Compare commits

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1050 Commits
1.5.1 ... 2.5.0

Author SHA1 Message Date
Matt Nadareski
229e645c8e Bump version 2022-12-12 13:35:36 -08:00
Matt Nadareski
b4606a8b84 Merge pull request #179 from TheRogueArchivist/TTR-Subchannel-Notes
Add notes about various TTR protections
2022-12-12 00:11:20 -08:00
SilasLaspada
d11782a87b Add notes about various TTR protections
* Add notes about DiscGuard's use of subchannels.

* Add reference to DiscAudit and MusicGuard.
2022-12-12 00:13:22 -07:00
Matt Nadareski
4faaf3d251 Add notes to README 2022-12-11 15:42:39 -08:00
Matt Nadareski
89dea30211 Update everything to support .NET 6.0 correctly 2022-12-11 15:32:09 -08:00
Matt Nadareski
7563634f53 Add coding guide 2022-12-11 14:55:29 -08:00
Matt Nadareski
d74dcc1d26 Proofreading 2022-12-11 01:28:17 -08:00
Matt Nadareski
cd75fd0329 Add developer guide 2022-12-11 01:09:49 -08:00
Matt Nadareski
0390ee3363 Don't print section table on debug now 2022-12-10 22:42:03 -08:00
Matt Nadareski
64f52698c3 Add extension to convert byte array 2022-12-10 22:36:02 -08:00
Matt Nadareski
8bd4a87f0b Add SecuROM AddD overlay data models 2022-12-10 22:26:42 -08:00
Matt Nadareski
4ad7c60443 Add overlay string finding 2022-12-10 20:10:25 -08:00
Matt Nadareski
d1a6c9be00 Add header padding strings 2022-12-10 17:31:41 -08:00
Matt Nadareski
3c3fd1be50 Add more guards to PE builder 2022-12-10 14:21:37 -08:00
Matt Nadareski
92c5745ac8 Remove obsolete PE helper method 2022-12-10 14:11:25 -08:00
Matt Nadareski
792de5cda2 Fix Macrovision and SafeCast checks 2022-12-10 14:11:10 -08:00
Matt Nadareski
bfe2381896 Slight tweaks and addtions to AegiSoft 2022-12-09 22:48:23 -08:00
Matt Nadareski
ded5ecb3ed Fix broken COFF string table reading 2022-12-09 22:37:35 -08:00
Matt Nadareski
7895b40a77 Convert LabelGate to string finding 2022-12-09 22:36:21 -08:00
Matt Nadareski
3f2319093f Partially convert SolidShield to string finding 2022-12-09 21:54:21 -08:00
Matt Nadareski
3806b383c9 Convert SmartE to string finding 2022-12-09 21:40:25 -08:00
Matt Nadareski
84a65e998f Partially convert ActiveMARK to string finding 2022-12-09 21:37:33 -08:00
Matt Nadareski
88049affb5 Add note to Macrovision 2022-12-09 21:36:12 -08:00
Matt Nadareski
5fd59b9eac Convert WTM to string finding 2022-12-09 21:34:00 -08:00
Matt Nadareski
8288cc7f96 Convert Wise Installer to string finding 2022-12-09 21:30:37 -08:00
Matt Nadareski
063b643597 Convert Themida to string finding 2022-12-09 21:28:21 -08:00
Matt Nadareski
ff4214877e Convert Sysiphus to string finding 2022-12-09 21:25:19 -08:00
Matt Nadareski
847fa7d2ad Partially convert SecuROM to string finding 2022-12-09 21:22:55 -08:00
Matt Nadareski
886284b42f Convert Rainbow Sentinel to string finding 2022-12-09 20:56:27 -08:00
Matt Nadareski
46776b461b Partially convert ProtectDISC to string finding 2022-12-09 20:53:25 -08:00
Matt Nadareski
e0150d7bb5 Convert NSIS to string finding 2022-12-09 15:18:17 -08:00
Matt Nadareski
ad16260c53 Convert Microsoft CAB SFX to string finding 2022-12-09 15:13:46 -08:00
Matt Nadareski
3cfe9138a5 Convert MediaMax CD-3 to string finding 2022-12-09 15:10:23 -08:00
Matt Nadareski
9e43babe0c Convert SafeCast to string finding 2022-12-09 15:06:17 -08:00
Matt Nadareski
4efbf54edf Convert C-Dilla to string finding 2022-12-09 15:04:14 -08:00
Matt Nadareski
37121a1fd2 Convert Installer VISE to string finding 2022-12-09 15:01:23 -08:00
Matt Nadareski
8a77a8a009 Simplify PE section helper methods 2022-12-09 14:59:31 -08:00
Matt Nadareski
1aef137cb2 Convert Inno Setup to string finding 2022-12-09 14:58:12 -08:00
Matt Nadareski
86707b28c0 Convert Impulse Reactor to string finding 2022-12-09 14:36:43 -08:00
Matt Nadareski
5e42bae77f Convert Gentee Installer to string finding 2022-12-09 14:22:59 -08:00
Matt Nadareski
9396804379 Convert EA to string finding 2022-12-09 14:21:18 -08:00
Matt Nadareski
5613cf9aae Convert dotFuscator to string finding 2022-12-09 14:17:01 -08:00
Matt Nadareski
ff44c717a2 Convert Code-Lock to string finding 2022-12-09 13:55:28 -08:00
Matt Nadareski
42faeb1402 Convert CDSHiELD SE to string finding 2022-12-09 13:41:09 -08:00
Matt Nadareski
7c243ac6ff Convert CDS to string finding 2022-12-09 13:09:27 -08:00
Matt Nadareski
85c6353cba Convert Armadillo to string finding 2022-12-09 12:53:19 -08:00
Matt Nadareski
c7d049efe2 Convert Alpha-ROM to string finding 2022-12-09 12:49:22 -08:00
Matt Nadareski
97aabdca33 Convert Advanced Installer to string finding 2022-12-09 12:35:58 -08:00
Matt Nadareski
9562a0eaf7 Convert XCP to string finding 2022-12-09 12:33:12 -08:00
Matt Nadareski
04bffd4889 Add string finding to wrapper base 2022-12-09 12:32:44 -08:00
Matt Nadareski
a9c71ced47 Add skelton for section string finding 2022-12-09 11:53:58 -08:00
Matt Nadareski
a03bf60ca5 Tweak LaserLok check to pre-screen 2022-12-09 11:21:27 -08:00
Matt Nadareski
02ee94f732 Reduce WMDS checks 2022-12-09 11:18:07 -08:00
Matt Nadareski
0a5ffd247c Slightly update JoWooD 2022-12-09 11:11:18 -08:00
Matt Nadareski
3f4f6a2d07 Update C-Dilla checks 2022-12-09 10:37:09 -08:00
Matt Nadareski
0d22f78b10 Remove standalone ExecutableTest 2022-12-08 23:40:39 -08:00
Matt Nadareski
ca1e3e8e63 Port ExecutableTest to Test 2022-12-08 23:38:28 -08:00
Matt Nadareski
debb7cde2d Start preparing ExecutableTest 2022-12-08 23:31:48 -08:00
Matt Nadareski
40c35a5d50 Update Nuget packages 2022-12-08 23:01:28 -08:00
Matt Nadareski
971f769031 Update project files 2022-12-08 22:53:07 -08:00
Matt Nadareski
a1a3adfafa Move psxt001z to own library 2022-12-08 22:50:42 -08:00
Matt Nadareski
912b49ecc4 Cleanup ProtectionProgress 2022-12-08 22:37:57 -08:00
Matt Nadareski
dcccd6e313 Remove System.Diagnostics dependency 2022-12-08 22:33:02 -08:00
Matt Nadareski
005529f959 Add stream support to Matching 2022-12-08 22:27:17 -08:00
Matt Nadareski
3d5904c997 Move Matching to own library 2022-12-08 22:07:14 -08:00
Matt Nadareski
dcc8915dd2 FileTypes -> SupportedFileType 2022-12-08 21:46:22 -08:00
Matt Nadareski
4a589603e4 Clarify the IScannable description 2022-12-08 21:43:39 -08:00
Matt Nadareski
4f16b9d9e8 Fix misnamed paramter in IScannable 2022-12-08 21:42:24 -08:00
Matt Nadareski
ce7ecc78cc Remove now-useless ShouldScan, part 2 2022-12-08 21:41:33 -08:00
Matt Nadareski
9c8a677f13 Remove now-useless ShouldScan 2022-12-08 21:37:11 -08:00
Matt Nadareski
39f2dd88aa Make it easier to support new file types 2022-12-08 21:32:52 -08:00
Matt Nadareski
3b4929a368 Invert if in ProtectDisc check for clarity 2022-12-08 17:19:42 -08:00
Matt Nadareski
f290b8462d Fix getting last section for SmartE 2022-12-08 17:18:09 -08:00
Matt Nadareski
5ce4f3be56 Clean up awkard SolidShield check 2022-12-08 17:16:47 -08:00
Matt Nadareski
a5158f04db Add ActiveMARK resource check 2022-12-08 17:16:12 -08:00
Matt Nadareski
2aa9f088a4 Add WTM legal trademarks check 2022-12-08 17:06:36 -08:00
Matt Nadareski
bb37c3f94c Add missing commented out print 2022-12-08 17:06:05 -08:00
Matt Nadareski
92b3f14d7b Add SolidShield import directory table checks 2022-12-08 16:53:43 -08:00
Matt Nadareski
2dcd30e346 Make unknown resource printing better 2022-12-08 16:40:04 -08:00
Matt Nadareski
c4ed59dc46 Replace 2 SecuROM PA checks 2022-12-08 16:38:56 -08:00
Matt Nadareski
81141fb2fa Fix Impulse Reactor 2022-12-08 16:08:58 -08:00
Matt Nadareski
58c6f00a6c Add another embedded resource check 2022-12-08 16:01:53 -08:00
Matt Nadareski
c1f4e42219 Convert one MediaMax CD-3 check 2022-12-08 16:01:30 -08:00
Matt Nadareski
02b16843e5 Add note to LaserLok 2022-12-08 15:46:01 -08:00
Matt Nadareski
86bfcc15f9 Add note to JoWooD 2022-12-08 15:37:11 -08:00
Matt Nadareski
4fab4e71f7 Convert one Impulse Reactor check 2022-12-08 15:24:53 -08:00
Matt Nadareski
b230462860 Update GFWL with new framework 2022-12-08 15:16:43 -08:00
Matt Nadareski
5f49b56c3d Add a couple more named version fields 2022-12-08 14:59:15 -08:00
Matt Nadareski
51482dd225 Rename Code-Lock file 2022-12-08 14:55:07 -08:00
Matt Nadareski
c1cb1a41a9 Add note to CDSHiELD SE 2022-12-08 14:53:59 -08:00
Matt Nadareski
b496c79b34 Remove previously added note 2022-12-08 14:49:39 -08:00
Matt Nadareski
fcad7db5ab Add note to CD-Lock 2022-12-08 14:44:15 -08:00
Matt Nadareski
e1bd26f712 Add undocumented version info keys 2022-12-08 14:40:30 -08:00
Matt Nadareski
0518184786 Make CD-Check simpler 2022-12-08 14:36:43 -08:00
Matt Nadareski
576e234216 Remove last explicit .rsrc section read 2022-12-08 14:22:32 -08:00
Matt Nadareski
3c750dac86 Clean up most of the StarForce rsrc checks 2022-12-08 14:01:12 -08:00
Matt Nadareski
714cee586d Make printing methods for all PE resources 2022-12-08 14:00:29 -08:00
Matt Nadareski
cf9cc30d5e Handle casting exceptions 2022-12-08 13:13:16 -08:00
Matt Nadareski
713b1c83e1 Fix yet more string data reading 2022-12-08 10:38:46 -08:00
Matt Nadareski
ddf289d747 Force reading name table as ASCII 2022-12-08 10:17:26 -08:00
Matt Nadareski
ae1edf0f21 Sync resource building in byte and stream paths 2022-12-08 10:13:22 -08:00
Matt Nadareski
38665ddbf3 Add note to Wise installer 2022-12-08 00:07:11 -08:00
Matt Nadareski
2af0f166eb Update WinRAR SFX with new framework 2022-12-07 23:56:38 -08:00
Matt Nadareski
aeaeff28d3 Better alignment in PE resources 2022-12-07 23:56:08 -08:00
Matt Nadareski
28948a0511 Add back truncation 2022-12-07 23:09:18 -08:00
Matt Nadareski
52d190e339 Rewrite WinZip SFX PE checks 2022-12-07 22:52:49 -08:00
Matt Nadareski
d47707c433 Add some CD-Cops notes 2022-12-06 22:31:46 -08:00
Matt Nadareski
11bc46ae86 Update WZ-SFX NE checks a little 2022-12-06 21:04:52 -08:00
Matt Nadareski
d229b23ea6 Fix CD-Cops table checks 2022-12-06 21:04:08 -08:00
Matt Nadareski
41dc7f7b14 Add notes for NE Inno detection 2022-12-05 20:44:34 -08:00
Matt Nadareski
dbd8b14cd2 Convert arbitray data read for NE WZ-SFX 2022-12-05 19:57:57 -08:00
Matt Nadareski
3af8adb067 Add unversioned CD-Cops NE checks 2022-12-05 17:05:41 -08:00
Matt Nadareski
5baa470d54 Use header padding data for UPX 2022-12-05 16:50:18 -08:00
Matt Nadareski
1f5d5215f7 Clean up SafeDisc checks, add header padding check 2022-12-05 15:58:44 -08:00
Matt Nadareski
24c77ecd07 Add header padding data for searching 2022-12-05 15:56:37 -08:00
Matt Nadareski
2264fc0172 Fix IIF product name check 2022-12-05 15:46:56 -08:00
Matt Nadareski
00028ac59b Add notes to EXE Stealth 2022-12-05 14:11:52 -08:00
Matt Nadareski
ad5735a559 Update printing for import tables 2022-12-05 13:57:07 -08:00
Matt Nadareski
9411f5044a Fix import table parsing 2022-12-05 13:52:15 -08:00
Matt Nadareski
7293d55239 Fix PlayJ description check 2022-12-05 12:57:54 -08:00
Matt Nadareski
31dc347df4 Merge pull request #178 from mnadareski/new-exe-framework
Use new executable framework for protection checks
2022-12-05 11:30:54 -08:00
Matt Nadareski
d72d0d4dc2 Clean up printing methods 2022-12-05 11:01:22 -08:00
Matt Nadareski
7181dc9d5b Fix formatting/tagging 2022-12-05 10:47:17 -08:00
Matt Nadareski
95fa8681fe Make SmartE checks even simpler 2022-12-05 10:21:15 -08:00
Matt Nadareski
3a63755d96 Simplify section printing 2022-12-05 10:06:37 -08:00
Matt Nadareski
5390970054 Fix segment validity checks 2022-12-05 10:04:37 -08:00
Matt Nadareski
2b43f2b261 Add notes to SmartE 2022-12-04 23:21:18 -08:00
Matt Nadareski
4330cd1aac Fix WTM code/CODE section 2022-12-04 23:20:22 -08:00
Matt Nadareski
fc9dd8a34d Add base relocation table to passthrough 2022-12-04 23:17:34 -08:00
Matt Nadareski
c64abc15c9 Move .rsrc StarForce checks to new file 2022-12-04 23:00:30 -08:00
Matt Nadareski
fca12c639c Update CDS PlayJ check 2022-12-04 22:44:59 -08:00
Matt Nadareski
a1522aabd6 Add relocation real address 2022-12-04 22:37:59 -08:00
Matt Nadareski
9be4b339f8 Add PE base relocation table parsing and printing 2022-12-04 22:32:41 -08:00
Matt Nadareski
ce1c74aec3 Update DiscGuard 2022-12-04 21:11:55 -08:00
Matt Nadareski
e824428e0f String tables are always Unicode 2022-12-04 13:38:04 -08:00
Matt Nadareski
2fd4a8a9b1 Fix launch.json 2022-12-04 00:41:56 -08:00
Matt Nadareski
82de7e8b8e Off by one 2022-12-03 23:58:20 -08:00
Matt Nadareski
26831b4732 Both, both is good 2022-12-03 23:48:48 -08:00
Matt Nadareski
a6862925ca Use endOffset instead of EOF 2022-12-03 23:46:19 -08:00
Matt Nadareski
1e2ce169af Fix unaligned end-of-file certificates 2022-12-03 23:41:42 -08:00
Matt Nadareski
dda9b3551a Cast certificate length more safely 2022-12-03 23:32:11 -08:00
Matt Nadareski
b1760d3541 Fix version printing 2022-12-03 23:30:32 -08:00
Matt Nadareski
2c1e087bc6 Include negative numbers 2022-12-03 23:23:55 -08:00
Matt Nadareski
90d5bd52a2 Check more EA resources 2022-12-03 23:17:29 -08:00
Matt Nadareski
26db75853b Fix malformed PE certificates 2022-12-03 23:09:45 -08:00
Matt Nadareski
fe5a674518 Add more safety around resource finding 2022-12-03 22:55:03 -08:00
Matt Nadareski
2fe56cd6af Register encoding provider in scanner 2022-12-03 22:47:57 -08:00
Matt Nadareski
f26e82d2bc Fix some PE resource caching issues 2022-12-03 22:47:32 -08:00
Matt Nadareski
65892f067a Merge remote-tracking branch 'origin' into new-exe-framework 2022-12-03 22:29:12 -08:00
Matt Nadareski
768717d7b3 Remove old executable framework 2022-12-03 22:28:03 -08:00
Matt Nadareski
f78b3daf8b Attempt to use new executable framework 2022-12-03 22:17:48 -08:00
Matt Nadareski
8a6f481118 Fix indexed section data read 2022-12-03 22:13:17 -08:00
Matt Nadareski
f420434fd3 Handle overlay data better 2022-12-03 21:59:21 -08:00
Matt Nadareski
8e73d7970f Fix PE data locking, add offset read helper 2022-12-03 21:37:32 -08:00
Matt Nadareski
9699af93bc Add temporary helper method for NE 2022-12-03 21:37:05 -08:00
Matt Nadareski
44ca0a94b7 Better PE wrapper section handling 2022-12-03 20:56:06 -08:00
Matt Nadareski
b3bf008e31 Fix NE table printing 2022-12-03 14:44:18 -08:00
Matt Nadareski
ce5e2982d2 Fix resource entry handling 2022-12-03 14:22:54 -08:00
Matt Nadareski
7d2edd315c Add stub data to cache, resource/section finding 2022-12-03 13:17:29 -08:00
Matt Nadareski
8ae0452873 Fix reading 0-length string data 2022-12-03 13:08:10 -08:00
Matt Nadareski
e0efc0d9ab Cache PE overlay data 2022-12-02 22:44:55 -08:00
Matt Nadareski
3ce3b7ca2b Cache PE resource, version, manifest 2022-12-02 22:24:22 -08:00
Matt Nadareski
6997608b63 Split printing into methods, add notes 2022-12-02 21:20:52 -08:00
Matt Nadareski
cee7f12974 Add printing regions 2022-12-02 20:09:55 -08:00
Matt Nadareski
5b4a8d5775 Ceeate wrapper base class, PE raw reads 2022-12-02 20:05:20 -08:00
Matt Nadareski
a59bedec5d Add data source to all wrappers, add note 2022-12-02 17:19:59 -08:00
Matt Nadareski
3c5d670924 Add printing to wrappers, remove from test exe 2022-12-02 16:39:49 -08:00
Matt Nadareski
7bab251915 Add PE passthrough properties 2022-12-02 16:16:12 -08:00
Matt Nadareski
57e47eee5d Add LE passthrough properties 2022-12-02 15:58:06 -08:00
Matt Nadareski
4f09c57755 Add NE passthrough properties 2022-12-02 15:44:33 -08:00
Matt Nadareski
7c1edab6ca Add DOS stub passthrough for LE/NE/PE 2022-12-02 15:35:10 -08:00
Matt Nadareski
f24004c949 Add proof-of-concept MS-DOS wrapper 2022-12-02 15:29:10 -08:00
Matt Nadareski
c4bf3931e2 Add skeletons for all wrappers 2022-12-02 15:20:44 -08:00
Matt Nadareski
fe13562f3e Add notes about ByteShield (TheRogueArchivist) 2022-12-02 15:06:31 -08:00
Matt Nadareski
64334d72ea Improve SolidShield detection
- Add new SolidShield executable and file checks.
- Fix false positives in file name checks due to not using a directory separator in the check.
- Add a few notes and reorganize slightly.
2022-12-02 15:02:45 -08:00
Matt Nadareski
a915980187 Improve SafeDisc detection
- Add support for detecting 4.60.000's drvmgt.
- Add version checks for Diag.exe to remove one case of "SafeCast/SafeDisc" ambiguity.
2022-12-02 14:59:26 -08:00
Matt Nadareski
af882fa588 Properly differentiate between Code-Lock and CopyLok (TheRogueArchivist) 2022-12-02 14:56:08 -08:00
Matt Nadareski
7fcaa16835 Add first Themida check (TheRogueArchivist) 2022-12-02 14:52:28 -08:00
Matt Nadareski
4d640f3cf2 Add Wrapper skeleton project 2022-12-02 14:44:06 -08:00
Matt Nadareski
25d495b1d0 ASN.1 OID parsing (nw) 2022-12-02 14:18:15 -08:00
Matt Nadareski
7fd936c4a8 Handle empty resource name strings 2022-12-02 14:15:50 -08:00
Matt Nadareski
fe753fc4fd Try to fix null resource types issue 2022-12-02 14:15:44 -08:00
Matt Nadareski
0a4763fcc1 Fix PE dialog item printing 2022-12-02 14:15:37 -08:00
Matt Nadareski
e281faf664 Add first attempt at PE certificate parsing 2022-11-12 21:56:24 -08:00
Matt Nadareski
dcb291c1c6 Disable printing raw PE cert data 2022-11-11 16:23:25 -08:00
Matt Nadareski
ecd1c93bb9 Add PE message resource printing, fix parsing 2022-11-11 16:20:17 -08:00
Matt Nadareski
eeb555a6ce Add PE message resource data to parser 2022-11-11 15:52:05 -08:00
Matt Nadareski
27d53abd10 Add PE message resource models 2022-11-11 15:41:37 -08:00
Matt Nadareski
91eef55173 Fix tiny formatting issue 2022-11-11 15:33:41 -08:00
Matt Nadareski
f9e1518da6 Add PE menu resource reading and writing 2022-11-11 15:31:00 -08:00
Matt Nadareski
5b974260cc Add PE extended dialog templates 2022-11-11 14:22:53 -08:00
Matt Nadareski
554374b710 Add PE dialog template extended 2022-11-11 14:12:03 -08:00
Matt Nadareski
475669ac1b Add PE standard dialog parsing and writing 2022-11-11 13:56:23 -08:00
Matt Nadareski
623d1e6a40 Invert PE "if" logic where possible 2022-11-11 10:08:15 -08:00
Matt Nadareski
08fa4a997f Fix PE resource data entry printing 2022-11-11 09:58:50 -08:00
Matt Nadareski
4e21cf8494 Make PE RVA checks simpler 2022-11-11 09:58:19 -08:00
Matt Nadareski
2ebbda6852 Don't trust PE sections 2022-11-10 23:38:59 -08:00
Matt Nadareski
010a6d6e42 Safeguard all PE virtual address uses 2022-11-10 23:06:21 -08:00
Matt Nadareski
3b1481879a Fix PE debug table parsing 2022-11-10 22:39:10 -08:00
Matt Nadareski
3ddcc3884b Fix PE printing typo 2022-11-10 22:23:36 -08:00
Matt Nadareski
260ab1ec89 Safeguard PE invalid virtual addresses 2022-11-10 22:19:58 -08:00
Matt Nadareski
69803a999f Fix PE virtual address for section-aligned RVAs 2022-11-10 22:09:58 -08:00
Matt Nadareski
d4a75ed871 Reorganize PE notes for delay-load 2022-11-10 21:41:42 -08:00
Matt Nadareski
7394f14218 Add missing PE notes for sections 2022-11-10 21:38:52 -08:00
Matt Nadareski
23cd7b9ebd Add note for PE .drectve section 2022-11-10 21:32:01 -08:00
Matt Nadareski
477cfee78e Add PE debug section printing 2022-11-10 21:29:17 -08:00
Matt Nadareski
750cecfdaf Add PE partial debug table parsing 2022-11-10 21:24:28 -08:00
TheRogueArchivist
32a28fba32 Add more checks for Rainbow Sentinel (#171)
* Add more checks for Rainbow Sentinel.

* Make comments more consistent.

* Add more notes on versions/
2022-11-10 16:23:10 -08:00
Matt Nadareski
fe926cbf9a Rewrite PE accelerator table extension 2022-11-10 13:09:23 -08:00
Matt Nadareski
d18e65ca6c Add PE debug directory skeleton, notes 2022-11-10 12:57:41 -08:00
Matt Nadareski
ec67ca605c Fix PE virtual directory size issues 2022-11-10 12:57:19 -08:00
Matt Nadareski
9cb3c963a1 Add PE .sxdata section notes 2022-11-10 12:42:34 -08:00
Matt Nadareski
8a4caf82bb Add PE .coremeta section note 2022-11-10 12:40:18 -08:00
Matt Nadareski
7a5941cfa9 Add PE import table printing 2022-11-10 12:16:48 -08:00
Matt Nadareski
690c49ae1f Fix PE import table parsing 2022-11-10 11:58:46 -08:00
Matt Nadareski
c77c095893 Add initial PE import table parsing 2022-11-10 11:31:06 -08:00
Matt Nadareski
98ddc65fa2 Add PE import table to model 2022-11-10 10:10:12 -08:00
Matt Nadareski
41a7c71b7d Fix PE bitmasks 2022-11-10 00:06:29 -08:00
Matt Nadareski
cb1d3d1db4 Add PE export table to printing 2022-11-09 23:27:06 -08:00
Matt Nadareski
5ba2a31d7d Add PE export table to builder 2022-11-09 23:06:52 -08:00
Matt Nadareski
0768a93bcb Fix Stream ReadString extension 2022-11-09 23:04:07 -08:00
Matt Nadareski
e690c6d0ff Add PE .edata components (not hooked up)
This also does a pretty major cleanup of TODOs
2022-11-09 22:23:40 -08:00
Matt Nadareski
0c6bf406c1 Fix PE delay-load directory 2022-11-09 22:02:38 -08:00
Matt Nadareski
95b5f12226 Add PE grouped sections note 2022-11-09 21:55:15 -08:00
Matt Nadareski
5b4b622834 Add PE delay-load directory to printing 2022-11-09 21:50:36 -08:00
Matt Nadareski
b908b77a34 Add PE delay-load directory table to builder 2022-11-09 21:47:39 -08:00
Matt Nadareski
dbba310385 Add console print to PE string table parsing 2022-11-09 21:32:36 -08:00
Matt Nadareski
0a0ca9ba93 Be slightly safer on PE string table parsing 2022-11-09 21:31:40 -08:00
Matt Nadareski
8aa574a7c4 Add PE COFF string table printing 2022-11-09 21:28:00 -08:00
Matt Nadareski
37ac8c038f Add PE COFF string table to builder 2022-11-09 21:22:29 -08:00
Matt Nadareski
9b6456a80f Register encoding provider for ExecutableTest 2022-11-09 21:09:37 -08:00
Matt Nadareski
f6ffd314b1 Add PE attribute certificate table printing 2022-11-09 21:08:33 -08:00
Matt Nadareski
b569c6a6dd Add PE certificate attribute table to builder 2022-11-09 21:02:02 -08:00
Matt Nadareski
c84f416973 Add better TODO 2022-11-09 20:44:14 -08:00
Matt Nadareski
6ebc476d2b Remove partially completed TODO 2022-11-09 20:43:47 -08:00
Matt Nadareski
98c340d94d Add unused PE font group parser 2022-11-09 20:39:20 -08:00
Matt Nadareski
78d80918aa Remove incorrect console statement 2022-11-09 20:38:37 -08:00
Matt Nadareski
e8d7d6b4e7 Print nonstandard PE manifest items 2022-11-09 20:07:03 -08:00
Matt Nadareski
53341b0dc0 Add remaining unused PE manifest types 2022-11-09 20:04:06 -08:00
Matt Nadareski
f64c7d81ad Add full PE assembly manifest printing 2022-11-09 19:59:39 -08:00
Matt Nadareski
197de59089 Add PE assembly manifest deserialization 2022-11-09 19:09:30 -08:00
Matt Nadareski
13eb37cc46 Add full PE file info printing 2022-11-09 16:17:40 -08:00
Matt Nadareski
c21c0ff411 Add PE version info parsing 2022-11-09 15:53:40 -08:00
Matt Nadareski
72f6af7019 Add PE version resource models 2022-11-09 15:17:53 -08:00
Matt Nadareski
6b14321505 Clean up PE string table parsing 2022-11-09 14:27:32 -08:00
Matt Nadareski
4fcb719613 Start adding PE cursor and icon resources 2022-11-09 14:19:23 -08:00
Matt Nadareski
50915d9100 Clean up PE accelerator table 2022-11-09 14:19:14 -08:00
Matt Nadareski
834792bc2d Print NE string table resources 2022-11-09 14:18:59 -08:00
Matt Nadareski
04b225711f Better add TODOs to PE resource printing 2022-11-09 13:29:30 -08:00
Matt Nadareski
eee4a75353 Remove PE resource header writing
This was incorrectly assuming all resources had this header. This is not correct, only a few do. Another debug statement to print out as Unicode characters helped solve this.
2022-11-09 13:22:07 -08:00
Matt Nadareski
15d0df1a12 Add PE resource tree printing (incomplete) 2022-11-09 13:17:14 -08:00
Matt Nadareski
5c3e8c35c4 Add PE accelerator table 2022-11-09 12:05:30 -08:00
Matt Nadareski
ac514fce30 Add PE resource header 2022-11-09 11:58:35 -08:00
Matt Nadareski
f7343ea305 Update PE resource type enum 2022-11-09 11:35:31 -08:00
Matt Nadareski
1435421c3c Add PE accelerator table resource 2022-11-09 11:26:21 -08:00
Matt Nadareski
735c0fe367 Add PE resource table parsing (incomplete) 2022-11-09 11:11:30 -08:00
Matt Nadareski
af99cfa6f9 Add PE virtual address extension 2022-11-08 22:05:30 -08:00
Matt Nadareski
525ff009b6 Fix COFF symbol table entries 2022-11-08 21:43:20 -08:00
Matt Nadareski
ee46167320 Add PE COFF symbol table parsing, printing 2022-11-08 21:36:46 -08:00
Matt Nadareski
6fc03403b4 Add PE section table parsing, writing 2022-11-08 16:31:30 -08:00
Matt Nadareski
760c481d39 Fix PE section header 2022-11-08 16:31:15 -08:00
Matt Nadareski
2c4906534b Enable PE headers writing 2022-11-08 15:11:18 -08:00
Matt Nadareski
2ed79f3f9c Safer PE optional header builder; start printing PE 2022-11-08 15:02:31 -08:00
Matt Nadareski
7e9be878c4 Add PE optional header parsing to builder 2022-11-08 14:27:41 -08:00
Matt Nadareski
0a5ae3b090 Add PE COFF file header parsing to builder 2022-11-08 14:12:05 -08:00
Matt Nadareski
70b8c1f9b7 NE nonresident table absolute, not relative 2022-11-08 14:07:02 -08:00
Matt Nadareski
b067b671db Add PE signature parsing to builder 2022-11-08 14:04:02 -08:00
Matt Nadareski
268ccac7e1 Add NE nonresident name table printing 2022-11-08 13:41:51 -08:00
Matt Nadareski
5e487bc4ba Add NE entry table printing 2022-11-08 13:41:37 -08:00
Matt Nadareski
ffeda7d60b Print NE imported-name table 2022-11-08 13:35:21 -08:00
Matt Nadareski
2779d1a489 Add NE module reference table printing 2022-11-08 13:30:12 -08:00
Matt Nadareski
1752815654 Print NE resident name table 2022-11-08 13:27:12 -08:00
Matt Nadareski
429ca400e5 Fix all NE table bounded offsets 2022-11-08 13:25:31 -08:00
Matt Nadareski
984853bd66 Add NE resource name/type string output 2022-11-08 13:16:24 -08:00
Matt Nadareski
ff2549d4b7 Fix NE resource table parsing 2022-11-08 13:16:00 -08:00
Matt Nadareski
d33bb6b4bb Add first part of NE printing 2022-11-08 13:07:48 -08:00
Matt Nadareski
a3c0eca063 Address some NE parsing issues 2022-11-08 11:52:24 -08:00
Matt Nadareski
10de4ac78e Create executable info test program 2022-11-08 11:35:39 -08:00
Matt Nadareski
895394ebb9 Fix MS-DOS header parsing 2022-11-08 11:30:23 -08:00
Matt Nadareski
349f8d936a Add NE nonresident table to builder 2022-11-08 10:36:16 -08:00
Matt Nadareski
bbc65391a1 Add NE entry table to builder 2022-11-08 10:09:23 -08:00
Matt Nadareski
751c248657 Update NE entry table bundle 2022-11-08 09:59:15 -08:00
Matt Nadareski
9052cd3cdd Add NE imported-name table to builder 2022-11-07 14:13:23 -08:00
Matt Nadareski
2736527fc1 NE imported name table needs indexes 2022-11-07 13:22:59 -08:00
Matt Nadareski
0c7001acf6 Add NE module-reference table parsing
This also fixes a critical flaw in the resident-name table parsing since there is no defined size, just the point where the next table begins.
2022-11-07 10:42:48 -08:00
Matt Nadareski
9e9be5bf09 Add NE resident-name table parsing to builder 2022-11-07 10:13:10 -08:00
Matt Nadareski
008e1ad27b Finalize NE resource table building 2022-11-07 09:38:34 -08:00
Matt Nadareski
3e5ae14a54 Implment first half of NE resource table builder 2022-11-07 09:18:20 -08:00
Matt Nadareski
0c28833b14 Fix offsets for NE tables in builder 2022-11-06 23:58:53 -08:00
Matt Nadareski
75ef95c6bf Fix missing LE/LX/PE stub setting in builders 2022-11-06 23:52:52 -08:00
Matt Nadareski
b906f3c654 Add NE resource table skeleton to builder 2022-11-06 23:49:46 -08:00
Matt Nadareski
4b274a454b Add extensions for NE resource entries 2022-11-06 23:47:54 -08:00
Matt Nadareski
6554005742 Return incomplete NE from builder 2022-11-06 21:48:53 -08:00
Matt Nadareski
9f04022afc Add regions for easier code navigation 2022-11-06 21:48:19 -08:00
Matt Nadareski
fbab512975 Add NE segment table parsing to builder 2022-11-06 21:45:37 -08:00
Matt Nadareski
c9b3a67c8b Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2022-11-06 21:39:02 -08:00
Matt Nadareski
3169cd6591 Let private methods be simpler 2022-11-06 21:38:42 -08:00
TheRogueArchivist
b116e487d3 Overhaul Freelock (#170)
* Overhaul Freelock

* Overhaul Freelock, including notes and new checks, along with confirming the existing checks.

* Add text-based checks for Freelock.

* Update README.

* Fix whitespace and re-add return

* Fix whitespace and re-add return
2022-11-06 21:30:59 -08:00
Matt Nadareski
aa57044bb8 Add skeleton for NE segment table parsing 2022-11-06 21:30:19 -08:00
TheRogueArchivist
fdd578dad9 Confirm existing WinLock checks (#169)
* Confirm existing WinLock checks

* Confirm existing WinLock checks.

* Add WinLock notes.

* Update README.

* Rename Winlock.cs to WinLock.cs
2022-11-06 21:22:58 -08:00
Matt Nadareski
2801520546 Add NE header parsing tp builder 2022-11-06 21:19:48 -08:00
TheRogueArchivist
caaf983b3d Overhaul TZCopyProtection (#168)
* Add notes and research relating to TZCopyProtection.

* Fix name (was previously "TZCopyProtector").

* Add new file check for "ZakMcCrack.Ghost".

* Update README.
2022-11-06 21:05:58 -08:00
TheRogueArchivist
aaba13530c Confirm existing CD-Protector checks (#167)
* Confirm existing CD-Protector checks, and add one new one.

* Add CD-Protector notes.

* Update README.
2022-11-06 21:04:03 -08:00
TheRogueArchivist
e05ec3bcee Initial addition of Rainbow Sentinel (#166)
* Initial addition of Rainbow Sentinel

* Basic detection based off of one sample, no specific research/notes.

* Update README.

* Add additional sample sources for Rainbow Sentinel

* Add additional sample sources for Rainbow Sentinel, with no new functionality.

* Add Rainbow Sentinel text checks

* Add Rainbow Sentinel text checks.
2022-11-06 21:03:23 -08:00
Matt Nadareski
703a132a61 Add missing MS-DOS stub to builders 2022-11-06 00:01:24 -07:00
Matt Nadareski
e55226e685 Add header skeletons for NE/LE/LX/PE builders 2022-11-05 23:59:38 -07:00
Matt Nadareski
9a4e6de5f9 Add MS-DOS stub to NE/LE/LX/PE builders 2022-11-05 23:52:16 -07:00
Matt Nadareski
a4e55a328c Add boilerplate for NE, LE, PE builders 2022-11-05 23:47:50 -07:00
Matt Nadareski
2705685f07 Add placeholder LE interface (fixes #165) 2022-11-05 23:42:55 -07:00
Matt Nadareski
b7fb17a79f Add skeletons for other executable types 2022-11-05 23:36:15 -07:00
Matt Nadareski
ffeb73ab7c Add proof-of-concept MS-DOS builder 2022-11-05 23:29:04 -07:00
Matt Nadareski
427dec56e4 Add COFF archive note 2022-11-05 22:46:50 -07:00
Matt Nadareski
94ce87d953 Add PE resource classes 2022-11-05 22:45:18 -07:00
Matt Nadareski
0dc4f0f11a Add PE load configuration directory; fix naming 2022-11-05 22:34:33 -07:00
Matt Nadareski
a1d7e65ffb Add PE TLS directory 2022-11-05 22:11:41 -07:00
Matt Nadareski
61702d9c2a Add PE base relocation blocks 2022-11-05 22:03:17 -07:00
Matt Nadareski
5b08bef53f Add "missing" pieces list, so far 2022-11-05 21:54:36 -07:00
Matt Nadareski
53a6588054 Add PE hint name table entries 2022-11-05 21:49:34 -07:00
Matt Nadareski
9855c0c13e Add PE import directory table entries 2022-11-05 21:41:33 -07:00
Matt Nadareski
c5d005bdeb Add PE export address table entries 2022-11-05 21:37:54 -07:00
Matt Nadareski
1eb844c75b Add PE export directory table 2022-11-05 21:34:30 -07:00
Matt Nadareski
7e177f3cbf Add PE debug directory 2022-11-05 21:29:36 -07:00
Matt Nadareski
eb91cfbda1 Add PE delay load directory 2022-11-05 21:12:41 -07:00
Matt Nadareski
54082c1fce Add PE attribute certificate table 2022-11-05 21:02:30 -07:00
Matt Nadareski
b5caf6dacf Add PE COFF string table 2022-11-05 15:40:48 -07:00
Matt Nadareski
f4d1ce5388 Add PE CLR token definition symbol 2022-11-05 15:37:25 -07:00
Matt Nadareski
7d7ec69dc1 Add PE auxiliary symbol record formats 2022-11-05 15:34:14 -07:00
Matt Nadareski
7208288c00 Add PE section numbers 2022-11-05 15:16:38 -07:00
Matt Nadareski
aff3745859 Add PE COFF symbol table 2022-11-05 00:17:26 -07:00
Matt Nadareski
e103ddd216 Add PE COFF line numbers to section headers 2022-11-05 00:08:00 -07:00
Matt Nadareski
41a4965775 Add PE COFF relocations to section headers 2022-11-05 00:04:17 -07:00
Matt Nadareski
49a06f513b Add PE section table 2022-11-04 23:56:56 -07:00
Matt Nadareski
1308f3684b Add PE data directories 2022-11-04 23:50:54 -07:00
Matt Nadareski
c51eccac38 Add PE optional header 2022-11-04 23:41:31 -07:00
Matt Nadareski
09157767bf Add PE COFF file header 2022-11-04 23:25:02 -07:00
Matt Nadareski
32cc2c708a Add PE enums 2022-11-04 23:19:28 -07:00
Matt Nadareski
7f2de233fc Add PE skeleton, change MZ stubs 2022-11-04 21:05:03 -07:00
Matt Nadareski
7cb150606c Add LE/LX fix-up record table 2022-11-04 21:00:02 -07:00
Matt Nadareski
87cac010eb Fill out most of FixupRecordTableEntry 2022-11-04 17:23:21 -07:00
Matt Nadareski
03926754e7 Add LE/LX FRT source offset/count 2022-11-04 16:59:29 -07:00
Matt Nadareski
65efda1a7a Add LE/LX entry table 2022-11-04 16:51:04 -07:00
Matt Nadareski
5941d4ca16 Add skeleton for FixupRecordTableEntry 2022-11-04 16:27:01 -07:00
Matt Nadareski
e77101af89 Add LE/LX fixup record enums 2022-11-04 16:19:42 -07:00
Matt Nadareski
e766be6af9 Add LE/LX Fix-up page table 2022-11-04 16:09:20 -07:00
Matt Nadareski
95d1658324 Add LE/LX debug information 2022-11-04 16:04:01 -07:00
Matt Nadareski
9b24550738 Add LE/LX verify record directive table 2022-11-04 15:56:08 -07:00
Matt Nadareski
7947568019 Add LE/LX entry table bundle type enum 2022-11-04 15:46:24 -07:00
Matt Nadareski
399ee98923 Add LE/LX import procedure name table 2022-11-04 15:36:38 -07:00
Matt Nadareski
7b3b4a2ec5 Add LE/LX imported module name table 2022-11-04 15:31:59 -07:00
Matt Nadareski
09177da620 Add LE/LX per-page checksum table 2022-11-04 15:29:04 -07:00
Matt Nadareski
8392cfb2fa Add LE/LX module format directives table 2022-11-04 15:24:15 -07:00
Matt Nadareski
01face7315 Add LE/LX resident name tables 2022-11-04 15:00:11 -07:00
Matt Nadareski
5b6f4d65bf Add LE/LX resource table 2022-11-04 14:51:57 -07:00
Matt Nadareski
cd6f8f3db3 Add LE/LX object page table 2022-11-04 13:48:30 -07:00
Matt Nadareski
a9b07ddf1d Add more thorough LE/LX notes 2022-11-04 13:42:58 -07:00
Matt Nadareski
f3710c575b Add LE object table 2022-11-04 12:59:50 -07:00
Matt Nadareski
1f5ab45a1e Add LE information block 2022-11-04 12:55:43 -07:00
Matt Nadareski
58d453db11 Update csproj 2022-11-04 10:35:26 -07:00
Matt Nadareski
bd426b763c Add skeleton for LE work 2022-11-04 10:34:49 -07:00
Matt Nadareski
2e42efa71f Add NE per segment data 2022-11-04 10:25:48 -07:00
Matt Nadareski
58181bd723 Add NE entry table 2022-11-04 10:09:09 -07:00
Matt Nadareski
dcef3115b8 Add NE resource table 2022-11-04 09:56:06 -07:00
Matt Nadareski
4bdc5dc90f Add simple NE tables 2022-11-04 09:40:29 -07:00
TheRogueArchivist
e33d6b3a0a Add support for C-Dilla protections (#164)
* Fuck C-Dilla

* Add initial detection of C-Dilla LMS/CD-Secure.

* Add a few code comments for Macrovision.

* Update README.

* Reorganize C-Dilla NE Checks

* Reorganize C-Dilla NE Checks.
* Add NE skeleton for C-Dilla and other Macrovision protections.
* Add more detections for CD-Secure 1.

* Let Macrovision return multiple protections

* Let Macrovision return multiple protections.
* Add new C-Dilla and SafeCast checks.

* why is C-Dilla so confusing

* Add additional checks for C-Dilla and SafeCast.

* Add skeleton for NE checks for SafeCast.

* Address PR comments
2022-11-04 09:31:20 -07:00
Matt Nadareski
d8ddaccf07 Add OS/2 flags 2022-11-03 23:51:04 -07:00
Matt Nadareski
ca55ea16f0 Fill in missing NE header flags 2022-11-03 23:49:05 -07:00
Matt Nadareski
cb42330e22 Add missing operating systems to enum 2022-11-03 23:42:19 -07:00
Matt Nadareski
4e55cf0baa Add NE segment table 2022-11-03 23:38:51 -07:00
Matt Nadareski
abec45c492 Add skeleton of NE to Models project 2022-11-03 23:32:35 -07:00
Matt Nadareski
610e25b98a Add empty folders for future executable formats 2022-11-03 23:11:26 -07:00
Matt Nadareski
ad11e63338 Add template BurnOutSharp.Models project 2022-11-03 22:57:51 -07:00
TheRogueArchivist
440eb72ae4 The End Is Never The End Is Never The End Is (#163)
* Add notes about C-Dilla.
* Add related notes for other Macrovision/C-Dilla products.
2022-11-02 11:41:34 -07:00
TheRogueArchivist
c4553de302 Add Denuvo Anti-Cheat detection (#162)
* Add support for detecting Denuvo Anti-Cheat

* Update README
2022-10-28 23:10:08 -07:00
TheRogueArchivist
32904b75e4 Begin porting protections made by Macrovision to Macrovision sub-protections (#161)
* Fuck Macrovision

* Port SafeCast/SafeDisc checks to Macrovision sub-protections.

* Move generic checks into the main Macrovision checks.

* Add basic detection for FLEXnet.

* Add C-Dilla notes.

* Add TODO's for porting CactusDataShield.

* Address PR comments
2022-10-27 16:40:16 -07:00
Matt Nadareski
35a4771f89 Split out obvious SafeCast from SafeDisc (nw) 2022-10-26 21:10:33 -07:00
Matt Nadareski
bbb2e9391e Add SafeDisc as Macrovision example (nw) 2022-10-26 21:03:33 -07:00
Matt Nadareski
9dc186f455 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2022-10-26 20:38:39 -07:00
Matt Nadareski
82b9c03a7e Add skeleton for Macrovision sub-protections 2022-10-26 20:38:12 -07:00
TheRogueArchivist
f4f9ba9efa Add "SafeDisc.exe" checks (#160)
* Add checks for "SafeDisc.exe".
* Add note about previously unknown SafeDisc version.
* Add note about Drvmgt file with known sample but no known version.
* Add various SafeDisc/SafeCast resources.
* Add resource for CDS.
2022-10-25 10:31:17 -07:00
TheRogueArchivist
495864e8e0 Add summary for Denuvo (#159)
Add summary and various notes for Denuvo.
2022-10-23 20:46:58 -07:00
Matt Nadareski
ac917df519 Bump version to 2.3.4 2022-10-17 13:18:55 -07:00
Matt Nadareski
3b12fef948 Fix build, fix Nuget 2022-10-17 12:26:57 -07:00
Matt Nadareski
a74b769aef Bump version to 2.3.3 2022-10-17 10:26:21 -07:00
Matt Nadareski
ea17ad1eae Bump version to 2.3.2 2022-10-17 10:10:01 -07:00
Matt Nadareski
6087e6e0c6 Update Nuget packages 2022-10-14 09:28:27 -07:00
TheRogueArchivist
535f14bc54 Cleanup CDS detections (#158)
* Specify CDS-200 for more detections

* Fix the use of GetVersion
2022-10-13 22:14:50 -07:00
Matt Nadareski
6b3d42b81f Include exception in dictionary during debug 2022-10-13 21:52:16 -07:00
TheRogueArchivist
e645b8e1c0 Add notes to unconfirmed detections (#157)
* Add notes to unconfirmed detections

* Add notes to unconfirmed detections to let users know what detections we need samples of.

* Add sources for some protections to confirm them.

* Confirm some RingPROTECH checks

* Confirm some RingPROTECH checks.

* Add notes for IndyVCD.
2022-10-13 20:58:49 -07:00
TheRogueArchivist
955c8685b6 Overhaul CD-Lock (#156)
* Confirm CD-Lock's current detections

* Reduce possibility for CD-Lock false positives

* Add notes about CD-Lock
2022-10-13 11:50:43 -07:00
Matt Nadareski
6184ae22aa Fix StartsWith equal length issue 2022-10-11 21:14:58 -07:00
TheRogueArchivist
4e2c5313f3 Add support for PlayJ (#155)
* Add support for PlayJ

* Add support for detecting PlayJ format audio files and PlayJ Music Player related files.
* Add an incomplete summary for Cactus Data Shield.
* Improve Cactus Data Shield Detection for CDS-200 (PlayJ).

* Address PlayJ PR comments

Fix whitespace and improve safety of PlayJ header check.

* Address further PlayJ PR comments

Reduce redundancy and further improve safety.
2022-10-11 21:00:30 -07:00
TheRogueArchivist
137f7fcc01 Add Doc.loc as an undetected protection and add notes (#153)
* Add Doc.loc as an undetected copy protection, along with basic notes.
* Fix link in "Special Thanks" in README.md
2022-09-26 09:35:04 -07:00
TheRogueArchivist
d771c4931c Add grouped name check for mcp.dll (#149) 2022-08-30 21:32:21 -07:00
TheRogueArchivist
61a2181924 Improve Alpha-ROM detection (#152)
Check for an existing string in the overlay as well as the .data section.
2022-08-30 20:10:56 -07:00
Matt Nadareski
baad181e5f Bump version to 2.3.1 2022-08-25 10:03:48 -07:00
Matt Nadareski
1b0fcdcf32 Bump version to 2.3.0 2022-08-22 09:30:49 -07:00
Matt Nadareski
9fa1ef1d2e Slight cleanup of CDS 2022-08-21 20:36:37 -07:00
Matt Nadareski
e2492c9e5b Consolidate field string checks (fixes #141) 2022-08-21 20:34:59 -07:00
TheRogueArchivist
297514ef17 Overhaul SafeDisc detection (#133)
* Begin overhauling SafeDisc detection

* A new utility method for obtaining the SHA1 hash of a file.
* SHA1-based detection for drvmgt.dll, which is vastly more accurate than the existing size checks.
* (Currently nonfunctional) PEX based checks for newer secdrv.sys versions.
* General clean-up and minor additions.

* Address PR review comments

* Address further PR comments and remove some file size checks

Remove file size checks that are now redundant.

* Add CLCD16 hash based version detection

Add support for detecting a rough version range from the hash of CLCD16.dll, as well as general cleanup.

* Add CLCD32 hash based version detection

Add hash based version checks for CLCD32.dll, which provides reliable detection for 1.X, much more than CLCD16.dll.

* Add CLOKSPL hash based version detection

Add CLOKSPL hash based version detection, which is an excellent indicator of version within 1.X.

* Add detailed SafeDisc version notes, address PR reviews

* Add a note that includes every known SafeDisc and SafeCast version.

* General cleanup and minor detection additions.

* Address PR reviews.

* Various SafeDisc detection improvements

* Add broad version checks for 00000001.TMP.

* Add a few SafeDisc Lite specific CLCD32.DLL checks.

* Remove unneeded dplayerx.dll size checks that were already covered by executable string checks.

* Improve DPlayerX version size checks

Improve DPlayerX existing version size checks and add new ones.

Add new hash checks for previously undetected files.

* Improve secdrv.sys version detection

Improve secdrv.sys version detection using both file size checks and product version checks.

* Fix various false positives

Fix various false positives, as well as incomplete detections.

* Address PR comments

* Properly set check for File Description
2022-08-21 20:20:28 -07:00
SilasLaspada
2acb0a037c Add initial support for detecting Easy Anti-Cheat (#148)
Add initial support for detecting Easy Anti-Cheat. This is presumed to only detect later versions, though it's possible that older versions may be detected as well.
2022-08-13 20:09:46 -07:00
SilasLaspada
c38eb0cc71 Various note additions and minor fixes (#147)
- Add notes for Alpha-ROM, Hexalock, SVKP, and Zzxzz.

- Fix typos for Intenium.
2022-08-13 20:04:26 -07:00
SilasLaspada
258369bb9e Add support for detecting "AegiSoft License Manager" (#144)
Add support for "AegiSoft License Manager", as well as notes about what's known about the protection so far.
2022-08-13 20:03:27 -07:00
SilasLaspada
8cba9529d7 Overhaul DiscGuard detection (#140)
* Overhaul DiscGuard detection

* Verify some existing checks for DiscGuard.
* Add several new executable and path checks.
* Add note for remaining unconfirmed check.
* Add notes and research in comments.
* Add related protection "DiscAudit" to list of protections that needs to be added.

* Address DiscGuard PR review comments
2022-07-28 23:31:04 -07:00
SilasLaspada
10296f40b4 Improve Alpha-ROM detection for Siglus and RealLive games (#139)
* Improve Alpha-ROM detection for Siglus and RealLive games

Improve Alpha-ROM detection for games that use the Siglus and RealLive VN game engines.

* Address PR comments for Alpha-ROM

* Add comment and address PR review
2022-07-28 21:03:35 -07:00
Matt Nadareski
73d085deac Update stream path for VersionInfo 2022-07-27 22:31:15 -07:00
SilasLaspada
c7261c342a Vastly improve MediaCloQ checks (#138)
* Vastly improve MediaCloQ checks

Vastly improve MediaCloQ checks, including adding content and text file checks. Also, add notes relating to it in comments.

* Add comment to MediaCloQ

Add mention of "sunncomm.ico" being used as a previous check.
2022-07-27 13:06:52 -07:00
Matt Nadareski
14d905fba3 Handle alternatively named version resources 2022-07-27 11:28:24 -07:00
Matt Nadareski
1f66edc201 Fix some resource finding 2022-07-27 11:10:46 -07:00
SilasLaspada
ade95c3210 Improve Hexalock AutoLock detection (#136)
* Improve Hexalock AutoLock detection

Verify the last remaining unverified checks, and add more checks and notes.

* Add special thanks for Hexalock
2022-07-26 20:17:28 -07:00
SilasLaspada
8a419f50db Fix MediaMax CD-3 false positive (#135)
The LaunchCD files checked for were completely unrelated to the copy protection.
2022-07-23 23:55:04 -07:00
Matt Nadareski
52efca767e Make sure start/end not reset 2022-07-17 21:14:20 -07:00
Matt Nadareski
421dfa2591 Add LibMSPackSharp note in readme 2022-07-13 14:02:52 -07:00
Matt Nadareski
76183c529c Remove explicit .NET Core 3.1 and .NET 5.0 builds 2022-07-13 13:46:30 -07:00
Matt Nadareski
463506d1e8 Add note to Wise Installer 2022-07-13 12:54:42 -07:00
Matt Nadareski
1f2a187f55 Add note to UPX 2022-07-13 12:54:08 -07:00
Matt Nadareski
40de5c4d0a Add note to Shrinker 2022-07-13 12:53:28 -07:00
Matt Nadareski
5e72acb44c Add note to Setup Factory 2022-07-13 12:53:08 -07:00
Matt Nadareski
fab3c935f8 Add note to PEtite 2022-07-13 12:52:41 -07:00
Matt Nadareski
a498513662 Add note to PECompact 2022-07-13 12:52:20 -07:00
Matt Nadareski
3eaebffff1 Add note to MS-CAB SFX 2022-07-13 12:51:54 -07:00
Matt Nadareski
280ae5babe Add note to Installer VISE 2022-07-13 12:51:21 -07:00
Matt Nadareski
5bf64d46bd Add note to InstallAnywhere 2022-07-13 12:51:00 -07:00
Matt Nadareski
6fb510c852 Add note to Inno Setup 2022-07-13 12:50:36 -07:00
Matt Nadareski
20223eea87 Add note to Gentee Installer 2022-07-13 12:50:06 -07:00
Matt Nadareski
3f796e4e0e Add note to EXEStealth 2022-07-13 12:49:34 -07:00
Matt Nadareski
74732a1b50 Add note to CExe 2022-07-13 12:48:49 -07:00
Matt Nadareski
f252681364 Add note to Armadillo 2022-07-13 12:48:16 -07:00
Matt Nadareski
82cb0f934d Add note to Themida 2022-07-13 12:47:06 -07:00
Matt Nadareski
7dc5644d21 Add note to SVKP 2022-07-13 12:46:17 -07:00
Matt Nadareski
313cc2bfb8 Add another source for CrypKey 2022-07-13 12:18:39 -07:00
Matt Nadareski
f24a8763fd Add missing ActiveMark entry point checks 2022-07-13 12:14:39 -07:00
Matt Nadareski
47845a2409 Split Cucko into separate file 2022-07-13 11:52:49 -07:00
SilasLaspada
42da9f4a82 Add support for detecting Cucko (#132)
* Add support for detecting Cucko

Add support for detecting Cucko.

* Remove debug line
2022-07-12 22:57:22 -07:00
Matt Nadareski
e9fa86343a Add special thanks 2022-07-11 22:45:12 -07:00
Matt Nadareski
8ccf2272d6 Add proper SecuROM White Label detection 2022-07-11 22:38:02 -07:00
Matt Nadareski
8fb42bc12d Add ASPack 2022-07-11 21:23:44 -07:00
Matt Nadareski
6202ee5d5c Print sections during debug 2022-07-11 16:10:52 -07:00
Matt Nadareski
655a8adb1c Disable .shr section for SecuROM for now 2022-07-11 10:08:08 -07:00
Matt Nadareski
d7fcc99fc2 Add volitile by default 2022-07-08 14:50:03 -07:00
Matt Nadareski
8601f373bd More work on MS-CAB and MSZIP 2022-07-08 13:07:03 -07:00
Matt Nadareski
3c783fdc68 Re-format some info data 2022-07-07 17:02:43 -07:00
Matt Nadareski
a75388cf17 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2022-07-07 16:34:52 -07:00
Matt Nadareski
7968a79fe6 Add start of decompression 2022-07-07 16:33:15 -07:00
SilasLaspada
8502924083 Overhaul existing and add new audio CD protections (#131)
* Overhaul existing and add new audio CD protections

Overhaul many audio CD protections, on top of adding a few more. Unfortunately, disable key2Audio detection as well, as the existing checks were simply detecting OpenMG components and not key2Audio itself.

* Fix issues from PR review
2022-07-07 15:24:41 -07:00
Matt Nadareski
af95ca08c3 Add dec/hex outputs 2022-07-07 15:24:24 -07:00
Matt Nadareski
06995b75d6 Move printing to classes 2022-07-07 15:16:34 -07:00
Matt Nadareski
1a2be26c72 Finalize intial info output 2022-07-07 15:10:31 -07:00
Matt Nadareski
a2a583e317 Add GetInfo, fix MSCABCabinet deserialize 2022-07-07 14:55:29 -07:00
Matt Nadareski
289a55ca21 Seek to file header location instead 2022-07-07 14:20:31 -07:00
Matt Nadareski
598f625ed1 Add some deserialization for MPQ 2022-07-07 14:15:44 -07:00
Matt Nadareski
d604a6d784 Fix endregion tags 2022-07-07 13:27:31 -07:00
Matt Nadareski
cf34a0adee Add Quantum framework 2022-07-07 13:27:13 -07:00
Matt Nadareski
083ded8a7e Add framework for extract all files 2022-07-07 12:43:35 -07:00
Matt Nadareski
1517a66724 Add cabinet finding 2022-07-07 12:11:23 -07:00
Matt Nadareski
5385de0f0a Add MS-ZIP deserialize and deflate 2022-07-07 12:02:25 -07:00
Matt Nadareski
43729b53f0 Add multi-cabinet note 2022-07-07 11:51:27 -07:00
Matt Nadareski
e4aa618f0b Add automatic date-time translation 2022-07-07 11:49:57 -07:00
Matt Nadareski
4953673caf Start writing CAB extraction 2022-07-07 11:37:53 -07:00
Matt Nadareski
35c6d4f36c Add unused cabinet-level deserialization 2022-07-07 11:24:21 -07:00
Matt Nadareski
9108fa5a11 Add unused MS-CAB deserialization 2022-07-07 11:15:35 -07:00
Matt Nadareski
dc97feae39 Add unused structures for MS-CAB 2022-07-07 10:39:41 -07:00
Matt Nadareski
beac29c650 Re-add Wix for MS-CAB
Added until LibMSPackSharp can be fixed
2022-07-06 15:33:10 -07:00
Matt Nadareski
21a041dad6 Update MS-CAB 2022-07-06 15:17:02 -07:00
Matt Nadareski
26eee23511 Update LibMSPackSharp to newest Git version 2022-07-06 15:16:41 -07:00
Matt Nadareski
0915c7eccd Add a few more things for MPQ 2022-07-06 13:39:54 -07:00
Matt Nadareski
e2e65bfbdf Add some unused structures for MPQ 2022-07-05 22:35:58 -07:00
SilasLaspada
033f2e0a4e Improve Cenega ProtectDVD detection (#129)
Improve detection of Cenega ProtectDVD and add notes.
2022-07-05 21:03:27 -07:00
SilasLaspada
71ee0863eb Add shell for Themida (#128)
Add shell and a few notes for Themida/WinLicense/Code Virtualize.
2022-07-04 21:15:18 -07:00
SilasLaspada
3203c3ac83 Improve Steam detection (#127)
Improve Steam detection. Fixes #114
2022-06-30 16:18:12 -07:00
SilasLaspada
1733f60a0f Improve HexaLock AutoLock detection (#126)
Vastly improve HexaLock AutoLock detection, and add notes.
2022-06-30 16:17:18 -07:00
SilasLaspada
b01abdcce3 Improve Bitpool detection (#125)
Improve Bitpool detection on top of adding many more notes.
2022-06-30 16:14:09 -07:00
SilasLaspada
53c90533e3 Improve ProtectDISC checks (#124)
This check is known to be used in at ProtectDISC 6.8.
2022-06-29 14:30:13 -07:00
SilasLaspada
03bd7bd1f5 Add initial detection of WMDS, and improve detection of MediaMax CD-3 (#122)
* Add initial detection of WMDS, and improve detection of MediaMax CD-3

Add initial detection of Windows Media Data Session, and improve detection of MediaMax CD-3.

* Fix whitespace

Fix whitespace as requested in PR review.

* Add comment to WMDS

* Further improve MediaMax CD-3 checks
2022-06-29 14:28:46 -07:00
Matt Nadareski
637579b0fc Remove Wix 2022-06-23 14:02:18 -07:00
Matt Nadareski
bd40ca6d9d Use OpenMcdf for MSI 2022-06-23 13:58:48 -07:00
Matt Nadareski
3c1623cb22 Remove libgsf/libmsi/ComHandler 2022-06-23 13:57:41 -07:00
SilasLaspada
66da32b5c1 Initial Detection of "Dinamic Multimedia Protection"/LockBlocks (#121)
Add initial detection of and notes about "Dinamic Multimedia Protection"/LockBlocks.

Co-authored-by: Matt Nadareski <mnadareski@outlook.com>
2022-06-22 13:52:58 -07:00
Matt Nadareski
c21b64b5bd Add initial Denuvo checks (fixes #75) 2022-06-22 13:40:28 -07:00
Matt Nadareski
e968eeea96 Add entry point note to Tages 2022-06-22 10:17:56 -07:00
Matt Nadareski
c14005dcc4 Add entry point note to Steam 2022-06-22 10:03:14 -07:00
Matt Nadareski
84c6c257df Add missing protection note for StarForce 2022-06-22 10:00:35 -07:00
Matt Nadareski
e28b930f85 Add entry point note to SafeDisc 2022-06-22 09:57:12 -07:00
Matt Nadareski
9dac2eb91b Add entry point note to LaserLok 2022-06-22 09:54:38 -07:00
Matt Nadareski
2209f362fa Add notes for CrypKey 2022-06-22 09:50:16 -07:00
Matt Nadareski
614413ab76 Add missing checks for ActiveMARK 2022-06-22 09:42:52 -07:00
Matt Nadareski
35c15d0ff8 Add missing SecuROM 8 check 2022-06-22 09:35:41 -07:00
Matt Nadareski
b521df2ad4 Fix finding, update SecuROM 2022-06-22 09:29:29 -07:00
Matt Nadareski
778fe106f9 Read overlay data (unused) 2022-06-22 09:13:01 -07:00
Matt Nadareski
9171014dcd Add missing PKZIP signature 2022-06-21 23:39:19 -07:00
Matt Nadareski
7ee74d9b81 Port remaining psxt001z code 2022-06-21 23:38:30 -07:00
Matt Nadareski
826011f532 More small cleanup (nw) 2022-06-20 22:37:46 -07:00
Matt Nadareski
adb349932f Start overlay framework 2022-06-20 21:39:19 -07:00
Matt Nadareski
f4f13c03fe Update SharpCompress 2022-06-20 21:38:01 -07:00
Matt Nadareski
e29e87444e ComHandler 2022-06-20 21:36:53 -07:00
Matt Nadareski
b233b3c17b Add data at PE entry point 2022-06-19 22:40:07 -07:00
Matt Nadareski
a8fca77331 Minor cleanup attempt 2022-06-18 23:19:57 -07:00
Matt Nadareski
5e4ee07646 Partially fix caching 2022-06-18 21:59:13 -07:00
Matt Nadareski
52b2a9bef8 Fix name decode 2022-06-18 21:49:06 -07:00
Matt Nadareski
dc7f8da52f Simplify and fix MS-OLE 2022-06-18 21:16:11 -07:00
Matt Nadareski
d46b0768a0 LibMSI cleanup and notes (nw) 2022-06-17 23:12:21 -07:00
Matt Nadareski
f136af3457 Cleanup and minor MS-OLE fixes 2022-06-17 23:11:12 -07:00
Matt Nadareski
2e2b6068c5 Fix SQL parsing 2022-06-17 21:22:06 -07:00
Matt Nadareski
7a29d8a8f9 Fix StringTable read/build 2022-06-17 14:53:18 -07:00
Matt Nadareski
ae0c47066e Safety and trimming 2022-06-17 14:47:32 -07:00
Matt Nadareski
11188c9488 Buffer pointer 2022-06-17 14:46:59 -07:00
Matt Nadareski
4d5d2d8690 Seek -> SeekImpl 2022-06-17 13:41:51 -07:00
SilasLaspada
1860a863b8 Add initial detection of phenoProtect (#120)
Add initial detection of phenoProtect, which is currently text file based only.
2022-06-16 22:13:02 -07:00
Matt Nadareski
8dbf6d9362 GsfInfileZip second pass 2022-06-16 22:11:09 -07:00
Matt Nadareski
e3e8a1170f GsfInfileTar second pass 2022-06-16 16:43:07 -07:00
Matt Nadareski
b22641b7ab GsfInfileStdio second pass 2022-06-16 15:43:10 -07:00
Matt Nadareski
d3d75b9e58 GsfInfileMSVBA second pass 2022-06-16 15:35:58 -07:00
Matt Nadareski
6083c64b87 GsfInfileMSOle second pass 2022-06-16 15:17:38 -07:00
Matt Nadareski
4185367a49 GsfBlob, GsfClipData, and GsfDocMetaData second pass 2022-06-16 13:54:35 -07:00
Matt Nadareski
c027b1798a Ensure consistent reads and writes 2022-06-16 13:07:41 -07:00
Matt Nadareski
76e52292a8 Fix GsfInputMemory.ReadImpl 2022-06-15 23:43:59 -07:00
Matt Nadareski
dd5f7c4e0b Fix GsfInputStdio.MakeLocalCopy 2022-06-15 23:35:06 -07:00
Matt Nadareski
6e70991e86 Fix build, add export all (nw) 2022-06-15 23:31:08 -07:00
Matt Nadareski
f1803b9f3a Organize files, clean up formatting, add TODOs 2022-06-15 22:53:41 -07:00
Matt Nadareski
9e0abe7c5d Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2022-06-15 17:19:59 -07:00
Matt Nadareski
1a01102252 LibMSI (nw) 2022-06-15 17:19:44 -07:00
Matt Nadareski
ce849d312f Fix naming in GSF 2022-06-15 17:19:25 -07:00
SilasLaspada
71da8a53c0 Add detection for new TAGES variant and add references to Redump entries (#119)
Add detection for new TAGES variant found in Robocop, and add the Redump entries for every listed file.
2022-06-13 00:12:34 -07:00
Matt Nadareski
b8f7d00dc9 Fix LibGSF build 2022-06-10 20:59:36 -07:00
Matt Nadareski
7e69a56892 LibGSF (nw) 2022-06-10 15:29:58 -07:00
Matt Nadareski
8cedd3e469 Handle malformed IS-CAB filenames 2022-06-04 22:02:13 -07:00
Matt Nadareski
d5e60439fb Remove now-unused Wix references 2022-06-04 22:01:02 -07:00
Matt Nadareski
1a0e16a05b Use new debug flag 2022-06-01 12:01:14 -07:00
Matt Nadareski
bee6d2b885 Update LibMSPackSharp 2022-06-01 11:50:49 -07:00
Matt Nadareski
5d515c7ddd Update LibMSPackSharp 2022-06-01 11:34:50 -07:00
Matt Nadareski
013301fa99 Update LibMSPackSharp 2022-05-31 16:40:12 -07:00
Matt Nadareski
152ae8bf6c Update LibMSPackSharp 2022-05-31 16:38:21 -07:00
Matt Nadareski
439f71ef5c Migrate to external libmspack 2022-05-31 16:34:40 -07:00
Matt Nadareski
66c7afe20b Use placeholder cabinet to start at first file 2022-05-31 16:06:29 -07:00
Matt Nadareski
6a609ea3f5 Break and set fixing flags if there's an appending error 2022-05-31 16:04:20 -07:00
Matt Nadareski
6752d0cfa3 Append cabinets where needed 2022-05-31 15:54:53 -07:00
Matt Nadareski
1d26b06592 Fix 0 checks, fix aligned table creation 2022-05-31 15:44:22 -07:00
Matt Nadareski
9ca24a3053 LZX and MSCAB format cleanup 2022-05-26 23:12:53 -07:00
Matt Nadareski
76ca87f7a9 Fully fix LZX 2022-05-25 23:52:26 -07:00
Matt Nadareski
c913b10286 Partially fix CAB decompression 2022-05-25 23:46:45 -07:00
Matt Nadareski
768c77a6bc Attempts at changes 2022-05-25 21:55:36 -07:00
Matt Nadareski
20d90d6a60 More reorganization 2022-05-24 21:39:33 -07:00
Matt Nadareski
54a48e0729 Less static methods 2022-05-24 17:05:34 -07:00
Matt Nadareski
15c05c65e7 Partial classes 2022-05-24 16:52:41 -07:00
Matt Nadareski
4dbaa415c5 Constants 2022-05-24 15:52:05 -07:00
Matt Nadareski
1a0b83a9f1 Split last MSB/LSB 2022-05-24 09:35:11 -07:00
Matt Nadareski
4316427980 Nearly finish demacroificiation 2022-05-24 00:47:09 -07:00
Matt Nadareski
21ecaca761 Properly implement methods from macros 2022-05-23 23:31:55 -07:00
Matt Nadareski
7022a957d6 Start making common read methods again 2022-05-23 22:36:24 -07:00
Matt Nadareski
32cfcbff0a Rename a couple things 2022-05-23 21:21:13 -07:00
Matt Nadareski
283fa425d4 Partial OAB cleanup 2022-05-23 21:16:42 -07:00
Matt Nadareski
d37eac02d5 KWAJ objectification and cleanup 2022-05-23 21:13:55 -07:00
Matt Nadareski
c3e0b99002 CHM decompressor cleanup 2022-05-23 20:48:34 -07:00
Matt Nadareski
9e49703bc5 Clean up some CAB decompressor code 2022-05-23 15:05:03 -07:00
Matt Nadareski
98a7149cc9 CHM objectification cleanup 2022-05-23 14:25:22 -07:00
Matt Nadareski
394b4e70fb libmspack cleanup 2022-05-23 13:36:19 -07:00
Matt Nadareski
b29198b3d4 CHM objectification 2022-05-22 23:46:29 -07:00
Matt Nadareski
044c398fa7 Minor LZX cleanup (nw) 2022-05-22 20:41:41 -07:00
Matt Nadareski
ae7087e8d0 Attempts at LZX fixes 2022-05-22 13:57:33 -07:00
Matt Nadareski
90bc78982c Safer opening of CABs 2022-05-22 13:13:42 -07:00
Matt Nadareski
2ce8bda394 Skip other null writes for other packages 2022-05-22 10:21:54 -07:00
Matt Nadareski
ac0ed050dc Partially fix MSZIP decompression 2022-05-22 10:17:41 -07:00
Matt Nadareski
e4aadb3794 Minor tweaks that might help 2022-05-22 00:19:04 -07:00
Matt Nadareski
80626f3b9e Cleanup to get some things working 2022-05-21 23:44:03 -07:00
Matt Nadareski
93263dfeb9 Finish KWAJ LZH and get building 2022-05-21 22:38:28 -07:00
Matt Nadareski
51e5f82cc2 Complete LZX implementation 2022-05-21 22:18:25 -07:00
Matt Nadareski
b69c5cf928 Huffman tree implement MSZIP (nw) 2022-05-21 21:47:54 -07:00
Matt Nadareski
e45b593c7b LZH KWAJ demacroificiation (nw) 2022-05-21 21:26:42 -07:00
Matt Nadareski
c245ebb80a Focus on QTM for demacroification 2022-05-21 21:00:26 -07:00
Matt Nadareski
cd38407e4e Continue demacroization (nw) 2022-05-20 23:33:57 -07:00
Matt Nadareski
f34b1ba5cf Continue demacroification (nw) 2022-05-20 22:29:43 -07:00
Matt Nadareski
08c97d291e Start of de-macro-ification 2022-05-19 23:52:08 -07:00
Matt Nadareski
3ea294f4d9 DefaultFileImpl -> FileStream 2022-05-19 22:32:58 -07:00
Matt Nadareski
ddb2be278a More CAB-specific cleanup 2022-05-19 22:19:06 -07:00
Matt Nadareski
b6b5dc4efa Make more objects for CAB 2022-05-19 20:46:58 -07:00
Matt Nadareski
218fecb273 Start cleanup on libmspack 2022-05-19 17:07:08 -07:00
Matt Nadareski
b23a504c7b Missed a few cast->as 2022-05-19 12:11:23 -07:00
Matt Nadareski
c54181e9ac "as" not "cast" 2022-05-19 11:56:38 -07:00
Matt Nadareski
7e100a261c Make Library static 2022-05-19 11:24:34 -07:00
Matt Nadareski
38e1154bad Add initial port of libmspack (nw) 2022-05-19 11:20:44 -07:00
Matt Nadareski
901804e9e4 Add OS limitation note to readme 2022-05-15 21:09:03 -07:00
Matt Nadareski
dfee4a8d76 Use debug flag for exception printing 2022-05-15 20:58:27 -07:00
Matt Nadareski
295b86fbd0 Replace HLExtract with HLLibSharp 2022-05-15 14:18:45 -07:00
Matt Nadareski
177543a51c Use WixToolset for MS-CAB 2022-05-14 21:25:41 -07:00
Matt Nadareski
dfff702e5d Remove x86 build limitation on test program 2022-05-14 14:37:52 -07:00
Matt Nadareski
c0ad427b5e Remove x86 build limitation on library 2022-05-14 14:33:15 -07:00
Matt Nadareski
2f68f95d80 Path.DirectorySeparatorChar 2022-05-13 21:03:13 -07:00
Matt Nadareski
a8ba104d0f Better interface comments 2022-05-01 21:06:52 -07:00
Matt Nadareski
6f9e92d222 Clean up interface comments 2022-05-01 21:03:48 -07:00
Matt Nadareski
1e20c1b147 Ensure packer consistency 2022-05-01 21:02:59 -07:00
Matt Nadareski
c16946ace7 Add IScannable to GenteeInstaller 2022-05-01 20:44:45 -07:00
Matt Nadareski
9d7cc4012c Move interfaces to own namespace 2022-05-01 17:41:50 -07:00
Matt Nadareski
a44bdf9013 Reorder inherited interfaces 2022-05-01 17:23:00 -07:00
Matt Nadareski
f9f2e0d932 Better naming 2022-05-01 17:17:15 -07:00
Matt Nadareski
2dd3e21ea6 Separate stream helper 2022-05-01 17:06:46 -07:00
Matt Nadareski
81bb47b634 Progress tracker doesn't need to be public 2022-05-01 16:59:03 -07:00
Matt Nadareski
c8efc1430a Get fancy 2022-05-01 14:46:01 -07:00
Matt Nadareski
7883638f0a Make helper method easier to read 2022-05-01 14:28:28 -07:00
Matt Nadareski
e930be12c8 Reduce parameters for helper 2022-05-01 14:27:04 -07:00
Matt Nadareski
c45ae4b693 Consolidate ShouldAddProtection checks 2022-05-01 14:24:46 -07:00
Matt Nadareski
478f28b513 Create Initializer class 2022-05-01 14:16:53 -07:00
Matt Nadareski
aac3c391db Simplify construction and access in Scanner 2022-05-01 14:11:09 -07:00
Matt Nadareski
802734b515 Remove another implicit assignment 2022-05-01 14:04:21 -07:00
Matt Nadareski
ef212fc8d9 Remove library-level assignments in Scanner 2022-05-01 14:00:20 -07:00
Matt Nadareski
ee85f2f6f0 Remove useless all files flag 2022-05-01 13:58:43 -07:00
Matt Nadareski
9a160b3127 Split Directory/File checks for SafeDisc 2022-04-25 12:34:39 -07:00
Matt Nadareski
4486c5ed62 ICD overmatches for SafeDisc, somehow 2022-04-25 12:27:07 -07:00
Matt Nadareski
d6feab3958 Bump version to 2.1.0 2022-04-17 22:02:43 -07:00
Matt Nadareski
2d2207a1ee Update UnshieldSharp to 1.6.8 2022-04-17 13:35:14 -07:00
Matt Nadareski
89b86630d8 Update WiseUnpacker to 1.0.3 2022-04-17 13:33:59 -07:00
Matt Nadareski
bcb1571a23 Use .NET Standard 2.0, add .NET 6.0 2022-04-16 21:58:54 -07:00
Matt Nadareski
5d658ebe4a Upgrade to VS2022 for AppVeyor 2022-04-16 21:56:45 -07:00
Matt Nadareski
7d2de80e77 Fix over-matching SafeLock 2022-04-02 21:36:29 -07:00
Matt Nadareski
b933249ff7 Add resource finding on creation 2022-04-02 16:12:23 -07:00
Matt Nadareski
61c09e3c97 Move resource helpers to PortableExecutable 2022-04-02 15:54:51 -07:00
SilasLaspada
32695ee6dd Add support for detecting AutoPlay Media Studio (#116)
* Add support for detecting AutoPlay Media Studio

* Comment out too vague AutoPlay Media Studio check

* Tweak comment
2022-04-01 23:23:32 -07:00
Matt Nadareski
4b66cd8cd2 Update file version resource handling 2022-04-01 10:16:31 -07:00
SilasLaspada
edc4cc1706 Refactor Setup Factory detection (#115)
* Refactor Setup Factory detection

* Address Setup Factory PR comments

* Fix whitespace
2022-04-01 09:58:02 -07:00
Matt Nadareski
35acb77bf7 Bump version to 2.0.0 2022-03-27 20:43:49 -07:00
Matt Nadareski
e970a7b4d9 Clean up SafeDisc a little more 2022-03-18 21:05:09 -07:00
Matt Nadareski
f155291139 Update comments after confirmation of existence 2022-03-17 12:18:08 -07:00
Matt Nadareski
b0293419e1 Add note to Tages for future research 2022-03-17 12:16:41 -07:00
Matt Nadareski
09db225929 Simplify TAGES version checking 2022-03-17 12:13:11 -07:00
Matt Nadareski
0c52b4e236 Update to UnshieldSharp 1.6.7 2022-03-17 10:03:39 -07:00
Matt Nadareski
5dc30942ff Add missing TAGES version byte 2022-03-15 23:04:10 -07:00
Matt Nadareski
cab200e893 Add Shrinker PE detection 2022-03-15 22:44:10 -07:00
Matt Nadareski
c349f3a3c4 Add Gentee Installer detection (fixes #93) 2022-03-15 22:35:44 -07:00
Matt Nadareski
0acb29f2e9 Add Steam Client Engine check 2022-03-15 22:23:23 -07:00
Matt Nadareski
b66e01f7b4 Fix SLL comment 2022-03-15 22:11:37 -07:00
Matt Nadareski
8d6d215e57 Remove commented debug code 2022-03-15 22:10:13 -07:00
Matt Nadareski
d54a90a034 Add some missing SecuROM checks 2022-03-15 22:09:28 -07:00
Matt Nadareski
e1e7172561 Make ReadArbitraryRange safer 2022-03-15 21:30:46 -07:00
Matt Nadareski
6606b388f6 Remove duplicate comment 2022-03-15 15:48:05 -07:00
Matt Nadareski
b6c6c01358 Slightly rearrange generic content check invocation 2022-03-15 15:47:37 -07:00
Matt Nadareski
6886c5a4a2 Convert SVKP to PE content check 2022-03-15 15:39:35 -07:00
Matt Nadareski
87546a3dc8 Remove lingering unconfirmed TAGES check 2022-03-15 15:37:13 -07:00
Matt Nadareski
6e3028639a Fix one TAGES PE check 2022-03-15 15:05:08 -07:00
Matt Nadareski
386da02e27 Convert CExe to PE content check 2022-03-15 13:19:06 -07:00
Matt Nadareski
ec8c395ffa Streams 2022-03-15 12:39:22 -07:00
Matt Nadareski
9b98215fc9 Make SourceArray private in NE 2022-03-15 11:18:53 -07:00
Matt Nadareski
40e037fb2a Make SourceStream private 2022-03-15 11:11:54 -07:00
Matt Nadareski
17f8569a7e Only read resource in WinZipSFX 2022-03-15 11:11:44 -07:00
Matt Nadareski
1105f36cee Add hacky thing for Inno for now 2022-03-15 11:11:22 -07:00
Matt Nadareski
f9fcd8749b Add arbitrary reads to NE 2022-03-15 10:50:40 -07:00
Matt Nadareski
eef76d362a Fix arbitrary reads, update SecuROM check 2022-03-15 10:39:06 -07:00
Matt Nadareski
3b0e3693eb Add arbitrary range reading 2022-03-15 10:26:29 -07:00
Matt Nadareski
ba4c56997a Add Relocation section skeleton 2022-03-15 10:15:05 -07:00
Matt Nadareski
ca4d08567d Fix resetting position for DebugSection 2022-03-15 10:02:10 -07:00
Matt Nadareski
3211149996 Remove NE Inno check from PE path 2022-03-15 09:01:54 -07:00
Matt Nadareski
5a7e60cabb Use backward read for UPX 2022-03-15 00:30:33 -07:00
Matt Nadareski
46ff4b6ef9 Remove one use of SourceArray in SecuROM 2022-03-14 23:44:17 -07:00
Matt Nadareski
dc252e8d86 Add comments around remaining SourceArray usages 2022-03-14 23:32:19 -07:00
Matt Nadareski
133e29dc2e Add NameString to SectionHeader 2022-03-14 23:28:31 -07:00
Matt Nadareski
368cec4fc6 Remove more explicit content array usages 2022-03-14 23:17:45 -07:00
Matt Nadareski
65eea4301d Hide section complexity from content checks 2022-03-14 23:01:06 -07:00
Matt Nadareski
ceae505f4d Switch order of interface parameters 2022-03-14 22:51:17 -07:00
Matt Nadareski
a7e9164f4f Use SourceArray for PE checks 2022-03-14 22:49:35 -07:00
Matt Nadareski
3820546c07 Use SourceArray for NE checks 2022-03-14 22:43:26 -07:00
Matt Nadareski
0fa6673d21 Add debug section (nw) 2022-03-14 15:27:42 -07:00
Matt Nadareski
0a486c2195 Add another Uplay check, note 2022-03-14 15:08:27 -07:00
Matt Nadareski
a723fbefc3 Add some resource checks for WTM 2022-03-14 15:00:20 -07:00
Matt Nadareski
70e64e57dd Add PE content checks for Uplay 2022-03-14 14:56:41 -07:00
Matt Nadareski
edfc3c6c5d Add PE checks for Steam 2022-03-14 12:16:38 -07:00
Matt Nadareski
c4447fc505 Modernize path check for SolidShield a little 2022-03-14 12:09:03 -07:00
Matt Nadareski
a1d2292381 Add content checks for key2AudioXS 2022-03-14 12:08:35 -07:00
Matt Nadareski
033fb0c1ac Add utility checks to ImpulseReactor 2022-03-14 11:56:18 -07:00
Matt Nadareski
e80034abf1 Simplify CDS code a bit 2022-03-14 11:52:49 -07:00
Matt Nadareski
27e4a6c452 Add comment to old interface 2022-03-14 11:31:57 -07:00
Matt Nadareski
914497b76f Slightly safer checks before invoking 2022-03-14 11:26:10 -07:00
Matt Nadareski
513e799aa3 Migrate protections to new interfaces 2022-03-14 11:20:11 -07:00
Matt Nadareski
fcbf006e4e Migrate packers to new interfaces 2022-03-14 11:00:17 -07:00
Matt Nadareski
bef26e0fd7 Add more helpers for NE/PE 2022-03-14 10:49:02 -07:00
Matt Nadareski
3dde84f683 Add new helpers for NE/PE specific 2022-03-14 10:45:01 -07:00
Matt Nadareski
74c6aa06e0 Add new interfaces 2022-03-14 10:43:08 -07:00
Matt Nadareski
ffb529edb3 Granularly separate out executable types 2022-03-14 10:40:44 -07:00
Matt Nadareski
d1279a471c Add NE Resident Name table structures 2022-03-14 10:01:01 -07:00
Matt Nadareski
a7f406537e Add more SecuROM checks (fixes #70) 2022-03-14 09:03:43 -07:00
Matt Nadareski
df7d5150c1 Add yet another Steam exe (fixes #92) 2022-03-14 08:54:58 -07:00
Matt Nadareski
73e4569b3b Clean up recent TAGES change 2022-03-09 14:35:38 -08:00
SilasLaspada
30c249ce74 Massively overhaul TAGES detection (#87)
* Massively overhaul TAGES detection

* Address TAGES PR comments

* Address further PR comments
2022-03-09 14:00:33 -08:00
Matt Nadareski
ec83669d7d Create Executable constructors 2022-03-08 23:03:26 -08:00
Matt Nadareski
e765fb6c0b Simplify PSX Anti-Modchip a little 2022-03-08 22:33:39 -08:00
Matt Nadareski
76465d30ec Change fileContent to sectionContent in SmartE 2022-03-08 22:30:12 -08:00
Matt Nadareski
71d3771c1d Add "check disc" to LaserLok 2022-03-07 13:44:10 -08:00
Matt Nadareski
bfd9c12163 Update nuget packages 2022-03-07 13:39:04 -08:00
Matt Nadareski
eb57065562 Aggregate paths instead of relying on breaking 2022-03-03 16:36:32 -08:00
Matt Nadareski
3875f3b8fb Fix potential off-by-one error 2022-03-02 14:58:29 -08:00
Matt Nadareski
8c2bedd21e Add test program parameters 2022-03-02 10:17:50 -08:00
Matt Nadareski
b199a6aa54 Update README 2022-03-02 09:12:59 -08:00
Matt Nadareski
1b1f64c2de Lock unknown checks behind debug flag
This also re-enables some previously commented out checks that could not be verified.
2022-03-02 08:56:26 -08:00
Matt Nadareski
7b73cc9d9b Add alternate checks for StarForce (fixes #79) 2022-02-10 11:06:35 -08:00
Matt Nadareski
d9d84a01e5 Fix crash in SolidShield scanning (fixes #76) 2022-02-10 10:37:57 -08:00
Matt Nadareski
56f009ac56 Fail slower on resource parsing (fixes #81) 2022-02-10 10:28:59 -08:00
Matt Nadareski
96daf90ae8 Update protection notes in README 2022-02-04 15:24:41 -08:00
Matt Nadareski
b581cb3124 Disable content checks for RPT/ProRing 2022-02-04 15:24:05 -08:00
Matt Nadareski
4b0e39b950 Add Steam API DLLs to detection 2022-02-04 15:19:24 -08:00
Matt Nadareski
3a1c476edc Remove StarForce directory checks for now (fixes #77) 2022-01-30 21:07:35 -08:00
Matt Nadareski
0d62d5336c Add older Uplay installer to file list 2022-01-15 11:46:38 -08:00
Matt Nadareski
cf87279dfc Add content notes to SafeLock 2021-11-24 21:59:54 -08:00
Matt Nadareski
0006f7932a Remove overly-broad CDS checks 2021-11-22 20:30:58 -08:00
Matt Nadareski
841a39c6c7 Overhaul SafeLock checks 2021-11-21 21:18:56 -08:00
Matt Nadareski
60b12f25a6 Disable SafeLock content check for now 2021-11-21 14:04:16 -08:00
SilasLaspada
f2b96b6c50 Fix InstallAnywhere reporting (#71)
* Fix InstallAnywhere reporting

* Fix formatting

* Fix formatting again
2021-11-20 23:22:10 -08:00
Matt Nadareski
d2fad1ab29 Fix Alpha-ROM... again (fixes #69) 2021-10-29 15:19:50 -07:00
Matt Nadareski
6f6755b218 Remove over-matching TAGES check 2021-10-27 23:08:16 -07:00
SilasLaspada
9a2f2e6f17 Add initial detection for InstallAnywhere (#67) 2021-10-26 10:23:08 -07:00
Matt Nadareski
d9ca550e3b Add ProRing path checks; add note (fixes #68) 2021-10-26 10:12:21 -07:00
Matt Nadareski
ec66e87ee6 Remove one note from Alpha-ROM 2021-10-21 21:33:50 -07:00
Matt Nadareski
53ce3aee74 Refine Alpha-ROM checks; add notes 2021-10-20 21:06:43 -07:00
Matt Nadareski
1ecb06f020 Bump AppVeyor version 2021-09-24 10:44:55 -07:00
Matt Nadareski
3ce4ac785e Comment out probable NE-only check 2021-09-23 15:13:57 -07:00
Matt Nadareski
1df157434d Remove debug print 2021-09-23 15:05:46 -07:00
Matt Nadareski
594f001dda Add NE check for CD-Cops; add notes 2021-09-23 15:05:30 -07:00
Matt Nadareski
c2c6bc268e Update README 2021-09-23 13:51:28 -07:00
Matt Nadareski
7aa2207edd Add PEtite detection; add notes 2021-09-23 13:43:57 -07:00
Matt Nadareski
22aa1642a6 Partial cleanup of CD/DVD-Cops; add notes 2021-09-23 13:33:48 -07:00
Matt Nadareski
844a9686af Bump version to 1.8.0 2021-09-22 11:06:34 -07:00
Matt Nadareski
8f929366b3 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2021-09-20 21:02:40 -07:00
Matt Nadareski
dfa0fab979 Update README 2021-09-20 21:02:14 -07:00
dependabot[bot]
415d6c587f Bump SharpCompress from 0.28.3 to 0.29.0 in /BurnOutSharp (#65)
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.28.3 to 0.29.0.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases)
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.28.3...0.29)

---
updated-dependencies:
- dependency-name: SharpCompress
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-09-20 12:59:41 -07:00
Matt Nadareski
b1034b964e Update success/failure tracking in AppVeyor 2021-09-16 14:40:49 -07:00
Matt Nadareski
85d2382680 Only use extra checks for NE executables in Wise 2021-09-15 15:44:26 -07:00
Matt Nadareski
a6e694fe5d Convert EXE Stealth to section based; add notes 2021-09-15 14:52:11 -07:00
Matt Nadareski
a579bfea1f Fix reading generic sections 2021-09-15 11:47:12 -07:00
Matt Nadareski
ba97abed44 Convert dotFuscator to section based 2021-09-15 11:45:35 -07:00
Matt Nadareski
9fe6b101bd Convert CDSHiELD SE to section-based 2021-09-15 11:01:51 -07:00
Matt Nadareski
1345182eea Update small things about Ring PROTECH 2021-09-14 23:01:44 -07:00
Matt Nadareski
a84ac8d3cc Update CodeLock with a few things; notes 2021-09-14 22:57:17 -07:00
Matt Nadareski
1eb07c52e5 Address comments in SolidShield 2021-09-14 14:31:03 -07:00
Matt Nadareski
0d75ee135c Combine SafeCast into SafeDisc; improvements 2021-09-14 13:56:43 -07:00
Matt Nadareski
c915f29c05 Minor formatting changes 2021-09-14 13:53:30 -07:00
Matt Nadareski
38d35d1991 Convert remaining XCP full content check 2021-09-14 11:51:01 -07:00
Matt Nadareski
dbc841cb7f Clean up formatting of remaining full content checks 2021-09-14 11:33:53 -07:00
Matt Nadareski
46f53221c9 Clean up ActiveMARK 2021-09-14 00:51:44 -07:00
Matt Nadareski
708fd01d1e Clean up CD Check 2021-09-13 23:46:59 -07:00
Matt Nadareski
4aa3ba0545 Disable possibly overly-broad CD Check check 2021-09-13 23:43:24 -07:00
Matt Nadareski
57499002d2 Use beginning seek 2021-09-13 23:16:57 -07:00
Matt Nadareski
630f628598 Update UnshieldSharp to 1.6.6 2021-09-13 11:19:55 -07:00
Matt Nadareski
d66c890b71 Combine SafeDisc and Lite 2021-09-12 16:03:58 -07:00
Matt Nadareski
2b5649588a Remove errant content checks from Bitpool 2021-09-12 13:43:08 -07:00
Matt Nadareski
5425578f78 Clean up Origin 2021-09-12 13:40:29 -07:00
Matt Nadareski
8c39adcc04 Simplify EA checks, add note to Registration 2021-09-11 23:03:56 -07:00
Matt Nadareski
7773b32847 Update comment in Inno 2021-09-11 22:48:05 -07:00
Matt Nadareski
143b261a67 Fix NE reading for Inno 2021-09-11 22:40:01 -07:00
Matt Nadareski
25fc2b9b04 Last easilly-removed fileContent reliance removal 2021-09-11 22:31:06 -07:00
Matt Nadareski
d6fd0c4d2c Reduce reliance on fileContent; add notes 2021-09-11 22:27:52 -07:00
Matt Nadareski
44c44be412 Read MS-DOS stub data directly; use with CExe 2021-09-11 21:54:38 -07:00
Matt Nadareski
7b71d7b4bf Fix resource parsing, fix MS-CAB SFX 2021-09-11 21:41:17 -07:00
Matt Nadareski
2c2aee6797 Add a couple of sections to raw read with notes 2021-09-11 21:10:29 -07:00
Matt Nadareski
afdd032f73 Start using more methods to make life easier 2021-09-11 21:03:36 -07:00
Matt Nadareski
9d52ca4b4c Fix invalid reads 2021-09-11 20:58:44 -07:00
Matt Nadareski
1bc8fe7ff6 Fix version finding for MS-CAB SFX 2021-09-11 16:58:05 -07:00
Matt Nadareski
6ab7a06dd5 Lock stream when reading raw section 2021-09-11 16:54:00 -07:00
Matt Nadareski
7195ed3587 Combine CD-Cops and DVD-Cops 2021-09-11 16:49:54 -07:00
Matt Nadareski
214e8d41c7 Pre-read 3 most commonly-used section data
This also adds comprehensive notes around the sections used in various protections, how they're used, and what we can do with them. It also adds a couple of various notes based on the findings from the protection audit
2021-09-11 16:47:25 -07:00
Matt Nadareski
bd9f583659 Add sections note to PE 2021-09-11 15:22:17 -07:00
Matt Nadareski
abbf0b7ff5 Work on PE export data section 2021-09-11 15:08:58 -07:00
Matt Nadareski
f2b9e3a31b Clean up a significant number of TODOs 2021-09-11 00:32:48 -07:00
Matt Nadareski
73dd669c20 Add and use byte array extension methods 2021-09-10 22:35:32 -07:00
Matt Nadareski
32390149f3 Identify and use .rsrc item for 321 Studios 2021-09-10 22:19:24 -07:00
Matt Nadareski
9e73d8762e Clean up StarForce; add notes 2021-09-10 22:15:49 -07:00
Matt Nadareski
09854b469e Remove redundant .rsrc check in SolidShield 2021-09-10 22:09:03 -07:00
Matt Nadareski
e817063e53 Remove debug write from NSIS 2021-09-10 22:05:43 -07:00
Matt Nadareski
7cdf6a8c79 Identify and use .rsrc item for MediaMax 2021-09-10 22:02:57 -07:00
Matt Nadareski
d87087dcfb Add note to Itenium 2021-09-10 21:58:27 -07:00
Matt Nadareski
7c27fcd8a4 Identify and use .rsrc item for EA 2021-09-10 21:52:31 -07:00
Matt Nadareski
56408ed9f4 Add note and future code in Executable 2021-09-10 21:45:34 -07:00
Matt Nadareski
bf385f0bbf Identify and use .rsrc item for NSIS 2021-09-10 21:45:14 -07:00
Matt Nadareski
2a6a2930c1 Handle some TODOs 2021-09-10 21:42:42 -07:00
Matt Nadareski
9f676732a4 A little extra safety 2021-09-10 20:59:39 -07:00
Matt Nadareski
44fac8cc92 Fix reading resource table from stream 2021-09-10 16:21:55 -07:00
Matt Nadareski
e510915098 Add note about streams 2021-09-10 16:15:20 -07:00
Matt Nadareski
b779f2f546 Only deserialze a file once per round of checks 2021-09-10 16:10:15 -07:00
Matt Nadareski
5344de96b2 Cleanup and bugfixes; additional notes 2021-09-10 15:32:37 -07:00
Matt Nadareski
1e70d960ba Remove unnecessary trims 2021-09-10 13:59:35 -07:00
Matt Nadareski
e03808fbc5 Fix trailing whitespace in resource strings 2021-09-10 13:54:12 -07:00
Matt Nadareski
373268a6a8 Convert resource checks to header checks 2021-09-10 13:51:32 -07:00
Matt Nadareski
905d440367 Process file info resources; cleanup; refactors 2021-09-10 02:58:59 -07:00
Matt Nadareski
5628cf8d73 Add Wix to the solution 2021-09-09 18:51:04 -07:00
Matt Nadareski
4aaea417f0 Make generic resource finding methods 2021-09-09 18:45:50 -07:00
Matt Nadareski
892886b730 Ensure CodePage package is installed 2021-09-09 16:32:24 -07:00
Matt Nadareski
1028050464 Use resource section to find assembly manifest 2021-09-09 16:29:17 -07:00
Matt Nadareski
af79b00bd6 Finalize resource reading 2021-09-09 16:05:17 -07:00
Matt Nadareski
dc9a581e1c Fix resource entry checking 2021-09-09 15:10:22 -07:00
Matt Nadareski
4d800fd644 Fix ResourceDirectoryString reading 2021-09-09 11:25:02 -07:00
Matt Nadareski
126e8827de Move WixToolset to separate folder now that it supports .NET Standard 2021-09-09 10:51:18 -07:00
Matt Nadareski
23c79d4452 Update WixToolset version 2021-09-09 10:44:05 -07:00
Matt Nadareski
173fc69a08 Update UnshieldSharp to 1.6.5 2021-09-09 10:37:51 -07:00
Matt Nadareski
0411278f1d Remove unused and outdated classes 2021-09-08 10:33:28 -07:00
Matt Nadareski
bb1f9bdcdc Remove search result 2021-09-08 10:28:50 -07:00
Matt Nadareski
9d5ab935de Add .txt2 check to SafeDisc 2021-09-08 10:28:35 -07:00
Matt Nadareski
1df9d145e4 Add another note to IContentCheck 2021-09-08 10:22:28 -07:00
Matt Nadareski
fba30949bd Fix one ActiveMARK check; add note 2021-09-08 10:14:02 -07:00
Matt Nadareski
198c320ad8 Convert XCP to section based; add note 2021-09-08 09:58:11 -07:00
Matt Nadareski
e798ba1104 Convert WTM to section based 2021-09-08 00:51:25 -07:00
Matt Nadareski
f8f02a54f6 Combine VOB into ProtectDISC; add notes
This also means that EVORE is no longer relevant to the code and has been fully removed.
2021-09-07 23:53:05 -07:00
Matt Nadareski
da01668cbe Convert 321Studios Activation to section based 2021-09-07 21:08:25 -07:00
Matt Nadareski
95770c63af Convert 3PLock to section based 2021-09-07 21:02:52 -07:00
Matt Nadareski
af6e5d7441 Partially convert TAGES to section based; add notes 2021-09-07 21:02:19 -07:00
Matt Nadareski
ae5bdcc97a Convert Sisiphus to section based 2021-09-06 13:58:16 -07:00
Matt Nadareski
0fc415fb34 Convert SVKP to header based; add note 2021-09-05 23:31:10 -07:00
Matt Nadareski
0fe30392d8 Add note to Steam 2021-09-05 23:29:48 -07:00
Matt Nadareski
77fc11289c Convert StarForce to section-based; add notes 2021-09-05 23:22:48 -07:00
Matt Nadareski
9d3969d4ce Remove debug output 2021-09-05 23:08:41 -07:00
Matt Nadareski
2ba2756a8f Partially convert SolidShield to section based; add notes 2021-09-05 23:02:55 -07:00
Matt Nadareski
53088b4e60 Convert SmartE to section based 2021-09-03 13:26:52 -07:00
Matt Nadareski
0dc83739e7 Add v8 white label notes to SecuROM 2021-09-03 11:16:15 -07:00
Matt Nadareski
e8a205b221 Convert SecuROM to section based; add notes 2021-09-02 22:32:06 -07:00
Matt Nadareski
02c3d3fb4a Add note to SafeLock 2021-09-02 16:09:29 -07:00
Matt Nadareski
2d3d66f077 Convert SafeDisc to section based; add notes 2021-09-02 15:22:33 -07:00
Matt Nadareski
a5f21adeee Add content matches to SafeCast; add notes 2021-09-02 09:30:37 -07:00
Matt Nadareski
cbb4cdddfa Add note to Ring PROTECH 2021-09-02 00:54:36 -07:00
Matt Nadareski
e6b898882d Add notes to PSX Anti-modchip 2021-09-01 23:12:16 -07:00
Matt Nadareski
3bd7f5c890 Convert ProtectDisc to section based 2021-09-01 23:09:01 -07:00
Matt Nadareski
39c20fd0cd Wrap file scanning in try/catch for more safety 2021-09-01 22:22:14 -07:00
Matt Nadareski
21117e81a3 Fix EVORE IsPEExecutable check 2021-09-01 16:10:06 -07:00
Matt Nadareski
df172b49db Add note to Origin 2021-09-01 14:15:38 -07:00
Matt Nadareski
1ae0f694de Convert EReg to fvinfo and section based; add note 2021-09-01 14:10:12 -07:00
Matt Nadareski
040aa8daf6 Convert MediaMax CD-3 to section based 2021-09-01 14:06:19 -07:00
Matt Nadareski
3b9aa2d45c Convert LaserLok to section based; add notes 2021-09-01 13:46:08 -07:00
Matt Nadareski
8705cac648 Convert ImpulseReactor to section based; add notes 2021-09-01 10:27:16 -07:00
Matt Nadareski
5a4e3caea8 Add note to Key-Lock 2021-08-31 22:57:28 -07:00
Matt Nadareski
593d4a35b7 Convert JoWood to section based; add notes 2021-08-31 22:56:57 -07:00
SilasLaspada
801eef5f37 Improve Steam detection (#62) 2021-08-31 22:22:47 -07:00
Matt Nadareski
a0ac0ea189 Convert Itenium to section based 2021-08-31 21:15:56 -07:00
Matt Nadareski
f249455b00 Convert GFWL to fvinfo and section based; add note 2021-08-31 20:53:17 -07:00
Matt Nadareski
8dbb8d9fe1 Disable Valve scanning until further notice 2021-08-31 20:33:32 -07:00
Matt Nadareski
ed698e05d8 Partially convert EA to section based; add notes 2021-08-30 15:08:14 -07:00
Matt Nadareski
47b189bf87 Improve CD-Key matching 2021-08-30 14:24:16 -07:00
Matt Nadareski
460eb78ecd Improve Setup Factory matching 2021-08-30 14:18:15 -07:00
Matt Nadareski
ffcaf4d16b Improve MS-CAB SFX matching 2021-08-30 12:08:17 -07:00
Matt Nadareski
64de357257 Remove debug from IIF again 2021-08-30 12:06:29 -07:00
Matt Nadareski
cc3f6622b4 Improve IIF matching 2021-08-30 11:47:49 -07:00
Matt Nadareski
f0b66d4bfb Improve NSIS matching 2021-08-30 11:40:14 -07:00
Matt Nadareski
9c32f663b0 Add notes to DVD-Cops 2021-08-30 10:02:40 -07:00
Matt Nadareski
e0e22d91e1 Add notes to CopyKiller 2021-08-30 10:00:18 -07:00
Matt Nadareski
dbc72cb4c2 Fix typo in Wise Installer 2021-08-29 22:39:34 -07:00
Matt Nadareski
17d6c6aa6b Have exception dump all info 2021-08-29 22:39:04 -07:00
Matt Nadareski
7be5916041 Partially convert CodeLock to section based; add note 2021-08-29 22:26:58 -07:00
Matt Nadareski
2d8a25178e Fix Cenega naming 2021-08-29 22:20:25 -07:00
Matt Nadareski
5195025849 Remove leftover debug in CD Check 2021-08-29 22:14:46 -07:00
Matt Nadareski
c3c2fc6171 Convert Cenga to section based; add note 2021-08-29 21:51:43 -07:00
Matt Nadareski
6fa5e9a67f Add note to CDSHiELDSE 2021-08-29 21:49:56 -07:00
Matt Nadareski
834018b325 Convert CD-Lock to section based 2021-08-29 21:49:14 -07:00
Matt Nadareski
027388f587 Add fvinfo to CDKey; add note 2021-08-29 21:40:25 -07:00
Matt Nadareski
6452d39de1 Partially convert CD-Cops to section based; add note 2021-08-29 21:38:19 -07:00
Matt Nadareski
6d78e2fff7 Partially convert CD Check to section based; add notes 2021-08-29 21:13:50 -07:00
Matt Nadareski
56ae245305 Partially convert CDS to section based; add note 2021-08-29 21:07:26 -07:00
Matt Nadareski
76b16ca6d4 Add note to Bitpool 2021-08-29 20:58:10 -07:00
Matt Nadareski
d0a174d71c Add note to AlphaROM 2021-08-29 20:56:48 -07:00
Matt Nadareski
8e62f12f61 Add note to ActiveMARK 2021-08-29 20:55:36 -07:00
Matt Nadareski
621bcdf380 Convert Wise to section based; add note 2021-08-29 20:52:00 -07:00
Matt Nadareski
1b54dd92ab Convert WZ-SFX to section and header based 2021-08-29 11:43:43 -07:00
Matt Nadareski
2b0a43ca3e Disable possibility of ReadLine in Valve check 2021-08-29 11:31:17 -07:00
Matt Nadareski
81ce49c219 Fix manifest description finding 2021-08-29 11:15:37 -07:00
Matt Nadareski
b287c7236b Fix NE header deserialization 2021-08-28 15:55:08 -07:00
Matt Nadareski
b63d4a3da0 Update EVORE 2021-08-28 00:13:19 -07:00
Matt Nadareski
e652e43cba Add more NE structures 2021-08-27 23:29:34 -07:00
Matt Nadareski
e6b2be1738 Formalize New Executable classes; renames 2021-08-27 22:34:57 -07:00
Matt Nadareski
d2606e21fe Convert WinRAR SFX to section based 2021-08-27 21:58:05 -07:00
Matt Nadareski
22235cbe84 Add Setup Factory version info checks; add notes 2021-08-27 21:49:14 -07:00
Matt Nadareski
6bd5fae1cd Add TODO on IContentCheck 2021-08-27 21:42:05 -07:00
Matt Nadareski
ebb20bbe5e Fix overmatching on JoWooDX; add note 2021-08-27 21:37:46 -07:00
Matt Nadareski
82d7395b79 Make PE parsing attempts safer 2021-08-27 21:32:12 -07:00
Matt Nadareski
451cb04714 Reduce StarForce over-matching check 2021-08-27 21:12:09 -07:00
Matt Nadareski
15e5feafef Add helper methods to PE class for later 2021-08-27 14:30:03 -07:00
Matt Nadareski
4d19bd27f0 Make MachineType enum values consistent 2021-08-27 14:29:38 -07:00
Matt Nadareski
2400f2d0ad Convert PEC to section based; add notes 2021-08-27 14:28:17 -07:00
Matt Nadareski
ee0193eb71 Clean up some usings, add note to NSIS 2021-08-27 13:30:24 -07:00
Matt Nadareski
eb76acb767 Add note to MS-CAB SFX 2021-08-27 13:13:41 -07:00
Matt Nadareski
6c77cccf53 Clarify and comment out in IIF 2021-08-27 12:03:00 -07:00
Matt Nadareski
b4ab969f88 Reorganize and create Resource-related things 2021-08-27 10:38:42 -07:00
Matt Nadareski
2de4f3f808 Continue exe organization, start IIF migration 2021-08-27 09:42:05 -07:00
Matt Nadareski
4b5d0980f7 Convert Installer VISE to section based 2021-08-26 23:18:55 -07:00
Matt Nadareski
2bdbad1ba6 Convert Inno Setup to section based 2021-08-26 23:07:04 -07:00
Matt Nadareski
3b634877d0 Add note to EXE Stealth 2021-08-26 22:22:15 -07:00
Matt Nadareski
2996bbb18f Add note to dotFuscator 2021-08-26 22:13:14 -07:00
Matt Nadareski
c4ca27608b Convert Advanced Installer to section based 2021-08-26 21:57:56 -07:00
Matt Nadareski
5a85ff2ad3 Clean up Armadillo, fix edge case 2021-08-26 21:47:44 -07:00
Matt Nadareski
a27b3cc43f Add old version UPX detection 2021-08-26 20:43:58 -07:00
Matt Nadareski
ea8f557097 Start converting Armadillo checks 2021-08-26 20:38:01 -07:00
Matt Nadareski
7bbed5985b A little EVORE cleanup 2021-08-26 16:05:38 -07:00
Matt Nadareski
0ec6dfb287 Use UPX as a guinea pig for new exe handling 2021-08-26 15:50:38 -07:00
Matt Nadareski
3b753c137b Fill out and fix way more executable stuff 2021-08-26 15:48:56 -07:00
Matt Nadareski
6cde7b8bef Reduce redundant code in content matchers now 2021-08-25 20:26:43 -07:00
Matt Nadareski
d26a89b8ab Add time elapsed to debug output 2021-08-25 20:25:45 -07:00
Matt Nadareski
3ab0bcc0ae ContentMatchSets are now expected in IContentCheck 2021-08-25 19:37:32 -07:00
Matt Nadareski
7548646ba2 Create and use the Tools namespace 2021-08-25 15:09:42 -07:00
Matt Nadareski
0b75c6f046 What I like about EVORE... 2021-08-25 14:23:11 -07:00
SilasLaspada
958d306f42 Fix NullReferenceExceptions (#59) 2021-08-24 23:13:27 -07:00
Matt Nadareski
742b25e4dd Split manifest reading into helper methods 2021-08-24 15:28:23 -07:00
Matt Nadareski
43845cf722 Rename position flag -> debug flag 2021-08-24 15:19:23 -07:00
Matt Nadareski
a2a0e5c2ee Clean up TODOs in IContentCheck 2021-08-24 15:19:10 -07:00
Matt Nadareski
93e8322ba5 Add skeleton code to MS-CAB SFX 2021-08-24 14:29:30 -07:00
Matt Nadareski
8a07c9cf4e Add byte array checks for IIF 2021-08-24 09:26:27 -07:00
Matt Nadareski
6049eda580 Add byte array checks for MS-CAB SFX 2021-08-24 09:13:58 -07:00
Matt Nadareski
177641894e Clean up MS-CAB SFX a little 2021-08-23 23:09:05 -07:00
Matt Nadareski
dc49335ace Add notes for later 2021-08-23 23:04:01 -07:00
SilasLaspada
3dcce8a8ac Add support for Intel Installation Framework detection (#57)
* Add support for Intel Installation Framework detection

* Address reviews
2021-08-23 22:56:31 -07:00
Matt Nadareski
04651d46d8 Clean up usings 2021-08-23 22:07:24 -07:00
Matt Nadareski
56aeded8eb String and EVORE cleanups 2021-08-23 22:05:18 -07:00
SilasLaspada
97c9c7e5ed Add support for Microsoft SFX CAB detection (#56)
* Add support for Microsoft SFX CAB detection

* Address reviews

* Simplify GetVersion

* Fix GetVersion
2021-08-23 22:03:28 -07:00
Matt Nadareski
a891391879 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2021-08-23 20:58:24 -07:00
Matt Nadareski
5aae9b01d4 Make file version finding safer 2021-08-23 20:45:13 -07:00
SilasLaspada
b74a370b11 Fix WTM false positive (#55) 2021-08-16 21:58:36 -07:00
Matt Nadareski
5e560661d4 Add extra try/catch around Valve archives 2021-07-31 21:41:06 -07:00
Matt Nadareski
93e450c2bf Update README for IS-Z 2021-07-21 14:21:39 -07:00
Matt Nadareski
cc762754c5 Add support of IS-Z archives 2021-07-21 13:40:32 -07:00
Matt Nadareski
7065436033 Update nuget packages 2021-07-21 13:33:52 -07:00
Matt Nadareski
debe091502 Update protection list 2021-07-19 23:02:04 -07:00
Matt Nadareski
80905b56cd Better attempt at narrowing down 2021-07-19 21:56:31 -07:00
Matt Nadareski
0a7cd8a69e Comment out broader UPX (NOS) check 2021-07-19 21:38:19 -07:00
Matt Nadareski
c3957977a2 Reorder StarForce 3-5 checks for accuracy 2021-07-18 21:56:15 -07:00
Matt Nadareski
ff602c77ed Improve GFWL support
Adds support for the previously-undetected Games for Windows LIVE - Zero Day Piracy Protection Module as well as adding a generic check for any other modules
2021-07-18 21:50:58 -07:00
Matt Nadareski
3667a5b57a Concurrent protection scans per file (#52)
* Move to ConcurrentDictionary

* Convert to ConcurrentQueue
2021-07-18 09:44:23 -07:00
Matt Nadareski
3ac57b1c0c Fix static matcher issues (fixes #51)
Note: This may result in slower, but more accurate, scans
2021-07-17 23:40:16 -07:00
Matt Nadareski
957d82b2f7 Add new SecuROM PA detection 2021-07-17 23:06:11 -07:00
Matt Nadareski
6d0817ad15 Path protections separator-agnostic (fixes #47) 2021-07-17 22:31:29 -07:00
Matt Nadareski
5b10e6d614 Add check note for Tivola 2021-07-17 21:54:47 -07:00
Matt Nadareski
2d39b8c532 Add more GFWL checks 2021-07-17 21:45:37 -07:00
Matt Nadareski
2ae860e8ca Add Tivola Ring Protection detection (fixes #45) 2021-07-17 21:17:45 -07:00
Matt Nadareski
9e21c28e52 Temporary fix for StarForce directory scan 2021-07-17 21:11:38 -07:00
Matt Nadareski
2f5053b49f Make StarForce checks AND not OR (fixes #46) 2021-07-17 17:08:15 -07:00
Matt Nadareski
7024136919 Make large file parsing safer (fixes #44) 2021-07-15 09:57:06 -07:00
SilasLaspada
c74b5b3d29 Improve Bitpool detection (#43)
* Improve Bitpool detection

* Address comments
2021-07-02 10:16:06 -07:00
SilasLaspada
9c3201aa4b Improve XCP detection to prevent false positives (#42)
* Improve XCP detection to prevent false positives

* Address comments
2021-07-01 20:51:40 -07:00
SilasLaspada
dfd1141635 Vastly improve WTM detection (#41)
* Fix false positive in WTM detection

* Forgot to improve part of the detection

* Vastly improve detection
2021-06-30 09:36:02 -07:00
SilasLaspada
1188cad5e6 Slightly improve PE Compact version detection (#40)
* Slightly improve PE Compact version detection

* Address comments

* Address comments
2021-06-24 11:58:38 -07:00
SilasLaspada
65fa2f8481 Greatly improve WinZip SFX version detection (#39) 2021-06-21 21:48:25 -07:00
SilasLaspada
475e0b9d91 Add support for detecting Installer VISE (#38)
* Add support for detecting Installer VISE

* Add comment about extraction
2021-06-05 15:08:10 -07:00
SilasLaspada
b76d09aa20 Improve Inno Setup detection (#37)
* Improve Inno Setup detection

* Split "GetVersion"

* Remove unneeded check

* Make version detection more robust

* Add Unicode version detection

* Address review comments
2021-06-05 11:46:04 -07:00
Matt Nadareski
9a931eae67 Bump version 2021-04-14 09:09:48 -07:00
Matt Nadareski
47caa714c4 Remove pause from Valve entirely 2021-04-14 09:08:36 -07:00
Matt Nadareski
6740011c11 Bump version to 1.6.0 2021-04-09 09:32:12 -07:00
SilasLaspada
732078f24d Improve Steam detection (#35)
* Improve Steam detection

* Alphabetize the order of detections
2021-04-03 21:25:22 -07:00
Matt Nadareski
5218aaaeb1 Remove all uses of Pause in Valve 2021-04-03 20:49:53 -07:00
Matt Nadareski
6b9df94613 Remove unused library from README 2021-04-02 16:02:39 -07:00
Matt Nadareski
b1ac88fc20 Use submodule for WixToolset.Dtf 2021-04-02 16:01:23 -07:00
Matt Nadareski
ca83019a58 Move wix mirror to backup 2021-04-02 15:51:46 -07:00
Matt Nadareski
d68272a5bb Use submodule for stormlibsharp
This also gets CascLibSharp for free. Maybe keep that in mind
2021-04-02 15:48:57 -07:00
Matt Nadareski
6ab0fd5e3b Move StormLibSharp mirror to backup 2021-04-02 15:38:59 -07:00
Matt Nadareski
a0034b8fa8 Use submodule for hllib 2021-04-02 15:34:47 -07:00
Matt Nadareski
a884737242 Move HLLib mirror to backup 2021-04-02 15:19:00 -07:00
Matt Nadareski
c7b3776386 Use submodule for libmspack4n 2021-04-02 15:17:26 -07:00
Matt Nadareski
b387c77179 Move libmspack4n mirror to backup 2021-04-02 15:09:56 -07:00
Matt Nadareski
f6b58223de Replace LessIO code mirror with submodule 2021-04-02 15:08:05 -07:00
Matt Nadareski
8960ad3b16 Backup current LessIO code mirror 2021-04-02 14:54:46 -07:00
Matt Nadareski
28e95f9eb7 Slight SolidShield cleanup 2021-04-01 15:00:22 -07:00
Matt Nadareski
0bf5065cbc Add future work note 2021-04-01 14:53:25 -07:00
Matt Nadareski
579c9c0f84 Fix missing SafeDisc version 2021-04-01 11:38:32 -07:00
Matt Nadareski
b2e8b66eae Fix SmartE overmatching 2021-04-01 11:20:13 -07:00
Matt Nadareski
80e71f43de Try to make structs more marshalable 2021-04-01 11:09:20 -07:00
Matt Nadareski
e0497e6fee Migrate SafeDisc to modern path checking 2021-04-01 10:38:50 -07:00
Matt Nadareski
18a78f44c0 Make EVORE a bit safer 2021-04-01 10:36:03 -07:00
Matt Nadareski
f9e7fd5725 Fix marshalling issue 2021-04-01 10:34:53 -07:00
Matt Nadareski
e9c1a170ad Move generic CD key to own file 2021-03-31 19:07:00 -07:00
SilasLaspada
9ce84c75dd Comment out an overmatching definition (#34) 2021-03-31 18:58:34 -07:00
Matt Nadareski
0bd5339b78 Update to UnshieldSharp 1.5.0 2021-03-29 14:35:06 -07:00
Matt Nadareski
e06b1987b9 Update to WiseUnpacker 1.0.2 2021-03-29 14:17:42 -07:00
Matt Nadareski
c8b271ac76 Port over executable header code from Wise 2021-03-25 15:53:45 -07:00
Matt Nadareski
1672c73a57 Fix PECompact scanning
Thanks Silas for noticing the regression
2021-03-25 15:25:15 -07:00
Matt Nadareski
32f6e0e8fc Further making test executable a bit nicer 2021-03-24 20:50:58 -07:00
Matt Nadareski
5c21de5a0f Make the test executable a bit nicer 2021-03-23 16:55:19 -07:00
Matt Nadareski
9f40a8c4c0 Perform some post-removal cleanup 2021-03-23 16:43:23 -07:00
Matt Nadareski
c179f29e2e Remove .NET Framework 4.7.2, update SharpCompress 2021-03-23 16:37:21 -07:00
Matt Nadareski
f9d6fce3bd Reduce boilerplate for directory checks 2021-03-23 13:35:12 -07:00
Matt Nadareski
aa83896963 Final batch of first pass for path check conversions 2021-03-23 10:36:14 -07:00
Matt Nadareski
7d13b8c9db Optimize checking with better caching 2021-03-23 10:04:09 -07:00
Matt Nadareski
921292e077 Static list of content matchers
This also includes some more path matcher conversions that I couldn't reasonably split out
2021-03-23 09:52:09 -07:00
Matt Nadareski
c3e7f0b99f Return empty not null 2021-03-23 08:47:36 -07:00
Matt Nadareski
b9cc5e9ada Second batch of path check conversions 2021-03-22 23:02:01 -07:00
Matt Nadareski
76d76b2bf2 Convert a few more path checks 2021-03-22 22:23:55 -07:00
Matt Nadareski
532e912a2d Accidental comment issue 2021-03-22 22:12:25 -07:00
Matt Nadareski
8ada667dfe Be consistent with var naming 2021-03-22 22:11:01 -07:00
Matt Nadareski
28a4f7ce82 File path should only get first match 2021-03-22 22:09:35 -07:00
Matt Nadareski
3a66183d0e Convert AACS to use new matching 2021-03-22 22:07:14 -07:00
Matt Nadareski
7f91346878 Fix assumptions for path matching 2021-03-22 22:06:55 -07:00
Matt Nadareski
2af0dc4a8c Don't include PDBs 2021-03-22 21:38:49 -07:00
Matt Nadareski
5240f2eb70 Simplify util method naming 2021-03-22 21:32:58 -07:00
Matt Nadareski
f25800510b MatchSet is abstract 2021-03-22 21:30:30 -07:00
Matt Nadareski
6400c954ef Split matchers more cleanly, comment better 2021-03-22 21:25:14 -07:00
Matt Nadareski
e43423d2c9 Fix misleading version results 2021-03-22 16:25:40 -07:00
Matt Nadareski
bc613a0413 Fix build 2021-03-22 11:44:16 -07:00
Matt Nadareski
e47a52dbe0 Use framework in even more content protections 2021-03-22 11:43:51 -07:00
Matt Nadareski
da165345b6 Use framework for more content protections 2021-03-22 11:13:14 -07:00
Matt Nadareski
8ea54328ef Use framework for WZ-SFX v2 checks 2021-03-22 10:22:56 -07:00
Matt Nadareski
a4aeebee68 Split content and path version checks 2021-03-22 10:04:33 -07:00
Matt Nadareski
95a61c3b28 Add path matching to util 2021-03-22 09:55:29 -07:00
Matt Nadareski
9aadf5e948 Add invariance 2021-03-22 01:26:33 -07:00
Matt Nadareski
129ac1bb78 More granular on path search 2021-03-22 01:18:49 -07:00
Matt Nadareski
e4278c55b7 Add path matching matcher 2021-03-22 01:11:59 -07:00
Matt Nadareski
7aca58a6c9 Better split matching code, fix UPX name 2021-03-22 00:41:18 -07:00
Matt Nadareski
ea022de022 Fix a couple things:
- Fix PECompact 2 version string
- Fix UPX (NOS Variant) over-matching
2021-03-21 23:14:37 -07:00
Matt Nadareski
bb4f16d91f Use content matching helper, part 6 2021-03-21 22:45:06 -07:00
Matt Nadareski
f1c165845f Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2021-03-21 22:37:25 -07:00
Matt Nadareski
15ae2441c3 Use content matching helper, part 5 2021-03-21 22:37:16 -07:00
SilasLaspada
6b8f8957de Add Advanced Installer Detection (#32)
* Add Advanced Installer Detection

* Updated README

* Address comments
2021-03-21 22:36:01 -07:00
Matt Nadareski
cf9bd99f3d Use content matching helper, part 4 2021-03-21 22:19:38 -07:00
SilasLaspada
557114d92d Add CExe detection (#30)
* Add CExe detection

* Optimize check
2021-03-21 21:39:01 -07:00
Matt Nadareski
d01826ffa4 Use content matching helper, part 3 2021-03-21 15:34:19 -07:00
Matt Nadareski
7e3ef544f0 Use content matching helper, part 2 2021-03-21 15:24:23 -07:00
Matt Nadareski
ab07eb96ce Use content matching helper, part 1 2021-03-21 14:30:37 -07:00
Matt Nadareski
7c53eaab13 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2021-03-21 14:04:19 -07:00
SilasLaspada
fad7d87282 Add WinRAR SFX detection and extraction (#31) 2021-03-21 14:03:47 -07:00
Matt Nadareski
578519169a Add helper method for simple content matches 2021-03-20 22:37:56 -07:00
Matt Nadareski
fe106d23ec Fix BD+ in reverse 2021-03-20 22:28:57 -07:00
Matt Nadareski
e1669f031f BD+ using BitConverter 2021-03-20 22:00:38 -07:00
SilasLaspada
9bff6d5fe1 Improve version detection (#29)
* Improve version detection

* Address comments

* Address comments

Co-authored-by: Matt Nadareski <mnadareski@outlook.com>
2021-03-20 21:29:19 -07:00
Matt Nadareski
544aaed9da Modify array finding, part 2 2021-03-20 20:47:56 -07:00
Matt Nadareski
b6b7a5e7aa Clean up terminology 2021-03-20 19:23:59 -07:00
Matt Nadareski
cdc4d509ee Modify array finding, part 1 2021-03-20 19:00:22 -07:00
Matt Nadareski
07882f7632 Create and use manifesr version utility 2021-03-20 17:34:31 -07:00
Matt Nadareski
deb3c01362 Merge branch 'master' of https://github.com/mnadareski/BurnOutSharp 2021-03-20 16:26:19 -07:00
SilasLaspada
a51b16aed2 Add Setup Factory detection (#28)
* Add Setup Factory detection

* Improve version detection

* Address comments
2021-03-20 16:18:17 -07:00
Matt Nadareski
0e7d98158e Split out generic online registration 2021-03-20 13:29:46 -07:00
Matt Nadareski
56d8518ee4 Comment out over-matching EA check 2021-03-19 17:31:53 -07:00
Matt Nadareski
8897fd8650 Make SafeDisc more like Tages path check 2021-03-19 15:56:07 -07:00
Matt Nadareski
6f811e43d0 Split method in Scanner too 2021-03-19 15:48:53 -07:00
Matt Nadareski
a2888e3371 Split IPathCheck method 2021-03-19 15:41:49 -07:00
SilasLaspada
30d3312d87 Added BD+ version detection (#26)
* Added BD+ version detection

* Address Comments

* Address comment

* Remove unnecessary assignment
2021-03-18 10:50:45 -07:00
SilasLaspada
854a257fd6 Implement AACS version detection (#25)
* Implement AACS version detection

* Address comments

* Address more comments

* Address comment
2021-03-17 22:27:37 -07:00
Matt Nadareski
28344c6e3f Add WinZip SFX to readme 2021-03-14 14:39:31 -07:00
SilasLaspada
11a82addd8 Implement BD+ detection (#24) 2021-03-14 14:23:24 -07:00
Matt Nadareski
152f6c7051 Reduce size of 32-bit checks 2021-03-14 14:16:54 -07:00
Matt Nadareski
bedbceafa7 Use NE headers for all 16-bit versions 2021-03-14 13:55:26 -07:00
Matt Nadareski
2f19bf7ceb SFX cleanup and add missing check 2021-03-14 00:19:10 -08:00
SilasLaspada
a39ae9facf Add support for WinZip SFX archives (#23)
* Add inital check for WinZip SFX archives

Every version of WinZip SFX has the string "WinZip Self-Extractor" in it,

* Add basic version detection

Versions 3+ and 2.x are identified radically differently, so make separate methods for them.

* Implement version 3+ detection

Should be very thorough detection, detects every 3+ file I have accurately.

* Cleanup code

General clanup

* Improve version 3+ detection

Use an XML string to determine the version.

* Harden against false positives

* Implement basic extraction

* Partial 2.X version detection

Very crude but effective 2.X detection for 2.0 versions

* Add version detection for 2.1 RC2 variants

* Add 2.1 version detection

* Add 2.2 version detection

Aside from clean-ups, this is the final functional addition

* Address comments
2021-03-13 20:18:03 -08:00
Matt Nadareski
56b234bc96 A little cleanup 2021-03-02 15:21:14 -08:00
Matt Nadareski
633fe23b80 Reflection
This change eliminates the need to explicitly list out every single protection in the same way now that we have interfaces that we can rely on.
2021-03-02 15:10:52 -08:00
Matt Nadareski
2867ce2e9a Add more EA CDKey checks (fixes #21) 2021-03-02 13:48:10 -08:00
Matt Nadareski
ac0e5e95a9 Add note to RPT scan 2021-03-02 13:34:15 -08:00
Matt Nadareski
e3bed19e79 Import WixToolset code as external 2021-03-02 13:09:15 -08:00
Matt Nadareski
73aae8118f Wrap in libmspack4n and LessIO as external code 2021-03-02 12:14:14 -08:00
Matt Nadareski
b3671a430e Swap order of params for IPathCheck 2021-02-26 11:02:10 -08:00
Matt Nadareski
54465ff4e7 Move both installers to packers 2021-02-26 09:34:07 -08:00
Matt Nadareski
52eef84374 Make InnoSetup like WiseInstaller 2021-02-26 09:32:41 -08:00
Matt Nadareski
f4310206e9 Add IScannable interface 2021-02-26 09:26:23 -08:00
Matt Nadareski
7cfa9649e4 Add IContentCheck interface 2021-02-26 01:26:49 -08:00
Matt Nadareski
c6eaafebbe Add IPathCheck interface 2021-02-26 00:32:09 -08:00
Matt Nadareski
df1e14b6c9 Rename NOS variant of UPX 2021-02-25 13:38:13 -08:00
Matt Nadareski
ad2d854969 Add versioned NOS check, fix naming 2021-02-25 11:27:08 -08:00
Matt Nadareski
61202a87fb Add UPX detection for odd cases 2021-02-25 11:13:57 -08:00
Matt Nadareski
9ebbeaed0f Make EA CDKey checks more robust 2021-02-23 13:16:25 -08:00
Matt Nadareski
aebc139d52 I lied, keep it separate 2021-02-20 22:13:48 -08:00
Matt Nadareski
0e82eea891 Origin is an EA protection 2021-02-20 22:06:18 -08:00
Matt Nadareski
7ec76acf2f Remove Cucko until more investigation 2021-02-20 13:16:52 -08:00
Matt Nadareski
21f17791ff No... that's not right 2021-02-19 21:26:49 -08:00
Matt Nadareski
fff5f2610a Add Cucko notes 2021-02-19 10:14:02 -08:00
Matt Nadareski
d574fb5e44 Fix link to MPF in README 2021-01-25 09:53:18 -08:00
Matt Nadareski
d8aacbcc5d Treat Wise internally a bit strangely 2021-01-25 09:51:16 -08:00
Matt Nadareski
6467ef97d5 Only scan Wise internals if scanning archives 2021-01-24 21:23:05 -08:00
344 changed files with 61260 additions and 8948 deletions

12
.gitmodules vendored Normal file
View File

@@ -0,0 +1,12 @@
[submodule "BurnOutSharp/External/stormlibsharp"]
path = BurnOutSharp/External/stormlibsharp
url = https://github.com/robpaveza/stormlibsharp.git
[submodule "HLLibSharp"]
path = HLLibSharp
url = https://github.com/mnadareski/HLLibSharp
[submodule "LibMSPackSharp"]
path = LibMSPackSharp
url = https://github.com/mnadareski/LibMSPackSharp.git
[submodule "Dtf"]
path = Dtf
url = https://github.com/wixtoolset/Dtf.git

17
.vscode/launch.json vendored
View File

@@ -5,12 +5,25 @@
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"name": ".NET Core Launch (Test)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Test/bin/Debug/netcoreapp3.1/Test.dll",
"program": "${workspaceFolder}/Test/bin/Debug/net6.0/Test.dll",
"args": [],
"cwd": "${workspaceFolder}/Test",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Launch (ExecutableTest)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/ExecutableTest/bin/Debug/net6.0/ExecutableTest.dll",
"args": [],
"cwd": "${workspaceFolder}/Test",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console

6
.vscode/tasks.json vendored
View File

@@ -7,7 +7,7 @@
"type": "process",
"args": [
"build",
"${workspaceFolder}/Test/Test.csproj",
"${workspaceFolder}/BurnOutSharp.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
@@ -19,7 +19,7 @@
"type": "process",
"args": [
"publish",
"${workspaceFolder}/Test/Test.csproj",
"${workspaceFolder}/BurnOutSharp.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
@@ -32,7 +32,7 @@
"args": [
"watch",
"run",
"${workspaceFolder}/Test/Test.csproj",
"${workspaceFolder}/BurnOutSharp.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],

View File

@@ -0,0 +1,336 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
namespace BurnOutSharp.Builder
{
/// <summary>
/// ASN.1 type indicators
/// </summary>
[Flags]
public enum ASN1Type : byte
{
#region Modifiers
V_ASN1_UNIVERSAL = 0x00,
V_ASN1_PRIMITIVE_TAG = 0x1F,
V_ASN1_CONSTRUCTED = 0x20,
V_ASN1_APPLICATION = 0x40,
V_ASN1_CONTEXT_SPECIFIC = 0x80,
V_ASN1_PRIVATE = 0xC0,
#endregion
#region Types
V_ASN1_EOC = 0x00,
V_ASN1_BOOLEAN = 0x01,
V_ASN1_INTEGER = 0x02,
V_ASN1_BIT_STRING = 0x03,
V_ASN1_OCTET_STRING = 0x04,
V_ASN1_NULL = 0x05,
V_ASN1_OBJECT = 0x06,
V_ASN1_OBJECT_DESCRIPTOR = 0x07,
V_ASN1_EXTERNAL = 0x08,
V_ASN1_REAL = 0x09,
V_ASN1_ENUMERATED = 0x0A,
V_ASN1_UTF8STRING = 0x0C,
V_ASN1_SEQUENCE = 0x10,
V_ASN1_SET = 0x11,
V_ASN1_NUMERICSTRING = 0x12,
V_ASN1_PRINTABLESTRING = 0x13,
V_ASN1_T61STRING = 0x14,
V_ASN1_TELETEXSTRING = 0x14,
V_ASN1_VIDEOTEXSTRING = 0x15,
V_ASN1_IA5STRING = 0x16,
V_ASN1_UTCTIME = 0x17,
V_ASN1_GENERALIZEDTIME = 0x18,
V_ASN1_GRAPHICSTRING = 0x19,
V_ASN1_ISO64STRING = 0x1A,
V_ASN1_VISIBLESTRING = 0x1A,
V_ASN1_GENERALSTRING = 0x1B,
V_ASN1_UNIVERSALSTRING = 0x1C,
V_ASN1_BMPSTRING = 0x1E,
#endregion
}
/// <summary>
/// ASN.1 Parser
/// </summary>
public class AbstractSyntaxNotationOne
{
/// <summary>
/// Parse a byte array into a DER-encoded ASN.1 structure
/// </summary>
/// <param name="data">Byte array representing the data</param>
/// <param name="pointer">Current pointer into the data</param>
/// <returns></returns>
public static List<ASN1TypeLengthValue> Parse(byte[] data, int pointer)
{
// Create the output list to return
var topLevelValues = new List<ASN1TypeLengthValue>();
// Loop through the data and return all top-level values
while (pointer < data.Length)
{
var topLevelValue = new ASN1TypeLengthValue(data, ref pointer);
topLevelValues.Add(topLevelValue);
}
return topLevelValues;
}
}
/// <summary>
/// ASN.1 type/length/value class that all types are based on
/// </summary>
public class ASN1TypeLengthValue
{
/// <summary>
/// The ASN.1 type
/// </summary>
public ASN1Type Type { get; private set; }
/// <summary>
/// Length of the value
/// </summary>
public ulong Length { get; private set; }
/// <summary>
/// Generic value associated with <see cref="Type"/>
/// </summary>
public object Value { get; private set; }
/// <summary>
/// Read from the source data array at an index
/// </summary>
/// <param name="data">Byte array representing data to read</param>
/// <param name="index">Index within the array to read at</param>
public ASN1TypeLengthValue(byte[] data, ref int index)
{
// Get the type and modifiers
this.Type = (ASN1Type)data[index++];
// If we have an end indicator, we just return
if (this.Type == ASN1Type.V_ASN1_EOC)
return;
// Get the length of the value
this.Length = ReadLength(data, ref index);
// Read the value
if (this.Type.HasFlag(ASN1Type.V_ASN1_CONSTRUCTED))
{
var valueList = new List<ASN1TypeLengthValue>();
int currentIndex = index;
while (index < currentIndex + (int)this.Length)
{
valueList.Add(new ASN1TypeLengthValue(data, ref index));
}
this.Value = valueList.ToArray();
}
else
{
// TODO: Get more granular based on type
this.Value = data.ReadBytes(ref index, (int)this.Length);
}
}
/// <summary>
/// Format the TLV as a string
/// </summary>
/// <param name="paddingLevel">Padding level of the item when formatting</param>
/// <returns>String representing the TLV, if possible</returns>
public string Format(int paddingLevel = 0)
{
// Create the left-padding string
string padding = new string(' ', paddingLevel);
// If we have an invalid item
if (this.Type == 0)
return $"{padding}UNKNOWN TYPE";
// Create the string builder
StringBuilder formatBuilder = new StringBuilder();
// Append the type
formatBuilder.Append($"{padding}Type: {this.Type}");
if (this.Type == ASN1Type.V_ASN1_EOC)
return formatBuilder.ToString();
// Append the length
formatBuilder.Append($", Length: {this.Length}");
if (this.Length == 0)
return formatBuilder.ToString();
// If we have a constructed type
if (this.Type.HasFlag(ASN1Type.V_ASN1_CONSTRUCTED))
{
var valueAsObjectArray = this.Value as ASN1TypeLengthValue[];
if (valueAsObjectArray == null)
{
formatBuilder.Append(", Value: [INVALID DATA TYPE]");
return formatBuilder.ToString();
}
formatBuilder.Append(", Value:\n");
for (int i = 0; i < valueAsObjectArray.Length; i++)
{
var child = valueAsObjectArray[i];
string childString = child.Format(paddingLevel + 1);
formatBuilder.Append($"{childString}\n");
}
return formatBuilder.ToString().TrimEnd('\n');
}
// Get the value as a byte array
byte[] valueAsByteArray = this.Value as byte[];
if (valueAsByteArray == null)
{
formatBuilder.Append(", Value: [INVALID DATA TYPE]");
return formatBuilder.ToString();
}
// If we have a primitive type
switch (this.Type)
{
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-boolean"/>
case ASN1Type.V_ASN1_BOOLEAN:
if (this.Length > 1 || valueAsByteArray.Length > 1)
formatBuilder.Append($" [Expected length of 1]");
bool booleanValue = valueAsByteArray[0] == 0x00 ? false : true;
formatBuilder.Append($", Value: {booleanValue}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-integer"/>
case ASN1Type.V_ASN1_INTEGER:
Array.Reverse(valueAsByteArray);
BigInteger integerValue = new BigInteger(valueAsByteArray);
formatBuilder.Append($", Value: {integerValue}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-bit-string"/>
case ASN1Type.V_ASN1_BIT_STRING:
// TODO: Read into a BitArray and print that out instead?
int unusedBits = valueAsByteArray[0];
formatBuilder.Append($", Value with {unusedBits} unused bits: {BitConverter.ToString(valueAsByteArray.Skip(1).ToArray()).Replace('-', ' ')}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-octet-string"/>
case ASN1Type.V_ASN1_OCTET_STRING:
formatBuilder.Append($", Value: {BitConverter.ToString(valueAsByteArray).Replace('-', ' ')}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-object-identifier"/>
/// <see cref="http://snmpsharpnet.com/index.php/2009/03/02/ber-encoding-and-decoding-oid-values/"/>
case ASN1Type.V_ASN1_OBJECT:
// Derive array of values
ulong[] objectNodes = ObjectIdentifier.ParseDERIntoArray(valueAsByteArray, this.Length);
// Append the dot and modified OID-IRI notations
string dotNotationString = ObjectIdentifier.ParseOIDToDotNotation(objectNodes);
string oidIriString = ObjectIdentifier.ParseOIDToOIDIRINotation(objectNodes);
formatBuilder.Append($", Value: {dotNotationString} ({oidIriString})");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-utf8string"/>
case ASN1Type.V_ASN1_UTF8STRING:
formatBuilder.Append($", Value: {Encoding.UTF8.GetString(valueAsByteArray)}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-printablestring"/>
case ASN1Type.V_ASN1_PRINTABLESTRING:
formatBuilder.Append($", Value: {Encoding.ASCII.GetString(valueAsByteArray)}");
break;
//case ASN1Type.V_ASN1_T61STRING:
case ASN1Type.V_ASN1_TELETEXSTRING:
formatBuilder.Append($", Value: {Encoding.ASCII.GetString(valueAsByteArray)}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-ia5string"/>
case ASN1Type.V_ASN1_IA5STRING:
formatBuilder.Append($", Value: {Encoding.ASCII.GetString(valueAsByteArray)}");
break;
case ASN1Type.V_ASN1_UTCTIME:
string utctimeString = Encoding.ASCII.GetString(valueAsByteArray);
if (DateTime.TryParse(utctimeString, out DateTime utctimeDateTime))
formatBuilder.Append($", Value: {utctimeDateTime}");
else
formatBuilder.Append($", Value: {utctimeString}");
break;
/// <see href="https://learn.microsoft.com/en-us/windows/win32/seccertenroll/about-bmpstring"/>
case ASN1Type.V_ASN1_BMPSTRING:
formatBuilder.Append($", Value: {Encoding.Unicode.GetString(valueAsByteArray)}");
break;
default:
formatBuilder.Append($", Value (Unknown Format): {BitConverter.ToString(this.Value as byte[]).Replace('-', ' ')}");
break;
}
// Return the formatted string
return formatBuilder.ToString();
}
/// <summary>
/// Reads the length field for a type
/// </summary>
/// <param name="data">Byte array representing data to read</param>
/// <param name="index">Index within the array to read at</param>
/// <returns>The length value read from the array</returns>
private static ulong ReadLength(byte[] data, ref int index)
{
// If we have invalid data, throw an exception
if (data == null || index < 0 && index >= data.Length)
throw new ArgumentException();
// Read the first byte, assuming it's the length
byte length = data[index++];
// If the bit 7 is not set, then use the value as it is
if ((length & 0x80) == 0)
return length;
// Otherwise, use the value as the number of remaining bytes to read
int bytesToRead = length & ~0x80;
byte[] bytesRead = data.ReadBytes(ref index, bytesToRead);
// TODO: Write extensions to read big-endian
// Reverse the bytes to be in big-endian order
Array.Reverse(bytesRead);
switch (bytesRead.Length)
{
case 1:
return bytesRead[0];
case 2:
return BitConverter.ToUInt16(bytesRead, 0);
case 3:
Array.Resize(ref bytesRead, 4);
goto case 4;
case 4:
return BitConverter.ToUInt32(bytesRead, 0);
case 5:
case 6:
case 7:
Array.Resize(ref bytesRead, 8);
goto case 8;
case 8:
return BitConverter.ToUInt64(bytesRead, 0);
default:
throw new InvalidOperationException();
}
}
}
}

View File

@@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<Title>BurnOutSharp.Builder</Title>
<AssemblyName>BurnOutSharp.Builder</AssemblyName>
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022 Matt Nadareski</Copyright>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<Version>2.5</Version>
<AssemblyVersion>2.5</AssemblyVersion>
<FileVersion>2.5</FileVersion>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\BurnOutSharp.Models\BurnOutSharp.Models.csproj" />
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,107 @@
using System.IO;
using BurnOutSharp.Models.LinearExecutable;
namespace BurnOutSharp.Builder
{
// TODO: Make Stream Data rely on Byte Data
public static class LinearExecutable
{
#region Byte Data
/// <summary>
/// Parse a byte array into a Linear Executable
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Cache the current offset
int initialOffset = offset;
// Create a new executable to fill
var executable = new Executable();
// Parse the MS-DOS stub
var stub = MSDOS.ParseExecutable(data, offset);
if (stub?.Header == null || stub.Header.NewExeHeaderAddr == 0)
return null;
// Set the MS-DOS stub
executable.Stub = stub;
// TODO: Implement LE/LX parsing
return null;
}
/// <summary>
/// Parse a byte array into a Linear Executable information block
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled information block on success, null on error</returns>
private static InformationBlock ParseInformationBlock(byte[] data, int offset)
{
// TODO: Implement LE/LX information block parsing
return null;
}
#endregion
#region Stream Data
/// <summary>
/// Parse a Stream into a Linear Executable
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(Stream data)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (data.Position < 0 || data.Position >= data.Length)
return null;
// Cache the current offset
int initialOffset = (int)data.Position;
// Create a new executable to fill
var executable = new Executable();
// Parse the MS-DOS stub
var stub = MSDOS.ParseExecutable(data);
if (stub?.Header == null || stub.Header.NewExeHeaderAddr == 0)
return null;
// Set the MS-DOS stub
executable.Stub = stub;
// TODO: Implement LE/LX parsing
return null;
}
/// <summary>
/// Parse a Stream into a Linear Executable information block
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable header on success, null on error</returns>
private static InformationBlock ParseInformationBlock(Stream data)
{
// TODO: Implement LE/LX information block parsing
return null;
}
#endregion
}
}

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@@ -0,0 +1,295 @@
using System.IO;
using BurnOutSharp.Models.MSDOS;
namespace BurnOutSharp.Builder
{
// TODO: Make Stream Data rely on Byte Data
public static class MSDOS
{
#region Byte Data
/// <summary>
/// Parse a byte array into an MS-DOS executable
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Cache the current offset
int initialOffset = offset;
// Create a new executable to fill
var executable = new Executable();
#region Executable Header
// Try to parse the executable header
var executableHeader = ParseExecutableHeader(data, offset);
if (executableHeader == null)
return null;
// Set the executable header
executable.Header = executableHeader;
#endregion
#region Relocation Table
// If the offset for the relocation table doesn't exist
int tableAddress = initialOffset + executableHeader.RelocationTableAddr;
if (tableAddress >= data.Length)
return executable;
// Try to parse the relocation table
var relocationTable = ParseRelocationTable(data, tableAddress, executableHeader.RelocationItems);
if (relocationTable == null)
return null;
// Set the relocation table
executable.RelocationTable = relocationTable;
#endregion
// Return the executable
return executable;
}
/// <summary>
/// Parse a byte array into an MS-DOS executable header
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled executable header on success, null on error</returns>
private static ExecutableHeader ParseExecutableHeader(byte[] data, int offset)
{
// TODO: Use marshalling here instead of building
var header = new ExecutableHeader();
#region Standard Fields
header.Magic = new byte[2];
for (int i = 0; i < header.Magic.Length; i++)
{
header.Magic[i] = data.ReadByte(ref offset);
}
if (header.Magic[0] != 'M' || header.Magic[1] != 'Z')
return null;
header.LastPageBytes = data.ReadUInt16(ref offset);
header.Pages = data.ReadUInt16(ref offset);
header.RelocationItems = data.ReadUInt16(ref offset);
header.HeaderParagraphSize = data.ReadUInt16(ref offset);
header.MinimumExtraParagraphs = data.ReadUInt16(ref offset);
header.MaximumExtraParagraphs = data.ReadUInt16(ref offset);
header.InitialSSValue = data.ReadUInt16(ref offset);
header.InitialSPValue = data.ReadUInt16(ref offset);
header.Checksum = data.ReadUInt16(ref offset);
header.InitialIPValue = data.ReadUInt16(ref offset);
header.InitialCSValue = data.ReadUInt16(ref offset);
header.RelocationTableAddr = data.ReadUInt16(ref offset);
header.OverlayNumber = data.ReadUInt16(ref offset);
#endregion
// If we don't have enough data for PE extensions
if (offset >= data.Length || data.Length - offset < 36)
return header;
#region PE Extensions
header.Reserved1 = new ushort[4];
for (int i = 0; i < header.Reserved1.Length; i++)
{
header.Reserved1[i] = data.ReadUInt16(ref offset);
}
header.OEMIdentifier = data.ReadUInt16(ref offset);
header.OEMInformation = data.ReadUInt16(ref offset);
header.Reserved2 = new ushort[10];
for (int i = 0; i < header.Reserved2.Length; i++)
{
header.Reserved2[i] = data.ReadUInt16(ref offset);
}
header.NewExeHeaderAddr = data.ReadUInt32(ref offset);
#endregion
return header;
}
/// <summary>
/// Parse a byte array into a relocation table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="count">Number of relocation table entries to read</param>
/// <returns>Filled relocation table on success, null on error</returns>
private static RelocationEntry[] ParseRelocationTable(byte[] data, int offset, int count)
{
// TODO: Use marshalling here instead of building
var relocationTable = new RelocationEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new RelocationEntry();
entry.Offset = data.ReadUInt16(ref offset);
entry.Segment = data.ReadUInt16(ref offset);
relocationTable[i] = entry;
}
return relocationTable;
}
#endregion
#region Stream Data
/// <summary>
/// Parse a Stream into an MS-DOS executable
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(Stream data)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (data.Position < 0 || data.Position >= data.Length)
return null;
// Cache the current offset
int initialOffset = (int)data.Position;
// Create a new executable to fill
var executable = new Executable();
#region Executable Header
// Try to parse the executable header
var executableHeader = ParseExecutableHeader(data);
if (executableHeader == null)
return null;
// Set the executable header
executable.Header = executableHeader;
#endregion
#region Relocation Table
// If the offset for the relocation table doesn't exist
int tableAddress = initialOffset + executableHeader.RelocationTableAddr;
if (tableAddress >= data.Length)
return executable;
// Try to parse the relocation table
data.Seek(tableAddress, SeekOrigin.Begin);
var relocationTable = ParseRelocationTable(data, executableHeader.RelocationItems);
if (relocationTable == null)
return null;
// Set the relocation table
executable.RelocationTable = relocationTable;
#endregion
// Return the executable
return executable;
}
/// <summary>
/// Parse a Stream into an MS-DOS executable header
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable header on success, null on error</returns>
private static ExecutableHeader ParseExecutableHeader(Stream data)
{
// TODO: Use marshalling here instead of building
var header = new ExecutableHeader();
#region Standard Fields
header.Magic = new byte[2];
for (int i = 0; i < header.Magic.Length; i++)
{
header.Magic[i] = data.ReadByteValue();
}
if (header.Magic[0] != 'M' || header.Magic[1] != 'Z')
return null;
header.LastPageBytes = data.ReadUInt16();
header.Pages = data.ReadUInt16();
header.RelocationItems = data.ReadUInt16();
header.HeaderParagraphSize = data.ReadUInt16();
header.MinimumExtraParagraphs = data.ReadUInt16();
header.MaximumExtraParagraphs = data.ReadUInt16();
header.InitialSSValue = data.ReadUInt16();
header.InitialSPValue = data.ReadUInt16();
header.Checksum = data.ReadUInt16();
header.InitialIPValue = data.ReadUInt16();
header.InitialCSValue = data.ReadUInt16();
header.RelocationTableAddr = data.ReadUInt16();
header.OverlayNumber = data.ReadUInt16();
#endregion
// If we don't have enough data for PE extensions
if (data.Position >= data.Length || data.Length - data.Position < 36)
return header;
#region PE Extensions
header.Reserved1 = new ushort[4];
for (int i = 0; i < header.Reserved1.Length; i++)
{
header.Reserved1[i] = data.ReadUInt16();
}
header.OEMIdentifier = data.ReadUInt16();
header.OEMInformation = data.ReadUInt16();
header.Reserved2 = new ushort[10];
for (int i = 0; i < header.Reserved2.Length; i++)
{
header.Reserved2[i] = data.ReadUInt16();
}
header.NewExeHeaderAddr = data.ReadUInt32();
#endregion
return header;
}
/// <summary>
/// Parse a Stream into a relocation table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="count">Number of relocation table entries to read</param>
/// <returns>Filled relocation table on success, null on error</returns>
private static RelocationEntry[] ParseRelocationTable(Stream data, int count)
{
// TODO: Use marshalling here instead of building
var relocationTable = new RelocationEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new RelocationEntry();
entry.Offset = data.ReadUInt16();
entry.Segment = data.ReadUInt16();
relocationTable[i] = entry;
}
return relocationTable;
}
#endregion
}
}

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@@ -0,0 +1,958 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using BurnOutSharp.Models.NewExecutable;
namespace BurnOutSharp.Builder
{
// TODO: Make Stream Data rely on Byte Data
public static class NewExecutable
{
#region Byte Data
/// <summary>
/// Parse a byte array into a New Executable
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(byte[] data, int offset)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Cache the current offset
int initialOffset = offset;
// Create a new executable to fill
var executable = new Executable();
#region MS-DOS Stub
// Parse the MS-DOS stub
var stub = MSDOS.ParseExecutable(data, offset);
if (stub?.Header == null || stub.Header.NewExeHeaderAddr == 0)
return null;
// Set the MS-DOS stub
executable.Stub = stub;
#endregion
#region Executable Header
// Try to parse the executable header
offset = (int)(initialOffset + stub.Header.NewExeHeaderAddr);
var executableHeader = ParseExecutableHeader(data, offset);
if (executableHeader == null)
return null;
// Set the executable header
executable.Header = executableHeader;
#endregion
#region Segment Table
// If the offset for the segment table doesn't exist
int tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.SegmentTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the segment table
var segmentTable = ParseSegmentTable(data, tableAddress, executableHeader.FileSegmentCount);
if (segmentTable == null)
return null;
// Set the segment table
executable.SegmentTable = segmentTable;
#endregion
#region Resource Table
// If the offset for the segment table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.SegmentTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the resource table
var resourceTable = ParseResourceTable(data, tableAddress, executableHeader.ResourceEntriesCount);
if (resourceTable == null)
return null;
// Set the resource table
executable.ResourceTable = resourceTable;
#endregion
#region Resident-Name Table
// If the offset for the resident-name table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ResidentNameTableOffset;
int endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ModuleReferenceTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the resident-name table
var residentNameTable = ParseResidentNameTable(data, tableAddress, endOffset);
if (residentNameTable == null)
return null;
// Set the resident-name table
executable.ResidentNameTable = residentNameTable;
#endregion
#region Module-Reference Table
// If the offset for the module-reference table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ModuleReferenceTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the module-reference table
var moduleReferenceTable = ParseModuleReferenceTable(data, tableAddress, executableHeader.ModuleReferenceTableSize);
if (moduleReferenceTable == null)
return null;
// Set the module-reference table
executable.ModuleReferenceTable = moduleReferenceTable;
#endregion
#region Imported-Name Table
// If the offset for the imported-name table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ImportedNamesTableOffset;
endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the imported-name table
var importedNameTable = ParseImportedNameTable(data, tableAddress, endOffset);
if (importedNameTable == null)
return null;
// Set the imported-name table
executable.ImportedNameTable = importedNameTable;
#endregion
#region Entry Table
// If the offset for the entry table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset;
endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset
+ executableHeader.EntryTableSize;
if (tableAddress >= data.Length)
return executable;
// Try to parse the entry table
var entryTable = ParseEntryTable(data, tableAddress, endOffset);
if (entryTable == null)
return null;
// Set the entry table
executable.EntryTable = entryTable;
#endregion
#region Nonresident-Name Table
// If the offset for the nonresident-name table doesn't exist
tableAddress = initialOffset
+ (int)executableHeader.NonResidentNamesTableOffset;
endOffset = initialOffset
+ (int)executableHeader.NonResidentNamesTableOffset
+ executableHeader.NonResidentNameTableSize;
if (tableAddress >= data.Length)
return executable;
// Try to parse the nonresident-name table
var nonResidentNameTable = ParseNonResidentNameTable(data, tableAddress, endOffset);
if (nonResidentNameTable == null)
return null;
// Set the nonresident-name table
executable.NonResidentNameTable = nonResidentNameTable;
#endregion
return executable;
}
/// <summary>
/// Parse a byte array into a New Executable header
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <returns>Filled executable header on success, null on error</returns>
private static ExecutableHeader ParseExecutableHeader(byte[] data, int offset)
{
// TODO: Use marshalling here instead of building
var header = new ExecutableHeader();
header.Magic = new byte[2];
for (int i = 0; i < header.Magic.Length; i++)
{
header.Magic[i] = data.ReadByte(ref offset);
}
if (header.Magic[0] != 'N' || header.Magic[1] != 'E')
return null;
header.LinkerVersion = data.ReadByte(ref offset);
header.LinkerRevision = data.ReadByte(ref offset);
header.EntryTableOffset = data.ReadUInt16(ref offset);
header.EntryTableSize = data.ReadUInt16(ref offset);
header.CrcChecksum = data.ReadUInt32(ref offset);
header.FlagWord = (HeaderFlag)data.ReadUInt16(ref offset);
header.AutomaticDataSegmentNumber = data.ReadUInt16(ref offset);
header.InitialHeapAlloc = data.ReadUInt16(ref offset);
header.InitialStackAlloc = data.ReadUInt16(ref offset);
header.InitialCSIPSetting = data.ReadUInt32(ref offset);
header.InitialSSSPSetting = data.ReadUInt32(ref offset);
header.FileSegmentCount = data.ReadUInt16(ref offset);
header.ModuleReferenceTableSize = data.ReadUInt16(ref offset);
header.NonResidentNameTableSize = data.ReadUInt16(ref offset);
header.SegmentTableOffset = data.ReadUInt16(ref offset);
header.ResourceTableOffset = data.ReadUInt16(ref offset);
header.ResidentNameTableOffset = data.ReadUInt16(ref offset);
header.ModuleReferenceTableOffset = data.ReadUInt16(ref offset);
header.ImportedNamesTableOffset = data.ReadUInt16(ref offset);
header.NonResidentNamesTableOffset = data.ReadUInt32(ref offset);
header.MovableEntriesCount = data.ReadUInt16(ref offset);
header.SegmentAlignmentShiftCount = data.ReadUInt16(ref offset);
header.ResourceEntriesCount = data.ReadUInt16(ref offset);
header.TargetOperatingSystem = (OperatingSystem)data.ReadByte(ref offset);
header.AdditionalFlags = (OS2Flag)data.ReadByte(ref offset);
header.ReturnThunkOffset = data.ReadUInt16(ref offset);
header.SegmentReferenceThunkOffset = data.ReadUInt16(ref offset);
header.MinCodeSwapAreaSize = data.ReadUInt16(ref offset);
header.WindowsSDKRevision = data.ReadByte(ref offset);
header.WindowsSDKVersion = data.ReadByte(ref offset);
return header;
}
/// <summary>
/// Parse a byte array into a segment table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="count">Number of segment table entries to read</param>
/// <returns>Filled segment table on success, null on error</returns>
private static SegmentTableEntry[] ParseSegmentTable(byte[] data, int offset, int count)
{
// TODO: Use marshalling here instead of building
var segmentTable = new SegmentTableEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new SegmentTableEntry();
entry.Offset = data.ReadUInt16(ref offset);
entry.Length = data.ReadUInt16(ref offset);
entry.FlagWord = (SegmentTableEntryFlag)data.ReadUInt16(ref offset);
entry.MinimumAllocationSize = data.ReadUInt16(ref offset);
segmentTable[i] = entry;
}
return segmentTable;
}
/// <summary>
/// Parse a byte array into a resource table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="count">Number of resource table entries to read</param>
/// <returns>Filled resource table on success, null on error</returns>
private static ResourceTable ParseResourceTable(byte[] data, int offset, int count)
{
int initialOffset = offset;
// TODO: Use marshalling here instead of building
var resourceTable = new ResourceTable();
resourceTable.AlignmentShiftCount = data.ReadUInt16(ref offset);
resourceTable.ResourceTypes = new ResourceTypeInformationEntry[count];
for (int i = 0; i < resourceTable.ResourceTypes.Length; i++)
{
var entry = new ResourceTypeInformationEntry();
entry.TypeID = data.ReadUInt16(ref offset);
entry.ResourceCount = data.ReadUInt16(ref offset);
entry.Reserved = data.ReadUInt32(ref offset);
entry.Resources = new ResourceTypeResourceEntry[entry.ResourceCount];
for (int j = 0; j < entry.ResourceCount; j++)
{
// TODO: Should we read and store the resource data?
var resource = new ResourceTypeResourceEntry();
resource.Offset = data.ReadUInt16(ref offset);
resource.Length = data.ReadUInt16(ref offset);
resource.FlagWord = (ResourceTypeResourceFlag)data.ReadUInt16(ref offset);
resource.ResourceID = data.ReadUInt16(ref offset);
resource.Reserved = data.ReadUInt32(ref offset);
entry.Resources[j] = resource;
}
resourceTable.ResourceTypes[i] = entry;
}
// Get the full list of unique string offsets
var stringOffsets = resourceTable.ResourceTypes
.Where(rt => rt.IsIntegerType() == false)
.Select(rt => rt.TypeID)
.Union(resourceTable.ResourceTypes
.SelectMany(rt => rt.Resources)
.Where(r => r.IsIntegerType() == false)
.Select(r => r.ResourceID))
.Distinct()
.OrderBy(o => o)
.ToList();
// Populate the type and name string dictionary
resourceTable.TypeAndNameStrings = new Dictionary<ushort, ResourceTypeAndNameString>();
for (int i = 0; i < stringOffsets.Count; i++)
{
int stringOffset = stringOffsets[i] + initialOffset;
var str = new ResourceTypeAndNameString();
str.Length = data.ReadByte(ref stringOffset);
str.Text = data.ReadBytes(ref stringOffset, str.Length);
resourceTable.TypeAndNameStrings[stringOffsets[i]] = str;
}
return resourceTable;
}
/// <summary>
/// Parse a byte array into a resident-name table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="endOffset">First address not part of the resident-name table</param>
/// <returns>Filled resident-name table on success, null on error</returns>
private static ResidentNameTableEntry[] ParseResidentNameTable(byte[] data, int offset, int endOffset)
{
// TODO: Use marshalling here instead of building
var residentNameTable = new List<ResidentNameTableEntry>();
while (offset < endOffset)
{
var entry = new ResidentNameTableEntry();
entry.Length = data.ReadByte(ref offset);
entry.NameString = data.ReadBytes(ref offset, entry.Length);
entry.OrdinalNumber = data.ReadUInt16(ref offset);
residentNameTable.Add(entry);
}
return residentNameTable.ToArray();
}
/// <summary>
/// Parse a byte array into a module-reference table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="count">Number of module-reference table entries to read</param>
/// <returns>Filled module-reference table on success, null on error</returns>
private static ModuleReferenceTableEntry[] ParseModuleReferenceTable(byte[] data, int offset, int count)
{
// TODO: Use marshalling here instead of building
var moduleReferenceTable = new ModuleReferenceTableEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new ModuleReferenceTableEntry();
entry.Offset = data.ReadUInt16(ref offset);
moduleReferenceTable[i] = entry;
}
return moduleReferenceTable;
}
/// <summary>
/// Parse a byte array into an imported-name table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="endOffset">First address not part of the imported-name table</param>
/// <returns>Filled imported-name table on success, null on error</returns>
private static Dictionary<ushort, ImportedNameTableEntry> ParseImportedNameTable(byte[] data, int offset, int endOffset)
{
// TODO: Use marshalling here instead of building
var importedNameTable = new Dictionary<ushort, ImportedNameTableEntry>();
while (offset < endOffset)
{
ushort currentOffset = (ushort)offset;
var entry = new ImportedNameTableEntry();
entry.Length = data.ReadByte(ref offset);
entry.NameString = data.ReadBytes(ref offset, entry.Length);
importedNameTable[currentOffset] = entry;
}
return importedNameTable;
}
/// <summary>
/// Parse a byte array into an entry table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="endOffset">First address not part of the entry table</param>
/// <returns>Filled entry table on success, null on error</returns>
private static EntryTableBundle[] ParseEntryTable(byte[] data, int offset, int endOffset)
{
// TODO: Use marshalling here instead of building
var entryTable = new List<EntryTableBundle>();
while (offset < endOffset)
{
var entry = new EntryTableBundle();
entry.EntryCount = data.ReadByte(ref offset);
entry.SegmentIndicator = data.ReadByte(ref offset);
switch (entry.GetEntryType())
{
case SegmentEntryType.Unused:
break;
case SegmentEntryType.FixedSegment:
entry.FixedFlagWord = (FixedSegmentEntryFlag)data.ReadByte(ref offset);
entry.FixedOffset = data.ReadUInt16(ref offset);
break;
case SegmentEntryType.MoveableSegment:
entry.MoveableFlagWord = (MoveableSegmentEntryFlag)data.ReadByte(ref offset);
entry.MoveableReserved = data.ReadUInt16(ref offset);
entry.MoveableSegmentNumber = data.ReadByte(ref offset);
entry.MoveableOffset = data.ReadUInt16(ref offset);
break;
}
entryTable.Add(entry);
}
return entryTable.ToArray();
}
/// <summary>
/// Parse a byte array into a nonresident-name table
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <param name="offset">Offset into the byte array</param>
/// <param name="endOffset">First address not part of the nonresident-name table</param>
/// <returns>Filled nonresident-name table on success, null on error</returns>
private static NonResidentNameTableEntry[] ParseNonResidentNameTable(byte[] data, int offset, int endOffset)
{
// TODO: Use marshalling here instead of building
var residentNameTable = new List<NonResidentNameTableEntry>();
while (offset < endOffset)
{
var entry = new NonResidentNameTableEntry();
entry.Length = data.ReadByte(ref offset);
entry.NameString = data.ReadBytes(ref offset, entry.Length);
entry.OrdinalNumber = data.ReadUInt16(ref offset);
residentNameTable.Add(entry);
}
return residentNameTable.ToArray();
}
#endregion
#region Stream Data
/// <summary>
/// Parse a Stream into a New Executable
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable on success, null on error</returns>
public static Executable ParseExecutable(Stream data)
{
// If the data is invalid
if (data == null)
return null;
// If the offset is out of bounds
if (data.Position < 0 || data.Position >= data.Length)
return null;
// Cache the current offset
int initialOffset = (int)data.Position;
// Create a new executable to fill
var executable = new Executable();
#region MS-DOS Stub
// Parse the MS-DOS stub
var stub = MSDOS.ParseExecutable(data);
if (stub?.Header == null || stub.Header.NewExeHeaderAddr == 0)
return null;
// Set the MS-DOS stub
executable.Stub = stub;
#endregion
#region Executable Header
// Try to parse the executable header
data.Seek(initialOffset + stub.Header.NewExeHeaderAddr, SeekOrigin.Begin);
var executableHeader = ParseExecutableHeader(data);
if (executableHeader == null)
return null;
// Set the executable header
executable.Header = executableHeader;
#endregion
#region Segment Table
// If the offset for the segment table doesn't exist
int tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.SegmentTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the segment table
data.Seek(tableAddress, SeekOrigin.Begin);
var segmentTable = ParseSegmentTable(data, executableHeader.FileSegmentCount);
if (segmentTable == null)
return null;
// Set the segment table
executable.SegmentTable = segmentTable;
#endregion
#region Resource Table
// If the offset for the segment table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.SegmentTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the resource table
data.Seek(tableAddress, SeekOrigin.Begin);
var resourceTable = ParseResourceTable(data, executableHeader.ResourceEntriesCount);
if (resourceTable == null)
return null;
// Set the resource table
executable.ResourceTable = resourceTable;
#endregion
#region Resident-Name Table
// If the offset for the resident-name table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ResidentNameTableOffset;
int endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ModuleReferenceTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the resident-name table
data.Seek(tableAddress, SeekOrigin.Begin);
var residentNameTable = ParseResidentNameTable(data, endOffset);
if (residentNameTable == null)
return null;
// Set the resident-name table
executable.ResidentNameTable = residentNameTable;
#endregion
#region Module-Reference Table
// If the offset for the module-reference table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ModuleReferenceTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the module-reference table
data.Seek(tableAddress, SeekOrigin.Begin);
var moduleReferenceTable = ParseModuleReferenceTable(data, executableHeader.ModuleReferenceTableSize);
if (moduleReferenceTable == null)
return null;
// Set the module-reference table
executable.ModuleReferenceTable = moduleReferenceTable;
#endregion
#region Imported-Name Table
// If the offset for the imported-name table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.ImportedNamesTableOffset;
endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset;
if (tableAddress >= data.Length)
return executable;
// Try to parse the imported-name table
data.Seek(tableAddress, SeekOrigin.Begin);
var importedNameTable = ParseImportedNameTable(data, endOffset);
if (importedNameTable == null)
return null;
// Set the imported-name table
executable.ImportedNameTable = importedNameTable;
#endregion
#region Entry Table
// If the offset for the imported-name table doesn't exist
tableAddress = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset;
endOffset = initialOffset
+ (int)stub.Header.NewExeHeaderAddr
+ executableHeader.EntryTableOffset
+ executableHeader.EntryTableSize;
if (tableAddress >= data.Length)
return executable;
// Try to parse the imported-name table
data.Seek(tableAddress, SeekOrigin.Begin);
var entryTable = ParseEntryTable(data, endOffset);
if (entryTable == null)
return null;
// Set the entry table
executable.EntryTable = entryTable;
#endregion
#region Nonresident-Name Table
// If the offset for the nonresident-name table doesn't exist
tableAddress = initialOffset
+ (int)executableHeader.NonResidentNamesTableOffset;
endOffset = initialOffset
+ (int)executableHeader.NonResidentNamesTableOffset
+ executableHeader.NonResidentNameTableSize;
if (tableAddress >= data.Length)
return executable;
// Try to parse the nonresident-name table
data.Seek(tableAddress, SeekOrigin.Begin);
var nonResidentNameTable = ParseNonResidentNameTable(data, endOffset);
if (nonResidentNameTable == null)
return null;
// Set the nonresident-name table
executable.NonResidentNameTable = nonResidentNameTable;
#endregion
return executable;
}
/// <summary>
/// Parse a Stream into a New Executable header
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled executable header on success, null on error</returns>
private static ExecutableHeader ParseExecutableHeader(Stream data)
{
// TODO: Use marshalling here instead of building
var header = new ExecutableHeader();
header.Magic = new byte[2];
for (int i = 0; i < header.Magic.Length; i++)
{
header.Magic[i] = data.ReadByteValue();
}
if (header.Magic[0] != 'N' || header.Magic[1] != 'E')
return null;
header.LinkerVersion = data.ReadByteValue();
header.LinkerRevision = data.ReadByteValue();
header.EntryTableOffset = data.ReadUInt16();
header.EntryTableSize = data.ReadUInt16();
header.CrcChecksum = data.ReadUInt32();
header.FlagWord = (HeaderFlag)data.ReadUInt16();
header.AutomaticDataSegmentNumber = data.ReadUInt16();
header.InitialHeapAlloc = data.ReadUInt16();
header.InitialStackAlloc = data.ReadUInt16();
header.InitialCSIPSetting = data.ReadUInt32();
header.InitialSSSPSetting = data.ReadUInt32();
header.FileSegmentCount = data.ReadUInt16();
header.ModuleReferenceTableSize = data.ReadUInt16();
header.NonResidentNameTableSize = data.ReadUInt16();
header.SegmentTableOffset = data.ReadUInt16();
header.ResourceTableOffset = data.ReadUInt16();
header.ResidentNameTableOffset = data.ReadUInt16();
header.ModuleReferenceTableOffset = data.ReadUInt16();
header.ImportedNamesTableOffset = data.ReadUInt16();
header.NonResidentNamesTableOffset = data.ReadUInt32();
header.MovableEntriesCount = data.ReadUInt16();
header.SegmentAlignmentShiftCount = data.ReadUInt16();
header.ResourceEntriesCount = data.ReadUInt16();
header.TargetOperatingSystem = (OperatingSystem)data.ReadByteValue();
header.AdditionalFlags = (OS2Flag)data.ReadByteValue();
header.ReturnThunkOffset = data.ReadUInt16();
header.SegmentReferenceThunkOffset = data.ReadUInt16();
header.MinCodeSwapAreaSize = data.ReadUInt16();
header.WindowsSDKRevision = data.ReadByteValue();
header.WindowsSDKVersion = data.ReadByteValue();
return header;
}
/// <summary>
/// Parse a Stream into a segment table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="count">Number of segment table entries to read</param>
/// <returns>Filled segment table on success, null on error</returns>
private static SegmentTableEntry[] ParseSegmentTable(Stream data, int count)
{
// TODO: Use marshalling here instead of building
var segmentTable = new SegmentTableEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new SegmentTableEntry();
entry.Offset = data.ReadUInt16();
entry.Length = data.ReadUInt16();
entry.FlagWord = (SegmentTableEntryFlag)data.ReadUInt16();
entry.MinimumAllocationSize = data.ReadUInt16();
segmentTable[i] = entry;
}
return segmentTable;
}
/// <summary>
/// Parse a Stream into a resource table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="count">Number of resource table entries to read</param>
/// <returns>Filled resource table on success, null on error</returns>
private static ResourceTable ParseResourceTable(Stream data, int count)
{
long initialOffset = data.Position;
// TODO: Use marshalling here instead of building
var resourceTable = new ResourceTable();
resourceTable.AlignmentShiftCount = data.ReadUInt16();
resourceTable.ResourceTypes = new ResourceTypeInformationEntry[count];
for (int i = 0; i < resourceTable.ResourceTypes.Length; i++)
{
var entry = new ResourceTypeInformationEntry();
entry.TypeID = data.ReadUInt16();
entry.ResourceCount = data.ReadUInt16();
entry.Reserved = data.ReadUInt32();
entry.Resources = new ResourceTypeResourceEntry[entry.ResourceCount];
for (int j = 0; j < entry.ResourceCount; j++)
{
// TODO: Should we read and store the resource data?
var resource = new ResourceTypeResourceEntry();
resource.Offset = data.ReadUInt16();
resource.Length = data.ReadUInt16();
resource.FlagWord = (ResourceTypeResourceFlag)data.ReadUInt16();
resource.ResourceID = data.ReadUInt16();
resource.Reserved = data.ReadUInt32();
entry.Resources[j] = resource;
}
resourceTable.ResourceTypes[i] = entry;
}
// Get the full list of unique string offsets
var stringOffsets = resourceTable.ResourceTypes
.Where(rt => rt.IsIntegerType() == false)
.Select(rt => rt.TypeID)
.Union(resourceTable.ResourceTypes
.SelectMany(rt => rt.Resources)
.Where(r => r.IsIntegerType() == false)
.Select(r => r.ResourceID))
.Distinct()
.OrderBy(o => o)
.ToList();
// Populate the type and name string dictionary
resourceTable.TypeAndNameStrings = new Dictionary<ushort, ResourceTypeAndNameString>();
for (int i = 0; i < stringOffsets.Count; i++)
{
int stringOffset = (int)(stringOffsets[i] + initialOffset);
data.Seek(stringOffset, SeekOrigin.Begin);
var str = new ResourceTypeAndNameString();
str.Length = data.ReadByteValue();
str.Text = data.ReadBytes(str.Length);
resourceTable.TypeAndNameStrings[stringOffsets[i]] = str;
}
return resourceTable;
}
/// <summary>
/// Parse a Stream into a resident-name table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="endOffset">First address not part of the resident-name table</param>
/// <returns>Filled resident-name table on success, null on error</returns>
private static ResidentNameTableEntry[] ParseResidentNameTable(Stream data, int endOffset)
{
// TODO: Use marshalling here instead of building
var residentNameTable = new List<ResidentNameTableEntry>();
while (data.Position < endOffset)
{
var entry = new ResidentNameTableEntry();
entry.Length = data.ReadByteValue();
entry.NameString = data.ReadBytes(entry.Length);
entry.OrdinalNumber = data.ReadUInt16();
residentNameTable.Add(entry);
}
return residentNameTable.ToArray();
}
/// <summary>
/// Parse a Stream into a module-reference table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="count">Number of module-reference table entries to read</param>
/// <returns>Filled module-reference table on success, null on error</returns>
private static ModuleReferenceTableEntry[] ParseModuleReferenceTable(Stream data, int count)
{
// TODO: Use marshalling here instead of building
var moduleReferenceTable = new ModuleReferenceTableEntry[count];
for (int i = 0; i < count; i++)
{
var entry = new ModuleReferenceTableEntry();
entry.Offset = data.ReadUInt16();
moduleReferenceTable[i] = entry;
}
return moduleReferenceTable;
}
/// <summary>
/// Parse a Stream into an imported-name table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="endOffset">First address not part of the imported-name table</param>
/// <returns>Filled imported-name table on success, null on error</returns>
private static Dictionary<ushort, ImportedNameTableEntry> ParseImportedNameTable(Stream data, int endOffset)
{
// TODO: Use marshalling here instead of building
var importedNameTable = new Dictionary<ushort, ImportedNameTableEntry>();
while (data.Position < endOffset)
{
ushort currentOffset = (ushort)data.Position;
var entry = new ImportedNameTableEntry();
entry.Length = data.ReadByteValue();
entry.NameString = data.ReadBytes(entry.Length);
importedNameTable[currentOffset] = entry;
}
return importedNameTable;
}
/// <summary>
/// Parse a Stream into an entry table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="endOffset">First address not part of the entry table</param>
/// <returns>Filled entry table on success, null on error</returns>
private static EntryTableBundle[] ParseEntryTable(Stream data, int endOffset)
{
// TODO: Use marshalling here instead of building
var entryTable = new List<EntryTableBundle>();
while (data.Position < endOffset)
{
var entry = new EntryTableBundle();
entry.EntryCount = data.ReadByteValue();
entry.SegmentIndicator = data.ReadByteValue();
switch (entry.GetEntryType())
{
case SegmentEntryType.Unused:
break;
case SegmentEntryType.FixedSegment:
entry.FixedFlagWord = (FixedSegmentEntryFlag)data.ReadByteValue();
entry.FixedOffset = data.ReadUInt16();
break;
case SegmentEntryType.MoveableSegment:
entry.MoveableFlagWord = (MoveableSegmentEntryFlag)data.ReadByteValue();
entry.MoveableReserved = data.ReadUInt16();
entry.MoveableSegmentNumber = data.ReadByteValue();
entry.MoveableOffset = data.ReadUInt16();
break;
}
entryTable.Add(entry);
}
return entryTable.ToArray();
}
/// <summary>
/// Parse a Stream into a nonresident-name table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="endOffset">First address not part of the nonresident-name table</param>
/// <returns>Filled nonresident-name table on success, null on error</returns>
private static NonResidentNameTableEntry[] ParseNonResidentNameTable(Stream data, int endOffset)
{
// TODO: Use marshalling here instead of building
var residentNameTable = new List<NonResidentNameTableEntry>();
while (data.Position < endOffset)
{
var entry = new NonResidentNameTableEntry();
entry.Length = data.ReadByteValue();
entry.NameString = data.ReadBytes(entry.Length);
entry.OrdinalNumber = data.ReadUInt16();
residentNameTable.Add(entry);
}
return residentNameTable.ToArray();
}
#endregion
}
}

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namespace BurnOutSharp.Builder
{
#pragma warning disable IDE0011
/// <summary>
/// Methods related to Object Identifiers (OID) and ASN.1 notation
/// </summary>
public static partial class ObjectIdentifier
{
/// <summary>
/// Parse an OID in separated-value notation into ASN.1 notation
/// </summary>
/// <param name="values">List of values to check against</param>
/// <param name="index">Current index into the list</param>
/// <returns>ASN.1 formatted string, if possible</returns>
/// <remarks>
public static string ParseOIDToASN1Notation(ulong[] values, ref int index)
{
// TODO: Once the modified OID-IRI formatting is done, make an ASN.1 notation version
return null;
}
}
#pragma warning restore IDE0011
}

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using System.Linq;
using System.Text;
namespace BurnOutSharp.Builder
{
#pragma warning disable IDE0011
/// <summary>
/// Methods related to Object Identifiers (OID) and OID-IRI formatting
/// </summary>
public static partial class ObjectIdentifier
{
/// <summary>
/// Parse an OID in separated-value notation into OID-IRI notation
/// </summary>
/// <param name="values">List of values to check against</param>
/// <param name="index">Current index into the list</param>
/// <returns>OID-IRI formatted string, if possible</returns>
/// <see href="http://www.oid-info.com/index.htm"/>
public static string ParseOIDToOIDIRINotation(ulong[] values)
{
// If we have an invalid set of values, we can't do anything
if (values == null || values.Length == 0)
return null;
// Set the initial index
int index = 0;
// Get a string builder for the path
var nameBuilder = new StringBuilder();
// Try to parse the standard value
string standard = ParseOIDToOIDIRINotation(values, ref index);
if (standard == null)
return null;
// Add the standard value to the output
nameBuilder.Append(standard);
// If we have no more items
if (index == values.Length)
return nameBuilder.ToString();
// Add trailing items as just values
nameBuilder.Append("/");
nameBuilder.Append(string.Join("/", values.Skip(index)));
// Create and return the string
return nameBuilder.ToString();
}
/// <summary>
/// Parse an OID in separated-value notation into OID-IRI notation
/// </summary>
/// <param name="values">List of values to check against</param>
/// <param name="index">Current index into the list</param>
/// <returns>OID-IRI formatted string, if possible</returns>
/// <see href="http://www.oid-info.com/index.htm"/>
private static string ParseOIDToOIDIRINotation(ulong[] values, ref int index)
{
// If we have an invalid set of values, we can't do anything
if (values == null || values.Length == 0)
return null;
// If we have an invalid index, we can't do anything
if (index < 0 || index >= values.Length)
return null;
#region Start
switch (values[index++])
{
case 0: goto oid_0;
case 1: goto oid_1;
case 2: goto oid_2;
default: return $"/{values[index - 1]}";
}
#endregion
// itu-t, ccitt, itu-r
#region 0.*
oid_0:
if (index == values.Length) return "/ITU-T";
switch (values[index++])
{
case 0: goto oid_0_0;
case 2: return "/ITU-T/Administration";
case 3: return "/ITU-T/Network-Operator";
case 4: return "/ITU-T/Identified-Organization";
case 5: return "/ITU-R/R-Recommendation";
case 9: return "/ITU-T/Data";
default: return $"/ITU-T/{values[index - 1]}";
};
// recommendation
#region 0.0.*
oid_0_0:
if (index == values.Length) return "/ITU-T/Recommendation";
switch (values[index++])
{
case 1: return "/ITU-T/Recommendation/A";
case 2: return "/ITU-T/Recommendation/B";
case 3: return "/ITU-T/Recommendation/C";
case 4: return "/ITU-T/Recommendation/D";
case 5: return "/ITU-T/Recommendation/E";
case 6: return "/ITU-T/Recommendation/F";
case 7: return "/ITU-T/Recommendation/G";
case 8: return "/ITU-T/Recommendation/H";
case 9: return "/ITU-T/Recommendation/I";
case 10: return "/ITU-T/Recommendation/J";
case 11: return "/ITU-T/Recommendation/K";
case 12: return "/ITU-T/Recommendation/L";
case 13: return "/ITU-T/Recommendation/M";
case 14: return "/ITU-T/Recommendation/N";
case 15: return "/ITU-T/Recommendation/O";
case 16: return "/ITU-T/Recommendation/P";
case 17: return "/ITU-T/Recommendation/Q";
case 18: return "/ITU-T/Recommendation/R";
case 19: return "/ITU-T/Recommendation/S";
case 20: return "/ITU-T/Recommendation/T";
case 21: return "/ITU-T/Recommendation/U";
case 22: return "/ITU-T/Recommendation/V";
case 24: return "/ITU-T/Recommendation/X";
case 25: return "/ITU-T/Recommendation/Y";
case 26: return "/ITU-T/Recommendation/Z";
default: return $"/ITU-T/Recommendation/{values[index - 1]}";
}
#endregion
#endregion
// iso
#region 1.*
oid_1:
if (index == values.Length) return "/ISO";
switch (values[index++])
{
case 0: return "/ISO/Standard";
case 1: return "/ISO/Registration-Authority";
case 2: goto oid_1_2;
case 3: return "/ISO/Identified-Organization";
default: return $"/ISO/{values[index - 1]}";
}
// member-body
#region 1.2.*
oid_1_2:
if (index == values.Length) return "/ISO/Member-Body";
switch (values[index++])
{
case 36: return "/ISO/Member-Body/AU";
case 40: return "/ISO/Member-Body/AT";
case 56: return "/ISO/Member-Body/BE";
case 124: return "/ISO/Member-Body/CA";
case 156: return "/ISO/Member-Body/CN";
case 203: return "/ISO/Member-Body/CZ";
case 208: return "/ISO/Member-Body/DK";
case 246: return "/ISO/Member-Body/FI";
case 250: return "/ISO/Member-Body/FR";
case 276: return "/ISO/Member-Body/DE";
case 300: return "/ISO/Member-Body/GR";
case 344: return "/ISO/Member-Body/HK";
case 372: return "/ISO/Member-Body/IE";
case 392: return "/ISO/Member-Body/JP";
case 398: return "/ISO/Member-Body/KZ";
case 410: return "/ISO/Member-Body/KR";
case 498: return "/ISO/Member-Body/MD";
case 528: return "/ISO/Member-Body/NL";
case 566: return "/ISO/Member-Body/NG";
case 578: return "/ISO/Member-Body/NO";
case 616: return "/ISO/Member-Body/PL";
case 643: return "/ISO/Member-Body/RU";
case 702: return "/ISO/Member-Body/SG";
case 752: return "/ISO/Member-Body/SE";
case 804: return "/ISO/Member-Body/UA";
case 826: return "/ISO/Member-Body/GB";
case 840: return "/ISO/Member-Body/US";
default: return $"/ISO/Member-Body/{values[index - 1]}";
}
#endregion
#endregion
// joint-iso-itu-t, joint-iso-ccitt
#region 2.*
oid_2:
if (index == values.Length) return "/Joint-ISO-ITU-T";
switch (values[index++])
{
case 1: return "/ASN.1";
case 16: goto oid_2_16;
case 17: return "/Joint-ISO-ITU-T/Registration-Procedures";
case 23: return "/Joint-ISO-ITU-T/International-Organizations";
case 25: goto oid_2_25;
case 27: return "/Tag-Based";
case 28: return "/Joint-ISO-ITU-T/ITS";
case 41: return "/BIP";
case 42: goto oid_2_42;
case 48: goto oid_2_48;
case 49: goto oid_2_49;
case 50: return "/OIDResolutionSystem";
case 51: return "/GS1";
case 52: return "/Joint-ISO-ITU-T/UAV";
case 999: return "/Joint-ISO-ITU-T/Example";
default: return $"/Joint-ISO-ITU-T/{values[index - 1]}";
}
// country
#region 2.16.*
oid_2_16:
if (index == values.Length) return "/Country";
switch (values[index++])
{
case 4: return "/Country/AF";
case 8: return "/Country/AL";
case 12: return "/Country/DZ";
case 20: return "/Country/AD";
case 24: return "/Country/AO";
case 28: return "/Country/AG";
case 31: return "/Country/AZ";
case 32: return "/Country/AR";
case 36: return "/Country/AU";
case 40: return "/Country/AT";
case 44: return "/Country/BS";
case 48: return "/Country/BH";
case 50: return "/Country/BD";
case 51: return "/Country/AM";
case 52: return "/Country/BB";
case 56: return "/Country/BE";
case 60: return "/Country/BM";
case 64: return "/Country/BT";
case 68: return "/Country/BO";
case 70: return "/Country/BA";
case 72: return "/Country/BW";
case 76: return "/Country/BR";
case 84: return "/Country/BZ";
case 90: return "/Country/SB";
case 96: return "/Country/BN";
case 100: return "/Country/BG";
case 104: return "/Country/MM";
case 108: return "/Country/BI";
case 112: return "/Country/BY";
case 116: return "/Country/KH";
case 120: return "/Country/CM";
case 124: return "/Country/CA";
case 132: return "/Country/CV";
case 140: return "/Country/CF";
case 144: return "/Country/LK";
case 148: return "/Country/TD";
case 152: return "/Country/CL";
case 156: return "/Country/CN";
case 158: return "/Country/TW";
case 170: return "/Country/CO";
case 174: return "/Country/KM";
case 178: return "/Country/CG";
case 180: return "/Country/CD";
case 188: return "/Country/CR";
case 191: return "/Country/HR";
case 192: return "/Country/CU";
case 196: return "/Country/CY";
case 203: return "/Country/CZ";
case 204: return "/Country/BJ";
case 208: return "/Country/DK";
case 212: return "/Country/DM";
case 214: return "/Country/DO";
case 218: return "/Country/EC";
case 222: return "/Country/SV";
case 226: return "/Country/GQ";
case 231: return "/Country/ET";
case 232: return "/Country/ER";
case 233: return "/Country/EE";
case 242: return "/Country/FJ";
case 246: return "/Country/FI";
case 250: return "/Country/FR";
case 262: return "/Country/DJ";
case 266: return "/Country/GA";
case 268: return "/Country/GE";
case 270: return "/Country/GM";
case 275: return "/Country/PS";
case 276: return "/Country/DE";
case 288: return "/Country/GH";
case 296: return "/Country/KI";
case 300: return "/Country/GR";
case 308: return "/Country/GD";
case 320: return "/Country/GT";
case 324: return "/Country/GN";
case 328: return "/Country/GY";
case 332: return "/Country/HT";
case 336: return "/Country/VA";
case 340: return "/Country/HN";
case 344: return "/Country/HK";
case 348: return "/Country/HU";
case 352: return "/Country/IS";
case 356: return "/Country/IN";
case 360: return "/Country/ID";
case 364: return "/Country/IR";
case 368: return "/Country/IQ";
case 372: return "/Country/IE";
case 376: return "/Country/IL";
case 380: return "/Country/IT";
case 384: return "/Country/CI";
case 388: return "/Country/JM";
case 392: return "/Country/JP";
case 398: return "/Country/KZ";
case 400: return "/Country/JO";
case 404: return "/Country/KE";
case 408: return "/Country/KP";
case 410: return "/Country/KR";
case 414: return "/Country/KW";
case 417: return "/Country/KG";
case 418: return "/Country/LA";
case 422: return "/Country/LB";
case 426: return "/Country/LS";
case 428: return "/Country/LV";
case 430: return "/Country/LR";
case 434: return "/Country/LY";
case 438: return "/Country/LI";
case 440: return "/Country/LT";
case 442: return "/Country/LU";
case 450: return "/Country/MG";
case 454: return "/Country/MW";
case 458: return "/Country/MY";
case 462: return "/Country/MV";
case 466: return "/Country/ML";
case 470: return "/Country/MT";
case 478: return "/Country/MR";
case 480: return "/Country/MU";
case 484: return "/Country/MX";
case 492: return "/Country/MC";
case 496: return "/Country/MN";
case 498: return "/Country/MD";
case 499: return "/Country/ME";
case 504: return "/Country/MA";
case 508: return "/Country/MZ";
case 512: return "/Country/OM";
case 516: return "/Country/NA";
case 520: return "/Country/NR";
case 524: return "/Country/NP";
case 528: return "/Country/NL";
case 530: return "/Country/AN";
case 548: return "/Country/VU";
case 554: return "/Country/NZ";
case 558: return "/Country/NI";
case 562: return "/Country/NE";
case 566: return "/Country/NG";
case 578: return "/Country/NO";
case 583: return "/Country/FM";
case 584: return "/Country/MH";
case 585: return "/Country/PW";
case 586: return "/Country/PK";
case 591: return "/Country/PA";
case 598: return "/Country/PG";
case 600: return "/Country/PY";
case 604: return "/Country/PE";
case 608: return "/Country/PH";
case 616: return "/Country/PL";
case 620: return "/Country/PT";
case 624: return "/Country/GW";
case 626: return "/Country/TL";
case 634: return "/Country/QA";
case 642: return "/Country/RO";
case 643: return "/Country/RU";
case 646: return "/Country/RW";
case 659: return "/Country/KN";
case 662: return "/Country/LC";
case 670: return "/Country/VC";
case 674: return "/Country/SM";
case 678: return "/Country/ST";
case 682: return "/Country/SA";
case 686: return "/Country/SN";
case 688: return "/Country/RS";
case 690: return "/Country/SC";
case 694: return "/Country/SL";
case 702: return "/Country/SG";
case 703: return "/Country/SK";
case 704: return "/Country/VN";
case 705: return "/Country/SI";
case 706: return "/Country/SO";
case 710: return "/Country/ZA";
case 716: return "/Country/ZW";
case 724: return "/Country/ES";
case 728: return "/Country/SS";
case 729: return "/Country/SD";
case 740: return "/Country/SR";
case 748: return "/Country/SZ";
case 752: return "/Country/SE";
case 756: return "/Country/CH";
case 760: return "/Country/SY";
case 762: return "/Country/TJ";
case 764: return "/Country/TH";
case 768: return "/Country/TG";
case 776: return "/Country/TO";
case 780: return "/Country/TT";
case 784: return "/Country/AE";
case 788: return "/Country/TN";
case 792: return "/Country/TR";
case 795: return "/Country/TM";
case 798: return "/Country/TV";
case 800: return "/Country/UG";
case 804: return "/Country/UA";
case 807: return "/Country/MK";
case 818: return "/Country/EG";
case 826: return "/Country/GB";
case 834: return "/Country/TZ";
case 840: return "/Country/US";
case 854: return "/Country/BF";
case 858: return "/Country/UY";
case 860: return "/Country/UZ";
case 862: return "/Country/VE";
case 882: return "/Country/WS";
case 887: return "/Country/YE";
case 894: return "/Country/ZM";
default: return $"/Country/{values[index - 1]}";
}
#endregion
// uuid [TODO: Requires 128-bit values]
#region 2.25.*
oid_2_25:
if (index == values.Length) return "/Joint-ISO-ITU-T/UUID";
switch (values[index++])
{
case 0: return "/Joint-ISO-ITU-T/UUID/00000000-0000-0000-0000-000000000000";
//case 288786655511405443130567505384701230: return "/Joint-ISO-ITU-T/UUID/00379e48-0a2b-1085-b288-0002a5d5fd2e";
//case 987895962269883002155146617097157934: return "/Joint-ISO-ITU-T/UUID/00be4308-0c89-1085-8ea0-0002a5d5fd2e";
//case 1858228783942312576083372383319475483: return "/Joint-ISO-ITU-T/UUID/0165e1c0-a655-11e0-95b8-0002a5d5c51b";
//case 2474299330026746002885628159579243803: return "/Joint-ISO-ITU-T/UUID/01dc8860-25fb-11da-82b2-0002a5d5c51b";
//case 3263645701162998421821186056373271854: return "/Joint-ISO-ITU-T/UUID/02748e28-08c4-1085-b21d-0002a5d5fd2e";
//case 3325839809379844461264382260940242222: return "/Joint-ISO-ITU-T/UUID/02808890-0ad8-1085-9bdf-0002a5d5fd2e";
// TODO: Left off at http://www.oid-info.com/get/2.25.3664154270495270126161055518190585115
default: return $"/Joint-ISO-ITU-T/UUID/{values[index - 1]}";
}
#endregion
// telebiometrics
#region 2.42.*
oid_2_42:
if (index == values.Length) return "/Telebiometrics";
switch (values[index++])
{
case 0: goto oid_2_42_0;
case 1: goto oid_2_42_1;
case 2: goto oid_2_42_2;
case 3: goto oid_2_42_3;
default: return $"/Telebiometrics/{values[index - 1]}";
}
// modules
#region 2.42.0.*
oid_2_42_0:
if (index == values.Length) return "/Telebiometrics/Modules";
switch (values[index++])
{
case 0: goto oid_2_42_0_0;
default: return $"/Telebiometrics/Modules/{values[index - 1]}";
}
// main
#region 2.42.0.0.*
oid_2_42_0_0:
if (index == values.Length) return "/Telebiometrics/Modules/Main_Module";
switch (values[index++])
{
case 1: return "/Telebiometrics/Modules/Main_Module/Version1";
default: return $"/Telebiometrics/Modules/Main_Module/{values[index - 1]}";
}
#endregion
#endregion
// tmm
#region 2.42.1.*
oid_2_42_1:
if (index == values.Length) return "/Telebiometrics/TMM";
switch (values[index++])
{
case 0: goto oid_2_42_1_0;
case 1: goto oid_2_42_1_1;
case 2: goto oid_2_42_1_2;
case 3: goto oid_2_42_1_3;
case 4: return "/Telebiometrics/TMM/Practitioners";
default: return $"/Telebiometrics/TMM/{values[index - 1]}";
}
// modules
#region 2.42.1.0.*
oid_2_42_1_0:
if (index == values.Length) return "/Telebiometrics/TMM/Modules";
switch (values[index++])
{
case 0: goto oid_2_42_1_0_0;
default: return $"/Telebiometrics/TMM/Modules/{values[index - 1]}";
}
// main
#region 2.42.1.0.0.*
oid_2_42_1_0_0:
if (index == values.Length) return "/Telebiometrics/TMM/Modules/Main";
switch (values[index++])
{
case 0: return "/Telebiometrics/TMM/Modules/Main/First_Version";
default: return $"/Telebiometrics/TMM/Modules/Main/{values[index - 1]}";
}
#endregion
#endregion
// measures, metric
#region 2.42.1.1.*
oid_2_42_1_1:
if (index == values.Length) return "/Telebiometrics/TMM/Measures";
switch (values[index++])
{
case 1: goto oid_2_42_1_1_1;
case 2: return "/Telebiometrics/TMM/Measures/Units";
case 3: return "/Telebiometrics/TMM/Measures/Symbols";
case 4: return "/Telebiometrics/TMM/Measures/Conditions";
case 5: goto oid_2_42_1_1_5;
default: return $"/Telebiometrics/TMM/Measures/{values[index - 1]}";
}
// quantities
#region 2.42.1.1.1.*
oid_2_42_1_1_1:
if (index == values.Length) return "/Telebiometrics/TMM/Measures/Quantities";
switch (values[index++])
{
case 1: return "/Telebiometrics/TMM/Measures/Quantities/Physics";
case 2: return "/Telebiometrics/TMM/Measures/Quantities/Chemistry";
case 3: return "/Telebiometrics/TMM/Measures/Quantities/Biology";
case 4: return "/Telebiometrics/TMM/Measures/Quantities/Culturology";
case 5: return "/Telebiometrics/TMM/Measures/Quantities/Psychology";
default: return $"/Telebiometrics/TMM/Measures/Quantities/{values[index - 1]}";
}
#endregion
// methods
#region 2.42.1.1.5.*
oid_2_42_1_1_5:
if (index == values.Length) return "/Telebiometrics/TMM/Measures/Methods";
switch (values[index++])
{
case 1: return "/Telebiometrics/TMM/Measures/Methods/Physics";
case 2: return "/Telebiometrics/TMM/Measures/Methods/Chemistry";
case 3: return "/Telebiometrics/TMM/Measures/Methods/Biology";
case 4: return "/Telebiometrics/TMM/Measures/Methods/Culturology";
case 5: return "/Telebiometrics/TMM/Measures/Methods/Psychology";
default: return $"/Telebiometrics/TMM/Measures/Methods/{values[index - 1]}";
}
#endregion
#endregion
// fields-of-study, scientific
#region 2.42.1.2.*
oid_2_42_1_2:
if (index == values.Length) return "/Telebiometrics/TMM/Fields_of_Study";
switch (values[index++])
{
case 1: return "/Telebiometrics/TMM/Fields_of_Study/Physics";
case 2: return "/Telebiometrics/TMM/Fields_of_Study/Chemistry";
case 3: return "/Telebiometrics/TMM/Fields_of_Study/Biology";
case 4: return "/Telebiometrics/TMM/Fields_of_Study/Culturology";
case 5: return "/Telebiometrics/TMM/Fields_of_Study/Psychology";
default: return $"/Telebiometrics/TMM/Fields_of_Study/{values[index - 1]}";
}
#endregion
// modalities, sensory
#region 2.42.1.3.*
oid_2_42_1_3:
if (index == values.Length) return "/Telebiometrics/TMM/Modalities";
switch (values[index++])
{
case 1: return "/Telebiometrics/TMM/Modalities/Tango";
case 2: return "/Telebiometrics/TMM/Modalities/Video";
case 3: return "/Telebiometrics/TMM/Modalities/Audio";
case 4: return "/Telebiometrics/TMM/Modalities/Chemo";
case 5: return "/Telebiometrics/TMM/Modalities/Radio";
case 6: return "/Telebiometrics/TMM/Modalities/Calor";
case 7: return "/Telebiometrics/TMM/Modalities/Electro";
default: return $"/Telebiometrics/TMM/Modalities/{values[index - 1]}";
}
#endregion
#endregion
// human-physiology
#region 2.42.2.*
oid_2_42_2:
if (index == values.Length) return "/Telebiometrics/Human_Physiology";
switch (values[index++])
{
case 0: goto oid_2_42_2_0;
case 1: goto oid_2_42_2_1;
case 2: return "/Telebiometrics/Human_Physiology/Symbol_Combinations";
default: return $"/Telebiometrics/Human_Physiology/{values[index - 1]}";
}
// modules
#region 2.42.2.0.*
oid_2_42_2_0:
if (index == values.Length) return "/Telebiometrics/Human_Physiology/Modules";
switch (values[index++])
{
case 0: goto oid_2_42_2_0_0;
default: return $"/Telebiometrics/Human_Physiology/Modules/{values[index - 1]}";
}
// main
#region 2.42.2.0.0.*
oid_2_42_2_0_0:
if (index == values.Length) return "/Telebiometrics/Human_Physiology/Modules/Main_Module";
switch (values[index++])
{
case 0: return "/Telebiometrics/Human_Physiology/Modules/Main_Module/First_Version";
default: return $"/Telebiometrics/Human_Physiology/Modules/Main_Module/{values[index - 1]}";
}
#endregion
#endregion
// symbols
#region 2.42.2.1.*
oid_2_42_2_1:
if (index == values.Length) return "/Telebiometrics/Human_Physiology/Symbols";
switch (values[index++])
{
case 1: return "/Telebiometrics/Human_Physiology/Symbols/Tango_in";
case 2: return "/Telebiometrics/Human_Physiology/Symbols/Video_in";
case 3: return "/Telebiometrics/Human_Physiology/Symbols/Audio_in";
case 4: return "/Telebiometrics/Human_Physiology/Symbols/Chemo_in";
case 5: return "/Telebiometrics/Human_Physiology/Symbols/Radio_in";
case 6: return "/Telebiometrics/Human_Physiology/Symbols/Calor_in";
case 7: return "/Telebiometrics/Human_Physiology/Symbols/Tango_out";
case 8: return "/Telebiometrics/Human_Physiology/Symbols/Video_out";
case 9: return "/Telebiometrics/Human_Physiology/Symbols/Audio_out";
case 10: return "/Telebiometrics/Human_Physiology/Symbols/Chemo_out";
case 11: return "/Telebiometrics/Human_Physiology/Symbols/Radio_out";
case 12: return "/Telebiometrics/Human_Physiology/Symbols/Calor_out";
case 13: return "/Telebiometrics/Human_Physiology/Symbols/Safe";
case 14: return "/Telebiometrics/Human_Physiology/Symbols/Threshold";
default: return $"/Telebiometrics/Human_Physiology/Symbols/{values[index - 1]}";
}
#endregion
#endregion
// obj-cat, telehealth, e-health-protocol, th
#region 2.42.3.*
oid_2_42_3:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol";
switch (values[index++])
{
case 0: goto oid_2_42_3_0;
case 1: return "/Telebiometrics/E_Health_Protocol/[Patient schemes]";
case 2: return "/Telebiometrics/E_Health_Protocol/[Medical staff schemes]";
case 3: return "/Telebiometrics/E_Health_Protocol/[Observer schemes]";
case 4: return "/Telebiometrics/E_Health_Protocol/[Pharmaceutical schemes]";
case 5: return "/Telebiometrics/E_Health_Protocol/[Laboratory schemes]";
case 6: return "/Telebiometrics/E_Health_Protocol/[Drug manufacturer schemes]";
case 7: return "/Telebiometrics/E_Health_Protocol/[Medical device schemes]";
case 8: return "/Telebiometrics/E_Health_Protocol/[Medical software schemes]";
case 9: return "/Telebiometrics/E_Health_Protocol/[Medical insurance schemes]";
case 10: return "/Telebiometrics/E_Health_Protocol/[Medical record schemes]";
default: return $"/Telebiometrics/E_Health_Protocol/{values[index - 1]}";
}
// obj-cat, telehealth, e-health-protocol, th
#region 2.42.3.0.*
oid_2_42_3_0:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules";
switch (values[index++])
{
case 0: goto oid_2_42_3_0_0;
case 1: goto oid_2_42_3_0_1;
case 2: goto oid_2_42_3_0_2;
case 3: goto oid_2_42_3_0_3;
case 4: goto oid_2_42_3_0_4;
case 5: goto oid_2_42_3_0_5;
default: return $"/Telebiometrics/E_Health_Protocol/Modules/{values[index - 1]}";
}
// identification
#region 2.42.3.0.0.*
oid_2_42_3_0_0:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Identification";
switch (values[index++])
{
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Identification/Version1";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Identification/{values[index - 1]}";
}
#endregion
// set-up
#region 2.42.3.0.1.*
oid_2_42_3_0_1:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Setup";
switch (values[index++])
{
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Setup/Version1";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Setup/{values[index - 1]}";
}
#endregion
// send-and-ack
#region 2.42.3.0.2.*
oid_2_42_3_0_2:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Send-and-ack";
switch (values[index++])
{
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Send-and-ack/Version1";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Send-and-ack/{values[index - 1]}";
}
#endregion
// command-response
#region 2.42.3.0.3.*
oid_2_42_3_0_3:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Command-response";
switch (values[index++])
{
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Command-response/Version1";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Command-response/{values[index - 1]}";
}
#endregion
// quantity-and-units
#region 2.42.3.0.4.*
oid_2_42_3_0_4:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Quantities_And_Units";
switch (values[index++])
{
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Quantities_And_Units/Version1";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Quantities_And_Units/{values[index - 1]}";
}
#endregion
// examples
#region 2.42.3.0.5.*
oid_2_42_3_0_5:
if (index == values.Length) return "/Telebiometrics/E_Health_Protocol/Modules/Examples";
switch (values[index++])
{
case 0: return "/Telebiometrics/E_Health_Protocol/Modules/Examples/Command_Response";
case 1: return "/Telebiometrics/E_Health_Protocol/Modules/Examples/Data_Message";
default: return $"/Telebiometrics/E_Health_Protocol/Modules/Examples/{values[index - 1]}";
}
#endregion
#endregion
#endregion
#endregion
// cybersecurity
#region 2.48.*
oid_2_48:
if (index == values.Length) return "/Cybersecurity";
switch (values[index++])
{
case 1: return "/Cybersecurity/Country";
case 2: return "/Cybersecurity/International-Org";
default: return $"/Cybersecurity/{values[index - 1]}";
}
#endregion
// alerting
#region 2.49.*
oid_2_49:
if (index == values.Length) return "/Alerting";
switch (values[index++])
{
case 0: return "/Alerting/WMO";
default: return $"/Alerting/{values[index - 1]}";
}
#endregion
#endregion
}
}
#pragma warning restore IDE0011
}

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using System;
using System.Collections.Generic;
namespace BurnOutSharp.Builder
{
/// <summary>
/// Methods related to Object Identifiers (OID)
/// </summary>
public static partial class ObjectIdentifier
{
// TODO: ulong[] isn't going to work. If we can use .NET 7, we can use UInt128
// We might want to look into storing all values as GUID? I don't remember if
// you can do value comparisions between an integral value and a GUID, though.
/// <summary>
/// Parse an OID in DER-encoded byte notation into a list of values
/// </summary>
/// <param name="data">Byte array representing the data to read</param>
/// <param name="length">Total length of the data according to the DER TLV</param>
/// <returns>Array of values representing the OID</returns>
public static ulong[] ParseDERIntoArray(byte[] data, ulong length)
{
// The first byte contains nodes 1 and 2
int firstNode = Math.DivRem(data[0], 40, out int secondNode);
// Create a list for all nodes
List<ulong> nodes = new List<ulong> { (ulong)firstNode, (ulong)secondNode };
// All other nodes are encoded uniquely
int offset = 1;
while (offset < (long)length)
{
// If bit 7 is not set
if ((data[offset] & 0x80) == 0)
{
nodes.Add(data[offset]);
offset++;
continue;
}
// Otherwise, read the encoded value in a loop
ulong dotValue = 0;
bool doneProcessing = false;
do
{
// Shift the current encoded value
dotValue <<= 7;
// If we have a leading zero byte, we're at the end
if ((data[offset] & 0x80) == 0)
doneProcessing = true;
// Clear the top byte
unchecked { data[offset] &= (byte)~0x80; }
// Add the new value to the result
dotValue |= data[offset];
// Increment the offset
offset++;
} while (offset < data.Length && !doneProcessing);
// Add the parsed value to the output
nodes.Add(dotValue);
}
return nodes.ToArray();
}
}
}

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@@ -0,0 +1,26 @@
namespace BurnOutSharp.Builder
{
#pragma warning disable IDE0011
/// <summary>
/// Methods related to Object Identifiers (OID) and dot notation
/// </summary>
public static partial class ObjectIdentifier
{
/// <summary>
/// Parse an OID in separated-value notation into dot notation
/// </summary>
/// <param name="values">List of values to check against</param>
/// <returns>List of values representing the dot notation</returns>
public static string ParseOIDToDotNotation(ulong[] values)
{
// If we have an invalid set of values, we can't do anything
if (values == null || values.Length == 0)
return null;
return string.Join(".", values);
}
}
#pragma warning restore IDE0011
}

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@@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<Title>BurnOutSharp.Matching</Title>
<AssemblyName>BurnOutSharp.Matching</AssemblyName>
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2018-2022 Matt Nadareski</Copyright>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<Version>2.5</Version>
<AssemblyVersion>2.5</AssemblyVersion>
<FileVersion>2.5</FileVersion>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

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@@ -0,0 +1,200 @@
using System.IO;
namespace BurnOutSharp.Matching
{
/// <summary>
/// Content matching criteria
/// </summary>
public class ContentMatch : IMatch<byte?[]>
{
/// <summary>
/// Content to match
/// </summary>
public byte?[] Needle { get; set; }
/// <summary>
/// Starting index for matching
/// </summary>
public int Start { get; set; }
/// <summary>
/// Ending index for matching
/// </summary>
public int End { get; set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="needle">Byte array representing the search</param>
/// <param name="start">Optional starting index</param>
/// <param name="end">Optional ending index</param>
public ContentMatch(byte?[] needle, int start = -1, int end = -1)
{
Needle = needle;
Start = start;
End = end;
}
#region Array Matching
/// <summary>
/// Get if this match can be found in a stack
/// </summary>
/// <param name="stack">Array to search for the given content</param>
/// <param name="reverse">True to search from the end of the array, false from the start</param>
/// <returns>Tuple of success and found position</returns>
public (bool success, int position) Match(byte[] stack, bool reverse = false)
{
// If either array is null or empty, we can't do anything
if (stack == null || stack.Length == 0 || Needle == null || Needle.Length == 0)
return (false, -1);
// If the needle array is larger than the stack array, it can't be contained within
if (Needle.Length > stack.Length)
return (false, -1);
// Set the default start and end values
int start = Start;
int end = End;
// If start or end are not set properly, set them to defaults
if (start < 0)
start = 0;
if (end < 0)
end = stack.Length - Needle.Length;
for (int i = reverse ? end : start; reverse ? i > start : i < end; i += reverse ? -1 : 1)
{
// If we somehow have an invalid end and we haven't matched, return
if (i > stack.Length)
return (false, -1);
// Check to see if the values are equal
if (EqualAt(stack, i))
return (true, i);
}
return (false, -1);
}
/// <summary>
/// Get if a stack at a certain index is equal to a needle
/// </summary>
/// <param name="stack">Array to search for the given content</param>
/// <param name="index">Starting index to check equality</param>
/// <returns>True if the needle matches the stack at a given index</returns>
private bool EqualAt(byte[] stack, int index)
{
// If the index is invalid, we can't do anything
if (index < 0)
return false;
// If we're too close to the end of the stack, return false
if (Needle.Length > stack.Length - index)
return false;
// Loop through and check the value
for (int i = 0; i < Needle.Length; i++)
{
// A null value is a wildcard
if (Needle[i] == null)
continue;
else if (stack[i + index] != Needle[i])
return false;
}
return true;
}
#endregion
#region Stream Matching
/// <summary>
/// Get if this match can be found in a stack
/// </summary>
/// <param name="stack">Stream to search for the given content</param>
/// <param name="reverse">True to search from the end of the array, false from the start</param>
/// <returns>Tuple of success and found position</returns>
public (bool success, int position) Match(Stream stack, bool reverse = false)
{
// If either array is null or empty, we can't do anything
if (stack == null || stack.Length == 0 || Needle == null || Needle.Length == 0)
return (false, -1);
// If the needle array is larger than the stack array, it can't be contained within
if (Needle.Length > stack.Length)
return (false, -1);
// Set the default start and end values
int start = Start;
int end = End;
// If start or end are not set properly, set them to defaults
if (start < 0)
start = 0;
if (end < 0)
end = (int)(stack.Length - Needle.Length);
for (int i = reverse ? end : start; reverse ? i > start : i < end; i += reverse ? -1 : 1)
{
// If we somehow have an invalid end and we haven't matched, return
if (i > stack.Length)
return (false, -1);
// Check to see if the values are equal
if (EqualAt(stack, i))
return (true, i);
}
return (false, -1);
}
/// <summary>
/// Get if a stack at a certain index is equal to a needle
/// </summary>
/// <param name="stack">Stream to search for the given content</param>
/// <param name="index">Starting index to check equality</param>
/// <returns>True if the needle matches the stack at a given index</returns>
private bool EqualAt(Stream stack, int index)
{
// If the index is invalid, we can't do anything
if (index < 0)
return false;
// If we're too close to the end of the stack, return false
if (Needle.Length > stack.Length - index)
return false;
// Save the current position and move to the index
long currentPosition = stack.Position;
stack.Seek(index, SeekOrigin.Begin);
// Set the return value
bool matched = true;
// Loop through and check the value
for (int i = 0; i < Needle.Length; i++)
{
byte stackValue = (byte)stack.ReadByte();
// A null value is a wildcard
if (Needle[i] == null)
{
continue;
}
else if (stackValue != Needle[i])
{
matched = false;
break;
}
}
// Reset the position and return the value
stack.Seek(currentPosition, SeekOrigin.Begin);
return matched;
}
#endregion
}
}

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@@ -0,0 +1,199 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace BurnOutSharp.Matching
{
/// <summary>
/// A set of content matches that work together
/// </summary>
public class ContentMatchSet : MatchSet<ContentMatch, byte?[]>
{
/// <summary>
/// Function to get a content version
/// </summary>
/// <remarks>
/// A content version method takes the file path, the file contents,
/// and a list of found positions and returns a single string. That
/// string is either a version string, in which case it will be appended
/// to the protection name, or `null`, in which case it will cause
/// the protection to be omitted.
/// </remarks>
public Func<string, byte[], List<int>, string> GetArrayVersion { get; set; }
/// <summary>
/// Function to get a content version
/// </summary>
/// <remarks>
/// A content version method takes the file path, the file contents,
/// and a list of found positions and returns a single string. That
/// string is either a version string, in which case it will be appended
/// to the protection name, or `null`, in which case it will cause
/// the protection to be omitted.
/// </remarks>
public Func<string, Stream, List<int>, string> GetStreamVersion { get; set; }
#region Generic Constructors
public ContentMatchSet(byte?[] needle, string protectionName)
: this(new List<byte?[]> { needle }, getArrayVersion: null, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, string protectionName)
: this(needles, getArrayVersion: null, protectionName) { }
public ContentMatchSet(ContentMatch needle, string protectionName)
: this(new List<ContentMatch>() { needle }, getArrayVersion: null, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, string protectionName)
: this(needles, getArrayVersion: null, protectionName) { }
#endregion
#region Array Constructors
public ContentMatchSet(byte?[] needle, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(new List<byte?[]> { needle }, getArrayVersion, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(needles.Select(n => new ContentMatch(n)).ToList(), getArrayVersion, protectionName) { }
public ContentMatchSet(ContentMatch needle, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
: this(new List<ContentMatch>() { needle }, getArrayVersion, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, Func<string, byte[], List<int>, string> getArrayVersion, string protectionName)
{
Matchers = needles;
GetArrayVersion = getArrayVersion;
ProtectionName = protectionName;
}
#endregion
#region Stream Constructors
public ContentMatchSet(byte?[] needle, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(new List<byte?[]> { needle }, getStreamVersion, protectionName) { }
public ContentMatchSet(List<byte?[]> needles, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(needles.Select(n => new ContentMatch(n)).ToList(), getStreamVersion, protectionName) { }
public ContentMatchSet(ContentMatch needle, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
: this(new List<ContentMatch>() { needle }, getStreamVersion, protectionName) { }
public ContentMatchSet(List<ContentMatch> needles, Func<string, Stream, List<int>, string> getStreamVersion, string protectionName)
{
Matchers = needles;
GetStreamVersion = getStreamVersion;
ProtectionName = protectionName;
}
#endregion
#region Array Matching
/// <summary>
/// Determine whether all content matches pass
/// </summary>
/// <param name="stack">Array to search</param>
/// <returns>Tuple of passing status and matching positions</returns>
public (bool, List<int>) MatchesAll(byte[] stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, new List<int>());
// Initialize the position list
List<int> positions = new List<int>();
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (!match)
return (false, new List<int>());
else
positions.Add(position);
}
return (true, positions);
}
/// <summary>
/// Determine whether any content matches pass
/// </summary>
/// <param name="stack">Array to search</param>
/// <returns>Tuple of passing status and first matching position</returns>
public (bool, int) MatchesAny(byte[] stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, -1);
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (match)
return (true, position);
}
return (false, -1);
}
#endregion
#region Stream Matching
/// <summary>
/// Determine whether all content matches pass
/// </summary>
/// <param name="stack">Stream to search</param>
/// <returns>Tuple of passing status and matching positions</returns>
public (bool, List<int>) MatchesAll(Stream stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, new List<int>());
// Initialize the position list
List<int> positions = new List<int>();
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (!match)
return (false, new List<int>());
else
positions.Add(position);
}
return (true, positions);
}
/// <summary>
/// Determine whether any content matches pass
/// </summary>
/// <param name="stack">Stream to search</param>
/// <returns>Tuple of passing status and first matching position</returns>
public (bool, int) MatchesAny(Stream stack)
{
// If no content matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, -1);
// Loop through all content matches and make sure all pass
foreach (var contentMatch in Matchers)
{
(bool match, int position) = contentMatch.Match(stack);
if (match)
return (true, position);
}
return (false, -1);
}
#endregion
}
}

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namespace BurnOutSharp.Matching
{
public interface IMatch<T>
{
T Needle { get; set; }
}
}

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using System.Collections.Generic;
namespace BurnOutSharp.Matching
{
/// <summary>
/// Wrapper for a single set of matching criteria
/// </summary>
public abstract class MatchSet<T, U> where T : IMatch<U>
{
/// <summary>
/// Set of all matchers
/// </summary>
public IEnumerable<T> Matchers { get; set; }
/// <summary>
/// Name of the protection to show
/// </summary>
public string ProtectionName { get; set; }
}
}

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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace BurnOutSharp.Matching
{
/// <summary>
/// Helper class for matching
/// </summary>
public static class MatchUtil
{
#region Array Content Matching
/// <summary>
/// Get all content matches for a given list of matchers
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Array to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
public static ConcurrentQueue<string> GetAllMatches(
string file,
byte[] stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug = false)
{
return FindAllMatches(file, stack, matchers, includeDebug, false);
}
/// <summary>
/// Get first content match for a given list of matchers
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Array to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <returns>String representing the matched protection, null otherwise</returns>
public static string GetFirstMatch(
string file,
byte[] stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug = false)
{
var contentMatches = FindAllMatches(file, stack, matchers, includeDebug, true);
if (contentMatches == null || !contentMatches.Any())
return null;
return contentMatches.First();
}
/// <summary>
/// Get the required set of content matches on a per Matcher basis
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Array to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <param name="stopAfterFirst">True to stop after the first match, false otherwise</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
private static ConcurrentQueue<string> FindAllMatches(
string file,
byte[] stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug,
bool stopAfterFirst)
{
// If there's no mappings, we can't match
if (matchers == null || !matchers.Any())
return null;
// Initialize the queue of matched protections
var matchedProtections = new ConcurrentQueue<string>();
// Loop through and try everything otherwise
foreach (var matcher in matchers)
{
// Determine if the matcher passes
(bool passes, List<int> positions) = matcher.MatchesAll(stack);
if (!passes)
continue;
// Format the list of all positions found
string positionsString = string.Join(", ", positions);
// If we there is no version method, just return the protection name
if (matcher.GetArrayVersion == null)
{
matchedProtections.Enqueue((matcher.ProtectionName ?? "Unknown Protection") + (includeDebug ? $" (Index {positionsString})" : string.Empty));
}
// Otherwise, invoke the version method
else
{
// A null version returned means the check didn't pass at the version step
string version = matcher.GetArrayVersion(file, stack, positions);
if (version == null)
continue;
matchedProtections.Enqueue($"{matcher.ProtectionName ?? "Unknown Protection"} {version}".TrimEnd() + (includeDebug ? $" (Index {positionsString})" : string.Empty));
}
// If we're stopping after the first protection, bail out here
if (stopAfterFirst)
return matchedProtections;
}
return matchedProtections;
}
#endregion
#region Stream Content Matching
/// <summary>
/// Get all content matches for a given list of matchers
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Stream to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
public static ConcurrentQueue<string> GetAllMatches(
string file,
Stream stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug = false)
{
return FindAllMatches(file, stack, matchers, includeDebug, false);
}
/// <summary>
/// Get first content match for a given list of matchers
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Stream to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <returns>String representing the matched protection, null otherwise</returns>
public static string GetFirstMatch(
string file,
Stream stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug = false)
{
var contentMatches = FindAllMatches(file, stack, matchers, includeDebug, true);
if (contentMatches == null || !contentMatches.Any())
return null;
return contentMatches.First();
}
/// <summary>
/// Get the required set of content matches on a per Matcher basis
/// </summary>
/// <param name="file">File to check for matches</param>
/// <param name="stack">Stream to search</param>
/// <param name="matchers">Enumerable of ContentMatchSets to be run on the file</param>
/// <param name="includeDebug">True to include positional data, false otherwise</param>
/// <param name="stopAfterFirst">True to stop after the first match, false otherwise</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
private static ConcurrentQueue<string> FindAllMatches(
string file,
Stream stack,
IEnumerable<ContentMatchSet> matchers,
bool includeDebug,
bool stopAfterFirst)
{
// If there's no mappings, we can't match
if (matchers == null || !matchers.Any())
return null;
// Initialize the queue of matched protections
var matchedProtections = new ConcurrentQueue<string>();
// Loop through and try everything otherwise
foreach (var matcher in matchers)
{
// Determine if the matcher passes
(bool passes, List<int> positions) = matcher.MatchesAll(stack);
if (!passes)
continue;
// Format the list of all positions found
string positionsString = string.Join(", ", positions);
// If we there is no version method, just return the protection name
if (matcher.GetStreamVersion == null)
{
matchedProtections.Enqueue((matcher.ProtectionName ?? "Unknown Protection") + (includeDebug ? $" (Index {positionsString})" : string.Empty));
}
// Otherwise, invoke the version method
else
{
// A null version returned means the check didn't pass at the version step
string version = matcher.GetStreamVersion(file, stack, positions);
if (version == null)
continue;
matchedProtections.Enqueue($"{matcher.ProtectionName ?? "Unknown Protection"} {version}".TrimEnd() + (includeDebug ? $" (Index {positionsString})" : string.Empty));
}
// If we're stopping after the first protection, bail out here
if (stopAfterFirst)
return matchedProtections;
}
return matchedProtections;
}
#endregion
#region Path Matching
/// <summary>
/// Get all path matches for a given list of matchers
/// </summary>
/// <param name="file">File path to check for matches</param>
/// <param name="matchers">Enumerable of PathMatchSets to be run on the file</param>
/// <param name="any">True if any path match is a success, false if all have to match</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
public static ConcurrentQueue<string> GetAllMatches(string file, IEnumerable<PathMatchSet> matchers, bool any = false)
{
return FindAllMatches(new List<string> { file }, matchers, any, false);
}
// <summary>
/// Get all path matches for a given list of matchers
/// </summary>
/// <param name="files">File paths to check for matches</param>
/// <param name="matchers">Enumerable of PathMatchSets to be run on the file</param>
/// <param name="any">True if any path match is a success, false if all have to match</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
public static ConcurrentQueue<string> GetAllMatches(IEnumerable<string> files, IEnumerable<PathMatchSet> matchers, bool any = false)
{
return FindAllMatches(files, matchers, any, false);
}
/// <summary>
/// Get first path match for a given list of matchers
/// </summary>
/// <param name="file">File path to check for matches</param>
/// <param name="matchers">Enumerable of PathMatchSets to be run on the file</param>
/// <param name="any">True if any path match is a success, false if all have to match</param>
/// <returns>String representing the matched protection, null otherwise</returns>
public static string GetFirstMatch(string file, IEnumerable<PathMatchSet> matchers, bool any = false)
{
var contentMatches = FindAllMatches(new List<string> { file }, matchers, any, true);
if (contentMatches == null || !contentMatches.Any())
return null;
return contentMatches.First();
}
/// <summary>
/// Get first path match for a given list of matchers
/// </summary>
/// <param name="files">File paths to check for matches</param>
/// <param name="matchers">Enumerable of PathMatchSets to be run on the file</param>
/// <param name="any">True if any path match is a success, false if all have to match</param>
/// <returns>String representing the matched protection, null otherwise</returns>
public static string GetFirstMatch(IEnumerable<string> files, IEnumerable<PathMatchSet> matchers, bool any = false)
{
var contentMatches = FindAllMatches(files, matchers, any, true);
if (contentMatches == null || !contentMatches.Any())
return null;
return contentMatches.First();
}
/// <summary>
/// Get the required set of path matches on a per Matcher basis
/// </summary>
/// <param name="files">File paths to check for matches</param>
/// <param name="matchers">Enumerable of PathMatchSets to be run on the file</param>
/// <param name="any">True if any path match is a success, false if all have to match</param>
/// <param name="stopAfterFirst">True to stop after the first match, false otherwise</param>
/// <returns>List of strings representing the matched protections, null or empty otherwise</returns>
private static ConcurrentQueue<string> FindAllMatches(IEnumerable<string> files, IEnumerable<PathMatchSet> matchers, bool any, bool stopAfterFirst)
{
// If there's no mappings, we can't match
if (matchers == null || !matchers.Any())
return new ConcurrentQueue<string>();
// Initialize the list of matched protections
var matchedProtections = new ConcurrentQueue<string>();
// Loop through and try everything otherwise
foreach (var matcher in matchers)
{
// Determine if the matcher passes
bool passes;
string firstMatchedString;
if (any)
{
(bool anyPasses, string matchedString) = matcher.MatchesAny(files);
passes = anyPasses;
firstMatchedString = matchedString;
}
else
{
(bool allPasses, List<string> matchedStrings) = matcher.MatchesAll(files);
passes = allPasses;
firstMatchedString = matchedStrings.FirstOrDefault();
}
// If we don't have a pass, just continue
if (!passes)
continue;
// If we there is no version method, just return the protection name
if (matcher.GetVersion == null)
{
matchedProtections.Enqueue(matcher.ProtectionName ?? "Unknown Protection");
}
// Otherwise, invoke the version method
else
{
// A null version returned means the check didn't pass at the version step
string version = matcher.GetVersion(firstMatchedString, files);
if (version == null)
continue;
matchedProtections.Enqueue($"{matcher.ProtectionName ?? "Unknown Protection"} {version}".TrimEnd());
}
// If we're stopping after the first protection, bail out here
if (stopAfterFirst)
return matchedProtections;
}
return matchedProtections;
}
#endregion
}
}

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using System.Collections.Generic;
using System.Linq;
namespace BurnOutSharp.Matching
{
/// <summary>
/// Path matching criteria
/// </summary>
public class PathMatch : IMatch<string>
{
/// <summary>
/// String to match
/// </summary>
public string Needle { get; set; }
/// <summary>
/// Match exact casing instead of invariant
/// </summary>
public bool MatchExact { get; set; }
/// <summary>
/// Match that values end with the needle and not just contains
/// </summary>
public bool UseEndsWith { get; set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="needle">String representing the search</param>
/// <param name="matchExact">True to match exact casing, false otherwise</param>
/// <param name="useEndsWith">True to match the end only, false for all contents</param>
public PathMatch(string needle, bool matchExact = false, bool useEndsWith = false)
{
Needle = needle;
MatchExact = matchExact;
UseEndsWith = useEndsWith;
}
#region Matching
/// <summary>
/// Get if this match can be found in a stack
/// </summary>
/// <param name="stack">List of strings to search for the given content</param>
/// <returns>Tuple of success and matched item</returns>
public (bool, string) Match(IEnumerable<string> stack)
{
// If either array is null or empty, we can't do anything
if (stack == null || !stack.Any() || Needle == null || Needle.Length == 0)
return (false, null);
// Preprocess the needle, if necessary
string procNeedle = MatchExact ? Needle : Needle.ToLowerInvariant();
foreach (string stackItem in stack)
{
// Preprocess the stack item, if necessary
string procStackItem = MatchExact ? stackItem : stackItem.ToLowerInvariant();
if (UseEndsWith && procStackItem.EndsWith(procNeedle))
return (true, stackItem);
else if (!UseEndsWith && procStackItem.Contains(procNeedle))
return (true, stackItem);
}
return (false, null);
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace BurnOutSharp.Matching
{
/// <summary>
/// A set of path matches that work together
/// </summary>
public class PathMatchSet : MatchSet<PathMatch, string>
{
/// <summary>
/// Function to get a path version for this Matcher
/// </summary>
/// <remarks>
/// A path version method takes the matched path and an enumerable of files
/// and returns a single string. That string is either a version string,
/// in which case it will be appended to the protection name, or `null`,
/// in which case it will cause the protection to be omitted.
/// </remarks>
public Func<string, IEnumerable<string>, string> GetVersion { get; set; }
#region Constructors
public PathMatchSet(string needle, string protectionName)
: this(new List<string> { needle }, null, protectionName) { }
public PathMatchSet(List<string> needles, string protectionName)
: this(needles, null, protectionName) { }
public PathMatchSet(string needle, Func<string, IEnumerable<string>, string> getVersion, string protectionName)
: this(new List<string> { needle }, getVersion, protectionName) { }
public PathMatchSet(List<string> needles, Func<string, IEnumerable<string>, string> getVersion, string protectionName)
: this(needles.Select(n => new PathMatch(n)).ToList(), getVersion, protectionName) { }
public PathMatchSet(PathMatch needle, string protectionName)
: this(new List<PathMatch>() { needle }, null, protectionName) { }
public PathMatchSet(List<PathMatch> needles, string protectionName)
: this(needles, null, protectionName) { }
public PathMatchSet(PathMatch needle, Func<string, IEnumerable<string>, string> getVersion, string protectionName)
: this(new List<PathMatch>() { needle }, getVersion, protectionName) { }
public PathMatchSet(List<PathMatch> needles, Func<string, IEnumerable<string>, string> getVersion, string protectionName)
{
Matchers = needles;
GetVersion = getVersion;
ProtectionName = protectionName;
}
#endregion
#region Matching
/// <summary>
/// Determine whether all path matches pass
/// </summary>
/// <param name="stack">List of strings to try to match</param>
/// <returns>Tuple of passing status and matching values</returns>
public (bool, List<string>) MatchesAll(IEnumerable<string> stack)
{
// If no path matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, new List<string>());
// Initialize the value list
List<string> values = new List<string>();
// Loop through all path matches and make sure all pass
foreach (var pathMatch in Matchers)
{
(bool match, string value) = pathMatch.Match(stack);
if (!match)
return (false, new List<string>());
else
values.Add(value);
}
return (true, values);
}
/// <summary>
/// Determine whether any path matches pass
/// </summary>
/// <param name="stack">List of strings to try to match</param>
/// <returns>Tuple of passing status and first matching value</returns>
public (bool, string) MatchesAny(IEnumerable<string> stack)
{
// If no path matches are defined, we fail out
if (Matchers == null || !Matchers.Any())
return (false, null);
// Loop through all path matches and make sure all pass
foreach (var pathMatch in Matchers)
{
(bool match, string value) = pathMatch.Match(stack);
if (match)
return (true, value);
}
return (false, null);
}
#endregion
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<Title>BurnOutSharp.Models</Title>
<AssemblyName>BurnOutSharp.Models</AssemblyName>
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022 Matt Nadareski</Copyright>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<Version>2.5</Version>
<AssemblyVersion>2.5</AssemblyVersion>
<FileVersion>2.5</FileVersion>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The debug information is defined by the debugger and is not controlled by
/// the linear EXE format or linker. The only data defined by the linear EXE
/// format relative to the debug information is it's offset in the EXE file and
/// length in bytes as defined in the linear EXE header.
///
/// To support multiple debuggers the first word of the debug information is a
/// type field which determines the format of the debug information.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class DebugInformation
{
/// <summary>
/// The signature consists of a string of three (3) ASCII characters: "NB0"
/// </summary>
public byte[] Signature;
/// <summary>
/// This defines the type of debugger data that exists in the remainder of the
/// debug information.
/// </summary>
public DebugFormatType FormatType;
// DEBUGGER DATA = Debugger specific data.
// The format of the debugger data is defined by the debugger that is being used.
// The values defined for the type field are not enforced by the system. It is
// the responsibility of the linker or debugging tools to follow the convention
// for the type field that is defined here.
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The entry table contains object and offset information that is used to resolve
/// fixup references to the entry points within this module. Not all entry points
/// in the entry table will be exported, some entry points will only be used
/// within the module. An ordinal number is used to index into the entry table.
/// The entry table entries are numbered starting from one.
///
/// The list of entries are compressed into 'bundles', where possible. The entries
/// within each bundle are all the same size. A bundle starts with a count field
/// which indicates the number of entries in the bundle. The count is followed by
/// a type field which identifies the bundle format. This provides both a means
/// for saving space as well as a mechanism for extending the bundle types.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Explicit)]
public class EntryTableEntry
{
/// <summary>
/// Number of entries.
/// </summary>
/// <remarks>
/// This is the number of entries in this bundle.
///
/// A zero value for the number of entries identifies the end of the
/// entry table. There is no further bundle information when the number
/// of entries is zero. In other words the entry table is terminated by
/// a single zero byte.
///
/// For <see cref="BundleType.UnusedEntry"/>, this is the number of unused
/// entries to skip.
/// For <see cref="BundleType.SixteenBitEntry"/>, this is the number of 16-bit
/// entries in this bundle. The flags and offset value are repeated this
/// number of times.
/// For <see cref="BundleType.TwoEightySixCallGateEntry"/>, this is the number
/// of 286 call gate entries in this bundle. The flags, callgate, and offset
/// value are repeated this number of times.
/// For <see cref="BundleType.ThirtyTwoBitEntry"/>, this is the number
/// of 32-bit entries in this bundle. The flags and offset value are repeated
/// this number of times.
/// For <see cref="BundleType.ForwarderEntry"/>, this field is reserved for future use.
/// </remarks>
[FieldOffset(0)] public byte Entries;
/// <summary>
/// This defines the bundle type which determines the contents of the BUNDLE INFO.
/// </summary>
[FieldOffset(1)] public BundleType BundleType;
#region 16-bit Entry
/// <summary>
/// Object number.
/// </summary>
/// <remarks>
/// This is the object number for the entries in this bundle.
/// </remarks>
[FieldOffset(2)] public ushort SixteenBitObjectNumber;
/// <summary>
/// Entry flags.
/// </summary>
/// <remarks>
/// These are the flags for this entry point.
/// </remarks>
[FieldOffset(4)] public EntryFlags SixteenBitEntryFlags;
/// <summary>
/// Offset in object.
/// </summary>
/// <remarks>
/// This is the offset in the object for the entry point defined at this ordinal number.
/// </remarks>
[FieldOffset(5)] public ushort SixteenBitOffset;
#endregion
#region 286 Call Gate Entry
/// <summary>
/// Object number.
/// </summary>
/// <remarks>
/// This is the object number for the entries in this bundle.
/// </remarks>
[FieldOffset(2)] public ushort TwoEightySixObjectNumber;
/// <summary>
/// Entry flags.
/// </summary>
/// <remarks>
/// These are the flags for this entry point.
/// </remarks>
[FieldOffset(4)] public EntryFlags TwoEightySixEntryFlags;
/// <summary>
/// Offset in object.
/// </summary>
/// <remarks>
/// This is the offset in the object for the entry point defined at this ordinal number.
/// </remarks>
[FieldOffset(5)] public ushort TwoEightySixOffset;
/// <summary>
/// Callgate selector.
/// </summary>
/// <remarks>
/// The callgate selector is a reserved field used by the loader to store a call
/// gate selector value for references to ring 2 entry points. When a ring 3
/// reference to a ring 2 entry point is made, the callgate selector with a zero
/// offset is place in the relocation fixup address. The segment number and offset
/// in segment is placed in the LDT callgate.
/// </remarks>
[FieldOffset(7)] public ushort TwoEightySixCallgate;
#endregion
#region 32-bit Entry
/// <summary>
/// Object number.
/// </summary>
/// <remarks>
/// This is the object number for the entries in this bundle.
/// </remarks>
[FieldOffset(2)] public ushort ThirtyTwoBitObjectNumber;
/// <summary>
/// Entry flags.
/// </summary>
/// <remarks>
/// These are the flags for this entry point.
/// </remarks>
[FieldOffset(4)] public EntryFlags ThirtyTwoBitEntryFlags;
/// <summary>
/// Offset in object.
/// </summary>
/// <remarks>
/// This is the offset in the object for the entry point defined at this ordinal number.
/// </remarks>
[FieldOffset(5)] public uint ThirtyTwoBitOffset;
#endregion
#region Forwarder Entry
/// <summary>
/// 0
/// </summary>
/// <remarks>
/// This field is reserved for future use.
/// </remarks>
[FieldOffset(2)] public ushort ForwarderReserved;
/// <summary>
/// Forwarder flags.
/// </summary>
/// <remarks>
/// These are the flags for this entry point.
/// </remarks>
[FieldOffset(4)] public ForwarderFlags ForwarderFlags;
/// <summary>
/// Module Ordinal Number
/// </summary>
/// <remarks>
/// This is the index into the Import Module Name Table for this forwarder.
/// </remarks>
[FieldOffset(5)] public ushort ForwarderModuleOrdinalNumber;
/// <summary>
/// Procedure Name Offset
/// </summary>
/// <remarks>
/// If the FLAGS field indicates import by ordinal, then this field is the
/// ordinal number into the Entry Table of the target module, otherwise this
/// field is the offset into the Procedure Names Table of the target module.
///
/// A Forwarder entry (type = 4) is an entry point whose value is an imported
/// reference. When a load time fixup occurs whose target is a forwarder, the
/// loader obtains the address imported by the forwarder and uses that imported
/// address to resolve the fixup.
///
/// A forwarder may refer to an entry point in another module which is itself a
/// forwarder, so there can be a chain of forwarders. The loader will traverse
/// the chain until it finds a non-forwarded entry point which terminates the
/// chain, and use this to resolve the original fixup. Circular chains are
/// detected by the loader and result in a load time error. A maximum of 1024
/// forwarders is allowed in a chain; more than this results in a load time error.
///
/// Forwarders are useful for merging and recombining API calls into different
/// sets of libraries, while maintaining compatibility with applications. For
/// example, if one wanted to combine MONCALLS, MOUCALLS, and VIOCALLS into a
/// single libraries, one could provide entry points for the three libraries
/// that are forwarders pointing to the common implementation.
/// </remarks>
[FieldOffset(7)] public uint ProcedureNameOffset;
/// <summary>
/// Import Ordinal Number
/// </summary>
/// <remarks>
/// If the FLAGS field indicates import by ordinal, then this field is the
/// ordinal number into the Entry Table of the target module, otherwise this
/// field is the offset into the Procedure Names Table of the target module.
///
/// A Forwarder entry (type = 4) is an entry point whose value is an imported
/// reference. When a load time fixup occurs whose target is a forwarder, the
/// loader obtains the address imported by the forwarder and uses that imported
/// address to resolve the fixup.
///
/// A forwarder may refer to an entry point in another module which is itself a
/// forwarder, so there can be a chain of forwarders. The loader will traverse
/// the chain until it finds a non-forwarded entry point which terminates the
/// chain, and use this to resolve the original fixup. Circular chains are
/// detected by the loader and result in a load time error. A maximum of 1024
/// forwarders is allowed in a chain; more than this results in a load time error.
///
/// Forwarders are useful for merging and recombining API calls into different
/// sets of libraries, while maintaining compatibility with applications. For
/// example, if one wanted to combine MONCALLS, MOUCALLS, and VIOCALLS into a
/// single libraries, one could provide entry points for the three libraries
/// that are forwarders pointing to the common implementation.
/// </remarks>
[FieldOffset(7)] public uint ImportOrdinalNumber;
#endregion
}
}

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using System;
namespace BurnOutSharp.Models.LinearExecutable
{
[Flags]
public enum BundleType : byte
{
/// <summary>
/// Unused Entry.
/// </summary>
UnusedEntry = 0x00,
/// <summary>
/// 16-bit Entry.
/// </summary>
SixteenBitEntry = 0x01,
/// <summary>
/// 286 Call Gate Entry.
/// </summary>
TwoEightySixCallGateEntry = 0x02,
/// <summary>
/// 32-bit Entry.
/// </summary>
ThirtyTwoBitEntry = 0x03,
/// <summary>
/// Forwarder Entry.
/// </summary>
ForwarderEntry = 0x04,
/// <summary>
/// Parameter Typing Information Present.
/// </summary>
/// <remarks>
/// This bit signifies that additional information is contained in the
/// linear EXE module and will be used in the future for parameter type checking.
/// </remarks>
ParameterTypingInformationPresent = 0x80,
}
public enum ByteOrder : byte
{
/// <summary>
/// little-endian
/// </summary>
LE = 0x00,
/// <summary>
/// big-endian
/// </summary>
/// <remarks>non-zero</remarks>
BE = 0x01,
}
public enum CPUType : ushort
{
/// <summary>
/// Intel 80286 or upwardly compatible
/// </summary>
Intel80286 = 0x01,
/// <summary>
/// Intel 80386 or upwardly compatible
/// </summary>
Intel80386 = 0x02,
/// <summary>
/// Intel 80486 or upwardly compatible
/// </summary>
Intel80486 = 0x03,
/// <summary>
/// Intel 80586 or upwardly compatible
/// </summary>
Intel80586 = 0x04,
/// <summary>
/// Intel i860 (N10) or compatible
/// </summary>
Inteli860 = 0x20,
/// <summary>
/// Intel "N11" or compatible
/// </summary>
IntelN11 = 0x21,
/// <summary>
/// MIPS Mark I (R2000, R3000) or compatible
/// </summary>
MIPSMarkI = 0x40,
/// <summary>
/// MIPS Mark II ( R6000 ) or compatible
/// </summary>
MIPSMarkII = 0x41,
/// <summary>
/// MIPS Mark III ( R4000 ) or compatible
/// </summary>
MIPSMarkIII = 0x42,
}
public enum DebugFormatType : byte
{
/// <summary>
/// 32-bit CodeView debugger format.
/// </summary>
CodeView32Bit = 0x00,
/// <summary>
/// AIX debugger format.
/// </summary>
AIXDebugger = 0x01,
/// <summary>
/// 16-bit CodeView debugger format.
/// </summary>
CodeView16Bit = 0x02,
/// <summary>
/// 32-bit OS/2 PM debugger (IBM) format.
/// </summary>
OS2PM32Bit = 0x04,
}
public enum DirectiveNumber : ushort
{
/// <summary>
/// Resident Flag Mask.
/// </summary>
/// <remarks>
/// Directive numbers with this bit set indicate that the directive data
/// is in the resident area and will be kept resident in memory when the
/// module is loaded.
/// </remarks>
ResidentFlagMask = 0x8000,
/// <summary>
/// Verify Record Directive. (Verify record is a resident table.)
/// </summary>
VerifyRecordDirective = 0x8001,
/// <summary>
/// Language Information Directive. (This is a non-resident table.)
/// </summary>
LanguageInformationDirective = 0x0002,
/// <summary>
/// Co-Processor Required Support Table.
/// </summary>
CoProcessorRequiredSupportTable = 0x0003,
/// <summary>
/// Thread State Initialization Directive.
/// </summary>
ThreadStateInitializationDirective = 0x0004,
// Additional directives can be added as needed in the future, as long as
// they do not overlap previously defined directive numbers.
}
[Flags]
public enum EntryFlags : byte
{
/// <summary>
/// Exported entry flag.
/// </summary>
ExportedEntry = 0x01,
/// <summary>
/// Parameter word count mask.
/// </summary>
ParameterWordCountMask = 0xF8,
}
[Flags]
public enum FixupRecordSourceType : byte
{
/// <summary>
/// Source mask.
/// </summary>
SourceMask = 0x0F,
/// <summary>
/// Byte fixup (8-bits).
/// </summary>
ByteFixup = 0x00,
/// <summary>
/// (undefined).
/// </summary>
Undefined1 = 0x01,
/// <summary>
/// 16-bit Selector fixup (16-bits).
/// </summary>
SixteenBitSelectorFixup = 0x02,
/// <summary>
/// 16:16 Pointer fixup (32-bits).
/// </summary>
SixteenSixteenPointerFixup = 0x03,
/// <summary>
/// (undefined).
/// </summary>
Undefined4 = 0x04,
/// <summary>
/// 16-bit Offset fixup (16-bits).
/// </summary>
SixteenBitOffsetFixup = 0x05,
/// <summary>
/// 16:32 Pointer fixup (48-bits).
/// </summary>
SixteenThirtyTwoPointerFixup = 0x06,
/// <summary>
/// 32-bit Offset fixup (32-bits).
/// </summary>
ThirtyTwoBitOffsetFixup = 0x07,
/// <summary>
/// 32-bit Self-relative offset fixup (32-bits).
/// </summary>
ThirtyTwoBitSelfRelativeOffsetFixup = 0x08,
/// <summary>
/// Fixup to Alias Flag.
/// </summary>
/// <remarks>
/// When the 'Fixup to Alias' Flag is set, the source fixup refers to
/// the 16:16 alias for the object. This is only valid for source types
/// of 2, 3, and 6. For fixups such as this, the linker and loader will
/// be required to perform additional checks such as ensuring that the
/// target offset for this fixup is less than 64K.
/// </remarks>
FixupToAliasFlag = 0x10,
/// <summary>
/// Source List Flag.
/// </summary>
/// <remarks>
/// When the 'Source List' Flag is set, the SRCOFF field is compressed
/// to a byte and contains the number of source offsets, and a list of source
/// offsets follows the end of fixup record (after the optional additive value).
/// </remarks>
SourceListFlag = 0x20,
}
[Flags]
public enum FixupRecordTargetFlags : byte
{
/// <summary>
/// Fixup target type mask.
/// </summary>
FixupTargetTypeMask = 0x03,
/// <summary>
/// Internal reference.
/// </summary>
InternalReference = 0x00,
/// <summary>
/// Imported reference by ordinal.
/// </summary>
ImportedReferenceByOrdinal = 0x01,
/// <summary>
/// Imported reference by name.
/// </summary>
ImportedReferenceByName = 0x02,
/// <summary>
/// Internal reference via entry table.
/// </summary>
InternalReferenceViaEntryTable = 0x03,
/// <summary>
/// Additive Fixup Flag.
/// </summary>
/// <remarks>
/// When set, an additive value trails the fixup record (before the optional
/// source offset list).
/// </remarks>
AdditiveFixupFlag = 0x04,
/// <summary>
/// Reserved. Must be zero.
/// </summary>
Reserved = 0x08,
/// <summary>
/// 32-bit Target Offset Flag.
/// </summary>
/// <remarks>
/// When set, the target offset is 32-bits, otherwise it is 16-bits.
/// </remarks>
ThirtyTwoBitTargetOffsetFlag = 0x10,
/// <summary>
/// 32-bit Additive Fixup Flag.
/// </summary>
/// When set, the additive value is 32-bits, otherwise it is 16-bits.
/// </remarks>
ThirtyTwoBitAdditiveFixupFlag = 0x20,
/// <summary>
/// 16-bit Object Number/Module Ordinal Flag.
/// </summary>
/// <remarks>
/// When set, the object number or module ordinal number is 16-bits,
/// otherwise it is 8-bits.
/// </remarks>
SixteenBitObjectNumberModuleOrdinalFlag = 0x40,
/// <summary>
/// 8-bit Ordinal Flag.
/// </summary>
/// <remarks>
/// When set, the ordinal number is 8-bits, otherwise it is 16-bits.
/// </remarks>
EightBitOrdinalFlag = 0x80,
}
[Flags]
public enum ForwarderFlags : byte
{
/// <summary>
/// Import by ordinal.
/// </summary>
ImportByOrdinal = 0x01,
/// <summary>
/// Reserved for future use; should be zero.
/// </summary>
Reserved = 0xF7,
}
[Flags]
public enum ModuleFlags : uint
{
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved0 = 0x00000001,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved1 = 0x00000002,
/// <summary>
/// Per-Process Library Initialization.
/// </summary>
/// <remarks>
/// The setting of this bit requires the EIP Object # and EIP fields
/// to have valid values. If the EIP Object # and EIP fields are
/// valid and this bit is NOT set, then Global Library Initialization
/// is assumed. Setting this bit for an EXE file is invalid.
/// </remarks>
Initialization = 0x00000004,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved3 = 0x00000008,
/// <summary>
/// Internal fixups for the module have been applied.
/// </summary>
/// <remarks>
/// The setting of this bit in a Linear Executable Module indicates that
/// each object of the module has a preferred load address specified in
/// the Object Table Reloc Base Addr. If the module's objects can not be
/// loaded at these preferred addresses, then the relocation records that
/// have been retained in the file data will be applied.
/// </remarks>
InternalFixupsApplied = 0x00000010,
/// <summary>
/// External fixups for the module have been applied.
/// </summary>
ExternalFixupsApplied = 0x00000020,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved6 = 0x00000040,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved7 = 0x00000080,
/// <summary>
/// Incompatible with PM windowing.
/// </summary>
IncompatibleWithPMWindowing = 0x00000100,
/// <summary>
/// Incompatible with PM windowing.
/// </summary>
CompatibleWithPMWindowing = 0x00000200,
/// <summary>
/// Uses PM windowing API.
/// </summary>
UsesPMWindowing = 0x00000300,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved10 = 0x00000400,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved11 = 0x00000800,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved12 = 0x00001000,
/// <summary>
/// Module is not loadable.
/// </summary>
/// <remarks>
/// When the 'Module is not loadable' flag is set, it indicates that
/// either errors were detected at link time or that the module is
/// being incrementally linked and therefore can't be loaded.
/// </remarks>
ModuleNotLoadable = 0x00002000,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved14 = 0x00004000,
/// <summary>
/// Module type mask.
/// </summary>
ModuleTypeMask = 0x00038000,
/// <summary>
/// Program module.
/// </summary>
/// <remarks>
/// A module can not contain dynamic links to other modules that have
/// the 'program module' type.
/// </remarks>
ProgramModule = 0x00000000,
/// <summary>
/// Library module.
/// </summary>
LibraryModule = 0x00008000,
/// <summary>
/// Protected Memory Library module.
/// </summary>
ProtectedMemoryLibraryModule = 0x00018000,
/// <summary>
/// Physical Device Driver module.
/// </summary>
PhysicalDeviceDriverModule = 0x00020000,
/// <summary>
/// Virtual Device Driver module.
/// </summary>
VirtualDeviceDriverModule = 0x00028000,
/// <summary>
/// Per-process Library Termination.
/// </summary>
/// <remarks>
/// The setting of this bit requires the EIP Object # and EIP fields
/// to have valid values. If the EIP Object # and EIP fields are
/// valid and this bit is NOT set, then Global Library Termination
/// is assumed. Setting this bit for an EXE file is invalid.
/// </remarks>
PerProcessLibraryTermination = 0x40000000,
}
[Flags]
public enum ObjectFlags : ushort
{
/// <summary>
/// Readable Object.
/// </summary>
ReadableObject = 0x0001,
/// <summary>
/// Writable Object.
/// </summary>
WritableObject = 0x0002,
/// <summary>
/// Executable Object.
/// </summary>
ExecutableObject = 0x0004,
// The readable, writable and executable flags provide support for all possible
// protections. In systems where all of these protections are not supported,
// the loader will be responsible for making the appropriate protection match
// for the system.
/// <summary>
/// Resource Object.
/// </summary>
ResourceObject = 0x0008,
/// <summary>
/// Discardable Object.
/// </summary>
DiscardableObject = 0x0010,
/// <summary>
/// Object is Shared.
/// </summary>
Shared = 0x0020,
/// <summary>
/// Object has Preload Pages.
/// </summary>
HasPreloadPages = 0x0040,
/// <summary>
/// Object has Invalid Pages.
/// </summary>
HasInvalidPages = 0x0080,
/// <summary>
/// Object has Zero Filled Pages.
/// </summary>
HasZeroFilledPages = 0x0100,
/// <summary>
/// Object is Resident (valid for VDDs, PDDs only).
/// </summary>
Resident = 0x0200,
/// <summary>
/// Object is Resident & Contiguous (VDDs, PDDs only).
/// </summary>
ResidentAndContiguous = 0x0300,
/// <summary>
/// Object is Resident & 'long-lockable' (VDDs, PDDs only).
/// </summary>
ResidentAndLongLockable = 0x0400,
/// <summary>
/// Reserved for system use.
/// </summary>
Reserved = 0x0800,
/// <summary>
/// 16:16 Alias Required (80x86 Specific).
/// </summary>
AliasRequired = 0x1000,
/// <summary>
/// Big/Default Bit Setting (80x86 Specific).
/// </summary>
BitSetting = 0x2000,
// The 'big/default' bit, for data segments, controls the setting of the
// Big bit in the segment descriptor. (The Big bit, or B-bit, determines
// whether ESP or SP is used as the stack pointer.) For code segments,
// this bit controls the setting of the Default bit in the segment
// descriptor. (The Default bit, or D-bit, determines whether the default
// word size is 32-bits or 16-bits. It also affects the interpretation of
// the instruction stream.)
/// <summary>
/// Object is conforming for code (80x86 Specific).
/// </summary>
Conforming = 0x4000,
/// <summary>
/// Object I/O privilege level (80x86 Specific). Only used for 16:16 Alias Objects.
/// </summary>
PrivilegeLevel = 0x8000,
}
[Flags]
public enum ObjectPageFlags : ushort
{
/// <summary>
/// Legal Physical Page in the module (Offset from Preload Page Section).
/// </summary>
LegalPhysicalPage = 0x0000,
/// <summary>
/// Iterated Data Page (Offset from Iterated Data Pages Section).
/// </summary>
IteratedDataPage = 0x0001,
/// <summary>
/// Invalid Page (zero).
/// </summary>
InvalidPage = 0x0002,
/// <summary>
/// Zero Filled Page (zero).
/// </summary>
ZeroFilledPage = 0x0003,
/// <summary>
/// Range of Pages.
/// </summary>
RangeOfPages = 0x0004,
}
public enum OperatingSystem : ushort
{
/// <summary>
/// Unknown (any "new-format" OS)
/// </summary>
Unknown = 0x00,
/// <summary>
/// OS/2 (default)
/// </summary>
OS2 = 0x01,
/// <summary>
/// Windows
/// </summary>
Windows = 0x02,
/// <summary>
/// DOS 4.x
/// </summary>
DOS4x = 0x03,
/// <summary>
/// Windows 386
/// </summary>
Windows386 = 0x04,
}
public enum WordOrder : byte
{
/// <summary>
/// little-endian
/// </summary>
LE = 0x00,
/// <summary>
/// big-endian
/// </summary>
/// <remarks>non-zero</remarks>
BE = 0x01,
}
}

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namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The `LINEAR` executable-file header contains information that the loader requires for
/// segmented executable files. This information includes the linker version number, data
/// specified by linker, data specified by resource compiler, tables of segment data, tables
/// of resource data, and so on. The following illustrations shows the LE file header:
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
public class Executable
{
/// <summary>
/// MS-DOS executable stub
/// </summary>
public MSDOS.Executable Stub { get; set; }
/// <summary>
/// Information block
/// </summary>
public InformationBlock InformationBlock { get; set; }
/// <summary>
/// Object table
/// </summary>
public ObjectTableEntry[] ObjectTable { get; set; }
/// <summary>
/// Object page table
/// </summary>
public ObjectPageTableEntry[] ObjectPageTable { get; set; }
// TODO: Object iterate data map table [Does this exist?]
/// <summary>
/// Resource table
/// </summary>
public ResourceTableEntry[] ResourceTable { get; set; }
/// <summary>
/// Resident Name table
/// </summary>
public ResidentNameTableEntry[] ResidentNameTable { get; set; }
/// <summary>
/// Entry table
/// </summary>
public EntryTableEntry[] EntryTable { get; set; }
/// <summary>
/// Module format directives table (optional)
/// </summary>
public ModuleFormatDirectivesTableEntry[] ModuleFormatDirectivesTable { get; set; }
/// <summary>
/// Verify record directive table (optional)
/// </summary>
public VerifyRecordDirectiveTableEntry[] VerifyRecordDirectiveTable { get; set; }
/// <summary>
/// Per-Page checksum table
/// </summary>
public PerPageChecksumTableEntry[] PerPageChecksumTable { get; set; }
/// <summary>
/// Fix-up page table
/// </summary>
public FixupPageTableEntry[] FixupPageTable { get; set; }
/// <summary>
/// Fix-up record table
/// </summary>
public FixupRecordTableEntry[] FixupRecordTable { get; set; }
/// <summary>
/// Import module name table
/// </summary>
public ImportModuleNameTableEntry[] ImportModuleNameTable { get; set; }
/// <summary>
/// Import procedure name table
/// </summary>
public ImportModuleProcedureNameTableEntry[] ImportModuleProcedureNameTable { get; set; }
// TODO: Preload Pages
// TODO: Demand Load Pages
// TODO: Iterated Pages
/// <summary>
/// Non-Resident Name table
/// </summary>
public NonResidentNameTableEntry[] NonResidentNameTable { get; set; }
// TODO: Non-resident directives data (Undefined)
/// <summary>
/// Debug information
/// </summary>
public DebugInformation DebugInformation { get; set; }
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Fixup Page Table provides a simple mapping of a logical page number
/// to an offset into the Fixup Record Table for that page.
///
/// This table is parallel to the Object Page Table, except that there is
/// one additional entry in this table to indicate the end of the Fixup
/// Record Table.
///
/// The fixup records are kept in order by logical page in the fixup record
/// table. This allows the end of each page's fixup records is defined by the
/// offset for the next logical page's fixup records. This last entry provides
/// support of this mechanism for the last page in the fixup page table.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class FixupPageTableEntry
{
/// <summary>
/// Offset for fixup record for this page. (1 to n)
/// Offset to the end of the fixup records. (n + 1)
/// </summary>
/// <remarks>
/// This field specifies the offset, from the beginning of the fixup record
/// table, to the first fixup record for this page. (1 to n)
///
/// This field specifies the offset following the last fixup record in the
/// fixup record table. This is the last entry in the fixup page table. (n + 1)
/// </remarks>
public uint Offset;
}
}

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namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Fixup Record Table contains entries for all fixups in the linear EXE module.
/// The fixup records for a logical page are grouped together and kept in sorted
/// order by logical page number. The fixups for each page are further sorted such
/// that all external fixups and internal selector/pointer fixups come before
/// internal non-selector/non-pointer fixups. This allows the loader to ignore
/// internal fixups if the loader is able to load all objects at the addresses
/// specified in the object table.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
public class FixupRecordTableEntry
{
/// <summary>
/// Source type.
/// </summary>
/// <remarks>
/// The source type specifies the size and type of the fixup to be performed
/// on the fixup source.
/// </remarks>
public FixupRecordSourceType SourceType;
/// <summary>
/// Target Flags.
/// </summary>
/// <remarks>
/// The target flags specify how the target information is interpreted.
/// </remarks>
public FixupRecordTargetFlags TargetFlags;
#region Source List Flag
#region Set
/// <summary>
/// Source offset.
/// </summary>
/// <remarks>
/// This field contains either an offset or a count depending on the Source
/// List Flag. If the Source List Flag is set, a list of source offsets
/// follows the additive field and this field contains the count of the
/// entries in the source offset list. Otherwise, this is the single source
/// offset for the fixup. Source offsets are relative to the beginning of
/// the page where the fixup is to be made.
///
/// Note that for fixups that cross page boundaries, a separate fixup record
/// is specified for each page. An offset is still used for the 2nd page but
/// it now becomes a negative offset since the fixup originated on the
/// preceding page. (For example, if only the last one byte of a 32-bit
/// address is on the page to be fixed up, then the offset would have a value
/// of -3.)
/// </remarks>
public ushort SourceOffset;
#endregion
#region Unset
/// <summary>
/// Source offset list count.
/// </summary>
/// <remarks>
/// This field contains either an offset or a count depending on the Source
/// List Flag. If the Source List Flag is set, a list of source offsets
/// follows the additive field and this field contains the count of the
/// entries in the source offset list. Otherwise, this is the single source
/// offset for the fixup. Source offsets are relative to the beginning of
/// the page where the fixup is to be made.
///
/// Note that for fixups that cross page boundaries, a separate fixup record
/// is specified for each page. An offset is still used for the 2nd page but
/// it now becomes a negative offset since the fixup originated on the
/// preceding page. (For example, if only the last one byte of a 32-bit
/// address is on the page to be fixed up, then the offset would have a value
/// of -3.)
/// </remarks>
public byte SourceOffsetListCount;
#endregion
#endregion
#region OBJECT / TRGOFF
#region 16-bit Object Number/Module Ordinal Flag
#region Set
/// <summary>
/// Target object number.
/// </summary>
/// <remarks>
/// This field is an index into the current module's Object Table to specify
/// the target Object. It is a Byte value when the '16-bit Object Number/Module
/// Ordinal Flag' bit in the target flags field is clear and a Word value when
/// the bit is set.
/// </remarks>
public ushort TargetObjectNumberWORD;
#endregion
#region Unset
/// <summary>
/// Target object number.
/// </summary>
/// <remarks>
/// This field is an index into the current module's Object Table to specify
/// the target Object. It is a Byte value when the '16-bit Object Number/Module
/// Ordinal Flag' bit in the target flags field is clear and a Word value when
/// the bit is set.
/// </remarks>
public byte TargetObjectNumberByte;
#endregion
#endregion
#region 32-bit Target Offset Flag
#region Set
/// <summary>
/// Target offset.
/// </summary>
/// <remarks>
/// This field is an offset into the specified target Object. It is not
/// present when the Source Type specifies a 16-bit Selector fixup. It
/// is a Word value when the '32-bit Target Offset Flag' bit in the target
/// flags field is clear and a Dword value when the bit is set.
/// </remarks>
public uint TargetOffsetDWORD;
#endregion
#region Unset
/// <summary>
/// Target offset.
/// </summary>
/// <remarks>
/// This field is an offset into the specified target Object. It is not
/// present when the Source Type specifies a 16-bit Selector fixup. It
/// is a Word value when the '32-bit Target Offset Flag' bit in the target
/// flags field is clear and a Dword value when the bit is set.
/// </remarks>
public ushort TargetOffsetWORD;
#endregion
#endregion
#endregion
#region 16-bit Object Number/Module Ordinal Flag [Incompatible with OBJECT / TRGOFF]
#region Set
/// <summary>
/// Ordinal index into the Import Module Name Table.
/// </summary>
/// <remarks>
/// This value is an ordered index in to the Import Module Name Table for
/// the module containing the procedure entry point. It is a Byte value
/// when the '16-bit Object Number/Module Ordinal' Flag bit in the target
/// flags field is clear and a Word value when the bit is set. The loader
/// creates a table of pointers with each pointer in the table corresponds
/// to the modules named in the Import Module Name Table. This value is used
/// by the loader to index into this table created by the loader to locate
/// the referenced module.
/// </remarks>
public ushort OrdinalIndexImportModuleNameTableWORD;
#endregion
#region Unset
/// <summary>
/// Ordinal index into the Import Module Name Table.
/// </summary>
/// <remarks>
/// This value is an ordered index in to the Import Module Name Table for
/// the module containing the procedure entry point. It is a Byte value
/// when the '16-bit Object Number/Module Ordinal' Flag bit in the target
/// flags field is clear and a Word value when the bit is set. The loader
/// creates a table of pointers with each pointer in the table corresponds
/// to the modules named in the Import Module Name Table. This value is used
/// by the loader to index into this table created by the loader to locate
/// the referenced module.
/// </remarks>
public byte OrdinalIndexImportModuleNameTableByte;
#endregion
#endregion
#region MOD ORD# / PROCEDURE NAME OFFSET / ADDITIVE
#region 32-bit Target Offset Flag
#region Set
/// <summary>
/// Offset into the Import Procedure Name Table.
/// </summary>
/// <remarks>
/// This field is an offset into the Import Procedure Name Table. It is
/// a Word value when the '32-bit Target Offset Flag' bit in the target
/// flags field is clear and a Dword value when the bit is set.
/// </remarks>
public uint OffsetImportProcedureNameTableDWORD;
#endregion
#region Unset
/// <summary>
/// Offset into the Import Procedure Name Table.
/// </summary>
/// <remarks>
/// This field is an offset into the Import Procedure Name Table. It is
/// a Word value when the '32-bit Target Offset Flag' bit in the target
/// flags field is clear and a Dword value when the bit is set.
/// </remarks>
public ushort OffsetImportProcedureNameTableWORD;
#endregion
#endregion
#endregion
#region MOD ORD# / IMPORT ORD / ADDITIVE
#region 8-bit Ordinal Flag
#region Set
/// <summary>
/// Imported ordinal number.
/// </summary>
/// <remarks>
/// This is the imported procedure's ordinal number. It is a Byte value when the
/// '8-bit Ordinal' bit in the target flags field is set. Otherwise it is a Word value
/// when the '32-bit Target Offset Flag' bit in the target flags field is clear and a
/// Dword value when the bit is set.
/// </remarks>
public byte ImportedOrdinalNumberByte;
#endregion
#region Unset
#region 32-bit Target Offset Flag
#region Set
/// <summary>
/// Imported ordinal number.
/// </summary>
/// <remarks>
/// This is the imported procedure's ordinal number. It is a Byte value when the
/// '8-bit Ordinal' bit in the target flags field is set. Otherwise it is a Word value
/// when the '32-bit Target Offset Flag' bit in the target flags field is clear and a
/// Dword value when the bit is set.
/// </remarks>
public uint ImportedOrdinalNumberDWORD;
#endregion
#region Unset
/// <summary>
/// Imported ordinal number.
/// </summary>
/// <remarks>
/// This is the imported procedure's ordinal number. It is a Byte value when the
/// '8-bit Ordinal' bit in the target flags field is set. Otherwise it is a Word value
/// when the '32-bit Target Offset Flag' bit in the target flags field is clear and a
/// Dword value when the bit is set.
/// </remarks>
public uint ImportedOrdinalNumberWORD;
#endregion
#endregion
#endregion
#endregion
#endregion
#region Additive Fixup Flag [Incompatible with OBJECT / TRGOFF]
#region Set
#region 32-bit Additive Fixup Flag
#region Set
/// <summary>
/// Additive fixup value.
/// </summary>
/// <remarks>
/// This field exists in the fixup record only when the 'Additive Fixup Flag'
/// bit in the target flags field is set. When the 'Additive Fixup Flag' is
/// clear the fixup record does not contain this field and is immediately
/// followed by the next fixup record (or by the source offset list for this
/// fixup record).
///
/// This value is added to the address derived from the target entry point.
/// This field is a Word value when the '32-bit Additive Flag' bit in the
/// target flags field is clear and a Dword value when the bit is set.
/// </remarks>
public uint AdditiveFixupValueDWORD;
#endregion
#region Unset
/// <summary>
/// Additive fixup value.
/// </summary>
/// <remarks>
/// This field exists in the fixup record only when the 'Additive Fixup Flag'
/// bit in the target flags field is set. When the 'Additive Fixup Flag' is
/// clear the fixup record does not contain this field and is immediately
/// followed by the next fixup record (or by the source offset list for this
/// fixup record).
///
/// This value is added to the address derived from the target entry point.
/// This field is a Word value when the '32-bit Additive Flag' bit in the
/// target flags field is clear and a Dword value when the bit is set.
/// </remarks>
public ushort AdditiveFixupValueWORD;
#endregion
#endregion
#endregion
#endregion
#region SCROFFn
/// <summary>
/// Source offset list.
/// </summary>
/// <remarks>
/// This list is present if the Source List Flag is set in the Target Flags field.
/// The number of entries in the source offset list is defined in the SRCOFF/CNT
/// field. The source offsets are relative to the beginning of the page where the
/// fixups are to be made.
/// </remarks>
public ushort[] SourceOffsetList;
#endregion
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The import module name table defines the module name strings imported through
/// dynamic link references. These strings are referenced through the imported
/// relocation fixups.
///
/// To determine the length of the import module name table subtract the import
/// module name table offset from the import procedure name table offset. These
/// values are located in the linear EXE header. The end of the import module
/// name table is not terminated by a special character, it is followed directly
/// by the import procedure name table.
///
/// The strings are CASE SENSITIVE and NOT NULL TERMINATED.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportModuleNameTableEntry
{
/// <summary>
/// String Length.
/// </summary>
/// <remarks>
/// This defines the length of the string in bytes. The length of each
/// ascii name string is limited to 127 characters.
/// </remarks>
public byte Length;
/// <summary>
/// ASCII String.
/// </summary>
/// <remarks>
/// This is a variable length string with it's length defined in bytes by
/// the LEN field. The string is case sensitive and is not null terminated.
/// </remarks>
public byte[] Name;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The import procedure name table defines the procedure name strings imported
/// by this module through dynamic link references. These strings are referenced
/// through the imported relocation fixups.
///
/// To determine the length of the import procedure name table add the fixup
/// section size to the fixup page table offset, this computes the offset to
/// the end of the fixup section, then subtract the import procedure name table
/// offset. These values are located in the linear EXE header. The import
/// procedure name table is followed by the data pages section. Since the data
/// pages section is aligned on a 'page size' boundary, padded space may exist
/// between the last import name string and the first page in the data pages
/// section. If this padded space exists it will be zero filled.
///
/// The strings are CASE SENSITIVE and NOT NULL TERMINATED.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportModuleProcedureNameTableEntry
{
/// <summary>
/// String Length.
/// </summary>
/// <remarks>
/// This defines the length of the string in bytes. The length of each
/// ascii name string is limited to 127 characters.
///
/// The high bit in the LEN field (bit 7) is defined as an Overload bit.
/// This bit signifies that additional information is contained in the
/// linear EXE module and will be used in the future for parameter type
/// checking.
/// </remarks>
public byte Length;
/// <summary>
/// ASCII String.
/// </summary>
/// <remarks>
/// This is a variable length string with it's length defined in bytes by
/// the LEN field. The string is case sensitive and is not null terminated.
/// </remarks>
public byte[] Name;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The `information block` in the LE header contains the linker version number,
/// length of various tables that further describe the executable file, the
/// offsets from the beginning of the header to the beginning of these tables,
/// the heap and stack sizes, and so on. The following list summarizes the
/// contents of the header `information block` (the locations are relative to
/// the beginning of the block):
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class InformationBlock
{
/// <summary>
/// Specifies the signature word
/// 'LE' (4Ch 45H)
/// 'LX' (4Ch 58H)
/// </summary>
/// <remarks>
/// The signature word is used by the loader to identify the EXE
/// file as a valid 32-bit Linear Executable Module Format.
/// </remarks>
public char[] Signature;
/// <summary>
/// Byte Ordering.
/// </summary>
/// <remarks>
/// This byte specifies the byte ordering for the linear EXE format.
/// </remarks>
public ByteOrder ByteOrder;
/// <summary>
/// Word Ordering.
/// </summary>
/// <remarks>
/// This byte specifies the Word ordering for the linear EXE format.
/// </remarks>
public WordOrder WordOrder;
/// <summary>
/// Linear EXE Format Level.
/// </summary>
/// <remarks>
/// The Linear EXE Format Level is set to 0 for the initial version of the
/// 32-bit linear EXE format. Each incompatible change to the linear EXE
/// format must increment this value. This allows the system to recognized
/// future EXE file versions so that an appropriate error message may be
/// displayed if an attempt is made to load them.
/// </remarks>
public uint ExecutableFormatLevel;
/// <summary>
/// Module CPU Type.
/// </summary>
/// <remarks>
/// This field specifies the type of CPU required by this module to run.
/// </remarks>
public CPUType CPUType;
/// <summary>
/// Module OS Type.
/// </summary>
/// <remarks>
/// This field specifies the type of Operating system required to run this module.
/// </remarks>
public OperatingSystem ModuleOS;
/// <summary>
/// Module version
/// </summary>
/// <remarks>
/// This is useful for differentiating between revisions of dynamic linked modules.
/// This value is specified at link time by the user.
/// </remarks>
public uint ModuleVersion;
/// <summary>
/// Module type flags
/// </summary>
public ModuleFlags ModuleTypeFlags;
/// <summary>
/// Number of pages in module.
/// </summary>
/// <remarks>
/// This field specifies the number of pages physically contained in this module.
/// In other words, pages containing either enumerated or iterated data, or
/// zero-fill pages that have relocations, not invalid or zero-fill pages implied
/// by the Virtual Size in the Object Table being larger than the number of pages
/// actually in the linear EXE file. These pages are contained in the 'preload
/// pages', 'demand load pages' and 'iterated data pages' sections of the linear
/// EXE module. This is used to determine the size of the page information tables
/// in the linear EXE module.
/// </remarks>
public uint ModuleNumberPages;
/// <summary>
/// The Object number to which the Entry Address is relative.
/// </summary>
/// <remarks>
/// This specifies the object to which the Entry Address is relative. This must be
/// a nonzero value for a program module to be correctly loaded. A zero value for
/// a library module indicates that no library entry routine exists. If this value
/// is zero, then both the Per-process Library Initialization bit and the Per-process
/// Library Termination bit must be clear in the module flags, or else the loader
/// will fail to load the module. Further, if the Per-process Library Termination bit
/// is set, then the object to which this field refers must be a 32-bit object (i.e.,
/// the Big/Default bit must be set in the object flags; see below).
/// </remarks>
public uint InitialObjectCS;
/// <summary>
/// Entry Address of module.
/// </summary>
/// <remarks>
/// The Entry Address is the starting address for program modules and the library
/// initialization and Library termination address for library modules.
/// </remarks>
public uint InitialEIP;
/// <summary>
/// The Object number to which the ESP is relative.
/// </summary>
/// <remarks>
/// This specifies the object to which the starting ESP is relative. This must be a
/// nonzero value for a program module to be correctly loaded. This field is ignored
/// for a library module.
/// </remarks>
public uint InitialObjectSS;
/// <summary>
/// Starting stack address of module.
/// </summary>
/// <remarks>
/// The ESP defines the starting stack pointer address for program modules. A zero
/// value in this field indicates that the stack pointer is to be initialized to the
/// highest address/offset in the object. This field is ignored for a library module.
/// </remarks>
public uint InitialESP;
/// <summary>
/// The size of one page for this system.
/// </summary>
/// <remarks>
/// This field specifies the page size used by the linear EXE format and the system.
/// For the initial version of this linear EXE format the page size is 4Kbytes.
/// (The 4K page size is specified by a value of 4096 in this field.)
/// </remarks>
public uint MemoryPageSize;
/// <summary>
/// The shift left bits for page offsets.
/// </summary>
/// <remarks>
/// This field gives the number of bit positions to shift left when interpreting
/// the Object Page Table entries' page offset field. This determines the alignment
/// of the page information in the file. For example, a value of 4 in this field
/// would align all pages in the Data Pages and Iterated Pages sections on 16 byte
/// (paragraph) boundaries. A Page Offset Shift of 9 would align all pages on a
/// 512 byte (disk sector) basis. The default value for this field is 12 (decimal),
/// which give a 4096 byte alignment. All other offsets are byte aligned.
/// </remarks>
public uint BytesOnLastPage;
/// <summary>
/// Total size of the fixup information in bytes.
/// </summary>
/// <remarks>
/// This includes the following 4 tables:
/// - Fixup Page Table
/// - Fixup Record Table
/// - Import Module name Table
/// - Import Procedure Name Table
/// </remarks>
public uint FixupSectionSize;
/// <summary>
/// Checksum for fixup information.
/// </summary>
/// <remarks>
/// This is a cryptographic checksum covering all of the fixup information. The
/// checksum for the fixup information is kept separate because the fixup data is
/// not always loaded into main memory with the 'loader section'. If the checksum
/// feature is not implemented, then the linker will set these fields to zero.
/// </remarks>
public uint FixupSectionChecksum;
/// <summary>
/// Size of memory resident tables.
/// </summary>
/// <remarks>
/// This is the total size in bytes of the tables required to be memory resident
/// for the module, while the module is in use. This total size includes all
/// tables from the Object Table down to and including the Per-Page Checksum Table.
/// </remarks>
public uint LoaderSectionSize;
/// <summary>
/// Checksum for loader section.
/// </summary>
/// <remarks>
/// This is a cryptographic checksum covering all of the loader section information.
/// If the checksum feature is not implemented, then the linker will set these fields
/// to zero.
/// </remarks>
public uint LoaderSectionChecksum;
/// <summary>
/// Object Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ObjectTableOffset;
/// <summary>
/// Object Table Count.
/// </summary>
/// <remarks>
/// This defines the number of entries in Object Table.
/// </remarks>
public uint ObjectTableCount;
/// <summary>
/// Object Page Table offset
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ObjectPageMapOffset;
/// <summary>
/// Object Iterated Pages offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ObjectIterateDataMapOffset;
/// <summary>
/// Resource Table offset
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ResourceTableOffset;
/// <summary>
/// Number of entries in Resource Table.
/// </summary>
public uint ResourceTableCount;
/// <summary>
/// Resident Name Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ResidentNamesTableOffset;
/// <summary>
/// Entry Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint EntryTableOffset;
/// <summary>
/// Module Format Directives Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ModuleDirectivesTableOffset;
/// <summary>
/// Number of Module Format Directives in the Table.
/// </summary>
/// <remarks>
/// This field specifies the number of entries in the
/// Module Format Directives Table.
/// </remarks>
public uint ModuleDirectivesCount;
/// <summary>
/// Fixup Page Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint FixupPageTableOffset;
/// <summary>
/// Fixup Record Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint FixupRecordTableOffset;
/// <summary>
/// Import Module Name Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ImportedModulesNameTableOffset;
/// <summary>
/// The number of entries in the Import Module Name Table.
/// </summary>
public uint ImportedModulesCount;
/// <summary>
/// Import Procedure Name Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint ImportProcedureNameTableOffset;
/// <summary>
/// Per-page Checksum Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint PerPageChecksumTableOffset;
/// <summary>
/// Data Pages Offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the EXE file.
/// </remarks>
public uint DataPagesOffset;
/// <summary>
/// Number of Preload pages for this module.
/// </summary>
/// <remarks>
/// Note that OS/2 2.0 does not respect the preload of pages as specified
/// in the executable file for performance reasons.
/// </remarks>
public uint PreloadPageCount;
/// <summary>
/// Non-Resident Name Table offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the EXE file.
/// </remarks>
public uint NonResidentNamesTableOffset;
/// <summary>
/// Number of bytes in the Non-resident name table.
/// </summary>
public uint NonResidentNamesTableLength;
/// <summary>
/// Non-Resident Name Table Checksum.
/// </summary>
/// <remarks>
/// This is a cryptographic checksum of the Non-Resident Name Table.
/// </remarks>
public uint NonResidentNamesTableChecksum;
/// <summary>
/// The Auto Data Segment Object number.
/// </summary>
/// <remarks>
/// This is the object number for the Auto Data Segment used by 16-bit modules.
/// This field is supported for 16-bit compatibility only and is not used by
/// 32-bit modules.
/// </remarks>
public uint AutomaticDataObject;
/// <summary>
/// Debug Information offset.
/// </summary>
/// <remarks>
/// This offset is relative to the beginning of the linear EXE header.
/// </remarks>
public uint DebugInformationOffset;
/// <summary>
/// Debug Information length.
/// </summary>
/// <remarks>
/// The length of the debug information in bytes.
/// </remarks>
public uint DebugInformationLength;
/// <summary>
/// Instance pages in preload section.
/// </summary>
/// <remarks>
/// The number of instance data pages found in the preload section.
/// </remarks>
public uint PreloadInstancePagesNumber;
/// <summary>
/// Instance pages in demand section.
/// </summary>
/// <remarks>
/// The number of instance data pages found in the demand section.
/// </remarks>
public uint DemandInstancePagesNumber;
/// <summary>
/// Heap size added to the Auto DS Object.
/// </summary>
/// <remarks>
/// The heap size is the number of bytes added to the Auto Data Segment
/// by the loader. This field is supported for 16-bit compatibility only and
/// is not used by 32-bit modules.
/// </remarks>
public uint ExtraHeapAllocation;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Module Format Directives Table is an optional table that allows additional
/// options to be specified. It also allows for the extension of the linear EXE
/// format by allowing additional tables of information to be added to the linear
/// EXE module without affecting the format of the linear EXE header. Likewise,
/// module format directives provide a place in the linear EXE module for
/// 'temporary tables' of information, such as incremental linking information
/// and statistic information gathered on the module. When there are no module
/// format directives for a linear EXE module, the fields in the linear EXE header
/// referencing the module format directives table are zero.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ModuleFormatDirectivesTableEntry
{
/// <summary>
/// Directive number.
/// </summary>
/// <remarks>
/// The directive number specifies the type of directive defined. This can be
/// used to determine the format of the information in the directive data.
/// </remarks>
public DirectiveNumber DirectiveNumber;
/// <summary>
/// Directive data length.
/// </summary>
/// <remarks>
/// This specifies the length in byte of the directive data for this directive number.
/// </remarks>
public ushort DirectiveDataLength;
/// <summary>
/// Directive data offset.
/// </summary>
/// <remarks>
/// This is the offset to the directive data for this directive number. It is relative
/// to beginning of linear EXE header for a resident table, and relative to the
/// beginning of the EXE file for non-resident tables.
/// </remarks>
public uint DirectiveDataOffset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The resident and non-resident name tables define the ASCII names and ordinal
/// numbers for exported entries in the module. In addition the first entry in
/// the resident name table contains the module name. These tables are used to
/// translate a procedure name string into an ordinal number by searching for a
/// matching name string. The ordinal number is used to locate the entry point
/// information in the entry table.
///
/// The resident name table is kept resident in system memory while the module is
/// loaded.It is intended to contain the exported entry point names that are
/// frequently dynamically linked to by name.Non-resident names are not kept in
/// memory and are read from the EXE file when a dynamic link reference is made.
/// Exported entry point names that are infrequently dynamically linked to by name
/// or are commonly referenced by ordinal number should be placed in the
/// non-resident name table.The trade off made for references by name is performance
/// vs memory usage.
///
/// Import references by name require these tables to be searched to obtain the entry
/// point ordinal number.Import references by ordinal number provide the fastest
/// lookup since the search of these tables is not required.
///
/// The strings are CASE SENSITIVE and are NOT NULL TERMINATED.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class NonResidentNameTableEntry
{
/// <summary>
/// String Length.
/// </summary>
/// <remarks>
/// This defines the length of the string in bytes. A zero length indicates there are
/// no more entries in table. The length of each ascii name string is limited to 127
/// characters.
///
/// The high bit in the LEN field (bit 7) is defined as an Overload bit. This bit
/// signifies that additional information is contained in the linear EXE module and
/// will be used in the future for parameter type checking.
/// </remarks>
public byte Length;
/// <summary>
/// ASCII String.
/// </summary>
/// <remarks>
/// This is a variable length string with it's length defined in bytes by the LEN field.
/// The string is case case sensitive and is not null terminated.
/// </remarks>
public byte[] Name;
/// <summary>
/// Ordinal number.
/// </summary>
/// <remarks>
/// The ordinal number in an ordered index into the entry table for this entry point.
/// </remarks>
public ushort OrdinalNumber;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Object page table provides information about a logical page in an object.
/// A logical page may be an enumerated page, a pseudo page or an iterated page.
/// The structure of the object page table in conjunction with the structure of
/// the object table allows for efficient access of a page when a page fault occurs,
/// while still allowing the physical page data to be located in the preload page,
/// demand load page or iterated data page sections in the linear EXE module. The
/// logical page entries in the Object Page Table are numbered starting from one.
/// The Object Page Table is parallel to the Fixup Page Table as they are both
/// indexed by the logical page number.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ObjectPageTableEntry
{
/// <summary>
/// Offset to the page data in the EXE file.
/// </summary>
/// <remarks>
/// This field, when bit shifted left by the PAGE OFFSET SHIFT from the module
/// header, specifies the offset from the beginning of the Preload Page section
/// of the physical page data in the EXE file that corresponds to this logical
/// page entry. The page data may reside in the Preload Pages, Demand Load Pages
/// or the Iterated Data Pages sections.
///
/// If the FLAGS field specifies that this is a zero-Filled page then the PAGE
/// DATA OFFSET field will contain a 0.
///
/// If the logical page is specified as an iterated data page, as indicated by
/// the FLAGS field, then this field specifies the offset into the Iterated Data
/// Pages section.
///
/// The logical page number (Object Page Table index), is used to index the Fixup
/// Page Table to find any fixups associated with the logical page.
/// </remarks>
public uint PageDataOffset;
/// <summary>
/// Number of bytes of data for this page.
/// </summary>
/// <remarks>
/// This field specifies the actual number of bytes that represent the page in the
/// file. If the PAGE SIZE field from the module header is greater than the value
/// of this field and the FLAGS field indicates a Legal Physical Page, the remaining
/// bytes are to be filled with zeros. If the FLAGS field indicates an Iterated Data
/// Page, the iterated data records will completely fill out the remainder.
/// </remarks>
public ushort DataSize;
/// <summary>
/// Attributes specifying characteristics of this logical page.
/// </summary>
public ObjectPageFlags Flags;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The object table contains information that describes each segment in
/// an executable file. This information includes segment length, segment
/// type, and segment-relocation data. The following list summarizes the
/// values found in in the segment table (the locations are relative to
/// the beginning of each entry):
/// </summary>
/// <remarks>
/// Entries in the Object Table are numbered starting from one.
/// </remarks>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ObjectTableEntry
{
/// <summary>
/// Virtual memory size.
/// </summary>
/// <remarks>
/// This is the size of the object that will be allocated when the object
/// is loaded. The object's virtual size (rounded up to the page size value)
/// must be greater than or equal to the total size of the pages in the EXE
/// file for the object. This memory size must also be large enough to
/// contain all of the iterated data and uninitialized data in the EXE file.
/// </remarks>
public uint VirtualSegmentSize;
/// <summary>
/// Relocation Base Address.
/// </summary>
/// <remarks>
/// The relocation base address the object is currently relocated to. If the
/// internal relocation fixups for the module have been removed, this is the
/// address the object will be allocated at by the loader.
/// </remarks>
public uint RelocationBaseAddress;
/// <summary>
/// Flag bits for the object.
/// </summary>
public ObjectFlags ObjectFlags;
/// <summary>
/// Object Page Table Index.
/// </summary>
/// <remarks>
/// This specifies the number of the first object page table entry for this object.
/// The object page table specifies where in the EXE file a page can be found for
/// a given object and specifies per-page attributes.
///
/// The object table entries are ordered by logical page in the object table. In
/// other words the object table entries are sorted based on the object page table
/// index value.
/// </remarks>
public uint PageTableIndex;
/// <summary>
/// # of object page table entries for this object.
/// </summary>
/// <remarks>
/// Any logical pages at the end of an object that do not have an entry in the object
/// page table associated with them are handled as zero filled or invalid pages by
/// the loader.
///
/// When the last logical pages of an object are not specified with an object page
/// table entry, they are treated as either zero filled pages or invalid pages based
/// on the last entry in the object page table for that object. If the last entry
/// was neither a zero filled or invalid page, then the additional pages are treated
/// as zero filled pages.
/// </remarks>
public uint PageTableEntries;
/// <summary>
/// Reserved for future use. Must be set to zero.
/// </summary>
public uint Reserved;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Per-Page Checksum table provides space for a cryptographic checksum for
/// each physical page in the EXE file.
///
/// The checksum table is arranged such that the first entry in the table corresponds
/// to the first logical page of code/data in the EXE file (usually a preload page)
/// and the last entry corresponds to the last logical page in the EXE file (usually
/// a iterated data page).
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class PerPageChecksumTableEntry
{
/// <summary>
/// Cryptographic checksum.
/// </summary>
public uint Checksum;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The resident and non-resident name tables define the ASCII names and ordinal
/// numbers for exported entries in the module. In addition the first entry in
/// the resident name table contains the module name. These tables are used to
/// translate a procedure name string into an ordinal number by searching for a
/// matching name string. The ordinal number is used to locate the entry point
/// information in the entry table.
///
/// The resident name table is kept resident in system memory while the module is
/// loaded.It is intended to contain the exported entry point names that are
/// frequently dynamically linked to by name.Non-resident names are not kept in
/// memory and are read from the EXE file when a dynamic link reference is made.
/// Exported entry point names that are infrequently dynamically linked to by name
/// or are commonly referenced by ordinal number should be placed in the
/// non-resident name table.The trade off made for references by name is performance
/// vs memory usage.
///
/// Import references by name require these tables to be searched to obtain the entry
/// point ordinal number.Import references by ordinal number provide the fastest
/// lookup since the search of these tables is not required.
///
/// The strings are CASE SENSITIVE and are NOT NULL TERMINATED.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ResidentNameTableEntry
{
/// <summary>
/// String Length.
/// </summary>
/// <remarks>
/// This defines the length of the string in bytes. A zero length indicates there are
/// no more entries in table. The length of each ascii name string is limited to 127
/// characters.
///
/// The high bit in the LEN field (bit 7) is defined as an Overload bit. This bit
/// signifies that additional information is contained in the linear EXE module and
/// will be used in the future for parameter type checking.
/// </remarks>
public byte Length;
/// <summary>
/// ASCII String.
/// </summary>
/// <remarks>
/// This is a variable length string with it's length defined in bytes by the LEN field.
/// The string is case case sensitive and is not null terminated.
/// </remarks>
public byte[] Name;
/// <summary>
/// Ordinal number.
/// </summary>
/// <remarks>
/// The ordinal number in an ordered index into the entry table for this entry point.
/// </remarks>
public ushort OrdinalNumber;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The resource table is an array of resource table entries. Each resource table
/// entry contains a type ID and name ID. These entries are used to locate resource
/// objects contained in the Object table. The number of entries in the resource
/// table is defined by the Resource Table Count located in the linear EXE header.
/// More than one resource may be contained within a single object. Resource table
/// entries are in a sorted order, (ascending, by Resource Name ID within the
/// Resource Type ID). This allows the DosGetResource API function to use a binary
/// search when looking up a resource in a 32-bit module instead of the linear search
/// being used in the current 16-bit module.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTableEntry
{
/// <summary>
/// Resource type ID.
/// </summary>
/// <remarks>
/// The type of resources are:
/// - BTMP = Bitmap
/// - EMSG = Error message string
/// - FONT = Fonts
/// </remarks>
public ushort TypeID;
/// <summary>
/// An ID used as a name for the resource when referred to.
/// </summary>
public ushort NameID;
/// <summary>
/// The number of bytes the resource consists of.
/// </summary>
public uint ResourceSize;
/// <summary>
/// The number of the object which contains the resource.
/// </summary>
public ushort ObjectNumber;
/// <summary>
/// The offset within the specified object where the resource begins.
/// </summary>
public uint Offset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
/// <summary>
/// The Verify Record Directive Table is an optional table. It maintains a record
/// of the pages in the EXE file that have been fixed up and written back to the
/// original linear EXE module, along with the module dependencies used to perform
/// these fixups. This table provides an efficient means for verifying the virtual
/// addresses required for the fixed up pages when the module is loaded.
/// </summary>
/// <see href="https://faydoc.tripod.com/formats/exe-LE.htm"/>
/// <see href="http://www.edm2.com/index.php/LX_-_Linear_eXecutable_Module_Format_Description"/>
[StructLayout(LayoutKind.Sequential)]
public class VerifyRecordDirectiveTableEntry
{
/// <summary>
/// Number of module dependencies.
/// </summary>
/// <remarks>
/// This field specifies how many entries there are in the verify record
/// directive table. This is equal to the number of modules referenced by
/// this module.
/// </remarks>
public ushort EntryCount;
/// <summary>
/// Ordinal index into the Import Module Name Table.
/// </summary>
/// <remarks>
/// This value is an ordered index in to the Import Module Name Table for
/// the referenced module.
/// </remarks>
public ushort OrdinalIndex;
/// <summary>
/// Module Version.
/// </summary>
/// <remarks>
/// This is the version of the referenced module that the fixups were
/// originally performed.This is used to insure the same version of the
/// referenced module is loaded that was fixed up in this module and
/// therefore the fixups are still correct. This requires the version
/// number in a module to be incremented anytime the entry point offsets
/// change.
/// </remarks>
public ushort Version;
/// <summary>
/// Module # of Object Entries.
/// </summary>
/// <remarks>
/// This field is used to identify the number of object verify entries
/// that follow for the referenced module.
/// </remarks>
public ushort ObjectEntriesCount;
/// <summary>
/// Object # in Module.
/// </summary>
/// <remarks>
/// This field specifies the object number in the referenced module that
/// is being verified.
/// </remarks>
public ushort ObjectNumberInModule;
/// <summary>
/// Object load base address.
/// </summary>
/// <remarks>
/// This is the address that the object was loaded at when the fixups were
/// performed.
/// </remarks>
public ushort ObjectLoadBaseAddress;
/// <summary>
/// Object virtual address size.
/// </summary>
/// <remarks>
/// This field specifies the total amount of virtual memory required for
/// this object.
/// </remarks>
public ushort ObjectVirtualAddressSize;
}
}

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namespace BurnOutSharp.Models.MSDOS
{
/// <summary>
/// The MS-DOS EXE format, also known as MZ after its signature (the initials of Microsoft engineer Mark Zbykowski),
/// was introduced with MS-DOS 2.0 (version 1.0 only sported the simple COM format). It is designed as a relocatable
/// executable running under real mode. As such, only DOS and Windows 9x can use this format natively, but there are
/// several free DOS emulators (e.g., DOSBox) that support it and that run under various operating systems (e.g.,
/// Linux, Amiga, Windows NT, etc.). Although they can exist on their own, MZ executables are embedded in all NE, LE,
/// and PE executables, usually as stubs so that when they are ran under DOS, they display a warning.
/// </summary>
/// <see href="https://wiki.osdev.org/MZ"/>
public class Executable
{
/// <summary>
/// MS-DOS executable header
/// </summary>
public ExecutableHeader Header { get; set; }
/// <summary>
/// After loading the executable into memory, the program loader goes through
/// every entry in relocation table. For each relocation entry, the loader
/// adds the start segment address into word value pointed to by the
/// segment:offset pair. So, for example, a relocation entry 0001:001A will
/// make the loader add start segment address to the value at offset
/// 1*0x10+0x1A=0x2A within the program data.
/// </summary>
public RelocationEntry[] RelocationTable { get; set; }
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.MSDOS
{
/// <summary>
/// MZ executables only consists of 2 structures: the header and the relocation table.
/// The header, which is followed by the program image, looks like this.
/// </summary>
/// <see href="https://wiki.osdev.org/MZ"/>
/// <see href="http://www.pinvoke.net/default.aspx/Structures.IMAGE_DOS_HEADER"/>
[StructLayout(LayoutKind.Sequential)]
public class ExecutableHeader
{
#region Standard Fields
/// <summary>
/// 0x5A4D (ASCII for 'M' and 'Z')
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public byte[] Magic;
/// <summary>
/// Number of bytes in the last page.
/// </summary>
public ushort LastPageBytes;
/// <summary>
/// Number of whole/partial pages.
/// </summary>
/// <remarks>A page (or block) is 512 bytes long.</remarks>
public ushort Pages;
/// <summary>
/// Number of entries in the relocation table.
/// </summary>
public ushort RelocationItems;
/// <summary>
/// The number of paragraphs taken up by the header. It can be any value, as the loader
/// just uses it to find where the actual executable data starts. It may be larger than
/// what the "standard" fields take up, and you may use it if you want to include your
/// own header metadata, or put the relocation table there, or use it for any other purpose. [08]
/// </summary>
/// <remarks>A paragraph is 16 bytes in size</remarks>
public ushort HeaderParagraphSize;
/// <summary>
/// The number of paragraphs required by the program, excluding the PSP and program image.
/// If no free block is big enough, the loading stops.
/// </summary>
/// <remarks>A paragraph is 16 bytes in size</remarks>
public ushort MinimumExtraParagraphs;
/// <summary>
/// The number of paragraphs requested by the program.
/// If no free block is big enough, the biggest one possible is allocated.
/// </summary>
/// <remarks>A paragraph is 16 bytes in size</remarks>
public ushort MaximumExtraParagraphs;
/// <summary>
/// Relocatable segment address for SS.
/// </summary>
public ushort InitialSSValue;
/// <summary>
/// Initial value for SP.
/// </summary>
public ushort InitialSPValue;
/// <summary>
/// When added to the sum of all other words in the file, the result should be zero.
/// </summary>
public ushort Checksum;
/// <summary>
/// Initial value for IP. [14]
/// </summary>
public ushort InitialIPValue;
/// <summary>
/// Relocatable segment address for CS.
/// </summary>
public ushort InitialCSValue;
/// <summary>
/// The (absolute) offset to the relocation table.
/// </summary>
public ushort RelocationTableAddr;
/// <summary>
/// Value used for overlay management.
/// If zero, this is the main executable.
/// </summary>
public ushort OverlayNumber;
#endregion
#region PE Extensions
/// <summary>
/// Reserved words
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
public ushort[] Reserved1;
/// <summary>
/// Defined by name but no other information is given; typically zeroes
/// </summary>
public ushort OEMIdentifier;
/// <summary>
/// Defined by name but no other information is given; typically zeroes
/// </summary>
public ushort OEMInformation;
/// <summary>
/// Reserved words
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public ushort[] Reserved2;
/// <summary>
/// Starting address of the PE header
/// </summary>
public uint NewExeHeaderAddr;
#endregion
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.MSDOS
{
/// <summary>
/// Each pointer in the relocation table looks as such
/// </summary>
/// <see href="https://wiki.osdev.org/MZ"/>
[StructLayout(LayoutKind.Sequential)]
public class RelocationEntry
{
/// <summary>
/// Offset of the relocation within provided segment.
/// </summary>
public ushort Offset;
/// <summary>
/// Segment of the relocation, relative to the load segment address.
/// </summary>
public ushort Segment;
}
}

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namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The entry table follows the imported-name table. This table contains
/// bundles of entry-point definitions. Bundling is done to save space in
/// the entry table. The entry table is accessed by an ordinal value.
/// Ordinal number one is defined to index the first entry in the entry
/// table. To find an entry point, the bundles are scanned searching for a
/// specific entry point using an ordinal number. The ordinal number is
/// adjusted as each bundle is checked. When the bundle that contains the
/// entry point is found, the ordinal number is multiplied by the size of
/// the bundle's entries to index the proper entry.
/// </summary>
/// <remarks>
/// The linker forms bundles in the most dense manner it can, under the
/// restriction that it cannot reorder entry points to improve bundling.
/// The reason for this restriction is that other .EXE files may refer to
/// entry points within this bundle by their ordinal number. The following
/// describes the format of the entry table bundles.
/// </remarks>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
public class EntryTableBundle
{
/// <summary>
/// Number of entries in this bundle. All records in one bundle
/// are either moveable or refer to the same fixed segment. A zero
/// value in this field indicates the end of the entry table.
/// </summary>
public byte EntryCount;
/// <summary>
/// Segment indicator for this bundle. This defines the type of
/// entry table entry data within the bundle. There are three
/// types of entries that are defined.
/// - 000h = Unused entries. There is no entry data in an unused
/// bundle. The next bundle follows this field. This is
/// used by the linker to skip ordinal numbers.
/// - 001h-0FEh = Segment number for fixed segment entries. A fixed
/// segment entry is 3 bytes long.
/// - 0FFH = Moveable segment entries. The entry data contains the
/// segment number for the entry points. A moveable segment
/// entry is 6 bytes long.
/// </summary>
public byte SegmentIndicator;
#region Fixed Segment Entry
/// <summary>
/// Flag word.
/// </summary>
public FixedSegmentEntryFlag FixedFlagWord;
/// <summary>
/// Offset within segment to entry point.
/// </summary>
public ushort FixedOffset;
#endregion
#region Moveable Segment Entry
/// <summary>
/// Flag word.
/// </summary>
public MoveableSegmentEntryFlag MoveableFlagWord;
/// <summary>
/// INT 3FH.
/// </summary>
public ushort MoveableReserved;
/// <summary>
/// Segment number.
/// </summary>
public byte MoveableSegmentNumber;
/// <summary>
/// Offset within segment to entry point.
/// </summary>
public ushort MoveableOffset;
#endregion
}
}

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using System;
namespace BurnOutSharp.Models.NewExecutable
{
[Flags]
public enum FixedSegmentEntryFlag : byte
{
/// <summary>
/// Set if the entry is exported.
/// </summary>
Exported = 0x01,
/// <summary>
/// Set if the entry uses a global (shared) data segments.
/// </summary>
/// <remarks>
/// The first assembly-language instruction in the
/// entry point prologue must be "MOV AX,data
/// segment number". This may be set only for
/// SINGLEDATA library modules.
/// </remarks>
Global = 0x02,
}
[Flags]
public enum HeaderFlag : ushort
{
#region Program Flags
NOAUTODATA = 0x0000,
/// <summary>
/// Shared automatic data segment
/// </summary>
SINGLEDATA = 0x0001,
/// <summary>
/// Instanced automatic data segment
/// </summary>
MULTIPLEDATA = 0x0002,
/// <summary>
/// Global initialization
/// </summary>
GlobalInitialization = 0x0004,
/// <summary>
/// Protected mode only
/// </summary>
ProtectedModeOnly = 0x0008,
/// <summary>
/// 8086 instructions
/// </summary>
Instructions8086 = 0x0010,
/// <summary>
/// 80286 instructions
/// </summary>
Instructions80286 = 0x0020,
/// <summary>
/// 80386 instructions
/// </summary>
Instructions80386 = 0x0040,
/// <summary>
/// 80x87 instructions
/// </summary>
Instructions80x87 = 0x0080,
#endregion
#region Application Flags
/// <summary>
/// Full screen (not aware of Windows/P.M. API)
/// </summary>
FullScreen = 0x0100,
/// <summary>
/// Compatible with Windows/P.M. API
/// </summary>
WindowsPMCompatible = 0x0200,
/// <summary>
/// Uses Windows/P.M. API
/// </summary>
WindowsPM = 0x0400,
/// <summary>
/// OS/2 family application
/// </summary>
OS2FamilyApplication = 0x0800,
/// <summary>
/// Unknown (Reserved?)
/// </summary>
UnknownReserved = 0x1000,
/// <summary>
/// Errors detected at link time, module will not load
/// </summary>
ErrorsDetectedAtLinkTime = 0x2000,
/// <summary>
/// Unknown (non-conforming program)
/// </summary>
UnknownNonConforming = 0x4000,
/// <summary>
/// Library module.
/// The SS:SP information is invalid, CS:IP points
/// to an initialization procedure that is called
/// with AX equal to the module handle. This
/// initialization procedure must perform a far
/// return to the caller, with AX not equal to
/// zero to indicate success, or AX equal to zero
/// to indicate failure to initialize. DS is set
/// to the library's data segment if the
/// SINGLEDATA flag is set. Otherwise, DS is set
/// to the caller's data segment.
/// </summary>
/// <remarks>
/// A program or DLL can only contain dynamic
/// links to executable files that have this
/// library module flag set. One program cannot
/// dynamic-link to another program.
/// </remarks>
LibraryModule = 0x8000,
#endregion
}
[Flags]
public enum MoveableSegmentEntryFlag : byte
{
/// <summary>
/// Set if the entry is exported.
/// </summary>
Exported = 0x01,
/// <summary>
/// Set if the entry uses a global (shared) data segments.
/// </summary>
Global = 0x02,
}
public enum OperatingSystem : byte
{
OS2 = 0x01,
WINDOWS = 0x02,
EU_MSDOS4 = 0x03,
WINDOWS_386 = 0x04,
BOSS = 0x05,
}
[Flags]
public enum OS2Flag : byte
{
/// <summary>
/// Long filename support
/// </summary>
LongFilenameSupport = 0x01,
/// <summary>
/// 2.x protected mode
/// </summary>
ProtectedMode = 0x02,
/// <summary>
/// 2.x proportional fonts
/// </summary>
ProportionalFonts = 0x04,
/// <summary>
/// Executable has gangload area
/// </summary>
HasGangload = 0x08,
/// <summary>
/// Unknown
/// </summary>
Unknown = 0xF0,
}
public enum OSFixupType : ushort
{
/// <summary>
/// FIARQQ, FJARQQ
/// </summary>
FIARQQ = 0x0001,
/// <summary>
/// FISRQQ, FJSRQQ
/// </summary>
FISRQQ = 0x0002,
/// <summary>
/// FICRQQ, FJCRQQ
/// </summary>
FICRQQ = 0x0003,
FIERQQ = 0x0004,
FIDRQQ = 0x0005,
FIWRQQ = 0x0006,
}
[Flags]
public enum RelocationRecordFlag : byte
{
TARGET_MASK = 0x03,
INTERNALREF = 0x00,
IMPORTORDINAL = 0x01,
IMPORTNAME = 0x02,
OSFIXUP = 0x03,
ADDITIVE = 0x04,
}
public enum RelocationRecordSourceType : byte
{
SOURCE_MASK = 0x0F,
LOBYTE = 0x00,
SEGMENT = 0x02,
/// <summary>
/// 32-bit pointer
/// </summary>
FAR_ADDR = 0x03,
/// <summary>
/// 16-bit offset
/// </summary>
OFFSET = 0x05,
}
[Flags]
public enum ResourceTypeResourceFlag : ushort
{
/// <summary>
/// Resource is not fixed.
/// </summary>
MOVEABLE = 0x0010,
/// <summary>
/// Resource can be shared.
/// </summary>
PURE = 0x0020,
/// <summary>
/// Resource is preloaded.
/// </summary>
PRELOAD = 0x0040,
}
public enum SegmentEntryType
{
/// <summary>
/// 000h - There is no entry data in an unused bundle. The next bundle
/// follows this field. This is used by the linker to skip ordinal numbers.
/// </summary>
Unused,
/// <summary>
/// 001h-0FEh - Segment number for fixed segment entries. A fixed segment
/// entry is 3 bytes long.
/// </summary>
FixedSegment,
/// <summary>
/// 0FFH - Moveable segment entries. The entry data contains the segment
/// number for the entry points. A moveable segment entry is 6 bytes long.
/// </summary>
MoveableSegment,
}
[Flags]
public enum SegmentTableEntryFlag : ushort
{
/// <summary>
/// Segment-type field.
/// </summary>
TYPE_MASK = 0x0007,
/// <summary>
/// Code-segment type.
/// </summary>
CODE = 0x0000,
/// <summary>
/// Data-segment type.
/// </summary>
DATA = 0x0001,
/// <summary>
/// Segment is not fixed.
/// </summary>
MOVEABLE = 0x0010,
/// <summary>
/// Segment will be preloaded; read-only if this is a data segment.
/// </summary>
PRELOAD = 0x0040,
/// <summary>
/// Set if segment has relocation records.
/// </summary>
RELOCINFO = 0x0100,
/// <summary>
/// Discard priority.
/// </summary>
DISCARD = 0xF000,
}
}

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using System.Collections.Generic;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The segmented EXE header contains general information about the EXE
/// file and contains information on the location and size of the other
/// sections. The Windows loader copies this section, along with other
/// data, into the module table in the system data. The module table is
/// internal data used by the loader to manage the loaded executable
/// modules in the system and to support dynamic linking.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
public class Executable
{
/// <summary>
/// MS-DOS executable stub
/// </summary>
public MSDOS.Executable Stub { get; set; }
/// <summary>
/// New Executable header
/// </summary>
public ExecutableHeader Header { get; set; }
/// <summary>
/// Segment table
/// </summary>
public SegmentTableEntry[] SegmentTable { get; set; }
/// <summary>
/// Resource table
/// </summary>
public ResourceTable ResourceTable { get; set; }
/// <summary>
/// Resident-Name table
/// </summary>
public ResidentNameTableEntry[] ResidentNameTable { get; set; }
/// <summary>
/// Module-Reference table
/// </summary>
public ModuleReferenceTableEntry[] ModuleReferenceTable { get; set; }
/// <summary>
/// Imported-Name table
/// </summary>
public Dictionary<ushort, ImportedNameTableEntry> ImportedNameTable { get; set; }
/// <summary>
/// Entry table
/// </summary>
public EntryTableBundle[] EntryTable { get; set; }
/// <summary>
/// Nonresident-Name table
/// </summary>
public NonResidentNameTableEntry[] NonResidentNameTable { get; set; }
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The NE header is a relatively large structure with multiple characteristics.
/// Because of the age of the format some items are unclear in meaning.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
/// <see href="https://github.com/libyal/libexe/blob/main/documentation/Executable%20(EXE)%20file%20format.asciidoc#24-ne-extended-header"/>
[StructLayout(LayoutKind.Sequential)]
public class ExecutableHeader
{
/// <summary>
/// Signature word.
/// "N" is low-order byte.
/// "E" is high-order byte.
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public byte[] Magic;
/// <summary>
/// Version number of the linker.
/// </summary>
public byte LinkerVersion;
/// <summary>
/// Revision number of the linker.
/// </summary>
public byte LinkerRevision;
/// <summary>
/// Entry Table file offset, relative to the beginning of the segmented EXE header.
/// </summary>
public ushort EntryTableOffset;
/// <summary>
/// Number of bytes in the entry table.
/// </summary>
public ushort EntryTableSize;
/// <summary>
/// 32-bit CRC of entire contents of file.
/// </summary>
/// <remarks>These words are taken as 00 during the calculation.</remarks>
public uint CrcChecksum;
/// <summary>
/// Flag word
/// </summary>
public HeaderFlag FlagWord;
/// <summary>
/// Segment number of automatic data segment.
/// This value is set to zero if SINGLEDATA and
/// MULTIPLEDATA flag bits are clear, NOAUTODATA is
/// indicated in the flags word.
/// </summary>
/// <remarks>
/// A Segment number is an index into the module's segment
/// table. The first entry in the segment table is segment
/// number 1.
/// </remarks>
public ushort AutomaticDataSegmentNumber;
/// <summary>
/// Initial size, in bytes, of dynamic heap added to the
/// data segment. This value is zero if no initial local
/// heap is allocated.
/// </summary>
public ushort InitialHeapAlloc;
/// <summary>
/// Initial size, in bytes, of stack added to the data
/// segment. This value is zero to indicate no initial
/// stack allocation, or when SS is not equal to DS.
/// </summary>
public ushort InitialStackAlloc;
/// <summary>
/// Segment number:offset of CS:IP.
/// </summary>
public uint InitialCSIPSetting;
/// <summary>
/// Segment number:offset of SS:SP.
/// </summary>
/// <remarks>
/// If SS equals the automatic data segment and SP equals
/// zero, the stack pointer is set to the top of the
/// automatic data segment just below the additional heap
/// area.
/// </remarks>
public uint InitialSSSPSetting;
/// <summary>
/// Number of entries in the Segment Table.
/// </summary>
public ushort FileSegmentCount;
/// <summary>
/// Number of entries in the Module Reference Table.
/// </summary>
public ushort ModuleReferenceTableSize;
/// <summary>
/// Number of bytes in the Non-Resident Name Table.
/// </summary>
public ushort NonResidentNameTableSize;
/// <summary>
/// Segment Table file offset, relative to the beginning
/// of the segmented EXE header.
/// </summary>
public ushort SegmentTableOffset;
/// <summary>
/// Resource Table file offset, relative to the beginning
/// of the segmented EXE header.
/// </summary>
public ushort ResourceTableOffset;
/// <summary>
/// Resident Name Table file offset, relative to the
/// beginning of the segmented EXE header.
/// </summary>
public ushort ResidentNameTableOffset;
/// <summary>
/// Module Reference Table file offset, relative to the
/// beginning of the segmented EXE header.
/// </summary>
public ushort ModuleReferenceTableOffset;
/// <summary>
/// Imported Names Table file offset, relative to the
/// beginning of the segmented EXE header.
/// </summary>
public ushort ImportedNamesTableOffset;
/// <summary>
/// Non-Resident Name Table offset, relative to the
/// beginning of the file.
/// </summary>
public uint NonResidentNamesTableOffset;
/// <summary>
/// Number of movable entries in the Entry Table.
/// </summary>
public ushort MovableEntriesCount;
/// <summary>
/// Logical sector alignment shift count, log(base 2) of
/// the segment sector size (default 9).
/// </summary>
public ushort SegmentAlignmentShiftCount;
/// <summary>
/// Number of resource entries.
/// </summary>
public ushort ResourceEntriesCount;
/// <summary>
/// Executable type, used by loader.
/// </summary>
public OperatingSystem TargetOperatingSystem;
/// <summary>
/// Other OS/2 flags
/// </summary>
public OS2Flag AdditionalFlags;
/// <summary>
/// Offset to return thunks or start of gangload area
/// </summary>
public ushort ReturnThunkOffset;
/// <summary>
/// Offset to segment reference thunks or size of gangload area
/// </summary>
public ushort SegmentReferenceThunkOffset;
/// <summary>
/// Minimum code swap area size
/// </summary>
public ushort MinCodeSwapAreaSize;
/// <summary>
/// Windows SDK revison number
/// </summary>
public byte WindowsSDKRevision;
/// <summary>
/// Windows SDK version number
/// </summary>
public byte WindowsSDKVersion;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportNameRelocationRecord
{
/// <summary>
/// Index into module reference table for the imported module.
/// </summary>
public ushort Index;
/// <summary>
/// Offset within Imported Names Table to procedure name string.
/// </summary>
public ushort Offset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportOrdinalRelocationRecord
{
/// <summary>
/// Index into module reference table for the imported module.
/// </summary>
public ushort Index;
/// <summary>
/// Procedure ordinal number.
/// </summary>
public ushort Ordinal;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The imported-name table follows the module-reference table. This table
/// contains the names of modules and procedures that are imported by the
/// executable file. Each entry is composed of a 1-byte field that
/// contains the length of the string, followed by any number of
/// characters. The strings are not null-terminated and are case
/// sensitive.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportedNameTableEntry
{
/// <summary>
/// Length of the name string that follows. A zero value indicates
/// the end of the name table.
/// </summary>
public byte Length;
/// <summary>
/// ASCII text of the name string.
/// </summary>
public byte[] NameString;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class InternalRefRelocationRecord
{
/// <summary>
/// Segment number for a fixed segment, or 0FFh for a
/// movable segment.
/// </summary>
public byte SegmentNumber;
/// <summary>
/// 0
/// </summary>
public byte Reserved;
/// <summary>
/// Offset into segment if fixed segment, or ordinal
/// number index into Entry Table if movable segment.
/// </summary>
public ushort Offset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The module-reference table follows the resident-name table. Each entry
/// contains an offset for the module-name string within the imported-
/// names table; each entry is 2 bytes long.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ModuleReferenceTableEntry
{
/// <summary>
/// Offset within Imported Names Table to referenced module name string.
/// </summary>
public ushort Offset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The nonresident-name table follows the entry table, and contains a
/// module description and nonresident exported procedure name strings.
/// The first string in this table is a module description. These name
/// strings are case-sensitive and are not null-terminated. The name
/// strings follow the same format as those defined in the resident name
/// table.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class NonResidentNameTableEntry
{
/// <summary>
/// Length of the name string that follows. A zero value indicates
/// the end of the name table.
/// </summary>
public byte Length;
/// <summary>
/// ASCII text of the name string.
/// </summary>
public byte[] NameString;
/// <summary>
/// Ordinal number (index into entry table). This value is ignored
/// for the module name.
/// </summary>
public ushort OrdinalNumber;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class OSFixupRelocationRecord
{
/// <summary>
/// Operating system fixup type.
/// Floating-point fixups.
/// </summary>
public OSFixupType FixupType;
/// <summary>
/// 0
/// </summary>
public ushort Reserved;
}
}

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namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The location and size of the per-segment data is defined in the
/// segment table entry for the segment. If the segment has relocation
/// fixups, as defined in the segment table entry flags, they directly
/// follow the segment data in the file. The relocation fixup information
/// is defined as follows:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
public class PerSegmentData
{
/// <summary>
/// Number of relocation records that follow.
/// </summary>
public ushort RelocationRecordCount;
/// <summary>
/// A table of relocation records follows.
/// </summary>
public RelocationRecord[] RelocationRecords;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// A table of relocation records follows. The following is the format
/// of each relocation record.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class RelocationRecord
{
/// <summary>
/// Source type.
/// </summary>
public RelocationRecordSourceType SourceType;
/// <summary>
/// Flags byte.
///
/// The target value has four types that are defined in the flag
/// byte field.
/// </summary>
public RelocationRecordFlag Flags;
/// <summary>
/// Offset within this segment of the source chain.
/// If the ADDITIVE flag is set, then target value is added to
/// the source contents, instead of replacing the source and
/// following the chain. The source chain is an 0FFFFh
/// terminated linked list within this segment of all
/// references to the target.
/// </summary>
public ushort Offset;
/// <summary>
/// INTERNALREF
/// </summary>
/// <remarks>Must be <c>NULL</c> if <see cref="Flags"/> is not set to <see cref="RelocationRecordFlag.INTERNALREF"/></remarks>
public InternalRefRelocationRecord InternalRefRelocationRecord;
/// <summary>
/// IMPORTNAME
/// </summary>
/// <remarks>Must be <c>NULL</c> if <see cref="Flags"/> is not set to <see cref="RelocationRecordFlag.IMPORTNAME"/></remarks>
public ImportNameRelocationRecord ImportNameRelocationRecord;
/// <summary>
/// IMPORTORDINAL
/// </summary>
/// <remarks>Must be <c>NULL</c> if <see cref="Flags"/> is not set to <see cref="RelocationRecordFlag.IMPORTORDINAL"/></remarks>
public ImportOrdinalRelocationRecord ImportOrdinalRelocationRecord;
/// <summary>
/// IMPORTORDINAL
/// </summary>
/// <remarks>Must be <c>NULL</c> if <see cref="Flags"/> is not set to <see cref="RelocationRecordFlag.OSFIXUP"/></remarks>
public OSFixupRelocationRecord OSFixupRelocationRecord;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The resident-name table follows the resource table, and contains this
/// module's name string and resident exported procedure name strings. The
/// first string in this table is this module's name. These name strings
/// are case-sensitive and are not null-terminated. The following
/// describes the format of the name strings:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResidentNameTableEntry
{
/// <summary>
/// Length of the name string that follows. A zero value indicates
/// the end of the name table.
/// </summary>
public byte Length;
/// <summary>
/// ASCII text of the name string.
/// </summary>
public byte[] NameString;
/// <summary>
/// Ordinal number (index into entry table). This value is ignored
/// for the module name.
/// </summary>
public ushort OrdinalNumber;
}
}

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using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The resource table follows the segment table and contains entries for
/// each resource in the executable file. The resource table consists of
/// an alignment shift count, followed by a table of resource records. The
/// resource records define the type ID for a set of resources. Each
/// resource record contains a table of resource entries of the defined
/// type. The resource entry defines the resource ID or name ID for the
/// resource. It also defines the location and size of the resource. The
/// following describes the contents of each of these structures:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTable
{
/// <summary>
/// Alignment shift count for resource data.
/// </summary>
public ushort AlignmentShiftCount;
/// <summary>
/// A table of resource type information blocks follows.
/// </summary>
public ResourceTypeInformationEntry[] ResourceTypes;
/// <summary>
/// Resource type and name strings are stored at the end of the
/// resource table.
/// </summary>
public Dictionary<ushort, ResourceTypeAndNameString> TypeAndNameStrings;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// Resource type and name strings are stored at the end of the
/// resource table. Note that these strings are NOT null terminated and
/// are case sensitive.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTypeAndNameString
{
/// <summary>
/// Length of the type or name string that follows. A zero value
/// indicates the end of the resource type and name string, also
/// the end of the resource table.
/// </summary>
public byte Length;
/// <summary>
/// ASCII text of the type or name string.
/// </summary>
public byte[] Text;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// A table of resource type information blocks follows. The following
/// is the format of each type information block:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTypeInformationEntry
{
/// <summary>
/// Type ID. This is an integer type if the high-order bit is
/// set (8000h); otherwise, it is an offset to the type string,
/// the offset is relative to the beginning of the resource
/// table. A zero type ID marks the end of the resource type
/// information blocks.
/// </summary>
public ushort TypeID;
/// <summary>
/// Number of resources for this type.
/// </summary>
public ushort ResourceCount;
/// <summary>
/// Reserved.
/// </summary>
public uint Reserved;
/// <summary>
/// A table of resources for this type follows.
/// </summary>
public ResourceTypeResourceEntry[] Resources;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// A table of resources for this type follows. The following is
/// the format of each resource (8 bytes each):
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class ResourceTypeResourceEntry
{
/// <summary>
/// File offset to the contents of the resource data,
/// relative to beginning of file. The offset is in terms
/// of the alignment shift count value specified at
/// beginning of the resource table.
/// </summary>
public ushort Offset;
/// <summary>
/// Length of the resource in the file (in bytes).
/// </summary>
public ushort Length;
/// <summary>
/// Flag word.
/// </summary>
public ResourceTypeResourceFlag FlagWord;
/// <summary>
/// Resource ID. This is an integer type if the high-order
/// bit is set (8000h), otherwise it is the offset to the
/// resource string, the offset is relative to the
/// beginning of the resource table.
/// </summary>
public ushort ResourceID;
/// <summary>
/// Reserved.
/// </summary>
public uint Reserved;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.NewExecutable
{
/// <summary>
/// The segment table contains an entry for each segment in the executable
/// file. The number of segment table entries are defined in the segmented
/// EXE header. The first entry in the segment table is segment number 1.
/// The following is the structure of a segment table entry.
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
public class SegmentTableEntry
{
/// <summary>
/// Logical-sector offset (n byte) to the contents of the segment
/// data, relative to the beginning of the file. Zero means no
/// file data.
/// </summary>
public ushort Offset;
/// <summary>
/// Length of the segment in the file, in bytes. Zero means 64K.
/// </summary>
public ushort Length;
/// <summary>
/// Flag word.
/// </summary>
public SegmentTableEntryFlag FlagWord;
/// <summary>
/// Minimum allocation size of the segment, in bytes. Total size
/// of the segment. Zero means 64K.
/// </summary>
public ushort MinimumAllocationSize;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Describes the data in an individual accelerator table resource. The structure definition
/// provided here is for explanation only; it is not present in any standard header file.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/acceltableentry"/>
[StructLayout(LayoutKind.Sequential)]
public class AcceleratorTableEntry
{
/// <summary>
/// Describes keyboard accelerator characteristics.
/// </summary>
public AcceleratorTableFlags Flags;
/// <summary>
/// An ANSI character value or a virtual-key code that identifies the accelerator key.
/// </summary>
public ushort Ansi;
/// <summary>
/// An identifier for the keyboard accelerator. This is the value passed to the window
/// procedure when the user presses the specified key.
/// </summary>
public ushort Id;
/// <summary>
/// The number of bytes inserted to ensure that the structure is aligned on a DWORD boundary.
/// </summary>
public ushort Padding;
}
}

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using System.Xml.Serialization;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
[XmlRoot(ElementName = "assembly", Namespace = "urn:schemas-microsoft-com:asm.v1")]
public class AssemblyManifest
{
[XmlAttribute("manifestVersion")]
public string ManifestVersion;
#region Group
[XmlElement("assemblyIdentity")]
public AssemblyIdentity[] AssemblyIdentities;
[XmlElement("noInheritable")]
public AssemblyNoInheritable[] NoInheritables;
#endregion
#region Group
[XmlElement("description")]
public AssemblyDescription Description;
[XmlElement("noInherit")]
public AssemblyNoInherit NoInherit;
//[XmlElement("noInheritable")]
//public AssemblyNoInheritable NoInheritable;
[XmlElement("comInterfaceExternalProxyStub")]
public AssemblyCOMInterfaceExternalProxyStub[] COMInterfaceExternalProxyStub;
[XmlElement("dependency")]
public AssemblyDependency[] Dependency;
[XmlElement("file")]
public AssemblyFile[] File;
[XmlElement("clrClass")]
public AssemblyCommonLanguageRuntimeClass[] CLRClass;
[XmlElement("clrSurrogate")]
public AssemblyCommonLanguageSurrogateClass[] CLRSurrogate;
#endregion
[XmlAnyElement]
public object[] EverythingElse;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyActiveCodePage
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyAutoElevate
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyBindingRedirect
{
[XmlAttribute("oldVersion")]
public string OldVersion;
[XmlAttribute("newVersion")]
public string NewVersion;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyCOMClass
{
[XmlAttribute("clsid")]
public string CLSID;
[XmlAttribute("threadingModel")]
public string ThreadingModel;
[XmlAttribute("progid")]
public string ProgID;
[XmlAttribute("tlbid")]
public string TLBID;
[XmlAttribute("description")]
public string Description;
[XmlElement("progid")]
public AssemblyProgID[] ProgIDs;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyCOMInterfaceExternalProxyStub
{
[XmlAttribute("iid")]
public string IID;
[XmlAttribute("name")]
public string Name;
[XmlAttribute("tlbid")]
public string TLBID;
[XmlAttribute("numMethods")]
public string NumMethods;
[XmlAttribute("proxyStubClsid32")]
public string ProxyStubClsid32;
[XmlAttribute("baseInterface")]
public string BaseInterface;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyCOMInterfaceProxyStub
{
[XmlAttribute("iid")]
public string IID;
[XmlAttribute("name")]
public string Name;
[XmlAttribute("tlbid")]
public string TLBID;
[XmlAttribute("numMethods")]
public string NumMethods;
[XmlAttribute("proxyStubClsid32")]
public string ProxyStubClsid32;
[XmlAttribute("baseInterface")]
public string BaseInterface;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyCommonLanguageRuntimeClass
{
[XmlAttribute("name")]
public string Name;
[XmlAttribute("clsid")]
public string CLSID;
[XmlAttribute("progid")]
public string ProgID;
[XmlAttribute("tlbid")]
public string TLBID;
[XmlAttribute("description")]
public string Description;
[XmlAttribute("runtimeVersion")]
public string RuntimeVersion;
[XmlAttribute("threadingModel")]
public string ThreadingModel;
[XmlElement("progid")]
public AssemblyProgID[] ProgIDs;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyCommonLanguageSurrogateClass
{
[XmlAttribute("clsid")]
public string CLSID;
[XmlAttribute("name")]
public string Name;
[XmlAttribute("runtimeVersion")]
public string RuntimeVersion;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDependency
{
[XmlElement("dependentAssembly")]
public AssemblyDependentAssembly DependentAssembly;
[XmlAttribute("optional")]
public string Optional;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDependentAssembly
{
[XmlElement("assemblyIdentity")]
public AssemblyIdentity AssemblyIdentity;
[XmlElement("bindingRedirect")]
public AssemblyBindingRedirect[] BindingRedirect;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDescription
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDisableTheming
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDisableWindowFiltering
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDPIAware
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyDPIAwareness
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyFile
{
[XmlAttribute("name")]
public string Name;
[XmlAttribute("hash")]
public string Hash;
[XmlAttribute("hashalg")]
public string HashAlgorithm;
[XmlAttribute("size")]
public string Size;
#region Group
[XmlElement("comClass")]
public AssemblyCOMClass[] COMClass;
[XmlElement("comInterfaceProxyStub")]
public AssemblyCOMInterfaceProxyStub[] COMInterfaceProxyStub;
[XmlElement("typelib")]
public AssemblyTypeLib[] Typelib;
[XmlElement("windowClass")]
public AssemblyWindowClass[] WindowClass;
#endregion
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyGDIScaling
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyHeapType
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyHighResolutionScrollingAware
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyIdentity
{
[XmlAttribute("name")]
public string Name;
[XmlAttribute("version")]
public string Version;
[XmlAttribute("type")]
public string Type;
[XmlAttribute("processorArchitecture")]
public string ProcessorArchitecture;
[XmlAttribute("publicKeyToken")]
public string PublicKeyToken;
[XmlAttribute("language")]
public string Language;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyLongPathAware
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyNoInherit
{
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyNoInheritable
{
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyPrinterDriverIsolation
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyProgID
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblySupportedOS
{
[XmlAttribute("Id")]
public string Id;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyTypeLib
{
[XmlElement("tlbid")]
public string TLBID;
[XmlElement("version")]
public string Version;
[XmlElement("helpdir")]
public string HelpDir;
[XmlElement("resourceid")]
public string ResourceID;
[XmlElement("flags")]
public string Flags;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyUltraHighResolutionScrollingAware
{
[XmlText]
public string Value;
}
/// <see href="https://learn.microsoft.com/en-us/windows/win32/sbscs/manifest-file-schema"/>
public class AssemblyWindowClass
{
[XmlAttribute("versioned")]
public string Versioned;
[XmlText]
public string Value;
}
// TODO: Left off at <ElementType name="progid" />
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Attribute certificates can be associated with an image by adding an attribute
/// certificate table. The attribute certificate table is composed of a set of
/// contiguous, quadword-aligned attribute certificate entries. Zero padding is
/// inserted between the original end of the file and the beginning of the attribute
/// certificate table to achieve this alignment.
///
/// The virtual address value from the Certificate Table entry in the Optional
/// Header Data Directory is a file offset to the first attribute certificate
/// entry. Subsequent entries are accessed by advancing that entry's dwLength
/// bytes, rounded up to an 8-byte multiple, from the start of the current
/// attribute certificate entry. This continues until the sum of the rounded dwLength
/// values equals the Size value from the Certificates Table entry in the Optional
/// Header Data Directory. If the sum of the rounded dwLength values does not equal
/// the Size value, then either the attribute certificate table or the Size field
/// is corrupted.
///
/// The first certificate starts at offset 0x5000 from the start of the file on disk.
/// To advance through all the attribute certificate entries:
///
/// 1. Add the first attribute certificate's dwLength value to the starting offset.
/// 2. Round the value from step 1 up to the nearest 8-byte multiple to find the offset
/// of the second attribute certificate entry.
/// 3. Add the offset value from step 2 to the second attribute certificate entry's
/// dwLength value and round up to the nearest 8-byte multiple to determine the offset
/// of the third attribute certificate entry.
/// 4. Repeat step 3 for each successive certificate until the calculated offset equals
/// 0x6000 (0x5000 start + 0x1000 total size), which indicates that you've walked
/// the entire table.
///
/// Attribute certificate table entries can contain any certificate type, as long as
/// the entry has the correct dwLength value, a unique wRevision value, and a unique
/// wCertificateType value. The most common type of certificate table entry is a
/// WIN_CERTIFICATE structure, which is documented in Wintrust.h and discussed in
/// the remainder of this section.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class AttributeCertificateTableEntry
{
/// <summary>
/// Specifies the length of the attribute certificate entry.
/// </summary>
public uint Length;
/// <summary>
/// Contains the certificate version number.
/// </summary>
public WindowsCertificateRevision Revision;
/// <summary>
/// Specifies the type of content in Certificate.
/// </summary>
public WindowsCertificateType CertificateType;
/// <summary>
/// Contains a certificate, such as an Authenticode signature.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#certificate-data"/>
public byte[] Certificate;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The base relocation table contains entries for all base relocations in
/// the image. The Base Relocation Table field in the optional header data
/// directories gives the number of bytes in the base relocation table. For
/// more information, see Optional Header Data Directories (Image Only).
/// The base relocation table is divided into blocks. Each block represents
/// the base relocations for a 4K page. Each block must start on a 32-bit boundary.
///
/// The loader is not required to process base relocations that are resolved by
/// the linker, unless the load image cannot be loaded at the image base that is
/// specified in the PE header.
///
/// To apply a base relocation, the difference is calculated between the preferred
/// base address and the base where the image is actually loaded. If the image is
/// loaded at its preferred base, the difference is zero and thus the base
/// relocations do not have to be applied.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class BaseRelocationBlock
{
/// <summary>
/// The image base plus the page RVA is added to each offset to create
/// the VA where the base relocation must be applied.
/// </summary>
public uint PageRVA;
/// <summary>
/// The total number of bytes in the base relocation block, including
/// the Page RVA and Block Size fields and the Type/Offset fields that
/// follow.
/// </summary>
public uint BlockSize;
/// <summary>
/// The Block Size field is then followed by any number of Type or Offset
/// field entries. Each entry is a WORD (2 bytes) and has the following
/// structure:
///
/// 4 bits - Type - Stored in the high 4 bits of the WORD, a value
/// that indicates the type of base relocation to be
/// applied. For more information, see <see cref="BaseRelocationTypes"/>
/// 12 bits - Offset - Stored in the remaining 12 bits of the WORD, an
/// offset from the starting address that was specified
/// in the Page RVA field for the block. This offset
/// specifies where the base relocation is to be applied.
/// </summary>
public BaseRelocationTypeOffsetFieldEntry[] TypeOffsetFieldEntries;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Type or Offset field entry is a WORD (2 bytes).
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class BaseRelocationTypeOffsetFieldEntry
{
/// <summary>
/// Stored in the high 4 bits of the WORD, a value that indicates the type
/// of base relocation to be applied. For more information, see <see cref="BaseRelocationTypes"/>
/// </summary>
public BaseRelocationTypes BaseRelocationType;
/// <summary>
/// Stored in the remaining 12 bits of the WORD, an offset from the starting
/// address that was specified in the Page RVA field for the block. This
/// offset specifies where the base relocation is to be applied.
/// </summary>
public ushort Offset;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// At the beginning of an object file, or immediately after the signature
/// of an image file, is a standard COFF file header in the following format.
/// Note that the Windows loader limits the number of sections to 96.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class COFFFileHeader
{
/// <summary>
/// The number that identifies the type of target machine.
/// </summary>
public MachineType Machine;
/// <summary>
/// The number of sections. This indicates the size of the section table,
/// which immediately follows the headers.
/// </summary>
public ushort NumberOfSections;
/// <summary>
/// The low 32 bits of the number of seconds since 00:00 January 1, 1970
/// (a C run-time time_t value), which indicates when the file was created.
/// </summary>
public uint TimeDateStamp;
/// <summary>
/// The file offset of the COFF symbol table, or zero if no COFF symbol table
/// is present. This value should be zero for an image because COFF debugging
/// information is deprecated.
/// </summary>
public uint PointerToSymbolTable;
/// <summary>
/// The number of entries in the symbol table. This data can be used to locate
/// the string table, which immediately follows the symbol table. This value
/// should be zero for an image because COFF debugging information is deprecated.
/// </summary>
public uint NumberOfSymbols;
/// <summary>
/// The size of the optional header, which is required for executable files but
/// not for object files. This value should be zero for an object file.
/// </summary>
public ushort SizeOfOptionalHeader;
/// <summary>
/// The flags that indicate the attributes of the file.
/// </summary>
public Characteristics Characteristics;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// COFF line numbers are no longer produced and, in the future, will
/// not be consumed.
///
/// COFF line numbers indicate the relationship between code and line
/// numbers in source files. The Microsoft format for COFF line numbers
/// is similar to standard COFF, but it has been extended to allow a
/// single section to relate to line numbers in multiple source files.
///
/// COFF line numbers consist of an array of fixed-length records.
/// The location (file offset) and size of the array are specified in
/// the section header.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Explicit)]
public class COFFLineNumber
{
/// <summary>
/// Used when Linenumber is zero: index to symbol table entry for a function.
/// This format is used to indicate the function to which a group of
/// line-number records refers.
/// </summary>
[FieldOffset(0)] public uint SymbolTableIndex;
/// <summary>
/// Used when Linenumber is non-zero: the RVA of the executable code that
/// corresponds to the source line indicated. In an object file, this
/// contains the VA within the section.
/// </summary>
[FieldOffset(0)] public uint VirtualAddress;
/// <summary>
/// When nonzero, this field specifies a one-based line number. When zero,
/// the Type field is interpreted as a symbol table index for a function.
/// </summary>
[FieldOffset(4)] public ushort Linenumber;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Object files contain COFF relocations, which specify how the section data
/// should be modified when placed in the image file and subsequently loaded
/// into memory.
///
/// Image files do not contain COFF relocations, because all referenced symbols
/// have already been assigned addresses in a flat address space. An image
/// contains relocation information in the form of base relocations in the
/// .reloc section (unless the image has the IMAGE_FILE_RELOCS_STRIPPED attribute).
///
/// For each section in an object file, an array of fixed-length records holds
/// the section's COFF relocations. The position and length of the array are
/// specified in the section header.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class COFFRelocation
{
/// <summary>
/// The address of the item to which relocation is applied. This is the
/// offset from the beginning of the section, plus the value of the
/// section's RVA/Offset field. See Section Table (Section Headers).
/// For example, if the first byte of the section has an address of 0x10,
/// the third byte has an address of 0x12.
/// </summary>
public uint VirtualAddress;
/// <summary>
/// A zero-based index into the symbol table. This symbol gives the address
/// that is to be used for the relocation. If the specified symbol has section
/// storage class, then the symbol's address is the address with the first
/// section of the same name.
/// </summary>
public uint SymbolTableIndex;
/// <summary>
/// A value that indicates the kind of relocation that should be performed.
/// Valid relocation types depend on machine type.
/// </summary>
public RelocationType TypeIndicator;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Immediately following the COFF symbol table is the COFF string table. The
/// position of this table is found by taking the symbol table address in the
/// COFF header and adding the number of symbols multiplied by the size of a symbol.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class COFFStringTable
{
/// <summary>
/// At the beginning of the COFF string table are 4 bytes that contain the
/// total size (in bytes) of the rest of the string table. This size includes
/// the size field itself, so that the value in this location would be 4 if no
/// strings were present.
/// </summary>
public uint TotalSize;
/// <summary>
/// Following the size are null-terminated strings that are pointed to by symbols
/// in the COFF symbol table.
/// </summary>
public string[] Strings;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The symbol table in this section is inherited from the traditional
/// COFF format. It is distinct from Microsoft Visual C++ debug information.
/// A file can contain both a COFF symbol table and Visual C++ debug
/// information, and the two are kept separate. Some Microsoft tools use
/// the symbol table for limited but important purposes, such as
/// communicating COMDAT information to the linker. Section names and file
/// names, as well as code and data symbols, are listed in the symbol table.
///
/// The location of the symbol table is indicated in the COFF header.
///
/// The symbol table is an array of records, each 18 bytes long. Each record
/// is either a standard or auxiliary symbol-table record. A standard record
/// defines a symbol or name.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class COFFSymbolTableEntry
{
#region Standard COFF Symbol Table Entry
#region Symbol Name
/// <summary>
/// An array of 8 bytes. This array is padded with nulls on the right if
/// the name is less than 8 bytes long.
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)]
public byte[] ShortName;
/// <summary>
/// A field that is set to all zeros if the name is longer than 8 bytes.
/// </summary>
public uint Zeroes;
/// <summary>
/// An offset into the string table.
/// </summary>
public uint Offset;
#endregion
/// <summary>
/// The value that is associated with the symbol. The interpretation of this
/// field depends on SectionNumber and StorageClass. A typical meaning is the
/// relocatable address.
/// </summary>
public uint Value;
/// <summary>
/// The signed integer that identifies the section, using a one-based index
/// into the section table. Some values have special meaning.
/// </summary>
public ushort SectionNumber;
/// <summary>
/// A number that represents type. Microsoft tools set this field to 0x20
/// (function) or 0x0 (not a function).
/// </summary>
public SymbolType SymbolType;
/// <summary>
/// An enumerated value that represents storage class.
/// </summary>
public StorageClass StorageClass;
/// <summary>
/// The number of auxiliary symbol table entries that follow this record.
/// </summary>
public byte NumberOfAuxSymbols;
#endregion
#region Auxiliary Symbol Records
// Auxiliary symbol table records always follow, and apply to, some standard
// symbol table record. An auxiliary record can have any format that the tools
// can recognize, but 18 bytes must be allocated for them so that symbol table
// is maintained as an array of regular size. Currently, Microsoft tools
// recognize auxiliary formats for the following kinds of records: function
// definitions, function begin and end symbols (.bf and .ef), weak externals,
// file names, and section definitions.
//
// The traditional COFF design also includes auxiliary-record formats for arrays
// and structures.Microsoft tools do not use these, but instead place that
// symbolic information in Visual C++ debug format in the debug sections.
#region Auxiliary Format 1: Function Definitions
// A symbol table record marks the beginning of a function definition if it
// has all of the following: a storage class of EXTERNAL (2), a Type value
// that indicates it is a function (0x20), and a section number that is
// greater than zero. Note that a symbol table record that has a section
// number of UNDEFINED (0) does not define the function and does not have
// an auxiliary record. Function-definition symbol records are followed by
// an auxiliary record in the format described below:
/// <summary>
/// The symbol-table index of the corresponding .bf (begin function)
/// symbol record.
/// </summary>
public uint AuxFormat1TagIndex;
/// <summary>
/// The size of the executable code for the function itself. If the function
/// is in its own section, the SizeOfRawData in the section header is greater
/// or equal to this field, depending on alignment considerations.
/// </summary>
public uint AuxFormat1TotalSize;
/// <summary>
/// The file offset of the first COFF line-number entry for the function, or
/// zero if none exists.
/// </summary>
public uint AuxFormat1PointerToLinenumber;
/// <summary>
/// The symbol-table index of the record for the next function. If the function
/// is the last in the symbol table, this field is set to zero.
/// </summary>
public uint AuxFormat1PointerToNextFunction;
/// <summary>
/// Unused
/// </summary>
public ushort AuxFormat1Unused;
#endregion
#region Auxiliary Format 2: .bf and .ef Symbols
// For each function definition in the symbol table, three items describe
// the beginning, ending, and number of lines. Each of these symbols has
// storage class FUNCTION (101):
//
// A symbol record named .bf (begin function). The Value field is unused.
//
// A symbol record named .lf (lines in function). The Value field gives the
// number of lines in the function.
//
// A symbol record named .ef (end of function). The Value field has the same
// number as the Total Size field in the function-definition symbol record.
//
// The .bf and .ef symbol records (but not .lf records) are followed by an
// auxiliary record with the following format:
/// <summary>
/// Unused
/// </summary>
public uint AuxFormat2Unused1;
/// <summary>
/// The actual ordinal line number (1, 2, 3, and so on) within the source file,
/// corresponding to the .bf or .ef record.
/// </summary>
public ushort AuxFormat2Linenumber;
/// <summary>
/// Unused
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
public byte[] AuxFormat2Unused2;
/// <summary>
/// The symbol-table index of the next .bf symbol record. If the function is the
/// last in the symbol table, this field is set to zero. It is not used for
/// .ef records.
/// </summary>
public uint AuxFormat2PointerToNextFunction;
/// <summary>
/// Unused
/// </summary>
public ushort AuxFormat2Unused3;
#endregion
#region Auxiliary Format 3: Weak Externals
// "Weak externals" are a mechanism for object files that allows flexibility at
// link time. A module can contain an unresolved external symbol (sym1), but it
// can also include an auxiliary record that indicates that if sym1 is not
// present at link time, another external symbol (sym2) is used to resolve
// references instead.
//
// If a definition of sym1 is linked, then an external reference to the symbol
// is resolved normally. If a definition of sym1 is not linked, then all references
// to the weak external for sym1 refer to sym2 instead. The external symbol, sym2,
// must always be linked; typically, it is defined in the module that contains
// the weak reference to sym1.
//
// Weak externals are represented by a symbol table record with EXTERNAL storage
// class, UNDEF section number, and a value of zero. The weak-external symbol
// record is followed by an auxiliary record with the following format:
/// <summary>
/// The symbol-table index of sym2, the symbol to be linked if sym1 is not found.
/// </summary>
public uint AuxFormat3TagIndex;
/// <summary>
/// A value of IMAGE_WEAK_EXTERN_SEARCH_NOLIBRARY indicates that no library search
/// for sym1 should be performed.
/// A value of IMAGE_WEAK_EXTERN_SEARCH_LIBRARY indicates that a library search for
/// sym1 should be performed.
/// A value of IMAGE_WEAK_EXTERN_SEARCH_ALIAS indicates that sym1 is an alias for sym2.
/// </summary>
public uint AuxFormat3Characteristics;
/// <summary>
/// Unused
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)]
public byte[] AuxFormat3Unused;
#endregion
#region Auxiliary Format 4: Files
// This format follows a symbol-table record with storage class FILE (103).
// The symbol name itself should be .file, and the auxiliary record that
// follows it gives the name of a source-code file.
/// <summary>
/// An ANSI string that gives the name of the source file. This is padded
/// with nulls if it is less than the maximum length.
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 18)]
public byte[] AuxFormat4FileName;
#endregion
#region Auxiliary Format 5: Section Definitions
// This format follows a symbol-table record that defines a section. Such a
// record has a symbol name that is the name of a section (such as .text or
// .drectve) and has storage class STATIC (3). The auxiliary record provides
// information about the section to which it refers. Thus, it duplicates some
// of the information in the section header.
/// <summary>
/// The size of section data; the same as SizeOfRawData in the section header.
/// </summary>
public uint AuxFormat5Length;
/// <summary>
/// The number of relocation entries for the section.
/// </summary>
public ushort AuxFormat5NumberOfRelocations;
/// <summary>
/// The number of line-number entries for the section.
/// </summary>
public ushort AuxFormat5NumberOfLinenumbers;
/// <summary>
/// The checksum for communal data. It is applicable if the IMAGE_SCN_LNK_COMDAT
/// flag is set in the section header.
/// </summary>
public uint AuxFormat5CheckSum;
/// <summary>
/// One-based index into the section table for the associated section. This is
/// used when the COMDAT selection setting is 5.
/// </summary>
public ushort AuxFormat5Number;
/// <summary>
/// The COMDAT selection number. This is applicable if the section is a
/// COMDAT section.
/// </summary>
public byte AuxFormat5Selection;
/// <summary>
/// Unused
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] AuxFormat5Unused;
#endregion
#region Auxiliary Format 6: CLR Token Definition (Object Only)
// This auxiliary symbol generally follows the IMAGE_SYM_CLASS_CLR_TOKEN. It is
// used to associate a token with the COFF symbol table's namespace.
/// <summary>
/// Must be IMAGE_AUX_SYMBOL_TYPE_TOKEN_DEF (1).
/// </summary>
public byte AuxFormat6AuxType;
/// <summary>
/// Reserved, must be zero.
/// </summary>
public byte AuxFormat6Reserved1;
/// <summary>
/// The symbol index of the COFF symbol to which this CLR token definition refers.
/// </summary>
public uint AuxFormat6SymbolTableIndex;
/// <summary>
/// Reserved, must be zero.
/// </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 12)]
public byte[] AuxFormat6Reserved2;
#endregion
#endregion
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The system handles each icon and cursor as a single file. However, these are stored in
/// .res files and in executable files as a group of icon resources or a group of cursor
/// resources. The file formats of icon and cursor resources are similar. In the .res file
/// a resource group header follows all of the individual icon or cursor group components.
///
/// The format of each icon component closely resembles the format of the .ico file. Each
/// icon image is stored in a BITMAPINFO structure followed by the color device-independent
/// bitmap (DIB) bits of the icon's XOR mask. The monochrome DIB bits of the icon's AND
/// mask follow the color DIB bits.
///
/// The format of each cursor component resembles the format of the .cur file. Each cursor
/// image is stored in a BITMAPINFO structure followed by the monochrome DIB bits of the
/// cursor's XOR mask, and then by the monochrome DIB bits of the cursor's AND mask. Note
/// that there is a difference in the bitmaps of the two resources: Unlike icons, cursor
/// XOR masks do not have color DIB bits. Although the bitmaps of the cursor masks are
/// monochrome and do not have DIB headers or color tables, the bits are still in DIB
/// format with respect to alignment and direction. Another significant difference
/// between cursors and icons is that cursors have a hotspot and icons do not.
///
/// The group header for both icon and cursor resources consists of a NEWHEADER structure
/// plus one or more RESDIR structures. There is one RESDIR structure for each icon or
/// cursor. The group header contains the information an application needs to select the
/// correct icon or cursor to display. Both the group header and the data that repeats for
/// each icon or cursor in the group have a fixed length. This allows the application to
/// randomly access the information.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/resource-file-formats"/>
public class CursorAndIconResource
{
/// <summary>
/// Describes keyboard accelerator characteristics.
/// </summary>
public NewHeader NEWHEADER;
// TODO: Add array of entries in the resource
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Each data directory gives the address and size of a table or string that Windows uses.
/// These data directory entries are all loaded into memory so that the system can use them
/// at run time.
///
/// Also, do not assume that the RVAs in this table point to the beginning of a section or
/// that the sections that contain specific tables have specific names.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class DataDirectory
{
/// <summary>
/// The first field, VirtualAddress, is actually the RVA of the table. The RVA
/// is the address of the table relative to the base address of the image when
/// the table is loaded.
/// </summary>
public uint VirtualAddress;
/// <summary>
/// The second field gives the size in bytes.
/// </summary>
public uint Size;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Image files contain an optional debug directory that indicates what form
/// of debug information is present and where it is. This directory consists
/// of an array of debug directory entries whose location and size are indicated
/// in the image optional header.
///
/// The debug directory can be in a discardable .debug section (if one exists),
/// or it can be included in any other section in the image file, or not be in
/// a section at all.
///
/// Each debug directory entry identifies the location and size of a block of
/// debug information. The specified RVA can be zero if the debug information
/// is not covered by a section header (that is, it resides in the image file
/// and is not mapped into the run-time address space). If it is mapped, the
/// RVA is its address.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class DebugDirectoryEntry
{
/// <summary>
/// Reserved, must be zero.
/// </summary>
public uint Characteristics;
/// <summary>
/// The time and date that the debug data was created.
/// </summary>
public uint TimeDateStamp;
/// <summary>
/// The major version number of the debug data format.
/// </summary>
public ushort MajorVersion;
/// <summary>
/// The minor version number of the debug data format.
/// </summary>
public ushort MinorVersion;
/// <summary>
/// The format of debugging information. This field enables support
/// of multiple debuggers.
/// </summary>
public DebugType DebugType;
/// <summary>
/// The size of the debug data (not including the debug directory itself).
/// </summary>
public uint SizeOfData;
/// <summary>
/// The address of the debug data when loaded, relative to the image base.
/// </summary>
public uint AddressOfRawData;
/// <summary>
/// The file pointer to the debug data.
/// </summary>
public uint PointerToRawData;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The .debug section is used in object files to contain compiler-generated debug
/// information and in image files to contain all of the debug information that is
/// generated. This section describes the packaging of debug information in object
/// and image files.
///
/// The next section describes the format of the debug directory, which can be
/// anywhere in the image. Subsequent sections describe the "groups" in object
/// files that contain debug information.
///
/// The default for the linker is that debug information is not mapped into the
/// address space of the image. A .debug section exists only when debug information
/// is mapped in the address space.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class DebugTable
{
/// <summary>
/// Image files contain an optional debug directory that indicates what form
/// of debug information is present and where it is. This directory consists
/// of an array of debug directory entries whose location and size are
/// indicated in the image optional header.
///
/// The debug directory can be in a discardable .debug section (if one exists),
/// or it can be included in any other section in the image file, or not be
/// in a section at all.
///
/// Each debug directory entry identifies the location and size of a block of
/// debug information. The specified RVA can be zero if the debug information
/// is not covered by a section header (that is, it resides in the image
/// file and is not mapped into the run-time address space). If it is mapped,
/// the RVA is its address.
/// </summary>
public DebugDirectoryEntry[] DebugDirectoryTable;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The delay-load directory table is the counterpart to the import directory
/// table. It can be retrieved through the Delay Import Descriptor entry in
/// the optional header data directories list (offset 200).
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class DelayLoadDirectoryTable
{
/// <summary>
/// Must be zero.
/// </summary>
/// <remarks>
/// As yet, no attribute flags are defined. The linker sets this field to
/// zero in the image. This field can be used to extend the record by
/// indicating the presence of new fields, or it can be used to indicate
/// behaviors to the delay or unload helper functions.
/// </remarks>
public uint Attributes;
/// <summary>
/// The RVA of the name of the DLL to be loaded. The name resides in the
/// read-only data section of the image.
/// </summary>
/// <remarks>
/// The name of the DLL to be delay-loaded resides in the read-only data
/// section of the image. It is referenced through the szName field.
/// </remarks>
public uint Name;
/// <summary>
/// The RVA of the module handle (in the data section of the image) of the DLL
/// to be delay-loaded. It is used for storage by the routine that is supplied
/// to manage delay-loading.
/// </summary>
/// <remarks>
/// The handle of the DLL to be delay-loaded is in the data section of the image.
/// The phmod field points to the handle. The supplied delay-load helper uses
/// this location to store the handle to the loaded DLL.
/// </remarks>
public uint ModuleHandle;
/// <summary>
/// The RVA of the delay-load import address table.
/// </summary>
/// <remarks>
/// The delay import address table (IAT) is referenced by the delay import
/// descriptor through the pIAT field. The delay-load helper updates these
/// pointers with the real entry points so that the thunks are no longer in
/// the calling loop. The function pointers are accessed by using the expression
/// pINT->u1.Function.
/// </remarks>
public uint DelayImportAddressTable;
/// <summary>
/// The RVA of the delay-load name table, which contains the names of the imports
/// that might need to be loaded. This matches the layout of the import name table.
/// </summary>
/// <remarks>
/// The delay import name table (INT) contains the names of the imports that might
/// require loading. They are ordered in the same fashion as the function pointers
/// in the IAT. They consist of the same structures as the standard INT and are
/// accessed by using the expression pINT->u1.AddressOfData->Name[0].
/// </remarks>
public uint DelayImportNameTable;
/// <summary>
/// The RVA of the bound delay-load address table, if it exists.
/// </summary>
/// <remarks>
/// The delay bound import address table (BIAT) is an optional table of
/// IMAGE_THUNK_DATA items that is used along with the timestamp field of the
/// delay-load directory table by a post-process binding phase.
/// </remarks>
public uint BoundDelayImportTable;
/// <summary>
/// The RVA of the unload delay-load address table, if it exists. This is an exact
/// copy of the delay import address table. If the caller unloads the DLL, this
/// table should be copied back over the delay import address table so that
/// subsequent calls to the DLL continue to use the thunking mechanism correctly.
/// </summary>
/// <remarks>
/// The delay unload import address table (UIAT) is an optional table of
/// IMAGE_THUNK_DATA items that the unload code uses to handle an explicit unload
/// request. It consists of initialized data in the read-only section that is an
/// exact copy of the original IAT that referred the code to the delay-load thunks.
/// On the unload request, the library can be freed, the *phmod cleared, and the
/// UIAT written over the IAT to restore everything to its preload state.
/// </remarks>
public uint UnloadDelayImportTable;
/// <summary>
/// The timestamp of the DLL to which this image has been bound.
/// </summary>
/// <remarks>
/// The delay bound import address table (BIAT) is an optional table of
/// IMAGE_THUNK_DATA items that is used along with the timestamp field of the
/// delay-load directory table by a post-process binding phase.
/// </remarks>
public uint TimeStamp;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// A dialog box is also one resource entry in the resource file. It consists of one
/// DLGTEMPLATE dialog box header structure plus one DLGITEMTEMPLATE structure for each
/// control in the dialog box. The DLGTEMPLATEEX and the DLGITEMTEMPLATEEX structures
/// describe the format of extended dialog box resources.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/resource-file-formats"/>
public class DialogBoxResource
{
#region Dialog template
/// <summary>
/// Dialog box header structure
/// </summary>
public DialogTemplate DialogTemplate;
/// <summary>
/// Dialog box extended header structure
/// </summary>
public DialogTemplateExtended ExtendedDialogTemplate;
#endregion
#region Dialog item templates
/// <summary>
/// Following the DLGTEMPLATE header in a standard dialog box template are one or more
/// DLGITEMTEMPLATE structures that define the dimensions and style of the controls in the dialog
/// box. The cdit member specifies the number of DLGITEMTEMPLATE structures in the template.
/// These DLGITEMTEMPLATE structures must be aligned on DWORD boundaries.
/// </summary>
public DialogItemTemplate[] DialogItemTemplates;
/// <summary>
/// Following the DLGTEMPLATEEX header in an extended dialog box template is one or more
/// DLGITEMTEMPLATEEX structures that describe the controls of the dialog box. The cDlgItems
/// member of the DLGITEMTEMPLATEEX structure specifies the number of DLGITEMTEMPLATEEX
/// structures that follow in the template.
/// </summary>
public DialogItemTemplateExtended[] ExtendedDialogItemTemplates;
#endregion
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Defines the dimensions and style of a control in a dialog box. One or more of these
/// structures are combined with a DLGTEMPLATE structure to form a standard template
/// for a dialog box.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-dlgitemtemplate"/>
[StructLayout(LayoutKind.Sequential)]
public class DialogItemTemplate
{
/// <summary>
/// The style of the control. This member can be a combination of window style values
/// (such as WS_BORDER) and one or more of the control style values (such as
/// BS_PUSHBUTTON and ES_LEFT).
/// </summary>
public WindowStyles Style;
/// <summary>
/// The extended styles for a window. This member is not used to create dialog boxes,
/// but applications that use dialog box templates can use it to create other types
/// of windows.
/// </summary>
public ExtendedWindowStyles ExtendedStyle;
/// <summary>
/// The x-coordinate, in dialog box units, of the upper-left corner of the control.
/// This coordinate is always relative to the upper-left corner of the dialog box's
/// client area.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionX;
/// <summary>
/// The y-coordinate, in dialog box units, of the upper-left corner of the control.
/// This coordinate is always relative to the upper-left corner of the dialog box's
/// client area.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionY;
/// <summary>
/// The width, in dialog box units, of the control.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short WidthX;
/// <summary>
/// The height, in dialog box units, of the control.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short HeightY;
/// <summary>
/// The control identifier.
/// </summary>
public ushort ID;
// In a standard template for a dialog box, the DLGITEMTEMPLATE structure is always immediately
// followed by three variable-length arrays specifying the class, title, and creation data for
// the control. Each array consists of one or more 16-bit elements.
//
// Each DLGITEMTEMPLATE structure in the template must be aligned on a DWORD boundary. The class
// and title arrays must be aligned on WORD boundaries. The creation data array must be aligned
// on a WORD boundary.
/// <summary>
/// Immediately following each DLGITEMTEMPLATE structure is a class array that specifies the window
/// class of the control. If the first element of this array is any value other than 0xFFFF, the
/// system treats the array as a null-terminated Unicode string that specifies the name of a
/// registered window class. If the first element is 0xFFFF, the array has one additional element
/// that specifies the ordinal value of a predefined system class.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string ClassResource;
/// <summary>
/// The ordinal value of a predefined system class.
/// </summary>
public DialogItemTemplateOrdinal ClassResourceOrdinal;
/// <summary>
/// Following the class array is a title array that contains the initial text or resource identifier
/// of the control. If the first element of this array is 0xFFFF, the array has one additional element
/// that specifies an ordinal value of a resource, such as an icon, in an executable file. You can use
/// a resource identifier for controls, such as static icon controls, that load and display an icon
/// or other resource rather than text. If the first element is any value other than 0xFFFF, the system
/// treats the array as a null-terminated Unicode string that specifies the initial text.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string TitleResource;
/// <summary>
/// An ordinal value of a resource, such as an icon, in an executable file
/// </summary>
public ushort TitleResourceOrdinal;
/// <summary>
/// The creation data array begins at the next WORD boundary after the title array. This creation data
/// can be of any size and format. If the first word of the creation data array is nonzero, it indicates
/// the size, in bytes, of the creation data (including the size word).
/// </summary>
public ushort CreationDataSize;
/// <summary>
/// The creation data array begins at the next WORD boundary after the title array. This creation data
/// can be of any size and format. The control's window procedure must be able to interpret the data.
/// When the system creates the control, it passes a pointer to this data in the lParam parameter of the
/// WM_CREATE message that it sends to the control.
/// </summary>
public byte[] CreationData;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// A block of text used by an extended dialog box template to describe the extended dialog box.
/// For a description of the format of an extended dialog box template, see DLGTEMPLATEEX.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/dlgbox/dlgitemtemplateex"/>
[StructLayout(LayoutKind.Sequential)]
public class DialogItemTemplateExtended
{
/// <summary>
/// The help context identifier for the control. When the system sends a WM_HELP message,
/// it passes the helpID value in the dwContextId member of the HELPINFO structure.
/// </summary>
public uint HelpID;
/// <summary>
/// The extended styles for a window. This member is not used to create controls in dialog
/// boxes, but applications that use dialog box templates can use it to create other types
/// of windows.
/// </summary>
public ExtendedWindowStyles ExtendedStyle;
/// <summary>
/// The style of the control. This member can be a combination of window style values
/// (such as WS_BORDER) and one or more of the control style values (such as
/// BS_PUSHBUTTON and ES_LEFT).
/// </summary>
public WindowStyles Style;
/// <summary>
/// The x-coordinate, in dialog box units, of the upper-left corner of the control.
/// This coordinate is always relative to the upper-left corner of the dialog box's
/// client area.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionX;
/// <summary>
/// The y-coordinate, in dialog box units, of the upper-left corner of the control.
/// This coordinate is always relative to the upper-left corner of the dialog box's
/// client area.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionY;
/// <summary>
/// The width, in dialog box units, of the control.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short WidthX;
/// <summary>
/// The height, in dialog box units, of the control.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values to screen
/// units (pixels) by using the MapDialogRect function.
/// </remarks>
public short HeightY;
/// <summary>
/// The control identifier.
/// </summary>
public uint ID;
/// <summary>
/// A variable-length array of 16-bit elements that specifies the window class of the control. If
/// the first element of this array is any value other than 0xFFFF, the system treats the array as
/// a null-terminated Unicode string that specifies the name of a registered window class.
///
/// If the first element is 0xFFFF, the array has one additional element that specifies the ordinal
/// value of a predefined system class.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string ClassResource;
/// <summary>
/// The ordinal value of a predefined system class.
/// </summary>
public DialogItemTemplateOrdinal ClassResourceOrdinal;
/// <summary>
/// A variable-length array of 16-bit elements that contains the initial text or resource identifier of the
/// control. If the first element of this array is 0xFFFF, the array has one additional element that
/// specifies the ordinal value of a resource, such as an icon, in an executable file. You can use a
/// resource identifier for controls, such as static icon controls, that load and display an icon or other
/// resource rather than text. If the first element is any value other than 0xFFFF, the system treats the
/// array as a null-terminated Unicode string that specifies the initial text.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string TitleResource;
/// <summary>
/// An ordinal value of a resource, such as an icon, in an executable file
/// </summary>
public ushort TitleResourceOrdinal;
/// <summary>
/// The creation data array begins at the next WORD boundary after the title array. This creation data
/// can be of any size and format. If the first word of the creation data array is nonzero, it indicates
/// the size, in bytes, of the creation data (including the size word).
/// </summary>
public ushort CreationDataSize;
/// <summary>
/// The creation data array begins at the next WORD boundary after the title array. This creation data
/// can be of any size and format. The control's window procedure must be able to interpret the data.
/// When the system creates the control, it passes a pointer to this data in the lParam parameter of the
/// WM_CREATE message that it sends to the control.
/// </summary>
public byte[] CreationData;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Defines the dimensions and style of a dialog box. This structure, always the first
/// in a standard template for a dialog box, also specifies the number of controls in
/// the dialog box and therefore specifies the number of subsequent DLGITEMTEMPLATE
/// structures in the template.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-dlgtemplate"/>
[StructLayout(LayoutKind.Sequential)]
public class DialogTemplate
{
/// <summary>
/// The style of the dialog box. This member can be a combination of window style
/// values (such as WS_CAPTION and WS_SYSMENU) and dialog box style values (such
/// as DS_CENTER).
///
/// If the style member includes the DS_SETFONT style, the header of the dialog box
/// template contains additional data specifying the font to use for text in the
/// client area and controls of the dialog box. The font data begins on the WORD
/// boundary that follows the title array. The font data specifies a 16-bit point
/// size value and a Unicode font name string. If possible, the system creates a
/// font according to the specified values. Then the system sends a WM_SETFONT
/// message to the dialog box and to each control to provide a handle to the font.
/// If DS_SETFONT is not specified, the dialog box template does not include the
/// font data.
///
/// The DS_SHELLFONT style is not supported in the DLGTEMPLATE header.
/// </summary>
public WindowStyles Style;
/// <summary>
/// The extended styles for a window. This member is not used to create dialog boxes,
/// but applications that use dialog box templates can use it to create other types
/// of windows.
/// </summary>
public ExtendedWindowStyles ExtendedStyle;
/// <summary>
/// The number of items in the dialog box.
/// </summary>
public ushort ItemCount;
/// <summary>
/// The x-coordinate, in dialog box units, of the upper-left corner of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionX;
/// <summary>
/// The y-coordinate, in dialog box units, of the upper-left corner of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionY;
/// <summary>
/// The width, in dialog box units, of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short WidthX;
/// <summary>
/// The height, in dialog box units, of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short HeightY;
// In a standard template for a dialog box, the DLGTEMPLATE structure is always immediately
// followed by three variable-length arrays that specify the menu, class, and title for the
// dialog box. When the DS_SETFONT style is specified, these arrays are also followed by a
// 16-bit value specifying point size and another variable-length array specifying a
// typeface name. Each array consists of one or more 16-bit elements. The menu, class, title,
// and font arrays must be aligned on WORD boundaries.
/// <summary>
/// Immediately following the DLGTEMPLATE structure is a menu array that identifies a menu
/// resource for the dialog box. If the first element of this array is 0x0000, the dialog box
/// has no menu and the array has no other elements. If the first element is 0xFFFF, the array
/// has one additional element that specifies the ordinal value of a menu resource in an
/// executable file. If the first element has any other value, the system treats the array as
/// a null-terminated Unicode string that specifies the name of a menu resource in an executable
/// file.
/// </summary>
/// <remarks>
/// If you specify character strings in the menu, class, title, or typeface arrays, you must use
/// Unicode strings.
/// </remarks>
public string MenuResource;
/// <summary>
/// The ordinal value of a menu resource in an executable file.
/// </summary>
public ushort MenuResourceOrdinal;
/// <summary>
/// Following the menu array is a class array that identifies the window class of the dialog box.
/// If the first element of the array is 0x0000, the system uses the predefined dialog box class
/// for the dialog box and the array has no other elements. If the first element is 0xFFFF,
/// the array has one additional element that specifies the ordinal value of a predefined system
/// window class. If the first element has any other value, the system treats the array as a
/// null-terminated Unicode string that specifies the name of a registered window class.
/// </summary>
/// <remarks>
/// If you specify character strings in the menu, class, title, or typeface arrays, you must use
/// Unicode strings.
/// </remarks>
public string ClassResource;
/// <summary>
/// The ordinal value of a predefined system class.
/// </summary>
public ushort ClassResourceOrdinal;
/// <summary>
/// Following the class array is a title array that specifies a null-terminated Unicode string
/// that contains the title of the dialog box. If the first element of this array is 0x0000,
/// the dialog box has no title and the array has no other elements.
/// </summary>
/// <remarks>
/// If you specify character strings in the menu, class, title, or typeface arrays, you must use
/// Unicode strings.
/// </remarks>
public string TitleResource;
/// <summary>
/// The 16-bit point size value and the typeface array follow the title array, but only if the
/// style member specifies the DS_SETFONT style. The point size value specifies the point size
/// of the font to use for the text in the dialog box and its controls. When these values are
/// specified, the system creates a font having the specified size and typeface (if possible)
/// and sends a WM_SETFONT message to the dialog box procedure and the control window
/// procedures as it creates the dialog box and controls.
/// </summary>
public ushort PointSizeValue;
/// <summary>
/// The 16-bit point size value and the typeface array follow the title array, but only if the
/// style member specifies the DS_SETFONT style. The typeface array is a null-terminated Unicode
/// string specifying the name of the typeface for the font. When these values are specified,
/// the system creates a font having the specified size and typeface (if possible) and sends a
/// WM_SETFONT message to the dialog box procedure and the control window procedures as it
/// creates the dialog box and controls.
/// </summary>
/// <remarks>
/// If you specify character strings in the menu, class, title, or typeface arrays, you must use
/// Unicode strings.
/// </remarks>
public string Typeface;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// An extended dialog box template begins with a DLGTEMPLATEEX header that describes
/// the dialog box and specifies the number of controls in the dialog box. For each
/// control in a dialog box, an extended dialog box template has a block of data that
/// uses the DLGITEMTEMPLATEEX format to describe the control.
///
/// The DLGTEMPLATEEX structure is not defined in any standard header file. The
/// structure definition is provided here to explain the format of an extended template
/// for a dialog box.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/dlgbox/dlgtemplateex"/>
[StructLayout(LayoutKind.Sequential)]
public class DialogTemplateExtended
{
/// <summary>
/// The version number of the extended dialog box template. This member must be
/// set to 1.
/// </summary>
public ushort Version;
/// <summary>
/// Indicates whether a template is an extended dialog box template. If signature
/// is 0xFFFF, this is an extended dialog box template. In this case, the dlgVer
/// member specifies the template version number. If signature is any value other
/// than 0xFFFF, this is a standard dialog box template that uses the DLGTEMPLATE
/// and DLGITEMTEMPLATE structures.
/// </summary>
public ushort Signature;
/// <summary>
/// The help context identifier for the dialog box window. When the system sends a
/// WM_HELP message, it passes this value in the wContextId member of the HELPINFO
/// structure.
/// </summary>
public uint HelpID;
/// <summary>
/// The extended windows styles. This member is not used when creating dialog boxes,
/// but applications that use dialog box templates can use it to create other types
/// of windows.
/// </summary>
public ExtendedWindowStyles ExtendedStyle;
/// <summary>
/// The style of the dialog box.
///
/// If style includes the DS_SETFONT or DS_SHELLFONT dialog box style, the DLGTEMPLATEEX
/// header of the extended dialog box template contains four additional members (pointsize,
/// weight, italic, and typeface) that describe the font to use for the text in the client
/// area and controls of the dialog box. If possible, the system creates a font according
/// to the values specified in these members. Then the system sends a WM_SETFONT message
/// to the dialog box and to each control to provide a handle to the font.
/// </summary>
public WindowStyles Style;
/// <summary>
/// The number of controls in the dialog box.
/// </summary>
public ushort DialogItems;
/// <summary>
/// The x-coordinate, in dialog box units, of the upper-left corner of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionX;
/// <summary>
/// The y-coordinate, in dialog box units, of the upper-left corner of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short PositionY;
/// <summary>
/// The width, in dialog box units, of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short WidthX;
/// <summary>
/// The height, in dialog box units, of the dialog box.
/// </summary>
/// <remarks>
/// The x, y, cx, and cy members specify values in dialog box units. You can convert these values
/// to screen units (pixels) by using the MapDialogRect function.
/// </remarks>
public short HeightY;
/// <summary>
/// A variable-length array of 16-bit elements that identifies a menu resource for the dialog box.
/// If the first element of this array is 0x0000, the dialog box has no menu and the array has no
/// other elements. If the first element is 0xFFFF, the array has one additional element that
/// specifies the ordinal value of a menu resource in an executable file. If the first element has
/// any other value, the system treats the array as a null-terminated Unicode string that specifies
/// the name of a menu resource in an executable file.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string MenuResource;
/// <summary>
/// The ordinal value of a menu resource in an executable file.
/// </summary>
public ushort MenuResourceOrdinal;
/// <summary>A variable-length array of 16-bit elements that identifies the window class of the
/// dialog box. If the first element of the array is 0x0000, the system uses the predefined dialog
/// box class for the dialog box and the array has no other elements. If the first element is 0xFFFF,
/// the array has one additional element that specifies the ordinal value of a predefined system
/// window class. If the first element has any other value, the system treats the array as a
/// null-terminated Unicode string that specifies the name of a registered window class.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string ClassResource;
/// <summary>
/// The ordinal value of a predefined system window class.
/// </summary>
public ushort ClassResourceOrdinal;
/// <summary>
/// The title of the dialog box. If the first element of this array is 0x0000, the dialog box has no
/// title and the array has no other elements.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string TitleResource;
/// <summary>
/// The point size of the font to use for the text in the dialog box and its controls.
///
/// This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
/// </summary>
public ushort PointSize;
/// <summary>
/// The weight of the font. Note that, although this can be any of the values listed for the lfWeight
/// member of the LOGFONT structure, any value that is used will be automatically changed to FW_NORMAL.
///
/// This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
/// </summary>
public ushort Weight;
/// <summary>
/// Indicates whether the font is italic. If this value is TRUE, the font is italic.
///
/// This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
/// </summary>
public byte Italic;
/// <summary>
/// The character set to be used. For more information, see the lfcharset member of LOGFONT.
///
/// This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
/// </summary>
public byte CharSet;
/// <summary>
/// The name of the typeface for the font.
///
/// This member is present only if the style member specifies DS_SETFONT or DS_SHELLFONT.
/// </summary>
/// <remarks>
/// If you specify character strings in the class and title arrays, you must use Unicode strings. Use the
/// MultiByteToWideChar function to generate Unicode strings from ANSI strings.
/// </remarks>
public string Typeface;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Contains the information necessary for an application to access a specific font. The structure
/// definition provided here is for explanation only; it is not present in any standard header file.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/direntry"/>
public class DirEntry
{
/// <summary>
/// A unique ordinal identifier for an individual font in a font resource group.
/// </summary>
public ushort FontOrdinal;
/// <summary>
/// The FONTDIRENTRY structure for the specified font directly follows the DIRENTRY structure
/// for that font.
/// </summary>
public FontDirEntry Entry;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The following list describes the Microsoft PE executable format, with the
/// base of the image header at the top. The section from the MS-DOS 2.0
/// Compatible EXE Header through to the unused section just before the PE header
/// is the MS-DOS 2.0 Section, and is used for MS-DOS compatibility only.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class Executable
{
/// <summary>
/// MS-DOS executable stub
/// </summary>
public MSDOS.Executable Stub { get; set; }
/// <summary>
/// After the MS-DOS stub, at the file offset specified at offset 0x3c, is a 4-byte
/// signature that identifies the file as a PE format image file. This signature is "PE\0\0"
/// (the letters "P" and "E" followed by two null bytes).
/// </summary>
public byte[] Signature { get; set; }
/// <summary>
/// COFF file header
/// </summary>
public COFFFileHeader COFFFileHeader { get; set; }
/// <summary>
/// Optional header
/// </summary>
public OptionalHeader OptionalHeader { get; set; }
// TODO: Support grouped sections in section reading and parsing
// https://learn.microsoft.com/en-us/windows/win32/debug/pe-format#grouped-sections-object-only
// Grouped sections are ordered and mean that the data in the sections contributes
// to the "base" section (the one without the "$X" suffix). This may negatively impact
// the use of some of the different types of executables.
/// <summary>
/// Section table
/// </summary>
public SectionHeader[] SectionTable { get; set; }
/// <summary>
/// COFF symbol table
/// </summary>
public COFFSymbolTableEntry[] COFFSymbolTable { get; set; }
/// <summary>
/// COFF string table
/// </summary>
public COFFStringTable COFFStringTable { get; set; }
/// <summary>
/// Attribute certificate table
/// </summary>
public AttributeCertificateTableEntry[] AttributeCertificateTable { get; set; }
/// <summary>
/// Delay-load directory table
/// </summary>
public DelayLoadDirectoryTable DelayLoadDirectoryTable { get; set; }
#region Named Sections
// .cormeta - CLR metadata is stored in this section. It is used to indicate that
// the object file contains managed code. The format of the metadata is not
// documented, but can be handed to the CLR interfaces for handling metadata.
/// <summary>
/// Base relocation table (.reloc)
/// </summary>
public BaseRelocationBlock[] BaseRelocationTable { get; set; }
/// <summary>
/// Debug table (.debug*)
/// </summary>
public DebugTable DebugTable { get; set; }
// .drectve - A section is a directive section if it has the IMAGE_SCN_LNK_INFO
// flag set in the section header and has the .drectve section name. The linker
// removes a .drectve section after processing the information, so the section
// does not appear in the image file that is being linked.
//
// A .drectve section consists of a string of text that can be encoded as ANSI
// or UTF-8. If the UTF-8 byte order marker (BOM, a three-byte prefix that
// consists of 0xEF, 0xBB, and 0xBF) is not present, the directive string is
// interpreted as ANSI. The directive string is a series of linker options that
// are separated by spaces. Each option contains a hyphen, the option name, and
// any appropriate attribute. If an option contains spaces, the option must be
// enclosed in quotes. The .drectve section must not have relocations or line
// numbers.
//
// TODO: Can we implement reading/parsing the .drectve section?
/// <summary>
/// Export table (.edata)
/// </summary>
public ExportTable ExportTable { get; set; }
/// <summary>
/// Import table (.idata)
/// </summary>
public ImportTable ImportTable { get; set; }
/// <summary>
/// Resource directory table (.rsrc)
/// </summary>
public ResourceDirectoryTable ResourceDirectoryTable { get; set; }
// .sxdata - The valid exception handlers of an object are listed in the .sxdata
// section of that object. The section is marked IMAGE_SCN_LNK_INFO. It contains
// the COFF symbol index of each valid handler, using 4 bytes per index.
//
// Additionally, the compiler marks a COFF object as registered SEH by emitting
// the absolute symbol "@feat.00" with the LSB of the value field set to 1. A
// COFF object with no registered SEH handlers would have the "@feat.00" symbol,
// but no .sxdata section.
//
// TODO: Can we implement reading/parsing the .sxdata section?
#endregion
// TODO: Implement and/or document the following non-modeled parts:
// - Delay-Load Import Tables
// - [The Delay-Load Directory Table]
// - Delay Import Address Table
// - Delay Import Name Table
// - Delay Bound Import Address Table
// - Delay Unload Import Address Table
// - The .pdata Section [Multiple formats per entry]
// - The .tls Section
// - TLS Callback Functions
// - [The Load Configuration Structure (Image Only)]
// TODO: Determine if "Archive (Library) File Format" is worth modelling
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export address table contains the address of exported entry points
/// and exported data and absolutes. An ordinal number is used as an index
/// into the export address table.
///
/// Each entry in the export address table is a field that uses one of two
/// formats in the following table. If the address specified is not within
/// the export section (as defined by the address and length that are
/// indicated in the optional header), the field is an export RVA, which is
/// an actual address in code or data. Otherwise, the field is a forwarder RVA,
/// which names a symbol in another DLL.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Explicit)]
public class ExportAddressTableEntry
{
/// <summary>
/// The address of the exported symbol when loaded into memory, relative to
/// the image base. For example, the address of an exported function.
/// </summary>
[FieldOffset(0)] public uint ExportRVA;
/// <summary>
/// The pointer to a null-terminated ASCII string in the export section. This
/// string must be within the range that is given by the export table data
/// directory entry. See Optional Header Data Directories (Image Only). This
/// string gives the DLL name and the name of the export (for example,
/// "MYDLL.expfunc") or the DLL name and the ordinal number of the export
/// (for example, "MYDLL.#27").
/// </summary>
[FieldOffset(0)] public uint ForwarderRVA;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export symbol information begins with the export directory table,
/// which describes the remainder of the export symbol information. The
/// export directory table contains address information that is used to resolve
/// imports to the entry points within this image.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class ExportDirectoryTable
{
/// <summary>
/// Reserved, must be 0.
/// </summary>
public uint ExportFlags;
/// <summary>
/// The time and date that the export data was created.
/// </summary>
public uint TimeDateStamp;
/// <summary>
/// The major version number. The major and minor version numbers can be set
/// by the user.
/// </summary>
public ushort MajorVersion;
/// <summary>
/// The minor version number.
/// </summary>
public ushort MinorVersion;
/// <summary>
/// The address of the ASCII string that contains the name of the DLL. This
/// address is relative to the image base.
/// </summary>
public uint NameRVA;
/// <summary>
/// ASCII string that contains the name of the DLL.
/// </summary>
public string Name;
/// <summary>
/// The starting ordinal number for exports in this image. This field specifies
/// the starting ordinal number for the export address table. It is usually set
/// to 1.
/// </summary>
public uint OrdinalBase;
/// <summary>
/// The number of entries in the export address table.
/// </summary>
public uint AddressTableEntries;
/// <summary>
/// The number of entries in the name pointer table. This is also the number of
/// entries in the ordinal table.
/// </summary>
public uint NumberOfNamePointers;
/// <summary>
/// The address of the export address table, relative to the image base.
/// </summary>
public uint ExportAddressTableRVA;
/// <summary>
/// The address of the export name pointer table, relative to the image base.
/// The table size is given by the Number of Name Pointers field.
/// </summary>
public uint NamePointerRVA;
/// <summary>
/// The address of the ordinal table, relative to the image base.
/// </summary>
public uint OrdinalTableRVA;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export name pointer table is an array of addresses (RVAs) into the export name table.
/// The pointers are 32 bits each and are relative to the image base. The pointers are ordered
/// lexically to allow binary searches.
///
/// An export name is defined only if the export name pointer table contains a pointer to it.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ExportNamePointerTable
{
/// <summary>
/// The pointers are 32 bits each and are relative to the image base.
/// </summary>
public uint[] Pointers;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export name table contains the actual string data that was pointed to by the export
/// name pointer table. The strings in this table are public names that other images can use
/// to import the symbols. These public export names are not necessarily the same as the
/// private symbol names that the symbols have in their own image file and source code,
/// although they can be.
///
/// Every exported symbol has an ordinal value, which is just the index into the export
/// address table. Use of export names, however, is optional. Some, all, or none of the
/// exported symbols can have export names. For exported symbols that do have export names,
/// corresponding entries in the export name pointer table and export ordinal table work
/// together to associate each name with an ordinal.
///
/// The structure of the export name table is a series of null-terminated ASCII strings
/// of variable length.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ExportNameTable
{
/// <summary>
/// A series of null-terminated ASCII strings of variable length.
/// </summary>
public string[] Strings;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export ordinal table is an array of 16-bit unbiased indexes into the export address table.
/// Ordinals are biased by the Ordinal Base field of the export directory table. In other words,
/// the ordinal base must be subtracted from the ordinals to obtain true indexes into the export
/// address table.
///
/// The export name pointer table and the export ordinal table form two parallel arrays that are
/// separated to allow natural field alignment. These two tables, in effect, operate as one table,
/// in which the Export Name Pointer column points to a public (exported) name and the Export
/// Ordinal column gives the corresponding ordinal for that public name. A member of the export
/// name pointer table and a member of the export ordinal table are associated by having the same
/// position (index) in their respective arrays.
///
/// Thus, when the export name pointer table is searched and a matching string is found at position
/// i, the algorithm for finding the symbol's RVA and biased ordinal is:
///
/// i = Search_ExportNamePointerTable(name);
/// ordinal = ExportOrdinalTable[i];
///
/// rva = ExportAddressTable[ordinal];
/// biased_ordinal = ordinal + OrdinalBase;
///
/// When searching for a symbol by(biased) ordinal, the algorithm for finding the symbol's RVA
/// and name is:
///
/// ordinal = biased_ordinal - OrdinalBase;
/// i = Search_ExportOrdinalTable(ordinal);
///
/// rva = ExportAddressTable[ordinal];
/// name = ExportNameTable[i];
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ExportOrdinalTable
{
/// <summary>
/// An array of 16-bit unbiased indexes into the export address table
/// </summary>
public ushort[] Indexes;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The export data section, named .edata, contains information about symbols that other images
/// can access through dynamic linking. Exported symbols are generally found in DLLs, but DLLs
/// can also import symbols.
///
/// An overview of the general structure of the export section is described below. The tables
/// described are usually contiguous in the file in the order shown (though this is not
/// required). Only the export directory table and export address table are required to export
/// symbols as ordinals. (An ordinal is an export that is accessed directly by its export
/// address table index.) The name pointer table, ordinal table, and export name table all
/// exist to support use of export names.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ExportTable
{
/// <summary>
/// A table with just one row (unlike the debug directory). This table indicates the
/// locations and sizes of the other export tables.
/// </summary>
public ExportDirectoryTable ExportDirectoryTable;
/// <summary>
/// An array of RVAs of exported symbols. These are the actual addresses of the exported
/// functions and data within the executable code and data sections. Other image files
/// can import a symbol by using an index to this table (an ordinal) or, optionally, by
/// using the public name that corresponds to the ordinal if a public name is defined.
/// </summary>
public ExportAddressTableEntry[] ExportAddressTable;
/// <summary>
/// An array of pointers to the public export names, sorted in ascending order.
/// </summary>
public ExportNamePointerTable NamePointerTable;
/// <summary>
/// An array of the ordinals that correspond to members of the name pointer table. The
/// correspondence is by position; therefore, the name pointer table and the ordinal table
/// must have the same number of members. Each ordinal is an index into the export address
/// table.
/// </summary>
public ExportOrdinalTable OrdinalTable;
/// <summary>
/// A series of null-terminated ASCII strings. Members of the name pointer table point into
/// this area. These names are the public names through which the symbols are imported and
/// exported; they are not necessarily the same as the private names that are used within
/// the image file.
/// </summary>
public ExportNameTable ExportNameTable;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Contains version information for a file. This information is language and
/// code page independent.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/verrsrc/ns-verrsrc-vs_fixedfileinfo"/>
[StructLayout(LayoutKind.Sequential)]
public class FixedFileInfo
{
/// <summary>
/// Contains the value 0xFEEF04BD. This is used with the szKey member of the VS_VERSIONINFO
/// structure when searching a file for the FixedFileInfo structure.
/// </summary>
public uint Signature;
/// <summary>
/// The binary version number of this structure. The high-order word of this member contains
/// the major version number, and the low-order word contains the minor version number.
/// </summary>
public uint StrucVersion;
/// <summary>
/// The most significant 32 bits of the file's binary version number. This member is used with
/// FileVersionLS to form a 64-bit value used for numeric comparisons.
/// </summary>
public uint FileVersionMS;
/// <summary>
/// The least significant 32 bits of the file's binary version number. This member is used with
/// FileVersionMS to form a 64-bit value used for numeric comparisons.
/// </summary>
public uint FileVersionLS;
/// <summary>
/// The most significant 32 bits of the binary version number of the product with which this file
/// was distributed. This member is used with ProductVersionLS to form a 64-bit value used for
/// numeric comparisons.
/// </summary>
public uint ProductVersionMS;
/// <summary>
/// The least significant 32 bits of the binary version number of the product with which this file
/// was distributed. This member is used with ProductVersionMS to form a 64-bit value used for
/// numeric comparisons.
/// </summary>
public uint ProductVersionLS;
/// <summary>
/// Contains a bitmask that specifies the valid bits in FileFlags. A bit is valid only if it was
/// defined when the file was created.
/// </summary>
public uint FileFlagsMask;
/// <summary>
/// Contains a bitmask that specifies the Boolean attributes of the file.
/// </summary>
public FixedFileInfoFlags FileFlags;
/// <summary>
/// The operating system for which this file was designed.
/// </summary>
public FixedFileInfoOS FileOS;
/// <summary>
/// The general type of file.
/// </summary>
public FixedFileInfoFileType FileType;
/// <summary>
/// The function of the file. The possible values depend on the value of FileType. For all values
/// of FileType not described in the following list, FileSubtype is zero.
/// </summary>
public FixedFileInfoFileSubtype FileSubtype;
/// <summary>
/// The most significant 32 bits of the file's 64-bit binary creation date and time stamp.
/// </summary>
public uint FileDateMS;
/// <summary>
/// The least significant 32 bits of the file's 64-bit binary creation date and time stamp.
/// </summary>
public uint FileDateLS;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Contains information about an individual font in a font resource group. The structure definition
/// provided here is for explanation only; it is not present in any standard header file.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/fontdirentry"/>
public class FontDirEntry
{
/// <summary>
/// A user-defined version number for the resource data that tools can use to read and write
/// resource files.
/// </summary>
public ushort Version;
/// <summary>
/// The size of the file, in bytes.
/// </summary>
public uint Size;
/// <summary>
/// The font supplier's copyright information.
/// </summary>
/// <remarks>60 characters</remarks>
public byte[] Copyright;
/// <summary>
/// The type of font file.
/// </summary>
public ushort Type;
/// <summary>
/// The point size at which this character set looks best.
/// </summary>
public ushort Points;
/// <summary>
/// The vertical resolution, in dots per inch, at which this character set was digitized.
/// </summary>
public ushort VertRes;
/// <summary>
/// The horizontal resolution, in dots per inch, at which this character set was digitized.
/// </summary>
public ushort HorizRes;
/// <summary>
/// The distance from the top of a character definition cell to the baseline of the typographical
/// font.
/// </summary>
public ushort Ascent;
/// <summary>
/// The amount of leading inside the bounds set by the PixHeight member. Accent marks and other
/// diacritical characters can occur in this area.
/// </summary>
public ushort InternalLeading;
/// <summary>
/// The amount of extra leading that the application adds between rows.
/// </summary>
public ushort ExternalLeading;
/// <summary>
/// An italic font if not equal to zero.
/// </summary>
public byte Italic;
/// <summary>
/// An underlined font if not equal to zero.
/// </summary>
public byte Underline;
/// <summary>
/// A strikeout font if not equal to zero.
/// </summary>
public byte StrikeOut;
/// <summary>
/// The weight of the font in the range 0 through 1000. For example, 400 is roman and 700 is bold.
/// If this value is zero, a default weight is used. For additional defined values, see the
/// description of the LOGFONT structure.
/// </summary>
public ushort Weight;
/// <summary>
/// The character set of the font. For predefined values, see the description of the LOGFONT
/// structure.
/// </summary>
public byte CharSet;
/// <summary>
/// The width of the grid on which a vector font was digitized. For raster fonts, if the member
/// is not equal to zero, it represents the width for all the characters in the bitmap. If the
/// member is equal to zero, the font has variable-width characters.
/// </summary>
public ushort PixWidth;
/// <summary>
/// The height of the character bitmap for raster fonts or the height of the grid on which a
/// vector font was digitized.
/// </summary>
public ushort PixHeight;
/// <summary>
/// The pitch and the family of the font. For additional information, see the description of
/// the LOGFONT structure.
/// </summary>
public byte PitchAndFamily;
/// <summary>
/// The average width of characters in the font (generally defined as the width of the letter x).
/// This value does not include the overhang required for bold or italic characters.
/// </summary>
public ushort AvgWidth;
/// <summary>
/// The width of the widest character in the font.
/// </summary>
public ushort MaxWidth;
/// <summary>
/// The first character code defined in the font.
/// </summary>
public byte FirstChar;
/// <summary>
/// The last character code defined in the font.
/// </summary>
public byte LastChar;
/// <summary>
/// The character to substitute for characters not in the font.
/// </summary>
public byte DefaultChar;
/// <summary>
/// The character that will be used to define word breaks for text justification.
/// </summary>
public byte BreakChar;
/// <summary>
/// The number of bytes in each row of the bitmap. This value is always even so that the rows
/// start on word boundaries. For vector fonts, this member has no meaning.
/// </summary>
public ushort WidthBytes;
/// <summary>
/// The offset in the file to a null-terminated string that specifies a device name. For a
/// generic font, this value is zero.
/// </summary>
public uint Device;
/// <summary>
/// The offset in the file to a null-terminated string that names the typeface.
/// </summary>
public uint Face;
/// <summary>
/// This member is reserved.
/// </summary>
public uint Reserved;
/// <summary>
/// The name of the device if this font file is designated for a specific device.
/// </summary>
public string DeviceName;
/// <summary>
/// The typeface name of the font.
/// </summary>
public string FaceName;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// Contains the information necessary for an application to access a specific font. The structure
/// definition provided here is for explanation only; it is not present in any standard header file.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/fontgrouphdr"/>
public class FontGroupHeader
{
/// <summary>
/// The number of individual fonts associated with this resource.
/// </summary>
public ushort NumberOfFonts;
/// <summary>
/// A structure that contains a unique ordinal identifier for each font in the resource. The DE
/// member is a placeholder for the variable-length array of DIRENTRY structures.
/// </summary>
public DirEntry[] DE;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// One hint/name table suffices for the entire import section.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class HintNameTableEntry
{
/// <summary>
/// An index into the export name pointer table. A match is attempted first
/// with this value. If it fails, a binary search is performed on the DLL's
/// export name pointer table.
/// </summary>
public ushort Hint;
/// <summary>
/// An ASCII string that contains the name to import. This is the string that
/// must be matched to the public name in the DLL. This string is case sensitive
/// and terminated by a null byte.
/// </summary>
public string Name;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The structure and content of the import address table are identical to those of
/// the import lookup table, until the file is bound. During binding, the entries in
/// the import address table are overwritten with the 32-bit (for PE32) or 64-bit
/// (for PE32+) addresses of the symbols that are being imported. These addresses are
/// the actual memory addresses of the symbols, although technically they are still
/// called "virtual addresses." The loader typically processes the binding.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ImportAddressTableEntry
{
/// <summary>
/// If this bit is set, import by ordinal. Otherwise, import by name. Bit is
/// masked as 0x80000000 for PE32, 0x8000000000000000 for PE32+.
/// </summary>
/// <remarks>Bit 31/63</remarks>
public bool OrdinalNameFlag;
/// <summary>
/// A 16-bit ordinal number. This field is used only if the Ordinal/Name Flag
/// bit field is 1 (import by ordinal). Bits 30-15 or 62-15 must be 0.
/// </summary>
/// <remarks>Bits 15-0</remarks>
public ushort OrdinalNumber;
/// <summary>
/// A 31-bit RVA of a hint/name table entry. This field is used only if the
/// Ordinal/Name Flag bit field is 0 (import by name). For PE32+ bits 62-31
/// must be zero.
/// </summary>
/// <remarks>Bits 30-0</remarks>
public uint HintNameTableRVA;
}
}

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using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The import information begins with the import directory table, which
/// describes the remainder of the import information. The import directory
/// table contains address information that is used to resolve fixup references
/// to the entry points within a DLL image. The import directory table consists
/// of an array of import directory entries, one entry for each DLL to which
/// the image refers. The last directory entry is empty (filled with null values),
/// which indicates the end of the directory table.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
[StructLayout(LayoutKind.Sequential)]
public class ImportDirectoryTableEntry
{
/// <summary>
/// The RVA of the import lookup table. This table contains a name or ordinal
/// for each import. (The name "Characteristics" is used in Winnt.h, but no
/// longer describes this field.)
/// </summary>
public uint ImportLookupTableRVA;
/// <summary>
/// The stamp that is set to zero until the image is bound. After the image is
/// bound, this field is set to the time/data stamp of the DLL.
/// </summary>
public uint TimeDateStamp;
/// <summary>
/// The index of the first forwarder reference.
/// </summary>
public uint ForwarderChain;
/// <summary>
/// The address of an ASCII string that contains the name of the DLL. This address
/// is relative to the image base.
/// </summary>
public uint NameRVA;
/// <summary>
/// ASCII string that contains the name of the DLL.
/// </summary>
public string Name;
/// <summary>
/// The RVA of the import address table. The contents of this table are identical
/// to the contents of the import lookup table until the image is bound.
/// </summary>
public uint ImportAddressTableRVA;
}
}

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namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// An import lookup table is an array of 32-bit numbers for PE32 or an array of
/// 64-bit numbers for PE32+. Each entry uses the bit-field format that is described
/// in the following table. In this format, bit 31 is the most significant bit for
/// PE32 and bit 63 is the most significant bit for PE32+. The collection of these
/// entries describes all imports from a given DLL. The last entry is set to zero
/// (NULL) to indicate the end of the table.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ImportLookupTableEntry
{
/// <summary>
/// If this bit is set, import by ordinal. Otherwise, import by name. Bit is
/// masked as 0x80000000 for PE32, 0x8000000000000000 for PE32+.
/// </summary>
/// <remarks>Bit 31/63</remarks>
public bool OrdinalNameFlag;
/// <summary>
/// A 16-bit ordinal number. This field is used only if the Ordinal/Name Flag
/// bit field is 1 (import by ordinal). Bits 30-15 or 62-15 must be 0.
/// </summary>
/// <remarks>Bits 15-0</remarks>
public ushort OrdinalNumber;
/// <summary>
/// A 31-bit RVA of a hint/name table entry. This field is used only if the
/// Ordinal/Name Flag bit field is 0 (import by name). For PE32+ bits 62-31
/// must be zero.
/// </summary>
/// <remarks>Bits 30-0</remarks>
public uint HintNameTableRVA;
}
}

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using System.Collections.Generic;
namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// All image files that import symbols, including virtually all executable (EXE) files,
/// have an .idata section. A typical file layout for the import information follows:
///
/// - Directory Table
/// Null Directory Entry
/// - DLL1 Import Lookup Table
/// Null
/// - DLL2 Import Lookup Table
/// Null
/// - DLL3 Import Lookup Table
/// Null
/// - Hint-Name Table
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class ImportTable
{
/// <summary>
/// The import information begins with the import directory table, which describes the
/// remainder of the import information.
/// </summary>
public ImportDirectoryTableEntry[] ImportDirectoryTable;
/// <summary>
/// An import lookup table is an array of 32-bit numbers for PE32 or an array of 64-bit
/// numbers for PE32+.
/// </summary>
public Dictionary<int, ImportLookupTableEntry[]> ImportLookupTables;
/// <summary>
/// These addresses are the actual memory addresses of the symbols, although technically
/// they are still called "virtual addresses".
/// </summary>
public Dictionary<int, ImportAddressTableEntry[]> ImportAddressTables;
/// <summary>
/// One hint/name table suffices for the entire import section.
/// </summary>
public HintNameTableEntry[] HintNameTable;
}
}

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