This adds a basic policy check for DisabledProfileSources, so that
organizations can easily disable certain profiles like the Azure one.
Closes#17964
## Validation Steps Performed
* Add a policy to disable Azure under HKCU. Disabled ✅
* Add a policy to disable nothing under HKLM. Enabled ✅
(...because it overrides the HKCU setting.)
(cherry picked from commit 3a06826915)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgT6i0c
Service-Version: 1.22
The settings UI and settings model allow you to set the icon to "none"
to hide the icon (you can actually see this effect in the settings UI
when changing the value of the profile icon). However, during settings
validation, "none" is considered a file path, which is then failed to be
parsed, resulting in the icon being marked as invalid and immediately
clearing the value.
This PR fixes this issue by considering "none" to be an accepted value
during validation.
Related to #15843Closes#17943
## Validation Steps Performed
When an icon is set to "none", ...
✅ no more warning
✅ the icon is hidden
(cherry picked from commit 36f064cfc8)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTyV8E
Service-Version: 1.22
This fixes a lot of subtle issues:
* Avoid emitting another de-/iconify VT sequence when
we encounter a (de)iconify VT sequence during parsing.
* Avoid emitting a de-/iconify VT sequence when
a focus event is received on the signal pipe.
* Avoid emitting such sequences on startup.
* Avoid emitting multiple such sequences
when rapidly un-/focusing the window.
It's also a minor cleanup, because the `GA_ROOTOWNER` is not security
relevant. It was added because there was concern that someone can just
spawn a ConPTY session, tell it that it's focused, and spawn a child
which is now focused. But why would someone do that, when the console
IOCTLs to do so are not just publicly available but also documented?
I also disabled the IME window.
## Validation Steps Performed
* First:
```cpp
int main() {
for (bool show = false;; show = !show) {
printf(show ? "Show in 3s...\n" : "Hide in 3s...\n");
Sleep(3000);
ShowWindow(GetConsoleWindow(), show ? SW_SHOW : SW_HIDE);
}
}
```
* PowerShell 5's `Get-Credential` gains focus ✅
* `sleep 5; Get-Credential` and focus another app. WT should start
blinking in the taskbar. Restore it. The popup has focus ✅
* Run `:hardcopy` in vim: Window is shown centered at (0,0) ✖️
But that's okay because it does that already anyway ✅
* `Connect-AzAccount` doesn't crash PowerShell ✅
(cherry picked from commit 4386bf07fd)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTs61k
Service-Version: 1.22
This adds a "defaultInputScope" setting, hooks it up to our TSF,
and exposes it as a setting in the UI under the startup page.
In order to stay close with the other language setting, I moved that
one from the appearance to the startup page as well.
20 out of the 26 files in this PR are boilerplate unfortunately.
Closes#17816
## Validation Steps Performed
* Install and use the Chinese IME
* Launch WT
* Chinese input ✅
* Change setting to `alphanumericHalfWidth`
* Restart WT
* English input ✅
(cherry picked from commit fc606d2bae)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTTKAI
Service-Version: 1.22
## Summary of the Pull Request
This improves our `RIS` (hard reset) implementation, so it now also
resets any changes that are made to the color table and color aliases,
which is one of the things it's supposed to be doing.
## References and Relevant Issues
This is also a small step towards implementing the `OSC` sequences that
reset individual color table entries (issue #3719).
## Detailed Description of the Pull Request / Additional comments
The way this works is by having a second copy of the color table and
alias indices to hold the default values in the `RenderSettings` class.
This default set is initially populated at startup with the user's
chosen color scheme, but can also potentially be updated if the user
changes their settings while a session is already in progress.
When we receive an `RIS` request, we just copy the default values back
over the active settings, and refresh the renderer.
## Validation Steps Performed
I've manually tested both OpenConsole and Windows Terminal by changing
my color scheme programmatically, and then confirming that the original
colors are restored when an `RIS` sequence is received.
I've also added some basic unit tests that check both the color aliases
and color table are restored by `RIS`.
## PR Checklist
- [x] Tests added/passed
(cherry picked from commit 5e8e10fdc0)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTTOyY
Service-Version: 1.22
`AutoSuggestBox` has a `SuggestionChosen` event and any reasonable
person would assume that this means one of the items was chosen.
But with WinUI it's raised whenever a suggestion is merely highlighted.
`QuerySubmitted` is the right event instead. Clearly that naming is
a lot better than `SuggestionChosen`, since the property to get the
chosen item is called `ChosenSuggestion`.
WinUI, like the unrelenting wilderness of a world indifferent to human
suffering, stands as a testament to the futility of human aspiration.
Closes#17916
## Validation Steps Performed
* Type "Casc"
* Move up/down with the arrow keys
* Neither the filtered list nor the text updates ✅
* Press Enter on an item
* Text updates ✅
(cherry picked from commit bcac9993cb)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTW9-o
Service-Version: 1.22
Adds a theme resource for the color of the reset button in the settings UI.
Closes#17902
(cherry picked from commit 0bd19e9cfc)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTTb0w
Service-Version: 1.22
Without a VT "renderer" there's no implicit output anymore when
calling `ClearPseudoConsole`. The fix is trivial, but it works
slightly different from before: Previously, we would preserve
the line the cursor is on, while this PR doesn't do that.
I felt like there's not much merit in preserving the line,
because it may be a multi-line prompt which won't work with that.
Closes#17867
## Validation Steps Performed
Bind 3 different actions to the 3 variants of "Clear buffer"
and test them. They work. ✅
(cherry picked from commit 4259ce535f)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgS3NbU
Service-Version: 1.22
* Don't reset the position entirely when changing the needle
* Don't change the scroll position when output arrives
* Don't interfere with the search when output arrives constantly
Closes#17301
## Validation Steps Performed
* In pwsh, run `10000..20000 | % { sleep 0.25; $_ }`
* You can search for e.g. `1004` and it'll find 10 results. ✅
* You can scroll up and down past it and it won't snap back
when new output arrives. ✅
* `while ($true) { Write-Host -NoNewline "`e[Ha"; sleep 0.0001; }`
* You can cycle between the hits effortlessly. ✅ (This tests that
the constantly reset `OutputIdle` event won't interfere.)
* On input change, the focused result is near the previous one. ✅
(cherry picked from commit d9131c6889)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgS3elo PVTI_lADOAF3p4s4AmhmQzgTEciM
Service-Version: 1.22
Because `_layoutLine` would never return `column == columnLimit` for
control character visualizers, we'd get a deadlock in `_redisplay`,
as it tries to fill the line until it's full, but never achieve it.
Closes#17893
## Validation Steps Performed
* Press Ctrl-A to insert "^A"
* Press Home to get to the start of the prompt
* Press and hold "A" until the line wraps
* The line wraps and there's no deadlock ✅
(cherry picked from commit 0ce654eaf6)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTEJwI
Service-Version: 1.22
## Summary of the Pull Request
The sixel parser has an internal buffer that holds the indexed-color
representation of the image, prior to it being translated to RGB. This
buffer only retains the section of the image that is within the visible
viewport, so we're continually erasing segments from the top of it when
the image is large enough to trigger a scroll.
But there is a problem that arises if the window or font is resized so
that the buffer needs to reflow, because that can result in the image
being pushed entirely offscreen. At that point the segment we're trying
to erase is actually larger than the buffer itself, which can end up
causing the terminal to crash
To fix this, we just need to check for an oversized erase attempt and
simply clear the buffer instead.
## Validation Steps Performed
I could easily reproduce this crash in Windows Terminal by resizing the
font while viewing an animated gif with img2sixel. With this PR applied
the crash no longer occurs.
## PR Checklist
- [x] Closes#17947
(cherry picked from commit fc586e2662)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTTKv4
Service-Version: 1.22
This just adds a quick registry check for `EnableHexNumpad`.
Depends on #17774Closes#17762 (again)
## Validation Steps Performed
* Alt + NumpadAdd + 221E doesn't do anything ✅
* Set the `EnableHexNumpad` registry key
* Restart
* Alt + NumpadAdd + 221E inserts ∞ ✅
(cherry picked from commit b520da26d4)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTQseA
Service-Version: 1.22
## Summary of the Pull Request
Fixes some issues with truncated text in the settings UI when 200% text
scaling is applied.
For #17897, a minimum height was applied instead of a plain "height".
This ensures that the desired height is applied in general, but under
200% text scaling, we are allowed to grow past that, thus preventing the
truncation of the text.
For #17898, flyouts have a scroll viewer inside them by default. We
actually don't want the scroll viewer because that means the text will
appear "truncated" when in reality, the user is expected to notice the
small scrollbar and scroll horizontally (why that's the default, I will
never know). This PR introduces a new style that can be applied to these
flyouts to cause text wrapping instead of horizontal scrolling. Looked
through the app for any instances where this happens.
For #12006, simply changing the column width from a static value to
"auto" fixes the issue. Frankly, we care more about the text appearing
as a whole (and as whole words). The name of the actions wrap properly
anyways.
Closes#17897Closes#17898Closes#12006
(cherry picked from commit a7e47b711a)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTEfj8
Service-Version: 1.22
The underlying issue is that the "Pane" is used both as a model and as
a UI element and so a pane loses its content as soon as it is closed,
but the tree only gets reordered after the animation has finished.
This PR is truly just a hotfix, because it doesn't solve this issue,
it only adds checks to the function that crashes.
Closes#17869Closes#17871
## Validation Steps Performed
* `Split pane` a few times
* Run the "Close all other panes" action
* Doesn't crash ✅
(cherry picked from commit bc6f3e2275)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgS3Ndk PVTI_lADOAF3p4s4AmhmQzgTEJYM
Service-Version: 1.22
PackageES is deprecated by known scourge-on-earth OneBranch, and is now
the cause of some non-compliance.
I got permission from them to open-source it, so that's coming next.
For now, we can just depend on a package based on our code based on
theirs.
Tested and working for C++ (DLL, EXE), C#, NuGet and MSIX.
(cherry picked from commit 4aa1624cd2)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgTD8is
Service-Version: 1.22
whoops. This should have been in preview after I sorted out #17366
----
I did this one on GH so let's hope CI works
(cherry picked from commit c699a468c9)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgS66Co
Service-Version: 1.22
Added tab color indicator for the tab switch menu. Tab color indicators
have the same color as the background color of the tabs. If a tab has
the default background color, the indicator is not shown in the tab
switch menu.
Closes#17465
(cherry picked from commit 544452dad4)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgS0CZA
Service-Version: 1.22
By translating the clip rectangle into a source-relative coordinate
space we can calculate the intersection that must be copied
much much more easily. I should've done that from the start.
Closes#17801
## Validation Steps Performed
* Test code provided in #17801
(cherry picked from commit d2c3cfd164)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSa7nQ
Service-Version: 1.22
## Summary of the Pull Request
When an app makes a VT request that returns a `DCS` response, and it
hasn't also enabled VT input mode, the new passthrough implementation
loses that response. All the app receives is an `Alt`+`\` key press
triggered by the `ST` terminator. This PR fixes that issue.
## References and Relevant Issues
This is one of the unresolved issues tracked in #17643.
## Detailed Description of the Pull Request / Additional comments
The way `DCS` sequences are handled in the input state machine engine is
by returning a nullptr from `ActionDcsDispatch`, which tells the state
machine to ignore that content. But the sequence is still buffered, and
when the `ST` terminator is eventually received, that buffer is flushed,
which passes the whole thing through to the app.
Originally this only worked when VT input mode was enabled, otherwise
the `ST` sequence is converted into a key press, and the buffered `DCS`
content is lost. The way it works now is we set a flag when the `DCS`
introducer is received, and if that flag is set when the `ST` arrives,
we know to trigger a flush rather a key press.
## Validation Steps Performed
I've tested a `DA3` request from the cmd shell (i.e. `echo ^[[=c`), and
confirmed that now works as expected. I've also hacked Windows Terminal
to disable win32-input mode, so I could check how it works with conpty
clients generating standard VT input, and confirmed that an `Alt`+`\`
keypress is still translated correctly.
(cherry picked from commit 6e5827add5)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSwKBc
Service-Version: 1.22
Under ConPTY we don't load any user settings. `SetUpConsole` notes:
> If we are [ConPTY], we don't want to load any user settings,
> because that could result in some strange rendering results [...]
This enables deduplication by default, which I figured wouldn't cause
any regressions since it's a user-controllable setting anyway, while
it's clearly something the average user wants enabled, for the same
reason that PSReadLine has HistoryNoDuplicates enabled by default.
Closes#17797
## Validation Steps Performed
* Launch conhost, enter 2 commands, press F7, select the older one,
press Enter, press F7. 2 entries ✅
* Launch WT, enter 2 commands, press F7, select the older one,
press Enter, press F7. 2 entries ✅
(cherry picked from commit 5fdfd51209)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSN1FQ
Service-Version: 1.22
`GetChar` checks if the vkey is VK_ESCAPE. `CharToKeyEvents` however
tries really hard to figure out the vkeys of all characters.
To avoid these issues all we need to do is to simply use the existing
`WriteString` function we already use for all other VT responses.
If it's good for conhost responses, it's good for ConPTY responses.
Additionally, this removes another `IsVtInputEnabled` which was
redundant with `WriteString` which worked exactly the same internally.
Closes#17813Closes#17851
Probably also related to #17823
* Wrote a small app to send and receive a DA1 request. It works ✅
* WSL already worked to begin with (and still works now) ✅
* No double-encoding of mouse input events ✅
(cherry picked from commit 7b50f12a78)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSa4RU PVTI_lADOAF3p4s4AmhmQzgStRA0
Service-Version: 1.22
Worked with @ekoschik on this one.
## Bug the first: the MSAL window `ixptools` spawns
> The auth prompt in pwsh.exe is disabling the terminal window while its
opened and re-enabling it when the window closes. BUT it is enabling
Terminal after dismissing itself, instead of before, which means
terminal is disabled when activated.
>
> Terminal wants focus on the ISLAND window (a grandchild; island is
parented to bridge, which is parented to terminal’s TLW). When it is
activated, it gets a `WM_SETFOCUS` (in response to DefWindowProc
`WM_ACTIVATE`). From `WM_SETFOCUS` it calls `SetFocus` on the bridge
window, and similarly the bridge calls `SetFocus` on the island.
>
> If the TLW is disabled, these `SetFocus` calls fail (see [this
check](#internal-link-redacted) in `SetFocus`). In the case above, this
leaves Terminal’s TLW as focus, and it doesn’t handle keyboard input.
Note that the window IS foreground/active, but because focus is not on
the island it doesn’t see the keyboard input. Another thing to note is
that clicking on the space to the right of the tabs does NOT revive
keyboard input, but clicking on the tabs or main area does.
> **I recommend having the TLW handle WM_ENABLE and call SetFocus on the
island window.**
And guess what, that works!
## Bug the second: When sublime text is the git `EDITOR`, it doesn't
toss focus back to the Terminal
> In this case, Sublime is calling SFW on the pseudo console window. I
don’t have its code, but it is presumably doing something like
SetForegroundWindow(GetConsoleWindow()). This queues an event to the
pseudo window, and when that event is processed the pseudo window
becomes the active and focus window on the queue (which is shared with
Terminal).
>
> The sublime window dismisses itself and does the above SFW call.
Dismissing immediately activates the Terminal TLW, which does the
triple-focus dance (TLW sets focus on itself, then bridge, then island).
This completes but is overwritten immediately when the pseudo window
activates itself. Note that the pseudo window is active at this point
(not the terminal window).
> **I recommend having the Pseudo console window handle WM_ACTIVATE by
calling SetFocus on the island window (and not passing the message to
DefWindowProc).**
And guess what, that works!
----
Closes#15956 (I did test this)
This might be related to #13388, we'll have folks try canary and check
(cherry picked from commit 17a55da0f9)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSwIkE
Service-Version: 1.22
Spacing marks are called so, because they have a positive advance
width, unlike their non-spacing neighbors (as the name indicates).
After this we stop assigning such gc=Mc codepoints a zero width.
Closes#17810
(cherry picked from commit 0cb3426281)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSg1L4
Service-Version: 1.22
## Summary of the Pull Request
Add action IDs to the default commands for color selection
## Validation Steps Performed
Color selection commands now show up in the command palette
## PR Checklist
- [x] Closes#17819
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
(cherry picked from commit 1482fd4ecd)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSawsY PVTI_lADOAF3p4s4AmhmQzgSwIVc
Service-Version: 1.22
## Summary of the Pull Request
When a VT title sequence sets the title to a blank string, that is meant
to trigger a reset to the default starting value. This used to work in
the past because the blank value was dealt with by conhost, so Windows
Terminal never received a blank title, but that's no longer the case
with the new VT passthrough. This PR fixes the issue by getting Windows
Terminal to handle the blank title strings itself.
## References and Relevant Issues
VT passthrough was introduced in PR #17510.
## Validation Steps Performed
I've manually verified that the `OSC 0`, `OSC 2`, and `DECSWT` sequences
now correctly reset the title when passed a blank title string.
## PR Checklist
- [x] Closes#17800
(cherry picked from commit 1f71568c2a)
Service-Card-Id: PVTI_lADOAF3p4s4AmhmQzgSNvr0 PVTI_lADOAF3p4s4AmhmQzgSOFrc
Service-Version: 1.22
This adds logic to get the DA1 report from the hosting terminal on
startup. We then use the information to figure out if it supports
rectangular area operations. If so, we can use DECCRA/DECFRA to
implement ScrollConsoleScreenBuffer.
This additionally changes `ScrollConsoleScreenBuffer` to always
forbid control characters as the fill character, even in conhost
(via `VtIo::SanitizeUCS2`). My hope is that this makes the API
more consistent and robust as it avoids another source for
invisible control characters in the text buffer.
Part of #17643
## Validation Steps Performed
* New tests ✅
Adds functionality throughout the settings model to keep track of which
settings have been set.
There are two entry points:
- AppLogic.cpp: this is where we perform a settings reload by loading
the JSON
- MainPage.cpp: this is where the Save button is clicked in the settings
UI
Both of these entry points call into
`CascadiaSettings::LogSettingChanges()` where we aggregate the list of
changes (specifically, _which_ settings changed, not _what_ their value
is).
Just about all of the settings model objects now have a
`LogSettingChanges(std::set& changes, std::string_view context)` on
them.
- `changes` is where we aggregate all of the changes to. In it being a
set, we don't need to worry about duplicates and can do things like
iterate across all of the profiles.
- `context` prepends a string to the setting. This'll allow us to better
identify where a setting was changes (i.e. "global.X" are global
settings). We also use this to distinguish between settings set in the
~base layer~ profile defaults vs individual profiles.
The change log in each object is modified via two ways:
- `LayerJson()` changes: this is useful for detecting JSON changes! All
we're doing is checking if the setting has a value (due to inheritance,
just about everything is an optional here!). If the value is set, we add
the json key to the change log
- `INHERITABLE_SETTING_WITH_LOGGING` in IInheritable.h: we already use
this macro to define getters and setters. This new macro updates the
setter to check if the value was set to something different. If so, log
it!
Other notes:
- We're not distinguishing between `defaultAppearance` and
`unfocusedAppearance`
- We are distinguishing between `profileDefaults` and `profile` (any
other profile)
- New Tab Menu Customization:
- we really just care about the entry types. Handled in
`GlobalAppSettings`
- Font:
- We still have support for legacy values here. We still want to track
them, but just use the modern keys.
- `Theme`:
- We don't do inheritance here, so we have to approach it differently.
During the JSON load, we log each setting. However, we don't have
`LayerJson`! So instead, do the work in `CascadiaSettings` and store the
changes there. Note that we don't track any changes made via setters.
This is fine for now since themes aren't even in the settings UI, so we
wouldn't get much use out of it anyways.
- Actions:
- Actions are weird because we can have nested and iterable actions too,
but `ActionsAndArgs` as a whole add a ton of functionality. I handled it
over in `Command::LogSettingChanges` and we generally just serialize it
to JSON to get the keys. It's a lot easier than dealing with the object
model.
Epic: #10000
Auto-Save (ish): #12424
This is particularly relevant to pwsh with the "ghost text" enabled. In
that scenario, pwsh writes out the predicted command to the right of the
cursor. With `showSuggestions(useCommandline=true)`, we'd auto-include
that text in the filter, and that was effectively useless.
This instead defaults us to not use anything to the right of the cursor
(inclusive) for what we consider "the current commandline"
closes#17772
1. Don't crash on a cmdpal "duplicate pane" of a snippets pane
* Found while trying to solve bug the third.
* "Duplicate pane" with a snippets pane would crash. This was due to us
attempting to `PreviewText` when there was no buffer yet.
(`_activeBuffer()` strikes again)
2. dismiss the preview from cmdpal correctly too
* Again while looking for part the third, I hit this
* I have a `sendInput(input: "a")` command. This is the first command in
the palette. And opening a new pane would... preview that command in the
new pane? weird. Moving the line in `CommandPalette::_close` fixes this
3. Don't crash when we're restoring a snippets pane and there's a bunch
of windows
* This was the real bug I was trying to fix
* Looks like if you have enough panes & windows, there's enough of a
delay between ctoring a snippets pane and actually calling
`_UpdateSettings` on it, that the XAML loads and tries to bind to
`_allTasks`, which _hadn't been constructed yet_
* closes#17793
This PR clones `winrt::fire_and_forget` and replaces the uncaught
exception handler with one that logs instead of terminating.
My hope is that this removes one source of random crashes.
## Validation Steps Performed
I added a `THROW_HR` to `TermControl::UpdateControlSettings`
before and after the suspension point and ensured the application
won't crash anymore.
* Repurposes `_sendInputToConnection` to send output to the connection
no matter whether the terminal is read-only or not.
Now `SendInput` is the function responsible for the UI handling.
* Buffers responses in a VT string into a single string
before sending it as a response all at once.
This reduces the chances for the UI thread to insert cursor positions
and similar into the input pipe, because we're not constantly unlocking
the terminal lock anymore for every response. The only way now that
unrelated inputs are inserted into the input pipe is because the VT
requests (e.g. DA1, DSR, etc.) are broken up across >1 reads.
This also fixes VT responses in read-only panes.
Closes#17775
## Validation Steps Performed
* Repeatedly run `echo ^[[c` in cmd.
DA1 responses don't stack & always stay the same ✅
* Run nvim in WSL. Doesn't deadlock when pasting 1MB. ✅
* Run the repro from #17775, which requests a ton of OSC 4
(color palette) responses. Jiggle the cursor on top of the window.
Responses never get split up. ✅
I guess I didn't realize that `SendCharEvent` could get called before `Create`. In that scenario, `enter` would hit the automark codepath (due to #17761), then crash because there was no text buffer.
Pretty easy to prevent.
Closes#17776
I used this very bad regex to try and find all the `\x1b`'s in ScreenBufferTests that weren't in a ProcessString call:
```
(?<!ProcessString.*)\x1b\[
```
And these looked like the ones that were the only violations.
Closes#17736
## Summary of the Pull Request
Improves Quick Fix's suggestions to use WinGet API and actually query
winget for packages based on the missing command.
To interact with the WinGet API, we need the
`Microsoft.WindowsPackageManager.ComInterop` NuGet package.
`Microsoft.WindowsPackageManager.ComInterop.Additional.targets` is used
to copy over the winmd into CascadiaPackage. The build variable
`TerminalWinGetInterop` is used to import the package properly.
`WindowsPackageManagerFactory` is used as a centralized way to generate
the winget objects. Long-term, we may need to do manual activation for
elevated sessions, which this class can easily be extended to support.
In the meantime, we'll just use the normal `winrt::create_instance` on
all sessions.
In `TerminalPage`, we conduct the search asynchronously when a missing
command was found. Search results are limited to 20 packages. We try to
retrieve packages with the following filters set, then fallback into the
next step:
1. `PackageMatchField::Command`,
`PackageFieldMatchOption::StartsWithCaseInsensitive`
2. `PackageMatchField::Name`,
`PackageFieldMatchOption::ContainsCaseInsensitive`
3. `PackageMatchField::Moniker`,
`PackageFieldMatchOption::ContainsCaseInsensitive`
This aligns with the Microsoft.WinGet.CommandNotFound PowerShell module
([link to relevant
code](9bc83617b9/src/WinGetCommandNotFoundFeedbackPredictor.cs (L165-L202))).
Closes#17378Closes#17631
Support for elevated sessions tracked in #17677
## References
-
https://github.com/microsoft/winget-cli/blob/master/src/Microsoft.Management.Deployment/PackageManager.idl:
winget object documentation
## Validation Steps Performed
- [X] unelevated sessions --> winget query performed and presented
- [X] elevated sessions --> nothing happens (got rid of `winget install
{}` suggestion)
Pretty obvious in retrospect. If there's no results, then we need to
preview
_nothing_ to make sure that we clear out any old previews.
Closes#17773
Additionally, while I was here:
I realized why it seems like the selected item is so wacky when you
first open the sxnui:
* on launch we're not scrolling to the bottom item (which makes it
awkward in bottom up mode)
* when we filter the list, we're maintaining the selection _index_, not
the selection _item_.
Alas, that second part is... shockingly bodgy.
PR #10642 and #11290 introduced an adjustment for the cursor position
used to generate VT mouse mode events.
One of the decisions made in those PRs was to only send coordinates
where Y was >= 0, so if you were off the top of the screen you wouldn't
get any events. However, terminal emulators are expected to send
_clamped_ events when the mouse is off the screen. This decision broke
clamping Y to 0 when the mouse was above the screen.
The other decision was to only adjust the Y coordinate if the core's
`ScrollOffset` was greater than 0. It turns out that `ScrollOffset` _is
0_ when you are scrolled all the way back in teh buffer. With this
check, we would clamp coordinates properly _until the top line of the
scrollback was visible_, at which point we would send those coordinates
over directly. This resulted in the same weird behavior as observed in
#10190.
I've fixed both of those things. Core is expected to receive negative
coordinates and clamp them to the viewport. ScrollOffset should never be
below 0, as it refers to the top visible buffer line.
In addition to that, #17744 uncovered that we were allowing
autoscrolling to happen even when VT mouse events were being generated.
I added a way for `ControlInteractivity` to halt further event
processing. It's crude.
Refs #10190Closes#17744
We were erroneously eating Alt followed by VK_ADD. This change makes
sure we cache key presses and releases that happen once a numpad
composition is active so that we can send them when you release Alt.
Right now, we only send them when you release Alt after composing Alt
and VK_ADD (entering hex mode) and only if you haven't inserted an
actual hex numpad code. This does mean that `Alt VK_ADD 0 0 H I` will
result in an input of "+hi". That... seems like a small price to pay for
Alt VK_ADD working again.
Closes#17762
#17510 made it so that VT requests like DA1 are passed through to the
hosting terminal and so conhost stopped responding to them on its own.
But since our input parser doesn't support proper passthrough (yet),
it swallowed the response coming from the terminal.
To solve this issue, this PR repurposes the existing boolean return
values to indicate to the parser whether the current sequence should
be flushed to the dispatcher as-is. The output parser always returns
true (success) and leaves its pass-through handler empty, while the
input parser returns false for sequences it doesn't expect.
## Validation Steps Performed
* Launch cmd
* Press `Ctrl+[`, `[`, `c`, `Enter` (= `^[[c` = DA1 request)
* DA1 response is visible ✅
This pull request adds support for setting and querying the selection
color with `OSC 17`.
To make this possible, I had to move selection color down into the color
table where it always belonged. This lets us get rid of the special
`SetSelectionColor` method from the surface of AtlasEngine, and reunites
selection colors with the rest of the special colors.
When you close a window, it naturally loses focus.
We were trying to use members of the control to update its appearance on
focus loss after it got torn down.
Closes#17520
Swapped the `swprintf_s` with no failure checks against a
`str_printf_nothrow` with checks. I also deduplicated the
`CreateProcess` calls since they're mostly identical.
Closes#16860
Some simple logic to report whenever an action has successfully occurred
(and what ShortcutAction was used).
Note, there will be some false positives here from startup. I noticed we
get a `newTab` on launch. This is probably a result of restoring the
window layout of the previous session since we're using ActionAndArgs
for that.
Same justification as #17749.
We will revert this when either OneBranch Custom Pools become
fit-for-purpose or they upgrade to VS 17.11. Or the heat death of the
universe.
This pull request adds support for querying all of the "dynamic
resource" colors (foreground, background, cursor) as well as the entire
color palette using OSC 4, 10, 11 and 12 with the `?` color specifier.
To ease integration and to make it easier to extend later, I have
consolidated `SetDefaultForeground`, `SetDefaultBackground` and
`SetCursorColor` into one function `SetXtermColorResource`, plus its
analog `RequestXtermColorResource`.
Those functions will map xterm resource OSC numbers to color table
entries and optionally color _alias_ entries using a constant table. The
alias mappings are required to support reassigning the default
foreground and background to their indexed entries after a `DECAC`.
While there are only three real entries in the mapping table right now,
I have designs on bringing in selection background (xterm "highlight")
and foreground (xterm "highlightText").
We can also extend this to support resetting via OSC 110-119. However,
at the adapter layer we do not have the requisite information to restore
any of the colors (even the cursor color!) to the user's defaults.
`OSC 10` and `OSC 11` queries report the final values of
`DECAC`-reassigned entries, under the assumption that an application
asking for them wants to make a determination regardless of their
internal meaning to us (that is: they read through the aliased color to
its final destination in the color palette.)
I've tested this with lsix, which detects the background color before
generating sixel previews. It works great!
ConPTY does not currently pass OSC sequences received on the input
handle, so work was required to make it do so.
Closes#3718
Fixes a regression from the actions MVVM change in #14292 - attempting
to overwrite a keybinding was displaying a warning but propagating the
change before the user acknowledged it.
The overwrite key binding warning in the SUI works like before
Closes#17754
As we discussed in bug bash.
There's really no downside to us enabling it by default (and leaving
showMarksOnScrollbar: false). It'll mark lines as "prompts" when the
user hits enter. This will have a couple good side effects:
* When folks have right-aligned prompts (like, from oh-my-posh), the
`enter` will terminate where shell integration thinks the command is, so
that the right-prompt doesn't end up in the commandline history
* the scrollToMark actions will Just Work without any other shell
integration
Closes#17632
By manually setting the `_windowTarget` to `0`, we can make sure to toss
`x-save` commandlines at the current terminal window (so long as there
is one).
Edge cases:
* You passed other subcommands with `x-save`: Well, we'll do whatever we
would have normally done for multiple subcommands. We won't `x-save` in
the current window, we'll obey your settings. That seems to make sense
* You ran `wt x-save` without an open Terminal window: We'll open a
terminal window during the process of handling it. That seems sensible.
Closes#17366
In #16886, the key for the nested action got renamed from `Split
Pane...` to `Split pane`. This accidentally caused a collision because
now there's two actions with the same name! The settings model then
prefers the user's action over the one defined in defaults.json, thus
completely hiding the nested version.
I tried to balance the stylistic recommendations from #16846 (mainly
[this
comment](https://github.com/microsoft/terminal/issues/16846#issuecomment-2005007519)
since it gave some excellent examples) while trying to maintain muscle
memory as much as possible (with similar substring sequences). There was
also one case where we still used "the tab" so I removed the "the" for
consistency.
Side effect of #16886 which closed#16846Closes#17294Closes#17684
Does what it says on the tin.
Part of #17737
## Validation Steps Performed
* In WSL run
`printf "\e[?9001h"; sleep 1; printf "\e[?9001l"; read`
* Wait 1s and press Enter
* Run `showkey -a`
* Esc works ✅
I don't know what has changed between #17450 and now, but that fix
doesn't seem necessary anymore. If you add this action:
```json
{
"keys": "ctrl+a",
"command":
{
"action": "splitPane",
"commandline": "cmd /c exit"
}
}
```
and repeatedly spam Ctrl-A it used to lead to crashes. That doesn't
happen anymore, because some other PR must've fixed that.
Reverting #17450 fixes the issue found in #17578: Because the content
pointer didn't get reset to null anymore it meant that the root
pane retained the pointer after a split. After closing the split off
pane, it would assign the remaining one back to the root, which would
cause the still existing content pointer to be closed. That pointer
is potentially the same as the remaining pane and so no close events
would get received anymore.
Closes#17578
## Validation Steps Performed
* Add the above action and spam it ✅
* Start with an empty window, split pane, type `exit` in the new pane
then type it in the original pane. It closes the window ✅
## Summary of the Pull Request
Fixes the `RangeFromPoint` API such that we're now properly locking when
we attempt to retrieve the viewport data. This also corrects the
conversion from `UiaPoint` (screen position) to buffer coordinates
(buffer cell).
Closes#17579
## Detailed Description of the Pull Request / Additional comments
- `UiaTextRangeBase::Initialize(UiaPoint)`:
- reordered logic to clamp to client area first, then begin conversion
to buffer coordinates
- properly lock when retrieving the viewport data
- updated `_TranslatePointToScreen` and `_TranslatePointFromScreen` to
use `&` instead of `*`
- we weren't properly updating the parameter before
- `TermControlUiaTextRange::_TranslatePointFromScreen()`
- `includeOffsets` was basically copied over from
`_TranslatePointToScreen`. The math itself was straight up wrong since
we had to do it backwards.
## Validation Steps Performed
✅ Moved WT to top-left of monitor, then used inspect.exe to call
`RangeFromPoint` API when mouse cursor is on top-left buffer cell (also
meticulously stepped through the two functions ensuring everything was
correct).
`ProcessString` may delete the ASB and cause a dangling screen info
pointer. As such, we must avoid using the pointer after the call.
Closes#17709
## Validation Steps Performed
I couldn't repro the issue.
* Adds a check whether the thread dispatcher is already null.
(See code comments.)
* Moves the `_settings` to only happen on the UI thread.
Anything else wouldn't be thread safe.
Closes#17620
## Validation Steps Performed
Not reproducible. 🚫
Once all applications that have received a `WM_ENDSESSION` message
have returned from processing said message, windows will terminate
all processes. This forces us to process the message synchronously.
This meant that this issue was timing dependent. If Windows Terminal
was quick at persisting buffers and you had some other application that
was slow to shut down (e.g. Steam), you would never see this issue.
Closes#17179Closes#17250
## Validation Steps Performed
* Set up a lean Hyper-V VM for fast reboots
* `Set-VMComPort <vm> 1 \\.pipe\\<pipe>`
* Hook up WIL to write to COM1
* Add a ton of debug prints all over the place
* Read COM output with Putty for hours
* RTFM, and notice that the `WM_ENDSESSION` documentation states
"the session can end any time after all applications
have returned from processing this message"
* Be very very sad ✅
* Fix it
* Rebooting now shows on COM1 that persistence runs ✅
* Windows get restored after reboot ✅
## Summary of the Pull Request
When conhost receives input from a conpty connection, and that input
arrives in a block larger than our 4K buffer, we can end up with a VT
sequence that's split at the buffer boundary. Previously that could
result in the start of the sequence being dropped, and the remaining
characters being interpreted as individual key presses.
This PR attempts to fix the issue by caching the unprocessed characters
from the start of the sequence, and then combining them with the second
half of the sequence when it's later received.
## Validation Steps Performed
I've confirmed that pasting into vim now works correctly with the sample
data from issue #16655. I've also tested with a `DECCTR` report larger
than 4K which would previously have been corrupted, and which now works
as expected.
## PR Checklist
- [x] Closes#16655
With the merge of #17638, selections are now accumulated early in the
rendering process. This allows Atlas, which currently makes decisions
about cell foreground/background at the time of text rendering,
awareness of the selection ranges *before* text rendering begins.
As a result, we can now paint the selection into the background and
foreground bitmaps. We no longer need to overlay a rectangle, or series
of rectangles, on top of the rendering surface and alpha blend the
selection color onto the final image.
As a reminder, "alpha selection" was always a stopgap because we didn't
have durable per-cell foreground and background customization in the
original DxEngine.
Selection foregrounds are not customizable, and will be chosen using the
same color distancing algorithm as the cursor. We can make them
customizable "easily" (once we figure out the schema for it) for #3580.
`ATLAS_DEBUG_SHOW_DIRTY` was using the `Selection` shading type to draw
colored regions. I didn't want to break that, so I elected to rename the
`Selection` shading type to `FilledRect` and keep its value. It helps
that the shader didn't have any special treatment for
`SHADING_TYPE_SELECTION`.
This fixes the entire category of issues created by selection being an
80%-opacity white rectangle. However, given that it changes the imputed
colors of the text it will reveal `SGR 8` concealed/hidden characters.
Refs #17355
Refs #14859
Refs #11181
Refs #8716
Refs #4971Closes#3561
Now that the store displays changelogs, it seems unfair for us to not
put something in here.
These are intended to give a rough idea, not to be perfect, as they are
not the product of my hours of changelog writing (since I am lazy and
put that off until the day of release 🫣)
When we have a series of image slices of differing widths, which also
don't align with the cell boundaries, we can get rounding errors in the
scaling which makes the different slices appear misaligned.
This PR fixes the issue by removing the 4 pixel width alignment that was
enforced in the `ImageSlice` class, since that's not actually necessary
when the pixels themselves are already 4 bytes in size. And without
that, the widths should be correctly aligned with the cell boundaries.
## References and Relevant Issues
The initial Sixel implementation was added in PR #17421.
## Validation Steps Performed
I've confirmed that this fixes the rendering glitches reported in
#17711, and all my existing Sixel tests still work as expected.
Closes#17711
`HSTRING` does not permit strings that aren't null-terminated.
As such we'll simply use a plain char array which compiles down to
a `UINT32` and `wchar_t*` pointer pair. Unfortunately, cppwinrt uses
`char16_t` in place of `wchar_t`, and also offers no trivial conversion
between `winrt::array_view` and `std::wstring_view` either.
As such, most of this PR is about explicit type casting.
Closes#17697
## Validation Steps Performed
* Patch the `DeviceAttributes` implementation in `adaptDispatch.cpp`
to respond like this:
```cpp
_api.ReturnResponse({L"ABCD", 3});
```
* Open a WSL shell and execute this:
```sh
printf "\e[c"; read
```
* Doesn't crash ✅
This PR introduces the framework for the `DECRQTSR` sequence which is
used to query terminal state reports. But for now I've just implemented
the `DECCTR` color table report, which provides a way for applications
to query the terminal's color scheme.
## References and Relevant Issues
This is the counterpart to the the `DECRSTS` sequence, which is used to
restore a color table report. That was implemented in PR #13139, but it
only became practical to report the color table once conpty passthrough
was added in PR #17510.
## Detailed Description of the Pull Request / Additional comments
This sequence has the option of reporting the colors as either HLS or
RGB, but in both cases the resolution is lower than 24 bits, so the
colors won't necessarily round-trip exactly when saving and restoring.
The HLS model in particular can accumulate rounding errors over time.
## Validation Steps Performed
I've added a basic unit test that confirms the colors are reported as
expected for both color models. The color values in these tests were
obtained from color reports on a real VT525 terminal.
## PR Checklist
- [x] Tests added/passed
We got some new icons for Developer Command Prompt and Developer
PowerShell from our friends over on Visual Studio!
This pull request includes them in the package, and fixes up the VS
dynamic profiles to reset any icons that matched the old paths.
This may be a minor breaking change for user settings, but we're making
the assumption that if they didn't change their VS profile icons from
the defaults, they probably want to follow us to the new defaults.
To prevent anything like this from happening again, we're going to stop
serializing icons for stub profiles.
I've also included a VS version of the PowerShell "black" icon which is
currently unused, but can be used in the future for PS7+-based VS Dev
Shell.
Closes#17627
`RealUnicodeToFalseUnicode` was described as:
> This routine converts a unicode string into the correct characters
> for an OEM (cp 437) font. This code is needed because the gdi glyph
> mapper converts unicode to ansi using codepage 1252 to index font.
> This is how the data is stored internally.
In other words, it takes a UCS2 string, translates it to the current
codepage and translates it back to UCS2 in the US version of Windows.
In the "eastern" DBCS version it "reinterprets" the DBCS string as
`CP_USA` (a particularly weird quirk).
The original implementation used to do this translation at every
opportunity where text went into or out of conhost.
The translation was weird, but it was consistent.
In Windows 10 RS1 conhost got a new UCS2-aware text buffer and
this translation was removed from most places, as the text buffer
was converted to store proper UCS2. This broke the entire concept
of the translation though. Whatever data you previously wrote with
something like `WriteConsoleOutputCharacter` now came back with
something entirely else via `ReadConsoleOutput`.
In other words, I believe past RS1 there was technically never any
point in "munging" `CHAR_INFO`s, as this only covered 2 API functions.
Still, this does mean that this PR represents an API breaking change.
It's a minor one though, because it only affects 2 API functions.
And more importantly, it's a necessary breaking change as we move
further and further away from correlating codepoint and column counts.
## Validation Steps Performed
* Remaining tests pass ✅
This removes the `Terminal::SetViewportPosition` call from session
restoration which was responsible for putting the viewport below
the buffer height and caused the renderer to fail.
In order to prevent such issues in the future, `SetViewportPosition`
now protects itself against out of bounds requests.
Closes#17639
## Validation Steps Performed
* Enable persistence
* Print `big.txt`
* Restart
* Looks good ✅
In #17638, I am moving selection to an earlier phase of rendering (so
that further phases can take it into account). Since I am drafting off
the design of search highlights, one of the required changes is moving
to passing `span`s of `point_span`s around to make selection effectively
zero-copy.
We can't easily have zero-copy selection propagation without caching,
and we can't have caching without mandatory cache invalidation.
This pull request moves both conhost and Terminal to use
`til::generational` for all selection members that impact the ranges
that would be produced from `GetSelectionRects`.
This required a move from `std::optional<>` to a boolean to determine
whether a selection was active in Terminal.
We will no longer regenerate the selection rects from the selection
anchors plus the text buffer *every single frame*.
Apart from being annoying to read, there is one downside.
If you begin a selection on a narrow character, _and that narrow
character later turns into a wide character_, we will show it as
half-selected.
This should be a rare-enough case that we can accept it as a regression.
This simplifies the code (from the perspective of the CPU) by doing
some miniscule-feels-good optimizations like replacing `snprintf` with
regular string concatenation and by doing an actual optimization by
removing the remaining calls to the WinRT `ApplicationModel` namespace.
More importantly however it fixes a bug: The only reason `elevate-shim`
worked at all is because the shell extension passed "wrong" parameters
to `CreateProcess`. Instead of repeating the application path in the
command line argument again, as is convention in C and on Windows, and
getting the 2nd and following parameters as an argument to `wWinMain`,
it used `GetCommandLineW` to get the original, broken command line.
This fixes the issue by passing the application path as the first
argument, which allows `elevate-shim` to be called like any other app.
## Validation Steps Performed
* Deploy WT and restart explorer
* Clicking "Open in Terminal (Dev)" works ✅
* Clicking "Open in Terminal (Dev)" while holding Ctrl+Shift
opens WT as admin ✅
The only reason we had the `SetTextAttributes` method in `ITerminalApi`
was to allow for conhost to remap the default color attributes when the
VT PowerShell quirk was active. Since that quirk has now been removed,
there's no need for this API anymore.
## References and Relevant Issues
The PowerShell quirk was removed in PR #17666.
## Validation Steps Performed
I've had to update all the attribute tests in adapterTest to manually
check the expected attributes, since those checks were previously being
handled in a `SetTextAttributes` mock which no longer exists.
I've also performed some manual tests of the VT attribute operations to
double check that they're still working as expected.
Between fmt 7.1.3 and 11.0.2 a lot has happened. `wchar_t` support is
now more limited and implicit conversions don't work anymore.
Furthermore, even the non-`FMT_COMPILE` API is now compile-time checked
and so it fails to work in our UI code which passes `hstring` format
strings which aren't implicitly convertible to the expected type.
`fmt::runtime` was introduced for this but it also fails to work for
`hstring` parameters. To solve this, a new `RS_fmt` macro was added
to abstract the added `std::wstring_view` casting away.
Finally, some additional changes to reduce `stringstream` usage
have been made, whenever `format_to`, etc., is available.
This mostly affects `ActionArgs.cpp`.
Closes#16000
## Validation Steps Performed
* Compiles ✅
* Settings page opens ✅
This sends a telemetry event if a session is interacted with.
Specifically, key events are essential to have an interactive session in
Windows Terminal, so we're tracking sessions that have had a key down
event.
The answerback feature allows for the user to define a message that the
terminal will transmit to the host whenever an `ENQ` (enquiry) control
character is received.
## Detailed Description of the Pull Request / Additional comments
In Windows Terminal, the message can be configured at the profile level
of the settings file, as a string property named `AnswerbackMessage`.
In ConHost, the message can be configured in the registry, again as a
string value with the name `AnswerbackMessage`.
## Validation Steps Performed
I've confirmed that the control is working as intended in both Windows
Terminal and ConHost using Vttest.
Closes#11946
In several places the old conhost codebase appears to assume that any
wide glyph is represented by two codepoints. This is probably an
artifact of the ASCII/DBCS split that conhost used to have.
When conhost got merged into a single UCS2-aware application,
this artifact was apparently never properly resolved.
To my knowledge there are at least two places where this assumption
exists: The clipboard code which translates non-wide non-ascii
characters to Alt-numpad sequences, and this code. Both are wrong.
This is because in a Unicode-context there's no correlation between
the number of codepoints and the width of the glyph, even with UCS2.
In a post-UCS2-world the correct check is for surrogate pairs,
as they must be avoided for the same reason DBCS were avoided.
One could consider this a breaking change of the API,
as this can now result in repeat counts >1 for wide glyphs.
If someone complained about this change in behavior, I'd probably
not change it back, as narrow complex Unicode characters exist too.
This delays the CSI J until we know the new origin of the prompt.
That way it's at the right (reflowed) position.
## Validation Steps Performed
* conhost
* Print a ton of text
* Write a prompt of a hundred chars
* Resize the window very narrow / wide
* Works ✅
* Windows Terminal
* Write a prompt of a hundred chars
* Resize the window very narrow / wide
* Works ✅
This adds an indirection for `_KeyHandler` so that `OnDirectKeyEvent`
can call `_KeyHandler`. This allows us to consistently handle
Alt-key-up events. Then I added custom handling for Alt+ddd (OEM),
Alt+0ddd (ANSI), and Alt+'+'+xxxx (Unicode) sequences, due to the
absence of Alt-key events with xaml islands and our TSF control.
Closes#17327
## Validation Steps Performed
* Tested it according to https://conemu.github.io/en/AltNumpad.html
* Unbind Alt+Space
* Run `showkey -a`
* Alt+Space generates `^[ `
* F7 generates `^[[18~`
## Summary of the Pull Request
Adds a scroll offset to avoid hiding the current search highlight with
the search box.
- Offset is based on the number of rows that the search box takes up.
(I am not totally sure I am calculating this right)
- This won't help when the current highlight is in the first couple
rows of the buffer.
Fixes: #4407
* Added/changed comments as mentioned.
* Improved the ugly `resize_and_overwrite` hack into the STL.
* Add `Write` functions for xterm's window API.
* The only reason we needed a move operator for `VtIo::Writer`
is because we used it in a ternary in `CONSOLE_INFORMATION`.
Ternaries are like if branches with hidden move assignments.
Instead, we simply construct each `Writer` in place.
No ternary = No move = No problems in life.
The best benefit of this is that this makes calling `GetVtWriter`
a hundred times cheaper.
Otherwise, I still need to extend a few tests in `VtIoTests`,
but I'm planning to do that later.
* Every single place that called `read_file_as_utf8_string_if_exists`
would immediately do a `.value_or(std::string{})`.
As such, the function now returns a string directly.
* There was just one caller to `read_file_as_utf8_string`
and it only cared about files that are non-empty.
As such, the specialization got removed.
Both of these make sense to me, as in practice there's seldom
a difference between an empty file and a non-existent one.
## Validation Steps Performed
* Compiles ✅
* Starts ✅
* Deleting the `settings.json` contents triggers a reload ✅
BackendD2D will now draw one extra cell on all sides when rendering the
background, filled with the expected background color, starting at (-1,
-1) to ensure that cell backgrounds do not bleed over the edges of the
viewport where the is swapchain but no content.
Fixes#17672
Roughly 4 years ago we gave Windows Terminal the ability to
differentiate between black/white and the default colors.
One of the victims was PowerShell and most importantly PSReadLine,
which emit SRG 37 & 40 when what they really want is 38 & 48.
We fixed this on our side by adding a shim.
Since the addition of VT passthrough in #17510 we now intentionally
lost the ability to translate VT sequences from one thing to another.
This meant we also lost the ability to do this shim and as such
this PR removes it. Luckily Windows 11 now ships PSReadLine 2.0.0,
which contains a proper fix for this.
Unfortunately, this is not the case for Windows 10, which ships
PSReadLine 2.0.0-beta2. Users affected by this will have to install
a newer version of PSReadLine or use the default black/white theme.
See 1bf4c082b4Closes#13037
This PR adds support for querying the cursor style - technically the
state of the `DECSCUSR` setting - using a `DECRQSS` escape sequence.
## References and Relevant Issues
The initial `DECRQSS` support was added in PR #11152, but it wasn't
practical to report the cursor style until conpty passthrough was added
in PR #17510.
## Detailed Description of the Pull Request / Additional comments
If the user has chosen a cursor style that isn't one of the shapes
supported by the `DECSCUSR` control, we report those as 0 (i.e. the
default style). That way, if an application later tries to restore the
cursor using the returned value, it should still be reset to its
original state.
I also took the opportunity in this PR to do some refactoring of the
other `DECRQSS` reports, since several of them were using unnecessary
appending that could be simplified to a single `fmt::format` call, or
even just static strings in some cases.
## Validation Steps Performed
I've checked the reports are working as expected in Vttest, and also
added some unit tests.
## PR Checklist
- [x] Tests added/passed
We aren't sure what exactly it is, but on the latest toolchain
this code miscompiles. The fmt call throws an exception because
it supposedly has too few arguments supplied for the format string.
Debugging the issue shows that the `next_arg_id_` internal to `fmt`
is 10000, even though it's parsing the first argument. At that point
it's supposed to be 0. This code hasn't been changed in years.
My hope is that this slight shuffling of the code causes
the issue to go away.
The idea is that we can translate Console API calls directly to VT at
least as well as the current VtEngine setup can. For instance, a call
to `SetConsoleCursorPosition` clearly translates directly to a `CUP`
escape sequence. Effectively, instead of translating output
asynchronously in the renderer thread, we'll do it synchronously
right during the Console API call.
Most importantly, the this means that any VT output that an
application generates will now be given to the terminal unmodified.
Aside from reducing our project's complexity quite a bit and opening
the path towards various interesting work like sixels, Device Control
Strings, buffer snapshotting, synchronized updates, and more, it also
improves performance for mixed text output like enwik8.txt in conhost
to 1.3-2x and in Windows Terminal via ConPTY to roughly 20x.
This adds support for overlapped IO, because now that output cannot
be "skipped" anymore (VtEngine worked like a renderer after all)
it's become crucial to block conhost as little as possible.
⚠️ Intentionally unresolved changes/quirks:
* To force a delayed EOL wrap to wrap, `WriteCharsLegacy` emits a
`\r\n` if necessary. This breaks text reflow on window resize.
We cannot emit ` \r` the way readline does it, because this would
overwrite the first column in the next row with a whitespace.
The alternative is to read back the affected cell from the buffer
and emit that character and its attributes followed by a `\r`.
I chose to not do that, because buffer read-back is lossy (= UCS2).
Unless the window is resized, the difference is unnoticeable
and historically, conhost had no support for buffer reflow anyway.
* If `ENABLE_VIRTUAL_TERMINAL_PROCESSING` is set while
`DISABLE_NEWLINE_AUTO_RETURN` is reset, we'll blindly replace all
LF with CRLF. This may hypothetically break DCS sequences, but it's
the only way to do this without parsing the given VT string and
thus the only way we can achieve passthrough mode in the future.
* `ENABLE_WRAP_AT_EOL_OUTPUT` is translated to `DECAWM`.
Between Windows XP and Windows 11 21H2, `ENABLE_WRAP_AT_EOL_OUTPUT`
being reset would cause the cursor position to reset to wherever
a write started, _if_ the write, including expanded control chars,
was less than 100 characters long. If it was longer than that,
the cursor position would end up in an effectively random position.
After lengthy research I believe that this is a bug introduced in
Windows XP and that the original intention was for this mode to be
equivalent to `DECAWM`. This is compounded by MSDN's description
(emphasis mine):
> If this mode is disabled, the **last character** in the row is
> overwritten with any subsequent characters.
⚠️ Unresolved issues/quirks:
* Focus/Unfocus events are injected into the output stream without
checking whether the VT output is currently in a ground state.
This may break whatever VT sequence is currently ongoing.
This is an existing issue.
* `VtIo::Writer::WriteInfos` should properly verify the width of
each individual character.
* Using `SetConsoleActiveScreenBuffer` destroys surrogate pairs
and extended (VT) attributes. It could be translated to VT pages
in the long term.
* Similarly, `ScrollConsoleScreenBuffer` results in the same and
could be translated to `DECCRA` and `DECFRA` in the near term.
This is important because otherwise `vim` output may loose
its extended attributes during scrolling.
* Reflowing a long line until it wraps results in the cooked read
prompt to be misaligned vertically.
* `SCREEN_INFORMATION::s_RemoveScreenBuffer` should trigger a
buffer switch similar to `SetConsoleActiveScreenBuffer`.
* Translation of `COMMON_LVB_GRID_HORIZONTAL` to `SGR 53` was dropped
and may be reintroduced alongside `UNDERSCORE` = `SGR 4`.
* Move the `OSC 0 ; P t BEL` sequence to `WriteWindowTitle`
and swap the `BEL` with the `ST` (`ESC \`).
* PowerShell on Windows 10 ships with PSReadLine 2.0.0-beta2
which emits SGR 37/40 instead of 39/49. This results in black
spaces when typing and there's no good way to fix that.
* A test is missing that ensures that `FillConsoleOutputCharacterW`
results in a `CSI n J` during the PowerShell shim.
* A test is missing that ensures that `PtySignal::ClearBuffer`
does not result in any VT being generated.
Closes#262Closes#1173Closes#3016Closes#4129Closes#5228Closes#8698Closes#12336Closes#15014Closes#15888Closes#16461Closes#16911Closes#17151Closes#17313
This fixes a regression caused by 5b44476 which accidentally moved
the two pushes into the if condition.
Closes MSFT:52463679
## Validation Steps Performed
* Enable `Feature_UseNumpadEventsForClipboardInput`
* `cmd`
* `chcp 54936`
* Paste narrow Unicode characters like ①
* It works ✅
Thanks to a string of compiler bugs, we had to use an older container
image that shipped with VS 17.9.
Unfortunately, that container image is falling further and further out
of date. The build agents don't cache it any longer, so they spend 30-45
minutes of every build pulling it from the registry.
With the changes to ConPTY in #17510 removing the need for til::bitmap,
we no longer need to work around the compiler bugs it exposed.
Furthermore, 17.10.6+ has a much more robust and presumably "working"
compiler.
The "copy the remaining attributes" loop assumes that it has full
ownership over the rows that it copies. For that to be true,
we have to of course make sure that the current write-cursor
is at a fresh, new row in the first place.
## Validation Steps Performed
* In a new pwsh tab with 120 colums:
``Write-Host -NoNewline "`e[36m$('a'*120)`e[m"; sleep 10``
* Resize the window wider
* Color doesn't get lost
Regressed in #15500, incorrectly fixed in #17332, exposed by #17583.
My ineptitude on full display. If this isn't the last cursor
invalidation bug I'm going to cry.
Closes#17615
## Validation Steps Performed
* cmd.exe
* a directory with 6 files
* 80x24 viewport
* run `cls`
* run `dir` twice
This PR adds the ability to load snippets from the CWD into the
suggestions UI.
If shell integration is disabled, then we only ever think the CWD for a
pane is it's `startingDirectory`. So, in the default case, users can
still stick snippets into the root of their git repos, and have the
Terminal load them automatically (for profiles starting in the root of
their repo).
If it's enabled though, we'll always try to load snippets from the CWD
of the shell.
* We cache the actions into a separate map of CWD -> actions. This lets
us read the file only the first time we see a dir.
* We clear that cache on settings reload
* We only load `sendInput` actions from the `.wt.json`
As spec'd in #17329
* Add a revision to `ImageSlice` so that the renderers
can use it to cache them as bitmaps across frames.
* Hooked up the revision tracking to AtlasEngine to cache the
slices into `Buffer`s so we can own them into the `Present`.
* Hooked up those snapshots to BackendD3D with a straightforward
hashmap -> atlas-rect logic. Just like rendering text.
* Hooked up BackendD2D with a bad, but simple & direct drawing logic.
* Bonus: Modify `ImageSlice` to be returned as a raw pointers
as this helps performance slightly. (Trivial type == good.)
* Bonus: Fixed the `_debugShowDirty` code (disabled by default).
## Validation Steps Performed
* `mpv --really-quiet --vo=sixel foo.mp4` looks good ✅
* Scroll up down & observe dirty rects ✅
`nuget restore` actually runs through MSBuild! However, #15855 added a
dependency from our project on a system-installed _or locally detected_
`vcpkg.targets` (or `.props`).
Our build runs `nuget restore` before finding or installing vcpkg, so
the rules in our project file would try to import vcpkg before it had
been found (or installed).
On build agents with vcpkg installed via the VS workload, this was fine:
we would import the one that came with VS and go on our merry way. On
build agents where it needs to be installed locally, it could not be
imported.
The fix in this PR is to install/bootstrap vcpkg before running nuget.
I tried to isolate the vcpkg rules to only run _in the absence of
nuget_, but that didn't work.
Removes the GitHub action that provides the functionality for the
similar issues bot prototype. We can onboard to the more official
prototype instead to conserve functionality.
This regressed in #15707. By having the `viewportOffset` on the
`Settings` object we accidentally invalidate the entire viewport
every time it scrolls. That doesn't break anything of course,
but it's better to prevent this.
This PR additionally contains a fix for clamping the y coordinates
coming from `Renderer`: Since `viewportCellCount.y` is a count and
thus exclusive, but clamp's max is inclusive, we must subtract 1.
This pull request removes the following vendored open source, in favor
of getting it from vcpkg:
- CLI11 2.4
- jsoncpp 1.9
- fmt 7.1.3
- gsl 3.1 (not vendored, but submoduled--arguably worse!)
Now that Visual Studio 2022 includes a built-in workload for vcpkg, the
onboarding process is much smoother. Terminal should only require the
vcpkg workload.
I've added some build rules that detect vcpkg via VS and via the user's
environment before falling back to a location in the source tree. The CI
pipeline will fall back to installing and bootstrapping vcpkg in
dep/vcpkg if necessary.
Some OSS has not been (and will not be) migrated:
- wyhash: ours is included directly in til/hash
- pcg_random: we have a stripped down copy compared to vcpkg
- stb_rect: vcpkg only ships *all of STB*; ours is a stripped down copy
- chromium numerics: vcpkg does not ship Chromium, especially not this
tiny fraction of Chromium
- dynamic_bitset and libpopcnt: removing in #17510
- interval_tree: no vcpkg equivalent
To support the needs of the inbox Windows build, I've split up our vcpkg
manifest into dependencies for all projects and dependencies just for
Terminal. To support this, we now offer a `terminal` feature. The vcpkg
rules in `common.build.pre.props` are set up to turn it on, whereas the
build rules we eventually write for the OS will not be.
Most of the work is concentrated in `common.build.pre.props`.
Split off from #17510:
* `Viewport::Clamp` used `std::clamp` to calculate the intersection
between two rectangles. That works for exclusive rectangles,
because `.left == .right` indicates an empty rectangle.
But `Viewport` is an inclusive one, and so `.left == .right` is
non-empty. For instance, if the to-be-clamped rect is fully
outside the bounding rect, the result is a 1x1 viewport.
In effect this meant that `Viewport::Clamp` never clamped so far.
* The `targetArea < targetBuffer.size()` check is the wrong way around.
It should be `targetArea > targetBuffer.size()`.
* The `sourceSize` and `targetSize` checks are incorrect, because the
rectangles may be non-empty but outside the valid bounding rect.
* If these sizes were empty, we'd return the requested rectangle which
is a regression since conhost v1 and violates the API contract.
* The `sourceRect` emptiness check is incorrect, because the clamping
logic before it doesn't actually clamp to the bounding rect.
* The entire clamping and iteration logic is just overall too complex.
Adds a keybinding to open the quick fix menu, if one is available. When
the action is used, we also open up the button (if it was collapsed)
because that looks nice.
The `showSuggestions` action is bound to `ctrl+shift+period` by default
to align with VS' "quick actions" feature and VS Code's "quick fix"
feature. This was chosen over binding to `quickFix` because it's more
helpful. The quick fix button is a route for users that prefer to use
the mouse. If users want to add a keybinding to activate the `quickFix`
button, they can do that now.
This PR also performs a bit of miscellaneous polish from the bug bash.
This includes:
- the suggestions UI now presents quick fixes first
- scrolling may result in the button being drawn in the wrong place
- The bug was tracked down this line:
`TermControl::CursorPositionInDips()` --> `_core.CursorPosition()` -->
`Terminal::GetViewportRelativeCursorPosition()`. The mutable viewport
there does _not_ update when the user scrolls. Thus, the button would be
drawn on the same position _on the screen_ even though we scrolled. To
fix this, I include the `_scrollOffset` in the calculation. The only
other place this function is used is with the suggestions UI, which does
_not_ update the UIs position as we scroll (but if we're interested in
doing that, we can now).
Closes#17377
Without a renderer in #17510 we cannot skip "frames" anymore.
As such, using overlapped IO becomes crucial to avoid a regression
in performance. ITerminalHandoff3 fixes this by allowing the terminal
to pick the pipes it wants, which mirrors CreatePseudoConsole
where the caller can also pick its own pipes.
## Validation Steps Performed
* Do a handoff with the dev build
* Input/Output works ✅
This implements a 3s timeout for cursor inheritance which prevents
ConPTY from being deadlocked at startup, if the terminal misbehaves.
It serves another purpose, however, in that it prepares the code for
the introduction of overlapped IO in #17510.
Closes#11213
After the ConPTY rewrite in #17510 we'll not modify any VT sequences
anymore. This means that the `--vtmode` flag uses its only function.
Its only known user is `telnet.exe` which needs to be updated
to sanitize the output on its own. See MSFT:52532514
Split off from #17510:
* `HandleWantsOverlappedIo` can be used to check if a handle requires
overlapped IO. This is important, as `ReadFile` and `WriteFile` are
documented to not work correctly if an overlapped handle is used
without overlapped IO and vice versa.
In my tests with pipes, this appears to be true.
* `CreatePipe` creates a synchronous, unidirectional pipe.
* `CreateOverlappedPipe` does what it says on the tin, while allowing
you to specify the direction of the pipe (in, out, duplex).
* `GetOverlappedResultSameThread` is largely the same as
`GetOverlappedResult`, but adds back a neat optimization from
the time before Windows 7. I thought it was neat.
This abstraction will help #17510 inject its ConPTY-specific behavior
into all 6 relevant console API functions simultaneously. This avoids
having to repeat the same prologue and epilogue 4 times.
Ideally, we'd use composition here, but I found it to be a bad fit.
These events are kinda just boilerplate that now keeps getting
copy-pasta'd every time I make new pane types.
This instead moves them all to a singular base class, so the definitions
stay in sync.
* Wide glyphs that don't fit into the last column got treated
as narrow glyphs which broke line layout.
* Wide glyphs that don't fit into the last column got manually
padded with whitespace which broke Ctrl+A + Ctrl+C in conhost.
* Sudden increases/decreases in the pager height would leave
parts of the viewport with leftover text and not clear it away.
* Deleting an entire word at the start of a line would only delete
its first two characters.
Closes#17554
STL iterators have a significant overhead. This improves performance
of `GetLastNonSpaceColumn` by >100x (it's too large to measure),
and reflow by ~15x in debug builds. This makes text reflow in debug
builds today ~10x faster than it used to be in release builds before
the large rewrites in #15701 and #13626.
Turns out, when the branding disables the feature, we try to get
`QuickFixMenu` when it's not loaded, causing a crash in TerminalPage.
Since we end up loading the quick fix menu when we scroll or apply UI
settings, we're actually loading the quick fix menu pretty early on. So
might as well remove the `x:Load="False"`. If we feel strongly about
keeping the lazy loading functionality, we can do that later (and
probably apply the same heuristic to the other XAML we're registering in
TerminalApp).
This also adds a feature flag check when registering the menu in
TerminalApp.
Closes#17548
By rewriting `COOKED_READ_DATA` to use VT for its output we make it
possible to pass this VT output 1:1 straight to the hosting terminal
if we're running under ConPTY. This is also possible with the current
console APIs it uses, but it's somewhat janky. In particular the
usage of `ReadConsoleOutput` to backup/restore the popup contents
could be considered bad faith "rules for thee, not for me",
given that we're telling people to move away from those APIs.
The new implementation contains a bare bones "pager" to fit even
very long prompt contents into the VT viewport.
I fully expect this initial PR to not be entirely bug free, because
writing a proper pager with line wrapping is a little bit complex.
This PR takes some significant shortcuts by leveraging the fact
that the prompt line is always left-to-right and always a series
of fully filled lines followed by one potentially semi-full line.
This allows us to skip using a front/back-buffer for diffing the
contents between two redisplay calls.
Part of #14000
## Validation Steps Performed
* ASCII input
* Chinese input (中文維基百科) ✅
* Surrogate pair input (🙂) ✅
* In cmd.exe
* Create 2 files: "a😊b.txt" and "a😟b.txt"
* Press tab: Autocomplete to "a😊b.txt" ✅
* Navigate the cursor right past the "a"
* Press tab twice: Autocomplete to "a😟b.txt" ✅
* Execute `printf(" "); gets(buffer);` in C (or equivalent)
* Press Tab, A, Ctrl+V, Tab, A ✅
* The prompt is " A^V A" ✅
* Cursor navigation works ✅
* Backspacing/Deleting random parts of it works ✅
* It never deletes the initial 4 spaces ✅
* Backspace deletes preceding glyphs ✅
* Ctrl+Backspace deletes preceding words ✅
* Escape clears input ✅
* Home navigates to start ✅
* Ctrl+Home deletes text between cursor and start ✅
* End navigates to end ✅
* Ctrl+End deletes text between cursor and end ✅
* Left navigates over previous code points ✅
* Ctrl+Left navigates to previous word-starts ✅
* Right and F1 navigate over next code points ✅
* Pressing right at the end of input copies characters
from the previous command ✅
* Ctrl+Right navigates to next word-ends ✅
* Insert toggles overwrite mode ✅
* Delete deletes next code point ✅
* Up and F5 cycle through history ✅
* Doesn't crash with no history ✅
* Stops at first entry ✅
* Down cycles through history ✅
* Doesn't crash with no history ✅
* Stops at last entry ✅
* PageUp retrieves the oldest command ✅
* PageDown retrieves the newest command ✅
* F2 starts "copy to char" prompt ✅
* Escape dismisses prompt ✅
* Typing a character copies text from the previous command up
until that character into the current buffer (acts identical
to F3, but with automatic character search) ✅
* F3 copies the previous command into the current buffer,
starting at the current cursor position,
for as many characters as possible ✅
* Doesn't erase trailing text if the current buffer
is longer than the previous command ✅
* Puts the cursor at the end of the copied text ✅
* F4 starts "copy from char" prompt ✅
* Escape dismisses prompt ✅
* Erases text between the current cursor position and the
first instance of a given char (but not including it) ✅
* F6 inserts Ctrl+Z ✅
* F7 without modifiers starts "command list" prompt ✅
* Escape dismisses prompt ✅
* Entries wider than the window width are truncated ✅
* Height expands up to 20 rows with longer histories ✅
* F9 starts "command number" prompt ✅
* Left/Right replace the buffer with the given command ✅
* And put cursor at the end of the buffer ✅
* Up/Down navigate selection through history ✅
* Stops at start/end with <10 entries ✅
* Stops at start/end with >20 entries ✅
* Scrolls through the entries if there are too many ✅
* Shift+Up/Down moves history items around ✅
* Home navigates to first entry ✅
* End navigates to last entry ✅
* PageUp navigates by $height items at a time or to first ✅
* PageDown navigates by $height items at a time or to last ✅
* Alt+F7 clears command history ✅
* F8 cycles through commands that start with the same text as
the current buffer up until the current cursor position ✅
* Doesn't crash with no history ✅
* F9 starts "command number" prompt ✅
* Escape dismisses prompt ✅
* Ignores non-ASCII-decimal characters ✅
* Allows entering between 1 and 5 digits ✅
* Pressing Enter fetches the given command from the history ✅
* Alt+F10 clears doskey aliases ✅
* In cmd.exe, with an empty prompt in an empty directory:
Pressing tab produces an audible bing and prints no text ✅
* When Narrator is enabled, in cmd.exe:
* Typing individual characters announces only
exactly each character that is being typed ✅
* Backspacing at the end of a prompt announces
only exactly each deleted character ✅
In the spec review, we agreed these didn't really need to be saved to
the user's own settings file. This removes parsing and saving for the
`experimental.saveSnippet` action, but we still have the action
_internally_. This is powered by a new x-macro for "INTERNAL_" actions.
Follow-up from #16513.
The strided `memcpy` between buffers failed to account for situations
where the destination stride is smaller than the source stride.
The solution is to only copy as many bytes as are in each row.
## Validation Steps Performed
Even with AppVerifier the issue could not be reproduced.
Adding an `assert(srcStride <= mapped.RowPitch)`, however, did trap
the bug when WARP is used while BackendD3D is force-enabled.
This became much more obvious with the sendInput previewing. We would
only dismiss previews if the following action was also previewable.
related: #15845
As discussed in the bug bash. It should be closable with a button.
This also changes the tab color to match the Settings tabs.
This also fixes a crash where dragging just a snippets pane out to it's
own window would crash.
This fixes some more issues not properly covered by #17526:
* Fixed `_locComment_text` comments being effectively ignored.
* Fixed line splitting of comments (CRLF vs LF).
* Fixed BOM suppression.
* Fixed support for having multiple `{Locked=...}` comments.
* Modified `Generate-PseudoLocalizations.ps1` to find the .xml files.
(As opposed to .resw for the other translations.)
* Added support for the new format by adding new XPath expressions,
and stripping comments/attributes as needed.
* Fixed `PreserveWhitespace` during XML loading.
* Fixed compliance with PowerShell's strict mode.
## Validation Steps Performed
Ran it locally and compared the results. ✅
We have to run in an older OneBranch Windows container image due to
compiler bugs.
This change prevents us from having to wait for the container image to
download for build legs that _aren't_ using the compiler.
This adds a snippets pane, which can be a static pane with all your
snippets (`sendInput` actions) in it. (See #17329)
This pane has a treeview with these actions in it, that we can filter
with a textbox at the top.
Play buttons next to entries make it quick to run the command you found.
Bound in the default actions with
```json
{ "command": { "action": "splitPane", "type": "snippets" }, "id": "Terminal.OpenSnippetsPane", "name": { "key": "SnippetsPaneCommandName" } },
```
re: #1595
----
TODO, from 06-04 bug bash
* [x] Snippets pane doesn't display some "no snippets found" text if
there aren't any yet
* [x] open snippets pane; find a "send input"; click the play button on
it; input is sent to active pane; begin typing
* [x] I can open an infinite amount of suggestions panes
* ~I'm closing this as by-design for now at least. Nothing stopping
anyone from opening infinite of any kind of pane.~
* ~This would require kind of a lot of refactoring in this PR to mark a
kind of pane as being a singleton or singleton-per-tab~
* Okay everyone hates infinite suggestions panes, so I got rid of that
* [x] Ctrl+Shift+W should still work in the snippets pane even if focus
isn't in textbox
* [ ] open snippets pane; click on text box; press TAB key;
* [ ] If you press TAB again, I have no idea where focus went
* [x] some previews don't work. Like `^c` (`"input": "\u0003"`)
* [x] nested items just give you a bit of extra space for no reason and
it looks a little awkward
* [x] UI Suggestion: add padding on the right side
* [ ] [Accessibility] Narrator says "Clear buffer; Suggestions found
132" when you open the snippets pane
- Note: this is probably Narrator reading out the command palette (since
that's where I opened it from)
- We should probably expect something like "Snippets", then (assuming
focus is thrown into text box) "Type to filter snippets" or something
like that
- Remove the `deprecated` flag for the `keybindings` array now that we
have re-added that
- Update `userDefaults` to use the correct ID for the `Copy` command
This allows us to remove the dependency on the `Terminal.Internal`
repository.
I have also added some parameters to the build pipeline to ease testing.
This PR add supports for two query sequences that are used to determine
the pixel size of a character cell:
* `CSI 16 t` reports the pixel size of a character cell directly.
* `CSI 14 t` reports the pixel size of the text area, and when divided
by the character size of the text area, you can get the character cell
size indirectly (this method predates the introduction of `CSI 16 t`).
These queries are used by Sixel applications that want to fit an image
within specific text boundaries, so need to know how many cells would be
covered by a particular pixel size, or vice versa. Our implementation of
Sixel uses a virtual cell size that is always 10x20 (in order to emulate
the VT340 more accurately), so these queries shouldn't really be needed,
but some applications will fail to work without them.
## References and Relevant Issues
Sixel support was added to conhost in PR #17421.
## Validation Steps Performed
I've added some unit tests to verify that these queries are producing
the expected responses, and I've manually tested on [XtermDOOM] (which
uses `CSI 16 t`), and the [Notcurses] library (which uses `CSI 14 t`).
[XtermDOOM]: https://gitlab.com/AutumnMeowMeow/xtermdoom
[Notcurses]: https://github.com/dankamongmen/notcurses
## PR Checklist
- [x] Tests added/passed
We'd previously subtract one underline-height from the curly line
offset, even though we already had subtracted its complete height.
Additionally, the pixel shader received some fine tuning:
* Shrink the stroke width so that the anti-aliasing can be seen
all the way up to the horizontal edges of the bounding box.
* Add a phase shift to break apart the symmetry of the curve.
Closes#17482
Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
This removes all of the 2D iteration machinery. Imagine the text buffer
as a `Cell[w][h]` grid. Clearly, this is identical to a `Cell[w*h]`
array, which shows that copying between overlapping ranges only needs
either forward or backward copying, and not left/right/top/down.
With `WalkDir` removed, `WalkInBounds` can be rewritten with basic
arithmetic which allows `pos` to be an exclusive end coordinate.
Hi wanted to make an attempt at
[12857](https://github.com/microsoft/terminal/issues/12857). This still
needs work but I think the initial version is ready to be reviewed.
## Summary of the Pull Request
Mostly copied from:
6f5b9fb...1cde67ac46
- Save to disk
- If command line is empty use selection
- Show toast
- No UI. Trying out the different options now.
## PR Checklist
- [ ] Closes#12857
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
---------
Co-authored-by: Mike Griese <migrie@microsoft.com>
This also updates the localization pipeline to check in translations for
the PDPs.
Right now, the primary source for PDPs is the Terminal.Internal
repository. They are submitted from there, and pulled back in as though
they were destined for the internal repo. We rename them on disk prior
to loc check-in to pretend they live in this repo.
Once I submit a change request to the Touchdown team to update the paths
in their backend, I will follow up with another pull request that
updates the remaining build steps to account for that.
Assuming we do have a bug somewhere, initializing these members
will allow us to consistently reproduce the bug, whereas without
the initialization the member values will all be random and so
they may result in random behavior which would make finding the
root cause more difficult (or at least less consistent).
Adds support for a new `settings` object in the theme settings. This
includes a single property, `theme`. This allows users to set a
different theme from the app's requested theme, if they so choose.
Closes#9231
---------
Co-authored-by: Mike Griese <migrie@microsoft.com>
## Summary of the Pull Request
This PR introduces basic support for the Sixel graphics protocol in
conhost, limited to the GDI renderer.
## References and Relevant Issues
This is a first step towards supporting Sixel graphics in Windows
Terminal (#448), but that will first require us to have some form of
ConPTY passthrough (#1173).
## Detailed Description of the Pull Request / Additional comments
There are three main parts to the architecture:
* The `SixelParser` class takes care of parsing the incoming Sixel `DCS`
sequence.
* The resulting image content is stored in the text buffer in a series
of `ImageSlice` objects, which represent per-row image content.
* The renderer then takes care of painting those image slices for each
affected row.
The parser is designed to support multiple conformance levels so we can
one day provide strict compatibility with the original DEC hardware. But
for now the default behavior is intended to work with more modern Sixel
applications. This is essentially the equivalent of a VT340 with 256
colors, so it should still work reasonably well as a VT340 emulator too.
## Validation Steps Performed
Thanks to the work of @hackerb9, who has done extensive testing on a
real VT340, we now have a fairly good understanding of how the original
Sixel hardware terminals worked, and I've tried to make sure that our
implementation matches that behavior as closely as possible.
I've also done some testing with modern Sixel libraries like notcurses
and jexer, but those typically rely on the terminal implementing certain
proprietary Xterm query sequences which I haven't included in this PR.
---------
Co-authored-by: Dustin L. Howett <dustin@howett.net>
### `OSC 9001; CmdNotFound; <missingCmd>`
Adds support for custom OSC "command not found" sequence `OSC 9001;
CmdNotFound; <missingCmd>`. Upon receiving the "CmdNotFound" variant
with the missing command payload, we send the missing command up to the
Quick Fix menu and add it in as `winget install <missingCmd>`.
### Quick Fix UI
The Quick Fix UI is a new UI surface that lives in the gutter (left
padding) of your terminal. The button appears if quick fixes are
available. When clicked, a list of suggestions appears in a flyout. If
there is not enough space in the gutter, the button will be presented in
a collapsed version that expands to a normal size upon hovering over it.
The Quick Fix UI was implemented similar to the context menu. The UI
itself lives in TermControl, but it can be populated by other layers
(i.e. TermApp layer).
Quick Fix suggestions are also automatically loaded into the Suggestions
UI.
If a quick fix is available and a screen reader is attached, we dispatch
an announcement that quick fixes are available to notify the user that
that's the case.
Spec: #17005#16599
### Follow-ups
- #17377: Add a key binding for quick fix
- #17378: Use winget to search for packages using `missingCmd`
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
Co-authored-by: Dustin L. Howett <dustin@howett.net>
First, this adds `GraphemeTableGen` which
* parses `ucd.nounihan.grouped.xml`
* computes the cluster break property for each codepoint
* computes the East Asian Width property for each codepoint
* compresses everything into a 4-stage trie
* computes a LUT of cluster break rules between 2 codepoints
* and serializes everything to C++ tables and helper functions
Next, this adds `GraphemeTestTableGen` which
* parses `GraphemeBreakTest.txt`
* splits each test into graphemes and break opportunities
* and serializes everything to a C++ table for use as unit tests
`CodepointWidthDetector.cpp` was rewritten from scratch to
* use an iterator struct (`GraphemeState`) to maintain state
* accumulate codepoints until a break opportunity arises
* accumulate the total width of a grapheme
* support 3 different measurement modes: Grapheme clusters,
`wcswidth`-style, and a mode identical to the old conhost
With this in place the following changes were made:
* `ROW::WriteHelper::_replaceTextUnicode` now uses the new
grapheme cluster text iterators
* The same function was modified to join new text with existing
contents of the current cell if they join to form a cluster
* Otherwise, a ton of places were modified to funnel the selection
of the measurement mode over from WT's settings to ConPTY
This is part of #1472
## Validation Steps Performed
* So many tests ✅
* https://github.com/apparebit/demicode works fantastic ✅
* UTF8-torture-test.txt works fantastic ✅
This specs out a lot of plans for snippets. We've already got these in
the sxnui as "tasks", but we can do so very much more.
This spec is a few years old now, but it's time for it to get promoted
out of my draft branch.
References:
* #1595
* #7039
* #3121
* #10436
* #12927
* #12857
* #5790
* #15845
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
More descriptive warnings are triggered when custom pixel shader
compilation fails.
If D3DCompileFromFile fails and the compiler generates an error message-
the message is converted to a wstring and is sent as a parameter when
calling p.warningCallback.
Changes were made to resources.resw and TermControl.cpp to accommodate
this.
## Validation Steps Performed
I tested the following errors that may be encountered while developing a
custom pixel shader:
1. Compile time errors
2. File not found error
3. Path not found error
4. Access denied error
Fixes#17435
TAEF tests passed:
Summary: Total=294, Passed=294, Failed=0, Blocked=0, Not Run=0,
Skipped=0
If `VtEngine` gets removed from conhost, we need to be able to run
without any renderer present whatsoever. To make this possible,
I've turned all `Renderer&` into `Renderer*`.
Part of #14000
I'm planning to use the `dark2` color palette in the upcoming
cooked read rewrite as a debug aid to paint dirty regions.
Now that it's going to be used in more than one place I figured
it may be time to properly add it to the NOTICE file even if
it still won't be shipped with the final product.
#17358 introduced a bug where if you open/close panes very rapidly
Terminal will crash. This was because `_content` was being set to `null`
and then a `Close` event was being emitted, but several functions
attempt to access the pane's `_content` as part of the close routine.
For example, `TerminalTab` tries to update the `TaskbarProgress` every
time a pane is closed and as part of that update sequence it queries the
pane - which has `null` content now - for the taskbar progress,
resulting in a crash. This PR fixes that crash.
Refs #17358
Fixes:
- Snapping the current match to the current selection doesn't work.
- Fast closing and re-opening SearchBox would leave search highlights in
an inconsistent state. The highlights would be active even when SB is
not on the screen, and results are not updated as more text is added to
the buffer.
- Search highlights scroll marks are not cleared when the search box is
closed.
This adds a `"description"` property to actions. Notably, the shell
completion protocol (#3121) will now also populate that.
The suggestions UI can then use those descriptions to display an
additional tooltip with that information.
TeachingTip was kinda an abject disaster last time I tried this, so this
_isn't_ a TeachingTip. It's literally a text block.
xlinks:
* #13000
* #15845
* #14939 - the last abandoned attempt at this
This adds support for previewing snippets, again. This time, with the
new TSF implementation. Leonard pointed me in the right direction with
this - he's the one who suggested to have a second `Composition` just
for previews like this.
Then we do some tricky magic to make it work when we're using
commandlines from shell integration, or you've got the ghost text from
powershell, etc. Then we visualize the control codes, just so they
aren't just U+FFFE diamonds.
Closes#12861
Quick Fix will be a new UI surface that allows the user to interact with
the terminal and leverage the context of a specific command being
executed. This new UI surface will be a home for features like WinGet
Command Not Found.
#16599
Sometimes subsequent WT windows open in the background behind other
applications. This PR tries to fix it.
Refs #15895
Refs #15479
Mysterious bug (and annoying). There are even some discussions about
happening to the first startup, not just subsequent ones. Sometimes the
window may show up without animation too. So I don't think this is the
final solution, but it did get solved on my computer, for now.
## Validation Steps Performed
0. Quit all WT windows if some.
1. Open File Explorer, click "Open in Terminal" in context menu.
2. Move the newly opened window and minimize it.
3. Back to step 1 and repeat several times.
4. All the windows should open in the foreground correctly (yet possibly
without animation).
---------
Co-authored-by: Mike Griese <migrie@microsoft.com>
CI is complaining about this on all new builds, in audit mode. But I
don't think anything changed here recently. Maybe just new audit rules
rolled out?
With the move to Action IDs, it doesn't quite make sense anymore for a
`Command` to know which keys map to it. This PR removes all `Keys` from
`Command`, and any callers to that now instead query the `ActionMap` for
that Command's keys.
Closes#17160Closes#13943
This adds a check for whether MacType is injected and whether it's
a known bad version (pre-2023). In that case we avoid calling the
known faulty `ID2D1Device4` interface. We could avoid it in general to
fix the issue without a warning (it's only a very mild optimization),
but on the other hand, the bug that MacType has is a very serious one
and it's probably better overall to suggest users to update.
See: https://github.com/snowie2000/mactype/pull/938
## Validation Steps Performed
* MacType 2021.1-RC1 results in a warning and no crash ✅
* MacType 2023.5.31 results in no warning ✅
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
I think I forgot to complete that section of the code...
The parentheses were missing and `beg` was repeated twice. The last
line in the comment above this explains what I intended it to be.
Closes#17365
## Validation Steps Performed
* In a new PowerShell tab
* Run ``"`e[999C`e[2D`e[42mfoo`e[m"``
* Newline until it scrolls
* Run it again
* Close and reopen
* The green "foo" is still green ✅
`utextAccess` apparently doesn't actually need to clamp the
`chunkOffset` to be in range of the current chunk. Also, I missed to
implement the part of the spec that says to leave the iterator on the
first/last chunk of the `UText` in case of an out-of-bounds index.
This PR fixes the issue by simply not returning early, doing a more
liberal clamp of the offset, and then checking whether it was in range.
As an aside, this also fixes a one-off bug when hovering URLs that
end on the very last cell of the viewport (or are cut off).
Closes#17343
## Validation Steps Performed
* Write an URL that wraps across the last 2 lines in the buffer
* Scroll 1 line up
* No assert ✅
* Hovering the URL shows the full, still visible parts of the URL ✅
#17333 introduced a regression: While it fixes a recursion *into*
`Pane::Close()` that doesn't fix the recursion outside of it.
In this case, `Close()` raises the `Closed` event which results
in another tab being closed because it's bound to `_RemoveTab`.
The recursion is now obvious, because I made the entire process
synchronous. Previously, it would (hopefully) just be scheduled
after the pane and its content are already gone.
The issue can be fixed by moving the recursion check from
`Pane::Close()` to `TerminalTab::Shutdown()` but I felt like
it would better to fix the issue a bit more thoroughly.
`IPaneContent` can raise a `CloseRequested` event to indicate it wants
to be closed. However, that also contained recursion, because the
content would call its own `Close()` to raise the event, which the
tab catches, calls `Close()` on the `Pane` which calls `Close()` on
the content which raises the event again and so on. That's what was
fixed in #17333 among others. We can do this better by not raising
the event from `IPaneContent::Close()`. Instead, that method will now
be exclusively called by `Pane`. The `CloseRequested` event will now
truly be just a request and nothing more. Furthermore, the ownership
of the event handling was moved from the `TerminalTab` to the `Pane`.
To make all of this a bit simpler and more robust, two new methods
were added to `Pane`: `_takePaneContent` and `_setPaneContent`.
These methods ensure that `Close()` is called on the content,
that the event handlers are always added and revoked
and that the ownership transfers cleanly between panes.
## Validation Steps Performed
* Open 3 tabs, close the middle one ✅
* Open 3 vertical panes, close the middle one ✅
* Drag tabs with multiple panes between windows ✅
As outlined in #16816, refactor `ActionMap` to use the new action IDs
added in #16904
## Validation steps performed
- [x] Legacy style commands are parsed correctly (and rewritten to the
new format)
- [x] Actions are still layered correctly and their IDs can be used to
'overwrite' actions in earlier layers
- [x] Keybindings that refer to an ID defined in another layer work
correctly
- [x] User-defined actions without an ID have one generated for them
(and their settings file is edited with it)
- [x] Schema updated
Refs #16816Closes#17133
## Summary of the Pull Request
When we receive a stream of output at the bottom of the page that wraps
over more than two lines, that is expected to pan the viewport down by
multiple rows to accommodate all of the output. However, when the output
is received in a single write, that did not work correctly.
The problem was that we were reusing a `Page` instance across multiple
`_DoLineFeed` calls, and the viewport cached in that `Page` wasn't valid
after the first call. This PR fixes the issue by adjusting the cached
viewport when we determine it has been moved by `_DoLineFeed`.
## References and Relevant Issues
The bug was introduced in PR #16615 when paging support was added.
## Validation Steps Performed
I've verified that the test case in #17351 is now working correctly, and
have added a unit test covering this scenario.
## PR Checklist
- [x] Closes#17351
- [x] Tests added/passed
I noticed this while working on #17330. We're constructing a whole
lambda just to do this wacky weak_ref logic, and that feels... gross. We
should just make this a bound method and a typed event, so we can just
use the one event handler regardless
Calling Close() from within WalkPanes is not safe. Simply using
_FindPane is enough to fix this.
This PR also fixes another potential source of infinite recursion, and
fixes panes being passed by-value into the callbacks.
Closes#17305
## Validation Steps Performed
* Split panes vertically 3 times
* `exit` the middle, the bottom and final one, in that order
* Doesn't crash ✅
First, this makes use of `PSEUDOCONSOLE_INHERIT_CURSOR` to stop ConPTY
from emitting a CSI 2 J on startup. Then, it uses
`Terminal::SetViewportPosition` to fake-scroll the viewport down so that
only 3 lines of scrollback are visible. It avoids printing actual
newlines because if we later change the text buffer to actually track
the written contents, we don't want those newlines to end up in the next
buffer snapshot.
Closes#17274
## Validation Steps Performed
* Restore cmd multiple times
* There's always exactly 3 lines visible ✅
## Summary of the Pull Request
If the VT render engine is moving the cursor to the start of a row, and
the previous row was marked as wrapped, it will assume that it doesn't
need to do anything, because the next output should automatically move
the cursor to the correct position anyway.
However, if that cursor movement is coming from the final `PaintCursor`
call for the frame, there isn't going to be any more output, so the
cursor will be left in the wrong position.
This PR fixes that issue by clearing the `_wrappedRow` field before the
`_MoveCursor` call in the `PaintCursor` method.
## Validation Steps Performed
I've confirmed that this fixes all the test cases mentioned in issue
#17270, and issue #17013, and I've added a unit test to check the new
behavior is working as expected.
However, this change does break a couple of `ConptyRoundtripTests` that
were expecting the terminal row to be marked as wrapped when writing a
wrapped line in two parts using `WriteCharsLegacy`. This is because the
legacy way of wrapping a line isn't the same as a VT delayed wrap, so it
has to be emulated with cursor movement, and that can end up resetting
the wrap flag.
It's possible that could be fixed, but it's already broken in a number
of other ways, so I don't think this makes things much worse. For now,
I've just made the affected test cases skip the wrapping check.
## PR Checklist
- [x] Closes#17013
- [x] Closes#17270
- [x] Tests added/passed
The changeset is rather self-explanatory.
Some things in the rendering code are in
absolute and some things are in relative
coordinates. Cursor coordinates belong to
the latter. It's a bit confusing.
Closes#17310
## Validation Steps Performed
* Use the GDI text renderer
* Use cmd
* Press and hold Enter
* No more ghostly cursors ✅
I was talking with @plante-msft this week at Build and we agreed that
.75 is just a bit too chatty. .8 seems like it's a better threshold -
sure, it'll miss a few of the harder edge cases, but it'll chime in less
frequently when it's just wrong.
## Summary of the Pull Request
The dirty view calculation in the `XtermEngine::StartPaint` method was
originally used to detect a full frame paint that would require a clear
screen, but that code was removed as part of PR #4741, making this
calculation obsolete.
The `performedSoftWrap` variable in the `XtermEngine::_MoveCursor`
method was assumedly a remanent of some WIP code that was mistakenly
committed in PR #5181. The variable was never actually used.
## Validation Steps Performed
All the unit tests still pass and nothing seems obviously broken in
manual testing.
## PR Checklist
- [x] Closes#17280
This PR adds support for multiples pages in the VT architecture, along
with new operations for moving between those pages: `NP` (Next Page),
`PP` (Preceding Page), `PPA` (Page Position Absolute), `PPR` (Page
Position Relative), and `PPB` (Page Position Back).
There's also a new mode, `DECPCCM` (Page Cursor Coupling Mode), which
determines whether or not the active page is also the visible page, and
a new query sequence, `DECRQDE` (Request Displayed Extent), which can be
used to query the visible page.
## References and Relevant Issues
When combined with `DECCRA` (Copy Rectangular Area), which can copy
between pages, you can layer content on top of existing output, and
still restore the original data afterwards. So this could serve as an
alternative solution to #10810.
## Detailed Description of the Pull Request / Additional comments
On the original DEC terminals that supported paging, you couldn't have
both paging and scrollback at the same time - only the one or the other.
But modern terminals typically allow both, so we support that too.
The way it works, the currently visible page will be attached to the
scrollback, and any content that scrolls off the top will thus be saved.
But the background pages will not have scrollback, so their content is
lost if it scrolls off the top.
And when the screen is resized, only the visible page will be reflowed.
Background pages are not affected by a resize until they become active.
At that point they just receive the traditional style of resize, where
the content is clipped or padded to match the new dimensions.
I'm not sure this is the best way to handle resizing, but we can always
consider other approaches once people have had a chance to try it out.
## Validation Steps Performed
I've added some unit tests covering the new operations, and also done a
lot of manual testing.
Closes#13892
Tests added/passed
This implements builtin glyphs for our Direct2D renderer, as well as
dashed and curly underlines. With this in place the only two features
it doesn't support are inverted cursors and VT soft fonts.
This allows us to remove the `_hack*` members introduced in a6a0e44.
The implementation of dashed underlines is trivial, while curly
underlines use quadratic bezier curves. Caching the curve as a sprite
is possible, however I feel like that can be done in the future.
Builtin glyphs on the other hand require a cache, because otherwise
filling the entire viewport with shaded glyphs would result in poor
performance. This is why it's built on top of `ID2D1SpriteBatch`.
Unfortunately the API causes an eager flush of other pending graphics
instructions, which is why there's still a decent perf hit.
Finally, as a little extra, this fixes the rounded powerline glyph
shapes being slightly cut off. The fix is to simply don't round the
position and radius of the ellipsis/semi-circle.
Closes#17224
## Validation Steps Performed
* RenderingTests.exe updated ✅
* All supported builtin glyphs look sorta right at different sizes ✅
As it turns out, for handoff'd connections `Initialize` isn't called
and this meant the `_sessionId` was always null.
After this PR we still don't have a `_profileGuid` but that's probably
not a critical issue, since that's an inherent flaw with handoff.
It can only be solved in a robust manner if WT gets launched before the
console app is launched, but it's unlikely for that to ever happen.
## Validation Steps Performed
* Launch
* Register that version of WT as the default
* Close all tabs (Ctrl+Shift+W)
* `persistedWindowLayouts` is empty ✅
* Launch cmd/pwsh via handoff
* You get 1 window ✅
* Close the window (= press the X button)
* Launch
* You get 2 windows ✅
This clamps the font sizes between 1 and 100. Additionally, it fixes
a warning that I randomly noticed when reproducing the issue: D2D
complained that `EndDraw` must be called before releasing resources.
Finally, this fixes a crash when the terminal size is exactly (1,1)
cells, which happened because the initial (invalid) size was (1,1) too.
This doesn't fully fix all font-size related issues, but that's
currently difficult to achieve, as for instance the swap chain size
isn't actually based on the window size, nay, it's based on the cell
size multiplied by the cell count. So if the cell size is egregiously
large then we get a swap chain size that's larger than the display and
potentially larger than what the GPU supports which results in errors.
Closes#17227
A few minor changes to better guide people along new features in 1.21.
The font face box gets a sub-text that explains how to add multiple
fonts and the builtin glyph toggle now explains its dependence to D3D.
This is fallout from #16937.
* Typing a command then backspacing the chars then asking for
suggestions would think the current commandline ended with spaces,
making filtering very hard.
* The currently typed command would _also_ appear in the command
history, which isn't useful.
I actually did TDD for this and wrote the test first, then confirmed
again running through the build script, I wasn't hitting any of the
earlier issues.
Closes#17241Closes#17243
We need to lock the buffer when getting the viewport/cursor position.
This caused the UIA overlay to randomly fail to update.
## Validation Steps Performed
* Open a cmd tab and hold any key immediately
* Repeat until you're somewhat confident it's gone ✅
## Validation Steps Performed
- Opened multi-tab terminal window with Narrator. Narrator can read
characters from the tabs.
- Started a drag and drop (tear-off) of a tab, and it didn't crash. This
was repeated multiple times.
This centralized all our ESRP calls in one file, which will make it
easier in the future when we are invariable required to change how we
call it again.
## Summary of the Pull Request
When the renderer calculates the invalidate region for the cursor, it
needs to take the line rendition into account. But it was using a
relative coordinate rather than absolute coordinate when looking up the
line rendition for the row, so the calculated region could easily be
incorrect.
With this PR we now use the line rendition that was already being cached
in the `CursorOptions` structure, so we avoid needing to look it up
anyway. Similarly I've replaced the `IsCursorDoubleWidth` lookup with
the value that was already cached in the `CursorOptions` structure.
## Validation Steps Performed
I've confirmed that the test case in issue #17226 is now working as
expected.
## PR Checklist
- [x] Closes#17226
When the VT render engine checks whether the cursor has moved in the
`InvalidateCursor` method, it does so by comparing the origin of the
given cursor region with the last text output coordinates. But these two
values are actually from different coordinate systems, and when on a
double-width line, the x text coordinate is half of the corresponding
screen coordinate. As a result, the movement detection is sometimes
incorrect.
This PR fixes the issue by adding another field to track the last cursor
origin in screen coordinates, so we have a meaningful value to compare
against.
## References and Relevant Issues
The previous cursor movement detection was added in PR #17194 to fix
issue #17117.
## Validation Steps Performed
I've confirmed that the test case from issue #17232 is now fixed, and
the test case from issue #17117 is still working as expected.
## PR Checklist
- [x] Closes#17232
Fix Terminal crashing when experimental PowerShell menu completion is
very quickly invoked multiple times.
`Command::ParsePowerShellMenuComplete` can be called from multiple
threads, but it uses a `static` `Json::CharReader`, which cannot safely
parse data from multiple threads at the same time. Removing `static`
fixes the problem, since every function call gets its own `reader`.
Validation: Pressed Ctrl+Space quickly a few times with hardcoded huge
JSON as the completion payload. Also shown at the end of the second
video in #17220.
Closes#17220
On Windows 10 Emojis don't finish composition until the Emoji picker
panel is closed. Each emoji is thus its own composition range.
`firstRange` thus caused only the first emoji to finish composition.
The end result was that all remaining emojis would stay around
forever, with the user entirely unable to clear them.
## Validation Steps Performed
* Windows 10 VM
* Open Emoji picker (Win+.)
* Press and hold Enter on any Emoji
* Press Esc to finish the composition
* All of the Emoji can be backspaced / deleted
This fixes 2 bugs:
* `PersistState` being called when the window is closed
(as opposed to closing the tab). The settings check was missing.
* Session cleanup running depending on whether the feature is
currently enabled as opposed to whether it was enabled on launch.
Closes#17206Closes#17207
## Validation Steps Performed
* Create a bunch of leftover buffer_*.txt files by running
the current Dev version off of main
* Build this branch, then open and close a window
* All buffer_*.txt are gone and state.json is cleaned up ✅
We use `if (auto self = weakSelf.get())` in a lot of places.
That assigns the value to `self` and then checks if it's truthy.
Sometimes we need to add a "is (app) closing" check because XAML,
so we wrote something akin to `if (self = ...; !closing)`.
But that's wrong because the correct `if (foo)` is the same as
`if (void; foo)` and not `if (foo; void)` and that meant that
we didn't check for `self`'s truthiness anymore.
This issue became apparent now, because we added a new kind of
delayed callback invocation (which is a lot cheaper).
This made the lack of a `nullptr` check finally obvious.
When the `DCS` passthrough code was first implemented, it relied on the
`ActionPassThroughString` method flushing the given string immediately.
However, that has since stopped being the case, so `DCS` operations end
up being delayed until the entire sequence has been parsed.
This PR fixes the issue by introducing a `flush` parameter to force an
immediate flush on the `ActionPassThroughString` method, as well as the
`XtermEngine::WriteTerminalW` method that it calls.
## Validation Steps Performed
I've confirmed that the test case in issue #17111 now updates the color
table as soon as each color entry is parsed, instead of delaying the
updates until the end of the sequence.
Closes#17111
When the VT render engine starts a paint operation, it first checks to
see whether there is actually something to do, and if not it can end the
frame early. However, the result of that check was being ignored, which
could sometimes result in an unwanted `SGR` reset being written to the
conpty pipe.
This was particular concerning when passing through `DCS` sequences,
because an unexpected `SGR` in the middle of the `DCS` string would
cause it to abort early.
This PR addresses the problem by making sure the `VtEngine::StartPaint`
return value is appropriately handled in the `XtermEngine` class.
## Detailed Description of the Pull Request / Additional comments
To make this work, I also needed to correct the `_cursorMoved` flag,
because that is one of things that determines whether a paint is needed
or not, but it was being set in the `InvalidateCursor` method at the
start of ever frame, regardless of whether the cursor had actually
moved.
I also took this opportunity to get rid of the `_WillWriteSingleChar`
method and the `_quickReturn` flag, which have been mostly obsolete for
a long time now. The only place the flag was still used was to optimize
single char writes when line renditions are active. But that could more
easily be handled by testing the `_invalidMap` directly.
## Validation Steps Performed
I've confirmed that the test case in issue #17117 is no longer aborting
the `DCS` color table sequence early.
Closes#17117
This fixes:
* `HRESULT`s not being shown as unsigned hex
* `D2DERR_RECREATE_TARGET` not being handled
* 4 calls not checking their `HRESULT` return
Out of the 4 only `CreateCompatibleRenderTarget` will throw in
practice, however it throws `D2DERR_RECREATE_TARGET` which is common.
Without this error handling, AtlasEngine may crash.
## Validation Steps Performed
* Set Graphics API to Direct2D
* Use `DXGIAdapterRemovalSupportTest.exe` to trigger
`D2DERR_RECREATE_TARGET`
* No error message is shown ✅
* If the `D2DERR_RECREATE_TARGET` handling is removed, the application
never crashes due to `cursorRenderTarget` being `nullptr` ✅
There were multiple bugs:
* GDI engine only paints whatever has been invalidated.
This means we need to not just invalidate the old cursor rect
but also the new one, or else movements may not be visible.
* The composition should be drawn at the cursor position even if
the cursor is invisible, but inside the renderer viewport.
* Conceptually, scrolling the viewport moves the relative cursor
position even if the cursor is invisible.
* An invisible cursor is not the same as one that's outside the
viewport. It's more like a cursor that's not turned on.
To resolve the first issue we simply need to call `InvalidateCursor`
again. To do so, it was abstracted into `_invalidateCurrentCursor()`.
The next 2 issues are resolved by un-`optional`-izing `CursorOptions`.
After all, even an invisible or an out-of-bounds cursor still has a
coordinate and it may still be scrolled into view.
Instead, it has the new `inViewport` property as a replacement.
This allows for instance the IME composition code in the renderer
to use the cursor coordinate while the cursor is invisible.
The last issue is fixed by simply changing the `.isOn` logic.
Closes#17150
## Validation Steps Performed
* In conhost with the GDI renderer:
`printf "\e[2 q"; sleep 2; printf "\e[A"; sleep 2; printf "\e[B"`
Cursor moves up after 2s and then down again after 2s. ✅
* Hide the cursor (`"\e[?25l"`) and use a CJK IME.
Words can still be written and deleted correctly. ✅
* Turning the cursor back on (`"\e[?25h"`) works ✅
* Scrolling shows/hides the cursor ✅
It may be more accurate to say: "Fix _known_ remaining buffer
serialization bugs", but I'll try to be positive about my code.
Initially, the buffer is initialized with the default attributes,
but once it begins to scroll, newly scrolled in rows are initialized
with the current attributes. This means we need to set the current
attributes to those of the upcoming row before the row comes up.
This is related to #17074.
## Validation Steps Performed
* Persist and restore a buffer 10 times
* All previous "Restore" status messages look correct ✅
* The escape sequences in the buffer file look correct ✅
Initially the PR restored the original v1 conhost code for
`MatchAndCopyAlias` which fixed the linked issue.
Afterwards, I've taken the liberty to rewrite the code to use modern
constructs again, primarily `string_view`. Additionally, the v1 code
first counted the number of arguments and then iterated through it
again to assemble them. This new code does both things at once.
Closes#15736
## Validation Steps Performed
The unit tests have been extended to cover multiple consecutive
spaces. All tests pass.
Noticed all these while prepping for Build:
* Promotes the stabilized features out of `experimental.`
* fixes a bug where a nested command with a `name` would match to a
`renameWindow` action, instead of a command.
* Adds the tab theme icon style
* fixes a bug where `ScrollToMarkAction` wasn't in the list of possible
args, so they would incorrectly get flagged as `moveTab`
* outright adds `experimental.rightClickContextMenu` which was missing
(?)
Something something code changes, fixes issue. Events need throwing,
some events don't need throwing, some events need throttling to
not overwhelm the flurble function within the gumbies component.
This is all boilerplate and it works now.
Closes#17171Closes#17172
## Validation Steps Performed
* Resetting the font axis/feature expander keeps
the add new button flyout sorted ✅
* Changing a font axis/feature value updates the preview ✅
* After changing the font, features/axes can still be edited ✅
You'll never believe this. Clicking on the dropdown button on a ComboBox
doesn't set `e.Tapped = true`. It bubbles up, and lands in our `Pane`'s
`Border`'s tapped handler. And in there, we yeet focus to the first
content. We end up stealing focus from the combobox, and then the
combobox doesn't actually open its dropdown.
So yea we can just fix that. Easy enough.
Closes#17062
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
These feature tests continue to plague us. Seems like the most likely
outcome nowadays is that the test fails to attach immediately, so we
don't even get to the retry loop.
Easy enough. Let's move the AttachConsole into the loop too.
Re-add some machinery to special case settings tabs. When we're going to
persist a tab that only has a single settings pane in it, we'll now
promote that to the first-class "openSettings" action. This will allow
our other code in TerminalPage to route multiple settings tabs all to
the same tab.
This of course doesn't stop you from opening multiple settings tabs with
`{ "command": {"action": "newTab", "type": "settings"} }` actions. If we
did that, then that would prevent someone from having a settings pane in
the first pane, and a terminal to the right.
Closes#17070
This required me to push a bunch more parameters through the build
pipeline, but it gave me the opportunity to define them as variables
that can be set at queue time.
Due to #16821 everything about #16104 broke. This PR rights the wrongs
by rewriting all the `Font`-based code to not use `Font` at all.
Instead we split the font spec once into font families, do a lot of
complex logic to split font axes/features into used and unused ones
and construct all the UI elements. So. much. boilerplate. code.
Closes#16943
## Validation Steps Performed
There are more edge cases than I can list here... Some ideas:
* Edit the settings.json with invalid axis/feature keys ✅
* ...out of range values ✅
* Settings UI reloads when the settings.json changes ✅
* Adding axes/features works ✅
* Removing axes/features works ✅
* Resetting axes/features works ✅
* Axes/features apply in the renderer when saving ✅
I think this subtly regressed in #16611. Jump to
90b8bb7c2d (diff-f9112caf8cb75e7a48a7b84987724d754181227385fbfcc2cc09a879b1f97c12L171-L223)
`Terminal::SelectNewRegion` is the only thing that uses the return value
from `Terminal::_ScrollToPoints`. Before that PR, `_ScrollToPoints` was
just a part of `SelectNewRegion`, and it moved the start & end coords by
the `_VisibleStartIndex`, not the `_scrollOffset`.
Kinda weird there weren't any _other_ tests for `SelectNewRegion`?
I also caught a second bug while I was here - If you had a line with an
exact wrap, and tried to select that like with selectOutput, we'd
explode.
Closes#17131
This addresses a review comment left by tusharsnx in #17092 which I
forgot to fix before merging the PR. The fix itself is somewhat simple:
`Terminal::SetSearchHighlightFocused` triggers a scroll if the target
is outside of the current (scrolled) viewport and avoiding the call
unless necessary fixes it. To do it properly though, I've split up
`Search::ResetIfStale` into `IsStale` and `Reset`. Now we can properly
detect staleness in advance and branch out the search reset cleanly.
Additionally, I've taken the liberty to replace the `IVector` in
`SearchResultRows` with a direct `const std::vector&` into `Searcher`.
This removes a bunch of code and makes it faster to boot.
## Validation Steps Performed
* Print lots of text
* Search a common letter
* Scroll up
* Doesn't scroll back down ✅
* Hold enter to search more occurrences scrolls up as needed ✅
* `showMarksOnScrollbar` still works ✅
## Summary of the Pull Request
Fixed default selection background colors with light schemes. Default
color now matches the scheme and contrasts well
## References and Relevant Issues
none
## Detailed Description of the Pull Request / Additional comments
This is my first contribution ever :) Even though its simple, im happy
to help
## Validation Steps Performed
## PR Checklist
- [ ] Closes#8716
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
These changes were automatically generated by clang-tidy.
```
clang-tidy --checks=modernize-avoid-bind --fix
```
I have not bothered with the test code.
---------
Co-authored-by: Mike Griese <migrie@microsoft.com>
This PR achieves two things:
* When encountering rows with newlines (`WasForceWrapped` = `false`)
we'll now copy the contents out of the row and append a `\n`.
To make `utext_clone` cheap, it adds a reference counted buffer.
* Text extraction in `Terminal::GetHyperlinkAtBufferPosition`
was fixed by using a higher level `TextBuffer::GetPlainText`
instead of iterating through each cell.
Closes#16676Closes#17065
## Validation Steps Performed
* In pwsh execute the following:
``"`e[999C`e[22Dhttps://example.com/foo`nbar"``
* Hovering over the URL only underlines `.../foo` and not `bar` ✅
* The tooltip ends in `.../foo` and not `.../fo` ✅
We will no longer serialize IDs that we generated for the user.
This change is being made so that we can release user action IDs at the
same time as the features that require them!
Validation: Generated IDs do not get written to the json, user-made IDs
still do
Closes#17109
## Summary of the Pull Request
When the conpty renderer determines that it needs to hide the cursor,
it does so by inserting a `DECTCEM` reset sequence at the start of the
output buffer, assuming that is the start of the frame. But when the
`_noFlushOnEnd` flag is set, you can have multiple frames pending in the
buffer, and the `DECTCEM` sequence will then end up in the wrong place.
This PR fixes the issue by saving the buffer size at the start of the
frame, and using that saved offset as the insert position for the
`DECTCEM` sequence.
## Validation Steps Performed
I have a game that was frequently affected by this issue (the cursor
would be visible when it was meant to be hidden). With this PR applied,
it now works perfectly.
## PR Checklist
- [x] Closes#15449
This shouldn't have ever worked...? This looks like it was a typo and
should have been `mark.end`.
Thanks @joadoumie for asking about the moving the cursor in the prompt,
that convo lead to me finding this.
This update adds support for:
- Unicode 16 Large Type Pieces (they are really cool, you *have* to see
them)
- Unicode 13 Sextants (U+1FB00 - U+1FB3B)
- Octants, sedecimants, eights, miscellanrous blocks, separated
quadrants and sextants, and diagonals
- Segmented digits (think LED numbers)
- Checkerboards
It also fixes the coordinate system used in all of the blocks,
half-blocks, quadrants and eights for consistency.
This update does **not** include the new "Nerd Fonts" variant of
Cascadia Code or Cascadia Mono.
With big thanks to @PhMajerus for contributing all of the new symbols
for legacy computing.
See microsoft/cascadia-code#723, microsoft/cascadia-code#708 and
microsoft/cascadia-code#727 for more details.
While I was fixing the initial position thing, I figured I'd fix this
too. We were mistakenly accounting for the size of the titlebar when we
should launch into focus mode (without one)
Closes#10730
This adds a system message which displays the time at which the
buffer snapshot was written to disk.
Additionally, this PR moves the snapshot loading into a background
thread, so that the UI thread is unblocked and that multiple
tabs/panes can load simultaneously.
Closes#17031Closes#17074
## Validation Steps Performed
Repeatedly closing and opening WT adds more and more messages.
Currently, the messages get somewhat corrupted due to a bug
in our line-wrap handling, or some similar part.
This is required for us to move off Entra ID Application identity.
(cherry picked from commit 2e7c3fa313)
This was approved in #16957, so I will merge with one signoff.
Updates the `api-version` to `2023-02-01-preview` when requesting for
CloudShell settings and shell
## Validation Steps Performed
Can still use Azure Cloud Shell through Windows Terminal
This PR extends `til::throttled_func` to also support debouncing:
* throttling: "At most 1 call every N seconds"
* debouncing: "Exactly 1 call after N seconds of inactivity"
Based on the latter the following series of changes were made:
* An `OutputIdle` event was added to `ControlCore` which is
raised once there hasn't been any incoming data in 100ms.
This also triggers an update of our regex patterns (URL detection).
* The event is then caught by `TermControl` which calls `Search()`.
* `Search()` in turn was modified to return its results by-value
as a struct, which avoids the need for a search-update event
and simplifies how we update the UI.
This architectural change, most importantly the removal of the
`TextLayoutUpdated` event, fixes a DoS bug in Windows Terminal:
As the event leads to UI thread activity, printing lots of text
continuously results in the UI thread becoming unresponsive.
On top of these, a number of improvements were made:
* `IRenderEngine::InvalidateHighlight` was changed to take the
`TextBuffer` by-reference which avoids the need to accumulate the
line renditions in a `std::vector` first. This improves Debug build
performance during reflow by what I guess must be roughly
a magnitude faster. This difference is very noticeable.
* When closing the search box, `ClearSearch()` is called to remove
the highlights. The search text is restored when it's reopened,
however the current search position isn't.
Closes#17073Closes#17089
## Validation Steps Performed
* UIA announcements:
* Pressing Ctrl+Shift+F the first time does not lead to one ✅
* Typing the first letter does ✅
* Closing doesn't ✅
* Reopening does (as it restores the letter) ✅
* Closing the search box dismisses the highlights ✅
* Resizing the window recalculates the highlights ✅
* Changing the terminal output while the box is open
recalculates the highlights ✅
Since floats are imprecise we need to constrain the time value into a
range that can be accurately represented. Assuming a monitor refresh
rate of 1000 Hz, we can still easily represent 1000 seconds accurately
(roughly 16 minutes). So to solve this, we'll simply treat the shader
time modulo 1000s. This may lead to some unexpected jank every 16min
but it keeps any ongoing animation smooth otherwise.
Because this holds onto the root element, `TerminalPage` gets "leaked"
on Windows 10 when a window is closed until another is opened.
## Validation Steps Performed
* Set a breakpoint in `Renderer::~Renderer`
* Open and close a window
* Breakpoint used to not get hit and now it does ✅
While `double` is probably generally preferable for UI code,
our application is essentially a complex wrapper wrapper around
DWrite, D2D and D3D, all of which use `float` exclusively.
Of course it also uses XAML, but that one uses `float` for roughly
1/3rd of its API functions, so I'm not sure what it prefers.
Additionally, it's mostly a coincidence that we use WinUI/XAML for
Windows Terminal whereas DWrite/D2D/D3D are effectively essential.
This is demonstrated by the fact that we have a `HwndTerminal`,
while there's no alternative to e.g. D3D on Windows.
The goal of this PR is that DIP based calculations never end up
mixing `float` and `double`. This PR also changes opacity-related
values to `float` because I felt like that fits the theme.
More TraceLogging = More better?
I made this change as I noticed that most calls are not being logged.
Even after this change some crucial information won't be logged
(for instance arrays of `INPUT_RECORD`), because I couldn't come up
with a clever way to do so, but I think this is better than nothing.
Next in the popular series of minor refactorings:
Out with the old, in with the new!
This PR removes all of the existing TSF code, both for conhost and
Windows Terminal. conhost's TSF implementation was awful:
It allocated an entire text buffer _per line_ of input.
Additionally, its implementation spanned a whopping 40 files and
almost 5000 lines of code. Windows Terminal's implementation was
absolutely fine in comparison, but it was user unfriendly due to
two reasons: Its usage of the `CoreTextServices` WinRT API indirectly
meant that it used a non-transitory TSF document, which is not the
right choice for a terminal. A `TF_SS_TRANSITORY` document (-context)
indicates to TSF that it cannot undo a previously completed composition
which is exactly what we need: Once composition has completed we send
the result to the shell and we cannot undo this later on.
The WinRT API does not allow us to use `TF_SS_TRANSITORY` and so it's
unsuitable for our application. Additionally, the implementation used
XAML to render the composition instead of being part of our text
renderer, which resulted in the text looking weird and hard to read.
The new implementation spans just 8 files and is ~1000 lines which
should make it significantly easier to maintain. The architecture is
not particularly great, but it's certainly better than what we had.
The implementation is almost entirely identical between both conhost
and Windows Terminal and thus they both also behave identical.
It fixes an uncountable number of subtle bugs in the conhost TSF
implementation, as it failed to check for status codes after calls.
It also adds several new features, like support for wavy underlines
(as used by the Japanese IME), dashed underlines (the default for
various languages now, like Vietnamese), colored underlines,
colored foreground/background controlled by the IME, and more!
I have tried to replicate the following issues and have a high
confidence that they're resolved now:
Closes#1304Closes#3730Closes#4052Closes#5007 (as it is not applicable anymore)
Closes#5110Closes#6186Closes#6192Closes#13805Closes#14349Closes#14407Closes#16180
For the following issues I'm not entirely sure if it'll fix it,
but I suspect it's somewhat likely:
#13681#16305#16817
Lastly, there's one remaining bug that I don't know how to resolve.
However, that issue also plagues conhost and Windows Terminal
right now, so it's at least not a regression:
* Press Win+. (emoji picker) and close it
* Move the window around
* Press Win+.
This will open the emoji picker at the old window location.
It also occurs when the cursor moves within the window.
While this is super annoying, I could not find a way to fix it.
## Validation Steps Performed
* See the above closed issues
* Use Vietnamese Telex and type "xin choaf"
Results in "xin chào" ✅
* Use the MS Japanese IME and press Alt+`
Toggles between the last 2 modes ✅
* Use the MS Japanese IME, type "kyouhaishaheiku", and press Space
* The text is converted, underlined and the first part is
doubly underlined ✅
* Left/Right moves between the 3 segments ✅
* Home/End moves between start/end ✅
* Esc puts a wavy line under the current segment ✅
* Use the Korean IME, type "gksgks"
This results in "한한" ✅
* Use the Korean IME, type "gks", and press Right Ctrl
Opens a popup which allows you to navigate with Arrow/Tab keys ✅
As laid out in #16816, adds an `ID` field to `Command`.
**This first PR only adds IDs for built-in commands in defaults, and
generates IDs for user-created commands that don't define an ID.** Also
note that for now we **will not** be allowing IDs for iterable/nested
commands.
The follow-up PR is where we will actually use the IDs by referring to
commands with them.
Refs #16816
## Validation Steps Performed
User-created commands in the settings file get rewritten with generated
IDs
### The changeset involves:
- Decoupling Selection and Search Highlighting code paths.
- We no longer invalidate search highlights when:
- Left-clicking on terminal
- A new selection is made
- Left-clicking on Search-box
- Dispatching Find Next/Prev Match Action. (The search highlight was
removed after pressing the first key of the Action's key combination)
- And, anything that doesn't change buffer content, shouldn't invalidate
the highlighted region (E.g. Cursor movement)
- Highlighting foreground color is *actually* applied to the highlighted
text.
- Double-clicking on SearchBox no longer starts a text selection in the
terminal.
- Selected text is properly populated in the Search Box (#16355)
Closes: #16355

## Some Implementation Details
### Detecting text layout changes in the Control layer
As Search Highlight regions need to be removed when new text is added,
or the existing text is re-arranged due to window resize or similar
events, a new event `TextLayoutUpdated` is added that notifies
`CoreControl` of any text layout changes. The event is used to
invalidate and remove all search highlight regions from the buffer
(because the regions might not be _fresh_ anymore.
The new event is raised when:
1. `AdaptDispatch` writes new text into the buffer.
2. MainBuffer is switched to AltBuffer or vice-versa.
3. The user resized the window.
4. Font size changed.
5. Zoom level changed.
(Intensionally,) It's not raised when:
1. Buffer is scrolled.
2. The text cursor is moved.
When `ControlCore` receives a `TextLayoutUpdated` event, it clears the
Search Highlights in the *render data*, and raises an
`UpdateSearchResults` event to notify `TermControl` to update the Search
UI (`SearchBoxControl`).
In the future, we can use `TextLayoutUpdated` event to start a new
search which would refresh the results automatically after a slight
delay (throttled). *VSCode already does this today*.
### How does AtlasEngine draw the highlighted regions?
We follow a similar idea as for drawing the Selection region. When new
regions are available, the old+new regions are marked invalidated.
Later, a call to `_drawHighlighted()` is made at the end of
`PaintBufferLine()` to override the highlighted regions' colors with
highlight colors. The highlighting colors replace the buffer colors
while search highlights are active.
Note that to paint search highlights, we currently invalidate the row
completely. This forces text shaping for the rows in the viewport that
have at least one highlighted region. This is done to keep the (already
lengthy) PR... simple. We could take advantage of the fact that only
colors have changed and not the characters (or glyphs). I'm expecting
that this could be improved like:
1. When search regions are added, we add the highlighting colors to the
color bitmaps without causing text shaping.
2. When search regions are removed, we re-fill the color bitmaps with
the original colors from the Buffer.
## Validation Steps:
- New text, window resize, font size changes, zooming, and pasting
content into the terminal removes search highlights.
- highlighting colors override the foreground and background color of
the text (in the rendered output).
- Blinking, faded, reverse video, Intense text is highlighted as
expected.
Closes: #17032
We were wrongly calling the Ctor of CommandPalette which led to the
creation of an uninitialized winrt command palette object, and then
OnCreateAutomationPeer() was called on that. This seems to be the cause
of #17032.
## Validation Steps Performed
- Open WT.
- Try to tear off a tab out of the tab headers view.
- WT doesn't crash.
Closes: #13961
This PR changes the window styling we use under the minimized state. We
now retain the active window styling so the content's height doesn't
change when switching between minimized and maximized states.
## Validation Steps Performed
- Open Terminal and go into Maximized mode.
- Click on the Minimize button.
- No `SizeChanged` event in `ControlCore`.
- Click on the WT icon in the taskbar to restore it.
- No `SizeChanged` event in `ControlCore`.
In the spirit of #15360 this implements the copy part.
The problem is that we have an issue accessing the clipboard while
other applications continue to work just fine. The major difference
between us and the others is that we use the WinRT clipboard APIs.
So, the idea is that we just use the Win32 APIs instead.
The feel-good side-effect is that this is (no joke) 200-1000x faster,
but I suspect no one will notice the -3ms difference down to <0.01ms.
The objective effect however is that it just works.
This may resolve#16982.
## Validation Steps Performed
* Cycle through Text/HTML/RTF-only in the Interaction settings
* Paste the contents into Word each time
* Text is plain and HTML/RTF are colored ✅
Performance of printing enwik8.txt at the following block sizes:
4KiB (printf): 53MB/s -> 58MB/s
128KiB (cat): 170MB/s -> 235MB/s
This commit is imperfect. Support for more than one rendering
engine was "hacked" into `Renderer` and is not quite correct.
As such, this commit cannot fix cursor invalidation correctly either,
and while some bugs are fixed (engines may see highly inconsistent
TextBuffer and Cursor states), it introduces others (an error in the
first engine may result in the second engine not executing).
Neither of those are good and the underlying issue remains to be fixed.
## Validation Steps Performed
* Seems ok? ✅
This gets rid off the implicit dependency on `IsGlyphFullWidth`
for the IRM and DECSWL/DECDWL/DECDHL implementations.
## Validation Steps Performed
In pwsh:
* ``"`e[31mab`e[m`b`e[4h`e[32m$('*'*10)`e[m`e[4l"``
prints a red "a", 10 green "*" and a red "b" ✅
* ``"`e[31mab`e[m`b`e[4h`e[32m$('*'*1000)`e[m`e[4l"``
prints a red "a" and a couple lines of green "*" ✅
* ``"`e[31mf$('o'*70)`e[m`e#6`e#5"``
the right half of the row is erased ✅
I changed the improper capitalization and misuse of ellipses mark (...)
in the context menu and various other places.
Fixes issues #16819 and #16846
## PR Checklist
- [ ] Closes#16846
- [x] Tests added/passed - NA
- [x] Documentation updated - NA
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [x] Schema updated (if necessary) - NA
## Summary of the Pull Request
Adding more profile GUID tests
## References and Relevant Issues
Closes#2119
## Detailed Description of the Pull Request / Additional comments
Currently, there are formats that simply break GUID parsing (the
commented out test cases). Should we catch that and treat it like a
"null" GUID or should we generate a new GUID for those profiles?
## Validation Steps Performed
## PR Checklist
- [x] Closes#2119
- [x] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
* Switches the marks feature to being stable.
* Renames the settings, to remove "experimental."
Stacked on top of #16937, so that we actually finish reflow before
merging this.
Closes#15057
This is pretty much a huge refactoring of how marks are stored in the
buffer.
Gone is the list of `ScrollMark`s in the buffer that store regions of
text as points marking the ends. Those would be nigh impossible to
reflow nicely.
Instead, we're going to use `TextAttribute`s to store the kind of output
we've got - `Prompt`, `Command`, `Output`, or, the default, `None`.
Those already reflow nicely!
But we also need to store things like, the exit code for the command.
That's why we've now added `ScrollbarData` to `ROW`s. There's really
only going to be one prompt->output on a single row. So, we only need to
store one ScrollbarData per-row. When a command ends, we can just go
update the mark on the row that started that command.
But iterating over the whole buffer to find the next/previous
prompt/command/output region sounds complicated. So, to avoid everyone
needing to do some variant of that, we've added `MarkExtents` (which is
literally just the same mark structure as before). TextBuffer can figure
out where all the mark regions are, and hand that back to callers. This
allows ControlCore to be basically unchanged.
_But collecting up all the regions for all the marks sounds expensive!
We need to update the scrollbar frequently, we can't just collect those
up every time!_ No we can't! But we also don't need to. The scrollbar
doesn't need to know where all the marks start and end and if they have
commands and this and that - no. We only need to know the rows that have
marks on them. So, we've now also got `ScrollMark` to represent just a
mark on a scrollbar at a specific row on the buffer. We can get those
quickly.
* [x] I added a bunch of tests for this.
* [x] I played with it and it feels good, even after a reflow (finally)
* See:
* #11000
* #15057 (I'm not marking this as closed. The stacked PR will close
this, when I move marks to Stable)
This changes `NewTabArgs`, `SplitPaneArgs`, and `NewWindowArgs` to
accept a `INewContentArgs`, rather than just a `NewTerminalArgs`. This
allows a couple things:
* Users can open arbitrary types of panes with the existing `splitPane`,
`newWindow` actions, just by passing `"type": "scartchpad"` (for
example). This is a lot more flexible than re-defining different
`"openScratchpad"`, `"openTasksPane"`, etc, etc actions for every kind
of pane.
* This allows us to use the existing machinery of session restore to
also restore non-terminal panes.
The `type` property was added to `newTab`, `splitPane`, `newWindow`.
When omitted, we still just treat the json as a blob of NewTerminalArgs.
There's not actually any other kinds of `INewContentArgs` in this PR
(other than the placeholder `GenericContentArgs`). In
[`dev/migrie/fhl/md-pane`](https://github.com/microsoft/terminal/compare/dev/migrie/f/tasks-pane...dev/migrie/fhl/md-pane),
I have a type of pane that would LOVE to add some args here. So that's
forward-thinking.
There's really just two stealth types of pane for now: `settings`, and
`scratchpad`. Those I DON'T have as constants or anything in this PR.
They probably should be? Though, I suspect around the time of the tasks
& MD panes, I'll come up with whatever structure I actually want them to
take.
### future considerations here
* In the future, this should allow extensions to say "I know how to host
`foo` content", for 3p content.
* The `wt` CLI args were not yet updated to also accept `--type` yet.
There's no reason we couldn't easily do that.
* I considered adding `ICanHasCommandline` to allow arbitrary content to
generate a `wt` commandline-serializable string. Punted on that for now.
## other PRs
* #16170
* #16171
* #16172
* #16895
* #16914 <-- you are here
Closes#17014
As we discussed in length over at #7657.
This changes the default <kbd>alt+shift+-</kbd> and
<kbd>alt+shift+plus</kbd> keybindings to split panes by duplicating the
pane by default.
Closes#7657
This is a rather simple PR overall. It mostly touches either test
or tracing code. Only a few changes affect the actual runtime.
The goal of this changeset is to get rid of the `double` format tables
in the OpenConsole build by using `FMT_COMPILE` everywhere.
I forgot to `buffer.clear()` after a write. Whoops.
This includes 2 additional, smaller improvements that I just happened
to notice: The `GenRTF` code calls `to_string` despite using `fmt`.
As @lhecker noted in the #16172 review, `UpdateTerminalSettings` is
wacky. We can just pass the cache in at the start, then reset it and
reuse it in `UpdateSettings`. One fewer `try_as`!
... technically. We still won't let it actually _be_ a pane, but now it
acts like one. It's hosted in a `SettingsPaneContent`. There's no more
`SettingsTab`. It totally _can_ be in a pane (but don't?)
## Validation Steps Performed
* Still opens the settings
* Only opens a single settings tab, or re-activates the existing one
* Session restores!
* Updates the title of the tab appropriately
* I previously _did_ use the scratchpad action to open the settings in a
pane, and that worked.
## Related PRs
* #16170
* #16171
* #16172 <-- you are here
* #16895
Refs #997Closes#8452
Work is ongoing to remove individually-authenticated service accounts
from some pipelines. This moves us closer to that goal.
Tested in Nightly 2403.28002.
#16953 got me thinking: what if we just published an extension ourselves
that just packages up every color scheme in the ever-amazing
https://github.com/mbadolato/iTerm2-Color-Schemes?
Well, this isn't a package for that file.
But it is a script to generate a fragment with all of them, and blat it
into your `%LOCALAPPDATA%\Microsoft\Windows Terminal\Fragments`.
It's a notebook because I've been really fascinated with the Polyglot
Notebooks recently.
Closes#16782
### Validation Steps Performed
- Double-clicking on a Double-Width row selects the word (identified by
delimiters) under the cursor.
- Tripple-clicking on a Double-Width row selects the whole line under
the cursor.
- The same works for Double-Height rows also.
- The same works for Single-Width rows also.
This clamps the initial rows and columns settings in two areas:
- When reading the JSON file
- In the settings dialogue
For consistency, I've also added a minimum value to the NumberBoxes even
though the default Minimum is 1. The Maximum and Minimum are taken from
the JSON Schema file (Min 1, Max 999).
Closes#11957
---------
Co-authored-by: Dustin L. Howett <dustin@howett.net>
As noted in #16995.
Don't persist us if we weren't ever initialized. In that case, we
never got an initial size, never instantiated a buffer, and didn't
start the connection yet, so there's nothing for us to add here.
If we were supposed to be restored from a path, then we don't need to
do anything special here. We'll leave the original file untouched,
and the next time we actually are initialized, we'll just use that
file then.
Closes#16995
* Since `FindFontWithLocalizedName` is broken (intentionally and
temporarily until #16943 is fixed) we have to be extra be careful
not to return a nullptr `Font`.
* Portable builds may not have a broken font cache, but also not have
the given font (Cascadia Mono for instance) installed. This requires
us to load the nearby fonts even if there aren't any exceptions.
## Validation Steps Performed
* Open `src/cascadia/CascadiaResources.build.items`
and remove the `Condition` for .ttf files
* Deploy on a clean Windows 10 VM
* Cascadia Mono loads without issues ✅
* Open the `Settings > Defaults > Appearance`,
enter a non-existing font and hit Save
* Doesn't crash ✅
`til::small_vector` had a bug: Its internal backing buffer didn't
prevent default initialization! Wrapping it in an `union` fixed that.
`til::some` had the same issue, but thinking about it I realized we
don't need both classes to exist, so I removed `til::some` since
`til::small_vector` is more flexible.
Checking the assembly, I noticed that `til::small_vector` with the
`union` fix produced a more compact result. I also noticed that in
combination with function calls and inlining the bit-wise ANDs in
the point/size/rect boolean operators produced poor-ish results.
Since their impact on performance is negligible to begin with I
simplified that code slightly.
Finally, I noticed that the boolean operator for `til::point`
was incorrect since it checked for `>0` instead of `>=0`.
Luckily nothing seemed to have used that operator yet.
(= No inbox regression.)
This takes care of an edge case in regards to SGR 22: It turns off
both intense and faint attributes which means that we may need to
turn on one of the two if only one of them turned off.
Additionally, this removes the mapping for `BottomGridline` which
has no real VT equivalent anyway.
## Validation Steps Performed
* Turn session restore on
* In pwsh write:
```pwsh
"`e[1;2mboth`e[0;1mintense`e[m`n`e[1;2mboth`e[0;2mfaint`e[m"
```
* Close the app and open the `buffer_*.txt` file next to settings.json
* It contains... ✅
```
␛[1m␛[2mboth␛[22;1mintense␛[22m
␛[1m␛[2mboth␛[22;2mfaint␛[22m
```
This changeset allows Windows Terminal to dump its buffer contents as
UTF-16LE VT text onto disk and restore it later. This functionality is
enabled whenever `persistedWindowLayout` is being used.
Closes#961Closes#16741
## Validation Steps Performed
* Open multiple windows with multiple tabs and restart the app
Everything's restored ✅
* Reopen a tab with output from `RenderingTests.exe`
Everything's restored ✅
* Closing tabs and windows with Ctrl+W deletes their buffer dumps ✅
* Closing tabs doesn't create buffer dumps ✅
I've found that #16079 was never properly addressed (it still randomly
occurred after even after PR #16349), which later led to the issues
described in #16769 (nushell flickering due to too many flushes).
The crux of the fix is that this brings back the `_noFlushOnEnd` flag
that was removed in PR #15991. This is then combined with a change to
the cork API: An `uncork` on `VtEngine` now only flushes if `_Flush`
got called while it was corked in the first place.
`_noFlushOnEnd` prevents us from flushing in between two "unknown"
VT sequences (like soft fonts or FTCS) which prevents them from being
corrupted. The corking prevents the remaining cases of flushing too
often. Long-term, a proper fix would be to pass through VT unmodified.
Closes#16769
Basically, title.
It'd be a neat idea for portable installs of the Terminal to reference
files that are right there in the portable install.
This PR adds a `WT_SETTINGS_DIR` var to Terminal's own env block. This
allows us to resolve profiles relative to our own settings folder.
Closes#16295
This removes `VtApiRoutines` and the VT passthrough mode.
Why? While VT passthrough mode has a clear advantage (doesn't corrupt
VT sequences) it fails to address other pain points (performance,
out-of-sync issues after resize, etc.). Alternative options are
available which have less restrictions.
Why now? It's spring! Spring cleanup!
## Summary of the Pull Request
## References and Relevant Issues
Fixes "Align 'Run this profile as Administrator' Settings Description
with Microsoft Style Guidelines" #16946
## Detailed Description of the Pull Request / Additional comments
Expanded the contraction "it'll" to "it will" on line 993 of
`src/cascadia/TerminalSettingsEditor/Resources/en-US/Resources.resw`
## Validation Steps Performed
N/A
## PR Checklist
- [X] Closes#16946
- [ ] Tests added/passed
- No tests were added
- [ ] Documentation updated
- No documentation was updated
- [ ] Schema updated (if necessary)
- No schema was updated
This adds support for specifying more than one font family using a
syntax that is similar to CSS' `font-family` property.
The implementation is straight-forward and is effectively
just a wrapper around `IDWriteFontFallbackBuilder`.
Closes#2664
## PR Checklist
* Font fallback
* Write "「猫」"
* Use "Consolas" and remember the shape of the glyphs
* Use "Consolas, MS Gothic" and check that it changed ✅
* Settings UI autocompletion
* It completes ✅
* It filters ✅
* It recognizes commas and starts a new name ✅
* All invalid font names are listed in the warning message ✅
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
This implements `SetForceFullRepaintRendering` and adds a new
`SetGraphicsAPI` function. The former toggles `Present1` on and off
and the latter allows users to explicitly request Direct2D/3D.
On top of these changes I did a minor cleanup of the interface,
because now that DxRenderer is gone we don't need all that anymore.
Closes#14254Closes#16747
## Validation Steps Performed
* Toggling Direct2D on/off changes colored ligature support ✅
* Toggling Present1 on/off can be observed in a debugger ✅
* Toggling WARP on/off changes GPU metrics ✅
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
## Summary of the Pull Request
Builds upon #16170. This PR simply adds a singly type of non-terminal
pane - a "scratchpad pane". This is literally just a single text box, in
a pane. It's on the `{ "command": "experimental.openScratchpad" }`
action.
## References and Relevant Issues
See: #997
## Detailed Description of the Pull Request / Additional comments
I also put it behind velocity so it won't even go into preview while
this bakes.
This is really just here to demonstrate that this works, and is viable.
The next PR is much more interesting.
## Validation Steps Performed
Screenshot below.
## other PRs
* #16170
* #16171 <-- you are here
* #16172
Instead of `Pane` hosting a `TermControl` directly, it now hosts an
`IPaneContent`. This is an abstraction between the TermControl and the
pane itself, to allow for arbitrary implementations of `IPaneContent`,
with things that might not be terminals.
## References and Relevant Issues
* #997
* #1000
## Detailed Description of the Pull Request / Additional comments
This PR by itself doesn't do much. It's just a refactoring.
- It doesn't actually add any other types of pane content.
- It overall just tries to move code whenever possible, with as little
refactoring as possible. There are some patterns from before that don't
super scale well to other types of pane content (think: the `xyzChanged`
events on `IPaneContent`).
- There's a few remaining places where Pane is explicitly checking if
its content is a terminal. We probably shouldn't, but meh
There are two follow-up PRs to this PR:
* #16171
* #16172
In addition, there's more work to be done after these merge:
* TODO! issue number for "Replace `IPaneContent::xyzChanged` with
`PropertyChanged` events"
* TODO! issue number for "Re-write state restoration so panes don't
produce `NewTerminalArgs`"
## Validation Steps Performed
* It still launches
* It still works
* Broadcasting still works
* The weird restart connection thing from #16001 still works
## PR Checklist
- [x] Closes#997
## other PRs
* #16170 <-- you are here
* #16171
* #16172
Prevents errors generated due to unresolved headers in VSCode
## Validation Steps Performed
- Errors messages are removed.
- Headers are resolved properly.
When no soft fonts are set up but we're asked to draw a U+EF20, etc.,
character we'll currently read out-of-bounds, because we don't check
whether the soft fonts array is non-empty. This PR fixes the issue by
first getting a slice of the data and then checking if it's ok to use.
This changeset additionally fixes a couple constinit vs. constexpr
cases. I changed them to constinit at some point because I thought
that it's more constexpr than constexpr by guaranteeing initialization
at compile time. But nope, constinit is actually weaker in a way,
because while it does guarantee that, it doesn't actually make the
data constant. In other words, constinit is not `.rdata`.
As noted in #3337, we never actually added this menu to the settings.
Since we're planning on taking this out of "experimental" in 1.21, we
should have a visible setting for it too.
**Default Terminal**: Everyone who cares to know, knows. Everyone who
doesn't, has an annoying bar above all terminals
I had to introduce a workaround for the fact that unknown dismissed
message keys in `state.json` result in Terminal exploding on launch.
😁 That's tracked in #16874.
Closes#11930 (but not in the way you'd expect)
The `nLength` parameter of `ReadConsoleOutputCharacterW` indicates
the number of columns that should be read. For single-column (narrow)
surrogate pairs this previously clipped a trailing character of the
returned string. In the major Unicode support update in #13626
surrogate pairs truly got stored as atomic units for the first time.
This now meant that a 120 column read with such codepoints resulted
in 121 characters. Other parts of conhost still assume UCS2 however,
and so this results in the entire read failing.
This fixes the issue by turning surrogate pairs into U+FFFD
which makes it UCS2 compatible.
Closes#16892
## Validation Steps Performed
* Write U+F15C0 and read it back with `ReadConsoleOutputCharacterW`
* Read succeeds with a single U+FFFD ✅
This PR automagically finds and replaces all[^1] usages of our
TYPED_EVENT macro with `til::event`. Benefits include:
* less macro magic
* editors are more easily able to figure out the relationship between
`til::event<> Foo;`, `Foo.raise(...)`, and `bar.Foo({this,
&Bar::FooHandler})` (whereas before the relationship between
`_FooHandlers(...)` and `bar.Foo({...})`) couldn't be figured out by
vscode & sublime.
Other find & replace work that had to be done:
* I added the `til::typed_event<>` == `<IInspectable, IInspectable>`
thing from #16170, since that is goodness
* I actually fixed `til::property_changed_event`, so you can use that
for your property changed events. They're all the same anyways.
* events had to come before `WINRT_PROPERTY`s, since the latter macro
leaves us in a `private:` block
* `Pane::SetupChildCloseHandlers` I had to swap _back_, because the
script thought that was an event 🤦
* `ProfileViewModel::DeleteProfile` had to be renamed
`DeleteProfileRequested`, since there was already a `DeleteProfile`
method on it.
* WindowManager.cpp was directly wiring up it's `winrt::event`s to the
monarch & peasant. That doesn't work with `til::event`s and I'm kinda
surprised it ever did
<details>
<summary>The script in question</summary>
```py
import os
import re
def replace_in_file(file_path, file_name):
with open(file_path, 'r', encoding="utf8") as file:
content = file.read()
found_matches = False
# Define the pattern for matching
pattern = r' WINRT_CALLBACK\((\w+),\s*(.*?)\);'
event_matches = re.findall(pattern, content)
if event_matches:
found_matches = True
print(f'found events in {file_path}:')
for match in event_matches:
name = match[0]
args = match[1]
if name == "newConnection" and file_name == "ConptyConnection.cpp":
# This one is special
continue
old_declaration = 'WINRT_CALLBACK(' + name + ', ' + args + ');'
new_declaration = 'til::event<' + args + '> ' + name + ';' if name != "PropertyChanged" else 'til::property_changed_event PropertyChanged;'
print(f' {old_declaration} -> {new_declaration}')
content = content.replace(old_declaration, new_declaration)
typed_event_pattern = r' TYPED_EVENT\((\w+),\s*(.*?)\);'
typed_matches = re.findall(typed_event_pattern, content)
if typed_matches:
found_matches = True
print(f'found typed_events in {file_path}:')
for match in typed_matches:
name = match[0]
args = match[1]
if name == "newConnection" and file_name == "ConptyConnection.cpp":
# This one is special
continue
old_declaration = f'TYPED_EVENT({name}, {args});'
was_inspectable = (args == "winrt::Windows::Foundation::IInspectable, winrt::Windows::Foundation::IInspectable" ) or (args == "IInspectable, IInspectable" )
new_declaration = f'til::typed_event<{args}> {name};' if not was_inspectable else f"til::typed_event<> {name};"
print(f' {old_declaration} -> {new_declaration}')
content = content.replace(old_declaration, new_declaration)
handlers_pattern = r'_(\w+)Handlers\('
handler_matches = re.findall(handlers_pattern, content)
if handler_matches:
found_matches = True
print(f'found handlers in {file_path}:')
for match in handler_matches:
name = match
if name == "newConnection" and file_name == "ConptyConnection.cpp":
# This one is special
continue
old_declaration = f'_{name}Handlers('
new_declaration = f'{name}.raise('
print(f' {old_declaration} -> {new_declaration}')
content = content.replace(old_declaration, new_declaration)
if found_matches:
with open(file_path, 'w', encoding="utf8") as file:
file.write(content)
def find_and_replace(directory):
for root, dirs, files in os.walk(directory):
if 'Generated Files' in dirs:
dirs.remove('Generated Files') # Exclude the "Generated Files" directory
for file in files:
if file.endswith('.cpp') or file.endswith('.h') or file.endswith('.hpp'):
file_path = os.path.join(root, file)
try:
replace_in_file(file_path, file)
except Exception as e:
print(f"error reading {file_path}")
if file == "TermControl.cpp":
print(e)
# raise e
# Replace in files within a specific directory
directory_path = 'D:\\dev\\public\\terminal\\src'
find_and_replace(directory_path)
```
</details>
[^1]: there are other macros we use that were also using this macro,
those weren't replaced.
---------
Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
## Summary of the Pull Request
As outlined in #16816 , adding `OriginTag` to `Command` is one of the
prerequisites to implementing Action IDs. This PR does that.
## Validation Steps Performed
Actions/Commands still get parsed and work
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
## Summary of the Pull Request
update to the latest cli11 version
## References and Relevant Issues
none
## Detailed Description of the Pull Request / Additional comments
none
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
---------
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
I thought the Converters.idl file had a really neat ordering,
and I felt like the .cpp implementation fell short of this.
This PR reorders the functions in the implementation to match the IDL.
It also gets rid of some unnecessary math (int vs. float, clamping)
and removes another use of `std::stringstream` (= bad STL class).
This commit adds some styles to SettingContainer that can be used to
display informational messages. They don't have reset buttons or content
and they can't be interacted with.
I did this because the InfoBars didn't scale properly when the window
was wide. Also they had an [X] button that hid the warning but didn't
persist that they had been hidden or anything.
* `[[nodiscard]]` and `[[maybe_unused]]` must come before `virtual` and
`static` qualifiers
* MSVC and Clang disagree on how `gsl::suppress` should look;
fortunately, GSL provides a macro to paper over the difference
* Clang throws "pessimizing move" warnings when you `std::move` a
temporary, as it makes copy elision impossible
* The fuzzing logic was using an unspecified template expansion
`CFuzzLogic<>` before the type had been declared
* LibraryResources was emitting most of the `.util` section with
read-write permissions and some of it with read-only
Refs #15952
This pull request introduces support for disabling full-color emoji (and
technically other COLR-related font features!)
Full-color emoji don't respond to SGR colors, intensity, faint or blink.
Some users also just prefer the line art ones.
Related to #15979
Refs #1790Closes#956
More prerequisite work for Action IDs - turns out if we add the action
IDs to the actions defined in `defaults.json` the string ends up being
too large and the compiler complains about it. Use a `.rc` file for
`defaults.json` instead and also for `enableColorSelection.json` +
`userDefaults.json`.
As mentioned in #11146, when the "Next/Prev" command is executed from
the command line with a string in the search bar, this is setting always
the first tab.
When using the command "Next/Previous Tab" from the command line, we are
creating another tab (as if we are using the keyboard shortcut), and
this triggers the `_filterTextChanged` that resets the index to the
first item in because the current mode that it has.
This could be cause because, It seems that it detects as if we are
deleting the entered letter or creating an empty string, causing the
execution of the mentioned method and resetting its index to 0.
To avoid this, we are making sure that when this action is triggerd and
we are in the `TabSwitchMode`, we should ignore the following execution
of the method.
## Validation Steps Performed
I tested out the following scenarios:
1. Performing the action with the keyboard shorcut
2. Perfoming the action with an empty string
3. Performing the action with a string in the search bar.
Also validated with the current tests.
Closes#11146
As we start to work on implementing Action IDs, the spec written a few
years ago needs some updates. This PR makes those updates for the
current implementation plan.
References #6899
Right now, the localization submission pipeline runs every night and
sends our localizable resources over to Touchdown. Later, release builds
pick up the localizations directly from Touchdown, move them into place,
and consume them.
This allowed us to avoid having localized content in the repository, but
it came with too many downsides:
- Users could not contribute additional localizations very easily
- We use the same release pipeline and Touchdown configuration for every
branch, so strings needed to either slightly match or _entirely match_
across an entire set of active release branches
- Building from day to day can pull in different strings, making the
product not reproduceable
- Calling TDBuild during release builds requires network access from the
build machine (so does restoring NuGet packages, but that's neither
here nor there)
- Local developers and users could not test out other languages
This pull request moves all localization processing into the nightly
build phase and introduces support for checking loc in and submitting a
pull request. The pull request will not be created anew if one already
exists which has not been merged.
Anything we needed to do on release is now done overnight. This includes
moving loc files into the right places and merging the Cascadia
resources with the Context Menu resources (so that we can work around a
relatively lower amount of translations being chosen for the app versus
the context menu; see #12491 for more info.)
There are some smaller downsides to this approach and its
implementation:
- The first commit is going to be huge
- Right now, it only manages a single branch and uses a force push; if a
PR is not reviewed timely, it will be force-pushed and you cannot see
the day-to-day changes in the strings. Hopefully there won't be any.
I've taken great care to ensure that repeated runs of this new pipeline
will not result in unnecessary whitespace changes. This required
changing how we merge ContextMenu.resw into CascadiaPackage to always
use the .NET XmlWriter with specific flags.
NOTE that this does not allow users to _contribute_ translation fixes
for the 10 languages which we are importing. We will still need to pull
changes out of those files and submit them as bugs to the localization
team separately, and hope they come back around in another nightly
build. However, there is no reason users cannot contribute
_non-Touchdown_ languages.
We don't need to use `stringstream` to generate a ten-character string,
and we for _sure_ don't need to use the locale-aware ctype functions
after we just wrote a comment saying "XOrg colors are always Latin-1"
| Size Diff | Object | Library |
| --------- | -------------- | -------- |
| -11.8 KB | colorTable.obj | ConTypes |
I realize I might be one of the few developers that care about custom
shader support in terminal but I thought it's worth proposing it and see
what you think.
This is to support custom shaders with custom textures.
I was thinking of exposing the background image to the shader but that
felt complicated after looking into it.
I have tested exploratively. I think the texture loader is possible to
unit test so that is a possible improvement.
The error reporting (as with other custom pixel shader code) is not very
good. That is also an area that I could improve upon.
I do think the risk of adding this is rather low as the new code is only
executed when experimental.pixelShaderImagePath is set.
### Details
Only added to the Atlas engine.
Instead I load the texture using WIC into a shader resource view. When
binding shader resources I test for presence of custom texture and bind
it to register t1.
The image loading code was found in [the D3D Texture documentation].
It's a mouthful but seems rather robust.
Tested setting: "experimental.pixelShaderImagePath"
1. Tested not specifying it.
2. Tested setting it.
3. Tested changing it (the changes are picked up)
4. Tested invalid path
5. Tested a custom shader that made use of the custom texture.
[the D3D Texture documentation]: https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-textures-how-to
Co-authored-by: Mike Griese <migrie@microsoft.com>
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
"ConptyConnection::CreateSettings()" was modified to include some extra
parameters related to the environment variable changes. This just
updates the call in Scratch.sln so that it builds and deploys properly.
When using the legacy console APIs, it's possible to write arbitrary
codepoints into the buffer. If any of those codepoints are in the C0 or
C1 range, and the buffer contents are forwarded over conpty, they can
end up mistakenly interpreted as controls by the connected terminal.
This PR fixes that issue by converting any C0 and C1 codepoints in the
buffer into printable glyphs before forwarding them over conpty. I've
used the C0 glyphs from the DOS 437 codepage and just a `?` for the C1
codepoints, since that's what you would typically have seen in the v1
console with a raster font.
Although this doesn't address the main problem in #16410, it should at
least fix the rendering issues they're seeing when running their app in
Windows Terminal.
I've confirmed that the test case in #4363 now looks the same in Windows
Terminal as it does in conhost, and I've tested the Windows version of
the terminal game [Gorched], and confirmed that it now works correctly
in Window Terminal.
[Gorched]: https://github.com/zladovan/gorchedCloses#4363Closes#6265
Welp, would you look at that? We never actually supported "canary"
feature settings. Canary's been defaulting to the "Dev" config since
inception.
There's a couple things that are supposed to only be on in Dev and not
Canary. They clearly haven't mattered, but better safe than sorry!
This PR adds support for the `OSC 21` sequence used on DEC terminals to
set the window title. It's just an alias of the `OSC 2` title sequence
used by XTerm.
This PR also corrects the handling of blank title sequences, which are
supposed to reset the title to its default value, but were previously
ignored.
## Detailed Description of the Pull Request / Additional comments
To handle the blank title parsing correctly, I had to make some changes
to the state machine. Previously it would not have dispatched an `OSC`
sequence unless it received a semicolon following the `OSC` number, but
when there's a blank string, that semicolon should not be required.
I also took this opportunity to simplify the `OSC` parsing in the state
machine, and eliminate the `_GetOscTitle` method which no longer served
any purpose.
## Validation Steps Performed
I've manually confirmed that the title sequences are now working as
expected, and added some state machine unit tests covering the blank
value handling for these sequences.
I also had to update one of the existing state machine tests to account
for the changes I made to allow the semicolon to be omitted.
Closes#16783Closes#16784
This pull request introduces the module Microsoft.Terminal.UI.dll, and
moves into it the following things:
- Any `IDirectKeyListener`
- All XAML converter helpers from around the project
- ... including `IconPathConverter` from TerminalSettingsModel
- ... but not `EmptyStringVisibilityConverter`, which has died
It also adds a XAML Markup Extension named `mtu:ResourceString`, which
will allow us to refer to string resources directly from XAML. It will
allow us to remove all of the places in the code where we manually set
resources on XAML controls.
---------
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
Make sure the delete button's `Tag` updates when the selected
axis/feature changes, so that the correct key value gets propagated when
the delete button is clicked.
Refs #16678#16104
## Validation Steps Performed
1. Add a new feature/axis
2. Change the key
3. Click the delete button
4. Delete button works
Aside from overall simplifying `CharToColumnMapper` this fixes 2 bugs:
* The backward search loop may have iterated 1 column too far,
because it didn't stop at `*current <= *target`, but rather at
`*(current - 1) <= *target`. This issue was only apparent when
surrogate pairs were being used in a row.
* When the target offset is that of a trailing surrogate pair
the forward search loop may have iterated 1 column too far.
It's somewhat unlikely for this to happen since this code is
only used through ICU, but you never know.
This is a continuation of PR #16775.
This is just a minor cleanup I did as a drive-by while working on
customized font fallback. The benefit of this change is that it's
a tiny bit less expensive, but also that it's a lot easier to read.
The split into "get index" and "get string by index" helps us to
more easily handle both, missing locales and locale fallback.
The code that ties everything together then ends up being just 7 lines.
## Summary of the Pull Request
Allow editing of font features and axes in the SUI to get the UI closer
towards JSON parity
The allowed font axes are obtained directly from the currently selected
font, and their display names are presented to the user in the user's
current locale (if it exists). Otherwise, we just display the axis tag
to the user.
## References and Relevant Issues
#10000
## Validation Steps Performed
- [x] Font Axes can be added/changed/removed from the Settings UI


## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
This pull request removes the need for the SettingsModel tests to run in
a UAP harness and puts them into the standard CI rotation.
This required some changes to `Run-Tests.ps1` to ensure that the right
`te.exe` is selected for each test harness. It's a bit annoying, but for
things that depend on a `resources.pri`, that file must be in the same
directory as the EXE that is hosting the test. Not the DLL, mind you,
the EXE. In our case, that's `TE.ProcessHost.exe`
The bulk of the change is honestly namespace tidying.
Co-authored-by: Mike Griese <migrie@microsoft.com>
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
Shaded glyphs (U+2591..3, etc.) all have one problem in common:
The cell size may not be evenly divisible by the pixel/dot size in
the glyph. This either results in blurring, or in moiré-like patterns
at the edges of the cells with its neighbors, because they happen to
start with a pattern that overlaps with the end of the previous cell.
This PR solves the issue by moving the pixel/dot pattern generation
into the shader. That way the pixel/dot location can be made dependent
on the viewport-position of the actual underlying pixels, which avoids
repeating patterns between cells.
The PR contains some additional modifications, all of which either
extend or improve the existing debug facilities in AtlasEngine.
Suppressing whitespaces changes makes the diff way smaller.
`wstring_case_insensitive_compare` is not a great name for what it
does as it's incorrect to use for regular (human readable) strings.
This PR thus renames it to `env_key_sorter`.
`compare_string_ordinal` was renamed to `compare_ordinal_insensitive`
to make sure callers know that the comparison is insensitive
(this may otherwise be incorrect in certain contexts after all).
The return value was changed to match `memcmp` so that the API
is detached from its underlying implementation (= NLS).
`compare_linguistic_insensitive` and `contains_linguistic_insensitive`
were added to sort and filter human-readable strings respectively.
`prefix_split` was extended to allow for needles that are just a
single character. This significantly improves the generated assembly
and is also usually what someone would want to actually use.
I've left the string-as-needle variant in just in case.
This PR is prep-work for #2664
## Summary of the Pull Request
URL detection was broken again in #15858. When the regex matched, we
calculate the column(cell) by its offset, we use forward or backward
iteration of the column to find the correct column that displays the
glyphs of `_chars[offset]`.
abf5d9423a/src/buffer/out/Row.cpp (L95-L104)
However, when calculating the `currentOffset` we forget that MSB of
`_charOffsets[col]` could be `1`, or col is pointing to another glyph in
preceding column.
abf5d9423a/src/buffer/out/Row.hpp (L223-L226)
Up until now, we have treated inbox, fragment and user color schemes the
same: we load them all into one big map and when we save the settings
file we write them *all* out. It's been a big annoyance pretty much
forever.
In addition to cluttering the user's settings file, it prevents us from
making changes to the stock color schemes (like to change the cursor
color, or to adjust the colors in Tango Dark, or what have you) because
they're already copied in full in the user settings. It also means that
we need some special UI affordances for color schemes that you are
allowed to view but not to delete or rename.
We also have a funny hardcoded list of color scheme names and we use
that to determine whether they're "inbox" for UI purposes.
Because of all that, we are hesitant to add *more* color schemes to the
default set.
This pull request resolves all of those issues at once.
It:
- Adds an "origin" to color schemes indicating where they're from
(Inbox, Fragment, User, ...)
- Replaces the Edit UI with a much simpler version that pretty much only
has a "duplicate this color scheme to start editing it" button
- Deletes color schemes that we consider to be equivalent to inbox ones;
this allows us to finally disentangle the user's preferences from the
terminal's.
- Migrates all user settings that referred to schemes they may have
modified (even implicitly!) to their modified versions.
The equivalence check intentionally leaves out the cursor and selection
colors, so that we have the freedom to change them in the future.
The Origin is part of a new interface, `ISettingsModelObject`, which we
can use in the future for things like Themes and Actions.
I thought, "what if I could just have a script make all the releases,
tags and names and upload all the assets to the right place?"
So, here's that script.
Basically, title. If you null out the icon, we'll automatically try to
use the `commandline` as an icon (because we can now). We'll even be
smart about it - `cmd.exe /k echo wassup` will still just use the ico of
`cmd.exe`.
This doesn't work for `ubuntu.exe` (et. al), because that commandline is
technically a reparse point, that doesn't actually have an icon
associated with it.
Closes#705
`"none"` becomes our sentinel value for "no icon".
This will also use the same `NormalizeCommandLine` we use for
commandline matching for finding the full path to the exe.
Surprisingly easier than I thought this would be. ActionMap already
supports layering (from defaults.json), so this basically re-uses a lot
of that for fun and profit.
The trickiest bits:
* In `SettingsLoader::_parseFragment`, I'm constructing a fake, empty
JSON object, and taking _only_ the actions out from the fragment, and
stuffing them into this temp json. Then, I parse that as a globals
object, and set _that_ as the parent to the user settings file. That
results in _only_ the actions from the fragment being parsed before the
user's actions.
* In that same method, I'm also explicitly preventing the ActionMap (et
al.) from parsing `keys` from these actions. We don't want fragments to
be able to say "ctrl+f is clear buffer" or something like that. This
required a bit of annoying plumbing.
Closes#16063
Tests added.
Docs need to be updated.
This includes a fix for the hang on shutdown due to the folder change
reader.
WIL now validates format strings in `LOG...` macros (yay!) and so we
needed to fix some of our `LOG` macros.
Closes#16456
(cherry picked from commit ce30e7c89c)
Service-Card-Id: 91923199
Service-Version: 1.19
This changeset makes 3 improvements:
* Dotted lines now use a 2:1 ratio between gaps and dots (from 1:1).
This makes the dots a lot easier to spot at small font sizes.
* Dashed lines use a 1:2 ratio and a cells-size independent stride.
By being cell-size independent it works more consistently with a
wider variety of fonts with weird cell aspect ratios.
* Curly lines are now cell-size independent as well and have a
height that equals the double-underline size.
This ensures that the curve isn't cut off anymore and just like
with dashed lines, that it works under weird aspect ratios.
Closes#16712
## Validation Steps Performed
This was tested using RenderingTests using Cascadia Mono, Consolas,
Courier New, Lucida Console and MS Gothic.
(cherry picked from commit 9c8058c326)
Service-Card-Id: 91922825
Service-Version: 1.19
This adds support for drawing our own box drawing, block element,
and basic Powerline (U+E0Bx) glyphs in AtlasEngine.
This PR consists of 4 parts:
* AtlasEngine was refactored to simplify `_drawGlyph` because I've
wanted to do that for ~1 year now and never got a chance.
Well, now I'm doing it and you all will review it muahahaha.
The good news is that it removes a goto usage that even for my
standards was rather dangerous. Now it's gone and the risk with it.
* AtlasEngine was further refactored to properly parse out text that
we want to handle different from regular text. Previously, we only
did that for soft fonts, but now we want to do that for a lot more,
so a refactor was in order. The new code is still extremely
disgusting, because I now stuff `wchar_t`s into an array that's
intended for glyph indices, but that's the best way to make it fast
and not blow up the complexity of the code even further.
* Finally this adds a huge LUT for all the aforementioned glyphs.
The LUT has 4 "drawing instruction" entries per glyph which describe
the shape (rectangle, circle, lines, etc.) and the start/end coord.
With a lot of bit packing each entry is only 4 bytes large.
* Finally-finally a `builtinGlyphs` setting was added to the font
object and it defaults to `true`.
Closes#5897
## Validation Steps Performed
* RenderingTests with soft fonts ✅
* All the aforementioned glyphs ✅
* ...with color ✅
* `customGlyphs` setting can be toggled on and off ✅
`ConsoleBench` is capable of launching conhost instances and measuring
their performance characteristics. It writes these out as an HTML file
with violin graphs (using plotly.js) for easy comparison.
Currently, only a small number of tests have been added, but the code
is structured in such a way that more tests can be added easily.
This changeset makes 3 improvements:
* Dotted lines now use a 2:1 ratio between gaps and dots (from 1:1).
This makes the dots a lot easier to spot at small font sizes.
* Dashed lines use a 1:2 ratio and a cells-size independent stride.
By being cell-size independent it works more consistently with a
wider variety of fonts with weird cell aspect ratios.
* Curly lines are now cell-size independent as well and have a
height that equals the double-underline size.
This ensures that the curve isn't cut off anymore and just like
with dashed lines, that it works under weird aspect ratios.
Closes#16712
## Validation Steps Performed
This was tested using RenderingTests using Cascadia Mono, Consolas,
Courier New, Lucida Console and MS Gothic.
With AtlasEngine being fairly stable at this point and being enabled
by default in the 1.19 branch, this changeset removes DxEngine.
## Validation Steps Performed
* WT builds and runs ✅
* WpfTestNetCore ✅
* Saving the config removes the `useAtlasEngine` key ✅
## Summary of the Pull Request
This PR adds support for the missing operations that are required in the
8-bit interface architecture extension.
`DECAUPSS` - Assign User-Preference Supplemental Set
`DECRQUPSS` - Request User-Preference Supplemental Set
`ACS` - Announce Code Structure for ANSI levels 1, 2, and 3
## Detailed Description of the Pull Request / Additional comments
For the UPSS assignment there's a new `wstring_view` in `TerminalOutput`
that tracks the current mapping table for the character set, and a new
`VTID` field tracking the ID so it can be queried. The ANSI conformance
just required a couple of calls to existing methods to designate the
appropriate character sets and GL/GR maps.
And now that we've implemented everything that's required, I've updated
our device attributes report (`DA1`) to indicate support for the 8-bit
interface architecture (feature 14).
This PR also addresses some issues with the way the 8-bit GR capability
is managed. Previously a soft reset (`DECSTR`) would return the code
page to its startup state, and the restore cursor operation (`DECRC`)
could have a similar effect. This was a problem for 8-bit apps that
weren't expecting that behavior.
I've now made it so those operations no longer have any effect on the
code page, and the same applies to the C1 parsing option (`DECAC1`). The
only way to restore the code page and C1 parsing to their startup state
now is with a hard reset (`RIS`).
## Validation Steps Performed
I've added unit tests covering the `DECAUPSS` and `DECRQUPSS` sequences,
and I've also manually tested their behavior in Vttest.
## PR Checklist
- [x] Closes#16546
- [x] Tests added/passed
There's an apparent miscompilation of `dynamic_bitset` on x86 with
MSVC 19.38, where the following code:
```cpp
dynamic_bitset<uint64_t> bits(80 * 24, 0);
bits.set(0, 3 * 80, true);
```
is expected to set the first 3.75 blocks to 1 which should produce
the following blocks:
```
0xffffffffffffffff
0xffffffffffffffff
0xffffffffffffffff
0x0000ffffffffffff
```
but it actually produces:
```
0xffffffffffffffff
0x00000000ffffffff
0xffffffffffffffff
0x0000ffffffffffff
```
The weird thing here is that this only happens if `til::bitmap`
uses a `dynamic_bitset<uint64_t>`. As soon as it uses `<uint32_t>`
any other instantiation of `<uint64_t>` is magically fixed.
Conclusion: Use `size_t` until we know what's going on.
Last known good CL version: 14.37.32822
Current broken CL version: 14.38.33130
## Validation Steps Performed
The following test completes successfully again:
```cpp
til::bitmap map{ { 80, 24 } };
map.translate({ 0, 3 }, true);
VERIFY_ARE_EQUAL(3u, map.runs().size());
```
Write "<command that doesn't exist> foo" in cmd.exe, move yours cursor
past the <command> and press tab. The "foo" will still be there but
will be inaccessible. This commit fixes the issue. As far as I can
tell, this never worked in any conhost version ever.
Closes#16704
## Summary of the Pull Request
Implements an `ActionsViewModel` for the `Actions` page in the SUI
## References
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over
[here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign
the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on
[our docs repo](https://github.com/MicrosoftDocs/terminal) and link it
here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not
checked, I'm ready to accept this work might be rejected in favor of a
different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
A few annoyances:
- Because of the shifts in the UI when switching between edit
mode/regular mode on the `KeyBindingViewModel`s, the page used to
manually handle moving focus accordingly so that focus does not get
lost. However, the page no longer owns the `KeyBindingViewModel`,
instead the `ActionsViewModel` owns them but the `ActionsViewModel`
cannot manually move focus around since it does not own the UI Element.
So, the `ActionsViewModel` emits an event for the page to catch that
tells the page to move focus (`FocusContainer`).
- Similarly, the page used to manually update the `ContainerBackground`
of the `KeyBindingViewModel` when the kbdVM enters `EditMode`. The
`ActionsViewModel` does not have access to the page's resources though
(to determine the correct background brush to use). So, the
`ActionsViewModel` emits another event for the page to catch
(`UpdateBackground`).
## Validation Steps Performed
Actions page still works as before
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
Hi, I realized I had a bug in my pull request for search selections
where when the highlight is wrapped it causes the selection to select
back to start of the current line instead of wrapping to the next line.
PR where I introduced this bug: #16227
This is a specification for a way to customize console allocations.
The new manifest type `consoleAllocationPolicy` and the new
`AllocConsoleWithOptions` API were already added to the console
client library internally.
Closes#7335
DECKPAM originally tracked in #16506.
Support was added in #16511.
But turns out people didn't expect the Terminal to actually be like,
compliant: #16654
This closes#16654 while we think over in #16672 how we want to solve
this
This fixes two issues where the `Space` key wasn't being handled
correctly:
* Keyboards with an `AltGr`+`Space` mapping were not generating the
expected character.
* Pressing a dead key followed by `Space` is supposed to generate the
accent character associated with that key, but it wasn't doing so.
## References and Relevant Issues
These were both regressions from the keyboard refactor in PR #16511.
## Detailed Description of the Pull Request / Additional comments
The problem was that we were treating `VK_SPACE` as a "functional" key,
which means it gets hardcoded VT mappings which take precedence over
whatever is in the keyboard layout. This was deemed necessary to deal
with the fact that many keyboards incorrectly map `Ctrl`+`Space` as a
`SP` character, when it's expected to be `NUL`.
I've now dropped `VK_SPACE` from the functional mapping table and allow
it be handled by the default mapping algorithm for "graphic" keys.
However, I've also introduced a special case check for `Ctrl`+`Space`
(and other modifier variants), so we can bypass any incorrect keyboard
layouts for those combinations.
## Validation Steps Performed
I couldn't test with a French-BEPO keyboard layout directly, because the
MS Keyboard Layout Creator wouldn't accept a `Space` key mapping that
wasn't whitespace. However, if I remapped the `AltGr`+`Space` combo to
`LF`, I could confirm that we are now generating that correctly.
I've also tested the dead key `Space` combination on various keyboard
layouts and confirmed that that is now working correctly, and checked
that the `Ctrl`+`Space` combinations are still working too.
Closes#16641Closes#16642
This contains all the parts of #16598 that aren't specific to session
restore, but are required for the code in #16598:
* Adds new GUID<>String functions that remove the `{}` brackets.
* Adds `SessionId` to the `ITerminalConnection` interface.
* Flush the `ApplicationState` before we terminate the process.
* Not monitoring `state.json` for changes is important as it prevents
disturbing the session state while session persistence is ongoing.
That's because when `ApplicationState` flushes to disk, the FS
monitor will be triggered and reload the `ApplicationState` again.
TIL: You could Ctrl+V files into Windows Terminal and here I am,
always opening the context menu and selecting "Copy as path"... smh
This restores the support by adding a very rudimentary HDROP handler.
The flip side of the regression is that I learned about this and so
conhost also gets this now, because why not!
Closes#16627
## Validation Steps Performed
* Single files can be pasted in WT and conhost ✅
#16592 passes the return value of `GetEnvironmentStringsW` directly
to the `hstring` constructor even though the former returns a
double-null terminated string and the latter expects a regular one.
This PR fixes the issue by using a basic strlen() loop to compute
the length ourselves. It's still theoretically beneficial over
the previous code, but now it's rather bitter since the code isn't
particularly short anymore and so the biggest benefit is gone.
Closes#16623
## Validation Steps Performed
* Validated the `env` string in a debugger ✅
It's 1 character shorter than the old `til::env` string.
That's fine however, since any `HSTRING` is always null-terminated
anyways and so we get an extra null-terminator for free.
* `wt powershell` works ✅
This includes a fix for the hang on shutdown due to the folder change
reader.
WIL now validates format strings in `LOG...` macros (yay!) and so we
needed to fix some of our `LOG` macros.
Closes#16456
Due to things outside our control, sometimes the Package phase fails
when VPack publication is enabled. Because of this, symbols won't be
published. We still want these builds to be considered "golden" and we
are still shipping them, so we *must* publish symbols.
The primary reason for this refactoring was to simplify the management
of VT input sequences that vary depending on modes, adding support for
the missing application keypad sequences, and preparing the way for
future extensions like `S8C1T`.
However, it also includes fixes for a number of keyboard related bugs,
including a variety of missing or incorrect mappings for the `Ctrl` and
`Ctrl`+`Alt` key combinations,
## References and Relevant Issues
This PR also includes a fix for #10308, which was previously closed as a
duplicate of #10551. I don't think those bugs were related, though, and
although they're both supposed to be fixed in Windows 11, this PR fixes
the issue in Windows 10.
## Detailed Description of the Pull Request / Additional comments
The way the input now works, there's a single keyboard map that takes a
virtual key code combined with `Ctrl`, `Alt`, and `Shift` modifier bits
as the lookup key, and the expected VT input sequence as the value. This
map is initially constructed at startup, and then regenerated whenever a
keyboard mode is changed.
This map takes care of the cursor keys, editing keys, function keys, and
keys like `BkSp` and `Return` which can be affected by mode changes. The
remaining "graphic" key combinations are determined manually at the time
of input.
The order of precedence looks like this:
1. If the virtual key is `0` or `VK_PACKET`, it's considered to be a
synthesized keyboard event, and the `UnicodeChar` value is used
exactly as given.
2. If it's a numeric keypad key, and `Alt` is pressed (but not `Ctrl`),
then it's assumedly part of an Alt-Numpad composition, so the key
press is ignored (the generated character will be transmitted when
the `Alt` is released).
3. If the virtual key combined with modifier bits is found in the key
map described above, then the matched escape sequence will be used
used as the output.
4. If a `UnicodeChar` value has been provided, that will be used as the
output, but possibly with additional Ctrl and Alt modifiers applied:
a. If it's an `AltGr` key, and we've got either two `Ctrl` keys
pressed or a left `Ctrl` key that is distinctly separate from a
right `Alt` key, then we will try and convert the character into
a C0 control code.
b. If an `Alt` key is pressed (or in the case of an `AltGr` value,
both `Alt` keys are pressed), then we will convert it into an
Alt-key sequence by prefixing the character with an `ESC`.
5. If we don't have a `UnicodeChar`, we'll use the `ToUnicodeEx` API to
check whether the current keyboard state reflects a dead key, and if
so, return nothing.
6. Otherwise we'll make another `ToUnicodeEx` call but with any `Ctrl`
and `Alt` modifiers removed from the state to determine the base key
value. Once we have that, we can apply the modifiers ourself.
a. If the `Ctrl` key is pressed, we'll try and convert the base value
into a C0 control code. But if we can't do that, we'll try again
with the virtual key code (if it's alphanumeric) as a fallback.
b. If the `Alt` key is pressed, we'll convert the base value (or
control code value) into an Alt-key sequence by prefixing it with
an `ESC`.
For step 4-a, we determine whether the left `Ctrl` key is distinctly
separate from the right `Alt` key by recording the time that those keys
are pressed, and checking for a time gap greater than 50ms. This is
necessary to distinguish between the user pressing `Ctrl`+`AltGr`, or
just pressing `AltGr` alone, which triggers a fake `Ctrl` key press at
the same time.
## Validation Steps Performed
I created a test script to automate key presses in the terminal window
for every relevant key, along with every Ctrl/Alt/Shift modifier, and
every relevant mode combination. I then compared the generated input
sequences with XTerm and a DEC VT240 terminal. The idea wasn't to match
either of them exactly, but to make sure the places where we differed
were intentional and reasonable.
This mostly dealt with the US keyboard layout. Comparing international
layouts wasn't really feasible because DEC, Linux, and Windows keyboard
assignments tend to be quite different. However, I've manually tested a
number of different layouts, and tried to make sure that they were all
working in a reasonable manner.
In terms of unit testing, I haven't done much more than patching the
ones that already existed to get them to pass. They're honestly not
great tests, because they aren't generating events in the form that
you'd expect for a genuine key press, and that can significantly affect
the results, but I can't think of an easy way to improve them.
## PR Checklist
- [x] Closes#16506
- [x] Closes#16508
- [x] Closes#16509
- [x] Closes#16510
- [x] Closes#3483
- [x] Closes#11194
- [x] Closes#11700
- [x] Closes#12555
- [x] Closes#13319
- [x] Closes#15367
- [x] Closes#16173
- [x] Tests added/passed
conhost has 2 bugs related to clipboard handling:
* Missing retry on `OpenClipboard`: When copying to the clipboard
explorer.exe is very eager to open the clipboard and peek into it.
I'm not sure why it happens, but I can see `CFSDropTarget` in the
call stack. It uses COM RPC and so this takes ~20ms every time.
That breaks conhost's clipboard randomly during `ConsoleBench`.
During non-benchmarks I expect this to break during RDP.
* Missing null-terminator check during paste: `CF_UNICODETEXT` is
documented to be a null-terminated string, which conhost v2
failed to handle as it relied entirely on `GlobalSize`.
Additionally, this changeset simplifies the `HGLOBAL` code slightly
by adding `_copyToClipboard` to abstract it away.
## Validation Steps Performed
* `ConsoleBench` (#16453) doesn't fail randomly anymore ✅
#15541 changed `AdaptDispatch::_FillRect` which caused it to not affect
the `ROW::_wrapForced` flag anymore. This change in behavior was not
noticeable as `TextBuffer::GetLastNonSpaceCharacter` had a bug where
rows of only whitespace text would always be treated as empty.
This would then affect `AdaptDispatch::_EraseAll` to accidentally
correctly guess the last row with text despite the `_FillRect` change.
#15701 then fixed `GetLastNonSpaceCharacter` indirectly by fixing
`ROW::MeasureRight` which now made the previous change apparent.
`_EraseAll` would now guess the last row of text incorrectly,
because it would find the rows that `_FillRect` cleared but still
had `_wrapForced` set to `true`.
This PR fixes the issue by replacing the `_FillRect` usage to clear
rows with direct calls to `ROW::Reset()`. In the future this could be
extended by also `MEM_DECOMMIT`ing the now unused underlying memory.
Closes#16603
## Validation Steps Performed
* Enter WSL and resize the window to <40 columns
* Execute
```sh
cd /bin
ls -la
printf "\e[3J"
ls -la
printf "\e[3J"
printf "\e[2J"
```
* Only one viewport-height-many lines of whitespace exist between the
current prompt line and the previous scrollback contents ✅
`TextBuffer::GenHTML` and `TextBuffer::GenRTF` now read directly from
the TextBuffer.
- Since we're reading from the buffer, we can now read _all_ the
attributes saved in the buffer. Formatted copy now copies most (if not
all) font/color attributes in the requested format (RTF/HTML).
- Use `TextBuffer::CopyRequest` to pass all copy-related options into
text generation functions as one unit.
- Helper function `TextBuffer::CopyRequest::FromConfig()` generates a
copy request based on Selection mode and user configuration.
- Both formatted text generation functions now use `std::string` and
`fmt::format_to` to generate the required strings. Previously, we were
using `std::ostringstream` which is not recommended due to its potential
overhead.
- Reading attributes from `ROW`'s attribute RLE simplified the logic as
we don't have to track attribute change between the text.
- On the caller side, we do not have to rebuild the plain text string
from the vector of strings anymore. `TextBuffer::GetPlainText()` returns
the entire text as one `std::string`.
- Removed `TextBuffer::TextAndColors`.
- Removed `TextBuffer::GetText()`. `TextBuffer::GetPlainText()` took its
place.
This PR also fixes two bugs in the formatted copy:
- We were applying line breaks after each selected row, even though the
row could have been a Wrapped row. This caused the wrapped rows to break
when they shouldn't.
- We mishandled Unicode text (\uN) within the RTF copy. Every next
character that uses a surrogate pair or high codepoint was missing in
the copied text when pasted to MSWord. The command `\uc4` should have
been `\uc1`, which is used to tell how many fallback characters are used
for each Unicode codepoint (\u). We always use one `?` character as the
fallback.
Closes#16191
**References and Relevant Issues**
- #16270
**Validation Steps Performed**
- Casual copy-pasting from Terminal or OpenConsole to word editors works
as before.
- Verified HTML copy by copying the generated HTML string and running it
through an HTML viewer.
[Sample](https://codepen.io/tusharvickey/pen/wvNXbVN)
- Verified RTF copy by copy-pasting the generated RTF string into
MSWord.
- SingleLine mode works (<kbd>Shift</kbd>+ copy)
- BlockSelection mode works (<kbd>Alt</kbd> selection)
This changeset ensures that the message queue of frozen windows is
always being serviced. This should ensure that it won't fill up and
lead to deadlocks, freezes, or similar. I've tried _a lot_ of different
approaches before settling on this one. Introducing a custom `WM_APP`
message has the benefit of being the least intrusive to the existing
code base.
The approach that I would have favored the most would be to never
destroy the `AppHost` instance in the first place, as I imagined that
this would be more robust in general and resolve other (rare) bugs.
However, I found that this requires rewriting some substantial parts
of the code base around `AppHost` and it could be something that may
be of interest in the future.
Closes#16332
Depends on #16587 and #16575
Closes MSFT:46744208
BODGY: If the emperor is being dtor'd, it's because we've gone past the
end of main, and released the ref in main. Then we might run into an
edge case where main releases it's ref to the emperor, but one of the
window threads might be in the process of exiting, and still holding a
strong ref to the emperor. In that case, we can actually end up with
the _window thread_ being the last reference, and calling App::Close
on that thread will crash us with a E_WRONG_THREAD.
This fixes the issue by calling `TerminateProcess` explicitly.
How validated: The ES team manually ran the test pass this was
crashing in a hundred times to make sure this actually fixed it.
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
This simplifies the function in two ways:
* Passing `nCmdShow` from `wWinMain` alleviates the need to interpret
the return value of `GetStartupInfoW`.
* `til::env::from_current_environment()` calls `GetEnvironmentStringsW`
to get the environment variables, while `to_string()` turns it back.
Calling the latter directly alleviates the need for this round-trip.
Fix overlapping disclaimer text in Profiles' Defaults section
In #16261, when we removed ScrollViewer from the subpages in the
settings UI, the main Grid child element order was not preserved and as
a result, the disclaimer text overlapped with the main content on the
page.
To fix that we now apply (the lost) `Grid.Row` property on the parent
StackPanel of the main content.
### Validation Steps Performed
- Disclaimer text does not overlap.
### PR Checklist
- [x] Tests added/passed
In WindowsTerminal, there was a leak of a BSTR with every call to
ITextRangeProvider::GetText, and a failure to call VariantClear in
ITextRange::GetAttributeValue when the value stored in the variant is
VT_BSTR. These were fixed by switching to wil::unique_bstr and
wil::unique_variant.
## Summary of the Pull Request
This PR adds support for the `DECST8C` escape sequence, which resets the
tab stops to every 8 columns.
## Detailed Description of the Pull Request / Additional comments
This is actually a private parameter variant of the ANSI `CTC` sequence
(Cursor Tabulation Control), which accepts a selective parameter which
specifies the type of tab operation to be performed. But the DEC variant
only defines a single parameter value (5), which resets all tab stops.
It also considers an omitted parameter to be the equivalent of 5, so we
support that too.
## Validation Steps Performed
I've extended the existing tab stop tests in `ScreenBufferTests` with
some basic coverage of this sequence.
I've also manually verified that the `DECTABSR` script in #14984 now
passes the `DECST8C` portion of the test.
## PR Checklist
- [x] Closes#16533
- [x] Tests added/passed
## Summary of the Pull Request
This PR adds support for more Device Status Report (`DSR`) queries,
specifically:
* Printer Status (`DSR ?15`)
* User Defined Keys (`DSR ?25`)
* Keyboard Status (`DSR ?26`)
* Locator Status (`DSR ?55`)
* Locator Identity (`DSR ?56`)
* Data Integrity (`DSR ?75`)
* Multiple Session Status (`DSR ?85`)
## Detailed Description of the Pull Request / Additional comments
For most of these, we just need to return a `DSR` sequence indicating
that the functionality isn't supported.
* `DSR ?13` indicates that a printer isn't connected.
* `DSR ?23` indicates the UDK extension isn't supported.
* `DSR ?53` indicates that a locator device isn't connected
* `DSR ?57;0` indicates the locator type is unknown or not connected.
* `DSR ?83` indicates that multiple sessions aren't supported.
For the keyboard, we report `DSR ?27;0;0;5`, indicating a PC keyboard
(the `5` parameter), a "ready" status (the second `0` parameter), and an
unknown language (the first `0` parameter). In the long term, there may
be some value in identifying the actual keyboard language, but for now
this should be good enough.
The data integrity report was originally used to detect communication
errors between the terminal and host, but that's not really applicable
for modern terminals, so we always just report `DSR ?70`, indicating
that there are no errors.
## Validation Steps Performed
I've added some more adapter tests and output engine tests covering the
new reports.
## PR Checklist
- [x] Closes#16518
- [x] Tests added/passed
Avoid generating extra formatted copies when action's `copyFormatting`
is not present and globally set `copyFormatting` is used.
Previously, when the action's `copyFormatting` wasn't set we deferred
the decision of which formats needed to be copied to the
`TerminalPage::CopyToClipboard` handler. This meant we needed to copy
the text in all the available formats and pass it to the handler to copy
the required formats after querying the global `copyFormatting`.
To avoid making extra copies, we'll store the global `copyFormatting` in
TerminalSettings and pass it down to `TermControl`. If
`ControlCore::CopySelectionToClipboard()` doesn't receive action
specific `copyFormatting`, it will fall back to the global one _before
generating the texts_.
## Validation Steps Performed
- no `copyFormatting` set for the copy action: Copies formats according
to the global `copyFormatting`.
- `copyFormatting` is set for the copy action: Copies formats according
to the action's `copyFormatting`.
At the time of writing, closing the last tab of a window inexplicably
doesn't lead to the destruction of the remaining TermControl instance.
On top of that, on Win10 we don't destroy window threads due to bugs in
DesktopWindowXamlSource. In other words, we leak TermControl instances.
Additionally, the XAML timer class is "self-referential".
Releasing all references to an instance will not stop the timer.
Only calling Stop() explicitly will achieve that.
The result is that the message loop of a frozen window thread has so
far received 1-2 messages per second due to the blink timer not being
stopped. This may have filled the message queue and lead to bugs as
described in #16332 where keyboard input stopped working.
Up to now we've using `U+2E2E` (reverse question mark) to represent the
`SUB` control glyph. This PR changes the glyph to `U+2426` (substitute
form two), which is also rendered as a reverse question mark, but is
more semantically correct.
The original `SUB` control rendering was implemented in PR #15075.
I've manually confirmed that `printf "\x1A"` is now shown as a reverse
question mark in OpenConsole when using the Cascadia Code font. That
would not previously have worked, because `U+2E2E` is not supported by
Cascadia Code.
Closes#16558
In the Settings UI's Color Scheme page (where you edit the color scheme itself), update the color chip buttons to include the RGB value in the tooltip and screen reader announcements.
Closes#15985Closes#15983
## Validation Steps Performed
Tooltip and screen reader announcement is updated on launch and when a new value is selected.
This PR enables alternate scroll mode by default, and also fixes the
precedence so if there is any other mouse tracking mode enabled, that
will take priority.
## Validation Steps Performed
I've manually tested by viewing a file with `less`, and confirmed that
it can now scroll using the mouse wheel by default. Also tested mouse
mouse in vim and confirmed that still works.
## PR Checklist
Closes#13187
This pull request started out very differently. I was going to move all
the EDP code from the internal `conint` project into the public, because
EDP is [fully documented]!
Well, it doesn't have any headers in the SDK.
Or import libraries.
And it's got a deprecation notice:
> [!NOTE]
> Starting in July 2022, Microsoft is deprecating Windows Information
> Protection (WIP) and the APIs that support WIP. Microsoft will
continue
> to support WIP on supported versions of Windows. New versions of
Windows
> won't include new capabilities for WIP, and it won't be supported in
> future versions of Windows.
So I'm blasting it out the airlock instead.
[fully documented]:
https://learn.microsoft.com/en-us/windows/win32/devnotes/windows-information-protection-api
The tolerance value for a similar repo was changed from 0.8 to 0.75.
This is because I changed the backend service for this to use pinecone
instead of Azure AI search (see here
f72fa59e23
) and the metric changed as a result of that. They are slightly lower
than they were before, so this should offset that.
Added wrapping to highlighted selection when selecting a word, added
tests for it
## Detailed Description of the Pull Request / Additional comments
- Modified GetWordStart and GetWordEnd and their helpers to no longer be
bounded by the right and left viewport ranges
- Kept same functionality (does not wrap) when selecting wrapped
whitespace
- Added tests to TextBufferTests.cpp to include cases of wrapping text
## Validation Steps Performed
- Ran locally and verified selection works properly
- Tests passed locally
Closes#4009
Even with the previous fixes we still randomly encounter win32-
input-mode sequences that are broken up in exactly such a way that
e.g. lone escape keys are encounters. Those for instance clear the
current prompt. The remaining parts of the sequence are then visible.
This changeset fixes the issue by skipping the entire force-to-ground
code whenever we saw at least 1 win32-input-mode sequence.
Related to #16343
## Validation Steps Performed
* Host a ConPTY inside ConPTY (= double the trouble) with cmd.exe
* Paste random amounts of text
* In the old code spurious `[..._` strings are seen
* In the new code they're consistently gone ✅
This is just a minor, unimportant cleanup to remove code duplication
in `_flushBuffer`, which called `SetCursorPosition` twice each time
the cursor position changed.
17cc109 and e9de646 both made the same mistake: When cleaning up our
telemetry code they also removed the calls to `TraceLoggingRegister`
which also broke regular tracing. Windows Defender in particular uses
the "CookedRead" event to monitor for malicious shell commands.
This doesn't fix it the "right way", because destructors of statics
aren't executed when DLLs are unloaded. But I felt like that this is
fine because we have way more statics than that in conhost land,
all of which have the same kind of issue.
While #16444 left wavy lines in an amazing state already, there were
a few more things that could be done to make GDI look more consistent
with other well known Windows applications.
But before that, a couple unrelated, but helpful changes were made:
* `GdiEngine::UpdateFont` was heavily modified to do all calculations
in floats. All modern CPUs have fast FPUs and even the fairly slow
`lroundf` function is so fast (relatively) nowadays that in a cold
path like this, we can liberally call it to convert back to `int`s.
This makes intermediate calculation more accurate and consistent.
* `GdiEngine::PaintBufferGridLines` was exception-unsafe due to its
use of a `std::vector` with catch clause and this PR fixes that.
Additionally, the vector was swapped out with a `til::small_vector`
to reduce heap allocations. (Arena allocators!)
* RenderingTests was updated to cover styled underlines
With that in place, these improvements were done:
* Word's double-underline algorithm was ported over from `AtlasEngine`.
It uses a half underline-width (aka `thinLineWidth`) which will now
also be used for wavy lines to make them look a bit more filigrane.
* The Bézier curve for wavy/curly underlines was modified to use
control points at (0.5,0.5) and (0.5,-0.5) respectively. This results
in a maxima at y=0.1414 which is much closer to a sine curve with a
maxima at 1/(2pi) = 0.1592. Previously, the maxima was a lot higher
(roughly 4x) depending on the aspect ratio of the glyphs.
* Wavy underlines don't depend on the aspect ratio of glyphs anymore.
This previously led to several problems depending on the exact font.
The old renderer would draw exactly 3 periods of the wave into
each cell which would also ensure continuity between cells.
Unfortunately, this meant that waves could look inconsistent.
The new approach always uses the aforementioned sine-like waves.
* The wavy underline offset was clamped so that it's never outside of
bounds of a line. This avoids clipping.
## Validation Steps Performed
* Compile RenderingTests and run it
* Using Consolas, MS Gothic and Cascadia Code while Ctrl+Scrolling
up and down works as expected without clipping ✅
**FIRST TIME CONTRIBUTOR**
Follows the existing selection code as much as possible.
Updated logic that finds selection rectangles to also identify search
rectangles.
Right now, this feature only works in the new Atlas engine -- it uses
the background and foreground color bitmaps to quickly and efficiently
set the colors of a whole region of text.
Closes#7561
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
This makes 3 improvements:
* 16x larger input buffer size improves behavior when pasting
clipboard contents while the win32-input-mode is enabled,
as each input character is roughly 15-20x longer after encoding.
* Translate UTF8 to UTF16 outside of the console lock.
* Preserve the UTF16 buffer between reads for less mallocs.
Fixes Curlyline being drawn as single underline in some cases
**Detailed Description**
- Curlyline is drawn at all font sizes.
- We might render a curlyline that is clipped in cases where we don't
have enough space to draw a full curlyline. This is to give users a
consistent view of Curlylines. Previously in those cases, it was drawn
as a single underline.
- Removed minimum threshold `minCurlyLinePeakHeight` for Curlyline
drawing.
- GDIRender changes:
- Underline offset now points to the (vertical) mid position of the
underline. Removes redundant `underlineMidY` calculation inside the draw
call.
Closes#16288
This prevents an issue in conhost where older versions of Windows
Terminal (including the ones currently inbox in Windows, as well as
stable and preview) will *still* cause WSL interop to hang on startup.
Since VT input is erroneously re-encoded as Win32 input events on those
versions, we need to make sure we request the cursor position *before*
enabling Win32 input mode. That way, the CPR we get back is properly
encoded.
Changes any references of `> **Note**\` with `> [!NOTE]` to match the
new syntax for markdown files in GitHub.
Fixes the 14 November 2023 update to the alerts syntax in markdown
files:
> ## Update - 14 November 2023
> * The initial syntax using e.g. **Note** isn't supported any longer.
>
> https://github.com/orgs/community/discussions/16925
Upgrades check-spelling to [v0.0.22](https://github.com/check-spelling/check-spelling/releases/tag/v0.0.22)
* refreshes workflow
* enables dependabot PRs to trigger CI (so that in the future you'll be
able to see breaking changes to the dictionary paths)
* refreshes metadata
* built-in handling of `\n`/`\r`/`\t` is removed -- This means that the
`patterns/0_*.txt` files can be removed.
* this specific PR includes some shim content, in
`allow/check-spelling-0.0.21.txt` -- once it this PR merges, it can be
removed on a branch and the next CI will clean out items from
`expect.txt` relating to the `\r` stuff and suggest replacement content.
* talking to the bot is enabled for forks (but not the master
repository)
* SARIF reporting is enabled for PRs w/in a single repository (not
across forks)
* In job reports, there's a summary table (space permitting) linking to
instances (this is a poor man's SARIF report)
* When a pattern splits a thing that results in check-spelling finding
an unrecognized token, that's reported with a distinct category
* When there are items in expect that not longer match anything but more
specific items do (e.g. `microsoft` vs. `Microsoft`), there's now a
specific category with help/advice
* Fancier excludes suggestions (excluding directories, file types, ...)
* Refreshed dictionaries
* The comment now links to the job summary (which includes SARIF link if
available, the details view, and a generated commit that people can use
if they're ok w/ the expect changes and don't want to run perl)
Validation
----------
1. the branch was developed in
https://github.com/check-spelling-sandbox/terminal/actions?query=branch%3Acheck-spelling-0.0.22
2. ensuring compatibility with 0.0.21 was done in
https://github.com/check-spelling-sandbox/terminal/pull/3
3. this version has been in development for a year and has quite a few
improvements, we've been actively dogfooding it throughout this period 😄
Additional Fixes
----------------
spelling: the
spelling: shouldn't
spelling: no
spelling: macos
spelling: github
spelling: fine-grained
spelling: coarse-grained
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
## Summary of the Pull Request
Added some Punctuation Marks as Required.
## References and Relevant Issues
None.
## Detailed Description of the Pull Request / Additional comments
There were some missing Punctuation Marks(Ex: Colon(:) and Full
Stop(.)), so I have added them.
## Validation Steps Performed
This is my proposal to avoid aborting ConPTY input parsing because a
read accidentally got split up into more than one chunk. This happens a
lot with WSL for me, as I often get (for instance) a
`\x1b[67;46;99;0;32;` input followed immediately by a `1_` input. The
current logic would cause both of these to be flushed out to the client
application.
This PR fixes the issue by only flushing either a standalone escape
character or a escape+character combination. It basically limits the
previous code to just `VTStates::Ground` and `VTStates::Escape`.
I'm not using the `_state` member, because `VTStates::OscParam` makes no
distinction between `\x1b]` and `\x1b]1234` and I only want to flush the
former. I felt like checking the contents of `run` directly is easier to
understand.
Related to #16343
## Validation Steps Performed
* win32-input-mode sequences are now properly buffered ✅
* Standalone alt-key combinations are still being flushed ✅
`EnableScrollbar()` and especially `SetScrollInfo()` are prohibitively
expensive functions nowadays. This improves throughput of good old
`type` in cmd.exe by ~10x, by briefly releasing the console lock.
## Validation Steps Performed
* `type`ing a file in `cmd` is as fast while the window is scrolling
as it is while it isn't scrolling ✅
* Scrollbar pops in and out when scroll-forward is disabled ✅
When ConPTY exits it should attempt to restore the state as it was
before it started. This is particularly important for the win32
input mode sequences, as Linux shells don't know what to do with it.
Related to #16343
## Validation Steps Performed
* Replace conhost with this
* Launch a Win32 application inside WSL
* Exit that application
* Shell prompt doesn't get filled with win32 input mode sequences ✅
The final parameter, `updateBottom`, controls not just whether the
`_virtualBottom` is updated, but also whether the position is clamped
to be within the existing `_virtualBottom`. Setting this to `false`
thus broke scroll-forward as the `_virtualBottom` was now a constant.
## Validation Steps Performed
* Disable scroll-foward
* Press and hold Ctrl+C
* It scrolls past the viewport bottom ✅
This changeset avoids re-encoding output from `AdaptDispatch`
via the win32-input-mode mechanism when VT input is enabled.
That is, an `AdaptDispatch` output like `\x1b[C` would otherwise
result in dozens of characters of input.
Related to #16343
## Validation Steps Performed
* Replace conhost with this
* Launch a Win32 application inside WSL
* ASCII keyboard inputs are represented as single `INPUT_RECORD`s ✅
tl;dr: A coroutine lambda does not hold onto captured variables.
This causes an AV crash when closing tabs. I randomly noticed this
in a Debug build as the memory contents got replaced with 0xCD.
In a Release build this bug is probably fairly subtle and not common.
During `!measureOnly` the old code would increment `distance` twice.
Now it doesn't. :)
Closes#16356
## Validation Steps Performed
See updated test instructions in `doc/COOKED_READ_DATA.md`
Since all VT parameters are treated to be at least 1 (and 1 if they're
absent or 0), `modifierParam > 0` was always true. This meant that
`ENHANCED_KEY` was always being set. It's unclear why `ENHANCED_KEY`
was used there, but it's likely not needed in general.
Closes#16266
## Validation Steps Performed
* Can't test this unless we fix the win32 input mode issue #16343❌
I randomly came across this class, that I didn't even remember we had.
We don't use this class at the moment and won't need it any time soon.
Its current implementation is also fairly questionable. While
`til::u16state` isn't "perfect", it's vastly better than this.
## Summary of the Pull Request
Cloud shell connection calls out to Azure to do a device code login.
When the polling interval is exceeded or the tab is closed, the method
doing the connection polling returns `nullptr`, and `AzureConnection`
immediately tries to `GetNamedString` from it, causing a crash. This
doesn't repro on Terminal Stable or Preview, suggesting it's pretty
recent related to the update of this azureconnection.
This is just a proposed fix, not sure if you want to do more extensive
changes to the affected class or not, so marking this as a draft.
## References and Relevant Issues
* N/A - encountered this while using the terminal myself
## PR Checklist/Validation
Tested out a local dev build:
- [x] Terminal doesn't crash when cloudshell polling interval exceeded
- [x] Terminal doesn't crash when cloudshell tab closed while polling
for Azure login
81b7e54 caused a regression in `SetConsoleWindowInfo` and any other
function that used the `WriteToScreen` helper. This is because it
assumes that it can place the viewport anywhere randomly and it was
written at a time where `TriggerScroll` didn't exist yet (there was
no need for that (also not today, but that's being worked on)).
Caching the viewport meant that `WriteToScreen`'s call to
`TriggerRedraw` would pick up the viewport from the last rendered
frame, which would cause the intersection of both to be potentially
empty and nothing to be drawn on the screen.
This commit reverts 81b7e54 as I found that it has no or negligible
impact on performance at this point, likely due to the overall
vastly better performance of conhost nowadays.
Closes#15932
## Validation Steps Performed
* Scroll the viewport by entire pages worth of content using
`SetConsoleWindowInfo` - see #15932
* The screen and scrollbars update immediately ✅
After exiting the main loop in this function the invariant
`nFont <= NumberOfFonts` still holds true. Additionally,
preceding this removed code is this (paraphrased):
```cpp
if (nFont < NumberOfFonts) {
RtlMoveMemory(...);
}
```
It ensures that the given slot `nFont` is always unoccupied by moving
it and all following items upwards if needed. As such, the call to
`DeleteObject` is always incorrect, as the slot is always "empty",
but may contain a copy of the previous occupant due to the `memmove`.
This regressed in 154ac2b.
Closes#16297
## Validation Steps Performed
* All fonts have a unique look in the preview panel ✅
This PR fixes Issue #11875 by introducing a ScrollViewer and some logic
for the scrollbar.
The ScrollViewer prevents the scrollbar from scrolling to the top
whenever "Save" is clicked in the Settings. In addition, the scrollbar
is scrolled to the top of the page whenever navigating to another page
within Settings. The scrollbar will not reset if attempting to navigate
to the same page that is already navigated to.
## Validation Steps Performed
Manual testing of the Settings by building the Terminal app.
Closes#11875
This fixes an issue where character-wise reading of an input like "abc"
would return "a" to the caller, store "b" as a partial translation
(= wrong) and return "c" for the caller to store it for the next call.
Closes#16223Closes#16299
## Validation Steps Performed
* `ReadFile` with a buffer size of 1 returns inputs character by
character without dropping any inputs ✅
---------
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
Adds "Campbell Absolute" which has absolute black/white instead of
slightly greyish variants as discussed per #35. Also updates line
endings to adhere to the default Windows line endings (i.e. CRLF)
Closes#35
This changeset fixes an issue caused by #15991 where "chunked" escape
sequences would get corrupted. The fix is to simply not flush eagerly
anymore. I tried my best to keep the input lag reduction from #15991,
but unfortunately this isn't possible for console APIs.
Closes#16079
## Validation Steps Performed
* `type ascii.com` produces soft font ASCII characters ✅
Under normal circumstances this bug should be rare as far as I can
observe it on my system. However, it does occur randomly.
In short, WSL doesn't pass us anonymous pipes, but rather WSA sockets
and those signal their graceful shutdown first before being closed
later by returning a `lpNumberOfBytesRead` of 0 in the meantime.
Additionally, `VtIo` synchronously pumps the input pipe to get the
initial cursor position, but fails to check `_exitRequested`.
And so even with the pipe handling fixed, `VtIo` will also deadlock,
because it will never realize that `VtInputThread` is done reading.
## Validation Steps Performed
* Build commit 376737e with this change and replace conhost with it
Coincidentally it contains a bug (of as of yet unknown origin)
due to which the initial cursor position loop in `VtIo` never
completes. Thanks to this, we can easily provoke this issue.
* Launch WSL in conhost and run an .exe inside it
* Close the conhost window
* Task manager shows that all conhost instances exit immediately
Just like in https://github.com/microsoft/WSL/pull/10745
We're working with the WSL team to figure out if we can use a LLM to
help us triage. This _should_ just comment on issues, if it finds
something similar on the backlog.
Our CI seems to have had an update recently to around VS 17.7.
That version contains a faulty implementation for C26478 and C26494.
The issue has been fixed in VS 17.8 and later.
The nearby font loading has to be outside of the try/catch of the
`_FindFontFace` call, because it'll throw for broken font files.
But in my previous PR I had overlooked that the font variant loop
modifies the only copy of the face name that we got and was in the
same try/catch. That's bad, because once we get to the nearby search
code, the face name will be invalid. This commit fixes the issue by
wrapping each individual `_FindFontFace` call in a try/catch block.
Closes#16322
## Validation Steps Performed
* Remove every single copy of Windows Terminal from your system
* Manually clean up Cascadia .ttf files because they aren't gone
* Destroy your registry by manually removing appx references (fun!)
* Put the 4 Cascadia .ttf files into the Dev app AppX directory
* Launch
* No warning ✅
I find it somewhat silly that (1) this isn't documented anywhere and (2)
installing the "desktop experience" packages for Server doesn't
automatically add support for the `Windows.Desktop` platform...
Oh well.
I'm going to roll this one out via Preview first, because if the store
blows up on it I would rather it not be during Stable roll-out.
Notes in #16217 have the investigation.
TL;DR: we'd always buffer text. Even if we're disabled (unfocused). When
we're
disabled, we'd _never_ clear the buffered text. Oops.
Closes#16217
Add support for underline style and color in the renderer
> [!IMPORTANT]
> The PR adds underline style and color feature to AtlasEngine (WT) and
GDIRenderer (Conhost) only.
After the underline style and color feature addition to Conpty, this PR
takes it further and add support for rendering them to the screen!
Out of five underline styles, we already supported rendering for 3 of
those types (Singly, Doubly, Dotted) in some form in our (Atlas)
renderer. The PR adds the remaining types, namely, Dashed and Curly
underlines support to the renderer.
- All renderer engines now receive both gridline and underline color,
and the latter is used for drawing the underlines. **When no underline
color is set, we use the foreground color.**
- Curly underline is rendered using `sin()` within the pixel shader.
- To draw underlines for DECDWL and DECDHL, we send the line rendition
scale within `QuadInstance`'s texcoord attribute.
- In GDI renderer, dashed and dotted underline is drawn using `HPEN`
with a desired style. Curly line is a cubic Bezier that draws one wave
per cell.
## PR Checklist
- ✅ Set the underline color to underlines only, without affecting the
gridline color.
- ❌ Port to DX renderer. (Not planned as DX renderer soon to be replaced
by **AtlasEngine**)
- ✅ Port underline coloring and style to GDI renderer (Conhost).
- ✅ Wide/Tall `CurlyUnderline` variant for `DECDWL`/`DECDHL`.
Closes#7228
This changes the appearance of the disclaimer text that is used on some
of the settings pages. The italic text style is replaced with a neutral
style that fits better with the rest of the UI.
## Detailed Description of the Pull Request / Additional comments
I also tried out these alternative styles but overall preferred the
default TextBlock style (BodyTextBlockStyle).
Closes#16264.
The Azure cloud shell team made some API changes that required us to
format our requests a little differently. This PR makes those changes
(more info in the comments in the code)
Closes#16098
It makes the output less cluttered and more correct (for example:
ServicingPipeline no longer tries to service two copies of each commit
if there's a merge in the history...)
This fixes a number of bugs introduced in 4370da9, all of which are of
the same kind: Holding the terminal lock across `WriteFile` calls into
the ConPTY pipe. This is problematic, because the pipe has a tiny buffer
size of just 4KiB and ConPTY may respond on its output pipe, before the
entire buffer given to `WriteFile` has been emptied. When the ConPTY
output thread then tries to acquire the terminal lock to begin parsing
the VT output, we get ourselves a proper deadlock (cross process too!).
The solution is to tease `Terminal` further apart into code that is
thread-safe and code that isn't. Functions like `SendKeyEvent` so far
have mixed them into one, because when they get called by `ControlCore`
they both, processed the data (not thread-safe as it accesses VT state)
and also sent that data back into `ControlCore` through a callback
which then indirectly called into the `ConptyConnection` which calls
`WriteFile`. Instead, we now return the data that needs to be sent from
these functions, and `ControlCore` is free to release the lock and
then call into the connection, which may then block indefinitely.
## Validation Steps Performed
* Start nvim in WSL
* Press `i` to enter the regular Insert mode
* Paste 1MB of text
* Doesn't deadlock ✅
Adds
```xml
<uap17:UpdateWhileInUse>defer</uap17:UpdateWhileInUse>
```
to our `Package.Properties` for all our packages.
This was added in the September 2023 OS release of Windows 11.
Apparently, this just works now? I did update VS,
but I don't _think_ that updated the SDK.
I have no idea how it updated the manifest definitions.
Closes#3915Closes#6726
A late change in #16105 wrapped `_buffer` into a class to better track
its dirty state, but I failed to notice that in this one instance we
intentionally manipulated `_buffer` without marking it as dirty.
This fixes the issue by adding a call to `MarkAsClean()`.
This changeset also adds the test instructions from #15783 as a
document to this repository. I've extended the list with two
bugs we've found in the implementation since then.
## Validation Steps Performed
* In cmd.exe, with an empty prompt in an empty directory:
Pressing tab produces an audible bing and prints no text ✅
For history:
> This is MSFT:46763065 internally. Dumps show this repros on 1.19 too.
>
> This was previously #16061 which had a theoretical fix in #16065.
Looks like you're on Terminal Stable v1.18.2822.0, and
https://github.com/microsoft/terminal/releases/tag/v1.18.2822.0 is
supposed to have had that fix in it. Dang.
> well this is embarrassing ... I never actually checked if we _still
had a `_window`_. We're alive, yay! But we're still in the middle of
refrigerating. So, there's no HWND anymore
Attempt to fix this by actually ensuring there's a `_window` in
`AppHost::_WindowInitializedHandler`
Closes#16235
Add a selectionBackground property which is set to the scheme's
brightBlack too all 3 of the light color schemes.
Related to #8716
It does not close the bug because as mentioned in the issue, when you
input numbers, they seem to be invisible in the light color schemes and
selecting them with the cursor doesn't reveal them.
The `Telemetry` class was implemented as a singleton which stood in
my long-term goal to remove all global variables from the project.
Most telemetry captured by it hasn't been looked at for a long time
and just as much is now pointless (e.g.,`_fCtrlPgUpPgDnUsed`).
This removes the code.
## Validation Steps Performed
* Still compiles ✅
I still don't know how to reproduce it properly, but I'm slowly
wrapping my head around how and why it happens. The issue isn't that
`FindFamilyName` fails with `exists=FALSE`, but rather that any of the
followup calls like `GetDesignGlyphMetrics` fails, which results in an
exception and subsequently in an orderly fallback to Consolas.
I've always thought that the issue is that even with the nearby font
collection we get an `exists=FALSE`... I'm not sure why I thought that.
This changeset also drops the fallback iteration for Lucida Console and
Courier New, because I felt like the code looks neater that way and I
think it's a reasonable expectation that Consolas is always installed.
Closes#16058
This commit fixes 4 minor bugs:
* Forgot to set the maximum swap chain latency. Without it, it defaults
to up to 3 frames of latency. We don't need this, because our renderer
is simple and fast and is expected to draw frames within <1ms.
* ClearType treats the alpha channel as ignored, whereas custom shaders
can manipulate the alpha channel freely. This meant that using both
simultaneously would produce weird effects, like text having black
background. We now force grayscale AA instead.
* The builtin retro shader should not be effected by the previous point.
* When the cbuffer is entirely unused in a custom shader, it has so far
resulted in constant redraws. This happened because the D3D reflection
`GetDesc` call will then return `E_FAIL` in this situation.
The new code on the other hand will now assume that a failure
to get the description is equal to the variable being unused.
Closes#15960
## Validation Steps Performed
* A custom passthrough shader works with grayscale and ClearType AA
while also changing the opacity with Ctrl+Shift+Scroll ✅
* Same for the builtin retro shader, but ClearType works ✅
* The passthrough shader doesn't result in constant redrawing ✅
Wrap single quotes to drag and dropped paths in WSL
## References and Relevant Issues
#15646 , #8109
## Detailed Description of the Pull Request / Additional comments
First time contributor, from what I understand from reading #15646 and #8109 , issue is asking for single quotes added to a drag and dropped path always, regardless of whitespace and special characters, in WSL.
## Validation Steps Performed
Tested drag and drop changes in WSL and non WSL sources.
Closes#15646
As in the title. Also fixes a crash for refrigeration with the rainbow
border.
Closes#16211
Tested by manually forcing us into Windows 10 mode (to refrigerate the
window). That immediately repros the bug, which was simple enough to
fix.
The initial cooked read (= conhost readline) rewrite had two flaws:
* Using viewport scrolls under ConPTY to avoid emitting newlines
resulted in various bugs around marks, coloring, etc. It's still
somewhat unclear why this happened, but the next issue is related and
much worse.
* Rewriting the input line every time causes problems with accessibility
tools, as they'll re-announce unchanged parts again and again.
The solution to these is to simply stop writing the unchanged parts of
the prompt. To do this, code was added to measure the size of text
without actually inserting them into the buffer. Since this meant that
the "interactive" mode of `WriteCharsLegacy` would need to be duplicated
for the new code, I instead moved those parts into `COOKED_READ_DATA`.
That way we can now have the interactive transform of the prompt (=
Ctrl+C -> ^C) and the two text functions (measure text & actually write
text) are now agnostic to this transformation.
Closes#16034Closes#16044
## Validation Steps Performed
* A vision impaired user checked it out and it seemed fine ✅
cd6b083 had 2 issues:
* Improper testing with Ctrl+M instead of Edit > Mark.
* Wrong SelectionState function being used. When the selection is
initiated without keyboard or mouse, `IsKeyboardMarkSelection`
returns false. The proper function to use is `IsLineSelection`.
Closes#15153
## Validation Steps Performed
* Run Far
* Start selection via Edit>Mark
* Hold Alt while dragging to make a rectangular selection
* Right click
* Clipboard contains a rectangular copy ✅
This restores the original code from before 821ae3a where
the `.GetMainBuffer()` call was accidentally removed.
Closes#16158
## Validation Steps Performed
* Run this Python script:
```py
import sys
while True:
sys.stdout.write("\033[?1049h")
sys.stdout.flush()
sys.stdin.readline()
sys.stdout.write("\033[?1049l")
```
* Press enter repeatedly
* Doesn't crash ✅
eb871bf fails to properly handle REG_SZ strings, which are documented as
being null-terminated _and_ length restricted.
`wcsnlen` is the perfect fit for handling this situation as it returns
the position of the first \0, or the given length parameter.
As a drive by improvement, this also drops some redundant code:
* `to_environment_strings_w` which is the same as `to_string`
* Retrieving `USERNAME`/`USERDOMAIN` via `LookupAccountSidW` and
`COMPUTERNAME` via `GetComputerNameW` is not necessary as the
variables are "volatile" and I believe there's generally no
expectation that they change unless you log in again.
Closes#16051
## Validation Steps Performed
* Run this in PowerShell to insert a env value with \0:
```pwsh
$hklm = [Microsoft.Win32.RegistryKey]::OpenBaseKey(
[Microsoft.Win32.RegistryHive]::LocalMachine,
0
)
$key = $hklm.OpenSubKey(
'SYSTEM\CurrentControlSet\Control\Session Manager\Environment',
$true
)
$key.SetValue('test', "foo`0bar")
```
* All `EnvTests` still pass ✅
* (Don't forget to remove the above value again!)
This addresses the following issues:
* The JSON Schema spec doesn't actually define whether objects with
a "properties" key still require `"type": "object"` or not.
VS Code for instance largely pretends as if it's implied, but when it
encounters them inside a `oneOf` tree, then it behaves as if it isn't.
In other words, we need to always set `"type": "object"`.
* Declaring an `oneOf` containing a `"type": "string"` and an `enum`
doesn't work, because if one of the `enum` cases is given, it results
in both variants to match, since any `enum` is also a `string`.
We have to use `anyOf` instead.
* `SuggestionSource` used `"BuiltinSuggestionSource"` inside a `type`
key which doesn't work. We have to use `$ref` for that.
Closes#13387
## Validation Steps Performed
* VS Code stops complaining ✅
* https://www.jsonschemavalidator.net/✅
## Summary of the Pull Request
Dependency support is now GA in WinGet. Updating the instructions in
README
## References and Relevant Issues
## Detailed Description of the Pull Request / Additional comments
## Validation Steps Performed
## PR Checklist
- [ ] Closes #xxx
- [ ] Tests added/passed
- [ ] Documentation updated
- If checked, please file a pull request on [our docs
repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
- [ ] Schema updated (if necessary)
This fixes a cosmetic issue with the version number in the unpackaged
builds and NuGet packages.
They were showing up as `-preview`, even when they were stable, because
the variable template didn't know about the branding.
If you're already in the "output" state, then an app requesting an
"output" mark probably shouldn't end the current mark and start a new
one. It should just keep on keepin' on.
The decision to end the previous one was arbitrary in the first place,
so let's arbitrarily change it back.
Especially noticable if you hit <kbd>Enter</kbd> during a command,
because the auto-mark prompt work will do a CommandEnd, so long-running
commands will get broken into multiple marks 🥲
This pull request also removes the original release and nightly
pipelines, but it does not remove the release pipeline _template_.
I had to demote the Azure job from being a _deployment_ to being a plain
old job, unfortunately. Alas! Review with whitespace disabled (or `git
diff -w`).
`GetAt` can throw if the index is out of range. We don't check that in
some places. This fixes some of those.
I don't think this will take care of #15689, but it might help?
## Summary of the Pull Request
> ## Abstract
>
> Multiple related scenarios have come up where it would be beneficial
to display
> actionable UI to the user within the context of the active terminal
itself. This
> UI would be akin to the Intellisense UI in Visual Studio. It appears
right where
> the user is typing, and can help provide immediate content for the
user, based
> on some context. The "Suggestions UI" is this new ephemeral UI within
the
> Windows Terminal that can display different types of actions, from
different
> sources.
>
## Detailed Description of the Pull Request / Additional comments
_\*<sup>\*</sup><sub>\*</sub> read the spec
<sub>\*</sub><sup>\*</sup>\*_
Similar to #14792, a lot of this code is written. This stuff isn't
checked in though, so I'm presenting formally before I start yeeting PRs
out there.
## PR Checklist
- [x] This is a spec for #1595. It also references:
* #3121
* #10436
* #12927
* #12863
Well, Pane doesn't _only_ care if the connection isn't entering a
terminal state. It does need to update its own state first.
Regressed in #15335Closes#16068
Updated the function `TerminalPage::CloseWindow` to include logic for
closing context and flyout menus so that they are dismissed before the
warning is displayed.
Closes#16039
See MSFT:46763065. Looks like we're in the middle of being
`Refrigerate`d, we're pumping messages, and as we pump messages, we get
to a `co_await` in `AppHost::_WindowInitializedHandler`. When we resume,
we just try to use `this` like everything's fine but OH NO, IT'S NOT.
To fix this, I'm
* Adding `enable_shared_from_this` to `AppHost`
* Holding the `AppHost` in a shared_ptr in WindowThread
- though, this is a singular owning `shared_ptr`. This is probably ripe
for other footguns, but there's little we can do about this.
* whenever we `co_await` in `AppHost`, make sure we grab a weak ref
first, and check it on the other side.
This is another "squint and yep that's a bug" fix, that I haven't been
able to verify locally. This is
[allegedly](https://media.tenor.com/VQi3bktwLdIAAAAC/allegedly-supposedly.gif)
about 10% of our 1.19 crashes after 3 days.
Closes#16061
This pipeline does everything the existing release pipeline does, except
it does it using the OneBranch official templates.
Most of our existing build infrastructure has been reused, with the
following changes:
- We are no longer using `job-submit-windows-vpack`, as OneBranch does
this for us.
- `job-merge-msix-into-bundle` now supports afterBuildSteps, which we
use to stage the msixbundle into the right place for the vpack
- `job-build-project` supports deleting all non-signed files (which the
OneBranch post-build validation requires)
- `job-build-project` now deletes `console.dll`, which is unused in any
of our builds, because XFGCheck blows up on it for some reason on x86
- `job-publish-symbols` now supports two different types of PAT
ingestion
- I have pulled out the NuGet filename variables into a shared variables
template
I have also introduced a TSA config (which files bugs on us for binary
analysis failures as well as using the word 'sucks' and stuff.)
I have also baselined a number of control flow guard/binary analysis
failures.
Control Flow Guard requires both linker and compiler flags.
It turns out that the MSVC build rules determine whether to _link_ with
CFG based on whether it compiled anything with CFG.
It also turns out that when you don't compile anything (such as in our
DLL projects that only consume a static library!), the build rules can't
guess whether to link with CFG.
Whoops.
We need to force it.
Unfortunately, the appLicensing restricted capability we used to make
Canary installable without the store only works on Windows 11. Because
of that, we have to restrict the app package to Windows 11 and above.
I'd rather not leave Windows 10 users out in the cold, so this pull
request also publishes Canary builds to the public storage bucket with
the name `Microsoft.WindowsTerminalCanary_latest_x64.zip` (etc.)
The version number will be kept inside the archive. It remains to be
seen whether that is a good idea!
When combined with #16048, Canary builds from Azure will automatically
run in portable mode!
I also added support to the unpackaged distribution script to produce
portable mode packages. It is off by default for AppX->ZIP builds and
**on** by default for Layout->ZIP builds.
This constitutes a change in behavior.
Found this while looking through dumps for failure
`f544cf8e-1879-c59b-3f0b-1a364b92b974`. That's MSFT:45210947. (1% of our
1.19 crashes)
From the dump I looked at,
Looks like,
* we're on Windows 10
* We're refrigerating a window
* We are pumping the remaining XAML messages as we refrigerate
(`_pumpRemainingXamlMessages`)
* In there, we're finally getting the
`TerminalPage::_CompleteInitialization`
* that calls up to the `_root->Initialized` lambda set up in
`TerminalWindow::Initialize`
* There it tries to get the launch mode from the settings, and explodes.
Presumably _settings is null, but can't see in this dump.
so the window is closing before it's initialized.
When we `_warmWindow = std::move(_host->Refrigerate())`, we call
`AppHost::Refrigerate`, which will null out the TerminalWindow. So when
we're getting to `TerminalWindow::Initialize`, we're calling that on a
nullptr. That's the trick.
We need to revoke the internal Initialized callback. Which makes sense.
It's a lambda that binds _this_ 🤦
---
After more looking, it really doesn't _seem_ like the stacks that are
tracked in `f544cf8e-1879-c59b-3f0b-1a364b92b974` look like the same
stack that I was debugging, but this _is_ a realy issue regardless.
f1aa699 was fundamentally incorrect as it used `IdnToAscii` and
`IdnToUnicode` on the entire URL, even though these functions only work
on domain names. This commit fixes the issue by using the WinRT `Url`
class and its `AbsoluteUri` and `AbsoluteCanonicalUri` getters.
The algorithm still works the same way though.
Closes#16017
## Validation Steps Performed
* ``"`e]8;;https://www.xn--fcbook-3nf5b.com/`e\test`e]8;;`e\"``
still shows as two URLs in the popup ✅
* Shows the given URI if it's canonical and not an IDN ✅
* Works with >100 char long file:// URIs ✅
One day into 1.19, and there's a LOT of hits here (**76.25%** of our
~300 crashes). A crash if the Theme doesn't have a `tab` member.
Regressed in #15948
Closes MSFT:46714723
The `GenRTF(...)` was using `\highlight` control word for sending
background text color in the RTF format during a copy command. This
doesn't work correctly, since many applications (E.g. MSWord) don't
support full RGB with `\highlight`, and instead uses an approximation of
what is received. For example, `rgb(197, 15, 31)` becomes `rgb(255, 0,
255)`. Also, the standard way of using background colors is `\cbN`
control word, which isn't supported as per the [RTF Spec 1.9.1]
in Word.
But it briefly mentioned a workaround at Pg. 23, which seems to work on
all the RTF editors I tested.
The PR makes the changes to use `\chshdng0\chcbpatN` for the background
coloring.
Also did some refactoring to make the implementation concise.
## Validation Steps Performed
Verified that the background is correctly copied on below editors:
- MSWord
- WordPad
- LibreOffice
- Outlook
[RTF Spec 1.9.1]: https://msopenspecs.azureedge.net/files/Archive_References/[MSFT-RTF].pdf
Subjectively speaking, this commit makes 3 improvements:
* Most importantly, it now would work with arbitrary Unicode text.
(No more `IsGlyphFullWidth` or DBCS handling during reflow.)
* Due to the simpler implementation it hopefully makes review of
future changes and maintenance simpler. (~3x less LOC.)
* It improves perf. by 1-2 orders of magnitude.
(At 120x9001 with a full buffer I get 60ms -> 2ms.)
Unfortunately, I'm not confident that the new code replicates the old
code exactly, because I failed to understand it. During development
I simply tried to match its behavior with what I think reflow should do.
Closes#797Closes#3088Closes#4968Closes#6546Closes#6901Closes#15964
Closes MSFT:19446208
Related to #5800 and #8000
## Validation Steps Performed
* Unit tests ✅
* Feature tests ✅
* Reflow with a scrollback ✅
* Reflowing the cursor cell causes a forced line-wrap ✅
(Even at the end of the buffer. ✅)
* `color 8f` and reflowing retains the background color ✅
* Enter alt buffer, Resize window, Exit alt buffer ✅
A carriage return (enter key) will increase the _distanceEnd by up to
viewport-width many columns, since it increases the Y distance between
the start and end by 1 (it's a newline after all).
This will make _flushBuffer() think that the new _buffer is way longer
than the old one and so _erase() ends up not erasing the tail end of
the prompt, even if the new prompt is actually shorter.
This commit fixes the issue by separating the newline printing
out from the regular text printing loops.
## Validation Steps Performed
* Run cmd.exe
* Write "echo hello" and press Enter
* Write "foobar foo bar" (don't press Enter)
* Press F7, select "echo hello" and press Enter
* Previous prompt says "echo hello" ✅
With us adding a .appinstaller distribution of Canary, the Store
services update checker has beome insufficient to determine whether
there are package updates.
App Installer supports us checking for updates by using PackageManager
and the Package interfaces.
We'll use those instead of the Store services interface, and bail out
early if the App Installer gives us an answer.
By default the command suggestion will generate a file named based on your commit. That's generally ok as long as you add the file to your commit. Someone can reorganize it later.
:warning: The command is written for posix shells. If it doesn't work for you, you can manually _add_ (one word per line) / _remove_ items to `expect.txt` and the `excludes.txt` files.
If the listed items are:
* ... **misspelled**, then please *correct* them instead of using the command.
@@ -36,7 +34,9 @@ https://www.regexplanet.com/advanced/perl/) yours before committing to verify it
* well-formed pattern.
If you can write a [pattern](https://github.com/check-spelling/check-spelling/wiki/Configuration-Examples:-patterns) that would match it,
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
# Update Lorem based on your content (requires `ge` and `w` from https://github.com/jsoref/spelling; and `review` from https://github.com/check-spelling/check-spelling/wiki/Looking-for-items-locally )
@@ -14,7 +14,7 @@ The point of doing all this work in public is to ensure that we are holding ours
The team triages new issues several times a week. During triage, the team uses labels to categorize, manage, and drive the project workflow.
We employ [a bot engine](https://github.com/microsoft/terminal/blob/main/doc/bot.md) to help us automate common processes within our workflow.
We employ [a bot engine](./doc/bot.md) to help us automate common processes within our workflow.
We drive the bot by tagging issues with specific labels which cause the bot engine to close issues, merge branches, etc. This bot engine helps us keep the repo clean by automating the process of notifying appropriate parties if/when information/follow-up is needed, and closing stale issues/PRs after reminders have remained unanswered for several days.
This repo uses a common output directory with many projects writing duplicate outputs. Allow everything, but note this costs some performance in the form of requiring
the cache to use copies instead of hardlinks when pulling from cache.
> * You may need to install the [VC++ v14 Desktop Framework Package](https://docs.microsoft.com/troubleshoot/cpp/c-runtime-packages-desktop-bridge#how-to-install-and-update-desktop-framework-packages).
@@ -72,8 +74,8 @@ package:
wingetinstall--idMicrosoft.WindowsTerminal-e
```
> **Note**\
> Due to [a dependency issue](https://github.com/microsoft/terminal/issues/15663), Terminal's current versions cannot be installed via the Windows Package Manager CLI. To install the stable release 1.17 or later, or the Preview release 1.18 or later, please use an alternative installation method.
> [!NOTE]
> Dependency support is available in WinGet version [1.6.2631 or later](https://github.com/microsoft/winget-cli/releases). To install the Terminal stable release 1.18 or later, please make sure you have the updated version of the WinGet client.
#### Via Chocolatey (unofficial)
@@ -118,20 +120,33 @@ repository.
---
## Installing Windows Terminal Canary
Windows Terminal Canary is a nightly build of Windows Terminal. This build has the latest code from our `main` branch, giving you an opportunity to try features before they make it to Windows Terminal Preview.
Windows Terminal Canary is our least stable offering, so you may discover bugs before we have had a chance to find them.
Windows Terminal Canary is available as an App Installer distribution and a Portable ZIP distribution.
The App Installer distribution supports automatic updates. Due to platform limitations, this installer only works on Windows 11.
The Portable ZIP distribution is a portable application. It will not automatically update and will not automatically check for updates. This portable ZIP distribution works on Windows 10 (19041+) and Windows 11.
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Dies ist die Vorschauversion des Windows-Terminals, die die neuesten Funktionen enthält, sobald sie entwickelt werden. Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminalanwendung für Benutzer von Befehlszeilentools und Shells wie Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Features umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrenderingmodul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
– Wir haben umgeschrieben, wie Konsolenanwendungen im Terminal gehostet werden! Melden Sie alle auftretenden Fehler.
- Terminal unterstützt jetzt Sixels!
- Sie können jetzt ein angedocktes Fenster öffnen, das Ausschnitte von Befehlen enthält, die Sie gespeichert haben, um sie später zu verwenden.
- Für Benutzer der Eingabeaufforderung der neuesten Version von Windows 11 wird möglicherweise ein „Kurzer Tipp“-Symbol angezeigt, das installierbare Software von WinGet
vorschlägt
- Ausgewählter Text wird jetzt viel sichtbarer (und anpassbarer!)
- Eine Reihe von Zuverlässigkeitsfehlern, Komfortproblemen und Ärgernissen wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=10000} App Description" -->This is the preview build of the Windows Terminal, which contains the latest features as they are developed. The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription_locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta en la compilación de versión preliminar de la Terminal Windows, que contiene las últimas a medida que se desarrollan. Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shells, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visita https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Hemos reescrito cómo se hospedan las aplicaciones de consola en Terminal. Informe de los errores que encuentre.
- Terminal ahora admite sixeles.
- Ahora puede abrir un panel acoplado que contenga fragmentos de comandos que haya guardado para usarlos más adelante
- Los usuarios del símbolo del sistema de la versión más reciente de Windows11 pueden ver un icono de "sugerencia rápida" que sugiere software instalable de WinGet
- El texto seleccionado ahora será mucho más visible (y personalizable)
- Se han corregido varios errores de fiabilidad, problemas de comodidad y molestias.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Ceci est une version d’évaluation du Terminal Windows qui contient les fonctionnalités les plus récentes au fur et à mesure de leur développement. Le terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs d’outils en ligne de commande et d’environnements tels que l’Invite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il s’agit d’un projet open source et nous vous invitons à participer dans la communauté. Pour participer, visitez https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Nous avons réécrit la manière dont les applications de console sont hébergées dans Terminal! Veuillez signaler tout bug que vous rencontrez.
- Le terminal prend désormais en charge Sixels!
- Vous pouvez désormais ouvrir un panneau ancré contenant des extraits de commandes que vous avez enregistrées pour les utiliser ultérieurement
- Les utilisateurs de l'invite de commande sur la dernière version de Windows 11 peuvent voir une icône «astuce rapide» qui suggère un logiciel installable à partir de WinGet
- Le texte sélectionné sera désormais beaucoup plus visible (et personnalisable!)
- Un certain nombre de bugs de fiabilité, de problèmes de commodité et de désagréments ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Questa è una versione di anteprima del Terminale Windows, che contiene le funzionalità più recenti man mano che vengono sviluppate. Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- È stato riscritto il modo in cui le applicazioni della console vengono ospitate all'interno di Terminale. Segnala eventuali bug riscontrati.
- Terminal supporta ora Sixel.
- È ora possibile aprire un pannello ancorato contenente frammenti di comandi salvati per usarli in seguito
- Gli utenti del prompt dei comandi nella versione più recente di Windows 11 potrebbero visualizzare un'icona di "suggerimento rapido" che consiglia il software installabile da WinGet
- Il testo selezionato sarà ora molto più visibile, oltre che personalizzabile.
- Sono stati risolti diversi bug di affidabilità, problemi di praticità e fastidi.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
이것은 Windows 터미널에 대한 미리보기 빌드이며 이 터미널에는 개발된 최신 기능들이 포함되어 있습니다. Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 콘솔 애플리케이션이 터미널 내에서 호스팅되는 방법을 다시 작성했습니다! 발생한 버그를 보고하세요.
- 터미널에서 이제 Sixels를 지원합니다!
- 이제 나중에 사용하기 위해 저장한 명령 조각이 포함된 도킹된 패널을 열 수 있습니다.
- 최신 Windows 11 릴리스의 명령 프롬프트 사용자는 WinGet에서 설치 가능한 소프트웨어를 제안하는 "빠른 팁" 아이콘을 볼 수 있습니다.
- 이제 선택한 텍스트가 훨씬 더 잘 표시됩니다(사용자 지정도 가능!).
- 여러 신뢰성 버그, 편의 문제 및 성가신 사항이 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Esta é a versão prévia do Terminal do Windows, que contém os recursos mais recentes à medida que são desenvolvidos. O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- Reescrevemos a forma como os aplicativos de console são hospedados no Terminal! Certifique-se de reportar os bugs que você encontrar.
- O terminal agora é compatível com o Sixels!
- Agora você pode abrir um painel acoplado contendo snippets de comandos que você salvou para usar mais tarde
- Os usuários do Prompt de Comando na versão mais recente do Windows 11 podem ver um ícone de "dica rápida", que sugere softwares instaláveis a partir do WinGet
- O texto selecionado agora ficará muito mais visível (e personalizável!)
- Vários bugs de confiabilidade, problemas de conveniência e incômodos foram resolvidos.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Это предварительная сборка Windows Terminal, которая содержит новейшие функции по мере их разработки. Windows Terminal - это современное, быстрое, эффективное, мощное и продуктивное терминальное приложение для пользователей инструментов командной строки и оболочек, таких как командная строка, PowerShell и WSL. Его основные функции включают в себя несколько вкладок, панелей, поддержку символов Unicode и UTF-8, движок рендеринга текста с GPU-ускорением, а также настраиваемые темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приветствуем участие сообщества. Для участия, пожалуйста, посетите https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
– Мы переписали, как консольные приложения размещаются внутри Терминала! Сообщайте о любых ошибках, с которыми вы столкнулись.
– Терминал теперь поддерживает форматы Sixel!
– Теперь вы можете открыть закрепленную панель, содержащую фрагменты команд, которые вы сохранили для использования в дальнейшем
– Пользователи командной строки в новейшем выпуске Windows 11 могут увидеть значок "краткой подсказки", который предлагает устанавливаемые программы из WinGet
– Выделенный текст теперь станет более видимым (и настраиваемым!)
– Исправлено несколько ошибок надежности, проблем с удобством, а также устранены раздражающие моменты.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 我们已改变主机应用程序在终端内的托管方式!请报告遇到的任何 bug。
- 终端现在支持 Sixels!
- 现在可以打开一个停靠面板,其中包含已保存供以后使用的命令片段
- 最新 Windows 11 版本上的命令提示用户可能会看到“快速提示”图标,该图标建议从 WinGet 安装软件
- 所选文本现在将具有更高的可见性(和可自定义性!)
- 修复了许多可靠性 bug、便利性问题和令人烦恼的问题。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 我們已重寫主機應用程式在終端機內託管的方式!請報告您遇到的錯誤。
- 終端機現在支援 Sixels!
- 現在,您可以開啟包含已儲存命令程式碼片段的固定面板,以供稍後使用
- 最新 Windows 11 版本中的 [命令提示] 使用者可能會看到「快速提示」圖示,建議可自 WinGet 安裝的軟體
- 選取的文字現在會更明顯 (且可自訂!)
- 已修正一些可靠性錯誤、便利性問題和令人困擾的問題。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Konsole</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Das Windows-Terminal ist eine moderne, schnelle, effiziente, leistungsstarke und produktive Terminal-Anwendung für Benutzer von Befehlszeilentools und Shells wie beispielsweise Eingabeaufforderung, PowerShell und WSL. Die wichtigsten Funktionen des Windows-Terminals umfassen mehrere Registerkarten, Bereiche, Unicode- und UTF-8-Zeichenunterstützung, GPU-beschleunigtes Textrendering-Modul sowie benutzerdefinierte Designs, Formatvorlagen und Konfigurationen.
Dies ist ein Open Source-Projekt, und wir freuen uns über die Teilnahme an der Community. Um teilzunehmen, besuchen Sie bitte die Website https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
– Terminal speichert jetzt den Inhalt des Fensters, wenn Sie die Sitzungswiederherstellung verwenden.
– Sie können jetzt mehrere Schriftarten gleichzeitig verwenden.
– Kästchenzeichnende Zeichen werden jetzt pixelgenau gerendert.
– Die Verwendung eines IME innerhalb des Terminals wurde erheblich verbessert.
– Die Farbschemas in Ihrer JSON-Datei sind jetzt viel einfacher.
– Eine Reihe von Fehlern im Zusammenhang mit der URL-Verarbeitung, Zeilen mit doppelter Breite, Zeilenumbruch und mehr wurden behoben.
Weitere Informationen finden Sie auf unserer GitHub-Releaseseite.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- _locComment_text="{MaxLength=10000} {Locked=Windows} App Description" -->The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.
This is an open source project and we welcome community participation. To participate please visit https://github.com/microsoft/terminal </Description>
<ShortDescription_locID="App_ShortDescription">
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Consola</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminal Windows es una aplicación de terminal moderna, rápida, eficaz, eficiente y productiva para los usuarios de herramientas de línea de comandos y shell, como Símbolo del sistema, PowerShell y WSL. Entre las características principales se incluyen varias pestañas, paneles, compatibilidad con caracteres Unicode y UTF-8, un motor de representación de texto acelerado por GPU, y temas, estilos y configuraciones personalizados.
Este es un proyecto de fuente abierta y animamos a la comunidad a participar. Para colaborar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versión __VERSION_NUMBER__
- Terminal recordará ahora el contenido de la ventana cuando use la restauración de la sesión.
- Ahora puede usar varias fuentes al mismo tiempo.
- Los caracteres que dibujan recuadros ahora se representan con precisión de píxel.
- Se ha mejorado significativamente la experiencia de utilizar un IME dentro de Terminal.
- Las combinaciones de colores dentro del archivo JSON ahora serán mucho más sencillas.
- Se han corregido varios errores relacionados con el control de direcciones URL, las filas de ancho doble, el ajuste de líneas y mucho más.
Consulte la página de versiones de GitHub para más información.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Le Terminal Windows est une application de terminal moderne, rapide, efficace, puissante et productive pour les utilisateurs d’outils en ligne de commande et d’interpréteurs de commandes tels que l’Invite de commandes, PowerShell et WSL. Ses principales fonctionnalités incluent plusieurs onglets, des volets, une prise en charge des caractères Unicode et UTF-8, un moteur de rendu de texte accéléré par GPU, ainsi que des thèmes, styles et configurations personnalisés.
Il s’agit d’un projet open source et nous encourageons la participation à la communauté. Pour participer, veuillez visiter le site web https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- Le terminal mémorisera désormais le contenu de la fenêtre lorsque vous utiliserez la restauration de session.
- Vous pouvez désormais utiliser plusieurs polices en même temps.
- Les personnages dessinés en boîte sont désormais rendus avec une perfection de pixel.
- L'expérience d'utilisation d'un IME dans le Terminal a été considérablement améliorée.
- Les schémas de couleurs à l'intérieur de votre fichier JSON seront désormais beaucoup plus simples.
- Un certain nombre de bugs concernant la gestion des URL, les lignes à double largeur, le retour à la ligne, etc. ont été corrigés.
Veuillez consulter notre page de versions GitHub pour plus de détails.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminale</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Terminale Windows è un'applicazione terminale moderna, veloce, efficiente, utile e produttiva per gli utenti che utilizzano shell e strumenti da riga di comando come il prompt dei comandi, PowerShell e WSL. Le funzionalità principali includono più schede, riquadri, supporto di caratteri Unicode e UTF-8, un motore di rendering del testo con accelerazione GPU e temi, stili e configurazioni personalizzati.
Si tratta di un progetto open source e la partecipazione della community è molto gradita. Per partecipare, visita la pagina https://github.com/microsoft/terminale </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versione __VERSION_NUMBER__
- Il terminale ricorda ora il contenuto della finestra quando si usa il ripristino della sessione.
- È ora possibile usare più tipi di carattere contemporaneamente.
- I caratteri tracciati vengono ora sottoposti a rendering con pixel di perfezionamento.
- L'esperienza di utilizzo di un IME all'interno di Terminale è stata notevolmente migliorata.
- Le combinazioni di colori all'interno del file JSON saranno ora molto più semplici.
- Sono stati corretti alcuni bug relativi alla gestione degli URL, alle righe a doppia larghezza, al ritorno a capo delle righe e altro ancora.
Per altri dettagli, vedi la pagina delle versioni di GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
バージョン __VERSION_NUMBER__
- セッションの復元を使用すると、ターミナルがウィンドウの内容を記憶するようになりました。
- 複数のフォントを同時に使用できるようになりました。
- ボックス描画文字がピクセル単位の精度でレンダリングされるようになりました。
- ターミナル内での IME の使用エクスペリエンスが大幅に改善されました。
- JSON ファイル内の配色がはるかにシンプルになりました。
- URL 処理、二重幅の行、行の折り返しなどに関するいくつかのバグが修正されました。
詳細については、GitHub リリース ページをご覧ください。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
터미널</Keyword>
<Keyword>
콘솔</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 터미널은 명령 프롬프트, PowerShell 및 WSL과 같은 명령 줄 도구 및 셸 사용자를 위한 최신의 빠르고 효율적이며 강력한 생산성의 터미널 응용 프로그램입니다. 주요 기능으로는 여러 탭, 창, 유니 코드 및 UTF-8 문자 지원, GPU 가속 텍스트 렌더링 엔진 및 사용자 정의 테마, 스타일 및 구성이 있습니다.
이것은 오픈 소스 프로젝트이며 커뮤니티 참여를 환영합니다. 참여하려면 https://github.com/microsoft/terminal을 방문하십시오 </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
버전 __VERSION_NUMBER__
- 터미널은 이제 세션 복원을 사용할 때 창의 내용을 기억합니다.
- 이제 여러 글꼴을 동시에 사용할 수 있습니다.
- 상자 그리기 캐릭터가 이제 픽셀 완성도로 렌더링됩니다.
- 터미널 내에서 IME를 사용하는 환경이 크게 개선되었습니다.
- 이제 JSON 파일 내의 색 구성표가 훨씬 더 간단해집니다.
- URL 처리, 이중 너비 행, 줄 바꿈 등과 관련된 여러 버그가 수정되었습니다.
자세한 내용은 GitHub 릴리스 페이지를 참조하세요.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Terminal</Keyword>
<Keyword>
Console</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
O Terminal do Windows é um aplicativo de terminal moderno, rápido, eficiente, poderoso e produtivo para usuários de ferramentas de linha de comando e shells como Prompt de Comando, PowerShell e WSL. Seus principais recursos incluem várias guias, painéis, suporte a caracteres Unicode e UTF-8, um mecanismo de renderização de texto acelerado por GPU e temas, estilos e configurações personalizados.
Este é um projeto de código aberto e a participação da comunidade é bem-vinda. Para participar, visite https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Versão __VERSION_NUMBER__
- O terminal agora se lembra do conteúdo da janela quando você usa a restauração de sessão.
- Agora você pode usar várias fontes ao mesmo tempo.
- Os caracteres da caixa de desenho agora são renderizados com a perfeição de pixels.
- A experiência de usar uma IME dentro do Terminal foi significativamente aprimorada.
- Os esquemas de cores dentro do seu arquivo JSON agora estão muito mais simples.
- Foram corrigidos vários bugs envolvendo o tratamento de URLs, linhas de largura dupla, quebra de linha automática e muito mais.
Confira nossa página de lançamentos no GitHub para obter mais detalhes.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
Терминал</Keyword>
<Keyword>
Консоль</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Терминал Windows — это современное, быстрое, мощное и эффективное приложение терминала для пользователей средств командной строки и оболочек, таких как Командная строка, PowerShell и WSL. В число его основных функций входят множественные вкладки, панели, поддержка символов Юникода и UTF-8, модуль отрисовки текста с использованием графического ускорителя, а также пользовательские темы, стили и конфигурации.
Это проект с открытым исходным кодом, и мы приглашаем сообщество к участию. Чтобы внести вклад, посетите страницу https://github.com/microsoft/terminal </Description>
<ShortDescription>
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Версия __VERSION_NUMBER__
– Терминал теперь будет запоминать содержимое окна при восстановлении сеанса.
– Теперь вы можете использовать несколько шрифтов одновременно.
– Символы псевдографики теперь отрисовываются с пиксельной точностью.
– Значительно улучшена возможность использования IME внутри Терминала.
– Цветовые схемы в JSON-файле теперь будут намного проще.
– Исправлено несколько ошибок в обработке URL-адресов, строках двойной ширины, переносе строк и т. д.
Дополнительные сведения см. на странице выпусков GitHub.
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<Keyword>
终端</Keyword>
<Keyword>
控制台</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
<Keyword>
</Keyword>
</Keywords>
<Description>
Windows 终端程序是一款新式、快速、高效、强大且高效的终端应用程序,适用于命令行工具和命令提示符,PowerShell和 WSL 等 Shell 用户。主要功能包括多个选项卡、窗格、Unicode、和 UTF-8 字符支持,GPU 加速文本渲染引擎以及自定义主题、样式和配置。
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
Version __VERSION_NUMBER__
- 现在,使用会话还原时,终端将记住窗口的内容。
- 现在可以同时使用多种字体。
- 现在以像素为单位呈现框绘图字符。
- 在终端内使用输入法的体验已得到显著提升。
- JSON 文件中的配色方案现在要简单得多。
- 已修复有关 URL 处理、双倍行宽、换行等大量 bug。
有关其他详细信息,请参阅我们的 GitHub 发布页面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- This is optional. AppStoreName is typically extracted from your package's AppxManifest DisplayName property. -->
<!-- Uncomment (and localize) this Store name if your application package does not contain a localization for the DisplayName in this language. -->
<!-- Leaving this uncommented for a language that your application package DOES contain a DisplayName for will result in a submission failure with the API. -->
<!-- Windows Terminal -->
</AppStoreName>
<Keywords>
<!-- Valid length: 30 character limit, up to 7 elements -->
<!-- Only used for games. This description appears in the Information section of the Game Hub on Xbox One, and helps customers understand more about your game. -->
</ShortDescription>
<ShortTitle>
<!-- A shorter version of your product's name. If provided, this shorter name may appear in various places on Xbox One (during installation, in Achievements, etc.) in place of the full title of your product. -->
</ShortTitle>
<SortTitle>
<!-- If your product could be alphabetized in different ways, you can enter another version here. This may help customers find the product more quickly when searching. -->
</SortTitle>
<VoiceTitle>
<!-- An alternate name for your product that, if provided, may be used in the audio experience on Xbox One when using Kinect or a headset. -->
</VoiceTitle>
<DevStudio>
<!-- Specify this value if you want to include a "Developed by" field in the listing. (The "Published by" field will list the publisher display name associated with your account, whether or not you provide a devStudio value.) -->
</DevStudio>
<ReleaseNotes>
版本 __VERSION_NUMBER__
- 當您使用工作階段還原時,終端機現在會記住視窗的內容。
- 現在您可以同時使用多個字型。
- 製表格圖字元現在會以完美像素模式呈現。
- 在終端機內使用 IME 的體驗已大幅改善。
- JSON 檔案內的色彩配置現在將變得更簡單了。
- 已修正一些 URL 處理、雙寬度列、換行等相關錯誤。
如需更多詳細資訊,請參閱我們的 GitHub 發行頁面。
</ReleaseNotes>
<ScreenshotCaptions>
<!-- Valid length: 200 character limit, up to 9 elements per platform -->
<!-- Valid attributes: any of DesktopImage, MobileImage, XboxImage, SurfaceHubImage, and HoloLensImage -->
<!-- Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See LICENSE in the project root for license information. -->
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