknowable how that ever worked. This makes it
all much more explicit.

We're taking the hacky `DisplayCursorWhileBlurred` from #15363, and
promoting that to the less-hacky `CursorVisibility`. Broadcast input
mode can use that to force the cursor to be visible always.


The last checkbox in that issue is harder, and I didn't want to further
pollute this delta with the paste plumbing.
2023-09-19 09:51:30 -05:00
inisarg
5f9624f6ea Make duplicate tabs consider the existing configuration option for its insertion (#15972)
Previously, the duplication method considered only the next to the selected tab(`tab.TabViewIndex() + 1`) as the insert position. Changed that to consider the setting.

Closes #15776
2023-09-18 15:22:38 -07:00
Mike Griese
8daf89e318 Add an openAbout action. (#15990)
Just as it says on the label.
Closes #15986
2023-09-18 11:55:05 -05:00
Leonard Hecker
1f3779e05a AtlasEngine: Harden against invalid soft fonts (#15889)
This is a theoretical improvement for #15553 where Windows Terminal
crashed due to AtlasEngine accessing the soft font bitmap outside of
bounds. The problem is that the soft font cell size was non-zero.
This PR hardens against such situations by checking whether the
requested soft font index is inside the bounds of the bitmaps.
The improvement couldn't be tested as it couldn't be reproduced.
2023-09-18 15:53:45 +00:00
Leonard Hecker
741633ef7a ConPTY: Avoid WINDOW_BUFFER_SIZE_EVENT when the viewport moves (#15935)
`SetConsoleWindowInfoImpl` calls `PostUpdateWindowSize`, which emits a
`CM_SET_WINDOW_SIZE` event, which causes `_InternalSetWindowSize` to be
called, which calls `ScreenBufferSizeChange` which then finally emits a
`WINDOW_BUFFER_SIZE_EVENT` event into the client input buffer.

This messes up applications like which make use of
`WINDOW_BUFFER_SIZE_EVENT` to perform potentially lossy operations.
In case of SSH this results in a resize (SIGWINCH) of the server-side
screen which similarly may result in a response by the shell, etc.
Since that happens over networks and is async, and because our conhost
VT viewport implementation appears to have a number of subtle bugs,
this results in duplicate output lines (sometimes hundreds).

Under Windows Terminal this issue is not as apparent, since ConPTY has
no viewport that can be moved and no scrollback. It only appears as an
issue if a terminal application reacts poorly to the SIGWINCH event.

Closes #15769

## Validation Steps Performed
* Set a breakpoint in `SynthesizeWindowBufferSizeEvent`
* Launch WSL and cause the viewport to move down
  No calls to `SynthesizeWindowBufferSizeEvent` 
* Execute `tput reset`
  Input line moves to row 0 
2023-09-18 15:53:24 +00:00
Dustin L. Howett
2fa8e766bb Stage WinAppDriver into its own folder (#15953)
WinAppDriver depends on a bunch of .NET assemblies that collide *big time*. Let's just quarantine it.

I kept the fallback to $TESTDIR\WinAppDriver.exe because there's a chance that the Windows build depends on it.
2023-09-15 12:59:00 -07:00
Jaswir
4bc34e490c Fix a bug when changing EnableUnfocusedAcrylic at runtime (#15944)
Closes #15943
2023-09-13 12:52:22 -05:00
Dustin L. Howett
37b0cfd32b Fix a number of minor issues that Clang flagged (again!) (#15952)
* `[[nodiscard]]` and `[[maybe_unused]]` must come before `virtual` and
  `static` qualifiers
* We were calling the jsoncpp constructors directly (again) as functions
  (again)
* Some of our preprocessor `#endif` lines were quite messed up
  (`-Winvalid-token`)
* One of our test projects was using somebody else's `precomp.h`

Related to #14871
2023-09-11 20:20:11 +00:00
Leonard Hecker
4ddfc3eaf3 COOKED_READ_DATA: Fix scrolling under ConPTY (#15930)
This commit fixes 3 bugs:
* `COOKED_READ_DATA` failed to initialize its `_distanceCursor` and
  `_distanceEnd` members. I took this as an opportunity to make them
  `ptrdiff_t`, to reduce the likelihood of overflows in the future.
* `COOKED_READ_DATA::_writeChars` added `scrollY` to the written
  distance, even though `WriteCharsLegacy` writes a negative value into
  that out parameter. This was fixed by changing `WriteCharsLegacy` to
  write positive values and by adding a debug assertion.
* `StreamScrollRegion` calls `IncrementCircularBuffer` which causes a
  synchronous (!) ConPTY flush to the output pipe (side note: this is
  the primary reason why newlines are so slow in ConPTY).
  Since cooked reads are supposed to behave like a pager and not write
  into the scrollback, we temporarily mark the buffer as inactive
  which prevents `TextBuffer` from snitching about it to VtEngine.

Even after this change, there's still some weird behavior left:
* You cannot move your cursor back beyond (0,0), because this isn't a
  real pager-like implementation. That might be a neat future extension.
* Writing a lot of text and pressing Ctrl+C doesn't properly place the
  cursor and scroll the buffer, unless the cursor is at the end.
  That might also be worth investigating in the future (minor issue).
* When the viewport is full, backspacing more than 1 line of text
  (using Ctrl+Backspace) doesn't erase all of the affected lines,
  because `COOKED_READ_DATA::_erase` uses the same `WriteCharsLegacy`
  function to write whitespace to erase that text. It's only gone
  after typing one more character.
  I've written the code to mostly fix this, but decided against it
  as I considered the problem to be too niche to warrant extra code.

Closes #15899

## Validation Steps Performed
* Generate some text to paste in PowerShell:
  ```pwsh
  "" + (0..512 | % { "word" + $_.ToString().PadLeft(4, "0") })
  ```
* Launch cmd.exe and paste that text
* No flickering 
* No writing into the scrollback 
* No weird behavior when backspacing 
2023-09-08 17:43:32 -05:00
Leonard Hecker
43535b0d1c Fix identity of canary appxmanifest (#15945)
This commit fixes the identity of our new canary packages.
Additionally, it slightly reorders one block so that the file is
almost entirely in the same layout as the preview appxmanifest,
allowing for a better direct comparison (with git diff, etc.).
2023-09-08 15:28:38 -05:00
Tushar Singh
d19aaf7ead Add support for underline style and color in VT (#15795)
Underline color sequence _SGR 58_ (unlike *SGR 38*, *SGR 48*) only works
with sub parameters, eg. `\e[58:5:<n>m` or `\e[58:2::<r>:<g>:<b>m` will
work, but something like `\e[58;5;<n>m` won't work. This is a
requirement for the implementation to avoid problems with VT clients
that don't support sub parameters.

## Detailed Description

- Added `underlineColor` to `TextAttribute`, and `UnderlineStyle` into
`CharacterAttributes`.
- Added two new entries in `GraphicOptions` namely, `UnderlineColor`
(58) and `UnderlineColorDefault` (59).
- _SGR 58_ renders a sequence with sub parameters in the VT renderer.
- _SGR 4:x_ renders a sequence with sub parameters in the VT renderer,
except for single, double, and no-underline, which still use
backward-compatible _SGR 4_, _SGR 21_ and _SGR 24_.
- `XtermEngine` will send `\e[4m` without any styling information. This
means all underline style (except NoUnderline) will be rendered as
single underline.

## Reference issues
- #7228

### PR Checklist
- [x] update DECRARA, DECCARA to respect underline color and style.
- [x] update DECRQSS to send underline color and style in the query
response.
- [x] update DECRQPSR/DECRSPS/DECCIR
- [x] Tests added
2023-09-08 13:38:05 -05:00
inisarg
5d300b20ed Allows negative values in launch parameters (#15941)
Added a style that allows negative values in the launch position
parameters.


## PR Checklist
- [x] Closes #15832
2023-09-07 21:30:24 +00:00
Jaswir
2f7f759af4 Enable unfocused acrylic (#15923)
## Summary of the Pull Request
Closes #7158 

Enabling Acrylic as both an appearance setting (with all the plumbing),
allowing it to be set differently in both focused and unfocused
terminals. EnableUnfocusedAcrylic Global Setting that controls if
unfocused acrylic is possible so that people can disable that behavior.

## References and Relevant Issues
#7158 , references: #15913 , #11092

## Detailed Description of the Pull Request / Additional comments

### Allowing Acrylic to be set differently in both focused and unfocused
terminals:

#### A

![A](https://github.com/microsoft/terminal/assets/15957528/c43965f2-f458-46ae-af1c-a2107dac981a)

#### B

![B](https://github.com/microsoft/terminal/assets/15957528/e84ef1a8-8f4c-467a-99c2-9427061b3e3e)

#### C

![C](https://github.com/microsoft/terminal/assets/15957528/63fd35ba-a55a-4c1a-8b1c-5b571aa902ed)

#### D

![D](https://github.com/microsoft/terminal/assets/15957528/05108166-1c6e-406e-aec0-80023fc3f57c)

``` json
"profiles":
{
    "list":
    [
        {
            "commandline": "pwsh.exe",
            "name": "A",
            "unfocusedAppearance":
            {
                "useAcrylic": true,
            },
            "useAcrylic": true,
        },
        {
            "commandline": "pwsh.exe",
            "name": "B",
            "unfocusedAppearance":
            {
                "useAcrylic": false,
            },
            "useAcrylic": true,
        },
        {
            "commandline": "pwsh.exe",
            "name": "C",
            "unfocusedAppearance":
            {
                "useAcrylic": true,
            },
            "useAcrylic": false,
        },
        {
            "commandline": "pwsh.exe",
            "name": "D",
            "unfocusedAppearance":
            {
            },
            "useAcrylic": false,
        },
    ]
}
```

- **A**: AcrylicBlur always on
- **B**: Acrylic when focused, not acrylic when unfocused
- **C**: Why the hell not. Not Acrylic when focused, Acrylic when
unfocused.
- **D:**  Possible today by not using Acrylic. 

### EnableUnfocusedACrylic global setting that controls if unfocused
acrylic is possible
So that people can disable that behavior:

![256926990-3c42d99a-67de-4145-bf41-ce3995035136](https://github.com/microsoft/terminal/assets/15957528/eef62c14-d2bd-4737-b86e-dcb3588eb8f7)

### Alternate approaches I considered: 
Using `_InitializeBackgroundBrush` call instead of
`_changeBackgroundColor(bg) in
``TermControl::_UpdateAppearanceFromUIThread`. Comments in this function
mentioned:

``` *.cs'
// In the future, this might need to be changed to a
// _InitializeBackgroundBrush call instead, because we may need to
// switch from a solid color brush to an acrylic one.
```
I considered using this to tackle to problem, but don't see the benefit.
The only time we need to update the brush is when the user changes the
`EnableUnfocusedAcrylic ` setting which is already covered by
`fire_and_forget TermControl::UpdateControlSettings`
        
### Supporting different Opacity in Focused and Unfocused Appearance???
This PR is split up in two parts #7158 covers allowing Acrylic to be set
differently in both focused and unfocused terminals. And
EnableUnfocusedAcrylic Global Setting that controls if unfocused acrylic
is possible so that people can disable that behavior.

#11092 will be about enabling opacity as both an appearance setting,
allowing it to be set differently in both focused and unfocused
terminals.

### Skipping the XAML for now:
“I actually think we may want to skip the XAML on this one for now.
We've been having some discussions about compatibility settings, global
settings, stuff like this, and it might be _more- confusing to have you
do something here. We can always add it in post when we decide where to
put it.”
-- Mike Griese

## Validation Steps Performed

#### When Scrolling Mouse , opacity changes appropriately, on opacity
100 there are no gray lines or artefacts

![edgecase_scrollwheel](https://github.com/microsoft/terminal/assets/15957528/29a1b11e-05b8-4626-abd2-4f084ae94a8d)


![image](https://github.com/microsoft/terminal/assets/15957528/c05ea435-8867-4804-bcdc-2074df08cec1)

#### When Adjusting Opacity through command palette, opacity changes
appropriately, on opacity 100 there are no gray lines or artefacts

![edgecase_adjustopacity](https://github.com/microsoft/terminal/assets/15957528/a59b4d6d-f12e-48da-96bb-3eb333ac4637)


![image](https://github.com/microsoft/terminal/assets/15957528/c05ea435-8867-4804-bcdc-2074df08cec1)

#### When opening command palette state goes to unfocused, the acrylic
and color change appropriately

![edge_case_command_palette](https://github.com/microsoft/terminal/assets/15957528/ec0cd8b5-676e-4235-8231-a10a5689c0b8)


![image](https://github.com/microsoft/terminal/assets/15957528/4300df70-f64b-4001-8731-b3b69471ea78)

#### Stumbled upon a new bug when performing validation steps #15913

![264637964-494d4417-6a35-450a-89f7-52085ef9b546](https://github.com/microsoft/terminal/assets/15957528/fee59c4a-400b-4e40-912b-ea8c638fc979)

## PR Checklist

- [x] Closes #7158
- [X] Tests added/passed
- [X] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [x] Schema updated (if necessary)

---------

Co-authored-by: Mike Griese <migrie@microsoft.com>
2023-09-07 16:19:16 -05:00
Mike Griese
3830c62a81 Update roadmap for 2023 (#15931)
Closes #15661
2023-09-06 15:19:03 -05:00
Mike Griese
2f41d23d6d Update close button visibility based on BOTH settings and readonly mode (#15914)
`TerminalTab::_RecalculateAndApplyReadOnly` didn't know about whether a
tab should be closable or not, based on the theme settings. Similarly
(though, unreported), the theme update in
`TerminalPage::_updateAllTabCloseButtons` didn't really know about
readonly mode.

This fixes both these issues by moving responsibility for the tab close
button visibility into `TabBase` itself.

Closes #15902
2023-09-06 08:51:06 -05:00
Mike Griese
6cff135f37 Don't explode if HKCU\Console is write-protected (#15916)
I manually changed the permissions on `HKCU\Console` to deny "Create
subkey" to myself. Then confirmed that it explodes before this change,
and not after this change.

Closes #15458
2023-09-05 23:25:10 +02:00
Leonard Hecker
b53ddd1b47 AtlasEngine: Fix overly aggressive invalidation (#15929)
When marking newly scrolled in rows as invalidated we used:
```
if (offset < 0)
    ...
else
    ...
```
But it should've been:
```
if (offset < 0)
    ...
else if (offset > 0)
    ...
```
Because now it always set the start of the invalidated rows range to 0.

Additionally, this includes a commented debug helper which I've used
to figure out an unrelated bug. During that search I found this bug.
2023-09-05 23:24:00 +02:00
Mike Griese
0cbde94e4b Show number of search results & positions of hits in scrollbar (#14045)
This is a resurrection of #8588. That PR became painfully stale after
the `ControlCore` split. Original description:

> ## Summary of the Pull Request
> This is a PoC for:
> * Search status in SearchBox (aka number of matches + index of the
current match)
> * Live search (aka search upon typing)
> ## Detailed Description of the Pull Request / Additional comments
> * Introduced this optionally (global setting to enable it)
> * The approach is following:
>   * Every time the filter changes, enumerate all matches
>   * Upon navigation just take the relevant match and select it
> 

I cleaned it up a bit, and added support for also displaying the
positions of the matches in the scrollbar (if `showMarksOnScrollbar` is
also turned on).

It's also been made SUBSTANTIALLY easier after #15858 was merged.

Similar to before, searching while there's piles of output running isn't
_perfect_. But it's pretty awful currently, so that's not the end of the
world.

Gifs below.

* closes #8631 (which is a bullet point in #3920)
* closes #6319


Co-authored-by: Don-Vito <khvitaly@gmail.com>

---------

Co-authored-by: khvitaly <khvitaly@gmail.com>
2023-09-05 16:23:09 -05:00
Mike Griese
c5e0908b98 Update cmd.exe FAQ (#15918)
https://github.com/microsoft/terminal/issues/15870#issuecomment-1701435579
is an important note I think deserves to be committed.
2023-09-05 16:42:05 +00:00
Leonard Hecker
60843faa9e AtlasEngine: Fix invalidation when the cursor is invisible (#15904)
`PaintCursor()` is only called when the cursor is visible, but we need
to invalidate the cursor area even if it isn't. Otherwise a transition
from a visible to an invisible cursor wouldn't be rendered.

I'm confident that this closes #15199

## Validation Steps Performed
* Set blink duration extremely high
* Launch pwsh.exe
* Press Enter a few times
* Press Ctrl+L
* There are never 2 cursors visible, not even briefly 
2023-09-05 11:14:33 +00:00
Leonard Hecker
5fb2518117 AtlasEngine: Fix support for font features (#15912)
Font features require us to skip the fast path via `GetTextComplexity`.
`IDWriteTextLayout` handles it the same way internally.

Closes #15896

## Validation Steps Performed
* Use Cascadia Code
* Set `features: { "ss19": 1 }`
* "0" has a dash in it instead of a dot 
2023-08-31 11:28:22 -05:00
Dustin L. Howett
636be7e514 Canary: add the appLicensing capability (#15905)
This should allow the package to be installed without AppXSvc consulting
the store or the licensing service.

It's free and open-source. It shouldn't need a license to run.
2023-08-30 15:25:36 -05:00
Dustin Howett
a132ba82e7 Merged PR 8628818: [Git2Git] Merged PR 8561941: Scrubs SDKTOOLS_INC_PATH from onecore, onecoreuap
I have been working feverishly to remove the use of undefined macros used in sources\dirs files (such as this one SDKTOOLS_INC_PATH) that our telemetry constantly catches and reports as an issue.

Related work items: MSFT-40126326

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 8589e01e23c4ec64ad270dbf0c1beb8a78b5a833
2023-03-15 17:06:21 +00:00
Dustin Howett
7aada2fd1e Merged PR 8612870: [Git2Git] Update WIL's get_token_info output type
A customer reports that `wil::get_token_information` and its use of `wistd::unique_ptr<T>` is hitting a code analysis error in that dynamically-sized token information blocks are allocated with `operator new` but deleted with `delete T*`. This is a "mismatched allocator" error and should be removed.

## What changed?

The output type of token information changed from `wistd::unique_ptr<T>` to `wil::unique_tokeninfo_ptr<T>` which has a custom deleter that uses `operator delete(p)` to match the allocator.

As the new type is incompatible with the old type, all call sites for `wil::GetTokenInformation` were updated to use the new type.

## How was the change tested?

1. Ran the WIL unit tests
2. Prime build of impacted directories

Related: https://github.com/microsoft/wil/pull/306
Related: https://github.com/microsoft/wil/issues/276

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 d86d562b7559c2ca8de036085de6e52e80da8c93
2023-03-07 19:00:36 +00:00
Dustin Howett
553ad121af Merged PR 8603508: [Git2Git] Merged PR 8535345: More scrubbing of ONECORE_PRIV_SDK_INC_PATH
I have been working feverishly to remove the use of undefined macros used in
sources\dirs files (such as this one ONECORE_PRIV_SDK_INC_PATH) that our
telemetry constantly catches and reports as an issue.

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 bb08e422cfb4dc2f8b99a2c34bac67a61654a572

Related work items: MSFT-40126326
2023-03-07 17:54:31 +00:00
Dustin Howett
154ac2b916 Merged PR 8428085: [Git2Git] Fix a GDI font object leak in FontInfo
"Leak in font object 1952 times in last 2k GDI objects created, that lead console to run out of GDI objects."

Fixes MSFT-42906562

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 44f47bf7dbe4bff1986ba5fd8940b56f854c58b7
2023-02-15 19:15:28 +00:00
Dustin Howett
3c104440a8 Merged PR 8189936: [Git2Git] Lift an optional check out of RefreshRowIDs loop to fix a crash
In the most recent compiler ingestion into Windows ("LKG14"), we found
that this particular construction--checking an optional for a value
during this range-for loop--resulted in bad code generation.

When optimized, it generates code that looks effectively like this:

```c++
if (!newRowWidth.has_value()) {
	while (true) {
		// do the row stuff...
		++it;
	}
}
```

The loop never exits, and `_RefreshRowIDs` walks off the end of the
buffer. Whoops.

This commit fixes that issue by tricking the optimizer to go another
way. Leonard tells me it's harmless to call `Resize` a bunch of times,
even if it's a no-op, so I trust that this change results in the right
outcome with none of the crashing.

Fixes MSFT-41456525

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 c2b3697c867bddf5660da8b222e99ff4bfd1ea5b
2022-11-29 22:07:37 +00:00
Kieren Wou
b6feabe9cc Merged PR 8188601: [Git2Git] !8082133: LKG14 Build Fix - ARM64EC does not support AVX
Arm64EC does not support AVX and the usage of it in EC compilation is now an error with the LKG14 compiler update. The fix is to conditionalize using AVX for non-EC compilation.

Related work items: MSFT-42045281

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_we_adept_e4d2 31ca1e08e001988b95ff29a5e098441cae0363bd
2022-11-29 13:35:00 -06:00
Dustin Howett
a0624bedaa Migrate OSS up to c12dc2aa4 2022-11-11 14:11:41 -06:00
646 changed files with 95001 additions and 4353 deletions

View File

@@ -1,3 +1,4 @@
aci
admins
allcolors
Apc
@@ -8,11 +9,14 @@ breadcrumbs
bsd
calt
ccmp
ccon
changelog
clickable
clig
CMMI
consvc
copyable
Counterintuitively
CtrlDToClose
cybersecurity
dalet
@@ -90,6 +94,7 @@ reserialize
reserializes
rlig
runtimes
servicebus
shcha
slnt
Sos
@@ -115,6 +120,7 @@ vsdevcmd
walkthrough
walkthroughs
We'd
westus
wildcards
XBox
YBox

View File

@@ -28,6 +28,7 @@ CYICON
Dacl
dataobject
dcomp
debugbreak
delayimp
DERR
dlldata
@@ -219,16 +220,19 @@ UFIELD
ULARGE
UOI
UPDATEINIFILE
urlmon
userenv
USEROBJECTFLAGS
Vcpp
Viewbox
virtualalloc
vsnwprintf
wcsnlen
wcsstr
wcstoui
WDJ
winhttp
wininet
winmain
winsta
winstamin

View File

@@ -4,6 +4,7 @@ advapi
altform
altforms
appendwttlogging
appinstaller
appx
appxbundle
appxerror
@@ -13,6 +14,7 @@ autoexec
backplating
bitmaps
BOMs
checkcflags
COMPUTERNAME
CPLs
cpptools
@@ -30,6 +32,7 @@ DWINRT
enablewttlogging
HOMESHARE
Intelli
issecret
IVisual
libucrt
libucrtd
@@ -59,17 +62,19 @@ PRIINFO
propkey
pscustomobject
QWORD
rdpclip
regedit
resfiles
robocopy
SACLs
segoe
sdkddkver
segoe
Shobjidl
sid
Skype
SRW
sxs
symbolrequestprod
Sysinternals
sysnative
systemroot
@@ -93,3 +98,4 @@ wtl
wtt
wttlog
Xamarin
xfgcheck

View File

@@ -77,6 +77,7 @@ aumid
Authenticode
AUTOBUDDY
AUTOCHECKBOX
autocrlf
autohide
AUTOHSCROLL
automagically
@@ -188,8 +189,10 @@ changelist
chaof
charinfo
CHARSETINFO
chcbpat
chh
chk
chshdng
CHT
Cic
cielab
@@ -301,6 +304,7 @@ coordnew
COPYCOLOR
CORESYSTEM
cotaskmem
countof
CPG
cpinfo
CPINFOEX
@@ -310,7 +314,6 @@ CPPCORECHECK
cppcorecheckrules
cpprestsdk
cppwinrt
CProc
cpx
CREATESCREENBUFFER
CREATESTRUCT
@@ -462,6 +465,7 @@ DECSLPP
DECSLRM
DECSMKR
DECSR
DECST
DECSTBM
DECSTGLT
DECSTR
@@ -500,6 +504,7 @@ directio
DIRECTX
DISABLEDELAYEDEXPANSION
DISABLENOSCROLL
DISPATCHNOTIFY
DISPLAYATTRIBUTE
DISPLAYATTRIBUTEPROPERTY
DISPLAYCHANGE
@@ -565,7 +570,6 @@ Edgium
EDITKEYS
EDITTEXT
EDITUPDATE
edputil
Efast
efghijklmn
EHsc
@@ -576,6 +580,7 @@ elems
emacs
EMPTYBOX
enabledelayedexpansion
ENDCAP
endptr
endregion
ENTIREBUFFER
@@ -602,7 +607,6 @@ EXETYPE
exeuwp
exewin
exitwin
expectedinput
EXPUNGECOMMANDHISTORY
EXSTYLE
EXTENDEDEDITKEY
@@ -749,7 +753,6 @@ gfx
GGI
GHIJK
GHIJKL
GHIJKLM
gitfilters
gitmodules
gle
@@ -825,7 +828,7 @@ hostlib
HPA
hpcon
HPCON
hpj
hpen
HPR
HProvider
HREDRAW
@@ -1000,7 +1003,6 @@ listptrsize
lld
llx
LMENU
LMNOP
lnk
lnkd
lnkfile
@@ -1010,6 +1012,7 @@ LOBYTE
localappdata
locsrc
Loewen
LOGBRUSH
LOGFONT
LOGFONTA
LOGFONTW
@@ -1017,7 +1020,6 @@ logissue
losslessly
loword
lparam
LPCCH
lpch
LPCPLINFO
LPCREATESTRUCT
@@ -1216,14 +1218,12 @@ NOMOVE
NONALERT
nonbreaking
nonclient
NONCONST
NONINFRINGEMENT
NONPREROTATED
nonspace
NOOWNERZORDER
Nop
NOPAINT
NOPQRST
noprofile
NOREDRAW
NOREMOVE
@@ -1498,7 +1498,6 @@ pwsz
pythonw
Qaabbcc
qos
QRSTU
QUERYOPEN
QUESTIONMARK
quickedit
@@ -1579,7 +1578,6 @@ rgbs
rgci
rgfae
rgfte
rgi
rgn
rgp
rgpwsz
@@ -1748,7 +1746,6 @@ SOLIDBOX
Solutiondir
somefile
sourced
spammy
SRCCODEPAGE
SRCCOPY
SRCINVERT
@@ -1777,6 +1774,7 @@ stdafx
STDAPI
stdc
stdcpp
STDEXT
STDMETHODCALLTYPE
STDMETHODIMP
STGM
@@ -1861,7 +1859,6 @@ testname
TESTNULL
testpass
testpasses
testtimeout
TEXCOORD
texel
TExpected
@@ -1908,9 +1905,9 @@ touchpad
Tpp
Tpqrst
tprivapi
tput
tracelog
tracelogging
traceloggingprovider
traceviewpp
trackbar
TRACKCOMPOSITION
@@ -2003,7 +2000,6 @@ USEFILLATTRIBUTE
USEGLYPHCHARS
USEHICON
USEPOSITION
userbase
USERDATA
userdpiapi
Userp
@@ -2018,7 +2014,6 @@ utext
UText
UTEXT
utr
UVWX
UVWXY
UVWXYZ
uwa
@@ -2047,8 +2042,6 @@ VKKEYSCAN
VMs
VPA
VPR
VProc
VRaw
VREDRAW
vsc
vsconfig
@@ -2077,7 +2070,6 @@ VTRGBTo
vtseq
vtterm
vttest
VWX
waitable
WANSUNG
WANTARROWS
@@ -2091,7 +2083,6 @@ WCIA
WCIW
WCSHELPER
wcsicmp
wcsnicmp
wcsrev
wddm
wddmcon
@@ -2273,6 +2264,7 @@ YCast
YCENTER
YCount
YDPI
YLimit
YOffset
YSubstantial
YVIRTUALSCREEN

View File

@@ -4,3 +4,4 @@ appshellintegration
mdtauk
gfycat
Guake
xkcd

View File

@@ -239,8 +239,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{89CDCC
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types.Unit.Tests", "src\types\ut_types\Types.Unit.Tests.vcxproj", "{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PublicTerminalCore", "src\cascadia\PublicTerminalCore\PublicTerminalCore.vcxproj", "{84848BFA-931D-42CE-9ADF-01EE54DE7890}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WpfTerminalControl", "src\cascadia\WpfTerminalControl\WpfTerminalControl.csproj", "{376FE273-6B84-4EB5-8B30-8DE9D21B022C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_TerminalApp", "src\cascadia\ut_app\TerminalApp.UnitTests.vcxproj", "{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}"
@@ -334,7 +332,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fmt", "src\dep\fmt\fmt.vcxp
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "WpfTerminalTestNetCore", "src\cascadia\WpfTerminalTestNetCore\WpfTerminalTestNetCore.csproj", "{1588FD7C-241E-4E7D-9113-43735F3E6BAD}"
ProjectSection(ProjectDependencies) = postProject
{84848BFA-931D-42CE-9ADF-01EE54DE7890} = {84848BFA-931D-42CE-9ADF-01EE54DE7890}
{CA5CAD1A-F542-4635-A069-7CAEFB930070} = {CA5CAD1A-F542-4635-A069-7CAEFB930070}
{A22EC5F6-7851-4B88-AC52-47249D437A52} = {A22EC5F6-7851-4B88-AC52-47249D437A52}
EndProjectSection
EndProject
@@ -1711,34 +1709,6 @@ Global
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x64.Build.0 = Release|x64
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x86.ActiveCfg = Release|Win32
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x86.Build.0 = Release|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|Any CPU.ActiveCfg = AuditMode|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|ARM.ActiveCfg = AuditMode|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|x64.ActiveCfg = AuditMode|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|x64.Build.0 = AuditMode|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|x86.ActiveCfg = AuditMode|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.AuditMode|x86.Build.0 = AuditMode|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|Any CPU.ActiveCfg = Debug|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|ARM.ActiveCfg = Debug|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|ARM64.ActiveCfg = Debug|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|ARM64.Build.0 = Debug|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|x64.ActiveCfg = Debug|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|x64.Build.0 = Debug|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|x86.ActiveCfg = Debug|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Debug|x86.Build.0 = Debug|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Fuzzing|Any CPU.ActiveCfg = Fuzzing|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Fuzzing|ARM.ActiveCfg = Fuzzing|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|Any CPU.ActiveCfg = Release|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|ARM.ActiveCfg = Release|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|ARM64.ActiveCfg = Release|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|ARM64.Build.0 = Release|ARM64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|x64.ActiveCfg = Release|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|x64.Build.0 = Release|x64
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|x86.ActiveCfg = Release|Win32
{84848BFA-931D-42CE-9ADF-01EE54DE7890}.Release|x86.Build.0 = Release|Win32
{376FE273-6B84-4EB5-8B30-8DE9D21B022C}.AuditMode|Any CPU.ActiveCfg = Release|Any CPU
{376FE273-6B84-4EB5-8B30-8DE9D21B022C}.AuditMode|ARM.ActiveCfg = Debug|Any CPU
{376FE273-6B84-4EB5-8B30-8DE9D21B022C}.AuditMode|ARM.Build.0 = Debug|Any CPU
@@ -2894,7 +2864,6 @@ Global
{05500DEF-2294-41E3-AF9A-24E580B82836} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
{1E4A062E-293B-4817-B20D-BF16B979E350} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
{84848BFA-931D-42CE-9ADF-01EE54DE7890} = {4DAF0299-495E-4CD1-A982-9BAC16A45932}
{376FE273-6B84-4EB5-8B30-8DE9D21B022C} = {4DAF0299-495E-4CD1-A982-9BAC16A45932}
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9} = {BDB237B6-1D1D-400F-84CC-40A58FA59C8E}
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}

View File

@@ -120,7 +120,7 @@ repository.
## Windows Terminal Roadmap
The plan for the Windows Terminal [is described here](/doc/roadmap-2022.md) and
The plan for the Windows Terminal [is described here](/doc/roadmap-2023.md) and
will be updated as the project proceeds.
## Project Build Status

View File

@@ -1,7 +1,7 @@
[
{
"MatchedPath": [
"PublicTerminalCore.dll"
"Microsoft.Terminal.Control/Microsoft.Terminal.Control.dll"
],
"SigningInfo": {
"Operations": [

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<AppInstaller
xmlns="http://schemas.microsoft.com/appx/appinstaller/2017/2"
Version="1.0.0.0"
Uri="$$ROOT$$$$NAME$$.appinstaller">
<MainBundle
Name="$$NAME$$"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="$$VERSION$$"
Uri="$$ROOT$$$$PACKAGE$$" />
<Dependencies>
<Package
Name="Microsoft.UI.Xaml.2.8"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="8.2305.5001.0"
ProcessorArchitecture="x64"
Uri="https://github.com/microsoft/microsoft-ui-xaml/releases/download/v2.8.4/Microsoft.UI.Xaml.2.8.x64.appx" />
<Package
Name="Microsoft.UI.Xaml.2.8"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="8.2305.5001.0"
ProcessorArchitecture="x86"
Uri="https://github.com/microsoft/microsoft-ui-xaml/releases/download/v2.8.4/Microsoft.UI.Xaml.2.8.x86.appx" />
<Package
Name="Microsoft.UI.Xaml.2.8"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="8.2305.5001.0"
ProcessorArchitecture="arm64"
Uri="https://github.com/microsoft/microsoft-ui-xaml/releases/download/v2.8.4/Microsoft.UI.Xaml.2.8.arm64.appx" />
</Dependencies>
<UpdateSettings>
<OnLaunch
HoursBetweenUpdateChecks="6" />
</UpdateSettings>
</AppInstaller>

6
build/config/tsa.json Normal file
View File

@@ -0,0 +1,6 @@
{
"instanceUrl": "https://microsoft.visualstudio.com",
"projectName": "OS",
"areaPath": "OS\\Windows Client and Services\\ADEPT\\E4D-Engineered for Developers\\SHINE\\Terminal",
"notificationAliases": ["condev@microsoft.com", "duhowett@microsoft.com"]
}

View File

@@ -9,7 +9,7 @@
<PropertyGroup>
<!-- Optional, defaults to main. Name of the branch which will be used for calculating branch point. -->
<PGOBranch>main</PGOBranch>
<PGOBranch>release-1.19</PGOBranch>
<!-- Mandatory. Name of the NuGet package which will contain PGO databases for consumption by build system. -->
<PGOPackageName>Microsoft.Internal.Windows.Terminal.PGODatabase</PGOPackageName>

View File

@@ -8,6 +8,12 @@ schedules:
- main
always: false # only run if there's code changes!
parameters:
- name: targetBranch
type: string
default: "automated/loc-update"
pool:
vmImage: windows-2019
@@ -38,6 +44,13 @@ steps:
persistCredentials: true
path: s/Terminal.Internal
- pwsh: |-
Install-Module PSGitHub -Scope CurrentUser -Force
git config --local user.email "consvc@microsoft.com"
git config --local user.name "Console Service Bot"
git config --local core.autocrlf true
displayName: Prepare git submission environment
- task: MicrosoftTDBuild.tdbuild-task.tdbuild-task.TouchdownBuildTask@1
displayName: 'Touchdown Build - 7105, PRODEXT'
inputs:
@@ -51,13 +64,45 @@ steps:
outputDirectoryRoot: LocOutput
appendRelativeDir: true
pseudoSetting: Included
localizationTarget: true
# Saving one of these makes it really easy to inspect the loc output...
- powershell: 'tar czf LocOutput.tar.gz LocOutput'
displayName: 'Archive Loc Output for Submission'
- pwsh: |-
Remove-Item -EA:Ignore -R -Force LocOutput\Terminal.Internal
$Files = Get-ChildItem LocOutput -R -Include 'ContextMenu.resw','Resources.resw' | ? FullName -Like '*en-US\*\*.resw'
$Files | % { Move-Item -Verbose $_.Directory $_.Directory.Parent.Parent -EA:Ignore }
& tar.exe -c -f LocOutputMunged.tar -C LocOutput .
& tar.exe -x -v -f LocOutputMunged.tar
rm LocOutputMunged.tar
rm -r -fo LocOutput
& ./build/scripts/Copy-ContextMenuResourcesToCascadiaPackage.ps1
& ./build/scripts/Generate-PseudoLocalizations.ps1
displayName: Move Loc files to the right places
- task: PublishBuildArtifacts@1
displayName: 'Publish Artifact: LocOutput'
inputs:
PathtoPublish: LocOutput.tar.gz
ArtifactName: LocOutput
- pwsh: |-
git add **/*.resw
git status
git diff --quiet --cached --exit-code
If ($LASTEXITCODE -Ne 0) {
$Now = Get-Date
git commit -m "Localization Updates - $Now"
git push origin HEAD:refs/heads/${{parameters.targetBranch}} -f
Write-Host "##vso[task.setvariable variable=ChangesPushedToRepo]1"
} Else {
Write-Host "##vso[task.setvariable variable=ChangesPushedToRepo]0"
}
displayName: git commit and push
- pwsh: |-
Import-Module PSGitHub
$BaseBranch = "$(Build.SourceBranch)" -Replace "^refs/heads/",""
Write-Host "Preparing PR against $BaseBranch"
$PSDefaultParameterValues['*GitHub*:Owner'] = "microsoft"
$PSDefaultParameterValues['*GitHub*:RepositoryName'] = "terminal"
$PSDefaultParameterValues['*GitHub*:Token'] = ("$(GithubPullRequestToken)" | ConvertTo-SecureString -AsPlainText -Force)
$existingPr = Get-GitHubPullRequest -HeadBranch "${{parameters.targetBranch}}" -BaseBranch $BaseBranch
If ($null -Eq $existingPr) {
$Now = Get-Date
New-GitHubPullRequest -Head "${{parameters.targetBranch}}" -Base $BaseBranch -Title "Localization Updates - $BaseBranch - $Now" -Verbose
}
displayName: Publish pull request
condition: and(eq(variables['ChangesPushedToRepo'], '1'), succeeded())

View File

@@ -1,23 +0,0 @@
trigger: none
pr: none
schedules:
- cron: "30 3 * * 2-6" # Run at 03:30 UTC Tuesday through Saturday (After the work day in Pacific, Mon-Fri)
displayName: "Nightly Terminal Build"
branches:
include:
- main
always: false # only run if there's code changes!
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
extends:
template: templates-v2\pipeline-full-release-build.yml
parameters:
branding: Canary
buildTerminal: true
pgoBuildMode: Optimize
codeSign: true
generateSbom: true
publishSymbolsToPublic: true
publishVpackToWindows: false
symbolExpiryTime: 15 # Nightly builds do not keep symbols for very long!

View File

@@ -0,0 +1,55 @@
trigger: none
pr: none
schedules:
- cron: "30 3 * * 2-6" # Run at 03:30 UTC Tuesday through Saturday (After the work day in Pacific, Mon-Fri)
displayName: "Nightly Terminal Build"
branches:
include:
- main
always: false # only run if there's code changes!
parameters:
- name: publishToAzure
displayName: "Deploy to **PUBLIC** Azure Storage"
type: boolean
default: true
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
variables:
- template: templates-v2/variables-nuget-package-version.yml
parameters:
branding: Canary
- template: templates-v2/variables-onebranch-config.yml
extends:
template: templates-v2/pipeline-onebranch-full-release-build.yml
parameters:
official: true
branding: Canary
buildTerminal: true
pgoBuildMode: Optimize
codeSign: true
publishSymbolsToPublic: true
publishVpackToWindows: false
symbolExpiryTime: 15
symbolPublishingSubscription: $(SymbolPublishingServiceConnection)
symbolPublishingProject: $(SymbolPublishingProject)
${{ if eq(true, parameters.publishToAzure) }}:
extraPublishJobs:
- template: build/pipelines/templates-v2/job-deploy-to-azure-storage.yml@self
parameters:
pool: { type: windows }
variables:
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: "$(Build.SourcesDirectory)/_none"
dependsOn: [PublishSymbols]
storagePublicRootURL: $(AppInstallerRootURL)
subscription: $(AzureSubscriptionName)
storageAccount: $(AzureStorageAccount)
storageContainer: $(AzureStorageContainer)
buildConfiguration: Release
buildPlatforms: [x64, x86, arm64]
environment: production-canary

View File

@@ -44,14 +44,6 @@ parameters:
- x64
- x86
- arm64
- name: codeSign
displayName: "Sign all build outputs"
type: boolean
default: true
- name: generateSbom
displayName: "Generate a Bill of Materials"
type: boolean
default: true
- name: terminalInternalPackageVersion
displayName: "Terminal Internal Package Version"
type: string
@@ -68,9 +60,16 @@ parameters:
name: $(BuildDefinitionName)_$(date:yyMM).$(date:dd)$(rev:rrr)
variables:
- template: templates-v2/variables-nuget-package-version.yml
parameters:
branding: ${{ parameters.branding }}
- template: templates-v2/variables-onebranch-config.yml
extends:
template: templates-v2/pipeline-full-release-build.yml
template: templates-v2/pipeline-onebranch-full-release-build.yml
parameters:
official: true
branding: ${{ parameters.branding }}
buildTerminal: ${{ parameters.buildTerminal }}
buildConPTY: ${{ parameters.buildConPTY }}
@@ -78,8 +77,9 @@ extends:
pgoBuildMode: ${{ parameters.pgoBuildMode }}
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
codeSign: ${{ parameters.codeSign }}
generateSbom: ${{ parameters.generateSbom }}
codeSign: true
terminalInternalPackageVersion: ${{ parameters.terminalInternalPackageVersion }}
publishSymbolsToPublic: ${{ parameters.publishSymbolsToPublic }}
publishVpackToWindows: ${{ parameters.publishVpackToWindows }}
symbolPublishingSubscription: $(SymbolPublishingServiceConnection)
symbolPublishingProject: $(SymbolPublishingProject)

View File

@@ -97,7 +97,7 @@ jobs:
flattenFolders: true
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@1
- task: EsrpCodeSigning@3
displayName: Submit *.nupkg to ESRP for code signing
inputs:
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a

View File

@@ -62,6 +62,9 @@ parameters:
- name: publishArtifacts
type: boolean
default: true
- name: removeAllNonSignedFiles
type: boolean
default: false
jobs:
- job: ${{ parameters.jobName }}
@@ -114,7 +117,7 @@ jobs:
$SignFragments += "wpfdotnet"
}
If ([bool]::Parse("${{ parameters.buildWPF }}")) {
$BuildTargets += "Terminal\wpf\PublicTerminalCore"
$BuildTargets += "Terminal\Control\Microsoft_Terminal_Control"
$SignFragments += "wpf"
}
If ([bool]::Parse("${{ parameters.buildConPTY }}")) {
@@ -168,6 +171,7 @@ jobs:
# - Directories ending in Lib (static lib projects that we fully linked into DLLs which may also contain unnecessary resources)
# - All LocalTests_ project outputs, as they were subsumed into TestHostApp
# - All PDB files inside the WindowsTerminal/ output, which do not belong there.
# - console.dll, which apparently breaks XFGCheck? lol.
- pwsh: |-
$binDir = '$(Terminal.BinDir)'
$ImportLibs = Get-ChildItem $binDir -Recurse -File -Filter '*.exp' | ForEach-Object { $_.FullName -Replace "exp$","lib" }
@@ -184,6 +188,8 @@ jobs:
$Items += Get-ChildItem '$(Terminal.BinDir)' -Filter '*.pdb' -Recurse
}
$Items += Get-ChildItem $binDir -Filter 'console.dll'
$Items | Remove-Item -Recurse -Force -Verbose -ErrorAction:Ignore
displayName: Clean up static libs and extra symbols
errorActionPreference: silentlyContinue # It's OK if this silently fails
@@ -224,7 +230,7 @@ jobs:
# Code-sign everything we just put together.
# We run the signing in Terminal.BinDir, because all of the signing batches are relative to the final architecture/configuration output folder.
- task: EsrpCodeSigning@1
- task: EsrpCodeSigning@3
displayName: Submit Signing Request
inputs:
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
@@ -241,6 +247,14 @@ jobs:
Write-Host "##vso[task.setvariable variable=WindowsTerminalPackagePath]${PackageFilename}"
displayName: Re-pack the new Terminal package after signing
# Some of our governed pipelines explicitly fail builds that have *any* non-codesigned filed (!)
- ${{ if eq(parameters.removeAllNonSignedFiles, true) }}:
- pwsh: |-
Get-ChildItem "$(Terminal.BinDir)" -Recurse -Include "*.dll","*.exe" |
Where-Object { (Get-AuthenticodeSignature $_).Status -Ne "Valid" } |
Remove-Item -Verbose -Force
displayName: Remove all non-signed output files
- ${{ else }}: # No Signing
- ${{ if or(parameters.buildTerminal, parameters.buildEverything) }}:
- pwsh: |-

View File

@@ -29,6 +29,9 @@ parameters:
- name: publishArtifacts
type: boolean
default: true
- name: afterBuildSteps
type: stepList
default: []
jobs:
- job: ${{ parameters.jobName }}
@@ -48,6 +51,8 @@ jobs:
BundleStemName: Microsoft.WindowsTerminal
${{ elseif eq(parameters.branding, 'Preview') }}:
BundleStemName: Microsoft.WindowsTerminalPreview
${{ elseif eq(parameters.branding, 'Canary') }}:
BundleStemName: Microsoft.WindowsTerminalCanary
${{ else }}:
BundleStemName: WindowsTerminalDev
JobOutputDirectory: '$(System.ArtifactsDirectory)/bundle'
@@ -83,11 +88,13 @@ jobs:
$Components[0] = ([int]$Components[0] + $VersionEpoch)
$BundleVersion = $Components -Join "."
New-Item -Type Directory "$(System.ArtifactsDirectory)/bundle"
.\build\scripts\Create-AppxBundle.ps1 -InputPath 'bin/' -ProjectName CascadiaPackage -BundleVersion $BundleVersion -OutputPath "$(System.ArtifactsDirectory)\bundle\$(BundleStemName)_$(XES_APPXMANIFESTVERSION)_8wekyb3d8bbwe.msixbundle"
$BundlePath = "$(System.ArtifactsDirectory)\bundle\$(BundleStemName)_$(XES_APPXMANIFESTVERSION)_8wekyb3d8bbwe.msixbundle"
.\build\scripts\Create-AppxBundle.ps1 -InputPath 'bin/' -ProjectName CascadiaPackage -BundleVersion $BundleVersion -OutputPath $BundlePath
Write-Host "##vso[task.setvariable variable=MsixBundlePath]${BundlePath}"
displayName: Create msixbundle
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@1
- task: EsrpCodeSigning@3
displayName: Submit *.msixbundle to ESRP for code signing
inputs:
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a
@@ -137,6 +144,8 @@ jobs:
ValidateSignature: true
Verbosity: 'Verbose'
- ${{ parameters.afterBuildSteps }}
- ${{ if eq(parameters.publishArtifacts, true) }}:
- publish: $(JobOutputDirectory)
artifact: $(JobOutputArtifactName)

View File

@@ -82,7 +82,7 @@ jobs:
versionEnvVar: XES_PACKAGEVERSIONNUMBER
- ${{ if eq(parameters.codeSign, true) }}:
- task: EsrpCodeSigning@1
- task: EsrpCodeSigning@3
displayName: Submit *.nupkg to ESRP for code signing
inputs:
ConnectedServiceName: 9d6d2960-0793-4d59-943e-78dcb434840a

View File

@@ -43,7 +43,7 @@ jobs:
- template: steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@0
- task: NuGetAuthenticate@1
inputs:
nuGetServiceConnections: 'Terminal Public Artifact Feed'

View File

@@ -0,0 +1,117 @@
parameters:
- name: includePublicSymbolServer
type: boolean
default: false
- name: pool
type: object
default: []
- name: dependsOn
type: object
default: null
- name: artifactStem
type: string
default: ''
- name: jobName
type: string
default: PublishSymbols
- name: symbolExpiryTime
type: string
default: 36530 # This is the default from PublishSymbols@2
- name: variables
type: object
default: {}
- name: subscription
type: string
- name: symbolProject
type: string
jobs:
- job: ${{ parameters.jobName }}
${{ if ne(length(parameters.pool), 0) }}:
pool: ${{ parameters.pool }}
${{ if eq(parameters.includePublicSymbolServer, true) }}:
displayName: Publish Symbols to Internal and MSDL
${{ else }}:
displayName: Publish Symbols Internally
dependsOn: ${{ parameters.dependsOn }}
variables:
${{ insert }}: ${{ parameters.variables }}
steps:
- checkout: self
clean: true
fetchDepth: 1
fetchTags: false # Tags still result in depth > 1 fetch; we don't need them here
submodules: true
persistCredentials: True
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
inputs:
disableOutputRedirect: true
- task: DownloadPipelineArtifact@2
displayName: Download all PDBs from all prior build phases
inputs:
itemPattern: '**/*.pdb'
targetPath: '$(Build.SourcesDirectory)/bin'
- powershell: |-
Get-PackageProvider -Name NuGet -ForceBootstrap
Install-Module -Verbose -AllowClobber -Force Az.Accounts, Az.Storage, Az.Network, Az.Resources, Az.Compute
displayName: Install Azure Module Dependencies
# Transit the Azure token from the Service Connection into a secret variable for the rest of the pipeline to use.
- task: AzurePowerShell@5
displayName: Generate an Azure Token
inputs:
azureSubscription: ${{ parameters.subscription }}
azurePowerShellVersion: LatestVersion
pwsh: true
ScriptType: InlineScript
Inline: |-
$AzToken = (Get-AzAccessToken -ResourceUrl api://30471ccf-0966-45b9-a979-065dbedb24c1).Token
Write-Host "##vso[task.setvariable variable=SymbolAccessToken;issecret=true]$AzToken"
- task: PublishSymbols@2
displayName: Publish Symbols (to current Azure DevOps tenant)
continueOnError: True
inputs:
SymbolsFolder: '$(Build.SourcesDirectory)/bin'
SearchPattern: '**/*.pdb'
IndexSources: false
DetailedLog: true
SymbolsMaximumWaitTime: 30
SymbolServerType: 'TeamServices'
SymbolsProduct: 'Windows Terminal Converged Symbols'
SymbolsVersion: '$(XES_APPXMANIFESTVERSION)'
SymbolsArtifactName: 'WindowsTerminal_$(XES_APPXMANIFESTVERSION)'
SymbolExpirationInDays: ${{ parameters.symbolExpiryTime }}
env:
LIB: $(Build.SourcesDirectory)
- pwsh: |-
# Prepare the defaults for IRM
$PSDefaultParameterValues['Invoke-RestMethod:Headers'] = @{ Authorization = "Bearer $(SymbolAccessToken)" }
$PSDefaultParameterValues['Invoke-RestMethod:ContentType'] = "application/json"
$PSDefaultParameterValues['Invoke-RestMethod:Method'] = "POST"
$BaseUri = "https://symbolrequestprod.trafficmanager.net/projects/${{ parameters.symbolProject }}/requests"
# Prepare the request
$expiration = (Get-Date).Add([TimeSpan]::FromDays(${{ parameters.symbolExpiryTime }}))
$createRequestBody = @{
requestName = "WindowsTerminal_$(XES_APPXMANIFESTVERSION)";
expirationTime = $expiration.ToString();
}
Write-Host "##[debug]Starting request $($createRequestBody.requestName) with expiration date of $($createRequestBody.expirationTime)"
Invoke-RestMethod -Uri "$BaseUri" -Body ($createRequestBody | ConvertTo-Json -Compress) -Verbose
# Request symbol publication
$publishRequestBody = @{
publishToInternalServer = $true;
publishToPublicServer = $${{ parameters.includePublicSymbolServer }};
}
Write-Host "##[debug]Submitting request $($createRequestBody.requestName) ($($publishRequestBody | ConvertTo-Json -Compress))"
Invoke-RestMethod -Uri "$BaseUri/$($createRequestBody.requestName)" -Body ($publishRequestBody | ConvertTo-Json -Compress) -Verbose
displayName: Publish Symbols using internal REST API

View File

@@ -17,6 +17,12 @@ parameters:
- name: symbolExpiryTime
type: string
default: 36530 # This is the default from PublishSymbols@2
- name: variables
type: object
default: {}
- name: symbolPatGoesInTaskInputs
type: boolean
default: false
jobs:
- job: ${{ parameters.jobName }}
@@ -27,6 +33,8 @@ jobs:
${{ else }}:
displayName: Publish Symbols Internally
dependsOn: ${{ parameters.dependsOn }}
variables:
${{ insert }}: ${{ parameters.variables }}
steps:
- checkout: self
clean: true
@@ -76,6 +84,8 @@ jobs:
SymbolsProduct: 'Windows Terminal Converged Symbols'
SymbolsVersion: '$(XES_APPXMANIFESTVERSION)'
SymbolExpirationInDays: ${{ parameters.symbolExpiryTime }}
${{ if eq(parameters.symbolPatGoesInTaskInputs, true) }}:
Pat: $(ADO_microsoftpublicsymbols_PAT)
# The ADO task does not support indexing of GitHub sources.
# There is a bug which causes this task to fail if LIB includes an inaccessible path (even though it does not depend on it).
# To work around this issue, we just force LIB to be any dir that we know exists.
@@ -83,4 +93,5 @@ jobs:
env:
LIB: $(Build.SourcesDirectory)
ArtifactServices_Symbol_AccountName: microsoftpublicsymbols
ArtifactServices_Symbol_PAT: $(ADO_microsoftpublicsymbols_PAT)
${{ if ne(parameters.symbolPatGoesInTaskInputs, true) }}:
ArtifactServices_Symbol_PAT: $(ADO_microsoftpublicsymbols_PAT)

View File

@@ -51,6 +51,9 @@ parameters:
type: boolean
default: false
- name: extraPublishJobs
type: object
default: []
- name: pool
type: object
default:
@@ -58,28 +61,9 @@ parameters:
demands: ImageOverride -equals SHINE-VS17-Latest
variables:
# If we are building a branch called "release-*", change the NuGet suffix
# to "preview". If we don't do that, XES will set the suffix to "release1"
# because it truncates the value after the first period.
# We also want to disable the suffix entirely if we're Release branded while
# on a release branch.
# main is special, however. XES ignores main. Since we never produce actual
# shipping builds from main, we want to force it to have a beta label as
# well.
#
# In effect:
# BRANCH / BRANDING | Release | Preview
# ------------------|----------------------------|-----------------------------
# release-* | 1.12.20220427 | 1.13.20220427-preview
# main | 1.14.20220427-experimental | 1.14.20220427-experimental
# all others | 1.14.20220427-mybranch | 1.14.20220427-mybranch
${{ if startsWith(variables['Build.SourceBranchName'], 'release-') }}:
${{ if eq(parameters.branding, 'Release') }}:
NoNuGetPackBetaVersion: true
${{ else }}:
NuGetPackBetaVersion: preview
${{ elseif eq(variables['Build.SourceBranchName'], 'main') }}:
NuGetPackBetaVersion: experimental
- template: variables-nuget-package-version.yml
parameters:
branding: ${{ parameters.branding }}
resources:
repositories:
@@ -120,10 +104,6 @@ stages:
packageListDownload: e82d490c-af86-4733-9dc4-07b772033204
versionListDownload: ${{ parameters.terminalInternalPackageVersion }}
- template: ./steps-fetch-and-prepare-localizations.yml
parameters:
includePseudoLoc: true
- ${{ if eq(parameters.buildWPF, true) }}:
# Add an Any CPU build flavor for the WPF control bits
- template: ./job-build-project.yml
@@ -193,4 +173,5 @@ stages:
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
symbolExpiryTime: ${{ parameters.symbolExpiryTime }}
- ${{ parameters.extraPublishJobs }}
...

View File

@@ -0,0 +1,282 @@
parameters:
- name: official
type: boolean
default: false
- name: branding
type: string
default: Release
values:
- Release
- Preview
- Canary
- Dev
- name: buildTerminal
type: boolean
default: true
- name: buildConPTY
type: boolean
default: false
- name: buildWPF
type: boolean
default: false
- name: pgoBuildMode
type: string
default: Optimize
values:
- Optimize
- Instrument
- None
- name: buildConfigurations
type: object
default:
- Release
- name: buildPlatforms
type: object
default:
- x64
- x86
- arm64
- name: codeSign
type: boolean
default: true
- name: terminalInternalPackageVersion
type: string
default: '0.0.8'
- name: publishSymbolsToPublic
type: boolean
default: true
- name: symbolExpiryTime
type: string
default: 36530 # This is the default from PublishSymbols@2
- name: publishVpackToWindows
type: boolean
default: false
- name: symbolPublishingSubscription
type: string
- name: symbolPublishingProject
type: string
- name: extraPublishJobs
type: object
default: []
resources:
repositories:
- repository: templates
type: git
name: OneBranch.Pipelines/GovernedTemplates
ref: refs/heads/main
extends:
${{ if eq(parameters.official, true) }}:
template: v2/Microsoft.Official.yml@templates # https://aka.ms/obpipelines/templates
${{ else }}:
template: v2/Microsoft.NonOfficial.yml@templates
parameters:
featureFlags:
WindowsHostVersion: 1ESWindows2022
platform:
name: 'windows_undocked'
product: 'Windows Terminal'
cloudvault: # https://aka.ms/obpipelines/cloudvault
enabled: false
globalSdl: # https://aka.ms/obpipelines/sdl
enableCheckCFlags: false # CheckCFlags is broken and exploding our builds; to remove, :g/BAD-FLAGS/d
asyncSdl:
enabled: true
tsaOptionsFile: 'build/config/tsa.json'
tsa:
enabled: true
configFile: '$(Build.SourcesDirectory)\build\config\tsa.json'
binskim:
break: false
scanOutputDirectoryOnly: true
policheck:
break: false
severity: Note
baseline:
baselineFile: '$(Build.SourcesDirectory)\build\config\release.gdnbaselines'
suppressionSet: default
stages:
- stage: Build
displayName: Build
dependsOn: []
jobs:
- template: ./build/pipelines/templates-v2/job-build-project.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
ob_artifactBaseName: $(JobOutputArtifactName)
publishArtifacts: false # Handled by OneBranch
branding: ${{ parameters.branding }}
buildTerminal: ${{ parameters.buildTerminal }}
buildConPTY: ${{ parameters.buildConPTY }}
buildWPF: ${{ parameters.buildWPF }}
pgoBuildMode: ${{ parameters.pgoBuildMode }}
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # this is handled by onebranch
removeAllNonSignedFiles: true # appease the overlords
codeSign: ${{ parameters.codeSign }}
beforeBuildSteps: # Right before we build, lay down the universal package and localizations
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
inputs:
disableOutputRedirect: true
- task: UniversalPackages@0
displayName: Download terminal-internal Universal Package
inputs:
feedListDownload: 2b3f8893-a6e8-411f-b197-a9e05576da48
packageListDownload: e82d490c-af86-4733-9dc4-07b772033204
versionListDownload: ${{ parameters.terminalInternalPackageVersion }}
- ${{ if eq(parameters.buildWPF, true) }}:
# Add an Any CPU build flavor for the WPF control bits
- template: ./build/pipelines/templates-v2/job-build-project.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
ob_artifactBaseName: $(JobOutputArtifactName)
publishArtifacts: false # Handled by OneBranch
jobName: BuildWPF
branding: ${{ parameters.branding }}
buildTerminal: false
buildWPFDotNetComponents: true
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms:
- Any CPU
generateSbom: false # this is handled by onebranch
removeAllNonSignedFiles: true # appease the overlords
codeSign: ${{ parameters.codeSign }}
beforeBuildSteps:
- task: PkgESSetupBuild@12
displayName: Package ES - Setup Build
inputs:
disableOutputRedirect: true
# WPF doesn't need the localizations or the universal package, but if it does... put them here.
- stage: Package
displayName: Package
dependsOn: [Build]
jobs:
- ${{ if eq(parameters.buildTerminal, true) }}:
- template: ./build/pipelines/templates-v2/job-merge-msix-into-bundle.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
ob_artifactBaseName: $(JobOutputArtifactName)
### This job is also in charge of submitting the vpack to Windows if it's enabled
ob_createvpack_enabled: ${{ and(parameters.buildTerminal, parameters.publishVpackToWindows) }}
ob_updateOSManifest_enabled: ${{ and(parameters.buildTerminal, parameters.publishVpackToWindows) }}
### If enabled above, these options are in play.
ob_createvpack_packagename: 'WindowsTerminal.app'
ob_createvpack_owneralias: 'conhost@microsoft.com'
ob_createvpack_description: 'VPack for the Windows Terminal Application'
ob_createvpack_targetDestinationDirectory: '$(Destination)'
ob_createvpack_propsFile: false
ob_createvpack_provData: true
ob_createvpack_metadata: '$(Build.SourceVersion)'
ob_createvpack_topLevelRetries: 0
ob_createvpack_failOnStdErr: true
ob_createvpack_taskLogVerbosity: Detailed
ob_createvpack_verbose: true
ob_createvpack_vpackdirectory: '$(JobOutputDirectory)\vpack'
ob_updateOSManifest_gitcheckinConfigPath: '$(Build.SourcesDirectory)\build\config\GitCheckin.json'
# We're skipping the 'fetch' part of the OneBranch rules, but that doesn't mean
# that it doesn't expect to have downloaded a manifest directly to some 'destination'
# folder that it can then update and upload.
# Effectively: it says "destination" but it means "source"
# DH: Don't ask why.
ob_updateOSManifest_destination: $(XES_VPACKMANIFESTDIRECTORY)
ob_updateOSManifest_skipFetch: true
publishArtifacts: false # Handled by OneBranch
jobName: Bundle
branding: ${{ parameters.branding }}
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # Handled by onebranch
codeSign: ${{ parameters.codeSign }}
afterBuildSteps:
# This directory has to exist, even if we aren't using createvpack, because the Guardian rules demand it.
- pwsh: |-
New-Item "$(JobOutputDirectory)/vpack" -Type Directory
displayName: Make sure the vpack directory exists
- ${{ if parameters.publishVpackToWindows }}:
- pwsh: |-
Copy-Item -Verbose -Path "$(MsixBundlePath)" -Destination (Join-Path "$(JobOutputDirectory)/vpack" 'Microsoft.WindowsTerminal_8wekyb3d8bbwe.msixbundle')
displayName: Stage msixbundle for vpack
- ${{ if eq(parameters.buildConPTY, true) }}:
- template: ./build/pipelines/templates-v2/job-package-conpty.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
ob_artifactBaseName: $(JobOutputArtifactName)
publishArtifacts: false # Handled by OneBranch
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # this is handled by onebranch
codeSign: ${{ parameters.codeSign }}
- ${{ if eq(parameters.buildWPF, true) }}:
- template: ./build/pipelines/templates-v2/job-build-package-wpf.yml@self
parameters:
pool: { type: windows }
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(JobOutputDirectory)
ob_artifactBaseName: $(JobOutputArtifactName)
publishArtifacts: false # Handled by OneBranch
buildConfigurations: ${{ parameters.buildConfigurations }}
buildPlatforms: ${{ parameters.buildPlatforms }}
generateSbom: false # this is handled by onebranch
codeSign: ${{ parameters.codeSign }}
- stage: Publish
displayName: Publish
dependsOn: [Build]
jobs:
- template: ./build/pipelines/templates-v2/job-publish-symbols-using-symbolrequestprod-api.yml@self
parameters:
pool: { type: windows }
includePublicSymbolServer: ${{ parameters.publishSymbolsToPublic }}
symbolExpiryTime: ${{ parameters.symbolExpiryTime }}
subscription: ${{ parameters.symbolPublishingSubscription }}
symbolProject: ${{ parameters.symbolPublishingProject }}
variables:
ob_sdl_checkcflags_enabled: false # BAD-FLAGS
ob_sdl_xfgcheck_enabled: false # BAD-FLAGS
ob_git_checkout: false # This job checks itself out
ob_git_skip_checkout_none: true
ob_outputDirectory: $(Build.ArtifactStagingDirectory)
# Without this, OneBranch will nerf our symbol tasks
ob_symbolsPublishing_enabled: true
- ${{ parameters.extraPublishJobs }}

View File

@@ -1,27 +0,0 @@
parameters:
- name: includePseudoLoc
type: boolean
default: true
steps:
- task: TouchdownBuildTask@1
displayName: Download Localization Files
inputs:
teamId: 7105
authId: $(TouchdownAppId)
authKey: $(TouchdownAppKey)
resourceFilePath: |
src\cascadia\**\en-US\*.resw
appendRelativeDir: true
localizationTarget: false
${{ if eq(parameters.includePseudoLoc, true) }}:
pseudoSetting: Included
- pwsh: |-
$Files = Get-ChildItem . -R -Filter 'Resources.resw' | ? FullName -Like '*en-US\*\Resources.resw'
$Files | % { Move-Item -Verbose $_.Directory $_.Directory.Parent.Parent -EA:Ignore }
displayName: Move Loc files into final locations
- pwsh: |-
./build/scripts/Copy-ContextMenuResourcesToCascadiaPackage.ps1
displayName: Copy the Context Menu Loc Resources to CascadiaPackage

View File

@@ -1,7 +1,7 @@
steps:
- template: steps-ensure-nuget-version.yml
- task: NuGetAuthenticate@0
- task: NuGetAuthenticate@1
- script: |-
echo ##vso[task.setvariable variable=NUGET_RESTORE_MSBUILD_ARGS]/p:Platform=$(BuildPlatform)

View File

@@ -0,0 +1,27 @@
parameters:
- name: branding
type: string
variables:
# If we are building a branch called "release-*", change the NuGet suffix
# to "preview". If we don't do that, XES will set the suffix to "release1"
# because it truncates the value after the first period.
# We also want to disable the suffix entirely if we're Release branded while
# on a release branch.
# main is special, however. XES ignores main. Since we never produce actual
# shipping builds from main, we want to force it to have a beta label as
# well.
#
# In effect:
# BRANCH / BRANDING | Release | Preview
# ------------------|----------------------------|-----------------------------
# release-* | 1.12.20220427 | 1.13.20220427-preview
# main | 1.14.20220427-experimental | 1.14.20220427-experimental
# all others | 1.14.20220427-mybranch | 1.14.20220427-mybranch
${{ if startsWith(variables['Build.SourceBranchName'], 'release-') }}:
${{ if eq(parameters.branding, 'Release') }}:
NoNuGetPackBetaVersion: true
${{ else }}:
NuGetPackBetaVersion: preview
${{ elseif eq(variables['Build.SourceBranchName'], 'main') }}:
NuGetPackBetaVersion: experimental

View File

@@ -0,0 +1,2 @@
variables:
WindowsContainerImage: 'onebranch.azurecr.io/windows/ltsc2022/vse2022:1.0.02566.28'

View File

@@ -10,11 +10,12 @@ $LocalizationsFromContextMenu | ForEach-Object {
ForEach ($pair in $Languages.GetEnumerator()) {
$LanguageDir = "./src/cascadia/CascadiaPackage/Resources/$($pair.Key)"
$ResPath = "$LanguageDir/Resources.resw"
$XmlDocument = $null
$PreexistingResw = Get-Item $ResPath -EA:Ignore
If ($null -eq $PreexistingResw) {
Write-Host "Copying $($pair.Value.FullName) to $ResPath"
$XmlDocument = [xml](Get-Content $pair.Value.FullName)
New-Item -type Directory $LanguageDir -EA:Ignore
Copy-Item $pair.Value.FullName $ResPath
} Else {
# Merge Them!
Write-Host "Merging $($pair.Value.FullName) into $ResPath"
@@ -29,6 +30,19 @@ ForEach ($pair in $Languages.GetEnumerator()) {
$newXml.root.data | % {
$null = $existingXml.root.AppendChild($existingXml.ImportNode($_, $true))
}
$existingXml.Save($PreexistingResw.FullName)
$XmlDocument = $existingXml # (which has been updated)
}
# Reset paths to be absolute (for .NET)
$LanguageDir = (Get-Item $LanguageDir).FullName
$ResPath = "$LanguageDir/Resources.resw"
# Force the "new" and "preexisting" paths to serialize with XmlWriter,
# to ensure consistency.
$writerSettings = [System.Xml.XmlWriterSettings]::new()
$writerSettings.NewLineChars = "`r`n"
$writerSettings.Indent = $true
$writer = [System.Xml.XmlWriter]::Create($ResPath, $writerSettings)
$XmlDocument.Save($writer)
$writer.Flush()
$writer.Close()
}

View File

@@ -0,0 +1,16 @@
Get-ChildItem -Recurse -Filter *.resw
| Where-Object { $_.Directory.Name.StartsWith("qps-ploc") }
| ForEach-Object {
$source = Join-Path $_.Directory "../en-US/$($_.Name)"
$target = $_
$ploc = ./tools/ConvertTo-PseudoLocalization.ps1 -Path $source
$writerSettings = [System.Xml.XmlWriterSettings]::new()
$writerSettings.NewLineChars = "`r`n"
$writerSettings.Indent = $true
$writer = [System.Xml.XmlWriter]::Create($target, $writerSettings)
$ploc.Save($writer)
$writer.Flush()
$writer.Close()
}

View File

@@ -0,0 +1,42 @@
[CmdletBinding()]
Param(
[Parameter(Mandatory,
HelpMessage="Path to the .msixbundle")]
[string]
$BundlePath,
[Parameter(Mandatory,
HelpMessage="Path to the .appinstaller template")]
[string]
$AppInstallerTemplatePath,
[string]
$AppInstallerRoot,
[Parameter(Mandatory,
HelpMessage="Output Path")]
[string]
$OutputPath
)
$ErrorActionPreference = "Stop"
$sentinelFile = New-TemporaryFile
$directory = New-Item -Type Directory "$($sentinelFile.FullName)_Package"
Remove-Item $sentinelFile -Force -EA:Ignore
$bundle = (Get-Item $BundlePath)
& tar.exe -x -f $bundle.FullName -C $directory AppxMetadata/AppxBundleManifest.xml
$xml = [xml](Get-Content (Join-Path $directory "AppxMetadata\AppxBundleManifest.xml"))
$name = $xml.Bundle.Identity.Name
$version = $xml.Bundle.Identity.Version
$doc = (Get-Content -ReadCount 0 $AppInstallerTemplatePath)
$doc = $doc -Replace '\$\$ROOT\$\$',$AppInstallerRoot
$doc = $doc -Replace '\$\$NAME\$\$',$name
$doc = $doc -Replace '\$\$VERSION\$\$',$version
$doc = $doc -Replace '\$\$PACKAGE\$\$',$bundle.Name
$doc | Out-File -Encoding utf8NoBOM $OutputPath
Get-Item $OutputPath

View File

@@ -9,7 +9,7 @@
<package id="Microsoft.VisualStudio.Setup.Configuration.Native" version="2.3.2262" targetFramework="native" developmentDependency="true" />
<package id="Microsoft.UI.Xaml" version="2.8.4" targetFramework="native" />
<package id="Microsoft.Web.WebView2" version="1.0.1661.34" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.220201.1" targetFramework="native" developmentDependency="true" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.240122.1" targetFramework="native" developmentDependency="true" />
<!-- Managed packages -->
<package id="Appium.WebDriver" version="3.0.0.2" targetFramework="net45" />

96
doc/COOKED_READ_DATA.md Normal file
View File

@@ -0,0 +1,96 @@
# COOKED_READ_DATA, aka conhost's readline implementation
## Test instructions
All of the following ✅ marks must be fulfilled during manual testing:
* ASCII input
* Chinese input (中文維基百科) ❔
* Resizing the window properly wraps/unwraps wide glyphs ❌
Broken due to `TextBuffer::Reflow` bugs
* Surrogate pair input (🙂) ❔
* Resizing the window properly wraps/unwraps surrogate pairs ❌
Broken due to `TextBuffer::Reflow` bugs
* In cmd.exe
* Create 2 file: "a😊b.txt" and "a😟b.txt"
* Press tab: Autocomplete to "a😊b.txt" ✅
* Navigate the cursor right past the "a"
* Press tab twice: Autocomplete to "a😟b.txt" ✅
* Execute `printf(" "); gets(buffer);` in C (or equivalent)
* Press Tab, A, Ctrl+V, Tab, A ✅
* The prompt is " A^V A" ✅
* Cursor navigation works ✅
* Backspacing/Deleting random parts of it works ✅
* It never deletes the initial 4 spaces ✅
* Backspace deletes preceding glyphs ✅
* Ctrl+Backspace deletes preceding words ✅
* Escape clears input ✅
* Home navigates to start ✅
* Ctrl+Home deletes text between cursor and start ✅
* End navigates to end ✅
* Ctrl+End deletes text between cursor and end ✅
* Left navigates over previous code points ✅
* Ctrl+Left navigates to previous word-starts ✅
* Right and F1 navigate over next code points ✅
* Pressing right at the end of input copies characters
from the previous command ✅
* Ctrl+Right navigates to next word-ends ✅
* Insert toggles overwrite mode ✅
* Delete deletes next code point ✅
* Up and F5 cycle through history ✅
* Doesn't crash with no history ✅
* Stops at first entry ✅
* Down cycles through history ✅
* Doesn't crash with no history ✅
* Stops at last entry ✅
* PageUp retrieves the oldest command ✅
* PageDown retrieves the newest command ✅
* F2 starts "copy to char" prompt ✅
* Escape dismisses prompt ✅
* Typing a character copies text from the previous command up
until that character into the current buffer (acts identical
to F3, but with automatic character search) ✅
* F3 copies the previous command into the current buffer,
starting at the current cursor position,
for as many characters as possible ✅
* Doesn't erase trailing text if the current buffer
is longer than the previous command ✅
* Puts the cursor at the end of the copied text ✅
* F4 starts "copy from char" prompt ✅
* Escape dismisses prompt ✅
* Erases text between the current cursor position and the
first instance of a given char (but not including it) ✅
* F6 inserts Ctrl+Z ✅
* F7 without modifiers starts "command list" prompt ✅
* Escape dismisses prompt ✅
* Minimum size of 40x10 characters ✅
* Width expands to fit the widest history command ✅
* Height expands up to 20 rows with longer histories ✅
* F9 starts "command number" prompt ✅
* Left/Right paste replace the buffer with the given command ✅
* And put cursor at the end of the buffer ✅
* Up/Down navigate selection through history ✅
* Stops at start/end with <10 entries ✅
* Stops at start/end with >20 entries ✅
* Wide text rendering during pagination with >20 entries ✅
* Shift+Up/Down moves history items around ✅
* Home navigates to first entry ✅
* End navigates to last entry ✅
* PageUp navigates by 20 items at a time or to first ✅
* PageDown navigates by 20 items at a time or to last ✅
* Alt+F7 clears command history ✅
* F8 cycles through commands that start with the same text as
the current buffer up until the current cursor position ✅
* Doesn't crash with no history ✅
* F9 starts "command number" prompt ✅
* Escape dismisses prompt ✅
* Ignores non-ASCII-decimal characters ✅
* Allows entering between 1 and 5 digits ✅
* Pressing Enter fetches the given command from the history ✅
* Alt+F10 clears doskey aliases ✅
* In cmd.exe, with an empty prompt in an empty directory:
Pressing tab produces an audible bing and prints no text ✅
* When Narrator is enabled, in cmd.exe:
* Typing individual characters announces only
exactly each character that is being typed ✅
* Backspacing at the end of a prompt announces
only exactly each deleted character ✅

View File

@@ -27,6 +27,8 @@ I would highly recommend that Gulp convert to using PowerShell scripts and that
Original Source: https://github.com/microsoft/terminal/issues/217#issuecomment-404240443
_Addendum_: cmd.exe is the literal embodiment of [xkcd#1172]([url](https://xkcd.com/1172/)). Every change, no matter how small, will break _someone_.
## <a name="screenPerf"></a>Why is typing-to-screen performance better than every other app?
I really do not mind when someone comes by and decides to tell us that we're doing a good job at something. We hear so many complaints every day that a post like this is a breath of fresh air. Thanks for your thanks!

View File

@@ -32,7 +32,6 @@
* `/src/cascadia/TerminalApp` - This DLL represents the implementation of the Windows Terminal application. This includes parsing settings, hosting tabs & panes with Terminals in them, and displaying other UI elements. This DLL is almost entirely UWP-like code, and shouldn't be doing any Win32-like UI work.
* `/src/cascadia/WindowsTerminal` - This EXE provides Win32 hosting for the TerminalApp. It will set up XAML islands, and is responsible for drawing the window, either as a standard window or with content in the titlebar (non-client area).
* `/src/cascadia/CascadiaPackage` - This is a project for packaging the Windows Terminal and its dependencies into an .appx/.msix for deploying to the machine.
* `/src/cascadia/PublicTerminalCore` - This is a DLL wrapper for the TerminalCore and Renderer, similar to `TermControl`, which exposes some exported functions that so the Terminal can be used from C#.
* `/src/cascadia/WpfTerminalControl` - A DLL implementing a WPF version of the Terminal Control.
* `/src/host` The meat of the windows console host. This includes buffer, input, output, windowing, server management, clipboard, and most interactions with the console host window that arent stated anywhere else. Were trying to pull things out that are reusable into other libraries, but its a work in progress
* `/src/host/lib` Builds the reusable LIB copy of the host

View File

@@ -269,6 +269,17 @@
"experimental.pixelShaderPath": {
"description": "Use to set a path to a pixel shader to use with the Terminal when unfocused. Overrides `experimental.retroTerminalEffect`. This is an experimental feature, and its continued existence is not guaranteed.",
"type": "string"
},
"useAcrylic":{
"description": "When set to true, the window will have an acrylic material background when unfocused. When set to false, the window will have a plain, untextured background when unfocused.",
"type": "boolean"
},
"opacity": {
"default": 100,
"description": "Sets the opacity of the window for the profile when unfocused. Accepts values from 0-100.",
"maximum": 100,
"minimum": 0,
"type": "number"
}
},
"type": "object"
@@ -374,8 +385,12 @@
},
"ShortcutActionName": {
"enum": [
"addMark",
"adjustFontSize",
"adjustOpacity",
"clearAllMarks",
"clearBuffer",
"clearMark",
"closeOtherPanes",
"closeOtherTabs",
"closePane",
@@ -386,6 +401,7 @@
"copy",
"duplicateTab",
"expandSelectionToWord",
"experimental.colorSelection",
"exportBuffer",
"find",
"findMatch",
@@ -393,64 +409,60 @@
"globalSummon",
"identifyWindow",
"identifyWindows",
"markMode",
"moveFocus",
"movePane",
"swapPane",
"markMode",
"moveTab",
"multipleActions",
"newTab",
"newWindow",
"nextTab",
"openAbout",
"openNewTabDropdown",
"openSettings",
"openSystemMenu",
"openTabColorPicker",
"openTabRenamer",
"openWindowRenamer",
"paste",
"prevTab",
"renameTab",
"openSystemMenu",
"openTabRenamer",
"quakeMode",
"quit",
"renameTab",
"renameWindow",
"resetFontSize",
"resizePane",
"renameWindow",
"restoreLastClosed",
"scrollDown",
"scrollDownPage",
"scrollToBottom",
"scrollToMark",
"scrollToTop",
"scrollUp",
"scrollUpPage",
"scrollToBottom",
"scrollToTop",
"searchWeb",
"selectAll",
"sendInput",
"setColorScheme",
"setFocusMode",
"setFullScreen",
"setMaximized",
"setTabColor",
"showSuggestions",
"splitPane",
"swapPane",
"switchSelectionEndpoint",
"switchToTab",
"tabSearch",
"toggleAlwaysOnTop",
"toggleBlockSelection",
"toggleFocusMode",
"selectAll",
"setFocusMode",
"switchSelectionEndpoint",
"toggleFullscreen",
"setFullScreen",
"setMaximized",
"togglePaneZoom",
"toggleSplitOrientation",
"toggleReadOnlyMode",
"toggleShaderEffects",
"toggleSplitOrientation",
"wt",
"quit",
"adjustOpacity",
"restoreLastClosed",
"addMark",
"scrollToMark",
"clearMark",
"clearAllMarks",
"searchWeb",
"experimental.colorSelection",
"unbound"
],
"type": "string"
@@ -668,7 +680,7 @@
},
"allowEmpty": {
"description": "Whether to render a folder without entries, or to hide it",
"default": "false",
"default": false,
"type": "boolean"
}
}
@@ -2173,6 +2185,11 @@
"description": "When set to true, tabs are always displayed. When set to false and \"showTabsInTitlebar\" is set to false, tabs only appear after opening a new tab.",
"type": "boolean"
},
"compatibility.enableUnfocusedAcrylic":{
"default": true,
"description": "When set to true, unfocused windows can have acrylic instead of opaque.",
"type": "boolean"
},
"centerOnLaunch": {
"default": false,
"description": "When set to `true`, the terminal window will auto-center itself on the display it opens on. The terminal will use the \"initialPosition\" to determine which display to open on.",
@@ -2270,11 +2287,6 @@
"description": "When set to true, the background image for the currently focused profile is expanded to encompass the entire window, beneath other panes.",
"type": "boolean"
},
"compatibility.reloadEnvironmentVariables": {
"default": true,
"description": "When set to true, when opening a new tab or pane it will get reloaded environment variables.",
"type": "boolean"
},
"initialCols": {
"default": 120,
"description": "The number of columns displayed in the window upon first load. If \"launchMode\" is set to \"maximized\" (or \"maximizedFocus\"), this property is ignored.",
@@ -2523,6 +2535,11 @@
"null"
]
},
"compatibility.reloadEnvironmentVariables": {
"default": true,
"description": "When set to true, when opening a new tab or pane it will get reloaded environment variables.",
"type": "boolean"
},
"unfocusedAppearance": {
"$ref": "#/$defs/AppearanceConfig",
"description": "Sets the appearance of the terminal when it is unfocused.",

View File

@@ -1,5 +1,9 @@
# Terminal 2022 Roadmap
> **NOTE**
>
> This document has been superseded by the [Terminal 2023 Roadmap]. Please refer to that document for the updated roadmap.
## Overview
This document outlines the roadmap of features we're planning for the Windows Terminal during 2022. This serves as a successor to the [Terminal v2 Roadmap], to reflect changes to our planning going forward.
@@ -126,3 +130,5 @@ Incoming issues/asks/etc. are triaged several times a week, labeled appropriatel
[Windows Terminal Preview 1.12 Release]: https://devblogs.microsoft.com/commandline/windows-terminal-preview-1-12-release/
[Windows Terminal Preview 1.13 Release]: https://devblogs.microsoft.com/commandline/windows-terminal-preview-1-13-release/
[Windows Terminal Preview 1.14 Release]: https://devblogs.microsoft.com/commandline/windows-terminal-preview-1-14-release/
[Terminal 2023 Roadmap]: https://github.com/microsoft/terminal/tree/main/doc/roadmap-2023.md

76
doc/roadmap-2023.md Normal file
View File

@@ -0,0 +1,76 @@
# Terminal 2023 Roadmap
## Overview
This document outlines the roadmap of features we're planning for the Windows Terminal during 2023. This serves as a successor to the [2022 Roadmap], to reflect changes to our planning going forward.
## Release cadence
We've settled on a roughly quarterly release cycle - about once every three months. In May we released [Terminal 1.18]. We're targeting 1.19 for sometime in late September, and 1.20 likely in early January 2024. (These timelines are rough estimates, not strict rules. For example, 1.18's release was pushed back slightly to better align with Build 2023.)
New features will go into [Windows Terminal Preview](https://aka.ms/terminal-preview) first. Typically, one release after they've been in Preview, those features will move into [Windows Terminal](https://aka.ms/terminal) ("Terminal Stable"). In the case of some more risky or experimental features, we might hold them to only Preview builds for an extended period[^1].
| Quarter | Date | Release Version | Preview Release Blog Post |
| --------|------------|---------------- | ------------------------- |
| CY23 Q1 | 2023-01-24 | [Terminal 1.17] | [Windows Terminal Preview 1.17 Release] |
| CY23 Q2 | 2023-05-23 | [Terminal 1.18] | [Windows Terminal Preview 1.18 Release] |
| CY23 Q3 | | [Terminal 1.19] | [Windows Terminal Preview 1.19 Release] |
| CY23 Q4 | | [Terminal 1.20] | [Windows Terminal Preview 1.20 Release] |
Within a single milestone, we typically reserve the last month as "bake time", to polish off bugfixes and get the release ready to ship. In this last month, we'll likely slow down our ingestion of community PRs just to stabilize what's already in `main`. For example, a given release might look like:
```mermaid
gantt
title Proposed Terminal Releases 1.14-1.18
dateFormat YYYY-MM-DD
axisFormat %d %b
section Terminal 1.18
Lock down & bake :l18, 2023-05-09 , 2w
Release 1.18 :milestone, 2023-05-23, 0
1.18 becomes Stable :milestone, after l19, 0
section Terminal 1.19
Features :f19, after l18, 10w
Bugfix :b19, after f19 , 4w
Lock down & bake :l19, after b19 , 2w
Release 1.19 :milestone, after l19, 0
```
_informative, not normative_
## Up next in the Terminal
### Terminal 1.19
* Canary builds. Nightly builds of the Terminal from `main`. More unstable, but quicker access to experimental features.
* Terminal AI. While this will only be shipping in Canary builds to begin with, the v0 implementation will be available roughly at the same time as 1.19.
* The Suggestions UI. This is the starting point for shell completions [#3121], tasks [#1595], and probably Terminal AI at some point too.
* Unicode input for `cmd.exe` (and any other console app using "cooked reads"). See [#15567]
* Miscellaneous performance improvements. Conhost should be a _lot_ faster now.
* Broadcast input mode, for sending text to multiple panes at once.
## Team member "north stars"
For a more fluid take on what each of the team's personal goals are, head on over to [Core team North Stars]. This has a list of more long-term goals that each team member is working towards, but not things that are necessarily committed work.
[^1]: A conclusive list of these features can be found at https://github.com/microsoft/terminal/blob/main/src/features.xml. Note that this is a raw XML doc used to light up specific parts of the codebase, and not something authored for human consumption.
[2022 Roadmap]: https://github.com/microsoft/terminal/tree/main/doc/roadmap-2022.md
[Terminal 1.17]: https://github.com/microsoft/terminal/releases/tag/v1.17.1023
[Terminal 1.18]: https://github.com/microsoft/terminal/releases/tag/v1.18.1462.0
[Windows Terminal Preview 1.17 Release]: https://devblogs.microsoft.com/commandline/windows-terminal-preview-1-17-release/
[Windows Terminal Preview 1.18 Release]: https://devblogs.microsoft.com/commandline/windows-terminal-preview-1-18-release/
[@DHowett]: https://github.com/DHowett
[@zadjii-msft]: https://github.com/zadjii-msft
[@lhecker]: https://github.com/lhecker
[@carlos-zamora]: https://github.com/carlos-zamora
[@PankajBhojwani]: https://github.com/PankajBhojwani
[Core team North Stars]: https://github.com/microsoft/terminal/wiki/Core-team-North-Stars
[#1595]: https://github.com/microsoft/terminal/issues/1595
[#3121]: https://github.com/microsoft/terminal/issues/3121
[#15567]: https://github.com/microsoft/terminal/issues/15567

View File

@@ -95,7 +95,7 @@
#define HAVE_AVX512
#endif
#if defined(X86_OR_X64)
#if defined(X86_OR_X64) && !defined(_M_ARM64EC)
/* MSVC compatible compilers (Windows) */
#if defined(_MSC_VER)
/* clang-cl (LLVM 10 from 2020) requires /arch:AVX2 or

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View File

@@ -8,5 +8,5 @@ Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadi
### Fonts Included
* Cascadia Code, Cascadia Mono (2111.01)
* from microsoft/cascadia-code@de36d62e777d34d3bed92a7e23988e5d61e0ba02
* Cascadia Code, Cascadia Mono (2404.23)
* from microsoft/cascadia-code@1034791e5fc6e060a448d2b29cd94a6c683edb36

View File

@@ -0,0 +1,123 @@
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The primary goals of this format is to allow a simple XML format
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
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<data name="AppDescription" xml:space="preserve">
<value>Eine Scratch-App für XAML Islands-Tests</value>
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read any of the formats listed below.
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<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Une application de travail pour les tests XAML Islands</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Un'app scratch per i test delle isole XAML</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>XAML Islands テスト用のスクラッチ アプリ</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>XAML Islands 테스트용 스크래치 앱</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Um aplicativo temporário para testes de Ilhas XAML</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Ά śςґàτсн ąρφ ƒоř ΧΆΜĻ Ìŝļàиđś τёşτś !!! !!! !!! !</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>Вспомогательное приложение для тестов XAML Islands</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>用于 XAML 群岛测试的临时应用</value>
</data>
</root>

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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>進行 XAML Islands 測試的草稿應用程式</value>
</data>
</root>

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -11,7 +11,7 @@
#include "../../types/inc/GlyphWidth.hpp"
#include "../../inc/conattrs.hpp"
static constexpr TextAttribute InvalidTextAttribute{ INVALID_COLOR, INVALID_COLOR };
static constexpr TextAttribute InvalidTextAttribute{ INVALID_COLOR, INVALID_COLOR, INVALID_COLOR };
// Routine Description:
// - This is a fill-mode iterator for one particular wchar. It will repeat forever if fillLimit is 0.

View File

@@ -92,47 +92,35 @@ CharToColumnMapper::CharToColumnMapper(const wchar_t* chars, const uint16_t* cha
// If given a position (`offset`) inside the ROW's text, this function will return the corresponding column.
// This function in particular returns the glyph's first column.
til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t offset) noexcept
til::CoordType CharToColumnMapper::GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept
{
offset = clamp(offset, 0, _lastCharOffset);
targetOffset = clamp(targetOffset, 0, _lastCharOffset);
// This code needs to fulfill two conditions on top of the obvious (a forward/backward search):
// A: We never want to stop on a column that is marked with CharOffsetsTrailer (= "GetLeadingColumn").
// B: With these parameters we always want to stop at currentOffset=4:
// _charOffsets={4, 6}
// currentOffset=4 *OR* 6
// targetOffset=5
// This is because we're being asked for a "LeadingColumn", while the caller gave us the offset of a
// trailing surrogate pair or similar. Returning the column of the leading half is the correct choice.
auto col = _currentColumn;
const auto currentOffset = _charOffsets[col];
auto currentOffset = _charOffsets[col];
// Goal: Move the _currentColumn cursor to a cell which contains the given target offset.
// Depending on where the target offset is we have to either search forward or backward.
if (offset < currentOffset)
// A plain forward-search until we find our targetOffset.
// This loop may iterate too far and thus violate our example in condition B, however...
while (targetOffset > (currentOffset & CharOffsetsMask))
{
// Backward search.
// Goal: Find the first preceding column where the offset is <= the target offset. This results in the first
// cell that contains our target offset, even if that offset is in the middle of a long grapheme.
//
// We abuse the fact that the trailing half of wide glyphs is marked with CharOffsetsTrailer to our advantage.
// Since they're >0x8000, the `offset < _charOffsets[col]` check will always be true and ensure we iterate over them.
//
// Since _charOffsets cannot contain negative values and because offset has been
// clamped to be positive we naturally exit when reaching the first column.
for (; offset < _charOffsets[col - 1]; --col)
{
}
currentOffset = _charOffsets[++col];
}
else if (offset > currentOffset)
// This backward-search is not just a counter-part to the above, but simultaneously also handles conditions A and B.
// It abuses the fact that columns marked with CharOffsetsTrailer are >0x8000 and targetOffset is always <0x8000.
// This means we skip all "trailer" columns when iterating backwards, and only stop on a non-trailer (= condition A).
// Condition B is fixed simply because we iterate backwards after the forward-search (in that exact order).
while (targetOffset < currentOffset)
{
// Forward search.
// Goal: Find the first subsequent column where the offset is > the target offset.
// We stop 1 column before that however so that the next loop works correctly.
// It's the inverse of the loop above.
//
// Since offset has been clamped to be at most 1 less than the maximum
// _charOffsets value the loop naturally exits before hitting the end.
for (; offset >= (_charOffsets[col + 1] & CharOffsetsMask); ++col)
{
}
// Now that we found the cell that definitely includes this char offset,
// we have to iterate back to the cell's starting column.
for (; WI_IsFlagSet(_charOffsets[col], CharOffsetsTrailer); --col)
{
}
currentOffset = _charOffsets[--col];
}
_currentColumn = col;
@@ -152,11 +140,15 @@ til::CoordType CharToColumnMapper::GetTrailingColumnAt(ptrdiff_t offset) noexcep
return col;
}
// If given a pointer inside the ROW's text buffer, this function will return the corresponding column.
// This function in particular returns the glyph's first column.
til::CoordType CharToColumnMapper::GetLeadingColumnAt(const wchar_t* str) noexcept
{
return GetLeadingColumnAt(str - _chars);
}
// If given a pointer inside the ROW's text buffer, this function will return the corresponding column.
// This function in particular returns the glyph's last column (this matters for wide glyphs).
til::CoordType CharToColumnMapper::GetTrailingColumnAt(const wchar_t* str) noexcept
{
return GetTrailingColumnAt(str - _chars);
@@ -364,11 +356,16 @@ void ROW::TransferAttributes(const til::small_rle<TextAttribute, uint16_t, 1>& a
void ROW::CopyFrom(const ROW& source)
{
RowCopyTextFromState state{ .source = source };
CopyTextFrom(state);
TransferAttributes(source.Attributes(), _columnCount);
_lineRendition = source._lineRendition;
_wrapForced = source._wrapForced;
RowCopyTextFromState state{
.source = source,
.sourceColumnLimit = source.GetReadableColumnCount(),
};
CopyTextFrom(state);
TransferAttributes(source.Attributes(), _columnCount);
}
// Returns the previous possible cursor position, preceding the given column.
@@ -382,7 +379,17 @@ til::CoordType ROW::NavigateToPrevious(til::CoordType column) const noexcept
// Returns the row width if column is beyond the width of the row.
til::CoordType ROW::NavigateToNext(til::CoordType column) const noexcept
{
return _adjustForward(_clampedColumn(column + 1));
return _adjustForward(_clampedColumnInclusive(column + 1));
}
// Returns the starting column of the glyph at the given column.
// In other words, if you have 3 wide glyphs
// AA BB CC
// 01 23 45 <-- column
// then `AdjustToGlyphStart(3)` returns 2.
til::CoordType ROW::AdjustToGlyphStart(til::CoordType column) const noexcept
{
return _adjustBackward(_clampedColumn(column));
}
// Routine Description:
@@ -719,11 +726,12 @@ try
if (sourceColBeg < sourceColLimit)
{
charOffsets = source._charOffsets.subspan(sourceColBeg, static_cast<size_t>(sourceColLimit) - sourceColBeg + 1);
const auto charsOffset = charOffsets.front() & CharOffsetsMask;
const auto beg = size_t{ charOffsets.front() } & CharOffsetsMask;
const auto end = size_t{ charOffsets.back() } & CharOffsetsMask;
// We _are_ using span. But C++ decided that string_view and span aren't convertible.
// _chars is a std::span for performance and because it refers to raw, shared memory.
#pragma warning(suppress : 26481) // Don't use pointer arithmetic. Use span instead (bounds.1).
chars = { source._chars.data() + charsOffset, source._chars.size() - charsOffset };
chars = { source._chars.data() + beg, end - beg };
}
WriteHelper h{ *this, state.columnBegin, state.columnLimit, chars };
@@ -939,6 +947,16 @@ til::CoordType ROW::MeasureLeft() const noexcept
til::CoordType ROW::MeasureRight() const noexcept
{
if (_wrapForced)
{
auto width = _columnCount;
if (_doubleBytePadded)
{
width--;
}
return width;
}
const auto text = GetText();
const auto beg = text.begin();
const auto end = text.end();

View File

@@ -71,7 +71,7 @@ struct CharToColumnMapper
{
CharToColumnMapper(const wchar_t* chars, const uint16_t* charOffsets, ptrdiff_t lastCharOffset, til::CoordType currentColumn) noexcept;
til::CoordType GetLeadingColumnAt(ptrdiff_t offset) noexcept;
til::CoordType GetLeadingColumnAt(ptrdiff_t targetOffset) noexcept;
til::CoordType GetTrailingColumnAt(ptrdiff_t offset) noexcept;
til::CoordType GetLeadingColumnAt(const wchar_t* str) noexcept;
til::CoordType GetTrailingColumnAt(const wchar_t* str) noexcept;
@@ -136,6 +136,7 @@ public:
til::CoordType NavigateToPrevious(til::CoordType column) const noexcept;
til::CoordType NavigateToNext(til::CoordType column) const noexcept;
til::CoordType AdjustToGlyphStart(til::CoordType column) const noexcept;
void ClearCell(til::CoordType column);
OutputCellIterator WriteCells(OutputCellIterator it, til::CoordType columnBegin, std::optional<bool> wrap = std::nullopt, std::optional<til::CoordType> limitRight = std::nullopt);

View File

@@ -7,7 +7,7 @@
// Keeping TextColor compact helps us keeping TextAttribute compact,
// which in turn ensures that our buffer memory usage is low.
static_assert(sizeof(TextAttribute) == 12);
static_assert(sizeof(TextAttribute) == 16);
static_assert(alignof(TextAttribute) == 2);
// Ensure that we can memcpy() and memmove() the struct for performance.
static_assert(std::is_trivially_copyable_v<TextAttribute>);
@@ -156,6 +156,25 @@ uint16_t TextAttribute::GetHyperlinkId() const noexcept
return _hyperlinkId;
}
TextColor TextAttribute::GetUnderlineColor() const noexcept
{
return _underlineColor;
}
// Method description:
// - Retrieves the underline style of the text.
// - If the attribute is not the **current** attribute of the text buffer,
// (eg. reading an attribute from another part of the text buffer, which
// was modified using DECRARA), this might return an invalid style. In this
// case, treat the style as singly underlined.
// Return value:
// - The underline style.
UnderlineStyle TextAttribute::GetUnderlineStyle() const noexcept
{
const auto styleAttr = WI_EnumValue(_attrs & CharacterAttributes::UnderlineStyle);
return static_cast<UnderlineStyle>(styleAttr >> UNDERLINE_STYLE_SHIFT);
}
void TextAttribute::SetForeground(const TextColor foreground) noexcept
{
_foreground = foreground;
@@ -166,6 +185,13 @@ void TextAttribute::SetBackground(const TextColor background) noexcept
_background = background;
}
void TextAttribute::SetUnderlineColor(const TextColor color) noexcept
{
// Index16 colors are not supported for underline colors.
assert(!color.IsIndex16());
_underlineColor = color;
}
void TextAttribute::SetForeground(const COLORREF rgbForeground) noexcept
{
_foreground = TextColor(rgbForeground);
@@ -277,14 +303,12 @@ bool TextAttribute::IsCrossedOut() const noexcept
return WI_IsFlagSet(_attrs, CharacterAttributes::CrossedOut);
}
// Method description:
// - Returns true if the text is underlined with any underline style.
bool TextAttribute::IsUnderlined() const noexcept
{
return WI_IsFlagSet(_attrs, CharacterAttributes::Underlined);
}
bool TextAttribute::IsDoublyUnderlined() const noexcept
{
return WI_IsFlagSet(_attrs, CharacterAttributes::DoublyUnderlined);
const auto style = GetUnderlineStyle();
return (style != UnderlineStyle::NoUnderline);
}
bool TextAttribute::IsOverlined() const noexcept
@@ -332,14 +356,14 @@ void TextAttribute::SetCrossedOut(bool isCrossedOut) noexcept
WI_UpdateFlag(_attrs, CharacterAttributes::CrossedOut, isCrossedOut);
}
void TextAttribute::SetUnderlined(bool isUnderlined) noexcept
// Method description:
// - Sets underline style to singly, doubly, or one of the extended styles.
// Arguments:
// - style - underline style to set.
void TextAttribute::SetUnderlineStyle(const UnderlineStyle style) noexcept
{
WI_UpdateFlag(_attrs, CharacterAttributes::Underlined, isUnderlined);
}
void TextAttribute::SetDoublyUnderlined(bool isDoublyUnderlined) noexcept
{
WI_UpdateFlag(_attrs, CharacterAttributes::DoublyUnderlined, isDoublyUnderlined);
const auto shiftedStyle = WI_EnumValue(style) << UNDERLINE_STYLE_SHIFT;
_attrs = (_attrs & ~CharacterAttributes::UnderlineStyle) | static_cast<CharacterAttributes>(shiftedStyle);
}
void TextAttribute::SetOverlined(bool isOverlined) noexcept
@@ -374,6 +398,11 @@ void TextAttribute::SetDefaultBackground() noexcept
_background = TextColor();
}
void TextAttribute::SetDefaultUnderlineColor() noexcept
{
_underlineColor = TextColor{};
}
// Method description:
// - Resets only the rendition character attributes, which includes everything
// except the Protected attribute.

View File

@@ -27,6 +27,17 @@ Revision History:
#include "WexTestClass.h"
#endif
enum class UnderlineStyle
{
NoUnderline = 0U,
SinglyUnderlined = 1U,
DoublyUnderlined = 2U,
CurlyUnderlined = 3U,
DottedUnderlined = 4U,
DashedUnderlined = 5U,
Max = DashedUnderlined
};
class TextAttribute final
{
public:
@@ -34,7 +45,8 @@ public:
_attrs{ CharacterAttributes::Normal },
_foreground{},
_background{},
_hyperlinkId{ 0 }
_hyperlinkId{ 0 },
_underlineColor{}
{
}
@@ -42,16 +54,28 @@ public:
_attrs{ gsl::narrow_cast<WORD>(wLegacyAttr & USED_META_ATTRS) },
_foreground{ gsl::at(s_legacyForegroundColorMap, wLegacyAttr & FG_ATTRS) },
_background{ gsl::at(s_legacyBackgroundColorMap, (wLegacyAttr & BG_ATTRS) >> 4) },
_hyperlinkId{ 0 }
_hyperlinkId{ 0 },
_underlineColor{}
{
}
constexpr TextAttribute(const COLORREF rgbForeground,
const COLORREF rgbBackground) noexcept :
const COLORREF rgbBackground,
const COLORREF rgbUnderline = INVALID_COLOR) noexcept :
_attrs{ CharacterAttributes::Normal },
_foreground{ rgbForeground },
_background{ rgbBackground },
_hyperlinkId{ 0 }
_hyperlinkId{ 0 },
_underlineColor{ rgbUnderline }
{
}
constexpr TextAttribute(const CharacterAttributes attrs, const TextColor foreground, const TextColor background, const uint16_t hyperlinkId, const TextColor underlineColor) noexcept :
_attrs{ attrs },
_foreground{ foreground },
_background{ background },
_hyperlinkId{ hyperlinkId },
_underlineColor{ underlineColor }
{
}
@@ -87,7 +111,6 @@ public:
bool IsInvisible() const noexcept;
bool IsCrossedOut() const noexcept;
bool IsUnderlined() const noexcept;
bool IsDoublyUnderlined() const noexcept;
bool IsOverlined() const noexcept;
bool IsReverseVideo() const noexcept;
bool IsProtected() const noexcept;
@@ -98,8 +121,7 @@ public:
void SetBlinking(bool isBlinking) noexcept;
void SetInvisible(bool isInvisible) noexcept;
void SetCrossedOut(bool isCrossedOut) noexcept;
void SetUnderlined(bool isUnderlined) noexcept;
void SetDoublyUnderlined(bool isDoublyUnderlined) noexcept;
void SetUnderlineStyle(const UnderlineStyle underlineStyle) noexcept;
void SetOverlined(bool isOverlined) noexcept;
void SetReverseVideo(bool isReversed) noexcept;
void SetProtected(bool isProtected) noexcept;
@@ -118,8 +140,11 @@ public:
TextColor GetForeground() const noexcept;
TextColor GetBackground() const noexcept;
uint16_t GetHyperlinkId() const noexcept;
TextColor GetUnderlineColor() const noexcept;
UnderlineStyle GetUnderlineStyle() const noexcept;
void SetForeground(const TextColor foreground) noexcept;
void SetBackground(const TextColor background) noexcept;
void SetUnderlineColor(const TextColor color) noexcept;
void SetForeground(const COLORREF rgbForeground) noexcept;
void SetBackground(const COLORREF rgbBackground) noexcept;
void SetIndexedForeground(const BYTE fgIndex) noexcept;
@@ -131,6 +156,7 @@ public:
void SetDefaultForeground() noexcept;
void SetDefaultBackground() noexcept;
void SetDefaultUnderlineColor() noexcept;
void SetDefaultRenditionAttributes() noexcept;
bool BackgroundIsDefault() const noexcept;
@@ -147,8 +173,8 @@ public:
// global ^ local == false: the foreground attribute is the visible foreground, so we care about the backgrounds being identical
const auto checkForeground = (inverted != IsReverseVideo());
return !IsAnyGridLineEnabled() && // grid lines have a visual representation
// crossed out, doubly and singly underlined have a visual representation
WI_AreAllFlagsClear(_attrs, CharacterAttributes::CrossedOut | CharacterAttributes::DoublyUnderlined | CharacterAttributes::Underlined) &&
// styled underline and crossed out have a visual representation
!IsUnderlined() && WI_IsFlagClear(_attrs, CharacterAttributes::CrossedOut) &&
// hyperlinks have a visual representation
!IsHyperlink() &&
// all other attributes do not have a visual representation
@@ -175,6 +201,7 @@ private:
uint16_t _hyperlinkId; // sizeof: 2, alignof: 2
TextColor _foreground; // sizeof: 4, alignof: 1
TextColor _background; // sizeof: 4, alignof: 1
TextColor _underlineColor; // sizeof: 4, alignof: 1
#ifdef UNIT_TESTING
friend class TextBufferTests;

View File

@@ -14,16 +14,15 @@ bool Search::ResetIfStale(Microsoft::Console::Render::IRenderData& renderData, c
const auto lastMutationId = textBuffer.GetLastMutationId();
if (_needle == needle &&
_reverse == reverse &&
_caseInsensitive == caseInsensitive &&
_lastMutationId == lastMutationId)
{
_step = reverse ? -1 : 1;
return false;
}
_renderData = &renderData;
_needle = needle;
_reverse = reverse;
_caseInsensitive = caseInsensitive;
_lastMutationId = lastMutationId;
@@ -34,14 +33,40 @@ bool Search::ResetIfStale(Microsoft::Console::Render::IRenderData& renderData, c
return true;
}
void Search::MovePastCurrentSelection()
void Search::MoveToCurrentSelection()
{
if (_renderData->IsSelectionActive())
{
MovePastPoint(_renderData->GetTextBuffer().ScreenToBufferPosition(_renderData->GetSelectionAnchor()));
MoveToPoint(_renderData->GetTextBuffer().ScreenToBufferPosition(_renderData->GetSelectionAnchor()));
}
}
void Search::MoveToPoint(const til::point anchor) noexcept
{
if (_results.empty())
{
return;
}
const auto count = gsl::narrow_cast<ptrdiff_t>(_results.size());
ptrdiff_t index = 0;
if (_step < 0)
{
for (index = count - 1; index >= 0 && til::at(_results, index).start > anchor; --index)
{
}
}
else
{
for (index = 0; index < count && til::at(_results, index).start < anchor; ++index)
{
}
}
_index = (index + count) % count;
}
void Search::MovePastPoint(const til::point anchor) noexcept
{
if (_results.empty())
@@ -50,18 +75,17 @@ void Search::MovePastPoint(const til::point anchor) noexcept
}
const auto count = gsl::narrow_cast<ptrdiff_t>(_results.size());
const auto highestIndex = count - 1;
auto index = _reverse ? highestIndex : 0;
ptrdiff_t index = 0;
if (_reverse)
if (_step < 0)
{
for (; index >= 0 && til::at(_results, index).start >= anchor; --index)
for (index = count - 1; index >= 0 && til::at(_results, index).start >= anchor; --index)
{
}
}
else
{
for (; index <= highestIndex && til::at(_results, index).start <= anchor; ++index)
for (index = 0; index < count && til::at(_results, index).start <= anchor; ++index)
{
}
}
@@ -71,8 +95,10 @@ void Search::MovePastPoint(const til::point anchor) noexcept
void Search::FindNext() noexcept
{
const auto count = gsl::narrow_cast<ptrdiff_t>(_results.size());
_index = (_index + _step + count) % count;
if (const auto count{ gsl::narrow_cast<ptrdiff_t>(_results.size()) })
{
_index = (_index + _step + count) % count;
}
}
const til::point_span* Search::GetCurrent() const noexcept
@@ -87,6 +113,7 @@ const til::point_span* Search::GetCurrent() const noexcept
// Routine Description:
// - Takes the found word and selects it in the screen buffer
bool Search::SelectCurrent() const
{
if (const auto s = GetCurrent())
@@ -102,3 +129,13 @@ bool Search::SelectCurrent() const
return false;
}
const std::vector<til::point_span>& Search::Results() const noexcept
{
return _results;
}
ptrdiff_t Search::CurrentMatch() const noexcept
{
return _index;
}

View File

@@ -27,18 +27,21 @@ public:
bool ResetIfStale(Microsoft::Console::Render::IRenderData& renderData, const std::wstring_view& needle, bool reverse, bool caseInsensitive);
void MovePastCurrentSelection();
void MoveToCurrentSelection();
void MoveToPoint(til::point anchor) noexcept;
void MovePastPoint(til::point anchor) noexcept;
void FindNext() noexcept;
const til::point_span* GetCurrent() const noexcept;
bool SelectCurrent() const;
const std::vector<til::point_span>& Results() const noexcept;
ptrdiff_t CurrentMatch() const noexcept;
private:
// _renderData is a pointer so that Search() is constexpr default constructable.
Microsoft::Console::Render::IRenderData* _renderData = nullptr;
std::wstring_view _needle;
bool _reverse = false;
std::wstring _needle;
bool _caseInsensitive = false;
uint64_t _lastMutationId = 0;

View File

@@ -126,6 +126,8 @@ void TextBuffer::_reserve(til::size screenBufferSize, const TextAttribute& defau
// The compiler doesn't understand the likelihood of our branches. (PGO does, but that's imperfect.)
__declspec(noinline) void TextBuffer::_commit(const std::byte* row)
{
assert(row >= _commitWatermark);
const auto rowEnd = row + _bufferRowStride;
const auto remaining = gsl::narrow_cast<uintptr_t>(_bufferEnd - _commitWatermark);
const auto minimum = gsl::narrow_cast<uintptr_t>(rowEnd - _commitWatermark);
@@ -146,7 +148,7 @@ void TextBuffer::_decommit() noexcept
_commitWatermark = _buffer.get();
}
// Constructs ROWs up to (excluding) the ROW pointed to by `until`.
// Constructs ROWs between [_commitWatermark,until).
void TextBuffer::_construct(const std::byte* until) noexcept
{
for (; _commitWatermark < until; _commitWatermark += _bufferRowStride)
@@ -158,8 +160,7 @@ void TextBuffer::_construct(const std::byte* until) noexcept
}
}
// Destroys all previously constructed ROWs.
// Be careful! This doesn't reset any of the members, in particular the _commitWatermark.
// Destructs ROWs between [_buffer,_commitWatermark).
void TextBuffer::_destroy() const noexcept
{
for (auto it = _buffer.get(); it < _commitWatermark; it += _bufferRowStride)
@@ -168,9 +169,8 @@ void TextBuffer::_destroy() const noexcept
}
}
// This function is "direct" because it trusts the caller to properly wrap the "offset"
// parameter modulo the _height of the buffer, etc. But keep in mind that a offset=0
// is the GetScratchpadRow() and not the GetRowByOffset(0). That one is offset=1.
// This function is "direct" because it trusts the caller to properly
// wrap the "offset" parameter modulo the _height of the buffer.
ROW& TextBuffer::_getRowByOffsetDirect(size_t offset)
{
const auto row = _buffer.get() + _bufferRowStride * offset;
@@ -184,6 +184,7 @@ ROW& TextBuffer::_getRowByOffsetDirect(size_t offset)
return *reinterpret_cast<ROW*>(row);
}
// See GetRowByOffset().
ROW& TextBuffer::_getRow(til::CoordType y) const
{
// Rows are stored circularly, so the index you ask for is offset by the start position and mod the total of rows.
@@ -197,6 +198,7 @@ ROW& TextBuffer::_getRow(til::CoordType y) const
}
// We add 1 to the row offset, because row "0" is the one returned by GetScratchpadRow().
// See GetScratchpadRow() for more explanation.
#pragma warning(suppress : 26492) // Don't use const_cast to cast away const or volatile (type.3).
return const_cast<TextBuffer*>(this)->_getRowByOffsetDirect(gsl::narrow_cast<size_t>(offset) + 1);
}
@@ -238,6 +240,9 @@ ROW& TextBuffer::GetScratchpadRow()
// Returns a row filled with whitespace and the given attributes, for you to freely use.
ROW& TextBuffer::GetScratchpadRow(const TextAttribute& attributes)
{
// The scratchpad row is mapped to the underlying index 0, whereas all regular rows are mapped to
// index 1 and up. We do it this way instead of the other way around (scratchpad row at index _height),
// because that would force us to MEM_COMMIT the entire buffer whenever this function is called.
auto& r = _getRowByOffsetDirect(0);
r.Reset(attributes);
return r;
@@ -416,6 +421,88 @@ size_t TextBuffer::GraphemePrev(const std::wstring_view& chars, size_t position)
return til::utf16_iterate_prev(chars, position);
}
// Ever wondered how much space a piece of text needs before inserting it? This function will tell you!
// It fundamentally behaves identical to the various ROW functions around `RowWriteState`.
//
// Set `columnLimit` to the amount of space that's available (e.g. `buffer_width - cursor_position.x`)
// and it'll return the amount of characters that fit into this space. The out parameter `columns`
// will contain the amount of columns this piece of text has actually used.
//
// Just like with `RowWriteState` one special case is when not all text fits into the given space:
// In that case, this function always returns exactly `columnLimit`. This distinction is important when "inserting"
// a wide glyph but there's only 1 column left. That 1 remaining column is supposed to be padded with whitespace.
size_t TextBuffer::FitTextIntoColumns(const std::wstring_view& chars, til::CoordType columnLimit, til::CoordType& columns) noexcept
{
columnLimit = std::max(0, columnLimit);
const auto beg = chars.begin();
const auto end = chars.end();
auto it = beg;
const auto asciiEnd = beg + std::min(chars.size(), gsl::narrow_cast<size_t>(columnLimit));
// ASCII fast-path: 1 char always corresponds to 1 column.
for (; it != asciiEnd && *it < 0x80; ++it)
{
}
const auto dist = gsl::narrow_cast<size_t>(it - beg);
auto col = gsl::narrow_cast<til::CoordType>(dist);
if (it == asciiEnd) [[likely]]
{
columns = col;
return dist;
}
// Unicode slow-path where we need to count text and columns separately.
for (;;)
{
auto ptr = &*it;
const auto wch = *ptr;
size_t len = 1;
col++;
// Even in our slow-path we can avoid calling IsGlyphFullWidth if the current character is ASCII.
// It also allows us to skip the surrogate pair decoding at the same time.
if (wch >= 0x80)
{
if (til::is_surrogate(wch))
{
const auto it2 = it + 1;
if (til::is_leading_surrogate(wch) && it2 != end && til::is_trailing_surrogate(*it2))
{
len = 2;
}
else
{
ptr = &UNICODE_REPLACEMENT;
}
}
col += IsGlyphFullWidth({ ptr, len });
}
// If we ran out of columns, we need to always return `columnLimit` and not `cols`,
// because if we tried inserting a wide glyph into just 1 remaining column it will
// fail to fit, but that remaining column still has been used up. When the caller sees
// `columns == columnLimit` they will line-wrap and continue inserting into the next row.
if (col > columnLimit)
{
columns = columnLimit;
return gsl::narrow_cast<size_t>(it - beg);
}
// But if we simply ran out of text we just need to return the actual number of columns.
it += len;
if (it == end)
{
columns = col;
return chars.size();
}
}
}
// Pretend as if `position` is a regular cursor in the TextBuffer.
// This function will then pretend as if you pressed the left/right arrow
// keys `distance` amount of times (negative = left, positive = right).
@@ -806,9 +893,9 @@ void TextBuffer::IncrementCircularBuffer(const TextAttribute& fillAttributes)
// - The viewport
//Return value:
// - Coordinate position (relative to the text buffer)
til::point TextBuffer::GetLastNonSpaceCharacter(std::optional<const Microsoft::Console::Types::Viewport> viewOptional) const
til::point TextBuffer::GetLastNonSpaceCharacter(const Viewport* viewOptional) const
{
const auto viewport = viewOptional.has_value() ? viewOptional.value() : GetSize();
const auto viewport = viewOptional ? *viewOptional : GetSize();
til::point coordEndOfText;
// Search the given viewport by starting at the bottom.
@@ -820,15 +907,14 @@ til::point TextBuffer::GetLastNonSpaceCharacter(std::optional<const Microsoft::C
// If the X coordinate turns out to be -1, the row was empty, we need to search backwards for the real end of text.
const auto viewportTop = viewport.Top();
auto fDoBackUp = (coordEndOfText.x < 0 && coordEndOfText.y > viewportTop); // this row is empty, and we're not at the top
while (fDoBackUp)
// while (this row is empty, and we're not at the top)
while (coordEndOfText.x < 0 && coordEndOfText.y > viewportTop)
{
coordEndOfText.y--;
const auto& backupRow = GetRowByOffset(coordEndOfText.y);
// We need to back up to the previous row if this line is empty, AND there are more rows
coordEndOfText.x = backupRow.MeasureRight() - 1;
fDoBackUp = (coordEndOfText.x < 0 && coordEndOfText.y > viewportTop);
}
// don't allow negative results
@@ -1064,52 +1150,79 @@ void TextBuffer::Reset() noexcept
_initialAttributes = _currentAttributes;
}
void TextBuffer::ClearScrollback(const til::CoordType start, const til::CoordType height)
{
if (start <= 0)
{
return;
}
if (height <= 0)
{
_decommit();
return;
}
// Our goal is to move the viewport to the absolute start of the underlying memory buffer so that we can
// MEM_DECOMMIT the remaining memory. _firstRow is used to make the TextBuffer behave like a circular buffer.
// The start parameter is relative to the _firstRow. The trick to get the content to the absolute start
// is to simply add _firstRow ourselves and then reset it to 0. This causes ScrollRows() to write into
// the absolute start while reading from relative coordinates. This works because GetRowByOffset()
// operates modulo the buffer height and so the possibly-too-large startAbsolute won't be an issue.
const auto startAbsolute = _firstRow + start;
_firstRow = 0;
ScrollRows(startAbsolute, height, -startAbsolute);
const auto end = _estimateOffsetOfLastCommittedRow();
for (auto y = height; y <= end; ++y)
{
GetMutableRowByOffset(y).Reset(_initialAttributes);
}
ScrollMarks(-start);
ClearMarksInRange(til::point{ 0, height }, til::point{ _width, _height });
}
// Routine Description:
// - This is the legacy screen resize with minimal changes
// Arguments:
// - newSize - new size of screen.
// Return Value:
// - Success if successful. Invalid parameter if screen buffer size is unexpected. No memory if allocation failed.
[[nodiscard]] NTSTATUS TextBuffer::ResizeTraditional(til::size newSize) noexcept
void TextBuffer::ResizeTraditional(til::size newSize)
{
// Guard against resizing the text buffer to 0 columns/rows, which would break being able to insert text.
newSize.width = std::max(newSize.width, 1);
newSize.height = std::max(newSize.height, 1);
try
TextBuffer newBuffer{ newSize, _currentAttributes, 0, false, _renderer };
const auto cursorRow = GetCursor().GetPosition().y;
const auto copyableRows = std::min<til::CoordType>(_height, newSize.height);
til::CoordType srcRow = 0;
til::CoordType dstRow = 0;
if (cursorRow >= newSize.height)
{
TextBuffer newBuffer{ newSize, _currentAttributes, 0, false, _renderer };
const auto cursorRow = GetCursor().GetPosition().y;
const auto copyableRows = std::min<til::CoordType>(_height, newSize.height);
til::CoordType srcRow = 0;
til::CoordType dstRow = 0;
if (cursorRow >= newSize.height)
{
srcRow = cursorRow - newSize.height + 1;
}
for (; dstRow < copyableRows; ++dstRow, ++srcRow)
{
newBuffer.GetMutableRowByOffset(dstRow).CopyFrom(GetRowByOffset(srcRow));
}
// NOTE: Keep this in sync with _reserve().
_buffer = std::move(newBuffer._buffer);
_bufferEnd = newBuffer._bufferEnd;
_commitWatermark = newBuffer._commitWatermark;
_initialAttributes = newBuffer._initialAttributes;
_bufferRowStride = newBuffer._bufferRowStride;
_bufferOffsetChars = newBuffer._bufferOffsetChars;
_bufferOffsetCharOffsets = newBuffer._bufferOffsetCharOffsets;
_width = newBuffer._width;
_height = newBuffer._height;
_SetFirstRowIndex(0);
srcRow = cursorRow - newSize.height + 1;
}
CATCH_RETURN();
return S_OK;
for (; dstRow < copyableRows; ++dstRow, ++srcRow)
{
newBuffer.GetMutableRowByOffset(dstRow).CopyFrom(GetRowByOffset(srcRow));
}
// NOTE: Keep this in sync with _reserve().
_buffer = std::move(newBuffer._buffer);
_bufferEnd = newBuffer._bufferEnd;
_commitWatermark = newBuffer._commitWatermark;
_initialAttributes = newBuffer._initialAttributes;
_bufferRowStride = newBuffer._bufferRowStride;
_bufferOffsetChars = newBuffer._bufferOffsetChars;
_bufferOffsetCharOffsets = newBuffer._bufferOffsetCharOffsets;
_width = newBuffer._width;
_height = newBuffer._height;
_SetFirstRowIndex(0);
}
void TextBuffer::SetAsActiveBuffer(const bool isActiveBuffer) noexcept
@@ -2201,6 +2314,7 @@ std::string TextBuffer::GenHTML(const TextAndColor& rows,
// Routine Description:
// - Generates an RTF document based on the passed in text and color data
// RTF 1.5 Spec: https://www.biblioscape.com/rtf15_spec.htm
// RTF 1.9.1 Spec: https://msopenspecs.azureedge.net/files/Archive_References/[MSFT-RTF].pdf
// Arguments:
// - rows - the text and color data we will format & encapsulate
// - backgroundColor - default background color for characters, also used in padding
@@ -2220,10 +2334,18 @@ std::string TextBuffer::GenRTF(const TextAndColor& rows, const int fontHeightPoi
// Standard RTF header.
// This is similar to the header generated by WordPad.
// \ansi - specifies that the ANSI char set is used in the current doc
// \ansicpg1252 - represents the ANSI code page which is used to perform the Unicode to ANSI conversion when writing RTF text
// \deff0 - specifies that the default font for the document is the one at index 0 in the font table
// \nouicompat - ?
// \ansi:
// Specifies that the ANSI char set is used in the current doc.
// \ansicpg1252:
// Represents the ANSI code page which is used to perform
// the Unicode to ANSI conversion when writing RTF text.
// \deff0:
// Specifies that the default font for the document is the one
// at index 0 in the font table.
// \nouicompat:
// Some features are blocked by default to maintain compatibility
// with older programs (Eg. Word 97-2003). `nouicompat` disables this
// behavior, and unblocks these features. See: Spec 1.9.1, Pg. 51.
rtfBuilder << "\\rtf1\\ansi\\ansicpg1252\\deff0\\nouicompat";
// font table
@@ -2232,17 +2354,25 @@ std::string TextBuffer::GenRTF(const TextAndColor& rows, const int fontHeightPoi
// map to keep track of colors:
// keys are colors represented by COLORREF
// values are indices of the corresponding colors in the color table
std::unordered_map<COLORREF, int> colorMap;
auto nextColorIndex = 1; // leave 0 for the default color and start from 1.
std::unordered_map<COLORREF, size_t> colorMap;
// RTF color table
std::ostringstream colorTableBuilder;
colorTableBuilder << "{\\colortbl ;";
colorTableBuilder << "\\red" << static_cast<int>(GetRValue(backgroundColor))
<< "\\green" << static_cast<int>(GetGValue(backgroundColor))
<< "\\blue" << static_cast<int>(GetBValue(backgroundColor))
<< ";";
colorMap[backgroundColor] = nextColorIndex++;
const auto getColorTableIndex = [&](const COLORREF color) -> size_t {
// Exclude the 0 index for the default color, and start with 1.
const auto [it, inserted] = colorMap.emplace(color, colorMap.size() + 1);
if (inserted)
{
colorTableBuilder << "\\red" << static_cast<int>(GetRValue(color))
<< "\\green" << static_cast<int>(GetGValue(color))
<< "\\blue" << static_cast<int>(GetBValue(color))
<< ";";
}
return it->second;
};
// content
std::ostringstream contentBuilder;
@@ -2252,7 +2382,12 @@ std::string TextBuffer::GenRTF(const TextAndColor& rows, const int fontHeightPoi
// \fs specifies font size in half-points i.e. \fs20 results in a font size
// of 10 pts. That's why, font size is multiplied by 2 here.
contentBuilder << "\\pard\\slmult1\\f0\\fs" << std::to_string(2 * fontHeightPoints)
<< "\\highlight1"
// Set the background color for the page. But, the
// standard way (\cbN) to do this isn't supported in Word.
// However, the following control words sequence works
// in Word (and other RTF editors also) for applying the
// text background color. See: Spec 1.9.1, Pg. 23.
<< "\\chshdng0\\chcbpat" << getColorTableIndex(backgroundColor)
<< " ";
std::optional<COLORREF> fgColor = std::nullopt;
@@ -2302,43 +2437,8 @@ std::string TextBuffer::GenRTF(const TextAndColor& rows, const int fontHeightPoi
if (colorChanged)
{
writeAccumulatedChars(false);
auto bkColorIndex = 0;
if (colorMap.find(bkColor.value()) != colorMap.end())
{
// color already exists in the map, just retrieve the index
bkColorIndex = colorMap[bkColor.value()];
}
else
{
// color not present in the map, so add it
colorTableBuilder << "\\red" << static_cast<int>(GetRValue(bkColor.value()))
<< "\\green" << static_cast<int>(GetGValue(bkColor.value()))
<< "\\blue" << static_cast<int>(GetBValue(bkColor.value()))
<< ";";
colorMap[bkColor.value()] = nextColorIndex;
bkColorIndex = nextColorIndex++;
}
auto fgColorIndex = 0;
if (colorMap.find(fgColor.value()) != colorMap.end())
{
// color already exists in the map, just retrieve the index
fgColorIndex = colorMap[fgColor.value()];
}
else
{
// color not present in the map, so add it
colorTableBuilder << "\\red" << static_cast<int>(GetRValue(fgColor.value()))
<< "\\green" << static_cast<int>(GetGValue(fgColor.value()))
<< "\\blue" << static_cast<int>(GetBValue(fgColor.value()))
<< ";";
colorMap[fgColor.value()] = nextColorIndex;
fgColorIndex = nextColorIndex++;
}
contentBuilder << "\\highlight" << bkColorIndex
<< "\\cf" << fgColorIndex
contentBuilder << "\\chshdng0\\chcbpat" << getColorTableIndex(bkColor.value())
<< "\\cf" << getColorTableIndex(fgColor.value())
<< " ";
}
@@ -2412,204 +2512,181 @@ void TextBuffer::_AppendRTFText(std::ostringstream& contentBuilder, const std::w
// the new buffer. The rows's new value is placed back into this parameter.
// Return Value:
// - S_OK if we successfully copied the contents to the new buffer, otherwise an appropriate HRESULT.
HRESULT TextBuffer::Reflow(TextBuffer& oldBuffer,
TextBuffer& newBuffer,
const std::optional<Viewport> lastCharacterViewport,
std::optional<std::reference_wrapper<PositionInformation>> positionInfo)
try
void TextBuffer::Reflow(TextBuffer& oldBuffer, TextBuffer& newBuffer, const Viewport* lastCharacterViewport, PositionInformation* positionInfo)
{
const auto& oldCursor = oldBuffer.GetCursor();
auto& newCursor = newBuffer.GetCursor();
// We need to save the old cursor position so that we can
// place the new cursor back on the equivalent character in
// the new buffer.
const auto cOldCursorPos = oldCursor.GetPosition();
const auto cOldLastChar = oldBuffer.GetLastNonSpaceCharacter(lastCharacterViewport);
til::point oldCursorPos = oldCursor.GetPosition();
til::point newCursorPos;
const auto cOldRowsTotal = cOldLastChar.y + 1;
// BODGY: We use oldCursorPos in two critical places below:
// * To compute an oldHeight that includes at a minimum the cursor row
// * For REFLOW_JANK_CURSOR_WRAP (see comment below)
// Both of these would break the reflow algorithm, but the latter of the two in particular
// would cause the main copy loop below to deadlock. In other words, these two lines
// protect this function against yet-unknown bugs in other parts of the code base.
oldCursorPos.x = std::clamp(oldCursorPos.x, 0, oldBuffer._width - 1);
oldCursorPos.y = std::clamp(oldCursorPos.y, 0, oldBuffer._height - 1);
til::point cNewCursorPos;
auto fFoundCursorPos = false;
auto foundOldMutable = false;
auto foundOldVisible = false;
// Loop through all the rows of the old buffer and reprint them into the new buffer
til::CoordType iOldRow = 0;
for (; iOldRow < cOldRowsTotal; iOldRow++)
const auto lastRowWithText = oldBuffer.GetLastNonSpaceCharacter(lastCharacterViewport).y;
auto mutableViewportTop = positionInfo ? positionInfo->mutableViewportTop : til::CoordTypeMax;
auto visibleViewportTop = positionInfo ? positionInfo->visibleViewportTop : til::CoordTypeMax;
til::CoordType oldY = 0;
til::CoordType newY = 0;
til::CoordType newX = 0;
til::CoordType newWidth = newBuffer.GetSize().Width();
til::CoordType newYLimit = til::CoordTypeMax;
const auto oldHeight = std::max(lastRowWithText, oldCursorPos.y) + 1;
const auto newHeight = newBuffer.GetSize().Height();
const auto newWidthU16 = gsl::narrow_cast<uint16_t>(newWidth);
// Copy oldBuffer into newBuffer until oldBuffer has been fully consumed.
for (; oldY < oldHeight && newY < newYLimit; ++oldY)
{
// Fetch the row and its "right" which is the last printable character.
const auto& row = oldBuffer.GetRowByOffset(iOldRow);
const auto cOldColsTotal = oldBuffer.GetLineWidth(iOldRow);
auto iRight = row.MeasureRight();
const auto& oldRow = oldBuffer.GetRowByOffset(oldY);
// If we're starting a new row, try and preserve the line rendition
// from the row in the original buffer.
const auto newBufferPos = newCursor.GetPosition();
if (newBufferPos.x == 0)
// A pair of double height rows should optimally wrap as a union (i.e. after wrapping there should be 4 lines).
// But for this initial implementation I chose the alternative approach: Just truncate them.
if (oldRow.GetLineRendition() != LineRendition::SingleWidth)
{
auto& newRow = newBuffer.GetMutableRowByOffset(newBufferPos.y);
newRow.SetLineRendition(row.GetLineRendition());
}
// There is a special case here. If the row has a "wrap"
// flag on it, but the right isn't equal to the width (one
// index past the final valid index in the row) then there
// were a bunch trailing of spaces in the row.
// (But the measuring functions for each row Left/Right do
// not count spaces as "displayable" so they're not
// included.)
// As such, adjust the "right" to be the width of the row
// to capture all these spaces
if (row.WasWrapForced())
{
iRight = cOldColsTotal;
// And a combined special case.
// If we wrapped off the end of the row by adding a
// piece of padding because of a double byte LEADING
// character, then remove one from the "right" to
// leave this padding out of the copy process.
if (row.WasDoubleBytePadded())
// Since rows with a non-standard line rendition should be truncated it's important
// that we pretend as if the previous row ended in a newline, even if it didn't.
// This is what this if does: It newlines.
if (newX)
{
iRight--;
}
}
// Loop through every character in the current row (up to
// the "right" boundary, which is one past the final valid
// character)
til::CoordType iOldCol = 0;
const auto copyRight = iRight;
for (; iOldCol < copyRight; iOldCol++)
{
if (iOldCol == cOldCursorPos.x && iOldRow == cOldCursorPos.y)
{
cNewCursorPos = newCursor.GetPosition();
fFoundCursorPos = true;
newX = 0;
newY++;
}
// TODO: MSFT: 19446208 - this should just use an iterator and the inserter...
const auto glyph = row.GlyphAt(iOldCol);
const auto dbcsAttr = row.DbcsAttrAt(iOldCol);
const auto textAttr = row.GetAttrByColumn(iOldCol);
auto& newRow = newBuffer.GetMutableRowByOffset(newY);
newBuffer.InsertCharacter(glyph, dbcsAttr, textAttr);
}
// GH#32: Copy the attributes from the rest of the row into this new buffer.
// From where we are in the old buffer, to the end of the row, copy the
// remaining attributes.
// - if the old buffer is smaller than the new buffer, then just copy
// what we have, as it was. We already copied all _text_ with colors,
// but it's possible for someone to just put some color into the
// buffer to the right of that without any text (as just spaces). The
// buffer looks weird to the user when we resize and it starts losing
// those colors, so we need to copy them over too... as long as there
// is space. The last attr in the row will be extended to the end of
// the row in the new buffer.
// - if the old buffer is WIDER, than we might have wrapped onto a new
// line. Use the cursor's position's Y so that we know where the new
// row is, and start writing at the cursor position. Again, the attr
// in the last column of the old row will be extended to the end of the
// row that the text was flowed onto.
// - if the text in the old buffer didn't actually fill the whole
// line in the new buffer, then we didn't wrap. That's fine. just
// copy attributes from the old row till the end of the new row, and
// move on.
const auto newRowY = newCursor.GetPosition().y;
auto& newRow = newBuffer.GetMutableRowByOffset(newRowY);
auto newAttrColumn = newCursor.GetPosition().x;
const auto newWidth = newBuffer.GetLineWidth(newRowY);
// Stop when we get to the end of the buffer width, or the new position
// for inserting an attr would be past the right of the new buffer.
for (auto copyAttrCol = iOldCol;
copyAttrCol < cOldColsTotal && newAttrColumn < newWidth;
copyAttrCol++, newAttrColumn++)
{
// TODO: MSFT: 19446208 - this should just use an iterator and the inserter...
const auto textAttr = row.GetAttrByColumn(copyAttrCol);
newRow.SetAttrToEnd(newAttrColumn, textAttr);
}
// If we found the old row that the caller was interested in, set the
// out value of that parameter to the cursor's current Y position (the
// new location of the _end_ of that row in the buffer).
if (positionInfo.has_value())
{
if (!foundOldMutable)
// See the comment marked with "REFLOW_RESET".
if (newY >= newHeight)
{
if (iOldRow >= positionInfo.value().get().mutableViewportTop)
newRow.Reset(newBuffer._initialAttributes);
}
newRow.CopyFrom(oldRow);
newRow.SetWrapForced(false);
if (oldY == oldCursorPos.y)
{
newCursorPos = { newRow.AdjustToGlyphStart(oldCursorPos.x), newY };
}
if (oldY >= mutableViewportTop)
{
positionInfo->mutableViewportTop = newY;
mutableViewportTop = til::CoordTypeMax;
}
if (oldY >= visibleViewportTop)
{
positionInfo->visibleViewportTop = newY;
visibleViewportTop = til::CoordTypeMax;
}
newY++;
continue;
}
// Rows don't store any information for what column the last written character is in.
// We simply truncate all trailing whitespace in this implementation.
auto oldRowLimit = oldRow.MeasureRight();
if (oldY == oldCursorPos.y)
{
// REFLOW_JANK_CURSOR_WRAP:
// Pretending as if there's always at least whitespace in front of the cursor has the benefit that
// * the cursor retains its distance from any preceding text.
// * when a client application starts writing on this new, empty line,
// enlarging the buffer unwraps the text onto the preceding line.
oldRowLimit = std::max(oldRowLimit, oldCursorPos.x + 1);
}
til::CoordType oldX = 0;
// Copy oldRow into newBuffer until oldRow has been fully consumed.
// We use a do-while loop to ensure that line wrapping occurs and
// that attributes are copied over even for seemingly empty rows.
do
{
// This if condition handles line wrapping.
// Only if we write past the last column we should wrap and as such this if
// condition is in front of the text insertion code instead of behind it.
// A SetWrapForced of false implies an explicit newline, which is the default.
if (newX >= newWidth)
{
newBuffer.GetMutableRowByOffset(newY).SetWrapForced(true);
newX = 0;
newY++;
}
// REFLOW_RESET:
// If we shrink the buffer vertically, for instance from 100 rows to 90 rows, we will write 10 rows in the
// new buffer twice. We need to reset them before copying text, or otherwise we'll see the previous contents.
// We don't need to be smart about this. Reset() is fast and shrinking doesn't occur often.
if (newY >= newHeight && newX == 0)
{
// We need to ensure not to overwrite the row the cursor is on.
if (newY >= newYLimit)
{
positionInfo.value().get().mutableViewportTop = newCursor.GetPosition().y;
foundOldMutable = true;
break;
}
newBuffer.GetMutableRowByOffset(newY).Reset(newBuffer._initialAttributes);
}
if (!foundOldVisible)
auto& newRow = newBuffer.GetMutableRowByOffset(newY);
RowCopyTextFromState state{
.source = oldRow,
.columnBegin = newX,
.columnLimit = til::CoordTypeMax,
.sourceColumnBegin = oldX,
.sourceColumnLimit = oldRowLimit,
};
newRow.CopyTextFrom(state);
const auto& oldAttr = oldRow.Attributes();
auto& newAttr = newRow.Attributes();
const auto attributes = oldAttr.slice(gsl::narrow_cast<uint16_t>(oldX), oldAttr.size());
newAttr.replace(gsl::narrow_cast<uint16_t>(newX), newAttr.size(), attributes);
newAttr.resize_trailing_extent(newWidthU16);
if (oldY == oldCursorPos.y && oldCursorPos.x >= oldX)
{
if (iOldRow >= positionInfo.value().get().visibleViewportTop)
{
positionInfo.value().get().visibleViewportTop = newCursor.GetPosition().y;
foundOldVisible = true;
}
// In theory AdjustToGlyphStart ensures we don't put the cursor on a trailing wide glyph.
// In practice I don't think that this can possibly happen. Better safe than sorry.
newCursorPos = { newRow.AdjustToGlyphStart(oldCursorPos.x - oldX + newX), newY };
// If there's so much text past the old cursor position that it doesn't fit into new buffer,
// then the new cursor position will be "lost", because it's overwritten by unrelated text.
// We have two choices how can handle this:
// * If the new cursor is at an y < 0, just put the cursor at (0,0)
// * Stop writing into the new buffer before we overwrite the new cursor position
// This implements the second option. There's no fundamental reason why this is better.
newYLimit = newY + newHeight;
}
if (oldY >= mutableViewportTop)
{
positionInfo->mutableViewportTop = newY;
mutableViewportTop = til::CoordTypeMax;
}
if (oldY >= visibleViewportTop)
{
positionInfo->visibleViewportTop = newY;
visibleViewportTop = til::CoordTypeMax;
}
}
// If we didn't have a full row to copy, insert a new
// line into the new buffer.
// Only do so if we were not forced to wrap. If we did
// force a word wrap, then the existing line break was
// only because we ran out of space.
if (iRight < cOldColsTotal && !row.WasWrapForced())
oldX = state.sourceColumnEnd;
newX = state.columnEnd;
} while (oldX < oldRowLimit);
// If the row had an explicit newline we also need to newline. :)
if (!oldRow.WasWrapForced())
{
if (!fFoundCursorPos && (iRight == cOldCursorPos.x && iOldRow == cOldCursorPos.y))
{
cNewCursorPos = newCursor.GetPosition();
fFoundCursorPos = true;
}
// Only do this if it's not the final line in the buffer.
// On the final line, we want the cursor to sit
// where it is done printing for the cursor
// adjustment to follow.
if (iOldRow < cOldRowsTotal - 1)
{
newBuffer.NewlineCursor();
}
else
{
// If we are on the final line of the buffer, we have one more check.
// We got into this code path because we are at the right most column of a row in the old buffer
// that had a hard return (no wrap was forced).
// However, as we're inserting, the old row might have just barely fit into the new buffer and
// caused a new soft return (wrap was forced) putting the cursor at x=0 on the line just below.
// We need to preserve the memory of the hard return at this point by inserting one additional
// hard newline, otherwise we've lost that information.
// We only do this when the cursor has just barely poured over onto the next line so the hard return
// isn't covered by the soft one.
// e.g.
// The old line was:
// |aaaaaaaaaaaaaaaaaaa | with no wrap which means there was a newline after that final a.
// The cursor was here ^
// And the new line will be:
// |aaaaaaaaaaaaaaaaaaa| and show a wrap at the end
// | |
// ^ and the cursor is now there.
// If we leave it like this, we've lost the newline information.
// So we insert one more newline so a continued reflow of this buffer by resizing larger will
// continue to look as the original output intended with the newline data.
// After this fix, it looks like this:
// |aaaaaaaaaaaaaaaaaaa| no wrap at the end (preserved hard newline)
// | |
// ^ and the cursor is now here.
const auto coordNewCursor = newCursor.GetPosition();
if (coordNewCursor.x == 0 && coordNewCursor.y > 0)
{
if (newBuffer.GetRowByOffset(coordNewCursor.y - 1).WasWrapForced())
{
newBuffer.NewlineCursor();
}
}
}
newX = 0;
newY++;
}
}
@@ -2617,85 +2694,40 @@ try
// printable character. This is to fix the `color 2f` scenario, where you
// change the buffer colors then resize and everything below the last
// printable char gets reset. See GH #12567
auto newRowY = newCursor.GetPosition().y + 1;
const auto newHeight = newBuffer.GetSize().Height();
const auto oldHeight = oldBuffer._estimateOffsetOfLastCommittedRow() + 1;
for (;
iOldRow < oldHeight && newRowY < newHeight;
iOldRow++)
const auto initializedRowsEnd = oldBuffer._estimateOffsetOfLastCommittedRow() + 1;
for (; oldY < initializedRowsEnd && newY < newHeight; oldY++, newY++)
{
const auto& row = oldBuffer.GetRowByOffset(iOldRow);
// Optimization: Since all these rows are below the last printable char,
// we can reasonably assume that they are filled with just spaces.
// That's convenient, we can just copy the attr row from the old buffer
// into the new one, and resize the row to match. We'll rely on the
// behavior of ATTR_ROW::Resize to trim down when narrower, or extend
// the last attr when wider.
auto& newRow = newBuffer.GetMutableRowByOffset(newRowY);
const auto newWidth = newBuffer.GetLineWidth(newRowY);
newRow.TransferAttributes(row.Attributes(), newWidth);
newRowY++;
auto& oldRow = oldBuffer.GetRowByOffset(oldY);
auto& newRow = newBuffer.GetMutableRowByOffset(newY);
auto& newAttr = newRow.Attributes();
newAttr = oldRow.Attributes();
newAttr.resize_trailing_extent(newWidthU16);
}
// Since we didn't use IncrementCircularBuffer() we need to compute the proper
// _firstRow offset now, in a way that replicates IncrementCircularBuffer().
// We need to do the same for newCursorPos.y for basically the same reason.
if (newY > newHeight)
{
newBuffer._firstRow = newY % newHeight;
// _firstRow maps from API coordinates that always start at 0,0 in the top left corner of the
// terminal's scrollback, to the underlying buffer Y coordinate via `(y + _firstRow) % height`.
// Here, we need to un-map the `newCursorPos.y` from the underlying Y coordinate to the API coordinate
// and so we do `(y - _firstRow) % height`, but we add `+ newHeight` to avoid getting negative results.
newCursorPos.y = (newCursorPos.y - newBuffer._firstRow + newHeight) % newHeight;
}
// Finish copying remaining parameters from the old text buffer to the new one
newBuffer.CopyProperties(oldBuffer);
newBuffer.CopyHyperlinkMaps(oldBuffer);
// If we found where to put the cursor while placing characters into the buffer,
// just put the cursor there. Otherwise we have to advance manually.
if (fFoundCursorPos)
{
newCursor.SetPosition(cNewCursorPos);
}
else
{
// Advance the cursor to the same offset as before
// get the number of newlines and spaces between the old end of text and the old cursor,
// then advance that many newlines and chars
auto iNewlines = cOldCursorPos.y - cOldLastChar.y;
const auto iIncrements = cOldCursorPos.x - cOldLastChar.x;
const auto cNewLastChar = newBuffer.GetLastNonSpaceCharacter();
// If the last row of the new buffer wrapped, there's going to be one less newline needed,
// because the cursor is already on the next line
if (newBuffer.GetRowByOffset(cNewLastChar.y).WasWrapForced())
{
iNewlines = std::max(iNewlines - 1, 0);
}
else
{
// if this buffer didn't wrap, but the old one DID, then the d(columns) of the
// old buffer will be one more than in this buffer, so new need one LESS.
if (oldBuffer.GetRowByOffset(cOldLastChar.y).WasWrapForced())
{
iNewlines = std::max(iNewlines - 1, 0);
}
}
for (auto r = 0; r < iNewlines; r++)
{
newBuffer.NewlineCursor();
}
for (auto c = 0; c < iIncrements - 1; c++)
{
newBuffer.IncrementCursor();
}
}
// Save old cursor size before we delete it
const auto ulSize = oldCursor.GetSize();
// Set size back to real size as it will be taking over the rendering duties.
newCursor.SetSize(ulSize);
assert(newCursorPos.x >= 0 && newCursorPos.x < newWidth);
assert(newCursorPos.y >= 0 && newCursorPos.y < newHeight);
newCursor.SetSize(oldCursor.GetSize());
newCursor.SetPosition(newCursorPos);
newBuffer._marks = oldBuffer._marks;
newBuffer._trimMarksOutsideBuffer();
return S_OK;
}
CATCH_RETURN()
// Method Description:
// - Adds or updates a hyperlink in our hyperlink table
@@ -2916,14 +2948,10 @@ void TextBuffer::AddMark(const ScrollMark& m)
void TextBuffer::_trimMarksOutsideBuffer()
{
const auto height = GetSize().Height();
_marks.erase(std::remove_if(_marks.begin(),
_marks.end(),
[height](const auto& m) {
return (m.start.y < 0) ||
(m.start.y >= height);
}),
_marks.end());
const til::CoordType height = _height;
std::erase_if(_marks, [height](const auto& m) {
return (m.start.y < 0) || (m.start.y >= height);
});
}
std::wstring_view TextBuffer::CurrentCommand() const

View File

@@ -137,6 +137,7 @@ public:
static size_t GraphemeNext(const std::wstring_view& chars, size_t position) noexcept;
static size_t GraphemePrev(const std::wstring_view& chars, size_t position) noexcept;
static size_t FitTextIntoColumns(const std::wstring_view& chars, til::CoordType columnLimit, til::CoordType& columns) noexcept;
til::point NavigateCursor(til::point position, til::CoordType distance) const;
@@ -163,7 +164,7 @@ public:
// Scroll needs access to this to quickly rotate around the buffer.
void IncrementCircularBuffer(const TextAttribute& fillAttributes = {});
til::point GetLastNonSpaceCharacter(std::optional<const Microsoft::Console::Types::Viewport> viewOptional = std::nullopt) const;
til::point GetLastNonSpaceCharacter(const Microsoft::Console::Types::Viewport* viewOptional = nullptr) const;
Cursor& GetCursor() noexcept;
const Cursor& GetCursor() const noexcept;
@@ -193,8 +194,9 @@ public:
til::point BufferToScreenPosition(const til::point position) const;
void Reset() noexcept;
void ClearScrollback(const til::CoordType start, const til::CoordType height);
[[nodiscard]] HRESULT ResizeTraditional(const til::size newSize) noexcept;
void ResizeTraditional(const til::size newSize);
void SetAsActiveBuffer(const bool isActiveBuffer) noexcept;
bool IsActiveBuffer() const noexcept;
@@ -262,10 +264,7 @@ public:
til::CoordType visibleViewportTop{ 0 };
};
static HRESULT Reflow(TextBuffer& oldBuffer,
TextBuffer& newBuffer,
const std::optional<Microsoft::Console::Types::Viewport> lastCharacterViewport,
std::optional<std::reference_wrapper<PositionInformation>> positionInfo);
static void Reflow(TextBuffer& oldBuffer, TextBuffer& newBuffer, const Microsoft::Console::Types::Viewport* lastCharacterViewport = nullptr, PositionInformation* positionInfo = nullptr);
std::vector<til::point_span> SearchText(const std::wstring_view& needle, bool caseInsensitive) const;
std::vector<til::point_span> SearchText(const std::wstring_view& needle, bool caseInsensitive, til::CoordType rowBeg, til::CoordType rowEnd) const;

View File

@@ -46,8 +46,6 @@ namespace
std::vector<TestBuffer> buffers;
};
static constexpr auto true_due_to_exact_wrap_bug{ true };
static const TestCase testCases[] = {
TestCase{
L"No reflow required",
@@ -61,7 +59,7 @@ namespace
{ L"EFG ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
@@ -72,7 +70,7 @@ namespace
{ L"EFG ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 4, 5 },
@@ -83,7 +81,7 @@ namespace
{ L"EFG ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
},
},
@@ -99,40 +97,40 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
{ L"ABCDE", true },
{ L"F$ ", false }, // [BUG] EXACT WRAP. $ should be alone on next line.
{ L" ", false },
{ L"F ", false },
{ L"$ ", false },
{ L" ", false },
{ L" ", false },
},
{ 1, 1 } // cursor on $
{ 0, 2 }, // cursor on $
},
TestBuffer{
{ 6, 5 }, // grow width back to original
{
{ L"ABCDEF", true_due_to_exact_wrap_bug },
{ L"ABCDEF", false },
{ L"$ ", false },
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 7, 5 }, // grow width wider than original
{
{ L"ABCDEF$", true_due_to_exact_wrap_bug }, // EXACT WRAP BUG: $ should be alone on next line
{ L" ", false },
{ L"ABCDEF ", false },
{ L"$ ", false },
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 6, 0 } // cursor on $
{ 0, 1 }, // cursor on $
},
},
},
@@ -148,7 +146,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 1, 1 } // cursor on $
{ 1, 1 }, // cursor on $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
@@ -159,7 +157,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 2, 1 } // cursor on $
{ 2, 1 }, // cursor on $
},
TestBuffer{
{ 6, 5 }, // grow width back to original
@@ -170,7 +168,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 1, 1 } // cursor on $
{ 1, 1 }, // cursor on $
},
TestBuffer{
{ 7, 5 }, // grow width wider than original
@@ -181,7 +179,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
},
},
@@ -197,29 +195,29 @@ namespace
{ L"EFG ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 7, 5 }, // reduce width by 1
{
{ L"AB $", true },
{ L" CD", true_due_to_exact_wrap_bug },
{ L" ", false },
{ L" CD", false }, // CD ends with a newline -> .wrap = false
{ L"EFG ", false },
{ L" ", false },
{ L" ", false },
},
{ 6, 0 } // cursor on $
{ 6, 0 }, // cursor on $
},
TestBuffer{
{ 8, 5 },
{
{ L"AB $ ", true },
{ L" CD ", false }, // Goes to false because we hit the end of ..CD
{ L"EFG ", false }, // [BUG] EFG moves up due to exact wrap bug above
{ L" CD ", false },
{ L"EFG ", false },
{ L" ", false },
{ L" ", false },
},
{ 6, 0 } // cursor on $
{ 6, 0 }, // cursor on $
},
},
},
@@ -236,19 +234,19 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 2, 1 } // cursor on $
{ 2, 1 }, // cursor on $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
//--012345--
{ L"カタ ", true }, // KA TA [FORCED SPACER]
{ L"カナ$", true_due_to_exact_wrap_bug }, // KA NA
{ L"カナ$", false }, // KA NA
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 4, 1 } // cursor on $
{ 4, 1 }, // cursor on $
},
TestBuffer{
{ 6, 5 }, // grow width back to original
@@ -260,7 +258,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 2, 1 } // cursor on $
{ 2, 1 }, // cursor on $
},
TestBuffer{
{ 7, 5 }, // grow width wider than original (by one; no visible change!)
@@ -272,7 +270,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 2, 1 } // cursor on $
{ 2, 1 }, // cursor on $
},
TestBuffer{
{ 8, 5 }, // grow width enough to fit second DBCS
@@ -284,7 +282,7 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
},
},
@@ -300,41 +298,29 @@ namespace
{ L"MNOPQR", false },
{ L"STUVWX", false },
},
{ 0, 1 } // cursor on $
{ 0, 1 }, // cursor on $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
{ L"F$ ", false },
{ L"GHIJK", true }, // [BUG] We should see GHIJK\n L\n MNOPQ\n R\n
{ L"LMNOP", true }, // The wrapping here is irregular
{ L"QRSTU", true },
{ L"VWX ", false },
{ L"$ ", false },
{ L"GHIJK", true },
{ L"L ", false },
{ L"MNOPQ", true },
{ L"R ", false },
},
{ 1, 1 } // [BUG] cursor moves to 1,1 instead of sticking with the $
{ 0, 0 },
},
TestBuffer{
{ 6, 5 }, // going back to 6,5, the data lost has been destroyed
{
//{ L"F$ ", false }, // [BUG] this line is erroneously destroyed too!
{ L"GHIJKL", true },
{ L"MNOPQR", true },
{ L"STUVWX", true },
{ L"$ ", false },
{ L"GHIJKL", false },
{ L"MNOPQR", false },
{ L" ", false },
{ L" ", false },
{ L" ", false }, // [BUG] this line is added
},
{ 1, 1 }, // [BUG] cursor does not follow [H], it sticks at 1,1
},
TestBuffer{
{ 7, 5 }, // a number of errors are carried forward from the previous buffer
{
{ L"GHIJKLM", true },
{ L"NOPQRST", true },
{ L"UVWX ", false }, // [BUG] This line loses wrap for some reason
{ L" ", false },
{ L" ", false },
},
{ 0, 1 }, // [BUG] The cursor moves to 0, 1 now, sticking with the [N] from before
{ 0, 0 },
},
},
},
@@ -353,18 +339,18 @@ namespace
{ L" ", false },
{ L" ", false },
},
{ 1, 1 } // cursor *after* $
{ 1, 1 }, // cursor *after* $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
{ L"ABCDE", true },
{ L"F$ ", false }, // [BUG] EXACT WRAP. $ should be alone on next line.
{ L" ", false },
{ L"F ", false },
{ L"$ ", false },
{ L" ", false },
{ L" ", false },
},
{ 2, 1 } // cursor follows space after $ to next line
{ 1, 2 }, // cursor follows space after $ to next line
},
},
},
@@ -380,7 +366,7 @@ namespace
{ L"STUVWX", true },
{ L"YZ0 $ ", false },
},
{ 5, 4 } // cursor *after* $
{ 5, 4 }, // cursor *after* $
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
@@ -391,7 +377,7 @@ namespace
{ L"UVWXY", true },
{ L"Z0 $ ", false },
},
{ 4, 4 } // cursor follows space after $ to newly introduced bottom line
{ 4, 4 }, // cursor follows space after $ to newly introduced bottom line
},
},
},
@@ -402,40 +388,36 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", false },
// v cursor
{ L"$ ", false },
// ^ cursor
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // The cursor is 5 columns to the right of the $ (last column).
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
{ L"ABCDE", true },
{ L"F$ ", true }, // [BUG] This line is marked wrapped, and I do not know why
// v cursor
{ L" ", false },
// ^ cursor
{ L"F ", false },
// The reflow implementation marks a wrapped cursor as a forced row-wrap (= the row is padded with whitespace), so that when
// the buffer is enlarged again, we restore the original cursor position correctly. That's why it says .cursor={5,1} below.
{ L"$ ", true },
{ L" ", false },
{ L" ", false },
},
{ 1, 2 } // cursor stays same linear distance from $
{ 0, 3 }, // $ is now at 0,2 and the cursor used to be 5 columns to the right. -> 0,3
},
TestBuffer{
{ 6, 5 }, // grow back to original size
{
{ L"ABCDEF", true_due_to_exact_wrap_bug },
// v cursor [BUG] cursor does not retain linear distance from $
{ L"ABCDEF", false },
{ L"$ ", false },
// ^ cursor
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 4, 1 } // cursor stays same linear distance from $
{ 5, 1 },
},
},
},
@@ -446,39 +428,37 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", false },
// v cursor
{ L"$ ", false },
// ^ cursor
{ L"BLAH ", false },
{ L"BLAH ", false },
{ L" ", false },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // The cursor is 5 columns to the right of the $ (last column).
},
TestBuffer{
{ 5, 5 }, // reduce width by 1
{
{ L"ABCDE", true },
{ L"F$ ", false },
{ L"BLAH ", false },
{ L"BLAH ", true }, // [BUG] this line wraps, no idea why
// v cursor [BUG] cursor erroneously moved to end of all content
{ L"F ", false },
// The reflow implementation pads the row with the cursor with whitespace.
// Search for "REFLOW_JANK_CURSOR_WRAP" to find the corresponding code.
{ L"$ ", true },
{ L" ", false },
// ^ cursor
{ L"BLAH ", false },
{ L"BLAH ", false },
},
{ 0, 4 } },
{ 0, 2 },
},
TestBuffer{
{ 6, 5 }, // grow back to original size
{
{ L"ABCDEF", true },
{ L"F ", false },
{ L"$ ", false },
{ L"BLAH ", false },
// v cursor [BUG] cursor is pulled up to previous line because it was marked wrapped
{ L"BLAH ", false },
// ^ cursor
{ L" ", false },
},
{ 5, 3 } },
{ 5, 1 },
},
},
},
TestCase{
@@ -489,27 +469,24 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", false },
// v cursor
{ L"$ ", false },
// ^ cursor
{ L" ", false },
{ L" ", false },
{ L" ", false },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // The cursor is 5 columns to the right of the $ (last column).
},
TestBuffer{
{ 2, 5 }, // reduce width aggressively
{
{ L"CD", true },
{ L"EF", true },
{ L"EF", false },
{ L"$ ", true },
{ L" ", true },
// v cursor
{ L" ", false },
// ^ cursor
},
{ 1, 4 } },
{ 1, 4 },
},
},
},
TestCase{
@@ -519,27 +496,24 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", true },
// v cursor
{ L"$ ", true },
// ^ cursor
{ L" ", true },
{ L" ", true },
{ L" ", true },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // cursor in space far after $
},
TestBuffer{
{ 2, 5 }, // reduce width aggressively
{
{ L"EF", true },
{ L"$ ", true },
{ L" ", true },
{ L" ", true },
// v cursor [BUG] cursor does not maintain linear distance from $
{ L" ", false },
// ^ cursor
{ L" ", true },
{ L" ", true },
{ L" ", true },
},
{ 1, 4 } },
{ 1, 0 },
},
},
},
TestCase{
@@ -549,14 +523,12 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", true },
// v cursor
{ L"$ ", true },
// ^ cursor
{ L" ", true },
{ L" ", true },
{ L" Q", true },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // cursor in space far after $
},
TestBuffer{
{ 2, 5 }, // reduce width aggressively
@@ -564,12 +536,11 @@ namespace
{ L" ", true },
{ L" ", true },
{ L" ", true },
{ L" Q", true },
// v cursor [BUG] cursor jumps to end of world
{ L" ", false }, // POTENTIAL [BUG] a whole new blank line is added for the cursor
// ^ cursor
{ L" ", true },
{ L" ", true },
},
{ 1, 4 } },
{ 1, 0 },
},
},
},
TestCase{
@@ -579,27 +550,24 @@ namespace
{ 6, 5 },
{
{ L"ABCDEF", false },
// v cursor
{ L"$ ", false },
// ^ cursor
{ L" ", false },
{ L" ", true },
{ L" Q", true },
},
{ 5, 1 } // cursor in space far after $
{ 5, 1 }, // cursor in space far after $
},
TestBuffer{
{ 2, 5 }, // reduce width aggressively
{
{ L" ", true },
{ L" ", true },
{ L" ", true },
{ L" Q", true },
// v cursor [BUG] cursor jumps to different place than fully wrapped case
{ L" ", false },
// ^ cursor
{ L" ", false },
{ L" ", true },
{ L" ", true },
{ L" ", true },
},
{ 0, 4 } },
{ 1, 0 },
},
},
},
TestCase{
@@ -614,24 +582,21 @@ namespace
{ L"$ ", false },
{ L" Q", true },
{ L" ", true },
// v cursor
{ L" ", true },
// ^ cursor
},
{ 5, 4 } // cursor at end of buffer
{ 5, 4 }, // cursor at end of buffer
},
TestBuffer{
{ 2, 5 }, // reduce width aggressively
{
{ L" ", false },
{ L" ", true },
{ L" ", true },
{ L" ", true },
{ L" ", true },
{ L" Q", true },
{ L" ", false },
// v cursor [BUG] cursor loses linear distance from Q; is this important?
{ L" ", false },
// ^ cursor
},
{ 0, 4 } },
{ 1, 0 },
},
},
},
};
@@ -761,7 +726,7 @@ class ReflowTests
static std::unique_ptr<TextBuffer> _textBufferByReflowingTextBuffer(TextBuffer& originalBuffer, const til::size newSize)
{
auto buffer = std::make_unique<TextBuffer>(newSize, TextAttribute{ 0x7 }, 0, false, renderer);
TextBuffer::Reflow(originalBuffer, *buffer, std::nullopt, std::nullopt);
TextBuffer::Reflow(originalBuffer, *buffer);
return buffer;
}

View File

@@ -14,7 +14,8 @@
<ClCompile Include="ReflowTests.cpp" />
<ClCompile Include="TextColorTests.cpp" />
<ClCompile Include="TextAttributeTests.cpp" />
<ClCompile Include="..\precomp.cpp">
<ClCompile Include="UTextAdapterTests.cpp" />
<ClCompile Include="precomp.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
@@ -30,7 +31,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\precomp.h" />
<ClInclude Include="precomp.h" />
</ItemGroup>
<ItemDefinitionGroup>
<ClCompile>
@@ -41,4 +42,4 @@
<Import Project="$(SolutionDir)src\common.build.post.props" />
<Import Project="$(SolutionDir)src\common.build.tests.props" />
<Import Project="$(SolutionDir)src\common.nugetversions.targets" />
</Project>
</Project>

View File

@@ -0,0 +1,63 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "WexTestClass.h"
#include "../textBuffer.hpp"
#include "../../renderer/inc/DummyRenderer.hpp"
template<>
class WEX::TestExecution::VerifyOutputTraits<std::vector<til::point_span>>
{
public:
static WEX::Common::NoThrowString ToString(const std::vector<til::point_span>& vec)
{
WEX::Common::NoThrowString str;
str.Append(L"{ ");
for (size_t i = 0; i < vec.size(); ++i)
{
const auto& s = vec[i];
if (i != 0)
{
str.Append(L", ");
}
str.AppendFormat(L"{(%d, %d), (%d, %d)}", s.start.x, s.start.y, s.end.x, s.end.y);
}
str.Append(L" }");
return str;
}
};
class UTextAdapterTests
{
TEST_CLASS(UTextAdapterTests);
TEST_METHOD(Unicode)
{
DummyRenderer renderer;
TextBuffer buffer{ til::size{ 24, 1 }, TextAttribute{}, 0, false, renderer };
RowWriteState state{
.text = L"abc 𝒶𝒷𝒸 abc ネコちゃん",
};
buffer.Write(0, TextAttribute{}, state);
VERIFY_IS_TRUE(state.text.empty());
static constexpr auto s = [](til::CoordType beg, til::CoordType end) -> til::point_span {
return { { beg, 0 }, { end, 0 } };
};
auto expected = std::vector{ s(0, 2), s(8, 10) };
auto actual = buffer.SearchText(L"abc", false);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(5, 5) };
actual = buffer.SearchText(L"𝒷", false);
VERIFY_ARE_EQUAL(expected, actual);
expected = std::vector{ s(12, 15) };
actual = buffer.SearchText(L"ネコ", false);
VERIFY_ARE_EQUAL(expected, actual);
}
};

View File

@@ -17,6 +17,7 @@ SOURCES = \
ReflowTests.cpp \
TextColorTests.cpp \
TextAttributeTests.cpp \
UTextAdapterTests.cpp \
DefaultResource.rc \
TARGETLIBS = \

View File

@@ -7,17 +7,18 @@
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
xmlns:uap4="http://schemas.microsoft.com/appx/manifest/uap/windows10/4"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
xmlns:uap17="http://schemas.microsoft.com/appx/manifest/uap/windows10/17"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:desktop6="http://schemas.microsoft.com/appx/manifest/desktop/windows10/6"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:virtualization="http://schemas.microsoft.com/appx/manifest/virtualization/windows10"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
IgnorableNamespaces="uap mp rescap uap3 desktop6 virtualization">
IgnorableNamespaces="uap mp rescap uap3 uap17 desktop6 virtualization">
<Identity
Name="WindowsTerminalCan"
Name="Microsoft.WindowsTerminalCanary"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="0.0.1.0" />
@@ -33,6 +34,7 @@
<virtualization:ExcludedKey>HKEY_CURRENT_USER\Console\%%Startup</virtualization:ExcludedKey>
</virtualization:ExcludedKeys>
</virtualization:RegistryWriteVirtualization>
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
</Properties>
<Dependencies>
@@ -72,17 +74,17 @@
<desktop:ExecutionAlias Alias="wt.exe" />
</uap3:AppExecutionAlias>
</uap3:Extension>
<uap3:Extension Category="windows.appExtensionHost">
<uap3:AppExtensionHost>
<uap3:Name>com.microsoft.windows.terminal.settings</uap3:Name>
</uap3:AppExtensionHost>
</uap3:Extension>
<uap5:Extension Category="windows.startupTask">
<uap5:StartupTask
TaskId="StartTerminalOnLoginTask"
Enabled="false"
DisplayName="ms-resource:AppNameCan" />
</uap5:Extension>
<uap3:Extension Category="windows.appExtensionHost">
<uap3:AppExtensionHost>
<uap3:Name>com.microsoft.windows.terminal.settings</uap3:Name>
</uap3:AppExtensionHost>
</uap3:Extension>
<uap3:Extension Category="windows.appExtension">
<uap3:AppExtension Name="com.microsoft.windows.console.host"
Id="OpenConsole-Can"
@@ -147,5 +149,10 @@
<Capability Name="internetClient" />
<rescap:Capability Name="runFullTrust" />
<rescap:Capability Name="unvirtualizedResources" />
<rescap:Capability Name="appLicensing" />
</Capabilities>
<mp:PhoneIdentity
PhoneProductId="348ff861-8d83-47b2-a740-15f8a096dcae"
PhonePublisherId="00000000-0000-0000-0000-000000000000" />
</Package>

View File

@@ -7,6 +7,7 @@
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
xmlns:uap4="http://schemas.microsoft.com/appx/manifest/uap/windows10/4"
xmlns:uap17="http://schemas.microsoft.com/appx/manifest/uap/windows10/17"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
@@ -14,7 +15,7 @@
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:virtualization="http://schemas.microsoft.com/appx/manifest/virtualization/windows10"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
IgnorableNamespaces="uap mp rescap uap3 desktop6 virtualization">
IgnorableNamespaces="uap mp rescap uap3 uap17 desktop6 virtualization">
<Identity
Name="WindowsTerminalDev"
@@ -33,6 +34,7 @@
<virtualization:ExcludedKey>HKEY_CURRENT_USER\Console\%%Startup</virtualization:ExcludedKey>
</virtualization:ExcludedKeys>
</virtualization:RegistryWriteVirtualization>
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
</Properties>
<Dependencies>

View File

@@ -9,13 +9,14 @@
xmlns:uap4="http://schemas.microsoft.com/appx/manifest/uap/windows10/4"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap17="http://schemas.microsoft.com/appx/manifest/uap/windows10/17"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:desktop6="http://schemas.microsoft.com/appx/manifest/desktop/windows10/6"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:virtualization="http://schemas.microsoft.com/appx/manifest/virtualization/windows10"
IgnorableNamespaces="uap mp rescap uap3 desktop6 virtualization">
IgnorableNamespaces="uap mp rescap uap3 uap17 desktop6 virtualization">
<Identity
Name="Microsoft.WindowsTerminalPreview"
@@ -34,6 +35,7 @@
<virtualization:ExcludedKey>HKEY_CURRENT_USER\Console\%%Startup</virtualization:ExcludedKey>
</virtualization:ExcludedKeys>
</virtualization:RegistryWriteVirtualization>
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
</Properties>
<Dependencies>

View File

@@ -9,13 +9,14 @@
xmlns:uap4="http://schemas.microsoft.com/appx/manifest/uap/windows10/4"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:uap17="http://schemas.microsoft.com/appx/manifest/uap/windows10/17"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:desktop6="http://schemas.microsoft.com/appx/manifest/desktop/windows10/6"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:virtualization="http://schemas.microsoft.com/appx/manifest/virtualization/windows10"
IgnorableNamespaces="uap mp rescap uap3 desktop6 virtualization">
IgnorableNamespaces="uap mp rescap uap3 uap17 desktop6 virtualization">
<Identity
Name="Microsoft.WindowsTerminal"
@@ -34,6 +35,7 @@
<virtualization:ExcludedKey>HKEY_CURRENT_USER\Console\%%Startup</virtualization:ExcludedKey>
</virtualization:ExcludedKeys>
</virtualization:RegistryWriteVirtualization>
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
</Properties>
<Dependencies>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminaal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terminale Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Terminaalvoorskou</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Windows-terminaal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Windows-terminaal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Windows-terminaalvoorskou</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminaal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terminale Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Terminaalvoorskou</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Die nuwe Windows-terminaal</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Windows-terminaal met n voorskou van opkomende kenmerke</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Maak oop in Terminaal (&amp;Canary)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Maak oop in &amp;Terminaalvoorskou</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Maak oop in &amp;Terminaal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>ተረሚናል</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>የተርሚናል ቅድመ ዕይታ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>የ Windows መቆጣጠሪያ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Windows Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>የ Windows መቆጣጠሪያ ቅድመ-እይታ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>ተረሚናል</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>የተርሚናል ቅድመ ዕይታ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>አድሱ Windows መቆጣጠሪያ ገጽ</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>የ Windows መቆጣጠሪያ ገጽ ከመጪ ባህሪያት ቅድመ እይታ ጋር</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Terminal (&amp;Canary) ውስጥ ክፈት</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>በተርሚናል &amp;ቅድመ ዕይታ ውስጥ ይክፈቱ</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>በ&amp;ተርሚናል ውስጥ ይክፈቱ</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>الوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>إصدار Canary للوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>معاينة الوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>وحدة طرفية لـ Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>إصدار Canary للوحدة الطرفية لـ Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>معاينة وحدة طرفية لـ Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>الوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>إصدار Canary للوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>معاينة الوحدة الطرفية</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>الوحدة الطرفية لـ Windows الجديدة</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>وحدة طرفية لـ Windows مع معاينة للميزات القادمة</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>فتح في الوحدة الطرفية (&amp;Canary)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>فتح في "&amp;معاينة الوحدة الطرفية"</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>فتح في &amp;الوحدة الطرفية</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

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@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>টাৰ্মিনেল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>টাৰ্মিনেল কেনাৰী</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>টাৰ্মিনেল পূৰ্বলোকন</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Windows টাৰ্মিনেল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Windows টাৰ্মিনেল কেনাৰী</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Windows টাৰ্মিনেল পূৰ্বলোকন</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>টাৰ্মিনেল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>টাৰ্মিনেল কেনাৰী</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>টাৰ্মিনেল পূৰ্বলোকন</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>নতুন Windows টাৰ্মিনেল</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>আগন্তুক সুবিধাসমূহৰ পূৰ্বলোকনৰ সৈতে Windows টাৰ্মিনেল</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>টাৰ্মিনেল (&amp;কেনাৰী)-ত খোলক</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>টাৰ্মিনেল &amp;পূৰ্বলোকনত খোলক</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>&amp;টাৰ্মিনেলত খোলক</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terminal Xəbərçi</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Terminala Önbaxış</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Windows Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Windows Terminal Xəbərçi</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Windows Terminala Önbaxış</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terminal Xəbərçi</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Terminala Önbaxış</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Yeni Windows Terminalı</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Gözlənilən xüsusiyyətlərin önbaxışı ilə Windows Terminalı</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Terminalda açın (&amp;Canary)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Terminalın &amp;Önbaxış versiyasında açın</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>&amp;Terminalda açın</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Терминал</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Терминал Канарче</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Предварителен преглед на терминал</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Терминал на Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Терминал (Канарче) на Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>визуализация на Терминал на Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Терминал</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Терминал Канарче</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Предварителен преглед на терминал</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Новият терминал на Windows</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Терминал на Windows с предварителен преглед на предстоящите функции</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Отваряне в Терминал (&amp;Канарче)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Отваряне в "Терминал" &amp;предварителен преглед</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Отваряне в &amp;"Терминал"</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

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@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>টার্মিনাল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>টার্মিনাল ক্যানারি</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>টার্মিনাল-এর পূর্বরূপ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Windows টার্মিনাল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Windows টার্মিনাল ক্যানারি</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Windows টার্মিনাল প্রিভিউ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>টার্মিনাল</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>টার্মিনাল ক্যানারি</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>টার্মিনাল-এর পূর্বরূপ</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>নতুন Windows টার্মিনাল</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>আসন্ন বৈশিষ্ট্যগুলির পূর্বরূপ সহ Windows টার্মিনাল</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>টার্মিনালে খুলুন (&amp;ক্যানারি)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>টার্মিনাল &amp;প্রাকদর্শন-এ খুলুন</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>&amp;টার্মিনাল-এ খুলুন</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Kontrolna vrijednost terminala</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Pregled terminala</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Windows Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Kontrolna vrijednost usluge Windows Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Verzija za pregled aplikacije Windows Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Kontrolna vrijednost terminala</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Pregled terminala</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Novi Windows terminal</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Windows terminal sa pregledom predstojećih funkcija</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Otvori u Terminalu (&amp;Kontrolna vrijednost)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Otvori u verziji za &amp;pregled aplikacije Terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Otvori u aplikaciji T&amp;erminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Visualització prèvia del Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Terminal del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Terminal Canary del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Versió preliminar del Terminal del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Visualització prèvia del Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>El nou Terminal del Windows</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Terminal del Windows amb una visualització prèvia de les pròximes característiques</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Obrir al terminal (&amp;Canary)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Obrir a la visualització &amp;prèvia del terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Obrir al &amp;terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Visualització prèvia del Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Terminal del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Terminal Canary del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Visualització prèvia del Terminal del Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terminal Canary</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Visualització prèvia del Terminal</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>El nou Terminal del Windows</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Terminal del Windows amb una visualització prèvia de les pròximes característiques</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Obri-ho en el Terminal (&amp;Canary)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Obri-ho en la &amp;visualització prèvia del Terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Obri-ho en el &amp;Terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terminál</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Testovací hodnota Terminálu</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Náhled terminálu</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Terminál Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Testovací hodnota Terminálu Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Terminál Windows Preview</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terminál</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Testovací hodnota Terminálu</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Náhled terminálu</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Nová Terminál Windows</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Terminál Windows s náhledem připravovaných funkcí</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Otevřít v Terminálu (&amp;testovací hodnota)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Otevřít náhled &amp;aplikace Terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Otevřít v aplikaci &amp;Terminal</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

View File

@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Terfynell</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNameCan" xml:space="preserve">
<value>Terfynell Caneri</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppNamePre" xml:space="preserve">
<value>Rhagolwg Terfynell</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreName" xml:space="preserve">
<value>Terfynell Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppStoreNameCan" xml:space="preserve">
<value>Terfynell Windows Caneri</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}. "Canary" in this context means an unstable or nightly build of a software product, not the bird.</comment>
</data>
<data name="AppStoreNamePre" xml:space="preserve">
<value>Rhagolwg Terfynell Windows</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Terfynell</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNameCan" xml:space="preserve">
<value>Terfynell Caneri</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppShortNamePre" xml:space="preserve">
<value>Rhagolwg Terfynell</value>
<comment>{Locked=qps-ploc,qps-ploca,qps-plocm}</comment>
</data>
<data name="AppDescription" xml:space="preserve">
<value>Y Derfynell Windows Newydd</value>
</data>
<data name="AppDescriptionPre" xml:space="preserve">
<value>Terfynell Windows gyda rhagolwg o nodweddion i ddod</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Canary" xml:space="preserve">
<value>Agor mewn Terfynell (&amp;Caneri)</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Canary version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Agor yn y &amp;Rhagowlg Terfynell</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Agor yn y &amp;Derfynell</value>
<comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
</data>
</root>

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