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392 Commits
experiment
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dev/miniks
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93
.clang-format
Normal file
@@ -0,0 +1,93 @@
|
||||
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: Align
|
||||
#AllowAllArgumentsOnNextLine: false
|
||||
AlignConsecutiveAssignments: false
|
||||
AlignConsecutiveDeclarations: false
|
||||
#AllowAllConstructorInitializersOnNextLine: false
|
||||
AlignEscapedNewlines: Left
|
||||
AlignOperands: true
|
||||
AlignTrailingComments: false
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
#AllowShortLambdasOnASingleLine: Inline
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: Yes
|
||||
BinPackArguments: false
|
||||
BinPackParameters: false
|
||||
BraceWrapping:
|
||||
AfterClass: true
|
||||
AfterControlStatement: true
|
||||
AfterEnum: true
|
||||
AfterFunction: true
|
||||
AfterNamespace: true
|
||||
AfterObjCDeclaration: true
|
||||
AfterStruct: true
|
||||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeCatch: true
|
||||
BeforeElse: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
SplitEmptyNamespace: true
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeTernaryOperators: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
BreakInheritanceList: AfterColon
|
||||
ColumnLimit: 0
|
||||
CommentPragmas: "suppress"
|
||||
CompactNamespaces: false
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: false
|
||||
DerivePointerAlignment: false
|
||||
FixNamespaceComments: false
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '^.*(precomp|pch|stdafx)'
|
||||
Priority: -1
|
||||
- Regex: '^".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*>'
|
||||
Priority: 2
|
||||
- Regex: '.*'
|
||||
Priority: 3
|
||||
IndentCaseLabels: false
|
||||
IndentPPDirectives: None
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
MacroBlockBegin: "BEGIN_TEST_METHOD_PROPERTIES|BEGIN_MODULE|BEGIN_TEST_CLASS|BEGIN_TEST_METHOD"
|
||||
MacroBlockEnd: "END_TEST_METHOD_PROPERTIES|END_MODULE|END_TEST_CLASS|END_TEST_METHOD"
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: All
|
||||
PointerAlignment: Left
|
||||
ReflowComments: false
|
||||
SortIncludes: false
|
||||
SortUsingDeclarations: true
|
||||
SpaceAfterCStyleCast: false
|
||||
#SpaceAfterLogicalNot: false
|
||||
SpaceAfterTemplateKeyword: false
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeCpp11BracedList: false
|
||||
SpaceBeforeCtorInitializerColon: true
|
||||
SpaceBeforeInheritanceColon: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: false
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInContainerLiterals: false
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Cpp11
|
||||
TabWidth: 4
|
||||
UseTab: Never
|
||||
13
.editorconfig
Normal file
@@ -0,0 +1,13 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
|
||||
[{*.cpp,*.c,*.hpp,*.h,*.cs}]
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.json]
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
52
.github/ISSUE_TEMPLATE/Bug_Report.md
vendored
Normal file
@@ -0,0 +1,52 @@
|
||||
---
|
||||
name: Bug report 🐛
|
||||
about: Report errors or unexpected behavior
|
||||
title: "Bug Report (IF I DO NOT CHANGE THIS THE ISSUE WILL BE AUTO-CLOSED)"
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
|
||||
|
||||
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
|
||||
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
|
||||
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
|
||||
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
|
||||
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
|
||||
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
|
||||
|
||||
All good? Then proceed!
|
||||
-->
|
||||
|
||||
<!--
|
||||
This bug tracker is monitored by Windows Terminal development team and other technical folks.
|
||||
|
||||
**Important: When reporting BSODs or security issues, DO NOT attach memory dumps, logs, or traces to Github issues**.
|
||||
Instead, send dumps/traces to secure@microsoft.com, referencing this GitHub issue.
|
||||
|
||||
Please use this form and describe your issue, concisely but precisely, with as much detail as possible.
|
||||
|
||||
-->
|
||||
|
||||
# Environment
|
||||
|
||||
```none
|
||||
Windows build number: [run "ver" at a command prompt]
|
||||
Windows Terminal version (if applicable):
|
||||
|
||||
Any other software?
|
||||
```
|
||||
|
||||
# Steps to reproduce
|
||||
|
||||
<!-- A description of how to trigger this bug. -->
|
||||
|
||||
# Expected behavior
|
||||
|
||||
<!-- A description of what you're expecting, possibly containing screenshots or reference material. -->
|
||||
|
||||
# Actual behavior
|
||||
|
||||
<!-- What's actually happening? -->
|
||||
10
.github/ISSUE_TEMPLATE/Documentation_Issue.md
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Documentation Issue 📚
|
||||
about: Report issues in our documentation
|
||||
title: "Documentation Issue"
|
||||
labels: Issue-Docs
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!-- Briefly describe which document needs to be corrected and why. -->
|
||||
34
.github/ISSUE_TEMPLATE/Feature_Request.md
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
name: Feature Request/Idea 🚀
|
||||
about: Suggest a new feature or improvement (this does not mean you have to implement it)
|
||||
title: "Feature Request"
|
||||
labels: Issue-Feature
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
|
||||
|
||||
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
|
||||
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
|
||||
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further explanation or engagement.
|
||||
3. If I write an issue that has many duplicates, the core team may close my issue without further explanation or engagement (and without necessarily spending time to find the exact duplicate ID number).
|
||||
4. If I leave the title incomplete when filing the issue, the core team may close my issue without further explanation or engagement.
|
||||
5. If I file something completely blank in the body, the core team may close my issue without further explanation or engagement.
|
||||
|
||||
All good? Then proceed!
|
||||
-->
|
||||
|
||||
# Summary of the new feature/enhancement
|
||||
|
||||
<!--
|
||||
A clear and concise description of what the problem is that the new feature would solve.
|
||||
Describe why and how a user would use this new functionality (if applicable).
|
||||
-->
|
||||
|
||||
# Proposed technical implementation details (optional)
|
||||
|
||||
<!--
|
||||
A clear and concise description of what you want to happen.
|
||||
-->
|
||||
10
.github/ISSUE_TEMPLATE/Guidance_Issue.md
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Community Guidance Request ✨
|
||||
about: Suggest somewhere the Windows Terminal Team needs to provide community guidance through new documentation or process.
|
||||
title: "Guidance"
|
||||
labels: Issue-Docs
|
||||
assignees: 'bitcrazed'
|
||||
|
||||
---
|
||||
|
||||
<!-- What needs to change? Who is responsible for it? Why is it an open question? -->
|
||||
19
.github/PULL_REQUEST_TEMPLATE.md
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
|
||||
## Summary of the Pull Request
|
||||
|
||||
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? -->
|
||||
## References
|
||||
|
||||
<!-- Please review the items on the PR checklist before submitting-->
|
||||
## PR Checklist
|
||||
* [ ] Closes #xxx
|
||||
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
|
||||
* [ ] Tests added/passed
|
||||
* [ ] Requires documentation to be updated
|
||||
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
|
||||
|
||||
<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
|
||||
## Detailed Description of the Pull Request / Additional comments
|
||||
|
||||
<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
|
||||
## Validation Steps Performed
|
||||
66
.gitignore
vendored
@@ -17,10 +17,11 @@
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
build/
|
||||
ARM64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
objfre/
|
||||
objchk/
|
||||
|
||||
@@ -79,14 +80,18 @@ _Chutzpah*
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
@@ -111,6 +116,7 @@ _TeamCity*
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
@@ -138,13 +144,16 @@ publish/
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
## TODO: Comment the next line if you want to checkin your
|
||||
## web deploy settings but do note that will include unencrypted
|
||||
## passwords
|
||||
#*.pubxml
|
||||
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
@@ -153,13 +162,23 @@ publish/
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Windows Azure Build Output
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
@@ -211,12 +230,25 @@ FakesAssemblies/
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
_Pvt_Extensions/
|
||||
ModelManifest.xml
|
||||
*.opendb
|
||||
*.db
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
*.exe
|
||||
|
||||
# Windows Build System files
|
||||
build*.dbb
|
||||
@@ -231,6 +263,9 @@ build*.metadata
|
||||
|
||||
# .razzlerc.cmd file - used by dev environment
|
||||
tools/.razzlerc.*
|
||||
# .PowershellModules - if one needs a powershell module dependency, one
|
||||
# can save it here. used by tools/OpenConsole.psm1
|
||||
.PowershellModules
|
||||
# message compiler output
|
||||
MSG*.bin
|
||||
/*.exe
|
||||
@@ -238,8 +273,9 @@ MSG*.bin
|
||||
# python
|
||||
*.pyc
|
||||
|
||||
**Generated Files/
|
||||
**/Generated Files/
|
||||
**/Merged/*
|
||||
**/Unmerged/*
|
||||
profiles.json
|
||||
*.metaproj
|
||||
*.swp
|
||||
|
||||
4
.gitmodules
vendored
@@ -1,6 +1,6 @@
|
||||
[submodule "dep/gsl"]
|
||||
path = dep/gsl
|
||||
url = https://github.com/Microsoft/gsl
|
||||
url = https://github.com/microsoft/gsl
|
||||
[submodule "dep/wil"]
|
||||
path = dep/wil
|
||||
url = https://github.com/Microsoft/wil
|
||||
url = https://github.com/microsoft/wil
|
||||
|
||||
4
.nuget/packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="vswhere" version="2.6.7" />
|
||||
</packages>
|
||||
34
.vsconfig
Normal file
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Component.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.Universal",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Component.ManagedDesktop.Prerequisites",
|
||||
"Microsoft.VisualStudio.Component.NuGet",
|
||||
"Microsoft.VisualStudio.Component.Roslyn.Compiler",
|
||||
"Microsoft.VisualStudio.Component.Roslyn.LanguageServices",
|
||||
"Microsoft.Net.ComponentGroup.DevelopmentPrerequisites",
|
||||
"Microsoft.Component.MSBuild",
|
||||
"Microsoft.VisualStudio.Component.ManagedDesktop.Core",
|
||||
"Microsoft.Net.Component.4.TargetingPack",
|
||||
"Microsoft.Net.Component.4.5.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.DiagnosticTools",
|
||||
"Microsoft.VisualStudio.Component.Debugger.JustInTime",
|
||||
"Microsoft.VisualStudio.Component.Windows10SDK.18362",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.Support",
|
||||
"Microsoft.VisualStudio.Component.VC.CoreIde",
|
||||
"Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Core",
|
||||
"Microsoft.VisualStudio.Component.Graphics",
|
||||
"Microsoft.VisualStudio.Component.VC.Redist.14.Latest",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
|
||||
"Microsoft.VisualStudio.Component.VC.v141.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.v141.ARM64",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.VC",
|
||||
"Microsoft.VisualStudio.ComponentGroup.UWP.VC.v141",
|
||||
"Microsoft.VisualStudio.Component.UWP.VC.ARM64"
|
||||
]
|
||||
}
|
||||
8
CODE_OF_CONDUCT.md
Normal file
@@ -0,0 +1,8 @@
|
||||
# Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct][conduct-code].
|
||||
For more information see the [Code of Conduct FAQ][conduct-FAQ] or contact [opencode@microsoft.com][conduct-email] with any additional questions or comments.
|
||||
|
||||
[conduct-code]: https://opensource.microsoft.com/codeofconduct/
|
||||
[conduct-FAQ]: https://opensource.microsoft.com/codeofconduct/faq/
|
||||
[conduct-email]: mailto:opencode@microsoft.com
|
||||
49
NOTICE.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# NOTICES AND INFORMATION
|
||||
Do Not Translate or Localize
|
||||
|
||||
This software incorporates material from third parties. Microsoft makes certain
|
||||
open source code available at http://3rdpartysource.microsoft.com, or you may
|
||||
send a check or money order for US $5.00, including the product name, the open
|
||||
source component name, and version number, to:
|
||||
|
||||
```
|
||||
Source Code Compliance Team
|
||||
Microsoft Corporation
|
||||
One Microsoft Way
|
||||
Redmond, WA 98052
|
||||
USA
|
||||
```
|
||||
|
||||
Notwithstanding any other terms, you may reverse engineer this software to the
|
||||
extent required to debug changes to any libraries licensed under the GNU Lesser
|
||||
General Public License.
|
||||
|
||||
## jsoncpp
|
||||
|
||||
**Source**: https://github.com/open-source-parsers/jsoncpp
|
||||
|
||||
### License
|
||||
|
||||
```
|
||||
Copyright (c) 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use, copy,
|
||||
modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
```
|
||||
28
NuGet.Config
@@ -1,14 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="NuGet.org" value="https://api.nuget.org/v3/index.json" />
|
||||
<!-- Add repositories here to the list of available repositories -->
|
||||
|
||||
<!-- Dependencies that we must carry because they're not on public nuget feeds right now. -->
|
||||
<add key="Static Package Dependencies" value="dep\packages" />
|
||||
|
||||
<!-- Internal NuGet feeds that may not be accessible outside Microsoft corporate network -->
|
||||
<!--<add key="TAEF - internal" value="https://microsoft.pkgs.visualstudio.com/DefaultCollection/_packaging/Taef/nuget/v3/index.json" />
|
||||
<add key="OpenConsole - Internal" value="https://microsoft.pkgs.visualstudio.com/_packaging/OpenConsole/nuget/v3/index.json" />-->
|
||||
</packageSources>
|
||||
<packageSources>
|
||||
<add key="NuGet.org" value="https://api.nuget.org/v3/index.json" />
|
||||
<!-- Add repositories here to the list of available repositories -->
|
||||
|
||||
<!-- Dependencies that we must carry because they're not on public nuget feeds right now. -->
|
||||
<!--<add key="Static Package Dependencies" value="dep\packages" />-->
|
||||
|
||||
<!-- Use our own NuGet Feed -->
|
||||
<add key="Windows Terminal NuGet Feed" value="https://terminalnuget.blob.core.windows.net/feed/index.json" />
|
||||
|
||||
<!-- Internal NuGet feeds that may not be accessible outside Microsoft corporate network -->
|
||||
<!--<add key="TAEF - internal" value="https://microsoft.pkgs.visualstudio.com/DefaultCollection/_packaging/Taef/nuget/v3/index.json" />
|
||||
<add key="OpenConsole - Internal" value="https://microsoft.pkgs.visualstudio.com/_packaging/OpenConsole/nuget/v3/index.json" />-->
|
||||
</packageSources>
|
||||
<config>
|
||||
<add key="repositorypath" value=".\packages" />
|
||||
</config>
|
||||
</configuration>
|
||||
|
||||
194
OpenConsole.sln
@@ -1,8 +1,12 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27004.2008
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.29001.49
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Terminal", "Terminal", "{59840756-302F-44DF-AA47-441A9D673202}"
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "CascadiaPackage", "src\cascadia\CascadiaPackage\CascadiaPackage.wapproj", "{CA5CAD1A-224A-4171-B13A-F16E576FDD12}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Host.EXE", "src\host\exe\Host.EXE.vcxproj", "{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0CF235BD-2DA0-407E-90EE-C467E8BBC714} = {0CF235BD-2DA0-407E-90EE-C467E8BBC714}
|
||||
@@ -71,7 +75,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Host.Tests.Unit", "src\host
|
||||
{06EC74CB-9A12-429C-B551-8562EC954747} = {06EC74CB-9A12-429C-B551-8562EC954747}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TextBuffer.UnitTests", "src\buffer\out\ut_textbuffer\TextBuffer.UnitTests.vcxproj", "{531C23E7-4B76-4C08-8BBD-04164CB628C9}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TextBuffer.Unit.Tests", "src\buffer\out\ut_textbuffer\TextBuffer.Unit.Tests.vcxproj", "{531C23E7-4B76-4C08-8BBD-04164CB628C9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0CF235BD-2DA0-407E-90EE-C467E8BBC714} = {0CF235BD-2DA0-407E-90EE-C467E8BBC714}
|
||||
EndProjectSection
|
||||
@@ -149,6 +153,9 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RendererVt", "src\renderer\vt\lib\vt.vcxproj", "{990F2657-8580-4828-943F-5DD657D11842}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VtPipeTerm", "src\tools\vtpipeterm\VtPipeTerm.vcxproj", "{814DBDDE-894E-4327-A6E1-740504850098}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B} = {9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConEchoKey", "src\tools\echokey\ConEchoKey.vcxproj", "{814CBEEE-894E-4327-A6E1-740504850098}"
|
||||
EndProject
|
||||
@@ -160,9 +167,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BufferOut", "src\buffer\out
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RendererDx", "src\renderer\dx\lib\dx.vcxproj", "{48D21369-3D7B-4431-9967-24E81292CF62}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Terminal", "Terminal", "{59840756-302F-44DF-AA47-441A9D673202}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalConnection", "src\cascadia\TerminalConnection\TerminalConnection.vcxproj", "{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B} = {CA5CAD1A-E26F-4680-90EC-BE4F2617312B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalCore", "src\cascadia\TerminalCore\lib\TerminalCore-lib.vcxproj", "{CA5CAD1A-ABCD-429C-B551-8562EC954746}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
@@ -172,15 +180,15 @@ EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalControl", "src\cascadia\TerminalControl\TerminalControl.vcxproj", "{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B} = {CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B} = {CA5CAD1A-E26F-4680-90EC-BE4F2617312B}
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746} = {CA5CAD1A-ABCD-429C-B551-8562EC954746}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}
|
||||
{1CF55140-EF6A-4736-A403-957E4F7430BB} = {1CF55140-EF6A-4736-A403-957E4F7430BB}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "CascadiaPackage", "src\cascadia\CascadiaPackage\CascadiaPackage.wapproj", "{CA5CAD1A-224A-4171-B13A-F16E576FDD12}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsTerminal", "src\cascadia\WindowsTerminal\WindowsTerminal.vcxproj", "{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B} = {CA5CAD1A-E26F-4680-90EC-BE4F2617312B}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12} = {CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746} = {CA5CAD1A-ABCD-429C-B551-8562EC954746}
|
||||
@@ -190,17 +198,19 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsTerminal", "src\casc
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalApp", "src\cascadia\TerminalApp\TerminalApp.vcxproj", "{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B} = {CA5CAD1A-C46D-4588-B1C0-40F31AE9100B}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalSettings", "src\cascadia\TerminalSettings\TerminalSettings.vcxproj", "{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B} = {CA5CAD1A-E26F-4680-90EC-BE4F2617312B}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "OpenConsolePackage", "pkg\appx\OpenConsolePackage.wapproj", "{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Microsoft.UI.Xaml.Markup", "src\cascadia\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.vcxproj", "{015A0047-772D-4F1A-88C9-45C18F0ADFB6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_TerminalCore", "src\cascadia\UnitTests_TerminalCore\UnitTests.vcxproj", "{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Internal", "src\internal\internal.vcxproj", "{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00}"
|
||||
@@ -228,6 +238,21 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Buffer", "Buffer", "{1E4A06
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shared", "Shared", "{89CDCC5C-9F53-4054-97A4-639D99F169CD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Types.Unit.Tests", "src\types\ut_types\Types.Unit.Tests.vcxproj", "{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnitTests_TerminalApp", "src\cascadia\ut_app\TerminalApp.UnitTests.vcxproj", "{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {CA5CAD1A-9A12-429C-B551-8562EC954746}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TerminalAppLib", "src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj", "{CA5CAD1A-9A12-429C-B551-8562EC954746}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SharedPch", "src\cascadia\SharedPch\SharedPch.vcxproj", "{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
AuditMode|ARM64 = AuditMode|ARM64
|
||||
@@ -241,6 +266,33 @@ Global
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.Deploy.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.Build.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.Deploy.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Build.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Deploy.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Build.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Deploy.0 = Release|x86
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
@@ -937,33 +989,6 @@ Global
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x64.Deploy.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.Build.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.AuditMode|x86.Deploy.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Build.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x64.Deploy.0 = Release|x64
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.ActiveCfg = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Build.0 = Release|x86
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12}.Release|x86.Deploy.0 = Release|x86
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
@@ -1045,24 +1070,6 @@ Global
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.Release|x86.ActiveCfg = Release|x86
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.Release|x86.Build.0 = Release|x86
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310}.Release|x86.Deploy.0 = Release|x86
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|x64.Build.0 = Release|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|x64.Build.0 = Debug|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Debug|x86.Build.0 = Debug|Win32
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|x64.ActiveCfg = Release|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|x64.Build.0 = Release|x64
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|x86.ActiveCfg = Release|Win32
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6}.Release|x86.Build.0 = Release|Win32
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9}.AuditMode|x64.ActiveCfg = AuditMode|x64
|
||||
@@ -1099,11 +1106,84 @@ Global
|
||||
{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00}.Release|x64.Build.0 = Release|x64
|
||||
{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00}.Release|x86.ActiveCfg = Release|Win32
|
||||
{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00}.Release|x86.Build.0 = Release|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|x64.ActiveCfg = AuditMode|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|x64.Build.0 = AuditMode|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|x86.ActiveCfg = AuditMode|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.AuditMode|x86.Build.0 = AuditMode|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|x64.Build.0 = Debug|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Debug|x86.Build.0 = Debug|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x64.ActiveCfg = Release|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x64.Build.0 = Release|x64
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x86.ActiveCfg = Release|Win32
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|ARM64.ActiveCfg = AuditMode|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|ARM64.Build.0 = AuditMode|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|x64.ActiveCfg = AuditMode|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|x64.Build.0 = AuditMode|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|x86.ActiveCfg = AuditMode|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.AuditMode|x86.Build.0 = AuditMode|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Debug|x86.Build.0 = Debug|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Debug|x86.Build.0 = Debug|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746}.Release|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.AuditMode|x86.Build.0 = Release|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|x64.Build.0 = Debug|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|x64.ActiveCfg = Release|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|x64.Build.0 = Release|x64
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{9CBD7DFA-1754-4A9D-93D7-857A9D17CB1B} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{345FD5A4-B32B-4F29-BD1C-B033BD2C35CC} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{4C8E6BB0-4713-4ADB-BD04-81628ECEAF20} = {81C352DB-1818-45B7-A284-18E259F1CC87}
|
||||
@@ -1145,18 +1225,20 @@ Global
|
||||
{CA5CAD1A-C46D-4588-B1C0-40F31AE9100B} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-ABCD-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-224A-4171-B13A-F16E576FDD12} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-D7EC-4107-B7C6-79CB77AE2907} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{2D310963-F3E0-4EE5-8AC6-FBC94DCC3310} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{015A0047-772D-4F1A-88C9-45C18F0ADFB6} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{2C2BEEF4-9333-4D05-B12A-1905CBF112F9} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{EF3E32A7-5FF6-42B4-B6E2-96CD7D033F00} = {E8F24881-5E37-4362-B191-A3BA0ED7F4EB}
|
||||
{16376381-CE22-42BE-B667-C6B35007008D} = {81C352DB-1818-45B7-A284-18E259F1CC87}
|
||||
{F1995847-4AE5-479A-BBAF-382E51A63532} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{05500DEF-2294-41E3-AF9A-24E580B82836} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{1E4A062E-293B-4817-B20D-BF16B979E350} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{34DE34D3-1CD6-4EE3-8BD9-A26B5B27EC73} = {89CDCC5C-9F53-4054-97A4-639D99F169CD}
|
||||
{CA5CAD1A-9333-4D05-B12A-1905CBF112F9} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-9A12-429C-B551-8562EC954746} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
{CA5CAD1A-E26F-4680-90EC-BE4F2617312B} = {59840756-302F-44DF-AA47-441A9D673202}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {3140B1B7-C8EE-43D1-A772-D82A7061A271}
|
||||
|
||||
222
README.md
@@ -1,45 +1,177 @@
|
||||
# Welcome to the Console Project!
|
||||
|
||||
This project is currently controlled by the Windows Developer Platform Tools & Runtimes' Open Source Software team (*WDG > DEP > DART > OSS*).
|
||||
|
||||
Our team can be reached at `dartcon@microsoft.com`.
|
||||
|
||||
The code is stored at <https://microsoft.visualstudio.com/Dart/_git/OpenConsole>.
|
||||
|
||||
The area path within the Microsoft.VisualStudio.com database for our Work Items is `OS\CORE-OS Core\DEP-Developer Ecosystem Platform\DART-Developer Tools and Runtimes\Open Source Software\Console`.
|
||||
|
||||
## Jumping In
|
||||
|
||||
To get started, feel free to read up on some of our documentation on the way we get things done and hop in.
|
||||
|
||||
Make a branch off of `dev/main` for yourself of the pattern `dev/myalias/foo` and feel free to push it to the server to get automatic builds and unit test runs.
|
||||
|
||||
Choose a bit of code to clean up, try to add a new feature, or improve something that you try to use every day.
|
||||
|
||||
When you are ready, use the [web portal](https://microsoft.visualstudio.com/Dart/_git/OpenConsole/pullrequests) to send a pull request into our `dev/main` branch and we'll be happy to help you get your code in line with the rest of the console.
|
||||
|
||||
## Building
|
||||
|
||||
OpenConsole uses submodules for some of its dependencies. To make sure submodules are restored or updated:
|
||||
|
||||
```
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
OpenConsole.sln may be built from within Visual Studio or from the command line using msbuild. To build from the command line:
|
||||
|
||||
```
|
||||
nuget.exe restore OpenConsole.sln
|
||||
msbuild.exe OpenConsole.sln
|
||||
```
|
||||
|
||||
We provide a set of convienence scripts in the /tools directory to help automate the process of building and running tests.
|
||||
|
||||
## Assorted Notes
|
||||
|
||||
Here's some assorted notes on the way we do things. If you learn something about how we do things, feel free to contribute to any of our documentation files anywhere in the repository (or make some new ones!) This is a work in progress as we try to learn what we'll need to train people on in order to be effective contributors to our project. We're pretty blind to these things after staring at this code for so long... so mind the gaps and ask us plenty of questions!
|
||||
|
||||
* [Coding Style](./doc/STYLE.md)
|
||||
* [Code Organization](./doc/ORGANIZATION.md)
|
||||
* [Exceptions in our legacy codebase](./doc/EXCEPTIONS.md)
|
||||
* [Helpful smart pointers and macros for interfacing with Windows in WIL](./doc/WIL.md)
|
||||
# Welcome\!
|
||||
#### This repository contains the source code for:
|
||||
|
||||
* Windows Terminal
|
||||
* The Windows console host (`conhost.exe`)
|
||||
* Components shared between the two projects
|
||||
* [ColorTool](https://github.com/Microsoft/Terminal/tree/master/src/tools/ColorTool)
|
||||
* [Sample projects](https://github.com/Microsoft/Terminal/tree/master/samples) that show how to consume the Windows Console APIs
|
||||
|
||||
#### Other related repositories include:
|
||||
* [Console API Documentation](https://github.com/MicrosoftDocs/Console-Docs)
|
||||
|
||||
### Build Status
|
||||
|
||||
Project|Build Status
|
||||
---|---
|
||||
Terminal|[](https://dev.azure.com/ms/Terminal/_build?definitionId=136)
|
||||
ColorTool|
|
||||
|
||||
# Terminal & Console Overview
|
||||
|
||||
Please take a few minutes to review the overview below before diving into the code:
|
||||
|
||||
## Windows Terminal
|
||||
|
||||
Windows Terminal is a new, modern, feature-rich, productive terminal application for command-line users. It includes many of the features most frequently requested by the Windows command-line community including support for tabs, rich text, globalization, configurability, theming & styling, and more.
|
||||
|
||||
The Terminal will also need to meet our goals and measures to ensure it remains fast, and efficient, and doesn't consume vast amounts of memory or power.
|
||||
|
||||
## The Windows console host
|
||||
|
||||
The Windows console host, `conhost.exe`, is Windows' original command-line user experience. It implements Windows' command-line infrastructure, and is responsible for hosting the Windows Console API, input engine, rendering engine, and user preferences. The console host code in this repository is the actual source from which the `conhost.exe` in Windows itself is built.
|
||||
|
||||
Console's primary goal is to remain backwards-compatible with existing console subsystem applications.
|
||||
|
||||
Since assuming ownership of the Windows command-line in 2014, the team has added several new features to the Console, including window transparency, line-based selection, support for [ANSI / Virtual Terminal sequences](https://en.wikipedia.org/wiki/ANSI_escape_code), [24-bit color](https://devblogs.microsoft.com/commandline/24-bit-color-in-the-windows-console/), a [Pseudoconsole ("ConPTY")](https://devblogs.microsoft.com/commandline/windows-command-line-introducing-the-windows-pseudo-console-conpty/), and more.
|
||||
|
||||
However, because the Console's primary goal is to maintain backward compatibility, we've been unable to add many of the features the community has been asking for, and which we've been wanting to add for the last several years--like tabs!
|
||||
|
||||
These limitations led us to create the new Windows Terminal.
|
||||
|
||||
## Shared Components
|
||||
|
||||
While overhauling the Console, we've modernized its codebase considerably. We've cleanly separated logical entities into modules and classes, introduced some key extensibility points, replaced several old, home-grown collections and containers with safer, more efficient [STL containers](https://docs.microsoft.com/en-us/cpp/standard-library/stl-containers?view=vs-2019), and made the code simpler and safer by using Microsoft's [WIL](https://github.com/Microsoft/wil) header library.
|
||||
|
||||
This overhaul work resulted in the creation of several key components that would be useful for any terminal implementation on Windows, including a new DirectWrite-based text layout and rendering engine, a text buffer capable of storing both UTF-16 and UTF-8, and a VT parser/emitter.
|
||||
|
||||
## Building a new terminal
|
||||
|
||||
When we started building the new terminal application, we explored and evaluated several approaches and technology stacks. We ultimately decided that our goals would be best met by sticking with C++ and sharing the aforementioned modernized components, placing them atop the modern Windows application platform and UI framework.
|
||||
|
||||
Further, we realized that this would allow us to build the terminal's renderer and input stack as a reusable Windows UI control that others can incorporate into their applications.
|
||||
|
||||
# FAQ
|
||||
|
||||
## Where can I download Windows Terminal?
|
||||
|
||||
### The Windows Terminal preview can be downloaded from the Microsoft Store.
|
||||
|
||||
[https://www.microsoft.com/en-us/p/windows-terminal-preview/9n0dx20hk701](https://www.microsoft.com/en-us/p/windows-terminal-preview/9n0dx20hk701)
|
||||
|
||||
## I built and ran the new Terminal, but I just get a blank window app!
|
||||
|
||||
Make sure you are building for your computer's architecture. If your box has a 64-bit Windows, change your Solution Platform to x64.
|
||||
To check your OS architecture go to Settings -> System -> About (or Win+X -> System) and under `Device specifications` check for the `System type`.
|
||||
|
||||
## I built and ran the new Terminal, but it looks just like the old console! What gives?
|
||||
|
||||
Firstly, make sure you're building & deploying `CascadiaPackage` in Visual Studio, _NOT_ `Host.EXE`. `OpenConsole.exe` is just `conhost.exe`, the same old console you know and love. `opencon.cmd` will launch `openconsole.exe`, and unfortunately, `openterm.cmd` is currently broken.
|
||||
|
||||
Secondly, try pressing <kbd>Ctrl</kbd> + <kbd>T</kbd>. The tabs are hidden when you only have one tab by default. In the future, the UI will be dramatically different, but for now, the defaults are _supposed_ to look like the console defaults.
|
||||
|
||||
## I tried running WindowsTerminal.exe and it crashes!
|
||||
|
||||
* Don't try to run it unpackaged. Make sure to build & deploy `CascadiaPackage` from Visual Studio, and run the Windows Terminal (Dev Build) app.
|
||||
* Make sure you're on the right version of Windows. You'll need to be on Insider's builds, or wait for the 1903 release, as the Windows Terminal **REQUIRES** features from the latest Windows release.
|
||||
|
||||
# Getting Started
|
||||
|
||||
## Debugging
|
||||
|
||||
* To debug in VS, right click on CascadiaPackage (from VS Solution Explorer) and go to properties, in the Debug menu, change "Application process" and "Background task process" to "Native Only".
|
||||
|
||||
## Contributing
|
||||
|
||||
We are excited to work alongside you, our amazing community, to build and enhance Windows Terminal\!
|
||||
|
||||
We ask that **before you start work on a feature that you would like to contribute**, please read our [Contributor's Guide](https://github.com/microsoft/terminal/blob/master/doc/contributing.md). We will be happy to work with you to figure out the best approach, provide guidance and mentorship throughout feature development, and help avoid any wasted or duplicate effort.
|
||||
|
||||
> 👉 **Remember\!** Your contributions may be incorporated into future versions of Windows\! Because of this, all pull requests will be subject to the same level of scrutiny for quality, coding standards, performance, globalization, accessibility, and compatibility as those of our internal contributors.
|
||||
|
||||
> ⚠ **Note**: The Command-Line Team is actively working out of this repository and will be periodically re-structuring the code to make it easier to comprehend, navigate, build, test, and contribute to, so **DO expect significant changes to code layout on a regular basis**.
|
||||
|
||||
## Documentation
|
||||
|
||||
All documentation is located in the `./doc` folder. If you would like to contribute to the documentation, please submit a pull request.
|
||||
|
||||
## Communicating with the Team
|
||||
|
||||
The easiest way to communicate with the team is via GitHub issues. Please file new issues, feature requests and suggestions, but **DO search for similar open/closed pre-existing issues before you do**.
|
||||
|
||||
Please help us keep this repository clean, inclusive, and fun\! We will not tolerate any abusive, rude, disrespectful or inappropriate behavior. Read our [Code of Conduct](https://opensource.microsoft.com/codeofconduct/) for more details.
|
||||
|
||||
If you would like to ask a question that you feel doesn't warrant an issue (yet), please reach out to us via Twitter:
|
||||
|
||||
* Rich Turner, Program Manager: [@richturn\_ms](https://twitter.com/richturn_ms)
|
||||
|
||||
* Dustin Howett, Engineering Lead: [@dhowett](https://twitter.com/DHowett)
|
||||
|
||||
* Michael Niksa, Senior Developer: [@michaelniksa](https://twitter.com/MichaelNiksa)
|
||||
|
||||
* Kayla Cinnamon, Program Manager (especially for UX issues): [@cinnamon\_msft](https://twitter.com/cinnamon_msft)
|
||||
|
||||
# Developer Guidance
|
||||
|
||||
## Build Prerequisites
|
||||
|
||||
* You must be running Windows 1903 (build >= 10.0.18362.0) or above in order to run Windows Terminal.
|
||||
* You must have the [1903 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) (build 10.0.18362.0) installed.
|
||||
* You must have at least [VS 2019](https://visualstudio.microsoft.com/downloads/) installed.
|
||||
* You must install the following Workloads via the VS Installer. Opening the solution will [prompt you to install missing components automatically](https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/).
|
||||
- Desktop Development with C++
|
||||
- Universal Windows Platform Development
|
||||
- **The following Individual Components**
|
||||
- C++ (v142) Universal Windows Platform Tools
|
||||
|
||||
* You must also [enable Developer Mode in the Windows Settings app](https://docs.microsoft.com/en-us/windows/uwp/get-started/enable-your-device-for-development) to locally install and run the Terminal app.
|
||||
|
||||
|
||||
## Building the Code
|
||||
|
||||
This repository uses [git submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules) for some of its dependencies. To make sure submodules are restored or updated, be sure to run the following prior to building:
|
||||
|
||||
```shell
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
OpenConsole.sln may be built from within Visual Studio or from the command-line using MSBuild. To build from the command line, find your shell below.
|
||||
|
||||
### PowerShell
|
||||
|
||||
```powershell
|
||||
Import-Module .\tools\OpenConsole.psm1
|
||||
Set-MsBuildDevEnvironment
|
||||
Invoke-OpenConsoleBuild
|
||||
```
|
||||
|
||||
### CMD
|
||||
|
||||
```shell
|
||||
.\tools\razzle.cmd
|
||||
bcz
|
||||
```
|
||||
|
||||
We've provided a set of convenience scripts as well as [README](./tools/README.md) in the **/tools** directory to help automate the process of building and running tests.
|
||||
|
||||
## Coding Guidance
|
||||
|
||||
Please review these brief docs below relating to our coding standards etc.
|
||||
|
||||
> 👉 If you find something missing from these docs, feel free to contribute to any of our documentation files anywhere in the repository (or make some new ones\!)
|
||||
|
||||
This is a work in progress as we learn what we'll need to provide people in order to be effective contributors to our project.
|
||||
|
||||
- [Coding Style](https://github.com/Microsoft/Terminal/blob/master/doc/STYLE.md)
|
||||
- [Code Organization](https://github.com/Microsoft/Terminal/blob/master/doc/ORGANIZATION.md)
|
||||
- [Exceptions in our legacy codebase](https://github.com/Microsoft/Terminal/blob/master/doc/EXCEPTIONS.md)
|
||||
- [Helpful smart pointers and macros for interfacing with Windows in WIL](https://github.com/Microsoft/Terminal/blob/master/doc/WIL.md)
|
||||
|
||||
# Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct][conduct-code].
|
||||
For more information see the [Code of Conduct FAQ][conduct-FAQ] or contact [opencode@microsoft.com][conduct-email] with any additional questions or comments.
|
||||
|
||||
[conduct-code]: https://opensource.microsoft.com/codeofconduct/
|
||||
[conduct-FAQ]: https://opensource.microsoft.com/codeofconduct/faq/
|
||||
[conduct-email]: mailto:opencode@microsoft.com
|
||||
|
||||
4
build/.nuget/packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Taef.TestAdapter" version="10.30.180808002" />
|
||||
</packages>
|
||||
9
build/config/NuGet.config
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageSources>
|
||||
<add key="TAEF Internal" value="https://microsoft.pkgs.visualstudio.com/_packaging/Taef/nuget/v3/index.json" />
|
||||
</packageSources>
|
||||
<config>
|
||||
<add key="repositorypath" value="..\..\packages" />
|
||||
</config>
|
||||
</configuration>
|
||||
38
build/pipelines/ci.yml
Normal file
@@ -0,0 +1,38 @@
|
||||
trigger:
|
||||
batch: true
|
||||
branches:
|
||||
include:
|
||||
- master
|
||||
paths:
|
||||
exclude:
|
||||
- doc/*
|
||||
- samples/*
|
||||
- tools/*
|
||||
|
||||
pr:
|
||||
branches:
|
||||
include:
|
||||
- master
|
||||
|
||||
# 0.0.yyMM.dd##
|
||||
# 0.0.1904.0900
|
||||
name: 0.0.$(Date:yyMM).$(Date:dd)$(Rev:rr)
|
||||
|
||||
jobs:
|
||||
- template: ./templates/build-console-audit-job.yml
|
||||
parameters:
|
||||
platform: x64
|
||||
|
||||
- template: ./templates/build-console-ci.yml
|
||||
parameters:
|
||||
platform: x64
|
||||
|
||||
- template: ./templates/build-console-ci.yml
|
||||
parameters:
|
||||
platform: x86
|
||||
|
||||
- template: ./templates/build-console-ci.yml
|
||||
parameters:
|
||||
platform: ARM64
|
||||
|
||||
- template: ./templates/check-formatting.yml
|
||||
40
build/pipelines/release.yml
Normal file
@@ -0,0 +1,40 @@
|
||||
trigger: none
|
||||
pr: none
|
||||
|
||||
variables:
|
||||
baseYearForVersioning: 2019 # Used by build-console-int
|
||||
versionMajor: 0
|
||||
versionMinor: 1
|
||||
|
||||
# When we move off PackageES for Versioning, we'll need to switch
|
||||
# name to this format. For now, though, we need to use DayOfYear.Rev
|
||||
# to unique our builds, as mandated by PackageES's Setup task.
|
||||
# name: '$(versionMajor).$(versionMinor).$(DayOfYear)$(Rev:r).0'
|
||||
#
|
||||
# Build name/version number above must end with .0 to make the
|
||||
# store publication machinery happy.
|
||||
name: 'Terminal_$(date:yyMM).$(date:dd)$(rev:rrr)'
|
||||
|
||||
jobs:
|
||||
- template: ./templates/build-console-audit-job.yml
|
||||
parameters:
|
||||
platform: x64
|
||||
|
||||
- template: ./templates/build-console-int.yml
|
||||
parameters:
|
||||
platform: x64
|
||||
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
|
||||
|
||||
- template: ./templates/build-console-int.yml
|
||||
parameters:
|
||||
platform: x86
|
||||
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
|
||||
|
||||
- template: ./templates/build-console-int.yml
|
||||
parameters:
|
||||
platform: arm64
|
||||
additionalBuildArguments: /p:WindowsTerminalReleaseBuild=true
|
||||
|
||||
- template: ./templates/check-formatting.yml
|
||||
|
||||
- template: ./templates/release-sign-and-bundle.yml
|
||||
53
build/pipelines/templates/build-console-audit-job.yml
Normal file
@@ -0,0 +1,53 @@
|
||||
parameters:
|
||||
platform: ''
|
||||
additionalBuildArguments: ''
|
||||
|
||||
jobs:
|
||||
- job: Build${{ parameters.platform }}AuditMode
|
||||
displayName: Static Analysis Build ${{ parameters.platform }}
|
||||
variables:
|
||||
BuildConfiguration: AuditMode
|
||||
BuildPlatform: ${{ parameters.platform }}
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
submodules: true
|
||||
clean: true
|
||||
|
||||
- task: NuGetToolInstaller@0
|
||||
displayName: Ensure NuGet 4.8.1
|
||||
inputs:
|
||||
versionSpec: 4.8.1
|
||||
|
||||
# In the Microsoft Azure DevOps tenant, NuGetCommand is ambiguous.
|
||||
# This should be `task: NuGetCommand@2`
|
||||
- task: 333b11bd-d341-40d9-afcf-b32d5ce6f23b@2
|
||||
displayName: Restore NuGet packages
|
||||
inputs:
|
||||
command: restore
|
||||
feedsToUse: config
|
||||
configPath: NuGet.config
|
||||
restoreSolution: OpenConsole.sln
|
||||
restoreDirectory: '$(Build.SourcesDirectory)\packages'
|
||||
|
||||
- task: 333b11bd-d341-40d9-afcf-b32d5ce6f23b@2
|
||||
displayName: 'NuGet restore packages for CI'
|
||||
inputs:
|
||||
command: restore
|
||||
restoreSolution: build/.nuget/packages.config
|
||||
feedsToUse: config
|
||||
externalFeedCredentials: 'TAEF NuGet Feed'
|
||||
nugetConfigPath: build/config/NuGet.config
|
||||
restoreDirectory: '$(Build.SourcesDirectory)/packages'
|
||||
|
||||
- task: VSBuild@1
|
||||
displayName: 'Build solution **\OpenConsole.sln'
|
||||
inputs:
|
||||
solution: '**\OpenConsole.sln'
|
||||
vsVersion: 16.0
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
msbuildArgs: ${{ parameters.additionalBuildArguments }}
|
||||
clean: true
|
||||
maximumCpuCount: true
|
||||
17
build/pipelines/templates/build-console-ci.yml
Normal file
@@ -0,0 +1,17 @@
|
||||
parameters:
|
||||
configuration: 'Release'
|
||||
platform: ''
|
||||
additionalBuildArguments: ''
|
||||
|
||||
jobs:
|
||||
- job: Build${{ parameters.platform }}${{ parameters.configuration }}
|
||||
displayName: Build ${{ parameters.platform }} ${{ parameters.configuration }}
|
||||
variables:
|
||||
BuildConfiguration: ${{ parameters.configuration }}
|
||||
BuildPlatform: ${{ parameters.platform }}
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- template: build-console-steps.yml
|
||||
parameters:
|
||||
additionalBuildArguments: ${{ parameters.additionalBuildArguments }}
|
||||
30
build/pipelines/templates/build-console-int.yml
Normal file
@@ -0,0 +1,30 @@
|
||||
parameters:
|
||||
configuration: 'Release'
|
||||
platform: ''
|
||||
additionalBuildArguments: ''
|
||||
|
||||
jobs:
|
||||
- job: Build${{ parameters.platform }}${{ parameters.configuration }}
|
||||
displayName: Build ${{ parameters.platform }} ${{ parameters.configuration }}
|
||||
variables:
|
||||
BuildConfiguration: ${{ parameters.configuration }}
|
||||
BuildPlatform: ${{ parameters.platform }}
|
||||
|
||||
pool:
|
||||
name: Package ES Lab E
|
||||
demands:
|
||||
- msbuild
|
||||
- visualstudio
|
||||
- vstest
|
||||
|
||||
steps:
|
||||
- task: PkgESSetupBuild@10
|
||||
displayName: 'Package ES - Setup Build'
|
||||
inputs:
|
||||
useDfs: false
|
||||
productName: WindowsTerminal
|
||||
disableOutputRedirect: true
|
||||
|
||||
- template: build-console-steps.yml
|
||||
parameters:
|
||||
additionalBuildArguments: "/p:XesUseOneStoreVersioning=true;XesBaseYearForStoreVersion=$(baseYearForVersioning) ${{ parameters.additionalBuildArguments }}"
|
||||
95
build/pipelines/templates/build-console-steps.yml
Normal file
@@ -0,0 +1,95 @@
|
||||
parameters:
|
||||
additionalBuildArguments: ''
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
submodules: true
|
||||
clean: true
|
||||
|
||||
- task: NuGetToolInstaller@0
|
||||
displayName: Ensure NuGet 4.8.1
|
||||
inputs:
|
||||
versionSpec: 4.8.1
|
||||
|
||||
- task: VisualStudioTestPlatformInstaller@1
|
||||
displayName: Ensure VSTest Platform
|
||||
|
||||
# In the Microsoft Azure DevOps tenant, NuGetCommand is ambiguous.
|
||||
# This should be `task: NuGetCommand@2`
|
||||
- task: 333b11bd-d341-40d9-afcf-b32d5ce6f23b@2
|
||||
displayName: Restore NuGet packages
|
||||
inputs:
|
||||
command: restore
|
||||
feedsToUse: config
|
||||
configPath: NuGet.config
|
||||
restoreSolution: OpenConsole.sln
|
||||
restoreDirectory: '$(Build.SourcesDirectory)\packages'
|
||||
|
||||
- task: 333b11bd-d341-40d9-afcf-b32d5ce6f23b@2
|
||||
displayName: 'NuGet restore packages for CI'
|
||||
inputs:
|
||||
command: restore
|
||||
restoreSolution: build/.nuget/packages.config
|
||||
feedsToUse: config
|
||||
externalFeedCredentials: 'TAEF NuGet Feed'
|
||||
nugetConfigPath: build/config/NuGet.config
|
||||
restoreDirectory: '$(Build.SourcesDirectory)/packages'
|
||||
|
||||
- task: VSBuild@1
|
||||
displayName: 'Build solution **\OpenConsole.sln'
|
||||
inputs:
|
||||
solution: '**\OpenConsole.sln'
|
||||
vsVersion: 16.0
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
msbuildArgs: ${{ parameters.additionalBuildArguments }}
|
||||
clean: true
|
||||
maximumCpuCount: true
|
||||
|
||||
- task: VSTest@2
|
||||
displayName: 'Run Unit Tests'
|
||||
inputs:
|
||||
testAssemblyVer2: |
|
||||
$(BUILD.SOURCESDIRECTORY)\**\*unit.test*.dll
|
||||
!**\obj\**
|
||||
runSettingsFile: '$(BUILD.SOURCESDIRECTORY)\src\unit.tests.$(BuildPlatform).runsettings'
|
||||
codeCoverageEnabled: true
|
||||
runInParallel: False
|
||||
testRunTitle: 'Console Unit Tests'
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
condition: and(succeeded(), or(eq(variables['BuildPlatform'], 'x64'), eq(variables['BuildPlatform'], 'x86')))
|
||||
|
||||
- task: VSTest@2
|
||||
displayName: 'Run Feature Tests (x64 only)'
|
||||
inputs:
|
||||
testAssemblyVer2: |
|
||||
$(BUILD.SOURCESDIRECTORY)\**\*feature.test*.dll
|
||||
!**\obj\**
|
||||
runSettingsFile: '$(BUILD.SOURCESDIRECTORY)\src\unit.tests.$(BuildPlatform).runsettings'
|
||||
codeCoverageEnabled: true
|
||||
runInParallel: False
|
||||
testRunTitle: 'Console Feature Tests'
|
||||
platform: '$(BuildPlatform)'
|
||||
configuration: '$(BuildConfiguration)'
|
||||
condition: and(succeeded(), eq(variables['BuildPlatform'], 'x64'))
|
||||
|
||||
- task: CopyFiles@2
|
||||
displayName: 'Copy *.appx/*.msix to Artifacts (Non-PR builds only)'
|
||||
inputs:
|
||||
Contents: |
|
||||
**/*.appx
|
||||
**/*.msix
|
||||
**/*.appxsym
|
||||
!**/Microsoft.VCLibs*.appx
|
||||
TargetFolder: '$(Build.ArtifactStagingDirectory)/appx'
|
||||
OverWrite: true
|
||||
flattenFolders: true
|
||||
condition: and(succeeded(), ne(variables['Build.Reason'], 'PullRequest'))
|
||||
|
||||
- task: PublishBuildArtifacts@1
|
||||
displayName: 'Publish Artifact (appx) (Non-PR builds only)'
|
||||
inputs:
|
||||
PathtoPublish: '$(Build.ArtifactStagingDirectory)/appx'
|
||||
ArtifactName: 'appx-$(BuildConfiguration)'
|
||||
condition: and(succeeded(), ne(variables['Build.Reason'], 'PullRequest'))
|
||||
16
build/pipelines/templates/check-formatting.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
jobs:
|
||||
- job: CodeFormatCheck
|
||||
displayName: Proper Code Formatting Check
|
||||
pool: { vmImage: windows-2019 }
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
submodules: false
|
||||
clean: true
|
||||
|
||||
- task: PowerShell@2
|
||||
displayName: 'Code Formattting Check'
|
||||
inputs:
|
||||
targetType: filePath
|
||||
filePath: '.\build\scripts\Invoke-FormattingCheck.ps1'
|
||||
74
build/pipelines/templates/release-sign-and-bundle.yml
Normal file
@@ -0,0 +1,74 @@
|
||||
parameters:
|
||||
configuration: 'Release'
|
||||
|
||||
jobs:
|
||||
- job: SignDeploy${{ parameters.configuration }}
|
||||
displayName: Sign and Deploy for ${{ parameters.configuration }}
|
||||
|
||||
dependsOn:
|
||||
- Buildx64AuditMode
|
||||
- Buildx64Release
|
||||
- Buildx86Release
|
||||
- Buildarm64Release
|
||||
- CodeFormatCheck
|
||||
condition: |
|
||||
and
|
||||
(
|
||||
in(dependencies.Buildx64AuditMode.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildx64Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildx86Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.Buildarm64Release.result, 'Succeeded', 'SucceededWithIssues', 'Skipped'),
|
||||
in(dependencies.CodeFormatCheck.result, 'Succeeded', 'SucceededWithIssues', 'Skipped')
|
||||
)
|
||||
|
||||
variables:
|
||||
BuildConfiguration: ${{ parameters.configuration }}
|
||||
AppxProjectName: CascadiaPackage
|
||||
AppxBundleName: Microsoft.WindowsTerminal_8wekyb3d8bbwe.msixbundle
|
||||
|
||||
pool:
|
||||
name: Package ES Lab E
|
||||
|
||||
steps:
|
||||
- checkout: self
|
||||
clean: true
|
||||
|
||||
- task: PkgESSetupBuild@10
|
||||
displayName: 'Package ES - Setup Build'
|
||||
inputs:
|
||||
useDfs: false
|
||||
productName: WindowsTerminal
|
||||
disableOutputRedirect: true
|
||||
|
||||
- task: ms.vss-governance-buildtask.governance-build-task-component-detection.ComponentGovernanceComponentDetection@0
|
||||
displayName: 'Component Detection'
|
||||
|
||||
- task: DownloadBuildArtifacts@0
|
||||
displayName: Download AppX artifacts
|
||||
inputs:
|
||||
artifactName: 'appx-$(BuildConfiguration)'
|
||||
itemPattern: |
|
||||
**/*.appx
|
||||
**/*.msix
|
||||
downloadPath: '$(Build.ArtifactStagingDirectory)\appx'
|
||||
|
||||
- task: PowerShell@2
|
||||
displayName: 'Create $(AppxBundleName)'
|
||||
inputs:
|
||||
targetType: filePath
|
||||
filePath: '.\build\scripts\Create-AppxBundle.ps1'
|
||||
arguments: |
|
||||
-InputPath "$(Build.ArtifactStagingDirectory)\appx" -ProjectName $(AppxProjectName) -BundleVersion 0.0.0.0 -OutputPath "$(Build.ArtifactStagingDirectory)\$(AppxBundleName)"
|
||||
|
||||
- task: PkgESCodeSign@10
|
||||
displayName: 'Package ES - SignConfig.WindowsTerminal.xml'
|
||||
inputs:
|
||||
signConfigXml: 'build\config\SignConfig.WindowsTerminal.xml'
|
||||
inPathRoot: '$(Build.ArtifactStagingDirectory)'
|
||||
outPathRoot: '$(Build.ArtifactStagingDirectory)\signed'
|
||||
|
||||
- task: PublishBuildArtifacts@1
|
||||
displayName: 'Publish Signed AppX'
|
||||
inputs:
|
||||
PathtoPublish: '$(Build.ArtifactStagingDirectory)\signed'
|
||||
ArtifactName: 'appxbundle-signed-$(BuildConfiguration)'
|
||||
14
build/scripts/Invoke-FormattingCheck.ps1
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
#.SYNOPSIS
|
||||
# Checks for code formatting errors. Will throw exception if any are found.
|
||||
function Invoke-CheckBadCodeFormatting() {
|
||||
Import-Module ./tools/OpenConsole.psm1
|
||||
Invoke-CodeFormat
|
||||
# returns a non-zero exit code if there are any diffs in the tracked files in the repo
|
||||
git diff-index --quiet HEAD --
|
||||
if ($lastExitCode -eq 1) {
|
||||
throw "code formatting bad, run Invoke-CodeFormat on branch"
|
||||
}
|
||||
}
|
||||
|
||||
Invoke-CheckBadCodeFormatting
|
||||
@@ -11,7 +11,12 @@
|
||||
"/packages/",
|
||||
"/ipch/",
|
||||
"/dep/",
|
||||
"/.vs/"
|
||||
"/.vs/",
|
||||
"/build/",
|
||||
"/src/cascadia/",
|
||||
"/.nuget/",
|
||||
"/.github/",
|
||||
"/samples/"
|
||||
],
|
||||
"SuffixFilters": [
|
||||
".dbb",
|
||||
|
||||
7
dep/jsoncpp/README.md
Normal file
@@ -0,0 +1,7 @@
|
||||
# jsoncpp
|
||||
|
||||
[Amalgamated](https://github.com/open-source-parsers/jsoncpp/wiki/Amalgamated)
|
||||
from source commit
|
||||
[ddabf50](https://github.com/open-source-parsers/jsoncpp/commit/ddabf50f72cf369bf652a95c4d9fe31a1865a781),
|
||||
release 1.8.4.
|
||||
|
||||
333
dep/jsoncpp/json/json-forwards.h
Normal file
@@ -0,0 +1,333 @@
|
||||
/// Json-cpp amalgamated forward header (http://jsoncpp.sourceforge.net/).
|
||||
/// It is intended to be used with #include "json/json-forwards.h"
|
||||
/// This header provides forward declaration for all JsonCpp types.
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: LICENSE
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
The JsonCpp library's source code, including accompanying documentation,
|
||||
tests and demonstration applications, are licensed under the following
|
||||
conditions...
|
||||
|
||||
Baptiste Lepilleur and The JsonCpp Authors explicitly disclaim copyright in all
|
||||
jurisdictions which recognize such a disclaimer. In such jurisdictions,
|
||||
this software is released into the Public Domain.
|
||||
|
||||
In jurisdictions which do not recognize Public Domain property (e.g. Germany as of
|
||||
2010), this software is Copyright (c) 2007-2010 by Baptiste Lepilleur and
|
||||
The JsonCpp Authors, and is released under the terms of the MIT License (see below).
|
||||
|
||||
In jurisdictions which recognize Public Domain property, the user of this
|
||||
software may choose to accept it either as 1) Public Domain, 2) under the
|
||||
conditions of the MIT License (see below), or 3) under the terms of dual
|
||||
Public Domain/MIT License conditions described here, as they choose.
|
||||
|
||||
The MIT License is about as close to Public Domain as a license can get, and is
|
||||
described in clear, concise terms at:
|
||||
|
||||
http://en.wikipedia.org/wiki/MIT_License
|
||||
|
||||
The full text of the MIT License follows:
|
||||
|
||||
========================================================================
|
||||
Copyright (c) 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
files (the "Software"), to deal in the Software without
|
||||
restriction, including without limitation the rights to use, copy,
|
||||
modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
||||
BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
========================================================================
|
||||
(END LICENSE TEXT)
|
||||
|
||||
The MIT license is compatible with both the GPL and commercial
|
||||
software, affording one all of the rights of Public Domain with the
|
||||
minor nuisance of being required to keep the above copyright notice
|
||||
and license text in the source code. Note also that by accepting the
|
||||
Public Domain "license" you can re-license your copy using whatever
|
||||
license you like.
|
||||
|
||||
*/
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: LICENSE
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
# define JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
/// If defined, indicates that the source file is amalgamated
|
||||
/// to prevent private header inclusion.
|
||||
#define JSON_IS_AMALGAMATION
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: include/json/config.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
// Distributed under MIT license, or public domain if desired and
|
||||
// recognized in your jurisdiction.
|
||||
// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE
|
||||
|
||||
#ifndef JSON_CONFIG_H_INCLUDED
|
||||
#define JSON_CONFIG_H_INCLUDED
|
||||
#include <stddef.h>
|
||||
#include <string> //typedef String
|
||||
#include <stdint.h> //typedef int64_t, uint64_t
|
||||
|
||||
/// If defined, indicates that json library is embedded in CppTL library.
|
||||
//# define JSON_IN_CPPTL 1
|
||||
|
||||
/// If defined, indicates that json may leverage CppTL library
|
||||
//# define JSON_USE_CPPTL 1
|
||||
/// If defined, indicates that cpptl vector based map should be used instead of
|
||||
/// std::map
|
||||
/// as Value container.
|
||||
//# define JSON_USE_CPPTL_SMALLMAP 1
|
||||
|
||||
// If non-zero, the library uses exceptions to report bad input instead of C
|
||||
// assertion macros. The default is to use exceptions.
|
||||
#ifndef JSON_USE_EXCEPTION
|
||||
#define JSON_USE_EXCEPTION 1
|
||||
#endif
|
||||
|
||||
/// If defined, indicates that the source file is amalgamated
|
||||
/// to prevent private header inclusion.
|
||||
/// Remarks: it is automatically defined in the generated amalgamated header.
|
||||
// #define JSON_IS_AMALGAMATION
|
||||
|
||||
#ifdef JSON_IN_CPPTL
|
||||
#include <cpptl/config.h>
|
||||
#ifndef JSON_USE_CPPTL
|
||||
#define JSON_USE_CPPTL 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef JSON_IN_CPPTL
|
||||
#define JSON_API CPPTL_API
|
||||
#elif defined(JSON_DLL_BUILD)
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define JSON_API __declspec(dllexport)
|
||||
#define JSONCPP_DISABLE_DLL_INTERFACE_WARNING
|
||||
#endif // if defined(_MSC_VER)
|
||||
#elif defined(JSON_DLL)
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
#define JSON_API __declspec(dllimport)
|
||||
#define JSONCPP_DISABLE_DLL_INTERFACE_WARNING
|
||||
#endif // if defined(_MSC_VER)
|
||||
#endif // ifdef JSON_IN_CPPTL
|
||||
#if !defined(JSON_API)
|
||||
#define JSON_API
|
||||
#endif
|
||||
|
||||
// If JSON_NO_INT64 is defined, then Json only support C++ "int" type for
|
||||
// integer
|
||||
// Storages, and 64 bits integer support is disabled.
|
||||
// #define JSON_NO_INT64 1
|
||||
|
||||
#if defined(_MSC_VER) // MSVC
|
||||
# if _MSC_VER <= 1200 // MSVC 6
|
||||
// Microsoft Visual Studio 6 only support conversion from __int64 to double
|
||||
// (no conversion from unsigned __int64).
|
||||
# define JSON_USE_INT64_DOUBLE_CONVERSION 1
|
||||
// Disable warning 4786 for VS6 caused by STL (identifier was truncated to '255'
|
||||
// characters in the debug information)
|
||||
// All projects I've ever seen with VS6 were using this globally (not bothering
|
||||
// with pragma push/pop).
|
||||
# pragma warning(disable : 4786)
|
||||
# endif // MSVC 6
|
||||
|
||||
# if _MSC_VER >= 1500 // MSVC 2008
|
||||
/// Indicates that the following function is deprecated.
|
||||
# define JSONCPP_DEPRECATED(message) __declspec(deprecated(message))
|
||||
# endif
|
||||
|
||||
#endif // defined(_MSC_VER)
|
||||
|
||||
// In c++11 the override keyword allows you to explicitly define that a function
|
||||
// is intended to override the base-class version. This makes the code more
|
||||
// managable and fixes a set of common hard-to-find bugs.
|
||||
#if __cplusplus >= 201103L
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT noexcept
|
||||
#elif defined(_MSC_VER) && _MSC_VER > 1600 && _MSC_VER < 1900
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT throw()
|
||||
#elif defined(_MSC_VER) && _MSC_VER >= 1900
|
||||
# define JSONCPP_OVERRIDE override
|
||||
# define JSONCPP_NOEXCEPT noexcept
|
||||
#else
|
||||
# define JSONCPP_OVERRIDE
|
||||
# define JSONCPP_NOEXCEPT throw()
|
||||
#endif
|
||||
|
||||
#ifndef JSON_HAS_RVALUE_REFERENCES
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1600 // MSVC >= 2010
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // MSVC >= 2010
|
||||
|
||||
#ifdef __clang__
|
||||
#if __has_feature(cxx_rvalue_references)
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // has_feature
|
||||
|
||||
#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc)
|
||||
#if defined(__GXX_EXPERIMENTAL_CXX0X__) || (__cplusplus >= 201103L)
|
||||
#define JSON_HAS_RVALUE_REFERENCES 1
|
||||
#endif // GXX_EXPERIMENTAL
|
||||
|
||||
#endif // __clang__ || __GNUC__
|
||||
|
||||
#endif // not defined JSON_HAS_RVALUE_REFERENCES
|
||||
|
||||
#ifndef JSON_HAS_RVALUE_REFERENCES
|
||||
#define JSON_HAS_RVALUE_REFERENCES 0
|
||||
#endif
|
||||
|
||||
#ifdef __clang__
|
||||
# if __has_extension(attribute_deprecated_with_message)
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message)))
|
||||
# endif
|
||||
#elif defined __GNUC__ // not clang (gcc comes later since clang emulates gcc)
|
||||
# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5))
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__ ((deprecated(message)))
|
||||
# elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
|
||||
# define JSONCPP_DEPRECATED(message) __attribute__((__deprecated__))
|
||||
# endif // GNUC version
|
||||
#endif // __clang__ || __GNUC__
|
||||
|
||||
#if !defined(JSONCPP_DEPRECATED)
|
||||
#define JSONCPP_DEPRECATED(message)
|
||||
#endif // if !defined(JSONCPP_DEPRECATED)
|
||||
|
||||
#if __GNUC__ >= 6
|
||||
# define JSON_USE_INT64_DOUBLE_CONVERSION 1
|
||||
#endif
|
||||
|
||||
#if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
# include "version.h"
|
||||
|
||||
# if JSONCPP_USING_SECURE_MEMORY
|
||||
# include "allocator.h" //typedef Allocator
|
||||
# endif
|
||||
|
||||
#endif // if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
namespace Json {
|
||||
typedef int Int;
|
||||
typedef unsigned int UInt;
|
||||
#if defined(JSON_NO_INT64)
|
||||
typedef int LargestInt;
|
||||
typedef unsigned int LargestUInt;
|
||||
#undef JSON_HAS_INT64
|
||||
#else // if defined(JSON_NO_INT64)
|
||||
// For Microsoft Visual use specific types as long long is not supported
|
||||
#if defined(_MSC_VER) // Microsoft Visual Studio
|
||||
typedef __int64 Int64;
|
||||
typedef unsigned __int64 UInt64;
|
||||
#else // if defined(_MSC_VER) // Other platforms, use long long
|
||||
typedef int64_t Int64;
|
||||
typedef uint64_t UInt64;
|
||||
#endif // if defined(_MSC_VER)
|
||||
typedef Int64 LargestInt;
|
||||
typedef UInt64 LargestUInt;
|
||||
#define JSON_HAS_INT64
|
||||
#endif // if defined(JSON_NO_INT64)
|
||||
#if JSONCPP_USING_SECURE_MEMORY
|
||||
#define JSONCPP_STRING std::basic_string<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_OSTRINGSTREAM std::basic_ostringstream<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_OSTREAM std::basic_ostream<char, std::char_traits<char>>
|
||||
#define JSONCPP_ISTRINGSTREAM std::basic_istringstream<char, std::char_traits<char>, Json::SecureAllocator<char> >
|
||||
#define JSONCPP_ISTREAM std::istream
|
||||
#else
|
||||
#define JSONCPP_STRING std::string
|
||||
#define JSONCPP_OSTRINGSTREAM std::ostringstream
|
||||
#define JSONCPP_OSTREAM std::ostream
|
||||
#define JSONCPP_ISTRINGSTREAM std::istringstream
|
||||
#define JSONCPP_ISTREAM std::istream
|
||||
#endif // if JSONCPP_USING_SECURE_MEMORY
|
||||
} // end namespace Json
|
||||
|
||||
#endif // JSON_CONFIG_H_INCLUDED
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: include/json/config.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// Beginning of content of file: include/json/forwards.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Copyright 2007-2010 Baptiste Lepilleur and The JsonCpp Authors
|
||||
// Distributed under MIT license, or public domain if desired and
|
||||
// recognized in your jurisdiction.
|
||||
// See file LICENSE for detail or copy at http://jsoncpp.sourceforge.net/LICENSE
|
||||
|
||||
#ifndef JSON_FORWARDS_H_INCLUDED
|
||||
#define JSON_FORWARDS_H_INCLUDED
|
||||
|
||||
#if !defined(JSON_IS_AMALGAMATION)
|
||||
#include "config.h"
|
||||
#endif // if !defined(JSON_IS_AMALGAMATION)
|
||||
|
||||
namespace Json {
|
||||
|
||||
// writer.h
|
||||
class FastWriter;
|
||||
class StyledWriter;
|
||||
|
||||
// reader.h
|
||||
class Reader;
|
||||
|
||||
// features.h
|
||||
class Features;
|
||||
|
||||
// value.h
|
||||
typedef unsigned int ArrayIndex;
|
||||
class StaticString;
|
||||
class Path;
|
||||
class PathArgument;
|
||||
class Value;
|
||||
class ValueIteratorBase;
|
||||
class ValueIterator;
|
||||
class ValueConstIterator;
|
||||
|
||||
} // namespace Json
|
||||
|
||||
#endif // JSON_FORWARDS_H_INCLUDED
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
// End of content of file: include/json/forwards.h
|
||||
// //////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif //ifndef JSON_FORWARD_AMALGAMATED_H_INCLUDED
|
||||
2207
dep/jsoncpp/json/json.h
Normal file
5386
dep/jsoncpp/jsoncpp.cpp
Normal file
BIN
dep/llvm/clang-format.exe
Normal file
@@ -1,7 +0,0 @@
|
||||
These packages are redistributed inside this folder because they are not yet available on a public NuGet feed.
|
||||
|
||||
## Microsoft.UI.XAML
|
||||
This package is a custom development build fork to help us light up tab support. It will eventually go onto the same public feed as the existing `Microsoft.UI.XAML` package that's currently available on NuGet.org
|
||||
|
||||
## TAEF.Redist.WLK
|
||||
This package is vetted for public redistribution and release, but the TAEF team hasn't set up a public feed to consume it yet. If/when they do, we'll move to that.
|
||||
@@ -13,7 +13,7 @@
|
||||
2. Add matching fields to Settings.hpp
|
||||
- add getters, setters, the whole drill.
|
||||
|
||||
3. Add to the propsheet.
|
||||
3. Add to the propsheet
|
||||
- We need to add it to *reading and writing* the registry from the propsheet, and *reading* the link from the propsheet. Yes, that's weird, but the propsheet is smart enough to re-use ShortcutSerialization::s_SetLinkValues, but not smart enough to do the same with RegistrySerialization.
|
||||
- `src/propsheet/registry.cpp`
|
||||
- `propsheet/registry.cpp@InitRegistryValues` should initialize the default value for the property.
|
||||
@@ -28,7 +28,7 @@
|
||||
6. Add the setting to `Menu::s_GetConsoleState`, and `Menu::s_PropertiesUpdate`
|
||||
Now, your new setting should be stored just like all the other properties.
|
||||
|
||||
7. Update the feature test properties to get add the setting as well.
|
||||
7. Update the feature test properties to get add the setting as well
|
||||
- `ft_uia/Common/NativeMethods.cs@WinConP`:
|
||||
- `Wtypes.PROPERTYKEY PKEY_Console_`
|
||||
- `NT_CONSOLE_PROPS`
|
||||
@@ -36,5 +36,5 @@ Now, your new setting should be stored just like all the other properties.
|
||||
8. Add the default value for the setting to `win32k-settings.man`
|
||||
- If the setting shouldn't default to 0 or `nullptr`, then you'll need to set the default value of the setting in `win32k-settings.man`.
|
||||
|
||||
9. Update `Settings::InitFromStateInfo` and `Settings::CreateConsoleStateInfo` to get/set the value in a CONSOLE_STATE_INFO appropriately.
|
||||
9. Update `Settings::InitFromStateInfo` and `Settings::CreateConsoleStateInfo` to get/set the value in a CONSOLE_STATE_INFO appropriately
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
## Generation
|
||||
|
||||
conhost requests that user32 inject a thread into the attached console application.
|
||||
conhost requests that user32 injects a thread into the attached console application.
|
||||
See ntuser's exitwin.c for `CreateCtrlThread`.
|
||||
|
||||
## Timeouts
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Understanding Console Host Settings
|
||||
|
||||
Settings in the Windows Console Host can be a bit tricky to understand. This is mostly because the settings system evolved over the course of decades. Before we dig into the details of how settings are persisted, it's probably worth a quick look at what these settings are.
|
||||
Settings in the Windows Console Host can be a bit tricky to understand. This is mostly because the settings system evolved over the course of decades. Before we dig into the details of how settings are persisted, it's probably worth taking a quick look at what these settings are.
|
||||
|
||||
## Settings Description
|
||||
|
||||
|
||||
@@ -6,5 +6,5 @@ This file contains notes about debugging various items in the repository.
|
||||
|
||||
If you want to debug code in the Cascadia package via Visual Studio, your breakpoints will not be hit by default. A tweak is required to the *CascadiaPackage* project in order to enable this.
|
||||
|
||||
1. Right-click on *CascadiaPackage* in Solution Explorer and select Properties
|
||||
1. Right-click on *CascadiaPackage* in Solution Explorer and select Properties.
|
||||
2. Change the *Application process* type from *Mixed (Managed and Native)* to *Native Only*.
|
||||
@@ -9,12 +9,12 @@ sometimes it's significantly simpler to use them. Given that, we have a set of r
|
||||
exception use.
|
||||
|
||||
## Rules
|
||||
1. **DO NOT** allow exceptions to leak out of new code into new code
|
||||
1. **DO** use NTSTATUS or HRESULT as return values as appropriate
|
||||
1. **DO** Encapsulate all exception behaviors within implementing classes
|
||||
1. **DO NOT** allow exceptions to leak out of new code into old code
|
||||
1. **DO** use `NTSTATUS` or `HRESULT` as return values as appropriate (`HRESULT` is preferred)
|
||||
1. **DO** encapsulate all exception behaviors within implementing classes
|
||||
1. **DO NOT** introduce modern exception throwing code into old code. Instead, refactor as needed to allow encapsulation or
|
||||
use non-exception based code
|
||||
1. **DO** use WIL as an alternative for non-throwing modern facilities (e.g. wil::unique_ptr<>)
|
||||
1. **DO** use WIL as an alternative for non-throwing modern facilities (e.g. `wil::unique_ptr<>`)
|
||||
|
||||
## Examples
|
||||
|
||||
@@ -33,4 +33,4 @@ exception use.
|
||||
|
||||
### Using WIL for non-throwing modern facilities
|
||||
|
||||
###
|
||||
TODO
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
- **Follow the pattern of what you already see in the code**
|
||||
- Try to package new ideas/components into libraries that have nicely defined interfaces
|
||||
- Package new ideas into classes or refactor existing ideas into a class as you extend.
|
||||
- Package new ideas into classes or refactor existing ideas into a class as you extend
|
||||
- Each project should have a Unit test in a ut_ folder in its subdirectory (like `ut_host`)
|
||||
- Functional tests should be in ft_ subdirectories (like `ft_api`)
|
||||
- Build scripts are generally in subdirectories with their type of output (like `/dll` or `/exe`)
|
||||
@@ -36,16 +36,16 @@
|
||||
* `/src/host/ft_resize` – Special test for resizing/reflowing the buffer window
|
||||
* `/src/host/ft_uia` – Currently disabled (for not being very reliable) UI Automation tests that we are looking to re-enable and expand to do UI Automation coverage of various human interactions
|
||||
* `/src/host/...` - The files I’ll list out below
|
||||
* `/src/inc` – Include files that are shared between the host and some of the other libraries. This is only some of them. The include story is kind of a mess right now, but we’d like to clean it up at some point
|
||||
* `/src/propslib` – Library shared between console host and the OS shell “right click a shortcut file and modify console properties” page to read/write user settings to and from the registry and embedded within shortcut LNK data
|
||||
* `/src/renderer` – Refactored extraction of all activities related to rendering the text in the buffers onto the screen
|
||||
* `/src/renderer/base` – Base interface layer providing non-engine-specific rendering things like choosing the data from the console buffer, deciding how to lay out or transform that data, then dispatching commands to a specific final display engine
|
||||
* `/src/renderer/gdi` – The GDI implementation of rendering to the screen. Takes commands to “draw a line” or “fill the background” or “select a region” from the base and turns them into GDI calls to the screen. Extracted from original console host code.
|
||||
* `/src/renderer/inc – Interface definitions for all renderer communication
|
||||
* `/src/terminal` – Virtual terminal support for the console. This is the sequences that are found in-band with other text on STDIN/STDOUT that command the display to do things. This is the *nix way of controlling a console.
|
||||
* `/src/terminal/parser` – This contains a state machine and sorting engine for feeding in individual characters from STDOUT or STDIN and decoding them into the appropriate verbs that should be performed
|
||||
* `/src/terminal/adapter` – This converts the verbs from the interface into calls on the console API. It doesn’t actually call through the API (for performance reasons since it lives inside the same binary), but it tries to remain as close to an API call as possible. There are some private extensions to the API for behaviors that didn’t exist before this was written that we’ve not made public. We don’t know if we will yet or force people to use VT to get at them.
|
||||
* `/src/tsf` – Text Services Foundation. This provides IME input services to the console. This was historically used for only Chinese, Japanese, and Korean IMEs specifically on OS installations with those as the primary language. It was in the summer of 2016 unrestricted to be able to be used on any OS installation with any IME (whether or not it will display correctly is a different story). It also was unrestricted to allow things like Pen and Touch input (which are routed via IME messages) to display properly inside the console from the TabTip window (the little popup that helps you insert pen/touch writing/keyboard candidates into an application)
|
||||
* `/src/inc` – Include files that are shared between the host and some of the other libraries. This is only some of them. The include story is kind of a mess right now, but we’d like to clean it up at some point
|
||||
* `/src/propslib` – Library shared between console host and the OS shell “right click a shortcut file and modify console properties” page to read/write user settings to and from the registry and embedded within shortcut LNK data
|
||||
* `/src/renderer` – Refactored extraction of all activities related to rendering the text in the buffers onto the screen
|
||||
* `/src/renderer/base` – Base interface layer providing non-engine-specific rendering things like choosing the data from the console buffer, deciding how to lay out or transform that data, then dispatching commands to a specific final display engine
|
||||
* `/src/renderer/gdi` – The GDI implementation of rendering to the screen. Takes commands to “draw a line” or “fill the background” or “select a region” from the base and turns them into GDI calls to the screen. Extracted from original console host code.
|
||||
* `/src/renderer/inc` – Interface definitions for all renderer communication
|
||||
* `/src/terminal` – Virtual terminal support for the console. This is the sequences that are found in-band with other text on STDIN/STDOUT that command the display to do things. This is the *nix way of controlling a console.
|
||||
* `/src/terminal/parser` – This contains a state machine and sorting engine for feeding in individual characters from STDOUT or STDIN and decoding them into the appropriate verbs that should be performed
|
||||
* `/src/terminal/adapter` – This converts the verbs from the interface into calls on the console API. It doesn’t actually call through the API (for performance reasons since it lives inside the same binary), but it tries to remain as close to an API call as possible. There are some private extensions to the API for behaviors that didn’t exist before this was written that we’ve not made public. We don’t know if we will yet or force people to use VT to get at them.
|
||||
* `/src/tsf` – Text Services Foundation. This provides IME input services to the console. This was historically used for only Chinese, Japanese, and Korean IMEs specifically on OS installations with those as the primary language. It was in the summer of 2016 unrestricted to be able to be used on any OS installation with any IME (whether or not it will display correctly is a different story). It also was unrestricted to allow things like Pen and Touch input (which are routed via IME messages) to display properly inside the console from the TabTip window (the little popup that helps you insert pen/touch writing/keyboard candidates into an application)
|
||||
|
||||
## Host File Overview
|
||||
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
## Philosophy
|
||||
1. If it's inserting something into the existing classes/functions, try to follow the existing style as closely as possible.
|
||||
1. If it's brand new code or refactoring a complete class or area of the code, please follow as Modern C++ of a style as you can and reference the [C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines) as much as you possibly can.
|
||||
1. When working with any Win32 or NT API, please try to use the [Windows Internal Library](./WIL.md) smart pointers and result handlers.
|
||||
1. When working with any Win32 or NT API, please try to use the [Windows Implementation Library](./WIL.md) smart pointers and result handlers.
|
||||
1. The use of NTSTATUS as a result code is discouraged, HRESULT or exceptions are preferred. Functions should not return a status code if they would always return a successful status code. Any function that returns a status code should be marked `noexcept` and have the `nodiscard` attribute.
|
||||
|
||||
@@ -7,13 +7,13 @@ Universal Testing is the Microsoft framework for creating and deploying test pac
|
||||
It involves several parts:
|
||||
- TESTMD
|
||||
- These define a package unit for deployment to the test device. This usually includes the test binaries and any dependent data that it will need to execute.
|
||||
- There can also be a hierarchy where one package can depend on another such that packages can be re-used
|
||||
- There can also be a hierarchy where one package can depend on another such that packages can be re-used.
|
||||
|
||||
- TESTLIST
|
||||
- This defines a batch of TESTMD packages that should be executed together.
|
||||
|
||||
- TESTPASSES
|
||||
- This defines a list of tests via a TESTLIST and a lab environment configuration on which the tests should be run
|
||||
- This defines a list of tests via a TESTLIST and a lab environment configuration on which the tests should be run.
|
||||
|
||||
These files can either include their child element as they're supposed to (TESTMDs included in TESTLISTs) or they can often include themselves to provide chain structuring (one TESTLIST can reference another TESTLIST).
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Windows Internal Library
|
||||
# Windows Implementation Library
|
||||
|
||||
## Overview
|
||||
Windows Internal Library, or WIL, is a header-only library created to help make working with the Windows API more predictable and (hopefully) bug free.
|
||||
[Windows Implementation Library](https://github.com/Microsoft/wil), or WIL, is a header-only library created to help make working with the Windows API more predictable and (hopefully) bug free.
|
||||
|
||||
A majority of functions are in either the `wil::` or `wistd::` namespace. `wistd::` is used for things that have an equivalent in STL's `std::` namespace but have some special functionality like being exception-free. Everything else is in `wil::` namespace.
|
||||
|
||||
@@ -9,13 +9,13 @@ The primary usages of WIL in our code so far are...
|
||||
|
||||
### Smart Pointers ###
|
||||
|
||||
Inside [wil\resource.h](..\dep\wil\resource.h) are smart pointer like classes for many Windows OS resources like file handles, socket handles, process handles, and so on. They're of the form `wil::unique_handle` and call the appropriate/matching OS function (like `CloseHandle()` in this case) when they go out of scope.
|
||||
Inside [wil\resource.h](https://github.com/microsoft/wil/blob/master/include/wil/resource.h) are smart pointer like classes for many Windows OS resources like file handles, socket handles, process handles, and so on. They're of the form `wil::unique_handle` and call the appropriate/matching OS function (like `CloseHandle()` in this case) when they go out of scope.
|
||||
|
||||
Another useful item is `wil::make_unique_nothrow()` which is analogous to `std::make_unique` (except without the exception which might help you integrate with existing exception-free code in the console.) This will return a `wistd::unique_ptr` (vs. a `std::unique_ptr`) which can be used in a similar manner.
|
||||
|
||||
### Result Handling ###
|
||||
|
||||
To manage the various types of result codes that come back from Windows APIs, the file [wil\result.h](..\dep\wil\result.h) provides a wealth of macros that can help.
|
||||
To manage the various types of result codes that come back from Windows APIs, the file [wil\result.h](https://github.com/microsoft/wil/blob/master/include/wil/result.h) provides a wealth of macros that can help.
|
||||
|
||||
As an example, the method `DuplicateHandle()` returns a `BOOL` value that is `FALSE` under failure and would like you to `GetLastError()` from the operating system to find out what the actual result code is. In this circumstance, you could use the macro `RETURN_IF_WIN32_BOOL_FALSE` to wrap the call to `DuplicateHandle()` which would automatically handle this pattern for you and return the `HRESULT` equivalent on failure.
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ The next step would be investigating one of these failures...
|
||||
|
||||
A quick overview of investigation... normally you can just attempt to build and reproduce the failure locally with the `OpenConsole` project and it will happen the same way as it did on the nightly build in the lab. However, sometimes the failure will be exclusive to the lab or won't happen in the same way as it does on your local dev machine. At that point, you need to move into setting up the environment as it was during the testpass and figuring out what went wrong.
|
||||
|
||||
You can try to do this all manually by pulling down a VM image from the release share for the nightly build, making a VM, deploying the test binaries and TAEF test runnner executables to the machine, installing the VS Remote Debugging or WinDBG tools on the VM, and then running the test and figuring out what's going wrong with the debuggers.
|
||||
You can try to do this all manually by pulling down a VM image from the release share for the nightly build, making a VM, deploying the test binaries and TAEF test runner executables to the machine, installing the VS Remote Debugging or WinDBG tools on the VM, and then running the test and figuring out what's going wrong with the debuggers.
|
||||
|
||||
Or you can use some of the Engineering Systems tools to make this easier. I'll detail how to do that below.
|
||||
|
||||
@@ -24,12 +24,12 @@ Prerequisites:
|
||||
- Visual Studio 2017
|
||||
- Install the TDP (Test Development Platform) plug-in (see: [https://osgwiki.com/wiki/Test_Development_Platform_(TDP)]).
|
||||
|
||||
1. Open Visual Studio 2017 and use the TDP drop-down menu to open the `Device Manager`
|
||||
1. Open Visual Studio 2017 and use the TDP drop-down menu to open the `Device Manager`.
|
||||
1. In the pane that opens to the left, choose `Add` and then `Nebula VM Device`. Nebula is a cloud provider for VMs (like Azure but a more private instance for corporate work usage).
|
||||
1. Name the machine and choose the build/branch/flavor/SKU from the drop downs at the bottom. It will find the VHD for you from the build shares. Hit `Add Device` to deploy to Nebula
|
||||
1. Name the machine and choose the build/branch/flavor/SKU from the drop downs at the bottom. It will find the VHD for you from the build shares. Hit `Add Device` to deploy to Nebula.
|
||||
1. Wait a few minutes. It took 5-10 for it to be deployed.
|
||||
1. Right click the machine name in the `Device Manager` list and choose `Launch T-Shell`. You can also use `Connect via Console` to get a "remote desktop"-like session to the KVM port on the VM.
|
||||
1. In T-shell, use `testd Microsoft.Console.TestLab.Desktop.testlist` or a command of that format with a different TESTLIST or TESTMD name from our project (see the [UniversalTest.md] documentation). The `testd` utility will automatically resolve the build/branch/flavor information, dig through the build shares for the matching TESTLIST/TESTMD metadata, and attempt to deploy all relevent packages and dependencies on the device. When it's successful, it will move onto running all the tests and giving you the results. On conclusion, the test results should pop up in the web browser or the `Hubble - Log Viewer` tool provided by the Engineering Systems team.
|
||||
1. In T-shell, use `testd Microsoft.Console.TestLab.Desktop.testlist` or a command of that format with a different TESTLIST or TESTMD name from our project (see the [UniversalTest.md] documentation). The `testd` utility will automatically resolve the build/branch/flavor information, dig through the build shares for the matching TESTLIST/TESTMD metadata, and attempt to deploy all relevant packages and dependencies on the device. When it's successful, it will move onto running all the tests and giving you the results. On conclusion, the test results should pop up in the web browser or the `Hubble - Log Viewer` tool provided by the Engineering Systems team.
|
||||
|
||||
If some of the above things do not work, go to [https://osgwiki.com] and type them into the Search bar. For instance, if T-Shell isn't found or working, you can find out where to get it or download it on `OSGWiki`. The same goes for the other commands besides `testd` to use in T-shell and more information on what `Hubble` or `Nebula` are.
|
||||
|
||||
|
||||
102
doc/bot.md
Normal file
@@ -0,0 +1,102 @@
|
||||
# Issue/PR Management Bot Information
|
||||
|
||||
## Overview
|
||||
|
||||
The goal here is to help us automate, manage, and narrow down what we actually need to focus on in this repository.
|
||||
We'll be using tags, primarily, to help us understand what needs attention, what is sitting around and turning stale, etc.
|
||||
|
||||
### Quick-Guidance to Core Contributors
|
||||
1. Look at `Needs-Attention` as top priority
|
||||
1. Look at `Needs-Triage` during triage meetings to get a handle on what's new and sort it out
|
||||
1. Look at `Needs-Tag-Fix` when you have a few minutes to fix up things tagged impoperly
|
||||
1. Manually add `Needs-Author-Feedback` when there's something we need the author to follow up on and want attention if they return it or an auto-close for inactivity if it goes stale.
|
||||
|
||||
### Tagging/Process Details
|
||||
1. When new issues arrive, or when issues are not properly tagged... we'll mark them as `Needs-Triage` automatically.
|
||||
- The core contributor team will then come through and mark them up as appropriate. The goal is to have a tag that fits the `Product`, `Area`, and `Issue` category.
|
||||
- The `Needs-Triage` tag will be removed manually by the core contributor team during a triage meeting. (Exception, triage may also be done offline by senior team members during high-volume times.)
|
||||
- An issue may or may not be assigned to a contributor during triage. It is not necessary to assign someone to complete it.
|
||||
- We're not focusing on Projects yet.
|
||||
1. When core contributors need to ask something of the author, they will manually assign the `Needs-Author-Feedback` tag.
|
||||
- This tag will automatically drop off when the author comes back around and applies activity to the thread.
|
||||
- When this tag drops off, the bot will apply the `Needs-Attention` tag to get the core contribution team's attention again. If an author cares enough to be active, we will attempt to prioritize engaging with that author.
|
||||
- If the author doesn't come back around in a while, this will become a `No-Recent-Activity` tag.
|
||||
- If there's activity on an issue, the `No-Recent-Activity` tag will automatically drop.
|
||||
- If the `No-Recent-Activity` stays, the issue will be closed as stale.
|
||||
1. PRs will automatically get a `Needs-Author-Feedback` tag when reviewers wait on the author
|
||||
- This follows a similar decay strategy to issues.
|
||||
- If the author responds, the `Needs-Author-Feedback` tag will drop.
|
||||
- If there is no activity in a while, the `No-Recent-Activity` tag will appear.
|
||||
- If the `No-Recent-Activity` tag exists for a while, the PR will be closed as stale.
|
||||
1. Issues manually marked as `Resolution-Duplicate` will be closed shortly after activity stops
|
||||
1. Pull requests manually marked as `AutoMerge` will permit the bot to complete the PR and do cleanup when certain conditions are met. See details below.
|
||||
|
||||
## Rules
|
||||
|
||||
### Issue Management
|
||||
|
||||
#### Mark as Triage Needed
|
||||
- When an issue doesn't meet triage criteria, applies `Needs-Triage` tag. Right now, this is just when it's opened.
|
||||
|
||||
#### Author Has Responded
|
||||
- When an issue with `Needs-Author-Feedback` gets an author response, drops that tag in favor of `Needs-Attention` to flag core contributors to drop by.
|
||||
|
||||
#### Remove Activity Tag
|
||||
- When an issue with `No-Recent-Activity` has activity, drops this tag
|
||||
|
||||
#### Close Stale
|
||||
- Every hour, checks if there's an issue with `Needs-Author-Feedback` and `No-Recent-Activity` for 3 days. Closes as stale.
|
||||
|
||||
#### Tag as No Activity
|
||||
- Every hour, checks if there's been no activity in 4 days on an issue that `Needs-Author-Feedback`. If it's been 4 days, mark `No-Recent-Activity` as well.
|
||||
|
||||
#### Close Duplicate Issues
|
||||
- Every hour, checks if there's been a day since the last activity on an issue with tag `Resolution-Duplicate` and closes it if inactive.
|
||||
|
||||
#### Enforce tag system
|
||||
- When an issue is opened or labels are changed in any way, we will check if the tagging matches the system. If not, it will get `Needs-Tag-Fix`. The system is to have an `Area-`, `Issue-`, and `Product-` tag for all open things, and also a `Resolution-` for closed ones.
|
||||
- When the tags from appropriate categories are applied, it will auto-remove the `Needs-Tag-Fix` tag.
|
||||
- `Resolution-Duplicate` is sufficient to fix all tagging. (`Area-`, `Issue-`, and `Product-` are not needed for a duplicate.)
|
||||
|
||||
#### Clean-up low quality issues
|
||||
- If an issue is filed with an incomplete title...
|
||||
- If an issue is filed with nothing in the body...
|
||||
- If an issue is filed matching a pattern that happens all the time (common duplicate phrase, obvious multiple-issues-in-one pattern)...
|
||||
- Then close the issue automatically informing the opener that they can resolve the problem and reopen the issue. (See Bug/Feature templates for example situations.)
|
||||
|
||||
### PR Management
|
||||
|
||||
#### Codeflow Link *(Disabled)*
|
||||
- Bumps a PR with a link to the Microsoft CodeFlow tool for reviewing PRs
|
||||
|
||||
#### Marks PR as Awaiting Author Feedback
|
||||
- When a reviewer marks the PR as changes requested, the `Needs-Author-Feedback` tag will be applied
|
||||
|
||||
#### Removes Awaiting Author Feedback
|
||||
- When the PR author updates the pull request, comments on it, or responds to a review, the `Needs-Author-Feedback` tag is removed.
|
||||
|
||||
#### Removes No Recent Activity
|
||||
- When anyone touches the pull request, the `No-Recent-Activity` tag is removed.
|
||||
|
||||
#### Markup stale pull requests
|
||||
- Every hour, if a pull request `Needs-Author-Feedback` and hasn't been touched in 7 days, it will get the `No-Recent-Activity` tag.
|
||||
|
||||
#### Close stale pull requests
|
||||
- Every hour, if a pull request has `No-Recent-Activity` and hasn't been touched in a further 7 days, it will be closed.
|
||||
|
||||
#### Auto-Merge pull requests
|
||||
- When a pull request has the `AutoMerge` label...
|
||||
- If it has been at least 480 minutes and all the statuses pass, merge it in.
|
||||
- Will use Squash merge stratgy
|
||||
- Will attempt to delete branch after merge, if possible
|
||||
- Will automatically remove the `AutoMerge` label if changes are pushed by someone *without* Write Access.
|
||||
- More information on bot-logic that can be controlled with comments is [here](https://github.com/OfficeDev/office-ui-fabric-react/wiki/Advanced-auto-merge)
|
||||
|
||||
#### Mark issues with an active PR
|
||||
- If there is an active PR for an issue, label that issue with the `In-PR` label
|
||||
|
||||
#### Add committed fix tag for completed PRs
|
||||
- When a PR is finished and there's no outstanding work left on a linked issue, add the `Resolution-Fix-Committed` label
|
||||
|
||||
## Admin Panel
|
||||
[Here](https://fabric-cp.azurewebsites.net/bot/)
|
||||
@@ -3,23 +3,27 @@
|
||||
|
||||
Openconsole can be built with Visual Studio or from the command line. There are build scripts for both cmd and powershell in /tools.
|
||||
|
||||
When using Visual Studio, be sure to set up the path for code formatting. This can be done in Visual Studio by going to Tools > Options > Text Editor > C++ > Formatting and checking "Use custom clang-format.exe file" and choosing the clang-format.exe in the repository at /dep/llvm/clang-format.exe by clicking "browse" right under the check box.
|
||||
|
||||
## Building with cmd
|
||||
|
||||
The cmd scripts are set up to emulate a portion of the OS razzle build environment. razzle.cmd is the first script that should be run. bcz.cmd will build clean and bz.cmd should build incrementally.
|
||||
|
||||
There are also scripts for running the tests:
|
||||
- runut.cmd - run the unit tests
|
||||
- runft.cmd - run the feature tests
|
||||
- runuia.cmd - run the UIA tests
|
||||
- `runut.cmd` - run the unit tests
|
||||
- `runft.cmd` - run the feature tests
|
||||
- `runuia.cmd` - run the UIA tests
|
||||
- `runformat` - uses clang-format to format all c++ files to match our coding style.
|
||||
|
||||
## Build with Powershell
|
||||
|
||||
Openconsole.psm1 should be loaded with `Import-Module`. From there `Set-MsbuildDevEnvironment` will set up environment variables required to build. There are a few exported functions (look at their documentation for further details):
|
||||
|
||||
- Invoke-OpenConsolebuild - builds the solution. Can be passed msbuild arguments.
|
||||
- Invoke-OpenConsoleTests - runs the various tests. Will run the unit tests by default.
|
||||
- Start-OpenConsole - starts Openconsole.exe from the output directory. x64 is run by default.
|
||||
- Debug-OpenConsole - starts Openconsole.exe and attaches it to the default debugger. x64 is run by default.
|
||||
- `Invoke-OpenConsolebuild` - builds the solution. Can be passed msbuild arguments.
|
||||
- `Invoke-OpenConsoleTests` - runs the various tests. Will run the unit tests by default.
|
||||
- `Start-OpenConsole` - starts Openconsole.exe from the output directory. x64 is run by default.
|
||||
- `Debug-OpenConsole` - starts Openconsole.exe and attaches it to the default debugger. x64 is run by default.
|
||||
- `Invoke-CodeFormat` - uses clang-format to format all c++ files to match our coding style.
|
||||
|
||||
## Configuration Types
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
## Abstract
|
||||
It should be possible to configure the terminal so that it doesn't send certain keystrokes as input to the terminal, and instead triggers certain actions. Examples of these actions could be copy/pasting text, opening a new tab, or changing the font size.
|
||||
|
||||
This spec describes a mechanism by which we could provide a common implementation of handling keyboard shortcuts like these. This common implementation could then be leveraged and extended by the UX implementation as to handle certain callbacks in the UX layer. For example, The TerminalCore doesn't have a concept of what a tab is, but the keymap abstraction could raise an event such that a WPF app could implement creating a new tab in it's idomatic way, and UWP could implement them in their own way.
|
||||
This spec describes a mechanism by which we could provide a common implementation of handling keyboard shortcuts like these. This common implementation could then be leveraged and extended by the UX implementation as to handle certain callbacks in the UX layer. For example, The TerminalCore doesn't have a concept of what a tab is, but the keymap abstraction could raise an event such that a WPF app could implement creating a new tab in its idomatic way, and UWP could implement them in their own way.
|
||||
|
||||
## Terminology
|
||||
* **Key Chord**: This is any possible keystroke that a user can input
|
||||
@@ -28,7 +28,7 @@ This spec describes a mechanism by which we could provide a common implementatio
|
||||
|
||||
When the UX frontend is created, it should instantiate a `IKeyBindings` object with the keybindings mapped as it would like.
|
||||
|
||||
When it's creating it's platform-dependent terminal component, it can pass the `IKeyBindings` object to that component. The component will then be able to pass that object to the terminal instance.
|
||||
When it's creating its platform-dependent terminal component, it can pass the `IKeyBindings` object to that component. The component will then be able to pass that object to the terminal instance.
|
||||
|
||||
When the terminal component calls `ITerminalInput.SendKeyEvent(uint vkey, KeyModifiers modifiers)`, the terminal will use `IKeyBindings.TryKeyChord` to see if there are any bound actions to that input. If there are, the `IKeyBindings` implementation will either handle the event by interacting with the `ITerminalInput`, or it'll invoke an event that's been registered by the frontend
|
||||
|
||||
@@ -66,7 +66,7 @@ partial class Terminal
|
||||
```
|
||||
### Project Cascadia Sample
|
||||
|
||||
Below is an example of how the Project Cascadia application might implement it's
|
||||
Below is an example of how the Project Cascadia application might implement its
|
||||
keybindings.
|
||||
|
||||
```csharp
|
||||
@@ -105,4 +105,4 @@ class KeyBindings : IKeyBindings
|
||||
How does Copy/paste play into this?
|
||||
|
||||
When Input is written to the terminal, and it tries the copy keybinding, what happens?
|
||||
The Keybindings are global to the frontend, not local to the terminal. Copy/Paste events should also be delegates that get raised, and the frontend can then determine what to do with them. It'll probably query it's active/focused Terminal Component, then Get the `ITerminalInput` from that component, and use that to CopyText / PasteText from the Terminal as needed.
|
||||
The Keybindings are global to the frontend, not local to the terminal. Copy/Paste events should also be delegates that get raised, and the frontend can then determine what to do with them. It'll probably query its active/focused Terminal Component, then Get the `ITerminalInput` from that component, and use that to CopyText / PasteText from the Terminal as needed.
|
||||
|
||||
232
doc/cascadia/Panes.md
Normal file
@@ -0,0 +1,232 @@
|
||||
---
|
||||
author: "Mike Griese @zadjii-msft"
|
||||
created on: 2019-May-16
|
||||
---
|
||||
|
||||
# Panes in the Windows Terminal
|
||||
|
||||
## Abstract
|
||||
|
||||
Panes are an abstraction by which the terminal can display multiple terminal
|
||||
instances simultaneously in a single terminal window. While tabs allow for a
|
||||
single terminal window to have many terminal sessions running simultaneously
|
||||
within a single window, only one tab can be visible at a time. Panes, on the
|
||||
other hand, allow a user to have many different terminal sessions visible to the
|
||||
user within the context of a single window at the same time. This can enable
|
||||
greater productivity from the user, as they can see the output of one terminal
|
||||
window while working in another.
|
||||
|
||||
This spec will help outline the design of the implementation of panes in the
|
||||
Windows Terminal.
|
||||
|
||||
## Inspirations
|
||||
|
||||
Panes within the context of a single terminal window are not a new idea. The
|
||||
design of the panes for the Windows Terminal was heavily inspired by the
|
||||
application `tmux`, which is a commandline application which acts as a "terminal
|
||||
multiplexer", allowing for the easy managment of many terminal sessions from a
|
||||
single application.
|
||||
|
||||
Other applications that include pane-like functionality include (but are not
|
||||
limited to):
|
||||
|
||||
* screen
|
||||
* terminator
|
||||
* emacs & vim
|
||||
* Iterm2
|
||||
|
||||
## Design
|
||||
|
||||
The architecture of the Windows Terminal can be broken into two main pieces:
|
||||
Tabs and Panes. The Windows Terminal supports _top-level_ tabs, with nested
|
||||
panes inside the tabs. This means that there's a single strip of tabs along the
|
||||
application, and each tab has a set of panes that are visible within the context
|
||||
of that tab.
|
||||
|
||||
Panes are implemented as a binary tree of panes. A Pane can either be a leaf
|
||||
pane, with it's own terminal control that it displays, or it could be a parent
|
||||
pane, where it has two children, each with their own terminal control.
|
||||
|
||||
When a pane is a parent, its two children are either split vertically or
|
||||
horizontally. Parent nodes don't have a terminal of their own, they merely
|
||||
display the terminals of their children.
|
||||
|
||||
* If a Pane is split vertically, the two panes are seperated by a vertical
|
||||
split, as to appear side-by-side. Think `[|]`
|
||||
* If a Pane is split horizontally, the two panes are split by a horizontal
|
||||
separator, and appear above/below one another. Think `[-]`.
|
||||
|
||||
As additional panes are created, panes will continue to subdivide the space of
|
||||
their parent. It's up to the parent pane to control the sizing and display of
|
||||
it's children.
|
||||
|
||||
### Example
|
||||
|
||||
We'll start by taking the terminal and creating a single vertical split. There
|
||||
are now two panes in the terminal, side by side. The original terminal is `A`,
|
||||
and the newly created one is `B`. The terminal now looks like this:
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| | | ├── 2: A
|
||||
| | | └── 3: B
|
||||
| A | B |
|
||||
| | |
|
||||
| | |
|
||||
| | |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
Here, there are actually 3 nodes: 1 is the parent of both 2 and 3. 2 is the node
|
||||
containing the `A` terminal, and 3 is the node with the `B` terminal.
|
||||
|
||||
|
||||
We could now split `B` in two horizontally, creating a third terminal pane `C`.
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| | B | ├── 2: A
|
||||
| | | └── 3: parent [-]
|
||||
| A +-------+ ├── 4: B
|
||||
| | | └── 5: C
|
||||
| | C |
|
||||
| | |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
Node 3 is now a parent node, and the terminal `B` has moved into a new node as a
|
||||
sibling of the new terminal `C`.
|
||||
|
||||
We could also split `A` in horizontally, creating a fourth terminal pane `D`.
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | | 1: parent [|]
|
||||
| A | B | ├── 2: parent [-]
|
||||
| | | | ├── 4: A
|
||||
+-------+-------+ | └── 5: D
|
||||
| | | └── 3: parent [-]
|
||||
| D | C | ├── 4: B
|
||||
| | | └── 5: C
|
||||
+---------------+
|
||||
```
|
||||
|
||||
While it may appear that there's a single horizonal separator and a single
|
||||
vertical separator here, that's not actually the case. Due to the tree-like
|
||||
structure of the pane splitting, the horizontal splits exist only between the
|
||||
two panes they're splitting. So, the user could move each of the horizontal
|
||||
splits independently, without affecting the other set of panes. As an example:
|
||||
|
||||
```
|
||||
+---------------+
|
||||
| | |
|
||||
| A | |
|
||||
+-------+ B |
|
||||
| | |
|
||||
| D | |
|
||||
| +-------+
|
||||
| | C |
|
||||
+---------------+
|
||||
```
|
||||
|
||||
### Creating a pane
|
||||
|
||||
In the basic use case, the user will decide to split the currently focused pane.
|
||||
The currently focused pane is always a leaf, because as parent's can't be
|
||||
focused (they don't have their own terminal). When a user decides to add a new
|
||||
pane, the child will:
|
||||
|
||||
1. Convert into a parent
|
||||
2. Move its terminal into its first child
|
||||
3. Split its UI in half, and display each child in one half.
|
||||
|
||||
It's up to the app hosting the panes to tell the pane what kind of terminal in
|
||||
wants created in the new pane. By default, the new pane will be created with the
|
||||
default settings profile.
|
||||
|
||||
### While panes are open
|
||||
|
||||
When a tab has multiple panes open, only one is the "active" pane. This is the
|
||||
pane that was last focused in the tab. If the tab is the currently open tab,
|
||||
then this is the pane with the currently focused terminal control. When the user
|
||||
brings the tab into focus, the last focused pane is the pane that should become
|
||||
focused again.
|
||||
|
||||
The tab's state will be updated to reflect the state of it's focused pane. The
|
||||
title text and icon of the tab will reflect that of the focused pane. Should the
|
||||
focus switch from one pane to another, the tab's text and icon should update to
|
||||
reflect the newly focused control. Any additional state that the tab would
|
||||
display for a single pane should also be reflected in the tab for a tab with
|
||||
multiple panes.
|
||||
|
||||
While panes are open, the user should be able to move any split between panes.
|
||||
In moving the split, the sizes of the terminal controls should be resized to
|
||||
match.
|
||||
|
||||
### Closing a pane
|
||||
|
||||
A pane can either be closed by the user manually, or when the terminal it's
|
||||
attached to raises its ConnectionClosed event. When this happens, we should
|
||||
remove this pane from the tree. The parent of the closing pane will have to
|
||||
remove the pane as one of it's children. If the sibling of the closing pane is a
|
||||
leaf, then the parent should just take all of the state from the remaining pane.
|
||||
This will cause the remaining pane's content to expand to take the entire
|
||||
boundaries of the parent's pane. If the remaining child was a parent itself,
|
||||
then the parent will take both the children of the remaining pane, and make them
|
||||
the parent's children, as if the parent node was taken from the tree and
|
||||
replaced by the remaining child.
|
||||
|
||||
## Future considerations
|
||||
|
||||
The Pane implementation isn't complete in it's current form. There are many
|
||||
additional things that could be done to improve the user experience. This is by
|
||||
no means a comprehensive list.
|
||||
|
||||
* [ ] Panes should be resizable with the mouse. The user should be able to drag
|
||||
the separator for a pair of panes, and have the content between them resize as
|
||||
the separator moves.
|
||||
* [ ] There's no keyboard shortcut for "ClosePane"
|
||||
* [ ] The user should be able to configure what profile is used for splitting a
|
||||
pane. Currently, the default profile is used, but it's possible a user might
|
||||
want to create a new pane with the parent pane's profile.
|
||||
* [ ] There should be some sort of UI to indicate that a particular pane is
|
||||
focused, more than just the blinking cursor. `tmux` accomplishes this by
|
||||
colorizing the separators adjacent to the active pane. Another idea is
|
||||
displaying a small outline around the focused pane (like when tabbing through
|
||||
controls on a webpage).
|
||||
* [ ] The user should be able to navigate the focus of panes with the keyboard,
|
||||
instead of requiring the mouse.
|
||||
* [ ] The user should be able to zoom a pane, to make the pane take the entire
|
||||
size of the terminal window temporarily.
|
||||
* [ ] A pane doesn't necessarily need to host a terminal. It could potentially
|
||||
host another UIElement. One could imagine enabling a user to quickly open up a
|
||||
Browser pane to search for a particular string without needing to leave the
|
||||
terminal.
|
||||
|
||||
## Footnotes
|
||||
|
||||
### Why not top-level panes, and nested tabs?
|
||||
|
||||
If each pane were to have it's own set of tabs, then each pane would need to
|
||||
reserve screen real estate for a row of tabs. As a user continued to split the
|
||||
window, more and more of the screen would be dedicated to just displaying a row
|
||||
of tabs, which isn't really the important part of the application, the terminal
|
||||
is.
|
||||
|
||||
Additionally, if there were top-level panes, once the root was split, it would
|
||||
not be possible to move a single pane to be the full size of the window. The
|
||||
user would need to somehow close the other panes, to be able to make the split
|
||||
the size of the dull window.
|
||||
|
||||
One con of this design is that if a control is hosted in a pane, the current
|
||||
design makes it hard to move out of a pane into it's own tab, or into another
|
||||
pane. This could be solved a number of ways. There could be keyboard shortcuts
|
||||
for swapping the positions of tabs, or a shortcut for both "zooming" a tab
|
||||
(temporarily making it the full size) or even popping a pane out to it's own
|
||||
tab. Additionally, a right-click menu option could be added to do the
|
||||
aformentioned actions. Discoverability of these two actions is not as high as
|
||||
just dragging a tab from one pane to another; however, it's believed that panes
|
||||
are more of a power-user scenario, and power users will not neccessarily be
|
||||
turned off by the feature's discoverability.
|
||||
76
doc/cascadia/SettingsSchema.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# Profiles.json Documentation
|
||||
|
||||
## Globals
|
||||
Properties listed below affect the entire window, regardless of the profile settings.
|
||||
|
||||
| Property | Necessity | Type | Default | Description |
|
||||
| -------- | --------- | ---- | ------- | ----------- |
|
||||
| `alwaysShowTabs` | _Required_ | Boolean | `true` | When set to `true`, tabs are always displayed. When set to `false` and `showTabsInTitlebar` is set to `false`, tabs only appear after typing <kbd>Ctrl</kbd> + <kbd>T</kbd>. |
|
||||
| `defaultProfile` | _Required_ | String | PowerShell guid | Sets the default profile. Opens by typing <kbd>Ctrl</kbd> + <kbd>T</kbd> or by clicking the '+' icon. The guid of the desired default profile is used as the value. |
|
||||
| `initialCols` | _Required_ | Integer | `120` | The number of columns displayed in the window upon first load. |
|
||||
| `initialRows` | _Required_ | Integer | `30` | The number of rows displayed in the window upon first load. |
|
||||
| `requestedTheme` | _Required_ | String | `system` | Sets the theme of the application. Possible values: `"light"`, `"dark"`, `"system"` |
|
||||
| `showTerminalTitleInTitlebar` | _Required_ | Boolean | `true` | When set to `true`, titlebar displays the title of the selected tab. When set to `false`, titlebar displays "Windows Terminal". |
|
||||
| `showTabsInTitlebar` | Optional | Boolean | `true` | When set to `true`, the tabs are moved into the titlebar and the titlebar disappears. When set to `false`, the titlebar sits above the tabs. |
|
||||
| `wordDelimiters` | Optional | String | ` ./\\()\"'-:,.;<>~!@#$%^&*|+=[]{}~?\u2502` | Determines the delimiters used in a double click selection. |
|
||||
|
||||
## Profiles
|
||||
Properties listed below are specific to each unique profile.
|
||||
|
||||
| Property | Necessity | Type | Default | Description |
|
||||
| -------- | --------- | ---- | ------- | ----------- |
|
||||
| `acrylicOpacity` | _Required_ | Number | `0.5` | When `useAcrylic` is set to `true`, it sets the transparency of the window for the profile. Accepts floating point values from 0-1. |
|
||||
| `closeOnExit` | _Required_ | Boolean | `true` | When set to `true`, the selected tab closes when `exit` is typed. When set to `false`, the tab will remain open when `exit` is typed. |
|
||||
| `colorScheme` | _Required_ | String | `Campbell` | Name of the terminal color scheme to use. Color schemes are defined under `schemes`. |
|
||||
| `commandline` | _Required_ | String | `powershell.exe` | Executable used in the profile. |
|
||||
| `cursorColor` | _Required_ | String | `#FFFFFF` | Sets the cursor color for the profile. Uses hex color format: `"#rrggbb"`. |
|
||||
| `cursorShape` | _Required_ | String | `bar` | Sets the cursor shape for the profile. Possible values: `"vintage"` ( ▃ ), `"bar"` ( ┃ ), `"underscore"` ( ▁ ), `"filledBox"` ( █ ), `"emptyBox"` ( ▯ ) |
|
||||
| `fontFace` | _Required_ | String | `Consolas` | Name of the font face used in the profile. |
|
||||
| `fontSize` | _Required_ | Integer | `10` | Sets the font size. |
|
||||
| `guid` | _Required_ | String | | Unique identifier of the profile. Written in registry format: `"{00000000-0000-0000-0000-000000000000}"`. |
|
||||
| `historySize` | _Required_ | Integer | `9001` | The number of lines above the ones displayed in the window you can scroll back to. |
|
||||
| `name` | _Required_ | String | `PowerShell Core` | Name of the profile. Displays in the dropdown menu. |
|
||||
| `padding` | _Required_ | String | `0, 0, 0, 0` | Sets the padding around the text within the window. Can have three different formats: `"#"` sets the same padding for all sides, `"#, #"` sets the same padding for left-right and top-bottom, and `"#, #, #, #"` sets the padding individually for left, top, right, and bottom. |
|
||||
| `snapOnInput` | _Required_ | Boolean | `true` | When set to `true`, the window will scroll to the command input line when typing. When set to `false`, the window will not scroll when you start typing. |
|
||||
| `startingDirectory` | _Required_ | String | `%USERPROFILE%` | The directory the shell starts in when it is loaded. |
|
||||
| `useAcrylic` | _Required_ | Boolean | `false` | When set to `true`, the window will have an acrylic background. When set to `false`, the window will have a plain, untextured background. |
|
||||
| `background` | Optional | String | | Sets the background color of the profile. Overrides `background` set in color scheme if `colorscheme` is set. Uses hex color format: `"#rrggbb"`. |
|
||||
| `colorTable` | Optional | Array[String] | | Array of colors used in the profile if `colorscheme` is not set. Colors use hex color format: `"#rrggbb"`. Ordering is as follows: `[black, red, green, yellow, blue, magenta, cyan, white, bright black, bright red, bright green, bright yellow, bright blue, bright magenta, bright cyan, bright white]` |
|
||||
| `cursorHeight` | Optional | Integer | | Sets the percentage height of the cursor starting from the bottom. Only works when `cursorShape` is set to `"vintage"`. Accepts values from 25-100. |
|
||||
| `foreground` | Optional | String | | Sets the foreground color of the profile. Overrides `foreground` set in color scheme if `colorscheme` is set. Uses hex color format: `"#rrggbb"`. |
|
||||
| `icon` | Optional | String | | Image file location of the icon used in the profile. Displays within the tab and the dropdown menu. |
|
||||
| `scrollbarState` | Optional | String | | Defines the visibility of the scrollbar. Possible values: `"visible"`, `"hidden"` |
|
||||
| `tabTitle` | Optional | String | | Overrides default title of the tab. |
|
||||
|
||||
## Schemes
|
||||
Properties listed below are specific to each color scheme. [ColorTool](https://github.com/microsoft/terminal/tree/master/src/tools/ColorTool) is a great tool you can use to create and explore new color schemes. All colors use hex color format.
|
||||
|
||||
| Property | Necessity | Type | Description |
|
||||
| -------- | ---- | ----------- | ----------- |
|
||||
| `name` | _Required_ | String | Name of the color scheme. |
|
||||
| `foreground` | _Required_ | String | Sets the foreground color of the color scheme. |
|
||||
| `background` | _Required_ | String | Sets the background color of the color scheme. |
|
||||
| `black` | _Required_ | String | Sets the color used as ANSI black. |
|
||||
| `blue` | _Required_ | String | Sets the color used as ANSI blue. |
|
||||
| `brightBlack` | _Required_ | String | Sets the color used as ANSI bright black. |
|
||||
| `brightBlue` | _Required_ | String | Sets the color used as ANSI bright blue. |
|
||||
| `brightCyan` | _Required_ | String | Sets the color used as ANSI bright cyan. |
|
||||
| `brightGreen` | _Required_ | String | Sets the color used as ANSI bright green. |
|
||||
| `brightPurple` | _Required_ | String | Sets the color used as ANSI bright purple. |
|
||||
| `brightRed` | _Required_ | String | Sets the color used as ANSI bright red. |
|
||||
| `brightWhite` | _Required_ | String | Sets the color used as ANSI bright white. |
|
||||
| `brightYellow` | _Required_ | String | Sets the color used as ANSI bright yellow. |
|
||||
| `cyan` | _Required_ | String | Sets the color used as ANSI cyan. |
|
||||
| `green` | _Required_ | String | Sets the color used as ANSI green. |
|
||||
| `purple` | _Required_ | String | Sets the color used as ANSI purple. |
|
||||
| `red` | _Required_ | String | Sets the color used as ANSI red. |
|
||||
| `white` | _Required_ | String | Sets the color used as ANSI white. |
|
||||
| `yellow` | _Required_ | String | Sets the color used as ANSI yellow. |
|
||||
|
||||
## Keybindings
|
||||
Properties listed below are specific to each custom key binding.
|
||||
|
||||
| Property | Necessity | Type | Description |
|
||||
| -------- | ---- | ----------- | ----------- |
|
||||
| `command` | _Required_ | String | The command executed when the associated key bindings are pressed. |
|
||||
| `keys` | _Required_ | Array[String] | Defines the key combinations used to call the command. |
|
||||
@@ -34,7 +34,7 @@ This spec will outline how various terminal frontends will be able to interact w
|
||||
the need for a globals/profiles structure.
|
||||
6. The Terminal should be able to read information from a settings structure
|
||||
that's independant of how it's persisted / implemented by the Application
|
||||
7. The Component should be able to have it's own settings independent of the
|
||||
7. The Component should be able to have its own settings independent of the
|
||||
application that's embedding it, such as font size and face, scrollbar
|
||||
visibility, etc. These should be settings that are specific to the component,
|
||||
and the Terminal should logically be unaffected by these settings.
|
||||
@@ -57,7 +57,7 @@ VS needs to be able to persist settings just as a simple set of global settings.
|
||||
|
||||
When the application needs to retrieve these settings, they need to use them as a tripartite structure: frontend-component-terminal settings.
|
||||
|
||||
Each frontend will have it's own set of settings.
|
||||
Each frontend will have its own set of settings.
|
||||
Each component implementation will also ned to have some settings that control it.
|
||||
The terminal also will have some settings specific to the terminal.
|
||||
|
||||
@@ -106,13 +106,13 @@ public interface IApplicationSettings
|
||||
}
|
||||
```
|
||||
|
||||
The Application can store whatever settings it wants in it's implementation of `IApplicationSettings`. When it instantiates a Terminal Component, it will pass it's `IComponentSettings` to it.
|
||||
The Application can store whatever settings it wants in its implementation of `IApplicationSettings`. When it instantiates a Terminal Component, it will pass its `IComponentSettings` to it.
|
||||
|
||||
The component will retrieve whatever settings it wants from that object, and then pass the `TerminalSettings` to the Terminal it creates.
|
||||
|
||||
|
||||
The frontend will be able to get/set it's settings from the `IApplicationSettings` implementation.
|
||||
The frontend will be able to create components using the `IComponentSettings` in it's `IApplicationSettings`.
|
||||
The frontend will be able to get/set its settings from the `IApplicationSettings` implementation.
|
||||
The frontend will be able to create components using the `IComponentSettings` in its `IApplicationSettings`.
|
||||
The Component will then create the Terminal using the `TerminalSettings`.
|
||||
|
||||
#### Project Cascadia Settings Details
|
||||
|
||||
527
doc/cascadia/Unittesting-CppWinRT-Xaml.md
Normal file
@@ -0,0 +1,527 @@
|
||||
# Getting TAEF unittests to work with a C++/WinRT XAML Islands application
|
||||
|
||||
* __Author__: Mike Griese @zadjii-msft
|
||||
* __Created on__: 2019-06-06
|
||||
|
||||
|
||||
So you've built a Win32 application that uses XAML Islands to display it's UI
|
||||
with C++/WinRT. How do you go about adding unittests to this application? I'm
|
||||
going to cover the steps that I took to get the Windows Terminal updated to be
|
||||
able to test not only our C++/WinRT components, but also pure c++ classes that
|
||||
were used in the application, and components that used XAML UI elements.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Make sure you're using at least the 2.0.190605.7 version of the CppWinRT nuget
|
||||
package. Prior to this version, there are some bugs with C++/WinRT's detection
|
||||
of static lib dependencies. You might be able to get your build working with
|
||||
Visual Studio on earlier versions, but not straight from MsBuild.
|
||||
|
||||
Also, if you're going to be running your tests in a CI build of some sort, make
|
||||
sure that your tests are running on a machine running at least Windows 18362. If
|
||||
your CI isn't running that version, then this doesn't matter at all.
|
||||
|
||||
Furthermore, you may need an updated TAEF package as well. Our CI uses the TAEF
|
||||
VsTest adapter to allow ADO to run TAEF tests in CI. However, there's a bug in
|
||||
the tests adapter that prevents it from running tests in a UAP context. The
|
||||
`10.38.190605002` TAEF is the most recent release at the time of writing,
|
||||
however, that doesn't have the fix necessary. Fortunately, the TAEF team was
|
||||
kind enough to prototype a fix for us, which is the version
|
||||
`10.38.190610001-uapadmin`, which we're using in this repo until an official
|
||||
release with the fix is available.
|
||||
|
||||
## Move the C++/WinRT implementation to a static lib
|
||||
|
||||
By default, most (newly authored) C++/WinRT components are authored as a dll
|
||||
that can be used to activate your types. However, you might have other classes
|
||||
in that binary that you want to be able to test, which aren't winrt types. If
|
||||
the implementation is sitting in a DLL, it'll be hard to write a TAEF unittest
|
||||
dll that can call the pure c++ types you've defined.
|
||||
|
||||
The first thing you're going to need to do is move the implementation of your
|
||||
winrt component from a dll to a static lib. Once you have the static lib, we'll
|
||||
be able to link it into the dll you were previously producing, as well as being
|
||||
able to link it into the dll we'll be using to test the types. Once this is
|
||||
complete, your dll project will exist as little more than some extra packaging
|
||||
for your new lib, as all your code will be built by the lib.
|
||||
|
||||
To aid in this description, I'll be referring to the projects that we changed.
|
||||
The dll project we changed to a lib was the `TerminalApp` project. From it, we
|
||||
created a new `TerminalAppLib` project, and changed `TerminalApp` to create a
|
||||
dll by linking the lib `TerminalAppLib` produced.
|
||||
|
||||
### Create the static lib project
|
||||
|
||||
We'll start by creating a new static lib project. The easiest way to do this is
|
||||
by copying your existing dll `vcxproj` file into a new file. Make sure to change
|
||||
the `ProjectGuid` and to add the new project to your `.sln` file. Then, change
|
||||
the `ConfigurationType` to `StaticLibrary`. This Lib should be responsible for
|
||||
building all of your headers, `.cpp` files, `.idl`s for your winrt types, and
|
||||
any `.xaml` files you might have.
|
||||
|
||||
You'll likely need to place this new file into a separate directory from the
|
||||
existing dll project, as C++/WinRT uses the project directory as the root of the
|
||||
intermediate build tree. Each directory should only have one `.vcxproj` file in
|
||||
it. For the Terminal project, we created a subdirectory `lib/` underneath
|
||||
`TerminalApp/`, and updated the `Include` paths to properly point at the
|
||||
original files. You could alternatively put all the source in one directory, and
|
||||
have separate `dll/` and `lib/` subdirectories from the source that are solely
|
||||
responsible for building their binary.
|
||||
|
||||
At this point, you might face some difficulty including the right wimnd
|
||||
references, especially from other C++/WinRT dependencies for this project that
|
||||
exist in your solution. I don't know why, but I had a fair amount of difficulty
|
||||
using a `ProjectReference` from a C++/WinRT StaticLibrary to another C++/WinRT
|
||||
project in my solution. If you're referring to any other projects, you'll need
|
||||
to set up a reference to their built `.winmd`'s manually.
|
||||
|
||||
As an example, here's how we've added a reference to the `TerminalSettings`
|
||||
project from our `TerminalAppLib` project:
|
||||
|
||||
```xml
|
||||
<ItemGroup>
|
||||
<!-- Manually add references to each of our dependent winmds. Mark them as
|
||||
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
|
||||
propogate them upwards (which can make referencing this project result in
|
||||
duplicate type definitions)-->
|
||||
|
||||
<Reference Include="Microsoft.Terminal.Settings">
|
||||
<HintPath>$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\Microsoft.Terminal.Settings.winmd</HintPath>
|
||||
<IsWinMDFile>true</IsWinMDFile>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
```
|
||||
|
||||
The `HintPath` may be different depending on your project structure - verify
|
||||
locally the right path to the `.winmd` file you're looking for.
|
||||
|
||||
Notably, you'll also need to put a `pch.h` and `pch.cpp` in the new lib's
|
||||
directory, and use them instead of the `pch.h` used by the dll. C++/WinRT will be
|
||||
very angry with you if you try to use a `pch.h` in another directory. Since
|
||||
we're putting all the code into the static lib project, take your existing
|
||||
`pch.h` and move it to the lib project's directory and create an empty `pch.h`
|
||||
in the dll project's directory.
|
||||
|
||||
### Update the dll project
|
||||
|
||||
Now that we havea lib that builds all your code, we can go ahead and tear out
|
||||
most of the dead code from the old dll project. Remove all the source files from
|
||||
the dll's `.vcxproj` file, save for the `pch.h` and `pch.cpp` files. You _may_
|
||||
need to leave the headers for any C++/WinRT types you've authored in this project
|
||||
- I'm not totally sure it's necessary.
|
||||
|
||||
Now, to link the static lib we've created. For whatever reason, adding a
|
||||
`ProjectReference` to the static lib doesn't work. So, we'll need to manually
|
||||
link the lib from the lib project. You can do that by adding the lib's output
|
||||
dir to your `AdditionalLibraryDirectories`, and adding the lib to your
|
||||
`AdditionalDependencies`, like so:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<!-- Manually link with the TerminalAppLib.lib we've built. -->
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\$(Platform)\$(Configuration)\TerminalAppLib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
|
||||
<AdditionalDependencies>TerminalAppLib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
We are NOT adding a reference to the static lib project's .winmd here. As of the
|
||||
2.0.190605.7 CppWinRT nuget package, this is enough for MsBuild and Visual
|
||||
Studio to be able to determine that the static lib's `.winmd` should be included
|
||||
in this package.
|
||||
|
||||
At this point, you might have some mdmerge errors, which complain about
|
||||
duplicate types in one of your dependencies. This might especially happen if one
|
||||
of your dependencies (ex `A.dll`) is also a dependency for one of your _other_
|
||||
dependencies (ex `B.dll`). In this example, your final output project `C.dll`
|
||||
depends on both `A.dll` and `B.dll`, and `B.dll` _also_ depends on `A.dll`. If
|
||||
you're seeing this, I recommend adding `Private=false` and
|
||||
`CopyLocalSatelliteAssemblies=false` to your dependent dlls. In this example,
|
||||
add similar code to `B.dll`:
|
||||
|
||||
```xml
|
||||
<ProjectReference Include="$(SolutionDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj">
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
</ProjectReference>
|
||||
```
|
||||
|
||||
where `TerminalSettings` is your `A.dll`, which is included by both `B` and `C`.
|
||||
|
||||
We additionally had an `.exe` project that was including our `TerminalApp`
|
||||
project, and all its `.xbf` and `.pri` files. If you have a similar project
|
||||
aggregating all your resources, you might need to update the paths to point to
|
||||
the new static lib project.
|
||||
|
||||
At this point, you should be able to rebuild your solution, and everything
|
||||
should be working just the same as before.
|
||||
|
||||
|
||||
## Add TAEF Tests
|
||||
|
||||
Now that you have a static library project, you can start building your unittest
|
||||
dll. Start by creating a new directory for your unittest code, and creating a
|
||||
`.vcxproj` for a TAEF unittest dll. For the Terminal solution, we use the TAEF
|
||||
nuget package `Taef.Redist.Wlk`.
|
||||
|
||||
### Referencing your C++/WinRT static lib
|
||||
|
||||
This step is the easiest. Add a `ProjectReference` to your static lib project,
|
||||
and your lib will be linked into your unittest dll.
|
||||
|
||||
```xml
|
||||
<ProjectReference Include="$(SolutionDir)\src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" />
|
||||
```
|
||||
|
||||
Congratulations, you can now instantiate the pure c++ types you've authored in
|
||||
your static lib. But what if you want to test your C++/WinRT types too?
|
||||
|
||||
### Using your C++/WinRT types
|
||||
|
||||
To be able to instantiate your C++/WinRT types in a TAEF unittest, you'll need
|
||||
to rely on a new feature to Windows in version 1903 which enables unpackaged
|
||||
activation of WinRT types. To do this, we'll need to author a SxS manifest that
|
||||
lists each of our types, and include it in the dll, and also activate it
|
||||
manually from TAEF.
|
||||
|
||||
#### Creating the manifest
|
||||
|
||||
First, you need to create a manifest file that lists each dll your test depends
|
||||
upon, and each of the types in that dll. For example, here's an excerpt from the
|
||||
Terminal's manifest:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<file name="TerminalSettings.dll" hashalg="SHA1">
|
||||
<activatableClass name="Microsoft.Terminal.Settings.KeyChord" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="Microsoft.Terminal.Settings.TerminalSettings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
</file>
|
||||
<file name="TerminalApp.dll" hashalg="SHA1">
|
||||
<activatableClass name="TerminalApp.App" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="TerminalApp.AppKeyBindings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
<activatableClass name="TerminalApp.XamlmetaDataProvider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
|
||||
</file>
|
||||
</assembly>
|
||||
```
|
||||
|
||||
Here we have two dlls that we depend upon, `TerminalSettings.dll` and
|
||||
`TerminalApp.dll`. `TerminalSettings` implements two types,
|
||||
`Microsoft.Terminal.Settings.KeyChord` and
|
||||
`Microsoft.Terminal.Settings.TerminalSettings`.
|
||||
|
||||
#### Linking the manifest to the test dll
|
||||
|
||||
Now that we have a manifest file, we need to embed it in your unittest dll. This
|
||||
is done with the following properties in your `vcxproj` file:
|
||||
|
||||
```xml
|
||||
<PropertyGroup>
|
||||
<GenerateManifest>true</GenerateManifest>
|
||||
<EmbedManifest>true</EmbedManifest>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="TerminalApp.Unit.Tests.manifest" />
|
||||
</ItemGroup>
|
||||
```
|
||||
where `TerminalApp.Unit.Tests.manifest` is the name of your manifest file.
|
||||
|
||||
Additionally, you'll need to binplace the manifest _adjacent to your test
|
||||
binary_, so TAEF can find it at runtime. I've done this in the following way,
|
||||
though I'm sure there's a better way:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<!-- Manually copy the manifest to our outdir, because the test will need
|
||||
to find it adjacent to us. -->
|
||||
<Command>
|
||||
(xcopy /Y "$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
#### Copying your dependencies
|
||||
|
||||
Additionally, any dlls that implement any types your test is dependent upon will
|
||||
also need to be in the output directory for the test. Manually copy those DLLs
|
||||
to the tests' output directory too. The updated `PostBuildEvent` looks like
|
||||
this:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
echo OutDir=$(OutDir)
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll" "$(OutDir)\TerminalConnection.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll" "$(OutDir)\TerminalSettings.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll" "$(OutDir)\TerminalControl.dll*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
Again, verify the correct paths to your dependant C++/WinRT dlls, as they may be
|
||||
different than the above
|
||||
|
||||
#### Activating the manifest from TAEF
|
||||
|
||||
Now that the manifest lives adjacent to your test dll, and all your dependent
|
||||
dlls are also adjacent to the unittest dll, there's only one thing left to do.
|
||||
TAEF will not use your dll's manifest by default, so you'll need to add a
|
||||
property to your test class/method to tell TAEF to do so. You can do this with
|
||||
the following:
|
||||
|
||||
```c++
|
||||
class SettingsTests
|
||||
{
|
||||
// Use a custom manifest to ensure that we can activate winrt types from
|
||||
// our test. This property will tell taef to manually use this as the
|
||||
// sxs manifest during this test class. It includes all the C++/WinRT
|
||||
// types we've defined, so if your test is crashing for an unknown
|
||||
// reason, make sure it's included in that file.
|
||||
BEGIN_TEST_CLASS(SettingsTests)
|
||||
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.Unit.Tests.manifest")
|
||||
END_TEST_CLASS()
|
||||
|
||||
// Other Test code here
|
||||
}
|
||||
```
|
||||
|
||||
Now, if you try to add any test methods that instantiate WinRT types you've
|
||||
authored, they'll work. That is of course, so long as they don't use XAML. If
|
||||
you want to use any XAML types, then you'll have to keep reading.
|
||||
|
||||
### Using Xaml Types (with XAML Islands)
|
||||
|
||||
To be able to instatiate XAML types in your unittest, we'll need to make use of
|
||||
the [XAML Hosting
|
||||
API](https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/using-the-xaml-hosting-api)
|
||||
(Xaml Islands). This enables you to use XAML APIs from a Win32 context.
|
||||
|
||||
|
||||
#### Adding XAML Hosting code
|
||||
|
||||
First and foremost, you'll need to add the following to your test's `precomp.h`:
|
||||
|
||||
```c++
|
||||
#include <winrt/Windows.system.h>
|
||||
#include <winrt/Windows.Foundation.Collections.h>
|
||||
#include <winrt/Windows.UI.Xaml.Hosting.h>
|
||||
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
|
||||
```
|
||||
|
||||
If you hit a compile warning that refers to `GetCurrentTime`, you'll probably
|
||||
also need the following, after you've `#include`'d `Windows.h`:
|
||||
|
||||
```c++
|
||||
#ifdef GetCurrentTime
|
||||
#undef GetCurrentTime
|
||||
#endif
|
||||
```
|
||||
|
||||
Then, somewhere in your test code, you'll need to start up Xaml Islands. I've done this in my `TEST_CLASS_SETUP`, so that I only create it once, and re-use it for each method.
|
||||
|
||||
```c++
|
||||
|
||||
class TabTests
|
||||
{
|
||||
TEST_CLASS_SETUP(ClassSetup)
|
||||
{
|
||||
winrt::init_apartment(winrt::apartment_type::single_threaded);
|
||||
// Initialize the Xaml Hosting Manager
|
||||
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
|
||||
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
|
||||
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
|
||||
```
|
||||
|
||||
#### Authoring your test's `AppxManifest.xml`
|
||||
|
||||
This alone however is not enough to get XAML Islands to work. There was a fairly
|
||||
substantial change to the XAML Hosting API around Windows build 18295, so it
|
||||
explicitly requires that you have your executable's manifest set
|
||||
`maxversiontested` to higher than that version. However, because TAEF's `te.exe`
|
||||
is not so manifested, we can't just use our SxS manifest from before to set that
|
||||
version. Instead, you'll need to make TAEF run your test binary in a packaged
|
||||
content, with our own appxmanifest.
|
||||
|
||||
To do this, we'll need to author an `Appxmanifest.xml` to use with the test, and
|
||||
associate that manifest with the test.
|
||||
|
||||
Here's the AppxManifest we're using:
|
||||
|
||||
```xml
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap">
|
||||
|
||||
<Identity Name="TerminalApp.Unit.Tests.Package"
|
||||
ProcessorArchitecture="neutral"
|
||||
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
|
||||
Version="1.0.0.0"
|
||||
ResourceId="en-us" />
|
||||
<Properties>
|
||||
<DisplayName>TerminalApp.Unit.Tests.Package Host Process</DisplayName>
|
||||
<PublisherDisplayName>Microsoft Corp.</PublisherDisplayName>
|
||||
<Logo>taef.png</Logo>
|
||||
<Description>TAEF Packaged Cwa FullTrust Application Host Process</Description>
|
||||
</Properties>
|
||||
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
</Dependencies>
|
||||
|
||||
<Resources>
|
||||
<Resource Language="en-us" />
|
||||
</Resources>
|
||||
|
||||
<Applications>
|
||||
<Application Id="TE.ProcessHost" Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">
|
||||
<uap:VisualElements DisplayName="TAEF Packaged Cwa FullTrust Application Host Process" Square150x150Logo="taef.png" Square44x44Logo="taef.png" Description="TAEF Packaged Cwa Application Host Process" BackgroundColor="#222222">
|
||||
<uap:SplashScreen Image="taef.png" />
|
||||
</uap:VisualElements>
|
||||
</Application>
|
||||
</Applications>
|
||||
|
||||
<Capabilities>
|
||||
<rescap:Capability Name="runFullTrust"/>
|
||||
</Capabilities>
|
||||
|
||||
<Extensions>
|
||||
<Extension Category="windows.activatableClass.inProcessServer">
|
||||
<InProcessServer>
|
||||
<Path>TerminalSettings.dll</Path>
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.TerminalSettings" ThreadingModel="both" />
|
||||
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.KeyChord" ThreadingModel="both" />
|
||||
</InProcessServer>
|
||||
</Extension>
|
||||
<!-- More extensions here -->
|
||||
</Extensions>
|
||||
</Package>
|
||||
```
|
||||
|
||||
Change the `Identity.Name` and `Properties.DisplayName` to be more appropriate
|
||||
for your test, as well as other properties if you feel the need. TAEF will
|
||||
deploy the test package and remove it from your machine during testing, so it
|
||||
doesn't terribly matter what these values are.
|
||||
|
||||
MAKE SURE that `MaxVersionTested` is higher than `10.0.18295.0`. If it isn't,
|
||||
XAML islands will still prevent you from activating it.
|
||||
|
||||
UNDER NO CIRCUMSTANCE should you change the `<Application Id="TE.ProcessHost"
|
||||
Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">`
|
||||
line. This is how TAEF activates the TAEF host for your test binary. You might
|
||||
get a warning about `TE.ProcessHost.exe` being deprecated in favor of
|
||||
`TE.ProcessHost.UAP.exe`, but I haven't had success with the UAP version.
|
||||
|
||||
Lower in the file, you'll see the `Extensions` block. In here you'll put each of
|
||||
the winrt dependencies that your test needs, much like we did for the previous
|
||||
manifest. Note that the syntax is _not_ exactly the same as the SxS manifest.
|
||||
|
||||
#### Copy the AppxManifest to your `$(OutDir)`
|
||||
|
||||
Again, we'll need to copy this appxmanifest adjacent to the test binary so we
|
||||
can load it from the test. We'll do this similar to how we did the SxS manifest
|
||||
before. The complete `PostBuildEvent` now looks like this:
|
||||
|
||||
```xml
|
||||
<ItemDefinitionGroup>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest" "$(OutDir)\TerminalApp.Unit.Tests.manifest*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.AppxManifest.xml" "$(OutDir)\TerminalApp.Unit.Tests.AppxManifest.xml*" )
|
||||
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll" "$(OutDir)\TerminalConnection.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll" "$(OutDir)\TerminalSettings.dll*" )
|
||||
(xcopy /Y "$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll" "$(OutDir)\TerminalControl.dll*" )
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
```
|
||||
|
||||
The new line here is the line referencing
|
||||
`TerminalApp.Unit.Tests.AppxManifest.xml`. You can only have one
|
||||
`PostBuildEvent` per project, so don't go re-defining it for each additional
|
||||
step - MsBuild will only use the last one. Again, this is probably not the best
|
||||
way of copying these files over, but it works.
|
||||
|
||||
#### Use the AppxManifest in the test code
|
||||
|
||||
Now that we have the AppxManifest being binplaced next to our test, we can
|
||||
finally reference it in the test. Instead of using the `ActivationContext` from
|
||||
before, we'll use two new properties to tell TAEF to run this test as a package,
|
||||
and to use our manifest as the AppxManifest for the package.
|
||||
|
||||
```c++
|
||||
BEGIN_TEST_CLASS(TabTests)
|
||||
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
|
||||
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
|
||||
END_TEST_CLASS()
|
||||
```
|
||||
|
||||
The complete Xaml Hosting test now looks like this:
|
||||
|
||||
```c++
|
||||
class TabTests
|
||||
{
|
||||
BEGIN_TEST_CLASS(TabTests)
|
||||
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
|
||||
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
|
||||
END_TEST_CLASS()
|
||||
|
||||
TEST_METHOD(TryCreateXamlObjects);
|
||||
|
||||
TEST_CLASS_SETUP(ClassSetup)
|
||||
{
|
||||
winrt::init_apartment(winrt::apartment_type::single_threaded);
|
||||
// Initialize the Xaml Hosting Manager
|
||||
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
|
||||
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
|
||||
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
|
||||
};
|
||||
void TabTests::TryCreateXamlObjects(){ ... }
|
||||
```
|
||||
|
||||
Congratulations, you can now use XAML types from your unittest.
|
||||
|
||||
### Using types from `Microsoft.UI.Xaml`
|
||||
|
||||
Let's say you're extra crazy and you're using the `Microsoft.UI.Xaml` nuget
|
||||
package. If you've followed all the steps above exactly, you're probably already
|
||||
fine! You've already put the types in your appxmanifest (there are a lot of
|
||||
them). You should be able to call the `Microsoft.UI.Xaml` types without any
|
||||
problems.
|
||||
|
||||
This is because of a few key lines we already put in the appxmanifest:
|
||||
|
||||
```xml
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
|
||||
</Dependencies>
|
||||
```
|
||||
|
||||
Without these `PackageDependency` entries for the VCLibs, Microsoft.UI.Xaml.dll
|
||||
will not be able to load.
|
||||
155
doc/contributing.md
Normal file
@@ -0,0 +1,155 @@
|
||||
# Terminal Contributor's Guide
|
||||
|
||||
Below is our guidance for how to report issues, propose new features, and submit contributions via Pull Requests (PRs).
|
||||
|
||||
## Open Development Workflow
|
||||
|
||||
The Windows Terminal team is VERY active in this GitHub Repo. In fact, we live in it all day long and carry out all our development in the open!
|
||||
|
||||
When the team finds issues we file them in the repo. When we propose new ideas or think-up new features, we file new feature requests. When we work on fixes or features, we create branches and work on those improvements. And when PRs are reviewed, we review in public - including all the good, the bad, and the ugly parts.
|
||||
|
||||
The point of doing all this work in public is to ensure that we are holding ourselves to a high degree of transparency, and so that the community sees that we apply the same processes and hold ourselves to the same quality-bar as we do to community-submitted issues and PRs. We also want to make sure that we expose our team culture and "tribal knowledge" that is inherent in any closely-knit team, which often contains considerable value to those new to the project who are trying to figure out "why the heck does this thing look/work like this???"
|
||||
|
||||
### Repo Bot
|
||||
|
||||
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
|
||||
|
||||
We employ [a bot engine](https://github.com/microsoft/terminal/blob/master/doc/bot.md) to help us automate common processes within our workflow.
|
||||
|
||||
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
|
||||
|
||||
Therefore, if you do file issues, or create PRs, please keep an eye on your GitHub notifications. If you do not respond to requests for information, your issues/PRs may be closed automatically.
|
||||
|
||||
---
|
||||
|
||||
## Before you start, file an issue
|
||||
|
||||
Please follow this simple rule to help us eliminate any unnecessary wasted effort & frustration, and ensure an efficient and effective use of everyone's time - yours, ours, and other community members':
|
||||
|
||||
> 👉 If you have a question, think you've discovered an issue, would like to propose a new feature, etc., then find/file an issue **BEFORE** starting work to fix/implement it.
|
||||
|
||||
### Search existing issues first
|
||||
|
||||
Before filing a new issue, search existing open and closed issues first: This project is moving fast! It is likely someone else has found the problem you're seeing, and someone may be working on or have already contributed a fix!
|
||||
|
||||
If no existing item describes your issue/feature, great - please file a new issue:
|
||||
|
||||
### File a new Issue
|
||||
|
||||
* Don't know whether you're reporting an issue or requesting a feature? File an issue
|
||||
* Have a question that you don't see answered in docs, videos, etc.? File an issue
|
||||
* Want to know if we're planning on building a particular feature? File an issue
|
||||
* Got a great idea for a new feature? File an issue/request/idea
|
||||
* Don't understand how to do something? File an issue/Community Guidance Request
|
||||
* Found an existing issue that describes yours? Great - upvote and add additional commentary / info / repro-steps / etc.
|
||||
|
||||
When you hit "New Issue", select the type of issue closest to what you want to report/ask/request:
|
||||

|
||||
|
||||
### Complete the template
|
||||
|
||||
**Complete the information requested in the issue template, providing as much information as possible**. The more information you provide, the more likely your issue/ask will be understood and implemented. Helpful information includes:
|
||||
|
||||
* What device you're running (inc. CPU type, memory, disk, etc.)
|
||||
* What build of Windows your device is running
|
||||
|
||||
👉 Tip: Run the following in PowerShell Core
|
||||
|
||||
```powershell
|
||||
C:\> $PSVersionTable.OS
|
||||
Microsoft Windows 10.0.18909
|
||||
```
|
||||
|
||||
... or in Windows PowerShell
|
||||
|
||||
```powershell
|
||||
C:\> $PSVersionTable.BuildVersion
|
||||
|
||||
Major Minor Build Revision
|
||||
----- ----- ----- --------
|
||||
10 0 18912 1001
|
||||
```
|
||||
|
||||
... or Cmd:
|
||||
|
||||
```cmd
|
||||
C:\> ver
|
||||
|
||||
Microsoft Windows [Version 10.0.18900.1001]
|
||||
```
|
||||
|
||||
* What tools and apps you're using (e.g. VS 2019, VSCode, etc.)
|
||||
* Don't assume we're experts in setting up YOUR environment and don't assume we are experts in `<your distro/tool of choice>`. Teach us to help you!
|
||||
* **We LOVE detailed repro steps!** What steps do we need to take to reproduce the issue? Assume we love to read repro steps. As much detail as you can stand is probably _barely_ enough detail for us!
|
||||
* If you're reporting a particular character/glyph not rendering correctly, the specific Unicode codepoint would be MOST welcome (e.g. U+1F4AF, U+4382)
|
||||
* Prefer error message text where possible or screenshots of errors if text cannot be captured
|
||||
* We MUCH prefer text command-line script than screenshots of command-line script.
|
||||
* **If you intend to implement the fix/feature yourself then say so!** If you do not indicate otherwise we will assume that the issue is our to solve, or may label the issue as `Help-Wanted`.
|
||||
|
||||
### DO NOT post "+1" comments
|
||||
|
||||
> ⚠ DO NOT post "+1", "me too", or similar comments - they just add noise to an issue.
|
||||
|
||||
If you don't have any additional info/context to add but would like to indicate that you're affected by the issue, upvote the original issue by clicking its [+😊] button and hitting 👍 (+1) icon. This way we can actually measure how impactful an issue is.
|
||||
|
||||
---
|
||||
|
||||
## Contributing fixes / features
|
||||
|
||||
For those able & willing to help fix issues and/or implement features ...
|
||||
|
||||
### To Spec or not to Spec
|
||||
|
||||
Some issues/features may be quick and simple to describe and understand. For such scenarios, once a team member has agreed with your approach, skip ahead to the section headed "Fork, Branch, and Create your PR", below.
|
||||
|
||||
Small issues that do not require a spec will be labelled Issue-Bug or Issue-Task.
|
||||
|
||||
However, some issues/features will require careful thought & formal design before implementation. For these scenarios, we'll request that a spec is written and the associated issue will be labeled Issue-Feature.
|
||||
|
||||
Specs help collaborators discuss different approaches to solve a problem, describe how the feature will behave, how the feature will impact the user, what happens if something goes wrong, etc. Driving towards agreement in a spec, before any code is written, often results in simpler code, and less wasted effort in the long run.
|
||||
|
||||
Specs will be managed in a very similar manner as code contributions so please follow the "Fork, Branch and Create your PR" below.
|
||||
|
||||
### Writing / Contributing-to a Spec
|
||||
|
||||
To write/contribute to a spec: fork, branch and commit via PRs, as you would with any code changes.
|
||||
|
||||
Specs are written in markdown, stored under the `\doc\spec` folder and named `[issue id] - [spec description].md`.
|
||||
|
||||
👉 **It is important to follow the spec templates and complete the requested information**. The available spec templates will help ensure that specs contain the minimum information & decisions necessary to permit development to begin. In particular, specs require you to confirm that you've already discussed the issue/idea with the team in an issue and that you provide the issue ID for reference.
|
||||
|
||||
Team members will be happy to help review specs and guide them to completion.
|
||||
|
||||
### Help Wanted
|
||||
|
||||
Once the team have approved an issue/spec, development can proceed. If no developers are immediately available, the spec can be parked ready for a developer to get started. Parked specs' issues will be labeled "Help Wanted". To find a list of development opportunities waiting for developer involvement, visit the Issues and filter on [the Help-Wanted label](https://github.com/microsoft/terminal/labels/Help-Wanted).
|
||||
|
||||
---
|
||||
|
||||
## Development
|
||||
|
||||
### Fork, Clone, Branch and Create your PR
|
||||
|
||||
Once you've discussed your proposed feature/fix/etc. with a team member, and you've agreed an approach or a spec has been written and approved, it's time to start development:
|
||||
|
||||
1. Fork the repo if you haven't already
|
||||
1. Clone your fork locally
|
||||
1. Create & push a feature branch
|
||||
1. Create a [Draft Pull Request (PR)](https://github.blog/2019-02-14-introducing-draft-pull-requests/)
|
||||
1. Work on your changes
|
||||
|
||||
### Code Review
|
||||
|
||||
When you'd like the team to take a look, (even if the work is not yet fully-complete), mark the PR as 'Ready For Review' so that the team can review your work and provide comments, suggestions, and request changes. It may take several cycles, but the end result will be solid, testable, conformant code that is safe for us to merge.
|
||||
|
||||
> ⚠ Remember: **changes you make may affect both Windows Terminal and Windows Console and may end up being re-incorporated into Windows itself!** Because of this, we will treat community PR's with the same level of scrutiny and rigor as commits submitted to the official Windows source by team members and partners.
|
||||
|
||||
### Merge
|
||||
|
||||
Once your code has been reviewed and approved by the requisite number of team members, it will be merged into the master branch. Once merged, your PR will be automatically closed.
|
||||
|
||||
---
|
||||
|
||||
## Thank you
|
||||
|
||||
Thank you in advance for your contribution! Now, [what's next on the list](https://github.com/microsoft/terminal/labels/Help-Wanted)? 😜
|
||||
BIN
doc/images/new-issue-template.png
Normal file
|
After Width: | Height: | Size: 78 KiB |
212
doc/reference/UTF8-torture-test.txt
Normal file
@@ -0,0 +1,212 @@
|
||||
|
||||
UTF-8 encoded sample plain-text file
|
||||
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
|
||||
|
||||
Markus Kuhn [ˈmaʳkʊs kuːn] <http://www.cl.cam.ac.uk/~mgk25/> — 2002-07-25
|
||||
|
||||
|
||||
The ASCII compatible UTF-8 encoding used in this plain-text file
|
||||
is defined in Unicode, ISO 10646-1, and RFC 2279.
|
||||
|
||||
|
||||
Using Unicode/UTF-8, you can write in emails and source code things such as
|
||||
|
||||
Mathematics and sciences:
|
||||
|
||||
∮ E⋅da = Q, n → ∞, ∑ f(i) = ∏ g(i), ⎧⎡⎛┌─────┐⎞⎤⎫
|
||||
⎪⎢⎜│a²+b³ ⎟⎥⎪
|
||||
∀x∈ℝ: ⌈x⌉ = −⌊−x⌋, α ∧ ¬β = ¬(¬α ∨ β), ⎪⎢⎜│───── ⎟⎥⎪
|
||||
⎪⎢⎜⎷ c₈ ⎟⎥⎪
|
||||
ℕ ⊆ ℕ₀ ⊂ ℤ ⊂ ℚ ⊂ ℝ ⊂ ℂ, ⎨⎢⎜ ⎟⎥⎬
|
||||
⎪⎢⎜ ∞ ⎟⎥⎪
|
||||
⊥ < a ≠ b ≡ c ≤ d ≪ ⊤ ⇒ (⟦A⟧ ⇔ ⟪B⟫), ⎪⎢⎜ ⎲ ⎟⎥⎪
|
||||
⎪⎢⎜ ⎳aⁱ-bⁱ⎟⎥⎪
|
||||
2H₂ + O₂ ⇌ 2H₂O, R = 4.7 kΩ, ⌀ 200 mm ⎩⎣⎝i=1 ⎠⎦⎭
|
||||
|
||||
Linguistics and dictionaries:
|
||||
|
||||
ði ıntəˈnæʃənəl fəˈnɛtık əsoʊsiˈeıʃn
|
||||
Y [ˈʏpsilɔn], Yen [jɛn], Yoga [ˈjoːgɑ]
|
||||
|
||||
APL:
|
||||
|
||||
((V⍳V)=⍳⍴V)/V←,V ⌷←⍳→⍴∆∇⊃‾⍎⍕⌈
|
||||
|
||||
Nicer typography in plain text files:
|
||||
|
||||
╔══════════════════════════════════════════╗
|
||||
║ ║
|
||||
║ • ‘single’ and “double” quotes ║
|
||||
║ ║
|
||||
║ • Curly apostrophes: “We’ve been here” ║
|
||||
║ ║
|
||||
║ • Latin-1 apostrophe and accents: '´` ║
|
||||
║ ║
|
||||
║ • ‚deutsche‘ „Anführungszeichen“ ║
|
||||
║ ║
|
||||
║ • †, ‡, ‰, •, 3–4, —, −5/+5, ™, … ║
|
||||
║ ║
|
||||
║ • ASCII safety test: 1lI|, 0OD, 8B ║
|
||||
║ ╭─────────╮ ║
|
||||
║ • the euro symbol: │ 14.95 € │ ║
|
||||
║ ╰─────────╯ ║
|
||||
╚══════════════════════════════════════════╝
|
||||
|
||||
Combining characters:
|
||||
|
||||
STARGΛ̊TE SG-1, a = v̇ = r̈, a⃑ ⊥ b⃑
|
||||
|
||||
Greek (in Polytonic):
|
||||
|
||||
The Greek anthem:
|
||||
|
||||
Σὲ γνωρίζω ἀπὸ τὴν κόψη
|
||||
τοῦ σπαθιοῦ τὴν τρομερή,
|
||||
σὲ γνωρίζω ἀπὸ τὴν ὄψη
|
||||
ποὺ μὲ βία μετράει τὴ γῆ.
|
||||
|
||||
᾿Απ᾿ τὰ κόκκαλα βγαλμένη
|
||||
τῶν ῾Ελλήνων τὰ ἱερά
|
||||
καὶ σὰν πρῶτα ἀνδρειωμένη
|
||||
χαῖρε, ὦ χαῖρε, ᾿Ελευθεριά!
|
||||
|
||||
From a speech of Demosthenes in the 4th century BC:
|
||||
|
||||
Οὐχὶ ταὐτὰ παρίσταταί μοι γιγνώσκειν, ὦ ἄνδρες ᾿Αθηναῖοι,
|
||||
ὅταν τ᾿ εἰς τὰ πράγματα ἀποβλέψω καὶ ὅταν πρὸς τοὺς
|
||||
λόγους οὓς ἀκούω· τοὺς μὲν γὰρ λόγους περὶ τοῦ
|
||||
τιμωρήσασθαι Φίλιππον ὁρῶ γιγνομένους, τὰ δὲ πράγματ᾿
|
||||
εἰς τοῦτο προήκοντα, ὥσθ᾿ ὅπως μὴ πεισόμεθ᾿ αὐτοὶ
|
||||
πρότερον κακῶς σκέψασθαι δέον. οὐδέν οὖν ἄλλο μοι δοκοῦσιν
|
||||
οἱ τὰ τοιαῦτα λέγοντες ἢ τὴν ὑπόθεσιν, περὶ ἧς βουλεύεσθαι,
|
||||
οὐχὶ τὴν οὖσαν παριστάντες ὑμῖν ἁμαρτάνειν. ἐγὼ δέ, ὅτι μέν
|
||||
ποτ᾿ ἐξῆν τῇ πόλει καὶ τὰ αὑτῆς ἔχειν ἀσφαλῶς καὶ Φίλιππον
|
||||
τιμωρήσασθαι, καὶ μάλ᾿ ἀκριβῶς οἶδα· ἐπ᾿ ἐμοῦ γάρ, οὐ πάλαι
|
||||
γέγονεν ταῦτ᾿ ἀμφότερα· νῦν μέντοι πέπεισμαι τοῦθ᾿ ἱκανὸν
|
||||
προλαβεῖν ἡμῖν εἶναι τὴν πρώτην, ὅπως τοὺς συμμάχους
|
||||
σώσομεν. ἐὰν γὰρ τοῦτο βεβαίως ὑπάρξῃ, τότε καὶ περὶ τοῦ
|
||||
τίνα τιμωρήσεταί τις καὶ ὃν τρόπον ἐξέσται σκοπεῖν· πρὶν δὲ
|
||||
τὴν ἀρχὴν ὀρθῶς ὑποθέσθαι, μάταιον ἡγοῦμαι περὶ τῆς
|
||||
τελευτῆς ὁντινοῦν ποιεῖσθαι λόγον.
|
||||
|
||||
Δημοσθένους, Γ´ ᾿Ολυνθιακὸς
|
||||
|
||||
Georgian:
|
||||
|
||||
From a Unicode conference invitation:
|
||||
|
||||
გთხოვთ ახლავე გაიაროთ რეგისტრაცია Unicode-ის მეათე საერთაშორისო
|
||||
კონფერენციაზე დასასწრებად, რომელიც გაიმართება 10-12 მარტს,
|
||||
ქ. მაინცში, გერმანიაში. კონფერენცია შეჰკრებს ერთად მსოფლიოს
|
||||
ექსპერტებს ისეთ დარგებში როგორიცაა ინტერნეტი და Unicode-ი,
|
||||
ინტერნაციონალიზაცია და ლოკალიზაცია, Unicode-ის გამოყენება
|
||||
ოპერაციულ სისტემებსა, და გამოყენებით პროგრამებში, შრიფტებში,
|
||||
ტექსტების დამუშავებასა და მრავალენოვან კომპიუტერულ სისტემებში.
|
||||
|
||||
Russian:
|
||||
|
||||
From a Unicode conference invitation:
|
||||
|
||||
Зарегистрируйтесь сейчас на Десятую Международную Конференцию по
|
||||
Unicode, которая состоится 10-12 марта 1997 года в Майнце в Германии.
|
||||
Конференция соберет широкий круг экспертов по вопросам глобального
|
||||
Интернета и Unicode, локализации и интернационализации, воплощению и
|
||||
применению Unicode в различных операционных системах и программных
|
||||
приложениях, шрифтах, верстке и многоязычных компьютерных системах.
|
||||
|
||||
Thai (UCS Level 2):
|
||||
|
||||
Excerpt from a poetry on The Romance of The Three Kingdoms (a Chinese
|
||||
classic 'San Gua'):
|
||||
|
||||
[----------------------------|------------------------]
|
||||
๏ แผ่นดินฮั่นเสื่อมโทรมแสนสังเวช พระปกเกศกองบู๊กู้ขึ้นใหม่
|
||||
สิบสองกษัตริย์ก่อนหน้าแลถัดไป สององค์ไซร้โง่เขลาเบาปัญญา
|
||||
ทรงนับถือขันทีเป็นที่พึ่ง บ้านเมืองจึงวิปริตเป็นนักหนา
|
||||
โฮจิ๋นเรียกทัพทั่วหัวเมืองมา หมายจะฆ่ามดชั่วตัวสำคัญ
|
||||
เหมือนขับไสไล่เสือจากเคหา รับหมาป่าเข้ามาเลยอาสัญ
|
||||
ฝ่ายอ้องอุ้นยุแยกให้แตกกัน ใช้สาวนั้นเป็นชนวนชื่นชวนใจ
|
||||
พลันลิฉุยกุยกีกลับก่อเหตุ ช่างอาเพศจริงหนาฟ้าร้องไห้
|
||||
ต้องรบราฆ่าฟันจนบรรลัย ฤๅหาใครค้ำชูกู้บรรลังก์ ฯ
|
||||
|
||||
(The above is a two-column text. If combining characters are handled
|
||||
correctly, the lines of the second column should be aligned with the
|
||||
| character above.)
|
||||
|
||||
Ethiopian:
|
||||
|
||||
Proverbs in the Amharic language:
|
||||
|
||||
ሰማይ አይታረስ ንጉሥ አይከሰስ።
|
||||
ብላ ካለኝ እንደአባቴ በቆመጠኝ።
|
||||
ጌጥ ያለቤቱ ቁምጥና ነው።
|
||||
ደሀ በሕልሙ ቅቤ ባይጠጣ ንጣት በገደለው።
|
||||
የአፍ ወለምታ በቅቤ አይታሽም።
|
||||
አይጥ በበላ ዳዋ ተመታ።
|
||||
ሲተረጉሙ ይደረግሙ።
|
||||
ቀስ በቀስ፥ ዕንቁላል በእግሩ ይሄዳል።
|
||||
ድር ቢያብር አንበሳ ያስር።
|
||||
ሰው እንደቤቱ እንጅ እንደ ጉረቤቱ አይተዳደርም።
|
||||
እግዜር የከፈተውን ጉሮሮ ሳይዘጋው አይድርም።
|
||||
የጎረቤት ሌባ፥ ቢያዩት ይስቅ ባያዩት ያጠልቅ።
|
||||
ሥራ ከመፍታት ልጄን ላፋታት።
|
||||
ዓባይ ማደሪያ የለው፥ ግንድ ይዞ ይዞራል።
|
||||
የእስላም አገሩ መካ የአሞራ አገሩ ዋርካ።
|
||||
ተንጋሎ ቢተፉ ተመልሶ ባፉ።
|
||||
ወዳጅህ ማር ቢሆን ጨርስህ አትላሰው።
|
||||
እግርህን በፍራሽህ ልክ ዘርጋ።
|
||||
|
||||
Runes:
|
||||
|
||||
ᚻᛖ ᚳᚹᚫᚦ ᚦᚫᛏ ᚻᛖ ᛒᚢᛞᛖ ᚩᚾ ᚦᚫᛗ ᛚᚪᚾᛞᛖ ᚾᚩᚱᚦᚹᛖᚪᚱᛞᚢᛗ ᚹᛁᚦ ᚦᚪ ᚹᛖᛥᚫ
|
||||
|
||||
(Old English, which transcribed into Latin reads 'He cwaeth that he
|
||||
bude thaem lande northweardum with tha Westsae.' and means 'He said
|
||||
that he lived in the northern land near the Western Sea.')
|
||||
|
||||
Braille:
|
||||
|
||||
⡌⠁⠧⠑ ⠼⠁⠒ ⡍⠜⠇⠑⠹⠰⠎ ⡣⠕⠌
|
||||
|
||||
⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠙⠑⠁⠙⠒ ⠞⠕ ⠃⠑⠛⠔ ⠺⠊⠹⠲ ⡹⠻⠑ ⠊⠎ ⠝⠕ ⠙⠳⠃⠞
|
||||
⠱⠁⠞⠑⠧⠻ ⠁⠃⠳⠞ ⠹⠁⠞⠲ ⡹⠑ ⠗⠑⠛⠊⠌⠻ ⠕⠋ ⠙⠊⠎ ⠃⠥⠗⠊⠁⠇ ⠺⠁⠎
|
||||
⠎⠊⠛⠝⠫ ⠃⠹ ⠹⠑ ⠊⠇⠻⠛⠹⠍⠁⠝⠂ ⠹⠑ ⠊⠇⠻⠅⠂ ⠹⠑ ⠥⠝⠙⠻⠞⠁⠅⠻⠂
|
||||
⠁⠝⠙ ⠹⠑ ⠡⠊⠑⠋ ⠍⠳⠗⠝⠻⠲ ⡎⠊⠗⠕⠕⠛⠑ ⠎⠊⠛⠝⠫ ⠊⠞⠲ ⡁⠝⠙
|
||||
⡎⠊⠗⠕⠕⠛⠑⠰⠎ ⠝⠁⠍⠑ ⠺⠁⠎ ⠛⠕⠕⠙ ⠥⠏⠕⠝ ⠰⡡⠁⠝⠛⠑⠂ ⠋⠕⠗ ⠁⠝⠹⠹⠔⠛ ⠙⠑
|
||||
⠡⠕⠎⠑ ⠞⠕ ⠏⠥⠞ ⠙⠊⠎ ⠙⠁⠝⠙ ⠞⠕⠲
|
||||
|
||||
⡕⠇⠙ ⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲
|
||||
|
||||
⡍⠔⠙⠖ ⡊ ⠙⠕⠝⠰⠞ ⠍⠑⠁⠝ ⠞⠕ ⠎⠁⠹ ⠹⠁⠞ ⡊ ⠅⠝⠪⠂ ⠕⠋ ⠍⠹
|
||||
⠪⠝ ⠅⠝⠪⠇⠫⠛⠑⠂ ⠱⠁⠞ ⠹⠻⠑ ⠊⠎ ⠏⠜⠞⠊⠊⠥⠇⠜⠇⠹ ⠙⠑⠁⠙ ⠁⠃⠳⠞
|
||||
⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲ ⡊ ⠍⠊⠣⠞ ⠙⠁⠧⠑ ⠃⠑⠲ ⠔⠊⠇⠔⠫⠂ ⠍⠹⠎⠑⠇⠋⠂ ⠞⠕
|
||||
⠗⠑⠛⠜⠙ ⠁ ⠊⠕⠋⠋⠔⠤⠝⠁⠊⠇ ⠁⠎ ⠹⠑ ⠙⠑⠁⠙⠑⠌ ⠏⠊⠑⠊⠑ ⠕⠋ ⠊⠗⠕⠝⠍⠕⠝⠛⠻⠹
|
||||
⠔ ⠹⠑ ⠞⠗⠁⠙⠑⠲ ⡃⠥⠞ ⠹⠑ ⠺⠊⠎⠙⠕⠍ ⠕⠋ ⠳⠗ ⠁⠝⠊⠑⠌⠕⠗⠎
|
||||
⠊⠎ ⠔ ⠹⠑ ⠎⠊⠍⠊⠇⠑⠆ ⠁⠝⠙ ⠍⠹ ⠥⠝⠙⠁⠇⠇⠪⠫ ⠙⠁⠝⠙⠎
|
||||
⠩⠁⠇⠇ ⠝⠕⠞ ⠙⠊⠌⠥⠗⠃ ⠊⠞⠂ ⠕⠗ ⠹⠑ ⡊⠳⠝⠞⠗⠹⠰⠎ ⠙⠕⠝⠑ ⠋⠕⠗⠲ ⡹⠳
|
||||
⠺⠊⠇⠇ ⠹⠻⠑⠋⠕⠗⠑ ⠏⠻⠍⠊⠞ ⠍⠑ ⠞⠕ ⠗⠑⠏⠑⠁⠞⠂ ⠑⠍⠏⠙⠁⠞⠊⠊⠁⠇⠇⠹⠂ ⠹⠁⠞
|
||||
⡍⠜⠇⠑⠹ ⠺⠁⠎ ⠁⠎ ⠙⠑⠁⠙ ⠁⠎ ⠁ ⠙⠕⠕⠗⠤⠝⠁⠊⠇⠲
|
||||
|
||||
(The first couple of paragraphs of "A Christmas Carol" by Dickens)
|
||||
|
||||
Compact font selection example text:
|
||||
|
||||
ABCDEFGHIJKLMNOPQRSTUVWXYZ /0123456789
|
||||
abcdefghijklmnopqrstuvwxyz £©µÀÆÖÞßéöÿ
|
||||
–—‘“”„†•…‰™œŠŸž€ ΑΒΓΔΩαβγδω АБВГДабвгд
|
||||
∀∂∈ℝ∧∪≡∞ ↑↗↨↻⇣ ┐┼╔╘░►☺♀ fi<>⑀₂ἠḂӥẄɐː⍎אԱა
|
||||
|
||||
Greetings in various languages:
|
||||
|
||||
Hello world, Καλημέρα κόσμε, コンニチハ
|
||||
|
||||
Box drawing alignment tests: █
|
||||
▉
|
||||
╔══╦══╗ ┌──┬──┐ ╭──┬──╮ ╭──┬──╮ ┏━━┳━━┓ ┎┒┏┑ ╷ ╻ ┏┯┓ ┌┰┐ ▊ ╱╲╱╲╳╳╳
|
||||
║┌─╨─┐║ │╔═╧═╗│ │╒═╪═╕│ │╓─╁─╖│ ┃┌─╂─┐┃ ┗╃╄┙ ╶┼╴╺╋╸┠┼┨ ┝╋┥ ▋ ╲╱╲╱╳╳╳
|
||||
║│╲ ╱│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╿ │┃ ┍╅╆┓ ╵ ╹ ┗┷┛ └┸┘ ▌ ╱╲╱╲╳╳╳
|
||||
╠╡ ╳ ╞╣ ├╢ ╟┤ ├┼─┼─┼┤ ├╫─╂─╫┤ ┣┿╾┼╼┿┫ ┕┛┖┚ ┌┄┄┐ ╎ ┏┅┅┓ ┋ ▍ ╲╱╲╱╳╳╳
|
||||
║│╱ ╲│║ │║ ║│ ││ │ ││ │║ ┃ ║│ ┃│ ╽ │┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▎
|
||||
║└─╥─┘║ │╚═╤═╝│ │╘═╪═╛│ │╙─╀─╜│ ┃└─╂─┘┃ ░░▒▒▓▓██ ┊ ┆ ╎ ╏ ┇ ┋ ▏
|
||||
╚══╩══╝ └──┴──┘ ╰──┴──╯ ╰──┴──╯ ┗━━┻━━┛ ▗▄▖▛▀▜ └╌╌┘ ╎ ┗╍╍┛ ┋ ▁▂▃▄▅▆▇█
|
||||
▝▀▘▙▄▟
|
||||
BIN
doc/reference/solution-dependencygraph.png
Normal file
|
After Width: | Height: | Size: 130 KiB |
BIN
doc/specs/#1235 - Azure cloud shell connector/images/azProf.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 5.5 KiB |
78
doc/specs/#1235 - Azure cloud shell connector/spec.md
Normal file
@@ -0,0 +1,78 @@
|
||||
---
|
||||
author: Pankaj Bhojwani pankaj.d.bhoj@gmail.com
|
||||
created on: 2019-06-12
|
||||
last updated: 2019-06-12
|
||||
issue id: #1235
|
||||
---
|
||||
|
||||
# Azure cloud shell connector
|
||||
|
||||
## Abstract
|
||||
|
||||
This spec goes over the details of how a feature enabling Windows Terminal users to connect to the Azure cloud shell should behave. It includes implementation and design considerations.
|
||||
|
||||
## Inspiration
|
||||
|
||||
The idea is to give developers access to their Azure services smoothly within the Windows Terminal app, letting them engage with Azure technologies in a convenient manner. By integrating the Azure cloud shell into Windows Terminal, we can do just that.
|
||||
|
||||
## Solution Design
|
||||
|
||||
The flowchart below shows the process by which the Azure cloud shell will be integrated into Windows Terminal.
|
||||
|
||||

|
||||
|
||||
The first three steps - authenticating the user, requesting a cloud shell and requesting a terminal - will be done via http requests. These requests will use the [cpprestsdk](https://github.com/Microsoft/cpprestsdk) library as that library is also owned by Microsoft, making it easy to resolve issues should any arise.
|
||||
|
||||
Authenticating the user will use [device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow) since Windows Terminal does not support browser access (yet). As for the authentication endpoint, Azure AD v1.0 will be used because Azure AD v2.0 (also known as Microsoft Identity Platform) [does not support login to personal accounts with device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow#constraints) at this time. Furthermore, upon successful authentication, the login/token information will be stored so that users will not need to repeatedly go through device code flow for future logins. Since this is sensitive information, the tokens will be stored with [Windows Storage](https://docs.microsoft.com/en-us/uwp/api/windows.storage) and encrypted with [Windows Security Data Protection](https://docs.microsoft.com/en-us/uwp/api/windows.security.cryptography.dataprotection.dataprotectionprovider).
|
||||
|
||||
The last step - connecting to the terminal - will be done via a websocket connection to allow easier communication between the app and the server.
|
||||
|
||||
The entire feature will be implemented in an isolated manner - i.e. it should have little to no dependency on the Windows Terminal app itself. This will allow the feature to become a plugin/extension once Windows Terminal supports plugins. More specifically, the connector will ascribe to the existing ITerminalConnection interface, making this simply another type of connection that Windows Terminal can make.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
Upon successful implementation, a new profile option will appear for users as illustrated in the picture below (the profile will have its own unique icon when implemented).
|
||||
|
||||

|
||||
|
||||
As for the rest of the UI, the implementation will adopt the user's preferences from the Windows Terminal app.
|
||||
|
||||
## Capabilities
|
||||
|
||||
### Accessibility
|
||||
|
||||
This feature will not impact accessibility of Windows Terminal.
|
||||
|
||||
### Security
|
||||
|
||||
Any feature that connects to a network introduces some security risks. However, with proper usage of Azure AD v1.0 and careful storage of tokens received from the server, these risks will be mitigated.
|
||||
|
||||
### Reliability
|
||||
|
||||
This feature will not impact reliability of Windows Terminal.
|
||||
|
||||
### Compatibility
|
||||
|
||||
With the implementation being mostly decoupled from the Windows Terminal app itself, no existing code/behaviours should break due to this feature.
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
This feature will not impact performance, power or efficiency of Windows Terminal.
|
||||
|
||||
## Potential Issues
|
||||
|
||||
1. This implementation depends on another open source project, [cpprestsdk](https://github.com/Microsoft/cpprestsdk). Thus, any issues with their code will affect this feature. However, given that cpprestsdk is a Microsoft project, we can expect a level of reliability and also solve issues internally if needed.
|
||||
2. The proposed authentication endpoint is Azure AD v1.0 instead of Azure AD v2.0 (also known as Microsoft Identity Platform). Azure AD v1.0 is still supported for now, but there is a risk of it becoming deprecated at some point in the future. However, given that it is once again another Microsoft-owned project, we can request support for it through an internal channel. In the worst case, our implementation can switch to Microsoft Identity Platform (which would only requires some minor edits to the http requests).
|
||||
3. The Azure cloud shell API is not public, meaning that implementing this feature in an official capacity would require app permissions from the Azure cloud shell team. This brings about another dependency, but once again issues can be resolved through internal Microsoft channels.
|
||||
|
||||
## Future considerations
|
||||
|
||||
This could potentially be the first plugin for Windows Terminal once the app allows for plugins/extensions!
|
||||
|
||||
## Resources
|
||||
|
||||
* [Azure AD v1.0](https://docs.microsoft.com/en-us/azure/active-directory/develop/v1-overview)
|
||||
* [cpprestsdk](https://github.com/Microsoft/cpprestsdk)
|
||||
* [Device code flow](https://github.com/AzureAD/microsoft-authentication-library-for-dotnet/wiki/Device-Code-Flow)
|
||||
* [Windows Storage](https://docs.microsoft.com/en-us/uwp/api/windows.storage)
|
||||
* [Windows Security Data Protection](https://docs.microsoft.com/en-us/uwp/api/windows.security.cryptography.dataprotection.dataprotectionprovider)
|
||||
58
doc/specs/spec-template.md
Normal file
@@ -0,0 +1,58 @@
|
||||
---
|
||||
author: <first-name> <last-name> <github-id>/<email>
|
||||
created on: <yyyy-mm-dd>
|
||||
last updated: <yyyy-mm-dd>
|
||||
issue id: <github issue id>
|
||||
---
|
||||
|
||||
# Spec Title
|
||||
|
||||
## Abstract
|
||||
|
||||
[comment]: # Outline what this spec describes
|
||||
|
||||
## Inspiration
|
||||
|
||||
[comment]: # What were the drivers/inspiration behind the creation of this spec.
|
||||
|
||||
## Solution Design
|
||||
|
||||
[comment]: # Outline the design of the solution. Feel free to include ASCII-art diagrams, etc.
|
||||
|
||||
## UI/UX Design
|
||||
|
||||
[comment]: # What will this fix/feature look like? How will it affect the end user?
|
||||
|
||||
## Capabilities
|
||||
|
||||
[comment]: # Discuss how the proposed fixes/features impact the following key considerations:
|
||||
|
||||
### Accessibility
|
||||
|
||||
[comment]: # How will the proposed change impact accessibility for users of screen readers, assistive input devices, etc.
|
||||
|
||||
### Security
|
||||
|
||||
[comment]: # How will the proposed change impact security?
|
||||
|
||||
### Reliability
|
||||
|
||||
[comment]: # Will the proposed change improve reliabilty? If not, why make the change?
|
||||
|
||||
### Compatibility
|
||||
|
||||
[comment]: # Will the proposed change break existing code/behaviors? If so, how, and is the breaking change "worth it"?
|
||||
|
||||
### Performance, Power, and Efficiency
|
||||
|
||||
## Potential Issues
|
||||
|
||||
[comment]: # What are some of the things that might cause problems with the fixes/features proposed? Consider how the user might be negatively impacted.
|
||||
|
||||
## Future considerations
|
||||
|
||||
[comment]: # What are some of the things that the fixes/features might unlock in the future? Does the implementation of this spec enable scenarios?
|
||||
|
||||
## Resources
|
||||
|
||||
[comment]: # Be sure to add links to references, resources, footnotes, etc.
|
||||
128
doc/user-docs/UsingJsonSettings.md
Normal file
@@ -0,0 +1,128 @@
|
||||
# Editing Windows Terminal JSON Settings
|
||||
|
||||
One way (currently the only way) to configure Windows Terminal is by editing the profiles.json settings file. At
|
||||
the time of writing you can open the settings file in your default editor by selecting
|
||||
`Settings` from the WT pull down menu.
|
||||
|
||||
The settings are stored in the file `$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>\RoamingState\profiles.json`
|
||||
|
||||
Details of specific settings can be found [here](../cascadia/SettingsSchema.md). A general introduction is provided below.
|
||||
|
||||
The settings are grouped under four headings:
|
||||
|
||||
1. Global: Settings that apply to the whole application e.g. Default profile, initial size etc.
|
||||
2. Key Bindings: Actually a sub field of the global settings, but worth discussing separately
|
||||
3. Profiles: A group of settings to be applied to a tab when it is opened using that profile. E.g. shell to use, cursor shape etc.
|
||||
4. Schemes: Sets of colors for background, text etc. that can be used by profiles
|
||||
|
||||
## Global Settings
|
||||
|
||||
These settings define startup defaults.
|
||||
|
||||
* Theme
|
||||
* Title Bar options
|
||||
* Initial size
|
||||
* Default profile used when WT is started
|
||||
|
||||
Example settings include
|
||||
|
||||
```json
|
||||
"defaultProfile" : "{58ad8b0c-3ef8-5f4d-bc6f-13e4c00f2530}",
|
||||
"initialCols" : 120,
|
||||
"initialRows" : 50,
|
||||
"requestedTheme" : "system",
|
||||
"keybinding" : []
|
||||
...
|
||||
```
|
||||
|
||||
## Key Bindings
|
||||
|
||||
This is an array of key chords and shortcuts to invoke various commands.
|
||||
Each command can have more than one key binding.
|
||||
|
||||
NOTE: Key bindings is a subfield of the global settings and
|
||||
key bindings apply to all profiles in the same manner.
|
||||
|
||||
## Profiles
|
||||
|
||||
A profile contains the settings applied when a new WT tab is opened. Each profile is identified by a GUID and contains
|
||||
a number of other fields.
|
||||
|
||||
* Which command to execute on startup - this can include arguments.
|
||||
* Starting directory
|
||||
* Which color scheme to use (see Schemes below)
|
||||
* Font face and size
|
||||
* Various settings to control appearance. E.g. Opacity, icon, cursor appearance, display name etc.
|
||||
* Other behavioural settings. E.g. Close on exit, snap on input, .....
|
||||
|
||||
Example settings include
|
||||
|
||||
```json
|
||||
"closeOnExit" : true,
|
||||
"colorScheme" : "Campbell",
|
||||
"commandline" : "wsl.exe -d Debian",
|
||||
"cursorColor" : "#FFFFFF",
|
||||
"cursorShape" : "bar",
|
||||
"fontFace" : "Hack",
|
||||
"fontSize" : 9,
|
||||
"guid" : "{58ad8b0c-3ef8-5f4d-bc6f-13e4c00f2530}",
|
||||
"name" : "Debian",
|
||||
"startingDirectory" : "%USERPROFILE%/wslhome"
|
||||
....
|
||||
```
|
||||
|
||||
The profile GUID is used to reference the default profile in the global settings.
|
||||
|
||||
The values for background image stretch mode are documented [here](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.media.stretch)
|
||||
|
||||
## Color Schemes
|
||||
|
||||
Each scheme defines the color values to be used for various terminal escape sequences.
|
||||
Each schema is identified by the name field. Examples include
|
||||
|
||||
```json
|
||||
"name" : "Campbell",
|
||||
"background" : "#0C0C0C",
|
||||
"black" : "#0C0C0C",
|
||||
"blue" : "#0037DA",
|
||||
"foreground" : "#F2F2F2",
|
||||
"green" : "#13A10E",
|
||||
"red" : "#C50F1F",
|
||||
"white" : "#CCCCCC",
|
||||
"yellow" : "#C19C00"
|
||||
...
|
||||
```
|
||||
|
||||
The schema name can then be referenced in one or more profiles.
|
||||
|
||||
## Configuration Examples:
|
||||
|
||||
### Add a custom background to the WSL Debian terminal profile
|
||||
|
||||
1. Download the Debian SVG logo https://www.debian.org/logos/openlogo.svg
|
||||
2. Put the image in the
|
||||
`$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>\RoamingState\`
|
||||
directory (same directory as your `profiles.json` file).
|
||||
|
||||
__NOTE__: You can put the image anywhere you like, the above suggestion happens to be convenient.
|
||||
3. Open your WT json properties file.
|
||||
4. Under the Debian Linux profile, add the following fields:
|
||||
```json
|
||||
"backgroundImage": "ms-appdata:///Roaming/openlogo.jpg",
|
||||
"backgroundImageOpacity": 0.3,
|
||||
"backgroundImageStretchMode": "Fill",
|
||||
```
|
||||
5. Make sure that `useAcrylic` is `false`.
|
||||
6. Save the file.
|
||||
7. Jump over to WT and verify your changes.
|
||||
|
||||
Notes:
|
||||
1. You will need to experiment with different color settings
|
||||
and schemes to make your terminal text visible on top of your image
|
||||
2. If you store the image in the UWP directory (the same directory as your profiles.json file),
|
||||
then you should use the URI style path name given in the above example.
|
||||
More information about UWP URI schemes [here](https://docs.microsoft.com/en-us/windows/uwp/app-resources/uri-schemes).
|
||||
3. Instead of using a UWP URI you can use a:
|
||||
1. URL such as
|
||||
`http://open.esa.int/files/2017/03/Mayer_and_Bond_craters_seen_by_SMART-1-350x346.jpg`
|
||||
2. Local file location such as `C:\Users\Public\Pictures\openlogo.jpg`
|
||||
90
doc/user-docs/index.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# Windows Terminal User Documentation
|
||||
|
||||
NOTE: At the time of writing Windows Terminal is still under active development and many things will
|
||||
change. If you notice an error in the docs, please raise an issue. Or better yet, please file a PR with an appropriate update!
|
||||
|
||||
## Installing Windows Terminal
|
||||
|
||||
### From Source Code
|
||||
|
||||
Follow the instructions in this repo's [README](/README.md#developer-guidance).
|
||||
|
||||
### From the Microsoft Store
|
||||
|
||||
1. Make sure you have upgraded to the current Windows 10 release (at least 1903)
|
||||
2. Search for Windows Terminal in the Store
|
||||
3. Review the minimum system settings to ensure you can successfully install Windows Terminal
|
||||
4. Install in the normal fashion
|
||||
|
||||
## Starting Windows Terminal
|
||||
|
||||
From the Windows Start menu, select Windows Terminal and run the application.
|
||||
|
||||
Note: You can right click on the application item and run with Windows Administrator privilege if required.
|
||||
|
||||
The default shell is PowerShell.
|
||||
|
||||
|
||||
### Command line options
|
||||
|
||||
None at this time. See issue [#607](https://github.com/microsoft/terminal/issues/607)
|
||||
|
||||
## Multiple Tabs
|
||||
|
||||
Additional shells can be started by hitting the `+` button from the tab bar -- a new instance of the
|
||||
default shell is displayed (default shortcut `Ctrl+Shift+1`).
|
||||
|
||||
## Running a Different Shell
|
||||
|
||||
Note: The following text assumes you have WSL installed.
|
||||
|
||||
To choose a different shell (e.g. `cmd.exe` or WSL `bash`) then
|
||||
|
||||
1. Select the `down` button next to the `+` in the tab bar
|
||||
2. Choose your new shell from the list (more on how to extend the list in the config section)
|
||||
|
||||
## Starting a new PowerShell tab with admin privilege
|
||||
|
||||
There is no current plan to support this feature for security reaons. See issue [#623](https://github.com/microsoft/terminal/issues/632)
|
||||
|
||||
## Using cut and paste in the Terminal window
|
||||
|
||||
### With PowerShell
|
||||
|
||||
* Copy - Select the text with mouse (default left button), then right click with mouse
|
||||
* Paste - by default use `<ctrl>+v`>, or right click with mouse
|
||||
|
||||
### With Bash
|
||||
|
||||
* Copy - Select the text with mouse (default left button), then right click with mouse
|
||||
* Paste - Right click with mouse
|
||||
|
||||
## Add a "Open Windows Terminal Here" to File Explorer
|
||||
|
||||
Not currently supported "out of the box". See issue [#1060](https://github.com/microsoft/terminal/issues/1060)
|
||||
|
||||
## Configuring Windows Terminal
|
||||
|
||||
At the time of writing all Windows Terminal settings are managed via a json file.
|
||||
|
||||
From the `down` button in the top bar select Settings (default shortcut `Ctrl+,`).
|
||||
|
||||
Your default json editor will open up the Terminal settings file. The file can be found
|
||||
at `$env:LocalAppData\Packages\Microsoft.WindowsTerminal_<randomString>/RoamingState`
|
||||
|
||||
An introduction to the the various settings can be found [here](UsingJsonSettings.md).
|
||||
|
||||
The list of valid settings can be found in the [Profiles.json Documentation](../cascadia/SettingsSchema.md) doc.
|
||||
|
||||
## Tips and Tricks:
|
||||
|
||||
1. In PowerShell you can discover if the Windows Terminal is being used by checking for the existence of the environment variable `WT_SESSION`.
|
||||
|
||||
Under pwsh you can also use
|
||||
`(Get-Process -Id $pid).Parent.Parent.ProcessName -eq 'WindowsTerminal'`
|
||||
|
||||
(ref https://twitter.com/r_keith_hill/status/1142871145852440576)
|
||||
|
||||
2. Terminal zoom can be changed by holding `Ctrl` and scrolling with mouse.
|
||||
3. If `useAcrylic` is enabled in profiles.json, background opacity can be changed by holding `Ctrl+Shift` and scrolling with mouse.
|
||||
4. Please add more Tips and Tricks
|
||||
BIN
msbuild.binlog
Normal file
BIN
msbuild2.binlog
Normal file
396
res/LICENSE
Normal file
@@ -0,0 +1,396 @@
|
||||
Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
|
||||
This work is licensed under a Creative Commons Attribution-NoDerivatives 4.0
|
||||
International License.
|
||||
|
||||
Attribution-NoDerivatives 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution-NoDerivatives 4.0 International Public
|
||||
License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-NoDerivatives 4.0 International Public License ("Public
|
||||
License"). To the extent this Public License may be interpreted as a
|
||||
contract, You are granted the Licensed Rights in consideration of Your
|
||||
acceptance of these terms and conditions, and the Licensor grants You
|
||||
such rights in consideration of benefits the Licensor receives from
|
||||
making the Licensed Material available under these terms and
|
||||
conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
c. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
d. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
e. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
f. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
g. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
||||
|
||||
h. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
i. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
j. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part; and
|
||||
|
||||
b. produce and reproduce, but not Share, Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material, You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
For the avoidance of doubt, You do not have permission under
|
||||
this Public License to Share Adapted Material.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database, provided You do not Share
|
||||
Adapted Material;
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material; and
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons is not a party to its public
|
||||
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||
its public licenses to material it publishes and in those instances
|
||||
will be considered the “Licensor.” The text of the Creative Commons
|
||||
public licenses is dedicated to the public domain under the CC0 Public
|
||||
Domain Dedication. Except for the limited purpose of indicating that
|
||||
material is shared under a Creative Commons public license or as
|
||||
otherwise permitted by the Creative Commons policies published at
|
||||
creativecommons.org/policies, Creative Commons does not authorize the
|
||||
use of the trademark "Creative Commons" or any other trademark or logo
|
||||
of Creative Commons without its prior written consent including,
|
||||
without limitation, in connection with any unauthorized modifications
|
||||
to any of its public licenses or any other arrangements,
|
||||
understandings, or agreements concerning use of licensed material. For
|
||||
the avoidance of doubt, this paragraph does not form part of the
|
||||
public licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
|
||||
6
res/README.md
Normal file
@@ -0,0 +1,6 @@
|
||||
# Windows Terminal and Console Assets
|
||||
|
||||
The assets in this directory do not fall under the same [license](https://raw.githubusercontent.com/microsoft/terminal/master/LICENSE) as the rest
|
||||
of the Windows Terminal code.
|
||||
|
||||
Please consult the [license](./LICENSE) in this directory for applicable terms.
|
||||
BIN
res/terminal.ico
Normal file
|
After Width: | Height: | Size: 51 KiB |
BIN
res/terminal/LargeTile.scale-100.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
res/terminal/LargeTile.scale-125.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
res/terminal/LargeTile.scale-150.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
res/terminal/LargeTile.scale-200.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
res/terminal/LargeTile.scale-400.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
BIN
res/terminal/LockScreenLogo.scale-100.png
Normal file
|
After Width: | Height: | Size: 291 B |
BIN
res/terminal/LockScreenLogo.scale-125.png
Normal file
|
After Width: | Height: | Size: 380 B |
BIN
res/terminal/LockScreenLogo.scale-150.png
Normal file
|
After Width: | Height: | Size: 581 B |
BIN
res/terminal/LockScreenLogo.scale-200.png
Normal file
|
After Width: | Height: | Size: 757 B |
BIN
res/terminal/LockScreenLogo.scale-400.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
res/terminal/SmallTile.scale-100.png
Normal file
|
After Width: | Height: | Size: 660 B |
BIN
res/terminal/SmallTile.scale-125.png
Normal file
|
After Width: | Height: | Size: 862 B |
BIN
res/terminal/SmallTile.scale-150.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
res/terminal/SmallTile.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
res/terminal/SmallTile.scale-400.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
res/terminal/SplashScreen.scale-100.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
res/terminal/SplashScreen.scale-125.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
res/terminal/SplashScreen.scale-150.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
res/terminal/SplashScreen.scale-200.png
Normal file
|
After Width: | Height: | Size: 6.6 KiB |
BIN
res/terminal/SplashScreen.scale-400.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
BIN
res/terminal/Square150x150Logo.scale-100.png
Normal file
|
After Width: | Height: | Size: 1020 B |
BIN
res/terminal/Square150x150Logo.scale-125.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
res/terminal/Square150x150Logo.scale-150.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
res/terminal/Square150x150Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
res/terminal/Square150x150Logo.scale-400.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
res/terminal/Square44x44Logo.scale-100.png
Normal file
|
After Width: | Height: | Size: 431 B |
BIN
res/terminal/Square44x44Logo.scale-125.png
Normal file
|
After Width: | Height: | Size: 681 B |
BIN
res/terminal/Square44x44Logo.scale-150.png
Normal file
|
After Width: | Height: | Size: 823 B |
BIN
res/terminal/Square44x44Logo.scale-200.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
res/terminal/Square44x44Logo.scale-400.png
Normal file
|
After Width: | Height: | Size: 2.5 KiB |
BIN
res/terminal/Square44x44Logo.targetsize-16.png
Normal file
|
After Width: | Height: | Size: 224 B |
BIN
res/terminal/Square44x44Logo.targetsize-16_altform-unplated.png
Normal file
|
After Width: | Height: | Size: 224 B |